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Walkthrough

by defunct32

                      ___         __
                     / _ \       / _\
                    / /_\/       \ \
                   / /_\\ OLDEN  _\ \ UN
                   \____/        \__/
                  -----------------------
                         DARK DAWN

        • GAME TITLE        : Golden Sun: Dark Dawn (DS)
        • DATE OF RELEASE   : 29th November 2010
        • VERSION (SIZE)    : BORN ANEW: 1.00 (23.0 KB)
        • FAQ © & ASCII ART : defunct32 & FIGWin
        • E-MAIL ME         : defunct32 (at) hotmail . com

        • FAQ START DATE    : 07th December 2010
        • RESTART DATE      : --/--/----
        • FAQ END DATE      : --/--/----
        • SPOILERS?         : Yes! Use It @ Your Own Risk!

                - PLEASE ADJUST THE FOLLOWING UNDER "FORMAT" -

        • WRITTEN IN, FOR   : Notepad, Windows XP
        • FONT ADJUSTMENTS  : Courier New, Regular, 10
        • WORD WRAP         : Unticked, AND MAXIMIZE YOUR NOTEPAD WINDOW!
        • SAVE AS FORMAT    : .txt, Encoding: ANSI (Please do save as ANSI)

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 INTRODUCTION
___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 I've never felt so alive doing a FAQ/Guide I'll have to say I am more than
 motivated to get this through to the  end; Dark Dawn is a very simple game
 that offers not too  litte nor too much.  Puzzles are reasonably easier to
 tackle and battles can be monotonous but w/ summons  almost similar to the
 Final Fantasy  series (I'd say FF4 DS)  you'd feel right @  home summoning
 like there is no tomorrow! Overall a worthy sequel!

 This guide will focus on getting you  from the start till the end! This is
 also a very basic guide; more to the point and precise so hopefully you'll
 not be missing anything  rare (especially Djinns) along the way. Have fun,
 go knock yourself out and stay Golden forever!

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 DISCLAIMER; PLEASE READ!
___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 Feel free to use this guide  for your own personal  use just don't sell my
 hard work for profit or  anything along the line and do not publish w/o my
 written permission! Thank you!

 ALWAYS AVAILAIBLE AT:

 • MISFIRE ----------------------> http://open-fire-faq.blogspot.com*
 • GAMEFAQS + GAMESPOT ----------> http://www.gamefaqs/spot.com/

 ALLOWED SITES:

 • NEOSEEKER --------------------> NeoSeeker.com
 • CHEATPLANET ------------------> CheatPlanet.com
 • SUPERCHEATS ------------------> SuperCheats.com
 • GAMES RADAR ------------------> GamesRadar.com

 No longer accepting any other sites, sorry. Procced to LEGALITY section of
 the guide for more information, please.

 *Once I've created enough FAQs it will be revived just not now so I really
 suggest that you look @ GameFAQs first, pfft, you're HERE anyway! -_-

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 GUIDE DEVELOPMENT/PROGRESS LOG; FOR MY OWN REFERENCE!
___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 VERSION BORN ANEW: 1.00
 -----------------------
 08.12.2010 --> Started work on the Walkthrough!
 07.12.2010 --> Just started setting up the guide!

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 TABLE OF CONTENT
___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 T H E   S E A R C H   F U N C T I O N:

 If you're  using Notepad (Windows) then you can  make your life easier  by
 using "Ctrl + F" to  quickly find what you're looking for.  You can either
 use the code at the end or use the title itself, both  ways will bring you
 to your desired section, 100% guaranteed.
    ___           _ 
   / __\ __ _ ___(_) ___ ___
  /__\/// _` / __| |/ __/ __|
 / \/  \ (_| \__ \ | (__\__ \ --------------------------------------- (00^)
 \_____/\__,_|___/_|\___|___/
  THINK YOU KNOW EVERYTHING?

  • Personae -------------------------------------------------------- (PE%)
  • Battle Mechanics + Buffs & Debuffs ------------------------------ (BM%)
  • Tips & Hints ---------------------------------------------------- (TH%)
  __    __      _ _    _   _                           _
 / / /\ \ \__ _| | | _| |_| |__  _ __ ___  _   _  __ _| |__
 \ \/  \/ / _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \
  \  /\  / (_| | |   <| |_| | | | | | (_) | |_| | (_| | | | | ------- (01^)
   \/  \/ \__,_|_|_|\_\\__|_| |_|_|  \___/ \__,_|\__, |_| |_|
  I'LL "WALK" YOU THOROUGHLY IN THIS WALKTHROUGH |___/

  • CHAPTER I: THE START OF A JOURNEY!

   • The Soarwing! -- Lookout Cabin --------------------------------- (01#)
   • Saving Tyrell -- Goma Plateau ---------------------------------- (02#)
   '-- The Tanglewood ----------------------------------------------- (03#)

  • CHAPTER II: FIXING A BROKEN WING
         _              _ _
   /\/\ (_)___  ___ ___| | | __ _ _ __   ___  ___  _   _ ___
  /    \| / __|/ __/ _ \ | |/ _` | '_ \ / _ \/ _ \| | | / __|
 / /\/\ \ \__ \ (_|  __/ | | (_| | | | |  __/ (_) | |_| \__ \ ------- (02^)
 \/    \/_|___/\___\___|_|_|\__,_|_| |_|\___|\___/ \__,_|___/
              SUNDRIES, EXTRAS AND THE LIKE...

  • Psynergy -------------------------------------------------------- (MS-)
  |
  |- Fire Spells ---------------------------------------------------- (MA-)
  |- Water Spells --------------------------------------------------- (WA-)
  |- Wind Spells ---------------------------------------------------- (WI-)
  |- Earth Spells --------------------------------------------------- (EA-)
  '- Summons -------------------------------------------------------- (SU-)

  • Djinn Locations ------------------------------------------------- (XX-)
  • Extras And Supplementary Reading -------------------------------- (RX-)
    ___                _ _
   / _ \___   ___   __| | |__  _   _  ___
  / /_\/ _ \ / _ \ / _` | '_ \| | | |/ _ \
 / /_\\ (_) | (_) | (_| | |_) | |_| |  __/ -------------------------- (03^)
 \____/\___/ \___/ \__,_|_.__/ \__, |\___|
      'TIL WE MEET AGAIN!      |___/

  • Questions & Answers --------------------------------------------- (QA+)
  • Acknowledgements (Credits) -------------------------------------- (RC+)
  • Legality -------------------------------------------------------- (LG+)

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 BASICS                                                               (00^)
___________________________________________________________________________
―|――――――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 | PERSONAE (PE%) |
 '----------------'

 There are a total of  eight playable characters! These  are just summarize
 introductions to each and  can be categorized as spoilers! It is bare-min.
 now but will flourish over time adding more information.

 • MATTHEW -- EARTH
 ------------------
 This is Isaac's son just like his  father he is well-versed in the Earthen
 Art or whatever... He doesn't talk and you'll  have to control his emotion
 or facial expression which do not do anything much and the response you'll
 get from your peers most of the time are almost always negative. :\



 • KARIS - WIND
 --------------
 Karis can control the wind and conjure spells like Whirlwind and Tornadoes
 (cool, huh?) I wish I could do the  same so I can blow away all the idiots
 in my life! Karis behaves and acts like a mother to both Matt and Ty.



 • TYRELL -- FIRE
 ----------------
 Garet's son, he's prone to creating trouble as well as creating fireballs,
 can't seem to keep his temper  in check but I'm sure deep  down he is nice
 and all just a little reckless.



 • RIEF -- WATER
 ---------------
 Mia's son whom  I thought was a "daughter" at first but oh well, this  guy
 here controls the element of Water and is able to douse flames and fire w/
 his Psynergy. Probably the more cautious, logical one; the opposite of Ty-
 rell.

___________________________________________________________________________
―|――――――――――――――――――――――――――――――――――――――――――|――――――――――――――――――――――――――――――
 | BATTLE MECHANICS + BUFFS & DEBUFFS (BM%) |
 '------------------------------------------'

 Not gonna cover everything since the manual is there for a reason. You did
 bought the game, right?

 -- PSYNERGY AND DJINNI SYSTEM --


 • PSYNERGY
 ----------
 Psynergy can both be used in and out of battle but there's only a handful.
 Spells  like Fireball can be  used to ignite or trigger  traps/contraption
 while the Wind Adept's  Whirlwind spell can be used to elevate object like
 the "Floating Flower" or whatever it is called.



 • DJINNI
 --------
 In  all honesty I don't really care which is the proper way to  spell what
 is singular  and what is plural when referring to Djinn, for singular I'll
 call it DJINNI and plural will be called DJINNIS. Ok?

 Djinnis need to  be acquired; sometimes in hard to reach places or even in
 a random encounter in a particular  off-beaten path. I will of course note
 down if a particular Djinni can be acquired etc, etc.



 • USING DJINNIS
 ---------------
 Once you've acquired the Djinnis you can set them up under the Djinn menu.
 Setting up Djinn will allow a character to change class and in the process
 altering the  character's stats.  Eh, play around I am no pro  at this and
 most likely I will just use  what is best for my  party  at  that point of
 time.



 • SET & STANDBY
 ---------------
 Setting a Djinn to a  character will allow him  to possess new Psynergies,
 while  allowing a Djinn to go on  Standby  will make one  lose a couple of
 their Psynergy spells.  What's the point of putting  them on Standby then?
 Well it allows YOU TO SUMMON powerful creatures pretty  much like those in
 the Final Fantasy series  by Square albeit much, much  better and probably
 more beautiful than what Square-Enix could come up with nowadays.

 You can also do  "Set & Standby"  in battle too but I like doing it out of
 battle  and summoning them on the battlefield  the first  chance I got it.
 It's a little broken but whatever.

 
---------------------------------------------------------------------------

 -- BUFFS & DEBUFFS --


 • BUFFS (POSITIVE)
 ------------------

 .---------.
 | ----    |
 |---------|
 | ----    |
 '---------'



 • DEBUFFS (NEGATIVE)
 --------------------

 .------------.
 | ------     |
 |------------|
 | ------     |
 |------------|
 | -------    |
 |------------|
 | -------    |
 |------------|
 | -------    |
 |------------|
 | -------    |
 '------------'

                                                        ...WILL BE UPDATED!

___________________________________________________________________________
―|――――――――――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――
 | TIPS & HINTS (TH%) |
 '--------------------'

 Golden  rules for the new adventurers  these aren't sure-fire  or sure-win
 tips  or anything but they're handy to keep  in  mind  when travelling all
 over Weyard!


 • SAVE, SAVE, SAVE!
 -------------------
 As far as I know you  can  practically  save  ANYWHERE in the game so take
 good  advantage of this feature, if you think you're  nearing a boss fight
 (I'll  definitely inform you if you're using this  guide) -- SAVE! And  do
 not be stingy with the  slots use up all three (you can always delete when
 one of them became obselete).



 • TALK TO EVERY ONE IN TOWN!
 ----------------------------
 If you're looking to complete your Encyclopedia then ensure that  you talk
 to every single  person  you come across, even signboards, bookshelves and
 whatnot! This  is  the  only way to actually have a bearing on where to go
 next and at the same time to expand the Encyclopedia.



 • DON'T BE AFRAID TO ABUSE YOUR PSYNERGY!
 -----------------------------------------
 Psynergy are automatically refill as you walk around or if you found a Psy
 Stone you can touch 'em to completely replenish your PP.



 • DON'T ESCAPE FROM BATTLE UNLESS YOU REALLY HAVE TO!
 -----------------------------------------------------
 The old saying of RPG is: "if you run away too often you will never be the
 experienced fighter  that you are" and eventually you will  find that even
 overcoming a couple of cheap enemies becomes quite a chore; two words: lvl
 up!



 • DON'T SPEND MORE THAN YOU HAVE TO!
 ------------------------------------
 Save your money! Sometimes equipment can be found in dungeons; this is how
 I play my game anyway, I  can't really dictate  how you should play  yours
 but as a general rule try to use your best judgment when purchasing things
 in shop. If a particular  weapon only raises your STAT  by a couple of no.
 then IMHO don't  bother even though the  abilities/magic  may  be tempting
 you're still better off equipping something better.

                                                            ...MORE TO COME

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 WALKTHROUGH                                                          (01^)
___________________________________________________________________________
―|―――――――――――――――――――――――――――――――――――|―――――――――――――――――――――――――――――――――――――
 | CHAPTER I: THE START OF A JOURNEY |
 '-----------------------------------'
    ___
   / _ \
  / /_\/OLDEN SUN: DARK DAWN;
 / /_\\____________________________________________________________________
 \____/――――――――――――――――――――――――――――――――――――|―――――――――――――――――――――――――――――――
 | THE SOARWING! -- LOOKOUT CABIN -- (01#) |
 '-----------------------------------------'

       ---------------------.--------------------.---------------
       ADVERSARY/ENEMY LIST | TREASURE/LOOT LIST | DJINN LIST
       ---------------------|--------------------|---------------
       N/A                  | Leather Cap        | N/A
       N/A                  | Padded Gloves      |
       N/A                  | Short Sword        |
                            | Sun Saga 1         |
                            | Herb               |
       ---------------------'--------------------'---------------

 After getting all of  those  introduction out  of the way you will finally
 be in control of Isaac's son, Matthew.  To proceed w/ the  story just head
 on up above the ladder to where everyone is. Regardless of your expression
 this does  not really affect the game much but you'll have different  dia-
 logues.

 Tyrell will get himself into trouble and you will have to trouble yourself
 to save him, what a chain of unfortunate events.  Proceed  into  the Cabin
 and snatch up these stuffs:

 • Leather Cap -- Given to you by Karis.
 • Padded Gloves
 • Short Sword
 • SUN SAGA 1 (!)
 • An Herb

 (!) The Sun Saga  books  will  retell you the tales of the Warrior Of Vale
 this is probably something the developer added  if you have not played the
 first two games in the series.

 ----

 .-----------------.
 | # PADDED GLOVES |
 '-----------------'

 While the  (PADDED GLOVES)  can be found two floors above also in a chest.

 .---------------.
 | # SHORT SWORD |
 '---------------'

 The (SHORT SOWRD) can be retrieved in the same room you're in--the chest!

 .--------------.
 | ! SUN SAGA 1 |
 '--------------'

 In the main living room head over to the bookshelves and grab the rare and
 awesome  (SUN SAGA 1)———to view it just use it like how you would use  any
 normal item.

 .-----------.
 | # AN HERB |
 '-----------'

 The (HERB) can be obtained from a pot in the vegetable field, it's the pot
 near to the wooden fence.

 ----

 Head out to the right and meet up w/ the daddies for more scene before you
 are finally able to start saving Tyrell.

    ___
   / _ \
  / /_\/OLDEN SUN: DARK DAWN;
 / /_\\____________________________________________________________________
 \____/―――――――――――――――――――――――――――――――――――|――――――――――――――――――――――――――――――――
 | SAVING TYRELL -- GOMA PLATEAU -- (02#) |
 '----------------------------------------'

       ---------------------.--------------------.---------------
       ADVERSARY/ENEMY LIST | TREASURE/LOOT LIST | DJINN LIST
       ---------------------|--------------------|---------------
       Slime                | N/A                | N/A
       Flutter Seed         |                    |
                            |                    |
                            |                    |
       ---------------------'--------------------'---------------

 .--------------------.
 | GOMA PLATEAU -- 1F |
 '--------------------'

 Just as you're about to proceed further Garet and Isaac will stop to in-
 form you that they sense the presence of monsters. Random encounters will
 now begin. This 1F is pretty easy just slide and jump the gap(s) also to
 make things more easier set Matt's Psynergy (MOVE) to the L or R shoulder
 button.

 Feel free to use the Psynergy Stone if you want! Once you're out of the
 cave go down the stairs and (MOVE) the pillar to the middle so you can
 "jump gap" to reach the other side. Isaac and Garet will show up again
 to congratulate you! What awaits you next is the TANGLEWOOD. Save your
 game if you want.

    ___
   / _ \
  / /_\/OLDEN SUN: DARK DAWN;
 / /_\\____________________________________________________________________
 \____/――――――――――――――――――――|―――――――――――――――――――――――――――――――――――――――――――――――
 | THE TANGLEWOOD -- (03#) |
 '-------------------------'

       ---------------------.--------------------.---------------
       ADVERSARY/ENEMY LIST | TREASURE/LOOT LIST | DJINN LIST
       ---------------------|--------------------|---------------
       Slime                | N/A                | N/A
       Flutter Seed         |                    |
                            |                    |
                            |                    |
       ---------------------'--------------------'---------------

 It may sound intimidating but the puzzles setup in this "dungeon" aren't
 that difficult to get past through. There's only a couple of items here,
 take this opportunity to have a blast with the daddies' Djinnis as it will
 only be lended to you for a short stint.


                                                         ...WILL BE UPDATED

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 MISCELLANEOUS                                                        (02^)
___________________________________________________________________________
―|――――――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 | PSYNERGY (MS-) |
 '----------------'

 .--------------------------.
 | FIRE SPELLS / MARS (MA-) |
 '--------------------------'

 • FIREBALL  :
 • FLARE     :
 • MAD BLAST :
 • STARBURST :



 
                                                        ...WORK IN PROGRESS
___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
 GOODBYE                                                              (03^)
___________________________________________________________________________
―|―――――――――――――――――――――――――――|―――――――――――――――――――――――――――――――――――――――――――――
 | QUESTIONS & ANSWERS (QA+) |
 '---------------------------'

 Do you have any questions? If  you do then please send me  an e-mail and I
 will try my best to answer whatever  questions I can.  Please look through
 this space before sending me a question  because chances are what you have
 in mind may have already been answered. Thanks!


 • HOW DO YOU USE A SUMMON IN BATTLE?
 ------------------------------------
 You will have to  acquire the necessary Djinni first, secondly  have those
 Djinni  on STANDBY by accessing the menu  under  Djinn select a Djinn  and
 choose to have it on standby. Go into battle and you are ready to unleash.
 Take note that you will lose one or a couple of Psynergy when you have the
 Djinnis on Standby, and yes  you  can do  "Set and Standby" in battle too.
 Just play around or read up the manual.



 • IT'S DJINN FOR PLURAL AND DJINNIS FOR SINGULAR!
 -------------------------------------------------
 Not to be rude but whatever, I don't care.



 • YOU MISSED OUT ON THESE DJINNIS!
 ----------------------------------
 Send me an e-mail and I'll update with ample credit to you. Thank you!

                                                            ...MORE TO COME

___________________________________________________________________________
―|――――――――――――――――――――――――――――――――――|――――――――――――――――――――――――――――――――――――――
 | ACKNOWLEDGEMENTS (CREDITS) (RC+) |
 '----------------------------------'

 This guide  is made possible thanks to the many  contributions  by various
 individuals. If I missed out your name  and you believe you have submitted
 something then please drop me an e-mail here:

 -- defunct32 at hotmail . com --

 No spaces and change at to @

 • GENERAL:
 ----------
 • Nintendo for creating the DS, best handheld to ever grace my life.
 • GameFAQs.com staff for accepting and hosting this FAQ, thank you!
 • CAMELOT, NINTENDO & everyone involved for obvious reasons.
 • GameSpot.com/GameFAQs.com's forums for information & stuff.
 • YOU! For reading and contributing to my FAQ, thank you!

___________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

                                  O   \O/   O
                                 /|\ > | > /|\
                                 / \  / \  / \
                                 HOOOORRRAAAY!
                   _    _ _   _ _____  ___   __  ________ _ 
                  | |  | | | | |  _  |/ _ \ |  \/  |  __ \ |
                  | |  | | |_| | | | / /_\ \| .  . | |  \/ |
                  | |/\| |  _  | | | |  _  || |\/| | | __| |
                  \  /\  / | | \ \_/ / | | || |  | | |_\ \_|
                   \/  \/\_| |_/\___/\_| |_/\_|  |_/\____(_)
                     W   H   O   A   M   Y   G   O   D   !

                       THE END, 2009, MY LIFE IS COMPLETE

                         © defunct32 (Dil) 2007 - 2010

                  & Pardon My English And Grammar, I'm Asian.

                         E N D   O F   D O C U M E N T