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Djinn Guide

by Sword0flight

                                                               
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========================================
Table of Contents:---------------(KEYS)
========================================
A.Version history..................(VH122)
B.Introduction.....................(I1010)
C.Venus Djinn......................(ED000)
 1.Flint............................(FL001)
 2.Flower...........................(FL002)
 3.Bark.............................(Ba001)
 4.Steel............................(STL01)
 5.Brick............................(BR001)
 6.Vine.............................(VI001)
 7.Gears............................(GE011)
 8.Furrow...........................(FU001)
 9.Garland..........................(GA012)
10.Pewter...........................(PE011)
11.Chasm............................(CH001)
12.Chain............................(CH011)
13.Buckle...........................(BU123)
14.Clover...........................(CLO12)
15.Magnet...........................(MA152)
16.Geode............................(GE010)
17.Ivy..............................(IV001)
18.Hemlock..........................(HM091)
19.Sap..............................(SA123)
20.Ground...........................(GR129)
21.Granite..........................(GR130)
22.Quartz...........................(QA120)
23.Salt.............................(SA123)
D.Mercury Djinn....................(ME123)
 1.Chill............................(CH543)
 2.Sleet............................(SL982)
 3.Surge............................(SU826)
 4.Mist.............................(MI142)
 5.Mellow...........................(ME635)
 6.Claw.............................(CLA81)
 7.Serac............................(SE128)
 8.Dewdrop..........................(DE527)
 9.Torrent..........................(TO762)
10.Coral............................(CO562)
11.Spout............................(S7262)
12.Teardrop.........................(TD712)
13.Pincer...........................(PI928)
14.Spring...........................(S2P10)
15.Foam.............................(FO182)
16.Rime.............................(RI129)
17.Geyser...........................(GE628)
18.Shell............................(JLS12)
E.Mars Djinn.......................(MAR42)
 1.Forge............................(FOE82)
 2.Fever............................(FE526)
 3.Cinder...........................(SLC18)
 4.Lava.............................(LAV18)
 5.Brand............................(BR128)
 6.Fury.............................(FU382)
 7.Glare............................(OWI11)
 8.Reflux...........................(REF62) 
 9.Wrath............................(WR172)
10.Chili............................(CHI23)
11.Glow.............................(GLOI8)
12.Stoke............................(ST0KE)
13.Pepper...........................(PE093)
14.Tinder...........................(TI378)
15.Fugue............................(IE032)
16.Sizzle...........................(PEJH2)
17.Flare............................(UYE22)
18.Aurora...........................(AUR0R)
19.Torch............................(TO111)
20.Shine............................(SH888)
21.Flash............................(FL039)
22.Spark............................(SPA99)
23.Corona...........................(COR31)
24.Kindle...........................(KI717)
F.Jupiter Djinn.....................(J8741)
 1.Gust..............................(GU122)
 2.Jolt..............................(JO093)
 3.Ether.............................(ET383)
 4.Breath............................(BR755)
 5.Vortex............................(VO848)
 6.Doldrum...........................(DOD03)
 7.Sirocco...........................(SIR93)
 8.Wisp..............................(WIS43)
 9.Puff..............................(PU832)
10.Fleet............................(JEJ33)
11.Waft.............................(WAK23)
12.Bolt.............................(BO372)
13.Breeze...........................(BR271)
14.Haze.............................(HA122)
15.Kite.............................(KI129)
16.Lull.............................(LUL14)
17.Swift............................(SW299)
18.Simoom...........................(SIM30)
G.Credits...........................(C1929)
H.Legal/Contact info................(C0192)








========================================================================
Version history(VH122)
========================================================================
Version0.1- (06/01/11)






========================================================================
Introduction(I1010) 
========================================================================
This guide includes full entries with all descriptions of the Djinn
in-game and also includes all stats bonuses being added by each Djinn.

To search for a particular Djinn copy the Key listed above
and use CTRL+F to search for it in this guide.


========================================================================
Venus Djinn(ED000) 
========================================================================
                                                                 
Flint(FL001)  HP+8 PP+4 ATK+3
Djinn Guide description:
This spirit was Isaac's very first Djinni. Flint takes a great deal, but is
both knowledgeable and nice, so no one complains.

Ability: Attack with a blow that can cleave stone.

Flower(FL002) HP+12 PP+4
Djinn Guide description:
This flower spirit is found by the gate to the Konpa ruins.
Flower's sweet, scent, has a refreshing healing effect.

Ability: Refresh allies and restore HP.

Bark(Ba001) HP+11 DEF+2 AGL+3 LCK+1
Djinn Guide description:
This tough spirit is first met, on the Passaj Mountain Climb. Bark's rough
hide can protect allies like a shield.

Ability: Create a protective barrier against attacks

Steel(STL01) HP+9 ATK+4 DEF+2 LCK+1
Djinn Guide description:
This love spirit is first, found in Kaocho. Steel's attack is a 
vitality-stealing kiss that, leaves enemies wanting more.

Ability :Attack and siphon a foe's HP with a kiss.

Brick(BR001) HP+10 DEF +3 AGL +3
Djinn Guide description:
This spirit is found in Harapa. Brick's control over stone allows for the
instant, creation of defensive barriers.

Ability: Boost party Defense with a hard covering.

Vine(VI001) HP+12 PP+4 DEF +3 LCK +1
Djinn Guide description:
This spirit has influence over seeds and is found in the Teppe ruins. In
battle, Vine plants seeds that grow with amazing speed to hamper foes.

Ability: Tangle multiple foes to drop Agility.


Gears(GE011) HP+8 PP+3 ATK+4
Djinn Guide description:
This spirit of inevitability is found north of Border Town. Gears can 
force evil beings to turn on one another.

Ability: Force foe to attack another.

Furrow(FU001) HP+9 ATK+5 DEF+2 LCK+1
Djinn Guide description:
Desire is the province of this spirit, who you first meet in Belinsk.
Furrow's attack takes vitality from foes by force.

Ability: Drain an enemy's HP.

Garland(GA012) HP+8 PP+3 AGL +3 LCK+2
Djinn Guide description:
This tree spirit is found in Kolima Village. 
Garland has a pleasant, fragrance that immediately refreshes and
relieves fatigue.

Ability: Refresh an ally and restore HP.

Pewter(PE011) HP+10 PP+3
Djinn Guide description:
Laurel uses this spirit of emotion as her envoy, sometimes to her regret.
Pewter's attack can penetrate strong defenses with molten metal.

Ability: Attack with molten metal through defenses.

Chasm(CH001) HP+10 AGL+3
Djinn Guide description:
A spirit of the void, this Djinni is found deep in the Belinsk ruins.
The vacuum within Chasm draws everything in.

Ability: Sends damage the party takes to the void.

Chain(BU123) HP+8 PP+4 ATK+3
Djinn Guide description:
This spirit represents earth's binding powers and
is first met on Warrior's Hill.Chain's attacks hold a foe in place
to help allies coordinate strike.

Ability: Entangle a foe so each ally can attack

Buckle(BU123) HP+11 DEF+2 AGL+3 LCK+2
Djinn Guide description:
This metallic spirit joins with Himi.
Buckle's influence over metals can harden substances
to many times their original strength.

Ability: Boost party Defense with a protective shell.

Clover(CLO12)  HP+8 PP+3 DEF+2 AGL+3 LCK+2
Djinn Guide description:
This fragrant spirit is met along with Himi.
Clover's Fresh scent seems to cleanse the soul and is quite calming.

Ability: Restore allies’ status to normal.

Magnet(MA152)  HP+8 PP+3 ATK+4
Djinn Guide description:
This lodestone spirit joins the party with Himi.
Magnet's attacks paralyze with a powerful force.

Ability: Stun a foe with sudden force.

Geode(GE010)  HP+12 ATK+6
Djinn Guide description:
This spirit joins the party with Himi and
was born from a mineral formation.
Geode draws power from far underground to attack.

Ability: Attack with a clod of earth.

Ivy(IV001)   HP+11 ATK+3
Djinn Guide description:
This climbing-plant spirit is found in Passaj.
With a single look into Ivy's eyes, an enemy may be immediately petrified.

Ability: Turn an enemy to stone.

Hemlock(HM091) HP+12 PP+5
Djinn Guide description:
This spirit is associated with death and is found at the ruins in Yamata.
Hemlock's grim power sentences the living to imminent death.

Ability: Use ominous flora to doom all enemies.
--------------------------------------------------------------------------
The Venus Djinn listed here are with Issac and non obtainable in the game
--------------------------------------------------------------------------
Sap(SA123) HP+10 ATK+3 LCK +1
Djinn Guide description:
This spirit represents the lifeblood of trees and plants and
is an old friend of issac's. Sap’s attack absorbs vitality from foes.

Ability: Drain HP from a foe by nutrient absorption.

Ground(GR129) HP +9  PP +3 AGL +3
Djinn Guide description:
This spirit controls gravity and is a friend of Issac's. 
Ground's attack creates gravity wells strong enough to paralyze an enemy.

Ability: Use gravity to hold a foe.

Granite(GR130) HP +9 DEF +2 AGL +2 LCK +1
Djinn Guide description:
This spirit of very hard stone is one of Issac's friends. 
In battle, Granite's tough, wall-like body can defend allies.

Ability: Create a mighty earthen barrier.

Quartz(QA120) HP+10 PP+3 AGL+3
Djinn Guide description:
This spirit represents the healing energies of the earth. 
Quartz can heal wounds by focusing ambient energy into a living creature.

Ability: May revive a downed ally with earth energy.

Salt(SA123) HP+9 PP+5 LCK+1
Djinn Guide description:
This spirit reflects the trace minerals present in living creatures 
and is a friend of Isaac's. 
Salt can cleanse and purify an ally's body of harmful effects.

Ability: Restores allies’ status to normal.


========================================================================
Mercury Djinn(ME123)
========================================================================

Chill(CH543) HP +10 PP+3 DEF+2
Djinn Guide description:
This spirit of intense cold is found at Carver's Camp. 
Chill's attack renders enemies brittle and vulnerable.

Ability: Shatter a foe's defense with numbing cold.

Sleet(SL982) HP+12 ATK+3 LCK+1
Djinn Guide description:
This spirit of crystallized ice joins the party with Rief. 
Sleet's attack wraps enemies in blinding cold,
making fighting more difficult.

Ability: Slash a foe with ice to reduce its Attack.


Surge(SU826) HP+11 AGL+3 LCK+2
Djinn Guide description:
This geyser spirit joins the party in Barai Temple. 
Surge can conjure a hot-spring effect that relives fatigue for allies.

Ability: Restore party HP with a stream of life.

Mist(MI142) HP+11 ATK+4 
Djinn Guide description:
This spirit has influence over sleep and joins your party along with Amiti. 
Mist's attack enshrouds a foe's mind, making it ready for sleep.

Ability: Attack and lull a foe into deep sleep.

Mellow(ME635)HP+11 DEF+1 AGL+2
Djinn Guide description:
This spirit of calm waters befriends the party along with Amiti. 
Mellow's untroubled aura shields the party from hostile Psynergy.

Ability: Boost part Resistance with a moist sheen.

Claw(CLA81) HP+8 PP+3 ATK+3 AGL+2
Djinn Guide description:
This spirit represents aggressive sea life and joins the part 
along with Amiti. 
Claw's attack leaves a foe more vulnerable to Psynergy.

Ability: Attack to drop an enemy's Resistance.

Serac(SE128) HP+12 ATK+3
Djinn Guide description:
This spirit represents the overpowering cold of a glacier and
is met at the Harapa ruins.Serac's attack sucks all heat away from
the environment instantly.

Ability: Strike a chilling finishing blow.

Dewdrop(DE527)  HP+8 PP+4 ATK+3
Djinn Guide description:
This spirit carries the refreshing feeling of morning dew and is met
near the Teppe ruins.Dewdrop cleanses the party of toxins and the like.

Ability: Cure party status effects with fresh dew.

Torrent(TO762)  HP+9 ATK+4 LCK+1
Djinn Guide description:
This spirit represents powerful currents and is found in Belinsk.
Torrent's tremendous energy is contagious and makes the whole
party move faster.

Ability: Boost party Agility with a surge of energy.

Coral(CO562)    HP+8 PP+4 DEF+2
Djinn Guide description:
This spirit embodies the life-giving properties of the sea and
is first met at Port Rago.Coral's aura restores life and
health to the injured.

Ability: Restore party HP with the life-giving seas.

Spout(S7262)      HP+9 DEF+2 AGL+2 LCK+1
Djinn Guide description:
This torrential spirit is met in Belinsk. 
The force of Spout's watery attack leaves behind a mist that
obscures a foe's vision.

Ability: Spray foe with painful, blinding  mists.

Teardrop(TD712) HP+9 PP+4 AGL+2 LCK+1
Djinn Guide description:

This spirit embodies tears shed in grief and is encountered in Kolima Forest.
Tear drop's own tears can bring people back from the brink of death.

Ability: Usually revives a downed ally with grieving.

Pincer(PI928) HP+9 PP+3 ATK+4 DEF+3
Djinn Guide description:
This spirit represents peaceful sea life and is met in Belinsk.
Pincer's attack erodes an enemy's ability to resist Psynergy.

Ability: Pinch enemy to drop its Resistance.

Spring(S2P10)  HP+11 PP+5
Djinn Guide description:
This hopeful spirit represents the water that bubbles from springs 
and is found in Harun Village. Spring's water is supernaturally refreshing.

Ability: Restore HP with healing springwater.

Foam(FO182)    HP+10 PP+3 DEF+2
Djinn Guide description:
This spirit of churning oceans is first met near Tonfon. 
Foam can creates areas of tidal instability that slow enemies down.

Ability: Reduce foe's Agility with tidal disturbance.

Rime(RI129)    HP+10 PP+6
Djinn Guide description:
This spirit embodies crusted ice and is met on island in the far north. 
By encasing an enemy's mind in ice, Rime can seal the foe's Psynergy.

Ability: Seal a foe's Psynergy.

Geyser(GE628) HP+10 ATK+3 LCK+3
Djinn Guide description:
This spirit represents water under pressure and is found near Imil. 
Geyser's attack consists of a highly pressurized spray of water.

Ability: Blast an enemy with a waterspout.

Shell(JLS12) HP+12 DEF+3 AGL+4
Djinn Guide description:
This spirit of seashells is encountered at Gaia Falls. 
Shell's hard skin protects allies against the most storm-tossed seas
(and enemy attacks).

Ability: Shield allies from damage with a hard shell.

========================================================================
Mars Djinn(MAR42)
========================================================================

Forge(FOE82) HP+10 ATK+2 AGL+2 LCK+2
Djinn Guide description:
This bolstering spirit is encountered at Patcher's Place. 
Forge’s blazing flame stirs allies to greater ferocity in battle.

Ability: Boost party Attack with flame's fury.

Fever(FE526) HP+8 ATK+3 AGL+2
Djinn Guide description:
This spirit of dreams and hallucinations is found near Konpa Gate. 
Fever's power overheats a foe's brain, causing delusional thinking.

Ability: Damage and delude a foe with a heat haze.

Cinder(SLC18) HP+12 PP+4 AGL+2
Djinn Guide description:
This spirit of fire's last remnants is first met in Harapa. 
Cinder can ignite vigor in an unconscious ally through sheer determination.

Ability: Usually revives downed ally with life embers.

Lava(LAV18) HP+9 ATK+3 AGL+3
Djinn Guide description:
This spirit represents fire's power to melt and is first met in Kaocho. 
Lava's attack is hot enough to melt enemy defenses, leaving foes vulnerable.

Ability: Drop enemy Defense with volcanic gases.

Brand(BR128)  HP+8 PP+4 DEF+2 AGL+3
Djinn Guide description:
This spirit represents fire's controlling aspect and is found in Passaj. 
Brand can lock an enemy Psynergy in place with a heat seal.

Ability: Lock enemy Psynergy with low failure rate.

Fury(FU382)   HP+12 PP+4
Djinn Guide description:
This spirit embodies hot rage and is first met at Te Rya village. 
Fury summons the souls of those who died in anger to attack enemies.

Ability: Call haunting spirits to harm your foe.

Glare(OWI11) HP+9 PP+2 ATK+2 AGL+2
Djinn Guide description:
This light spirit is first encountered at Dream Tree. 
Glare emits light intense enough to blind and injure an enemy.

Ability: Damage and delude a foe with heat glare.

Reflux(REF62)  HP+9 DEF+3 LCK+2
Djinn Guide description:
This spirit of burning pain joins the party with Eole. 
Reflux is essentially cowardly but lashes out with horns when approached.

Ability: Boost counterattack rate.

Wrath(WR172)  HP+11 ATK+4
Djinn Guide description:
This spirit of hot rage joins the party with Eoleo. 
Wrath's vicious attack may exhaust an enemy immediately.

Ability: Attack with force that may knock foe out.

Chili(CHI23) HP+8 PP+3 ATK+4
Djinn Guide description:

This spirit has influence over spicy heat and is a favorite of Eoleo's.
Chili’s power leaves a foe breathless and unable to move.

Ability: Stun and injure a foe with explosive force.

Glow(GLOI8) HP+9 PP+3 DEF+3 LCK+2
Djinn Guide description:
This spirit of fading light joins the party with Eoleo. 
Glow breathes on the remaining embers of life, rejuvenating knocked-out
allies.

Ability: Revive a downed ally with near certainty.

Stoke(ST0KE)  HP+9 PP+3 ATK+3
Djinn Guide description:
This spirit causes fire to burn ever hotter and joins with Eoleo. 
Stroke’s inspiring presence rallies friends to fight more fiercely.

Ability: Boost party Attack with a call to victory.

Pepper(PE093)  HP+12 ATK+3
Djinn Guide description:
This spirit brings fiery influence to some foods and joins the party
with Himi. Pepper can overwhelm an enemy's senses, leaving the foe stunned.

Ability: Attack and stun a foe with unbearable heat.

Tinder(TI378)  HP+12 PP+5
Djinn Guide description:
This indomitable fire spirit is encountered in Tonfon. 
Tinder can restoke life's fire with perfect reliability in an 
unconscious ally.

Ability: Revive a downed ally without fail.

Fugue(IE032)  HP+11 PP+4 DEF+2
Djinn Guide description:
This spirit presents the fiery passion of music and is found in champs. 
Fugue's infectious rhythm exhausts foe's mental strength.

Ability: Fatigue your foes to drop their PP.

Sizzle(PEJH2) HP+11 ATK+3
Djinn Guide description:
This spirit of blazing heat is first met at Nohan. 
Sizzle's attack sears foes, leaving them vulnerable to further attack.

Ability: Damage and drop a foe’s defense with heat.

Flare(UYE22) HP+10 PP+4 DEF+2 LCK+2
Djinn Guide description:
This inspiring fire spirit is encountered at the volcanic island cave. 
Flare's ecstatic light elevates and refreshes the mind.

Ability: Restore party PP with a psychic flare-up.

Aurora(AUR0R) HP+10 DEF+2 AGL+4 LCK+1
Djinn Guide description:
This spirit of the sun's warming touch is found at Apollo Sanctum. 
Aurora's gentle influence heals other Djinn, speeding their recovery.

Ability: Speed party Djinn recovery with Sol's light.

--------------------------------------------------------------------------
The Mars Djinn listed here are with Garnet and non obtainable in the game
--------------------------------------------------------------------------


Torch(TO111) HP +9 ATK +3 LCK +1
Djinn Guide description:
This spirit of concentrated heat is a friend of Garet's. 
Torch focused attack passes through any sort of protection.

Ability: penetrate Defense with a melting blast.

Shine(SH888) HP +9 ATK+3 DEF+3 AGL +2
Djinn Guide description:
This spirit of radiance is Garet's friend. 
The brilliant flash of Shine’s attack blinds enemies around it's target.

Ability: Burn a foe and blind its allies with brilliance.

Flash(FL039) HP +14 PP +3 DEF +2
Djinn Guide description:
This incandescent spirit is a friend of Garet's. 
The light that comes off Flash is intense enough to soften enemy blows.

Ability: Block damage to p[arty with a firewall.

Spark(SPA99) HP +11 PP +6 
Djinn Guide description:
This spirit of fire's persistence is Garet's friend. 
Spark's never-say-die attitude inspire allies to fight on despite setbacks.

Ability: Usually revives a downed ally by warming up.

Corona(COR31) HP +12  PP +3 DEF+3 LCK +1
Djinn Guide description:
This spirit of fire’s light is a friend of Garet's. 
Corona's glowing radiance is strong enough to blunt enemy attacks.

Ability: Boost party defense with heat aura.

Kindle(KI717)  HP +8 ATK +5 LCK+1 
Djinn Guide description:
This spirit of ignition is a friend of Garet's. 
Kindle's influence allows allies to exceed their usual limits of strength 
and power.

Ability: Increase all allies Attack.

========================================================================
Jupiter Djinn(J8741)
========================================================================
Gust(GU122)  HP+9 ATK+2 AGL+2
Djinn Guide description:
This fleet spirit is first encountered at the Goma Highlands Road. 
Gust's tremendous speed always gets the jump on an enemy.

Ability: Buffet foe(perhaps twice) with gale force.

Jolt(JO093) HP+9 PP+5 LCK+2
Djinn Guide description:
This lightning spirit is first encountered at the Konpa ruins. 
Jolt generates a shock that can bring an unconscious ally around again.

Ability: May revive a downed ally with sharp shocks.

Ether(ET383) HP+8 PP+4 AGL+3 LCK+2
Djinn Guide description:
This spirit embodies the winds at the highest altitudes and
is found in western Kaocho. Allies find Ether's presence calming,
even in the midst of battle.

Ability: Focus will to restore PP.

Breath(BR755) HP+9 DEF+3 AGL+4
Djinn Guide description:
This spirit embodies living breath and is found in Ayuthay. 
Breath specializes in healing allies in the nick of time.

Ability: Restore an ally's Hp before others can act.

Vortex(VO848) HP+10 ATK+3 LCK+2
Djinn Guide description:
This spirit embodies whirlwinds and is found in the Ouroboroos. 
Vortex's attack leaves enemies dizzy and unable to see straight.

Ability: Attack and delude a foe with whirling air.

Doldrum(DOD03) HP+10 PP+3 DEF+3
Djinn Guide description:
This spirit represents still air and is found at Craggy Peak. 
Doldrum can hold an enemy in place by encasing it in unmoving wind.

Ability: Stop enemy movement with still air.

Sirocco(SIR93) HP+11 ATK+4
Djinn Guide description:
This sandstorm spirit is first encountered in Border Town. 
Siroccos' swirling winds reduce enemy visibility to zero.

Ability: Scour and delude a foe with a sandstorm.

Wisp(WIS43)   HP+11 PP+5
Djinn Guide description:
This spirit of lingering fragrances is first met in Saha Town. 
Wisp can refresh the mind and heart with invigorating aromas.

Ability: Restore party PP with refreshing fragrances.

Puff(PU832)   HP+11 ATK+4
Djinn Guide description:
This spirit of clouds is first encountered at Talon Peak. 
Puff fills enemies with cloudstuff until they burst.

Ability: Inflate an enemy to bursting.

Fleet(JEJ33)  HP+8 PP+4 AGL+3
Djinn Guide description:
This spirit of energetic winds befriends the party along with Sveta. 
Fleet's vigor inspires allies to act faster.

Ability: Boost party Agility with wind att your back.

Waft(WAK23) HP+11 ATK+4
Djinn Guide description:
This uplifting spirit joins the party along with Sveta. 
Waft's soothing fragrance lulls an enemy to sleep.

Ability: Smite and lull a foe to sleep with aromas.

Bolt(BO372) HP+10 ATK+5
Djinn Guide description:

This electrical spirit joins the party along with Sveta. 
Bolts’s constantly charging current shocks a foe with senseless.

Ability: Attack and stuns a foe with electric force.

Breeze(BR271) HP+12 PP+5 DEF+2 LCK+1
Djinn Guide description:
This spirit of soft winds joins the party with Sveta. 
Breeze's calming influence shelters the mind from harmful psynergy.

Ability: Boost party Resistance with a gentle wind.

Haze(HA122) HP+10 DEF+2 AGL+3 LCK+2
Djinn Guide description:
This spirit of swirling vapor joins the party with Sveta. 
Haze can grant temporary sanctuary to a friend in the form
of concealing mists.

Ability: Hide away to avoid damage.

Kite(KI129) HP+8 PP+4 AGL+3
Djinn Guide description:
This spirit represents flight and is found in Yamata. 
From a high vantage point Kite gives the party key tactical advice,
allowing for an extra action.

Ability: Allow an ally to take an extra action.

Lull(LUL14)  HP+11 PP+6
Djinn Guide description:
This musical spirit is found on an island in the Otka Sea. 
Lull's song is comforting and causes combatants to have trouble
continuing the battle.

Ability: Negotiate a temporary cease-fire for a turn.

Swift(SW299) HP+10 ATK+3 DEF+3
Djinn Guide description:
This spirit of speed joins the group with Himi. 
Swift is the fastest of all spirits and always strikes before an enemy can.

Ability: Use speed of the wind to strike first.

Simoom(SIM30) HP+12 ATK+2
Djinn Guide description:
This spirit of burning winds is first found at a small desert island.
The violent winds Simoom creates are scorchingly hot and act like a toxin
in the body.

Ability: Scourge foe with a poisonous wind.




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G.Credits(C1929)
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-You(for reading this)
-Me for making this.
-Camelot for making this game.
-Gamefaqs for hosting this.


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H.Legal/Contact info(C0192)
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This guide is currently hosted only on Gamfaqs. 

If you think there are more things you want to see in this guide or
anything regarding feedback and suggestions then feel free to contact me
at my email [email protected]