*************************** Jump! Ultimate Stars Support Guide - Version 1.1 by shinyspark *************************** 1.1 Changes: Updated a few minor errors as well as some inaccuracies in describing attacks. I tried, but formatting will not be improved any more as I hate notepad; good enough in full screen anyway. ================= Table of Contents ================= I. Introduction II. Clarification III. Information IV. Top Whatever Lists V. Contact Information VI. Credits VII. Legal Info I. Introduction: ================ I'm sure that the majority of the people that play this game don't have time to play with every one of the supports in the game, which number far more than the number of playable characters. Because of that, this guide was made and for my friend that said Japanese people have a huge advantage because they can read the game. Take that Japanese people! Try to read this ENGLISH guide! [Just kidding if you're Japanese ;), you know I love you] II. Clarification: ================== There are certain terms I use throughout the guide that describe the attack, effect of the support koma. Impressive range - The entirety of the stage. Great range - In between impressive and nice. Nice range - A screen away. Half-screen - Half a screen away. Short range - In between half and minimal. Minimal range - Between doing its effect right next to you to just a bit ahead. No delay - Does its effect as soon as it's summoned. Short delay - Gets summoned, then does its effect. I count about 1-2 Medium delay - 3-4 Long delay - 5+ Whenever I say stage, I'm referring to the testing stage. Sample Support: [Sena](Name of Support) - [2](Indicates what koma version it is): [Gives Confusion effect, drains 1 SP bar. Great range. No delay.](Information about support) III. Information ================ And now, for extensive information on every support in the game. In future updates, I hope to record the duration of each support's effect. Eyeshield 21 (A football helmet) ------------ Sena - 2: Gives Confusion effect, drains 1 SP bar. Great range. No delay. 3: Stop effect and drains 2 SP bars. Impressive range. No delay. Youichi - 2: 42 damage max, minimal range. Short delay. 3: 42 damage max, damage dealt as a projectile launch. Impressive range. No delay. Kurita - 2: 39 damage max, pushes opponent back. Minimal range. No delay. 3: 30 damage max, number of hits varies on the number of times your opponent runs into him. Pushes opponent back. Half-screen range. No delay. Tarou (Monta) - 2: Speed-Boost Effect. Medium delay. 3: Drops 4 bunches of bananas and an Attack-Boost. Can be used in air. Long delay. Gen (Musashi) - 2: Toughen effect. Medium delay. 3: 51 damage max, impressive range. Projectile launched at 45 degree angle. Short delay. Hah Brothers - 2: Stop effect and drains 2 SP bars. Minimal range. No delay 3: 48 damage max, short range. Pushes opponent maximum of a quarter screen. Short delay Seijuro Shin - 2: Attack-Boost. Medium delay. 3: 51 damage max, Runs and tackles. Nice range. No delay. Devil Bat - 3: 33 damage max, can attack up to 8 times when you attack. No delay. Cerberos - 3: Attacks when oppnent hits you. IS (The two letters I and S, S is lowercase) -- Iori - 2: Holds out a present. Whoever touches it loses 2 SP bars. Minimal range. Medium delay. 3: Cooks a cake that heals. If the person who touches it is male, she can give an Attack-Boost. Medium delay. Minimal range. Itsuki - 2: Takes away 1 SP bar and gives Confusion. Short delay, Short range. 3: Causes Paralysis and takes away 1 SP bar. Short range. short delay. Ichigo 100% (A strawberry) ----------- Aya - 2: Runs into opponent. Support Seal and takes away 1 SP bar. No delay. Nice range. 3: Select an opponent. Aya will drop on them, unless there is a platform in the way. If she does, they get Blindness and 2 SP bars taken away. Long delay. Tsukasa - 2: Throws a cake at your opponent. Causes Blindess and takes away 1 SP bar. Short delay. Reaches about half a screen. 3: Whistles, each whistle causing Confusion and taking away some SP. No delay. About a half-screen range. Satsuki - 2: Grants a health regeneration effect. Short delay. I believe her range is unlimited. 3: Battle Seal, drains 2 SP bars. No delay. Half-screen range. Yui - 2: Causes Auto-run effect. No delay. Reaches about half a screen. 3: Attack Seal, drains 1 SP bars. Medium delay. Half-screen range. Katekyo Hitman Reborn! (A fadora, the kind that Indiana Jones wears) ---------------------- Tsuna - 2: A little furry hedghog thing gets summoned and rolls. 27 max normal damage. Short delay. Great range. 3: The little guy sets a trap of 4 grenades. If an enemy walks into it, the grenades drop and explode. Medium delay. Short range. Lambo - 2: 48 max damage. Walks about half a screen and explodes. Medium delay. 3: Counter-attacker. Max 52 damage. Causes Shock effect. No delay. Minimal range. Takeshi - 2: Throws a mine straight. The collosion of the mine will cause the enemy to be tossed up a bit. 36 max damage. Short delay. Nice range. 3: Stands then swings his sword around him. 49 max damage. Short delay. Minimal range. Hayato - 2: Tosses a bunch of firecrackers into the air. 54 max damage. Short delay. Short range. 3: Runs to your opponent, then tosses firecrackers around him. Your opponent is immobolized while this is happening. Great range. No delay. Bianchi - 2: Causes Poison effect and takes away 1 SP bar. Nice range. Short delay. 3: Causes Poison effect and takes away 2 SP bars. Minimal range. Short delay. I-Pin - 2: Explodes about a screen away. Long delay. 71 max damage. 3: Counterattack. 54 max damage. No delay. Minimal range. Kyoya - 2: 42 max damage. Attacks about half a screen. Short delay. 3: Drags opponent to the nearest ledge and tosses them over. 30 max damage. Short delay. Minimal range. Captain Tsubasa (A soccer ball) --------------- Tsubasa - 2: Kicks an arc shot at your opponent. Keeps going till it hits something. 24 max damage. Causes Speed-Down effect. Short delay. Impressive range. 3: 2 guys kick soccerballs at your opponent. 20 max damage. Also drains 2 SP bars. Short delay, impressive range. Wakabyashi - 2: Counter attack and heal, if Waka does the attack. 12 damage max. No delay, minimal range. 3: Heals and gives you the toughen effect. Can be used in mid-air. Gives effects when landing. Short-long delay. Kojiro - 2: Kojiro runs with the ball, hitting everything in his path. 36 damage max. No delay, great range. 3: Kicks a flaming ball near the ground. Does 42 max damage. Short delay, impressive range. Gintama (A white dog's face) ------- Gintoki - 2: Counterattack. 6 damage max, gives Attack seal effect and takes away 1 SP bar. No delay. Minimal range. 3: 37 damage. Tosses your opponent in the air pretty high. No delay. Nice range. Kagura - 2: Crashes her bike for 36 max damage. No delay. Half- screen range. 3: Sucks a nearby opponent in, then hits them for 55 damage. No delay. Minimal range. Shinpachi - 2: Gives Toughen effect. Short delay. Unlimited range. 3: Sings; if any part of that song connects, opponent becomes Confused and loses 2 SP bars. Short delay. Half screen range. Katsura - 2: Tosses two plates of poison. If either one hits, enemy gains the Poison effect. Short delay. Impressive range. 3: Knocks opponents in his way into the air, throwing orange bombs behind his path. Each bomb does 12 max damage. No delay. Nice range. Sa-chan - 2: Tosses 3 plates of noodles. If any plate hits, enemy becomes Confused and loses 2 SP bars. 3: Ice statue breaks into many pieces. Each piece does 9 damage, and can give an opponent the Frozen effect. Medium delay. Kondou - 2: 30 max damage. Attack lands about a half-screen away. Medium delay. If it hits, enemy becomes Confused and loses 1 SP bar. 3: Causes Confusion effect and drains 2 SP bars from enemy. Half-screen range. Medium delay. Hijikata - 2: Kicks table over. If things on table hit opponent, they gain the Auto-Run effect and lose 1 SP bar. Short delay, half-screen range. 3: 42 max damage. Can cause the opponent to lose 1 bar. Short delay. Half-screen range. Okita - 2: 22 max damage. Last hit gives the opponent the Burn effect. Only attacks when enemy is near. Attacks a little bit in front of you. Short delay. Minimal range. Launches opponent into the air a bit. 3: 60 max damage. Tosses opponent up high in the air. Medium delay. Half-screen range. Kinnikuman (A red kanji outlined in gold) ---------- Kinnikuman - 2: Beam attack. 36 damage max. Short delay. Half-screen range. 3: Fart attack. If opponent gets hit, they gain Blindness effect and lose 2 SP bars. Short delay, half-screen range. Terryman - 2: Use while being attacked to regain SP. No delay. 3: 36 max damage. Terryman is summoned above you and hit down at a 45 degree angle. Can be used in air. Robin Mask - 2: Robin Mask leaps up to tackle your opponent. 28 max damage. Short delay. Half-vertical screen. 3: 36 max damage. Robin is summoned and jumps straight up to grab your opponent. Short delay. Quarter of vertical screen range. Warsman - 2: 28 max damage. Screwdriver attack. Great range. Short delay 3: 36 max damage. Jumps up high and hits down at a 45 degree angle. Half-screen range. Ramenman - 2: 39 max damage. Kicks in front of you. Minimal range. Short delay. 3: 36 max damage. Grabs your opponent and rides him down for a piledriver. Short delay. Half-screen range. Brocken Jr. - 2: 39 max damage. Short delay. Half-screen range. 3: 30 max damage. Gives blindness effect. Short delay. Half-screen range. Buffaloman - 2: 36 max damage. Medium delay. Nice range. 3: 38 max damage. Grabs opponent between horns and does a tornado, tossing your opponent up. Short delay. Nice range. Ashuraman - 2: 36 max damage. Medium delay. Half-screen range. 3: 36 max damage. Grabs your opponent and piledrives them. Short delay. Half-screen range. KochiKame (Policeman's cap) --------- Ryotsu - 2: Sprays extinguisher, giving Blindness effect and taking away 1 SP bar. No delay. Half-screen range. 3: Throws things around him. 40 max damage. No delay. Ohara - 2: Says something that gives your opponent the Auto-Run effect and takes away 1 SP bar. Medium delay. Minimal range. 3: 48 max damage. Ohara chops 9 times with his samurai blade. Nice range. No delay. Nakagawa - 2: A present drops down with a random assortment of beneficial items. Long delay. Minimal range. 3: Drops coins, bombs or nothing. Long delay. Minimal range. Reiko - 2: Makes a cake that heals you. Medium delay. Minimal range. 3: walks around and punches your opponent high into the air. Short delay. Nice range. Honda - 2: Cries, giving Attack seal and taking away up to 3 SP bars. Medium delay. Half-screen range. 3: Rides his bike, giving Stop effect and taking away 2 SP bars to anyone he runs over. Medium delay. Impressive range. Higure - 2: Drops a Blindness or Speed-Down effect on opponent, depending on distance away. Medium delay. Impressive range. 3: Counter-attack. Pushes your opponent away about a screen. 54 max damage. No delay. Minimal range. Volvo - 2: Spears a piece of roast out of the air. Medium delay. Minimal range. 3: Rides his bike, generating electricity. 28 max damage and gives Shock effect. Long delay, minimal range. Tatsuno - 2: Counterattack. 48 max damage. No delay. Minimal range. 3: 57 max damage. Half-screen range, knocks opponent into the air a little bit. Short delay. Kaipan - 2: Drops 4 bananas out of his banana hammock. Medium delay. Minimal range. 3: Bunch of gay guys pop out, giving your opponent the Battle Seal effect and taking away 1 SP bar. Short delay. Minimal range. Space Adventure Cobra (Supposed to be a Psycho gun, looks like screwdriver) --------------------- Cobra - 2: 30 max damage. Cobra shots out his arm, taking your opponent with him. Pushes about 1 & 1/2 screens away. Medium delay. 3: Beam attack. 72 max damage. Long delay. Great range. Crystal Boy - 2: 24 max damage. Pushes opponent about half a screen away, but its last attack can travel a whole screen. Nice range. Short delay. 3: Turns your opponent into a crystal and gives Guard Seal effect. Minimal range. Medium delay. Lady Armaroid - 2: Gives Toughen effect. Medium delay. Infinite range. 3: 45 max damage. Summons a targeting reticle that explodes wherever your opponent is at the time the reticle is summoned. Long delay. Sakigake!! Otokojuku (Red kanji outlined in white) -------------------- Momotaro - 2: Shoots 2 projectiles after charging up. 36 max damage. Causes confusion effect. Short delay. Half-screen range. 3: Counter-attack. 54 max damage. Launches opponent into the air a little bit. No delay. Minimal range. Jaki - 2: Summons a ring of birds around him, dealing 48 max damage. Short delay, minimal range. 3: Charges up a tornado and shoots it. 57 max damage. Nice range. Medium delay. Date - 2: Creates a tornado that launches your opponent up. 39 max damage. Short delay. Minimal horizontal range, about 1/3 of the screen vertical range. 3: Stabs your opponent with a wall of spears. 45 max damage. Short delay. Half-screen range. Hien - 2: Shoots 3 projectiles at varying angles around him. Each shot does 12 max damage and causes Confusion. Opponent needs to be above you for this to hit. About half-screen in every direction range. No delay. 3: Attacks your opponent, last hit is a bolt-attack, causing Paralysis. Short delay. Nice range. J - 2: 42 max damage. Jumps up then punches the ground at a slight angle. Can be used in air. Minimal range. Short-medium delay depending on distance from opponent. 3: Punches in all directions around him. 42 max damage. Short delay. Minimal range. Jigoku Sensei Nube (A purple demon claw) ------------------ Nube - 2: Unleashes a roll of something that wraps around your opponent and gives them the Paralysis effect. Minimal range. Short delay. 3: Charges up his demon hand and charges at your opponent. Maximum of 48 damage, also takes away 2 SP bars. Launches opponent into the air about 1/3 of the screen. Medium delay, half-screen range. Yukime - 2: Ice breath. Max 33 damage, gives Freeze effect. Minimal range, medium delay. 3: Yukime radiates ice from her hand. Any opponent that touches it gain the Freeze effect and take damage, max of 42. Medium delay. Minimal range. Shaman King (3 red parallel curvy lines with another red line below it) ----------- Yoh - 2: Shoots a crescent attack, deal 33 max damage. Short delay, nice range. 3: Does 30 max damage, gives Speed-Down effect, and takes away 1 SP bar. Great range. Medium delay. Anna - 2: Slaps an opponent, giving the Battle Seal effect and dealing 33 max damage. Short delay, minimal range. 3: Guard-break and gives Speed-Down effect. 42 max damage. Knocks opponent up a bit. Short delay, minimal range. Hao - 2: Summons 5 oranges, (one at a time) and stars that heal you. Walking across her summons more stars. No delay. Minimal range. 3: 30 max damage. Projectiles fly above the head of the average charaacter, so the actual attack takes place a half-screen away. However, it can hit earlier if the opponent is in the air. Knocks opponent up 1/3 of the screen. Short delay. Half-screen range. Can be used mid-air. Jungle No Ohja Ta-Chan (A monkey face) ---------------------- Ta-Chan - 2: Heals nearby character. Long delay. Minimal range. 3: Ta-Chan flies in the air until he hits your opponent. A full attack will knock your opponent back about a half-screen. Does 45 damage max. Half-screen range. No delay. Can be used mid-air. Jojo's Bizarre Adventure (Kanji, purple and white) ------------------------ Jotaro - 2: Summons his Stand to grab and punch your opponent. Knocks opponent back about half-screen. Opponent has to be about a half-screen away for attack to connect. Does 36 max damage, no delay, half-screen range. 3: Throws a hammer. If it hits, his Stand pops out and punches your opponent, giving him the Battle Seal effect. Short delay. Great range. Dio - 2: Dio's Stand does a kick, dealing a max of 33 damage and gives Blindness effect. Short delay. Minimal range. 3: Select an opponent and Dio will teleport to them and grab them off the ground a bit, dealing 54 max damage. Medium -long delay. Infinite range. Jonothan - 2: Punches opponent, dealing a max of 36 damage. Last hit lifts enemy up about 1/3 of the screen. Pushes about 1/3 of the screen. Short delay. Minimal range. 3: Throws 4 roses at your opponent, follows it up with a sword combo, then finishes with a flame punch. Max of 54 damage. If all hits connect, the opponent gets pushed about a half-screen. Short delay. Half-screen range. Joseph - 2: Says 3 things. The last one needs to connect to give your opponent the Paraylsis effect. Medium delay. Half-screen range. 3: Throws a purple rope that will pull your opponent in to you. 39 max damage. Short delay, half-screen range. Josuke - 2: Summons a stand behind you that punches you for health. Short delay. Minimal range. 3: Punching combo, does 51 damage max. Short delay. Minimal range. Giorno - 2: Does 33 max damage, gives Speed-Down effect. Minimal range. Short delay. 3: Punching combo, does 48 max damage. Short delay, half- screen range. Jolyne - 2: Shoots out a web from her hand. Gives Paralysis effect. Short delay. Minimal range. 3: Summons a Stand with very long punching arms, dealing a max of 45 damage. Short delay, half-screen range. Gyro - 2: Shoots out something that drags your opponent to you if it hits. 16 max damage. Medium delay. Half-screen range. 3: Shoots a projectile that gives the Guard Seal effect and does a max of 42 damage. Medium delay, half-screen range. Slam Dunk! (Basketball) ---------- Sakuragi - 2: Waves his arms all about, forming a wall of defense. If anyone touches him, they lose 3/4 bar of SP. Does 0 damage. 3: Dribbles his ball, then gives Deck Power. Long delay, infinite range. Rukawa - 2: Rides his bike, dealing 7 max damage. Guard-breaks. Great range, no delay. 3: Guard Seal and takes away 2 SP bars. Half-screen range , short delay. Takanori - 2: Gives Toughen effect. Medium delay. Infinite range. 3: Shoots a basketball, giving you the Attack-Boost effect. Can be used in the air. Short delay. Infinite range. Mitsui - 2: Restores a bit more than 1 bar of SP. Long delay. Infinite range. 3: Shoots a basketball, giving you the Attack-Boost effect. Short delay, infinite range. Ryota - 2: Gives Speed-Down effect and takes away 1 SP bar from enemy. Minimal range. No delay. 3: Counter-attack. Gives Support Seal effect and takes away 2 SP bars. No delay, minimal range. Saint Seiya (The letters SE and a white star above the letters) ----------- Seiya - 2: Heals you and removes status effects. Short delay, minimal range. 3: Gets summoned above you and sprays down, dealing a max of 45 damage. Minimal range, short delay. Can be used in the air. Shiryu - 2: Shoots a dragon upward. Does a max of 36 damage. Short delay, impressive range. 3: Shiryu charges up, runs to your opponent, then grabs him and carries him up to the ceiling of the stage. Does 48 max damage and gives Burn effect. Long delay, impressive range vertical range. Shun - 2: Does 27 max damage. Damage spirals around Shun, nearby opponents take damage. Short delay. Minimal range. 3: Generates a miniature galaxy. causes Paralysis effect and takes away 2 SP bars. Also does 30 damage. Minimal range, short delay. Hyoga - 2: Ice radiates from Hyoga's fist. Gives Freeze effect, does a max of 48 damage. Half-screen range, long delay. 3: Does shoots an ice beam after a delay. Gives Freeze effect. Medium delay, nice range. Ikki - 2: Randomly gives Guard Seal, Stop, or Attack Seal effect. No delay. Minimal range. 3: Makes a Phoenix, dealing 54 max damage and launching the enemy up very high. Minimal range, medium delay. Taizo Mote King Saga (A triangular head) -------------------- Taizo - 2: Poops out a big pink poo. Enemies that touch it lose 2 SP bars and gain the Support Seal effect. Minimal range, short delay. 3: Taizo poops out a guy, that kicks him at your opponent. Does 15 max damage, gives Confusion effect, and drains 2 SP bars. Great range, medium delay. Spin - 2: Shoots a long beam from her eyes. Medium delay, nice range. 3: 48 max damage. Full combo pushes opponent a half-screen. Nice range, short delay. Prince of Tennis (A tennis racket and tennis ball) ---------------- Ryoma - 2: Shoots a tennis ball 45 degrees down, ricocheting in all directions. Causes Blindness effect and drains 2 SP bars. Also does 24 max damage. Medium delay, great range. 3: Shoots ball downward. Ball hits the ground and travels on the ground. Does 24 max damage. Gives Stop effect and drains 2 SP bars. Great range, medium delay. Tezuka - 2: Drains opponents SP (7/8 bar) in the area around him. Minimal range, medium delay. 3: Tosses something up, then goes backwards to the opposite direction. Does 36 max damage. Drains 2 SP bars and gives Stop effect. First hit has minimal range, when the ball goes backwards, nice range. Medium delay. Fuji - 2: Does 24 max damage, gives Guard Seal effect, and drains 1 SP bar. Damage is dealt as an arcing projectile, but can hit an opponent that is extremely close. Short delay, nice range. 3: Summons a spinning ball. Gives Attack-Seal effect and drains 2 SP bars. Half-screen range. Medium delay. Oishi & Eiji - 2: Drains 2 SP bars if shot hits opponent, does a max of 24 damage. Gives Speed-Up effect. Nice range. Medium delay. 3: Gives Battle Seal effect and drains 4 max SP bars or does 51 max damage. Nice range, short delay. Momoshiro - 2: Can do a max of 45 damage. Hits down at a 45 degree angle. 22 max initial damage, can ricochet up for 23 more damage. Impressive range, short delay. Can be used mid-air. 3: Leaps forward and smashes your opponent for a max of 45 damage and gives Battle Seal effect. Great range. Short delay. Kaidoh - 2: Shoots a spinning disc of poison. Does 24 max damage, gives Poison effect and drains 2 SP bars. Short delay, great range. 3: Shoots a Tornado Snake at your opponent. Gives Poison effect and drains 2 SP bars. Does 36 max damage. Medium delay, great range. Takashi - 2: Gives Deck Power effect. Long delay, infinite range. 3: Shoots a orange bolt, dealing a max of 42 damage and causing the Paralysis effect. Great range, medium delay. Inui - 2: Holds out a drink. Gives Critical hit to anyone that touches it. Minimal range, short delay. 3: Inui jumps up and smashes the ball at your opponent. If the ball hits the ground, it makes a splash with a half-screen knockback. 39 max damage. Gives Support Seal and drains 2 SP bars. Short delay, half-screen range. Can be used mid-air. Atobe - 2: Fires off one ball. If it hits, opponent gets Guard Seal effect, and Atobe launches another ball at your opponent. Does 24 max damage. Short range, short delay. Can be used in mid-air. 3: Atobe jumps up and smashes an ice ball, sending up ice shards where it lands. Does 39 max damage, causes Freeze effect and drains 1 SP bar. Travels a bit more than a full screen. Short delay. D. Gray-man (A grey cross) ----------- Allen - 2: Shoots 5 beams, each dealing a max of 9 damage. Does a max of 45 damage. Entire vertical screen range, can be used mid-air. Short delay. 3: Allen pounds the ground, Guard-Breaking and dealing a max of 42 damage. Attack knocks opponent up about 1/2 vertical screen. Short delay, minimal range. Linali - 2: Leaps in and lifts a character a bit more than a screen. Guard Breaks and can be used in mid-air. Lifts either you or your opponent. No delay. 3: Linali kicks very quickly, dealing a max of 48 damage and launching your opponent up a bit. Minimal range, short delay. Rabi - 2: Rabi jumps onto his hammer and pushes your opponent about a screen away. Nice range, medium delay. 3: Swings his hammer and summons a pillar of flame. Does 40 max damage and gives the Burn effect. Minimal horizontal range, great vertical range. Short delay. Kanda - 2: Kanda leaps out with her sword and smashes your opponent, Guard-Breaking and dealing a max of 36 damage. Medium-long delay, half-screen range on a flat stage, longer if used in air. Can be used in mid-air. 3: Summons spirits that home in on your opponent. Does 35 max damage. Great range. Medium delay. Can be used mid-air. Crowly - 2: Cures all status effects. No delay. Minimal range. 3: Crowly dashes forward and bites your opponent, giving the Poison effect and dealing a max of 48 damage. Short delay, half-screen range. Death Note (A black notebook) ---------- Light - 2: Select a target, causes Judgement effect. Long delay, infinite range. 3: Drops apples on all opponents. Apples cause Judgement effect. Long delay, infinite range. L - 2: Select a target, causes Attack Seal. Long delay, infinite range. 3: Select a target, causes SP Drain effect. Long delay, infinite range. Misa - 2: Select a target, causes Judgement effect. Long delay, infinite range. 3: Counter attack, causes Judgement effect. No delay, half- screen range. Near - 2: Gives Attack-Boost effect. Infinite range, long delay. 3: Gives Critical effect. Long delay, infinite range. Mello - 2: Clicks a button and explodes. Does 42 max damage, launches opponent up a bit. Medium delay. Minimal range. 3: Summons a creature that whips his tentacles around, dealing a max of 49 damage. Half-screen range, medium delay. Dr. Slump (A pile of pink poo) --------- Arale - 2: Poo throw. Causes support Seal and takes away one SP bar. Nice range, short delay. 3: Opens her mouth for a beam attack. Does 54 max damage. Great range, short delay. Dr. Mashirito - 2: Takes away 2 SP bars. Half-screen range, short delay. 3: Sings, every part of the song giving your opponent the Paralysis effect. Half-screen range, short delay. Gajira - 3: Summons Gajira as a helper. Attacks 7 times, does a maximum of 30 damage every time. Minimal range, no delay. Unchi-kun - 3: Attacks 14 times, dealing a max of 3 damage every time. Minimal range, no delay. Tottemo! Luckyman (Red kanji in a rectangular yellow box) ----------------- Luckyman - 2: Punches your opponent, giving a random effect, varying from Shock to Poison to Blindness. Minimal range, short delay. 3: Summons and holds out a star, giving Invicibilty to whoever touches it. Long delay, minimal range. Superstar Man - 2: Throws a star at your opponent, dealing a max of 33 damage. Nice range. 3: Jumps up and hits your opponent with his knees, causing the Blindness effect and draining 2 SP bars. Short-long delay. Can be used mid-air. Dragon Ball (A dragon ball, orange sphere with 4 red stars on it) ----------- Goku - 2: Beam attack. Does 43 max damage, short delay, great range. 3: Select opponent. Beam attack, does 43 max damage. Medium delay. Vegeta - 2: Beam attack. Does 39 max damage. Short delay, great range. 3: Jumps up and does a beam attack 45 degrees down. Does 48 max damage, half screen range. Short delay, great range. Can be used mid-air. Gohan - 2: Beam attack. Does 39 max damage. Short delay, great range. 3: Beam attack 45 degrees upward. Short delay, great range. Gotenks - 2: Beam attack. Does 48 max damage. Short delay, great range. 3: Jumps out and shoots energy bolts from his hands, dealing a max of 48 damage. Short delay, half-screen range. Can be used mid-air. Piccolo - 2: Extends his arm and pulls your opponent to you. Does 24 max damage. Short delay, half-screen range. 3: Beam attack, does 34 max damage. Nice range, short delay. Kuririn - 2: Gives Blindness effect and takes away 1 SP bar. Short delay, minimal range. 3: Charges up a disc, dealing 39 max damage. Guard-breaks. Nice range, medium delay. Trunks - 2: Shoots a ball that explodes on contact with your opponent, knocking them about a third of the screen up. Does a 42 max damage. Impressive range, medium delay. 3: Charges at your opponent, slashing them and following up with an energy blast. Does 46 max damage. No delay, half-screen range. Can be used mid-air. Naruto (Konoha leaf, kind of a grey leaf) ------ Naruto - 2: Causes Paralysis effect. Short delay, minimal range. 3: Kicks opponent up then down, for 45 max damage. Short to impressive range. Short delay. Sakura - 2: Charges forward and punches your opponent, dealing 42 max damage, launching your opponent up a tiny bit. Minimal range, short delay. 3: Heals you and removes status effects. Minimal range, medium delay. Kakashi - 2: Counter-attack, does 42 max damage. Launches opponent up a bit. No delay, minimal range. 3: Holds his opponent while a clone sticks his hand up your opponent's butt. Does 42 max damage. Short delay, half-screen range. Gaara - 2: Forms a sand arm, pushing your opponent back a screen and dealing a max of 33 damage. Medium delay, nice range. 3: Select opponent. Seals them inside a sand sphere. Does 51 max damage. Long delay, infinite range. Ninku (A green baseball cap) ----- Fuusuke - 2: Throws leaves in the air, causing Confusion effect and draining 1 SP bar. Short delay, minimal range. 3: Counter-attack. Does 48 max damage and gives Speed-Down effect. No delay, minimal range. Hunter X Hunter (A box with 2 V's intersecting and a line in between them) --------------- Gon Freecs - 2: Summons an angel, healing you. Long delay, infinite range. 3: Teleports after a long while and punches your opponent, for a max of 123 damage. Minimal range, long delay. Killua - 2: Jumps up and casts lightning at the ground. Does 36 max damage and gives Shock effect. Short delay, minimal range. Can be used mid-air. 3: Rolls dice. Can heal you completely, leave you at 1 HP, or restores half. Long delay. Infinite range. Kurapica - 2: Casts a chain, dealing 30 damage and giving the Attack Seal effect. Medium delay, half-screen range. 3: Casts her chain into the skies that drops down for 45 max damage and gives your opponent the Battle Seal effect. Select opponent. Medium delay. Infinite range. Hisoka - 2: Whoever walks into Hisoka gets the Null-Nature effect. Minimal range, no delay. 3: Pulls your opponent in and hits them repeatedly. Last hit knocks them in the air a bit. Does 48 max damage. No delay, minimal range. Kuroro - 2: Casts out his cape. Any enemy that runs into takes a max of 15 damage and gains the Battle Seal effect. Short delay, minimal range. 3: Casts a spell that binds your opponent with fish. Short delay, minimal range. Pyuu to Fuku! Jaguar ( A pink flute) -------------------- Jaguar - 2: Jaguar sends a guy at your opponent, dealing a max of 30 damage and giving him the Attack Seal effect. Short delay, half-screen range. 3: Counter-attack, dealing 54 max damage and launching your opponent into the air at a half-vertical screen. No delay , minimal range. Piyo Hiko - 2: If you use him while using a Special attack, you will gain the Critical effect. No delay, infinite range. 3: Piyo pops out of a window and hits your opponent, dealing 42 max damage and draining 1 SP bar. Short delay, half-screen range. Hammer - 2: Clones himself, draining 1 SP bar from your opponent and stunning them for a little bit. Short delay, half-screen range. 3: Leaps into a roll, doing 54 max damage. For the full damage to take place, you need to be about a half-screen away from your opponent. Hamii - 2: Causes Paralysis effect and forces Character Change. Short delay, minimal range. 3: Uses boosters to propel himself at your opponent, creating a electric shock for 42 damage and giving your opponent the Shock effect. If Hamii connects with your opponent, they will be further thrown back, about a half-screen. Short delay, half-screen range. Busou Renkin (A gray hexagon) ------------ Kazuki - 2: Kazuki rides his lance upward, doing 39 max damage. No delay, impressive vertical range. Can be used mid-air. 3: Kazuki rides his lance forward, doing 42 max damage. Short delay, great range. Black Cat (Black cat...) --------- Eve - 2: Gives Toughen effect. Short delay, infinite range. 3: Select target opponent, medium delay. Does a max of 48 damage. Knocks opponent up a bit. Infinite range. Train - 2: Tosses a bomb that blinds your opponent, does a max of 18 damage, and takes away 1 SP bar. Short delay, half-screen range. 3: Does 30 max damage. Causes Shock effect. Short delay, great range. Sven - 2: Shoots a projectile that gives the Paralysis effect. Short delay, half-screen range. 3: Activates his eye, and blinks past your opponent. Dealing a max of 45 damage, causing the Speed-Down effect. Medium delay, and half-screen range. Bleach (Little lion head, yellow and brown) ------ Ichigo - 2: Ichigo throws Kon at your opponent, causing the Battle Seal effect and draining 1 SP bar. Short delay, nice range. 3: Gives Toughen effect. Short delay, infinite range. Rukia - 2: Rukia kicks Kon at your opponent, dealing a max of 30 damage. Short delay, great range. 3: Grabs your opponent and leaps with them. This also drains 1 of your enemy's SP bars. Short delay, half-screen range. Renji - 2: Renji sticks his sword in the ground, with it popping up wherever your opponent happens to be. Medium delay, half-screen range. 3: Select opponent. Renji sticks his sword in the ground again, and 6 glowing bars strike your opponent. Does 54 max damage. Medium delay, infinite range. Hitsugaya - 2: Hitsugaya hits the ground with his sword, freezing everything around him. Does 33 max damage, causes Freeze effect. Minimal range, short delay. 3: Hitsugaya shoots a beam of ice from his sword. This does 45 max damage and gives the Freeze effect. Medium delay, great range. Ishida - 2: Shoots an arrow, dealing a max of 36 damage. Short delay, great range. 3: Flies above you and shoots an arrow down. Does 52 max damage. Medium delay, impressive vertical range. Can be used mid-air. Chad - 2: His arm smokes, then charges up to punch your opponent for a max of 42 damage. Medium delay, half-screen range. 3: Charges your opponent with his glowing fist and deals a max of 60 damage. Medium delay, half-screen range. Orihime - 2: Counter-attack. Does 30 max damage. Half-screen range, no delay. 3: Restores health to all characters in your deck. Minimal range, medium delay. Yoruichi - 2: Yoruichi leaps in and lifts a character a screen away. No delay, minimal range. Guardbreaks. Can be used mid-air. 3: Charges up with electricity and blasts your opponent with it. Does 57 max damage. Launches opponent up and forward, about 1/3 screen up and 1/2 screen forward. Long delay, half-screen range. Kon - 3: Summons Kon as a helper. Throws 8 batons, each dealing a maximum of 12 damage. No delay, half-screen range. Byakuya - 2: Select opponent. Target gains the Stop effect. Long delay, infinite range. 3: Select opponent. Two rose petals drift on top of them, then slash them for a max of 52 damage. Long delay, infinite range. Aizen - 2: Select opponent. Target gets trapped in a prison, making them take 37 max damage. 3: Gives you the Invisible effect. Short delay, infinite range. Houshin Engi (Red characters inside a red box) ------------ Taikoubou - 2: Cures status effects. Medium delay, minimal range. 3: Revives all KO'd characters in your deck. Long delay, infinite range. Can be used mid-air. Dakki - 2: Hits your opponent with 2 fans, dealing a maximum of 36 damage. The attack launches them about a half-screen forward and a third way up. Short delay, minimal range. 3: Throws some powder in the air, causing the Battle Seal effect and draining 1 SP bar. Short delay, minimal range. Hokuto No Ken (Blue northstar constellation) ------------- Kenshiro - 2: Kicks your opponent twice, causing the Speed-Down effect and dealing a max of 30 damage. Second hit knocks opponent up a bit. No delay, minimal range. 3: Punches your opponent with a flurry of fists. Does 50 max damage and causes your opponent to collapse after the initial attack. Minimal range, no delay. Toki - 2: Gives the Critical effect. Minimal range, short delay. 3: Jumps up and punches your opponent. Does 54 max damage, can be used mid-air. Minimal range, short delay. Rei - 2: Leaps up and slashes the air. Knocks opponent up one-third of the screen. Short delay, minimal range. 3: Leaps up and slashes the air in front of him. Guard-breaks, dealing 48 max damage. Short delay, minimal range. Can be used mid-air. Bobobo-bo Bo-Bobo (Red and yellow kanji for Bo) ----------------- Bo-bobo - 2: Throws 3 weapons at your opponent, dealing a max of 36 damage. Short delay, half-screen range. 3: Bo-bobo jumps out, with another Bo-bobo popping out and hitting your opponent with his whiskers for 54 max damage. Short delay, half-screen range. Don Patch - 2: Removes status effects. Short delay, minimal range. 3: Throws guy's head at opponent, causing Confusion effect and draining 1 SP bar. Nice range, short delay. Tokoro - 2: Speaks 3 words. Each word drains 1 SP bars from your opponent. No delay, half-screen range. 3: Latchs onto an opponent, dealing 45 max damage and causing the Stop effect. Short delay, great range. Heppokomaru - 2: Farts at your opponent, dealing a max of 30 damage and causing the Confusion effect. Lifts your opponent up a tiny bit. Short delay, half-screen range. 3: Lifts her leg and shoots a beam from his butt, dealing a max of 48 damage. Short delay, great range. Beauty - 2: Use while being attacked to regain some SP energy. No delay, infinite range. 3: Leaps at your opponent, dealing 54 max damage. First hit knocks opponent up, second hit knocks him down. Short delay, half-screen range. Gaoh - 2: Attacks nearby opponents for 39 max damage. Last hit lifts opponent up a bit. Minimal range, no delay. 3: Select opponent. Gaoh lands on them, dealing 45 max damage and causing the Paralysis effect. Long delay, infinite range. Majin Tantei Nogami Neuro (A strange demon head) ------------------------- Neuro - 2: Throws a canister that gives off gas. If your opponent comes in contact with the gas, they gain the Blindness effect and lose 1 SP bar. Short delay, half-screen range. 3: Neuro turns into a demon and vomits out some invisibility potion. Anyone that touches it gains the Invisibility effect. Short delay, minimal range. Midori No Makibaou (A horse head) ------------------ Makibaou - 2: Runs in a straight path, pooping 4 times as he runs. Each pink poop drains 1 SP bar and causes the Speed-Down effect to any enemy that touches it. Medium delay, half-screen range. 3: Rides a bicycle into your opponent, dealing a max of 51 damage. The hit knocks the opponent up a bit. Short delay, great range. Cascade - 2: Gives you Speed-Boost effect and heals you. Long delay, infinite range. 3: A glowing horse rams into your opponent, tossing them a half-screen up and dealing a max of 45 damage. Short delay, great range. Muhyo to Rouji (A purple box with an eye drawn on it) -------------- Muhyo - 2: Gives Invisibility effect. Medium delay, infinite range. 3: Gives Invincibility effect. Medium delay, infinite range. Rouji - 2: Runs at your opponent, dealing 33 max damage, giving the Stop effect, and draining 1 SP bar. Half-screen range, no delay. 3: Shoots 5 projectiles, each dealing a maximum of 10.25 damage. Each projectile can also cause the Support Seal effect and drain 2 SP bars. Short delay, half-screen range. Enchuu - 2: Pulls opponent to you, dealing 24 damage. Half-screen range, short delay. 3: Tosses cards that summon 6 fish. If an opponent touches any fish, they lose 2 SP bars. Half-screen range, short delay. Yoichi - 2: Throws cards that form a cage around your opponent, dealing 33 max damage, giving the Stop effect, and draining 1 SP bar. No delay, half-screen range. 3: Gain Toughen effect. Short delay, infinite range. Piko - 2: Randomly drops Food and/or J-Coins out of his bag. Long delay, minimal range. 3: Harvests a magic bag that gives 3 SP bars in exchange for a little HP. Long delay, minimal range. Yu-Gi-Oh! (An upside down pyramid) --------- Yugi - 2: Summons Dark Magician and Dark Magician Girl. Does 39 max damage. Medium delay, half-screen range. 3: Revives all KO'd characters in your deck. Long delay, infinite range. Kaiba - 2: Summons Viruses that cause the Support Seal effect. Medium delay, half-screen range. 3: Summons the Blue-eyes White Dragon that blasts your opponent. Beam attack that deals a max of 66 damage. Medium delay, great range. Yu Yu Hakusho ( A little blue thing) ------------- Yusuke - 2: Combo that does 33 max damage, with the last hit Guard- Breaking. Second to last hit launches opponent up. Short delay, half-screen range. 3: Shoots 7 energy bullets, dealing a max of 7 damage each. Short delay, half-screen range. Kurama - 2: Kurama releases some gas, giving your opponent the Blindness effect and draining 1 SP bar. No delay, minimal delay. 3: Heals you. Medium delay, minimal range. Hiei - 2: Hiei dashes out and steals 2 SP bars from your opponent. No delay, half-screen range. 3: Hiei takes off his head bandage, giving the Paralysis effect and draining 2 SP bars to nearby opponents. Short delay, minimal range. Kuwabara - 2: Does a sword combo, dealing 33 max damage. Short delay, minimal range. 3: Select Opponent. Kuwabara uses his Dimensional Sword to cut his opponent for 45 max damage. Medium delay, infinite range. Rurouni Kenshin (A katana) --------------- Kenshin - 2: Hits opponent with sword sheath, giving your opponent the Paralysis effect and taking away 1 SP bar. Short delay, minimal range. 3: Does 43 max damage and final hit launches opponent up a bit. Short delay, half-screen range. Sanosuke - 2: Jumps up and slams down with his giant blade for 36 damage. Medium delay, half-screen range. Can be used mid- air. 3: Charges up a punch then punches your opponent, Guard-Breaking and dealing 57 max damage. Medium delay, minimal range. Saito - 2: Jumps up with his sword then slashes, dealing 35 max damage. Short delay, full screen vertical range, minimal horizontal range. 3: Charges up an attack then stabs your opponent with his sword. This attack Guard-Breaks and deals 54 max damage. Half-screen range, medium delay. Shishio - 2: Dashes at your opponent and holds them. Shishio then sets them on fire, dealing 42 max damage and giving the Burn effect. Short delay, half-screen range. 3: Makes a fire tornado around his sword then slams it on the ground. This does 54 max damage and causes the Burn effect. Medium delay, half-screen range. Yahiko - 2: Jumps up and smashes down with his botuko, dealing a max of 27 damage and draining 1 SP bar. Medium delay, minimal horizontal range, 2/3 vertical screen range. Can be used mid-air. 3: Counter-attack. Does 42 damage and causes Attack Seal effect. Minimal range, no delay. Rokudenashi Blues (A motor scooter) ----------------- Maeda - 2: Falls over his motorcycle, dealing 39 max damage. Great range, short delay. 3: Attack combo that does 48 max damage. Last hit launches them up a bit. One Piece (A pirate symbol with a straw hat) --------- Luffy - 2: Luffy jumps out in a ball then pops out to hit your opponent, dealing a max of 37 damage. Half-screen range, medium delay. Can be used mid-air. 3: Luffy curls up and attacks up, dealing 54 max damage. Short delay, one vertical screen, minimal horizontal range. Zoro - 2: Counterattack. Does 42 max damage, minimal range, no delay. 3: Stabs and knocks opponent up for 54 damage. Knocks opponent up 2/3 of the screen. Half-screen range, short delay. Nami - 2: Steals 2 SP bars from your opponent and adds them to you. Short delay, half-screen range. 3: Nami makes a heart, draining 2 SP bars and causing the Battle Seal effect. Short delay, minimal range. Sanji - 2: Restores health. Heals more for Females and has a chance not to heal Males. No delay, minimal range. 3: Two part attack. Sanji drills your opponent and kicks him up a half-screen. Does 48 max damage. No delay, half-screen range. Robin - 2: Select an opponent. Causes Blindness effect. Medium delay, infinite range. 3: Robin makes hands pop out of the ground in a wave. Does 60 max damage. Short delay, half-screen range. Franky - 2: Tosses a table over. Anything a part of it, including the table, that hits your opponent deals damage. Forces character switch and deals a max of 45 damage. Medium delay, half-screen range. 3: Franky charges up and punches the ground, doing 37-75 max damage. Damage varies on how far you are from your opponent. The farther away, the long Franky charges. The longer charge, the more damage. Short delay, minimal range. Usopp - 2: Uses his boombox to give your opponent the Confusion effect and drains 1 SP bar. Short delay, minimal range. 3: Usopp delivers a long speech, then shoots a flaming bird at your opponent. Does 57 max damage and causes the Burn effect. Long delay, great range. Chopper - 2: Holds out a medical kit for anyone to take. Anyone that takes it gains Health and removes all status effects. 3: Chopper takes a pill that makes him larger and leaps at your opponent, attacking him for 54 max damage. Medium delay, half-screen range. IV.Top Whatever Lists ===================== Most Damage ----------- Name Koma Max Damage ============================== Gon Freecs 3 123 Franky 3 75 Cobra 3 72 I-Pin 2 71 Kaiba 3 66 Chad 3 60 Okia 3 60 Robin 3 60 Usopp 3 57 Sanosuke 3 57 Farthest Damage --------------- Gen 3 51 Naruto 3 45 Kojiro 3 42 Trunks 2 42 Fastest Damage * ** -------------- Kagura 3 55 Momotaro 3 54 Higure 3 54 I-Pin 3 54 Jaguar 3 54 Lambo 3 52 Seijuro 3 51 Kenshiro 3 50 Fuusuke 3 48 Sanji 3 48 Ohara 3 48 Trunks 3 46 Ta-Chan 3 45 *Many of these are counter attacks. **Not ordered by speed, but by damage. All of these supports have about the same speed. Guard-Break ----------- Linali 2 (ND) Rukawa 2 (ND) Yoruichi 2 (ND) Allen 3 (SD) Anna 3 (SD) Rei 3 (SD) Yusuke 2 (SD) Chad 3 (MD) Kanda 2 (MD) Kuririn 3 (MD) Saito 3 (MD) Sanosuke 3 (MD) Healing ------- Since someone else has already written a handy-dandy guide to healing supports, I'll just link you to their work. http://www.gamefaqs.com/portable/ds/file/933199/47130 ----------------------------------------------------- That's right, it's hosted at this site. Just click the back button from this guide, and go check it out. Effects ------- SD - Short delay MD - Medium delay LD - Long delay Attack-Boost ++++++++++++ Takanori 3 (SD) Mitsui 3 (SD) Seijuro Shin 2 (MD) Iori 3 (MD) Near 2 (LD) Tarou 3 (LD) Deck Power ++++++++++ Takashi 2 (LD) Sakuragi 3 (LD) Speed-Boost +++++++++++ Oishi & Eiji (MD) Tarou 2 (MD) Cascade 2 (LD) Critical ++++++++ Piyo Hiko 2 (ND) Inui 2 (SD) Toki 2 (SD) Near 3 (LD) Toughen +++++++ Eve 2 (SD) Ichigo 3 (SD) Wakabyashi 3 (SD) Voichi 3 (SD) Shinpachi 2 (SD) Lady Armaroid 2 (MD) Takanori 2 (MD) Gen 2 (MD) Invisibility ++++++++++++ Byakuya 3 (SD) Neuro 3 (SD) Muhyo 2 (MD) Invincibility +++++++++++++ Muhyo 3 (MD) Luckyman 3 (LD) Speed-Down ++++++++++ Fuusuke 3 (ND) Kenshiro 2 (ND) Ryota 2 (ND) Anna 3 (SD) Beauty 3 (SD) Giorno 2 (SD) Tsubasa 2 (SD) Higure 2 (MD) Makibaou (MD) Sven 3 (MD) Yoh 3 (MD) Confusion +++++++++ Hien 2 (ND) Sena 2 (ND) Tsukasa 3 (ND) Don Patch 3 (SD) Fuusuke 2 (SD) Heppokomaru 2 (SD) Itsuki 2 (SD) Momotaro 2 (SD) Usopp 2 (SD) Kondou 3 (MD) Taizo 3 (MD) Poison ++++++ Bianchi 2 (SD) Bianchi 3 (SD) Crowly 3 (SD) Kaidoh 2 (SD) Katsura 2 (SD) Luckyman 2 (SD) Kaidoh 3 (MD) Auto-Run ++++++++ Yui 2 (ND) Hijikata (SD) Ohara (MD) Paralysis +++++++++ Dr. Mashirito 3 (SD) Hamii 2 (SD) Hiei 3 (SD) Hien 3 (SD) Itsuki 3 (SD) Jolyne 2 (SD) Kenshin 2 (SD) Naruto 2 (SD) Nube 2 (SD) Shun 3 (SD) Sven 2 (SD) Takashi 3 (MD) Gaoh 3 (LD) Blindness +++++++++ Kurama 2 (ND) Ryotsu 2 (ND) Brocken Jr. 3 (SD) Dio 2 (SD) Luckyman 2 (SD) Kinnikuman 3 (SD) Kuririn 2 (SD) Neuro (SD) Superstar Man 3 (SD) Higure 2 (MD) Robin 2 (MD) Ryoma 2 (MD) Aya 3 (LD) Shock +++++ Lambo 3 (ND) Hamii 3 (SD) Killua 2 (SD) Luckyman 2 (SD) Train 3 (SD) Volvo (LD) Burn ++++ okita 2 (SD) Rabi 3 (SD) Shishio 2 (SD) Shishio 3 (MD) Shiryu 3 (LD) Usopp 3 (LD) Freeze ++++++ Atobe 3 (SD) Histugaya 2 (SD) Histugaya 3 (MD) Hyoga 3 (MD) Yukime 2 (MD) Yukime 3 (MD) Hyoga 2 (LD) Stop ++++ Ikki 2 (ND) Sena 3 (ND) Hah Brothers 2 (ND) Honda 3 (MD) Ryoma 3 (MD) Tezuka 3 (MD) Byakuya 2 (LD) Tokoro 3 (SD) Rouji 2 (ND) Yoichi 2 (ND) Attack Seal +++++++++++ Gintoki (ND) Ikki 2 (ND) Yahiko 3 (ND) Jaguar 2 (SD) Fuji 3 (MD) Honda 2 (MD) Kurapica 2 (MD) Yui 3 (MD) L 2 (LD) Guard Seal ++++++++++ Ikki 2 (ND) Atobe 2 (SD) Fuji 2 (SD) Rukawa 3 (SD) Crystal Boy 3 (MD) Gyro 3 (MD) Battle Seal +++++++++++ Satsuki 3 (ND) Anna 2 (SD) Dakki 3 (SD) Ichigo 2 (SD) Jotaro 3 (SD) Kaipan 3 (SD) Kuroro 2 (SD) Momoshiro 3 (SD) Nami 3 (SD) Oishi & Eiji 3 (SD) Kurapica 3 (MD) Support Seal ++++++++++++ Aya 2 (ND) Ryota 3 (ND) Arale 2 (SD) Inui 3 (SD) Rouji 3 (SD) Taizo 2 (SD) Kaiba 2 (MD) Judgement +++++++++ Light 2 (LD) Light 3 (LD) Misa 2 (LD) Misa 3 (LD) SP Drain ++++++++ L 3 (LD) V. Contact Information ======================= Please contact me with any mistakes I may have made. I believe that I made some mistakes in naming certain effects. One thing I can think of is that I called the Invisibility effect Invisible and Invisibility. Let me know if I have any other inconsistencies. Any suggestions, questions, comments should be sent to the following E-mail is "[email protected]" AIM SN is "hackershdw" VI. Credits =========== Genroh - Thanks again for writing that guide. I used it greatly to find the names of characters and to reference certain abilities. numberOneRookie - For writing that Healing FAQ. John Doe (You know who you are) - For inspiring me to write this FAQ. VII. Legal Info =============== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Authorized reproductions: neoseekers.com supercheats.com