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Follow the dark path or use the light

Geometry Wars: Galaxies


Geometry Wars: Galaxies FAQ

by ahhsumX

        ,---.                    |                  . . .               
        |  _.,---.,---.,-.-.,---.|--- ,---.,   .    | | |,---.,---.,---.
        |   ||---'|   || | ||---'|    |    |   |    | | |,---||    `---.
        `---'`---'`---'` ' '`---'`---'`    `---|    `-'-'`---^`    `---'
                                   /)          ,        
                          _   _   // _  __/       _  _  
                         (_/_(_(_(/_(_(_ /(___(__(/_/_)_
                        .-/             /               

                  |                                           |
                  |           Written by ahhsumX              |
                  |       website:       |
                  |         contact: [email protected]        |
                  |                                           |

  |  ntentions.............................................................
Here's what I intend to do with this guide (in short).
+ Provide basic game info
+ Provide information on drones
+ Provide information on enemies
+ Provide information on all Galaxies and Planets
+ Provide some strategies on levels, but hopefully get feedback from you
  (the reader) on really good strategies for levels.

Let us begin then...

*** This FAQ was written with the DS version of Geometries Wars: Galaxies,
    I find that the Wii version is MUCH more difficult! The higher quality
    graphics and more powerful processor allow for a lot more chaotic on
    screen action! So, let it be known. ***

     **                                                         **
    *** Searching:                                              ***
    *** I have implemented the classic search and find feature  ***
    *** into this guide. Next to each item in the table of      ***
    *** contents you'll find a "code" in square brackets. If    ***
    *** you copy this code, hit ctrl+f and then paste this      ***
    *** code you can use your browser or text file viewer to    ***
    *** locate that section of the guide. It's easy to use and  ***
    *** there to make your use of this guide easier. Enjoy      ***
     **                                                         **

.---.            .--.
  |             :    
  |       .-.   |    
  | able (   )f :    ontents...............................................    
  '       `-'    `--'
I. Basic Info_______________________________________________________[#BASIC]
    a. Controls..............................................[#CONTR]
    b. Game Modes............................................[#MODES]
    c. Gameplay..............................................[#GAMEP]
    d. Tips and Tricks.......................................[#TIPSS]
II. Drones__________________________________________________________[#DRONE]
    a. Attack................................................[#DRATT]
    b. Defend................................................[#DRDEF]
    c. Collect...............................................[#DRCOL]
    d. Snipe.................................................[#DRSNI]
    e. Sweep.................................................[#DRSWE]
    f. Ram...................................................[#DRRAM]
    g. Turret................................................[#DRTUR]
    h. Bait..................................................[#DRBAI]
III. Enemies________________________________________________________[#ENEMI]
    a. Classic Enemy Types...................................[#CLASS]
        i. Wanderer...................................[#CLWAN]
        ii. Grunt.....................................[#CLGRU]
        iii. Weaver...................................[#CLWEA]
        iv. Spinner...................................[#CLSPI]
        v. Tiny Spinner...............................[#CLTIN]
        vi. Gravity Well..............................[#CLGWE]
        vii. Proton...................................[#CLPRO]
        viii. Snake...................................[#CLSNA]
        ix. Repulsor..................................[#CLREP]
        x. Mayfly.....................................[#CLMFL]
    b. New Enemy Types.......................................[#NEWEN]
        i. Mutator....................................[#NEMUT]
        ii. Mutated...................................[#NEMTD]
        iii. UFO......................................[#NEUFO]
        iv. Generator.................................[#NEGEN]
        v. Black Hole.................................[#NEBLA]
        vi. Asteroids.................................[#NEAST]
        vii. Cell Mass................................[#NECEL]
        viii. Dart....................................[#NEDAR]
        ix. Neutron...................................[#NENEU]
        x. NUFO.......................................[#NENUF]
        xi. Wormhole..................................[#NEWOR]
        xii. Meteor...................................[#NEMET]
        xiii. Mine Layer..............................[#NEMIN]
        xiv. Flipper..................................[#NEFLI]
IV. Galaxies and Planets____________________________________________[#GALAX]
    a. Alpha.................................................[#GALPH]
    b. Beta..................................................[#GBETA]
    c. Gamma.................................................[#GGAMM]
    d. Delta.................................................[#GDELT]
    e. Epsilon...............................................[#GEPSI]
    f. Zeta..................................................[#GZETA]
    g. Eta...................................................[#GETAA]
    h. Theta.................................................[#GTHET]
    i. Kappa.................................................[#GKAPP]
    j. Lambda................................................[#GLAMB]
V. Versions_________________________________________________________[#VERSI]
VI. About Me and this Guide_________________________________________[#ABOUT]
VII. Credits________________________________________________________[#CREDI]

     |/                                                             \|
     |                              Basic Info                       |
      \                               [#BASIC]                      / 
__/ Controls \______________________________________________________[#CONTR]
If you've played the Xbox Live Arcade game Geometry Wars: Retro Evolved you
know about the simple to use dual-joystick controls, but obviously the DS
(nor the Wii, if you're playing that version) have dual joysticks, so there
have been some changes in the controls. I think these make the game a little
more difficult to get used to than the 360 version, but despite the learning
curve they work fairly well. 

*correction* - if you have the Classic Controller for the Wii you can 
actually use it and then you have that Dual Joystick style control. Thanks 
to Kilroy84 for pointing this out.

    |                    In Menus                   |
    | Control Pad  |         Change Selection       |
    |      A       |             Select             |
    |      B       |              Back              |

    |                    In Game                    |
    | Control Pad  |            Move Ship           |
    |  A, B, X, Y  |        Firing Direction        |
    |   Stylus     |        Firing Direction        |
    |   L or R     |              Bomb              |

This is the default set up, the controls can be swapped around in options 
to change the stylus to movement and to swap the control pad and face 
buttons for lefty's. 

__/ Game Modes \____________________________________________________[#MODES]
The Games main mode is "Galaxies" (as the name implies), but it is not the
only mode. There are a few Multi-Player modes along with the original version
of the game, Retro Evolved.

~~~~ Galaxies ~~~~
In Galaxies mode you will be traveling to different Galaxies battling in
each ones various planets to gain medals and collect Geoms. Although the
Medals don't really have an effect on the game, each planet has a Bronze,
Silver and Gold medal available for scoring so many points.

Each enemy also drops Geoms in this mode that can be used for many things.
I explain Geoms in more depth down below, but you'll be using these to 
unlock new Drones, new Planets and new Galaxies. 

This is essentially the "adventure" mode of Geometry Wars: Galaxies (if you
didn't notice by the name).

~~~~ Multi-Player ~~~~
Unfortunately I don't know anyone else who owns this game I can play it with.
Please feel free to send me info to put here about multiplayer modes.

~~~~ Retro Evolved ~~~~
This is what I would call the "classic" mode. It is a reproduction of the
game that was released on the Xbox Live Arcade. It features one large 
square area and a ton of enemies for you to see how long you can last up

__/ Gameplay \______________________________________________________[#GAMEP]

~~~~ Basic Info ~~~~
For those new to the Geometry Wars games, here's what it's all about. 

You have full control of a ship with a 360 degree shooting angle. You can 
shoot in any direction despite the direction you are moving in. Most
enemies die in 1 hit as do you. Most levels give you 3 lives before you 
lose, but some only give you one. 

The game thrives off of the arcade style logic of "how many points can you
get this time?" There's no real end to any level, it's all about endurance.

Galaxies twists up the formula by pitting you in many different sized and
shaped rooms while forcing you to fight off hundreds and thousands of 
different enemies. 

Defeated enemies drop Geoms which you can collect and are good for all sorts
of different reasons. But I explain these reasons below in the Geoms 
section, so read there for more info.

There's a bit more going on, but I'll talk about everything individually in
the following sections so just keep reading.

~~~~ Geoms ~~~~
Galaxies introduces a form of "currency" to Geometry Wars called Geoms. As
you defeat enemies they will drop these Geoms that usually either look like
diamonds or bold plus signs. They dissapear after a short time of being on
screen and collecting them allows you to buy new drones, new planets and
new galaxies. 

Collecting Geoms also gives you gun upgrades and extra lives/bombs while in
levels. Any level that starts you with 1 life, you cannot gain bombs or extra
lives in (as far as I've noticed). However, any level that starts you wtih 3
live and 3 bombs at set increments of Geoms you can gain +1 of each. 

Yet another perk to Geoms is your score mutliplier. Each enemy has a base
amount of points it will give you for defeating it. However, with each Geom
you collect your mutiplier increases up to a max of 150x. It will stay at 
this point as long as you are alive, but once you die you'll be back to 1x.

After you've bought all the galaxies, planents and drones collecting geoms
really serves no purpose except for the extra lives/bombs in those levels.

~~~~ Lives ~~~~
Pretty straightforward, each level has a set number of lives you start with.
If you lose them all, the level ends, as long as you have one, you keep going.

You don't have health so running into any enemy will cause you to die and lose
a life. You can get more lives as mentioned above in the Geoms section.

~~~~ Bombs ~~~~
Most levels give you some bombs to start with. Using a bomb clears the screen
of all enemies, but gives you no points for those enemies. From what I've 
noticed, bombs do not clear Asteroids from the screen, but will clear all 
other enemy types.

Although it sounds like a waste of precious points to use bombs to kill off
the enemies and get no points, keep in mind that if you have a 150x multiplier
and you die, you're going to lose a lot more points building back up that 
mutliplier than if you had just bombed the screen to save yourself. Bombs 
should be used when you get caught in a corner and can't get out.

~~~~ Gun ~~~~~
At the beginning of a stage your gun fires out 2 shots. There are no bullet
amounts that you can run out or anything, it's a constant steady fire in 
whatever direction you choose. After collecting X number of Geoms (I don't
know the exact number) you will upgrade to a higher level gun. There are 2
higher level guns that will randomly swap between each other throughout the
rest of the stage.

One has 3 rapid fire shots, the other has 5 slower shooting shots. Both 
have their advantages and disadvantages, but it's not really worth discussing
since you don't have control over which one you'll have when. But you will
never downgrade back to the 2 shot gun after upgrading to one of the higher
level ones, thats for sure.
__/ Tips and Tricks \_______________________________________________[#TIPSS]
I reference a few things over and over again throughout this FAQ so I 
figured why not just move them all up to here in case you are just looking
for some general info and not anything level specific. So, here is what I
call "Tips and Tricks" and please feel free to send me any of your tips or
general strategies so that I can add them here. After all, the more the

~~~~ The Circle Method ~~~~
To Geometry Wars veterans this is like second nature, but to new comers
this can be a very helpful strategy to get used to and you'll see that I
reference it in probably half of the planets. 

The general thought behind this strategy is that none of the enemies are
very smart and they are all after you. So, if you just continue to fly in
big clockwise or counter-clockwise circles around the edges of the level
(but not to close to the edges) then everything will gather up behind you
in one giant cluster. 

As you circle be sure to be shooting straight ahead so that you don't run
into anything, then when you have a little breathing room, turn around 
quickly and fire off some shots in the mass to eliminate some of those 
enemies. Master this and you have mastered Retro Evolved mode along with
having a much easier time in many of the planets.

~~~~ Have Faith ~~~~
Another thing that is hard for new comers to Geometry Wars (and was 
definitely hard for me) is to have faith in your little ships guns. If
you fly straight into a mass of pretty much any enemy, no matter how many,
as long as you are shooting straight ahead where you're flying you aren't
going to get hurt and you're going to destroy everything. 

I think it's easy to want to stray away from the big clusters of enemies
because they can be fairly intimidating, but try it out a few times and
just "have faith". 

~~~~ Watch the Edge ~~~~
Most enemies will spawn around the edges so try not to ever sit to close
to them. Enemies *will* spawn on top of you and you will die from it.
Often with Asteroids you'll get a second chance because as long as your
shooting they seem to take their first explode if they spawn on top of 
you, but you won't be so lucky with regular enemies. So beware not to 
sit to close to the walls.

~~~~ Stay out of Corners ~~~~
Okay, initially I chose to take a stand that corners were bad, but maybe 
they aren't so much after all. There are a few levels where I definitely use
them to my advantage even though for the most part I don't like them. 
Depending on the types of enemies that are around I find that often if I put
myself in a corner I get stuck and can't get out.

So, while I personally try to stay out of corners, Kilroy84 has emailed me and
says that putting himself in a corner allows him to identify who is where
and then prioritize what he wants to do. 

I guess the most I can say here is judge the level layout and the types of 
enemies that are around as to whether you should use the corners or stay
away from them. 

~~~~ Saving Grace ~~~~
Bombs are your saving grace. Don't forget you have them! It's easy to
forget you have them and it's also easy to want to stray away from using
them because of the fact that the enemies they take out aren't worth
any points. But think of it this way, if you die with a 150x multiplier
you are back to a 1x multiplier. Then it takes at least the next 149 
enemies to get back to the 150x multiplier that you were at. 

So, if you are in a life-death situation drop a bomb! It'll clear the 
whole screen and give you a second to regain your ground. 

Another use I have for bombs is sometimes when I get a bunch of them
built up I like to destroy a bunch of enemies and then drop one so that
I have a chance to collect all the geoms, especially if there are
Mutators around who drop the nice big geoms. 

     |/                                                             \|
     |                                 Drones                        |
      \                               [#DRONE]                      /  
New to Galaxies is the idea of Drones. Whether you want it or not, they are
here to assist you in each level. They are literally a sort of helper bot
that flies along with you through each level and each one has a different
specialty. Some are better for different levels, but each has it's 
advantage. Hopefully in the section about each planet I can give you some
helpful info about which ones to use where, but here let's just look at 
what each one does.

As you play levels the drones will gain experience and every 100 exp they
will level up. (not positive, but) I assume that leveling up increases
each ones specialty and makes it smarter or better in a helpful sort of
way. Yeah, that's kind of vague, but it's probably true.

I've decided that I will give each one a "Usefulness" rating between 1 to
5. In general each one does have a purpose, but for scoring Gold
medals there are some that really stand above the rest. This is soley my
opinion so ignore it if you want, but if you're stuck on which one to use
maybe my votes will point you in the right direction.

** For more in depth info on drones there is a FAQ dedicated soley to them!
   While I am trying to cover the game more broadly, you should check it
   out if that is what you want info on. **
___/ Attack \_______________________________________________________[#DRATT]
Cost: 0 Geoms
Behavior: Attacks in the same direction you are shooting.
Usefulness Rating: 5
___/ Defend \_______________________________________________________[#DRDEF]
Cost: 3,500 Geoms
Behavior: Travels behind you shooting backwards.
Usefulness Rating: 5
___/ Collect \______________________________________________________[#DRCOL]
Cost: 14,500 Geoms
Behavior: Flys around collecting geoms around you.
Usefulness Rating: 2
___/ Snipe \________________________________________________________[#DRSNI]
Cost: 28,000 Geoms
Behavior: This Drone literally picks out targets and then snipes them. It
          shot will also pierce through enemies.
Usefulness Rating: 2
___/ Sweep \________________________________________________________[#DRSWE]
Cost: 57,000 Geoms
Behavior: Flys in circles around your ship and if enemies run into it they
Usefulness Rating: 4
___/ Ram \__________________________________________________________[#DRRAM]
Cost: 90,000 Geoms
Behavior: Finds enemies around you and rams into them to kill them.
Usefulness Rating: 1
___/ Turret \_______________________________________________________[#DRTUR]
Cost: 150,000 Geoms
Behavior: Positions itself and shoots in circles around it for a time.
Usefulness Rating: 4
__/ Bait \__________________________________________________________[#DRBAI]
Cost: 300,000 Geoms
Behavior: Literally acts as a bait to the enemies.
Usefulness Rating: 1

As I said, there's a great FAQ with detailed info on all these so I'm 
being purposefully vague here, check it out if you need more depth on Drones.

     |/                                                             \|
     |                               Enemies                         |
      \                               [#ENEMI]                      / 
There are two "categories" of enemies in this game. "Classic enemies" refers
to enemies from the original Geometry Wars game, and "New Enemies" are enemies
new to Galaxies. Doesn't make any difference if you haven't played the XBLA
game, but if you have and wanna know about the new enemies they are broken
up in this way. 

They all have a fairly basic look and behavior, but I'll try and give a 
little description of both so you can get an idea of how they act. I'll 
also put the color each enemy is (which will hopefully help avoid confusion
between 2 similarly shaped enemies) and a "strategy" for killing them. There
isn't really a strategy to most enemies, but I don't know what else to call

: note : Thanks to Kevin for sending me the Base points and Geoms for the
__/ Classic Enemy Types \___________________________________________[#CLASS]
~~~~ Wanderer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLWAN]
Look: Kinda like a propeller
Color: Purple
Base Points: 25 
Geoms Dropped: 10
Behavior: As the name implies, they kinda just wander around with no real
          set path. They are pretty slow moving and easy to kill. Essentially
          the most basic of enemies.
Strategy: Just shoot 'em. They only take one hit so you can fly straight at
          them while shooting and you'll be fine.

~~~~ Grunt ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLGRU]
Look: Diamond
Color: Blue
Base Points: 50
Geoms Dropped: 20
Behavior: Heads straight for your ship, nothing special.
Strategy: Just shoot 'em. Yeah, I said it for wanderer's to. 

~~~~ Weaver ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLWEA]
Look: Diamond in a Square
Color: Green
Base Points: 100
Geoms Dropped: 50
Behavior: Annoying! These guys will avoid your shots and then work their way
          at you.
Strategy: Kilroy84 has pointed out an important point on Weavers so I am
          revising the strategy here. The Weavers like to dodge pretty much
          every shot, whether it is direction towards them or not. So, a
          "Turret Drone" style sweep they will more than likely just dodge
          infinitely. However, a direct on shot is much more difficult for
          them to dodge and will kill them no problem (unless there are 
          other misguided shots around them).

~~~~ Spinner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLSPI]
Look: X in a Square
Color: Pink
Base Points: 100
Geoms Dropped: 0
Behavior: These guys come straight for you, but release 3 Tiny Spinners after
          being destroyed.
Strategy: It only takes 1 shot to beat these guys, and they behave just as 
          the grunts, however, you want to watch out when you kill them
          because of the Tiny Spinners they release. It's good to shoot and
          then slightly back off (if you have the space behind you) to avoid
          these little guys, or just make sure you plow straight through and
          don't give the little ones a chance to catch you off guard.

~~~~ Tiny Spinner ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLTIN]
Look: Tiny version of the Spinners...literally
Color: Pink
Base Points: 50
Geoms Dropped: 10
Behavior: Another really annoying one, they do a circular pattern while 
          moving towards you. Can be very sneaky when there are a lot of 
          enemies on screen and you aren't watching them. Elminate quickly!
Strategy: These guys only come from defeating Spinners, and you'll more than
          likely destroy the first one when you defeat the Spinner itself.
          But the other two you really have to watch out that they don't
          catch you off guard. It's usually best to back off right after
          defeating a Spinner and spray some shots in that direction to get
          these guys; or plow straight through the Spinner then spray some
          shots behind you to hopefully get these guys. 

~~~~ Gravity Well ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLGWE]
Look: Big Circle 
Color: Red
Base Points: ?
Geoms Dropped: ? 
Behavior: Harmless until shot, but after one shot starts sucking in any 
          enemies (or you) that get to close. As it sucks in enemies it 
          swells up until it can't hold anymore at which point it releases
          several protons out.
Strategy: There are two ways to go about these: First is the way I like, 
          when you see one go straight towards it and take it out. Then you
          don't have to worry about it exploding. Or, you could shoot it 
          once and let it fill up a bit and then destroy it. Each shot 
          makes it shrink in size slightly until it's gone, and as it fills
          up with stuff it will be worth more points than if you destroy it
          when it's empty, but you also run the risk of it rupturing.

~~~~ Proton ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLPRO]
Look: Small Circle
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Fast and head straight for you. 
Strategy: These guys won't come out unless you let a Gravity Well explode,
          but when they do watch out because they come quick and several 
          will come out at a time. They die in one hit, but can easily
          catch you off guard due to their speed.

~~~~ Snake ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLSNA]
Look: Like a snake!
Color: Yellow body, Blue head
Base Points: 150
Geoms Dropped: 50
Behavior: These guys snake around in funky patterns, real long bodies.
Strategy: Getting in between a handful of these can be a real headache and
          can call for a good bombing due to the fact that you can only 
          defeat them by shooting them in the head. Shooting their bodies
          will do nothing, but running in to any part of them will kill you.

~~~~ Repulsor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLREP]
Look: Like your ship with a shield in front
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: These guys will head at you and follow you around. However, their 
          ability to turn is much worse than yours so sometimes they have to
          stop, turn, and then start moving again.
Strategy: You can't hit these guys straight on due to their shield, but if
          do a quick circle around them when they head you they will have to
          stop to get back on track and that is the perfect time to shoot 
          them. Like the Snakes, several of these on screen at once usually
          calls for a good bombing in my case, but they are manageable with
          some practice.

~~~~ Mayfly ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#CLMFL]
Look: Small Triangles
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: These are like a flocking type enemy. They always come in packs 
          and travel on a fairly quick path straight at you.
Strategy: With these guys you really want to shoot straight into them and
          fly in the same direction. Because they always travel in packs 
          you want to cut straight through the pack one way and then turn
          around and cut through it again (if you don't get them all the 
          first time) because they travel at a decent speed and can flock
          around you easy if you aren't careful.
__/ New Enemy Types \_______________________________________________[#NEWEN]

~~~~ Mutator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMUT]
Look: All Ziggity Zaggety (yeah..)
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Float around and occasionally spawns mutateds
Strategy: I'm not sure I completely understand this enemy, but from what
          I've picked up they just kind of linger around and then and
          random intervals will spawn out some mutateds (maybe like 3-5).
          They can be an annoying enemy when to many are around because of
          the fact that they spawn other enemies, but also because they
          are one of the few enemies that take more than one hit to defeat.

          Okay, from what I've gathered the Mutators actually require 
          another enemy spawn Mutateds. So what they like to do are 
          latch onto another enemy and then after a short time you get a
          handful of Mutateds to deal with. You need to especially be
          careful when there are Cell Masses around Mutators because 
          they will latch on and just keep spawning Mutateds over and

~~~~ Mutated ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMTD]
Look: Kinda like a Biohazard symbol
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Quick moving and head for you. Similar to the Mayflowers or Protons.
Strategy: These guys spawn from the Mutators so the quicker you can take
          those out the less of these you'll have to deal with. As far as
          killing them though I recommend a little bit of a backward movement
          while shooting at them because they come in fast and kind of 

~~~~ UFO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEUFO]
Look: A big Eye
Color: Red
Base Points: 5000
Geoms Dropped: 0
Behavior: Fly in and out at random times on certain levels
Strategy: Defeat it if you see it because it's worth good points. Normally
           doesn't stick around long though can move quickly.

~~~~ Generator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEGEN]
Look: Double ringed circle with enemy symbol in the middle
Color: Red when releasing enemies, Blue when vulnerable
Base Points: 150(ish?)
Geoms Dropped: 100
Behavior: These guys have 2 states to them, when they are red they will
          release a constant flow of enemies. The enemy type is different
          based on the level you are on, or just the Generator type in
          general, but are *usually* one of the basic Classic enemies.
          After they have released a number of enemies, they turn blue
          for awhile and do nothing. After a short time they switch back to
          red and repeat.
Strategy: You can only defeat these when they are blue and I recommend you
          get rid of them as quickly as possible. While releasing enemies
          I like to sit kind of close to them and shoot at them to take out
          the enemies quickly then when it stops a few shots will do it in.

~~~~ Black Hole ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEBLA]
Look: A big swirling vortex, usually in the center of a planet.
Color: Blue
Base Points: 0
Geoms Dropped: 0 
Behavior: Switches between a clockwise and counter-clockwise pull. Creates
          a swirling effect on the planet. Trying to fly against is like
          trying to swim upstream and the opposite when you go with it.
          On planets that have these they are usually right in the middle.
Strategy: These cannot be defeated, so there really isn't much strategy
          to be said here. I recommend fighting "upstream" because then 
          the enemies are coming at you instead of from your backside.

~~~~ Asteroids ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEAST]
Look: Bigger versions of normal enemies
Color: Orange
Base Points: ?
Geoms Dropped: ?
Behavior: Just float around, then explode into two smaller versions of 
          themselves, then those each explode into a bunch of the enemies
          that the resemble.

          Here are some numbers (thanks to Kevin):
          - Grunt Asteroids spawn somewhere between 14-22 Grunts
          - Wanderer Asteroids spawn between 14-26 Wanderers
Strategy: These guys can be overwhelming if to many get on screen because
          after you fight a few you'll soon realize that for every one
          asteroid you see, you've got something like 20 enemies on your
          hands. But they won't do anyting until you shoot them so you'll
          want to kind of corner them (if you can) and then just keep the
          shots on them steady so that as they break apart you can defeat
          all of the enemies that come out of them real easily.

~~~~ Cell Mass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NECEL]
Look: Kind of like frog eggs all bunched together
Color: Beige
Base Points: ?
Geoms Dropped: ?
Behavior: None
Strategy: These guys really don't do anything, they are just there to be
          an obstacle in your way and can be a pain when there are a lot
          of them all bunched together. Certain levels will just have 
          bunches of them here and there and you'll want to make sure you
          get rid of them every now and then so that they don't reproduce
          and become to overwhelming.

          These often appear on levels that have Mutators because they 
          are an easy target for the Mutators to latch on and create
          Mutateds from. 

~~~~ Dart ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEDAR]
Look: Like a paper airplane
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: Slightly hard to describe, but they kind of zig-zag around.
Strategy: These guys are really easy to run into because of their pattern.
          Where most enemies you can just plow straight through knowing that
          the ones around you won't hit you and you'll kill the ones in 
          front of you, with the pattern of these guys it's real easy for
          the ones around you to hit you so personally I prefer to just back
          off for a second and defeat these guys before moving in.

~~~~ Neutron ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NENEU]
Look: A Circle with 3 smaller attached circles
Color: Blue
Base Points: ?
Geoms Dropped: ?
Behavior: Fast and head straight for you, but kind of surround you at the
          same time.
Strategy: These guys are almost like bigger protons, except they appear at
          any time like other normal enemies. I like to defeat them while
          flying backwards a bit because of how they try to surround your
          ship slighlty. Flying backwards causing them to land right in 
          front of you so you can take them out with easy. 

~~~~ NUFO ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NENUF]
Look: Smaller eyes
Color: Orange
Base Points: 500
Geoms Dropped: 0
Behavior: These guys will be floating around various levels in huge packs.
          They can't hurt you, but are worth decent points if you kill them.
          They do try to avoid your shots though when you shoot at them, 
          but since they don't move very quickly is pretty easy to get 'em.
Strategy: Just fly into a pack of them without shooting then fire a handful
          of shots in various directions to take some out. Don't focus on 
          them when you see them because they won't hurt you if you fly over
          them. They are worth grabbing though when you have the chance for
          easy points.

~~~~ Wormhole ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEWOR]
Look: Blue hole that has that effect like when you shoot Gravity Wells.
Color: Blue
Base Points: 0
Geoms Dropped: 0
Behavior: Just sit there and look like they are sucking in although they
          have no pull.
Strategy: Cannot be defeated, ues them to transport from one to the other.

~~~~ Meteor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMET]
Look: Squares/Diamonds depending on falling angle
Color: Red
Base Points: ?
Geoms Dropped: ?
Behavior: Some levels literally have Meteor showers in which tons of meteors
          fall across the screen in different directions. These will hurt you
          and you will have to destroy them to survive. They normally grid
          the whole screen, or a decent chunk of the screen when they
Strategy: Just aim in the opposite direction they are falling and shoot. You
          will destroy the ones that are a direct threat to you by doing this.
          If there are a lot of enemies around while meteors are falling just
          try to be shooting in the opposite direction of the meteors no 
          matter which way you are flying to keep them from hitting you.

~~~~ Mine Layer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEMIN]
Look: A Jaggedy type circle
Color: Blue, mines are little green circles
Base Points: n/a
Geoms Dropped: n/a
Behavior: These guys fly around laying mines on the ground and then setting
          them off. To be honest, I've never been hit by one of the mines and
          don't even know if they can harm you or if they harm the enemies, 
          but you can definitely run into them and will be killed if you do.
Strategy: You can't kill these guys, but the mines do indeed have a purpose.
          If you kill enemies by setting them off you get double points for
          each enemy they kill, but the same number of Geoms. This can net
          you some huge points if you kill NUFO's with them (about 150,000
          each when you have a 150x multiplier!) <- Thanks to Kevin for 
          this info!

          Following strategy sent in courtesy of Phizzo89:
          Basically, any level with a Mine Layer is a guaranteed Gold Medal
          because this "enemies" actually helps you mroe than it hurts you.
          The only way that it can harm you is if you run into it, which you
          really shouldn't do because it's super obvious where it is (in the
          DS version with the toned down graphics at least). The mines are
          totally harmless, you can sit right over them when they explode 
          and it won't harm you at all, but it will destroy enemies if they
          are over top of one when it goes off.

          A mine layer will lay about 6-8 mines and then after that it will
          keep moving around, but won't lay any more mines until you blow up
          the ones that are already out there. To trigger a mine you simply
          fly over it (completely over it, not just skim the edge) and about
          1.5 seconds later that mine will blow up creating a chain reaction
          to any other mines within range. 

          So, where this really comes in handy is when your screen is packed
          and your getting rocked just fly over a mine and set it off to
          take care of this guys really easy and get some major points. So,
          set off one of these mines in a row of them when the screen is jam 
          packed and your bound to not only clear it but get literally
          millions of points from it.

          Another good use of them is not only for points, but as a last 
          stand type of thing. If your about to die and there are mines 
          around try to set them off to give you a fighting chance. 

          The rate that Mines are laid is rather slow and there doesn't seem
          to be any way to speed it up. So, it's recommended that you simply
          let it lay it's mines and leave them alone until you are ready to
          use them or have no other choice, but to set them off. 

          That's all there is to it! Drive directly over one to set off a
          chain reaction of all that are near and do some major screen 
          clearing and insane point grabbing.

~~~~ Flipper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[#NEFLI]
Look: Square
Color: Blue
Base Points: n/a
Geoms Dropped: n/a
Behavior: These are basically moving boundries in the middle of the playing
          field. You'll know them by the fact that at periodic intervals 
          they will flip and move their position. They can't hurt you and 
          you won't die by running into them, as I said, they are just like
          walls. But they do block your shots and you do need to work around
          them to defeat enemies.
Strategy: As I said, you can't kill them, so there's really no strategy here.

     |/                                                             \|
     |                        Galaxies and Planets                   |
      \                               [#GALAX]                      / 
*in the following synopis the word planet and level are interchangeable,
sorry in advance for the inconsitancy of use*

Galaxies is broken down into Galaxies and planets. Each one plays a little
differently from the last, well, for the most part. At the beginning of the
game the first Galaxy and the first 3 planets are open for you to explore.
From there on you'll need to use the Geoms you collect in the levels to buy
new galaxies and planets to play in.

After playing each planet, if you did well enough you will be rewarded a 
medal. There are 3 medals in each planet: Bronze, Silver and Gold. Each 
planet has a different point requirement for each medal.

Most planets will start you with 3 lives and 3 bombs and you can gain more
lives and bombs by collecting a certain number of geoms. However, some 
levels will start you with only 1 life and no bombs, in these levels you 
are limited to one life and no bombs.

Whenever you choose a planet you will then be given the choice of which
drone you would like to take with you for the current run. The drone you
choose has no effect on the medals or geoms in the level, but is really up
to your personal preference of which one you like the most. Only the drone
you use in that level will gain experience from that level.

I think that's all the basics let's take a further look at each galaxy and

: note : All costs are referring to Geoms, all medals are referring to
         points earned in a single run
: note : I was going to list the enemy types that you will find in each
         level, however, most levels seem to change enemy types as you get
         more and more points, so some of these lists would be huge and 
         others would be incomplete if I wasn't scoring enough points. So,
         I decided to leave that out.
: note : On some of the funny shaped levels I'll try and Ascii draw the
         layouts, but some are to funny looking and the others are to 
         basic, so no drawings for those.
___/ Alpha \________________________________________________________[#GALPH]
Cost: 0
Planets: 3
    1. Trainer Eis
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 600,000 
        Silver: 2,500,000
        Gold: 6,000,000
        Layout: Very small rectangle, no obstacles.
        Recommended Drone: Any
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Essentially this is meant to be a training level for the game. If 
        you're new to the series this is a good place to play a few times
        and try and get used to the controls. Enemies come pretty 
        constantly from the corners of the stage and not much more happens.

        This is also a pretty good stage for leveling up Drones due to
        it's easy difficulty.

    2. Trainer Duo
        o-| I-n-f-o |-o
        Cost: 0 
        Bronze: 400,000 
        Silver: 1,750,000
        Gold: 6,000,000
        Layout: Larger square grid, no obstacles.
        Recommended Drone: Any
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o        
        Yet another training level. Slow to start, but kicks it in to gear
        not to far in. You'll be faced with a ton of enemies before your 
        a million points in. Just keep practicing and learning how to 
        play the game here, it's a good stage for learning how to move and
        handle lots of enemies at the same time.

    3. Claeis
        o-| I-n-f-o |-o
        Cost: 0 
        Bronze: 600,000
        Silver: 2,500,000
        Gold: 6,000,000
        Layout: Large Diamond
        Recommended Drone: Any
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This planet is the last of the training planets and is literally 
        like the last one tilted 45 degrees on it's side except this one
        takes even longer to up it's difficulty. 
__/ Beta \__________________________________________________________[#GBETA]
Cost: 10,000
Planets: 4
    1. Maseis
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 3,000,000
        Silver: 8,500,000
        Gold: 20,000,000
        /                      \
       |                        \
       |                         |
        \__                     /
        Recommended Drone: Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This level will be your first encounter with Asteroids and can be
        overwhelming at first. At the beginning of the level you'll only
        have 1 or 2 asteroids on screen at a time, but it doesn't take long
        for there to be quite a few more surrounding you along with 
        Wanderers spawning regularly. Due to the level layout being very 
        short you'll want to work up and down as little as possible and 
        left and right as much as possible.

        Since on the left and right there are flat areas you can get the 
        asteroids wedged into, your best bet is to shoot them into those
        directions so that they explode while they are in there and all the
        enemies are all bunched up with nowhere to go for you to destroy 
        very quick and easily. 

        Keep in mind as well that you do have bombs on this stage and don't
        be afraid to use them in a situation where you get cornered. Watch
        out as well for the Spinner Asteroids when they come out because
        there will be a lot of Tiny Spinners for you to deal with when you
        get the main Spinners defeated and if you are cornered when you 
        destroy those Asteroids you can easily cost yourself a life.

    2. Claduo
        o-| I-n-f-o |-o
        Cost: 860
        Bronze: 2,000,000
        Silver: 5,000,000
        Gold: 11,000,000
        Layout: Large Square, no obstacles.
        Recommended Drone: Turret, Attack or Defend.
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        I recommend the 3 drones above because they all help you attack and
        defeat enemies and this level has a lot of enemies. The reason there
        are so many enemies here is because a lot of Generators spawn on
        this planet. Mainly Grunt and Wanderer Generators, but when there
        are 3 or 4 of them on screen at a time you can easily find yourself
        in a sea of 100+ Wanderers. Granted these aren't to hard to kill and
        can actually be a lot of fun to battle against such ridiculous 
        numbers it's nice to have a drone out there who's helping you out to
        watch your back and fend off these guys with you.

        There's really not to much strategy though because the challenge is 
        just that there are a ton of enemies. I personally like to kind of
        stay close to an edge (but not on the edge so you don't get enemies
        spawned on top of you) and shoot towards the middle. This allows me
        to clear out lots of enemies while being out of harms way a bit. But
        then when a lot of enemies get close to me I just fly straight 
        through them all shooting to another side and go back and forth
        until I have a comfortable spot to sit again. Trust in your guns on
        this one.

        Also keep an eye out for Gravity Wells appearing in the parts of the
        screen that you can't see because if you set one off and don't know
        it, it doesn't take much time for it to fill up and explode because
        of the number of enemies spawning on this planet.

    3. Sureis
        o-| I-n-f-o |-o
        Cost: 875
        Bronze: 400,000
        Silver: 1,850,000
        Gold: 5,000,000
        Layout: Large Octagon
        Recommended Drone: Defend or Turret
        Starting Lives: 1
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        Once again because there are no boundries and this planet has a lot
        of open space I'm recommending you use a drone that can help you 
        fend off enemies. Since you only have 1 life I dropped Attack off
        the list and I highly recommend Defend because it shoots behind you
        and can get that one you don't see.

        This level starts off with a bang though, a lot of Wanderers and 
        Grunts right from the beginning. Like I said, it's an open area so
        there is a decent amount of room to move, but you have to be extra
        careful with only 1 life and no bombs. Since the level is basically
        circular in shape it's really easy to just fly around in circles
        alternating shots between straight ahead of you and behind you.

        Flying in circles will cause enemies to cluster up behind you and 
        just kinda linger chase you so then when you get an opening in front
        of your ship you can shoot at the mass behind you and collect some
        serious points. Defend helps out a lot here to because it's always
        shooting behind you so you only have to half worry about that mass.

    4. Bateis
        o-| I-n-f-o |-o
        Cost: 1,775
        Bronze: 3,500,000
        Silver: 7,000,000
        Gold: 14,000,000
        Layout: Rectangle with zig-zagged edges
            \                    /
            /                    \
            \                    /
            /                    \
            \                    /
            /                    \
        Recommended Drone: Turret or Attack
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This level is what I call wave based. Most other levels have enemies
        kind of randomly spawning all over the place, but this one is really
        set up in waves. A line of enemies all across the top will head down,
        then another, etc. Throughout this time there will be random spawns
        here and there, but for the most part it'll be waves coming down 
        from the top. 

        This leaves the obvious strategy of hanging out by the bottom. What
        I like to do is kinda linger in the middle of the screen and move 
        from left to right while shooting at the top of the screen while 
        waves appear. This makes it pretty easy to take out the waves right 
        when they come out. You have to keep your eye out for those randomly
        spawning enemies though because when they get beneath you it's easy
        for them to kill you if you aren't careful.

        Not to long in you'll also find that Generators start appearing at the
        bottom. When this happens you're probably going to want to make them
        priority so do you don't get cornered.  

        The many creveces in this screen can be good for trapping enemies in,
        but bad for getting yourself trapped in. Especially if something 
        decides it's going to spawn there while you're in there so be careful
        you don't put yourself in one. There are a lot of Dart enemies in this
        level so watch out for them and their funky pattern as well. After
        playing this one for a short time though you'll get in a quick habit
        of how to take care of things.
__/ Gamma \_________________________________________________________[#GGAMM]
Cost: 30,000
Planets: 5
    1. Flieis
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 2,000,000
        Silver: 5,500,000
        Gold: 12,500,000
        Layout: Small Octagon with several flippers
        Recommended Drone: Sweep or Snipe
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This stage is really tiny and the flippers can make it a real pain
        to defeat the enemies because you can't shoot through them, but the
        enemies can move through them. There are a lot of enemies in this 
        stage for how small it is and the Generators adn Gravity Well's
        don't help any. 

        I recommend the sweep drone a lot (especially at higher levels) 
        because all the flippers stop bullets so any attacking drone is
        only going to help so much, but the sweep drone will help fend off
        anything that gets to close to you because it spins around you
        constantly. I think that the snipe can shoot through the flippers,
        which is why I recommend it, but I'm not positive on this. If 
        someone wanted to double check that'd be great. 

        Being another circular level I like to kind of do the circle thing
        around this one like the other octagon level, but because of the
        flippers I do a lot more target focused moving than just circling.
        The Generators are a for sure target everytime I see one, I like to 
        go straight for them and take them out and then focus on the other
        things around. 

    2. Vareis
        o-| I-n-f-o |-o
        Cost: 2,150
        Bronze: 5,000,000
        Silver: 9,000,000
        Gold: 33,000,000
        Layout: Open Square with angled corners
        Recommended Drone: Defend, Turret or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This level is a huge cluster of enemies. From the beginning there 
        are tons of tons of enemies. This is why I recommend having a 
        drone that can help you attack them or defend yourself. There 
        aren't any Generators to watch out for. But you'll get all kinds
        of other basic enemies.

        The best strategy in my opinion is to go the circle route around
        this one. It's held true for Retro Evolved along with other levels
        in this game, but it's really a pretty simple and effective 
        strategy. Just keep going in circles letting enemies build up 
        behind you shooting straight ahead and taking out the cluster 
        behind you when you get the chance.

        Keep your eyes out for the Snakes and the Repulsor's that start 
        coming out not far in. Good news is though because of the large
        number of enemies in this level it's easy to gain extra lives 
        and extra bombs.

    3. Mineis
        o-| I-n-f-o |-o
        Cost: 3,200
        Bronze: 5,000,000
        Silver: 15,000,000
        Gold: 50,000,000
        Layout: Large octagon with Mine Layers
        Recommended Drone: Defend or Sweep.
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Ahh, the mine layers. I don't quite understand these guys, but they
        just kind of fly around laying mines everywhere. If you run into 
        them, they will cost you your life, however, I don't know that the
        mines really do any harm. You also can't kill them. So, for these
        reasons, I consider them to be an obstacle. So, keep your eye out
        for them. 

        This level once again has a lot of enemies, however, requires a lot
        more Geoms to gain bombs or lives so it's likely that you won't be
        gaining to many throughout playing like you may have in the last 
        one. On a more positive note, 50,000,000 points will come a lot
        quicker on this one that the 33,000,000 on the last level.

        There are a lot of Darts and Gravity Wells along with most of the
        basic enemies in this level so you need to kind of curve the way
        your playing based on the types of enemies that are currently out.
        The Defend will help a lot with it's backwards shooting, but I 
        also like sweep because bullets get stopped by the mines and
        sweep is also protecting close by. Not to much of a technical 
        strategy though. I recommend the circling technique as usual
        and keep the number of Darts and Gravity Wells on screen down
        as they are probably the most dangerous.

    4. Batduo
        o-| I-n-f-o |-o
        Cost: 9,300
        Bronze: 2,500,000
        Silver: 6,000,000
        Gold: 16,500,000
        Layout: Jagged edged Octagon
        Recommended Drone: Turret or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Lots of Spinners in this level make it very difficult to manevuer
        comfortably. Most of the enemy waves like to appear on either 2
        or all sides of your ship at the same time so you are almost 
        having to cut through enemies to get to a save zone and clear the 
        screen off. These Spinners can make this a very uneasy task due
        to the Tiny Spinners that they are always spawning. 

        I'm not really sure what to recommend because you really have to 
        just cut back and forth through the enemies and try and keep
        yourself out of the creveces, but around the edges to clear out
        the middle areas. 

    5. Orbeis
        o-| I-n-f-o |-o
        Cost: 25,750
        Bronze: 1,000,000
        Silver: 2,500,000
        Gold: 6,000,000
        Layout: Octagon with Black Hole
        Recommended Drone: Defend or Attack
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This level has a Black Hole in the middle of it which isn't dangerous
        to you at all, but will create a clockwise or counterclockwise pull
        on everything in the level. 
        So, my thought was if you're always flying against the pull then the
        enemies will always be coming from in front of you and all you have to
        do is shoot ahead. I brought in the Defend drone just in case anything
        snuck behind me or if I wanted to fly the opposite way to collect so
        Geoms it would take care of enemies coming at me.
        It's a pretty simple level though. Just keep switching directions and
        shooting straight ahead. It takes time, but that's really all I could
        find to do here.
__/ Delta \_________________________________________________________[#GDELT]
Cost: 50,000
Planets: 6
    1. Clatris
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 1,500,000
        Silver: 3,500,000
        Gold: 7,000,000
        Layout: Large Hexagon
        Recommended Drone: Defend, Turret or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Pretty standard level. The hexagon shape isn't much different than
        the Octagon, you have no reason to stick yourself in the top and
        bottom corners so it's basicallly just a circle while playing.

        If you've been following this guide like a walkthrough you can 
        probably predict the strategy I'm about to give, if you just 
        jumped into this level I'll state it again for good measure.

        Go in circles, let the enemies bunch up behind you and take them
        out when you get the chance. Defend is a great Drone to use because
        it shoots behind you while you fly forward, but turret helps out
        to because it'll clear out a lot of dudes while you fly around.

        There are a particularly large amount of snakes in this level so
        keep your eyes out for them and shoot for the head. You'll also
        encounter Mutator's though they look more threatening than they
        really are.

    2. Masduo
        o-| I-n-f-o |-o
        Cost: 3,500
        Bronze: 6,000,000
        Silver: 11,000,000
        Gold: 27,500,000
         ____________      ______
        /            \____/      \
       |                          \
        \                          |
         |                        /
        /                        |
        Recommended Drone: Attack or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This is another claustrophobic asteroid filled level. Up until the 
        Bronze medal is pretty slow and you'll only need to focus on one
        Asteroid at a time; general rule applies, keep 'em cornered and
        take 'em out quick. I recommend the attack drone because then you
        always have double the fire power on the Asteroids. I don't 
        recommend defend or turret because the last thing you want in a 
        level like this is an asteroid behind you exploding and sending
        enemies at you while you are destroying one in front of you and
        then you end up with enemies on all sides and no where to go.

        After the bronze medal this level gets real frantic real fast 
        though because generators start coming out along with Gravity 
        Wells. The Generators like to spawn in large groups, like 4 or 5
        of them at the same time so do all that is in your power to destroy
        them as quick as possible because they can make impossible amounts
        of enemies along with the increasingly rapid spawning asteroids.

        Keep the Asteroids cornered no matter how many appear on screen 
        and don't let one side build up while you take out the other side
        because then you won't even be able to work through the other 
        side. Try to keep your destruction evenly spaced out and you
        should be able to rack up some major points here.

    3. Zooeis
        o-| I-n-f-o |-o
        Cost: 4,525
        Bronze: 200,000
        Silver: 650,000
        Gold: 2,500,000
         \                    /
          |   __        __   |
          |  |__|  /\  |__|  |
          |   __   \/   __   |
          |  |  |      |  |  |
          |  |__|      |__|  |
          |   __   /\   __   |
          |  |__|  \/  |__|  |
         / __________________ \
         \/                  \/
        Recommended Drone: Sweep
        Starting Lives: 3
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        Now, lets look at the layout of this level for a second. It's small
        first off, and all of those blocks and diamonds are obstacles in
        your way. You can't pass through them, your bullets can't and nor
        can the enemies. So you've got a few tight corridors to work with.
        Enemies like to spawn from all four corners in large numbers and
        generators like to appear somewhere in the middle.

        Because the enemies in this game don't exactly have intelligence,
        you can use all of the boundries to your advantage. For example, if
        enemies appear in the middle and you are on the bottom and sit right
        under one of the side blocks shooting towards the middle they'll 
        kind of struggle their way around the block to get to you and get
        hit right when they get around. This is a good strategy to keep in

        The problem is that large masses like to appear in the corners, more
        specifically - more than one corner at a time. So you need to watch
        out for those guys while dealing with guys in the middle. Although 
        it doesn't sound like it would work in this level, I like to take 
        care of the corner spawning guys by doing circles around the outside
        corridor. It's such a tight space that nothing can really get you 
        from the side as long as you keep on moving.

        When Generators appear in the middle (as they like to do) I like to
        do a quick run through there and then stop on the other side and
        shoot back towards the middle to take out any followers. You'll 
        probably get in a pretty decent rythmn after playing the level a bit.

        I recommend the Sweep drone because it's always around you and if 
        anythings tried to get you from the side when you're rushing it has a
        good chance of taking it out. Anything that shoots is pretty much 
        useless with all these obstacles to block shots.

    4. Fliduo
        o-| I-n-f-o |-o
        Cost: 5,225
        Bronze: 2,300,000
        Silver: 4,750,000
        Gold: 9,000,000
        Layout: Flipper obstacles
           |     |
           |__   |__
              |     |
              |__   |__
                 |     |
        Recommended Drone: Defend or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This is officially a level that you cannot play by going around in
        circles because the layout simply will not allow it. So, I like to 
        basically play this level in quadrants. I consider each square it's
        own quadrent.

        The enemies in this level sort of come in phases. There will be no
        enemies, or very few enemies for awhile, then you'll get a bunch of
        (probably wanderer) spawns from a quadrent or two, then probably
        some generators and random spawns, then it repeats.

        During the down times I like to just travel up and down through all
        quadrents killing off the NUFO's around and any random enemies that
        appear. Then when the mass wanderer spawns start to happen I hang 
        out around there and take them out. When a quad is clear I move on
        to the neighboring one to see if anything is happening there. If 
        there is something, I deal with it, if not I move on to the next.

        Whenever Generators appear I hang out by them for awhile as if they
        were mass wanderer spawn points and take care of anything they
        generate along with the Generator itself. Rinse and repeat.

        It's a pretty slow paced level and isn't to difficult. Because of
        it's shape the defense drone is pretty good so you can basically
        be shooting through all of the quadrents at the same time.

    5. Battris
        o-| I-n-f-o |-o
        Cost: 9,000
        Bronze: 3,000,000
        Silver: 5,500,000
        Gold: 19,000,000
        Layout: A jig-jagged square
             \            |
             /            |
             \            |
             /            |
        Recommended Drone: Defend or Turret
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Very similar to the last level that looked like this only turned
        90 degrees. Enemies like to appear in waves on the right side and
        head left. So, what works for me is to have a drone attacking with
        me and hang out near the left side attacking the right in top to
        bottom type movements. Keep a close eye out for Gravity Wells that
        like to appear in line with the enemy waves.

        Keep an eye to your backside though for Gravity Wells and other
        mischievious beings. If that doesn't help you much check out planet
        Bateis in the Beta galaxy because it was basically the same level.
        Maybe that strategy will help you out. 

    6. Surpente
        o-| I-n-f-o |-o
        Cost: 36,250
        Bronze: 800,000
        Silver: 2,500,000
        Gold: 6,500,000
        Layout: Octagon with jagged edges
        Recommended Drone: Defend or Attack
        Starting Lives: 1
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        I am ridiculously bad at the levels where you only get one life, so
        chances are this won't be of to much help. Let's give it a try 
        As far as I can tell this level only spawns Grunts. The problem is
        that it spawns them all around you all the time. It likes to do these
        massive circle spawns so you're always surrounded. This forces you to
        have to give a lot of trust in your ship and fly and shoot in the
        same direction.
        When a big spawn comes, pick a direction immediately and fly straight
        at it shooting that way to clear your path and get out of the middle
        of those Grunts. Once you are out of the middle you can shoot the rest
        of them with easy. 
        As the level goes on there gets to be so many spawns that you don't get
        this "ease" time, so you'll need to basically go with the circle method
        and just fly in circles killing everything in front of you, but also
        watch for Grunts that spawn to close to the sides of you because you've
        only got one life and can't afford any mistakes. 
__/ Epsilon \_______________________________________________________[#GEPSI]
Cost: 90,000
Planets: 7
    1. Roceis
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 1,000,000
        Silver: 2,250,000
        Gold: 5,000,000
        Layout: Rectangle with 2 small square barriers, Meteor Showers
        Recommended Drone: Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Bringing the Defend Drone into this level is invaluable as far as
        I'm concerned. The only enemy in this level are Wanderers and they
        are of pretty much no threat because they just hang around and 
        there aren't even that many of them.
        At the start be very aggressive taking out the Wanderers to build
        up your multiplier and get to your higher level gun. Not to far in
        Meteor Showers start. This is why you need to have Defend. When the
        showers started coming I literally sat in one place and just shot 
        into the showers with a little bit of a spraying motion, very small
        spray. Just in case any of the Meteors weren't in line this spray 
        took care of them. 
        While I was doing this defend would take care of any Wanderers that
        spawned behind me. If any started coming from the side I just took a
        half second to do a quick spray that way. Being the lowest intelligence
        in Geometry Wars these guys are really easy to take out fast. 
        After the Silver Medal point you start to get dual Meteor Showers 
        coming from opposite direction. The Defend Drone makes taking care of
        these just as easy as the single showers. Stay stationary and just 
        shoot into the shower, watch out for slightly out of line Meteors, but
        for the most part is easy shooting. 

    2. Varduo
        o-| I-n-f-o |-o
        Cost: 4,575
        Bronze: 1,250,000
        Silver: 3,400,000
        Gold: 8,250,000
           |      |
          /        \
          \        /
           |__  __|
        Recommended Drone: Turret or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This planet has a lot of empty space, but you'll be grateful for it
        when the mass tons of enemies start coming at you. Pretty much all 
        the standard enemies are here in fair amounts: Spinners, Grunts, 
        Weavers and Gravity Wells. Standard rules apply to, circle theory.

        Try to keep moving in circles letting all the guys build up behind
        you while taking out the ones in front of you and then the cluster
        when you have some breathing room. Turret and Defend will both help
        due to the sheer amount of room in this level. With the large 
        number of foes it can be hard to stay alive, but easy to collect
        lives and bombs.

    3. Minduo
        o-| I-n-f-o |-o
        Cost: 6,675
        Bronze: 5,000,000
        Silver: 25,000,000
        Gold: 50,000,000
        Layout: Mine layers
             /                 \
            /                   \
            \                   /

        Recommended Drone:
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Alright, since I've had some very helpful info sent in to me about 
        Mine Layers I now understand why this level is set up how it is. 
        There are a few Mine Layers you'll need to watch out for running
        in to, but mainly your going to want to use their mines to net you
        some huge points. If you've read the Mine Layer strategy in the
        enemies section you're good to go on this planet already, but let 
        me give you a short run down here (head there for more info).

        As I said there are a few Mine Layers here laying mines for you, 
        your going to want to avoid flying over the mines because they will
        be very useful to you after a handful of them get laid out on screen.
        It takes a bit of time for the enemies to really swarm up in this 
        level, but use the early ones to build up your combo then when the
        NUFO's start pouring on screen and the enemy spawns start building
        up start setting off the mines.

        To set off a mine just fly completely over it (not partially, 
        COMPLETELY) and this will start a chain reaction to all nearby mines
        and every enemy killed by a mine will give you DOUBLE points! A few
        good mine explosions and you'll have a Gold Medal like it was nothing.

    4. Loseis
        o-| I-n-f-o |-o
        Cost: 8,750
        Bronze: 1,250,000
        Silver: 4,250,000
        Gold: 10,000,000
             _________________   ____________
            |      _____      |_|   ____     |
            |     |_    |      ____|    |    |
            |       |   |     |____     |_   |
            |___    |___|          |______|  |

        Recommended Drone: Sweep or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This is a fun chaotic level here. You don't haev much room to move
        around and the enemies spawn quick and all over the place. This 
        planet spawns a lot of Grunts and Darts. The Grunts are easy to
        take care of, but be weary of the Darts when rounding corners.

        I like to treat this level like it's 2 halves, the right and left.
        During the early parts you can kind of wander where you please 
        because it's not to hectic yet. Hoewver, as it goes on you'll
        probably want to get in the habit of having a pattern for yourself.

        I go across the top from right to left and clear out the far left
        side then run across the bottom and clear out the right side. If
        both sides are ever clear and stuff gets stuck in the middle I 
        then take the time to clear that part. I like to just keep repeating
        this pattern because the top and bottom parts are nice thin paths
        you can't really get hit on and the sides are where enemies build
        up and you'll rack up all your points and Geoms.

        As far as Drones go the Sweep is the ultimate for this level because
        it can sweep through the boundries. For example, on the right 
        boundry thing if you sit on the bottom of the part that sticks out
        to the left and there are enemies on top your sweep can kill them
        without you even having any risk! It's great!

    5. Surduo
        o-| I-n-f-o |-o
        Cost: 9,775
        Bronze: 1,000,000
        Silver: 3,000,000
        Gold: 8,000,000
             _______  _______
            /       \/       \
           |                  |
            \                /
            /                \
           |                  |
        Recommended Drone: Defend or Turret
        Starting Lives: 1
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        Another 1 life level, this one is pretty hectic, but it's not that
        bad. The circle method implies, if you don't know what that is by
        this point in the game just look back in pretty much any of the
        previous planets and read up on it.

        The little peaks that stick out can be off-putting sometimes when
        circling around because you need to basically stay that far away
        from the edges at all times. But with a few tries you'll get the
        feel for the area. Lot's of Grunts and Wanderers to fend off, so 
        no real tricky enemies and the Defend and Turret Drones will help

    6. Battetra
        o-| I-n-f-o |-o
        Cost: 18,200
        Bronze: 2,500,000
        Silver: 5,500,000
        Gold: 20,000,000
        Layout: Kinda along these lines...
            /        \
            \        /
            /        \
        Recommended Drone: Defend, Turret or Attack
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This level can be very difficult because it has mass amounts of all
        the annoying enemies. Lots of Spinners, Weavers, Snakes and 
        Neutrons. All together these can be a major headache because you 
        don't have a ton of room and you'll have to do a lot of cutting 
        through packs of spinners which is always a dangerous stunt. 

        However, it is do-able as long as you are careful and vicious. Any
        drone that will be attacking with you or watching yoru backside is
        a plus becasue you need all the firepower you can get here. You 
        never want to find yourself surround becasue with the peaks in the
        boundries there's really nowhere to hide without trapping yourself.

        If you ever get surround don't hesitate to use a bomb. Especially
        if you've got Snakes and Neutrons nearby, those are probably the
        most dangerous to have together because they are both very annoying
        to kill. 

        I don't actually do much circling around in this level, but I do 
        a lot more straight path cutting from one side to the other. I like
        to cut through the thin areas so they all bunch up behind me, but 
        then turn around and kill as many as I can right away before 
        cutting again. If you want to use this method I would recommend
        the Attack or Turret drones over the Defense one since you'll be 
        facing the enemies more than staying ahead.

    7. Clahex
        o-| I-n-f-o |-o
        Cost: 38,500
        Bronze: 1,000,000
        Silver: 4,250,000
        Gold: 11,500,000
        Layout: Upside down Triangle 
        Recommended Drone: Defend or Turret
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This can be a tricky level to circle around due to it being a 
        triangle. The Defense drone will help a ton because if you're 
        following the edges of the planet there will always be a pocket
        behind you and more than likely enemies in that pocket getting shot
        by your Drones fire.

        However, there are a ton of enemies on this planet so thats not 
        really enough alone to pass so you need to be doing your part as 
        well. What I like to do is still go around the level in a counter-
        clockwise fashion but try to avoid the deep pockets, especially the
        left and right ones. I'm decently comfortable with taking a short
        break towards the bottom to clear up any followers, but the side ones
        are to small to sit in and to easy to get trapped in. So, I literally
        like to take this level one pass at a time. 

        For the most part you'll be seeing Wanderer's in this level which are
        pretty easy to take care of. Be aware that you are not next to their
        spawn points when they decide to spawn because thats a sure way to
        get yourself killed. You'll want to be most aware though of the 
        Gravity Well's that appear because they will fill up quick and there
        isn't a ton of room to run and hide when they explode. 
__/ Zeta \__________________________________________________________[#GZETA]
Cost: 145,000
Planets: 7    
    1. Vartris
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 2,000,000
        Silver: 6,000,000
        Gold: 18,750,000
        Layout: A giant plus sign
        Recommended Drone: Sweep or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Being a plus sign there is no circle strategy in this level. For me
        it became more of a push through then turn around and fight for 
        your life. Which suprisingly worked...for awhile. Around the time 
        you'll receive the silver medal though it changes up a bit from 
        Weavers and Darts to adding Repulsors and Metero Showers which kind
        of throws everything off. Not to mention the tons of Spinners you'll
        need to fend off at this point.

        At this time is when you'll be really thankful for that Drone helping
        you out because when the Meteor showers start raining down you are 
        going to want to either try to against or with them. In some of the
        other Meteor Shower levels you can survive easy by flying against 
        them the whole time, but this level has to many enemies and not 
        enough space to do that so you'll need to go with and against it.

        Trying to perpindicular with it is a bad idea because you have no 
        way of defending yourself against it while flying this way and 
        fending off the enemies in your path. The Defense Drone will help 
        a ton when flying with it because it will destroy the Shower rocks
        behind you, however Sweep is a great choice to because when you get
        swarmed it can be a huge help.

        Not really a whole lot I can help you with here as this stage is
        pretty tough for me to. It's a very constrained area with a mass
        amount of tough enemies. Hopefully my little bit of advice helps

    2. Mastris
        o-| I-n-f-o |-o
        Cost: 12,500
        Bronze: 6,000,000
        Silver: 12,750,000
        Gold: 25,000,000
            /         \_______
           /                   \
          |                    |
          |__                 /
             \__             |

        Recommended Drone: Attack or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Another claustrophobic Asteroid stage so standard rules apply.
        Let's cover the basics first. We want a drone that doesn't shoot
        where we aren't shooting so we don't get suprised by Asteroid's
        killed behind us. We want a drone that can help us up our attack
        on what we are focusing on or that sweet close protection of the
        Sweep drone.

        We want to corner the Asteroids when we attack them so that the
        enemies are concentrated when they explode and we can eliminate
        them fast. Don't let one side fill up with Asteroids, try to 
        evenly disperse your attacking.

        Now, this area in perticular is the smallest one yet. There is 
        literally nowhere to run. On top of that it likes to spawn
        enemies (Grunts a lot of the time) all the way around the border
        no matter if there are Asteroids on screen or not. So you need
        to make sure you are ready to fend off these guys while taking
        on the Asteroids because this is going to be a very hectic 
        battle (but a fun one!)

    3. Zooduo
        o-| I-n-f-o |-o
        Cost: 12,750
        Bronze: 180,000
        Silver: 800,000
        Gold: 3,250,000
            \    __    __   /
             |  / /    \ \  |
             |  \/  /\  \/  |
             |      \/      |
             |    /\  /\    |
             |    \/  \/    |
             |  /\  /\   /\ |
             |  \_\ \/  /_/ |
            /  ____________  \
             \/              \/ 
        Recommended Drone: Sweep or Defend
        Starting Lives: 3
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        First off, I apologize for the really pitiful Ascii Layout here, it
        looks pretty bad, but point is we have another small field with lots
        of objects in our way so we wanna go with the Sweep to attack 
        through them and give us a bit of a shield since bullets from any
        attacking drone will be stopped by the boundry walls doins us next
        to no good.

        If you've already played some of the stages of the same essence as
        this one you should have a good idea of how to treat it. If you 
        haven't, I'll give you the low down.

        Stick to the outside edges as much as possible and keep moving when
        there are a lot of enemies coming at you from either side, or both.
        The areas are so thin that it's very difficult for enemies to hit 
        you from the sides, or even for Tiny Spinners to get you. If you
        need an escape route jet through the middle to one of the other
        sides and then start looping around again.

        Since the A.I. isn't super intelligent you can use this to your
        advantage by hanging out underneath one of the blocades and if
        the enemies are coming from the other side of it they will kind of
        slowly inch around it and you can pound shots into the opening
        where they will appear killing them the second they round the 

        Most spawns come from the 4 corners, but others appear in the middle
        at times, this includes some Generators. This level in particular
        likes to release a lot of Spinners so be careful of the Tiny 
        Spinners, but like I said, they have a much more difficult time 
        getting you here in these constrained areas than in big open areas
        where there movement pattern can be hard to keep track of.

        Just keep moving at a steady pace and keep shooting straight ahead.
        If Sweep doesn't work out for you try using Defend because it will
        cover your backside well when traveling around the border.

    4. Flitris
        o-| I-n-f-o |-o
        Cost: 13,500
        Bronze: 550,000
        Silver: 4,400,000
        Gold: 12,000,000
        Layout: Lots of Flippers  
             _______  _______
            /       \/       \
           |                  |
            \                /
            /                \
           |                  |
        Recommended Drone: Sweep or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        I'm a little weary to put Defend as a recommended drone here because
        of all the Flippers it's shots will get blocked a lot. However, not
        to far into this planet Meteor Showers begin and not to long after
        you start getting Meteor Showers from 2 sides at the same time and
        this is when Defend will really help you out. Although I think Sweep
        is an excellent choice as well, you'll probably have to try both 
        out and see which method works best for you.

        This planet has a lot of Wanderers spawning about and darts flying
        around, not to forget the Meteor Showers I mentioned above. These
        types of enemies aren't normally to hard to avoid, but with the 
        Flippers added in your path is constantly changing and you need to
        pay a lot of attention to where you're going so that you don't get
        caught behind a flipper in the middle of a Shower (ha, that sounds
        kinda funny). 

        The best strategy I can think of right now is to really play along
        with what the Meteors do. Try to always go against them and make 
        them your focus while taking out the enemies instead of trying to
        take out enemies while avoiding the shower, if you catch my drift.

        The enemies themselves really shouldn't give you much trouble,
        you've faced way worse in say the Asteroid levels, it's really just
        practicing how to deal with the Meteor Showers.

    5. Surtris
        o-| I-n-f-o |-o
        Cost: 13,500
        Bronze: 1,000,000
        Silver: 2,500,000
        Gold: 6,000,000
           |      |
          /        \
          \        /
           |__  __|
        Recommended Drone: Defend
        Starting Lives: 1
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        This level can be very hard due mainly to the Neutrons. If you are
        good at defending off Neutrons you've got nothing to worry about,
        if you aren't then you're probably going to have a lot of trouble 
        here like I do. 
        Another single life level, so there are no chance to mess up. This 
        level takes a long time to build up your multiplier, which also makes
        it harder to gold star. 
        Here you'll get alternating spawns between Grunts and Neutrons. The
        Netron's are what are really a pain because they are fast and if you
        let one sneak up behind you you're more than likely dead. I bring in
        the Defend Drone to try and prevent this sneak attack, but it's still
        not hard to let one get you.
        They usually spawn in groups of 4's (at least for the beginning) and
        they spawn all around you so they group in at you. What I did was a
        lot of hanging out in the middle then after I heard them spawn (yes,
        the sound helps on this stage) I would pick a direction and fly and
        shoot in it then do a bit of a C sweep motion to cause the Neutrons
        to gather up behind me where I could take them out easier. 
        This is pretty much the best I've got to tell you here because I was
        really bad at this level and couldn't seem to get any better. Anyone
        who wants to send in some tips/tricks feel free.

    6. Batpente
        o-| I-n-f-o |-o
        Cost: 26,350
        Bronze: 1,500,000
        Silver: 4,500,000
        Gold: 14,250,000
           |        |
           |        |
           |        |
        Recommended Drone: Attack, Turret or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        You may recognize the layout of this planet from some previous ones
        and realize that it is yet another Wave planet! Except this time 
        there are 2 flat sides! Yeah, you get waves from both sides. This
        planet is also smaller than the previous wave based planets,
        however, I think it actually makes your job a little bit easier...
        at least for awhile.

        You will get waves of all the standard types of enemies: Spinners,
        Weavers, Grunts, Neutrons, Snakes and all those wonderfully
        hidden Gravity Wells you love so much. These waves come fast to.

        You're going to want to do all that is in your power to destroy 
        everything as quickly as possible when it spawns. I like to really
        stay in there as close as possible so that I can not only take 
        things out, but collect the Geoms they drop. One problem I find
        a lot with the wave stages is that I don't collect many Geoms since
        they all fall where the next wave spawns. If you stay in close
        enough you will be able to destory the enemies and collect them,
        you'll especially want to try and do this with Weaver waves since
        they drop the big Geoms.

        Up until you reach the Gold medal amount you'll only have to deal
        with waves from one side at a time. That side will alternate
        periodically, but it won't be both sides at once. So just hang in
        the middle till you know what side it's going to be and then go 
        to town on the wave. Never stray to far to one side or the other.

        After you get the Gold Medal your on your own because you get 
        crazy waves from both sides at the same tim eand I don't even know
        what to tell you to help you out there.

    7. Virduo
        o-| I-n-f-o |-o
        Cost: 49,500
        Bronze: 625,000
        Silver: 1,250,000
        Gold: 4,500,000
             /      \__
            /          \
           |            \
           |    _        |
          /    | \       |
         /      \/        \
        |                  |
        |                  |
         \__               /
            \___          /
        Recommended Drone: Defend or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        I had some trouble getting into a good rhythmn with this level and
        I think it's because of the Cell Masses. They are kind of a funky
        enemy because they just hang out and multiply. So while you will 
        want to take care of them, don't make them your main focus. The
        Mutators will give you a lot more trouble than they will. 

        There isn't a ton of enemies in this level, but the Mutators can
        give you a lot of trouble if you don't take care of them in the way
        that Generators can. Speaking of which, a few Generators show in 
        this level as well, but they are few and far between so just take
        care of them as you come across them.

        The Mutators though like to run around and can be tricky to get 
        because of that one island in this level. It doesn't look like 
        much, but I found it in my way quite often and caused a few more
        Mutateds and Gravity Well explosions than I was comfortable with.

        As I said, I wasn't very good at this level so I don't have a good
        strategy to share, but taking care of the Mutators and watching out
        for the Gravity wells is key. Please send me any strategies you may
        have to help out here.

__/ Eta \___________________________________________________________[#GETAA]
Cost: 200,000
Planets: 8
    1. Flitetra
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 1,500,000
        Silver: 4,750,000
        Gold: 9,000,000
        Layout: Puzzle piece with lots of flippers
               __    __
            __|  |__|  |__
           |__          __|
            __|        |__
           |__    __    __|
              |__|  |__|
        Recommended Drone: Sweep or maybe Snipe
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Ugh, the flippers! So many of them to. This level has a lot of 
        places to get stuck in and a lot of flippers to get caught on. So,
        that can cause it to be quite a headache. There are also a lot of
        Darts, which are unpredictable and then Snakes and Generators 
        later on which just don't help anything.

        I recommend Sweep as usual for flipper levels because it can attack
        through the flippers. I'm also recommending Snipe for the same
        reason, however, I don't use it much so thats up to your personal
        testing to figure out how it works for you.

        Strategy wise you need to be aware of the middle area because Darts
        like to spawn in real big packs there. There have definitely been a
        few times I was hanging out in the area and was killed by spawning
        Darts. So be aware of that and also try to keep yourself from
        getting cornered because with all these edges it's easy to get 
        backed into one and then get killed there by some Darts or Spinners
        lingering around. 

        I like to kind of treat the middle of this level as the main enemy
        area and cut through it a lot from side to side trying to keep 
        everything piled in there. Of course you'll need to take care of
        the enemies that spawn around the edges as well, but if you can 
        get everything kind of coralled you'll be much better off instead
        of having stuff everywhere attacking you from all sides all the
        time. This level can be fairly difficult, mainly thanks to the 
        flippers, but with some practice it can be manageable.

    2. Losduo
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 1,250,000
        Silver: 3,500,000
        Gold: 9,500,000
              _______              ________
             /       \____________/        \
            /                               \
           |         ___        __           |
           |        /  /        \ \          |
            \___    \ /          \/     ____/          
                \          __          /
                  \       /  \       /
                    \     \__/     /
                     |            |
                     |            |
                      \          /
        Recommended Drone: Defend or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This level isn't to bad, the shape can cause you to corner yourself
        a lot so always be aware of whats around you. I found myself doing
        a lot of circling then hanging out in the bottom, but it could get
        very unnerving at times. 

        Because of the straightaways down up the sides, across the top and
        through the middle I recommend defend to help you clear out stuff
        coming from behind you. There are a lot of generators in this level
        (and the number only increases as time goes on) so you'll be dealing
        with a lot of enemies. The Spinners can be particularly annoying
        because it's so easy to get cornered trying to back away from them
        that you'll often end up getting hit by the Tiny Spinners while 

        I tried to play the level from Generator to Generator. Targetting
        one and taking care of it and then moving on to another. When I 
        didn't have one in site I would just loop around the outside 
        edge of this planet taking out whatever was around. As with most
        planets that have boundries I don't like to spend much time in the
        middle because it's to easy to get attacked from all sides. 

        So, basically the circle method applies and Defend will be of help
        or Sweep for when things get tight. 

    3. Mintris
        o-| I-n-f-o |-o
        Cost: 22,550
        Bronze: 5,000,000
        Silver: 25,000,000
        Gold: 55,000,000
        Layout: Funky shape with several Mine Layers
            __    __
           /  \__/  \
          |          \
          |           \
           \__         \__
              \__         \
                 \         \__
                 |            \
                  \            \
                  |            |
                   \           |
                   |           |
                    \        _/
        Recommended Drone: Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Alright, Mine Layer strategy applies here in the full. Use it and 
        you'll have a Gold in no time. Read up in the enemies section on 
        Mine Layers to get the full strategy, but here it is in short. 

        Take out the early enemies to build up your multiplier and let the
        Mine Layers lay their mines out for you to use when the enemies 
        really start building up. When the waves start coming fast and the
        screen is getting full drive COMPLETELY over a mine to set off a 
        chain reaction of all the mines on screen which will annihilate the
        enemies and give you DOUBLE points for each one killed by a mine!

    4. Mastetra
        o-| I-n-f-o |-o
        Cost: 22,735
        Bronze: 4,500,000
        Silver: 9,250,000
        Gold: 20,000,000
            /                     \_____
            \                           \  
            _\        _____              \
           /         /     \              |
           \         \_____/          ___/
            \                       /
        Recommended Drone: Attack
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This stage is a crazy hectic Asteroid stage just as the other 
        Asteroid stages like to be. However, after a few plays I 
        switched to the Attack Drone and went to town on it. So, that
        is why I recommend only it here. 

        This Asteroid stage is more hectic than the others have been for
        the fact that it likes to spawn a lot of other enemies along 
        with spawning a lot of Asteroids. However it's got a good crevece
        on the right side to destroy them in and 2 good ones on the left
        to keep them really focus when they explode. 

        You'll get a lot of Neutron Asteroids in this level which can be
        very hard to deal with if you don't keep them focused when you 
        destroy them because the Neutron's move so fast. But honestly,
        use the Attack drone and just work your way around from the right,
        to the top left, down and back to the right powering through 
        everything in yoru path and you'll rock this one in no time.

        It's crazy and chaotic, but it's really not that bad.

    5. Clatetra
        o-| I-n-f-o |-o
        Cost: 23,800
        Bronze: 1,000,000
        Silver: 3,250,000
        Gold: 7,500,000
         /                 \
        /                   \
        \                   /
        Recommended Drone: Defend, Attack or Turret
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This is a good old fashioned hectic circle method stage. There are
        no tricks or traps here, but you get a healthy dosage of all the 
        classic enemies: Weavers, Grunts and Wanderers. Not to mention 
        plenty of Generators upping the number of enemies on screen. 

        The Circle Method in short: Move in a clockwise or counter-clockwise
        fashion around the screen shooting straight ahead letting the 
        enemies gather behind you and then when you have some breathing 
        room turn around and destroy the mass that is following behind you.
        This method works great, but I found the biggest hassle for me in
        this level was the Mutateds.

        Mutadeds are very hard to see in the clusters of enemies in this 
        level and I often ran into them without even noticing that they were
        there which of course resulted in me losing lives. I'm not really 
        sure how to tell you to avoid this, but I guess I'll just leave it
        as a warning to you.

        Any Drone that is helping you attack will be a plus in this level
        because of the volume of enemies. So, use the standard method and just
        go to town.

    6. Vireis
        o-| I-n-f-o |-o
        Cost: 33,825
        Bronze: 1,750,000
        Silver: 5,000,000
        Gold: 30,000,000
                 ___/                \
                /                     |
               /                      |
              /                       |
             |                        |
             |         ______         |
              \_______/      \_______/

        Recommended Drone: Attack or Turret
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This level is extremely claustrophobic and flooded with some 
        annoying enemies like Mutators and Gravity Wells. What I find
        is best to do is to position yourself in either the bottom right
        or left corner and keep your focus on attacking towards the middle.
        Enemies will spawn in these corners so you need to watch for them
        and most of the time when they do is when I decide to make a break
        for the other side. 

        Switching sides periodically will keep the enemies hung up in the
        middle and attack in this fashion seems to be easisest. This is why
        I recommend bringing the attack Drone in with you. It will double
        your firepower on the mass and although the Defense Drone is great,
        with my back to a wall it doesn't do me much good shooting the 
        wall. The Turret can be of help to if it positions itself in the 
        middle and starts taking enemies out from there, but the down 
        time when it's relocating makes me want to stray away from it a

        Essentially your going to want to treat this level like its an 
        Asteroid level because there are just a ridiculous amount of 
        enemies in a small area. Keep a close eye out for the Gravity Wells
        that appear in the middle because they can fill up really fast here.
        When I see these appear is another time I make a break for the other
        side being sure to take it out on the way. Watch the Mutators to 
        because they like to appear about 4 or 5 at a time and bunch up 

        Stay focused on keeping the enemies in the middle and putting all
        your attack power on them. It's gonna be pretty crazy by the time
        you hit 30,000,000.

    7. Bathex
        o-| I-n-f-o |-o
        Cost: 56,500
        Bronze: 1,750,000
        Silver: 4,500,000
        Gold: 11,000,000
              _|  |_
            _/      \_
           /          \
         _|            |_
        /                \
        \_              _/
          |            |
           \_        _/
             \_    _/
               |  |

        Recommended Drone: Defend or Attack
        Starting Lives: 3
        Initial Bombs: 3

        Right when you spawn something like 30 Darts will spawn all around
        you, this can be overwhelming at first, but you've got like 2
        seconds of invincibility at the beginning of the level so pick the 
        top or the bottom and move out of the middle of them.

        Now, this level likes to constantly spawn enemies like this. All the
        usuals to: Wanderers, Weavers, Spinners, Darts and Gravity Wells.
        Towards the Gold Medal point of the level you'll start getting the
        occasional Snake and a handful of Repulsor's. That's when it starts
        to get really annoying, but up to that point it's pretty manageable.

        You'll notice the 4 peaks in the layout of the level. For me, these
        were key to my survival. I often preach not to ever corner yourself,
        but in this level I find that there are so many enemies it often
        helps to corner yourself so you don't have to worry about them
        coming from the sides, however, enemies also like to spawn like mad
        in these peaks so you have to watch for that because you don't have
        much time to form an escape plan when they do.

        So, there were about 3 things I did while playing this level. First
        and foremost was the circle method. Going around in circles in the
        inside part of this level is the easiest way to stay alive and take
        care of the enemies. As usual with the Circle Method is that I 
        recommend the defend Drone to help get your backside while circling

        This planet really doesn't have much down time though to take out
        the big mass you accumulate behind you, so when I get them all built
        up I like to take a break in one of the peaks and just shoot out 
        towards the middle. This causes all the enemies to funnel right
        into my guns and makes them easy to take out. As I said before 
        though, you need to keep a close eye for enemies spawning in your

        When they spawn I just jet out straight through the middle and then
        start circling again, or I just jet back and forth between peaks
        for a short time. 

        When the Repulsors start coming out though you're probably going to
        want to back off the peak strategy because when there are 3 or 4 of
        them and they find your peak you are literally left with no where
        to run and it's either going to cost you a life, or a bomb.

    8. Surtetra
        o-| I-n-f-o |-o
        Cost: 70,500
        Bronze: 350,000
        Silver: 750,000
        Gold: 5,000,000
               __    __
            __|  |__|  |__
           |__          __|
            __|        |__
           |__    __    __|
              |__|  |__|
        Recommended Drone: Defend
        Starting Lives: 1
        Initial Bombs: 0

        Honestly, I'm going to straight up copy and paste the strategy that
        I wrote up for Surtris in Zeta because this level is almost the same
        with just a different layout.
        Here it is:
        This level can be very hard due mainly to the Neutrons. If you are
        good at defending off Neutrons you've got nothing to worry about,
        if you aren't then you're probably going to have a lot of trouble 
        here like I do. 

        Another single life level, so there are no chance to mess up. This 
        level takes a long time to build up your multiplier, which also makes
        it harder to gold star. 

        Here you'll get alternating spawns between Grunts and Neutrons. The
        Netron's are what are really a pain because they are fast and if you
        let one sneak up behind you you're more than likely dead. I bring in
        the Defend Drone to try and prevent this sneak attack, but it's still
        not hard to let one get you.

        They usually spawn in groups of 4's (at least for the beginning) and
        they spawn all around you so they group in at you. What I did was a
        lot of hanging out in the middle then after I heard them spawn (yes,
        the sound helps on this stage) I would pick a direction and fly and
        shoot in it then do a bit of a C sweep motion to cause the Neutrons
        to gather up behind me where I could take them out easier. 

        This is pretty much the best I've got to tell you here because I was
        really bad at this level and couldn't seem to get any better. Anyone
        who wants to send in some tips/tricks feel free.
__/ Theta \_________________________________________________________[#GTHET]
Cost: 300,000
Planets: 9
    1. Lostris
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 2,250,000
        Silver: 3,250,000
        Gold: 11,250,000
               ____/    \____
              /               \
             /     _     _     \
            |     / |   |  \    |
            |    /  |   |   \   |
           /    |__/     \__|    \
          |      ___      __      |
           \    |   \    /  |    /
            |    \  |   |   /    |
             \    \_|   |__/    /
              \____      _____/
        Recommended Drone: Sweep
        Starting Lives: 3
        Initial Bombs: 3

        This is a pretty low key level really, decent amount of time between
        spawns and then an increasing amount of Generators as the level goes
        on. As you can see by the layout the level is kind of set up like a
        ring so we'll want to keep with a circling strategy and a Drone like
        sweep that is going to help protect us when things get close. 

        Lots of Darts, Spinners and Weavers here. The Weavers can be really
        annoying because they'll get themselves on one side of the middle
        blockades and when you get around to them they'll jump to the other
        side. This level seems like it often waits for everything to be 
        gone before it spawns more so situations like this can make it feel
        really slow.

        But keep with the circle method around the outside ring, stay out of
        the middle as much as possible because with multiple Generators out
        it's really easy to get ambushed from all sides when you get in there.

    2. Vartetra
        o-| I-n-f-o |-o
        Cost: 0
        Bronze: 3,000,000
        Silver:    7,000,000
        Gold: 20,000,000
             _______  _______
            /       \/       \
           |                  |
            \                /
            /                \
           |                  |
        Recommended Drone: Your favorite!
        Starting Lives: 3
        Initial Bombs: 3

        This is a pretty fun level and it ramps up the difficulty pretty 
        fast. At the beginning you'll get a lot of spawns from Darts and
        Weavers, but not to far in a Mine Layer will appear and everything
        will change. 

        Now, if you look at the explanation of the Mine Layer enemies in
        the Enemies Section ( [#ENEMI] ) I've had some contributions that
        give us some great Mine Layer strategy information. As the level
        goes on more Mine Layers will appear which gives us even more
        oppurtunity for big points.

        Alright, so basically here's how we want to look at this level.
        The Drone you choose to bring here isn't of as much importance
        because we are really going to be using the Mine Layers to gather
        points. As enemies spawn you are going to want to be doing a bit
        of circling so that they collect behind you, then lead them
        right over some mines (you'll need to set the first one off) and
        let the points flow in. If you read the Mine Layer section this
        will make more sense to you than if you didn't, but everything
        is written there so I'm not going to rewrite it all here.

        Now, what we need to watch out for are the Repulsor's that begin
        appearing up near 20k. You'll have to take care of them just like
        you do Repulsor's any other time, there's not a different strategy
        for this level, but I'm giving you a warning now that they can be
        quite obnoxious when 4 or 5 start appearing at the same time in
        the clutter. 

        This level is seriously all about the mine layers so use them to
        your advantage.

    3. Poreis
        o-| I-n-f-o |-o
        Cost: 42,550
        Bronze: 1,000,000
        Silver: 2,500,000
        Gold: 6,000,000
        Layout: B = Box/boundry, W = Wormhole
             _____________   ______________
            |           b  |_| b        w  |
            |              b               |
            |           b      b           |
            |              b               |
            |           b      b           |
            |              b               |
            |           b      b           |
            |              b               |
            | w         b   _  b           |
            |______________| |_____________|

        Recommended Drone: Attack or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This is an interesting level as I don't beleive we've ever dealt
        with Wormholes up to this point. The Wormholes act just as they 
        should be definition though in that going in one sends you out the
        other. In this level thats a good thing because the middle section
        is not much fun to navigate through. As you can see in the layout
        there are plenty of boxes there that make it like trying to get
        through a little maze. 

        I recommend bringing in the attack Drone to this level because lots
        of Asteroids like to appear. They don't spawn super quick, but if 
        you spend to much time on one half of the level you're likely to 
        go to the other side and find 4 or 5 Asteroids waiting for you.
        Most of the time they are just Wanderers which aren't a big deal,
        but you want to try and spread your attack over both halves of the
        level so one side doesn't get to backed up.

        Be aware that enemies can go through the Wormhole as well so hanging
        out to close to it may not be very wise and you may get suprised. 
        Enemies will not purposefully use it though, most of the time they
        will try and traverse through the middle area so you can use the
        Wormhole for escape when you need to.

        Not to far in the level Snakes and Repulsor's start to appear which
        can be decently annoying with all of the Asteroids around, but 
        you'll need to take care of them same as always. This is where the
        Defend Drone would probably be of more help. However, I get more
        concerned with getting overwhelmed by the Asteroids than a few
        Repulsor's. If all else fails you've always got some bombs.

        One final note is that when you go through a Wormhole you'll have
        the temporary invincibility you get when you start a level so use
        that to your advantage if you get cornered.

    4. Flipente
        o-| I-n-f-o |-o
        Cost: 43,625
        Bronze: 2,000,000
        Silver: 6,000,000
        Gold: 12,000,000
        Layout: Lots of flippers, B = Box/Boundry
         ___|            |___
        |       b    b       |
        |                    |
        |       b    b       |
        |___              ___|
        Recommended Drone: Sweep or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This planet isn't to bad, the main challenge is trying to not get
        stuck behind the flippers. What I actually did though was make it
        a point to get in there way at the very beginning of the level and
        I actually got them all pushed up into the top quadrent of the
        level and then I just did U patterns (instead of circles) between
        the right, bottom and left quadrants. This gave me a pretty easy

        I recommend the sweep Drone because of the flippers, when you get
        stuck behind them it just may be your saving grace. But for the most
        part you've got a lot of standard enemies at a pretty slow, but 
        constant flow so this level didn't boast much trouble or much to 
        worry about.

    5. Rocduo
        o-| I-n-f-o |-o
        Cost: 53,675
        Bronze: 1,200,000
        Silver: 2,600,000
        Gold: 5,000,000
            /                       \
            |                        \
            |     /\                   \
            |     \/                    |
            |            /\            /
             \           \/           |
             /                       /
            |                       /
        Recommended Drone: Defend
        Starting Lives: 1
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        One of the easier single life levels here actually. There are
        constant Meteor Showers to watch out for, but it's pretty much
        all Darts as far as other enemies go. Bring in the Defend Drone
        to help take care of the Meteor Showers when you need to take
        care of enemies and vice versa. 

        There are two blockades in the level, but you actually have a
        pretty decent amount of space to move around. Same rule stands
        as with other Meteor Shower levels. Try and always be facing into
        the shower and it'll never bother you. Just watch out for other
        enemies as you do it, but there aren't to many to bother you
        on this planet.

    6. Orbduo
        o-| I-n-f-o |-o
        Cost: 54,700
        Bronze: 1,000,000
        Silver: 2,500,000
        Gold: 4,250,000
        Layout: The slashes in the middle are 3d blockades, and there
                are also some little triangles in the 2 corner peaks,
                but they would have made the scale of the drawing look
                awkward so I left them out.
            |  \____________
             \               \
              |     /     \   \
              |    /       \   |
              |                |
              |                |
              |    \       /   |
               \    \     /    |
                \____________  \
        Recommended Drone: Attack, Defend or Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Black Hole levels all seem the same to me and all seem pretty 
        boring. You can't really do much of anything because of the 
        pull from the Black Hole so I choose to just hang out on the
        bottom and face "upstream" or against the pull from the Black
        Hole so that the enemies are always coming to me and not from
        behind. With this one in perticular if you just sit kinda under
        the left blocade and shoot up the left side at an angle nothing
        will ever get to you from that side, but you do have to watch
        things coming down on top of you (the Neutrons and Mayflys 

        To me though there's nothing more to it, so if you have a 
        better idea, by all means, send it my way.

    7. Clapente
        o-| I-n-f-o |-o
        Cost: 65,950
        Bronze: 2,500,000
        Silver: 6,250,000
        Gold: 18,000,000
        Layout: Really big square
        Recommended Drone: Attack or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Nothing I say here is really going to help you on this level 
        because there are no boundries, no crazy Wormholes, just all
        those wonderful enemies here to hunt you down. Spinners, Weavers,
        Gravity Wells, Mutators, Generaters, Wanderers, Snakes and
        worst of all, Repulsors. The Repulsor's are what always do me
        in. Circle Method applies, but that's really the best advice I
        can give.

    8. Bathepta
        o-| I-n-f-o |-o
        Cost: 97,900
        Bronze: 2,000,000
        Silver: 6,250,000
        Gold: 19,000,000
        Layout: Kinda like a Cog
        Recommended Drone: Attack or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This is a pretty hard level because it's pretty hectic and there
        really isn't much room to move around, especially when trying to
        avoid the Tiny Spinners and Repulsors. I want to recommend the
        Circle Method, but the spawns like to come from all 4 corners so
        it really isn't a very easy method to carry out here.

        The reason I recommend the Attack or Defend drone is because of 
        these crazy spawns. It's up to you whether you want to put your
        focus on doubling the attack where your focused or trying to 
        attack to the front and back at the same time. I'd say that both
        are equally helpful, but either way this stage is going to be

        About the time of the Silver medal a lot of Repulsor's start 
        coming out just as the last few levels have done. This is really
        annoying with all the Tiny Spinners you'll have driving you 
        crazy from all the Spinners you'll be defeating.

        I didn't have a ton of luck and it took me a few tries to even
        get up to the Silver Medal, but here's what I ended up doing.
        I took in the Attack Drone personally right off the bat jumped
        to the bottom while I was invincible and then started clearing
        out the Darts. From here I hung out towards the middle and
        when the bunches of enemies would spawn I would pick one set
        of them and drive straight through them, then drive my way to
        the opposite corner and then try and get back to the middle if
        I could to repeat the process.

        When the Repulsor's started coming out I tried not to focus on 
        them and keep up the same strategy so when I started driving
        back to the other side they would all be behind me and I could
        take them out in a quick sweep. Hopefully that helps you out a
        bit, this stage won't be easy though.

    9. Varpente
        o-| I-n-f-o |-o
        Cost: 123,500
        Bronze: 2,000,000
        Silver: 5,250,000
        Gold: 13,000,000
        Layout: A big Cog (I know I said the last stage was *like* a cog,
                but this one literally is a big cog)
        Recommended Drone: Defend or Attack
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This planet has a lot more room than the last one which makes it
        a lot easier to navigate around, however, it is actually very 
        similar in design. It's got 8 "pockets" that give it it's cog
        shape and you are going to want to stay out of these for the 
        same reason I've always preached to stay out of areas like this.

        This planet has plenty of room for you to use the circle method
        to gather enemies and let the Defend Drone annihilate or you can
        annihilate yourself. Now, I'm going to go back on what I just 
        said and tell you that you may want to dip in one of the cog
        peaks to get in line with the mass following you (if you are
        circling) and then head straight through them to take them out.
        But I still stand firmly on the fact that you shouldn't hang
        out in those areas.

        With the Defend drone at your back though you should have a
        pretty easy time. I didn't do anything out of the ordinary on
        this planet or else I'd write about it to let you know, but I
        over doubled the Gold Medal just circling around and taking
        care of things as they come. At this point you should be pretty
        good friends with your Defend drone and be able to really work 
        it to your advantage.

__/ Kappa \_________________________________________________________[#GKAPP]
Cost: 550,000
Planets: 8
    1. Virtris
        o-| I-n-f-o |-o
        Bronze: 1,000,000
        Silver: 4,500,000
        Gold: 9,000,000
              /             \
             /               \
            |            /\   \
             \           \/    |       
              |                |
              |        /\     /
              |        \/    |
             /              /
        Recommended Drone: Attack or Defend
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        The layout of this level just screams Circle Method and you can 
        trust me that it won't let you down. There are no Repulsor's to
        worry about here, just a slew or standard type enemies. You'll 
        want to watch for Gravity Wells and Generators because those
        can both cause problems. But really the majority of your concern
        is going to be on the Mutators and Cell Masses. 

        As you circle around don't let the Cell Masses build because 
        the Mutaters can make a real mess if they get a hold of them.
        Also, because there isn't a ton of extra space around what I like
        to do when a mass of enemies builds up behind me is just switch
        the direction that I'm circling in and it makes it real easy to
        take them out.

        The other little trick I like to pull here is to do a mini-circle
        around one of the middle boundries when some enemies or Cell
        masses get stuck inside of there. Circle, circle, circle and
        focus on taking out the Generators as quickly as possible and 
        you should be fine here.

    2. Zootris
        o-| I-n-f-o |-o
        Bronze: 300,000
        Silver: 800,000
        Gold: 3,500,000
        Layout: This level has to much stuff to draw out, so just to know
                offhand that it's got A LOT of boundries to avoid.
        Recommended Drone: Sweep
        Starting Lives: 3
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        There isn't much breathing room in this level, but there are plenty
        of enemies to push you around including Gravity Wells. As usual
        with tight levels bring in the Sweep to help attack around edges.
        With most I also recommend staying out of the middle, but so many
        enemies build up there that you probably won't have much of a 
        choice but to get in there and clean those areas out.

        Almost all the enemies spawn somewhere in the middle, however 
        you'll get some out of the corners and sides as well so be aware
        you don't let them spawn on top of you. Generators like to
        appear in the middle to so if you start getting a ton of enemies
        wave after wave you may want to take a look for one of those to
        take out.

        Not to far into the level you'll also start getting some crazy 
        tight Meteor Showers. Literally with no space between the Meteors.
        Don't be afraid, because they don't last for long and you should
        be able to just to hang out by the side until they are done or
        completely avoid it because they don't normally take up the whole

        Main strategy I like to go for is use the open area as alleys.
        The enemies have to filter themselves through them to get to you
        so use this to your advantage. Hang out looking down one of the 
        openings firing shots into it and as the enemies make their way 
        to it they'll just get blown up by their shots.

        If you hang out by one of the angled ones on the top or bottom 
        then enemies will filter down both sides and you can essentially
        kill them twice as fast. If you get a little behind and they
        start getting to close just back off to one of the sides and take
        care of them or relocate to another side. If you brought Sweep
        with you you'll also be in luck because as enemies get close
        (even if they are behind a boundry) it'll take care of them.

        So, use all these boundries to your advantage and let the enemies
        filter in to where you want them to be. When you get Generators
        in the middle areas just get in there a little bit and take them
        out then retreat back to the safer zones.

    3. Roctris
        o-| I-n-f-o |-o
        Cost: 55,000
        Bronze: 800,000
        Silver: 1,600,000
        Gold: 4,000,000
               /          \____
              /                \
             |                  \
             |         __        \
             |        /  \        |
             |        \   \       |
              \        \__/      /
               \__              |
                  \          __/
        Recommended Drone: Defend
        Starting Lives: 1
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        Alright, as 1 life level's always are, this 1 is hard for me. But
        here's what happens. The level starts off with Mayflys and then
        Meteor Showers come. You get an occasional Grunt, but for the
        most part that is all you really have to deal with. However, a 
        little ways in you actually start getting Meteor Shower's from
        opposite sides at the same time. This is the point where it 
        starts getting really tricky because you have to dodge both
        showers at the same time while avoiding the Teeny Tiny Mayflys.

        Defend is pretty much indisposable here because while you attack
        the Meteor showers on one side it will take care of the one on
        the other side. Just watch the Mayflys because their small size
        can make them a little harder to target than something like a 
        Grunt or Wanderer. But really there aren't many tricks to this 

    4. Lostetra
        o-| I-n-f-o |-o
        Cost: 70,000 
        Bronze: 1,500,000
        Silver: 4,500,000
        Gold: 9,500,000
        Layout: Big square with lots of funky boundries
        Recommended Drone: Defend or Attack
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        This levels got some crazy boundries in it, but really it's just
        a big square so treat it like one. This level feels so big due
        to all of the weird boundries that I always felt like I had 
        plenty of space to move around and that the enemies were few and
        far between (minus the Generator spawns). 

        So, I basically went with the method of circling around the
        outside edge and then whenever the middle got full or the outside
        got empty I went through one of the middle paths to take out 
        those enemies. 

        Often Generators will spawn on the sides, normally 2 at a time so
        be sure to get over there and either feed points off the enemies
        they spawn or take them out. These are probably the biggest pain
        on this planet due to the boundries because it's easy to get 
        cornered and if you get cornered while the Generators are spawning 
        you can't kill them and won't be able to get out. The other 
        problem that occurs is that you get trapped by the Tiny Spinners
        from destroying Generators spawning Spinners.

        As long as your careful though and use the boundries to hide behind
        and keep enemies out of your direct path you shouldn't have much
        trouble taking care of this planet.

    5. Surhex
        o-| I-n-f-o |-o
        Cost: 97,500
        Bronze: 300,000
        Silver: 1,000,000
        Gold: 3,000,000
           |      |
          /        \
          \        /
           |__  __|
        Recommended Drone: Defend or Sweep
        Starting Lives: 1
        Initial Bombs: 0

        o-| S-t-r-a-t-e-g-y |-o
        This is a small stage Neutron filled single life voyage. As with
        many of the stages like this the most difficult part is getting
        enough Geoms to get upgraded to the 3 shot burst. 

        I'm torn between whether I do better with the Defend or the Sweep
        to be honest because most of teh time when I die is prevented by
        the Sweep taking care of enemies that are to close. But my 
        general strategy with the Nuetrons since they move fast, but turn
        slow is to position myself in the middle and then when they start
        coming for me do a little "c" shape (to one side or the other) and
        keep shooting towards where I was to kind of take them out in my
        sweep. It's not perfect, but it works pretty well.

        I'm really quite bad at this stage so that's about the best I 
        have to tell you. It takes concetration and dilligence so just
        keep practicing and you should get it.

    6. Maspente
        o-| I-n-f-o |-o
        Cost: 107,500
        Bronze: 8,000,000
        Silver: 17,000,000
        Gold: 22,500,000
           /       \______
          |                \__
           \                  \
            \__                |
               \__             |
                  \            |

        Recommended Drone: Attack 
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Another Asteroid level only this time it packs in quite a few
        Snakes and a handful of Repulsors along with the Asteroids. It's
        relatively small even compared to some of the other Asteroid 
        levels, but the same rules apply. Keep the Asteroids shoved into
        the sides to keep them concentrated when they explode and spread
        your focus evenly over both sides so that one side doesn't fill
        up more than the other. Bring in the Attack drone so you can take
        everything out twice as fast and whenever extra enemies spawn
        take care of them then go back to the Asteroids.

        That's it in a nutshell, if you need more strategy than that look
        back to some of the earlier Asteroid levels because all the same
        rules apply.

    7. Orbtris
        o-| I-n-f-o |-o
        Cost: 155,000
        Bronze: 1,000,000
        Silver: 3,250,000
        Gold: 7,000,000
        Layout: Diamond with a Black Hole and some barricades           
        Recommended Drone: Defend or Attack
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        Just like all the other Black Hole levels you've played, same rules
        apply. Fly against the pull of the hole so that you don't have 
        enemies coming from your back side all the time. Bring in Defend for
        any enemies that try to sneak up from the back. 
        You get a pretty vast array of enemies here: Grunts, Wanderers, 
        Neutrons, and then the new one as far as Black Hole levels go is the
        Generator. There are Generators here, so if you are hanging out on
        one side of the level and you see waves of the same enemy coming
        periodically then there is probably a Generator on the other side.

    8. Flihex
        o-| I-n-f-o |-o
        Cost: 200,000
        Bronze: 1,500,000
        Silver: 3,250,000
        Gold: 7,250,000
        Layout: Octagon with lots of flippers
        Recommended Drone: Sweep
        Starting Lives: 3
        Initial Bombs: 3

        o-| S-t-r-a-t-e-g-y |-o
        There's a little bit of everything in this level so just take it as
        it comes. There are flippers everywhere so you need to always be 
        aware of what's around when moving, especially when trying to kill
        Repulsors and when the Snakes start coming out. 
        There are a few Generators, but they don't spawn very often and are
        fairly easy to take care of. I recommend bringing in the Sweep Drone
        because it can attack through the flippers and any Drone that shoots
        is just going to have it's shots stopped by the flippers. So it's 
        best to bring in something that can help you in tight situations.
        Literally though you'll get a taste of most any enemy here and it's
        really about keeping yourself somewhere that you can get away. If you
        get stuck you're going to have some trouble getting out. 
__/ Lambda \________________________________________________________[#GLAMB]
Cost: $40 - Connect to Wii game to unlock this galaxy
Planets: 7
My DS doesn't seem to want to connect to my Wii, sooo I'll have this posted
up as soon as I can get that worked out.

     |/                                                             \|
     |                               Versions                        |
      \                               [#VERSI]                      /  
Most people put this at the beginning, but I figure that no one really cares
to read each versions updates, so I put it down here near the bottom. If
you're reading it, rock on.

~~~~ Version 1.0 __ January 14, 2008 ~~~~
: Finished off planets that I had left blank
: Still haven't gotten connected to the Wii so that section will be blank
  for awhile more, but I'm calling this the offical version 1.

~~~~ Version 0.81 __ January 10, 2008 ~~~~
: Had some spacing issues for some reason, fixed em
: Had "Droid" where it should have been "Drone", fixed
: Revised Weaver Strategy
: Revised thoughts on "Stay away from corners"
: Snipe Drone info confirmed

~~~~ Version 0.8 __ January 9, 2008 ~~~~
: Up to Lambda Galaxy mostly finished (minus some single life levels)
: Had some killer Mine Layer strategies sent in and added
: Costs of most planets added
: Tips and Tricks added

~~~~ Version 0.7 __ January 8, 2008 ~~~~
: Some more planets done in Galaxy "Eta"
: Some basic info put up
: Some extra enemy stats put up 
** Progress has been halted for today because I am currently at 500,000,000
   pts on planet Vireis in Eta and it's taking forever, but I must press on
   and find out if you can get over a billion points. I will report my 
   findings as soon as I'm done. **

~~~~ Version 0.6 __ January 7, 2008 ~~~~
: Up through galaxy "Eta" mostly completed

~~~~ Version 0.5 __ January 5, 2008 ~~~~
: Basic info and data for everything in the game.

     |/                                                             \|
     |                      About Me and this Guide                  |
      \                               [#ABOUT]                      / 
First and foremost thanks to anyone reading this guide especially those of
you who have wandered down to this section to read more about me. I love 
playing games and I also love making games. I haven't made any official
games yet, but I'm working on it. I am a programmer and I love working with
Microsoft's XNA, but I also love doing web programming. 

I am currently working on building up 2 websites, both hosted at The main one you'll get sent to is my blog 
site, but there is a link to a game reviews site I am in the process of
creating and hoping to build into a large sclae site some day.

I don't have a lot of time to make guides being as I am going to school and
also working on making games and websites. Guide writing is very time 
consuming and there are a number of people who write more in depth guides
than I do and get them posted a lot quicker than I do so there's really no
point in me trying most of the time. However, Galaxies didn't have a guide
when I started this one (a full guide that is) so I decided to put some 
effort into one and post it up.

It's a really fun game to play and I'm getting close to have Gold Medals on   
all planets so I felt qualified enough to write up some info about the game.
Hopefully some of you reading this can contribute some great strategies to
really mold this into a really awesome guide. I don't think I have the best
strategies, but maybe I actually know more than I realize. 

If you'd like to give some feedback or send a contribution feel free to do
so. You can contact me at: [email protected] Just make sure you write 
something about Geometry Wars in the title of the email or I may delete it
without even looking at it. 

I'm also hoping to turn this FAQ into an HTML guide to make it easier to 
navigate because there is a lot of straight data and it can get a little
painful to go back and forth between the content and the table of contents
all the time, but that's in the future, I'll add a link in here when I do

For now, enjoy this guide, enjoy this game, check out my site and send me
some awesome strategies to post in here. Thanks!

     |/                                                             \|
     |                                Credits                        |
      \                               [#CREDI]                      /  
Thanks to everyone reading.

Thanks to GameFaqs for hosting.

Other sites I've given permission to host: 
+ Cheat Code Central 
+ Gamesradar
+ Cheatplanet
+ HonestGamers
+ Super Cheats

Thanks to Kuju and Sierra for making Geometry Wars: Galaxies.

Thanks to everyone who is sending me emails helping with contributions.

Don't post this guide on your personal site; contact me if you want to do
so. I'm all for helping out anyone looking for assistance with this game,
so I'm open to having it hosted pretty much anywhere. But I want to know
where it is, so just drop me an email asking for permission.

This guide is copyright me, ahhsumx, it is my work, but you are free to use   
it for your own enjoyment. 

Guide started: January 5, 2008
Finished: January 14, 2008