--------------------------------------------------- Lost In Blue 3 Claire's Story Walkthrough/FAQ Version 1.00 By yunakitty ([email protected] --------------------------------------------------- I will start out by saying that I try to avoid spoilers as much as possible, but in order to be clear enough to help people, I'm going to have to say certain things. Just the title of contents might be a spoiler for you. If you really don't want to be spoiled, the best thing to do is post your specific question on the GameFAQs LIB3 message board, and I or someone else will answer it for you. Or, you can do what I do sometimes. I have my husband open the FAQ, and I tell him what I'm looking for. He can "Find in this Page" and scan the document with no fear because he doesn't care about being spoiled. He can find what I'm looking for. So, enlist an uninterested party. I repeat - if you read through this walkthrough, you might get spoiled! --------------------------------------------------- Table of Contents --------------------------------------------------- Section I - Walkthough Chapter 1 - Stranded Chapter 2 - Jungle, Quarry, and Another Survivor Chapter 3 - Building a Better Life Chapter 4 - The Swamp and Jungle River Chapter 5 - The Secret Lab and the Fourth Character Chapter 6 - Kumiko and the Secrets of the Lab Chapter 7 - Make the Medicine and Escape! Section II - Other Things to Do 1. Other Endings for Claire 2. Making Necklaces 3. The Chimpanzee 4. The Dolphin 5. The Treehouse 6. Building Relationships 7. Cooking, Recipes, and Food 8. Raising Animals Section III - Frequently Asked Questions ******************************************************** --------------------------------------------------- Section I - Walkthrough --------------------------------------------------- --------------------------------------------------- Chapter 1 - Stranded --------------------------------------------------- (Note: All these chapter names are made up by me to beak the story into parts. They don't actually use them in the game.) You'll start on the beach. Wander around until you start singing. You will encounter Sam. Talk with him, and then you'll join up. You can pick up coconuts at this time, and you might even get a little scene where you see something at your feet. Tap yourself to switch the view to the ground, then tap and drag the crab into the bottom right corner to catch it. Head up to the left. Use the L or R shoulder buttons to switch the top screen to map if you need to do so. You eventually see a cave. Sam will go in. After a while you will join him. It's too cold in the cave, so you have to find a way to make a fire. Head to the right, then climb up some ledges. Keep moving to the right until you see twigs on the ground. Use A or tap them to pick them up. Pick up all you can see/carry, as well as a piece of tree bark. Claire should comment on this, then go into the menu and choose "Make Tool." You can combine a twig and tree bark to make a fire starter. Head back to the cave. Walk up to the pile in the middle of the room and press A. The game will explain how to make a fire. Once it's done, you'll have some more conversation. This will prompt you to cook. Say "No" to "Make a lunchbox?" and just cook whatever you have in your bag, if anything. After dinner, you'll sleep. The next morning, you'll make a twig pile. From then on, you can put any twigs you find (up to 30) in this pile. If there are twigs in the pile, your partner will keep the fire going. You can also ask a partner to go out for more firewood. Join up with Sam by pressing Y. Take him outside. You might make a comment about something on the ground. You'll now be able to press A in most places to search the ground and pick up spices. These will help with cooking recipes. Now head to the left. If you get close to the upper part of the river, Claire should make a comment about fish. You'll be able to ask Sam in "Can I talk to you about something?" about catching fish, when you get back home. I should mention talking to your partner now. You can talk to your partner by pressing A near them in the cave. You can give them things (either to hold in/take from their inventory, to eat immediately, or as a gift.) Only lunchboxes and later necklaces make appropriate gifts. Don't try to give a partner anything else as a gift. Giving a gift raises your relationship, which means they will do tasks for you faster and generally be more cheerful. You can also ask how they are doing. Just ask once a day to raise relationship. If you ask three times or more in one day, it will annoy them and lower relationship. You can ask them about a certain topic. Sometimes, there won't be anything in there. Generally, you will know there is something to talk to them about if while you were out, you found a new item or saw something unusual, and your character commented on it and said they should "return and ask." It's also good to check it once in a while to see if there is anything to discuss. Don't check more than once a day, because if there is nothing, you have to say nothing, which will annoy them if you do it too much. You can also ask your partner to go get something. At first, you can only ask for food and firewood. Later, when you have something to keep water inside of in the cave, you will be able to ask them to go get water. So, for the best relationship, ask them how they are once a day, and make them a lunchbox and give it as a gift. It can be anything, even just a cut up mushroom. They don't actually eat it, so it's OK if it's poisonous. It's under debate whether the quality of the meal makes them happier or not. All I know is giving them anything makes them make the "happy sound." Also, try not to annoy your partner by asking things too much, keep them as well fed and watered, don't stay out too late by yourself, and keep enough firewood so that they can keep the fire going. If the fire goes out, relight it as soon as possible. Being cold for too long will make them like you less. On with the story. Move down the river until you see a little area that you can walk right up into the water. This is a drinking spot. (You may have already seen this yesterday, and that's fine.) This is important, since you don't currently have anything to hold water in, so you'll need to bring Sam here to drink when he gets thirsty. Run back up, and a little ways right of your cave. There are some mushrooms there. Mushrooms are a double edged sword. There are seven colors, and they cause different things - poison, thirst, stomachache, and excitement (that's good, you won't use any stamina while this effect takes place.) They also could be a cure for bad status effects, or just a plain mushroom. The tricky part that the colors of each switch in every game. If you are interested in using mushrooms to your advantage, quicksave your game, eat one, wait a while, write down the effect, reset, and repeat with a different color until you know what all of them do. Once you know which ones are safe to eat, you can discard or ignore all others and just eat those. The energy one can be really great when exploring. The only problem is that there is no way to make your partner eat one (they won't eat raw mushrooms, and cooking them changes the effect) so if you're exploring together, they're still going to get tired quickly. So it's up to you whether or not you want to mess with mushrooms. I personally ignore them completely. Return Sam to the cave. Relight the fire if necessary. You can either let him just hang out there, or ask him to go get food or firewood. You should then leave, going to the right and up the ledges again. Push the log so that you can climb up higher. When you're at the top, run all the way left, out of that area. You're now in a new area. Run to the left and then down. You'll see raspberries and sticks, and you might encounter some wildlife. Pick up a stick, and you'll comment on it; you'll be able to talk to Sam when you get home about making it into something. Keep running left. You'll climb up two ledges, and then come to a spot you have to jump across. Claire will be scared, so go home and talk to Sam. Take him back to that spot with you (you can wait until the next day if you guys are too tired.) He'll help you cross. Keep moving left, then up. ----------------------------------------------------- Chapter 2 - The Jungle, Quarry, and Another Survivor ----------------------------------------------------- You're now in the jungle. Switch to the mini map to see where you are. All over the jungle you will find some new items. Various fruits, logs, and tree vines. (In an aside, if you tap on yourself to look at the ground, you will occasionally see turtles or lizards, which are pretty easy to drag into your bag, and make good food. Just watch out for green snakes and scorpions! They are not tasty and will bite you, causing poison!) You can explore around if you like, but your major goal is to find a log and some tree vines (one will do, but it doesn't hurt to get more.) Don't wear yourself out too much - leave at least 30% stamina to get home with. If you find a lot of stuff and your inventory is full. Hit Y to let go of Sam, then turn and talk to him. Choose "I have something to give you" and then "Please hold onto this" to move items into his inventory. Hit A on the item to move it to him, and X to see his inventory when you want something back. You'll sometimes see holes in the jungle that you can crawl through. Only girls can fit in this, so you have to leave Sam behind. For the most part, the holes are a waste of time. So you can just ignore them for now. When you get home, ask Sam about the vines. You'll now be able to put them in a pile near the firewood, and ask him to make ropes. Go ahead and ask him to make at least one rope right now. Tell him he has two days to do it, because if you try to rush him he gets annoyed. In my experience he does it just as fast even if you tell him he has more time. You can get started on dinner, or ask Sam to make it. It's up to you. Personally, unless I'm working on recipes, I let another person make dinner, because it saves time. Go to bed when you're ready. The next morning, if Sam has made the rope, you're ready to go. If not, wait until he says he's done. Go explore the beach or something. When it's made, go to the vine pile, hit A, then hit left or right. It will switch from vine supply to rope supply. Press down to move them in your inventory. This is VERY IMPORTANT! Before you go out on this next excursion, fill up your bellies and make sure you are rested! If you are worn out from a too long jungle trip the day before and you didn't start out with 100% stamina, it's probably better if you take a rest day right now. You can ask Sam to make more ropes while you're waiting to recover. For an easy food source, make a spear out of the stick you found (if you haven't already) and go to the upper part of the river outside your cave. Spear fish for a while and get as many fish as you can. You might be able to make your first recipe right now - if you catch a sweetfish, you can grill it with rock salt (found on the beach just like spices are found in green areas) to get Grilled Sweetfish. See Section II for more info on recipes. OK, all rested and full? Leave together, making sure you have that rope with you. Go get a drink of water from the drinking spot, then head out. Go back to the jungle, and move left towards the west part of the jungle. You may encounter a chimpanzee in one of the circular grottoes in this area. See Section II for advice on the chimp. Pick up any fruit you see and a log if you don't already have one. Keep moving left until you come to a fallen tree across a river. You'll be prompted to fix it. Go ahead and let go of Sam for a moment, and transfer any juicy fruit you have (papaya, pineapple, coconut) into his inventory. You'll thank me later. Join up again, and hit A near the tree to build a bridge. The log has to be in your inventory, not his, to work. The game will explain how to build, so I won't. The only thing that needs to be said, because I've noticed people having trouble with it on the boards, is that you are hammering stakes into the ground. The stakes are pretty small, so it's hard to tell, but you want to have the bare, flat end facing up at you, and the pointy end facing down away from you. Use the arrows to flip and rotate it until it's in the right position. It takes a while to get the hang of, so don't get discouraged if you don't get it right away. Then use the stylus to pick up the stake and move it to the spot marked on the left side of your screen. Then, you have to tap the moving boxes when they are lined up exactly over each other. Repeat until done. When you're done, you'll be worn out and decide to return home. You go to bed immediately with no supper (which is why I told you to eat a big breakfast and drink a lot of water!) In the morning, Sam will get mad and run off. He will be gone until you do certain things, so don't waste any time. Run out of the cave and drink some water. Head back to the jungle, back to the bridge you built. Cross it. Keep moving left, then head down towards the beach. Inspect the cave, and you'll meet another survivor! This is James. Return to your cave and get Sam. If you need to rest before heading out again, that's fine. James will wait. Go ahead and bring anything good with you, like any food you have, logs, vines, ropes, firewood, and your fire starter. Put stuff in Sam's inventory if you need to. You'll also want to go out to the trees to the south and to the east of your cave and pick up all the leaves you can. Trust me on this, do it. On your way trough the jungle, pick up all the logs and vines you see. When you eventually get back to James' camp, you will move in. Great! Start a fire, put all your vines and firewood in the piles, and put stuff on the shelves. --------------------------------------------------- Chapter Three: Building a New Life --------------------------------------------------- This area you're living in now is called the quarry. There is a water source to the north of your cave. Run all the way up and climb down three ledges to reach it. I know, what a pain in the butt. And for know, you have to hold the guy's hands and bring them here at least once a day! I just want to say right away that James is a much more awesome partner than Sam. If you ask him to go get food, he will bring super filling meat, as well as useful lard and furs, instead of the piddly fish and mushrooms that Sam brings. For this reason, I send James out for food and make Sam stay at home or go out with me. You're able to build furniture here, which you weren't able to do in the first cave. Either join up with a guy to do it yourself, or just ask them to do it like a task. The first thing you can build is some shelves. You'll need one log and one rope. If you're out of rope, just ask Sam to make more. James cannot make rope, by the way. You can build more shelves, up to three times. If you can't, try filling the shelves you have up all the way, and your character should say something about expanding the shelves. Talk to a partner to trigger it. Once you've built some shelves, Claire should say something about other things to build. Talk to a partner to trigger the bed and table and chairs. Don't worry so much about the table and chairs right now. The biggest thing is getting the shelves built up all the way and making better beds. So, what you're focusing on in the days to come is improving your cave to make life easier. You will be exploring some, but focus on getting the cave improved. You'll need logs, leaves and rope (and eventually fur) to build things you want. Logs and the vines to make rope are found in the jungle, of course. They reappear every 3-4 days after you've picked them up. Most things take this long to reappear. Leaves are around the trees at your first camp (so you can walk back there, but wait at least 4 days from when you came from there, so it won't be a wasted trip and they'll actually be there.) There are also a few leaves in the area to the north of the quarry, which you haven't gone to just yet. Fur can be gotten from James. He will randomly bring it back when he goes for food. You're going to need 12 leaves total (two bed stages at 6 each) and 9 furs total (6 for the last bed, and 3 for the last part of the chairs.) I don't know the exact count on the logs and rope, but it's a lot. Store up these things and build as soon as you can. Keep yourselves fed with James' meats and anything you find while scavenging for building materials. Twigs can be found around the trees in the quarry (there are four.) Keep an eye on the beach, because bottles and oil drums wash up randomly. Bottles hold 1 L of water and oil drums hold 30. If you find an oil drum, you'll automatically place it in the first cave you walk into, so if you happen to find one on the first beach, DON'T go into your first cave! You'll put it in there! Which is fine, later on when you find more oil drums, but the sooner you have a water source in the quarry cave, the better. Make sure you talk to a partner about it once you place it in there, because then if you find a second one, you'll be able to talk to them about building a bath, which is a great way of boosting relationship. When you do have an oil drum, you can fill it from any water bottles you have in your inventory, they will fill up automatically when you drink at a drinking spot. You can also ask a partner to go get water. This is not efficient in my opinion, as they only bring back 2 L most of the time, and they don't even drink water themselves while they're gone! Geez! But once there is a water supply in the cave, the guys will drink when they get very thirsty, but not if you're in the cave, for some reason. If they are whining about being thirsty, just step outside really quick and come back in, and they will have had some water. You can explore the area to the north if you wish. Take one of the guys with you and push the rock together. Jump across and head up to enter the bamboo grove area. The actual bamboo is in the northeast part of the area. There is a little path down in the southwest part, where you can find twigs, leaves, potatoes and burdock. You can also find raspberries and carrots in the main part of this area. In the actual bamboo grove, you can find green bamboo and dig up bamboo shoots. There are two exits to the north. Don't bother with the one on the left for now. There is nothing useful there yet, and you'll waste energy jumping all the way out there. If you take the right route, you snake around and climb down a bunch of ledges to reach another beach! You can find the usual stuff here, nothing special. But it's there. When you take the bamboo back, you can talk to a partner about it, then be able to make a pile out of it. Baskets can be made out of bamboo, but guys will not do it, and the main character cannot do it. So, you're going to have to wait until you meet another girl. Be prepared to wait! Until then, it's really only useful for making spears. You can make fishing poles and bows, but Claire cannot hunt or pole fish. It is worthwhile to make 1 bow out of a bamboo or stick and a tree vine. Then combine that with a twig and a tree bark to make the improved fire starter! It will rub itself, so you just have to blow. --------------------------------------------------- Chapter Four: The Swamp and Jungle River --------------------------------------------------- Once you've made your cave as comfortable as it's going to get, you're ready to move on. Take James with you and head to the upper left part of the jungle. He will smash the big rock and you can go up into the swamp. When in the swamp, switch to the mini map to see where you can walk. When you are down in the bog, you can't run, so don't even try. You're basically moving around the swamp, climbing up where you can and pushing down logs. You might want to quicksave at the very beginning of the swamp in case you waste too much energy and time being lost. I really can't explain where you have to go; you just have to do it yourself. Your eventual goal is the two exits to the right. You will have to "fight" an alligator in the middle of the swamp. I say "fight" because in this game, girls can't actually fight. You are evading the enemy until it gives up. Well, that was fun. You will see chives, lotus root and taro in the swamp, which can all be used in recipes if you're interested in that. Keep moving through the swamp, and head for the lower exit for right now. Move all the way to the right, and push down the log. Take the right exit down and pick up the twigs and push down the log, but don't head that way. You were just making shortcuts in both of those instances. Head back up and then take the left exit down out of the jungle river area. You'll be back in the jungle, on the east side of it. Push the big rock out of the way, then jump across, picking up logs and vines as you go. Head home for today. The next excursion you make will be back to the jungle river area. You want to bring at least 4 logs and 5 ropes with you. Also, before you go, pack up again. If everything goes well, you will be moving soon. Make sure everyone is fed and fully watered. Fill the inventory of the guy that you don't take with you (I recommend James for this, of course - take Sam with you) with twigs, bamboo, etc; but not all the way, since you're going to ask him to go out for food before you leave. Give him at least 6 inventory spots to put food in. The guy you take with you (should be Sam, but it's up to you, doesn't affect the story) can carry any more twigs, vines, etc. Make sure you have your fire starter, or make a second one so that you can leave one in this cave (you might come back.) You have a choice, you can go through the swamp the same way you did the first time, heading for the upper right exit this time, or you can head to the east part of the jungle and take that way up, then go left into the swamp, and then head for the upper right exit. I prefer the second route. They take just as much time, but it's less time in the swamp. The swamp creeps me out! When you get near the exit, you will have to "fight" an anaconda. Yay. When it's over with, move out of there and you'll be back in the jungle river area. You'll see a deer, and you'll be able to talk about large animals back at home. (Not that you can hunt them yourself, but just talk about it anyway, because it unlocks something else later.) Pick up the tree vines and the logs to the far right, then head for the little beach area. You'll now be able to build a raft there. Joined with a guy, hit A to make it. I believe that you need 6 logs and 4 ropes total. I only told you to take 4 logs since you can find 2-3 here. There are three steps to building the raft, so even if you don't have everything you need, you can get as far as you can and come back another day. But why? You can easily have everything you need. When it's built, you can row the raft together. Head to the upper rightmost "dock." Get off and climb up. I believe you have to fight the anaconda again. Then go into the cave behind the waterfall. You'll be in a bat cave. You'll have to play a rock throwing game, and it's pretty easy. Take a drink and then head out the UPPER right exit. Don't mess with the lower one, a lot of people make that mistake (myself included) and it is just a waste of time for right now. Now you're in a lake area. Head to the right, picking up twigs. Keep moving right and you will encounter the anaconda AGAIN. Get that over with, then climb down to the right. Enter, and you're now in the lab. ------------------------------------------------------- Chapter Five - The Secret Lab and the Fourth Character ------------------------------------------------------- Head on in the next room. Run down to the left (I know the map is overwhelming; I was like, "Where do I go?!?" the first time.) You're headed for the door at the top, near the middle. Go in and you've found your third base! You can drop off some stuff and pick up the Scrap of Paper A on the floor. You could make a fire and go to sleep, or you can head back out the main entrance. Make sure you have 1 log and 1 rope, and a guy with you! You will witness a plane crash! Climb up out of the little valley, and run to the left. Get to where there are a couple of trees, then go up. There is another fallen tree you can make a bridge out of. Build it (you brought your guy, right?) and cross. Run up and to the left into the flower field, and you'll meet your fourth character! She's not much use right now. You'll return automatically to the lab. The other guy will magically appear there as well, how convenient. Get the twigs and food and stuff out of his inventory, and put them away. The lab comes with fully built everything, which is nice. You also have a sink that already has a little bit of water in it! This is nice, because your closest water source (for right now) is the bat cave. Yep, all the way back there. Hope you found a few bottles while at the quarry! Oh yeah, and go ahead and discard the fuse in the shelves. It's of no use to Claire's story. Make dinner if everyone seems hungry, if not, just light the fire and go to bed. Have breakfast in the morning, ask James to get some food, and head out with Sam. I should explain the layout of the lab right now. Look at the mini map. Your base is in the upper middle of the screen. These might be slight spoilers, just by the names, but I have to explain what I call things and where they are for you to be able to follow me, and I'd like to use the same names the whole time. Door on the upper left - Underground Lake (locked) Door farthest to the left - Sub Room (locked and broken) Door in the bottom left corner - Hatch to Bamboo area (locked) Door on the left middle hall, by itself - Cage Room (unlocked) Upper door on "upside down F" hallway - Mom's room (locked) Lower door on "upside down F" hallway - Kumiko's Dad's Room (locked and broken) Door on upper right - out of facility Rightmost door - Photo Room (locked) Bottom right door - Hatch to "Field" (locked) You are heading for the right side of the facility, to the "Photo Room." It is locked with a three digit code, but that is on Sam's pendant. Don't have it with you? Go in the menu, then look in your album under "Other." The description of the pendant will tell you the code. Once in there, you will find out something shocking. You will also find Scrap of Paper B. Leave the room, then head all the way down in that wing to a hatch. The code on Scrap of Paper A will unlock it. This is a shortcut to the Field. Step out and pick up twigs around the area if you need to. Go back to bases, and talk to Sam. He realizes who he is, and is now called Eric. I will refer to him as Eric for the rest of the guide. Relight the fire if necessary, and leave Eric there if you want. Go to the bottom left corner of the map, and use the code on Scrap of Paper B to unlock that hatch. It's a shortcut to the bamboo area. Pick up stuff if you want, and then head back to base. Talk to your partners, and there should be a choice about medicine. Ask about it, and you'll find that an herb to cure Kumiko can be found past the gas zone. Go to bed, or gather water and supplies and go to bed. In the morning, fill up your bellies, send James out for food if desired, and take Eric with you. Head back to the bat cave, drink some water, and then take the lower right exit. Run across this lower part of the lake area. You'll have to jump, climb, and push things. Just keep moving right. If you examine the sandy areas near the little rivers, you may open up the ability to build a raft there. Ignore this for now. The next area is the gas zone. Make sure you have the top screen on mini map, so you can tell where you can go. Have the sound on if possible. There is poison purple gas coming up out of some of the cracks, and it's random every visit. So, you just have to feel your way through. You might want to quicksave in case you mess up, because backtracking uses too much energy, and if you accidentally touch the poison gas, it slowly depletes 23% HP. Yikes! You will be able to hear the gas hissing, and it will get louder as you get closer. Just be careful and go a different way if it's blocked. You're heading for the upper right exit. You'll have to fight the lousy anaconda AGAIN. When that's over, run up and out. You're now in the last beach area. Up ahead of you are some green herbs. Tap to dig one up. You only need one, but don't put it in your partner's inventory! If he gets hungry enough he will eat it! You don't have to head back just yet. Head up to the large tree, and examine it. You'll be able to talk to a partner about that when you get back. Collect twigs, and then move to the right. The lower right snaky path heads to a spot where you can meet the dolphin. See Section II for advice on the dolphin. The upper right snaky path heads to a diving spot. Only guys can dive, so you must be join with a guy to dive. See Section II for advice on diving. You can die while diving, so quicksave before you start. You might want to make a couple dives before heading back. I usually don't let it get later than 6pm before heading back. You can pick up some food and some copper wires if you're lucky. (They'll be in demand very soon.) On your way back, make a detour in the gas mines to the middle part of the top of the map. The immediate way may be blocked, so you may have to go to the center and then go up. They won't block both ways up at the same time. There is a hot springs here. Take a dip together for 40% Stamina restoration and a boost to relationship! Keep heading back. When you get back to the lab, you'll automatically revive Kumiko. You now have your fourth character! --------------------------------------------------- Chapter Six - Kumiko and the Secrets of the Lab --------------------------------------------------- Okay, the biggest, best thing right now is that you can open a drinking spot. Take Kumiko to the cage room. There is a portable radio on the floor in here if you haven't been in here before. I won't say anything else about it right now. Go to the lower right part of the room. You'll read a journal there. Write down the six digit number, then use it on the upper left door in the lab. You can now go into the underground lake! There is a drinking spot to the right. You can spear fish for eel here as well. Now that Kumiko is awake, you will be able to fix doors that are kind of sparking electricity or something. You need copper wires, and then you can ask her to fix ones you've actually visited and seen sparking, or take her to the door and fix them yourself. Fixing is not as hard as it seems at first. You have to release the stylus right on top of the orange arrow when putting in wire, then press the stylus in the fire until it's all the way hot, and tap the spot marked. You'll need copper wire. You can find it by diving at the last beach, and three wires can be found in the old ship. This was the upper left path from the bamboo grove that I told you to ignore earlier. You can get there quickly from the second hatch in the lab. You can also find a map and a plug in the ship. The copper wires will reappear every 4 days, so if you're not into diving, this will be how you will get wires. You'll need 11 copper wires total and 2 plugs. Just discard any fuses you find as these are only used in Kumiko's story. On a side note: if you ask Kumiko to go for food, she will bring stuff similar to Eric, since she can also fish. Go outside to her plane. There is now a memo on the ground. Pick it up. It has the code to open her father's room. You will need to fix it with copper wire first. I can't remember if it needs 3 or 6. I will find out, but you'll know for sure by whether it has two steps to fixing it or not. Since you've already opened the underground lake and visited it, that should be the trigger for Claire to wonder more about the lab. When you wake up the next morning, she should say something along the lines of she wants to learn more about the island, and maybe she should ask Kumiko. Go talk to Kumiko and ask her about the island. It will take 3 days for her to tell it all to you. When she is done, hopefully you will have her father's room open. Take her in there, to the left side of the room. She will read her father's diary and cry. Take her back to the base and ask her about it. She will tell you what it said, and the message will have a 6 digit code in it. You can use this to open the sub room (left most room on map.) You'll also need to fix the crackling with copper wires. --------------------------------------------------- Chapter Seven- Make the Medicine and Escape! --------------------------------------------------- Take Eric into the sub room. Run to the left side of the room. You will encounter the real Sam. He will request that you make him some medicine. He'll tell you a three digit code; write it down. Leave and go back in to find his pendant. Go to the room above Kumiko's dad's room. The code has three parts which will be Eric's pendant code, Sam's spoken number, and Sam's pendant code. If you mess up or forgot Sam's spoken code, Eric will repeat it. Inside the room is the boys' mother's lab. There are notes on how to make a cure for the virus. Take the compounding base with you and return home. Ask your partners about the ingredients. They will give you hints, but I'll get right to the point and tell you where they are. Paradise Herb - This one is easy. You'll find it all over the island. In fact, save it for last, because you'll probably encounter it while getting the other two. It looks like a dandelion. If you don't find it on the way to the other ones, just take the right hatch to the field and there are some growing right there. Four Seas Carrot - To the left of the hot springs in the gas zone. You have to dig it up like a carrot. Don't put it in the shelves or a partner's inventory, because they will eat it if hungry enough! Farewell Cherry Blossom - Build a mini raft (1 log, 1 rope) at the LEFT river in the lower part of the lake area. Take it downstream. You can hit the branches as you go along, and you just might catch a Paradise Herb or a rare apple. The most important thing is to choose Right, Right, Right, Right, and then Left when prompted to choose a direction. If you do this correctly, you will end up at a new location. Walk down to the tree and pick up the petal. You now have all the ingredients! Return to Mom's room with the compounding base and the three items. You can make the medicine in there. Then return to the sub room. You will give Sam the medicine and escape in the sub. The end! Yeah, I know, it's pretty abrupt. But you have three more characters you can play as, as well as Serious Survival as Sam! You could also work on another ending by starting your day over again and not giving Sam the medicine. Make sure you watch the whole ending though, and save your cleared data, to open the other modes of play. You'll still be able to play more as Claire, even if you do that. --------------------------------------------------- Section B --------------------------------------------------- --------------------------------------------------- Other Stuff to Do --------------------------------------------------- 1. Other Endings for Claire 2. Making Necklaces 3. The Chimpanzee 4. The Dolphin 5. The Treehouse 6. Building Relationships 7. Cooking, Recipes, and Food 8. Raising Animals --------------------------------------------------- 1. Other Endings for Claire --------------------------------------------------- Radio Rescue: You can find a portable radio in the cage room of the lab. After you open the underground lake, Eric will come in one morning with a broken radio. He will say what frequency it's set to. Write it down, because I don't know if you can find it out any other way! Take both (or at least the working one and knowledge of the right frequency) to the cliff near the flower field where Kumiko crashed. At the top, you can go in you inventory and use the radio. Quickly dial it the right frequency. You can hear some neat things on other frequencies, but battery power is limited. Though, if you do run it down, I've heard that you can put the radio in James's inventory and send him out for food, and he will come back each day with it partially charged. Anyway, once you are at the right frequency, you will talk to someone. It doesn't matter what answer you give them. After a week has passed, return to the first cave and run down to the shore. You will be rescued! Dolphin Ending: Befriend the dolphin (see dolphin section of this FAQ.) At a certain point, you will walk up to visit him, and he'll tell you (how, I'm not sure) that a boat passes by at a certain time every day. Then Claire shudders and says she can't do it because she's afraid of water. I'm not sure what is up with this. I had Kumiko with me at the time. I don't know if having Eric would have helped, since he coached her through her last fear. I don't know where to meet the boat or at what time. If anyone has any info on this, please pass it along. Thank you! 365 days Ending: It's rumored that you get a special ending if you live for 365 days on the island without escaping. I've only gotten to 77, so I'm not sure about it. If anyone has done this feat, please let me know about it. --------------------------------------------------- 2. Making Necklaces --------------------------------------------------- To unlock the ability to make necklaces, you must revisit the first cave after you have woken Kumiko. Stay the night and you should get a scene the next morning. Just play along, and at the end you'll be able to make necklaces. This will also unlock finding shells on the beach and finding colored stones. When you stoop and search the ground in any sandy area, you will start to find shells in addition to rock salt. It will just show a graphic of a shell, but there are actually 9 different shells you can find. If you open your backpack, then press X, it will switch screens and show you how much rope, bait, spices you have, as well as shells and stones. Colored Stones can be found: Red Stone - befriend the chimp by talking to him 4 times, he will give you these randomly when you offer him a present (see Talking to the Chimpanzee.) Orange Stone - Found in flower field where Kumiko crashed. If you stand on top of the little purple flowers off by themselves (not the big patches near her plane) and tap yourself, you will switch to ground view, and sometimes these will be there. Looks like an egg. Yellow Stone - Hop across the stones to get to the little island in the middle of the lake. Stand on a bare patch and tap yourself, you might find a yellow stone. There are four bare patches, and I once found a stone in each one on the same day. Green Stone - Found while diving in the underground lake. Light Blue Stone - Dolphin will randomly give to you as present once he likes you enough. Dark Blue Stone - Found while diving at last beach or at quarry. Purple Stone - Found in center island of jungle river area. Row the raft there, then just move around, tapping yourself. I've found two, but it seems to be totally random where you find them, unlike the orange and yellow stones. I've heard that the stones you find on the ground take 10 days to respawn. I'm not sure if this is true or not. The diving ones, and the ones you get from animals don't seem to have a limit. I got 8 dark blue stones in one day of diving, and got a red stone from the monkey two days in a row. --------------------------------------------------- 3. The Chimpanzee --------------------------------------------------- The chimp will appear in one of the three circular areas on the left side of the jungle map. He appears once everyday; once you've talked to him, he's gone until the next day. You have two options, Offer Present or Talk. When you first meet the chimp, it's no good to offer a present. He doesn't trust you and he is too far away to accept it. You have to talk to him successfully two times (doesn't have to be consecutive days) before he will get close enough to give presents to. Talking is simple, but it can be challenging. Make sure you quicksave before talking to the chimp so that you can get the hang of it, and reset if necessary. He will make one of three sounds to you "Uho", "Uki", or "Ki ki." You have to repeat it back when he starts listening. Note that the sound he makes and the written sound may not seem the same, but I've had success just saying them like they're written (Ooh hoe, Ooh Key, and Key Key), but in a monkey voice. I usually say it over and over until he reacts instead of just once. I'm not sure if it matters, but I've had the most success that way. The first time you talk to him, you have to repeat one sound. The second time, two sounds. And so on. Once you have talked to him twice, he will be close enough the next time to give him presents. He will ask for three different things. A green symbol means he's hungry; he wants a lunchbox. A blue symbol means he's thirsty, he wants a papaya or a pineapple. An "!" means that he would like a necklace. Quicksave before offering a present, just in case he asks for something that you don't have. You could arrive to meet him with all three things in your bag, but of course if you can't make necklaces yet, that's a problem! At the very minimum, it's so easy to have a piece of juicy fruit, since they are nearby. You do only have to talk to him twice to get him close enough to give gifts. But if you talk to him 4 times successfully, he will get very close to you, and the quality of the gifts improves. 2 talks - Tomato, Apple, Random Fruit, Log 3 talks (haven't done, skipped over) 4 talks - Red Stone, Bottle, Bones, Random Fruit, Apple, Tomato, Iron Rod Obviously, the most coveted items are the tomato, apple and the red stone. You can quicksave, give a gift and then reset if it's not what you wanted. If you give him bad gifts, or things he didn't ask for, he will eventually back up a step or two, and you'll have to talk to him again to get him to come closer. --------------------------------------------------- 4. The Dolphin --------------------------------------------------- You can meet the dolphin at the bottom narrow path at the last beach. There are three things you can do: Sing a Song or under Play Together, Whistle through your fingers or Wave Your Hand. I'm not sure of the exact requirements of befriending the dolphin. All I know is that I played with it every day for about two weeks before it started giving me stuff, and it was about two and a half weeks before it gave me a light blue stone, and three weeks before I got the boat dialogue. I don't know if it's better to start with singing or playing, unlike the chimp where you have to start with talking before you give gifts. In Sing A Song, you have to blow into the mike as musical notes move into a certain spot. The better you do, the better reaction you seem to get. When he's at the gift giving point, I notice that I only get light blue stones when I do it perfect or only make 1 mistake. The two Play Together games are easy. You don't have to do anything, Claire just does it automatically. You'd better have a fish to give him when you're done. And no, shellfish don't cut it. He can't open them. The dolphin has only given me presents after singing, not playing. I have gotten empty bottles, seaweed, shellfish, copper wire, and light blue stones. You can also talk to the dolphin from the narrow path to the sea to the right of the quarry cave. This is more convenient in some ways, especially if you are still working on building the treehouse. --------------------------------------------------- 5. The Treehouse --------------------------------------------------- You can build another place to live at the last beach, past the gas zone. It will take a while to build, since it calls for more than 20 logs, more than 20 ropes, and 10 leaves. If you are serious about building it, I recommend moving back into the quarry for a while in order to build up rope and logs. You can get to the jungle from the hatch that goes to the Field from the Lab, but it's just easier from the quarry. When you've got all you can hold, load up a guy, move back into the lab for a night (or rough it and take the bamboo area hatch to the lab, then go to the last beach from there - more exhausting, because remember, you're not going to finish this house in one trip, so you'll have to make it back home the same day! When you do get it built, you're not done yet! The treehouse starts out with no furniture built. So that means in order to be comfortable and efficient, you are going to need lots more logs, ropes, 12 leave, 9 furs and at least one more oil drum. (You can use a second for a bath -see Oil Drum Bath.) I don't really like living in the treehouse, because you can't collect spices anywhere in that area, and you're cut off from everything else by the gas zone. But in James's game (and maybe in all of them) you can build a sturdy raft on that beach which takes a long time, so it's more convenient to live there and build it. Anyway, I think you build it just for bragging rights, really, and for something to do if you're trying to reach a year on the island. --------------------------------------------------- 6. Building Relationships --------------------------------------------------- This is a very important aspect of the game that most people overlook. How much the other characters like you greatly affects how quickly they will get things done for you, and how much stuff they will bring back if you ask them to get stuff. There are a few ways to build relationships. An important thing to note now is the "happy sound" and the "sad sound." You will hear these after talking to a character, giving them a present, and at other times. Sad sound - -Ask character to do too much -Ask them how they're doing or ask to talk to them about something then cancel three times or more -Let the fire be out too long in the cave -Give a bad response in conversation. Happy Sound - -Ask them how they're doing (just once a day - and note, this will stop making a happy sound after a while, it's not bad, it just means that you are good enough friends that it's not affecting your relationship level anymore) -Give them a lunchbox as a gift ("I have a gift for you", not "Please hold onto something for me" or "Eat this.") It can just be a cut up mushroom and they will make the happy sound, but it's under debate whether a better lunch makes them "more happy." Note- they don't actually eat the lunchbox, so if you're tight for food, you're probably better off eating your good stuff as a shared meal and saving "trash" like mushrooms for gift lunches. Only one lunch a day will make them happy, so any more than that is wasted. -"Can I ask you something?" Choosing this when you actually have something to ask them about, and then asking them will make a happy sound. So, if you are already holding hands with one person, you might want to save these questions for another partner in order to get a free boost to your relationship with the second person. -Give them a necklace present (this will come much later in the game. You can give both a lunch and a necklace in the same day and get the happy sound for both. Don't know how much more happy necklaces that you really polished make them versus crummy quick ones. - Give them a bath. When you get a second oil drum and take it back to base, you should be able to ask a partner about building a bath, and then be able to do it. (1 log, 1 rope.) Take a partner out to the drum after 7pm to give them a bath. You basically just have to blow softly but steadily on the mic until they say they're done. Watch out for it to get too hot or cold, and blow harder or softer depending on what they want. Note that this can only be done at the quarry and the treehouse. - Going into the hot springs together. Once you get to a certain level with characters of the opposite sex, you will start holding hands. And yes, you can hold hands with two people (not at the same time, but you can be at that level with both of the opposite sex characters at the same time.) So, it's up to you whether you concentrate your love on one person, or spread it around. It's easy to make a quick lunch and ask each partner how they are doing every day, but I like to save my questions for James, because the more he likes you, the more meat and fur he brings, which is awesome! --------------------------------------------------- 7. Cooking, Recipes, and Food --------------------------------------------------- You start out with just cut and grill. To unlock each of the cooking methods: Deep Fry - get lard (if you're a girl, ask James to go for food and he will eventually bring it.) Then, ask a partner about lard, and it will unlock. Stirfry - Get the flat stone by diving from the quarry. You have to unlock diving first, so this will be much later in the game than when you first come to the quarry. Boil - Dig up the bowl. It is in the lower part of the lake area (bottom exit from bat cave.) Right when you enter that area, run up and climb up, then run all the way up. You should see something sticking out of the ground. Tap on it and dig it up. Note that this only happens after Kumiko is revived, so don't bother looking until she's awake. Steam - Same as Boil. There is an in game explanation for each of the cooking methods, so I won't bother. Remember that you can hit select while you're cooking to get the explanation again. You'll need spices to cook. All spices except rock salt can be found by hitting A when standing in any green area, and even the swamp. Rock salt can be found most places where it is sandy. Here are all the confirmed recipes. Thanks to many people on the LIB3 message boards, especially, littleturtlegir, who confirmed most of these. 1. Egg Salad (Cut) - Egg, Carrot, Rock Salt, Pepper 2. Radish Salad (Cut) - Radish, Rock Salt, Blue Seed 3. Burdock Root Salad (Cut) - Burdock, Purple Bean, Chili Pepper 4. Seaweed Salad (Cut) - Seaweed, Purple Bean, Blue Seed 5. Mushroom Salad (Cut) - Mushroom, Vegetable, Rock Salt, Pepper Seed 6. Mackerel Sashimi (Cut) - Mackerel, Chives, Purple Bean 7. 8. Sashimi Platter (Cut) - Various Fish, Chives, Purple Bean 9. Fruit Platter (Cut) - Papaya, Passion Fruits, Other Fruits, Tree Sap Drop 10. Big Eared Apple (Cut) - Apple, Tree Sap Drop 11. Baked Potato (Grill) - Potato, Rock Salt, Pepper Seed 12. Grilled Eel (Grill) - Eel, Purple Bean, Tree Sap Drop 13. Grilled Sweetfish (Grill) - Sweetfish, Rock Salt 14. Grilled Clam (Grill) - Clam, Purple Bean 15. Grilled Poultry (Grill) - Poultry (any bird meat), Rock Salt, Pepper Seed 16. 17. 18. Grilled Masu Salmon (Grill) - Masu Salmon, Rock Salt 19. Butter Grilled Trout (Grill) - Rainbow Trout, Onion, Rock Salt, Brown Seed 20. 21. Masu Salmon Skewer (Grill) - Masu Salmon, Carrot, Pepper Seed, Rock Salt 22. Sauteed Wolf (Grill) - Wolf Meat, Milk, Carrot, Brown Seed 23. Grilled Apple (Grill) - Apple, Tree Sap Drop 24. Apple Pie (Grill) - Apple, Milk, Tree Sap Drop 25. Tropical Fried Pork (Stir Fry) - Boar Meat, Pineapple, Rock Salt, Pepper Seed 26. 27. Crab Omelet (Stir Fry) - Crab, Egg, Rock Salt, Pepper Seed 28. Mushroom Omelet (Stir Fry) - Mushroom, Egg, Brown Seed, Pepper Seed 29. Italian Omelet (Stir Fry) - Potato, Onion, Egg, Rock Salt, Pepper Seed 30. Butter Fried Clam (Stirfry) - Shortneck, Rock Salt, Brown Seed 31. Mushroom Saute (Stir Fry) - Mushroom, Rock Salt, Pepper Seed 32. Burdock Root (Stir Fry) - Burdock, Carrot, Purple Bean, Tree Sap Drop 33. Eggs Sunny-side Up (Stir Fry) - Egg, Rock Salt, Pepper Seed 34. Rainbow Trout Saute (Stir Fry) - Rainbow Trout, Carrot, Potato, Brown Seed, Pepper Seed 35. 36. 37. Boiled Pork Salad (Boil) - Boar Meat, Vegetable, Purple Bean, Blue Seed 38. Clam Chowder (Boil) - Any Shellfish, Milk, Onion, Yellow Bud, Rock Salt 39. Meat & Potato Stew (Boil) - Boar Meat, Potato, Carrot, Purple Bean, Tree Sap Drop 40. Pot-au-feu (Boil) - Boar Meat, Potato, Onion, Carrot, Yellow Bud, Rock Salt 41. Sardine Soup (Boil) - Sardine, Chives, Purple Bean, Pepper Seed 42. Onion Soup (Boil) - Onion, Carrot, Yellow Bud, Rock Salt 43. Pigeon Soup (Boil) - Pigeon Meat, Chives, Rock Salt, Pepper Seed 44. Duck Hot Pot (Boil) - Duck Meat, Chive, Carrot, Purple Seed, Rock Salt 45. Boiled Egg (Boil) - Egg, Rock Salt 46. 47. Raccoon Hot Pot (Boil) - Raccoon Meat, Carrot, Onion, Rock Salt, Purple Seed 48. Pork Miso Soup (Boil) - Boar Meat, Carrot, Radish, Chive, Purple Seed, Rock Salt 49. Deer Hot Pot (Boil) - Deer Meat, Carrot, Burdock, Chives, Purple Bean, Rock Salt 50. Boiled Bamboo Shoot (Boil) - Bamboo Shoot, Carrot, Burdock, Radish, Purple Seed, Tree Sap Drop 51. Wolf Hot Pot (Boil) - Wolf Meat, Carrot, Radish, Chives, Purple Bean, Blue Seed 52. Cream Stew (Boil) - Any Meat, Milk, Carrot, Potato, Yellow Bud, Pepper Seed 53. Minestrone (Boil) - Tomato, Onion, Potato, Meats, Brown Seed, Pepper Seed 54. Fried Sillaginoid (Deep Fry) - Sillaginoid, Rock Salt 55. Onion Rings (Deep Fry) - Onion, Rock Salt 56. French Fries (Deep Fry) - Potato, Rock Salt, Pepper Seed 57. Fried Oyster (Deep Fry) - Oyster, Rock Salt 58. Fried Mackerel (Deep Fry) - Mackerel, Rock Salt 59. Deep Fried Poultry (Deep Fry) - Poultry, Purple Bean, Rock Salt 60. Mixed Tempura (Deep Fry) - Potato, Burdock, Carrot, Rock Salt 61. Lotus Root Chips (Deep Fry) - Lotus Root, Rock Salt 62. 63. Potato Salad (Steam) - Potato, Carrot, Rock Salt, Pepper Seed 64. Steamed Crab (Steam) - Crab, Purple Bean 65. Steamed Taro (Steam) - Taro, Rock Salt 66. Egg Hotchpotch (Steam) - Bird meat, Mushroom, Egg, Purple Bean, Rock Salt 67. Custard Pudding (Steam) - Egg, Tree sap drop, Brown Seed 68. Steamed Sea Urchin (Steam) - Sea Urchin, Purple Bean 69. ****************************************************** "Can you go get some food?" - Food brought by partners _________ I thought this might be helpful for people that are trying to make the recipes as Claire, because you have to rely on the kindness of your partners to get most of the ingredients. You've probably noticed that partners bring you different things at different base camps. If you need a certain ingredient, this might help in knowing who to ask or where you need to be living. Note - if you are in one camp and ask a partner to get food, and then move into another camp the same day, when you wake up, the partner will give you a delivery of food based on the new camp, not where you were when you asked them to move. This can be convenient when you want ingredients from two different places- ie- ask James to get food in the morning at the treehouse, then pick an onion, a carrot, and a potato, and move back to the lab. He's more likely to bring boar meat at the lab, and you'll already have the other ingredients for Pot-au-feu. Also, how much your partners like you will definitely influence the amount of food you get. So butter them up and they'll bring a lot more home, and you'll have more to choose from at dinner time. (See the Building Relationships section.) This is not an exhaustive list; rather, just what I have observed. Your partners might surprise you and bring other things! As a rule, James is the only partner that brings meats and fur. Kumiko and Eric, being the fishers, bring fish, shellfish, and veggies. Claire brings fruits and veggies. (There's no entries for her below, because I'm playing as her while making this guide!) Kumiko and Eric will also start bringing lard to the treehouse, which is weird, but whatever! First Cave Eric - Mushrooms, clams James - Rabbit, pigeon, raccoon, lynx Kumiko - Mushroom, clams, white carp Quarry Eric - Seaweed, Potato, Sardine, Blue Mushroom, Black Mushroom, Brown Mushroom, White Mushroom James - Duck, Raccoon, Goat, Rabbit, Lard Kumiko - Lab Eric - Char, Rainbow Trout, White Carp, Blue Mushroom, Purple Mushroom, Burdock James - Boar, Duck, Pigeon, Deer, Wolf, Lynx, Lard, Fur Kumiko - Char, Rainbow trout Treehouse Eric - Seaweed, Moray Eel, Sardine, Scallop, Tomato, Potato, Lard, Brown Mushroom, White Mushroom James - Hawk, Chicken, Pigeon, Lynx, Wolf, Lard Kumiko - Potato, Radish, onion, chives, mushrooms, seaweed, tomato, lard, moray eel, sillaginoid, Scallop --------------------------------------------------- 8. Raising Animals --------------------------------------------------- You can raise either a goat or chicken in this game, and you can be either male or female to do this. Note - you can't have both animals at the same time. Catching a Chicken - You have to have talked to a partner to trigger being able to catch and raise the chicken. This happens either after you've eaten chicken that was brought home by James, or after you've caught and eaten chicken yourself. Even a girl can use the small trap to catch a chicken. Most people don't know that. A small trap is a basket and a twig combined. Place it on most green areas. You can check it immediately, and keep checking it over and over again until what you want is caught in it. If it's not what you want, just let it escape. If it is, tap it with your stylus and drag it into your bag. It can be hard sometimes, because the little critters want to get away! If you've talked to a partner about raising the chicken, you will get the option "Raise the chicken?" Say yes and you will capture it alive. Note that it's not in your inventory, and you don't have to go home right away either. When you do get home, it will be there, and you can also talk to a partner about catching it for an easy friendship boost. You need to water the chicken daily. The morning is the best time. You need a water bottle to do this. Walk up to the front of the chicken and press A to water it. If it is healthy, it will lay an egg every morning. If you move, the chicken will move with you and appear in front of your new house. Catching a Goat - This one is somewhat harder. I'm not sure of the exact way to trigger your partners to talk about the goat. It should help to have seen a goat in person (again, run in and out of the Field screen, but you'll have to actually run over to the area where the goat appears and back again instead of just popping in and out.) Also, having eaten goat meat at some point is important. James will bring it back for you if you ask him to go for food at most bases. Also, you have to be far enough in the game to have seen the deer in the Jungle river area. I got the goat by setting a large trap in the leftmost grassy patch in the Field (area to the west of your first cave.) Right in the middle of the grass is the best spot. Then, leave and reenter the screen over and over (the lab hatch is the best spot to go from.) You don't actually have to run over to the trap, because if you catch one, you will hear the goat hollering for its life right when you enter the screen. You may not catch one on the first day of trying. Large traps disappear the next day, so you'll have to set a new one, but don't get discouraged. Try again. If it's taking a ridiculous amount of time, however, maybe you haven't triggered catching a goat yet, and you might want to try some of the tips in the last paragraph. When you do catch one, run up to it and choose to raise it. The goat will appear in front of your base, even the lab! Water it daily from the front (with a full water bottle) then milk it from the side (with an empty water bottle.) If you're a guy, then you need to join with a girl to water and milk it. The game will explain the milking mini game. I never even mess with trying to pet it or anything. I just milk as fast as I can before it gets too mad. You might want to quicksave before attempting it the first time, just to get the hang of it. --------------------------------------------------- Section C --------------------------------------------------- --------------------------------------------------- Frequently Asked Questions --------------------------------------------------- Q: Eric/James hates me! They won't do anything I ask! A: Read my section about "Building Relationships." The more they like you, the easier it is to get them to do what you want. Also, the problem might be the smoker. I don't like the smoker. It can kind of mess up your partners for a little while. Sometimes when you ask them to smoke meat, they just get hung up on it, never finish it, and the meat spoils, so they really can't finish it. If you try to ask them to do anything else, they either get sad or just outright refuse to do it. Remove the spoiled meat and discard it, and even move to another camp if necessary to make them snap out of it. Q: How can I build a smoker? A: Read my last question to see how I feel about the smoker. That said, if you want to complete your album, you have to make the smoker. To trigger it, you have to let food spoil in your bag several times. I'm pretty sure it has to be meat or fish. Finally you'll say something about preserving food, and you'll be able to ask a partner. Hold hands with a guy or just ask him to make it for you. It takes one log and one rope. Once the smoker's built, I don't recommend you use it heavily for the reasons outlined above. To make each kind of jerky for your album, just put one piece of fish or meat in there at a time, and ask just one partner to work on it, Don't ask them to do anything else, not even cook dinner, until they are finished. It may still hang them up, but it's less likely to. Q: How do I wake up the girl? A: You have to get mugwort. You can't just go get it though. You have to explore the lab a little first. Open the Photo room (right most door on map) with the code on Sam's pendant and explore it to find "Sam's" true identity. Open the first and second hatches (see next question for directions,) and maybe even go in the cage room. Eventually, a topic should come up about medicine that you can ask the guys about. Now, you will be able to go get the mugwort. Go back to the bat cave, and take the bottom right exit. Move all the way across the area, until you get to the gas zone. Make sure you have the top screen on mini map, so you can tell where you can go. Have the sound on if possible. There is poison purple gas coming up out of some of the cracks, and it's random every visit. So, you just have to feel your way through. You might want to quicksave in case you mess up, because backtracking uses too much energy, and if you accidentally touch the poison gas, it slowly depletes 23% HP. Yikes! You will be able to hear the gas hissing, and it will get louder as you get closer. Just be careful and go a different way if it's blocked. You're heading for the upper right exit. You'll have to fight the lousy anaconda AGAIN. When that's over, run up and out. You're now in the last beach area. Up ahead of you are some green herbs. Dig one up and go back home to wake up the girl! Q: How do I Open the Lab Doors? A: The codes change from game to game, so you have to find them out in your own game. Here are the locations: Door on the upper left - Underground Lake - code found in cage room after Kumiko is awake, lower right part of room has a journal Door farthest to the left - Sub Room - fix with 3 copper wires, code is in Kumiko's father's diary (she will tell you the code.) Door in the bottom left corner - Hatch to Bamboo area - Scrap of Paper B found in photo room Upper door on "upside down F" hallway - Mom's room - Eric's pendant code, Sam's spoken code, Sam's pendant code Lower door on "upside down F" hallway - Kumiko's Dad's Room - fix in two stages of copper wire (6 total), then use code from Memo found by plane Rightmost door - Photo Room - Eric's pendant code Bottom right door - Hatch to "Field" - Scrap of Paper A found in base Elevator in Underground Lake - fix into two parts, 5 copper wires and 2 plugs Q: How do I make the medicine to cure Sam? A: Sam told you a three digit code; write it down. Leave and go back in the sub room to find his pendant. Go to the room above Kumiko's dad's room. The code has three parts which will be Eric's pendant code, Sam's spoken number, and Sam's pendant code. If you mess up or forgot Sam's spoken code, Eric will repeat it. Inside the room is the boys' mother's lab. There are notes on how to make a cure for the virus. Take the compounding base with you and return home. Ask your partners about the ingredients. They will give you hints, but I'll get right to the point and tell you where they are. Paradise Herb - This one is easy. You'll find it all over the island. In fact, save it for last, because you'll probably encounter it while getting the other two. It looks like a dandelion. If you don't find it on the way to the other ones, just take the right hatch to the field and there is some growing right there. Four Seas Carrot - To the left of the hot springs in the gas zone. You have to dig it up like a carrot. Don't put it in the shelves or a partner's inventory, because they will eat it if hungry enough! Farewell Cherry Blossom - Build a mini raft (1 log, 1 rope) at the LEFT river in the lower part of the lake area. Take it downstream. You can hit the branches as you go along, and you just might catch a Paradise Herb or a rare apple. The most important thing is to choose Right, Right, Right, Right, and then Left when prompted to choose a direction. If you do this correctly, you will end up at a new location. Walk down to the tree and pick up the petal. You now have all the ingredients! Return to Mom's room with the compounding base and the three items. You can make the medicine in there.