================================= |Mega Man ZX: Biometal Move List| ================================= Author: Kelvin Tay - AKA Arkrex/Torte/Smooth Version: 1.1 (16/10/06) - small update on Px's Shadow Dash ability This FAQ is for personal use only. It may not be used for any commercial or personal gain. If you would like to host this FAQ, ask for my permission first (see section 5 Final Words). Mega Man ZX and all related properties are copyrighted to Capcom. ----------------------- CONTENTS 1. Introduction 2. Notation 3. Standard Moves 4. Specific Moves A. Model Hu B. Model X C. Model ZX D. Model Hx E. Model Fx F. Model Lx G. Model Px H. Model Ox 5. Final Words 6. Credits ----------------------- 1. INTRODUCTION Hey everybody and welcome to my first FAQ! The name of the game is Mega Man ZX, the latest instalment of this long-running franchise, exclusive to the Nintendo DS. The style of play is based on the Zero quadrilogy for the GBA, but with the added dimension of exploration elements similar to that seen in the 2D Metroid and "Castleroid' games. Also instead of obtaining enemy weapons, we now obtain various suits which confer not only new attacks, but other assorted abilities too. Plus it looks cool to play as one of X's guardians - gogo Harpuia! :P. There are plenty of moves in ZX and so the purpose of this guide is to detail every single one of them. May it prove to be a helpful reference for beginners, replayers, and everybody else in between. Enjoy! ----------------------- 2. NOTATION Makes it easier to understand how to perform the various techniques if you know what I'm on about. 1 - Main Weapon 2 - Sub Weapon + - both buttons pressed at same time _ - either button may be used ----------------------- 3. STANDARD MOVES Here are the default controls. I prefer having ZX's primary weapon mapped to the R-button, as I'm sure many others who have played the Zero games would do too. There's just something about slicing the saber with the shoulder button.. Walk - D-pad Dash - L Jump - B Main Weapon - Y (1) Sub Weapon - R (2) Transform - X Overdrive (OIS) - A Special Attack 1 - Charge weapon until blue aura appears -> release fire Drains 2 ability units Special Attack 2 - Charge weapon until yellow aura appears -> hold Up and release fire Drains 4 ability units ----------------------- 4. SPECIFIC MOVES A) Model Hu AKA Vent or Aile Crouch walking Down+Forward ----------------------- B) Model X Based on Mega Man X X-Buster 1_2 Charge Shot hold 1_2 until aura appears, release level 1 - small green fireball level 2 - large blue fireball level 3 - 2 attacks: blue fireball; shoot again to follow up with a second blue & red fireball ----------------------- Model Zx Based on Copy Zero Buster Shot 2 Charge Shot hold 2 until aura appears, release level 1 - small green fireball level 2 - large blue fireball Slash 1 Double Slash 1,1 Triple Slash 1,1,1 Dashing Slash 1 while dashing Jumping Slash 1 while airborne Spinning Slash Up+1 while airborne Charge Slash hold 1 aura appears, release ----------------------- D) Model Hx Based on Guardian Leader Harpuia (thunder/wind element) DS Ability: Analyzing Enemy - view boss' health bar and weak point data Basic Attacks: Horizontal Slash 1 Vertical Slash 2 3-hit Slash combo 1,2,1 (ends with a short-range wave projectile) Double Slash 1_2 while dashing Abilities: Hover Jump while airborne (press again to cancel) Air Dash Dash while airborne Air propulsion Up+Dash while airborne Special Attacks: 1. Paralysing Sphere - tracks enemies and paralyses them 2. Whirlwind - creates a damaging vertical column of wind energy Overdrive: Spark Slash 1_2 (can charge up cars to make them move away) ----------------------- E) Model Fx Based on Guardian Fefnir (fire element) DS Ability: Buster Edit - modify the path of your shots (enter the pause menu and tap the touchscreen to edit) Basic Attacks: remains stationary when shooting :( Left Cannon 1 Right Cannon 2 Sky Cannon Up+1_2 Special Attacks: 0. Puncher - punches with arm attachment (only when no ability units remaining) 1. Burning Fireball - a large fireball that can set enemies alight 2. Flame Wave - sends out a wave of fire (hold Down instead of up!) ----------------------- F) Model Lx Based on Guardian Leviathan (water element) DS Ability: Item Scanner - shows the position of any on-screen items Basic Attacks: Slash 1_2 Long Vertical Slash Jump+1_2 Spear Twirl 1_2 while UF (keep tapping for continuous spinning) Abilities: Underwater Float (UF) Jump while suspended in water Underwater Boost Dash while UF Return to ground Jump while UF Special Attacks: 1. Ice platform - creates a platform which damages and freezes enemies. Rises when placed underwater 2. Ice Serpent - summons a homing snake which damages and freezes enemies ----------------------- G) Model Px Based on Guardian Phantom (non-elemental) DS Ability: Radar Scope - shows the position of all enemies and fake walls Basic Attacks: Rapid Shells 1_2 Spread Shells 1_2 while airborne Abilities: Hanging Position Jump+hold Up into the ceiling (can shoot from this position commando-style) Drop Down Jump+hold Down Special Attacks: 1. Shuriken - shoots out a short-range spinning disc; returns to user 2. Shadow Shield - Nullifies enemy plasma attacks; absorbs damage on heavier shots, but shield is lost Overdrive: Shadow Dash Dash while in OIS mode; while dashing on the ground you can't be hit by enemies ----------------------- H) Model Ox Based on Original/Omega Zero Basic Attacks: Ox's attacks are essentially the same as Zx's, but much faster. His charged shot is a small and large blue fireball respective to charge level. Overdrive: Instant Charge Shot 2 Double Mega Shot Charge 2 until yellow aura appears, release; fire again Ground Smash Down+2 Flame Saber Up+1 Shock Wave Down+1 Scatter Slash Jump+1 Ground Pound Down+2 Light Fanburst Charge level 1, hold Down and release Light Columns Charge level 2, hold Down and release ----------------------- 5. FINAL WORDS Well that covers just about everything you need to know to show the potential of a true Mega Man. If there are any queries or info which you think should be added, feel free to drop me an e-mail at '[email protected]' with the subject line "ZX FAQ". 'til next time. ----------------------- 6. CREDITS My family: for bringing me up the best way possible, games included! Capcom: for carrying on the great Rockman/MegaMan legacy with new quirks for the modern gamer CJayC: for creating GameFAQs - an immense source of opinions, help and other goodness from hardcore gamers worldwide Patrick McCarthy - for Px's Shadow Dash ability This document is copyrighted 2006. 1234561234561234561234561234561234561234561234561234561234561234561234561234561