+-----------------------------------------------+ | Hotel Dusk: Room 215(DS) | |-----------------------------------------------| | Spoiler-Free Walkthrough by strawhat | | Version 1.01 | | Last Update: 1/6/08 | | E-mail: plasmad00d13smooth{at}gmail[dot]com | +-----------------------------------------------+ ============================================================================== ~Table of Contents ============================================================================== {1.0} Introduction {2.0} Basics {3.0} Walkthrough {3.1} Chapter 1 {3.2} Chapter 2 {3.3} Chapter 3 {3.4} Chapter 4 {3.5} Chapter 5 {3.6} Chapter 6 {3.7} Chapter 7 {3.8} Chapter 8 {3.9} Chapter 9 {3.10} Chapter 10 {4.0} Vending Machine {5.0} Ending Variations {6.0} FAQ {7.0} Closing Note: For easy searching, highlight a section name and number(without the spaces at the beginning), press Ctrl + F and paste the section name in the menu. Press find and voila! For Mac users, use the command key in place of the control key. Version History: ============================================================================== Version 1.0(1/6/08) ------------------- First version out and complete. Disclaimer: ============================================================================== This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and violation of copyright. Sites allowed to host this FAQ: www.gamefaqs.com faqs.ign.com www.honestgamers.com www.1up.com www.supercheats.com xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {1.0} Introduction xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Hotel Dusk is a game where the story is everything. I assume that most people who play this game don't want to be spoiled and are wary of choosing a guide. Isn't it the worst thing when you get stuck in a game, go online to get a free walkthrough to help you out, then find some unannounced details that ruin parts of the game? So this guide came about to help you with the game and not reveal any spoilers(or warns you of any, if they can't be avoided. Now everyone is happy. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {2.0} Basics xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx This point-and-click game is controlled entirely by the touch screen. You can use the D-pad to move around and scroll through text(A scrolls through text too), but other than that you will need the touch screen. To proceed in this game, you will usually have to examine certain thing in certain locations to activate cutscenes. The game will often give you hints and guide you through most parts. This game is separated into chapters. There are 10 chapters in the game. At the end of each chapter, there is a small review quiz. I never noticed until after finishing the walkthrough, but the quiz answers are always in the same order. Map --- The left side of the DS will be a 3D representation of the map shown on the touch screen. On the map, you'll be represented by a red circle and other characters by blue circles. Whenever you see another character, be sure to talk. There are four icons on the lower part of the touch screen. The one on the far left is a door. If you want to go through a door, tap that icon. Next to that is the talk icon. Whenever you see an NPC(nonplayable character), tap it to talk to them. Next to that is the magnifying glass. Want to examine something? Tap that icon. On the far right is a notebook. This is basically the menu. Here, you can view your current list of items, characters you've met, a plot summary of where you are up to, save/load, a map, and system options. There are three save slot for this game. System Options -------------- You can turn on rumble if you have a DS Rumble Pack or choose the lefthanded option(righty by default) which essentially switches the touch and top screens. Notebook -------- You can scribble here. Anything the game might ask you to do or keep track of, write down here, especially if you have a bad memory. Some events in the game will also put drawings/writings in your notebook. The icon on the very left eliminates all scribbles in the notebook, the one next to it switches between an eraser and pencil when tapped. Next to that is an undo option. The page turning is self-explanatory. Tap the left button to go back a page and the right button to go forward. The button on the far right exits the notebook. This icon also exits most events and menus. Talking ------- This is a big element in the game. When you talk, there are three icons that appear on the bottom which are different than when you are just walking around. These icons are also present when examining things. The icon on the left leads to your notebook, described above. The middle icon leads to your item bag where you can show people the items you have, or use them when examining things. Beware though, showing some people certain items will lead to a game over. This especially applies to Dunning. Finally, the icon on the right will exit the screen, returning to the map. When talking, Kyle Hyde will usually be asking questions. A white ? means that that question can be asked to anyone. A ? with a yellow box is a standard question that can only be asked to that person. A gray ? with yellow box is an old question that you didn't ask before. A ? with a red box means that you're really trying to grill the person, usually appearing at the end of the chapter. As you talk, more questions can appear. You can also get a "choice" question, in which you select one out of two choices. You will also see a yellow triangle with a pointing finger sign, where you should tap. This leads to asking one out of two questions provided. These questions can lead to game overs, continuation of the story, some extra information about the character, and other questions. At times, you will be required to tap these ! signs. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {3.0} Walkthrough xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Note: For the walkthrough, I'll try to guide you through so that you get the most detailed answers from the people you talk to. But I haven't personally tried every combination, so bear with me. ============================================================================== {3.1} Chapter 1 ============================================================================== 5:00 PM ------- Tap the door handle to enter the hotel. Head to the front desk and examine it. Tap the bell three times to get Dunning to come. Choose whichever choices you want, then scribble on the paper with the stylus. Ask some more questions (doesn't really matter what you do here), then you'll get the key to your room. Go up, then left to the hall. Head up the stairs for a scene and meet Melissa. Chat her up a bit(doesn't matter here either) and you'll be presented with your first puzzle. Rotate the pieces so that they fit into the puzzle, then you'll be on the second floor. As you walk past, you'll notice a young dude. Tap the sign and meet Jeff Angel. When you're done talking to him, go over to Room 215 on the left. Examine the door, then use the key on the doorknob. Tap the doorknob one more time to get in the room. Once inside, you'll get a phonecall. Answer the phone next to the bed. When it's over, you can tap the phone again for an additional scene. When you exit the screen, you'll get another phonecall. Answer it again. Afterwards, head over to your suitcase by the bed and examine it. Use your Suitcase Key on it. Drag the key into the keyhole and move it around a few times. When you finish that, go back to the desk where the phone was. Examine the brochure, then the paperclip. Pick it up and return to the suitcase. Use the paperclip on the suitcase. Tap the shining spots and drag it outwards to straighten the clip and form a thin wire. Use the new wire on the suitcase and wiggle it around in the keyhole. When that's finished, answer the door. If no one knocks on your door, it means that there are still unanswered questions(go back to Dunning at the front desk and ask away; you won't get the second phone call). In any case, answer the door. 5:10 PM ------- Tap the top box, then be sure to tap the sign when it comes up to avoid a Game Over. Meet Louie, pick "You sound familiar!", then tap him with the stylus. Tap the sign, then chat him up with any of the choices until you get to ask your three questions. For the first question, tap the !, then say "So what happened?" After you're done questioning Louie, pick "I hung it up". Check the box in your room and pick up the brown notebook. Leave your room and head towards the stairs. You'll see Melissa. Tap the sign when you talk to her, then select "Why can't you see Mom?", "Going to see your mom, huh?", sign, and "Where'd your mom go?". Follow the rest of the questions, then tap the notebook in Melissa's hand to pick it up. After questioning, give her the puzzle piece from your inventory, then check your notebook. Head over to the lobby downstairs. Talk to the person in the corner, tap her to start initiate the "conversation". Talk to the newcomer, Rosa. Any combination of answers will do nicely. 5:20 PM ------- Go to the second floor and knock on Room 213. When the sign comes up, tap it. When the conversation ends, move towards you room and a scene will begin where you meet Iris. Head into your room to hear a knock. Open the door to meet Summer. If you say that you've read some of his books, you'll get(imo) a decently funny response, but other than that pick what you want to end the conversation. Now, check out the new box in the room. Check the client list and order sheet, then use the phone on the desk. This will end chapter 1. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.2} Chapter 2 ============================================================================== 5:30 ---- Exit your room and find Rosa down the hall. You'll get two questions. Be sure to tap the sign after asking the first question. Picking "shorthanded" quickly ends the conversation. "What stories" will lead to another sign, pick "can't talk" for more dialogue, then finally "don't push it" it avoid a game over. As for the second question, pick either choice that comes up. After finishing the conversation with Rosa, check the Linens closet at the very end of the hall, bottom door. Tap the doorknob to open the door. Talk to the guy in here and pick any of the choices that come up. None of them will get you a game over. When that guy leaves, check the shelf to get the magazine he was reading, then check the locker in the corner. Examine the toolbox and pick up all the tools inside. 5:40 ---- As you head towards the stairs, you'll meet Helen(aka eyepatch) as she pops out. Knock on her door again(212) and ask her the questions available, then move on back to room 215. Check the hanger next to the door and use the pliers you just acquired on it. Clip on both side of the straight part of the hanger so it leaves you with one, straight piece. Go to your suitcase and use the thick wire on it. Drag the wire into the lock and wiggle it around so that the three "pieces" lock into place. Look in your suitcase and take out the cash in the bottom compartment. Place the client list in your suitcase, then exit your room and head downstairs towards the lobby. Knock on the office door to the lower right and pick any choice when talking to Dunning. When he leaves, open the door to his office. Once inside, check the cabinet above the door. Look in the drawer on the upper right and the files inside them. Now look at his desk. Check the birthday card, the blue notebook, and the date circled on the calendar. Next, check the other cabinet next to the door. There will be a note sticking out from the bottom. Use the crowbar on the cabinet and SLOWLY lift it. If you're a dumbass like me and decided to drop it, you'll get canned.(game over) The last thing you should do is check the keys on the wall. If you did everything right, Louie will be outside the office waiting for you. Pick anything for the first choice, but be sure to tell Louie that you weren't talking about him. "Trust him", then pick anything after that. When you're done with Louie, talk to Rosa. Pick the sign that comes up and "What's wrong?" Say you "never met him" and "don't tell her anything". When another sign comes up, pick "shifty?". Return to your room and use the phone. 5:50 ---- Go donwstairs and you'll see Dunning. Ask him where Louie is(and ONLY this question), then go through the door behind him. Follow the path until you reach Louie's room. Enter and talk to him. Pick any of the choices and they'll lead up to three questions. For those, say that you don't think it was him. As for why he "left the city", say it was because "Danny got (deleted for spoilers)". Finish the rest of the questions to end the chapter. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.3} Chapter 3 ============================================================================== 6:00 ---- Answer the phone, then go downstairs. You'll meet Kevin. Chat him up(pick anything you'd like), then enter the restaurant. Talk some more at the entrance, then proceed forward into the restaurant. You'll see someone standing in the way. Tap the sign and ask "what is it?", then tap the sign again and say "you seem upset." The rest of the choices don't matter so trot inside. Pick up the rag doll that the game points you to, then approach the middle table to take a seat. After eating, Summer will appear and talk to you. Tell him that you did not read his little notebook, then Rosa will talk to you. Pick anything for the first choice, for the second say "You know this guy?" Two questions will appear. Tap the sign when asking the first question and pick something. When you're finally done talking, leave the retaurant. As you pass Louie, there will be a scene. Talk to Louie once more, then exit. You'll find Mila at the end of the hallway. Talk to her to start a cutscene, then head up the stairs. 6:20 ---- As you go up, you'll bump into Helen. Pick any choice, then return to the restaurant. You'll have another choice. I picked "free drink". Attempt to\ leave the restaurant again and this time, you'll be stopped by Louie. Take the pen from him. We have to read the engraving and there are two ways to do this. 1. Head outside the restaurant and use the pen on the chalk on the chalkboard. 2. In the kitchen, examine the crap to the right. One of the bags should have a hole in it. Use the pen on it. Rub the pen until the game stops you, then tap it a few times to read the engraving. Do not blow into the mic, it won't work. Talk to Louie again to return the pen, then go upstairs. Knock on Room 219. Talk to Melissa and give back her doll. After that scene, talk to her again, then check the puzzle on the table. Remember this? If you can't solve this... well, give it to your parents or something. After the puzzle is solved, close the DS lid and reopen it to see a message. Kevin will then walk in on you. Talk him up(pick anything), then you'll be forced out upon asking about his wife. If you don't get all your questions answered, don't worry about it because you'll get a chance to talk to him later. 6:40 ---- Go to your room and examine the box on the right. This can be really frustrating; I've heard that a lot of people just keep tapping forever and can never get the damn bookmark out. I just rapidly tapped the box's sides and bottom for several minutes. Eventually, you'll see it come out of a flap in the top end of the box. Drag it out with your stylus. Go to room 211 to see Summer, pick whichever choice you'd like, then return his bookmark. As you head back down the hall, there will be a cutscene. Knock on room 218, then go find Louie in the restaurant. Our next destination is the electrical room, located in the left hallway outside the restaurant. Inside the electrical room, examine the upper switchboard with the cover taken off. You have to flip both switches at the same time. Just quickly take a stylus and a hand(or use both hands, styli, etc.) and flip both switches up at the same time. Return to room 218. It's time to grill Melissa. Pick "Things aren't goin well", "why do you think that", and "did Dad know this place". All the other options will loop right back. Now you can ask three questions. For the first question, select "he hated to see you sad". For the second, pick "it wasn't your fault" which leads to a fourth questions, for the third "I'm sure your dad knows". After this, leave 218 and you'll see Kevin. Talk to him, then head out to the roof located at the very end of the hall. You will see Iris. Select "fresh air" and "you need air, too?". End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.4} Chapter 4 ============================================================================== Be sure to get change from Dunning in this chapter(show him YOUR money) if you plan on using the vending machine later on. 7:00 ---- Return to your room and answer the phone. After that, answer the door. You'll get the keys to room 217 and the pen back. Leave your room and talk to Jeff waiting outside 213. Make him leave, then use your new keys on room 217. Enter the room and take a closer look at the painting. You should see something sticking out of the lower right corner. Grab it, then take a look at the dresser. Examine the lighter in the top drawer, then leave 217. Return to 215 and go in the bathroom. Examine the toilet. If you try to flush the toilet, you'll notice that it doesn't work. Use your stylus and drag the top off. Get the cash out, then answer another phone call. Before leaving your room again, stuff the small red box and stack of cash into your suitcase. Head to the front desk and talk with Jeff, picking either choice. The TV is functional for now, if you're interested in a little easter egg. Return to the second floor and you'll find Rosa. Chat her up. Take the book from her. 7:20 ---- Run back to the front desk and talk to Dunning after the scene. Show him your cash to get change for the vending machine. Not that you can ONLY do this now. Ask him "what happened", then "you suspect me" when you get the chance. Now move over and talk to Summer. When he leaves, check all parts of the newspaper. 7:40 ---- Return to the lobby and try to go left. Rosa will be in the way. Say "there are more stairs?", then open the upper right door to a new hallway. Go up the stairs to the second floor and you'll see Dunning at the end of the hall. Talk to him and pick "what's missing" and "Jeff". Head into the linens closet and return all the things you took out of the toolbox in the locker. Just use them on the toolbox. Go to room 211. Knock knock, out comes Martin Summer, and in you go. Talk to him, and ask him the only question available. When the sign comes up, tap it and ask "an unknown hotel?". When you're done talking, show him the book, the pen, then the book again. After that, he should leave for a bit. Examine his journal on the table, then you'll get booted out of the room. Try to go downstairs to find Iris. Now, be sure to put back the three tools you took from the locker in the linen closet, and put the small red box, client list, stack of cash, room 217 key, and memo into your suitcase. Go downstairs and if you put away all that stuff, Dunning shouldn't be there. If he is, go back and double check to see if there's anything that you shouldn't have after the game over. Enter the kitchen from the restaurant. Talk to Rosa, then show her the book. Return to Room 211 and talk to Summer. It's time to grill him. For each sign that comes up, tap it and select "But if you can do it", "different handwriting", and "not Alan" in that order. You'll then get three questions. For the first one, say "it exposes you", and the second "who did it"(circle the er on both papers). Ask the rest of the questions, then listen to him spill the beans. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.5} Chapter 5 ============================================================================== 8:00 ---- Answer the phone, then go downstairs to see Jeff. Ask "what's wrong now", then either choice to get to a question. Picking any of the choices lead to a chat with Dunning. Pick "what's the problem" when the sign appears, then finish talking with him. Go to the right hallway(where the other stairs were) and you'll see Rosa standing outside her room. Select any choice and enter the room. 8:20 ---- Talk to Mila and check the notebook each time she gives it to you to continue with the conversation. Select any choice when you see Rosa, then exit the room. You'll see Dunning. Return to your room. As you enter, there will be a knock on your door. Answer it to find Melissa. Go to the bed and look in your box to find a mini sewing machine. Talk to Melissa, then draw zigzag lines on her doll. When that's finished, go to room 213 to see Jeff. 8:40 ---- Go downstairs and enter the left hallway. Make your way to the laundry room, then examine the yellow laundry cart. Remove all the sheets inside of it, then lift the upper flap. Louie will then waltz in. Tell him you "found something good", then choose either answer afterwards. Now, leave the room and go to Room 217. Step forward and a short cutscene should follow. Now leave and enter Room 213. Whatever you do, do NOT go into the utility closet. >_> Examine the key on the bag and the ID in the coat pocket. As you try to leave, you'll be confronted and another grilling session will start. Select "cash in john", "eyewitness", and "I know about the cash". This will lead to three questions. Ask the three questions, then exit his room. Go to the front desk and pick up the paper on the table, then withdraw the stack of cash from your suitcase in room 215. Return to Jeff's room. Show him the extra set of keys, student ID, stack of cash, and pistol. Now he'll talk. Answer "wanted trouble", "you wanted it found", and "Damon" respectively for the first three questions. Finish the rest of the questions. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.6} Chapter 6 ============================================================================== At this point in the game, you can actually use the vending machine if you exchanged your cash for coins in the previous chapter. Read the extras section for more information. 9:00 ---- Answer the phone and finish the long conversation, then head down to the bar which is located in the restaurant. Talk to Louie and when given the chance, say "vacation". Finish talking to him, then move over to Helen. This will lead to a simple puzzle. Move the coin on the bottom one space above it so it is on top of another one. Pick any of the choices that come up from the signs that follow. 9:20 ---- When you're done, Iris will walk in. Pick either choice, then head over to the matches on the lower right table. There are two puzzles and you can do either one. I'll show you the answers for both: The goal is to remove sticks until you make three of whatever shape is there. Puzzle 1: Puzzle 2: +-----+ /\ | | / \ | | /_x__\ +-----------+ /\ /\ | X | / x x \ | X | /____\/____\ |XXXXXXXXXXX| /\ /\ /\ | X | / \ x x / \ | X | /____\/_x__\/____\ +-----------+ | | | | Remove all lines marked by the letter x. +-----+ After solving a puzzle, Summer will walk in. Select any of the choices to move on with the conversation. When you're done, examine something(should be anything, but just in case, I did the matches) and Louie will return. Exit the bar. You'll meet Rosa on the way out. Talk to her, then backtrack to the restaurant. You'll see Dunning. Pick anything in that conversation, then head back out to Rosa again. You'll have to run an errand. 9:40 ---- First, we need to find where the three bottles of wine are. Check the first table to the top in the restaurant, the middle counter in the kitchen, and the counter to the left in the kitchen. Head up to room 211 and 216 to ask Summer and Iris what they drank. Go back to room 215 and get the adhesive remover out of your box. Find the red wine(the third of which I mentioned above) and rub the label on the touch screen. Afterwards, peel it off. Go up to room 212 and talk/give the label to granny. We're going to start a grilling session, so be sure to answer the questions correctly. Pick "just curious" and "you don't know" and two questions will come up. Say "you care about him" and "you miss him too much". Finish the rest of the questions, then go next door to room 211. Knock on the door to get the pen, then return to Helen. Show her the pen and another question will pop up. Finish the questioning with her. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.7) Chapter 7 ============================================================================== 10:00 ----- Go to the bar. Talk to Louie and select any of the choices to continue. Summer will enter when you finish talking. For the first choice, pick anything, then for the second "tell him the truth". If you lie, you'll get an extended game over screen with Dunning. After dealing with Summer, exit the bar to find Melissa. Talk to her and pick anything. If you got the doll from the vending machine, you'll automatically give it to her. 10:20 ----- Continue out and you'll see Rosa. For the third choice, pick "she didn't get one", then head towards the right hallway. Enter the storage room above Rosa's room. Examine the boxes, then shove them to once side of the room. Tap the box with the Christmas Tree, then decorate it. Drag the decorations and drop them on a hook that is the same color. Afterwards, talk to Melisssa, then Mila. Before leaving the room, be sure to pick up the black light lying around here. Head towards Dunning's room and open the door. Head to the south wall and examine the photograph. After that, head into the lobby to find Kevin. 10:40 ----- Talk to him, then follow him to the Front Desk. Select anything you like, then go to the bar. There will be a cutscene, then talk to Louie. Afterwards, head up to room 216 and talk to Iris. Picking "odder than you?" will lead to a lollerific scene, but pick anything to get to her over with then head back out. You'll see Kevin, but he'll run away. Follow him to the Front Desk. Talk to him, then say "business" and "reasons for asking". This will open up some questions. Going in order(some more questions will come up) say "I believe you just met", "you never worked there", and "it was you". The rest should be straightforward. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.8) Chapter 8 ============================================================================== 11:00 ----- Answer the phone, then head out to the Utility Closet. Check the trash to find a tape and crumpled yellow envelope. Return to your room and pick up a pencil, then go back to the bar. Talk to Louie, pick whichever, then go to his room. Use the tape on the tape deck, then use the pencil on the tape. Rapidly stroke the DS touch screen downwards to roll up the tape, then use it again on the tape deck. Play side B. Now go to room 216 and visit Iris. Show her the two items and ask the question, then go inside and talk to here again. Ask "Why did you bring it here?" and "you didn't know?". This will lead to three questions. Answer these questions with "insurance", "you recognized it", and "she vanished" respectively. Finish the rest of the questions. 11:20 ----- Return to Louie's room, talk to him, then go into the hall. We're going to play bowling. To bowl, hold the ball with your stylus and just move it in a straight line towards the ball. You can do it slowly if you want. You'll play three games. On the third game, something will happen. Pick up the key, then go to the second floor. Go to the roof to find Mila. Have a "conversation" with her. 11:40 ----- Return to Rosa's room in the right hallway, then go into her back room. Look at the three pictures, two on the dresser and one next to the bed. Next, try to exit the room and you'll end up talking to Rosa. Say "don't lie" and "come on now". This will lead to three questions. Say "Mila's brochure", "you DO know something" and "someone I know". Finish the rest of the questions. Exit Rosa's room and go back to yours. Answer the phone. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.9) Chapter 9 ============================================================================== 12:00 ----- We need to find five pictures of apples. Each picture has a letter hidden somewhere in it that you need to tap. Here's a list: 1. In your room, Y, one of the apples. 2. On the floor of 217, N, bottom left corner. 3. Center of 2nd floor, E, upper right corner. 4. Central Hallway, N, in the apples. Find these four, then go to the lobby to have a chat with Louie. If you're playing a starred game, he'll give you a mysterious casset as well, in which case you should bring to his room, play on his tape deck and copy down the letters. 12:20 ----- Go to Rosa's room and talk to her. Now we have to go to Room 111 with Mila. The room is located in the lobby. When you exit Rosa's room, DO NOT go straight to the lobby or Dunning will catch you. Instead, take a detour upstairs, then go down to the first floor and right into the lobby. Go inside room 111 from there. Head to the back room and examine the last apple painting to the right. There is a J beside the apple. Tap the letters in order. Anyone with half a brain would be able to tell that the letter spells out "JENNY". When come out, you need to do some CPR. Close the DS, then talk to Mila. Go outside when you're done to fine Kevin. Talk to him(pick any choice), then return to room 215. 12:40 ----- Use the phone, then you'll get a knock on the door. *sigh* Time to find Mila again. Go to Dunning's room and Louie will be there. Enter his room, then check the blue paint inside the fridge. Enter the second part of the room and go to his desk. Check out the first drawer filled with birthday cards, the newspaper article, and the old brochure. Now head to the wine cellar. It's located in the pantry in the left hallway. As you approach the door, the chapter will end. End of Chapter Q&A's -------------------- 1. b 2. a 3. c 4. b 5. a ============================================================================== {3.10) Chapter 10 ============================================================================== 2:00 ---- Examine the shelf in the back of the room. Look at the bottom right corner, the box with three bottles. Now go to either one of the shelves and pick up the bottle on the upper right. Use it on the back shelf, then get the bottle on the other shelf. Use the new bottle and the bottle you just put in the case to make a full bottle. Now touch the shelf and it'll move. Head to the basement. Examine the door at the end of the path. Unlock the door and go inside. Go to the shelf and examine the red book and the blue book. From this point on, you're going to have to do things quickly, otherwise you'll get a game over. Go towards the computer area. Examine the toolbox to get a hammer, then check out the drawers. The top one requires a code to open. Enter 518(date on the photograph in the blue book) and you'll get a letter. Open up the bottom drawer now and use your pencil on the file. Rub the pencil back and forth to create some powder. Examine the cord of the computer and use the powder on it. Now it should turn on. Look at the paper on the desk. If you have a blacklight, use it. If you don't, you'll have to tilt the DS a lot. There should be a barely noticable outline of a number. It's different in every game/file. Now use the letter you found in this room on the computer. Turn it on. Turn the dial until it's on the number that was on the paper. Note that if you're playing a starred game, enter the code that you found on the Mysterious Cassete Louie gave you earlier here, which I hope you wrote down. Otherwise, just enter the code that's given to you on the left. If you've done it right, Hyde will react at the message that appears. You'll be able to exit the room now. A lot people get stuck at this part. Walk along the outer wall into the corner. Hyde will notice some bricks fall. Examine the wall and use the hammer on the bricks. Use the stylus to knock 'em down. Inside this new room, examine the palette knife on the table, then look at the blank painting. Use the knife on it and scrape away the white coat. After the long rambling, exit the room and save before going north. You'll find another room. Talk to Dunning and answer the following: "you talked to him here?" and "it was Bradley". You'll then get some questions to ask. Answer "it was Nile", "you lied", and "he didn't say a thing". Excellent, that should be all. 8:00AM ------ Jeff will be waiting for you outside. If you escorted Helen to the restaurant earlier, she'll appear as you approach the stairs. You can find Iris on the roof. Go to the first floor to see Melissa and Kevin, then the lobby for Louie. At this point, head to Rosa's room, then talk to Louie again. If you're playing a starred game, and decoded the secret message from the tape Louie gave you, enter room 220. Finally, talk to Dunning at the front desk before heading out. ~Fin xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {4.0} Vending Machine xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx As you may have noticed, there is a vending machine in the lobby of the hotel. It requires change and says something about a special prize if you find all the star stickers in the hotel. The first step is to acquire change. To do this, you must show your cash to Dunning while he's at the front desk. There are only two opportunities in the game to do this. 1. In chapter 4 when Jeff is at the front desk demanding his money. 2. When Summer comes down to read the newspaper. You'll get four quarters, good for four items including the secret prize. Theoretically, you can guess every combination of two digit numbers to get the prize, but that's a lot longer, although it's also the only way to give doll to Mila. Here's the locations of all the star stickers: 1. Front Desk(on the wall) 2. Left side of vending machine 3. Southern end of central hallway(outside restaurant) 4. Next to the podium in the restaurant hallway. 5. Inside the restaurant 6. Above the jukebox in the bar 7. Western end of second floor hallway Do that math to get your special number. It differs from every game, so I can't tell you what it is. Here's a list of all the items you can get from the vending machine and who'll accept them: Potato Chips: Dunning, Rosa, Louis Chocolate Bar: Rosa, Louis, Helen NougaChew!: Rosa, Louis Candy Bar: Rosa, Louis, Mila, Helen *Lipstick: Rosa, Helen, Iris Pinkie Rabbit Doll: Mila, Melissa *You will get the Lipstick as the special prize instead of the doll when playing a starred game. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {5.0} Ending Variations xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx *no spoilers* There are a few extra scenes in the ending. Here's every combination: (starred game) 1. Default, no game overs. 2. Default. 3. Decode the message from the tape Louie gives you. 4. Decode the message from the tape Louie gives you, no game overs. (normal game) 1. Default 2. Default, no game overs. Basically, don't get any game overs decode Louie's message for the best ending and two additional scenes. There's no reason to try for all the combinations. :) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {6.0} FAQ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Q: How many endings are there? A: Six combinations, but only two additional scenes that really mean anything. Q: What's the difference between a starred game(New Game+) and a regular game? A: You get the mysterious cassette tape from Louie, an additional scene in the ending, the special prize you get from the vending machine is Lipstick and not a doll, and I think a few conversations changed, but obviously not enough to make a severe imprint in my memory. Q: How do I work the vending machine? A: View the vending machine section in the walkthrough. Q: I can't get the bookmark out! A: Just keep tapping. Whatever you do, don't exit the screen. Tap on all sides except inside the box when it's facing you. You'll eventually find it peeking out of the front side of the box. Q: I can't get Louie to show up after I *did some obvious event* A: It's a glitch. What can I say? Double check to make sure you have everything, then go out and try again. Otherwise, I'm afraid you might have to restart. Make sure you have everything the first time. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx {7.0} Closing xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Thanks for reading my FAQ, I hope I helped others without spoiling the game for them. If you have any questions of comments, feel free to send me an E-mail and I'll do my best to answer it(no guarantees though). Just be polite. Credits *~-~-~-~* ~Thanks to CJayC of GameFAQs for the disclaimer ------------------------------------------------------------------------------ Copyright 2008 {c} MG(Strawhat) END OF FILE