O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |\/\/\/\/| |\/\/\/\/| O/\/\/\/\| H I D D E N M Y S T E R I E S : T I T A N I C |/\/\/\/\O |\/\/\/\/| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |\/\/\/\/| O/\/\/\/\| S E C R E T S O F T H E F A T E F U L V O Y A G E |/\/\/\/\O |\/\/\/\/| |\/\/\/\/| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O .Walkthrough/FAQ, Version 1.1, for the Nintendo DS version of the game .Last Updated - 1/3/2010 .By Ashlar79 ([email protected]) .Copyright (c)2009 Jeff Allred. All rights reserved. -=O=-~-=O( T A B L E O F C O N T E N T S )O=-~-=O=- 1. Characters 2. Boarding the Ship 3. The Stateroom Riddle 4. Steam and Mirrors 5. Dressing Down 6. O Mother, Where Art Thou? 7. Dramamine, Stat! 8. A Noise in the Night 9. Engine Pipe Ping Pong 10. The Soused Spouse 11. Assisting the Doctor 12. The Unbreakable Artifact 13. Margaret Ashley: Firefighter 14. The Evacuation 15. Choose Your Path: Emma 16. Choose Your Path: Robert 17. List of Items O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ||||||||||||||||||||||||||||| C H A R A C T E R S ||||||||||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ~ MARGARET ASHLEY: A working-class girl who's recently married into the elite. She's very insecure about her humble upbringing and hopes to put it in the past completely, though she still retains the street smarts and resourcefulness she acquired during her former life. ~ ROBERT ASHLEY: A very successful British businessman; he and his new wife, Margaret, are voyaging to America to start a new life together. Robert can be a bit overbearing at times and is very conscious of appearances. ~ MONTAGUE: Robert Ashley's personal valet; he tends to the Ashleys needs and is a faithful servant, sometimes to a fault. ~ GEORGE: A very precocious child who seems prone to trouble, whether he causes it or not. ~ EMMA BROWN: Margaret's mother; she's resentful of her daughter separating herself from her lower-class roots, and is fearful of Margaret's Titanic voyage. ~ DEAN TAVALOURIS: The ship's fictional co-architect (named after a famous Hollywood production designer). Mr. Tavalouris has a penchant for secrets and mirrors. ~ ODETTE DUCHAMP: The ship's curator; she's intelligent but very supersitious. ~ JANECK: An eccentric, self-proclained psychic traveling aboard the Titanic. ~ THOMAS: The ship's head officer. Highly devoted to his position, he never falters when it comes to putting others' needs ahead of his own. ~ VINCENT ROSETTI: A handsome and amiable elevator attendant aboard the ship. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||||||| B O A R D I N G T H E S H I P |||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O At the boarding dock, it seems Margaret hasn't received her boarding pass yet and must locate it in order to board the ship. Tap the blueprint map found on the left-hand icon bar and travel to 2nd and 3rd class boarding. There, Montague informs you that a boy stole both boarding passes. The boy in question, George, can be found at the baggage area, so head there next. When you attempt to get him to hand over the passes, he'll run off. Find him at the Ashleys' car and talk to him again. It seems George can be bribed with collecting cards from cigarette cartons. Take the crank handle from the front of the car and open the toolbox near the car's rear to find the utility knife. Now return to the baggage area and examine the crates. Tap the binding on the crate of cigarettes, then tap the loading hook to hook it to the binding. Now drag the crank handle to the crank case and operate the crank to raise the crate. Use the utility knife on the rope to drop the crate and break it open. Tap the broken crate and locate all 10 of the trading cards by tapping them. If you need help, tap the magnifying glass icon on the left-hand toolbar for a hint. Return to the car and offer the cards to George. Now go back to the 2nd and 3rd class boarding and speak to your mother, Emma. Return to the 1st class boarding dock and give the Thomas the officer your pass. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ||||||||||||||||||| T H E S T A T E R O O M R I D D L E ||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Now you're free to explore the B deck. Examine the bird ornament on the mantel in Robert's stateroom. The inscription gives a clue referring to the room's mirror. The bird on the ornament won't give up his branch just yet. Check out your stateroom and speak with Montague about your mother. You'll find a pair of tweezers in your luggage. Close the suitcase and use the tweezers on the small lock at the bottom of the suitcase. Open the trunk again and take the scissors. Meet Robert at the Parisian Cafe next and take the spoon and salt shaker from the table. Use the scissors to cut a piece of bamboo from the potted bamboo plant here. Go to the ship's galley next and have a look at the pot of eggs on the stove. Use the salt on the eggs to make them float, then use the spoon to safely get one out. Back in Robert's stateroom, use the stick of bamboo on the bronze eagle and take it with you. Now look at the full- length mirror and place the boiled egg in the bird's nest and the bronze eagle on the perch. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||||||| S T E A M A N D M I R R O R S |||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O After meeting Mr. Tavalouris in the secret room, look under his bed and locate the 10 matches hidden there. Take the pipe segment from the table and one from the bed. Move to the next area and tap the door to eavesdrop on the conversation. Find another pipe segment next to the wall. Use the straight segment on the incomplete pipe near the mirror. Go to the baggage hold next; take the fourth pipe segment from near the stair railing. A fifth segment is lying near the barrels. Use the corner pipe segment to repair the pipe near the wall vent. Return to the overlook and use the branchlike pipe segment on the incomplete pipes near the mirror. The last 2 segments can be used on the pipes in the shipwright's sanctum. Now open the valve and make sure the vent is closed in the sanctum; this will route steam to the next room. In the overlook, open the valve and the vent to fog up the mirror. Now you can listen in on the conversation uninterrupted. The ship's curator, Odette, gives a very important piece of information here. Close the vent to route the steam to the baggage hold. Go there now and examine the crate. The combination to the lock is Odette's birthday in the format DD-MM-YY. Using the clues she provided leads to several possible combinations, but the correct one is 16-07-67. Press the corresponding buttons in that order to unlock the crate and take the shroud from inside. Now open the valve and close the vent, then put the shroud over the ventilation shaft to set off the alarm. Go to the overlook and tap the mirror again to overhear another conversation. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||||||||||| D R E S S I N G D O W N |||||||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Speak with Odette and offer to help her with the spirit cards. Get the uneaten teacake from the table. Go to the reading room and discover George there, upset that someone has taken his favorite book. You'll find the book lying on the deck of the 1st class promenade. Return it to George to find the library card. Go back to the lounge and use the card to collect the sugar from the plate. Now go to the coat closet and look at the door lock. Use the sugar on the lock to coat the buttons. Head to the elevator and speak with the attendant, Vincent. Retrieve the coat check chit from the floor at the elevator and give it to Thomas. Now you can go to the coat closet and press the non-sugared buttons to open it. In the closet, you need to locate 10 articles of ladies' wearables. Put on the black coat, black hat and black shoes. Go back to the elevator and speak with Vincent a second time. Head back out to the first class promenade and use the clothing on the life vest bins. Now use the teacake on the clothes, return to the elevator and tap the chair to access the F deck. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||| O M O T H E R , W H E R E A R T T H O U ? |||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Get the sandwich wrapper from under George's bunk, then head to the equipment storage and get the golf club. Go to the swimming baths and look at the furnace. Use the golf club on the grating to get a piece of coal and go back to the equipment storage. Pull out the writing surface from the desk, use the sandwich wrapper on it and the coal on the wrapper to get the combination for the equipment closet lock. Tap the lock and retrieve the fishing pole. Use the pole on George's game, which is floating in the swimming pool. To successfully hook George's game, the pole needs to be slightly left of it. Keep trying if you don't get it at first--this took me quite a few tries to get right. Return the game to George and speak with Emma. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ||||||||||||||||||||||| D R A M A M I N E , S T A T ! ||||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Tap on the empty glass then on the pitcher of water to combine the two. Go to the ship's hospital and speak with the doctor. Seems you'll need to get rid of the doc in order to acquire the pills your husband needs. In the cold storage, take the butcher's hook and use the glass of water on the empty spot of the dessert cart. Go to the open deck and speak with Vincent and Odette. Return to the cold storage and get the ice disc. Use the disc on the shuffleboard court near where Vincent is standing. Speak with Thomas, then go fetch the doctor. Get the sphygmomanometer from the bed. Look at the doctor's cabinet and try to open it. Use the sphygmomanometer on the door and inflate the cuff. Now use the butcher's hook on the door to unlock it. In the cabinet, find the 10 hidden pills to receive the motion sickness pills. Return to the dining room and offer the pills to Robert. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ||||||||||||||||||| A N O I S E I N T H E N I G H T ||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Look at the window and get the crank handle. Go to Robert's stateroom and find that he doesn't answer his door. Enter Montague's stateroom and speak with him. Use the crank handle on the window and open it. Venture back to the ship's galley and locate the 10 sardines hidden there. Offer the sardines to Montague's cat, Bexley, to lure him from under the couch. You now need to find a way to make Bexley a bit noisier, so go to the musician's storage and find the 10 bells hidden there. Return to Montague's stateroom and put the collar on Bexley, then look out the window and use Bexley on Robert's open window. Now Robert will answer his door. Speak with Robert, then with the captain. Take the life ring hanging near the captain. Go to the captain's sitting room and speak more with him. Look at the diagram on the coffee table. Go out to the first class promenade and use the life ring on the steam whistle. Now pull the steam whistle cord to summon Thomas. Go to the transmitting room and get the spare vacuum tubes from the desk. Now you need to fit the tubes into the device in the receiving room as shown on the diagram in the sitting room. Now flip the on/off switches so that, from left to right, they're set to on, off, off, on. The gold-colored circuit switches should be flipped, from top to bottom, to left, right, right. Lastly, set the left dial to 30 and the right dial to 40. Now tap the coded message and the green morse code chart on the wall to decipher it. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||| E N G I N E P I P E P I N G P O N G |||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Speak with Mr. Tavalouris, then head to the 3rd class showers and take the round lever from the floor. Check the Turkish bath and take the square lever from the floor there. Try to enter the squash court, then return to the sanctum and report your findings. Tap Dean's table and locate the 10 ping pong balls there. Now go to the bilge pump room and examine the console. Use the round lever in the round slot and the square in the square slot. Now you need to drain water from the squash court (the left-hand row of bars) so that four of the five bars are lit. Move the top-left lever to the right, then the top- right lever to the right, and finally the middle lever to the left. Go to the squash court and retrieve the racket from the water. In the engine room, use the ping pong balls on the pipes. Now clog the three pipes by aiming the racket with the control pad and tapping the racket to swing. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||||||| T H E S O U S E D S P O U S E |||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Go to the elevator and take the letter opener. Go to the starboard loading dock and speak with Vincent. Look at the crane and take the crane key from the console. Go to the port loading dock and look at the sacks under the stairs. Use the letter opener on the sacks to get a lime. Look at the crane here and use the crane key on the lock. Rotate the crane to starboard, then move the switch to push out. Back at the starboard loading dock, tap the port crane hook and the starboard crane arm. Now return to the port-side crane and flip the switch back to pull in. Return to the lounge and tap the drink cart to receive the Bermuda highball; give it to Robert. Now go to the elevator do access the D deck. Take the piece of railing from the elevator wall and use it on the hatch in the roof. Tap the hatch and exit the elevator. Leave the area and go to the grand staircase. Take the welcome pineapple from the railing on the left. Tap the clock to open a passage back to the elevator and Robert. Now go to the hospital and use the pineapple on the doorknob to get inside. Take the cotton ball from the counter. Look in the cabinet and use the cotton ball on the bottle of spirits of hartshorn (top middle bottle). Return to Robert in the elevator and use the soaked cotton ball on him. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ||||||||||||||||||| A S S I S T I N G T H E D O C T O R ||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O After speaking with the doctor and George, open the closet and take the empty bucket and dustpan from inside. Exit the bunks to the staircase and open the first-aid box on the wall. Take the unlit flare from inside. Go to the equipment storage and tap the desk. You need to find 10 jacks hidden amongst the items. In the boiler room, look at the bin of coal. Use the dustpan on the coal to receive the pile of coal. Use the bucket on the water flowing through the boiler room to fill it. Now tap on the boiler to get a closer look. Use the coal in the boiler. Return to the staircase and use the jacks on the broken fuse box. Now light the flare on the sparks above the fuse box, return to the boiler room and light the charcoal. Place the bucket of water on the lit coal. Go back to the equipment storage and find the liniment in the desk drawer. Return to the boiler room and take the bucket of hot water. Bring it and the liniment to the doctor. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ||||||||||||||| T H E U N B R E A K A B L E A R T I F A C T ||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Speak with Odette, then examine the crate to find the phial invulnerable. Go to the potato kitchen and tap the barrels. You need to find (you guessed it) 10 potatoes hidden among the barrels. Go to the upper area of the kitchen and take the serrated knife from the counter. Put the potatoes in the pot and take it with you. Go back to the baggage hold and use the knife on the ropes. Back in the potato kitchen, look at the dumbwaiter and use the length of rope to repair the broken pulley rope. Pull the dumbwaiter to the upper level then place the phial invulnerable in the dumbwaiter shaft. Now go back to the upper level and put the pot of potatoes in the dumbwaiter. Drop the dumbwaiter down using the lever, then go back down to the lower level. Check the remains of the phial for a piece of parchment, which you need to give to Odette. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O ||||||||||| M A R G A R E T A S H L E Y : F I R E F I G H T E R ||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Back on the D deck, speak with Montague and Odette. If you go to the hospital you'll find Janeck trapped under a burning beam. The wine cellar should be your next destination. Take the bottle of vinegar, fake ivy and collapsed wine rack. Tap the wine racks and find 10 loose corks to get the bunch of corks. Now go to the potato kitchen and fill the mason jar with vinegar. Put the corks in the jar, then tap the baking soda and use it with the jar. Now go to the hospital and use the makeshift fire extinguisner on the flames. Next head to the typesetter's office and grab the meter stick and blank paper. Tap the worktable and use the ink roller on the 3 tablets. Next use the blank paper on all three of the tablets to get the complete secret message. Now return to the hospital and examine Janeck's leg. Use the meter stick, collapsed wine rack and fake ivy on Janeck's leg to make a brace. Return to the 2nd class staircase and examine the mirror. Use the secret message on the ornament if you need a reminder of what it says. Now touch the buttons in this order: top, right, left, top. Speak with Dean to get the gate key. Go back to the staircase and unlock the gate. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||||||||||||| T H E E V A C U A T I O N |||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O Speak with Vincent then head to the wheel room and speak with Thomas. Go to the captain's sitting room and listen to Robert's conversation with the captain. Meet up with Emma on the promenade and take the burlap sack. Find George in the gymnasium, then go back to the wheel room to get Thomas to help get him to a lifeboat. Tap the switchboard to take a closer look. You need to press the buttons in order to stop the flow of oil spilling onto the promenade. Press each button on the left-hand side from top to bottom to solve the puzzle. Tap the desk and find all 10 loose keys, then use the bunch of keys on the peg board to get the key to the sitting room. Use the key to access the sitting room and speak with Robert and the captain. Now return to the gymnasium. Tap the punching bag then use the burlap sack to collect the sand that falls out. Now go back to the promenade and use the bag of sand on the oil spill. Talk to Emma to get her to leave the area. Return to the staircase and speak to Robert and Emma. Now you'll have to choose which character to aid in the evacuation. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||||| C H O O S E Y O U R P A T H : E M M A |||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O First go to the gymnasium and find the wheeled rowing set. Use it on the medicine ball, then use the medicine ball on the mirror to break it. Enter the tunnel through the mirror and read the note hung there. The note is a clue to navigating the maze of tunnels: go left, straight then right and you'll end up back at the staircase. Now go to the hallway fire station and tap the hose to unwind it. Use the hose on the glass to break it and acquire the fire axe. Go to the hospital and use the axe on the cabinet to break it open. Get the nitroglycerin pills from the cabinet and head back to the staircase, where you need to give them to your mother. Now go to the lifeboats with Emma in tow. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||| C H O O S E Y O U R P A T H : R O B E R T |||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O First go to the lifeboats and speak with Thomas; he'll give you the galley key. Head there next, unlock the door and get the cleaver. Next stop, hallway fire station. There, tap the hose to unwind it, then tap the nozzle and the glass case. Take the fire axe and use the cleaver on the hose to receive the metal nozzle. Return to Robert's stateroom and use the axe on the door. Inside, use the nozzle on the broken pipe to douse the fire. Now take the poker from the fireplace and use it on the lockbox sitting on the mantel. Collect the 10 scattered banknotes now. O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O |||||||||||||||||||||||||||| L I S T O F I T E M S : |||||||||||||||||||||| O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O=-~-=O .ITEM. .WHERE FOUND. .WHERE USED. ________________________ ________________________ _____________________ ~ Crank Handle 1 Ashleys' Car Baggage Dock ~ Utility Knife Ashleys' Car Baggage Dock ~ Collectible Cards Baggage Dock George ~ Boarding Pass Emma Thomas ________________________ ________________________ _____________________ ~ Tweezers Margaret's Stateroom Margaret's Stateroom ~ Scissors Margaret's Stateroom Parisian Cafe ~ Spoon Parisian Cafe Galley ~ Salt Shaker Parisian Cafe Galley ~ Stick of Bamboo Parisian Cafe Robert's Stateroom ~ Boiled Egg Galley Robert's Stateroom ~ Bronze eagle Robert's Stateroom Robert's Stateroom ________________________ ________________________ _____________________ ~ Matches Shipwright's Sanctum N/A ~ Pipe Segments x 5 Sanctum Area Sanctum Area ~ Shroud Baggage Hold Baggage Hold ________________________ ________________________ _____________________ ~ Teacake 1st Class Lounge 1st Class Promenade ~ Book 1st Class Promenade George ~ Library Card Reading/Writing Room 1st Class Lounge ~ Powdered Sugar 1st Class Lounge Coat Closet ~ Coat Check Chit Elevator Thomas ~ Tattered Outfit Coat Closet/Promenade N/A ________________________ ________________________ _____________________ ~ Sandwich Wrapper 3rd Class Bunks Equipment Storage ~ Golf Club Equipment Storage Swimming Baths ~ Piece of Coal Swimming Baths Equipment Storage ~ Fishing Pole Equipment Storage Swimming Baths ~ Ball Game Swimming Baths George ________________________ ________________________ _____________________ ~ Glass of Water 1st Class Dining Room Cold Storage ~ Butcher's Hook Cold Storage Hospital ~ Ice Disc Cold Storage Shuffleboard Court ~ Sphygmomanometer Hospital Hospital ~ Motion Sickness Pills Hospital Robert ________________________ ________________________ _____________________ ~ Crank Handle 2 Margaret's Stateroom Montague's Stateroom ~ Sardines Galley Montague's Stateroom ~ Belled Collar Musician's Storage Montague's Stateroom ~ Belled Bexley Montague's Stateroom Montague's Stateroom ~ Life Ring Wheel Room 1st Class Promenade ~ Vacuum Tubes x 5 Transmitting Room Receiving Room ________________________ ________________________ _____________________ ~ Round Lever 3rd Class Showers Bilge Pump Room ~ Square Lever Turkish Bath Bilge Pump Room ~ Ping Pong Balls Shipwright's Sanctum Engine Room ~ Squash Racket Squash Court Engine Room ________________________ ________________________ _____________________ ~ Letter Opener Elevator Port Loading Dock ~ Crane Key Starboard Loading Dock Port Loading Dock ~ Lime Port Loading Dock 1st Class Lounge ~ Bermuda Highball 1st Class Lounge Robert ~ Piece of Railing Elevator Elevator ~ Welcome Pineapple Grand Staircase Hospital ~ Cotton Ball Hospital Hospital/Robert ________________________ ________________________ _____________________ ~ Dustpan 3rd Class Bunks Boiler Room ~ Empty Bucket 3rd Class Bunks Boiler Room ~ Unlit Flare Staircase Staircase/Boiler Room ~ Handful of Jacks Equipment Storage Staircase ~ Pile of Coal Boiler Room Boiler Room ~ Liniment Equipment Storage Doctor ~ Bucket of Hot Water Boiler Room Doctor ________________________ ________________________ _____________________ ~ Phial Invulnerable Baggage Hold Potato Kitchen ~ Potatoes Potato Kitchen Potato Kitchen ~ Serrated Knife Potato Kitchen Potato Kitchen ~ Pot of Potatoes Potato Kitchen Potato Kitchen ~ Length of Rope Baggage Hold Potato Kitchen ~ Parchment Potato Kitchen Odette ________________________ ________________________ _____________________ ~ Bottle of Vinegar Wine Cellar Potato Kitchen ~ Collapsed Wine Rack Wine Cellar Hospital ~ Fake Ivy Wine Cellar Hospital ~ Bunch of Corks Wine Cellar Potato Kitchen ~ Fire Extinguisher Potato Kitchen Hospital ~ Blank Paper Typesetter's Office Typesetter's Office ~ Meter Stick Typesetter's Office Hospital ~ Partial Message Typesetter's Office Typesetter's Office ~ Secret Message Typesetter's Office 2nd Class Staircase ~ Gate Key Dean 2nd Class Staircase ________________________ ________________________ _____________________ ~ Burlap Sack 1st Class Promenade Gymnasium ~ Bunch of Keys Wheel Room Wheel Room ~ Sitting Room Key Wheel Room Sitting Room ~ Bag of Sand Gymnasium 1st Class Promenade ________________________ ________________________ _____________________ ~ Wheeled Rowing Set Gymnasium Gymnasium ~ Fire Axe Hallway Fire Station Hospital ~ Nitroglycerin Pills Hospital Emma ~ Galley Key Lifeboats Galley ~ Cleaver Galley Hallway Fire Station ~ Metal Nozzle Hallway Fire Station Robert's Stateroom ~ Poker Robert's Stateroom Robert's Stateroom ~ Wad of Cash Robert's Stateroom Robert