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Walkthrough

by Mykas0

Mugen no Frontier: Super Robot Taisen OG Saga for Nintendo DS 
                        FAQ/Walkthrough
By Mykas0
version 0.91
8-8-2008


BE SURE TO READ THIS FIRST PART! You can read this faq as long as you
don't change ANY part of it (including this small introduction). Also,
you can print it but only for use at your home, you may NEVER sell 
this stuff or else you will make me really mad and maybe I won't work
anymore! Finally, if you want to use this faq on your site (or use any
part of it for other things, like writing your own faq or something) you
have to mail me and ask me for it, I will almost surely grant it to you!
Finally, this guide may NEVER be published in CheatCC.



0~. Version History
1~. Introduction
---------------------------------------------------
2~. Walkthrough
     2.1~. Dungeon 1 (Green Building)
     2.2~. World Map 
     2.3~. Dungeon 2 (Blue Ship)
     2.4~. World Map
     2.5~. Dungeon 3 (Dark Mountain)
     2.6~. World Map
     2.7~. Dungeon 4 (Palace)
     2.8~. World Map
     2.9~. Dungeon 5 (Spikey Place)
     2.10~. World Map
     2.11~. Dungeon 6 (Fortress)
     2.12~. World Map
     2.13~. Dungeon 1 (Green Building) Revisited
     2.14~. World Map
     2.15~. Dungeon 3 (Dark Mountain) Revisited
     2.16~. World Map
     2.17~. Dungeon 7 (Giant Cat)
     2.18~. World Map
     2.19~. Dungeon 8 (Pyramid)
     2.20~. World Map
     2.21~. Dungeon 9 (Underwater)
     2.22~. World Map
     2.23~. Dungeon 10 (Another Dimension)
     2.24~. World Map
     2.25~. Dungeon 1 (Green Building) Revisited
     2.26~. World Map
     2.27~. Dungeon 11 (Shrine)
     2.28~. World Map
     2.29~. Dungeon 2 (Blue Ship) Revisited
     2.30~. World Map
     2.31~. Dungeon 12
3~. Controls
4~. How do battles work?
5~. Menus
6~. Characters
     6.1~. Haken
     6.2~. Aschen
     6.3~. Kaguya
     6.4~. Suzuka
     6.5~. Reiji
     6.6~. Xiaomu
     6.7~. KOS-MOS
     6.8~. Gespent, Abend + Gespent + Nacht
---------------------------------------------------
FAQ. Frequently Asked Questions
B_END. Special Thanks
END. Contacts



0~. Version History

-> version 0.91 <-
- Added some information to the "Frequently Asked Questions" section.

-> version 0.9 <-
- Completed the walkthrough;
-- Completed most sections, some characters still lack a few abilities.

-> version 0.1 <-
- Created this guide's basic skeleton;
-- Started the walkthrough.



1~. Introduction

It's been quite a while since I last wrote a guide for a RPG, and before
anything else I must tell you that this guide is specially aimed at those
players who can't read Japanese, and who can easily get stuck in certain
parts of the game. I'll try to lead you across your adventure with helpful
hints and interesting tips, but if you just don't know where to go next,
quickly give a look to this guide's next section. Also, there are some
tips that you should always have in mind, and I strongly suggest you keep
all of these in mind while playing:

- Save your game as often as possible. Every city allows you to save your
  game, but dungeons also contain several red spots which you can use to
  do that very same action. You never know when a more powerful enemy will
  be waiting for you, and if you lose you may want to restart your game
  from where you left off. So, be sure to save as soon as you see one of
  those important spots, in order to prevent future problems.

- Just like in any other RPG, gaining levels improves your characters'
  stats, which also makes it easier for you to inflict pain in your
  enemies. So, if you just can't defeat a particular enemy, go fight some
  more random battles, gain some levels and try that very same battle a 
  few minutes later - I can assure you that it will be a lot easier by
  then!

- Although this guide contains information on the location of several
  items and treasure chests, I strongly suggest you fully explore the
  dungeons that cross your path, which will grant you a lot of helpful
  items and new equipment. Break everything you can, open every chest and
  you'll be getting yourself a lot of free items.

- Each time you acquire a new piece of equipment, try to see which of your
  characters would most benefict from it. While some characters only tend
  to gain minor bonus from certain equipment, others may have their stats
  heavily raised, and effectively managing your characters ends up being
  a major way to assure your victory in most battles.

- Once you see a city, try to visit it. You can usually rest there (in
  order to do so, pick the first option, fees may apply) or buy items
  (acessible by choosing the second option), and I believe that you should
  do it as often as possible. Resting fully heals your characters, and
  items offered by stores tend to vary as you progress further in the
  adventure, with better equipment appearing later in the game. So, try to
  buy better items and newer equipment as soon as those choices become
  available, since they really help you in more than one way.

- In terms of items, try to keep as many HP and SP restoring items with
  you as possible. You can have up to 15 of each item, and that's a limit
  that you should really try to take advantage of. Apart from these basic
  items, it is also a good idea for you to buy items that revive dead
  characters. There are many other possibilities, depending on your own
  battle strategies, but having at least the stated items will be very
  helpful.

- When it comes to money, try to get as much as you can. Defeat tons of
  enemies "just cause" and sell your unwanted items with that target in
  mind, since you will find extremely rare (and incredibly powerful...)
  items later in the game. Unfortunately, they are also extremely pricey,
  and by then you'll wish to have enough money for them, as they're
  really worth their price.

- You can customize your party in any way you like, but constantly having
  KOS-MOS in there is generally a good idea. She is capable of learning
  two useful skills (one of those revives a dead character, while the
  other heals 50% of ALL your characters' HP at once), and I bet you'll
  find them as useful as I did.

- In terms of moveset, be sure to remember that your characters will learn
  new moves and abilities as they progress in the adventure. So, be sure
  to update your moves once in a while, to a set-up that better fits your
  personal tastes and skills.

- By completing battles with special moves, or attack from supporter
  characters, your party will receive a small experience bonus, which is
  always enjoyable. Try to do it as often as possible, and ending all boss
  battle with that kind of attack, for a extra experience boost.

Provided you follow all these tips, your battles and adventures will be a
lot easier. Now, if you're just stuck in a particular part of the game, or
wondering where you should head next, keep on reading.



2~. Walkthrough

There are a bunch of cutscenes, which look OK and all that, and you'll
eventually be able to control your characters, which leads to the very
first dungeon, and your first battles.



2.1~. Dungeon 1 (Green Building)

Before proceeding, be aware that you can step outside and visit the red
ship on the right. You don't need to do it, but doing so allows you to
save your game or heal your characters for free, by pressing the very
first option there available. Start by gaining a few levels if you want,
using the red ship for healing purposes.

When you're ready to proceed, go up, to the next room. Break all the rocks
(this is something that you should do all the time, since those elements
of the scenario often drop free items) and visit all the rooms available
from this main hall, without forgetting to activate the machine on the
upper right. In one of those rooms, you'll meet Kaguya. Once you've done
all that, open the upper door (opening doors is generally done by facing
them and pressing "A") and explore the big room, without forgetting to
activate the machines on the left and on the right.

When you're ready to proceed, take the door on the left side and go all
the way up. You'll fight your very first boss, two red robots, which you
can easily defeat by following your usual strategy. Once you've defeated
them, a scene unfolds and, soon, you'll be taken to the red ship, the one
I mentioned before. Press the last option and you'll be in the world map.



2.2~. World Map

Head all the way up, to the right, and you'll see a city. Enter it, see
the cutscene, buy whatever you want (the first option leads to an inn-like
place, the second one takes you to the store), and then press the fifth
(or second to last) option, followed by the last option, which makes you
exit this location. Go up and you'll soon see a blue ship. Enter it to
reach a new dungeon.



2.3~. Dungeon 2 (Blue Ship)

There's a single path to follow here, so it won't be very hard. Open the
doors as usual, and be sure that learn that climbing in this game is done
by holding "A" and pressing the direction to which you want to move. When
you reach a bigger room, ignore the blue crystals (you can't do anything
about those yet) and make your way around, finally taking the door in the
upper left. Climb the wall by the green wires and follow until you reach
the upper right corner of the second area, where you'll be able to press a
switch. Do it, and proceed to the right. Follow the only possible path
until you reach a room which contains several consoles. Keep on
interacting with the left one, and picking the upper option, until you're
attacked. Interact with the blue one - on the right - if you want, and
proceed by the path on the right until you reach another console.

After activating this one, you'll face your second boss battle, against
three members of the Gnosis species. If you heal by using items or
Haken/Kaguya's abilities, you'll have an easier time facing them. As for
an offensive strategy, simply focus on one of the monsters at a time and
attack it as usual. After the battle head back to town, and be sure to
recall that by clicking the button (you know, the one you pressed a few
minutes before, after all the climbing?) you activated the elevator - now,
you can stand on its middle and press "A" to be taken to the lower floor,
which is certainly useful.



2.4~. World Map

Buy all the items you want and then travel to the northwestern corner of
this continent. Stand on the leftmost area of the small peninsula and you
will see a strange circle portal. Facing it, press "A", pick the upper
option and you'll be taken to a whole new area.

Follow the only possible path until you reach some cherry trees. To the
right, you can find a tomb-like places. Interacting with it and pressing
the second option awards you an item. However, if you press the first
option, you'll be put into a battle, which awards you another item. This
enemy is stronger than your current party, and it may be a good idea to
face it only when your level is higher. That's really up to you, though,
and in order to continue your adventure you must proceed to the left, by
taking the stony path, which leads to a new town.

After all the conversations are over, press the last option and head all
the way up. After the cutscene, exit this area and go back to the world
map. Take the upper right path until you see some red trees, and then take
the path to the right, where you'll soon see a strange mountain placed in
the middle of the water. Go there.



2.5~. Dungeon 3 (Dark Mountain)

Here, be sure to take advantage of the statue placed slightly to the upper
right of the save point, which will fully restore the life of your
characters as many times as you want. Use it to gain some more levels,
which will be very useful in the future. When you're ready to proceed,
take the upper right door. Explore this hall (it contains several items)
before and follow the path until you reach a big room. There, start by
taking the lower door, since it opens a hole to the very first room (you
know, the one with the healing statue). Next, take the door on the left
and Suzuka will join your party. To proceed, move to the upper part of the
room and you'll fight a new boss. I'm not really sure of her name, and
this is possibly your first hard battle, unless you know what to do.

First, start by taking care of the two monsters by means of quick combos
with all your characters. When they're both down, focus all your attacks
in the main boss, healing with Kaguya's abilities or some of your
favourite items. If your yellow gauge fills, which is very probable here,
be sure to use one of your character's special moves, since doing so will
heavily damage your enemy. Provided you're properly healing, the enemy
will soon go down, and after the battle you should exit this dungeon.



2.6~. World Map

Go back to the place with the red (or are they orange? Hum...) trees, and
take the path to the left side, onto a new zone of this continent. Follow
the only possible path until you see a whole new town, which you should
enter. After the cutscene, press the fourth option and exit town as you'd
usually do. Take the strange circle portal, placed to the left, onto a
whole new area.

Follow the only possible path (ignore the green pillar, it's not important
right now) past the mountains and turn left to the next town. After a
(longer) cutscene, press the last option and go up, where you'll find yet
another dungeon.



2.7~. Dungeon 4 (Palace)

Start by destroying the three red statues. Next, approach each of the
other four statues by its handler, hold "Y" and press the direction in
which the statue is. Once you've completed this action to all four
statues, board the platform on the right side of the room and interact
with the statue, picking the upper option to destroy it. The door in the
upper side of this room will open. Take it onto the next area and you'll
see several red statues. You don't have to destroy them all, but I suggest
you do so, since the battles that unfold tend to give a lot of experience
points. If you don't want to do it, simply destroy the statue in front of
the stairs and the one near the upper right corner.

No matter what your decision is, when you're near the green statue (which
is placed near the upper right corner) be extremely careful, since
destroying that particular statue leads to a boss battle. When you are
ready to face such battle, destroy the stated statue and you'll have to
fight Kyon, along with two foes. Like in the previous boss battle, your
best bet is to start by eliminating both minor enemies before focusing on
the main boss, but be very careful with the small witch. Despite her
friendly look, this boss can use an attack which hits three of your
characters for a lot of damage, and that's something you must be specially
careful with - if she uses it, you may consider healing all your
characters by using Kaguya's best healing skill, which fully heals your
entire party, despite its high CP cost. Try to perform longer combos and
this battle will end up being a lot easier. If you just can't win, I must
suggest you to go gain a few more levels, since this battle is mostly
setting the standard for future bosses.

Once you've defeated this enemy, you'll see a small crack in the floor, in
front of your party. Stop on it and you'll fall down a hole. Take the only
possible path by the platform on the right, eventually you'll reach a
bigger room. Pay a look to the green statues in the lower right corner and
you'll get into two battles. Take the path in the middle of the two groups
or statues and follow to the left, grabbing a treasure chest and entering
the door nearby, where you'll fight Reiji and Xiaomu at the same time (you
may even recognise them from a certain other game...). Start by taking
care of Xiaomu, since she is obviously weaker, and follow by focusing all
your attacks on Reiji. If you've taken my previous suggestion and gained a
few levels before venturing further into this dungeon, you probably won't
have much trouble with this battle. Otherwise, I have to re-suggest that
you go and get some more experience.

After this battle, both Reiji and Xiaomu join your party, and you will
finally be able to use support commands, yey! To the right, you'll see
some frozen blocks. Push the leftmost one down. As for the rightmost one,
push it down, left and down. To end this small puzzle, remove all the
rocks near the hole on the floor and push the final block down. Head back
to the floor below, step on the icy floor and use the new blocks to pass
to the left side. Take the upper platform to the left and follow the only
possible path until you reach Kaldia.

Obviously, this encounter leads to yet another boss battle. Start by
taking care of the two minor enemies and then focus your attacks on the
main boss herself, which won't pose you much trouble if you're constantly
healing your characters, so that her longest combos never manage to kill,
or harshly damage, the members of your party. After the battle, head back
to the last town.



2.8~. World Map

After the scene that takes place in that town, pick the fifth option and
follow the path to the lower right, where you'll see yet another dungeon,
which you should interact with by pressing "A", as usual. Following such
action will allow you to enter the dungeon, as you may expect.



2.9~. Dungeon 5 (Spikey Place)

Follow the path until you reach the save point, and turn down. Avoid all
the purple puddles (those tiles damage your characters) and explore the
entire hall, which has a lot of free items. Take the door in the middle
and get all the items hidden behind rocks, before heading to the stairs
seen in the upper part of the room. Once you do that, you'll face a hard
boss battle, and so I strongly suggest you heal your characters before
doing so.

Apart from Anne and Bonny, the main bosses, this battle also contains two
other enemies. As usual, I suggest that you start by defeating those two,
before aiming your attacks at the main enemies. Now, each of those two
folks is equally powerful, but Bonny also has an attack that seems to
cause extra damage, and that ends up being a good reason to start by
taking him down. Anne is slightly stronger, and once in a while she may
even damage three of your characters for a more-than-fair chunk of your
character's HP, but by herself she won't pose you much trouble, just keep
on healing your characters and striking with long combos - switching
characters and using supporters as often as possible - and she won't last
for very long.

After the battle is over, move the middle pillar all the way up, the left
one all the way down and the rightmost one down. Proceed to the right and
follow the only path until you fight yet another boss battle, this time
against Phantom. You know what I'm about to say, right? Well, you can
always head back to the last town and fully heal your characters, which
can be a very good idea, but you may also go and face this battle right
away. Start by taking care of the two minor enemies before aiming at the
main enemy, whose combos are really powerful. Counter with some long
combos of your own, using special moves whenever possible, and if you keep
on properly healing your characters the enemy will eventually go down. Be
sure to remember that higher levels also allow you to cause more damage to
the enemy, and that's something that you should try to do if you just
can't seem to win this battle.

After defeating this powerful enemy, take the only possible path outside
and you'll find yourself in yet another new part of the world map.



2.10~. World Map

Follow the yellow brick to a fortress, which you can't enter yet. Instead,
take the path down and to the right, past a small bridge. You'll see a new
circle portal, but you can't take it just yet. Grab a few new items, rest
if you need to, and the exit town. Head back to the fortress you've seen a
few seconds ago and you'll now be able to enter it.



2.11~. Dungeon 6 (Fortress)

Start by taking the path on the left, which you should follow (come on, do
it, there's no way you'll get lost!) until you fight a boss battle against
Henne. She can hit all your characters for some damage, but if you follow
the usual pattern, first taking of the two random enemies before focusing
on the main boss, you won't have any trouble here. However, since she
appears to be slightly resistant to ground attacks, it is a good idea to
try to keep her in the air for as long as you can, increase the damage you
cause in the process. If you're at a fair level, this battle won't take
that long, since she's way easier than the bosses you fought just a few
minutes ago.

Press the button on the wall to the left and go back to the main hall, the
one where you just saw the spikes going down. Press the button on the left
and enter the newly-opened door. Go all the way up and you'll get to fight
Saya, along with two minor monsters. Take care of those two before
focusing on the main enemy, and you'll soon notice that Saya is actually
capable of unleashing an interesting, and certainly very damaging, combo
attack. Another of her moves is capable of hitting three of your party
members for some damage, but that one isn't that huge. Instead, be sure to
heal characters who are hit by her entire combo attack (you'll know she
performed it because her full figure, breasts bouncing and all, is seen on
screen) or they may soon go down. Apart from that detail, keep on striking
with your best combos, juggling her in the air, and you know what.

Proceed by heading to the room on the upper right and you'll fight one of
Saya's folks. He, just like the two monsters accompanying him, isn't too
tough, he'll go down without much effort. Apart from his poison attacks,
which helps depleting your characters' HP, there's nothing notable about
him. Go down, press the switch and follow by exploring all the corners of
this room. KOS-MOS will join your party, but you must also gather all the
items in the chests, since they play an important role in the game. After
getting the contents of the four chests, go back to the place where you
fought Saya and take the upper left exit.

There, you'll get to fight yet another of Saya's folks. Just like his
friend, his only important ability relies on poisoning members of your
party, but not even that ends up being a big problem. Win the battle,
press the switches as before and explore the four corners of the room, the
same as you did a few minutes ago.

When you're ready to proceed, go back to the lower part of the room where
you fought Saya. You'll see four pillars surrounding an empty platform,
interact with the four of them from their front area and pick the upper
choice in order to insert one of the key items (remember the items I just
told you to gather? This is the place where you'll be inputting them) on
its proper slot. When all pillars are filled, take the elevator (press "A"
in the middle of it, and choose the top option) and you will go to a whole
new area.

In the next room, you'll see two statues in each side of the room - yellow
and red on the left, green and yellow on the right. Go left, interact
with the yellow statue and pick the third option. Next, interact with the
red statue and pick the second option, before interacting with the
painting in the middle three times, and picking the last option. Move to
the right side of the room, interact with the green statue and pick the
second option. Approach the yellow statue and press the second choice,
before interacting with the painting nearby, and picking the last option
yet again. Doing so will open a door, which you should obviously cross.

In the next part of this room, you'll see yet another two statues in each
side of the room. On the left, approach the red statue and pick the second
option, before picking the third option on the green statue and
interacting with the painting, picking the last option. On the right side,
approach the first (i.e. leftmost) statue and pick the third option. Talk
to the mirror, select the last option and the door will open, leading to
a path that you should follow to a new boss battle.

Start by getting rid of the three minor enemies, and then focus on the
main boss. She has a powerful combo, where she throws a giant exploding
ball at you, but that's mostly it, since the effect of the move which hits
three of your characters can be fixed by means of Kaguya's best healing
ability, i.e. the one that costs 80 SP. After defeating this enemy, she'll
award you an item which allows you to break the blue crystals that you've
been seeing for a while, which is obviously useful. If that just wasn't
enough for you, the character you just defeated will also sell some rare
items for a limited amount of time, and you might want to give them a real
look. The one costing "25000" may sound interesting for a few hours of
play, but be aware that later in your adventure you'll find an even better
acessory, and you may also want to store some money for that one. Buy
everything you want and when you're ready to proceed, exit this dungeon
and you'll find yourself in the usual world map.



2.12~. World Map

Go down and all to the left, until you reach a massive gate. Interact with
it and you'll see a cutscene. Now, you're finally able to use the circle
portal, which you should instantly do, since you'll be taken to another
location, one that you've already seen before.

When you reach the "new" location, head all the way down and you'll be
taken to the red ship from before. Heal and save your game if you want,
and when you're ready to proceed be sure to visit the previously-seen
dungeon placed to the left of this place, the green building from before.



2.13~. Dungeon 1 (Green Building) Revisited

Go all the way back, to the place where you fought your very first boss,
and you'll have to fight Abend, along with two minor enemies. I suggest
you gain a few more levels before attempting to face this battle, but as
usual the final decision is really up to you. Once you've taken care of
the two minor enemies, Abend becomes a sitting duck. Well, a big sitting
duck, which can regen its own HP and some amazing firepower, but still a
sitting duck. Provided you use Kaguya for healing, the battle will go
fine, UNLESS his combos, or even his special attack, causes just too much
damage to your characters, a case in which you should really go get some
extra levels. Try to attack with your best moves, joined in quick aerial
combos for best results. The usage of special moves, whenever they become
available, is also a great aid.

After the battle, enter the door at the top and explore the area nearby,
before taking the upper exit. The next one is a small area, but it also
contains a lot of free items, and you should try to gather them all, for
obvious reasons. In order to proceed, there's yet another door in the
upper part of the room. Examine all the pods in the next room and try to
leave, which leads to a sequence where you'll have to fight Gespenst a
second time, along with Kaldia. The main enemy is basically the very same
opponent you fought a few hours before, except that he is stronger by now,
and has a lot more HP than he used to, and the same goes for his female
companion. Start by taking her down and then focus on Phantom himself, and
provided you can cause a lot of damage in a timely manner you won't have
any trouble with this particular battle.

Upon the end of the battle, this mech will join your party. Well, sort of,
you can ONLY summon him, it's not like you can put him in your actual
party or anything, which is kinda disappointing.



2.14~. World Map

When you're finally able to control your characters once again, take the
very same portal you took the last time you were in this world, the one
from the upper left corner of this continent. Get back to the third
dungeon, that one "island" placed in the middle of the sea, and you will
proceed in your adventure.



2.15~. Dungeon 3 (Dark Mountain) Revisited

Do you remember the group of six crystals placed in this cave, in the same
room where you had to fight a boss? well, that's where you need to go to,
that exact same place with the six crystals. So, take the "door" your
created before, the one going up from the very first room, and go up to
find these crystals. Get on top of the strange platform seen in the middle
of all the six crystals and interact with it, which will lead to a
sequence where the six crystals shine, one at a time. I really can't help
you with this one since the sequence is fully random, but if you just
can't do it I strongly suggest you write one of your sequences down before
attempting it, or something like that. If you inputted the right sequence,
a new treasure chest will appear in the middle of the room - if not, well,
interact with the platform once more and you'll see a different sequence,
which you should repeat as before.

After completing this part, take the stairs on the upper part of the room
and destroy all the crystals blocking the door. Follow by the new path,
interacting with the stone monster's mouth to open a door, and proceed via
that path until you fight a boss battle against Nacht. He may deal a lot
of damage if you try to face this battle unprepared, and so I suggest that
you get some more levels (remember, the room in the entrance of this whole
dungeon is perfect for training) before attempting this battle. Then, and
as usual, start by taking care of the two minor enemies. Later, focus all
your attacks in the actual boss, but be very careful with the move where
he strikes three of your characters, since that's quite a powerful one and
it may actually take more than two of your characters down at once - in
order to avoid such problem, try to keep all your characters' HP in top
condition. You should be also aware that it is slightly hard to juggle
this particular enemy, since he is really big and seems to weight quite a
lot. Instead, try to attack with as many hits from a particular character
as possible, then use one of the supporters and, while that other
character is doing his thing, try to quickly switch to a whole new party
member, with whom you must try to continue the combo. It may take a while
to master, but I'm sure that if you made it this far, you'll sooner or
later manage to defeat this enemy. If not, well, go back and get some more
levels, that seems to solve quite a few problems in this game.

Upon defeating this boss, I strongly suggest you head back to this
dungeon's very first room and fully heal all your characters, you'll need
it in just a few moments. Also, if you haven't been updating your
characters' movesets, this is actually a perfect opportunity to do that
sort of thing. When you're ready to proceed, keep on following this long
room and, soon, you'll fight yet another boss battle, this time against
two major characters at once. If that just wasn't bad enough, you'll need
to have Suzuka in your party for this one, and you probably haven't been
using her enough, have you? Anyway, in terms of a battle strategy, as
usual I suggest you start by taking down the two minor enemies, before
focusing your attacks on Saya, since she is probably more dangerous than
her direct comrade. Both those enemies can use a powerful attack that
damages up to three of your characters, and whenever they attempt that
sort of technique I suggest you fully heal your characters by means of
Kaguya's top healing skill (quite a good one, hum?). In terms of
attacking, using everything you've learned so far is an extremely good
idea, since this pair is really powerful. As I mentioned before, you may
also want to gain a few more levels before attempting to fight these
folks, since they're actually quite powerful, and may put you into a lot
of trouble if you're not strong enough, or even if you haven't been
properly updating your equipment.

When all enemies are down, proceed to the left and interact with the
blinking light. As usual, press the upper option and board the platform,
before following the only available path. It's not like you will get lost
here or anything, so you should just keep on going and eventually, after
breaking one of those blue crystals, you'll be able to open a shortcut to
this dungeon's very first area. Heal your characters at the usual spot,
SAVE YOUR GAME and try to leave this dungeon, only to be stopped by yet
another boss battle. As before, start by taking down the three weaker
enemies before focusing your attacks on the main boss. If you have been
following all my instructions, this will be an easy battle, which you can
win without much effort, despite the probable lack of major items that you
are currently suffering from. After winning, restore your life at the
usual place (remember the healing statue? Come on, it's just a few meters
away from you!) and step outside.



2.16~. World Map

Head to this region's starting point and take the circle portal to the
first region. Make your way back to the red ship, which leads to a short
conversation sequence. When you're ready to proceed, pick the fourth
option and you'll be taken to a new area of a familiar place. When it
becomes possible, exit the red ship and make your way to the left side of
this area, where you'll see a small pier. After the sequence, go up until
you see a giant rock cat moving. Ignore the Nazca lines seen in the upper
part of the screen (WTF? I wonder how they got there...) and restock your
supplies in some place you like. Adjust your movesets to something that
better fits your current needs and then head back to the red ship. Before
proceeding, I gotta tell you that once you do the follow step, you won't
be able to get back to the world map for a while, and so you may want to
get yet some more levels on your characters before doing so. When you feel
ready to proceed, press the first option to heal your characters, followed
by the fourth one to advance to the actual dungeon.



2.17~. Dungeon 7 (Giant Cat)

The path here is very straight forward, and I doubt you'll need any help
with that. You can destroy the golden vases to gain some items, and that's
a simple action that you may want to do as often as possible. When you
reach a room with three possible paths, start by exploring the one to your
right, before taking the one on the left. Follow the only available path
and you will soon fight a boss battle. As usual, start by taking care of
the two minor enemies, before focusing on the wolf-like enemy. Such boss
is a lot stronger than his female companion, and that's the main reason on
why you should try to get rid of him as quickly as possible. Once you've
defeated him, the girl goes down without much effort, but you shouldn't
forget to properly heal your characters at all times, since these enemies
have attacks that can hit up to three of your characters for quite some
damage.

Another day, another battle, or so it seems... you can then proceed to the
right, past the save point (you may want to save here, too) and you'll
fight another boss battle very soon. As you've probably done a thousand
times by now, start by getting rid of the two minor enemies, before
focusing your attacks on the main bosses. Katze, the cat-like figure,
seems to be slightly stronger than Ezel, and that's the reason on why you
should try to take him out last, so that you have even less enemies
attacking your party most of the time. Use your special attacks as soon as
you get the chance to do so and you'll have an even easier time with these
enemies. Overall, the battle may take quite a while, since Katze has A LOT
of HP, but but if you keep on constantly healing your characters I doubt
you'll have much trouble with the enemy party.

Before proceeding by the upper stairs, grab the content of all the golden
vases. A conversation will unfold.



2.18~. World Map

Now, this giant cat works like a town. You can rest there, save, or buy
items like you'd do somewhere else. When you're ready to proceed, press
the fifth option and you'll be taken to yet another new dungeon.



2.19~. Dungeon 8 (Pyramid)

Save, if you need to, and take the stairs down. Follow the only possible
path, past the save point and up the stairs. You'll see six orbs entering
six different coffins, four white orbs, a red one and a blue one. Take the
upper left and upper right exits to reach two places where you'll be able
to push some pillars down the hole. Now, if you noticed which coffins the
red and blue orbs entered, push that exact same pillar. Otherwise, you can
just go and push them all down the holes, which means that you'll have to
face four extra random battles. It's up to you - personally, I decided to
push them all down the holes, just to gather some extra experience.

Once you've completed this task, the big door in the middle of the room
will open, and you should (try to) cross it. You'll have to fight Kyon,
against whom you should apply the usual strategy - start by taking care of
the two minor enemies, before focusing all your best attacks on the little
witch herself. Apart from the attack where she strikes several of your
party members, she isn't too tough and she'll go down in a fairly easy
way. Not even her massive combo ends up being that dangerous, which is
almost pityful.

Proceed by the new path, cross the special platforms only when they're not
in fire (or else you'll be damaged) and, soon, you'll see two points where
the snake's eyes are shinning. Take the rightmost one, hit the wall in the
point located between the two snakes and gather the treasure chest. Next,
do the same on the snakes on the left, proceeding until you fight another
boss battle, this time against Henne. She is slightly stronger than her
predecessor, but I doubt you'll be put into any trouble, provided you heal
your characters when needed.

In order to proceed, attack the space between the two snakes and follow
that new path. The path on the left leads to a single treasure chest, take
the one on the right to reach a "new" area. There are several blocks that
you should push in here, do it and try to advance to the upper left corner
of this room, where some stairs will allow you to proceed. Be aware that
this room also allows you to easily head back to the giant cat, an
opportunity that you should surely take if you need to heal all your
characters, and you probably do. Anyway, by taking the upper left exit to
this room, you'll soon fight another boss, T-elos. Her attacks are
extremely damaging, and she probably has the most HP you've seen so far,
which makes her a big problem. If you just can't win this battle, go back
to this previous dungeon and get a few level ups before attempting this
battle again, because it IS supposed to be an hard one. Heal each time she
uses the attack that strikes three of you characters, and heal whoever is
struck by the opponent's long combo, i.e. not the one where she shoots the
person on the ground, but the one where she continues past that. Sooner or
later, the enemy will go down, and when that happens you should make your
way back to the outside.



2.20~. World Map

After the cutscene, you might want to replenish your items and rest for a
bit. When you're ready to proceed, head to the world map, which you can do
by pressing the last option, and take the path to the left, to the pier
you've visited before. Doing so will allow you to board the ship, where
you can also rest and buy new items. To continue, press the fifth option
and you'll be taken to a new dungeon.



2.21~. Dungeon 9 (Underwater)

First of all, be sure to break any pieces of blue crystal that cross your
path, since they may contain items. Having that in mind, take the path to
the left and follow until you reach a larger room, also containing a save
point. Go down the stairs and to the lower left, around the hole and up on
the green herbs. Follow them up to the end, drop on the rightmost herb and
you'll see a puzzle involving several chuncks of blue crystal and a big
block. From the group of four blue crystals, destroy the lower right one,
before destroying the crystal stuck behind the block. Next, destroy the
upper right block. Follow by the new path and destroy the blue crystal
placed on the left. Take the rightmost herb up and interact with the green
"ball" to release a new herb. Take it down and head all to the left, past
the block you placed a few moments ago, and down. Lower your position by
taking the herb and you'll reach the next area of this dungeon. Continue
going right and you'll face a boss battle.

Just like in your previous confrontation against them, it is a good idea
to start by eliminating the two weaker enemies, before focusing all your
attacks on Bonny, the merman. By herself, Anna won't be much of a problem,
but you still need to be careful with the attack where she hits up to
three members of your party. If you're healing everyone, you'll be just
fine with it. The battle isn't that hard, either, but I strongly suggest
you head back to the ship and fully heal your characters after defeating
these enemies, since a more difficult battle lies ahead.

Continue to the right and you'll have to fight Nacht and Abend at the same
time. Start by focusing all your attacks on Nacht, since he tends to
attack your entire party at the same time quite often, which obviously
causes enormous problems. So, continue striking it until he goes down,
mostly ignoring the enemy placed near him. When Nacht goes down, repeat
that very same strategy for Abend, but start using your character's
abilities (you need some help with it? There's a chart in the lower
section of this guide!) in the way that better fits your needs. Since both
these enemies are very powerful, your ability to successfully complete
this battle also relies on the direct strenght of your characters, and if
you just can't seem to win it, I'll have to repeat what I've mentioned
tons of times by now - get more levels, your characters will be stronger
and you'll really benefit from it!

When you complete this battle, both Nacht and Abend join will join your
party. Unfortunately, you can't use them as actual characters - instead,
each time you use the "SRW" supporter, one of three robots will be
randomly called. Sometimes this is useful, but others it ends up being
extremely upsetting, since you'll never know what to expect. Anyway,
proceed by going up (or go back and heal, it's up to you, but healing is
possibly a much better choice) and you'll have to fight yet another boss,
who is conveniently called "???".

This mysterious enemy is extremely powerful, and the easiest way to defeat
him is by using lots of items that fill your F.GAUGE, i.e. the yellow
gauge seen in the lower left corner of the screen. Once the bar is filled,
by any means you can, unleash one of your characters special move by
pressing "Y" (you may want to do with your strongest striker, for obvious
reasons). While waiting for the bar to fill (let's be reasonable, you'll
eventually run out of items that restore the stated bar), try to attack
with as many quick combos as possible, so that the true effect of his HP
regen, which is of around 20000HP per turn, is minimized. Once more, you
will certainly profit by having a higher level. After the battle, you'll
be instantly taken back to the ship.



2.22~. World Map

Pick the seventh option and take the yellow brick road to the left, in
order to get back to the sixth dungeon. Inside, head all the way up, take
the elevator and go to the location where you previously fought a boss,
who will still be there. Talk to her and you'll receive a new key item,
which makes it possible for you to destroy the pink crystals you've been
seeing for quite a while. Once you have it, head all the way back to the
ship, enter it and press the sixth option, which takes you to a bunch of
giant pink crystals. Destroy them all.

Now, the path to take is actually up to you. You can either check the
green pillar and pick the top option twice (yep, you even have to confirm
your option), which allows you to continue playing across the storyline,
BUT (and this is VERY IMPORTANT!) by doing so you won't be able to come
back to the world map for a while, which is a bad option if your level
isn't that high. If that's your case, I suggest you head back to all the
nine dungeons you've seen in the past and gather all the items you could
not get back then, since you couldn't break blue/pink crystals. Apart from
these recommendations, I also suggest that you have around 2400000 in cash
(yep, that's more than two million, by the way), with a minimum of 300000,
which you'll need (you can thank me later). If you can get to have, at
least, 1200000 of cash you'll be fine, but the more you get the better. As
a final recommendation, I suggest that you have your four main characters
at least at level 40 - this is not fully required, but it will really help
you against the tough battles that you'll get to face in just a few
minutes. Like what happens with money, the higher your level, the better.

I won't lead you across the procedure of exploring all the past dungeons,
but that's not really tough. Simply go to every dungeon you've seen, try
to break all the crystals and see where that leads you. When you're
finally ready to proceed, approach the green pillar and pick the first
option twice.



2.23~. Dungeon 10 (Another Dimension)

"Saint Seiya" reference, hum? Nevermind, start going left (and no, you
can't cross the electrified tiles) until you reach a building, which you
should enter. Don't forget about this place, which contains a save point
and a device which allows you to fully restore your health - the strange
machine with wings placed right of the save point. Each time you defeat a
boss in this area, I suggest you come back here and heal your party, you
will need it for sure.

After these notes, take the exit in the upper left and follow until you
fight your first boss battle, against two familiar faces. Both enemies can
use powerful moves that hit three of your characters, but the wolfman is
also significantly stronger, and that's the reason why you should try to
take him out first. Give it everything you've got and, once he is down,
the girl won't pose you that much trouble, provided you constantly keep on
healing your characters. KOS-MOS and Kaguya are perfect for this task, and
you should have at least one of them, if not both, in your party for this
battle, and possibly even for future ones. Once you've defeated both
enemies, talk to the woman and she'll sell you some very interesting
acessories and items, one of which costs 300000. Buy as many of those as
possible (remember, you can equip two of them to each character) and
instantly equip them to your four main characters, i.e. the ones you're
planning to use from now on. Having eight of those acessories would be
just perfect, but having at least four, one for each of your main party
members, will be OK.

When you're ready to proceed, continue to the right. On the next room,
push the two pillars to their right location and a teleporter will
suddenly appear, which simply leads to a chest. Proceed by the path on the
right, but don't forget to heal and save your game. Follow the only road
available until you reach the next building, where you'll meet yet another
female selling items. Take the upper exit and you'll fight another boss
battle, one against Saya and her two fellows. This is easier if you start
by taking down the two monsters, they aren't that tough, and apart from
their poison attacks they aren't that powerful either. Saya also tends to
come down without much effort, if you followed my previous advices and got
many of those expensive items... What? You didn't? Shame on you! Go back,
fight as many battles as you have to, and get a few of those items, they
are really important!

You'll win this battle, sooner or later, and you can the proceed all to
the left and down the stairs. Move the two pillars to their right place
and you'll be able to take the teleport to a strange place. You can't do
anything there yet, but that becomes an important point in the future. To
proceed, take the door on the left and follow the path until you see a big
tower. Ignore it for now and take the path to the left, past the tower and
until you reach a strange green building. Inside, you'll have to fight a
tough battle against T-elos, Kaldia and two minor enemies. Obviously, you
should start by getting rid of those weaker folks, before focusing all
your attacks on Kaldia, since she is easier to take down than T-elos. This
is no time for sparing items, abilities or special moves, and you should
use any special moves you get as quickly as they appear on your screen, so
that all enemies go down as quickly as possible. Also, I gotta tell you
that Aschen must be in this battle, and so it is a very good idea to
properly equip her before entering the building.

Assuming that you already completed this battle, you'll then be able to
travel across some of the floors which were previously electrified. Not
all floors, the others only open later in the game, but at least you'll
have an easier way to get to the place where you can fully heal your
characters, i.e. the very first building. You can either go there or
instantly go to the huge tower, which was previously locked, depending on
your current needs.

When you decide to go to the tower, approach its door and pick the upper
option. Take the door in the upper left (you can destroy the statue in the
upper left corner to reach a destroyable crystal, which leads to a secret
treasure chest) and follow the path on the right. Destroy crystals and
enter teleporters to activate an important switch and grab a chest. After
doing so, go back to the tower's very first room and take the door in the
upper right. Destroy crystal, activate a switch, grab a treasure chest if
you want. Finally, head back to the tower's first room and take the door
leading up. Follow it up to the end and you'll fight a boss battle against
yet another familiar character, Katze. Strangely, he will fight you on his
own, without anyone else accompanying him, and if you have the acessories
from before (you know, the super-expensive ones...?), he'll barely damage
you. So, strike him as you'd normally do, be aware that he tends to use
his own abilities once in a while, and you'll do fine.

After the battle, destroy the two crystals and proceed by the newly-opened
door. There are plenty of destructable statues in this room, and that's
something that you should take the time to do, since you may be awarded a
few free items. After exploring this whole area and destroying its many
statues, head to the upper left corner and destroy the two crystals, which
gives you a save point. Head to the right side of this room and destroy
the four crystals to release an elevator, which you should take to the
upper floor. There, destroy the two crystals and board the teleporter to
be taken to yet another boss battle, this time against Kyon, Henne and
Ezel.

Obviously, you should approach this battle by first defeating Kyon, since
that little witch is the weakest of the three characters. Next, go for
Henne ad take out Ezel last. If you're using the acessories I told you
about several times by now, you'll have an easy battle, but you may also
want to get some more levels, so that you can cause as much damage to the
enemy as possible. If you're not strong enough, this battle may take quite
a while, and that's not as funny as you may be thinking. If the damage you
are causing is just too limited, try to gain some more levels by going to
the first building of this area, the one with the spot that heals you,
since that is probably the best place for training. Once you finally
manage to defeat these enemies, all paths that were blocked in this area
will open up, and you can easily get back to the portal, which you should
obviously do, but not before checking a few things.

If you've seen the entire sequence that followed the previous battle, you
should have noticed that a previously-inacessible treasure chest is now
available. You can reach it by going to the rightmost building in the main
area and taking the teleporter, but you can't access it yet. Instead, try
to come back here before advancing to the final dungeon and you'll
(finally) be able to get the content of such chest, but not before facing
a very powerful monster. Unfortunately, both ladies that were previously
selling items are also gone, and you just can't go and get a particular
item, in case you were hoping to do so... instead, take the portal back to
the world map, when you feel like it.



2.24~. World Map

Travel to the lower right corner of this continent and take the portal to
the other area. Now, get back to the red ship, rest and save, if you want
to, before heading to the dungeon placed next to it.



2.25~. Dungeon 1 (Green Building) Revisited

Go all the way up, and use your recently-acquired card to open the level
three door. Activate the console on the left, before interacting with the
object placed in the middle of a table. Soon, you'll have to fight Arkgain
(yep, the name of the mysterious mech from before) and two characters that
look like Haken, who must even be included in this particular battle. Take
down those two first and the main enemy will go down without much
aditional effort.

After the battle is over, you can get a treasure chest in the upper side
of this room. Take it or leave it, and the head back to the world map.



2.26~. World Map

While you're here, take your time to visit the red ship. After the
conversation has ended, head to the upper left corner of this continent
and take the portal to the next area. Follow the path until you reach the
first city, and a new event will take place. When possible, pick the sixth
option, go all the way up and interact with the door of the small shrine,
which will open. Enter it, and you'll be in a whole new dungeon.



2.27~. Dungeon 11 (Shrine)

Follow the only available path until you reach a save point. Take the
lower road (the upper one only leads to a treasure chest placed afar) and
continue going until you reach a boss battle. This familiar face is as
weak as always, but you may want to take out the two monsters accompanying
her before actually focusing on the main boss. Provided you keep your
characters' HP high, you won't have much trouble here.

Continue by taking the upper left path, and continue going until you reach
the next save point. Go to the lower left exit for a treasure chest and
two pink crystals, but then follow by the path on the right, until you get
outside. You can explore all the paths that the green herbs lead to if you
want (one of them leads to a platform with a hole, which you can use to
get an inacessible item you've seen before), but the most important thing
to do is climbing the darker herbs on the far left, which lead to a second
boss battle, where Kaguya must be put in your party.

Instead of focusing your attacks on Shuten and Otone, start by taking down
the two beasts, since they are significantly weaker. Once you've done
that, it is fully up to you to decide which of the two major foes you take
down. Personally, I started with Shuten, the horned guy, since his
physical seem to be slightly stronger, but you should also realise that
Otone, the female ninja, also tends to perform moves that hit three of
your characters quite often, which may be problematic, or not, depending
on your own battle strategy. Also, if you seem to be causing a very small
amount of damage, I really suggest that you go to the dungeon nearby and
gain some more levels, so that you may have an easier time facing the many
tough battles that await you in the future. When you (finally) complete
this battle, you'll be taken to another town.



2.28~. World Map

Yep, you're in the huge blue town from before, and there are plenty of new
items available in store, you should certainly give them a look by picking
the second option of the town menu. You can also rest as usual, and when
you are ready to proceed you should exit town and take the path north,
back to the second dungeon.



2.29~. Dungeon 2 (Blue Ship) Revisited

Go back to the place with the six consoles and interact with the big door,
placed between the two groups of three consoles. Follow the new path until
you reach a save point placed in a big room. Fully explore this room, and
enter the door in the lower floor, which takes you to a battle against
four versions of Kaguya. Strange, hum? Anyway, there's no real strategy
here, but since all these enemies can regen their own HP, your best bet is
possibly focusing all your attacks in a certain enemy until she goes down,
and then switching to another one. Repeat, repeat, repeat and the battle
will be over. Enter the room, press the switch and leave this small room.

Go back to the upper floor and press the switch placed in front of the
save point, an action which will call the elevator for you. Use it to
access the upper floor and go all to the right, to what seems to be a
command center. Interact with the console on the upper right corner
(ignore the main one by now) and leave this room. Take the new elevator
down and press the buttons placed on both sides of the room. Go back to
the "command center" and you'll get into another boss battle. Now, you
must have both KOS-MOS and Reiji in your party, and be sure to equip them
according to such information.

When facing such powerful foes - you'll be fighting "Reiji", "Xiaomu",
T-elos and Saya - you know you'll be into trouble. There's no way you're
going to win this if you're level is too low, and if that's indeed your
case you may want to go get some more experience. Then, when you finally
reach you true battle, start by taking out "Xiaomu" (the girl) and "Reiji"
(the guy), both of which are also your party members. Yes, the quotation
marks are actually intentional, and after defeating those two people, go
for T-elos, since she now seems to be more powerful that her current
comrade. I can't stress this enough, this is a very tough battle, and it
may take several tries, and high levels, before you actually manage to
beat it. KOS-MOS and Kaguya's healing skills are certainly useful when it
comes to healing your characters, and try not to be shy when it comes to
healing, or else you'll be going down really quick.

After finally managing to beat this battle, head to the main console and
select the first option. A few seconds later, you'll have to quickly tap
the "A" button, in order to shoot a large ray. Do it and, after a short
cutscene, you'll be back outside, in the world map.



2.30~. World Map

Next, you'll be entering the final dungeon, and there's no way back from
there. In fact, you can't even save your game inside it, and there are no
random battles in there, either. when you're ready to go there, make your
way back to the red ship and a conversation will take place. After it, a
new choice will appear, and by pressing that fourth option you will be
taken to the final dungeon.

However, I suggest you don't do it just yet. Instead, go explore the
world, get a few more levels on your characters and enjoy yourself for a
while. Personally, I decided to take this area with my main characters
around level 65, and I never had any sort of problems facing the several
bosses there available. One thing you may want to do is head back to the
tenth dungeon (you know, the one that seems to take place in another
dimension...) and get the chest from before, which was previously protect,
and is no more! You'll have to fight a powerful monster for it, though,
and if I had to give you some tips for that battle, I'd probably say that
you'll need lots of healing items, everyone at a high level and, apart
from that, tons of items which can restore your F-gauge, preferably ones
that increase it by 50% or 100%. Strike with your character's best combos,
try to use their abilities effectively and use your special moves as
quickly as you get the chance to, since this enemy tends to recover around
17000 HP per turn. I defeated him at around level 55, but when attempting
to mime such feat I strongly suggest that you take characters with levels
a lot higher than that.

Once you defeat such beast, you'll gain access to the treasure chest,
which contains a very good sword, which you should certainly equip to one
of your characters. It's up to you to decide if you want this sword or
not, and the lines below reference the battles that you'll fight when you
finally decide to confront the final bosses - as I told you just a few
lines above, go to the red ship, press the fourth option and you'll head
to a point of no return.



2.31~. Dungeon 12

As soon as you "enter" this dungeon, you'll see a known character on the
left. She sells all kinds of items, ones that you may find very useful to
the next few battle, and obviously you should try to buy as many of those
as possible, they'll be very useful. Also, this same character fully heals
all your characters, and there's no real reason not to return here after
each battle, since this dungeon doesn't even have any random battles.

When you're ready to proceed, take the only possible path and you will
quickly fight your first battle, in which you will fight Arkgain and a new
mech. This one is an easy one, just start with Arkgain (the blue mech,
that is) and, when he goes down, focus all your attacks in the other mech,
which won't be able to do much by himself. However, there's something you
must be very careful with, during this battle: sometimes, enemies will
strike twice in a row, which may put your party in trouble if your
character have low HP. So, in order to prevent that kind of problems from
happening, try to constantly have all your characters with their maximum
HP. High levels, and I've probably said it a million times by now, are
also a good help for this battle.

Talk to the friendly catgirl, she will heal you, and then you should
proceed further into the dungeon, which leads to a battle against Abend,
Gespent and Nacht. Start by taking Gespent (the black mech) down, he is
the weakest of all three. Proceed by destroying Nacht (the blue mech),
since he has an attack that can hit up to three of your characters for
high damage. Finally, when he is by himself, take Abend down, and I'm sure
he won't pose you that much trouble.

Go back to the catgirl, heal, repose your item stock and then go further
into the dungeon. Soon, you'll see a tall ladder made of bones, climb it
and you'll finally see the last boss. If you didn't have problems with the
past two bosses, this one will also be easy. He mostly uses two attacks,
one in which he hits your entire team, and another in which he hits a
single member of your party for high damage. If you take lots and lots of
revival items with you (remember, the catgirl sells those, and you can
have up to 15) and constantly heal the members that are hurt, the enemy
will go down sooner or later, despite his HP regen ability. Nanbu should
be in your party, her healing abilities are very useful, but KOS-MOS is
also a good option, since she can revive people AND heal 50% of their life
with a single ability. In terms of attack, just put your strongest
characters in your party and strike with their best combos, along with
their own special attacks. Keep on attacking, this may be a long battle
but, if you keep on healing everyone and striking when possible, you'll
eventually win this battle.

This wasn't that tough, was it? Anyway, now you can relax, stand back and
enjoy the ending sequence, but don't turn the game off during the credits;
instead, wait until the entire sequence has ended and you'll be able to
save your game, which gives you access to a "New Game +" option, where you
can start the game with all the items and money you had at the end of the
previous one. Some of your statistics, like the most damage you've caused
or the longest combo, will also be saved, and they'll still be there if
you restart the game by using this new save.

That's all, I hope you enjoyed this game!



3~. Controls

In terms of controls, this game is very easy to understand. Outside of
battles, controls work like this:

Up - Moves your character up

Down - Moves your character down

Left - Moves your character to the left

Right - Moves your character to the right

A - Opens doors, interacts with objects, confirm selections

B - Cancels selections

X - Opens menu (the information concerning this menu is mentioned in the
    next section of this guide)

Y - Does nothing

L - In certain menus, switches to another character / type of item

R - In certain menus, switches to another character / type of item

Start - Does nothing

Select - Does nothing

Very simple, hum? I really doubt you'll have any trouble with those, but
things become slightly more difficult in the middle of battles, where
controls change a little bit. Instead, the controls used in the middle of
battles are these:

Up - Selects the enemy to attack,
 moves up on menus

Down - Selects the enemy to attack,
 moves down on menus

Left - While in the middle of combat calls a supporter (if one is
       currently available), moves left on menus

Right - While in the middle of combat changes to the next character (if
        one is currently available), moves right on menus

A - While in the middle of combat, attacks. Otherwise, it is used to make
    selections

B - Cancels selections

X - Opens menu (the information concerning this menu is mentioned in the
    next section of this guide)

Y - While in the middle of combat, uses a special attack BUT only if your
    F-gauge is filled

L - Guards, skipping a turn and receiving less damage from attacks

R - Allows you to see the HP and SP of all your characters

Start - Does nothing

Select - Does nothing

Unfortunately, this game doesn't seem to use the lower screen (or even the
stylus) for anything besides displaying information, and I doubt you'll
need any help with that sort of thing - just look at the screen and see
what's written there, it's not hard at all.



4~. How do battles work?

Having all the controls in mind, I'm sure you'll be able to figure most of
the battle system by yourself. However, some aspects of the in-battle
gameplay are tougher than they look, and you may want to read some of the
information concerning battles, displayed below, in order to understand it
all.

---------------------------------------- 1 

Start by looking at the lower screen. It displays the order in which all
characters, both the ones in your party and enemies, will attack, with the
one in the first spot being the one who is acting (attacking, using items,
using abilities, or even just waiting) right now. This order is only based
on the "SPD" (speed...) state of each character, with the ones with an
higher value acting before the ones who have a lower "SPD".

---------------------------------------- 2

When a character is about to attack, he will be put in the first slot and,
if any, status effects will do their task.

-------------------------------------------------- 2.1

If the character is an enemy, he will attack your party, use his own
abilities, or maybe even inflict a status effect on your characters.

-------------------------------------------------- 2.2

If the character in the first slot is one of yours, you'll be able to
choose what you want to do. Use an ability or a particular item if you
want to. You can also press "L" to skip a turn (that character will
receive less damage if attacked). Nevertheless, you can then select a move
from the menu (which ends your current turn), OR you may select an enemy
(use "up" and "down" to do so) and press "A" to start a combat.

------------------------------------------------------------ 2.2.1

If the enemy is protect, and lots of enemies seen later in the game are,
you'll see a small shield in front of the enemy. Keep on striking him and,
eventually, that shield will break for as long as you keep the enemy in
the air. 

------------------------------------------------------------ 2.2.2

In the middle of a combat, you can press "A" to unleash the next move in
your moveset, if you have enough CP, OR press "left" (which will use a
supporter, if one is available) or "right" (which will switch to the next
character in the listing, if he is one of yours and he is free to act).

------------------------------------------------------------ 2.2.3

If your F-gauge, the yellow bar seen in the lower left corner of this
console's upper screen, is filled, you can press "Y" to unleash that
character's special move. Be aware that the status of this bar is reset
after each battle, and so you have nothing to gain by not using special
moves.

-------------------------------------------------- 2.3

No matter what action takes place, the F-gauge, the yellow bar seen in the
lower left corner of the console's upper screen, will increase.

-------------------------------------------------- 2.4

Your character's turn will end when you press "B" after striking, when his
CP isn't enough to unleash another move, or when the enemy performs a
"Force Evasion". If you don't know what this is, I can tell you that this
an enemy feature (you can't use it) that may be used whenever they touch
the ground after being juggled in the air, and which instantly ends a
character's turn.

-------------------------------------------------- 2.5

If someone inflicted any kind of status condition in an enemy, this will
be the time at which such condition will be added. The "bad" status
effects are colour-based, like this:

- Blue - your character's speed will be halved for five turns.

- Gray - your character's TEC will be lowered for five turns.

- Green - your character will lose some HP at the end of the next five
          turns.

- Purple - your character will lose some SP at the end of the next five
           turns.

- Red - your character will skip a single turn.

- Yellow - your character won't be able to do anything for three turns.

If you're wondering, you can get rid of these effects by either waiting
the required number of turns or use an healing item or ability.

-------------------------------------------------- 2.6

At the end of your turn some enemies may use "Counter", which inflicts
damage in the character who attacked them. This appears to be fully
random, and it is a technique that only enemies can use.

---------------------------------------- 3

If there is at least one enemy alive, the slots will be updated and you'll
be taken back to point 2. If all enemies are dead, the battle ends. If all
your characters are dead, you'll see an obnoxious "Game Over" screen.

This is surely a simplistic version of the battle system, but it is also
the basic idea behind the whole system. This doesn't mean that battles
always take these very same steps, and it is supposed to be a simple way
to explain how battles work, and nothing else.



5~. Menus

In a general view, this game contains only two types of menus. The first
shows up by pressing "X" while in the field, and allows you to make lots
of different selections. The second one is also unfolded by pressing "X",
but you must be in the middle of a battle.

If you press the required "X" while in the field, you'll see the following
menu:

     Abilities
     Moves
     Items
     Equipment
     Party
     Status
     Options
     Tutorial

"Abilities" allows you to see all the abilities that your characters have,
and even instantly use some of those. You can press "L" and "R" to switch
to another character.

"Moves" allows you to check the attacks that your characters can currently
use, and this is also the place you can come to in order to change your
characters' moveset. In order to do so, press "A" and you'll be able to
see a listing of five moves; select one of those and press "A" to change
it, an action that you should repeat in order to change the entire
moveset. As usual, you can change characters by pressing "L" and "R".

"Items" has an obvious purpose. As before, you can press "L" and "R" to
switch between different types of moves.

"Equipment" gets you to the menu where you can change the four pieces
gear attached to each of your characters - a weapon, an armor and two
acessories. Switch characters by pressing "L" and "R".

"Party" simply allows you to change the people you have in your party, and
which ones you want to use as supporters. If you press the first option,
you'll be able to customize your party, while the second one lets you test
your configuration against a sample enemy (there are three choices there,
which have to do with the enemy weight).

"Status" can be used to check statistics related to all your characters,
like their equipment weapons, their level, how much experience they have,
and all that. "ATK" stands for attack, "DEF" is an obvious acronym for
defense, "SPD" is the measure of speed (faster characters attack first)
and "TEC" is the number which indicates how powerful your techniques are.

"Options" take you to a very classical menu, where you can tune up several
of this game's features. Also, once you've completed the main storyline
once and saved your game, this menu will allow you to listen to the 38
different songs available in this product.

"Tutorial" is an option which explains several of this game's features. If
you can read Japanese and you're not totally sure about a particular
feature, you can click this option and you'll be taught about everything
this game has to offer.

Apart from this menu, there's also the one which can be accessed by
pressing "X" while in the middle of a battle, but outside of a combat. It
contains the following options:

     Abilities  Moves  Items  Stats  Guard  Run

"Abilities" allows you to use one of the abilities that your currently
selected character has. If you want to use the ones of another character,
you must wait for his/her turn and then pick this option.

"Moves" lets you use one of the moves usually placed in the page 2/2 of
each character. However, by pressing left (or right), you'll be able to
check that characters' current movest, and even change it in the heat of
battle.

"Items" serve for an obvious purpose, yet again - picking it allows you to
use one of the items that your party has.

"Stats" simply lets you see your character's statistics, where you can
press "A" and "X" to change characters.

"Guard" skips a turn, but the character who uses it will suffer less
damage from attacks.

"Run" makes it possible for you to escape the current battle, if that's
actually possible. Not all battles allow you to do so, for obvious
reasons.

In terms of major menus, that's basically it. Some towns also give you
small menus, but those are easily understandable, and generally pose no
problems at all. Binary menus always have a "yes" option first, while the
second one tends to be "no", as you'll certainly notice after a few hours
of play.



6~. Characters

Here, you'll be able to read about the eight (well, technically they're
just seven) characters available in the game. I'll give some information
about them, their moves and abilities, which you'll probably find very
useful. If not, well, at least I'll include it all here for this guide's
completeness sake. Also, be aware that abilities and moves are listed in
the order they appear when you reach the end of the game, and since they
aren't always in order - sometimes ability 3 is learned only after ability
5 - the listing may look slightly confusing. So, in case you're looking
for how to use a particular ability, try to check its cost and what
numbers (or letters) you can spot out of the Japanese text - that way, if
you are looking at an ability that costs 30 SP and has a reference to HP,
give  a look to that character's listing and you'll have an easier time
figuring out what it does.

Apart from the information stated here, be aware that you can interrupt
all character's moves during a certain point (which varies) of their
execution to gain some extra points to your F-Gauge. Such mechanic won't
be covered here, since such technique is very tricky to understand and
master, but you may want to use it sooner or later, since it is also
useful for later battles.



6.1~. Haken

This character, which can be considered as the protagonist, isn't
specifically notable in any particular area. He is a powerful striker, but
in terms of moves and skills he doesn't have anything big. He was created
specifically for this game.

---------------------------------------- ABILITIES

----- ABILITY 1

Learned at level: N/A (availably initially)
Cost: 20 SP
Effect: Heals up to 50% of his own HP.

----- ABILITY 2

Learned at level: N/A (availably initially)
Cost: 20 SP
Effect: Restores up to 30% of his own COM.

----- ABILITY 3

Learned at level: 6
Cost: 15 SP
Effect: Stuns an enemy (he won't be able to attack) for a single turn.

----- ABILITY 4

Learned at level: 32
Cost: 30 SP
Effect: Increases his own COM to 150% for three turns.

----- ABILITY 5

Learned at level: 2
Cost: 20 SP
Effect: Increases his own TEC by 15% for three turns.

----- ABILITY 6

Learned at level: 22
Cost: 60 SP
Effect: Increases the CRT of the entire team by 20% for three turns.

----- ABILITY 7

Learned at level: 16
Cost: 30 SP
Effect: Increases by half the money won at the end of the current battle.

----- ABILITY 8

Learned at level: 36
Cost: 30 SP
Effect: For a single combat, your attacks won't miss at all (?).

----- ABILITY 9

Learned at level: 34
Cost: 45 SP
Effect: For a single combat, your attacks will have their damage increased
        by half, but you won't do any critical hits.

----- ABILITY 10

Learned at level: 43
Cost: 80 SP
Effect: Inflicts several beneficial status effects on him, effective for a
        single combat only.

---------------------------------------- ATTACKS 1/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 25% COM
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: 10% COM
Effect: Attacks the enemy.

----- MOVE 3

Learned at level: 7
Cost: 10% COM
Effect: Attacks the enemy.

----- MOVE 4

Learned at level: 20
Cost: 35% COM
Effect: Attacks the enemy.

----- MOVE 5

Learned at level: 30
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 6

Learned at level: N/A (acquired as part of the storyline)
Cost: 5 SP
Effect: Move used when he is called as a supporter.

---------------------------------------- ATTACKS 2/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 0 SP, 0% COM
Effect: Special move, used by pressing "Y" when the F-gauge is filled.

----- MOVE 2

Learned at level: N/A (acquired as part of the storyline)
Cost: 50 SP, 80% COM
Effect: Attacks one enemy.

----- MOVE 3

Learned at level: N/A (acquired as part of the storyline)
Cost: 50 SP, 50% COM
Effect: Attacks up to two selectable enemies.

----- MOVE 4
Learned at level: 11
Cost: 20 SP, 30% COM
Effect: Attacks up to three selectable enemies.

A new character next...



6.2~. Aschen

She is a quick, slightly powerful, character, perfect for quick combos in
the air. Also, eventually learns how to heal one of your character's HP by
30%, which is very useful. She was created specifically for this game.

---------------------------------------- ABILITIES

----- ABILITY 1

Learned at level: N/A (availably initially)
Cost: 25 SP
Effect: Heals up to 30% of a selectable character's HP.

----- ABILITY 2

Learned at level: 32
Cost: 25 SP
Effect: Restores up to 30% of a selectable character's COM.

----- ABILITY 3

Learned at level: 12
Cost: 20 SP
Effect: Decreases an enemy's SPD by 10% for one single turn.

----- ABILITY 4

Learned at level: 5
Cost: 10 SP
Effect: Poisons an enemy (makes him lose some HP per turn) for five turns.

----- ABILITY 5

Learned at level: 36
Cost: 35 SP
Effect: Increases her own COM to 120% for three turns.

----- ABILITY 6

Learned at level: 15
Cost: 15 SP
Effect: Increases her own SPD by 15% for three turns.

----- ABILITY 7

Learned at level: N/A (availably initially)
Cost: 25 SP
Effect: Increases her CRT by 20% for three turns.

----- ABILITY 8

Learned at level: 42
Cost: 30 SP
Effect: Increases by half the experience points she gains at the end of
        the current battle.

----- ABILITY 9

Learned at level: 48
Cost: 30 SP
Effect: For a single combat, your attacks won't miss at all (?).

----- ABILITY 10

Learned at level: 25
Cost: 25 SP
Effect: For a single combat, attacks won't miss or be guarded.

---------------------------------------- ATTACKS 1/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: COM 15%
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: COM 10%
Effect: Attacks the enemy.

----- MOVE 3

Learned at level: 7
Cost: COM 30%
Effect: Attacks the enemy.

----- MOVE 4

Learned at level: 20
Cost: COM 25%
Effect: Attacks the enemy.

----- MOVE 5

Learned at level: 30
Cost: COM 15%
Effect: Attacks the enemy.

----- MOVE 6

Learned at level: N/A (acquired as part of the storyline)
Cost: 5 SP
Effect: Move used when she is called as a supporter.

---------------------------------------- ATTACKS 2/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 0 SP, 0% COM
Effect: Special move, used by pressing "Y" when the F-gauge is filled.

----- MOVE 2

Learned at level: 13
Cost: 20 SP, 30% COM
Effect: Attacks all enemies, gaining their HP, SP and COM.

----- MOVE 3

Learned at level: 27
Cost: 15 SP, 30% COM
Effect: ?

A new character next...



6.3~. Kaguya

In terms of healing, this character is as good as it gets. She may not be
very strong, but her moves allow her to strikes enemies from afar, making
it a lot easier to prevent them from falling to the ground, which ends up
being very important later in the game. She was also created specifically
for this game.

---------------------------------------- ABILITIES

----- ABILITY 1

Learned at level: 5
Cost: 20 SP
Effect: Heals up to 30% of a selectable character's HP.

----- ABILITY 2

Learned at level: N/A (availably initially)
Cost: 80 SP
Effect: Fully restores all your characters' HP.

----- ABILITY 3

Learned at level: 23
Cost: 25 SP
Effect: Restores up to 20 SP to a selectable character.

----- ABILITY 4

Learned at level: 35
Cost: 15 SP
Effect: Restores up to 30% of a selectable character's COM.

----- ABILITY 5

Learned at level: 9
Cost: 10 SP
Effect: Cures all status effects affecting a single character.

----- ABILITY 6

Learned at level: 13
Cost: 45 SP
Effect: Increases her own DEF by 20% for three turns.

----- ABILITY 7

Learned at level: 19
Cost: 20 SP
Effect: Makes herself immune to all status effects for three turns.

----- ABILITY 8

Learned at level: N/A (availably initially)
Cost: 5 SP
Effect: Uses a random ability.

----- ABILITY 9

Learned at level: 31
Cost: 25 SP
Effect: For a single combat, your attacks won't be blocked.

----- ABILITY 10

Learned at level: 46
Cost: 120 SP
Effect: Inflicts several beneficial status effects on her, effective for a
        single combat only.

---------------------------------------- ATTACKS 1/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: 15% COM
Effect: Attacks the enemy.

----- MOVE 3

Learned at level: 7
Cost: 10% COM
Effect: Attacks the enemy.

----- MOVE 4

Learned at level: 20
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 5

Learned at level: 30
Cost: 35% COM
Effect: Attacks the enemy.

----- MOVE 6

Learned at level: N/A (acquired as part of the storyline)
Cost: 5 SP
Effect: Move used when She is called as a supporter.

---------------------------------------- ATTACKS 2/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 0 SP, 0% COM
Effect: Special move, used by pressing "Y" when the F-gauge is filled.

----- MOVE 2

Learned at level: 16
Cost: 20 SP, 30% COM
Effect: Heals up to 20% of all characters' HP.

----- MOVE 3

Learned at level: 34
Cost: 20 SP, 30% COM
Effect: Poisons and paralyzes enemies.

----- MOVE 4

Learned at level: ?
Cost: 20 SP, 30% COM
Effect: Attacks all enemies.

A new character next...



6.4~. Suzuka

Despite her limited strenght, she can perform several quick attacks in a
very limited amount of time, and that's something that ends up being very
useful in certain battles. Apart from that, she isn't that good.

---------------------------------------- ABILITIES

----- ABILITY 1

Learned at level: N/A (availably initially)
Cost: 20 SP
Effect: Heals up to 50% of her own HP.

----- ABILITY 2

Learned at level: 35
Cost: 60 SP
Effect: Restores up to 50% of all your characters' HP.

----- ABILITY 3

Learned at level: N/A (availably initially)
Cost: 40 SP
Effect: Restores up to 30% of all characters' COM.

----- ABILITY 4

Learned at level: 33
Cost: 25 SP
Effect: ?

----- ABILITY 5

Learned at level: 45
Cost: 20 SP
Effect: Decreases an enemy's SPD by 10% for one single turn.

----- ABILITY 6

Learned at level: N/A (availably initially)
Cost: 10 SP
Effect: ?

----- ABILITY 7

Learned at level: 11
Cost: 20 SP
Effect: Increases by half the experience points gained by a selectable
        character

----- ABILITY 8

Learned at level: 16
Cost: 15 SP
Effect: Increases GRD by 50% and decreases the damage received by 30%.

----- ABILITY 9

Learned at level: N/A (availably initially)
Cost: 20 SP
Effect: For a single combat, attacks won't miss or be guarded.

----- ABILITY 10

Learned at level: 26
Cost: 10 SP
Effect: Increases by half the speed at which your F-Gauge fills.

---------------------------------------- ATTACKS 1/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 15% COM
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: 10% COM
Effect: Attacks the enemy.

----- MOVE 3

Learned at level: 7
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 4

Learned at level: 20
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 5

Learned at level: 30
Cost: 35% COM
Effect: Attacks the enemy.

----- MOVE 6

Learned at level: N/A (acquired as part of the storyline)
Cost: 5 SP
Effect: Move used when she is called as a supporter.

---------------------------------------- ATTACKS 2/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 0 SP, 0% COM
Effect: Special move, used by pressing "Y" when the F-gauge is filled.

----- MOVE 2

Learned at level: 15
Cost: 20 SP, 30% COM
Effect: Heals one character and attacks another, both randomly chosen.

----- MOVE 3

Learned at level: 27
Cost: 25 SP, 30% COM
Effect: Attacks all enemies.

A new character next...



6.5~. Reiji

Unlike the four characters above, this one has already appeared in another
game, "Namco � Capcom", in which he is even the main character. He is also
one of the best pure strikers available in this game.

---------------------------------------- ABILITIES

----- ABILITY 1

Learned at level: 18
Cost: 30 SP
Effect: Heals up to 30% of all characters' HP.

----- ABILITY 2

Learned at level: N/A (availably initially)
Cost: 25 SP
Effect: Restores up to 50% of her own COM.

----- ABILITY 3

Learned at level: 43
Cost: 40 SP
Effect: Increases everyone's ATK by 5% for two turns.

----- ABILITY 4

Learned at level: N/A (availably initially)
Cost: 15 SP
Effect: Increases his own SPD by 15% for three turns.

----- ABILITY 5

Learned at level: 31
Cost: 15 SP
Effect: Increases his own TEC by 15% for three turns.

----- ABILITY 6

Learned at level: 22
Cost: 30 SP
Effect: Makes himself immune to all status effects for three turns.

----- ABILITY 7

Learned at level: N/A (availably initially)
Cost: 15 SP
Effect: Increases by half the experience points he gains at the end of the
        current battle.

----- ABILITY 8

Learned at level: 14
Cost: 15 SP
Effect: Increases GRD by 50% and decreases the damage received by 30%.

----- ABILITY 9

Learned at level: 35
Cost: 30 SP
Effect: ?

----- ABILITY 10

Learned at level: N/A (availably initially)
Cost: 65 SP
Effect: For a single combat, your attacks will have their damage doubled,
        but you won't do any critical hits.

---------------------------------------- ATTACKS 1/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: 10% COM
Effect: Attacks the enemy.

----- MOVE 3

Learned at level: 7
Cost: 15% COM
Effect: Attacks the enemy.

----- MOVE 4

Learned at level: 20
Cost: 25% COM
Effect: Attacks the enemy.

----- MOVE 5

Learned at level: 31
Cost: 30% COM
Effect: Attacks the enemy.

----- MOVE 6

Learned at level: N/A (availably initially)
Cost: 5 SP
Effect: Move used when he is called as a supporter.

---------------------------------------- ATTACKS 2/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 0 SP, 0% COM
Effect: Special move, used by pressing "Y" when the F-gauge is filled.

----- MOVE 2

Learned at level: ?
Cost: 25 SP, 30% COM
Effect: ?

----- MOVE 3

Learned at level: 24
Cost: 25 SP, 30% COM
Effect: Attacks all enemies.

A new character next...



6.6~. Xiaomu

Just like Reiji, this character comes from another game, "Namco � Capcom",
where she is one of the main characters. Here, she certainly plays a minor
role, but she is a quick attacker, perfect for keeping enemies in the air
for a while.

---------------------------------------- ABILITIES

----- ABILITY 1

Learned at level: N/A (availably initially)
Cost: 25 SP
Effect: Fully restores her own HP.

----- ABILITY 2

Learned at level: N/A (availably initially)
Cost: 25 SP
Effect: Restores up to 20 SP of a random party member.

----- ABILITY 3

Learned at level: 31
Cost: 15 SP
Effect: Restores up to 30% of her own COM.

----- ABILITY 4

Learned at level: 43
Cost: 40 SP
Effect: Decreases a selectable enemy's ATK and DEF by 5% for two turns.


----- ABILITY 5

Learned at level: 20
Cost: 20 SP
Effect: Lowers the TEC of all enemies by 10%, for a single turn.

----- ABILITY 6

Learned at level: N/A (availably initially)
Cost: 15 SP
Effect: Stuns an enemy (he won't be able to attack) for a single turn.

----- ABILITY 7

Learned at level: 29
Cost: 90 SP
Effect: ?

----- ABILITY 8

Learned at level: N/A (availably initially)
Cost: 15 SP
Effect: A selectable character receives the effect of a random ability.

----- ABILITY 9

Learned at level: 38
Cost: 25 SP
Effect: For a single combat, attacks won't miss or be guarded.

----- ABILITY 10

Learned at level: 24
Cost: 50 SP
Effect: For a single combat, your attacks will have their damage increased
        by half, but you won't do any critical hits.

---------------------------------------- ATTACKS 1/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: 10% COM
Effect: Attacks the enemy.

----- MOVE 3

Learned at level: 7
Cost: 25% COM
Effect: Attacks the enemy.

----- MOVE 4

Learned at level: 20
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 5

Learned at level: 31
Cost: 25% COM
Effect: Attacks the enemy.

----- MOVE 6

Learned at level: N/A (availably initially)
Cost: 5 SP
Effect: Move used when she is called as a supporter.

---------------------------------------- ATTACKS 2/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 0 SP, 0% COM
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: 15
Cost: 20 SP, 30% COM
Effect: Attacks all enemies, gaining their HP.

----- MOVE 3

Learned at level: 26
Cost: 40 SP, 50% COM
Effect: Attacks all enemies and restores 20~60% of all characters' HP.

A new character next...



6.7~. KOS-MOS

This is the third character brought in from another game. If you're a
gamer, you probably know that this character was originally from a game
called "Xenosaga", and just like in that title she is here one of the most
powerful strikers. However, she also has some very good healing abilities,
and she's one of those characters that you may want to constantly have in
your party.

---------------------------------------- ABILITIES

----- ABILITY 1

Learned at level: 30
Cost: 40 SP
Effect: Restores up to 50% of all your characters' HP.

----- ABILITY 2

Learned at level: N/A (availably initially)
Cost: 50 SP
Effect: Revives a dead character and restores 50% of his/her HP.

----- ABILITY 3

Learned at level: N/A (availably initially)
Cost: 35 SP
Effect: Restores 30% COM and 20 SP to a selectable character.

----- ABILITY 4

Learned at level: 25
Cost: 15 SP
Effect: Cures all status effects affecting a single character.

----- ABILITY 5

Learned at level: 44
Cost: 20 SP
Effect: ?

----- ABILITY 6

Learned at level: 42
Cost: 30 SP
Effect: Increases her own COM to 120% for three turns.

----- ABILITY 7

Learned at level: N/A (availably initially)
Cost: 30 SP
Effect: Increases her own DEF by 20% for three turns.

----- ABILITY 8

Learned at level: 32
Cost: 20 SP
Effect: ?

----- ABILITY 9

Learned at level: N/A (availably initially)
Cost: 15 SP
Effect: For a single combat, your attacks won't be blocked.

----- ABILITY 10

Learned at level: 38
Cost: 30 SP
Effect: For a single combat, attacks won't miss or be guarded.

---------------------------------------- ATTACKS 1/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 15% COM
Effect: Attacks the enemy.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: 10% COM
Effect: Attacks the enemy.

----- MOVE 3

Learned at level: N/A (availably initially)
Cost: 20% COM
Effect: Attacks the enemy.

----- MOVE 4

Learned at level: 20
Cost: 25% COM
Effect: Attacks the enemy.

----- MOVE 5

Learned at level: 30
Cost: 30% COM
Effect: Attacks the enemy.

----- MOVE 6

Learned at level: N/A (availably initially)
Cost: 5 SP
Effect: Move used when she is called as a supporter.

---------------------------------------- ATTACKS 2/2

----- MOVE 1

Learned at level: N/A (availably initially)
Cost: 0 SP, 0% COM
Effect: Special move, used by pressing "Y" when the F-gauge is filled.

----- MOVE 2

Learned at level: N/A (availably initially)
Cost: 30 SP, 50% COM
Effect: ?

----- MOVE 3

Learned at level: 28
Cost: 30 SP, COM 50%
Effect: Attacks up to three selectable enemies.

That's all for playable characters...



6.8~. Gespent, Abend + Gespent + Nacht

If you're about to ask it, don't. You can't put these guys in your party,
NEVER, and even their presence in your party seem to serve as nothing more
than mere cameos. They only serve as supporters, and each time you try to
use their icon you'll summon Gespent. Later in the game, two other mechs
are added to the poll, and each time you try to use that icon one of the
three mechs will be randomly summoned. Nothing too shiny, but at least
they're powerful, which is always good.



FAQ. Frequently Asked Questions

Some of the questions most readers tend to have. In case your question
also isn't answered here, feel free to contact me by using the address
stated in the final section of this guide.

Q: For several times in this guide, you mention "battle" and "combat",
   what's the difference between those two?

A: I consider "battle" to be the whole fighting event, while "combat" is
   what takes place when two characters (or three, if you decide to call
   a supporter) meet each other and fight in real time.


Q: Why doesn't this guide cover the aspect of gameplay where you can stop
   a character's move in order to fill the F-gauge faster?

A: Mostly because I have yet to master it, and I couldn't find the proper
   spot for all the moves. However, if you have more information about
   this, feel free to mail me.


Q: Why didn't you translated the names of the moves, the abilities or the
   storyline?

A: People sure like to ask this one, hum? First of all, I don't write on
   storylines, if you're interested in that kind of thing you'll have to
   buy the game and read it yourself. Second, if there ever was an English
   version of this game I'd have to change the entire guide to the
   translated names, which is far from amusing. This way, I'll know what I
   am talking about, and so will you, but I won't have to change the
   entire guide for possible translations that may come in the future.


Q: What is "CRT" and "GRD" all about?

A: "CRT" is an invisible stat that determines how many of your attacks
   will be critical, causing extra damage. As for "GRD", it seems to be a
   basic defensive stat.


Q: I found a treasure chest protected by a strange dark fog, which makes it
   impossible for me to gather the item stored inside of it. Afterall, how
   can I acquire the content of such chest?

A: Return there when you're about to complete the main storyline, more
   precisely when a laser is shooting out of the map, and you'll be able
   to collect the content of such chest, but not before fighting a very
   powerful monster.


Q: What happens when I complete the game once?

A: You're allowed to save your game, which leads to sort of a "New Game +"
   option, where you start the adventure all over again, but retaining
   all the money and items that you had at the end of the previous game.
   Some statistics are retained, and a BGM mode (which serves for the
   obvious purpose of listening to in-game sounds and songs) is unlocked.


Q: What happens if I put a "Super Robot Taisen: Original Generation" game
   in the GBA slot?

A: I was told that it unlocks minor in-game content. Nothing too shiny, or
   really worth your time.

That's all for now...



B_END. Special Thanks

I want to thank the following people and websites:

- Everyone who made this game;

- Wikipedia.org , for the names of some characters;

- Kenneth Chan, for clarification on the "CRT" stat;

- Everyone who likes my works, it's for those people that I like to work
  in this type of project.



End. Contacts

If you want, you may see my web page, just check it at the HTML 
address www.geocities.com/Mykas0/ .
My e-mail is Mykas0 [at] gmail.com , you can send me some questions you
may have or contributions to this guide. However, use the following
subject or I may NEVER reply.

Subject: "MnF:SRTOG FAQ" for posing questions or giving contributions

Thanks and until the next version!!!!!!