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Ichigo

by KoolKirby

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Game: Jump Super Stars
Written By: Koolkirby
Email: [email protected]
Game Rated: None (My Guess would be E or T, for Cartoon Violence)

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Jump Super Stars
Kurosaki Ichigo



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Section 1: Update History

Section 2: Introduction

Section 3: FAQ

Section 4: Jump Super Stars Basics

Section 5: Where to Find Ichigo, and his Komas

Section 6: Ichigo's Attacks

Section 7: Ichigo Strategies/Descriptions

Section 8: Credits



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                         Introduction

Hello, and welcome to my Kurosaki Ichigo character guide.  This will be my
first character guide (and third guide all together), but I don't think that
will stop me from doing an excellent job.  I choose to do a character guide on
Ichigo for Jump Super Stars for several reasons.  First being, there are barely
any other character guides, so I wanted to help fill the list up.  I choose
Ichigo because he's my favorite character in Bleach, and Bleach is just about
the only series I've watched/read that is in Jump SuperStars (I've watched
some of Naruto, though not all of it).  And I also liked his fighting style.
Hopefully I can help you master Ichigo, he's a great fighter in Jump Super
Stars.


**Note: I don't know official names for all of Ichigo's attacks, as I'm not
even sure if there are official names for all of them to begin with.  I know
all his special attack names however, and I can give fitting names to attacks
without them**



~Koolkirby



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Section 1: Update History

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January 18, 3:48 PM
Fixed some spelling errors, added in Oshikaeshi, and corrected Dream/Tag 
Combo mix up.  Thanks to Dutch_Inc and Norman Lee for finding some of these
(corrected some of my own mistakes as well).

January 16, 10:18 AM
Just Starting the Guide Today, let's hope it becomes a success.


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Section 3: Frequently Asked Questions

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Unfourtunately, no one has yet sent in any questions at this point, however,
if you have a question about the game, feel free to email me at 
[email protected].  I am not strict with my emails, you may ask whatever
you want about this game, I'm not picky. If  you have a question but would not
like it updated in this section, just make a note of that, and I will not 
include your question to this section.


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Section 4: Jump Super Stars Basics

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                               Controls
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The controls may remind you somewhat of Super Smash Brothers.  They are pretty
simple, but still allow for some complex actions.

D-Pad: Moving/Defending
The D-Pad will probably be your most used button obviously.  It's what you use
to move.  However, when used in conjunction with an attack, it will make your
character do a different attack then normal.  When standing, you may just do
a normal punch or kick, but when you press left/right/up simuntaneously with
the attack button, it will cause you to do a (normally) more powerful attack.
Also, pressing down on the D-Pad makes you defensive.

A: Jump
Jumping, what game doesn't have it?  Every character can jump at least twice
in a row.  Some get a third jump even.  Jumping also changes the way some of
your attacks are executed. If you were to press an attack button in air, it
most likely would be a completely different attack then when you attack on the
ground.  Also note that special attacks cannot be preformed in mid-air.

B: Fast Attack
The B button allows for more quick and swift attacks, that normally don't do as
much damage as other abilities.  These are great for combos, or holding off
your enemy when he's about to strike.  If your on the offense though, don't
rely to much on the B button, as the battle may get nowhere fast.

Y: Strong Attack
Strong Attacks do much more damage then Fast Attacks, and not all of them are
entirely slow.  Sure, not as fast as the B button, but they still don't put
you at so much a risk when using them.  Use these powerful attacks when you
are just trying to do as much damage as possible.

X: Special Attacks
Every character has special attacks.  They can be executed by either pressing
the X button, or X and ^ Simuntaneously.  These take up one energy bar (the
blue bar under your health) but are well worth it.  Most of them are heavy
damage dealers, but occasionally you come across ones that heal you too (one of
Ichigo's specials is to call upon Orihime, who then heals him).  Some can even
be charged to do max damage.  Some specials do more damage if you press the
X button over and over.

L/R/Down: Defending
Defending is a key component to Jump Super Stars.  Practice using it, as it is
important.  Though you are basically invincible while defending, your shield
will break if you leave it on to long, leaving you very vulnerable to attack.
Also, on rare occasions some attack will get through your defense.  Be
careful of this.  Also, if you use the A or B button while defending, you'll
do what is called a punt.  If used on item boxes, it'll kick them without
breaking them.  On enemies, it's like a normal attack, except most of the 
time it will kick them pretty far.  Good technique for ringouts.



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                               Koma
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Jump Super Stars is more then your average fighter.  Sure you have weak attack,
strong attack, and block.  But there's a lot more to it then that.  Instead
of a character selection screen, you build your own Deck of Komas, which you
use during your battle.  Komas are like comic strips, each one representing
a character.

There are three styles of Komas (and three types, more on that later).  There
are battle Koma, like Ichigo, who you actually control in battle, and attack
with.  These are the most important Koma, choose your character wisely (though
if your reading this, Ichigo is probably your main man).  Then there are your
Support Koma, who are somewhat like summons.  These guys will appear on screen
for a few seconds, and either attack your opponents, or heal yourself.  And
finally, there are help Koma's.  These are your least important Koma, but all
decks need at least one.  They increase your stats temporarily, or heal you.

Then there are three Koma types.  Laughter, Knowledge, and Power.  These work
like a game of rock paper scissors if you will.

Laughter > Power
Power > Knowlege
Knowledge > Laughter

I wouldn't worry to much about Koma types however, unless your really
struggling.  I normally don't find much of a difference.  And just to clarify,
Ichigo is a Power character (makes sense really).


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                               Advanced Techniques
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Wall Breaking

Walls in all the stages of Jump Super Stars can be broken.  This is both good
and bad.  You can use these wholes in the wall to ring out opponents, but they
can also use them to ring out you.  If you like Ring Out kills, go for it.  If
not, don't give your opponent such an advantage.

Ring Outs

Basically hitting your opponent out of the ring.  Punt attacks (Defending plus
B or Y) are great for getting them out or close of the edge.  If the stage 
doesn't already have a missing floor, make a whole in the wall.


Dream Combo

Basically Switching Between to Battle Characters quickly in battle will cause
them to do a special 3 part combo with their basic attacks.  The Third attack
will use the third characters Special Attack (X).  It will still use the same
amount of energy.

Super Tag Team

When two characters are connected on your deck with the colored Japanese
characters (letters in this case, they use the Jump Pirate as their emblem if
you need help finding them), they can perform a Dream Combo.  Simply tap the
Japanese Character (anyone will do) and they will execute a powerful attack
combining both of their specials.  Really powerful, but it may  not be worth
the Koma space it takes up.

Oshikaeshi (Something Like continuous pushing in English)
Basically, if someone attacks you while your defending, press X (helps if you
press it more then once).  This will push them back somewhat, which is good
for those pesky edge guarders.
**Thanks to Norman Lee for this one, and notifying me on the Combo Mix Up**

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Section 5: Where to Find Ichigo, and his Komas.

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Ichigo is one tough customor to find.  To start with, you need 420 Komas.  The
best way to do this is to complete every objective in every mission, and 
combine every koma you can until you have 420.  This is not as easy as it
sounds, 420 is a lot in this game.  Still, it's fun and adds replay value to
the game, so I'm not complaining (other then it takes so long to get Ichigo in
the game, and you can't play him from the start =( ).

After you have 420 Komas, go to Grasslands 1-9, and rebeat it.  Simple enough.

This opens up 5-1, where you can get your first Bleach Komas.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

First Goal: Collect More Fruit Then Your Opponent
Wins you Hitsugaya Help Koma

Second Goal: Finish with at least 30 seconds left
Wins you Yourichi Help Koma

Third Goal: Finish with at least 40 seconds left
Wins you Ichigo Support Koma

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


Now you can go to 5-2

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

First Goal: Beat all opponents
Wins you Zangetsu Help Koma

Second Goal: Never Get KOed
Wins you Ichigo 4-block Battle Koma (woot)

Third Goal: Clear with atleast half your max health
Wins you Ichigo 4-block Battle Koma (double woot)

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5-3 will also give you bleach related komas, but none of them being Ichigo
battle komas.  I'll put them up anyhow.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

First Goal: Break 15 oil barrels
Wins you Rukia Help Koma

Second Goal: Finish with at least 30 seconds left
Wins you Renji Help Koma

Third Goal: Finish with at least 40 seconds left
Wins you Ichigo 3-block Support Koma

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Finally, there's 5-4, which will get you Ichigo's 6-block Battle Koma, which
is a doozy to unlock if your not good at Ring Outs.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_

First Goal: Beat all opponents
Wins you Rukia 2-block Support Koma

Second Goal: Finish with at least half your health
Wins you Rukia 3-block Support Koma

Third Goal: Ring out all the opponents characters at least once, every
opponent on every team.
Wins you Ichigo 6-blocok Battle Koma

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Finally, to get the 7-Block Battle Koma, get 540 Komas, and it'll be in your
deck like that.

Ichigo is a pretty hard unlockable, but he's well worth it.



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Section 6: Ichigo's Attacks

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Here I'll get descriptions and damage ratios of all of Ichigo's attacks, and
how they can be used effectively.  And incase you didn't previously know...

^ = Up
> = Right
< = Left
V = Down (and L/R)
B = B Button
A = A Button
Y = Y Button
X = X Button

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                               B Button Attacks
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Name: Quick Slash
Description: Quick Sword Slash
Button(s): B
Damage: 4

Name: Walking Slash
Description: Simple Sword Slash while walking
Button(s): B (While Walking)
Damage: 4

Name: Overhead Slash
Description: Sword Slash attacking upward and somewhat to the side
Button(s): ^B
Damage: 4

Name: Dash Slash (Hey that rhymes)
Description: Lighting Quick Slashing Attack
Button(s): < or > B
Damage: 8

Name: Punt (Kinda looks like a power quake)
Description: Defensive Stance Capable with good blast radius (Good Ring Outs)
Button(s): VB
Damage: 8, can strike twice (press B Twice While Guarding quickly) for 16

Name: Air Slash
Description: Aerial Attack
Button(s): B (While In Air)
Damage: 4

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                               Y Button Attacks
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Name: Power Slash
Description: Powerful Slash
Button(s): Y
Damage: 10

Name: Charged Slash
Description: Two Part Slash, fully charged when Blue Aura is at Ichigo's feet
Button(s): Y (Held Down)
Damage: 15, 10

Name: Power Walking Slash
Description: Simple Sword Slash while walking
Button(s): Y (While Walking)
Damage: 10

Name: Weak Moon's Fang Slice Heaven
Description: Sword Beam Style Attack (Weak Version)
Button(s): Y (While Walking, then Charged)
Damage: 20

Name: Teleport Slash
Description: Appears Behind Enemy and Attacks
Button(s): < or > Y
Damage: 11

Name: Power Punt (Kinda looks like a power quake)
Description: Defensive Stance Capable with good blast radius (Good Ring Outs)
Button(s): VY
Damage: 11, Cannont Strike Twice

Name: Aerial Down Slash
Description: Quick Downward Air Slash
Button(s): Y (In Air)
Damage: 10

Name: FF7 Winning Pose (Manuever Cloud Made After Every Battle)  =P
Description: Upward Sword Spin
Button(s): ^Y
Damage: 2 (mainly for crowd control)


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                               Special Attacks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


4 Block Battle Koma


Name: Upward Moon's Fang Slice Heaven
Description: Sword Beam, aimed above
Button(s): X
Damage: 27, (Charing Increases Range, not Damage)

Name: Ishida
Description: Ishida uses Quincy Powers to Fire off an Arrow
Button(s): ^X
Damage: 23


5 Block Battle Koma


Name: Moon's Fang Slice Heaven
Description: Sword Beam
Button(s): X
Damage: 26 Far Away, 31 Up Close (Charing Increases Range, not Damage)

Name: Chad
Description: Chad Punches the Opponent
Button(s): ^X
Damage: 20, Good for Ring Outs, Also Speedy


6 Block Battle Koma


Name: Moon's Fang Slice Heaven
Description: Sword Beam
Button(s): X
Damage: Anywhere from 30 to 56 (Charing Increases Range, not Damage)

Name: Orihime
Description: Orihime Heals Ichigo for about 1/3 his Health
Button(s): ^X
Damage: None, Around 1/3 Health Heal


7 Block Battle Koma


Name: Bankai (Heavenly Chains Slicing the Moon)
Description: Sword Beam, Press X twice for Both Attacks
Button(s): X
Damage: Max 39 Damage

Name: Heavenly Chains Slicing the Moon Fury
Description: Sword Strikes, Press X Rapidly For Max Damage
Button(s): ^X
Damage: Max 39 Damage



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Section 7: Ichigo Strategies/Descriptions

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**Note: I'm Open to Taking Any Strategies for Ichigo submitted by viewers,
email them to me at [email protected], and I'll add them, along with
credict listed directly below the strategy.**

Ichigo is somewhat of an all around character, with few weaknesses.  He is
a Power Koma obviously due to his style.  His main strenght lies in his
ability to take on multiple opponents at once.  This is not to say he isn't
good one on one, but most of his attacks have great group effects.  Mainly
because his sword is so big.  His main weakness is his lack of Combos.  In
fact, I think his only official combo is B - Y, 2 Attacks.

Since Ichigo lacks combos, it's a good idea to keep him on his toes.  He can't
hold his ground for very long, because after he knocks someone down, they'll
get up and be invincible for a short period of time.  And he'll knock them
them down with nearly all of his attacks sadly.

When choosing what Koma to use, focus on what specials each one has.  I suggest
Koma 6, as Koma 7's specials are not that much superior, and the Koma 7
takes up a lot space due to it's awkward shape.  Koma 6 is a nice even
rectangle.  Avoid Koma 4, it's specials are next to useless.  To Make up for
the uncomboable Ichigo, characters like Kakashi are nice to mix with him.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               Unofficial Combos
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Cloud would be jealous.
Buttons: B, Y, ^Y (Quick Slash, Power Slash, FF7 Victory Pose)
Basically just an add on to the only official combo Ichigo has.  Works well
to prevent enemies from retaliating after the first two attacks.  Nice Combo
to get in the habit of using.

Moon Fang Vendetta  **Doesn't Worth With Koma 4**
Buttons: B, Y, ^Y (Quck Slash, Power Slash, Moons Fang/Heavenly Chains)
Another addition to the original combo.  Works really well though, especially
with Koma 7 inparticular.  Does a great amount of damage, quick execution,
and doesn't leave you open for very long afterward.  Best way to execute
special attacks.

Slash Punt
Buttons: B, VB/VY (Quick Slash, Punt/Power Punt)
Not all that much different then a regular punt, but you can sneak in a
quick slash just because.  If you master a lot of little tricks like these,
you can rack up damage at a must faster rate.

Up and Over
Buttons: ^B, Y (Overhead Slash, Power Slash)
Nearly Identical to the official Combo, but this one has a wider area effect.
Not that useful, but kinda cool.


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Section 8: Credits

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Authors of each Jump Super Star stories, for their quirky characters that
made this game what it is.

Jump Supers Stars Training Mode, gave me everything I needed to know.

Nintendo for Publishing this game (though not in America sadly, due to
complications).

Yes-Asia, for the great delivery service for importing this game.

My Mom, for letting me import this game without even a struggle (she's great
that way).

My friends and family for supporting me throughout my life.

GameFAQs for hosting my guide.

And members of GameFAQs, for making this site what is is, and being an
audience for my guide.

Thanks Everyone!  I really appreciate it!