Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.
Follow the dark path or use the light
Mobile

Goldeneye: Rogue Agent

 
SHARE

FAQ/Walkthrough

by drumguyonguitar

                   Goldeneye: Rogue Agent(Nintendo DS)
                              Walkthrough
                          By: drumguyonguitar
           This game was published by EA and licensed by Nintendo 

                              Version: 1.0
(#CN#)

1)COPYRIGHT NOTICE: This walkthrough may not reproduced under any circumstances
except for your own personal, private use. You may not place this on any 
website or distribute this publicly without advanced, written permission. Use
of this guide on any other website aside from the following:

www.gamefaqs.com
www.gameplayworld.com
www.1up.com
www.gamerstemple.com
www.cheatcc.com
www.supercheats.com

is strictly prohibited and a violation of copyright.
Placing this Guide on any other website, public displaying of any sort, or 
abusing this guide is also strictly prohibited and a violation of copyright.

-----------------------------------------------

Table of Contents:
1)Copyright Notice (#CN#)
2)Introduction (#I#)
3)Purpose (#P#)
4)Controls (#C#)
 a.Stylus 
 b.Thumb
 c.Right Buttons
 d.Left Buttons
5)Walkthrough (#W#)
 a.Campaign (#W-C#)
  1.Fort Knox
  2.Auric Enterprises
  3.Hong Kong
  4.Midas Casino
  5.Crab Key
  6.Volcano Lair
 b.Virtual Training (#W-VT#)
  1.Virtual Training 1
  2.Virtual Training 2
  3.Virtual Training 3
  4.Virtual Training 4  
  5.Virtual Training 5
  6.Virtual Training 6
6)Multiplayer (#M#)
 a.Bath House
 b.Bore Tunnel
 c.Mining Pit
7)How to Unlock Stuff (#HUS#)
 a.Weapons
 b.Skins
 c.Levels
 d.Modes
8)Glitches  (#G#)
9)Contact Info (#CI#)
10)Credits and Special Thanks (#CST#)
11)Weapons (#W2#)
12)Rogue Bonuses (#RB#)
---------------------------------------------

2)Introduction  (#I#)
  Hey everyone. First off, let me go ahead and say thanks for reading this faq.
Or even just reading this part of it. Second, the very second I heard this game
was coming to the DS, I knew I'd be getting it the first chance I could. I 
absolutely give EA their props for making it, because it is amazing.
Ok, now the story...

You are a MI6 agent who is fired for his insane tactics. The ruthless
Goldfinger hires you to do his dirty work. When working at MI6, you lost
your eye during a brutal battle with Dr. No. You took Goldfinger's offer in
order to get the ultimate revenge against Dr. No. The games begin....

----------------------------------------------

3)Purpose (#P#)
  The purpose of this FAQ is to guide you through the entire game, step-by-
step. I will tell you where every enemy is in each level, strategies on
defeating certain enemies, and many more spoilers...that's your warning.
So if you are having trouble with this game, I assume that's why you are here.
So, have fun and good luck !

----------------------------------------------

4)Controls (#C#)
  Ok. There are four different control types: Stylus, Thumb, Right Buttons,
and Left Buttons. Personally, I use the Right Buttons set-up.

a) Stylus
Control Pad: Moves your character. Up moves him forward, down backward,
left to the left, and right to the right.
B/A/X/Y Buttons: Same as control pad.
Use the touch screen to look around.
To Crouch: Press down twice or the b button twice.
To Melee: get close to an enemy and press L or R.
To Throw a Grenade: touch the left weapon icon on the touch screen.
To activate a scope(if available): touch the left weapon icon.
To fire you weapon: L or R button.
To pick up a weapon: Touch the left or right weapon icon on touch screen.
To reload: touch the weapon icon for the weapon you wish to reload.
To drop a weapon: double tap the weapon icon on the touch screen.
To activate a machine trap: press select when prompted.
To pause: press start.
To activate Goldeneye powers: press the desired power icon on the touch screen.

b) Thumb
Control Pad: Moves your character. Up moves him forward, down backward,
left to the left, and right to the right.
B/A/X/Y Buttons: Same as control pad.
Use the touch screen to look around.
To Crouch: Press down twice or the b button twice.
To Melee: get close to an enemy and press L or R.
To Throw a Grenade: Press the L button.
To activate a scope(if available): press L or touch the left icon on the touch
screen.
Press R or L to fire a weapon for the respective hand.
To pick up a weapon: Touch the left or right weapon icon on touch screen.
To reload: touch the weapon icon for the weapon you wish to reload.
To drop a weapon: double tap the weapon icon on the touch screen.
To activate a machine trap: press select when prompted.
To pause: press start.
To activate Goldeneye powers: press the desired power icon on the touch screen.

c) Right Buttons
Move: Control Pad up or down.
Strafe: Control Pad left or right.
Turn left/right: A Button/Y Button.
Toggle Crouch: Down twice on Control Pad.
Look Up/Down:X Button/B Button.
Left Hand Trigger/Throw Grenade/Melee Attack: L Button
Right Hand Trigger/Throw Grenade/Melee Attack: R Button
Activate Sniper Scope(if available): L Button
Pick up Weapon is Left/Right Hand: Touch left/right weapon indicators on the
touch screen.
Drop Weapon: Double touch left or right weapon on touch screen.
Reload:Touch left/right ammo indicators on touch screen.
Activate Machine traps/take hostages/throw hostage: Select.
Goldeneye Abilities: touch ability icon on touch screen.
Pause: Start Button

d) Left Buttons
Move: X button and B button
Strafe: A button and Y button
Turn Left/Right: Control Pad left/right
Toggle Crouch: B button twice
Look Up/Down: Control Pad up/down
Left Hand Trigger/Throw Grenade/Melee Attack: L Button
Right Hand Trigger/Throw Grenade/Melee Attack: R Button
Activate Sniper Scope(if available): L Button
Pick up Weapon is Left/Right Hand: Touch left/right weapon indicators on the
touch screen.
Drop Weapon: Double touch left or right weapon on touch screen.
Reload:Touch left/right ammo indicators on touch screen.
Activate Machine traps/take hostages/throw hostage: Select.
Goldeneye Abilities: touch ability icon on touch screen.
Pause: Start Button

----------------------------------------------

5) Walkthrough (#W#)
 This section will walk you through each of the levels step-by-step. There 
is a section for campaign as well as Virtual Training. Because the VT levels
are mostly random, I cannot give you a complete walkthrough, however, campaign
will be a complete walkthrough.

______________________________

 a. Campaign. (#W-C#)
Campaign mode is the basic story mode of the game. It will take you through 
Goldeneye's work under Goldfinger. As you progress through these levels, you
will unlock virtual training levels. If you wish to get help with these, go
to the next section. I will give a complete guide for each campaign mission.
Completing each mission will unlock the subsequent mission. You will unlock
different things for every mission completed. i.e., Multiplayer maps, weapons,
etc. Good Luck! ( I will not tell you to pick up guns and reload*. That, my
friend, is your own responsibility.)

[*Except under special circumstances]

_____________________________
  
  1. FORT KNOX
   "Three years ago while on an assignment, the agent was severely wounded in
an encounter with Dr. No, and subsequently lost his right eye. Consumed with
vengeance, he frequently resorts to violence and is no longer fit for MI6.
File Closed"
                       Three days earlier....

This is where your mission begins. Your debriefing will go as follows:

 "Auric Goldfinger has seized the U.S. gold depository at Fort Knox. He intends
to irradiate the bullion reserve with a nuclear device, which will devastate
the global economy"

 Your Objectives:
   ---Work with commandos to neutralize Goldfinger's men.
   ---Locate the nuclear device.
   ---Defuse the bomb

And finally....
  " Your helicopter has crash landed and you are the sole survivor. As a result
you must complete this mission on your own."

You'll start out in a huge room looking down on a fire. Turn a little to your
left. Go forward until you see your first enemy. Take him out with a grenade.
When he dies another thug shows up. Take him out with another grenade. If you
want, you can take their weapons, but i suggest you keep a grenade on hand.
Turn the corner and you will see a little corridor. Throw a grenade in and you
will kill the guy that was hiding there. Go into the corridor and down the 
ramp. Turn the corner...

As soon as you walk into this room, there will be a guy shooting at you. Keep
going and another will show up. Take them both out and turn to the left.
If you want you can take their guns, preferably the HS-90. Come up to the
next corner and turn right. You will see 2 guys running at you. Take both
of them out and continue down the hall. When you reach the point that you go
in between the carts of gold, there will be a dude crouching and firing at
you. take him out and another will appear. Kill him and move on to the next
room...

This is just a basic hallway with glass panels. As you move forward, an enemy
will show up. Take him out quickly and move on...

In this room, the first thing you see is a guy with his back turned to you.
If you want you can knock him out and take him hostage or just kill him(what
I'd do-Simply because you have more power and ammo with two guns). Move 
forward and a guy will come at you. Take him down and continue. A lone guy will
be firing at you straight ahead and another in the little glass area below and
to te right of him. Kill them both and two more guys will run at you from 
behind. Kill them and take their ammo and move to the next room.

The next room is a large computer room. Take out the guy directly ahead of you
then turn to your left and right. There will be a guy on each side of you. Take
out both of them. Go around all the computers and you'll see yet another thug.
Kill him and I highly suggest you take the AR4 commando. Then go down the 
ladder...

When you hit the ground, go around to your right. Go through the door and
turn immediately to your right. You will see a guy firing at you from a 
balcony. Get him with a quick head-shot. Then take out the guy below him. 
Continue forward and a guy will shoot at you from behind. Look past the stairs
and you'll see him on the lower level. Kill him and continue down the stairs.
One you round the corner, there will be 2 guys shooting at you. You can shoot
them with quick head-shots or sprint forward to the machine trap and get rid of
them that way. Slowly go forward into the area that you just saw the machine
trap. A guy will show up. Back up away from the machine trap because if you
don't, he'll activate it on you. Kill him and then walk back around to where 
he was. Take a left around the big wall and enter the next room...

You will be in a familiar looking room with all the glass panels. Go forward
and 2 thugs will appear. Take both of them out and go into the next room. This
room has a guy on the level below where you are and one above you on the ramp.
Carefully take out the one below you and do the same with the next one. 
Continue up the ramp and enter the next door...

You will be in yet another glass-paneled room. There is only one guy in this
room, so take him out and move on to your left to the next room...

This room is the biggest in the game. As you move forward to the left of where
you entered, a guy will run at you. Kill him and carefully round the corner
while looking up and the balcony ahead of you. Up there is a sniper. If you
still have you commando, Use the scope to snipe the sniper out. Then continue
forward. 2 more guys will appear. Back up for cover and take them out fast.
Go around the gold cart and you will see 2 more guys. If you position 
yourself right, the one in the back will kill the one in the front. Then just
kill him. Take a right at the next hallway and go into the vault. You will
get a message saying:
 "Nuclear device located! Now defuse it!"
Then it will say:
 "MISSION FAILED"
Don't worry as this is supposed to happen. Congratulations on completing your
first mission. 
You will see a quick cutseen of everything blowing up and then:

 "End of training simulation. You have failed in your mission and your brutal
tactics are inexcusable. There's no place at MI6 for an agent like you.
You're dismissed."

Then a note saying "The offer still stands-Goldfinger" appears in your hand.
 You are now Officially working for Goldfinger. You will get the power of MRI
Vision, allowing you to see enemies through solid objects.

_________________________

  2) Auric Enterprises
 After completing the last level, the classic bond intro shows for this game.
And then it says:
  "You and Goldfinger have joined forces against a common enemy. Dr. No., the
man responsible for the loss of your eye has broken ranks with Goldfinger and
had declared war on the organization. He must be eliminated."

Then it will describe the power of MRI Vision. And then...:
 
 "This is the Omen... The organic mass energy neutralizer. It virtually
disassembles the atoms of living matter. Goldfinger wants you to protect his
weapon. Dr. No's army is attacking Auric Enterprises in an attempt to steal
the ultimate secret weapon."

Auric Enterprises Objectives:
   ---Fight your way through the labs
   ---Destroy first filtration tube
   ---Destroy second filtration tube
   ---Escape before the air becomes toxic.

When you start, you will be behind a glass wall. Look to the left and a guy 
will be there. Kill him then turn around. There will be another guy. Take him
out then there will be 2 more guys. They just run around randomly so find them,
kill them, and move on....
This room has three people in it, all directly ahead of you. Steer clear of
the gas tanks and take all of them out and then move on...

The next room is massive. A guy will run out as soon as you open the door.
Kill him and two more appear. Take the mag-rail and use it to help you kill
them both. Walk around the boxes and another guy will be there. Kill him then
begin walking up the ramp. A guy will walk up and shoot at you. Kill him and
look at the balcony directly across from you. There will be a guy with a
longbow sniper rifle. Kill him before he kill you and continue down the ramp. 
A guy will be behind the desk in front of you. Kill him and a guy will appear
on the other side of the room, across the "pit". Kill and him and go up the
ramp to where the sniper was. There are three vests of armor. Take those and
if you want take the sniper, then go into the next room...
This room is small and has stacks of boxes on both sides. Use your MRI
Vision to look through the boxes. There will be a guy behind each stack. Use
the mag rail(if you didn't grab the longbow) to get each one and move on...

In this room, there will be a guy with his back to you. Kill him and look down
to your left. There will be another guy. Kill him and then proceed ahead. As
you get to the machine trap activator, two guys will walk into the area way
below you. Activate the trap and they will both die. Carefully proceed to walk
into the area where you killed the 2 guys and then back up, as another guy will
appear and activate the trap. Kill him and shoot the gas barrel. This should
kill both the guys waiting for you. If not, kill the remaining thugs and move
on to the next room, which leads into the next....

This room is really just a hallway leading into the next large room. First off,
kill the guy with his back to you and continue forward. When you are about to
round the corner, two thugs will come at you. take them out and look to the 
left of the next corner without going out of the hallway. You will see a guy
in front of a barricade. Carefully kill him and then look to the right. There
will be two guys who swap positions every few seconds on each side of another
barricade. Kill both of them and then take a left down the ramp and into
whatever it is. When you get a little ways down the ramp, a guy with a 
Mamba will show up. Kill him and continue up and to the right. DO NOT pass the
barricade. Instead, use it for cover against the two guys coming at you. Take
them out and go forward and turn towards the barricade at the same time. A
guy will be there. Kill him and go to where you killed the two guys before
killing the guy behind the barricade. When you get ready to round the corner,
look to the left and take out the guy there. Then go the other way and take out
the guy waiting there. Continue through the next door and then the next...

When you walk into this room, there will be a guy firing at you straight ahead
near a barricade. Kill him and then kill the guy at the side opposite yours.
Look around to the left and you will see a guy with a commando. Take him out
and get to his position, but killing the guy on the ground floor first. When
at the guys position, activate the machine trap to kill the guy firing at you
from the jet engine. Then go down the elevator. Go near the machine trap panel
and another guy will be there. Kill him and then turn around to see yet another
guy coming at you. Kill him and then find the elevator opposite the one you
just got off. Go up it and two guys with Jackals will show up. Kill both of 
them and continue into the next room. Head to the right to go into the next
room...

In this room there will be a guy with his back turned. Kill him and then kill
the two guys in the glass room to your left. Go up to the panel with the
flashing arrow. Press select at it and then go around to the corner near the
exit. A guy with a Mamba is waiting. Kill him and pick up the guy left behind.
Trust me, you'll want it. Continue through the door...This room will have
two guys on the left. Kill them and continue...

This room is more of a hallway. When you enter, a guy with a Venom will be
shooting at you. Kill him and continue walking. If your lucky, the enemy will
throw a grendade and kill themselves. If not, just kill them both. Then a 
guy will appear from behind. Kill him and move on...

This room is gigantic. Once you enter, look down below the ramp. A guy will
be standing there. Take your mag-rail and shoot him. Then look down the ramp
and kill the guy shooting at you from in front of the boxes. Go down the ramp
and around the corner and kill the guy that shows up there. Continue forward
and head down the ladder. When you land, two guys will be shooting at you
from the left. Kill them both and continue to the left. A guy will show up.
Take him out and continue down and yet another guy will be there. Kill him
and continue. Kill the guy at the bottom and shoot the huge tube at the left.
Then carefully move towards the door so that it opens, but don't go through
it....

From here, look carefully at the pile of boxes. There will be a guy standing
behind them. Before he sees you, kill him with your mag-rail(I hope you still
have it because this is basically what you needed it for!!) Lucky for you,
you just killed the guy with the rocket launcher. Now that he's done for, kill
the guy to the right. Continue forward and kill the guy shooting at you from
the left. Continue and two guys will show up from behind. Shoot them both and
move on to the next room...

Here there will be another guy with his back turned. Make sure the door doesn't
close behind you and kill him. Then backtrack and get the Harpoon RL rocket
launcher. Use it to take out the two guys shooting at you from the bottom.
Then, get down there and a guy shooting you with a venom will be to your right.
Take him out and continue around the corner to you left. A guy will be on the
platform above. Kill him and then kill the guy to your right. If you continue
going forward, you can find a Mag-rail behind some boxes in a corner. shoot
the second filtration tube of to the right of the room and continue on to
the next room, but move fast because you only have four minutes to get out...

And yet another one of these rooms... Continue to the door on the right and
immediately turn around. Two guys will run up. Kill them and another guy will
show up. Kill him and guess what? Yup, another guy. Kill him and press select
on the little gray square next to the door. Here colored circles will flash
in the middle of the touch screen. When they are done flashing, press the
colors in the right order to unlock the door(you will have to press four colors
and when you do it in other levels you may have to press up to 7). Move on...

This part of the level is a huge tunnel type of area that was laid to ruin
when you blew up the filtration tubes. Move down to your left and there will
be a guy in front of you and one on the ledge to your left. Kill them both and
continue to the next section of this room. In the corner, use your MRI Vision
and you will see a guy behind the corner. If you still have a Mag-rail use it
to get a bonus and if you don't just go around and kill him. If you want you
can take his mag-rail. Do a 180 and a guy's head will be visible on the other
side of the beam. Kill him and continue. In the next section, there are no
enemies so just continue. In this part, two guys will rush at you. Kill them
and then kill the other guy behind them. Then keep on walkin'. In this section,
a guy will appear in the right corner. Kill him and then kill the guy with the
Mk2 detonator Pistol and take that. Head to the right out the green tunnel and
into the snow...

You've made it out in time, but your not home yet. Kill the guy ahead of you
and the one behind him. Head to the left and two more guys will pop out. Kill
the both and hop into the Helicopter... 
                             MISSION COMPLETE

And then.... 
 "Well done! Accompany Pussy Galore back to Goldfinger's lair to receive your
next assignment!"

Now you have unlocked Virtual Training one. For help on it visit its section
in the Virtual Training part of this guide. Beat it to unlock the EM Hack
Goldeneye upgrade. From here on, when eye unlockable are able to be unlocked,
My campaign mission walkthroughs will likely require you to use them so unlock
them whenever you can by beating VT missions.

__________________________________________

 3) Hong Kong
  On to the third mission...
 "Dr. No will stop at nothing to get the Omen. You are going to Hong Kong to
Eliminate Dr. No. You will be provided a suitable weapon. Ms. Galore will fly
you out when the job is done. Dr. No's building is too secure, but you will 
have a clear shot from the building next door. Don't Miss!"

 Hong Kong Objectives:
   ---Locate sniper rifle
   ---Assassinate Dr. No
   ---Escape

For your third mission, you start out in a construction building. From where
you start, head to the left and kill the guy behind the wall. Then kill the
other guy behind the wall. Next, take out te guy running toward you. Then head
to the left and kill the guy that comes at you there. Grab the commando, it'll
be your prime weapon for this entire mission. So whenever you see one, grab
some ammo. Head around and go up the ramp. And then go to the right in the
unfinished hallway. Go forward and a guy will run at you kill him and look to
the left behind the boxes. Kill the guy there and then head to the left and
kill the guy there and then head forward and kill the next guy. Now go to the
right and out pops another guy. Kill him and keep going. head around the corner
to the right and kill the guy with the commando there and then the guy 
appearing after you kill him. Look around the room and a guy with another
commando will be there. Kill him and continue through the hallway. Turn a
left and another guy will show up. Kill him continue up and kill the guy at the
top. Then look into the next room and kill the guy firing at you. Then look
around to the left and kill that guy and then kill the guy that appears after
he's dead. head all the way around to the right and head to the flashing arrow.
Press select at it and High-tail it outta there as an osprey is about to
fire a ton of lead into you. A message comes up telling you that you have been
set up and then the building catches fire. You NEW objectives:

   ---Find and eliminate the triad informant
   ---Reach observation deck
   ---Defend the landing zone and escape.

Now that the building's on fire, everything's all hazy with smoke. Get to the
small ramp and there will be a guy firing at you. Kill him and explore this 
area. There should be 8 total guys that run around randomly. Kill all of them
and go into the white hallway and into the elevator. As you go down, a guy 
will shoot at you from an inaccessible floor that you go past. Just ignore him
and when you get to the bottom, kill the guy waiting there. Go all the way
through the maze like hallway and kill the guy at the end of it. Head down
the zipline...

You are now on a huge terrace. Take out the guy shooting at you from the left
and then take out the guys on the big ledge on the right. Continue forward and
kill the guy with the commando. Head to the right. Kill the two guys on that
ledge and go down the zipline and on to the next part of the level...

This is where things get a little tricky. When you land take out the guy with
the longbow standing ahead of you and then kill the other guy with the mamba.
Get the longbow and look up to the ledge above on the red building. A guy with
rocket launcher is there. Quickly snipe him out and continue down the ramp. 
Once you have gone down the ramp, a guy will appear at the right from the ramp
above. Kill him and the guy following after him and go up that ramp. Kill the
Osprey that is now on the other side of the level and go down to where the 
dragon is. There is a door behind it and three people come out of it. Hurry 
back up to the trap activation and use that to kill them. Then go through the 
door they came out of. Continue through the empty hallway to the next one and
kill the three guys waiting in there. Go through the door and turn left and 
kill the guy there and then do a 180 and kill the other guy. head down the 
zipline....

This is an area that has ammo and guns for you, as well as armor. Grab the Mk2
detonator and look down to the next level. Carefully aim so that you can hit
the guy running back and forth there. Activate it and blow him to pieces. Then
go back and get the commando. Head down the zipline. A guy will run out. Take
him out and then head up the stairs and take that guy out. As you near the top,
another guy will show up, both in front of and to the right of you. Take both
of them out and kill the two guys remaining on the terrace up here. Then go 
into the hallway and kill the guy standing there. Then another guy will show up
Kill him and turn around to the left corner. A guy will run around to you 
there. Kill him and go out the door frame. Kill the guy shooting at you here
and then look to the right and kill the guy with the commando. Head on down
the zipline...

A guy will pop out here. Kill him and then kill the guy that pops up after him
and continue through the hallway. Keep going and a message telling you to
destroy the osprey before going down the zipline appears. Kill both of the
thugs blocking your path and then carefully look for the osprey. Kill that if 
you can and then take out the two guys on your right. After killing them, a guy
appears on your left. Kill him and go down the zipline yet again...

Here, there are two guys with commandos waiting. Kill them both and continue
through the door. And then the next door. You are now in a huge bathhouse.
A guy is waiting to the right. Take him out, grab his armor, and run to the 
other side. Kill the guy here and then look up the balcony across the room. 
Kill the two guys that are shooting you from there and then run to the other
side where you got the guys armor. Take out the guys on that balcony and the
triad informant will show up. Before killing him, kill the three other guys
in the room. Now aim carefully at his head and you can kill him in one to two
shots. I really hope you have a commando because you are really gonna need it
now...Head through the door and then the next door...

You are now overlooking the next part of the level. If you still have the
commando, you can kill four enemies before you even get down there. First, aim
at the gas barrels to the right. When the guy near there passes by, shoot the
barrels to blow him to an early grave. Then look to the left and kill the guy
there. Two more thugs will run up. Kill both of them and zipline down...

When you land look up and you will see an osprey firing at you. Take that thing
out and go to the right. Get close to the elevated area and two guys will show
up. Kill them and then do the same to the other side. Kill both the guys there.
Another guy may show up on the right side, but this only happens sometimes. If
he does show up, kill him and head down the zipline...

Press select at the decoding device and decode the door. When it opens you
will have two minutes to kill everything on the remaining part of the level.
This includes the osprey. Take out the guy to your left and then the guy 
straight ahead. Now take out the guy coming down the far ramp. Then kill the
osprey off to the left. Now kill the guy on the other ramp and then kill the
guy under the upper level. Once he's taken care of another guy will show up
there. Kill him and then go up the ramp leading to the upper level. Kill the
guy there and....
                             MISSION COMPLETE!!!

  "Dr. No has escaped. Return to the lair for further Instructions.."

Now do VT 3 to get the shield upgrade. You will need both this and the EM Hack
for the next level!!!

_____________________________________________

4)Midas Casino
 This level is not near as long as the last one. Before you start, make sure
you have at least the EM Hack...you'll definitely want it!!

  "To safeguard the Omen against Dr. No, I have moved it to my most secure
vault-Beneath my casino in Las Vegas. However, my agents have already spotted
the treacherous Xenia Onatopp. She can be there for only one reason: to steal
the Omen, Protect the Omen at all costs."

Midas Casino Objectives:
   ---Reach the casino's main floor
   ---Reach the vault entrance
   ---Protect Omen device

Ok...to start, go through the door ahead and kill the guy behind the poker 
table. Two guy will run at you from the lower area. Take both of them out and
two people will appear to the left. Kill both of them and then toss a grenade 
into the bar two blow up both of the thugs in there. Go up the stairs and into
the next room...

There are a total of four enemies in this room. Take out the one nearest you
and continue down the hall. Kill the two guys there and look to the right or
left to kill the next guy and continue to the next room...

As soon as you open the door a guy will pop out. Pop him in the head and look
to the left and kill the guy there. Turn around and kill the guy running around
and the guy behind the couch. Move to the next room...

Here, two guys will pop out. Kill them both and kill the guy by the luggage
carrier. Approach the elevator and two guys will come out. Kill them both and
grab the longbow. In the elevator, Crouch down and hum the walls. You may take
alot of damage, so if you have your shield, activate when your health reaches
the halfway point. When you are at the bottom, go through the door and kill the
guy that rushes at you first. Then take care of the guy shooting at you from
the other elevator door. Then take out the guy running around. When you get
to the other door, a guy will be "guarding" it. Kill him and continue...

This Room is an exact replica of one you've seen before...errr...except that
there is one more guy. Do the same as you did in the other room and kill the
one guy in the corner that was not there before. Continue...

This is a large room with a ton of enemies. First, take out the two guys 
directly ahead of you. Then, look to your left and take out the two behind
the bar. Two more will appear as well as two more in the distance. One of
the ones farther away will run at you. Kill him first and then kill the two
behind the bar. Finally, take care of the last guy. Run behind the bar and
take their dropped armor and continue through the door...

When you walk in, no one will even notice you. First take out the first guy 
you saw. Then take out the guy to the right and then both of the guys behind
each poker table. Walk around the corner and kill the guy with the commando
that runs at you. Then take out the crazy guy running back-and-forth with
his SMG. Proceed to the left to have even more thugs pop out at you. Kill the 
two of them and kill the guy crouching in the corner. Then carefully turn the
right corner and kill the three guys waiting there. Continue...

Kill the guy shooting at you as soon as you enter and then kill the two waiting
behind him. Go past the corner and kill the two guys there. Guy back a little
and kill the guy in between all the slot machines. Then kill the two guys that
pop up after him. Look to the right and kill the guy crouching there and then
look to the left and kill the REGULAR guy there. Carefully use your EM Hack
ability to hack the remaining guy's shield. Then snipe him out with two clean 
shots. Move on to the next room...

Take out the guy with his back turned and then the guy that runs at you. Kill
the coward hiding behind the table and then take out the two thugs pop up and
down behind the bar. Kill the guy at the end of the bar and get his ammo. 
Slowly walk down the ramp and kill both the guys that run out there. Then kill
the three guys in the windows up above. When you get ready to leave, two guys
will run out from the door. Kill them and move on...

Move down the ramp and kill the guy to the left and then the guy straight 
ahead. Then kill the guy that runs up from the right. Kill the last remaining
guy on the ground floor and ignore the thug on the balcony. Walk all the way
around and hop into the hole...

When you walk forward you will see three guys. Kill all three of them and 
continue. Hop down to the right and kill the two guys there. Then kill the guy
in the little cove and then the guy running at you. Keep going and kill the two
guys behind the one you just killed. Hop down and kill the guy there. Then 
kill the guy after him and turn a right at the corner. Kill the two guys 
there and go through the giant door...

This whole section will consist of one thing: Kill the guys on the outside,
Go inside, kill the guys there, hack the boss, kill the boss, unlock the 
outside doors, and repeat. Do this three times and the main vault will unlock.
Once inside the main vault, Xenia Onatopp says she'll destroy you. Then guys 
will show up. Kill all the guys, (about ten in all) and.........
                                MISSION COMPLETE!!!

 "...."

Oops...no quote here....make sure you do VT 5 and get the Magnetic Induction
Field.

______________________________________________

5)Crab Key 
 Okay, before you start this level, make sure you have the magnetic induction
field eye power/ You get this by beating VT 5...Here we go...

 "Dr. No is aware we know his location, so i cannot deploy the Omen on Crab
Key and risk making it a target. Instead, you must Infiltrate the island and
find your way to the central compound."

Crab Key Objectives:
   ---Destroy Dr. No's satellite
   ---Find and sabotage the nuclear reactor
   ---Eliminate Dr. No

To Start, kill the guy right in front of you. Walk a little bit forward and two
thugs will appear. Throw a grenade between the two of them to blast them back
to the Ice Age. Walk a little bit forward once more and two more thugs will 
appear. Give them the same treatment and then walk up to the little square by
the bridge. Press select when prompted. Now select your EM Hack Eye-power.
Aim your cursor at the other box across the water. Press select to hack the 
controls and you will now be able to cross the bridge. Shoot the gas barrel 
next to the guy on the right and then kill the guy on the left. Look carefully
at the top-left part of the ship in front on you. You will see a sniper. Take
him out and kill the guy on the top-right side of the ship. Now go behind the
boxes right in front of the ship and kill the stupid guy who doesn't even know
you're there. Now go back around and kill the two thugs shooting at you there.
Kill the last few remaining guys and collect any ammo and armor you should 
need. Go as far left as you can go and enter the giant warehouse door....

In here, Just go through the next door. In this room, Take out the guy that
runs to the right. Go through the door on the right. Take out the guy that 
starts to shoot at you from the left. Then kill the guy that runs up after
killing him. There will be another guy behind him, so take him out and continue
forward. Take out the guy that runs up in your face and then the guy standing
on top of the crate. Keep going and kill the guy behind the boxes. Once you
do that, go up to the flashing arrow and press select. Two guys will appear
behind you. Kill them both and continue back to the room you came from. On the
way, there will be a few more enemies. Just kill them and grab the mag-rail
in the corner. Go through the door...

Go to the right and grab yet another mag-rail. Start forward, and a guy with
a predator will show up. Kill him before he 'a fills you with a' thirty-eight
holes. Now after he's dead, Kill the two enemies that appear, both behind and
in front of you. Keep going to the right and kill the three guys there. Look
to the left side and kill the guys there. As you are about to leave, three
guys will pop up from behind. Kill them and continue down the elevator...

You are now in the mining complex. Kill the guy directly in front of you and
go forward and kill the guy in front of you there. Use the trap to kill the
guy running up by the mining machine and continue forward. Kill the guy that
pops up by the gas barrel and keep going. Kill the guy that pops out from the
would-be-doorway. And keep a' goin'. Kill the two guys by the mining cart and
then the guy up above. Go down through the tunnel and kill the guy that pops
up after getting through it. Keep going and kill the three guys there. Keep
going and three more guys will show up. Kill them by any means necessary
and go down the path, to the right, and through the door....

From here, go through the next door. Look to the left after reaching the huge
open area. Kill the guy there and take his HS-90. Then take out the two
guys on the right. Go down the zipline. Take out the guy that runs out at you
here and then take out the guy to your bottom right. Kill the guy up on the
hill and then look up the hill on the left. Kill the two guys there. Then kill
any guys that remain. Go forward and start up the hill(with a commando). You
will reach a barricade with a guy behind it. Use your commando to snipe him out
and then to snipe all four guys to your right. Go through the big two big 
doors....

Take out the guy to your left and get his ammo. Now take out all three guys
to your right. Get the longbow and use it to snipe out the five guys in the
distance (as well as the closer ones). Get as much commando ammo as you can
and head up the construction crane. Snipe out the two guys on the right and
then kill the guy to the left and continue through the big doors yet again...

This next place is gigantic. Start off by sniping out the two guys in front
of you. Then kill the two guys that run around: one two your left and one to
your right. Now kill the guy on each of the two towers to your left and right.
Find a few more scattered guy and kill them. Go around the complex to you right 
and you'll find a rocket launcher. Use it to destroy the two tanks. Move 
forward and two more guys will appear. Kill them and continue through the 
door....and the next door...

In this hallway, kill the two guys running at you in a zigzag. Also kill the
guy in the little cove on the right. Continue through the door. This area
is Dr. No's satellite room. There's a total of four guys. There will be two
to the right. Start by killing both of them then head around the place to the
left. Kill the remaining guys here and go down the stairs to the central part.
Press select at the flashing arrow when prompted and go through the newly
available door...

Kill the guy shooting a you here and then kill the next guy and the next guy.
Kill the two guys at the end of the hallway and turn a left and kill the two  
guys running at you here. Go all the way to the end and kill the guy there 
and go through the door...

You are now at Dr. No's Reactor. He is standing on the balcony surrounding it
shooting at you. Don't even try to kill him. Instead, grab your EM hack and 
get ready to hack all eight red panels. The red panels on Dr. No's reactor
are his weakness. Use you EM Hack to turn them green. About every two you
turn green, 2-3 guys will pop up. Do your best to kill them. While you are 
waiting to recharge your EM Hack, simply shoot the panels and that will
do the same as hacking. Once all eight have been turned green, everything 
shakes and is about to blow up. Head through the door highlighted in red and
Kill the two guys that pop up to your left and right side. Hop into th...
Uh-Oh! your return flight has been cancelled?!? What the heck. Don't worry.
this is supposed to happen. It means....
                              MISSION COMPLETE!!!
Okay, now the dialogue... 
 
  "Dr. No is dead. Unfortunately, Goldfinger now views you as a threat. 
You return flight has been canceled. Escape while you can!"

Congratulations. Only one mission to go!!!!!!

__________________________________________
6) Volcano Lair 
Whoo! Finally the last mission. Now you get to kill Goldfinger. I hope your 
ready!

 "Goldfinger has taken control of the lair! But, Scaramanga has a plan. He has
procured a virus that can overload the Omen. The virus can turn Goldfinger's
own weapon against him!"

Volcano Lair Objectives:
   ---Infiltrate the lair
   ---Find Scaramanga
   ---Retrieve the code for the virus
   ---Locate the Omen*
   ---Upload the virus*
   ---Escape before Omen detonates*
(*last three objectives appear later on*)

Okay. You will start at a helipad inside the lair. Go up the ramp in front of
you and a guy will run up from the walkway on the right and a guy will be 
on the other side. Throw a grenade to kill the guy across from you and kill the
running at you from the right. Another guy will pop out so kill him and be on
your way...

This next room has a large ramp leading up with two barricades on it. Kill each
guy behind each barricade and a guy will run up. Be especially careful with 
guys like these: they are carrying a gun called the Omen XR. It will kill you
instantly if it hits you. Use your magnetic induction field to get rid of him
and let it recharge. After it has recharged, go back up the ramp and you will
see a boss guy with a health bar. Use the magnetic filed to kill him. Toss a
grenade down to the bottom area to get rid of the two guys in there and take
an Omen from one of the guys you killed a second ago. Go down the stairs and
kill the guy with the Omen there. Take his ammo and continue to the next 
room...

In this room, you will see a plant in front of you. You will have to use that
for cover in a second. Run forward a bit and a guy with a venom will run up
as will a guy with an Omen, the guy with the Omen being a little farther back.
Take out the guy with the venom first and then use the Omen you have to take 
out the other Omen guy. Look behind the guy you just killed and kill the Omen
gut there. Look a little to the left of the plant and kill the guy with the
Omen there and then the other guy. As you move forward, keep your eye in the
general direction of the door you entered in. Another guy with an Omen will
pop up. Kill him with your magnetic field and move on through the far door...

When you enter the next room, a guy with an Omen and a guy with a venom will
both be firing at you. Use the magnetic field to kill the guy with the Omen
and then "Omenize" the other guy. Move up and kill the guy hiding behind a
wall. Turn a left and take out the guy with the Omen behind the barricade
with your MIF(this will now be the abbreviation for magnetic field). Then kill
the other guy that ran up at you. Now kill the three other guy firing at you.
Go down and turn a right and quickly kill the guy with the Omen crouching down.
Move on to the next room...

In this room, there are a total of six guys, four on the ground floor and two
up above. First carefully kill the three guys surrounding scaramanga. Then
look to the left of the barricade and take out the guy with the Omen. Take out
the two guys up above scaramanga. Now, go bump into scaramanga to retrieve
the Omen virus code. Go into the next door...

Yet another one of these hallways, go forward and kill the guy that pops out.
Round the corner and kill the guy there and then kill the two guys that pop
out after he's dead. round the corner...

This next room is huge. It is a gigantic stairwell that goes way up high.
Throughout this area, there are enemies, some with Omens. First, kill the
two guys in front of you. Go around to the right so that you are under the
stairs. Get the mag-rail there and go back around. Kill the guy shooting
at you from above and the use the MIF to kill the guy with the Omen. Go up to
where the guy with the Omen was and turn on the MRI Vision. Use it and look 
up at the stairs above. You can't see everyone, but you almost can. Use the
MRI Vision in unison with the mag-rail and kill everyone you can see. You may
want to move around because sometimes you can't see them unless they are right
under you. Once you can't see anyone else, continue up the stair, killing 
anyone you left behind. Up at the top, there should be about two or three guys
left. Kill them and simply open the door ahead, do not go through...

In this room, there are two guys with Omen behind barricades. Carefully get rid
of them and don't die, or else you have to start at the bottom of the stair-
well. Take a left at the corner and kill the guy behind the barricade with
the Omen. Kill the two guys down below him and watch out for Omen fire. Go
ahead and continue through the next door, with an Omen and a fully charged
eye...

This is a huge circular room. And the great part is there's only one guy
with an Omen. Bad part: He'll be coming right at you right about now. Use your
MIF to kill him and then kill the guy behind the barricade on your left and 
then on your right. Kill any remaining guys in the room and continue through 
the door. Aren't you just getting tired of these rooms? Walk all the way down 
the first stretch and a guy with an omen and a guy with another gun show up.
Kill the Omen man first and then the other one. Look around the corner and kill
the guy with the Omen there. Then kill the two other guys with regular weapons
there. Continue on through the next door...

Okay, you finally to kill Goldfinger. Walk up to the decoder and enter the code
You now have five minutes to backtrack all the way back. Don't worry, you have
plenty of time...

Upon entering the first room, walk all the way to the end and kill the guy
with the Omen behind the barricade and then the other guy. In the circular
room, no one really needs to be killed but go ahead if you feel like it. Head
to the next room from here. Yet another barricade room. No one is in it this
time so just go straight ahead. Once you reach the stairwell room, look fast
to your bottom right. Quickly kill the two guys with the Omen and then the
other one. Head all the way to the bottom and kill the guy with the Omen and 
the other guy that pop out. Go to the next room. Kill the guy at the top
here and then turn right. Kill the two guys there and on to the next room.
No one is on scaramanga's room, and if you noticed, he escaped. Go on to
the next room yet again. Another barricade room. There appears to be no one
in it until you are about to leave. Right when you enter the next door, three 
people show up behind you. Just ignore them and keep going. Two guys in the 
plant room. Kill them and an Omen guy appears. Take him out and get his ammo
and, just guess what I'm about to say. Yup! Continue to the next room. Here,
LOOK OUT! Because an Omen guy appears right in front of you. Kill him with the 
MIF and go up the stairs and back through the door to the helipad. Go down
the ramp and you will see a guy and oddjob. Kill them both and get on to the
plane...

                      FINAL MISSION COMPLETE!!!!!!

Yup, you just beat the game....on one difficulty level. Go back and try it
on harder difficulties and unlock more stuff. but CONGRATULATIONS for 
beating it!

------------------------------------------------------------------------------


b) Virtual Training.  (#W-VT#)
 Okay, this part of my walkthrough will cover each of the virtual training 
missions in campaign mode. You will unlock the level you play on for each
VT mission for use in single-player skirmish and multi-cart multiplayer upon
beating each VT level. Because most on the VT missions are random, I cannot
give a complete step-by-step walkthrough. However, I can give you strategies
and tips and hints on how to beat it. Enjoy!

_____________________________

  1) Virtual Training 1, Scaramanga's Fun House

This is probably the most annoying and irritating VT level there is. You will
be at Scaramanga's Fun House and you will be fighting five scaramanga's. They
will each have a goldengun, which will kill you in one hit. So, simply, BE
CAREFUL IN THIS LEVEL!! The main way to complete this level is to use your
MRI vision in unison with the Mag-Rail weapon. When getting ready to round
a corner, use the MRI Vision to spot and scaramanga and lay waste to him with
the Mag-Rail. He will respawn in the maze: (this is from the entrance on the
western side) on the right behind the circle and to the left(use your vision
here to see him behind the left wall. Go up the stairs and he may respawn
behind the only door here. On the chicago side, he will be in the middle
of the level, in the stairwell, or somewhere upstairs. The last place is 
down on the spike pit behind the right wall(from entering on the chicago side).
I really hope that helps. Please don't give up on this level. It may be the
most annoying thing ever, but memorize where he respawns and use the mag-rail
in accordance with the eye to your advantage and you'll have it beaten in
no time.

____________________________________

  2)Virtual Training 2, Atlantis

 This level does not appear randomly, so I can give you a walkthrough. Start
off by going up through the door and walking all the way down the left side
until you reach the first door. Use your EM Hack to destroy the shield of the
guy standing on the balcony. Shoot him in the head and take his gun. Go up
the stairs on the other side and go through the door. You will find yourself
on the highest part of the level. Kill the guy up there that has the commando
after hacking him and use the commando to kill Oddjob at the bottom (after
hacking him of coarse). Go through the other door up on the top. Hack and
kill the guy on top of the circle-like thing in the middle of the room and
exit the room by the bottom door. Out in the open here, find the last guy
and hack him then kill him. Mission complete.

______________________________________

  3) Virtual Training 3, Moonraker

 This VT mission will be the hard, but not near as hard as the first one. Take
the mag-rail at the beginning of the level. Use it to help you kill the first
guy you see. (once again, this is a random level, so no direct walkthrough).
The guys will always have either a harpoon or a predator, so they can do a
lot of damage fast. Always try the trap in the middle-back of the open area.
Be careful when entering stairwells because a guy with a harpoon is usually 
there. If you want one of their weapons, get the harpoon, no the predator.
The reason for this is because they both weight you down, but only one
kills with one hit. This level may take a few tries, but it is worth it
for the Polarity shield. Hope this helps also!

________________________________________

  4) Virtual Training 4, Golden Gate Bridge

I'll give two ideas for this one, the second has been given to me byNiMiF13.

 1) This is by-far the hardest VT level there is. There is really only one
basic strategy to complete this. From where you start, run all the way around
the side of the tower you start on and enter the stairwell. Run all the way
to the other side and go back up and around. Climb up the ladder. Get to 
Dr. No and melee him and discharge your shield until he is dead. Take his
longbow and head-shot each of the guys at the bottom. You will complete
the mission if you did all of that. If you don't want to enter the under part
of the bridge, you can sprint across the level with your shield on and then 
same from there(thanks to Xenn99 for that bit of info!). This level is hard,
mainly because you are way out gunned. Make sure Dr. No never hits you with
the Longbow because it will cause extreme damage. GOOD LUCK!

--   --   --   --   --   --   --   --   --   --   --   --  

 2)"Since you start the level with the worst 
gun(Spec_9) and no other weapons around, you've got to get some fast. If 
you go right or left (it depends, it's random) right before the corner 
ends you'll see a baddie with two fully loaded HS-90's. Here's how you 
defeat him without getting blown to shreds. activate your polarity 
shield and move forward into melee combat. He'll swing quickly at you. 
Press select to discharge your shield and quickly jump away. You should 
do this for two reasons: one, is that you need it as a requirement to 
complete the mission and secondly it will kill the guy and leave the 
commando. If he is still alive, do the above except without the shield. 
When he swings, run back and shoot. From hear use the boxes as cover to 
shoot the others. When that is done, go to the right and go across the 
small platform to get to Dr. No. Activate the shield and start shooting 
like heck. Good case- he dies you win. Bad case- he shoots you at least 
once with his his hard to aim longbow and you die. But ease up, the bow 
has no cross hairs to aim with so half the time he'll miss and the 
other half...well let's not go there."

   by: NiMiF13


______________________________________________

  5) Virtual Training 5, Uplink (a.k.a. the Cradle)

  This VT level isn't too hard. All you have to do is take out all five Xenias
and you win. They all carry AR4 Commandos. When you find one (or she finds
you), get a bunch of headshots. When she is dead, take her gun. Go around
and activate all the machine traps. You can kill one to two with this little
trick. All you gotta do now is headshot each one. Once you have completed it,
you will get the Magnetic Induction Field- A great power to have!
Mission complete!

________________________________________________

  6) Virtual Training 6, Carver's Press
  In this level, you will be facing yourself. That is definitely not a good 
thing. Each one of you is extremely strong and only headshots will do. 
Activate the machine trap every now and then and they may just walk into an
open trapdoor! Stay away from the Omen guys and kill them carefully with
the MIF. This level isn't too hard and shouldn't take long to beat. Once 
you've beat it....Congratulations! You have now unlocked every level
unlockable here and all the powers (a few other stuff too).  
This ends the VT walkthrough....


--------------------------------------------


6)Multiplayer (#M#)
 This section will cover the three unlockable multiplayer-only levels: Bath 
House, Bore Tunnel, and Mining Pit. I will tell you where to find the best 
weapons and show you where to find important vantage points and sniper posts.
Enjoy! 
P.S. These are multi-cart only and MUST BE UNLOCKED IN THE CAMPAIGN MODE.
just a reminder...

____________________________________________

 a. Bath House, the smallest of the three.

 This level is identical to the bath house area in the Hong-Kong level of 
campaign mode. All except stairs are now available for you to get to the upper
level and on the upper level there is a depression in one wall and a passage
on the other. Inside the passage, there is an Mk2 Detonator, so get it before
your opponent finds it. In the very middle of the level, at the bottom of
course, you will find a predator, which can be very useful. If you look under
a staircase, you can find a Venom 200mL. This comes in handy when duel-weld
with an Mk2 as you can almost freeze you opponent, giving you a lot more
aiming time for the Mk2. If you opponent is on the lower level, try to spot
him from the top level. You will have a birds-eye view and will also be hard
to spot. If you are both on the top level, keep him on the opposite side and
take him out with precise shots. Also, use cover to your advantage. Good luck.
I hope that helped.

____________________________________________

 b. Bore Tunnel, the medium size level.

 This level is fairly sizable and a ton bigger and more strategic than the
bath house. There are a ton of passages so it will feel a little like a maze.
Get used to everything and the feel of the level. Mk2 Detonators are all over
the place, so get them and use them to your advantage. A good place to hide
and sit and wait or get a good vantage point is behind the boxes where you
can activate the boring machine. There, you can find a Goblin Mine, which 
is extremely useful and will completely tick off your opponent. If you back
up a little, you will find a Harpoon RL. Use this to your advantage if your
opponent gets to close. Set Goblin Mines around this open area to set a 
perimeter around you. If you explore some of the tunnels, you will find a 
room set off to the side with a plank joining two pieces of land together
right outside of it. Inside is an Omen XR and a Mamba 12GA. Like I said, just
get used to the area and know where the best weapons are and use cover well
and you will easily have the match won!
By the way, this level is from the mining area of Crab Key


____________________________________________
 
 c. Mining Pit, the gigantic level.

 This is yet again from Crab Key, But it has been enlarged by a ton. You can
do a ton in this level. You can get on top of the buildings, go up around
the ledges surrounding the pit, and even surprise your enemies from up above
or down below. My favorite thing to do in this level is to climb up the ladder
on to the building. Here you can find an AR4 Commando. Use it if under fire,
otherwise, just head down the other ladder. Walk across the A/C vent shaft
and on to the smaller building. There is an Mk2 Detonator there. Take it if
you wish and go up the next ramp type thing. Finally, the best vantage point 
of the entire level. There is a beautiful sniper rifle waiting here. From
this point, you can easily snipe out and kill any guy in the level. But watch
out. Sometimes, an enemy may be on theledge right beside you on the mountain.
He can kill you easily from there so mind that spot. If you climb up the ledge
starting at the beginning spot, which is really the only way you can get up
there, you will run into a Predator MG. Use that to your advantage. At a 
further area on this huge ledge, you can find a Mag-Rail, though this is really
only useful at close-range. This is by-far my favorite multiplayer level. So
I hope you enjoy it. Also, another great vantage point is up on the ledges.
Good Luck.
  This concludes the multiplayer part of the guide, however, I may come back 
and add the other 7 levels later, but don't get to hopeful.


--------------------------------------------


7. How to Unlock Stuff (#HUS#)

 This section will tell you how to unlock stuff. I have not unlocked everything
so therefore I cannot tell you how to unlock every, single thing. Okay.
Here you go...

____________________________________________

 a. Weapons (powers also)

 - To Unlock the Venom 200 mL, beat Auric Enterprises on the normal difficulty
level.

 - To Unlock the Omen XR, beat Volcano Lair on hard difficulty level

 - To Unlock the Mk2 Detonator, Beat VT 2 on hard mode.

 - To Unlock the Golden Gun, beat VT 1 on hard mode.

 - MRI Vison, beat Fort Knox.

 - Hack ability, beat VT 1.

 - Polarity Shield, beat VT 3.

 - Magnetic Induction Filed, beat VT 5.

 - MORE COMING SOON

____________________________________________

 b. Skins

 - Auric Goldfinger, beat Auric Enterprises on hard mode.

 - Dr. No, beat Crab Key on hard mode.

 - Scaramanga, beat VT 1 on normal mode.

 - Goldeneye, beat campaign on easy mode.

 - Oddjob, beat Fort Knox on hard mode.

 - Pussy Galore, beat VT 4 on normal mode.

 - Xenia Onatopp, beat Midas Casino on normal mode.

 - MORE COMING SOON

____________________________________________

 c. Levels 

 - Atlantis, beat VT 2

 - Bath House, beat Hong Kond on hard mode.

 - Bore Tunnel, beat Fort Knox on hard mode.

 - Carver's Press, beat VT 6

 - Funhouse, beat VT 1

 - Goldengate Bridge, beat VT 4

 - Mining Pit, get every rogue bonus at least once on one campaign file.

 - Moonraker, beat VT 3

 - Uplink, beat VT 5
 
 - VT 1, beat Auric Enterprises

 - VT 2, beat VT 1

 - VT 3, beat Midas Casino*

 - VT 4, beat VT 3

 - VT 5, beat Crab Key*

 - VT 6, beat VT 5

  *** These I am not positively sure of***

 - If there are any more, I will update it, but I think that is all the levels.

____________________________________________

 d. Modes

 - Goldeneye Mode, beat VT 6 on normal mode.

 - MRI Vision only mode, beat Fort Knox on normal mode.

 - You Only Live Once mode, complete campaign on hard mode.

 - MORE COMING SOON

--------------------------------------------
(#G#)

8.Glitches (Thanks to daVid_for_extreme for giving me this idea!) 

  This section covers the multiple fun and helpful(and sometimes bad) glitches
in this game...

 - This is very general, but usually around corners, sometimes when you shoot,
it will hit thin air (when trying to shoot just beyond the corner).

 - At the subzero device in Auric Enterprises, activate it and try to run
through it. If done correctly, you will go staight through.

 - In Midas Casino, in the area at the vault. When you are going into the 
outer rooms to unlock the center vault, as you are about to leave one, begin
to walk out as you normally would. Right as it should be about to close, turn
around abruptly. If done right, the door will be a third of the way shut and 
you will be able to see the weapons on the ground in the previous room. It
will be all bluish-grayish, is this a secret world? Nah, not really. Just an
area that the game had not expected you to enter after a certain time.

 - In Midas Casion, at the same place you were for the above glitch. Walk out
of the inner door (giving entrance to where the boss-guy would've been before
you killed him). Just before it closes, turn around and go back inside. Let
the door close back. You will now be stuck inside. You must now restart.

 - In Crab Key, the area with the TWO flame-tanks. Get the rocket launcher
where I told you to get it earlier. Aim right in-between the top and bottom
half of the far tank. If done correctly, it will go straight through it and
hit the wall right behind it, doing no actual damage to the tank.

 - "In the Virtual Training mode (not the VT during the Campaign mode), if you 
have the weapon selection box put on a locked weapon when you go into Options
an select a mode that requires you to use the Spec-9 and nothing else, the game 
will show that you've selected the Spec-9 but think that you have selected a
locked weapon. Therefore, you will not be able to start the game, unless you
switch the mode back to where you can select your weapon, pick one that's
unlocked, and THEN select the mode which requires you to use the Spec-9."

           - Courtesy of a man named Clay

 - "for the last level, when you get to Goldfinger, let him start talking then
leave.  The omen soldiers will spawn like usual, but there is no time limit,
so you can take as long as you want killing them.  Once you get to Oddjob
and the guard, you will complete the objective of uploading the virus.  Kill
them; mission complete."

           - Courtesy of daVid_for_extreme

 - When you have a heavy weapon equipped, you can strafe to move the same 
speed as you would with a lighter weapon. --Discovered by green butter (?)

 - "in multi-player and your playing with a friend  both
of you walk up to a gun so the name of the gun appears
on each of your screen, the both of you have to press
the equip button at the same time and you will both
get the weapon."
   
          - Courtesy of Andrew Gotham

 - 


*****If you have any glitches of your own, PLEASE e-mail them to me and you
will get full credit for them in this guide.*****

--------------------------------------------

9. Contact Information (#CI#)
 If you wish to contact me for any reason (criticism,questions,etc.) just send
me an e-mail at [email protected] you notice a mistake(I'm sure
there are plenty),please send me an e-mail so i will be notified. Thanks!

**Take into account that I will simply not answer stupid or blatantly
ignorant questions. I will delete them without remorse. If you E-mail me, 
please include something entirely related to goldeneye rogue agent in 
the subject of the e-mail. I will not tolerate obscene e-mails. If you have
a certain problem, please word it kindly. Also, comments are welcome, even
if they are critical. However, please, no profanities or obscenities. Also,
do NOT, DO NOT, send attachments. The only reason you should be e-mailing me
is to make comments, ask questions, constructively criticize, or request it 
for use on your website. Thank you.**

<If you e-mailed me at Rock.com, send me another one to the address up above.
I haven't been able to access my rock.com address>

--------------------------------------------

10. Credits and Special Thanks (#CST#)

I would like to thank GameFAQS for accepting and hosting this FAQ on their 
website. You are the original site for this FAQ.

I would like to thank www.gameplayworld.com for hosting this FAQ on their
website. 

I would like to thank www.1up.com for hosting this faq on their website.

I would like to thank www.gamerstemple.com for hosting this faq on their
website.

I would like to www.cheatcc.com for hosting this faq on their website.

I would like to thank www.supercheats.com for hosting this faq on their 
website.

I would like to thank EA for making this awesome game.

I would like to thank Nintendo for making the DS.

I would like to thank NiMiF13 for the alternate walkthrough for VT 4.

Thanks to Clay for the Spec-9 Glitch.

Thanks to Xenn99 for the "sprint with the shield" method in VT 4.

Thanks to daVid_for_extreme for giving me the idea for a glitch section and
for the glitch on how to do the last level without the time limit.

Thanks to Andreew Gotham for the Gun Multiplier in multiplayer glitch.

I would also like to thank anyone who helps me with this FAQ in any way, so
please e-mail me if you notice anything and i will put your name here.
(Any information must actually be of some kind of important use for your name
to appear here)

Thanks to everyone who read this FAQ. I sincerely hope it helped if you 
needed it!

--------------------------------------------

11) Weapons (#W2#)

  This was taken from my Weapons FAQ on www.gamefaqs.com. This is basically
the entire thing, but I thought I could include it here so every site who
hosts this FAQ can have it. It covers all the weapons and eye powers. Here
is the Table of Contents for it...

 1.Weapons FAQ
  a.Spec-9
  b.Type-S Frag
  c.Jackal .375
  d.Mamba 12g.
  e.HS-90
  f.AR4 Commando
  g.Longbow SR
  h.Harpoon RL
  i.Predator MG
  j.Venom 200mL
  k.MK2 Detonator
  l.Mag-rail
  m.Tesla EM
  n.Omen XR
  o.Goblin Mine
  p.Golden Gun
 2.Goldeneye Powers
  a.MRI Vision
  b.EM Hack
  c.Polarity Shield
  d.Magnetic Induction Field

-------------------------------------

1. The weapons FAQ.... These are rated from one to five (1-5). 1 being 
terrible, 5 being awesome. It also says which weapons are one-handed and which
one are two-handed. Here you go...

a. Spec-9.
   This is a very standard handgun that has low power, but decent accuracy.
This weapon is always on hand and is the only GUN that can be holstered.
It always has ammo and has an O.K. rate of fire. Not the best choice if under
heavy fire, because it simply won't wipe out enemies fast enough. Clip size
of 12. One-handed. Has an Infinite amount of ammo. Cannot be Duel-weld.
Overall: I'd give it a 2.

b. Type-S Frag
  A very basic frag-grenade. You start every mission off with at least one. 
They have a large blast radius that can wipe out multiple enemies at once.
It will kill any enemy with one explosion. One-handed, but cannot be duel-weld.
Overall: 3, Because this weapon can't be used fast enough, it didn't get a
higher rating.

c. Jackal .375
  This pistol really packs a punch. Although very small, this weapon can kill 
enemies quickly and efficiently. When duel-weld, these are absolutely deadly 
The great thing about these weapons: they are easy to find. Tons of enemies 
carry them and use them poorly. Reloading is slightly slow though, but it
has a large clip size, nearly 60 at a time, per gun. One-handed.
Overall: 4. These weapons can take out a crowd, especially when Duel-weld.

d. Mamba 12G
  This one-handed, lightweight shotgun is especially powerful at close range.
When fired at enemy close enough, it will usually kill them right then and
there. Duel-wielding these isn't always a great idea. These guns have to 
re-cock between each shot, making it a pain in situations when you have to 
take a lot of fire. I believe it can hold up to 24 two-shot rounds at a time.
It uses ammo very quickly since it shoots 2 shots at once. One-handed.
Overall: 3. High-power, poor accuracy, and painfull reloading. Enough said.

e. HS-90
  My personal favorite gun to duel-wield. This can take out enemies VERY 
quickly. It is perfect in a crowd and because it can carry up to 150 rounds, 
per gun, it is almost always on hand. They are potentially deadly when 
duel-wielded and can take out a mob of foes easily. It's rate of fire is 
incredible, but it's accuracy is something a bit less than superb. One-handed.
Overall: 4. Easy to take out enemies and high rate of fire and lots of ammo
make this a great pick, but the accuracy may weigh you down. Also, the fully-
automatic aspect makes this a great SMG.

f. AR4 Commando
  This is the 2nd most ideal weapon to snipe people out with. The equipped
scope makes it easy to make head-shots and it's automatic nature makes killing
enemies easy when it's not easy to get a one-hit-wonder. The only real flaw is
the amount of ammo. It gets used very quickly when you don't conserve it by
shooting heads. It can hold up to 120 rounds at a time, but like I said, it
goes fast. Two-handed.
Overall: 4. It's great, but not perfect.

g. Longbow SR
  Nothing better than sitting back and sniping people out from afar. This is 
the MOST ideal weapon to get head-shots. It's zoom level is incredible.
You can get a perfect shot from the other side of the level. You have to 
reload after each shot but it's fairly quick. The only real problem is that
there is no crosshair unless it's using the scope, making it quite hard to
no-scope. Its is also heavy so it weighs you character down a little. It has
a clip of size of 16 shots (maximum). Two-handed
Overall: 4.5. Yeah, a weapon with virtually no flaws except the crosshairs...
(errr....lack of them...)

h. Harpoon RL
  This is your standard rocket launcher. The only thing that is really great
about it is that it kills enemies in one hit (and a blast radius), it can
kill ospreys fast, and it can kill tanks fast. The reloading time is terrible,
and it makes you move so slow, it is almost unbearable. It can hold up to 6
rockets at a time though. Two-handed.
Overall: 3. Sure blowing things up is nice, but moving like molasses, not so
much.

i. Predator MG
  This weapon also causes you to move painfully slow, however, it has the 
highest rate of fire of any weapon in the game. Capable of holding up to 
600 rounds, this weapon is pretty amazing. You can eat up a whole clip in
thirty seconds if you fire non-stop. This weapon will cause mass genocide
to your enemy forces. The reload time is slow, but manageable. Two-handed.
Overall: 4. Sure, super slow movement stinks, but completely annihilating your
foes...do I even have to go on?

j. Venom 200mL
  This is basically a dart gun. It shoots what looks like little green balls
that fly slowly through the air. When this is used against you, it is 
absolutely a huge pain in the butt. It turns your whole screen green and 
makes you move slower than if you had the harpoon or the predator. It isn't
really a good gun to use against enemies unless you also have an Mk2 detonator
equipped (look down to next weapon). One-handed.
Overall: 1. Does nothing but stun enemies(like a knockout). ooooh what fun... 
<sarcasm>

k. Mk2 Detonator
  This weapon, simply put, rules. It shoots orange balls of explosive goodness
into the air. These balls stick to anything and everything. After you shoot it,
Press shoot again to detonate it. The reload time is amazing, but it has a
relatively small clip size. It only holds 8 balls at a time, but this small
clip size can be easily dealt with as it can destroy multiple enemies with
only one little orange ball...      One-handed
Overall: 5. It's not perfect, but it's very close.

l. Mag-Rail
  This weapon is pretty amazing. It shoots a long laser beam that kills enemies
in one shot (excluding virtual training). The laser can shoot through solid
walls and pierce enemies. However, the reload time is, well, just plain bad. 
The reloading itself isn't that bad, but it seems to have to charge after each
shot because you can't shoot 2 beams within 2 seconds of each other. The clip
size is around 19 or 20 per gun. One-handed.
Overall: 4. These are amazing when duel-weld, despite the "reload" time.

m. Tesla EM
  This small pistol shoots little balls of lightening, though they cannot be
seen. They are the worst gun in the game. You have to empty nearly a whole
clip to defeat an enemy. The clip of this gun can hold a ton of shots however.
Overall: 0.5. Nothing to be said here...except, bad gun!   One-handed.

n. Omen XR
  This rifle shoots blue orbs that vaporize a target on contact. The orbs move
very slowly however. These are a true pain in campaign as they kill you in one
hit. They are good at killing enemies but hold a very small amount of ammo.
In my experience I have never held more than 7 at a time. Two-handed.
Overall: 2. It really isn't too good. It simply moves way too slow and doesn't
have enough clip size. The only advantage is the one-hit kill.

o. Goblin Mine (multiplayer and Virtual Training only)
  This little menace is very tricky. Take one and throw it where your opponent
will go near and voila!, instant death. These are proximity mines that have an
amazing blast radius. They are great for confusing your friends, as they'll
see an explosion, yet not the enemy, then watch themselves die. Two-handed.
Overall: 4. It can only be carried in 2 hands, making you helpless if an 
enemy surprises you.

p. Golden Gun (multiplayer and Virtual Training only)
  Well you no the story here, INSTANT KILL. All it takes is one shot, and, WHAM
See ya later! you have to reload every shot, but it's quick. It can hold enough 
ammo because it only takes one shot to kill. In any other gun, you'd be  
laughing at the lack of ammo, but not here. I believe its clip can hold 8 at
a time. One-handed
Overall: 5. Almost no flaws at all, yet not perfect.
-----------------------------------
5.Goldeneye Powers
  Yes, I realize that these are not weapons, however, some are used as weapons
and I thought they should be included. I will rate these from 1-3 instead of
1-5. You know the drill....1 being bad, 3 being good. Here we go...

a. MRI Vision
  This is the very first power you will unlock. It allows you to see a 
silhouette of an opponent through walls. This power works EXTREMELY well with
the Mag-Rail as it will enable you to kill an enemy before he sees you. Using 
this eyepower wisely will make it easy for you to get "cheap shot" rogue 
bonuses. This drains energy over time.
Overall: 1. This is the worst of all the Goldeneye upgrades, but comes in handy
when you have low health and you need to get rid of enemies behind cover.

b. EM Hack
  This power is your second Goldeneye upgrade. It allows you to "tamper with 
electronic machinery and weapons"(as scaramanga puts it). Simply put, when
hacking an enemy's weapon, it puts them into the reload sequence which will
give you time to kill him without getting injured for a short period of time.
You may also use this to use machine traps from a distance or activate 
necessary things from afar. This also costs 45 points to use per use. This can
also destroy enemies shields(those who have personal shields).
Overall: 2. Helpful, yet not incredible (rhyme intended...uhh kinda)

c. Polarity Shield
  The third power to unlock, this is worth the wait, for the most part. Using
this power will put a Magnetic shield around that will protect you for a 
short period of time. You will know it's working when you see a blinking 
screen. This power will rapidly consume the goldeneye power meter, especially
when you are being shot at. When you are near an enemy, you can "discharge"
your shield at him. This supposedly causes more damage than a melee attack
(though I have yet to notice it). This, like the MRI Vision, drains power 
over time.
Overall: 2.5. Yes this can keep you from being damaged, but that's about it.

d. Magnetic Induction Field
  Ahhh....the best and most fun power to use(also unlocked last). With this
power, you can fling any enemy within range to their ultimate doom. This
comes in handy when reloading or when you don't have enough firepower. Just
press select when an enemy is highlighted in yellow and there they go. The
only flaw with this is that it costs 75...yes, 75, power per use, making it
hard to use all at one time. The great thing about this is you can fling really
tough enemies(such as the ones with shields) to their death without effort.
Overall: 3. This is extremely helpful and fun to use---a perfect combo!

----------------------------------------------------------------

12) Rogue Bonuses (#RB#)

  As you may already know, when you kill someone in an especially "creative"
or evil way, you will get a little bonus that appears in the top right (or is
it left?) of the top screen. This section tells you what each one is and
how to get them.

 - The Little crosshair/scope sign._This represents a perfect shot right 
between the eyes.

 - The two little gears._This represents killing an enemy with a machine trap.

 - The guy in the air with a hand that just threw him._This represents 
throwing an enemy after taking him hostage.

 - The guy standing up straight with waves to the left._This represents 
killing an enemy with the magnetic induction filed.

 - The guy split diagonally in half, shaded two color._This represents killing
an enemy by using your MRI vision in sync with the Mag-rail.

 - The gear in a circle._This represents hacking an enemy's gun(s) or a 
hackable machine.
 
 - The gun that seems to be speeding off to the left._This represents a in-
transport kill. In other words, killing someone while on an elevator.

 - The fist in the circle._This represents a knockout.

 - The little explosion thing._I'll give you one guess...
         yup, it means you killed a guy with an explosion.

 - The "flashing" shield._This represents a shield bash (pressing select when
right next to an enemy and your shield active.

 - The guy with a shield behind him._Means you used a guy as a human shield.

  Okay, there you go. Hope it helped anyone who didn't know what they were.
Or how to do them.