MMMMM AAA SSSS TTTTT EEEEE RRRR OOO FFFFF M M M A A S T E R R O O F M M M AAAAA SSS T EEEEE RRRR O O FFFFF M M M A A S T E R R O O F M M M A A SSSS T EEEEE R R OOO F IIIII L L U U SSSS IIIII OOO N N I L L U U S I O O NN N I L L U U SSS I O O N N N I L L U U S I O O N NN IIIII LLLLL LLLLL UUU SSSS IIIII OOO N N FAQ by Biendeo Contents 1 - Introduction --- (int) 2 - Solo Magic ----- (mag) 3 - Magic Show ----- (sho) 4 - Magic Training - (tra) 5 - Other ---------- (oth) 6 - FAQ ------------ (faq) D---C | 1 | Introduction (int) C---H Amaze your friends with magic on the DS! You too can become a magician! Master of Illusion is one of the most unique games you�ll play. Why? Ever played a game where you do magic tricks? If you got it from a shop, the game would have come in a box (like GBA games) rather than a DS box. This is because this game comes with a deck of cards. Nintendo wouldn�t expect you to have a deck of cards, right? Well, they want you to have the type that secretly have the suit and number on the back... Anyway, I got this for AU$50, so that�s a bargain, the US is around $30. The usual DS game box, though, is inside the GBA box. This is so no price tag is on your box! Anyway, when you start, the game will ask for the date (referring automatically to the DS�s internal clock first). This is because the game is set up like Brain Age and other games like that. You have limited options on your first day, but later you�ll see the entire game. You realise that the game is set place in a shop called Great Barbara�s Magic. In the menus, you�re treated to Barbara and she might shock those under the age of eight. Why? Look at her! She�s a...scare! Anyway, you must do magic tricks to become a magician. Your main tool? The DS! Before the game was released, Nintendo said �The DS can sense waves, sensing your thoughts�. That�s not necessarily true. The stuff you do by yourself is mainly magic, you would have no clue how it does it. The stuff you show to other people, though, is trick. They tell you how to do the trick! When I refer to a card, I�ll have the number, then suit. A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, Jo. D, S, C, H. Say three of diamonds, I say 3D. Anyway, let us start. D---C | 2 | Solo Magic (mag) S---H D---------------C | Magician Tips | S---------------H All Solo Magic tricks are run by the individual magicians in the game. If something goes wrong, please check the following. Did I follow the instructions? Follow each step of the instructions and try again. Are my Nintendo DS settings correct? Some magic tricks use your DS data settings. After enjoying Solo Magic tricks by yourself, show them off to friends and family. Let your Nintendo DS be the magician and enjoy a magic show! D----------------C | Vanishing Card | S----------------H There are 12 cards on the touch screen (all 4 jacks, queens and kings) and they will be turned face-down. Now, you must shuffle the cards by sliding them across the screen. Eventually, you will be allowed to stop. Now, pick 5 cards. You don�t know what they are. You can look at the cards you pick after. Now picture one in your mind, and the DS will make it disappear! The amazing thing is that it picked the card you were thinking! The trick is that you�d be paying attention for your card, but in fact, every card has been changed! The DS actually doesn�t know you�re card, it took every one out! You wouldn�t notice much, because you would concentrate on your card, there�d be an even number on black and red cards, and they�d keep the same number of K, Q and Js, even though one was taken out...confusing? Example - Say I picked KD, JC, QH, KS, and QD. I picture QD. After pressing next a couple of times, the remaining cards were JS, KH, QS, and JD. QD disappeared, but so did the rest! D--------------C | Finger Pulse | S--------------H This would require the deck of cards. Pick 5 cards and place them face- up on a table (or a surface). The DS will ask what cards you have placed out. Put them in the correct order. Then turn the real cards face-down (not changing position). Put your index finger of the hand not holding the stylus on the left-most card. The DS will tell how to do the following instructions. Move your finger 4 times. Then, move it 3 times. Then move any number of times (but remember that number!). Then move the same amount of times as the previous step. Now leave it there if you�re a female. Move 2 times if you�re a male. Now move 2 times to the right. Now keep your finger on the card and rub the lamp on the DS. It will then guess what card you have your finger on. The trick is that the cards you input, the fourth from the left will always be picked! Try it differently and you�ll see! Example - I put in this order Jo, AS, AC, AH, AD. I input them and turn them over. I put my finger on Jo. I move 4 times to AD. I move 3 times to AH. I move 14 times to AS. I move 14 times again to AS. I move 2 times to AH. I rub the lamp and the Ace of Hearts is called! D---------------C | Mystic Breeze | S---------------H The months of the year will appear on the top screen, and the game will sense which one you�re touching, even though it�s on the top screen. Put your finger on any number. After each instruction, you must blow into the MIC and months will fly off the screen. Move your finger the number of times your birthday month�s number says. Now move 3 times. Now move 7 times. Now move 4 times. Now move once. Now move two more times. The only one left is the one you ended up on! I do not know the trick, but I do know it knows what the month is (remember putting it in on the DS menu?). I�ve also had a bad experience. I started on June. Moved to May, then back to June. Then I had to move 7 times. I moved to March, but when I blowed, March blowed away! The end result is always the current month; the game says 'What a coincidence!� Example - Say it is May. I put my finger on Jun 6 and move 5 times because my birthday is in May, to May 5. I move 3 times to Jun 6. I move 7 times to Aug 8. I move 4 times to Feb 2. I move once to May 5. I move twice back to May 5. May 5 is the only one left! D--------------C | Knock, Knock | S--------------H This trick requires the deck of cards. The magician tells you to get your deck of cards, and you must take 14 cards. It doesn�t matter which card it is, because the trick doesn�t need to know that. The remaining cards are put away, and you need to put a pile of cards with the same number of cards as the letters of your name, which must be 6 letters or less. This will be pile 2. Then pick either pile and put away the other. Look at the top card on your selected pile and remember it. Then, move the top card to the bottom, repeating it to the number of letters in the word Nintendo. Then (I know it�s crazy) tap the top card on the touch screen and let the people in the apartment tell you if you tapped your card. Repeat this until he says it was your card. This is set. The sixth card is always your card. He asks you to make 2 piles to put an even number of cards in your left hand. I have tried with all the numbers, from 1 to 6. With 1, there are 12 cards not in a pile. 13 after you see your card. After Nintendo, the card is 6th, because it�s first from the back (N), second (I), third (N), and so on until it�s eighth from the back. Since that it was 13 cards, that�s sixth from the front. With two, there�s 12 cards, but the card is second from the front (because you put the pile on top. This replaces the more cards taken out. It would be twelfth from the back (N), first from the back (I), and so on. Since you only had 7 letters, it�s seventh from the back, which is still sixth from the front. Example � I take 14 cards. M-U-N-C-H. 5 cards in pile 1. I do the same thing in pile 2. I put pile 2 away and pick the first card of pile 1. The card is JD. This goes with my 4 remaining cards. Then the rest of pile 1 goes on top. JD is the fifth of the nine cards. N-I-N-T-E-N-D-O. The card is sixth. He calls it when he gets to it. D-----------------C | Today�s Special | S-----------------H This trick is really clever. 16 numbers in a 4x4 box appear, and you must pick 4. Each would delete the rest in its row and column. After that, the DS will tell you what the answer is if you add them up. Then, the result is today�s date. Cool. Including this trick, most of the Solo Magic is set. You�ll always end with the same result. Look at my example and pick 4 different numbers, or even 3 or 2. Do you end up with 73? Example - Today is the third of July. The numbers are below. I pick 19, 24, 17 and 13. Adding up, they equal 73. 7/3 July the third. Start # 1 # 2 # 3 O--O--O--O--O O--O--O O--O O--O O--O O--O |16|18|15|17| |16|18| |17| |18| |17| |17| O--O--O--O--O O--O--O O--O O--O--O O--O O--O O--O |24|26|23|25| |24|26| |25| |24| |24| O--O--O--O--O O--O--O O--O O--O--O--O--O O--O--O |11|13|10|12| |11|13| |12| |13|10|12| |13| O--O--O--O--O O--O--O--O--O O--O--O--O O--O--O |20|22|19|21| |19| |19| |19| O--O--O--O--O O--O O--O O--O D-------------C | Finger Yoga | S-------------H This trick requires you to put your hand up, so don�t do it somewhere which will do something bad (like in a business meeting). On the top screen, 5 poses appear. Oddly, there are actually 6. Do one when it appears. Continue through the list until the DS tells you what you are doing. This is the only solo magic that I don�t know how it does it. I have tried, it�s not time. I left my DS on for about 3 minutes on one pose, and then did another pose, but the DS got it right. I did have an incident when I was showing it to my friend, where I had my index finger on the MIC (so he knew it wasn�t voice commanded), and the rest of my left hand was in the rock pose. My friend did his pose, and the game guessed the rock pose. I don�t know what happens. I was holding the stylus, but my friend was right in front of the DS. Example - I make the wave pose when it comes. The DS got it right. Simple. D------------C | Magic Gems | S------------H 9 gems will appear on the top screen, and you must press shuffle until you are satisfied with your result. Then you must pick a number. There is 2, 3, 4, 5 and 6. Then, from where it says START, the game will count the number you pick and will take out the gem it ends on. This will happen three times. Each gem has a letter on it. The 3 gems that were picked will spell out a word. The remaining gems make another word too! The trick is that it keeps shuffling in a set order. There are 3 shuffle combinations, and each can make words from the numbers. It�s not really magic, but a good trick to do with friends. Sometimes, the game picks the letter under start as the first letter, and sometimes, after counting 2 for example when I pick 2, it picks the one after the 2nd one! Example - I pick 5. The letters I get are L, I and O, which make the word OIL. The remaining gems made the word 'WATER!� The game says that water and oil are separate, no matter how hard you try to mix them. D-------------C | Deep Psyche | S-------------H You will be asked to put in your birthday (MMDDYYYY (just so you can do it with other people, it knows your birthday already!)). The DS will split your number into 4. You will be asked 4 questions that will add to each group. Question 1 - You are walking through a forest. What do you have in your right hand? 'Flowers' or 'Sword'? Question 2 - In the forest, you arrive at a forked path. What tool do you have right now? 'Compass' or 'Shovel'? Question 3 - At the end of the path there is a river and a ferry. What do you pay the toll with? 'Coins' or 'Gold ring'? Question 4 - You leave the boat and arrive at a dark cave. What do you have with you? 'Torch' or 'Candle'? After answering all 4 questions, the result numbers will form 50807041 (every time). This is the trick. Like Finger Pulse, you get into a forced position. The number is then altered, so if you look at it upside-down, it will say 'I hOLD8DS'. The 8 is meant to look like the two screens symbol. Example - I put in 05041991. The number is split into 05, 04, 19 and 91. I say sword for the first question. Sword is +45. 05+45=50. I say compass for the second question. Compass is +76. 04+76=80. I say coins with the third question. Coins is +51. 19+51=70. I say torch for the last question. Torch is -50. 91-50=41. My new number is now arranged to form 50807041. Upside-down, it says 'I hold DS'! D---C | 3 | Magic Show (sho) S---H D---------------C | Magician Tips | S---------------H Here are some hints for you to perform Magic Shows like a pro. <1> Learn and practice! While you can easily perform most of the magic tricks once you master them, some require practice. Master the controls and lines so you can perform them with confidence. <2> Don�t overplay! No matter how great people think your magic tricks are, they�ll be less impressed if you overdo it. The Magic Show section has more than ten magic tricks, but only show a maximum of three tricks at a time. Effective Combinations Try combining different types of magic tricks. Example 1: Vanishing Card -> Magician�s Command -> Ghost Writer Example 2: Two Candles -> Wise Eyes -> Magic Guy Example 3: Shuffle Games -> Genius Dog -> Funny Face <3> Don�t repeat! Some Magic Show tricks require you to change the commands you give the DS depending on what your audience picks. If you keep showing magic tricks like these, your audience will figure out that you�re changing the command every time. Avoid repeat performances! <4> Never show the secret! Some Magic Show tricks use the same principle and yet appear totally different. If you reveal a trick�s secret, not only will you be unable to perform that trick again, but you also may ruin the secret of other tricks, as well. <5> To become a true magician... Keep in mind the rules you�ve read and perform with showmanship. Remember, magic is a form of communication, and we hope everyone will enjoy your performances! D-------------C | Two Candles | S-------------H This trick is basically an easy trick. Assume you have the DS down on the table with the top screen at the point where it�s almost parallel with the surface (the standard position). To pick which candle to blow out, press L or R. You can�t see L or R being pushed down. In an audience, you also can�t hear it. It does amaze though. On the bottom screen, the bottom-right corner will show you which candle will go out. The dot on the left card means that the red candle will go out and vice versa. The red candle will go out on default. D---------------C | Shuffle Games | S---------------H This trick is a three-in-one. Unfortunately 2 are pretty much the same. You hand the DS over to the audience (well that�s what the instructions say) and they pick something. You can guess it. How? It�s all in a trick. When guessing, make sure it�s not too sudden, so in birth month, if it appears second, say it around the fourth one. Also, make sure the audience doesn�t press END. Birth Month The audience will pick a month, and they will shuffle where it goes with every other month. They will read them out in the order the arrow points to, but only pay attention to the first month. The place where that month should be is where the audience�s month is. January also works... Future Vacations and Recreation These two are the same. The audience picks from a large list of locations or things to do. Then they shuffle it among 9 other tasks. This is harder than the birth month. You must hear out for what the first letter is. The list contains one of one type and nine of another. The type is if the first letter has a curved line or not. This will make it stand out from everything else. D-------------C | Mystic Hand | S-------------H The audience draws a hand, and you tell the audience where to tap the hand to tell it what you desire. The fingers are for wealth, the arm for love and the OK button for dreams. Make sure that you sound like it�s encouraging, like �The arm will get the hand to reach what you want.� or �Touch the fingers so the hand grabs what you desire.� or �Press the OK button so the hand can get what you need.�. Also, make sure that the audience don�t think that the DS picks it up by voice, so tell them to point to it. D--------------------C | Magician�s Command | S--------------------H Drag the lady onto the table, and then clap your hands a few times. The lady will transform. Like the Two Candles trick, pressing L or R turns on and off the ability to transform. In the top-left corner of the top screen, if there is a dot, you can transform the lady. The trick ends when the lady is human again. Make sure that you make her human, so when she�s a giraffe, end it off. D--------------C | Card Fortune | S--------------H You need cards for this trick and must have read the �Secret of the Cards�. Place a card that�s not the joker on the table face-down. Read the back so you know what the card is. The game will determine the card via a series of buttons asking your gender, marriage status and star sign. This doesn�t mean anything though. It all depends on where you press the button. On the top screen�s corners, you will know what each corner of the button you press acts. This is quite difficult if you have an un-calibrated touch screen, because you need to be precise on the buttons. D------------C | Genius Dog | S------------H Select 3 objects from the list and then say something according to what box it is in. �Left box: Show me! Middle box: Fetch! Right box: Go boy!� If you forget, the tops of the boxes shape like the first letter. Add to the effect that you wave an actual object over the DS so the dog can sniff it. D------------C | Funny Face | S------------H You need cards and must have read the �Secret of the Cards�. Draw a face and it will tell you the card. There are tiny markers on the screen to help you draw a good circle, and to tell you where to start the card. Imagine the markers were for a clock. Ace is 1, Jack is 11, Queen is 12 and the numbered cards are their actual numbers. Start the head from the marker that corresponds to the card and clock. Drawing the face determines the suit. Left eye: Diamonds. Right eye: Clubs. Nose: Hearts. Mouth: Spades. If it�s a king, start on the correct part of the face and do the head last. It doesn�t matter where you start the head. D-------------C | Love Tester | S-------------H Oh boy, people can actually get hurt from this. Use at your own risk! There are two versions, but the main thing is actually from pressing L or R to set whether a good or bad result would display. The light bit on the edge of the ring around the circles tell you if the result is good (upper bit) or bad (lower bit). The touch version require both people to put their fingers on the circles, and electricity will spark. The voice version requires both people to say �I love you�. I find it cool how the touch screen senses weight on the screen, but can tell when you�re pushing on both sides of the screen. D-----------C | Wise Eyes | S-----------H Place a coin in front, behind or to the side of the DS and draw some eyes with eyelashes. This is just the effect of blinking. �Behind: Where? Right: Find it! Left: Look! Front: Show me!� Saying any of these tells the eyes where to look. The top screen will give an indication like Genius Dog did. D---------------C | Enigmatic Egg | S---------------H This trick requires the cards and you must know the �Secret of the Cards�. Pick 8 uniquely numbered cards (I prefer A-8) then spread them out. Let the audience pick one out and show them it (read the back while doing this). Then shuffle them and spread them so the card on top is on the right so you 1|2 5|6 can see the card. Then pick the top card and tap it on the touch -+- -+- screen. It depends on where you tap the egg where the DS knows 3 3|4 7|8 where the card is. In this diagram on the left, you can see where TAP TAP to tap and how many times to tap. Tap TAP to say when the card will 1 2 appear. Tap 1 means tap once, and tap 2 means tap twice. The number represents the place the card is, and where it is where you must tap on the egg. It�s confusing, but cool. D-----------C | Magic Guy | S-----------H This trick requires the cards and you must know the �Secret of the Cards�. This trick is EXACTLY the same as Card Fortune, just set out differently. The places where you must tap are the area above the hat, the hat itself, the cape and the face. Using the same strategy as Card Fortune, tell the audience where to tap in a convincing way. D--------------C | Ghost Writer | S--------------H Before you perform this trick, tap the area under the START button. You must write 3 messages according to what you will say. This trick requires the cards and you must know the �Secret of the Cards�. This is not exactly like Card Fortune, but works in the same way. You tap the button the same way like you would do in Card Fortune, but to activate the button, you must talk to the DS. The DS will write the messages you wrote before. Say something so it all makes sense. After the third tap, you must say �Show me the card� or something like that. The DS will draw the card. It�s more appealing than Card Fortune. D------------C | Blank Card | S------------H This trick requires the cards and you must know the �Secret of the Cards�. This trick has you drawing the edges of the card, then it will flip over and reveal the card. This is probably the hardest to remember, and you�ll see why. The first line you draw sets the suit, then the second line sets where the card is between in four card sets. The third line narrows it down to 2 cards, and the direction of the last card sets which of the last cards. If it is a king, start with the suit and then continue with the second line without lifting off the touch screen. After drawing, make it look like you�re casting a spell. This is the most confusing and hardest of all the magic tricks. D---------------------C | Cell Phone Surprise | S---------------------H Before you perform this trick, tap the area under the START button. This will allow you to insert your phone number, as this trick is mainly used for getting a date...anyway, this trick acts like the Deep Psyche trick in the solo magic, so you pretty much don�t have to do anything. After your phone number appears, ask them to call the number, then answer your phone. SURPRISE! D---C | 4 | Magic Training (tra) S---H Exercise skills like reasoning and judgment through magical methods in Magic Training. If you train daily, you might develop magical skills! Corner Kittens/Monte Carlo Playing these cards games requires logic and instincts. Blank Card Lesson It takes more practice to master this than any other Magic Show trick. Practice makes perfect! Mirrored Letters This is an unusual exercise for your brain. Internal Clock Train your internal clock to tick like an atomic clock! D----------------C | Corner Kittens | S----------------H There are 4 stack piles and 4 discard piles, and you must place the cards sequentially like Solitaire in order. The discard piles are for when you can�t put them in the piles. You can put the top card in the discard piles into the normal piles, but not other discard piles. You must get all the cards into the stack piles. The hard thing is that you lose if you run out of cards twice. That is to say all the discard piles form a new deck once you run out. That is shuffled, so you really need to be strategic for this. D-------------C | Monte Carlo | S-------------H The cards are placed in a 5x5 square, and the remaining in a deck. You must match pairs by the number in any direction (including diagonals). After matching a pair, move them out and move all the rest up. If they hit the left side, they go to the right side of the row above. All the cards in front of the pair stay. Cards are added from the deck, and when all cards have been paired, you win. You lose if there are no more pairs on the 5x5 square. This is easier than Corner Kittens, but still challenging. D-----------------C | Daily Horoscope | S-----------------H All the aces, kings, queens and jacks and 1 joker are in a pile and shuffled. They are then lain out in a 4x4 square and each card is on top of a space. The spaces must be arranged in a way where each column has 1 suit and each row has 1 number. The left-over card will be read and placed in its correct spot, and the game is over when you pick up the joker. Then, depending on how many cards got to its spot, you will get your horoscope. D-------------------C | Blank Card Lesson | S-------------------H Because the Blank Card trick is a hard one, the game will give you five cards. You must draw them like you would in the Blank Card trick. You will be timed, and your time will be your score. D------------------C | Mirrored Letters | S------------------H The top screen will display a letter, and you must draw it like the top screen was a mirror, so when they�re face-to-face, it�s like a stamp. You don�t have to be precise, the DS only wants the motion and a rough placement and size. Eventually, you�ll encounter some with multiple letters. There are 3 levels for you to unlock. Level 1: An up-side-down 2, an up-side-down 9, an up-side-down T, an up-side-down U, and up-side-down d. Level 2: An up-side-down Q, an up-side-down M, an up-side-down e, my up-side-down pound symbol, each of these three letters up-side-down � e g g. Level 3: Coming Soon. D----------------C | Internal Clock | S----------------H Tap on the screen for each second that passes, then see how well you did and what your actual time was. There are 3 levels: 10 seconds, 30 seconds and 60 seconds. The more seconds, the harder it is. D---C | 5 | Other (oth) S---H The Secret of the Cards There�s a secret to the cards that came with your game. They hide their suit and numbers within the patterns on their backs. Have you noticed it? Take a look at the top parts of the patterns. See the suits and numbers? Knowing this secret allows you to tell what card your audience holds simply by looking at the back of it. Discovering what card the audience has and secretly telling that to the DS allows you to perform amazing magic tricks. While the secret marks are well hidden, you�ll raise suspicion if you keep staring at the card back. To avoid this, once the audience pick a card, let him or her put it next to the DS. Then pretend to look at the screens and casually peek at it. The Joker is not used in Magic Shows. Remove the two Joker cards before starting the magic trick. The ace of spades symbol on the right side of the menu bar indicates that the magic trick uses the cards. D---C | 6 | FAQ (faq) S---H How do I unlock more? Play every day. It takes about 9 days to unlock all the magic shows and you�ll need to play Mirrored Letters and Internal Clock a lot to unlock the later versions. What is this Card Choices thing? Card choices is unlocked by doing Internal Clock 60 Sec. (I didn�t have Mirrored Letters Lev. 3 unlocked at this point). This allows you to change the back of the cards during Corner Kittens, Monte Carlo, and Daily Horoscope. There�s not much use since you don�t perform these to anyone. It also doesn�t appear in the Solo Magic trick Vanishing Card. There are 10 designs in total, but there�s not much use. I don�t understand the trick. How can I view the instructions again? Hold SELECT until the screen goes black. The �SECRETS REVEALED� page comes up first, then the trick itself. Normally, the first page tells you how to do it. Can I use other cards to play? Yes, as long as you can read their backs. The cards included with this game are quite good though. Version History 3rd July 2008 - v1.00 The first release of the FAQ. Most done. 17th July 2008 - v1.01 Question about Card Choices, new site this can be on and version history. 16th December 208 � v1.50 Figured out what Card Choices is, re-did the example and theory of Knock, Knock, added Mirrored Letters levels 1 and 2, and added sites. Credits FAQ by Biendeo Game by Nintendo Tricks by Tenyo Special Thanks to GameFAQs Special Thanks to GameSpot This FAQ is legally only on the following sites: gamefaqs.com gamespot.com biendeo.webs.com supercheats.com strategywiki.com If you see this somewhere else, or have an inquiry, e-mail [email protected] Want to be a part of this? E-mail me something about these. How does the DS know what pose I do in Finger Yoga? What can you unlock each day? Questions will be put into the FAQ. Copyright 2008 Biendeo