________________ | ____________ | Kingdom Hearts Re:coded | | | | FAQ/Walkthrough | | | | Last Update: 10:12 PM 4/1/2011 (Final) (263 KB) | |____________| |____________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| 0. Contents*************************KH0************************************** _____________________________________________________ _________________ / | CTRL+F System \ | Section Title | Format: | | | **KH##** | >----------------------------------------------------< >----------------< | 0. Contents | KH0 | | 1. Intro | KH1 | >----------------------------------------------------< >----------------< | 2. Walkthrough | KH2 | | I- Destiny Islands | KH21 | | II- Traverse Town | KH22 | | III- Wonderland | KH23 | | IV- Olympus Coliseum | KH24 | | V- Agrabah | KH25 | | VI- Hollow Bastion (Pt. 1) | KH26 | | VII- Hollow Bastion (Pt. 2 - Inside Riku) | KH27 | | VIII- Castle Oblivion | KH28 | | 3. Further into Olympus Coliseum | KH3 | | 4. Hidden System Sectors | KH4 | | 5. Quests | KH5 | | 6. Item Collections | KH6 | | I- Stat Chips on the Stat Matrix | KH61 | | II- Abilities / Bonus Boosters | KH62 | | III- Cheat Tuners | KH63 | | IV- Attack/Physical Commands | KH64 | | V- Magic Commands | KH65 | | VI- Items | KH66 | | VII- Keyblades | KH67 | | VIII- Finish Commands | KH68 | | IX- Accessories | KH69 | | 7. Trophies | KH7 | | 8. Enemy Data | KH8 | >----------------------------------------------------< >----------------< | 9. Version History | KH9 | | 10. Legalities | KH10 | \_____________________________________________________|_________________/ 1. Intro*************************KH1***************************************** Welcome to what is not only my second Kingdom Hearts FAQ, but also my fortieth FAQ! This is on the second KH game for the DS: Kingdom Hearts Re:coded. What is here is here to help you complete the game. Enjoy. 2. Walkthrough*************************KH2*********************************** +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section I- Destiny Islands **KH21** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the opening cutscene, you finally obtain control of Sora. Do you remember that sword/shield/rod thing from KH1? You have to do it yet again, although I am quite sure it has no effect on gameplay. If you could understand any of the cutscenes, in essence, Data Sora (henceforth referred to as Sora or you) is going to sort of re-live the aspects of the journeys in this journal (KH1 and KH: Chain of Memories games) in order to debug the journal. And this is what was first documented in the journal - the sword/shield/rod thing. All caught up? Okay, let's move forward. After choosing, a pathway appears. Why not follow it? Here, you are given the basics of the game: the HUD display, how to battle, etc. - like every other KH game. After the battles, open the main menu (press START) and enter the Stat Matrix. This Stat Matrix resembles the Final Fantasy X level-up system quite well. As you level up or obtain various chips (such as Defense +1, HP +2, or Aero Resistance +2), you can place them into this grid so as to make your stats better. Also like the Final Fantasy X system, you can only go from a place where a chip is, or where a CPU unit is. You can also toggle with cheats here (for now, just the Difficulty Cheat; it changes the game difficulty from (easiest to hardest) Beginner, Standard, Proud, and Critical). If you want abilities, just press the A button on them to turn them on/off (note: some, like Scan, cannot be turned off). Okay, now place your new Level Up chip in its slot to learn Dodge Roll, which allows you to roll forward by pressing Y. Turn it on/off as wished, then exit the menu. In the field, approach the save point and use it. After that, approach and select the door. Now you are in the Destiny Islands. After the cutscene, walk over and talk to Selphie. Next, head over to center part of the island and speak with Wakka. He mentions a new block. This block is marked with a star; memorize its design. These blocks usually contain very, very good items, such as stat-boosting chips. Breaking this one will give you an HP +2 chip. Install it into the Stat Matrix so that you learn Scan. When you speak to Wakka again, he tells you that he is looking for Tidus. Before doing so, climb up some nearby trees to find another Rare Prize Block (remember, the block you broke earlier?) containing a Blank Chip. These give no stats, but are useful for letting you progress towards abilities and cheats and the like. Go on back to Selphie. She asks you to destroy the blocks on the island. Get rid of twenty of them and talk to her to get a Defense +1 chip. Now, go back to Wakka's side of the island and jump onto the shack nearby. After the event you just triggered, use your newly-learned Scan to find the backdoor, and the System Sector. The door at the place where the bridge SHOULD be is where the Sector is. Go into it. In a System Sector, you will fight through several floors of stuff, sort of like Pokemon Mystery Dungeon. There are usually several rooms per floor (I think it is one to six). Some of these, as you can tell by the map, have bug enemies in them. To continue on to the next floor, you have to defeat all of the bug enemies - you can defeat others, but it is not required. Also, by defeating enemies, destroying blox, etc., you earn Sector Points, henceforth referred to as SP. At the end of the System Sector, you can trade these in for items, EXP., and munny! Remember, though, if you get hit, you'll lose some SP! There are two special enemies in the System Sectors: Gold Trichlomas (they provide immense SP (upwards of 1,000)) and Eliminators (avoid at all costs). So, get the idea? Get on with it! This one is pretty simple and is just to show the basics. _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Power Armlet | 90 | | Strength +1 | 70 | | Magic +1 | 70 | | Defense +1 | 70 | | Blank Chip | 30 | |___________________________|_____________________________| After exiting the System Sector, install any chips and accessories and - look! The bridge connecting us to Tidus's island was fixed (although we could have swum). Go there and talk to Tidus to duel him. Win to get a Potion; he isn't much of a challenge, and you can challenge him repeatedly for more Potions, like in KH1. Also be sure to break the Rare Prize Block nearby to get a Fire spell. Now, go to the Secret Place (it is near the waterfall) to see some scenes and do your first boss (which was also the first and second boss for KH1). ============== BOSS: Darkside ============== ------ Part 1 ------ The first form is similar to those of the other games. It can thrust its arm into the ground to leave it open to damage while also summoning Shadows. Another move has it summon some blox. Just wail on the arm when it is stuck into the ground. Defeat it to continue onward. ------ Part 2 ------ For this form, simply wait until its arm gets stuck in the ground. Destroy all of the blox on the arm to stun the Darkside, leaving its head open to attack! ------ Part 3 ------ For this final form, there is a Core Blox surrounded by other blox. Dodge it until it spreads out, leaving the Core Blox open to attack. Wail on it before it comes back together again! ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | 20,000 - 29,999 | | A-Rank | 30,000 - 39,999 | | S-Rank | 40,000+ | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | Potion | | B-Rank | Standard | Ether | | B-Rank | Proud | Fire | | B-Rank | Critical | Fire Edge | | A-Rank | Beginner | Ether | | A-Rank | Standard | Fire | | A-Rank | Proud | Fire Edge | | A-Rank | Critical | Heat Dash | | S-Rank | Beginner | Fire | | S-Rank | Standard | Fire Edge | | S-Rank | Proud | Heat Dash | | S-Rank | Critical | Slow | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | None. | |_____________________________________________________________| So, what are these tables about? During a boss battle, such as this, you will be given a score based on your performance. You are given a rank based on your score (see top table). When you are given your rank, you are given a prize based on the ranking and your difficulty. For example, in this case, a B-Rank score on Critical will earn you a Fire Edge. The rewards are on the bottom table. Sometimes, a reward is given no matter what your difficulty or score ranking was. In most cases, it is a type of Keyblade. None is given this time; sorry. After some events, you'll end up in Traverse Town. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section II- Traverse Town **KH22** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___________________________ | Heartless of This World \ |____________________________\_________ | ~~ Shadow | | ~~ Soldier | | ~~ Large Body | | ~~ Red Nocturne | |______________________________________| ____________________________ __________________ | Treasures Listed By Area \ | Item Checklist \ |_____________________________\________ |___________________\___________ | FIRST DISTRICT: | | OBTAINED ITEM: | | ~~ Blank Chip | | [] | | ~~ Thunder | | [] | |======================================| | | | SECOND DISTRICT: | | | | ~~ Blank Chip (x2) | | [] [] | | ~~ Defense +1 Chip | | [] | | ~~ Strength +1 Chip | | [] | | ~~ Cure | | [] | |======================================| | | | THIRD DISTRICT: | | | | ~~ Blank Chip | | [] | | ~~ Defense +1 Chip | | [] | |======================================| | | | ALLEYWAY: | | | | ~~ HP +2 Chip | | [] | |______________________________________| |_______________________________| To note about the new tables... The first one denotes the normal Heartless you'll see in this world. This excludes boss and special enemies (eg. Golden Trichlomas, Guard Armor, etc.). The two side-by-side tables are for the treasures and locations (left) and a checklist to help you mark whether you've found said treasures if you print this FAQ (right). Okay then... In the First District (where you begin at), you'll possibly notice the Moogle. Talk to him to access a shop to buy and sell items, chips, and commands. Here is this shop: _____________________________ | Traverse Town Moogle Shop \ |______________________________\_____________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+-----------------------| | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire | 800 Munny | | Slow | 800 Munny | | Potion | 120 Munny | | Ether | 200 Munny | |____________________________|_______________________| Now, go to the right side of town, in the abandoned lot (where the house appeared in KH1) and climb the ladder. You'll reach some blox; use them to get to the roof of the Moogle's Accessory Shop from KH1. You'll find a Rare Prize Blox with a Blank Chip and another nearby with Thunder. Now, head into the Second District via the northern exit. You'll find quite a few blox here. Head to the northeastern corner of the map to find Huey in danger. Rescue him by defeating the Heartless and you'll obtain a Fire. More Heartless will appear after the cutscene. After defeating those Heartless, go back to where Huey was to find a Rare Prize Blox with a Blank Chip. Now, as you told Cid you would earlier, you must find the other ducklings. Using an exit in the southwestern Second District, head to the Alleyway. Go onto the hotel balconies to rescue Dewey and get a Thunder. When you can come back, be sure to get the Rare Prize Blox broken, thereby giving you the HP +2. Now, back in the Second District and protect Dewey from some Heartless, just like you did with Huey. After this, you'll have to find a System Sector. It is along the ground level's western wall. When you find it, equip some Thunder or Thundara spells, or, if you somehow upgraded your commands this high, Elemental Storms. Why? In this Sector, you'll fight a Core Blox that trails a long line of varying other blocks - the Core Blox will slow down as more trailing blox are removed, making it easier. Hit the purplish blox to deal damage. _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Fire Charm | 300 | | HP +2 | 140 | | Magic +1 | 140 | | Fire | 90 | | Sliding Dash | 140 | |___________________________|_____________________________| Head back to the First District and talk to Cid. He'll give you Speed Combo. Now, we still need to find the third duckling, Louie. Let's go back to the Second District... WHOA! Where did the door go?! Another glitch has occurred, so find the System Sector. It is located on the door of the upper floor of the Accessory Shop (the building right behind you!). The first two floors are pretty straightforward. In the first, you ascend via Bounce Blox, killing Heartless along the way. When done, return to the bottom. In the second floor, use the Ghost Blox to move upward when they're solid and clear the Heartless. The third is more or less a mixture of the two, and is also rather straightforward. _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Wizard's Amulet | 280 | | Strength +1 | 150 | | HP +2 | 150 | | Heat Dash | 110 | | Quick Blitz | 110 | |___________________________|_____________________________| Now, upon exiting, use the now-revealed door to the Second District. There, some more blox, as well as some new varieties (for this area), have appeared. Use these to get the two Rare Prize Blox that contain a Defense +1 Chip and a Cure. Now, head to the Third District by going along the alleyway just to the south of the one where you found Huey in earlier. There, you'll be greeted by a Save Point and Moogle Shop. Make use of these. When you continue into the center of the area, you'll engage in a lengthy battle with some Heartless of all the varieties for this area. After the battle, go up either ramp and use the blox there, as well as a mix of commands, to get two Rare Prize Blox, which contain a Blank Chip and Defense +1 Chip. Now, go back to the First District. Guess what? Another System Sector (that makes three...). It's the door that the black-hooded man goes through in the extreme southern portion of the area. It is a very straightforward one in my opinion; it needs no strategy. Be sure to get the Energy Bomb finisher, though; it is the best until you get Mega Flare! _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Energy Bomb | 300 | | Magic +1 | 100 | | Strength +1 | 100 | | Fire Edge | 70 | | Round Blitz | 70 | |___________________________|_____________________________| After exiting the third System Sector for this area, talk to Cid and go to the Second District. Near the entrance will be some Metal Blox; use them to get to a roog and a Rare Prize Blox with Strength +1. You'll also be able to reach another with a Blank Chip inside. Approach the northern portion of the area and.... not again. Yet another System Sector. (This place must be buggier than Pokemon Red...) It is in the northwest somewhere. In this one, for the first floor, move the Slider Blox by hitting it with the Keyblade so as to allow yourself to reach the next higher part. Repeat as you go to defeat all of the buggy Heartless and go to the next floor. For the second floor, you'll simply go around and combine blocks to make those that can be broken while defeating the buggy Heartless. The combining of blocks is entirely optional and rarely provides anything other than extra SP. In the third floor, go to the middle and use the Slider Blox to get onto a platform. Defeat the Soldiers there and use the Bounce Blox to go up. Get onto the moving Metal Blox to go across to the opposite side. Climb down the ladder and go along the Pair Blox to find buggy Heartless. When finished, exit. _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Blizzard Charm | 300 | | Lucky Strike | 200 | | Magic +1 | 200 | | Rising Strike | 200 | | Thunder | 200 | |___________________________|_____________________________| After exiting the fourth System Sector of Traverse Town, use the Metal Blox to get up to the top of the Gizmo Shop (remember KH1?). At the top of it, you'll find Louie. Speak to him to get a Blizzard. Now, return to the First District. After a few cutscenes, you'll be taken into a side-scrolling stage very much like the side-scrolling Mario stages that force you forward. It is quite the same concept, too, although most of your abilities have been removed. Use the Keyblade to attack (jumping onto enemies does nothing) enemies and destroy blox. If you fall off-screen, you'll lose a chunk of HP and return as a light so you can choose your revival location. You can also get one of four abilities that help you; they are in the shape of two square pyramids on top of one another. Red (Fire Lunge) - Lunge forward a fair distance to damage with a fiery element. Yellow (Thunder Rain) - Destroys all blox visible and damages all those enemies. Thunder elemental. Green (Wind Spin) - Leap upward to damage/destroy with Aero element. Can be used repeatedly one after another. Blue (Blizzard Dart) - Releases a stream of ice crystals. You can only have one ability at a time, and it comes with limited uses. Use the X button to use it. You will lose it when you run out of its "ammo" or when you fall off the stage. The side-scrolling stages themselves are fairly simple. They advance rather like Mario stages and are easy enough. At the end of Stage 1, you'll fight some Shadows. At the end of Stage 2, you'll fight some Soldiers. As for Stage 3, you'll be taken into Terminus. It is a VERY short stage and essentially allows you to pick an ability for the next bit. Thunder Rain is preferred. ================= BOSS: Guard Armor ================= At the start of battle, simply use your ability constantly, unless you have Thunder Rain. Why? At various points in the battle, blox will fall from the "sky". If they are not destroyed quick enough, the Guard Armor will hit you with a large laser; Thunder Rain can destroy these AND deal damage in just one use. As for its attacks (aside from the aforementioned laser) it'll simply flail at you and jump around to cause shockwaves. ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | 10,000 - 19,999 | | A-Rank | 20,000 - 29,999 | | S-Rank | 30,000+ | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | Fire | | B-Rank | Standard | Aerial Sweep | | B-Rank | Proud | Thunder | | B-Rank | Critical | Thunder Edge | | A-Rank | Beginner | Aerial Sweep | | A-Rank | Standard | Thunder | | A-Rank | Proud | Thunder Edge | | A-Rank | Critical | Spark Dash | | S-Rank | Beginner | Thunder | | S-Rank | Standard | Thunder Edge | | S-Rank | Proud | Spark Dash | | S-Rank | Critical | Thundara | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | Wishing Star (Keyblade). | |_____________________________________________________________| After some more cutscenes, you end up in the third world: Wonderland. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section III- Wonderland **KH23** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___________________________ | Heartless of This World \ |____________________________\_________ | ~~ Shadow | | ~~ Soldier | | ~~ Large Body | | ~~ Blue Rhapsody | | ~~ Green Requiem | | ~~ Yellow Opera | |______________________________________| ____________________________ __________________ | Treasures Listed By Area \ | Item Checklist \ |_____________________________\________ |___________________\___________ | HEDGE MAZE: | | OBTAINED ITEM: | | ~~ Blank Chip | | [] | |======================================| | | | AIMLESS PATH: | | | | ~~ Blank Chip | | [] | | ~~ Aerial Sweep | | [] | |======================================| | | | LOTUS FOREST: | | | | ~~ Blank Chip | | [] | | ~~ Defense +1 Chip | | [] | | ~~ Blizzard | | [] | |======================================| | | | BIZARRE ROOM: | | | | ~~ HP +2 Chip | | [] | | ~~ Strength +1 Chip | | [] | | ~~ Rising Strike | | [] | | ~~ Slow | | [] | |======================================| | | | TEA PARTY GARDEN: | | | | ~~ Blank Chip | | [] | | ~~ Star Rave | | [] | |======================================| | | | ROSE GARDEN: | | | | ~~ Debug Device: R | | [] | | ~~ Firaga Burst | | [] | | ~~ Blizzard Edge | | [] | |______________________________________| |_______________________________| At the start, you'll have to defeat some Heartless to save Alice. After you do, mess around with your new chips and Keyblade. By the way, go over to the green sparkle to get an Inkling (Alice). Make sure to shop, too; it should be upgraded from before. __________________________ | Wonderland Moogle Shop \ |___________________________\________________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+-----------------------| | Rising Strie | 400 Munny | | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Thunder Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Spark Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire Blast | 1800 Munny | | Thunder Blast | 1800 Munny | | Aerial Sweep | 400 Munny | | Fire | 800 Munny | | Fira | 1600 Munny | | Thunder | 800 Munny | | Thundara | 1600 Munny | | Slow | 800 Munny | | Potion | 120 Munny | | Ether | 200 Munny | | Panacea | 160 Munny | |____________________________|_______________________| After obtaining the Inkling (Alice), talk to the girl. Choose her name (which is Alice). Speak with her one more time, then take the northwestern exit to the Hedge Maxe. Here, you don't want to be caught. So long as you do not touch a Card Soldier, you are fine. A Rare Prize Blox with a Blank Chip is in the northeast. In the northwest, you'll find another Inkling (White Rabbit). Go through the southeastern exit. In the Lotus Forest, you'll quickly find an Inkling (Heartless). Go to the southern end of the area to get another Inkling (Peculiar Hole). As for the Rare Prize Blox, climb the ladder near where you entered and jump acroos the blox to find and break three Rare Prize Blox (Defense +1, Blank Chip, and Blizzard). Now, use the eastern exit to go to the Aimless Path. In the northwestern corner, you'll find yet another Inkling (Card Soldiers). Near it is a Rare Prize Blox that contains a Blank Chip. Go to the northeast corner to get an Aerial Sweep. Exit through the northern exit to the Tea Party Garden. When you get there, defeat the Heartless (they are mostly Yellow Operas and Blue Rhapsodies). Once finished, check the Rare Prize Blox in the corner and above the hedges (Blank Chip and Star Rave, respectively). Next, check the poster near the table to get an Inkling (Unbirthday). Stand on the table and examine its center to have a conversation with the White Rabbit. Ignore him for now and return to the Aimless Path. For some reason, the guards have all gathered together (too many of them) and they aren't moving... Glitch? Quite possibly. You'll find the System Sector near the T-intersection. This Sector introduces a new aspect: challenges. When it comes to a challenge (they will be on every floor of every Sector from here on out), you must bet 10%, 30%, or 50% of your SP that you will complete the challenge (except when a virus appears; then it is always 100%). If you do, your bet is multiplied by the rate for the floor and added to your total SP. Don't bet on what you cannot do (for example, don't bet 50% on air-tossing enemies when you have no Aero commands). For such instances, it is best to bet just 10% and try to make up for it by breaking Blox and killing Heartless. Okay, enough with this. The Sector is pretty straightforward; expect few Sector strategies here on out. By now, they are mostly repeats. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x1.5 | Defeat 17 (or more) Heartless. | | 2 | x2.0 | Exit the floor in 200 seconds or less. | | 3 | x2.0 | Don't use any recovery commands. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | D-Fira | 1610 SP | | Strength +1 | 640 SP | | Magic +1 | 640 SP | | Lucky Strike | 640 SP | | Cure | 530 SP | |___________________________|_____________________________| Upon exiting the Sector, you get yet another Inkling (Watch). Go back to the Tea Party Garden and speak to the White Rabbit (examine the center of the table). From the list, select Watch; the White Rabbit will hurry off, leaving behind an Inkling (Trial). Examine the nearby door if you haven't done so yet to get another Inkling (Mad Hatter). Now, go back to the clearing where Alice is and use the southwestern exit. Now you are in the Rose Garden. This area contains some annoying teleporting arches. Go through the western arch, then southwestern, then the east, then another east arch to get to a Rare Prize Blox which contains Debug Device:R. Now, go through the north arch to reach an Inkling (Looking-Glass). Now, go back to the last time you had multiple paths to choose from and take the north arch for yet another Inkling (White Roses) and a Rare Prize Blox with Firaga Burst. Now, go south, then northeast, then south for another Inkling (Red Roses) and another Rare Prize Blox containing Blizzard Edge. Go back to the southern square and go to the Lotus Forest and then the Hedge Maze. In the Hedge Maze, go to the northeastern corner. Talk to the stationary, non-hostile Spade there. Listen to him and select the White Roses option to have him give you another Inkling (Queen of Hearts). Now, to the Bizarre Room. Head through the Hedge Maze's north exit to get onto a table. Defeat the Heartless and examine and drink from the orange potion to become just a bit larger, enough to traverse the room. Go around the corner to find a Rare Prize Blox with Slow inside. Next, go to the northeastern corner and climb the ladder for a scene and an Inkling (Cheshire Cat). Climb up the Blox on the table and use the Bounce Blox to find another Rare Prize Blox with a Strength +1 chip inside. Using the blox again, you can find another Rare Prize Blox with an HP +2 chip. Now, use the Ghost Blox to find yet another Rare Prize Blox with Rising Strike inside. Now, go to the southwestern corner to find another Inkling (Cookie). Finally, go talk to the doorknob on the door in the extreme north-central part of the room. It seems more glitches have occurred; find the System Sector. It is on the table with the potions and blox. Another feature has been added to the Sectors. I may have mentioned this before. Eliminators are one of the most powerful enemies you'll find. They look like Defenders if you remember KH1 (if not, it is red with a shield to block everything). It can cause multiple statuses with no apparent effort. They will only appear after the floor has been debugged and are found most commonly in the link/terminal room. At this point in the game, ignore them. However, keep in mind that defeating one will earn you a trophy and a Trophy Chip (HP +2, Magic +1, Strength +1, Defense +1). That will occur only once, though; it isn't worth losing SP at this point. Okay, to the Sector! _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x5.0 | Take damage no more than 14 times. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Safeguard Armlet | 700 SP | | Debug Device:R | 500 SP | | HP +2 | 400 SP | | Fire +1 | 400 SP | | Magic +1 | 400 SP | | Blizzard | 100 SP | |___________________________|_____________________________| Upon exiting the Sector, you'll earn yet another Inkling (Doorknob). Now, go through the northwestern exit to return to the Hedge Maze. Oh no... More glitches have occurred. This System Sector is in the northeastern corner. Another thing is new here: Blast Blox. They look almost like volcanic rocks. Touch them to make them explode within about five seconds, damaging all enemies and exploding all blox nearby. If you hit it, it'll explode automatically. Also, if one Blast Blox's explosion hits another Blast Blox, it, too, will explode, and it can continue rather like a domino effect. Also, there is a Core Blox on the second floor. To do the challenge, just wait until the blox trailing behind the Core Blox can be destroyed. Also, be sure to buy the Teacup; it can be rather beneficial later on in the game. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x2.0 | Destroy (at least) 35 Blox. | | 2 | x4.0 | Destroy (at least) 20 Blox. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Compass | 1200 SP | | Teacup | 700 SP | | Defense +1 | 400 SP | | Blizzard +1 | 400 SP | | Blank Chip | 400 SP | | Aerial Sweep | 200 SP | |___________________________|_____________________________| After exiting the final System Sector for this world, return to the clearing where Alice is. Make sure you have all of the Inklings first: ________________________________ | Inklings and Their Locations \ |_________________________________\_________________________________________ | Inkling | Location of Inkling | |---------------------------+-----------------------------------------------| | Alice | Clearing | | White Rabbit | Hedge Maze | | Heartless | Lotus Forest | | Unbirthday | Tea Party Garden | | Trial | Tea Party Garden; dropped by White Rabbit | | Peculiar Hole | Lotus Forest | | Queen of Hearts | Hedge Maze; dropped by Spade Soldier | | Cheshire Cat | Bizarre Room | | Cookie | Bizarre Room | | Doorknob | Finish System Sector in Bizarre Room | | Red Roses | Rose Garden | | White Roses | Rose Garden | | Looking-Glass | Rose Garden | | Mad Hatter | Tea Party Garden | | Watch | Finish System Sector of Aimless Path | | Card Soldiers | Aimless Path | |___________________________|_______________________________________________| Now, when you talk to Alice WITH ALL OF THE INKLINGS, you'll be asked to fill in her memory. The answers are as follows: ~~ White Rabbit ~~ Peculiar Hole ~~ Cheshire Cat ~~ Queen of Hearts After this part, you can either immediately continue the story, or answer a few more questions. If you are able to do so correctly, you'll get a Cure +1. Here are answers for that part: ~~ Card Soldier ~~ Trial ~~ Mad Hatter ~~ Unbirthday ~~ Doorknob Okay, now you have been taken to the Queen's Castle. You are to hit the sides of the tower here to lower the birdcage with the Keyhole in it (sounds almost like KH1 again). It is simple - continually attack the sides of the tower to succeed. Once both sides are broken and the birdcage is on the ground, go to it and examine it. Here we go! This is one of those 3D Shooting Stages. You'll move two-dimensionally; left is left, right is right, B/Up is jump with hover, A is attack, and X is your elemental ability. The abilities are very similar to the ones presented in the Mario-esque stage in Traverse Town. Hold A down and move the target across enemies and blox to lock-on to up to five at once and hit them when A is released. If you do it like this instead of hitting one enemy at a time, you'll get a higher score. There are ten waves of Blox, enemies, and the like. I need not give you a strategy; it is just dodge and shoot, dodge and shoot. At the end of the first stage, you'll encounter the Trick Master. This is not the real boss yet. You'll fight in the 3D shooting mode, still, so if you got the Blizzard Arrow, good for you. If not, oh well. You can also lock on to all over its body. It has two main attacks: a wide, non-homing stream of fire and a single homing fireball. Do Stage 2 as you did Stage 1. Be sure to pick up (and KEEP) a Blizzard Arrow. Again, you'll fight the Trick Master. Again, it is not yet the real boss. As before, you can target all over its body and it has the same attacks as it did in the previous encounter. It also can now summon fiery bouncing balls and Damage Blox. In Stage 3, you'll change angles a bit. The controls are based on YOUR perspective. For example, if you are flipped upside-down, it is B/down, not B/up, that does the jump/hover thing. If you are flipped ninety degrees counter-clockwise, up moves you to Sora's right, down to Sora's left, and B/left operates the jump. Get the idea? Be sure to get a Blizzard Arrow this time for sure: it is now the real boss. ================== BOSS: Trick Master ================== As with the previous two encounters, you'll fight in the 3D shooting mode. The Trick Master can be targeted multiple times as before, and has all of the attacks from the previous two encounters. Remember, it is a fire-elemental enemy (it at least seems to be), making it weak against Blizzard Arrow. ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | 35,000 - 39,999 | | A-Rank | 40,000 - 44,999 | | S-Rank | 45,000+ | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | Blizzard | | B-Rank | Standard | Cure | | B-Rank | Proud | Confuse | | B-Rank | Critical | Sliding Rush | | A-Rank | Beginner | Cure | | A-Rank | Standard | Confuse | | A-Rank | Proud | Sliding Rush | | A-Rank | Critical | Blizzara | | S-Rank | Beginner | Confuse | | S-Rank | Standard | Sliding Rush | | S-Rank | Proud | Blizzara | | S-Rank | Critical | Rising Rush | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | Lady Luck (Keyblade). | |_____________________________________________________________| After some scenes, you'll end up in Olympus Coliseum. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section IV- Olympus Coliseum **KH24** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___________________________ | Heartless of This World \ |____________________________\_________ | ~~ Shadow | | ~~ Soldier | | ~~ Large Body | | ~~ Red Nocturne | | ~~ Blue Rhapsody | | ~~ Green Requiem | | ~~ Yellow Opera | |______________________________________| ____________________________ __________________ | Treasures Listed By Area \ | Item Checklist \ |_____________________________\________ |___________________\___________ | LAYER 1: | | OBTAINED ITEM: | | ~~ HP +2 Chip | | [] | | ~~ Strength +1 Chip | | [] | | ~~ Magic +1 Chip | | [] | |======================================| | | | LAYER 2: | | | | ~~ Defense +1 Chip | | [] | | ~~ Lucky Strike Chip | | [] | |======================================| | | | LAYER 3: | | | | ~~ Thunder +1 Chip | | [] | | ~~ Aero +1 Chip | | [] | |======================================| | | | LAYER 4: | | | | ~~ Debug Device:R | | [] | | ~~ Cure +1 Chip | | [] | | ~~ Air Spiral | | [] | |======================================| | | | LAYER 5: | | | | ~~ Aerial Slam | | [] | |______________________________________| |_______________________________| After the scenes occur, you have arrived in the Olympus Coliseum. Head through the door into the Vestibule. There, talk to the Phil. This will make Sora break the blox blocking the way into the Coliseum.... or will it? A Keyhole will appear, taking you to a massively changed area. Most abilities have and will be disabled for this world. Your shortcut command has also been disabled, as well as the Loot Cheat. You may lower the difficulty, but doing so even once will reduce the value of the rewards you earn at the end. <> Layer 1 <> In the first room, destroy the blox and go to the green star. You are now briefed on the area's info. ~~ Battles are turn-based, like Final Fantasy. You can do multiple attacks by pressing A during a regular attack with good timing, like the Mario and Luigi RPGs (at least the handheld ones). ~~ In combat, press A to deal a regular attack. Press A with the right timing to deal successive hits. Press X to choose up to three commnads from the deck to combine into attack(s). Press B to cancel your compiling choice. Commands will reload based on turns, not time, or by hitting blox. Press Y on your opponent's turn with good timing to nullify all damage. ~~ Turns work as follows: You --> Partner A --> Partner B --> Enemy --> Enemy --> ... You (after all enemies) ~~ Potions and Hi-Potions need no reloading and can be used outside of the battles. ~~ In the upper left is the Bug Gauge, which measures the bug level. The more Heartless and blox there are, the higher the bug level. Look at the gauge to determine enemy strength: - Yellow: Normal - Red: Strength is doubled - Flashing red: Strength is tripled Also, when the bug level is below a certain point, Metal Blox become regular blox. ~~ To start battle, attack an enemy or get attacked by it. Hit its back to earn an extra turn; if your back is hit, the enemy gets an extra turn. ~~ In battle, escape by holding down R. ~~ At the end of a layer, you are given a score based on the number of prizes you obtained. You also get 1,000 points for each room with a bug level of zero (empty gauge). The score will accumulate through all of the layers; for the first trip, there are five in all. Betweem these layers are rooms with a shop and save point. Okay, still on Layer 1. In the upper-right room is a Rare Prize Blox with a Strength +1; south of it is another with a Magic +1; in the long dead-end room is another with an HP +2. In the farthest northwest part of the room, destroy the blox there to find the warp to the next floor. Between the layers is a shop and save point. Here is the shop: ________________________________ | Olympus Coliseum Moogle Shop \ |_________________________________\__________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+-----------------------| | Rising Strie | 400 Munny | | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Thunder Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Spark Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire Blast | 1800 Munny | | Thunder Blast | 1800 Munny | | Aerial Sweep | 400 Munny | | Fire | 800 Munny | | Fira | 1600 Munny | | Blizzard | 800 Munny | | Blizzara | 1600 Munny | | Thunder | 800 Munny | | Thundara | 1600 Munny | | Cure | 800 Munny | | Slow | 800 Munny | | Stop | 800 Munny | | Potion | 120 Munny | | Hi-Potion | 320 Munny | | Ether | 200 Munny | | Panacea | 160 Munny | |____________________________|_______________________| Make use of the shop and save. Continue through the warp to Layer 2. <> Layer 2 <> Some new info: ~~ Licenses will be found beyond here. You can only have eight varieties at any given time. You can use them in the field or in battle, depending on the situation and license. Switch between the commands and licenses by hitting L and Y. These are the current licenses: - Strength-L: Doubles party's strength for six turns. - Defense-L: Doubles party's defense for six turns. - Scout-L: Prevents back attacks against you for this layer. - Break-L: Destroys all destroyable blox in the room. ~~ You'll eventually get Hercules as a partner here. I assume he can be KO'ed, but if Sora is, it is a Game Over. In Layer 2, start by going north. In the next room, clear it and open the prize blox for some licenses. Go back to the first room to get Hercules as your battle partner; he'll also destroy walls that are in your way by getting near them. From there, go west. Lower the bug level in the room and break the Rare Prize Blox to find a Defense +1. Now, go south. This room has the warp in it. Go east for now and break the Rare Prize Blox with the Lucky Strike in it, THEN go to the warp to Layer 3. Again, make use of the save point and shop. <> Layer 3 <> In this layer and beyond, you may see swirling pools of darkness. Avoid them: contact causes a tough battle. They will follow you wherever you go. Clear out the initial room and (I'll assume you have High Jump from here on out; if you do not, improvise) jump so as to go to the lower-right hand room. Break the Rare Prize Blox here to get a Thunder +1. Go back and go across to left side of the room and clear. Go back out and into the north room. Clear it and go to the room on the right. Clear this room and go to the bottom-left room. Go to the previous room and jump to the ledge to find a Rare Prize Blox. Aero +1 is inside. Enter the other room up here to battle with Cloud. --------------- MINIBOSS: Cloud --------------- For this battle, you may want to use the Auto-Life-L on Sora. Cloud has Omnislash; if you've played and completed Final Fantasy VII, you know how deadly it can be. It is equally deadly here. Auto-Block works, too. Other than that, just make some damaging combos, as well as use the Strength-Ls and Defense-Ls, as their usage doesn't take a turn. After the battle, clear the blox out and find the warp. Go on to the rest room. Use the shop and save point as usual, then continue onward. <> Layer 4 <> Clear out the first room and clear the one to the east. Here, you'll find a Rare Prize Blox; it has Air Spiral inside. Go north a room and clear it out. Go to the second tier and go west to the middle room. Clear it and destroy the Rare Prize Blox to get a Cure +1. Go to the top left area. After the scene, drop down and clear the room so as to find the Rare Prize Blox with the Debug Device:R inside. Head a bit north into the room. After that scene, go south two rooms and help out Cloud. In this and all future battles until the end of this world, he'll aid you. Finish the battle, then go back to the large middle room with the door. Use the save point for sure this time, and shop if needed. <><> Layer 5 <><> The path here is straightforward; just be sure to grab the Aerial Slam from the Rare Prize Blox. At the end of the path, a battle occurs! ------------------ MINIBOSS: Cerberus ------------------ Cerberus's attacks consist of a triple-bite attack that could hit multiple targets and a series of fireballs. The actual execution of battle is simple: just attack. If you know any good strong compilations, use them. Also be sure to remember the licenses! After the battle, you encounter the real boss: Hades! =========== BOSS: Hades =========== Hades can attack with triple fireballs and a burst of flame. He also can summon three Shadows into battle. He is immune to Fire and weak against Blizzard-like attacks. If you have a Regen-L, use it, as you have no time to heal between fights. Other than the above, simple. ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | 20,000 - 24,999 | | A-Rank | 25,000 - 29,999 | | S-Rank | 30,000+ | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | Hi-Ether | | B-Rank | Standard | Rising Strike | | B-Rank | Proud | Air Spiral | | B-Rank | Critical | Blizzard Buster | | A-Rank | Beginner | Rising Strike | | A-Rank | Standard | Air Spiral | | A-Rank | Proud | Blizzard Buster | | A-Rank | Critical | Magnet | | S-Rank | Beginner | Air Spiral | | S-Rank | Standard | Blizzard Buster | | S-Rank | Proud | Magnet | | S-Rank | Critical | Magnera | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | Olympia (Keyblade). | |_____________________________________________________________| Hey, guess what? If you come back here again, you can play up to Layer 15 if you replay the episode and enter the Keyhole. Once you do that, you can do up to Layer 30. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section V- Agrabah **KH25** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___________________________ | Heartless of This World \ |____________________________\_________ | ~~ Air Soldier | | ~~ Bandit | | ~~ Blox Bug | | ~~ Blue Rhapsody | | ~~ Fat Bandit | | ~~ Red Nocturne | | ~~ Yellow Opera | |______________________________________| ____________________________ __________________ | Treasures Listed By Area \ | Item Checklist \ |_____________________________\________ |___________________\___________ | PLAZA: | | OBTAINED ITEM: | | ~~ Elixir | | [] | | ~~ Aero | | [] | |======================================| | | | MAIN STREET: | | | | ~~ Lucky Strike Chip | | [] | | ~~ Firaga | | [] | | ~~ Confuse | | [] | |======================================| | | | PALACE GATES: | | | | ~~ Blizzard Resistance +2 Chip | | [] | | ~~ Magnet | | [] | |======================================| | | | ALLEY: | | | | ~~ Blizzard Buster | | [] | |======================================| | | | BAZAAR: | | | | ~~ Defense +1 Chip | | [] | |======================================| | | | HALL OF BEGINNINGS: | | | | ~~ Strike Raid | | [] | | ~~ Land Crash | | [] | |======================================| | | | GAUNTLET: | | | | ~~ Fire Resistance +1 Chip | | [] | | ~~ Aero Resistance +2 Chip | | [] | | ~~ Debug Device:R | | [] | | ~~ Thunder Tracer | | [] | |======================================| | | | LAMP CHAMBER: | | | | ~~ Aero Edge | | [] | |______________________________________| |_______________________________| After some scenes, you'll enter Agrabah. You won't immediately enter battle, so check out the shop; just talk to the guy in the turban. By some Ethers for help with the System Sector later on. ________________ | Agrabah Shop \ |_________________\___________________________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+------------------------| | Rising Strie | 400 Munny | | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Blizzard Edge | 1800 Munny | | Thunder Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Ice Dash | 1800 Munny | | Spark Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire Blast | 1800 Munny | | Blizzard Blast | 1800 Munny | | Thunder Blast | 1800 Munny | | Aerial Sweep | 400 Munny | | Heat Sweep | 1800 Munny | | Ice Sweep | 1800 Munny | | Spark Sweep | 1800 Munny | | Rising Rush | 10000 Munny | | Muscle Strike | 12000 Munny | | Fire | 800 Munny | | Fira | 1600 Munny | | Blizzard | 800 Munny | | Blizzara | 1600 Munny | | Thunder | 800 Munny | | Thundara | 1600 Munny | | Cure | 800 Munny | | Slow | 800 Munny | | Stop | 800 Munny | | Potion | 120 Munny | | Hi-Potion | 320 Munny | | Ether | 200 Munny | | Panacea | 160 Munny | |____________________________|________________________| Now, go to the east side of the Plaza and use the Blox to get an Elixir from a Rare Prize Blox. Go to the southwest corner to find another Rare Prize Blox with an Aero inside. Use the arch in the north side to go to the Main Street. There, go to the east side to find a Rare Prize Blox; it has Firaga. Jump across and up onto a ledge between two arches to find a Rare Prize Blox again, this one containing a Lucky Strike. Next is the southwest corner; the Rare Prize Blox there contains Confuse. Go west into the Alley. In the Alley, head to the north side to find a Rare Prize Blox containing a Blizzard Buster. Return to Main Street. Next, use the northeastern exit into the Bazaar. In this area, match up the Pair Blox. When they create a single Blox, break it to recieve a Defense +1 chip. Now, return to Main Street again, and go north to the Palace Gates. At the Palace Gates, use the Blox so as to reach the top. At the top, break the Rare Prize Blox and you'll get a Magnet command. Next, you should knock down the starred Pair Blox. Match it with the other on the ground to make a Blox; break it to recieve a Blizzard Resistance +2 chip. Now, speak with the man on the ground (Aladdin). After the scene with him, try to leave the area, which triggers another scene. Now, you need to go back to Main Street, then go west back into the Alley. As you do, another scene occurs. Continue onwards into the Alley. After another scene in the Alley, you'll fight Jafar. --------------- MINIBOSS: Jafar --------------- For the most part, Jafar will simply teleport and shoot fireballs at you. It can be difficult to keep up with him. If possible, try to use fast multi-hit moves, such as the Elemental Storms. If this is not possible, just rush at him and wail on him with the Keyblade. After the battle, use the southeastern exit to return to the Plaza. There, talk to Aladdin. After the scene, it is quite apparent that time has stopped in the whole city, except for you and Iago, because of Jafar (you because of the Keyblade, and Iago because... it's obvious why). Iago has stolen the magic lamp from Aladdin. You only have a limited amount of time to get it back before the Keyblade's power bends to that of the time stop. You can regain time by defeating the frozen enemies (easy EXP.?) and by defeating Heartless. However, you'll probably come across a Phantom Jafar as you go; if he comes in contact with you, your time will expire at twice the speed. Iago's location is fairly random, so you're on your own for this part. Once you find him, speak with him and then you'll have to find him again... and again... and again... and so on. After the final time, a scene occurs and whisks you to the Cave of Wonders. From the start, you'll notice two things: time is not frozen here, and the cave is closed. Glitch? Yes, indeed. It is time for a System Sector; the backdoor is found on the northwest side. Quick bit of info: use enough Ethers here to get your Finisher ready. This way, if you bet 50%, you'll have an easy 3000+ SP by the end, more than enough for all the SP rewards! _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x5.0 | Use your Finish command! | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Faith | 600 SP | | Adamant Belt | 200 SP | | HP +2 | 200 SP | | Strength +1 | 200 SP | | Magic +1 | 200 SP | | Fire Resistance +1 | 200 SP | | Sliding Rush | 100 SP | |___________________________|_____________________________| After the Sector is finished, exit and go into the Cave of Wonders. In the Hall of Beginnings, you'll quickly find a Moogle Shop; use it if you need to. Now, follow the path, destroying Blox and killing Heartless along the way. FYI, Fat Bandits, like Large Bodies, can only be hit from the back or via magic attack. At the rolling boulders, try not to touch a boulder; you'll get damaged. In this area, you can find a Rare Prize Blox; it'll be guarded by Blox Bugs and the Rare Prize Blox will contain Strike Raid. Another one farther along will contain Land Crash. Finally, when you get to the end of the path, you'll see sand falling from the ceiling, blocking your progress. This is a glitch: the backdoor is on the western side of the boulder section. This Sector introduces the Magnet Blox, which will pull you towards it. As for the Challenges, the first requires you to have the Block ability, the second requires weaker Blizzard-element attacks/spells, and the third basically means that you should avoid unneeded battles and use lock-ons and commands. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x2.0 | Block at least 10 enemy attacks. | | 2 | x3.0 | Freeze Heartless (at least) 3 times. | | 3 | x4.0 | Miss with no more than 14 of your attacks. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | CMOS Armlet | 2100 SP | | Debug Device:R | 1000 SP | | Fire +1 | 800 SP | | Blizzard +1 | 800 SP | | Thunder Resistance +1 | 800 SP | | Aero Resistance +1 | 800 SP | | Aerial Slam | 500 SP | |___________________________|_____________________________| Now, return to where you found the sand falling earlier. It is now gone, letting you go through a tunnel into the Gauntlet area. In the Gauntlet, you can fall. You'll be taken to a small room. An unrequired System Sector is here; I'll mention it anyways. Be sure to have some strong attacks. Why? The challenge is to defeat the Golden Trichloma and it can disappear quickly and annoy you by teleporting randomly. After clearing the floor, just go from room to room until you find it. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x5.0 | Defeat the Golden Trichloma. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Energy Earring | 600 SP | | Debug Device:R | 500 SP | | Fire +2 | 400 SP | | Blizzard +2 | 400 SP | | Fire Resistance +2 | 400 SP | | Blizzard Resistance +1 | 300 SP | | Aero | 300 SP | |___________________________|_____________________________| Whether or not you did the Sector, when you fall, simply go back up the steps and try to proceed without falling again. Make sure to break the two Rare Prize Blox along the path (Fire Resistance +1 and Thunder Tracer). Use the Moogle Shop and Save Point if wished. Next, go along the Metal Blox, breaking the two Rare Prize Blox (Debug Device:R and Aero Resistance +2) as you go onto the singular wide platform made of Metal Blox. Here, you'll battle with enemies as you the elevator (the Metal Blox platform) descends. The platform will reduce in size as you go. If you fall off said platform, you'll take some damage. The enemies consist mostly of Bandits and Air Soldiers. After a scene at the bottom, you'll battle with Jafar again. --------------- MINIBOSS: Jafar --------------- As before, Jafar will mainly teleport around and shoot fireballs. However, this time, he has clones to distract you. The clones are transparent; you want to aim for the real, solid Jafar. Try to use long range attacks (eg. Fire, Element Raids, etc.) to stun the real one, giving you time to get to him and get some hits in. After the battle, you'll have three minutes to find the Keyhole. Before you do, grab the Aero Edge in the Rare Prize Blox. The Keyhole's location is randomized each time. However, in each of the times I've played through this world, the Keyhole will be within the Blox piles. If you need more time, destroy the Blox or defeat the Blox Bugs. After finding and entering the Keyhole, a scene occurs which triggers the boss. =========== BOSS: Jafar =========== Throughout this whole battle, you are to attack Iago (Jafar's bird). Iago is the one holding Jafar's lamp, which is Jafar's Achille's heel. Iago, however, can only retaliate by flying away. In fact, Jafar is the one who takes the offense. He can throw boulder at you for the first stage. After defeating Iago the first time, the second part begins. In this one, Blox appear and Iago tends to fly higher than before. Henceforth, you'll have to use the shifting Blox to get to him. Jafar will also begin to cast Slow on you in this fight, although I rarely see it. ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | 25,000 - 29,999 | | A-Rank | 30,000 - 34,999 | | S-Rank | 35,000+ | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | Air Spiral | | B-Rank | Standard | Fire Slam | | B-Rank | Proud | Stop | | B-Rank | Critical | Aero | | A-Rank | Beginner | Fire Slam | | A-Rank | Standard | Stop | | A-Rank | Proud | Aero | | A-Rank | Critical | Cura | | S-Rank | Beginner | Stop | | S-Rank | Standard | Aero | | S-Rank | Proud | Cura | | S-Rank | Critical | Stun Impact | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | Three Wishes (Keyblade). | |_____________________________________________________________| Then there are some scenes, after which you begin playing in Hollow Bastion. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section VI- Hollow Bastion (Pt. 1) **KH26** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___________________________ | Heartless of This World \ |____________________________\_________ | ~~ Blox Bug | | ~~ Darkball | | ~~ Defender | | ~~ Shadow | | ~~ Wyvern | |______________________________________| ____________________________ __________________ | Treasures Listed By Area \ | Item Checklist \ |_____________________________\________ |___________________\___________ | CASTLE GATES: | | OBTAINED ITEM: | | ~~ Defense +1 Chip | | [] | | ~~ Lucky Strike Chip | | [] | | ~~ Aero +1 Chip | | [] | | ~~ Aero Resistance +3 Chip | | [] | | ~~ Debug Device:R | | [] | |======================================| | | | ENTRANCE HALL: | | | | ~~ Cura | | [] | |======================================| | | | WATERWAY: | | | | ~~ Exo Spark | | [] | | ~~ Esuna | | [] | |======================================| | | | LIBRARY 2: | | | | ~~ Mega Flare | | [] | |======================================| | | | LIBRARY 3: | | | | ~~ Thunder +3 Chip | | [] | |======================================| | | | LIBRARY 4: | | | | ~~ Cure +3 Chip | | [] | |======================================| | | | HIGH TOWER: | | | | ~~ Thunder +2 Chip | | [] | |______________________________________| |_______________________________| This is PART ONE of Hollow Bastion. It is considered a separate world from the second part. This is World 6. As you saw in the previous scenes, you are without your Keyblade (as in KH1), meaning you cannot use any physical/magical commands or the basic Attack (unlike KH1). I believe items can still be used. For now, dodge the enemies and run up to the extremely large door. Nearby is the Moogle Shop and Save Point. Speaking of shops.... ______________________________ | Hollow Bastion Moogle Shop \ |_______________________________\_____________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+------------------------| | Rising Strike | 400 Munny | | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Blizzard Edge | 1800 Munny | | Thunder Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Ice Dash | 1800 Munny | | Spark Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire Blast | 1800 Munny | | Blizzard Blast | 1800 Munny | | Thunder Blast | 1800 Munny | | Sliding Rush | 400 Munny | | Fire Buster | 1800 Munny | | Blizzard Buster | 1800 Munny | | Thunder Buster | 1800 Munny | | Aerial Slam | 400 Munny | | Fire Slam | 1800 Munny | | Blizzard Slam | 1800 Munny | | Thunder Slam | 1800 Munny | | Aerial Sweep | 400 Munny | | Heat Sweep | 1800 Munny | | Ice Sweep | 1800 Munny | | Spark Sweep | 1800 Munny | | Air Spiral | 400 Munny | | Heat Storm | 1800 Munny | | Ice Storm | 1800 Munny | | Spark Storm | 1800 Munny | | Rising Rush | 10000 Munny | | Muscle Strike | 12000 Munny | | Fire | 800 Munny | | Fira | 1600 Munny | | Blizzard | 800 Munny | | Blizzara | 1600 Munny | | Thunder | 800 Munny | | Thundara | 1600 Munny | | Cure | 800 Munny | | Slow | 800 Munny | | Stop | 800 Munny | | Potion | 120 Munny | | Hi-Potion | 320 Munny | | Ether | 200 Munny | | Hi-Ether | 640 Munny | | Panacea | 160 Munny | |____________________________|________________________| Now, approach the large door. It seems that it is locked. So then, head to the southeast where you'll see an elevator. Ride it down into the Waterway. Okay, now, head to the right and you'll see a sparked ball with blue sparks. This is a switch. Activate it and then activate the red-sparked one to the right. You'll have ten seconds to do so before you have to restart that process again. Successfully doing this will make the way move away. Now, move through the Danger/Metal Blox construction and avoid the Blox Bugs as you make your way to the next switch. Activate it and you'll get twenty seconds to reach the next switch. This time, Blox of various kinds will rush at you. Jump over (or, as I accidentally (and somehow successfully) did in my 1-HP playthrough, ONTO the Blox) to get to the switch and activate it. A switch will sparkle on the nearby wall; examine and activate it to unlock the huge doors from earlier. Now, leave the Waterway and return to the doors from earlier and go through them. After a quick scene, you'll end up in a Blox cage avoiding Blox Bugs and Shadows. Run around for about one to two minutes, trying to survive. After a while, another scene occurs and Goofy will be aiding you for this world. Goofy will switch his priorities based on the command icon near your HUD. Switch it with the A button. The footprints mean to follow, the Shadow head means to fight enemies, and the Blox symbol means to destroy Blox. He can attack with his standard shield whack or you can use one of the commands in the command window; just press X. He, too, will have to charge his commands. I believe he replaced all of your physical (eg. Sliding Rush, Elemental Storm) commands. Also, if he gets KO'ed, just run over to him and press A to Rescue him. Okay, now, battle the Heartless to return to the more open-ended part of the story. On the east side of the room is the Rare Prize Blox with Cura inside. Now, go into the short passage in the extreme northern part of the room to trigger a scene. You'll now have to collect the four Emblem Pieces to make the Heartless Emblem as you did in KH1. Use the western exit to go into Library 1. Examine the green sparkle to get an Emblem Piece. Return to the Entrance Hall to see Donald leaving. Go to the Waterway now. On the way, in the Castle Gates area, have Goofy destroy Blox here. Use the Blox to reach a Rare Prize Blox containing an Aero +1. Next, continue breaking Blox to find another Rare Prize Blox with the Debug Device:R. Use the Bounce Blox near the Waterway elevator to reach another Rare Prize Blox containing the Lucky Strike. Now, you can go into the Waterway. Immediately upon entering, make Goofy break all of the Blox (including the Rare Prize Blox) on the left to find Esuna. Now, go through the Danger/Metal Blox structure to find the Blox wall. Defeat the Blox Bugs if needed then break down that wall. Defeat some more Heartless and activate the blue switch. Have Goofy attack the wall of Blox that appears (Goofy Tornado is preferable as a command) then a smaller wall to find the red switch. If you make it in 25 seconds, you got it. Next, go around the corner, defeat the Darkball, and activate the blue switch. Yay, more Blox. Destroy them as before. Find the red switch and the nearby Rare Prize Blox (Exo Spark). After hitting the switch, find Donald. He, too, will join you as a partner for the rest of this world. Donald's priorities operate in the same way as Goofy's. He will share Goofy's priorities as well. Everything operates the same with him as with Goofy. He can attack via rod whacking or through a command in the command window (I believe all of your magical commands (eg. Exo Spark, Triple Burst, Cura, etc.) were the ones replaced). Also to note, the three of you put together now have a Finisher: Spinner Ray. Just press A/B/X/Y as the targeting cursor sweeping over the button (you'll understand when you use it). So, then, after the scene, go to the bottom-right corner to grab the Rare Prize Blox with the Magic +1 inside. Make sure to grab the Emblem Piece in the area as well. Now, use the elevator that was near Donald to get right back to the entrance to the Entrance Hall. From there, go to Library 1. In Library 1, examine the uncharged switch. Donald will give it a jolt (or, more precisely, scorch) of power. This will move the bookcase, giving you access to Library 3. In there, hit the blue switch. Destroy the Blox blocking the Ghost Blox so that you can go through when the Blox desolidify. When you do, turn right and the switch will be there. Activate it to get access to Library 4. There, hit the switch. Use the Blox to get onto the bookshelves then cross the bookshelves to get to the switch. Activate it to get access to Library 3's previously-inaccessible corner. There, break the Rare Prize Blox for a Firaga, and another for a Thunder +3 chip, then go to Library 2. In Library 2, keep track of the pillars' progress. Keep track of the one with the Rare Prize Blox the first time. Break all of that pillar's Blox, including the top one, to get Mega Flare, easily my favorite Finisher. Now, do it again and keep track of the one with the switch. Break the Blox for that pillar and activate the switch to get access to the upper level of the Entrance Hall. There, activate the blue switch. Using a lot of commands, break the Blox to get around to the red switch. Activate it to make an Emblem Piece appear on the platform in the middle of the room. Get to the platform, get the Emblem Piece, and break the Prize Blox for some munny. Now, exit to the Castle Gates. There, find the blue switch atop the pile of Metal Blox. Activate it. Now, go along the pathway then across the Blox (the Bounce Blox work well) to get to the red switch. Activate it then go to the far side of the area (west side) for the fourth and final Emblem Piece. Next, use destroy the Rare Prize Blox (it contains Heat Dive). Now, use the Blox to climb to the top. Go to the opposite end and use the Bounce Blox to get a Rare Prize Blox with Aero Resistance +3 inside. Drop down and break another Rare Prize Blox to get a Defense +1 chip. Now, go back to the Entrance Hall. There, go back to the extreme northern area and place in the four Emblem Pieces. Go to the Great Crest to fight a lot of Heartless on an elevator. After the fight, you'll be in the High Tower. Activate the blue switch and run to the opposite side of the area (you'll have to destroy some Blox, so I hope you have a few Goofy Tornadoes). The Bounce Blox will get you over the large Metal Blox wall. Goofy Tornado will destroy the purple Blox wall. Use a Donald command to get the Rare Prize Blox (Thunder +2) and activate the red switch. A wall will rise some. Go to the supposed gap. Where is the gap?!? Oh, guess what, it is a glitch. Here comes another System Sector. This is on the eastern half of the map, near the pipe-blocked doorway. Nothing special in this one. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Use your Finish command. | | 2 | x5.0 | Defeat (at least) 20 Heartless. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | D-Blizzara | 1100 SP | | Command Ring | 900 SP | | HP +2 | 500 SP | | Strength +2 | 500 SP | | Magic +1 | 500 SP | | Defense +1 | 500 SP | | Fire Resistance +3 | 1100 SP | | Magnera | 300 SP | |___________________________|_____________________________| Now, go back to where the nonexistant gap once was. Guess what? Finishing the System Sector fixed that. The gap is there, with a doorway and a Save Point. Use the aforementioned Save Point then go through the doorway. After some scenes, in which Sora regains the Keyblade, you'll fight Pete. -------------- MINIBOSS: Pete -------------- Pete has many attacks. He can summon Danger Blox, use mini fire crackers, roll and inflict Silence (disables commands temporarily), and use a punch combo. The idea is simple: use commands while you can, then wail on him while they recharge. After the first round... Pete will begin by summoning some sort of homing Thunder spell (Pulse Tracker?) to follow you. Just stay away from the yellow circle - that is where the spell is and where it can hit you. After a bit, Pete reappears. He'll use the same moves as before, as well as the Thunder-thing. Again, just wail on him. After the battle, a scene occurs, in which Pete forces the Data-Riku to fight you unwillingly. =============== BOSS: Data-Riku =============== The first part is more or less easy. Nothing is special here (at least, anything noteworthy). Just wail on him. In the second round (beat him in part one), he'll use a diving attack that summons about ten Danger Blox. Again, nothing new. The third and final part is hell on the 1-HP playthrough. Data-Riku will use a warp-and-strike technique immediately, going randomly around the field, teleporting, rushing at you and damaging you, then repeating this about ten times. I find that if you Dodge Roll when you hear Data-Riku's yell, you'll manage to get out of the way 90% of the time. After that barrage, wail on him before he does it again. ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | 30,000 - 34,999 | | A-Rank | 35,000 - 39,999 | | S-Rank | 40,000+ | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | Thunder Slam | | B-Rank | Standard | Cura | | B-Rank | Proud | Strike Raid | | B-Rank | Critical | Muscle Strike | | A-Rank | Beginner | Cura | | A-Rank | Standard | Strike Raid | | A-Rank | Proud | Muscle Strike | | A-Rank | Critical | Firaga | | S-Rank | Beginner | Strike Raid | | S-Rank | Standard | Muscle Strike | | S-Rank | Proud | Firaga | | S-Rank | Critical | Eruption | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | Oblivion (Keyblade). | |_____________________________________________________________| After a few scenes, you'll end up in World 7/Hollow Bastion PART TWO, which takes place in Data-Riku's data. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section VII- Hollow Bastion (Pt. 2 - Inside Riku) **KH27** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___________________________ | Heartless of This World \ |____________________________\_________ | ~~ Angel Star | | ~~ Blox Bug | | ~~ Danger Bug | | ~~ Invisible | | ~~ Metal Bug | | ~~ Prize Bug | |______________________________________| ____________________________ __________________ | Treasures Listed By Area \ | Item Checklist \ |_____________________________\________ |___________________\___________ | DESTINY ISLANDS: | | OBTAINED ITEM: | | ~~ Debug Device:R | | [] | |======================================| | | | TRAVERSE TOWN: | | | | ~~ HP +6 Chip | | [] | | ~~ Strength +3 Chip | | [] | | ~~ Fire Resistance +4 Chip | | [] | | ~~ Aero Resistance +4 Chip | | [] | | ~~ Aeroga | | [] | |======================================| | | | WONDERLAND: | | | | ~~ Aero +3 Chip | | [] | | ~~ Blizzard Resistance +6 Chip | | [] | | ~~ Thundaga | | [] | | ~~ Curaga | | [] | |======================================| | | | AGRABAH: | | | | ~~ Thunder Resistance +3 Chip | | [] | | ~~ Stun Impact | | [] | | ~~ Triple Burst | | [] | | ~~ Spark Dive | | [] | | ~~ Tornado Tracer | | [] | |______________________________________| |_______________________________| ________________________________ | Data-Riku's Data Moogle Shop \ |_________________________________\___________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+------------------------| | Rising Strike | 400 Munny | | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Blizzard Edge | 1800 Munny | | Thunder Edge | 1800 Munny | | Aero Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Ice Dash | 1800 Munny | | Spark Dash | 1800 Munny | | Wind Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire Blast | 1800 Munny | | Blizzard Blast | 1800 Munny | | Thunder Blast | 1800 Munny | | Aero Blast | 1800 Munny | | Sliding Rush | 400 Munny | | Fire Buster | 1800 Munny | | Blizzard Buster | 1800 Munny | | Thunder Buster | 1800 Munny | | Aero Buster | 1800 Munny | | Aerial Slam | 400 Munny | | Fire Slam | 1800 Munny | | Blizzard Slam | 1800 Munny | | Thunder Slam | 1800 Munny | | Aero Slam | 1800 Munny | | Land Crash | 400 Munny | | Heat Dive | 1800 Munny | | Ice Dive | 1800 Munny | | Spark Dive | 1800 Munny | | Wind Dive | 1800 Munny | | Strike Raid | 400 Munny | | Fire Raid | 1800 Munny | | Blizzard Raid | 1800 Munny | | Thunder Raid | 1800 Munny | | Aero Raid | 1800 Munny | | Aerial Sweep | 400 Munny | | Heat Sweep | 1800 Munny | | Ice Sweep | 1800 Munny | | Spark Sweep | 1800 Munny | | Wind Sweep | 1800 Munny | | Air Spiral | 400 Munny | | Heat Storm | 1800 Munny | | Ice Storm | 1800 Munny | | Spark Storm | 1800 Munny | | Wind Storm | 1800 Munny | | Rising Rush | 10000 Munny | | Muscle Strike | 12000 Munny | | Fire | 800 Munny | | Fira | 1600 Munny | | Blizzard | 800 Munny | | Blizzara | 1600 Munny | | Thunder | 800 Munny | | Thundara | 1600 Munny | | Aero | 800 Munny | | Cure | 800 Munny | | Cura | 2400 Munny | | Magnet | 800 Munny | | Magnera | 2400 Munny | | Slow | 800 Munny | | Stop | 800 Munny | | Confuse | 800 Munny | | Potion | 120 Munny | | Hi-Potion | 320 Munny | | Ether | 200 Munny | | Hi-Ether | 640 Munny | | Panacea | 160 Munny | | Elixir | 800 Munny | |____________________________|________________________| This is the second part of Hollow Bastion and takes place in Data-Riku's data. It is defined as a separate world -- World 7. You'll begin stripped of power. In the upper left corner of the screen is the Matrix Power meter. Defeat enemies and destroy Blox in the various worlds you will come across to fill it up and gain parts of your power back. The stripped power is only stat-based and level-based. Use the Save Point and Moogle Shop as you wish (the Moogle Shop's supplies are listed above). Once you are ready, go through the "door". You arrive in an area after a scene. This area looks oddly like... --------------- DESTINY ISLANDS --------------- If you actually paid attention in the second paragraph above here, you'd know that you are stripped of stat-based power. To restore this power, you'll need to defeat certain enemies and destroy certain Blox to get Matrix Power orbs. The power restoration is not required; in fact, you'll probably skip it in your speed-throughs later on. Nevertheless, I'll list the locations of the Matrix Power orbs. (Current max: 20% / 100%) ~~ Connect the pair blox; restores 3%. ~~ Destroy Prize Bug near Secret Entrance and the waterfall; restores 3%. ~~ Destroy Prize Bug near wooden shed; restores 3%. ~~ North of the docks is a Prize Bug; it restores 3%. Nearby is the Debug Device:R Rare Prize Blox as well. ~~ Climb ladder near the previous and destroy Prize Blox; restores 3%. ~~ Go onto bridge and defeat Prize Bugs; restores 6%. When you're done with whatever you plan on doing here, go onto the smaller island connected via bridge and enter the System Sector. On the second floor, you'll fight a Core Blox. FYI, if you have Exo Spark equipped, when the Core Blox comes together, lock-on to it and jump, while using the Exo Spark: it can easily eliminate the Blox tail. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Don't use any recovery commands. | | 2 | x6.0 | Take damage no more than 14 times. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | CMOS Necklace | 2300 SP | | Folding Fan | 1500 SP | | HP +2 | 1000 SP | | Strength +1 | 1000 SP | | Magic +1 | 1000 SP | | Triple Burst | 700 SP | | Land Crash | 700 SP | |___________________________|_____________________________| After finishing the System Sector, a scene occurs and you are taken to the hub for the data. A new door is open; use it to go to... ------------- TRAVERSE TOWN ------------- On the west side, move up via Bounce Blox. Jump onto the mobile Metal Blox and go over to the Pair Blox. Match them for Strength +3. Continue riding to a Prize Blox and a Rare Prize Blox (restores 3% Matrix Power; get Debug Device:R) and then go to the Accessory Shop. On its left side is a Prize Blox (restores 3%). Next, go through the door to the "Third District" - you'll end up in the Second District. Get the nearby Prize Blox to restore 3% of your power. Next, go to the First District door -- this one works right. Climb the Blox to get to the rooftops to find a Rare Prize Blox containing Aeroga. From there, go across to the Prize Blox -- it restores 3% of your power. Go over to the Pair Blox and use the nearby Prize Blox to restore another 3%. Match up the aforementioned Pair Blox to get a single Blox containing Fire Resistance +4. In front of the First District door is another 3% restorer, as well as near the hotels. Get onto the roof of the Accessory Shop to get a Rare Prize Blox; it contains an HP +6 chip. A Bounce Blox will get you to another roof; another Rare Prize Blox is there and it contains an Aero Resistance +4 chip. Finally, you can enter the System Sector. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Jolt Heartless (at least) 5 times. | | 2 | x4.0 | Defeat (at least) 5 enemies at MAX Overclock. | | 3 | x4.0 | Miss with no more than 9 of your attacks. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Spinner Saw | 3600 SP | | Waistband | 3000 SP | | Debug Device:R | 2400 SP | | Defense +2 | 3000 SP | | Lucky Strike | 2400 SP | | Fire +4 | 3000 SP | | Firaga Burst | 2400 SP | |___________________________|_____________________________| After beating the System Sector, you'll once again end up at the hub. As usual, use the Save Point and Moogle Shop as wished, then go into the new door, which takes you to.... ---------- WONDERLAND ---------- From the Clearing, go through the north exit into the Lotus Forest. Go to the northwest and knock down the Pair Blox. Go down a bit and break the Prize Blox; it restores 3%. The Prize Bug below will do the same. Now, match up the Pair Blox to get a Curaga. Break the southern Prize Blox to restore 6% of your power. Next, go to the northeast to break the Rare Prize Blox containing the Blizzard Resistance chip. The southwestern Rare Prize Blox will yield a Thundaga; the one in the southeast will yield an Aero +3 chip. The central Prize Blox restores 3%; the nearby Prize Bugs will restore 6%. Finally, go to the System Sector. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Take damage no more than 7 times. | | 2 | x5.0 | Use your Finish command. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Payback Ring | 1900 SP | | Red Rose | 1600 SP | | Debug Device:R | 800 SP | | Blizzard +4 | 800 SP | | Cure +4 | 800 SP | | Blizzard Resistance +3 | 500 SP | | Rising Rush | 500 SP | |___________________________|_____________________________| Okay, another scene then to the hub. Again, use the Save Point and Moogle Shop, then continue through the next door, which leads to.... ------- AGRABAH ------- Use the nearby Bounce Blox to get to a Prize Blox. Break it to restore 3% of your power; the nearby Rare Prize Blox yields Spark Dive. Around the corner is another Prize Blox; it'll restore 3%. Get past the Blast Blox then into the alcove. There'll be a Rare Prize Blox (containing Thunder Resistance +3) guarded by buggy Blox. Near the tunnel spawning the spherical boulders is a Prize Blox; restores 3%. Around the corner, use the Blox to reach another one with the same effect. After breaking through the Blast Blox farther ahead, you can get a Rare Prize Blox; it yields Stun Impact. Destroy the Prize Blox on the way out (restored 3%). Now, go to the northeastern Prize Blox to restore another 3%. On the west side, use the Bounce Blox and Ghost Blox to go across the platforms. You'll find in the Blox up here a 2% restorer, a Tornado Tracer, and a Triple Burst. Next up: the System Sector. It is your last. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Use your Finish command at least twice. | | 2 | x5.5 | Exit the floor in sixty seconds (one minute) or less. | | 3 | x5.0 | Destroy (at least) 30 Blox. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Immortal Charm | 5100 SP | | Crystal Earrings | 4000 SP | | Debug Device:R | 2700 SP | | HP +4 | 2700 SP | | Strength +2 | 2700 SP | | Magic +2 | 2700 SP | | Tornado Tracer | 1000 SP | |___________________________|_____________________________| Okay, after this, another scene occurs and you end up in the hub. I believe you can go back to the worlds (in the data, I mean) to restore your power some more. It is a good idea to equip some items (Hi-Potions or Elixirs) and saving before going through the final door into the Chapel of.... -------------- HOLLOW BASTION -------------- A scene, and then it begins. You will be fighting Data-Riku as before, but just one time. ------------------- MINIBOSS: Data-Riku ------------------- He'll attack as before (remember, the teleport-rush attack, the dive-bomb that summoned Danger Blox, and the rush attack). He'll have some more speed and more readily uses his shield. More or less of a repeat; heal as needed. After the battle, a scene occurs and you return to the hub. Save here, then leave. Your powers have been fully restored to as they should be. Okay, when you leave, you'll play a 2D Mario-esque stage. As usual, falling will make you lose HP. Use the blue square-things to move forward. Near the end of the stage, you'll be riding snakes of Blox (reminds me of Super Mario World). The exit will be in that area in the top-left. It is the green crystal. BTW, try to grab an Wind Spin and keep it on the way, it will aid you greatly. When you enter the next area, a short scene occurs, triggering the World 7 boss battle against a dragon. ============ BOSS: Dragon ============ There is a near-regular pattern to the most of this battle. It will sometimes be interuptted by the Dragon's jump-shockwave move that may launch it forward or backward. For the main part, you'll first aim at the chest of the Dragon. Use your basic Attack for this part. At one point, the Dragon's knee(s) will give, making it fire three fiery green flames into the air to rain down upon you. Use the Wind Spin to attack its head repeatedly here. If you hit it enough, the Dragon will be stunned. Use your basic Attack here to damage the head (be sure to dodge the fireballs!). The battles will end when the HP has expired entirely. ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | 40,000 - 44,999 | | A-Rank | 45,000 - 49,999 | | S-Rank | 50,000+ | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | Aerora | | B-Rank | Standard | Chain Rave | | B-Rank | Proud | Elixir | | B-Rank | Critical | Blizzaga | | A-Rank | Beginner | Chain Rave | | A-Rank | Standard | Elixir | | A-Rank | Proud | Blizzaga | | A-Rank | Critical | Triple Firaga | | S-Rank | Beginner | Elixir | | S-Rank | Standard | Blizzaga | | S-Rank | Proud | Triple Firaga | | S-Rank | Critical | Gravity Drop | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | Not just yet. There is some more to go. | |_____________________________________________________________| Think the world's over yet? WRONG! You still got stuff to do. After some events and whatnot, you end up in the Grand Hall (remember that huge darkness-emitting Heartless Emblem from KH1? That area.) Save, and then head up into and through the door. You'll first play a 3D Shooting Game. You should remember how to deal with it. An Invisible is the boss for this bit: save a Blizzard Arrow for it. Then some scenes, and here we go! ================================================= BOSS -- Part One: Sora's Heartless, Darkside form ================================================= Remember the Darkside from just about every game in series? Sora's Heartless has taken this form to battle you at first. Its submerging-fist attack will vary depending on which side of the field you are on. It is three fiery fireballs for the left; icy pillars on the right. I prefer the ice. Either way, hit the arms as much as possible. It may also disappear and stick its hand out of the ground, giving you a quick chance to hit it. Ignore this chance, and just Dodge Roll all over the place. The enemy itself may also appear in the center, giving you an open shot or two to the head. Just wail on it when you can -- that is the basic strategy. ======================================================== BOSS -- Part Two: Sora's Heartless, Dark Sora Clone form ======================================================== Now the boss has reverted from a Darkside to a near-precise copy of Sora. It has high strength, but lower HP and Defense. It has many attacks, mostly consisting of the basics: basic Attack, sliding rush, and so on. One unexpected and highly beneficial move -- FOR YOU -- that it uses will consist of a storm of Keyblades. Dodge Roll around until the golden one falls. Touch it and use the Drag 'n' Drop technique to turn your powerful assailant into a measly Shadow. Use all you have at this point. ================================================================= BOSS -- Part Three: Sora's Heartless, Three Dark Sora Clones form ================================================================= This is essentially the same as before, except against THREE. The ones with the weird aura around them tend to go down easily enough, so get them out of the way (the Finisher Mega Flare is a good method). Once the aura-clones are defeated, Sora's Heartless will do the Keyblade storm once again. As before, use this to your advantage by using the golden Keyblade's Drag 'n' Drop technique to turn the enemy into a Shadow. Get rid of it! ================================================ BOSS -- Part Four: Sora's Heartless, Shadow form ================================================ (Literally the weak Shadow.) In the chain of events after part three, Mickey came and used the Keyblade to turn the massive Darkside into a Shadow. It is no different from your typical one, excepting the somewhat higher HP. Now, we can give you the Keyblade. ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | <<< no rankings >>> | | A-Rank | <<< no rankings >>> | | S-Rank | <<< no rankings >>> | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | <<< no rankings = no prizes >>> | | B-Rank | Standard | <<< no rankings = no prizes >>> | | B-Rank | Proud | <<< no rankings = no prizes >>> | | B-Rank | Critical | <<< no rankings = no prizes >>> | | A-Rank | Beginner | <<< no rankings = no prizes >>> | | A-Rank | Standard | <<< no rankings = no prizes >>> | | A-Rank | Proud | <<< no rankings = no prizes >>> | | A-Rank | Critical | <<< no rankings = no prizes >>> | | S-Rank | Beginner | <<< no rankings = no prizes >>> | | S-Rank | Standard | <<< no rankings = no prizes >>> | | S-Rank | Proud | <<< no rankings = no prizes >>> | | S-Rank | Critical | <<< no rankings = no prizes >>> | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | ~~ Debug Device:Y (Stat Matrix item). | | ~~ Zero/One (Keyblade). | |_____________________________________________________________| After quite a few scenes, you'll end up in Castle of White: Castle Oblivion, the final world of the game. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Section VIII- Castle Oblivion **KH28** ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___________________________ | Heartless of This World \ |____________________________\_________ | ~~ Angel Star | | ~~ Blue Rhapsody | | ~~ Darkball | | ~~ Green Requiem | | ~~ Invisible | | ~~ Large Body | | ~~ Red Nocturne | | ~~ Shadow | | ~~ Soldier | | ~~ Yellow Opera | | ~~ Wizard | |______________________________________| ____________________________ __________________ | Treasures Listed By Area \ | Item Checklist \ |_____________________________\________ |___________________\___________ | DESTINY ISLANDS: | | OBTAINED ITEM: | | ~~ HP +8 Chip | | [] | | ~~ Strength +4 Chip | | [] | |======================================| | | | TRAVERSE TOWN: | | | | ~~ Defense +4 Chip | | [] | | ~~ Magic +3 Chip | | [] | |======================================| | | | WONDERLAND: | | | | ~~ Thunder Resistance +4 Chip | | [] | |======================================| | | | OLYMPUS COLISEUM: | | | | ~~ Thunder +4 Chip | | [] | | ~~ Aero +4 Chip | | [] | |======================================| | | | AGRABAH: | | | | ~~ Defense +3 Chip | | [] | | ~~ Magic +4 Chip | | [] | |======================================| | | | HOLLOW BASTION: | | | | ~~ Shock Fall | | [] | | ~~ Magnega | | [] | |______________________________________| |_______________________________| _________________________________ | Castle Oblivion's Moogle Shop \ |__________________________________\__________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+------------------------| | Rising Strike | 400 Munny | | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Blizzard Edge | 1800 Munny | | Thunder Edge | 1800 Munny | | Aero Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Ice Dash | 1800 Munny | | Spark Dash | 1800 Munny | | Wind Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire Blast | 1800 Munny | | Blizzard Blast | 1800 Munny | | Thunder Blast | 1800 Munny | | Aero Blast | 1800 Munny | | Sliding Rush | 400 Munny | | Fire Buster | 1800 Munny | | Blizzard Buster | 1800 Munny | | Thunder Buster | 1800 Munny | | Aero Buster | 1800 Munny | | Aerial Slam | 400 Munny | | Fire Slam | 1800 Munny | | Blizzard Slam | 1800 Munny | | Thunder Slam | 1800 Munny | | Aero Slam | 1800 Munny | | Land Crash | 400 Munny | | Heat Dive | 1800 Munny | | Ice Dive | 1800 Munny | | Spark Dive | 1800 Munny | | Wind Dive | 1800 Munny | | Strike Raid | 400 Munny | | Fire Raid | 1800 Munny | | Blizzard Raid | 1800 Munny | | Thunder Raid | 1800 Munny | | Aero Raid | 1800 Munny | | Aerial Sweep | 400 Munny | | Heat Sweep | 1800 Munny | | Ice Sweep | 1800 Munny | | Spark Sweep | 1800 Munny | | Wind Sweep | 1800 Munny | | Air Spiral | 400 Munny | | Heat Storm | 1800 Munny | | Ice Storm | 1800 Munny | | Spark Storm | 1800 Munny | | Wind Storm | 1800 Munny | | Chain Rave | 11000 Munny | | Rising Rush | 10000 Munny | | Muscle Strike | 12000 Munny | | Stun Impact | 11000 Munny | | Fire | 800 Munny | | Fira | 1600 Munny | | Blizzard | 800 Munny | | Blizzara | 1600 Munny | | Thunder | 800 Munny | | Thundara | 1600 Munny | | Aero | 800 Munny | | Cure | 800 Munny | | Cura | 2400 Munny | | Magnet | 800 Munny | | Magnera | 2400 Munny | | Slow | 800 Munny | | Stop | 800 Munny | | Confuse | 800 Munny | | Potion | 120 Munny | | Hi-Potion | 320 Munny | | Ether | 200 Munny | | Hi-Ether | 640 Munny | | Panacea | 160 Munny | | Elixir | 800 Munny | |____________________________|________________________| Okay, upon getting control of Sora, save the game and shop. This world is a bit different. You can play a weird version of each world you have been through. Depending on your choices, you'll earn a different ending card: a Normal, Alternate, or Extra ending card. You can just rush through them without regard to the ending to proceed to the end of the story, or you can just thoroughly go through each ending so as to get a reward. I'll organize the endings by ending type (Normal, then Alternate, then Extra) by the chronological order of when you went through the worlds (Destiny Islands, then Traverse Town, then Wonderland, then Olympus Coliseum, then Agrabah, then Hollow Bastion Pt. 1 is the final one (there is no Pt. 2 World Card). Whenever you're ready, go up to the large white door and use the World Card you want to use. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< <><><><><><><><><><><><><><> NORMAL ENDING CARDS <><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< O----------------------------O | World 1: Destiny Islands | O----------------------------O There two Rare Prize Blox are located in the northeast corner (Strength +4) and on the ledge in the top-center (HP +8). To get this Normal Card, tell Selphie whatever you wish. Find Wakka and tell him you'll find Tidus. He is on the top-central ledge. Find him and defeat him in a deal to get the W1 Normal Card. O--------------------------O | World 2: Traverse Town | O--------------------------O The Rare Prize Blox with the Defense +4 inside is on the northern part of the room. Match up the southern Pair Blox to get the Magic +3 chip. To get this Normal Card, first defeat the northeastern Heartless. Speak with Huey; send him to Cid. Find Dewey (northwest corner) and send him back. Break the Blox in the top-central to find Louie; send him back. Go to Cid, defeating the Heartless on the way, then talk to him to get the W2 Normal Card. O-----------------------O | World 3: Wonderland | O-----------------------O The Rare Prize Blox is in the corner of the second room. It yields Thunder Resistance +4. To get this Normal Card, you must do one right thing and one wrong thing with the story. Here are the rights/wrongs: (1) Talking to Alice. Her name is... [Right] Alice [Wrong] The Queen of Hearts (2) Guessing with the Cheshire Cat (break Blox in corner and examine). Your action is... [Right] Guess an answer (correct answer is D). [Wrong] Give up. (3) White Rabbit drops a watch. You... [Right] Just talk to him; don't pick up the watch. [Wrong] Pick up the watch, labeling you as a thief. (4) Heart Card Soldier asks you to give the Spade Soldier a Potion. You... [Right] Give it to the Spade Soldier. [Wrong] Give it to the other Heart Soldier. If you at least one wrong thing AND one right thing, you'll get the W3 Normal Card. O-----------------------------O | World 4: Olympus Coliseum | O-----------------------------O The two Rare Prize Blox are in the corners. They yield Thunder +4 and Aero +4. To get this Normal Card, defeat 21 - 29 Heartless in Hercules's trial. For Cloud's trial, defeat the Heartless in the time limit and defeat the right Shadow. Hades's battle won't matter as far as I know. Doing this will net you the W4 Normal Card. O--------------------O | World 5: Agrabah | O--------------------O The Rare Prize Blox have been disguised as one of the normal Prize Blox. Just break all of the Blox to find them; these two Rare Prize Blox yield Defense +3 and Magic +4. To get the Normal Card here, catch Iago with timer between 30 sec. and 1 min. If you need to lose time, wait. If you need extra time, break Blox and find a character or just break Blox or defeat Heartless. O------------------------------------O | World 6: Hollow Bastion (Part 1) | O------------------------------------O In the final race-to-the-finish room, if you bother to use the flower switches, one Rare Prize Blox will appear with a certain one and another Rare Prize Blox for another. They will yield Shock Fall and Megnega. To get this Normal Card, do the Pete boss fight and the race-to-Maleficent in one of these ways: ~~ Take more than 30 sec. to beat Pete and get to Maleficent in less than one minute. ~~ Beat Pete in less than 30 sec., but reach Maleficent in more than one minute. Glide is an uncancelled ability which may help you with the speed on the race- to-Maleficent. If you successfully did either one of these correctly, you have gotten the W6 Normal Card. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< <><><><><><><><><><><><><>< ALTERNATE ENDING CARDS <><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< O----------------------------O | World 1: Destiny Islands | O----------------------------O There two Rare Prize Blox are located in the northeast corner (Strength +4) and on the ledge in the top-center (HP +8). For this Alternate Card, tell both Selphie and Wakka you are too busy to help them. Tidus will get trapped in Blox. Free him and you'll get the W1 Alternate Card. O--------------------------O | World 2: Traverse Town | O--------------------------O The Rare Prize Blox with the Defense +4 inside is on the northern part of the room. Match up the southern Pair Blox to get the Magic +3 chip. For this Alternate Card, defeat the northeastern Heartless and send Huey back to Cid, then break the Blox in the top-center to rescue Louie. Send him to Cid and then rescue Dewey in the northwest. Return to Cid, defeating the Heartless on the way, to get the W2 Alternate Card. O-----------------------O | World 3: Wonderland | O-----------------------O The Rare Prize Blox is in the corner of the second room. It yields Thunder Resistance +4. To get this Alternate Card, you must get EVERYTHING right with the story. Here are the rights/wrongs: (1) Talking to Alice. Her name is... [Right] Alice [Wrong] The Queen of Hearts (2) Guessing with the Cheshire Cat (break Blox in corner and examine). Your action is... [Right] Guess an answer (correct answer is D). [Wrong] Give up. (3) White Rabbit drops a watch. You... [Right] Just talk to him; don't pick up the watch. [Wrong] Pick up the watch, labeling you as a thief. (4) Heart Card Soldier asks you to give the Spade Soldier a Potion. You... [Right] Give it to the Spade Soldier. [Wrong] Give it to the other Heart Soldier. If you got everything right with the story, you'll get the W3 Alternate Card. O-----------------------------O | World 4: Olympus Coliseum | O-----------------------------O The two Rare Prize Blox are in the corners. They yield Thunder +4 and Aero +4. For this Alternate Card, defeat no Shadows in Hercules's trials, don't defeat the Heartless in time for Cloud's trial, then don't defeat the right Shadow in Cloud's second trial. The battle with Hades will not affect this. If this was done correctly, you'll get the W4 Alternate Card. O--------------------O | World 5: Agrabah | O--------------------O The Rare Prize Blox have been disguised as one of the normal Prize Blox. Just break all of the Blox to find them; these two Rare Prize Blox yield Defense +3 and Magic +4. To get this Alternate Card, catch Iago when the timer is less than 30 seconds. Wait if needed. If you did it correctly, you'll get the W5 Alternate Card. O------------------------------------O | World 6: Hollow Bastion (Part 1) | O------------------------------------O In the final race-to-the-finish room, if you bother to use the flower switches, one Rare Prize Blox will appear with a certain one and another Rare Prize Blox for another. They will yield Shock Fall and Megnega. To earn this Alternate Card, you'll have to take longer than one minute to beat Pete AND longer than two minutes to reach Maleficent. If you do this right, you'll get the W6 Alternate Card. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< <><><><><><><><><><><><><><>< EXTRA ENDING CARDS <><><><><><><><><><><><><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< O----------------------------O | World 1: Destiny Islands | O----------------------------O There two Rare Prize Blox are located in the northeast corner (Strength +4) and on the ledge in the top-center (HP +8). For this Extra Card, say you'll help Selphie. Collect the green stars that now appear. The first is in the northeast. Get it, defeat the Heartless, then get the southeastern star and defeat those Heartless. You'll then get the W1 Extra Card. O--------------------------O | World 2: Traverse Town | O--------------------------O The Rare Prize Blox with the Defense +4 inside is on the northern part of the room. Match up the southern Pair Blox to get the Magic +3 chip. Break the top-central Blox, save Louie, and send him to Cid. Now, rescue either Dewey or Huey (it won't matter what order, but rescue both). Dewey is near the northwestern Blox. Defeat the northeastern Heartless to find Huey in that corner. Return to Cid, defeating the Heartless on the way, to find Cid missing, netting you the W2 Extra Card. O-----------------------O | World 3: Wonderland | O-----------------------O The Rare Prize Blox is in the corner of the second room. It yields Thunder Resistance +4. To get this Extra Card, get everything WRONG with the story. Here are the rights/wrongs: (1) Talking to Alice. Her name is... [Right] Alice [Wrong] The Queen of Hearts (2) Guessing with the Cheshire Cat (break Blox in corner and examine). Your action is... [Right] Guess an answer (correct answer is D). [Wrong] Give up. (3) White Rabbit drops a watch. You... [Right] Just talk to him; don't pick up the watch. [Wrong] Pick up the watch, labeling you as a thief. (4) Heart Card Soldier asks you to give the Spade Soldier a Potion. You... [Right] Give it to the Spade Soldier. [Wrong] Give it to the other Heart Soldier. If you got everything WRONG, you'll earn the W3 Extra Card. O-----------------------------O | World 4: Olympus Coliseum | O-----------------------------O The two Rare Prize Blox are in the corners. They yield Thunder +4 and Aero +4. The HP Cheat set low (such as 0%/1-HP) is a great help, although a risk here. For Hercules's trial, defeat more than 30 Heartless. For Cloud's trials, pass both. In the battle Hades, defeat all of the enemies in less than one minute. Doing all of this will net you the W4 Extra Card. O--------------------O | World 5: Agrabah | O--------------------O The Rare Prize Blox have been disguised as one of the normal Prize Blox. Just break all of the Blox to find them; these two Rare Prize Blox yield Defense +3 and Magic +4. To get this Extra Card, catch Iago with more than a minute remaining. Be sure to rescue all of the people and break Blox to really get that time up there! If you do this, you'll get this W5 Extra Card. O------------------------------------O | World 6: Hollow Bastion (Part 1) | O------------------------------------O In the final race-to-the-finish room, if you bother to use the flower switches, one Rare Prize Blox will appear with a certain one and another Rare Prize Blox for another. They will yield Shock Fall and Megnega. It is good to be at a somewhat-higher level than usual and have Glide to do this. For this Extra Card, you'll have to beat Pete in less than thirty seconds (hence the higher level) AND reach Maleficent in less than one minute (hence the Glide, since it is not cancelled and the switches are not required). Meeting both conditions will net you the W6 Extra Card. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< If you did bother to get all of the Cards, go to the door. Leon and Yuffie will speak with you and give you the Heat Sink Belt and a Debug Device:Y. Whether that happened or not, after finishing all of these worlds, the mysterious figure will appear to become your final boss. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FINAL BOSS: ??? (Identifiable as Roxas, Organization XIII Member (No. XIII) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I-Is that the Oathkeeper and Oblivion? Yes, it is indeed. As you can tell from the weaponry, his voice, and the massive-multi-light-beam attack (Roxas's limit from KH 358/2 Days), this is indeed Roxas, who has been guiding Sora the whole time. Roxas has your standard combo, an uppercut, a sliding rush, and the aforementioned light beam attack. These are all avoidable if you stay out of his way when he attacks. As for the light beams, just Dodge Roll continuously. The main idea is to attack when Roxas is not doing so. Hope you have some items equipped! ____________ | Rankings \ |_____________\_____________________ | Rank | Score Required | |----------+------------------------| | B-Rank | <<< no rankings >>> | | A-Rank | <<< no rankings >>> | | S-Rank | <<< no rankings >>> | |__________|________________________| __________ | Prizes \ |___________\_________________________________________________ | Ranking | Difficulty | Prize | |-----------+--------------+----------------------------------| | B-Rank | Beginner | <<< no rankings = no prizes >>> | | B-Rank | Standard | <<< no rankings = no prizes >>> | | B-Rank | Proud | <<< no rankings = no prizes >>> | | B-Rank | Critical | <<< no rankings = no prizes >>> | | A-Rank | Beginner | <<< no rankings = no prizes >>> | | A-Rank | Standard | <<< no rankings = no prizes >>> | | A-Rank | Proud | <<< no rankings = no prizes >>> | | A-Rank | Critical | <<< no rankings = no prizes >>> | | S-Rank | Beginner | <<< no rankings = no prizes >>> | | S-Rank | Standard | <<< no rankings = no prizes >>> | | S-Rank | Proud | <<< no rankings = no prizes >>> | | S-Rank | Critical | <<< no rankings = no prizes >>> | |-----------+--------------+----------------------------------| | Automatic Rewards (Rewards not based on rank/difficulty): | | ~~ Oathkeeper (Keyblade). | |_____________________________________________________________| After the battle, you'll be able to see the ending, which I shall not spoil at all for you. After the credits, you can save. You should: there is much left to do. BTW, the post-credits shop has some new items (the first three on the list) and also sells Megalixirs. _________________________________ | All Post-Credits Moogle Shops \ |__________________________________\__________________ | Item/Chip/Command Name | Munny Cost | |----------------------------+------------------------| | D-Thundaga [one only] | 99000 Munny | | Debug Device:Y [one only] | 70000 Munny | | Eternity Charm [one only] | 50000 Munny | | Rising Strike | 400 Munny | | Quick Blitz | 400 Munny | | Fire Edge | 1800 Munny | | Blizzard Edge | 1800 Munny | | Thunder Edge | 1800 Munny | | Aero Edge | 1800 Munny | | Sliding Dash | 400 Munny | | Heat Dash | 1800 Munny | | Ice Dash | 1800 Munny | | Spark Dash | 1800 Munny | | Wind Dash | 1800 Munny | | Round Blitz | 400 Munny | | Fire Blast | 1800 Munny | | Blizzard Blast | 1800 Munny | | Thunder Blast | 1800 Munny | | Aero Blast | 1800 Munny | | Sliding Rush | 400 Munny | | Fire Buster | 1800 Munny | | Blizzard Buster | 1800 Munny | | Thunder Buster | 1800 Munny | | Aero Buster | 1800 Munny | | Aerial Slam | 400 Munny | | Fire Slam | 1800 Munny | | Blizzard Slam | 1800 Munny | | Thunder Slam | 1800 Munny | | Aero Slam | 1800 Munny | | Land Crash | 400 Munny | | Heat Dive | 1800 Munny | | Ice Dive | 1800 Munny | | Spark Dive | 1800 Munny | | Wind Dive | 1800 Munny | | Strike Raid | 400 Munny | | Fire Raid | 1800 Munny | | Blizzard Raid | 1800 Munny | | Thunder Raid | 1800 Munny | | Aero Raid | 1800 Munny | | Aerial Sweep | 400 Munny | | Heat Sweep | 1800 Munny | | Ice Sweep | 1800 Munny | | Spark Sweep | 1800 Munny | | Wind Sweep | 1800 Munny | | Air Spiral | 400 Munny | | Heat Storm | 1800 Munny | | Ice Storm | 1800 Munny | | Spark Storm | 1800 Munny | | Wind Storm | 1800 Munny | | Chain Rave | 11000 Munny | | Rising Rush | 10000 Munny | | Muscle Strike | 12000 Munny | | Stun Impact | 11000 Munny | | Fire | 800 Munny | | Fira | 1600 Munny | | Blizzard | 800 Munny | | Blizzara | 1600 Munny | | Thunder | 800 Munny | | Thundara | 1600 Munny | | Aero | 800 Munny | | Cure | 800 Munny | | Cura | 2400 Munny | | Magnet | 800 Munny | | Magnera | 2400 Munny | | Slow | 800 Munny | | Stop | 800 Munny | | Confuse | 800 Munny | | Potion | 120 Munny | | Hi-Potion | 320 Munny | | Ether | 200 Munny | | Hi-Ether | 640 Munny | | Panacea | 160 Munny | | Elixir | 800 Munny | | Megalixir | 2000 Munny | |____________________________|________________________| 3. Further into Olympus Coliseum*************************KH3***************** After beating Olympus Coliseum the first time, you get access to the extra layers (6 through 15). After beating THOSE, you can play for up to the 30th layer. To access either of them, replay Olympus's episode and chose the appropriate option when entering the Keyhole. For the first five layers, you will need to consult the walkthrough (section IV). Don't expect much of a strategy here. I'll try to list only the Rare Prize Blox and warp to the next layer. If there is anything else to note, I let it be noted. O-----------O | Layer 6 | O-----------O You'll start in the bottom-left. The room to the right has the warp. O-----------O | Layer 7 | O-----------O This is just one large room. You'll have to lower the Bug Level to get the Rare Prize Blox; it has a Blank Chip. The warp is in one of the Blox. O-----------O | Layer 8 | O-----------O Clear the northern room to find the warp. O-----------O | Layer 9 | O-----------O You begin encased in Metal Blox; a battle is required. Move onward as you go; the Rare Prize Blox in the last room has Magic +1; the warp is here too. O------------O | Layer 10 | O------------O The warp to the next layer is apparently random. The Rare Prize Blox with the Defense +1 is in the southwestern room. O------------O | Layer 11 | O------------O Among the Danger Blox at the top end of the area is the warp. O------------O | Layer 12 | O------------O The last room in the group has the warp and the Rare Prize Blox (Spark Sweep). O------------O | Layer 13 | O------------O Go to the top room in the next area to warp; ignore the bottom unless you're going for points. O------------O | Layer 14 | O------------O This is a giant single room. Destroy enough Heartless and Blox to find the Rare Prize Blox (Heat Storm). The warp is among the Blox. O------------O | Layer 15 | O------------O This is the location of the boss. It is the Rock Titan! ================ BOSS: Rock Titan ================ You get an item for winning: the Wristbands. The Auto-Block license is good here (hard to deal with Blocking) as is the Strength-L (high defense/HP). The attacks are rather limited, though. I won't give much else here, as it is a simple boss. Just manage to stick it out and use any high-power compilations (ie. Zeus Spear LV. XX). Now, if you're doing the 30-layer, the warp will appear. O------------O | Layer 16 | O------------O Head west to find the Rare Prize Blox (Blizzard Slam), then south for the warp. O------------O | Layer 17 | O------------O The far right room has the warp point. O------------O | Layer 18 | O------------O Yay, giant room. Nothing important here; destroy the Blox to find the warp. O------------O | Layer 19 | O------------O The starting room has a Rare Prize Blox containing Ice Dash. Move to the last room for the warp. O------------O | Layer 20 | O------------O Move two rooms left and go to the top of the room you arrive in to find an Ice Dive in a Rare Prize Blox. In the northwest corner will be a Wind Dash. The warp is randomized. O------------O | Layer 21 | O------------O Nothing important. The warp is randomized. O------------O | Layer 22 | O------------O Nothing important. The warp is randomized, I think. O------------O | Layer 23 | O------------O *sighs* Again, the warp is randomized. (Square just loves doing that...) O------------O | Layer 24 | O------------O O_o Guess what? The Bug Level starts out as a Flashing Red/Bug Lv. 3 guage. That means the enemies have TRIPLE strength (as if they weren't already hard enough...) It is one giant room. You'll need to lower the Bug Level to get at the Rare Prize Blox and get Magnega. O------------O | Layer 25 | O------------O Another boss fight; heal beforehand. ============== BOSS: Behemoth ============== It is a good idea to bring Strength-L (high HP), Defense-L / Auto-Block (high Strength), and Regen-L (you know why). Its reportoire consists of a shockwave and some lightning. Easy enough to block. As with any turn-based boss, use the most out of those high-power compilations. O------------O | Layer 26 | O------------O Nothing important. Lotta points to be gotten here, though. The warp is randomized. O------------O | Layer 27 | O------------O The top right corner of the layer contains the very great Metal Chocobo Keyblade. The top-central room contains another Rare Prize Blox with Thunder Raid inside. The warp is randomized, I think. O------------O | Layer 28 | O------------O Nothing important. I forgot about the warp location; sorry. O------------O | Layer 29 | O------------O The warp is in the second room (you'll understand when you play it). O------------O | Layer 30 | O------------O Heal and save before this fight. =============== BOSS: Ice Titan =============== Winning nets you the Leather Gloves quest item. It is VERY GOOD to ditch all Blizzard-element compilations and bring in the Fire-elementals (it is the ICE Titan). It can fire many ice shards, so bring either Defense-L or Auto-Block-L, because they'll do a LOT of damage, even at Level 60+. The other attacks (hail and icy breath) do some decent damage too. Do, in essence, use all of your stat-boosting licenses (including Auto-Life-L) as possible. Good luck, and remember the fire-element compilations, such as Explosion LV. XX! 4. Hidden System Sectors*************************KH4************************* This part of the FAQ/Walkthrough shall detail the locations and prizes of the various non-canonical (not story-related) System Sectors. You'll have to get a certain Scan level (maxed out at LV. 4) and/or complete certain events to get to them. I wish you luck. FYI, I shall give no strategies. By the time you discover ANY of these, you'll have had enough experience to understand that they are essentially repeats. Again, good luck. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 1 (DESTINY ISLANDS) SYSTEM SECTORS Total Extra System Sectors: 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Found at the top of the big tree, near the treehouse. Must first complete Wonderland. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Take damage no more than 9 times. | | 2 | x6.0 | Defeat (at least) 45 Heartless. | | 3 | x7.0 | Take damage no mroe than 7 times. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Debug Device:R | 8000 SP | | Armor Bangle | 10000 SP | | Life Preserver | 8000 SP | | HP +2 | 1000 SP | | Strength +1 | 1000 SP | | Defense +1 | 1000 SP | | Fira | 1000 SP | |___________________________|_____________________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Found in the Secret Place, on the wooden door. Must first beat Hollow Bastion (part one). _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.5 | Exit the floor in 180 sec. (three minutes) or less. | | 2 | x5.0 | Use a Finish command in under 60 sec. (one minute). | | 3 | x6.0 | Exit the floor in 100 seconds or less. | | 4 | x6.0 | Use a Finisher (at least) 3 times. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Meteor Rain | 56000 SP | | Jump Rope | 18000 SP | | HP +2 | 3000 SP | | Strength +1 | 3000 SP | | Magic +1 | 3000 SP | | Slow | 1000 SP | |___________________________|_____________________________| >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 2 (TRAVERSE TOWN) SYSTEM SECTORS Total Extra System Sectors: 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Found at the Third District on the fire-emblem door (where Merlin lived in KH1). Must first clear Wonderland. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Exit the floor in 120 sec. (two minutes) or less. | | 2 | x6.5 | Use a Finish command in under 80 sec. | | 3 | x8.0 | Exit the floor in 80 seconds or less. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Zip Watch | 7000 SP | | Wrench | 7000 SP | | Debug Device:R | 4000 SP | | HP +2 | 1000 SP | | Strength +1 | 1000 SP | | Magic +1 | 1000 SP | | Air Sprial | 1000 SP | |___________________________|_____________________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Found in the Alleyway, on the red hotel door. You must first beat the game. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x5.0 | Ignite (at least) 20 Heartless. | | 2 | x5.5 | Jump less than 20 times. | | 3 | x6.5 | Exit the floor in 200 seconds or less. | | 4 | x6.5 | Do not use healing commands. | | 5 | x8.0 | Do not miss with your attacks more than 5 times. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Lionheart | 348000 SP | | Goggles | 129000 SP | | Fire +1 | 29000 SP | | Blizzard +1 | 29000 SP | | Thunder +1 | 29000 SP | | Aeroga | 9000 SP | | Magnega | 9000 SP | |___________________________|_____________________________| >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 3 (WONDERLAND) SYSTEM SECTORS Total Extra System Sectors: 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Found in the Lotus Forest, on the northern lilypads. Must first complete Wonderland. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Miss with attacks less than 10 times. | | 2 | x5.5 | Defeat 3 Heartless while at MAX Overclock. | | 3 | x7.5 | Use a Finisher in less than 50 seconds. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Half-Moon Armlet | 13900 SP | | Glass Vial | 8300 SP | | Thunder +1 | 2700 SP | | Aero +1 | 2700 SP | | Cure +1 | 2700 SP | | Stop | 2000 SP | |___________________________|_____________________________| >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 4 (OLYMPUS COLISEUM) SYSTEM SECTORS Total Extra System Sectors: 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Found in the Vestibule. Must beat PART ONE of Hollow Bastion. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x4.0 | Counter (at least) 5 enemy attacks. | | 2 | x5.5 | Exit the floor in less than 45 seconds. | | 3 | x6.5 | Earn (at least) 1200 SP. | | 4 | x7.0 | Complete with the DS time set to night (18:00 ~ 5:00) | | | | [precise meaning of Challenge on FLOOR 4 wanted!] | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | D-Thundara | 74000 SP | | Barbell | 37000 SP | | Strike Armlet | 7000 SP | | HP +2 | 7000 SP | | Strength +1 | 7000 SP | | Magnet | 1000 SP | |___________________________|_____________________________| >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 5 (AGRABAH) SYSTEM SECTORS Total Extra System Sectors: 3 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Found in the Gauntlet by falling below. No known conditions. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x5.0 | Defeat the Golden Trichloma. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Energy Earring | 600 SP | | Debug Device:R | 500 SP | | Fire +2 | 400 SP | | Blizzard +2 | 400 SP | | Fire Resistance +2 | 400 SP | | Blizzard Resistance +1 | 300 SP | | Aero | 300 SP | |___________________________|_____________________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Found high up in the northwestern Palace Gates. Must beat Hollow Bastion (part one). _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x5.0 | Take damage less than 10 times. | | 2 | x6.5 | Take damage less than 10 times. | | 3 | x7.5 | Take damage less than 8 times. | | 4 | x8.5 | Take damage less than 5 times. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Counter Ring | 62000 SP | | Silver Ring | 47000 SP | | Fire +3 | 31000 SP | | Blizzard +3 | 31000 SP | | Cure +1 | 25000 SP | | Blizzaga | 6000 SP | |___________________________|_____________________________| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Found on the last island of the Gauntlet. You must complete the game, first. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x3.5 | Counter (at least) 20 enemy attacks. | | 2 | x4.0 | Exit the floor in under 45 seconds. | | 3 | x4.0 | Use non-magic commands (Magic limit: 8). | | 4 | x4.5 | Defeat (at least) 5 Heartless in a single blow. | | 5 | x4.5 | Collect (at least) 10 items. | | 6 | x5.0 | Deal (at least) 10 critical hits. | | 7 | x6.0 | Take damage less than 5 times. | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Zone of Ruin | 620000 SP | | Ruby Hairpin | 310000 SP | | Defense +1 | 103000 SP | | Aero +1 | 103000 SP | | Curaga | 20000 SP | | Triple Blizzaga | 20000 SP | |___________________________|_____________________________| >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 6 (HOLLOW BASTION -- PART ONE) SYSTEM SECTORS Total Extra System Sectors: 1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Found in the Entrance Hall's upper level in the middle platform. You must complete the game first, and be prepared to fight a buggy Roxas, as you did in Castle Oblivion. _________________________ | Challenge Information \ |__________________________\__________________________________________________ | Floor # | Rate | Challenge | |-----------+--------+--------------------------------------------------------| | 1 | x1.5 | Use (at least) one Megalixir. | | 2 | x1.5 | Exit the floor in under 100 seconds. | | 3 | x1.5 | Air-toss (at least) 15 Heartless. | | 4 | x2.5 | Exit the floor in under 60 sec. (one minute). | | 5 | x2.0 | Use ATTACK less than 10 times. | | 6 | x3.5 | Miss with attacks less than eight times. | | 7 | x2.0 | Do not use restorative commands. | | 8 | x3.5 | Take damage less than 5 times. | | 9 | x3.0 | Take damage less than 8 times. | | 10 | x2.0 | Defeat 10 Heartless while at MAX Overclock. | | 11 | x3.0 | Exit in under 120 seconds (two minutes). | | 12 | x3.0 | Defeat the Eliminator. | | 13 | x4.5 | Use a Finisher in less than 60 seconds (one minute). | |___________|________|________________________________________________________| _________________ | Sector Prizes \ |__________________\______________________________________ | Item | SP Required | |---------------------------+-----------------------------| | Ultima Weapon | 1500000 SP | | Debug Device: Y | 102000 SP | | HP +4 | 51000 SP | | Strength +2 | 51000 SP | | Magic +2 | 51000 SP | | Defense +2 | 51000 SP | | Lucky Strike | 51000 SP | | Fire +2 | 51000 SP | | Blizzard +2 | 51000 SP | | Thunder +2 | 51000 SP | | Aero +2 | 51000 SP | | Cure +2 | 51000 SP | | Fire Resistance +2 | 51000 SP | | Blizzard Resistance +2 | 51000 SP | | Thunder Resistance +2 | 51000 SP | | Aero Resistance +2 | 51000 SP | | Icicle Mine | 40000 SP | | Flame Fall | 40000 SP | |___________________________|_____________________________| >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 7 (HOLLOW BASTION -- PART TWO) SYSTEM SECTORS Total Extra System Sectors: 0 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> All the System Sectors that were located in this world were story-related. As such, there are no extra Sectors. See the walkthrough (section VII) for details on the story-related ones. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 8 (CASTLE OBLIVION) SYSTEM SECTORS Total Extra System Sectors: 0 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> There are no System Sectors -- none whatsoever -- in this world. 5. Quests*************************KH5**************************************** Throughout the game, you'll easily come across items that can be used in Quests but you may not understand it. When you find it, the description will say that someone in some world may want it: that identifies it as a Quest item. When you find that person in the world, you'll have to give them the items in a certain order (each person wants three). I'll list them in their proper order and list the item's location. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 1 (DESTINY ISLANDS) QUESTS Quest Client: Selphie >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Item #1 : Life Preserver Location: The treehouse extra System Sector. Reward : Feather Chain Item #2 : Jump Rope Location: The Secret Place extra System Sector. Reward : Gravity Drop Item #3 : Folding Fan Location: The pseudo-Destiny Islands System Sector inside Riku's Data. Reward : Shock Fall >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 2 (TRAVERSE TOWN) QUESTS Quest Client: Cid >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Item #1 : Wrench Location: The Third District extra System Sector. Reward : Thunder Charm Item #2 : Waistband Location: The pseudo-Traverse Town System Sector inside Riku's Data. Reward : Triple Blizzaga Item #3 : Goggles Location: The extra System Sector in the Alleyway. Reward : Judgment Triad >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 3 (WONDERLAND) QUESTS Quest Client: Alice >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Item #1 : Teacup Location: The Hedge Maze storyline System Sector. Reward : Debug Device:R Item #2 : Glass Vial Location: The extra System Sector in the Lotus Forest. Reward : Heavy Chain Item #3 : Red Rose Location: The pseudo-Wonderland System Sector in Riku's Data. Reward : Pulse Tracer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 4 (OLYMPUS COLISEUM) QUESTS Quest Client: Phil >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Item #1 : Wristbands Location: Defeat the Rock Titan on the 15th layer of the Coliseum. Reward : Debug Device:R Item #2 : Barbell Location: The extra System Sector in the Vestibule. Reward : Exo Spark Item #3 : Leather Gloves Location: Defeat the Ice Titan on the 30th layer of the Coliseum. Reward : Liberty Crown >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WORLD 5 (AGRABAH) QUESTS Quest Client: Aladdin >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Item #1 : Silver Ring Location: The extra System Sector in the Palace Gates area. Reward : Debug Device:R Item #2 : Crystal Earrings Location: The pseudo-Agrabah System Sector in Riku's Data. Reward : Night Lenses Item #3 : Ruby Hairpin Location: The extra System Sector in the Gauntlet area. Reward : Icicle Mine 6. Item Collections***********************KH6******************************** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Stat-boosting Chips for the Stat Matrix **KH61** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) The "Doubled Effect" refers to when the chip is placed between two connected CPU units. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Level-Up Chip Effect: Raises level by one; may raise other stats. Doubled Effect: Raise level by two; may raise other stats. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trophy Chip Effect: Raise HP by 2, and Defense, Strength, and Magic by 1. Doubled Effect: Raise HP by 4, and Defense, Strength, and Magic by 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blank Chip Effect: None, except take up space. Doubled Effect: None, except take up space. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HP +2 Chip Effect: Raises Sora's health (HP) by 2. Doubled Effect: Raises Sora's health (HP) by 4. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HP +4 Chip Effect: Raises Sora's health (HP) by 4. Doubled Effect: Raises Sora's health (HP) by 8. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HP +6 Chip Effect: Raises Sora's health (HP) by 6. Doubled Effect: Raises Sora's health (HP) by 12. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HP +8 Chip Effect: Raises Sora's health (HP) by 8. Doubled Effect: Raises Sora's health (HP) by 16. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strength +1 Chip Effect: Raises Sora's offensive physical power (Strength) by 1. Doubled Effect: Raises Sora's offensive physical power (Strength) by 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strength +2 Chip Effect: Raises Sora's offensive physical power (Strength) by 2. Doubled Effect: Raises Sora's offensive physical power (Strength) by 4. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strength +3 Chip Effect: Raises Sora's offensive physical power (Strength) by 3. Doubled Effect: Raises Sora's offensive physical power (Strength) by 6. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strength +4 Chip Effect: Raises Sora's offensive physical power (Strength) by 4. Doubled Effect: Raises Sora's offensive physical power (Strength) by 8. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic +1 Chip Effect: Raises Sora's magical strength (Magic) by 1. Doubled Effect: Raises Sora's magical strength (Magic) by 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic +2 Chip Effect: Raises Sora's magical strength (Magic) by 2. Doubled Effect: Raises Sora's magical strength (Magic) by 4. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic +3 Chip Effect: Raises Sora's magical strength (Magic) by 3. Doubled Effect: Raises Sora's magical strength (Magic) by 6. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magic +4 Chip Effect: Raises Sora's magical strength (Magic) by 4. Doubled Effect: Raises Sora's magical strength (Magic) by 8. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defense +1 Chip Effect: Raises Sora's defensove power (Defense) by 1. Doubled Effect: Raises Sora's defensove power (Defense) by 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defense +2 Chip Effect: Raises Sora's defensove power (Defense) by 2. Doubled Effect: Raises Sora's defensove power (Defense) by 4. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defense +3 Chip Effect: Raises Sora's defensove power (Defense) by 3. Doubled Effect: Raises Sora's defensove power (Defense) by 6. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defense +4 Chip Effect: Raises Sora's defensove power (Defense) by 4. Doubled Effect: Raises Sora's defensove power (Defense) by 8. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lucky Strike Chip Effect: Raises Sora's luckiness (Luck) by 1. Doubled Effect: Raises Sora's luckiness (Luck) by 2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire +1 Chip Effect: Raises the power of Sora's fire-elemental attacks by 1%. Doubled Effect: Raises the power of Sora's fire-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire +2 Chip Effect: Raises the power of Sora's fire-elemental attacks by 2%. Doubled Effect: Raises the power of Sora's fire-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire +3 Chip Effect: Raises the power of Sora's fire-elemental attacks by 3%. Doubled Effect: Raises the power of Sora's fire-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire +4 Chip Effect: Raises the power of Sora's fire-elemental attacks by 4%. Doubled Effect: Raises the power of Sora's fire-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard +1 Chip Effect: Raises the power of Sora's blizzard-elemental attacks by 1%. Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard +2 Chip Effect: Raises the power of Sora's blizzard-elemental attacks by 2%. Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard +3 Chip Effect: Raises the power of Sora's blizzard-elemental attacks by 3%. Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard +4 Chip Effect: Raises the power of Sora's blizzard-elemental attacks by 4%. Doubled Effect: Raises the power of Sora's blizzard-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder +1 Chip Effect: Raises the power of Sora's thunder-elemental attacks by 1%. Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder +2 Chip Effect: Raises the power of Sora's thunder-elemental attacks by 2%. Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder +3 Chip Effect: Raises the power of Sora's thunder-elemental attacks by 3%. Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder +4 Chip Effect: Raises the power of Sora's thunder-elemental attacks by 4%. Doubled Effect: Raises the power of Sora's thunder-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero +1 Chip Effect: Raises the power of Sora's aero/wind-elemental attacks by 1%. Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero +2 Chip Effect: Raises the power of Sora's aero/wind-elemental attacks by 2%. Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero +3 Chip Effect: Raises the power of Sora's aero/wind-elemental attacks by 3%. Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero +4 Chip Effect: Raises the power of Sora's aero/wind-elemental attacks by 4%. Doubled Effect: Raises the power of Sora's aero/wind-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cure +1 Chip Effect: Raises the power of Sora's curative magic and Esuna by 1%. Doubled Effect: Raises the power of Sora's curative magic and Esuna by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cure +2 Chip Effect: Raises the power of Sora's curative magic and Esuna by 2%. Doubled Effect: Raises the power of Sora's curative magic and Esuna by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cure +3 Chip Effect: Raises the power of Sora's curative magic and Esuna by 3%. Doubled Effect: Raises the power of Sora's curative magic and Esuna by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cure +4 Chip Effect: Raises the power of Sora's curative magic and Esuna by 4%. Doubled Effect: Raises the power of Sora's curative magic and Esuna by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Resistance +1 Chip Effect: Raises Sora's resistance to fire-elemental attacks by 1%. Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Resistance +2 Chip Effect: Raises Sora's resistance to fire-elemental attacks by 2%. Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Resistance +3 Chip Effect: Raises Sora's resistance to fire-elemental attacks by 3%. Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Resistance +4 Chip Effect: Raises Sora's resistance to fire-elemental attacks by 4%. Doubled Effect: Raises Sora's resistance to fire-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Resistance +1 Chip Effect: Raises Sora's resistance to blizzard-elemental attacks by 1%. Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Resistance +2 Chip Effect: Raises Sora's resistance to blizzard-elemental attacks by 2%. Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Resistance +3 Chip Effect: Raises Sora's resistance to blizzard-elemental attacks by 3%. Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Resistance +4 Chip Effect: Raises Sora's resistance to blizzard-elemental attacks by 4%. Doubled Effect: Raises Sora's resistance to blizzard-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Resistance +1 Chip Effect: Raises Sora's resistance to thunder-elemental attacks by 1%. Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Resistance +2 Chip Effect: Raises Sora's resistance to thunder-elemental attacks by 2%. Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Resistance +3 Chip Effect: Raises Sora's resistance to thunder-elemental attacks by 3%. Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Resistance +4 Chip Effect: Raises Sora's resistance to thunder-elemental attacks by 4%. Doubled Effect: Raises Sora's resistance to thunder-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Resistance +1 Chip Effect: Raises Sora's resistance to aero/wind-elemental attacks by 1%. Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 2%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Resistance +2 Chip Effect: Raises Sora's resistance to aero/wind-elemental attacks by 2%. Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 4%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Resistance +3 Chip Effect: Raises Sora's resistance to aero/wind-elemental attacks by 3%. Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 6%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Resistance +4 Chip Effect: Raises Sora's resistance to aero/wind-elemental attacks by 4%. Doubled Effect: Raises Sora's resistance to aero/wind-elemental attacks by 8%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Abilities of the Stat Matrix / Bonus Boosters **KH62** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Scan Effect: Displays enemy HP and names. Also enables you see System Sectors, as well as those hidden. Quantity on Matrix: 4 Maximum Level: LV. 4 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Haste Effect: Makes Sora run faster. Quantity on Matrix: 2 Maximum Level: LV. 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= High Jump Effect: Makes Sora jump higher. Quantity on Matrix: 1 Maximum Level: (no level specified) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dodge Roll Effect: Roll forward to dodge attacks by using Y and the D-Pad. Quantity on Matrix: 2 Maximum Level: LV. 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Block Effect: Block/deflect/reflect enemy attacks by pressing Y. Quantity on Matrix: 1 Maximum Level: (no level specified) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Air Slide Effect: Slide a short distance in the air by pressing B in mid-air. The maximum number of allowed slides is equal to the ability's level. Quantity on Matrix: 3 Maximum Level: LV. 3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Glide Effect: Glide in the air by holding Y in mid-air. Quantity on Matrix: 2 Maximum Level: LV. 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aerial Recovery Effect: Regain balance after being hit into the air by pressing B in mid-air. Quantity on Matrix: 1 Maximum Level: (no level specified) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aerial Payback Effect: Counterattack after being attacked in mid-air by pressing B. Quantity on Matrix: 1 Maximum Level: (no level specified) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Leaf Bracer Effect: Allows the usage of restorative items and commands without interupption from being damaged. Quantity on Matrix: 1 Maximum Level: (no level specified) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Combo Plus Effect: Allows you to have another hit in ground combos. The number of extra hits is equal to the ability's level. Quantity on Matrix: 3 Maximum Level: LV. 3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Air Combo Plus Effect: Allows you to have another hit in aerial combos. The number of extra hits is equal to the ability's level. Quantity on Matrix: 3 Maximum Level: LV. 3 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Finishing Plus Effect: Perform extra powerful attacks at the end of combos. The number of extra hits allowed is equal to the ability's level. Quantity on Matrix: 2 Maximum Level: LV. 2 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Combo Master Effect: Allows you to continue combos even if the first hit doesn't strike anything but air. Quantity on Matrix: 1 Maximum Level: (no level specified) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Cheat Tuners **KH63** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) You will discover more of these as you reveal more of the Stat Matrix, which is done by progressing in the game. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Difficulty Cheat Tampers with the game difficulty. From easiest to hardest: Beginner, Standard, Proud, Critical. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HP Cheat Tampers with the enemy HP and Sora's HP at the same time. For example, if it is set to 52%, the HP of both Sora and the enemies, excluding bosses, are reduced to 52% of the maximum. If set to 0%, everyone's HP, excluding bosses, will become 1. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CP Cheat Tampers with CP/EXP amounts. If CP is doubled, EXP. is halved; if CP is tripled, EXP. is divided by four; if CP is quadrupled, EXP. is divided by 8. EXP. cannot be increased. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Loot Cheat Tampers with the chance of an item drop. As the chance increases, Sora's HP maximum decreases. When it is set to 16x items, Sora has 10% of his HP. There is no way to increase his max HP via this cheat or any other. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Prize Cheat Tampers with the number of prizes (munny, HP orbs, etc.) dropped. It will not affect SP or the memory orbs of World 7. As the amount increases (0x, 1x, 2x, 3x, 4x, 5x), the strength of enemies will increase as well to the same multiplier, except for 0x prizes (0.8x enemy strength). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Attack/Physical Commands **KH64** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) All synthesis possibilities were taken from the journal entry. If there are more working combos, let me know via e-mail: see the Legalities section for it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rising Strike Effect: Smack foes into the air. Non-elemental. Synthesis Possibilities: Quick Blitz + Cure =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Quick Blitz Effect: Bash foes with a jumping attack. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Edge Effect: Bash foes with a jumping attack. Fire-elemental. Synthesis Possibilities: Rising Strike + Aerial Sweep Heat Dash + Sliding Dash Fire + Quick Blitz Fire + Blizzard Edge Fire + Quick Blitz Fire + Rising Strike =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Edge Effect: Bash foes with a jumping attack. Blizzard-elemental. Synthesis Possibilities: Quick Blitz + Rising Strike Rising Strike + Sliding Rush Blizzard Raid + Fire Edge Blizzard + Quick Blitz Blizzard + Rising Strike Blizzard + Thunder Edge Blizzara + Quick BLitz =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Edge Effect: Bash foes with a jumping attack. Thunder-elemental. Synthesis Possibilities: Quick Blitz + Aerial Sweep Rising Strike + Air Spiral Thunder Raid + Blizzard Buster Thunder + Quick Blitz Thunder + Rising Strike Thunder + Aero Edge Thundara + Quick Blitz =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Edge Effect: Bash foes with a jumping attack. Aero-elemental. Synthesis Possibilities: Quick Blitz + Sliding Rush Rising Strike + Aerial Slam Aero + Quick Blitz Aero + Rising Strike Aero + Fire Edge Aerora + Quick Blitz =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sliding Dash Effect: Hit faraway enemies while sliding. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heat Dash Effect: Hit faraway enemies while sliding. Fire-elemental. Synthesis Possibilities: Fire Edge + Quick Blitz Fire + Sliding Dash Fire + Ice Dash Fira + Sliding Dash Fira + Fire Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Dash Effect: Hit faraway enemies while sliding. Blizzard-elemental. Synthesis Possibilities: Sliding Dash + Round Blitz Blizzard Raid + Heat Dash Blizzard + Sliding Dash Blizzard + Spark Dash Blizzara + Sliding Dash Blizzara + Blizzard Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spark Dash Effect: Hit faraway enemies while sliding. Thunder-elemental. Synthesis Possibilities: Sliding Dash + Rising Strike Thunder Raid + Heat Dash Thunder + Sliding Dash Thunder + Wind Dash Thundara + Sliding Dash Thundara + Thunder Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Dash Effect: Hit faraway enemies while sliding. Aero-elemental. Synthesis Possibilities: Sliding Dash + Aerial Sweep Aero + Sliding Dash Aero + Heat Dash Aerora + Sliding Dash Aerora + Aero Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Round Blitz Effect: Hit all surrounding foes with a spin attack. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Blast Effect: Hit all surrounding foes with a spin attack. Fire-elemental. Synthesis Possibilities: Round Blitz + Rising Strike Fire Edge + Rising Strike Heat Dash + Rising Strike Fire + Round Blitz Fire + Blizzard Blast Fira + Round Blitz Fira + Blizzard Blast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Blast Effect: Hit all surrounding foes with a spin attack. Blizzard-elemental. Synthesis Possibilities: Round Blitz + Aerial Sweep Blizzard + Round Blitz Blizzard + Thunder Blast Blizzara + Round Blitz Blizzara + Thunder Blast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Blast Effect: Hit all surrounding foes with a spin attack. Thunder-elemental. Synthesis Possibilities: Round Blitz + Sliding Dash Thunder + Round Blitz Thunder + Aero Blast Thundara + Round Blitz Thundara + Aero Blast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Blast Effect: Hit all surrounding foes with a spin attack. Aero-elemental. Synthesis Possibilities: Round Blitz + Air Spiral Aero + Round Blitz Aero + Fire Blast Aerora + Round Blitz Aerora + Fire Blast =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sliding Rush Effect: Hit enemies with a powerful charge. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Buster Effect: Hit enemies with a powerful charge. Fire-elemental. Synthesis Possibilities: Sliding Rush + Air Spiral Fire + Sliding Rush Fire + Aero Buster Fira + Sliding Rush Fira + Heat Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Buster Effect: Hit enemies with a powerful charge. Blizzard-elemental. Synthesis Possibilities: Sliding Rush + Aerial Slam Blizzard + Sliding Rush Blizzard + Fire Buster Blizzara + Sliding Rush Blizzara + Ice Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Buster Effect: Hit enemies with a powerful charge. Thunder-elemental. Synthesis Possibilities: Sliding Rush + Strike Raid Thunder + Sliding Rush Thunder + Blizzard Buster Thundara + Sliding Rush Thundara + Spark Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Buster Effect: Hit enemies with a powerful charge. Aero-elemental. Synthesis Possibilities: Sliding Rush + Land Crash Aero + Sliding Rush Aero + Thunder Buster Aerora + Sliding Dash Aerora + Wind Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aerial Slam Effect: Smack foes over the head. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Slam Effect: Smack foes over the head. Fire-elemental. Synthesis Possibilities: Aerial Slam + Sliding Dash Fire + Aerial Slam Fire + Heat Storm Fira + Aero Slam Fira + Aerial Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Slam Effect: Smack foes over the head. Blizzard-elemental. Synthesis Possibilities: Aerial Slam + Quick Blitz Blizzard + Aerial Slam Blizzard + Ice Storm Blizzara + Fire Slam Blizzara + Aerial Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Slam Effect: Smack foes over the head. Thunder-elemental. Synthesis Possibilities: Aerial Slam + Strike Raid Thunder + Aerial Slam Thunder + Spark Storm Thundara + Blizzard Slam Thundara + Aerial Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Slam Effect: Smack foes over the head. Aero-elemental. Synthesis Possibilities: Aerial Slam + Land Crash Aero + Aerial Slam Aero + Wind Storm Aerora + Thunder Slam Aerora + Aerial Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Land Crash Effect: Dive at enemies and hit them. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heat Dive Effect: Dive at enemies and hit them. Fire-elemental. Synthesis Possibilities: Land Crash + Sliding Dash Thunder Buster + Land Crash Fire + Ice Dive Fira + Land Crash Fira + Fire Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Dive Effect: Dive at enemies and hit them. Blizzard-elemental. Synthesis Possibilities: Land Crash + Quick Blitz Blizzard + Land Crash Blizzard + Heat Dive Blizzara + Land Crash Blizzara + Blizzard Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spark Dive Effect: Dive at enemies and hit them. Thunder-elemental. Synthesis Possibilities: Land Crash + Round Blitz Thunder + Land Crash Thunder + Wind Dive Thundara + Land Crash Thundara + Thunder Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Dive Effect: Dive at enemies and hit them. Aero-elemental. Synthesis Possibilities: Land Crash + Aerial Sweep Aero + Land Crash Aero + Fire Buster Aerora + Land Crash Aerora + Aero Slam =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strike Raid Effect: Throw the Keyblade at the enemy. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Raid Effect: Throw the Keyblade at the enemy. Fire-elemental. Synthesis Possibilities: Strike Raid + Sliding Dash Rising Strike + Aero Raid Aerial Slam + Heat Dash Fire + Strike Raid Fira + Strike Raid =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Raid Effect: Throw the Keyblade at the enemy. Blizzard-elemental. Synthesis Possibilities: Strike Raid + Quick Blitz Rising Strike + Fire Raid Aerial Slam + Ice Dash Blizzard + Strike Raid Blizzara + Strike Raid =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Raid Effect: Throw the Keyblade at the enemy. Thunder-elemental. Synthesis Possibilities: Strike Raid + Round Blitz Rising Strike + Blizzard Raid Aerial Slam + Spark Dash Thunder + Strike Raid Thundara + Strike Raid =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Raid Effect: Throw the Keyblade at the enemy. Aero-elemental. Synthesis Possibilities: Strike Raid + Land Crash Aerial Slam + Wind Dash Wind Dash + Thunder Raid Aero + Strike Raid Aerora + Strike Raid =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aerial Sweep Effect: Hit surrounding enemies with a jumping spin attack. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heat Sweep Effect: Hit surrounding enemies with a jumping spin attack. Fire-elemental. Synthesis Possibilities: Aerial Sweep + Sliding Rush Fire + Aerial Sweep Fire + Fire Blast Fire + Wind Sweep Fira + Aerial Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Sweep Effect: Hit surrounding enemies with a jumping spin attack. Blizzard-elemental. Synthesis Possibilities: Aerial Sweep + Air Spiral Blizzard + Aerial Sweep Blizzard + Blizzard Blast Blizzard + Heat Sweep Blizzara + Aerial Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spark Sweep Effect: Hit surrounding enemies with a jumping spin attack. Thunder-elemental. Synthesis Possibilities: Aerial Sweep + Aerial Slam Thunder + Aerial Sweep Thunder + Thunder Blast Thunder + Ice Sweep Thundara + Aerial Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Sweep Effect: Hit surrounding enemies with a jumping spin attack. Aero-elemental. Synthesis Possibilities: Aerial Sweep + Strike Raid Aero + Aerial Sweep Aero + Aero Blast Aero + Spark Sweep Aerora + Aerial Sweep =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Air Spiral Effect: Deal many hits with an aerial somersault. Non-elemental. Synthesis Possibilities: (No combinations available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heat Storm Effect: Deal many hits with an aerial somersault. Fire-elemental. Synthesis Possibilities: Aerial Sweep + Heat Sweep Air Spiral + Sliding Dash Fire + Air Spiral Fire + Fire Buster Fire + Wind Storm Fire + Air Spiral =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Storm Effect: Deal many hits with an aerial somersault. Blizzard-elemental. Synthesis Possibilities: Aerial Sweep + Ice Sweep Air Spiral + Aerial Slam Blizzard + Air Spiral Blizzard + Blizzard Buster Blizzard + Heat Storm Blizzara + Air Spiral =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spark Storm Effect: Deal many hits with an aerial somersault. Thunder-elemental. Synthesis Possibilities: Aerial Sweep + Spark Sweep Air Spiral + Strike Raid Thunder + Air Spiral Thunder + Thunder Buster Thunder + Ice Storm Thundara + Air Sprial =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Storm Effect: Deal many hits with an aerial somersault. Aero-elemental. Synthesis Possibilities: Aerial Sweep + Wind Sweep Air Spiral + Land Crash Aero + Air Spiral Aero + Aero Buster Aero + Spark Storm Aerora + Air Spiral =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Chain Rave Effect: Swing the Keyblade by the chain and charge. Enemy attacks bounce right off. Non-elemental. Synthesis Possibilities: Fire Raid + Spark Dive Thunder Raid + Spark Dive Aero Raid + Spark Dive Aeroga + Curaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rising Rush Effect: Charge at enemies, deal multiple hits, and knock them into the air. Non-elemental. Synthesis Possibilities: Air Spiral + Wind Dive Ice Storm + Wind Dive Spark Storm + Wind Dive Magnega + Curaga Stop + Air Spiral Stop + Aero =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Muscle Strike Effect: Knock enemies into next week with a single, powerful strike. Non-elemental. Synthesis Possibilities: Rising Strike + Land Crash Thunder Slam + Land Crash Aero Slam + Land Crash Thundaga + Curaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stun Impact Effect: Makes a shockwave that may KO surrounding enemies. Non-elemental. Synthesis Possibilities: Heat Dive + Land Crash Spark Dive + Land Crash Wind Dive + Land Crash Blizzaga + Curaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eruption Effect: Drive the Keyblade into the ground, triggering a blast of light, sending enemies skyward. Non-elemental. Synthesis Possibilities: Magnet Grab + Curaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Zantetsuken Effect: Strike a enemy with extreme force at an impossibly-fast speed, possibly lethal damage. Non-elemental. Synthesis Possibilities: Judgment Triad + Gravity Drop =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Judgment Triad Effect: Make three homing Keyblades. Non-elemental. Synthesis Possibilities: Wind Tracer + Muscle Strike =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shock Fall Effect: Jump up and slam the Keyblade into the ground to produce a shock wave. Non-elemental. Synthesis Possibilities: Triple Firaga + Stun Impact =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gravity Drop Effect: Make a gravitational sphere that draws in enemies, then explodes as they are slammed into the ground. Non-elemental. Synthesis Possibilities: Wind Tracer + Chain =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Magic Commands **KH65** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) The commands marked with (assumed) are commands I think are there, but do not have them yet (I'm not a real magic guy). Henceforth, effects and synth options are not available. All synth options were taken from the journal; send stuff to my e-mail (see Legalities) to send me new info or corrections (there have to be a few here somewhere...). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Effect: Launch a fireball at enemies. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fira Effect: Launch a fireball at enemies. Synthesis Possibilities: Fire Edge + Round Blitz Fire + Fire Edge Fire + Cure Fire + Slow Cure + Fire Edge Slow + Fire Edge Stop + Fire Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Firaga Effect: Launch a fireball at enemies. Synthesis Possibilities: Fire Blast + Fire Raid Fira + Heat Storm Confuse + Heat Storm Esuna + Heat Storm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Triple Firaga Effect: Launch three fireballs at enemies. Synthesis Possibilities: Heat Dive + Firaga Muscle Strike + Rising Rush Firaga + Firaga Burst Triple Pursuit + Firaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Firaga Burst Effect: Launch a fast fireball an enemies. The impact sends them reeling. Synthesis Possibilities: Stun Impact + Rising Rush Fira + Triple Burst Firaga + Fire Slam Firaga + Triple Burst =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Triple Burst Effect: Launch three swift fireball. The impact sends enemies reeling. Synthesis Possibilities: Chain Rave + Rising Rush Fira + Fire Raid Fira + Triple Firaga Firaga + Triple Firaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Flame Fall Effect: Launch a fireball into the air to come crashing down onto an enemy. Synthesis Possibilities: Blizzaga Pursuit + Thundaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Effect: Launch an ice chunk at enemies. It can go through enemies. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzara Effect: Launch an ice chunk at enemies. It can go through enemies. Synthesis Possibilities: Ice Dash + Quick Blitz Blizzard + Blizzard Edge Blizzard + Fire Blizzard + Thunder Blizzard + Cure Blizzard + Slow Cure + Blizzard Edge Slow + Blizzard Edge Stop + Blizzard Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzaga Effect: Launch an ice chunk at enemies. It can go through enemies. Synthesis Possibilities: Ice Dash + Thunder Blast Aero Buster + Ice Storm Ice Dive + Blizzara Confuse + Ice Storm Esuna + Ice Storm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Triple Blizzaga Effect: Launch three ice chunks at enemies. They can go through enemies. Synthesis Possibilities: Chain Rave + Stun Impact Blizzaga + Blizzaga Pursuit Pulse Tracer + Blizzaga Tornado Tracer + Blizzaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzaga Pursuit Effect: Launch a homing ice chunk. It can go through enemies. Synthesis Possibilities: Blizzard Raid + Blizzaga Muscle Strike + Stun Impact Blizzaga + Triple Blizzaga Triple Pursuit + Blizzaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Triple Pursuit Effect: Launch a series of homing ice chunks that can go through enemies. Synthesis Possibilities: Chain Rave + Muscle Strike Blizzara + Muscle Strike Blizzaga + Chain Rave Blizzaga Pursuit + Triple Blizzaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Icicle Mine Effect: Place a motion-sensitive exploding ice crystal in the air. Synthesis Possibilities: Blizzaga Pursuit + Magnet Grab =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Effect: Hit the area with multiple lightning bolts. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thundara Effect: Hit the area with multiple lightning bolts. Synthesis Possibilities: Thunder Edge + Fira Spark Dash + Round Blitz Thunder + Thunder Edge Thunder + Fire Thunder + Cure Thunder + Slow Cure + Thunder Edge Slow + Thunder Edge Stop + Thunder Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thundaga Effect: Hit the area with multiple lightning bolts. Synthesis Possibilities: Thunder Edge + Aero Raid Thunder Edge + Wind Sweep Thundara + Spark Storm Confuse + Spark Storm Esuna + Spark Storm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Tracer Effect: Unleash a wave of continuous swiftly homing lightning bolts. Synthesis Possibilities: Thundara + Pulse Tracer Thundaga + Thunder Blast Thundaga + Firaga Thundaga + Pulse Tracer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pulse Tracer Effect: Unleash a wave of continuous slowly homing lightning bolts. Synthesis Possibilities: Spark Sweep + Thundaga Thundara + Thundaga Thundaga + Aeroga Thundaga + Tornado Tracer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Exo Spark Effect: Unleash a wide discharge of lightning to hit nearby enemies many times. Synthesis Possibilities: Triple Blizzaga + Thundaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aero Effect: Shoot an updraft up enemies to hit them into the air. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aerora Effect: Shoot an updraft up enemies to hit them into the air. Synthesis Possibilities: Aero + Aero Edge Cure + Aero Edge Slow + Aero Edge Stop + Aero Edge =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Aeroga Effect: Shoot an updraft up enemies to hit them into the air. Synthesis Possibilities: Wind Sweep + Cure Wind Sweep + Slow Aerora + Wind Storm Confuse + Wind Storm Esuna + Wind Storm =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tornado Tracer Effect: Shoot a homing updraft at enemies so as to hit them into the air. Synthesis Possibilities: Firaga + Curaga Aerora + Wind Dash Aerora + Wind Tracer Aeroga + Wind Tracer Magnega + Firaga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wind Tracer Effect: Shoot a homing updraft that deals continuous damage. Synthesis Possibilities: Aeroga + Firaga Tornado Tracer + Aeroga Esuna + Aerora Esuna + Aeroga =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cyclone Effect: Suck in enemies and fling them into the air! Synthesis Possibilities: Wind Tracer + Pulse Tracer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cure Effect: Heal a small amount of HP. Synthesis Possibilities: Round Blitz + Slow =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cura Effect: Heal a large amount of HP. Synthesis Possibilities: Blizzard Raid + Cure Magnera + Cure Slow + Cure Stop + Cure =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Curaga Effect: Heal a huge amount of HP. Synthesis Possibilities: Heat Dive + Cura Confuse + Cura Esuna + Cura =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Esuna Effect: Cure yourself of negative statuses and restore a very small amount of HP. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magnet Effect: Pull in nearby enemies and deal some damage. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magnera Effect: Pull in nearby enemies and deal some damage. Synthesis Possibilities: Blizzard Slam + Magnet Cure + Magnet Slow + Magnet Stop + Magnet =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magnega Effect: Pull in nearby enemies and deal some damage. Synthesis Possibilities: Curaga + Magnera Confuse + Magnera Esuna + Magnera =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Magnet Grab (assumed) Effect: Use magnetism to draw foes to you. Synthesis Possibilities: Magnera + Magnega Magnega + Blizzaga Stop + Magnega Wind Tracer + Magnega =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Slow Effect: Slow down and damage nearby enemies. Synthesis Possibilities: Sliding Dash + Cure Rising Strike + Cure =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Stop Effect: Stop and damage nearby enemies. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Confuse Effect: Make enemies turn on themselves AND damage them. Synthesis Possibilities: (No combinations are available.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Quake Effect: Hit enemies that are near the ground with large damage over a wide area. Synthesis Possibilities: Zantetsuken + Cyclone =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Items **KH66** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Potion Effect: Heals 30 HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hi-Potion Effect: Heals 50 HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ether Effect: Raises clock level by one level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hi-Ether Effect: Raises clock level by two levels. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Panacea Effect: Cures Sora of all negative statuses. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Elixir Effect: Fully restores Sora's HP and cures him of all negative statuses. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Megalixir Effect: Fully restores Sora's HP, maxes his clock level, AND cure him of all negative statuses! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Keyblades **KH67** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Please note that the overclock maps are based on maxed/fully-leveled Keyblades; you may not yet have those abilities due to this. Also, in the maps, <F> marks the command that you learn the finisher on and is the max level if that ability is wanted. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Kingdom Key Found: Given at start. Overclock Map: Auto-Potion ---> Medic --, ,--> Magic Upgrade ---> Attack Upgrade <F> `--> Shell --|--|--> Magic Bracer <F> `--> Brick Wall <F> `--> Protect --' Notes: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wishing Star Found: Beat Traverse Town (World 2). Overclock Map: Medic ---> Auto-Dodge --,-----> Attack Upgrade ---> Brick Wall <F> `--> Auto-Block --' `--> Fire Counter <F> `--> Blizzard Counter <F> `--> Aero Counter <F> Notes: Not too bad, defense-wise. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lady Luck Found: Beat Wonderland (World 3). Overclock Map: Drain Counter ---> Shell --,----> Magic Upgrade --, ,-> Attach Fire <F> `--> Magic Bracer --' `--> Attach Th. <F> |---> Attach Blzd. <F> `--> Regen --' `-> Attach Aero <F> *Th. means Thunder. *Blzd. means Blizzard. Notes: Nobe, =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Olympia Found: Beat Olympus Coliseum (World 4). Overclock Map: _ | Attach | Thunder Impact Arts ---> Brick Wall --,-----> Blade Rush <F> --, ,--|_ <F> `--> Protect --' `--> Thunder Counter --|--|--> A-C <F> `--> Atk. Upgrade <F> `--> Full Swing --' `--> H.B. <F> **A-C means Auto-Counter **H.B. means Heavy Blade. Notes: Pretty strong. Not too bad a choice. Also good for those jolting Sector Challenges. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Three Wishes Found: Beat Agrabah (World 5). Overclock Map: Sonic Arts ---> Magic Bracer --, ,--> Aero Counter --, ,--> Steal Munny <F> `--> Auto-Dodge --|--|--> Medic --|--|--> Attach Aero <F> `--> Undo --' `--> Magic Upgrade --' `--> Steal Item <F> Notes: Very fast, decent attacks. Can air-toss; good for challenges and doing even more damage. It can protect you and provide you with munny and items. One of my favorites. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Oblivion Found: Beat Hollow Bastion Part One (World 6). Overclock Map: Attack Haste --> Auto-Payback -,---> 2-Edged Blade --, ,--> Auto-Counter <F> `-> Auto-Block -' `-> Attach Blzd. <F> |--| `-> Blzd. Counter --' `--> All Critical <F> *Blzd. = Blizzard Notes: Can freeze enemies, attacks fast, and can payback and counter automatically. Can also deal all critical hits, good for winning and those Sector Challenges. However, level up quick: Two-Edged Blade will possibly fatally damage you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Zero/One Found: Beat Hollow Bastion Part Two (World 7). Overclock Map: Attack Upgrade ---> Auto-Dodge --,-----> Magic Upgrade --, ,-> (+) <F> `--> All Critical --' `--> Attach Slow <F> |--|-> $$$ <F> `--> Auto-Payback <F> `--> Heavy Blade --' '-> S-C <F> (+) means Targeting Scope. $$$ means Steal Munny. S-C means Slow Counter. Notes: Can be pretty powerful with the right abilities... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Oathkeeper Found: Beat the game (beat Castle Oblivion, World 8). Overclock Map: Undo ---> Regen --, ,--> Auto-Life --,-----> Protect <F> `--> Magic Upgrade --|--|--> Magic Bracer --' `--> Shell <F> `--> Auto-Block --' '--> Drain Counter <F> `--> EXP. Boost <F> Notes: Very much key to beating the Buggy Roxas in the Hollow Bastion System Sector: it has Regen, Magic Upgrade, Auto-Block, and Auto-Life. Not to mention EXP. Boost! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Metal Chocobo Found: Layer 27 of the Olympus Coliseum extra layers. Overclock Map: Impact Arts ---> Attack Upgrade --, ,--> Full Swing --, ,-> Auto-Counter <F> `--> Heavy Blade <F> |--|--> Brick Wall --|--|-> Drain <F> `--> Protect --' '--> Shell --' '-> All Critical Notes: Does damage well, as well as slightly protecting and healing you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lionheart Found: Hidden System Sector of the Alleyway (Traverse Town/World 2). Overclock Map: Sonic Arts --> Brick Wall --, ,-> Auto-Dodge --, ,--> Attach Fire <F> `-> Magic Bracer --|--|-> Magic Upgrade <F> |--|--> D-C <F> `-> Attack Haste --' '-> Regen --' '--> All Crit. <F> **D-C means Drain Counter **All Crit. means All Critical. Notes: Extremely fast and powerful, and yet balances it with almost an equal amount of defensive and restorative measures. Among my favorites. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ultima Weapon Found: Hidden System Sector in the Entrance Hall (UL) of Hollow Bastion Part 1 (World 6). Overclock Map: Heavy Blade ---> Brick Wall --,-----> Protect <F> --, ,--> A.C. <F> `--> Undo --' `--> Regen --|--|--> Drain <F> `--> Blade Rush <F> `--> Attack Haste --' '--> Z.P. <F> *A.C. means All Critical. *Z.P. means Zantetsu Prime. Notes: The jack-of-all-trades of Keyblades. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Finish Commands **KH68** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blade Rush Effect: Unleash a flurry of attacks. Player Controls: Just activate it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Energy Bomb Effect: Surround yourself with light orbs, then make them explode. Player Controls: Just activate it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Faith Effect: Send light pillars lancing through enemies repeatedly. Player Controls: Just activate it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Mega Flare Effect: Triggers a massive explosion. Player Controls: Just activate it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Meteor Rain Effect: Hit enemies with meteors. Player Controls: Just activate it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Zone of Ruin Effect: Smite down enemies with a giant sword. Player Controls: Just activate it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Speed Combo Effect: Unleash an overwhelming series of attacks. Player Controls: Press the D-Pad in the shown directions. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Star Rave Effect: Unleash a fierce rush of attacks. Player Controls: Press the button as it overlaps the star on the screen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Spinner Saw Effect: Crash through foes, whirlwind-style. Player Controls: Press the button as the spinner passes through it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D-Fira Effect: Hammer foes with fireballs. Player Controls: Aim with the D-Pad, shoot with A. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D-Firaga (assumed) Effect: ????? Player Controls: ????? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D-Blizzara Effect: Encase yourself in ice and bowl over enemies. Player Controls: Adjust trajectory with A and the D-Pad. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D-Blizzaga (assumed) Effect: ????? Player Controls: ????? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D-Thundara Effect: Drop lightning on foes. Player Controls: Use the D-Pad to aim, and A to drop lightning. Hold A to intensify it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= D-Thundaga Effect: Drop lightning on foes. Player Controls: Use the D-Pad to aim, and A to drop lightning. Hold A to intensify it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) Accessories **KH69** ))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Armor Bangle Ability: Round Block Ability Effect: Block attacks from all angles. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Energy Earring Ability: Block Charger Ability Effect: Charge up the clock gauge by blocking attacks. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Counter Ring Ability: Block-Counter Ability Effect: Allows a counterattack after blocking. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Command Ring Ability: Command Counter Ability Effect: Allows you to counter with a command after blocking. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Payback Ring Ability: Command Payback Ability Effect: Lets you counter with a command in mid-air. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Power Armlet Ability: Attack Boost Ability Effect: Strength is boosted when at less than 25% HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wizard's Armlet Ability: Magic Boost Ability Effect: Magic is boosted when at less than 25% HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Safeguard Armlet Ability: Defense Boost Ability Effect: Defense is boosted when at less than 25% HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Half-moon Armlet Ability: Half Damage Ability Effect: Take half the normal damage when at less than 25% HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Strike Armlet Ability: Critical Plus Ability Effect: Deal more critical hits when at less than 25% HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CMOS Armlet Ability: Clock Boost Ability Effect: Clock gauges charges more when at less than 25% HP. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CMOS Necklace Ability: Clock Saver Ability Effect: Prevents clock drainage due to damage. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Immortal Charm Ability: Once More Ability Effect: Survive combos that normally would KO you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eternity Charm Ability: Second Chance Ability Effect: Survive attacks that normally would KO you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fire Charm Ability: No Ignite Ability Effect: Prevents enemies from igniting you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blizzard Charm Ability: No Freeze Ability Effect: Prevents enemies from freezing you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thunder Charm Ability: No Jolt Ability Effect: Prevents enemies from jolting you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heavy Chain Ability: No Air-toss Ability Effect: Prevents enemies from air-tossing you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Zip Watch Ability: No Slow Ability Effect: Prevents enemies from slowing you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Compass Ability: No Flip-foot Ability Effect: Prevents confusion. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Feather Chain Ability: No Shoe Glue Ability Effect: Prevents you from being stuck on the ground, unable to jump. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Night Lenses Ability: No Blind Ability Effect: Preventing enemies from blinding you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Adamant Belt Ability: No Defense Cut Ability Effect: Prevents enemies from cutting your Defense. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Liberty Crown Ability: No Command Lock Ability Effect: Prevents enemies from locking your commands. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Heat Sink Belt Ability: No Clock Rewind Ability Effect: Prevents clock level from being rewound to LV. 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 7. Trophies*******************************KH7******************************** When you get a trophy, you get a bit more than the recognition of having done this incredible feat. You also get a Trophy Chip for the Stat Matrix, which will increase HP (by 2), Strength (by 1), Magic (by 1), and Defense (by 1). You have to access "Trophies" in the Debug Reports to get the Trophy Chip. Below, I'll list each of the 30 trophies and their requirements, if I know them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rare Prize Roundup Condition(s): Find every Rare Prize Blox. Notes/Help: I may have mentioned them all in the Walkthrough and the extra Olympus section. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Lord of Loot Condition(s): Figure out 80% of what enemies drop. Notes/Help: Basically, play each world on each difficulty and you'll, at least, have this trophy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sector Sweeper Condition(s): Find and finish all System Sectors, canonical and non-canonical. Notes/Help: This means finishing ALL floors of it, not exiting early. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sultan of Slot Condition(s): Have a chip in each slot of the Stat Matrix. Notes/Help: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cheater Condition(s): Used each kind of cheat. Notes/Help: Just complete Destiny Islands with each cheat in some effect. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Champion Collector Condition(s): Found 70% of all items, cheats, chips, weapons, and abilities. Notes/Help: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Avatar Collector Condition(s): ????? Notes/Help: ????? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Avatar Sweeper Condition(s): ????? Notes/Help: ????? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Icer of Titans Condition(s): Defeat the Ice Titan on Layer 30 of Olympus. Notes/Help: You'll have to play the 30-layer playthrough. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eliminator's End Condition(s): Defeat an Eliminator. Notes/Help: Try this: set the HP Cheat to 0%, have the Oathkeeper ability Auto-Life active, find an Eliminator, and get behind it somehow and use Mega Flare. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Twilight Triumph Condition(s): Defeat the mystery opponent (Roxas) in Castle Oblivion. Notes/Help: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Justice for All Condition(s): Defeat every kind of enemy. Notes/Help: You must beat an Eliminator, the Ice Titan, the Rock Titan, the Bethemoth, and a Golden Trichloma, but not the Buggy Roxas of the Hollow Bastion System Sector. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Weapon Wizard Condition(s): Max out each Keyblade's level. Notes/Help: Including the Ultima Weapon... Good luck getting it... =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Converter LV. 100 Condition(s): Convert one command to LV. 100. Notes/Help: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Converter [CR] LV. 100 Condition(s): Converet a command to [CR] LV. 100. Notes/Help: Just do the same thing as above, but hope to get a bit luckier. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Command Master Condition(s): Upgrade (???) % of unique commands to [CR]. Notes/Help: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Closed Book Condition(s): Finished the storyline and the game. Notes/Help: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Quest Bester Condition(s): Finished all quests. Notes/Help: I have a whole section devoted to this. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Proud Achievement Condition(s): Complete all worlds on Proud difficulty. Notes/Help: Doing them all on Critical earns you this, too. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Critical Acclaim Condition(s): Complete all worlds on Critical difficulty. Notes/Help: None. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fatal Flawless Condition(s): Complete a world with the HP Cheat set to 0% / 1 HP. Notes/Help: Destiny Islands works. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Technician Condition(s): Complete 100% (?) of worlds at less than level 15. Notes/Help: If you get above LV. 15 early on, you won't be able to do this until LONG after completing the Stat Matrix and finding more chips. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W1 Speed Runner Condition(s): Completed W1 (Destiny Islands) in 5 minutes or less. Notes/Help: Just come in more powerful than when you first came in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W2 Speed Runner Condition(s): Completed W2 (Traverse Town) in 15 minutes or less. Notes/Help: Just come in more powerful than when you first came in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W3 Speed Runner Condition(s): Completed W3 (Wonderland) in 15 minutes or less. Notes/Help: Just come in more powerful than when you first came in. Also, just get the necessary Inklings; see walkthrough for details. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W4 Speed Runner Condition(s): Completed W4 (Olympus Coliseum) in 10 minutes or less. Notes/Help: Just come in more powerful than when you first came in. Also, just do five layers. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W5 Speed Runner Condition(s): Completed W5 (Agrabah) in 15 minutes or less. Notes/Help: Just come in more powerful than when you first came in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W6 Speed Runner Condition(s): Completed W6 (Hollow Bastion Part 1) in 15 minutes or less. Notes/Help: Just come in more powerful than when you first came in. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W7 Speed Runner Condition(s): Completed W7 (Hollow Bastion Part 2) in 30 minutes or less. Notes/Help: Just come in more powerful than when you first came in. Also, you have to beat Sora's Heartless in addition to everything in this world during the replay. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= W8 Speed Runner Condition(s): Completed W8 (Castle Oblivion) in 10 minutes or less. Notes/Help: Just come in more powerful than when you first came in. Also, do not bother with the extra endings; just do one. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 8. Enemy Data**************************KH8*********************************** Sorry about the illogical placement of this section. This was more of an do-as-you-complete FAQ, and I didn't want to change so many CTRL+F formats over a single section. This section will list all of the enemy data known to me. Obviously, there will be misconceptions and errors and missing data. I do not have access to enemy stats or actual weaknesses; everything here, except the enemy drops, are entirely assumptions. If you would like to submit something to this (or any other) section, find my e-mail in the Legalities section. Also to note: when a command, such as Rising Strike for Soldiers, is listed, it may have [C], [R], or [CR] Overclocks and/or a level, although not always, which is why it is simplified to its command name and no more than that. And, finally, the %s for the drops are with the assumation your Luck is zero, and the Loot Cheat is set to 1%. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Shadow Enemy Type: Heartless (Pureblood) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Potion (1%) Standard Difficulty: Potion (1%) Proud Difficulty : Potion (1%) Critical Difficulty: Potion (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Darkside Enemy Type: Heartless (Pureblood); Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Tidus Enemy Type: Human Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Soldier Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Potion (1%) Standard Difficulty: Ether (1%) Proud Difficulty : Rising Strike (1%) Critical Difficulty: Round Blitz (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Large Body Enemy Type: Heartless (Emblem) Resistances: Attacks from front, unless with the Heavy Blade ability active. Weaknesses : Hits in the back (or front, with Heavy Blade active). Item Drops: Beginner Difficulty: Panacea (2%) Standard Difficulty: Sliding Dash (2%) Proud Difficulty : Spark Dash (2%) Critical Difficulty: Slow (2%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Red Nocturne Enemy Type: Heartless (Emblem) Resistances: Fire-elemental attacks. Weaknesses : Blizzard-elemental attacks. Item Drops: Beginner Difficulty: Fire (1%) Standard Difficulty: Fire Blast (1%) Proud Difficulty : Fire Edge (1%) Critical Difficulty: Fira (0.05%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guard Armor Enemy Type: Heartless (Emblem); Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Yellow Opera Enemy Type: Heartless (Emblem) Resistances: Thunder-elemental attacks Weaknesses : Aero-elemental attacks Item Drops: Beginner Difficulty: Thunder (1%) Standard Difficulty: Thunder Blast (1%) Proud Difficulty : Thunder Edge (1%) Critical Difficulty: Thundara (0.05%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blue Rhapsody Enemy Type: Heartless (Emblem) Resistances: Blizzard-elemental attacks Weaknesses : Fire-elemental attacks Item Drops: Beginner Difficulty: Blizzard (1%) Standard Difficulty: Aerial Sweep (1%) Proud Difficulty : Ice Dash (1%) Critical Difficulty: Blizzara (0.05%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Green Requiem Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Hi-Potion (2%) Standard Difficulty: Cure (2%) Proud Difficulty : Quick Blitz (2%) Critical Difficulty: Heat Dash (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Trickmaster Enemy Type: Heartless (Emblem); Boss Resistances: Fire-elemental attacks Weaknesses : Blizzard-elemental attacks Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Black Fungus Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Confuse (2%) Standard Difficulty: Confuse (2%) Proud Difficulty : Elixir (0.5%) Critical Difficulty: Cura (0.5%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Cerberus Enemy Type: Three-headed dog; Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hades Enemy Type: Ruler of the Underworld; Boss Resistances: Fire-elemental attacks Weaknesses : Blizzard-elemental attacks Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Rock Titan Enemy Type: Animated rock; Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Behemoth Enemy Type: Heartless (Emblem); Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ice Titan Enemy Type: Animated ice; Boss Resistances: Blizzard-elemental attacks Weaknesses : Fire-elemental attacks Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Air Soldier Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Aero (2%) Standard Difficulty: Aero Edge (1%) Proud Difficulty : Aero Slam (1%) Critical Difficulty: Aero Raid (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Blox Bug Enemy Type: Heartless Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Panacea (3%) Standard Difficulty: Aero Buster (1%) Proud Difficulty : Fire Buster (1%) Critical Difficulty: Blizzard Blast (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Danger Bug Enemy Type: Heartless Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Panacea (3%) Standard Difficulty: Wind Storm (1%) Proud Difficulty : Spark Storm (1%) Critical Difficulty: Blizzard Edge (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Metal Bug Enemy Type: Heartless Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Panacea (3%) Standard Difficulty: Wind Dash (1%) Proud Difficulty : Thunder Buster (1%) Critical Difficulty: Ice Sweep (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Prize Bug Enemy Type: Heartless Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Spark Sweep (4%) Standard Difficulty: Sliding Rush (4%) Proud Difficulty : Stop (1%) Critical Difficulty: Air Spiral (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Bandit Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Hi-Ether (3%) Standard Difficulty: Ice Storm (1%) Proud Difficulty : Blizzard Slam (1%) Critical Difficulty: Thunder Slam (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Fat Bandit Enemy Type: Heartless (Emblem) Resistances: Fire-based attacks; frontal hits (unless with Heavy Blade). Weaknesses : Blizzard-based attacks; back (and front, with Heavy Blade) hits. Item Drops: Beginner Difficulty: Heat Sweep (1%) Standard Difficulty: Fire Slam (1%) Proud Difficulty : Aerial Slam (4%) Critical Difficulty: Strike Raid (4%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jafar Enemy Type: Human Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Jafar (Genie) Enemy Type: Genie Resistances: [unable to be hit] Weaknesses : [unable to be hit] Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Darkball Enemy Type: Heartless (Pureblood) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Potion (3%) Standard Difficulty: Potion (3%) Proud Difficulty : Potion (2%) Critical Difficulty: Potion (1%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wyvern Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Wind Sweep (1%) Standard Difficulty: Magnet (2%) Proud Difficulty : Magnera (0.5%) Critical Difficulty: Land Crash (4%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Pete Enemy Type: Lackey of Maleficent; Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Data-Riku Enemy Type: Data-Riku; Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Wizard Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Heat Dive (1%) Standard Difficulty: Ice Dive (1%) Proud Difficulty : Spark Dive (2%) Critical Difficulty: Wind Dive (2%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Defender Enemy Type: Heartless (Emblem) Resistances: Hits to shield (invulnerable that way). Weaknesses : Hits to body. Item Drops: Beginner Difficulty: Fire Raid (1%) Standard Difficulty: Blizzard Raid (1%) Proud Difficulty : Thunder Raid (1%) Critical Difficulty: Aero Raid (0.5%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Dragon Enemy Type: Dragon; Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sora's Heartless (Darkside form) Enemy Type: Sora's Heartless, transformed Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sora's Heartless (Humanoid form) Enemy Type: Sora's Heartless, transformed Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Invisible Enemy Type: Heartless (Pureblood) Resistances: None. Weaknesses : Blizzard-elemental attacks. Item Drops: Beginner Difficulty: Aero Blast (1%) Standard Difficulty: Aero Blast (1%) Proud Difficulty : Firaga (0.5%) Critical Difficulty: Stat Chip (0.5%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Angel Star Enemy Type: Heartless (Emblem) Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: Esuna (0.25%) Standard Difficulty: Thundaga (0.25%) Proud Difficulty : Blizzaga (0.25%) Critical Difficulty: Stat Chip (0.03%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ? ? ? (Roxas) Enemy Type: Organization XIII Member No. XIII; Keyblade's chosen one; Boss Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: None (--%) Standard Difficulty: None (--%) Proud Difficulty : None (--%) Critical Difficulty: None (--%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Eliminator Enemy Type: Heartless Resistances: Just about everything. Weaknesses : Just about nothing. Item Drops: Beginner Difficulty: Fire +1/+2/+3/+4 (0.2%) Standard Difficulty: Blizzard +1/+2/+3/+4 (0.2%) Proud Difficulty : Thunder +1/+2/+3/+4 (0.2%) Critical Difficulty: Aero +1/+2/+3/+4 (0.2%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gold Tricholoma Enemy Type: Heartless Resistances: None. Weaknesses : None. Item Drops: Beginner Difficulty: HP +2/+4/+6/+8 (0.1%) Standard Difficulty: Defense +1/+2/+3/+4 (0.1%) Proud Difficulty : Magic +1/+2/+3/+4 (0.2%) Critical Difficulty: Strength +1/+2/+3/+4 (0.3%) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 9. Version History*************************KH9******************************* v0.10 - Got the overall guide format down. Completed Contents, Intro, and Legal section. Also completed Section I of the walkthrough. Too tired for much else tonight. 11:08 PM 3/21/2011 v0.20 - Finished Section II of the walkthrough; did the initial bits of Section III as well. 11:05 PM 3/22/2011 v0.30 - Finished Section III and the initial parts of Section IV of the walkthrough. 11:25 PM 3/23/2011 v0.40 - Finished Section IV and the initial parts of Section V of the walkthrough. Henceforth, I am halfway done with the walkthrough. 10:48 PM 3/24/2011 v0.60 - Finished Sections V and VI of the walkthrough. Also did the initial parts of Section VII. The data has reached 105 KB. 12:07 AM 3/28/2011 v1.00 - I have finished Sections VII and VIII of the walkthrough; thus, I have finished the whole walkthrough. I shall wait on the submission, though, because of what is left. Size thus far: 151 KB. 12:05 AM 3/29/2011 v1.10 - Finished the extra Coliseum layers, the extra System Sectors, and the Quests sections (sections 3, 4, and 5). 11:06 PM 3/29/2011 v1.20 - Finished all of the Stat Chips, Abilities, Cheats, Commands, and about half of the Keyblades. (There are a lot of damn items!) The size has reached about 230 KB -- an 80-ish KB rise in just hours! 12:03 AM 3/31/2011 v1.30 - Finished the entire Item Collections section. I decided to add an enemy bestiary: its format is down. Should be done by around Wednesday of next week. 11:21 PM 3/31/2011 Final - Okay, that is it. I have finished the enemy data, and I expect that makes this FAQ/Walkthrough fully completed. Start-to-end time: 11 days. End size: 262 KB. 10:12 PM 4/1/2011 10. Legalities*************************KH10********************************** Should this FAQ be located on a site other than GameFAQs, Neoseeker, Supercheats, or any other site I have given permission for usage to, or if this is copied onto another person's guide without my express permission via e-mail ([email protected]), I will see you in court! � 2011 Daniel Chaviers (AKA KeyBlade999). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ This is the end of KeyBlade999's +++ +++ Kingdom Hearts Re:coded FAQ/Walkthrough +++ +++ +++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ________________ | ____________ | | | | | | | | | | |____________| |____________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999