Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

FAQ

by MDiehr

 _____                    _____     _                     _   _   
|  |  |___ ___ ___ _ _   |  |  |___| |_ ___ _ _ _ ___ ___| |_| |_ 
|     | -_|   |  _| | |  |     | .'|  _|_ -| | | | . |  _|  _|   |
|__|__|___|_|_|_| |_  |  |__|__|__,|_| |___|_____|___|_| |_| |_|_|
                  |___|                                           
                            In the Puzzling Adventure

Hatsworth Secrets and Tips
                           by [email protected]

In this guide are a list of controls (in case you forgot them, you dummy)
and a list of secret levels and how to get to them.

This guide is version 0.7 and was last edited on 3/30/2009.
There is now a listing for every secret level in the game.

Hatsworth is � 2008 Electronic Arts Inc. All Rights Reserved.

====================================================
Table of Contents:
====================================================

        1. Hatsworth Controls
        2. Tea-Time Robot Controls
        3. Secret Exits
        3. Secret Levels
        4. Questions and Answers
        5. Bonus Tips
        6. Credits

====================================================
1. Hatsworth Controls
====================================================
B:          Jump
DOWN + B:   Jump down through a thin platform
LEFT/RIGHT: Grab onto a wall, provided you have the correct piece of the suit.
B + L/R:    Jump off quickly from a wall. Gives you a horizontal boost.
Y:          Attack
Y, Y, Y, Y: The fourth attack is a Stronger Attack. This hits enemies away from
            you, and has a bit higher range than the normal attack.
DOWN + Y:   Low, sweeping attack. This also hits enemies away from you, but if 
            an enemy is right next to you, you'll get hurt instead of attacking
            them.
UP + Y:     High attack. This hits guys above you and in front of you. It hits 
            enemies up, and they are stunned on the ground for a moment.
A:          [Bullet] Bullet ranged attack. Stopped by walls. Upgrades to a 
            large shot in the puzzle.
A:          [Bomb] Bomb ranged attack. Bounces off walls. Upgrades to a huge 
            bomb in the puzzle.
DOWN + A:   [Bomb] Short-range bomb throw.
A:          [Boomerang] Medium-range boomerang toss. Goes through walls.
            Upgraded to homing boomerang in puzzle.
UP + A:     [Bullet] Laser special attack - lots of damage over a long range.
            Fires through walls.
UP + A:     [Bomb] Big explosion special attack - hits guys in a small radius
            around you.
UP + A:     [Boomerang] Boomerang shield special attack - Shield of five
            boomerangs that circle you. Can destroy naval mines, great for 
            flying enemies. If you press UP + A again, it shoots a boomerang 
            from your shield out in a straight line in the direction you're 
            facing.
Y, A:       Gun blast that uses up a good amount of special meter, and knocks
            back the first enemy in the line of site that it hits. You can fire
            it in the air, too.

====================================================
2. Tea-Time Robot Controls
====================================================
B:          Jump
Y:          Attack
B, Y:       Jump attack. Has long range, and slows your descent.
A:          Rocket Fist. Good for occupying enemies at range. Uses up a tiny 
            part of the Special Meter.
DOWN + A:   Rockets. Good ranged attack, though less useful than rocket fist 
            most of the time. Uses up a tiny part of the Special Meter.
UP + A:     Mega laser. Tons of damage, fires through walls. Uses up 1/2 of 
            the Special Meter.
B, DOWN +A: Mines. They explode. I don't use them much. Uses up a tiny part 
            of the Special Meter.
B, DOWN +Y: Stomp. Hits EVERYTHING on the screen. Good for clearing out all 
            those tiny, pesky bad guys that are so hard to kill as Hatsworth.
RB:         Rush attack. Does a bunch of damage as the robot charges through 
            badguys. This is the fastest this tea-time robot can go.

====================================================
3. Secret Exits
====================================================

Some levels have a second, secret exit which unlocks a secret level on the 
world map. For most of the secret exits, you'll need the golden pipe and the 
golden trousers.

1-1, 1-4
2-3, 2-4
3-1, 3-5
4-1, 4-4
5-1, 5-2

    World 1-1:
You need the golden pipe for this. Go through the level until just after the 
part where there are three sword-guys with a target right behind them. First, 
blast them with the bullet special attack! Right after this, you'll see a tiny
pool. Jump down there and continue through that secret area until you find the
2nd exit.

    World 1-4:
Once you have the golden trousers, go to world 1-4 and continue until you get
to an area with a skull fire-spiter sitting on a stone platform with a huge 
wall behind him. Climb up that wall and jump on all the floating platforms. 
When there are no more platforms, you'll drop down a big tree and there's the 
hidden exit.

    World 2-3:
In this level, continue to the screen where there's a moving platform. At one 
point you'll see a gem statue in the upper right, there's a platform with a 
little path where you can shoot bombs through to switch it to the correct 
color. It's far easier to use the boomerang or the bullet special attack, 
though - sometimes the bombs don't want to fit through that tiny little 
passage. Once you do this, a little platform will show up (above the spikes) 
that will lift you up to that area, and from there you can make it to the 
secret exit. Hurry up though, the little platform won't stay around for long.

    World 2-4: (Thanks DAI MAJIN)
Continue to the third screen. After a section where there are two cannons
hiding in nooks, there's a long pole (this is the prow of the ship) sticking
out with a skull fire-spitter on the end. Fall straight down between the end of
the pole and the next platform. Head to the right into the next screen, where
you will find the secret exit.

    World 3-1:
Go to world 3-1, continue to the underwater section. There's a spot where you 
can go down to a bonus room portal, or go right up a gently sloping sequence 
of upward currents. After you drop down at the right side of that screen, 
there's a mine with currents to the left and right. You can float down between
the left current and the mine, then follow that passage to the secret exit.

    World 3-5: (Thanks Gigafreak)
The first time you come across a bridge of those breakable blocks (the crumbled
ones that you can get to show up again by matching in the puzzle), break some
of the blocks and jump into the lava. You'll know it's the right one when you
see the down arrow. Since lava hurts like the dickens, it's useful to either
have the golden vest (reduces lava damage) or be in robot form - you can down-
stomp to get through the lava faster.

    World 4-1:
Go to world 4-1, continue until almost the end (you can see the edge big 
white treasure chest) and you'll find a puzzle floor. Match away the 
rightmost three blocks, and fall down hugging the right wall. You'll find 
some platforms and they will lead you to the secret exit.

    World 4-4: (Thanks CecilMoS)
Continue through this world until you come to a screen where there are vertical
walls of hidden blocks that you can reveal to climb farther up in the level.
Instead of going up, continue right until you get to a spot where the conveyor
belt is running right into a huge red gem. Duck to get under it, and fall
straight down to the secret exit.

    World 5-1: (Thanks CecilMoS)
Once you get to the second arena battle (under the green waterfall), stand on 
any of the thin sections of the floor and press down + B to drop through.
You'll land on a series of small platforms, follow them right to get to a room
with tons of treasure chests and the secret exit.

    World 5-2: (Thanks CecilMoS)
Continue to the part of the level where there's a conveyor of blocks travelling
slowly to the right, with another conveyor above it with blocks travelling
quickly to the right. Once you get to the far right of this floor, there's a
pit with a sign pointing up. Disregard this sign! Instead, fall into the pit
and walk through the wall at the lower right. In the next screen, you'll climb
up a colossal shaft with enemies climbing up and down the walls. You can fight
them, or you can nimbly jump around from wall to wall. You will eventually
arrive at the top, after collecting tons and tons of treasure along the way.

====================================================
3. Secret Levels
====================================================

To complete these extra challenging levels, you'll need lots of hearts, 
plenty of dexterity, and a resolve of steel.

    World 1-1S:
This level is fairly straightforward. There's an arena fight above a pit of 
spikes, but if you saved up Tea-Time it's a cakewalk.

    World 1-4S:
This level starts out easy, but then you have to do a bunch of tricky 
wall-jumps. There are no checkpoints, so don't die! The first wall-jump 
section has skull-mask firespitters in little nooks, you don't have to fight 
them - jump across to the next wall section after their fireball has gotten 
out of the way. At the top of the wall is a sword-guy, don't let him hit you 
off.

After that, you'll jump across a series of pillars to a group of three more 
fire-spitters. You can jump past them and up to the next wall-jump section, 
with spikes on each side. Be careful here - they deal 2 hearts of damage! If 
you have less than 3 hearts, you should probably wait somewhere safe to get 
more hearts in the puzzle, or more Special Meter so that you can turn young 
again. Once you make it to the top you'll run into some purple eyeballs that 
shoot tiny bullets. Be careful about attacking these guys - at the bottom of 
this wall is a spike pit. Use your ranged attack here.

Next is one of the trickiest wall sections, since you have to climb up another
spiky wall, but now there are purple eyeballs on the wall, too! If you have 
the boomerang, you can climb up near one of the eyeballs, fire a boomerang, 
and then switch to the puzzle so you can upgrade it to a homing boomerang. 
The boomerang special attack works too, since the rotating shield kills the 
purple guys in one hit. Other options include a lightning bolt powerup, or 
deft jumping and attackmanship.

The final wall-jumping section is the hardest, because you can get crushed and
die immediately if you mess up. It's fairly straightforward up to a point,
there are nooks in the wall to hide in and catch your breath. The last nook
has a smasher opposite it, and one immediately above going the other direction.
Once you get to here, you'll have to move quickly to climb up - there are no
more safe places until you get to the top.

Once you're at the top, there's an arena fight. It's fairly difficult, so rely
on the puzzle and on tea-time as much as you can. You get a neat piece of the
Gentleman's suit here: A wallet which increases the value of all treasure you
pick up by 15%.

    World 2-3S:
This one is much easier than the last, but there is some tricky jumping. Also,
there are two exits to this level - only one of them has the gentleman's piece.
Most of the platforms fall down a bit after you step on them, and there are
flying eye-bats. You should use your ranged attack on them to be safe - note
that you can wait for the platform you're on to fall a bit before jumping if
you're afraid of hitting a bat with your head. You can also use the boomerang's
special attack here, to provide a shield to the bats. Then you can jump 
around and do whatever you want.

On the second screen you'll ride up a platform and there will be axe guys to 
your left and right. Even though the sign says to go left, if you go right 
instead, you'll find a bonus room with a ton of treasure inside. After this, 
follow the signs and keep climbing higher. Bombs are super useful here, since
they can kill those spitting guys with boxes on their heads in one hit, as 
long as you upgraded your ranged attack enough. There's a section where these 
spitting guys are hiding in tiny nooks - just ignore them and dodge the shots 
they spit out.

This part of the level is pretty easy since you can't accidentally fall and 
kill yourself. Soon enough you'll get to an area where there's a big piece of
water sticking out of the right side of the screen, with a drop-through
platform and a red chest behind it. Drop through this platform and you'll end
up in an underwater cavern with spikes all over the walls. Make sure you have
the golden pipe for this section, or you'll drown.

Be careful with your jumps and use ranged shots when neccesary. Make sure not
to float up too high when you are in the currents that push you up, since there
are always going to be spikes on the ceiling. After you jump up a sequence of
spiked columns, you'll be at the end, where you'll get the gentleman's monocle.

    World 2-4S:
A fairly straightforward and short secret level. It autoscrolls up, so watch
out for flying bats, bouncing bad guys, and so on. Use your ranged attacks as
much as you need to, since they are easier to hit flying bad guys with. Jump
over the bouncing blue guys if you can, and don't get caught up trying to grab
treasure or attack guys that you can skip.

You'll come to a section where the platforms crumble once you stand on them,
keep focused here or you'll end up destroying your changes of proceeding. Watch
out especially for bats carrying potions and those guys with boxes on their
heads who spit bullets out.

Once you get to the top you'll find a treasure chest, but that's it.

    World 3-1S:
This is an underwater secret level, and the current pushes you to the right, 
so the way you jump and float around is much harder to get used to. If you 
can grab a boomerang before you enter this level, it'll help out. There are a 
sequence of increasingly tricky jumps to make. It's really hard to float left 
to grab onto a wall, so don't try it unless you're really close.

The first two jumps are just little hops, but the third one is over an arc of 
mines, with floating purple guys in top hats just above your head. Hold down 
the right d-pad, otherwise you'll graze the mines below you.

The fourth jump is shorter than it looks, watch out for the mine above you in 
the middle. Then there is a sequence of hops up increasingly tall pillars. The
last one has tentacles growing out of the side.

For the next jump, go over the first mine, but under the second. Make sure not
to run into the purple floating guys. You don't have to go right very far to 
land on the platform.

The next jump is trickier. There are floating guys right in the way, and if 
you miss this one, you'll be grabbing onto tentacles. It might be wise to use 
the boomerang's special attack here, or to use lightning mid-jump if you are 
going to run into a purple guy.

Jump up to the next pillar and then onto the moving platform. If you jump when
it's moving about halfway down, landing on the next moving platform is easy. 
The final one has you jumping over a completely tentacled pillar, but once 
you've cleared it you can fall straight down - there is a solid floor here. 
Walk right and there's the end of the level.

    World 3-5S:
This level begins with a skull axe man on a platform in front of you. This will
happen a lot during this level, a Down + Y attack at the right range will get
you past most of them. Watch out for lava bursts - if the screen rumbles, one
is about to show up. Take note of safe platforms to stand on. After climbing up
past the first lava burst section, there's a heavy-handed skull guy. Make sure
to be in the air when is attack hits, then use low attacks to defeat him. To
the right of his platform is a pipe that pours out basic bad guys, you can
match something in the puzzle to seal the pipe.

You'll come across one more heavy-hander and another pipes, and then a series
of lava bursts interspersed with skull axe guys. Use ranged shots to take out
the axemen, they are too dangerous to jump into from that distance. You can
clear all the jumps easily with a dash-then-jump maneuver.

After that section, there is a bomb powerup (get it) and two more guys to
fight before you come to a lava flow. You can block it off by matching 3 in the
puzzle. Next are two more axe guys, you can hit the closest with your low
attack, but the farther one you will probably need to jump attack. Continuing
onward, there are more bad guys on tiny platforms - a deliberate pace is
required or you will end up being knocked back into the lava.

Another lava flow blocks the path, and after you seal it by matching in the
puzzle, all of the purple bad guys decide to catch on fire and they rush you.
You can crouch and throw bombs at them, or try to jump over them. You'll fight
two more bad guys (a heavy-hander and an axeman) before entering an arena
battle. Here, you can juggle guys as they fall down the central pipe.

Next, jump on the tiny platforms and fire projectiles at the purple guys as you
wait for the lava bursts to end. Finally you will arrive at the exit: This
level has a golden moustache suit piece and an upgrade for your Robot that
makes teacups fall from defeated enemies. The teacups increase your special
meter.

    World 4-1S:
This level is ridiculously hard. Be prepared! It auto-scrolls too, so you are
constantly in danger of falling off the left side of the screen.

The first sequence has a pair of purple guys that explode - blast them or jump
out of the way. Wait for all three hidden platforms to show up then match 3 in
the puzzle to reveal them. When you are landing on the third of these 
platforms, fire off a bullet to kill the exploding guy. A vertical wall of 
hidden blocks will show up, reveal them immediately then climb to the top.
Wait until you see the purple guy and shoot him, then jump over to where he
was.

Now, slide down the left wall (past the bubble brains) and switch to the puzzle
so you can reveal the next hidden platform. Jump off the wall to it and climb
up the left wall. This next jump is kind of tricky - jump over the bubble
brain and fall down on his right side right next to the wall, so you can grab
it right away. If you're too slow, he'll start spitting out bubbles which make
it really difficult to do anything. Anyhow, once you grab the wall just past 
him, immediately switch to the puzzle and reveal the next hidden platform.

Jump from this up to the next sequence of normal platforms. You'll have to 
fight three of those quadruple guys - the best way is to hit their top hat, 
since it kills them the fastest (3 hits when melee is fully upgraded), and the
four guys that fly out won't hurt you for the first second, so you can run 
past them and fight the next guy. If you get in trouble use a special attack -
you don't want to get knocked back or else you'll probably fall off the
platform. Don't use the Down + Y attack here, it's a liability.

You'll go from here to a sequence of gems that move up and down. After a couple
gems, there's another quadruple guy. Stand on the edge of your gem and
Down + Y attack him twice to get rid of him. The timing is kind of tricky.
After a couple more gems, there's another quadruple guy, this time you can
Down + Y attack his hat. If one of the smaller purple guys lands on the gem, 
jump above it then Down + Y in mid-air to clear it.

After the gems, there's a long floor with a crystal that shoots out the 
exploding guys. Shoot them whenever you see one, and use Down + Y to hit the 
crystal at a distance. There's a boomerang powerup here - grab it and activate
the special via Up + A.

This is where the level starts getting tough. There are moving gem blocks with
bubble-brains on them. The boomerang shield will deflect away the bubbles they
shoot out, but you'll need to clear off the bubble-brains themselves, or jump 
over them somehow. If you get hurt, use your momentary invulnerability to jump
past the guy who hurt you. After the first one, there's a bunch of sideways-
moving platforms leading up to a bunch of small gem blocks with a bubble-brain
and some hidden blocks on it. Reveal the hidden blocks to keep it from shooting
out bubbles, then jump on the revealed blocks to get over him. Re-activate the
boomerang's special if it runs out of steam.

After two of these bubble-brain platforms, there's a quadruple-guy - use 
Down + Y to kill it, then continue on the platforms to the end of the level. 
You'll get a golden vest here. It halves damage from things like spikes, lava,
and tentacled walls. Bonus!

    World 4-4S:
This is a slippery level - almost every surface is an ice gem. You start out
at the bottom of a ramp with a ranged box-head guy at the top. There is a
bubble-brain a short ways away on a separate platform, then another ranged box-
head guy. The bubble-brain is the only difficult guy to fight, as they always
are, since the bubbles it spits out are good at interrupting whatever you are
doing. If you have boomerangs or bombs, fire off some fully-upgraded shots and
let them do their job. If it comes down to it, you can use a special attack to
finish it off.

Continuing onward, you'll climb up a conveyor-belt wall to fight another ranged
guy on an ice block. Here you can practice a maneuver you'll use a lot in this
level - cling onto the side of the ice block the monster is standing on, and
when there isn't a bullet coming out of his box, hop up and attack. Repeat
until the monster is defeated. In a couple more jumps there's another ranged
guy, this one actually has enough room in front of him to land and attack
properly, but take care or you'll slide into him.

Next up is the first timed section where you could get crushed if you aren't
careful. There is a yellow gem behind a puzzle-block wall that will go up once
you step on it. Instead of riding it, climb up the wall as fast as possible -
there is another puzzle-block wall that you need to get through quickly, or you
will be crushed by the yellow gem block. Jump and do an air-attack at the top
of the puzzle-block wall to clear it.

Make sure you are healed up at this point, because when you head to the right
there will be a difficult arena battle. You'll fight against some wizards, some
ranged guys, and some bubble-brains - a tricky combination when the floor is
slippery. Abuse tea-time and anything else you can get out of the puzzle,
especially hourglasses and lightnings. After you defeat everything, a gem will
show up that will lift you up to the next floor.

The next section has a big block that closes in from the left, and it will
crush you unless you hurry, so use your RB dash to quickly get to the right
side and climb up to the next area. This transition is tricky as well, since
the alternating tall and short blocks can crush you against the wall. If you
can, jump up right after a tall block passes, which gives you more time to jump
off of it onto the next short block, and then up to the stationary blue block
that sits mostly off the screen. You can take a breather here.

From the spot on this blue gem you can barely reach the bottom edge of the ice
block sitting in the air near you. You can climb up to it and ambush the ranged
box-head standing atop it, which will save a little trouble trying to jump
acros all of those blocks the normal way. Next up is a trio of thin walls with
conveyors running up their sides. The first two are safe, but the third has a
ranged box-head on top of it. You can stand on the second one and plink away
with ranged attacks to clear it. Jump across the remaining big ice blocks,
defeating the ranged guys with whichever method you prefer.

After climbing up the next conveyor wall, you'll see the next row of ice blocks
are considerably smaller. Luckily, there isn't much danger below, as you can
grab onto one of the larger ice blocks easily - and in the worst case, you will
land on the gem conveyor far below. The ranged guys here are best dispatched
with your own ranged attacks. On the far right, you'll see more conveyor walls
to climb up. This time, there is a ranged guy standing on top of the rightmost
wall. You can skip past him easily, then climb up to the top of the tallest
conveyor wall. Below and to the left will be another ranged guy - below him is
a bubble-brain, but if you do things correctly, you won't need to fight it at
all.

The best way to take this guy out is to fall off of the conveyor to the left,
then grab onto the conveyor so that you can see where the ranged guy is. Jump
far out to the left so that you are directly above it, and use down + Y to do a
strike that will unseat the ranged guy from his tiny platform. Immediately
after it's cleared, look out for shots coming from the left - you can't duck
under them. Instead, hop onto the next platform, which will put that ranged guy
in a perfect place to be hit by any of your ranged attacks.

Climb up the next set of conveyor walls, ignoring the first ranged guy you see.
At the very top of the third one, make sure you are ducking while you look
around - there is another ranged guy who can hit you there if you are standing.

If you have the bullets you can fire a special attack to kill him; with the
boomerang you will need to create a fully-upgraded shot. With the bombs, your
best option is to stand at the very right corner of the top of the conveyor
wall, and jump straight up. Fire a bomb at the very top of your leap, and it'll
hit the ranged guy.

Once he's dead, you are three jumps away from the exit - don't slip!

    World 5-1S:
If you make it through this level, you'll get the gentleman's bowtie, which
makes your special attacks and robot suit use less special meter.

In the first section, you have to jump up some spiky walls with the help of
some floating platforms that move downward. Remember that when jumping from a
wall, press the d-pad away from the wall at the same time as the jump to get
some more horizontal speed. Also, you can jump slightly before the platform is
at the correct height, due to their downward speed. You will need to be jumping
from close to the highest point below each row of spikes, though be careful
about starting too high, or you will graze the spikes.

Once you are at the top, walk to the right - there is a hidden button on the
floor that will make a spike come smashing down on the swordsman. There are
more of these hidden buttons throughout the level, and the important thing to
remember is that the spikes that come down will keep on cycling once the button
is pressed, they aren't just a one-time thing. You'll pass one more hidden
button on that floor and then you'll arrive at a staircase of thin platforms
that winds its way down.

If you are feeling dextrous, you can Down + Jump all the way to the bottom
without getting hurt. At the very bottom is a thick floor, land slightly to the
left and make sure you are ducking, since there is a spike ball rotating around
here. Wait until the spike ball is coming up on the left, and you can slide
down between it and the platform and jump to the next platform before it comes
around again.

There are more hidden buttons here, so go slowly. The square just to the left
of the thicker floor is a button, but the one just to the right of it is safe.
One square to the right of that is another switch. It alternates like this
until the end of this floor, and if you hit all of them it will be almost
impossible to make it across.

Once you've cleared that part, there are a couple spear-guys on platforms to
fight. Hit them with ranged shots while their shields are not in front of them.
Once you get near the top there are some spike balls as well, but you can jump
past them pretty easily once you kill the final spear-guy. Once you are at the
top there is another floor with hidden buttons. The swordsman is standing on
the first hidden button, though it's safe to step on - there is plenty of space
between the spikes that come down that you can trigger all of the buttons and
make it through OK.

Now, you will need to jump into the gross green sewer water to continue. There
are two sets of spikes moving back and forth, and you need to float down
between them to avoid getting hurt. Once you hit the floor make sure you heal
and power up before going to the right - there is a very difficult arena battle
here, since it's underwater and your dodging abilities will be sluggish. Use
any special attacks and tea-time that you have, since immediately after this
fight is the end of the level. You'll get the gentleman's bowtie here.

    World 5-2S:
You'll spend most of this level riding in a tiny airboat. It has ledges on the
sides that you can stand on if you'd like, but you will be more at risk of
falling off that way.

First you'll hack your way through a bunch of eye-bats. Just keep swinging that
sword. You'll arrive in front of a row of three box-heads, they will shoot at
you as the boat sails downward in front of them. Jumping here is risky - if you
get hit in the air, you'll get knocked back off the boat. You can just take the
hits here and use hearts to get back your health later on.

A pair of skull fire-spitters are coming up, if you sit on the front ledge of
the boat they won't be able to hit you. After that is a series of eye-bats, and
then some more fire-spitters. Now, duck in the frontward part of the boat, but
not on the edge. None of the fire-spitters can hit you there, even though it's
close. Use Down + Attack to kill the box-heads that come up after that.

There's a moment of clear sky, and then the rooftop of some building with more
box-heads on top of it. Make sure you don't get knocked off here, but they
aren't hard to defeat.

The next section starts with more eye-bats, and then some regular old enemies 
walking on top of clouds. They'll try to fall down on top of you, so use Up +
Attack to kill them. After this you'll come to a section in front of a building
with skull fire-spitters sitting in the windows. Ride on the front ledge of the
boat for the first two, and then hop on the back ledge for the third. There
isn't a good spot to stand for the next couple of fire-spitters, so you'll
probably take some hits. It's fine though as long as you don't fall off the
boat.

There are some more eye-bats to kill, and one that you need to hop over since
it will graze the bottom of your boat. The boat will stop so you can hop off
onto the rooftops, where the exit sits.

====================================================
4. Questions and Answers
====================================================

    Q. Where's the soundtrack?

A. Navigate to this webpage: http://www.henryhatsworth.com/en_us/home.action
Click on downloads.

    Q. How do I juggle bad guys?

A. Once you have a bad guy in the air via UP + Y, you can juggle them for a
   long time by attacking twice or three times with Y, and then UP, Y again.
   Y, Y, Y, UP + Y, Y, Y, UP + Y, Y, Y, Y, UP + Y, and so on. If you hit Y a
   fourth time, you'll do a strong attack instead, sending them away from you.

    Q. What's the best way to fight those skull-axe guys?

A. Unlike most enemies with a big attack, these guys don't have any delay or
   'tell' when they are about to swing their axe. It almost hits as far as the
    DOWN + Y attack, so it is usually better to jump towards them, hitting them
    once while you are in the air. Once you have them stun-locked, the best
    thing to do is either hit them off the platform into a pit (Just keep
    pressing Y), or if that's not possible, juggle them in the air.

    Q. How do I fight those skull-ballerinas?

A. Don't stand right next to them when they stand up, they have a quick attack
   that is faster than your regular attacks if you are too close. Instead,
   stand off to the side, and they'll start their mid-air spin. Use UP + Y to
   attack them when they are above you, and then you can either wait for them
   to start the sequence again, or you can juggle them.

    Q. What upgrades should I buy first?

A. Make sure you get melee mastery early on, because it makes every fight just
   that much quicker. Projectile Pro is almost as important, since you need
   those bullets to be able to kill ranged guys in one or two hits if possible.
   The puzzle-related upgrades should be bought evenly, since they all help out
   when you just can't fight your way out of trouble. Extra hearts should be
   bought whenever you have the money to do so, but they are expensive, so wait
   until you have upgraded everything else a bit first.

    Q. Which ranged attack is the best?

A. Normally, the bombs will be the most useful - they do more damage than the
   others, and if you are in trouble, shoot off a bomb or two and go upgrade
   them in the puzzle. The fully-upgraded bombs (squarish, with a skull logo)
   have a huge range and do tons of damage, as well as popping up all the
   badguys into the air. You can get yourself out of a lot of tight spots with
   this. The bombs are great for taking out the guys with shields and spears,
   since their shield can't block a hit from above - and you can upgrade the
   bomb to make sure it blows away the enemy in one hit.

    If you need slightly more range, or if there are a lot of flying enemies,
    the boomerang is better. Its special attack kills most flying enemies in
    one hit, and it also kills naval mines, which are normally only killed by
    stepping into them. This is great because you can fire it once, and then
    jump around killing guys with almost no effort. Also, being able to fire
    out two boomerangs and then upgrade them to giant homing boomerangs can
    clear a screen of weaker enemies really quickly.

    The regular gun is fine for plinking away at guys you'd rather not go near,
    like the purple basic guys who catch fire then explode. Also, if there is a
    huge pack of badguys, the regular gun's special attack does more damage
    than anything else that isn't the Robot.

====================================================
5. Bonus Tips
====================================================

If you lose your last silver heart you turn old again, depleting your special
meter to 1/2 blue. If you're close to losing that heart, you should use up your
tea-time.

If you run out of silver hearts, the only way to become young again is to fill
up your special meter until it is fully blue and starts turning gold.

If you're stuck, wait somewhere safe. The puzzle will refill and you can grab
hearts, special meter power, and other things until you are fully powered
again.

The lightning powerup hits everyone on the screen when you match it in a
puzzle - very useful when you're in a tight spot, because all the badguys will
be stunned or killed.

The star powerup charges your attack so that you can do extra damage.

Fully upgraded bombs are savage tech.

     (  )   (   )  )
      ) (   )  (  (
      ( )  (    ) )
      _____________
     <_____________> ___
     |             |/ _ \
     |    Good       | | |
     |    Show!      |_| |
  ___|             |\___/
 /    \___________/    \
 \_____________________/

Go buy this game! It's great.

====================================================
6. Credits
====================================================

A list of the levels where the secret exits are found was posted in this topic
on GameFaqs:
http://www.gamefaqs.com/boards/genmessage.php?board=952300&topic=48689130

Credits for this list of secret levels (in no particular order) go to:
MyUsernamesMud, Gogo726, Sheek the Geek, Shrooomy, paperwarior, metroid4life14,
Egil_, DAI MAJIN, Gigafreak, and CecilMoS.

Hatsworth is � 2008 Electronic Arts Inc. All Rights Reserved.

====================================================
END OF FILE
====================================================