------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ______ ___ ___ ______ ______ ________ __ \__ \\ \ \ \\ \\ \\ __ \\ \ \ \ \ \ \ \\ \\ \\ \\ \\ \_\ \\ \ __ \ \ \ \ \ \\ \\ \\ \\ \\ ___/ \_\ \ \__\ \ \ \__\ \\ \\____\\ \\ \ __ \______/ \_____/\_\\__\ \__\\__\ \_\ ___ ___ ___ ___________ __ ______ ______ _______ ___________ _______ \ \ \ \\ \\____ ___\\ \\ \\ \\ _ \\____ ___\\ ___\ \ \ \ \\ \ \ \ \ \\ \\ \\ \\ \\ \_\ \ \ \ \ \____ \ \ \ \\ \ \ \ \ \\ \\ \\ \\ \\ __ \ \ \ \ ___\ \ \__\ \\ \____\ \ \ \\ \\____\\ \\ \ \ \ \ \ \ \____ \_____/\_\\______\\__\ \_\\__\ \__\\__\ \__\ \__\ \______\ __ ________ ___________ ________ _________ _________ /_/ \ ____\\____ ___\\ __ \\ __ \\ _____\ \ \____ \ \ \ \_\ \\ \_\ / \ \_____ \____ \ \ \ \ __ \\ \ \_____ \ ____\ \ \ \ \ \ \ \\ \\ \ ____\ \ \_______\ \__\ \__\ \__\\__\\__\ \_______\ ___ _______ ______ ___ ________ ___ _______ _______ \ \ \ ___\\ \\ \\ _ \\ \ \ ___\\ ___\ \ \ \ \____\ \\ \\ \\ \_\ \\ \ \ \____\ \____ \ \ \ ___\\ \\ \\ \\ __ \\ \ \ ___\\ ___\ \ \____\ \____\ \\ \\ \\ \ \ \\ \____\ \____\ \____ \______\\______\\__\\_____\\__\ \__\\______\\______\\______\ ___ _______ _______ \ \ \ ___\\ ___\ \ \ \ \____\ \___ \ \ \ ___\\ __\ \ \_____\ \____\ \___ \_______\\______\\_____\ ________ ___ ___ __ _______ _______ \ ____\ \ \ \ \\ \\ __ \\ ___\ \ \ _____\ \ \ \\ \\ \ \ \\ \____ \ \ \_ _\\ \ \ \\ \\ \ \ \\ ___\ \ \__\ \ \ \__\ \\ \\ \_\ \\ \____ \_______\ \_____/\_\\_\\_____/ \______\ ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- CONTENTS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I. INTRODUCTION II. UPDATES ~ Version 1.0 ~ Version 1.1 ~ Version 2.0 III. JUMP! ULTIMATE STARS (Part 1: What is Jump! Ultimate Stars) (Part 2: Differences between JSS and JUS) (Part 3: Controls and Basic Stuff) IV. LENALEE LEE (Part 1: Who is Lenalee?) (Part 2: How to unlock her) V. HELP KOMA VI. SUPPORT KOMA (Part 1: Lenalee's 2-Blocks Support Koma) (Part 2: Lenalee's 3-Blocks Support Koma) VII. BATTLE KOMA (Part 1: The Moves) (Part 2: Lenalee's 4-Blocks Battle Koma) (Part 3: Lenalee's 5-Blocks Battle Koma) VIII. PERFECTION COMBINATION (Part 1: Playing Style) (Part 2: Her Allies) (Part 3: Characters Combination) IX. FAQS X. CREDITS AND DISCLAIMERS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I. INTRODUCTION ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Hey there! I'm Wong Yeang Chiong, the author of this guide. I'm born in the year 1986 (the year of the Tiger), and I'm a Pisces. A little bit about myself, this is my forth guide and I am proud to write these guides to fellow gamers and fans of the Jump! series. I loved JSS ("Jump Superstars") and decided to grab a copy of JUS ("Jump! Ultimate Stars") the moment my paycheck kicked in. This game is really awesome because it has new features and a lot more characters than its prequel. I dedicate this guide to Chrissy, the girl I love, who is my everything; Jonathan Chan, my wonderful and supportive brother; Mah Boon Kin, the world's biggest Lenalee fanboy; Katsura Hoshino, the creator of the D.Gray-man series; Jessica "Century Child" Melo, one of the greatest Lavi and Kanda fangirl; the people at GameScore and GameScore, for being a wonderful game store and having some really awesome customers; YuanJing and ZhengYong, for helping me when I was really down; Chua Zhaohan, for being the other L and translation; Glenn "Gleen" Seet, for being such a good friend; Cecil "Limi" Wong, for the much needed talk; Gerald Wong Han "Fang" Feng, my distant brother who remembers about me when I'm missing; and finally Joanne Martian Dass, a dear friend of mine whom I am no longer in contact with, we miss you. I'm sorry this guide came out later than it should have been, I started writing this guide a year ago but never really got to finish it due to hectic school life as well as some unfortunate events that took place in between. I apologise. If you feel that I left out any vital information, lack of any information that you think I should add to my guide or have certain words or sections corrected, please feel free to e-mail me at: [email protected] Please put in a relevant subject title so I know the issues in which you have regards to. I will definitely do my best to help you out and answer all your questions. Do kindly give me a bit of time to respond because my schedule has always been quite hectic at times. This guide is about Lenalee Lee, an Exorcist from The Black Order. Sit back, relax yourself with a hot cup of coffee as you enjoy this guide, thank you everyone! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II. UPDATES ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Version 1.0 ~ Raw version of the guide Version 1.1 ~ Edited some spelling errors located on my FAQS section, I apologise for the spelling / English errors Version 2.0 ~ I have given SuperCheats permission to upload my guide, I'd like to thank them for giving me that opportunity ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III. JUMP! ULTIMATE STARS (Part 1: What is Jump! Ultimate Stars) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- If you have yet to purchase this game, please read this: For all you anime and manga fans out there, for all you Shonen Jump! fans out there, this is a game not to be missed. Jump! Ultimate Stars feature over 300 characters from over 30 different Jump mangas. Mangas such as Death Note, Bleach, Naruto, D.Gray-man and Kinnikuman are but the few of the many series which you will find in this game. This is a platform fighting game, for fans of Super Smash Brothers series, this game is similar in terms of game-play but with a lot more. You get to create your own Koma deck (which will be explained later) from various mangas, and duke it out! You are able to change your characters in the midst of the game depending on who you have in your deck. Unlike the ability to pick up items and use them in Super Smash Brothers, in JUS, you use whatever Support abilities in your deck. The items you find in chests and boxes are healing items, sabotaging items, support items and gems, are used automatically. If you have already purchased a copy of this game, please read this: Firstly, congratulations on purchasing Jump! Ultimate Stars. You have just chosen a great game to add to your library of DS games. If you have already played this game, you would have gotten hold of the game mechanics. Otherwise, you can refer to the section below to familiarise yourself with the game and its environment. This guide would contain the basic information about the game, followed by an elaborate walkthrough and guide dedicated to Lenalee Lee. I will include all fighting strategies that I have come across during my course of game and using Lenalee. However, if you have a lot more to add, kindly e-mail me if you wish to share the information with everyone. I will add them to the guide, thank you. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III. JUMP! ULTIMATE STARS (Part 2: Differences between JSS and JUS) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- If you have a copy of Jump! Superstars, you would be wondering what are the differences between JSS and JUS. Asking yourself if it is ever necessary to purchase JUS while you own a copy of JSS? Definitely! Asking if there are a lot more characters than JSS? Definitely! I'll do a comparison for you to judge. JUS has more characters than JSS, however two series are taken out. They are Mr. Fullswing and Hikaru no Go. Although more characters are added in to make up for their loss. Although I'd very much like to see Hikaru no Go in there. There are some characters that are taken out from some series, such as Rock Lee, Shikamaru, Neji and etc from the Naruto series. Although the other additional characters make up for their absense but they are very much missed. JUS has the much desired Wifi feature that JSS doesn't have. JUS have a voice chat system that you can use by pushing X before or after a Friend Battle. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III. JUMP! ULTIMATE STARS (Part 3: Controls and Basic Stuff) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Being completely new to the game, there has got to be a lot of things that you have no idea how it works. In this section, we will quickly run through all the controls and basic stuff. I promise you this section will be essential and you will not find this section boring (unless of course you have already played through and understand the basics). More of the basic stuff to do with interfaces and additional explanations of the menu can be found in Genroh's helpful guide. ------------------------------------------------------------------------------- CONTROLS ------------------------------------------------------------------------------- Alright, let us get started with the battle controls. I will brief you through Lenalee's fighting style. Basic Controls: Start - Pause the game Select - Ultimate Action / Taunt Up - Nothing Left - Move Left Right - Move Right Down - Block A - Jump B - Minor Attack Y - Medium Attack X - Heavy Attack a.k.a Special L - Summon assigned Support character R - Summon assigned Support character Notes: If no Support characters are assigned to either L or R, the button doesn't do anything Blocking when an item appear allows you to reject the item ------------------------------------------------------------------------------- BASIC STUFF ------------------------------------------------------------------------------- In order to understand the basic of the game, let us go through an important term that we will be constantly using. The word "Koma". Koma = Blocks that represents a character in which you place inside your Koma Grid. Komas come in different numbers and shapes. Koma Grid = A manga-looking page at the bottom of your DS. It has a total of 20 grids (4 x 5). This is where you place all of your character Komas. Help Koma = Help Komas are single koma that takes up one block, they allow you to give your characters additional abilities. Support Koma = Support Komas are 2 to 3 blocks that will appear to aid your character before disappearing. Support Komas can be interrupted, an example would be if you had Light (Death Note) out and he's about to write the name of your victim. Your opponent can interrupt by hitting him, disrupting his actions. Battle Koma = Battle Komas range from 4 to 8 blocks. They are your 'main' Komas in which you use to do battles with. They are the only ones that can be given the 'Leader' status. Koma Deck = A Koma Deck MUST consist of at least ONE of each of the listed Koma types and an assigned leader. Which means that you need to have at least one Help Koma, one Support Koma and one Battle Koma. The moment you finished arranging your deck, you must to assign a leader. Leader = Leader gets 2 points each time they defeat an opponent whereas normal Battle characters get 1 point. You can only have one leader in your deck. The leader can be seen with the leader badge on the character's koma. A leader must be assigned before your deck can be used. In JUS, there is a Rock-Scissors-Paper concept. Instead of a common Rock-Scissors-Paper system, there is a Knowledge-Laughter-Power system. /___ __ __|__ | | Knowledge / \ |__| / \ )<___)< __|__ Laughter / \ / \ ___/__ ) | Power / | / \| Knowledge overwhelms Laughter, Laughter overwhelms Power, Power overwhelms Knowledge. How do weaknesses work, let us take three characters for a case study. I'll pick Lenalee from D.Gray-man, Gintoki from Gintama and Ichigo from Bleach. Lenalee's attribute is Knowledge, Gintoki's Laughter and Ichigo's Power. While Lenalee attacks Gintoki, she has an advantage being a Knowledge character since Knowledge overwhelms Laughter. She has an additional multiply of 1.5 times when damage is being done to Gintoki. So if her attack causes 10 damage, it will deal 15 damage to Gintoki. It helps to take a look at the character you are fighting. So don't forget to browse through your koma collection each time you unlocked something just so you know what kind of attribute you're up against. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV. LENALEE LEE (Part 1: Who is Lenalee?) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Who exactly is this girl? Lenalee is aged 16 as of this point of writing, her birthday is on the 20th of February. She and her brother, Komui Lee, lives and works for The Black Order. Her role? Exorcist. Yes, Lenalee is an exorcist. Her role is to exorcise Akumas. Their version of demons. I won't dive into what Akumas really are, you'd have to watch the anime and read about it in the manga if you want to know more. D.Gray-man is an anime that focuses on Exorcists (kinda). The main villian is a 'man' named Millineum Earl. The Earl's intention is to search and destroy every Exorcist until he can find the 'Heart'. Every Exorcist possess an 'Innocence', and one of the Innocence is the 'Heart'. Lenalee was taken by the people of The Black Order, separating her from her only kin, her brother. Her parents were killed by the Akumas. She tries hard to escape and even attempted suicide. The pair of boots which she is wearing, is her Anti-Akuma weapon. Fortunately (or unfortunately, for some), she will not be using it to fight against any Akumas in JUS. Komui, as you may remember, Lenalee's brother, entered the The Black Order just so that he could look after his sister. Being the only person whom she can trust, he sought to look for her. Finally earning himself a place to work in The Black Order, just so he could be closer to her. Her first appearance is in the first volume of the manga. Allen (another exorcist and also a character in JUS) was mistaken for an Akuma because of the scar on his forehead after being scanned by the gatekeeper. Kanda (another exorcist and too a character in JUS) voluntarily 'exorcise' Allen. Lenalee appears and stops Kanda from further attempts to attack Allen. Joining her from the D.Gray-man series are returning characters from Jump! Super Stars, Allen, Kanda, Lavi and Reever. Along with the new addition of Komui, Cross, Arystar and Miranda. Some brief introduction for each of the D.Gray-man characters. Allen is the main hero in this series. His family abandoned him and he became an orphan, but got adopted by a man named Mana Walker. Mana died later on, and Allen chose to have Mana resurrected, unknown to him that Mana will turn into an Akuma. Just as Mana is about to kill Allen, Allen's left arm activate itself and frees Mana from being an accursed Akuma. Allen's left arm is deformed, but this is because his arm contains an Innocence of a Parasite-type. The scar on his left eye is caused by Mana, which evolved into a curse. It allows Allen to see through Akuma disguises since Akuma wears the skin of those they killed. He has a Help, Support and Battle Koma. Kanda is an Exorcist in The Black Order and met Allen in a not-too-pleasant way. Thinking that Allen is an Akuma in disguise, Kanda attacks Allen outside the headquarters of The Black Order. Kanda is cold and seems unfeeling. Very cautious with a "No Nonsense" personality. He probably doesn't get along with a lot of people. His anti-Akuma weapon is his sword. Kanda is summoned in Allen's 5 Battle Koma in Jump! Super Stars. But he has one now. He has a Help and Support Koma. Lavi has a joker personality, easy going and carefree. He gives pretty much everyone a nickname and is fond of older women. His anti-Akuma weapon is a size-shifting mallet. He's one of my favourite characters in the series, actually. A pity he doesn't have a Battle Koma. He has a Help and Support Koma. Reever is in charge of the Science department inside The Black Order. He is usually the wiser one compared to Komui. He can be seen waking Komui up whenever something important urgent happens, if Komui doesn't wake up, he'd tell him that Lenalee is getting married. Which causes Komui to wake up in an instant. He has a Help Koma. Joining us are some of the newer characters that wasn't in JSS. Komui is the brother of Lenalee. Who joined The Black Order just so he could be closer to his sister. He loves coffee and spend his time being lazy. He is a complete goof and has a secret room in the headquarter. He usually has a sly grin when he intends to do something sinister such as 'repairing' Allen's arm in the manga / anime. He has a Help Koma. Cross is Allen's master who ran away mysteriously after incurring a huge amount of debts leaving Allen to pay it all off via gambling. Cross has a foul temper and often punishes Allen. Allen is really afraid of his master. But it was he who taught Allen about the Akumas and the Exorcists. He took Allen in after Mana (Allen's foster father) was liberated by Allen. Cross is one of the five generals. He has a Help Koma. Arystar is a Vampire-like Exoricst. His anti-Akuma weapon are his fangs. He spend his whole life in his castle with his grandfather until Elaide came along. He fell deeply in love with Elaide (and Elaide the same towards him). Do read the manga or watch the anime, it's really awesome. He's pretty ignorant to the real world and has to be taught how to live his life. He has a Help Koma. Miranda is a troubled woman who seems to be very unlucky. She was found by Allen and Lenalee when they went to investigate a town that "never had a tomorrow". Suffering from chronic depression due to the fact that she gets fired from all her jobs and having the kids calling her a jinx. After she realised she is in control of an Innocence and with the help of Allen and Lenalee, she regains confidence and left for The Black Order after the mystery was solved. She has a Help Koma. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV. LENALEE LEE (Part 2: How to unlock her) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The first step to using Lenalee is to unlock her. Unlocking her is an easy task. All of these tasks are to be done in the D.Gray-man world. In this world, you will be given 2 missions. Each with 5 tasks. Unlocking Lenalee would be a breeze. Lenalee is unlocked when you collect all 4 Stars under 30 seconds. Each player stars with a star. Your role is to protect your own star while beating the other characters so that they'll drop the star/s they are carrying. The moment the battle starts, jump down to the platform directly below your character to get the first star. Then proceed to beat the living hell out of your 2 opponents. I would not recommend ringing them out even though it is an easy way to kill them. But if you do ring them out, jump up to the 2nd platform to find the star from your fallen opponent. If you defeat your opponent directly, the star should just drop out of her / him. After unlocking Lenalee, you can proceed to buy her Komas with the gems that you earn from the battles you fought. ___ ___ _2 |___3 | | | S | | S | | |___| |___| | ___ | ___ ___ 1 |_|_4 |___5 | | H | | B | | B | |___| |___| |___| 2-Blocks Support Koma: 50 Knowledge Gems 5 Jump Gems 3 Support Koma: 20 Power Gems 80 Knowledge Gems 10 Jump Gems 4 Battle Koma: 200 Knowledge Gems 15 Jump Gems 5 Battle Koma: 400 Knowledge Gems 20 Jump Gems Gems can be accumulated when you defeat an opponent of that type and pick up the gems they drop or from item boxes that you may find. In here, I'll also include how you can unlock the other characters from the D.Gray-man series. They must meet the requirements in the D.Gray-man Universe to be unlocked. Arystar, however, cannot be acquired here. -=Mission 1 Unlockables=- Unlocking Allen: Collect more stars than all of your opponents. Securing 3 would be sufficient if you just want to withstand till the end. Unlocking Kanda: Collect all the stars within 40 seconds. I'd recommend doing this along with Lenalee's mission. Unlocking Reever: Collect at least 3 stars and you will be able to unlock Reever. Unlocking Cross: This is a special tasks that you don't see until you unknowingly meet the requirement. Complete with full health. One way to do this is to KO all your opponents via ring out and get to the middle platform to get the stars they drop. Do it fast. -=Mission 2 Unlockables=- Unlocking Miranda: Defeat your opponents, easy enough, huh? Unlocking Komui: Beat at least one character with a Special Attack. Unlocking Lavi: Beat at least two character with a Special Attack. -=Planet "J": Mission 2=- Unlocking Arystar: Complete the stage with at least 5 points. This should be easy as you progress further and unlock stronger characters. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V. HELP KOMA ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Albeit a short section, it is helpful to know the use of Lenalee as a Help Koma. Lenalee's Help Koma allows a character to perform wall jumping. Although Lenalee isn't able to perform such a technique, at least she is able to give this gift to others, right? Anyway, what's the use of performing a wall jump? Lenalee does not need such an ability since she is able to perform triple jump. Not all characters have access to this ability by default. Triple jumping is helpful for dodging. Wall jumping can be pretty tricky to use. It is also a poor-man's substitude for a triple jump. But that doesn't make it any less useful. Wall jumping can be extremely useful! It applies not only to the walls inside of the battle arena but the outside as well. If you have used up all of your available jumps (each character is only able to double jump unless specified) and have Lenalee assigned to your character use this as it is definitely your life saver. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI. SUPPORT KOMA (Part 1: Lenalee's 2-Blocks Support Koma) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The following section is dedicated to using Lenalee's Support Komas. Support Koma have a weakness. Should they be attacked upon being summoned, they will immediately cease being summoned causing you to waste one of your specials. Thus knowing when to summon your Support Koma is extremely important, the game isn't about mindless button mashing and pounding on your opponent/s. Lenalee's 2-Blocks Support Koma allows her to use Onkyou no Tougi - Otokase. A brief history of her skill. Onkyou no Tougi - Otokase allows her to travel extremely quick in relative to the speed of sound. Known as Stepping Skill of Sound: "Sound Shackles". What exactly is its role? Lenalee will be summoned when you use this Koma, using her ability, Onkyou no Tougi - Otokase, she will pick either you or your opponent and is sent flying up to an extremely high area. This can be both advantageous or disadvantageous, the key is to using it at the appropriate moment. Take into consideration where you are facing because that is the direction which Lenalee will carry you or your opponent towards. It can be used while you are in midair, making this one of those exclusive Komas that you should keep in mind when you build a deck. This is albeit tricky to use but a very fun Koma to have in your deck if you feel a little sadistic or require a bit of help. I recommend them for jumpers. Jumpers' playing style would be to move around platforms, attacking and jumping away (either down or up, a platform). Or you can classify it as Ducking. Some of the situations whereby summoning Lenalee should be considered an option: ~When you are about to get a ring out ~When you are outside of the fighting arena ~When you are taking a beating in a corner ~When you only have 2 jumps and have to reach to a higher platform ~When you are chasing after an opponent ~When you want to dodge or avoid taking certain items ~When you have to push your opponent out of the way ~When you have to prevent the other players from stealing your kill A little bit hard to master since everyone character moves differently. To capture your opponent with Lenalee, there are several methods but two of which I find extremely useful: 1. Jump while summoning Lenalee 2. Quick Drop (Down + Jump) then summoning Lenalee These two methods allow Lenalee to bypass your character (since you are out of her reach) and allows her to go after the target in front of you instead. The best way is to time your move correctly since Lenalee is pretty quick with transporting your character or target. Precise timing is absolute. Thus practice often in "Training Mode", practice makes perfect! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI. SUPPORT KOMA (Part 2: Lenalee's 3-Blocks Support Koma) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Although I prefer to have Lenalee's 2-Blocks Support Koma in my deck, her 3-Blocks Support Koma is not without use. Straightforward and easy to use, this koma allows Lenalee to be summoned. Upon being summoned, Lenalee will perform her special, Enbu Kirikaze. Stirring up a whirlwind with her Dark Boots, her move will easily ring out any opponent near the edge of the arena. Unlike her other Support Koma, she cannot be summoned while you are in mid-air. Offensive Support Komas are extremely useful when you have opponents coming from both sides. For this Support Koma, it is even more useful when your opponent is within distance for you to ring them out. One attack from her Enbu Kirikaze will have your opponent/s sent flying. This can be an advantage if used correctly. There really isn't a way to determine if there is a "right moment" to use this skill since each situation varies. But it helps to keep in mind some of the situations whereby you frequently encounter, thus giving you an option to use Lenalee in the given situation: ~When you have two opponents or more coming towards you from different sides ~When your opponent/s is near the edge of the arena ~When you want to push an opponent/s away ~When you want to get rid of an item/s in front of you Distance is a considerable factor when summoning Lenalee or any Support Komas. Situation and timing would be next in mind. Avoid summoning if your opponent is too close since they can easily cancel the summoning. A good method to ensure that your summoned Support Koma is not wasted is to distract them or make sure they are distracted before summoning them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII. BATTLE KOMA (Part 1: The Moves) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- We will start off with the moves that Lenalee has. The important thing is to note how much damage is being dealt each time you attack your opponent, the key is to knowing when to attack and how much damage should be done so that you can plan your next move. Some things to note about Lenalee. Lenalee is able to perform a Triple Jump. Some of the characters with such a trait includes Kenshin and Eve. This is useful when you are about to face a ring out, that one jump could save you from losing a point. Or two jumps...if you only used up one. Lenalee is also known for her speed, the ability to 'fly' and all the fanciful kicking skills she have. Also up her sleeves...uhhh...hehe, she is able to perform Super Jump, Triple Jump and Air Dash. They are split into different sections: -Basic -Advance -Aerial Basic attacks are executed with only the attack button (B or Y button). Advance moves requires a direction button and an attack button. Aerial moves are done while jumping (A button) or in mid-air. ------------------------------------------------------------------------------- Let us take a look at how a move is analysed: ~Heel Drop (1) Ground(2) Input: Up + B(3) Damage (Normal): 8(4) Damage (Laughter): 12(5) Total Combo: 1(6) Distance: Near(7) Description: Blah blah blah(8) (1) The name of the move (2) Ground or Aerial moves. Ground moves can be used when you are on the ground. Aerial moves require you to be off any platform or in mid-air. (3) What are the keys you have to input to execute the move (4) The damage to 'Normal' type characters (in this for Lenalee, they are Power and Knowledge type) (5) The damage to Laughter type characters (since Lenalee is a Knowledge type character, she deals an additional multiply of 1.5 times the damage) (6) The maximum amount of combo that can be done with the move or any additional moves (7) The distance the attack is capable of handling: ~'Near' is when your opponent is directly in front of you, or a couple of punches away ~'Mid' is when your opponent reside a little bit further away from you ~'Far' is when your opponent resides near the end of your screen (8) Detailed description of the move, when to use and any additional information I feel would be of use ------------------------------------------------------------------------------- BASIC MOVES ------------------------------------------------------------------------------- ~Reverse Heel Kick (Ground) Input: B Damage (Normal): 7 Damage (Laughter): 10 Total Combo: 1 Distance: Near Description: A basic attack, Lenalee does a Reverse Heel Kick on the enemy. ~Flying Kick (Heavy) (Ground) Input: Y Damage (Normal): 15 Damage (Laughter): 22 Total Combo: 1 Distance: Near to Mid Description: A flying kick. Other than using it to attack your opponents, you might wanna try to pull some stunts with this one. Besides advancing towards your enemy, you can use this move while moving towards your opponent. Allowing you to damage your opponent while at it. Careful though, this attack penetrates your enemy, which causes you to fly pass your enemy instead. ~Dash (Ground) Input: Tap Left or Right, twice Damage (Normal): 0 Damage (Laughter): 0 Total Combo: 0 Distance: Near to Mid Description: This allows you to get from one point to another pretty quickly. However, the downside is if your opponent is in your way as you attempt to dash through, you will slowed down for a bit until you passed through your opponent. Sometimes causing you to dash twice. Be quick though. ~Super Jump (Ground) Input: Select Damage (Normal): 0 Damage (Laughter): 0 Total Combo: 0 Distance: Near Description: This is a high jump. Takes awhile before she jumps, she can jump up to 2 platforms high. This move will take away one of her jumps ------------------------------------------------------------------------------- ADVANCE MOVES ------------------------------------------------------------------------------- ~Enbu Kirikaze (Minor) (Ground) Input: Down + B Damage (Normal): 7 Damage (Laughter): 10 Total Combo: 1 Distance: Near Description: This move is pretty slow, but a successful strike will leave your oppoent vulnerable to your next attack. Be quick on your next execution, however. I would suggest summoning your Support Koma with a hotkey as you execute this move. ~Flying Kick (Minor) (Ground) Input: Forward + B Damage (Normal): 6 Damage (Laughter): 9 Total Combo: 1 Distance: Near to Mid Description: This move is pretty helpful. Unlike the stronger version, this causes Lenalee to stop right in front of your target if you managed to land a hit. This allows you to continue attacking or use your Support Koma...or whichever you prefer and that includes running away. This can be used for a normal combo after a 'B' attack. ~Crescent Kick (Ground) Input: Up + B Damage (Normal): 8 Damage (Laughter): 12 Total Combo: 1 Distance: Near Description: This is something you can use to combo from your basic 'B' attack. It pushes your opponent slightly further enough for you to execute your next move. ~Advancing Crescent Kick (Ground) Input: Down + Y Damage (Normal): 14 Damage (Laughter): 21 Total Combo: 1 Distance: Near (when opponent jumps in front of you) or Mid Description: This move is extremely useful when you want to kick away item boxes or items towards your opponent, but be sure you are of correct distance because you don't want to end up consuming the item instead of kicking it away due to wrong estimation. This move can Guard Break, so your opponent who is blocking ends up receiving damage. ~Whirlwind Kick (Ground to Aerial) Input: Forward + Y Damage (Normal): 2 to 13 (flexible -can be comboed with B attack-) Damage (Laughter): 3 to 21 (flexible -can be comboed with B attack-) Total Combo: 1 to 5 Distance: Near to Far (flexible -higher platform-) Description: By repeatedly pressing Y, Lenalee will continue to attack your opponent. This allows you to execute a combo. This move is extremely useful when you want to ring out your opponent/s or just to get out of the way. You can even do a 3-hit combo that does 15 damage (Normal) by repeatingly hitting the Y button. It further develops a combo that will evolve into an aerial attack, a successful combo ends your opponent up a platform. ~Reversed Crescent Kick (Ground to Aerial) Input: Up + Y Damage (Normal): 15 to 23 (flexible -can be comboed with B attack-) Damage (Laughter): 22 to 34 (flexible -can be comboed with B attack-) Total Combo: 1 to 2 Distance: Near Description: This move is useful when you want to further your combo. Additionally, after the execution of this move, you can combo with a B attack. This pushes your opponent down and is extremely useful when you use it at the edge of the arena for a ring out. ------------------------------------------------------------------------------- AERIAL MOVES ------------------------------------------------------------------------------- ~Quick Landing (Aerial) Input: Down + A Damage (Normal): 0 Damage (Laughter): 0 Total Combo: 0 Distance: Near Description: This allows you to hit the ground faster. Extremely useful when you wanna land and get away rather than to hover around in mid-air and possibly get ravaged by your opponent. But take caution when you land because you may just land right in front of your enemy. Best to block after landing to make sure the coast is clear before moving. ~Air Dash (Aerial) Input: Tap Left or Right, twice Damage (Normal): 0 Damage (Laughter): 0 Total Combo: 0 Distance: Mid Description: Lenalee allows her to do a dash in mid-air. Unlike her ground dash, this allows her to pass through her opponent. Extremely useful for getting yourself out of a complicated situation when you have to deal with people charging up their attack, readying themselves to launch it at you. ~Aerial Crescent Kick (Aerial) Input: B Damage (Normal): 8 Damage (Laughter): 12 Total Combo: 1 Distance: Near Description: This move is best used when you are near the edge of the arena with a monkey for an opponent, or simply anyone whom you think you can ring out. This move is quick, so use this to your advantage when the situation is right. ~Aerial Advancing Crescent Kick (Aerial) Input: Y (flexible -can be used with directional keys Up or Down-) Damage (Normal): 14 Damage (Laughter): 21 Total Combo: 1 Distance: Mid Description: Extremely useful for a couple of reasons. Firstly, you can ascend or descend or simply advancing towards your opponent and kicking them. This kick will send your opponent crashing down. Use this when your opponent is near the edge of the map for the maximum advantage. Being able to ascend or descend is useful because it helps you to clear a path. This move doesn't offer just these advantage. If you are facing a ring out and is capable of performing one last jump towards safety, you can ascend and kick your opponent who is waiting for you at the edge of the map that's trying to create a barrier between you and the your safety point. You can choose to descend if you are at a higher platform and wants to stop people from jumping around. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII. BATTLE KOMA (Part 2: Lenalee's 4-Blocks Battle Koma) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- After all the boring basic, lets dive into the essence of Lenalee. Lenalee's 4-Blocks Battle Koma allows her to use her specials, Enbu Kirikaze and Enbu Kuroshizuku. Using the same format, we'll proceed to analyse her specials: ~Enbu Kirikaze (Ground) Input: X Damage (Normal): 2 to 36 Damage (Laughter): 3 to 54 Total Combo: 1 to 6 Distance: Near to Mid Description: Lenalee kicks out a whirlwind which her Dark Boots conjure. This will send any opponents flying if they are caught in your special. Extremely useful for pushing away your opponents or if you are close to the edge of the arena, it saves you from being ring out. Of course do hop away once you waste them. Or if your opponents are near the edge of the arena instead, this is your chance to score a couple of extra points. You can sneak this move in when your opponent/s is trying to jump back onto the arena when they get kicked out. Very irritating when used against but very fun when use against. Heh! ~Enbu Kuroshizuku (Ground to Aerial to Ground) Input: Up + X Damage (Normal): 2 to 28 Damage (Laughter): 3 to 42 Total Combo: 1 to 2 Distance: Near Description: Lenalee will perform a forward somersault before striking downwards towards the ground, damaging and pushing any opponents in her way. This move will cause Lenalee to descend all the way down to the ground. Enbu Kuroshizuku is extremely useful for pushing your opponent/s away. That's not all that it offers, using this when you have opponent at the edge will give you the perfect chance in accomplishing a ring out. However, this skill can be especially tricky to use if an estimation is calculated wrongly. Instead landing at the correct point after the skill is executed, you may very well end up falling out of the arena and cause yourself a ring out. I personally prefer 4-Blocks Battle Koma Lenalee compared to her 5-Blocks Battle Koma because I like the specials she has. Besides, that 1 extra space which you saved allows you to slot in something useful. Lenalee is fast but weak. But that does not stop her from excelling at what I think she does best, kicking everyone's butt and then playing hide and go seek. Different situation requires you to use a different special. Enbu Kirikaze is extremely useful for pushing things away, and that includes your opponents. Thanks to the distance, you can ensure that she would be at a safe spot when you use it. Most often, aggressive characters will pummel you to death at a corner. This is when Enbu Kirikaze will be at its maximum potential. Pushing your opponent away and then getting to another platform. I wouldn't recommend running though, but jumping. Either ascend or descend to a platform. Her second special, Enbu Kuroshizuku is a little risky but fun to use skill. It gets you out of a tight situation if you're surrounded and ends with you on the ground level. Tick your opponents by using it while they are fighting on a platform below you if you feel an urge to be in the midst of the battle. Although do keep an eye out on your health, you don't want to join a battle when you are running low on life. Some of the arenas have random holes or ring out area so be careful where you land because that's the last place you would ever want to fall into. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII. BATTLE KOMA (Part 3: Lenalee's 5-Blocks Battle Koma) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- On to a stronger version of Lenalee. For 1 space, we switch Enbu Kirikaze with Onkyou no Tougi: Otakase and Enbu Kuroshizuku with Shittsui no Tougi: Tetsukase. Whether or not this is worth the trade is entirely on your judgement. Whereas I prefer to play against my opponent with a 4-Blocks Lenalee, some of my friends and opponents uses her 5-Blocks. A quick look at her moves before an analysis: ~Onkyou no Tougi: Otakase (Ground to Aerial) Input: X Damage (Normal): 2 to 42 Damage (Laughter): 3 to 63 Total Combo: Up to 4 Distance: Near to Mid Description: Dashing forward, Lenalee will start off her combo with a swift kick in the face before going all aerial on your opponent. This move is essentially useful if your opponent is positioned at the edge of the arena. But instead of using this special to attack, you can consider it an alternative to get you out of a tight situation. ~Shittsui no Tougi: Tetsukase (Ground to Aerial to Ground) Input: Up + X Damage (Normal): 2 to 46 Damage (Laughter): 3 to 69 Total Combo: 1 Distance: Near Description: Like Enbu Kuroshizuku, only more powerful...much more powerful. I'm not talking about just the damage, but the impact that you will soon witness when you perfect your distant estimation skills. Lenalee will jump straight up vertically before she strikes downwards...vertically, crashing all her enemies below her. Again, practice extreme caution when you decide to use this skill. A more in-depth analysis of the 5-Blocks Battle Koma Lenalee, Lenalee takes on a stronger role. She have a slight increase in her health, which is actually important because that's how you sustain your duration in the arena. The faster your health decreases with each oncoming attack by your opponent, the faster your character perish or requires you to change to a different character. 4-Blocks Lenalee has 128 health, 5-Blocks Lenalee has 144 health. Although the difference between the heatlh isn't much (some may beg to differ), it all boils down to which skills you prefer to have and how your deck is made. My playing style for Lenalee would be pure ring out purposes. In my opinion, she is capable of springing a ring out attack with her Up + X special and get away with it. Onkyou no Tougi: Otakase can be used to ring out your opponent quite effectively. Its final attack kicks your opponent down, sending them hitting the platform / ground. When used outside of the arena, this turns into an instant ring out. Her maximum damage from her invocation, Shittsui no Tougi: Tetsukase, isn't caused by a DIRECT attack. Which means that you won't be able to deal that much damage if you land right on your opponent. The key to using this move is to position yourself a little bit further than usual from your opponent and on a platform above their current position. The real damage is dealt from the blades at the side conjured by Lenalee's Dark Boots, and the blades are located on the side as she strikes downwards during her special. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII. PERFECT COMBINATION (Part 1: Playing Style) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Lenalee's playing style varies because she's a versatile character. You can use her as a Ring Out character, her specials and her advance attacks are the perfect candidate. Not to forget, all her aerial moves are very handy when you are facing opponents who jumps around all over the arena. You can keep her in your deck as a character whom you can use to provoke sudden attacks on your clueless opponents. I wouldn't recommend trying the same trick twice though, it will only put your opponents on guard whenever you are seen around. Offensive playing style would require you to be on the look out for opponents who are near death or are at the edge. Take advantage of the confusion that your opponents face. Often, people are drawn into their own battle to notice their surroundings. This is when you have the best chance to ring them out or use Lenalee's Up + X special. Defensive playing style requires you to stash Lenalee in your deck and hide her really well from your opponents. Her uses would be to create a pathway should you get stuck, launch sudden attack when the opportunity arises and then going back to hiding in the deck. Used to a minimum but yet at the correct time for maximum potential. In summary, Lenalee can be a rather versatile character but only when used appropriately. Each characters have their own pros and cons. Lenalee may be weak in terms of the amount of health she has, but she can lash out some really unexpected moves when you are up against her. If you ever spot a Lenalee during your battle, always make sure never to stand too close to the edge of the arena and make sure she is not anywhere above you. Following this section would include: Her Allies, whereby we will dive a little bit into the other characters and their uses in the D.Gray-man series, we don't want to leave anyone out; Characters Combination, a list of Support Komas I feel would go well with Lenalee; and finally, Deck Customization, a section whereby you can offer a deck suggestion and I will put it on here along with some of my own deck. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII. PERFECT COMBINATION (Part 2: Her Allies) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Lenalee is compatible with Allen, Kanda and Komui, her brother. I recommend putting them in the same deck, along with your other characters. Here is what each character does: Allen: Help Koma - Prevents being Blinded Description ~ I hardly use it but sometimes you do get blinded. This is just an alternate solution. Do take note of your surroundings so in case you are ever blind, you have an option of running away instead. 2-Blocks Support Koma - Kurosu Baringu Description ~ Allen jumps up and fires a barrage of bullets...or 5 beams of bullets at one shot, actually. The good part is that it can be summoned in Mid-air, thus it allows you to push back anyone who's jumping towards you. Pretty useful if you're up against 3 opponents or is running away from someone. 3-Blocks Support Koma - Kurosu Gureibu Description ~ Allen's signature move. This is another Guard Breaking skill. I usually bind this to my R key, while attacking my opponent, I would summon Allen right before I end my last hit. Usually your opponent will block, making this Koma extremely useful in certain circumstances. Kanda: Help Koma - Decrease Sword Damages Description ~ Since you can't check out your oppoent's deck, putting this koma in your deck is like striking the lottery. You never know if it would be of use. But if none of your opponent uses swords, then this koma is pretty useless. But do keep in him because having an extra boost works really well. 2-Blocks Support Koma - Zankou Ittou Description ~ Another awesome Koma. Simply because you can summon Kanda in Mid-air. Zankou Ittou is a Guard Breaking skill. Mid-air + Guard Break = useful Koma. This Support Koma is useful when you want to make sure your opponent stay out of your way. But the downside is that getting Kanda out is a little slow. Perfect timing and opportunity is necessary. 3-Blocks Support Koma - Kaichu: Ichigen Description ~ One of the most awesome Support Koma I usually have in my deck. Upon being summoned, Kanda will execute his move, Kaichu: Ichigen. It homes onto your enemies and what makes this Koma even better is that he can be summoned in Mid-air. Keep this Support Koma in mind when you have a deck with Lenalee. It's worth it! Lavi: Help Koma - Regenerates SP when you are not doing anything Description ~ In my opinion, this is useful if you like playing the "Waiting Game". Standing around while waiting for your opponent to look for you before you decide to do anything. Depending on your playing style, this is one Koma you might want to consider using or just taking it away. 2-Blocks Support Koma - Shin Description ~ This move can be considered pretty handy. But it takes awhile for Lavi to execute his move. Hopping onto its mallet, it extends and pushes your opponent back. This move is also good for breaking walls. 3-Blocks Support Koma - Koukakaijin Hiban Description ~ Koukakaijin Hiban is like a fiery whirlwind. This allows Lavi to push your opponents up as the attack continues, adding a Burn effect to whoever comes into contact with the whirlwind. A good support Koma if you need to get away from your opponent that's chasing you. Arystar: Help Koma - Prevents being Poisoned Description ~ This is useful when you are into taking every single item from a chest or barrel and fear getting poisoned. Pretty useful since I consider poison to be much more of a threat compared to the other negative statuses that you will get. 2-Blocks Support Koma - Kyuuhetsu Description ~ Arystar will negate all your negative status effect. This is pretty instant and useful if you are really into thieving all the items on the arena. Although there is a method to use it on your allies / opponents too. Like Lenalee's 2-Blocks Support Koma, you can jump out of the way after you summon Arystar, which will cause him to heal whoever is in front of you. 3-Blocks Support Koma - crimson snow Description ~ Krory will lunge forward and attack your opponent, adding a Poison negative status effect. This is pretty awesome. Dealing basic damage and slowly poisoning your enemies. But don't be too close to your enemy should you choose to use it since Krory has a tendency of lunging pass your opponent if they are too near. Reever: Help Koma - Exposes Invisibility on your opponents Description ~ This could be useful if your opponent has a few tricks up her / his sleeves. Although not necessary since you can attack your opponents despite them being invisible. Cross: Help Koma - Regenrates SP if you do not change or use characters Description ~ This is extremely useful if you like to stand around and wait for your opponent to come towards you. But I'd rather use this on Allen than on Lenalee though. Miranda: Help Koma - Strengthens Guard Description ~ If you're up against some hard hitting opponent. It helps because you can't expect to dodge every attack so blocking a few times can be very handy. You could allocate the ability to Lenalee or a Battle Koma you frequent. Komui: Help Koma - Increases SP while attacking or blocking opponents with opposing nature Description ~ This is especially useful. The key note is that you don't need to allocate the power to Lenalee, all you need to do is to place this koma next to Lenalee for the boost while giving his ability to another Battle Koma you frequent. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII. PERFECT COMBINATION (Part 3: Characters Combination) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- This section will discuss what Support Komas would work well with Lenalee. Although everyone got their style of playing, I just wish to share mine. But do feel free to contribute to this section! ------------------------------------------------------------------------------- EYESHIELD 21: ~2-Blocks Support Sena~ Sena rushes out ahead and charge forward, any opponents in his way will be slapped with a Confused status. Extremely useful if you wanna run for cover and make sure your opponents get off your back. The distance is great too. ~3-Blocks Support Sena~ Not only does Sena charge forward but causing a whirlwind as well as a Stop status. Extremely useful for running away from an opponent or simply stopping them just to torture them afterwards. Great distance coverage. ~3-Blocks Support Youichi~ Great for pushing your opponents back as you move. Not only does the attack passes through your opponents but it is an extremely powerful long range attack. ~2-Blocks Support Kurita~ Standing still and waits for anyone to pass through him. Kurita will push your opponent back, leaving you lots of time to plan your next move. This will buy you a bit of time, a handy Support Koma. ~3-Blocks Support Kurita~ Marching forth, Kurita pushes your opponent back. The good thing about him is that each time he pushes someone, his duration on the arena will last longer than usual. This is both an advantage and a disadvantage, pushing your opponents back but preventing you from using another Koma until he's done. Medium distance covered. ~2-Blocks Support Tarou~ Useful Koma, upon being summoned, Tarou will grant your character extra speed. Allowing you to run faster. But using 1 SP for this, you'd wonder if it is worth it. I'd say "Take it"! ~3-Blocks Support Gen~ Awesome Koma! Gen kicks the football diagonally upwards, covering great distance, sending anyone who comes in contact with the ball to volley up one platform. Great for getting opponents up a platform or on a platform above you. ~2-Blocks Support The Hah Brothers~ Weird name...uhhh, yeah. Three brothers will appear one after the other, each one shouting. The first two shouts just pushes your opponent back, it is the third shout that causes a Stop status effect on your enemy. Useful Koma to keep your opponent at bay as you get away. ------------------------------------------------------------------------------- I"S: ~3-Blocks Support Itsuki~ If you ask me, this Koma is pretty cute. Anyway, Itsuki will appear in a towel and then take it off. No worries, there's no nudity anywhere but your opponent will be paralysed if they are within her range. A good way for you to plan your next move or simply to run away. ------------------------------------------------------------------------------- ICHIGO 100%: ~3-Blocks Support Tsukana~ The moment she appears, she'll start blowing...whistles. This causes your opponent to be confused. Extremely useful since it pushes your enemies back a little bit while they get confused. ~3-Blocks Support Satsuki~ Satsuki will run forth and hug your opponent. This will cause a Battle-Koma Seal status (which means your opponent can't change to another Battle Koma until the effect is gone). Useful for taking down an opponent or simply buying yourself a little bit of time as you run off. ------------------------------------------------------------------------------- KATEKYO HITMAN REBORN!: ~2-Blocks Support Tsunayoshi & Reborn~ Pretty cute Support Koma. Reborn turns into some circular round thing with spikes out from his body, rolling towards your opponent. This pushes them back and allows Lenalee to run or to use her special. Pretty handy to have and adorable too! ~3-Blocks Support Takeshi~ Takeshi will swing his blade wildly(?) when called out. This is extremely useful if you want to combo or simply just buy yourself some time with him cutting your opponent. ~2-Blocks Support Bianchi~ Like Arystar, but just 2-Blocks instead of 3. She run towards her opponent and upon hitting them, they get poisoned. Pushes your opponent back a little too. Useful if you wanna replace Krory and have something in mind when dealing with poison. ~3-Blocks Support Hibari~ Make sure the wall is broken when using Hibari. Maintain a close distance though not too close or else his attack will miss. After he hit his opponent, he will drag him all the way to the edge and throw her / him out, free ring out points! One of the unique Koma that you should have at least in one of your deck. Fun to use. ------------------------------------------------------------------------------- CAPTAIN TSUBASA: ~3-Blocks Support Tsubasa~ Along with his other team mate, the duo will combine strength and kick a devestating soccer ball towards your opponent. As it hits your opponent, it pushes her / him back. This gives you a lot of time to perform your next action. Great distance coverage too! ~3-Blocks Support Kojiro~ Kojiro will appear and kicks a fiery soccer ball as an image of a Fire Tiger appear behind him (awesome!). This has great distance coverage and decent damage. It pushes your opponent back as it passes through, allowing him to attack any opponents that may be behind your current target. ------------------------------------------------------------------------------- GINTAMA: ~3-Blocks Support Gintoki~ Gintoki will ride on his motorcycle and rush forth, upon colliding with your opponent, he will attack her / him with his bokken. Great distance coverage and a good Support Koma for you to purchase some time for your next action. ~2-Blocks Support Kagura~ Kagura will don on Gintoki's disguise and ride on a motorbike, after a little bit of cruising, she falls off the bike and let it slip through the floor. On both occasions, whether or not she's on the bike, damage will still occur. Great distance coverage, useful for buying some time. ~3-Blocks Support Kagura~ Pretty cute Support Koma to have. Kagura will be under the table searching for a victim. Being in contact with your opponent, she will pull her / him in and proceed to beat the living daylight out of her victim. I usually summon her out and kick my opponent towards her. A little bit tricky but possible after a little practice. Very awesome! ~3-Blocks Support Shinpachi~ Shinpachi will start yelling stuff on his karaoke system (?), upon hitting your opponent, he will cause them to have a Confused status. Useful Koma you should consider having in your deck if you wanna play a game of sabotage. ~3-Blocks Support Kotaro & Elizebeth~ Kotaro and Elizabeth will appear, fanning with a giant signboard while tossing what appears to be some sort of a grenade. Useful for running away or simply to annoy your enemies. Worth checking out. ~2-Blocks Support Ayame~ Ayame will appear and toss some stuff (I can't identify what's that, if you know, please e-mail me, thank you!) Upon hitting your opponent, a Confused status will affect your enemy. Extremely useful for escaping, but make sure you aren't too close to your enemy when summoning Ayame or whatever she toss will not hit your opponent. ~3-Blocks Support Ayame~ Although not much of a distance coverage, what will first appear being carried by a frozen statue of Gintoki, which will break causing all the ice shards to scatter in both directions. This is useful when you have to freeze enemies, and would be a possibility for you to use Lenalee's Up + X special. ~3-Blocks Support Isao~ Isao appears from a rubbish bin and starts yelling, anyone caught within his range will have a Confused status effect on them. This is good if you have opponents coming from both ways and simply wish to seize the opportunity in irritating them. ~3-Blocks Support Toshiro~ Toshiro slices his enemy or anything before him, pushing whoever he's slicing back, buying you more time to do whatever you have in mind. Useful when you are escaping or have to keep someone at bay as you perform the next trick that has been up your sleeves. ~3-Blocks Support Sougo~ He will appear on top of a giant beetle which will attack your opponent, causing whoever it hits flying up. Although the range isn't much to be desired but it can be a pretty fun Koma to use. ------------------------------------------------------------------------------- SAKIGAKE!! OTOKOJUKU: ~2-Blocks Support Momotaro~ Momotaro will fire some projectiles towards your opponent, causing a Confused status effect when it hits your enemy. Useful for running away, moderate distance coverage. ~3-Blocks Support Omito~ Omito will twirl his spear before repeatedly stabbing, although it takes a little bit while before he perform his action after getting summoned. This is great to distract your opponent and push them back for a bit before you unleash your special or to escape. ~3-Blocks Hien~ Hien will appear and claw your opponent, paralysing her / him on his last swipe. Very useful if you intend to buy yourself some time and to ~3-Blocks Support J~ J will appear and hurl punches in different directions. This will keep your enemies at bay and pushes them back if they get too close. Useful for running away and planning your next move. ------------------------------------------------------------------------------- JIGOKU SENSEI NUBE: ~2-Blocks Support Nube~ This one is a little tricky to estimate because of the distance. Being too close to your opponent would render a miss, being too far wouldn't do anything but this is definitely worth a shot. Nube will throw some sort of an address book (or phone book...or neither!?), a successful hit will have it wrapped around your opponent which will paralyse them. ~3-Blocks Support Yukime~ Yukime will freeze any opponents near her. Lenalee can hide within her range as she proceed to freeze your opponents. This would work as a good combination with her Up + X special. ------------------------------------------------------------------------------- SHAMAN KING: ~2-Blocks Support Yoh~ Yoh's cut will pass through your opponents with great distance covered. Which means you can simply let Yoh mow through your opponents, giving you plenty of time to execute your next move. ------------------------------------------------------------------------------- JOJO'S BIZARRE ADVENTURE: ~2-Blocks Support Giorno~ Giorno's Stand, Gold Experience will lunge towards your opponent with a punch that will cause them to have a Slow status effect. Very useful for getting rid of anyone who is tailing you. ~2-Blocks Support Jolyne~ Jolyne will cause a web to appear, any opponents caught within its reach will find themselves paralysed. A good way of using her would be to summon her and then duck or hang around near her with your opponents closing in, Up + X special is recommended if you successfully trap your opponent, especially if you're near the edge. ~3-Blocks Support Gyro~ Gyro will throw his steel ball towards your opponent, upon hitting them and causing a bit of damage, your opponent is hit with a Guard Seal. This prevents your opponent from blocking, giving you the best chance to take whoever down. ------------------------------------------------------------------------------- SAINT SEIYA: ~3-Blocks Support Seiya~ This is actually pretty fun to put in your deck, in my opinion. Seiya will hover in front of you as he unleash barrage of punches down. This is good for putting your opponent at one spot as you prepare to use one of Lenalee's special. But take note that the last hit caused by Seiya will knock your opponent down, so time your attack/s properly. ~3-Blocks Support Shiryu~ Shiryu will rush towards your opponent, upon collision, carrying her / him up. This attack deals decent damage, has good distance coverage and also adds a Burn status effect on his victim. ~3-Blocks Support Hyoga~ Hyoga takes a little while to charge up, but when he's done, a beam of ice with pretty good distance coverage will freeze an opponent in front of him. This is useful if you have a distracted player (who's probably busy attacking an opponent or acquiring an item) and wants to sneak in a kill or two. ~2-Blocks Support Shun~ Shun will have chains spiraling around him (he's a male!), any opponents within his range will be knocked back. Great for getting rid of anyone that is heading down your way. ~3-Blocks Support Shun~ A swirling purplish vortex-like thingy will be created by Shun, opponents within its reach will be paralysed. When you summon Shun, be sure to hide within his range as your opponent/s come towards you. Trap them, and if the situation is right, prepare to unleash your Up + X special. ~2-Blocks Support Ikki~ Ikki emits some sort of a radiance from his fist, should your opponent be unfortunate enough to get caught, she / he will be affected with 3 random negative status alignment, Stop, Seal Attack or Guard Seal. Depending on the different status, the strategy varies. I'll leave this one to your imagination. ------------------------------------------------------------------------------- TAIZO MOTE KING SAGA: ~3-Blocks Support Taizo~ Koumi appears and kick Taizo's butt, sending him flying and mowing through any of your opponents in his way. Any opponents that Taizo mowed will be marked with a Confused status. This is useful if you are running from an angry mob. Although it will take quite awhile for the summon to begin its attack. ------------------------------------------------------------------------------- PRINCE OF TENNIS: ~3-Blocks Support Ryoma~ Ryoma swings his racket and launches an attack that will cause your opponent to be affected with a Stop status. Extremely useful since it passes through your opponent, causing the next person who is unfortunate enough to be behind to be affected. Very handy! ~2-Blocks Support Kaidoh~ Kaidoh will serve your opponent nothing less than a ball (haha!) full of poison. Great distance coverage and it passes through your opponents, affecting anyone who stands behind the first victim. The Poison status effect is extremely helpful to take down opponents. ~3-Blocks Support Kaidoh~ A much more powerful version of his 2-Blocks Support Koma. Although the time he takes to charge up his attack is slightly slower. ~3-Blocks Support Sadaharu~ After summoning, he takes a bit of time to charge up his attack. But when he is done, he'll launch an attack that covers a pretty good distance and on top of that, paralyses your opponent/s. Pretty awesome but slow. ~2-Blocks Support Keigo~ One of my personal favourite. Keigo can be summoned in Mid-air. Works best with Lenalee's Up + Y. Keigo leaps into the air and upon swinging his racket, the tennis ball by which he hit will cause your opponent to have a Guard Seal status effect. Proceed to beat the living crap out of your opponent when that happens. ------------------------------------------------------------------------------- DRAGON BALL: ~3-Blocks Support Trunk~ You can summon Trunk in Mid-air, making this one of the perfect characters to use with your Up + Y. The last hit from Trunk will cause your opponent to get knocked down, which is pretty good for a ring out. ------------------------------------------------------------------------------- NARUTO: ~2-Blocks Support Naruto~ The moment you summon Naruto, he will proceed to use Harem no Jutsu (for those who actually watched Naruto). Hide within his illusion and act as a bait, your opponents who are fooled into trying to nab you will find themselves paralysed. ~3-Blocks Support Kakashi~ Kakashi dashes forward and grabs your opponent. After Kakashi has successfully grabbed your opponent, a copy of him will appear behind the target and attacks her / him. In the phase of the attack, his target will be pushed upwards, leaving them on another platform above you. This is useful if you're at ground level and wants to get away from your opponent. Moderate distance and pretty fast for Kakashi to execute his move. ------------------------------------------------------------------------------- HUNTER X HUNTER: ~2-Blocks Support Killua~ This is pretty fun. Killua will jump up slightly and toss a lightning bolt, Zeus style! He can be summoned in Mid-air. Bind him to your L trigger button (or R, but I prefer L). As you perform Up + Y, hit L simultaneously. A beautiful combo that will leave your victim with a Shock status. ------------------------------------------------------------------------------- BLACK CAT: ~2-Blocks Support Sven~ Sven's suitcase will fire a paralysis web. Takes a short while for him to trigger the attack but definitely worth the shot if it is successful. Use this time to run away or simply ravage your poor opponent. ------------------------------------------------------------------------------- BLEACH: ~3-Blocks Support Toshiro~ Toshiro fires a beam of ice and freezes your opponent. Pretty good distance coverage, and freezing opponent is useful and healthy! Use this chance to get away or push your opponent back with Lenalee's special. ~2-Blocks Support Yoruichi~ Works just like Lenalee's 2-Blocks Support Koma. Yoruichi will appear and carry either you or your opponent (depending on where you summon her) and leaps to a higher platform. This is useful if you want to get away from getting brutally ravaged or wants to annoy your opponents. ------------------------------------------------------------------------------- HOUSHIN ENGI: ~2-Blocks Support Dakki~ Sexy Dakki will appear to sweep your opponent, pushing her target back. Pretty quick to execute her move after summoned. Useful when you are up against one other person. ------------------------------------------------------------------------------- HOKUTO NO KEN: ~3-Blocks Support Toki~ Pretty cool character. Able to be summoned in Mid-air, another excellent comination for Lenalee's Up + Y. Toki appears slightly above your character and shower your opponent with punches. Definitely have him on bind. ~2-Blocks Support Rei~ Rei appears slightly above your character, pushes and attack from both sides. Being able to be summonded in Mid-air makes this a great combination for Lenalee's Up + Y. Hit your opponent up then leave him slamming down. Bind it for a faster method to summoning Rei. ------------------------------------------------------------------------------- YU YU HAKUSHO: ~3-Blocks Support Hiei~ Hiei's third eye will cause your opponent within his range to be paralysed. This is useful when you know there's an opponent coming your way and timing when to summon Hiei is an important factor. It takes a short while for Hiei to remove his bandana to reveal his third eye. After your opponent is paralysed, do as you deem fit...RAVAGE or not... ------------------------------------------------------------------------------- And that's that! With all the recommended Support Komas in mind, you should have an idea regarding the types of deck you wish to create. Always an opportunity with something unique and awesome. Good luck and all the best! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX. FAQS ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- All questions pertaining to this game or this guide will be answered in this section. Feel free to e-mail me questions and I could add them to this section and share it with everyone, proper credits will be given. Have fun reading! Q. Is Lenalee really meant for ringing opponents out? A. Not necessarily. She is capable of doing that, but like I said, Lenalee is a versatile character. You can switch to her and use her to create a pathway for your characters so you can find a safe spot. She's fast and that's an advantage if you wanna ravage the slower characters. Q. Should I use Lenalee as my character of choice if it is my first time playing? A. By all means, Lenalee is a really versatile character so you can start learning the game mechanics and stuff. She is one of my regular Battle Komas that I use against my friends in matches still. Q. Hey, I got new suggestions for your guide, what should I do? A. E-mail me at [email protected], I'll reply to you as soon as I get the chance to. Promise! Q. There's a Support Koma suggestion I have in mind, could you put it up here? A. Yeah sure! Send me an e-mail and I'll update the guide as soon as I get the time and have a chance for it. Q. Bind? What? A. Hotkey...ummm...setting either your L or R button for that specific character. Q. Any Jump! tricks? (pun not intended?) A. Lenalee can perform a "forth jump". Fuusuke or Naruto's Help Koma can give the ability Lenalee to perform a Wall Jump. Lenalee has a default triple jump capability. But adding to this will grant her a "forth jump". Q. You're missing out some series for your "Characters Combination" section, what happened? A. Those are the ones I commonly use or have in my deck. But feel free to suggest! Q. Is Lenalee single? A. Ummm...she's not real, dude / dudette. Besides, I think she likes Allen. Q. Who's your favourite character in JUS? A. I'm stuck between Toshiro from Bleach or Allen from D.Gray-man. Q. And Lenalee!? A. Yeah, her too! Q. Who's your favourite D.Gray-man character? A. I like most of the characters! Q. Which anime did you wish was in JUS? A. Claymore! They should put Irene as a Battle Koma too, and Clare, and Teresa and...(no Raki!) Q. Yeah, yeah, we get it. Anything else? A. Thank you for reading this! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X. CREDITS AND DISCLAIMERS ------------------------------------------------------------------------------- This guide is made possible with special thanks to the following: ==websites== IGN - For hosting my guide and helping me getting started back on JSS Neoseeker - For hosting my guide and the nice people in the Nintendo DS forum GameFAQs - For hosting my guide and the people on the JUS forum SuperCheats - For hosting my guide and helping me set up an account Wikipedia - For the informations that I needed help with ==people== Nintendo - For inventing the awesome Nintendo DS Jump! - For the Jump! series Ganbarion - For developing Jump! Ultimate Stars, great job! Katsura Hoshino - The creator of D.Gray-man, without you, Lenalee would never have existed. Thank you! My family - Thanks for all the wonderful support Chrissy - I love you and you're my everything Jonathan Chan - For sticking through thick and thin with me and being such a good brother Mah Boon Kin - The world's greatest and biggest Lenalee fanboy and translating Lenalee's moves Jessica "CC" Melo - The world's greatest and biggest Lavi and Kanda fangirl Genroh - His FAQ helps to get me started when I first bought JSS and now JUS, nice work Genroh Chua Zhaohan (Polar) - For helping me being the other L and helping me with lots of translations Michael and Denise - For letting me stay over at your place when I went to Seattle, thank you so much for putting up with me, I really appreciate it Naomi - For keeping me company and making me happy Misty - For all the quirkness Lin Yuan Jing - For helping me in my darkest time and being a true friend Oh Zheng Yong - For helping me and being such an awesome friend Glenn "Gleen" Seet - For being a friend and hanging out Cecil "Limi" Wong - For talking crap to me and all the psychological advice, no, I'm not crazy Lyk13 - All the beta testing for my internship project Marianna "Coolerz" Yeo - The little jokes in between my work here and there Sheylara - For giving me the opportunity to write a guide for a local gaming magazine Gerald Wong Han Feng - For being my other evil twin with a psychotic Kefka attitude and an awesome fellow gamer Michelle Renee White - For all the humour when you're around, but I want my dollar! Joshua Shane Ng - For always following me when I am going to Sunshine Plaza for anime goodies and being a weird friend Victor Voon Kian Sin - For celebrating my birthday with me on 2006, and for being a cool friend with a nice piercing Yang Ren "Good Boy" Li - For being a good friend, a good guy and celebrating my birthday with me on 2006, awesome birthday! Ilhammi "Mat" Tan - For the unnecessary moaning and groaning that we heard in class often and being a unique friend Jentry & Tyne - For being an awesome couple! Friends for life! Kaoru - For comforting me when I was depressed and making me feel better Joanne Martian Dass - Where did you go? We miss you! Andrew Kelley - For remembering me and being a friend, go friends! Orlock & his family - Thanks Orlock for being so supportive about things GameScore - For reserving the game and being a great game store GameFAQs Message Board - For helping me to break the walls Everyone - For reading my guide This guide is Copyright 2008 by Wong Yeang Chiong. If you'd like this guide to be on your website, please kindly e-mail me and let me know. Thank you very much! I LOVE SEATTLE! AND I LOVE YOU. ------------------------------------------------------------------------------- -------------------------------------------------------------------------------