<INSERT KICK ARSE ASCII OF JOTARO KUJO HERE> (Any help with this greatly appreciated!) ~~~~~~~~~~~~~~~~~~~~~~~ The Classic Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~ [BCD01]- Introduction [BCD02]- Acquiring Jotaro [BCD03]- Jotaro Help and Support Koma analysis [BCD04]- Jotaro Battle Koma analysis [BCD05]- Valuable Support Komas [BCD06]- Battle strategies [BCD07]- Tips, hints and all that useful stuff [BCD08]- Credits, contacting me, special thanks and generic legal junk *NOTE- This guide assumes you�re already familiar with the basics of the game combat, hotkeys, support komas, etc. The classic ctrl+F can be used here to jump to any section you�re looking for quickly. ~~~~~~~~~~~~~~~~ [BCD01] Introduction ~~~~~~~~~~~~~~~~ A most friendly welcome, amigos, to my first FAQ ever. Not much to say, really. You probably could care less about my personal life, and just want me to get to Jotaro. I�ll comply� Ah, Jotaro Kujo, main character of the third arc in the long running classic Jump series JoJo�s Bizarre Adventure, as series famous for its unique art style, great plot and massive amount of violence. The guy bears the nickname JoJo; anyone who uses that nickname and is still badass deserves utmost respect. At first, he believes he�s being possessed by an �evil spirit�. After explanation from other characters in his series, it is reveal that JoJo is not, in fact, haunted. Rather, he is blessed with a �ghost bodyguard� called a Stand (Because they stand by you. Clever.) In fact, JoJo�s in possession of one of, if not the most powerful stand in the series named Star Platinum. The series centers around some intense and unique battles (With ingenious endings) that JoJo must endure in order to defeat Dio, because if he doesn�t, his mother will die at Dio�s hands. Dio and the Joestar family (which Jotaro belongs to. His mamma�s maiden name) actually have some beef with each other, and it�d take me a good few hundred paragraphs to explain it all and accurately. JoJo�s Bizarre Adventure is a series that must be read to truly appreciate. So, without further adieu, on to Jotaro�s appearance in the game! ~~~~~~~~~~~~~~~~~~~~ [BCD02] Acquiring Jotaro ~~~~~~~~~~~~~~~~~~~~ Taken from the almighty Genroh�s FAQ. Full credit to him for these. ---------------------------------------------------------------------------- JOJO'S BIZARRE ADVENTURE ---------------------------------------------------------------------------- (Pay 400 pink gems on Rohan's Evolution Chart to unlock this stage) MISSION 1 1. KO all opponents Unlock: Gyro 2. KO your opponent by Ring Out Unlock: Josuke 3. KO all opponents within 40 seconds Unlock: Giorno 4. KO all opponents within 30 seconds Unlock: Jonothan 5. KO 1 opponent with a Support Character MISSION 2 1. Collect the Stone of Asia and hold it for 15 seconds Unlock: Johnny 2. Collect the Stone of Asia within 1 minute 3. Collect the Stone of Asia within 40 seconds 4. Collect the Stone of Asia within 20 seconds Unlock: Jolyne 5. Finish with full health Unlock: JOTARO Made Jotaro nice and easy for you to see. Jotaro isn�t too difficult to unlock. Just grab the Stone of Asia and run to a corner of the stadium. Use support characters like 3 koma Gotenks (DBZ) or 3 koma to keep people at bay, and heal yourself with 3 koma Sakura (Pink haired girl in the series with a little circle sign for a symbol), Orihime (Girl with an unusual chest in the series with a lion/bear teddy face for a symbol) or 2 koma Seiya (First koma in the series with a green kanji for symbol) Once again, much thanks and credit to Genroh. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BCD03] Jotaro Help and Support koma analysis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ooooh. Big fancy word, huh? 1 HELP KOMA Description: Jotaro lessens damage taken from special attacks directed at characters that the little arrow on the Deck Construction screen is pointed to. Shape: Take a wild guess. �[]� Info: Well, it does what it says. If you�re up against someone who you know spams specials, then Jotaro�s 1 koma�s your koma. Honestly, though, there are more useful effects. 2 SUPPORT KOMA Description: Jotaro strikes a cool pose while Star Platinum charges forward, fist raised. If he catches someone, he charges a tiny amount forward with them, and then punches them with his other fist. Shape: Horizontal. �[][]� Nature: Power Damage: 24 to Power Characters, 36 to Knowledge characters and 24 to Laughter characters. Info: Fast, decent damage and small size. I like. Good for the end of a combo when the opponent is just out of your reach, and you don�t want to give them a chance to recover. Even better for ring outs, as it can drag someone off the stage. Also, as Star Platinum holds the target, there�s a small time frame where you can launch ANY attack and the enemy will not be knocked down. Good for adding damage with projectiles or projectile specials. 3 SUPPORT KOMA Description: Jotaro points forward, and Star Platinum flings a small Chihuahua (Named Iggy) forward. The projectile goes on for decent length until it disappears. If it touches anyone, Iggy will hold the opponent in place while its stand delivers a blow that delivers the BATTLE SEAL status. Shape: Horizontal �[][][]� Nature: Knowledge Damage: 34 to Power Characters, 34 to Knowledge characters and 45 to Laughter characters. Status effect: Battle Seal Info: It�s a standard projectile-with-a-status-effect deal. It can be useful to hunt down people trying to flee, dealing damage and preventing them form switching. Other than that, I don�t see any particular advantages. If you truly want to use it, try and trap the opponent in a combo, or knock them up into the air to ensure a hit. There are far better projectiles. Stick with his 2 koma when it comes to JoJo supports. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BCD04] Jotaro Battle koma analysis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ah, here begins the hard part�Let�s begin with the moves shared by all of Jotaro�s Battle komas. NOTE- Damages were taken using Jotaro�s 6 Koma BATTLE KOMA MOVESET B- A quick hook punch, 8 damage fwdB- Jotaro slides forward and delivers a low kick, 9 damage upB- Star Platinum stabs upwards with his Star Finger, 10 damage dwnB- Star Platinum charges for a moment and then punches, 10 damage and switches characters airB- Star Platinum performs an uppercut, 10 damage Y- Star Platinum performs a Barrage of punches. Press repeatedly for more hits, 12-21 damage fwdY- Star Platinum charges forward and does an overhead punch, 18 damage upY- Star Platinum directs a barrage of punches upwards at a 45 degree angle, 12-21 damage dwnY- Star Platinum charges for a moment, and then pounds the ground with his fist, 20 damage airY- Star Platinum directs a barrage of punches downwards at a 45 degree angle, 12-21 damage Before we go any further, his passive effect and Ultimate Actions� Passive Effects Takes less damage from special attacks Does the same damage to characters of opposing Nature Ultimate Action Kick arse pose and then small SP regain 4 KOMA Shape: [][] [][] Special A ORAAA!- Jotaro poses and Star Platinum charges forward, grabs the enemy and punches them, just like his 2 koma. Except this one packs a wallop. Damage: 40 to Power and Laughter characters, 60 (!!!) to Knowledge characters. Nature: Power Info: Wow�I love this special. Does very nice damage, especially for a 4 koma. The attack is relatively fast, and is great for catching opponents expecting a barrage of fists. Also, an extremely useful effect, this special holds the opponent down for a few seconds. I�ll explain how to exploit that in the Tips, hints and all that useful stuff section. Special B Crossfire Hurricane Special- Avdol with his stand, Red Magician appears and quickly fires 3 burning crosses that fly forward for a decent distance. They travel close together. Afflicts burn status. Damage:30 to Power and Laughter characters, 54 to Knowledge characters. Nature: Power Status effect: Burn Info: A pretty decent special. Good for catching people off guard who like to stay away and poke at Jotaro. I recommend you pop the person into the air with b, upB first to ensure a hit if you feel the need to use it at close range. 5 KOMA (NOTE- Jotaro has an alternate version of this with Knowledge nature. To figure out the damage output, simply replace the extra damage against Knowledge to Laughter.) Shape: [][] [][] [] Special A Star Platinum & Silver Chariot- Polnareff and his stand, Silver Chariot, appears behind Jotaro, and both of them unleash a barrage of attacks with their stands. Damage- 13-34 to Power and Laughter, 19-42 to Knowledge (press repeatedly for more hits) Nature: Power Info: A disappointment, really. Silver Chariot is cool and all, but�this is easily Jotaro�s weakest koma. Barely does more damage than his 4 koma most of the time, and even then, it�s only in certain conditions. Silver Chariot does more Damage than Star Platinum in this special, so in order for max damage, make sure the opponent is above you and hit only by Silver Chariot. Of course, you�ll want to press the button repeatedly for more hits. At least the attack has a wide range� Special B Emerald Splash- Kakyion and his stand, Hierophant Green appears, and fires dozens of emeralds in a wide pattern, both above, below and forward. Damage- 14-52 to Power and Laughter, 21-84 to Knowledge Nature: Power Info: The better special of this koma. It has a wide arc, so it hits many people at once. I like this projectile, as it does decent damage even if the person isn�t too close. Good for edge guarding, as it hits above and below as well. Note that the max damage numbers are close range hits, meaning all the emeralds make contact. If you�re ever that close, use it! 6 KOMA Shape: [][][] [][][] Special A Ora Ora of Anger!- Star Platinum delivers a barrage of fists, that eventually aim upwards and knock the opponent away and upwards at a 45 degree angle. Jotaro strikes a cool pose after the attack is over for half a second. Damage: 26-49 for Power and Laughter characters, 39-73 for Knowledge characters. (press repeatedly for more hits) Nature: Power Info: How I love this special. Decent range, very comboable (new word, huzzah) and lasts a long time, giving you the opportunity to trap more than just one person. Of course, you�ll need to mash the X button to get the most out of it, but you do the same for all of Jotaro�s moves. Massive damage against Knowledge characters as well, as rare as they are. Besides, he strikes an effing pose. Not only does he deal nice damage, but he taunts. That�s an excellent move in my book. Special B Star Platinum The world (a.k.a. Za Warudo)- Jotaro is engulfed in a purple aura for about one real life second, and then time stops on the stage. Meaning opponents, all supports and projectiles cease moving. This effect lasts for about 3 real life seconds. Of course, Jotaro is still free to move and attack. Damage: None. Info: This one�s a tricky one. Because of the start up lag where Jotaro �charges�, you can�t use this in the middle of a slugfest. I recommend to use this a small distance away from the opponent, or off screen if possible. Any attacks dealt during this, however, is not �felt� until the time stop is over. Example, you hit someone with a Special A during the time stop. They stand perfectly still, and when time resumes, they feel the effects, are knocked down, take damage, etc. However, the only two useful uses I�ve seen so far for this are either A) Using it defensively, to dodge projectiles or flee. Or B) Stopping time as someone attempts to come back to the stage. Hit them with an Air Y mid air and they�re done, sent down into the ring out abyss. ~~~~~~~~~~~~~~~~~~~~~~~~~~ [BCD05] Valuable Support komas ~~~~~~~~~~~~~~~~~~~~~~~~~~ Support komas are, in my opinion, truly the most important asset in battle. Sure, it helps greatly to be skilled with a battle character, but in the end, if you�re not being backed up by Support komas, you�re not going to do well. So I�ll list some supports, how they can be used, etc. Any suggestion you have would be greatly appreciation, all credit will be given. 3 Koma Terryman Description: Guy with yellow hair and blue tights. Second character in the Kinnikuman series, has a red kanji for a symbol. Use: Terryman is incredibly useful in almost every situation. He jumps into the air a short distance, and flies down with his knee extended. At first, it looks useless, but he deals a nice 34 damage upon average. This attack can be used in the air as well, so its great for ringing out someone returning. Also, Terryman does NOT knock the enemy down, meaning he opens up an opportunity for a combo. Combo: Hotkey Terryman to L or R and use Jotaro 4 koma. As soon as you press X, press the hotkey. Star Platinum will hold the enemy, and in that brief second, Terry man will nail the enemy, and then Star Platinum will sock him with a punch. A very fast and nice attack, does around 80 damage on average. Terryman can also be used at the end of 5 koma or 6 koma�s Special A, as long as it�s activated at the end of the attack. When Jotaro knock the enemy into the air at the end of the combo, Terryman will bring them back down with his knee. Deals anywhere between 70-90 damage, and leaves the enemy wide open for another attack. 3 Koma Sogo Okita Description: Black suit and long brown hair. Final support koma in Gintama, series with white dog face for symbol. Use: Okita appears on an enormous beetle, points, and then after a few quick moments, the beetle attacks with its horn, sending out a yellow wave. This thing knocks opponent incredibly far, and does around 70 DAMAGE. That�s a lot for a single SP bar. Combo: Trap the opponent with Jotaro�s Y attack. His 5 or 6 koma Special A�s work equally well, and do more damage, albeit cost one more SP bar. Now, as soon as you begin the attack, use 3 koma Okita. The opponent will be trapped by Jotaro�s barrage, and just as the hits finish, the opponent will be nailed by the beetle�s smash. Also sends opponents flying, meaning a good ring out strategy if it doesn�t kill �em. Loads of damage, depending on Jotaro�s koma, how many hits got in before the beetle strikes and if you�re using a special. My highest was 134 damage with this combo. 3 koma Takeshi Yamamato Description: Samurai guy. Sword is glowing in the koma picture. From Reborn! series, with a black fedora hat for a symbol. Use: Takeshi appears, and a circle of slashes appears around him, sucking opponents and knocking them away. Combo: Truly, there aren�t many combos in here, but it�s just a very helpful koma. If you�re ever backed up against a wall, or need to get a few guys off you�re back, use him. It is possible, technically, to catch them with 4 koma Jotaro�s Special A while the opponent is in the air, right after they�re hit. They can also be caught with a Y barrage. Truly, it�s a more defensive koma, but the 4 koma Special A is useful, when pulled off. 2 koma Jirou Kusano aka Rouji Description: Tall guy from the series with a purple box with an alchemy looking eye thing drawn in it for a symbol. He�s the second character in the series. Use: Rouji appears behind your battle character and quickly launches a circle of what appear to be magical, glowing cards. If they hit someone, not only do they cause the Stop effect, they drain an SP bar! Nice. The projectile comes out and travels fairly fast. Does a lot for being just a tiny 2 koma. Combo: Rouji can be used to halt a charging opponent or drain a Seya/Trunks spammer. If you wanna guarantee a hit, try and trap him in a Y attack. I find him best for long range attacks, though. For example, stop an opponent and then launch them off the edge with a forward Y. A good all round koma that�s uses are purely opportunity. More to come soon! ~~~~~~~~~~~~~~~~~~~~~~~~~~ [BCD06]- Battle strategies ~~~~~~~~~~~~~~~~~~~~~~~~~~ Jotaro can be played in a few ways� Style: Offensive Description: Jotaro�s main style of play; what he�s best at. Usually, you�ll be not face-to-face with your opponent, but at the distance where Star Platinum Reaches. FwdB can be used to charge in, as it moves Jotaro forward a bit. Aerial Y is useful as well, especially since it spikes. Jump in from behind an opponent and assault with Air Y�s, Y�s and fwdY�s make up an offensive strategy. Remember, stay at the range where Star Platinum reaches. Usually, close enough for B (typical combo starter) gives opponents enough time to react. Recommended komas for strategy: 3 Koma Gotenks, 3 koma Gasser (Bo-Bo-Bo), 2 koma Killua (HunterxHunter) and 3 koma Josuke Recommended battle koma sizes: 4 and 6 Style: Stalling Description� Mainly, when you wanna keep someone at bay. Usually, you�re going to want to stay out of range, firing off support komas and knocking them down with the occasional fwd Y. This works well for rings out, as you can lure someone near a wall and send them to their doom with a well placed fwdY or support koma. This style of play, however, relies heavily on support komas, as Jotaro isn�t too great at defensive playing Recommended komas for strategy: 3 koma Yamamato, 2 koma Rouji, 3 koma Okita, 3 and 2 koma Kurita (Eyeshield 21) Working on new ones� ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BCD07]- Tips, hints and all that useful stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Jotaro�s 4 Koma -Now, most people ignore 4 komas when it comes to choosing a battle koma. However, when said 4 koma has Jotaro�s Special A, it�s a deadly force to be reckoned with. As I�ve mentioned before, Star Platinum holds the enemy down, making it impossible to knock him down- but you can steal deal damage in the small time frame. Personally, I like combining this with 3 koma Gotenks (DBZ) or 3 koma Zoro (One Piece). I can usually rack up 115 damage. Just hotkey �em, and press the hotkey as soon as you press X. There are a vast variety of komas that can be used in conjuction with this; experiment! Be frugal with Time Stop -As tempting as it is to spam time stop, don�t. it drains SP bars and does you no good. I�ve seen people do this before, and it�s a waste of Jotaro. Make every deck space count! - Waste no koma. If you�re putting in a koma you no won�t be used, don�t put it in. Replace it with a boost for Jotaro (extra HP) or an extra SP bar. Boosting Jotaro - Jolyne is a great boost for Jotaro. The only girl in his series, easily identifiable. Her 2 and 3 komas are useful. The 2 stuns enemies, leaving them open for attack, and the 3 is a long range barrage of fists. Both are ideal for ring outs, in conjunction with any previous combos. - Josuke�s 2 koma heals a very nice chunk of health, with only half a second of charging. I recommend this for any deck with Jotaro. Just like before, more to come soon! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [BCD08]- Credits, contacting me, special thanks and generic legal junk ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I can be contacted at [email protected] Any suggestions are very welcome. However, if you�re stupid enough to send spam or anything like that, I won�t even bother with you and block INSTANTLY. Honestly, this is routine for all FAQ authors� I don�t mind anyone using this guide, just let me know with an email and a link to where you�re putting it up. Credit to Ganbarion and Nintendo for being behind this masterpiece of technology. All of the Mangakas, for the work they put into their mangas and the great marketing campaign things they spawn. You, for reading this FAQ. I had to wrote this thing for someone, hope it works. GameFAQS, for hosting this and providing me with a website I can truly enjoy, friends, noobs, trolls and all. Genroh, because you�re the sole reason I was able to enjoy this (and the first) game and able to write this FAQ. Special Thanks to Genroh, again, because you�re just awesome. Can�t thank you enough Kat and Owen, just cause you�re Kat and Owen. My dog, Lilah, cause she�s the Don. ~End~