########## ########## ########## ########## ### ## ######### ######### ######### ######### ### ### ### INAL ### ANTASY ### ### TACTICS ADVANCE 2 -------------------- GRIMOIRE OF THE RIFT VERSION 3.00 (389 KB) 29th September 2008 ASCII Art & FAQ by defunct32 No Nonsense Unofficial Guide defunct32 (at) hotmail.com --------------------------------------------------------------------------- W E L C O M E!: To my 3rd official FAQ which is for Square-Enix latest entry in its FF series: "Final Fantasy Tactics A2: Grimoire of the Rift" (that's quite a mouthful). Expect a handful of jobs to master, 300 missions (+100 fillers) to complete, and a bucketload of other wondrous goodies waiting to be discovered. So, grab a pillow, get in bed and get ready to traverse in a world of sword & magick. W H A T Y O U C A N E X P E C T F R O M T H I S G U I D E: � Complete main walkthrough strategy guide � Complete Side Missions (I will try my best, there's 300 of 'em!) � Extensive information on the various aspects of FFTA 2's game mechanics � Clean, crisp and professional looking FAQ, never confusing � Small, compact guide in term of size (KB), (well, I will try) � Proper English, with proper punctuations, no funny shortcuts/languages � A bit of "ass," "damn" and "lol" every once in a while F A Q ' S S T A T S: � Final Fantasy Tactics Advance 2: Grimoire Of The Rift � Fantasy, Strategy RPG for the Nintendo DS � 24th June 2008 (US Release Date) � 28th May 2008 (FAQ Start Date) � ???? (FAQ End Date) D I S C L A I M E R: � No copying/plagiarizing. � No "copy + paste" any or all part of this FAQ and sell it for profit. � Feel free to download this FAQ to your hard disk for personal use. � Need anything? Ask and you shall receive. A U T H O R I Z E D S I T E S: Sites with permission to upload any and all of my FAQs to their respective website(s). If your link is listed down here, just grab a fresh copy at GAMEFAQS.COM. I'll try to personally update but no promises. :P � GAMESFAQS/SPOT ----------> www.gamefaqs/spot.com � CHEATCC -----------------> www.cheatcc.com � NEOSEEKER ---------------> www.neoseeker.com � CHEATPLANET -------------> www.cheatplanet.com � SUPERCHEATS -------------> www.supercheats.com R E Q U E S T: Right now I won't authorize any other additional sites to use my FAQ on their website, unless! You've a fansite and/or shrine dedicated to FFTA 2 then I'll gladly oblige. Otherwise, you can try your luck. Thank you for your understanding and support. If you see my FAQ on any other sites other than the ones permitted above, then let me know, I'll Ultima their asses to a Holy crisp! --------------------------------------------------------------------------- G U I D E D E V E L O P M E N T: � DD/MM/YYYY format. � Newest and all updates at the top. Regarding updates with this guide, I may not have the luxury as some other people to upload/update this guide as often as I would like, with my internet connection "out of order" *ahem* and my real life problems all around, updates may be scarce. But be assured that no matter how long it takes new copies will always happen and be uploaded, it's just a matter of time. =========================================================================== VERSION 3.00 - 55 MISSIONS COMPLETED ALTOGETHER! =========================================================================== � (29/09/2008) Yeh! Yeh! What did I said about getting a PSP? Well, I just did 9 days ago it's been a lot of fun, and am already in the process of making another FAQ for that system on "Wild Arms XF" another outstanding SRPG. Don't worry I've priorities and this FAQ (FFTA 2) happened to be at the top my "to-finish-list." � (20/09/2008) Updated the FAQ: � "The Bazaar" section updated, added a couple more stuff � Added 2 Side Missions: 40 and 41 � Going to add Story Mission 14: "Seeking The Stone" soon � Refromatted the "Laws" section � (19/09/2008) Been going on a crazy "two-days" update phase lately, did a lot of changes to this guide, you mostly won't notice at a glance but it is there. The changes made are small but significant in the grand scheme of things. � Added new story mission: "Making Music" � Updated "The Bazaar" section � Edited alot of the strategies in this guide (improvement) � Rewritten a whole lot of other things as well � Removed and updated a couple of things throughout this FAQ Slowly, but surely this FAQ will be completed in no time. -OH NO DON'T TALK SHIT!--------------------------------------------------- Anyway, just wanna talk a bit. I've completed "Crisis Core: FF7" the game at times may feel repetitive but I played it for the storyline, and I am so slightly affected by the ending, oh boy! It was THAT good I tell you. Not many games have that kind of emotional impact on me, ;') this is why I love RPGs, and because of Crisis Core I'm gonna dish out the cash for a PSP!...no, I am not a fanboy, thank you, and the PSP I played CC on wasn't mine, it belonged to my super-crazy stingy nephew I hope his battery dies, and his PSP screen cracks or something. I'm evil and vile, I know! Ok, does anyone knows of any good-to-decent RPGs for the PSP? I already have the following on my to-buy-list: � Yggdra Union � Breath Of Fire III � Crisis Core: Final Fantasy VII � Final Fantasy Tactics: War Of The Lions � Jeanne D'Arc � Riviera: The Promised Land � Valkyrie Profile � Wild Arms XF � Castlevania Chronicles X � Metal Gear Solid Ops Anymore, anymore?! E-mail me, thanks! --------------------------------------------END OF OH NO DON'T TALK SHIT!- � (17/09/2008) 7 in the morning and I can't sleep, but I feel tired somehow? Anyway I've added one more story mission to the guide "Sleepless Nights" yeah, I've been having sleepless nights lately... Weird, weird. � (15/09/2008) Updated the guide till "Rumors Abound" and added 2 more Side Missions, cut down on a lot of crap from this FAQ, hoping to do a lot more. 50 missions completed altogether I know it's very slow, but I always tend to take my time, no point rushing and submit a half-assed FAQ. Not my style! � (14/09/2008) Rewritten quite a lot of the guide. I'm supposed to add something else but I've geuninely fogotten what, my, am I getting old? � (12/09/2008) This FAQ is amazingly going through another makeover, a "graphic" overhaul if you will. I'm cutting down on many unnecessary "stuffs" and rewriting a whole lot of other things. Right now, I've quite a few of FAQs on my hand to complete. I asked for it, for wanting to make so many at the same time. But FFTA 2 is my topmost priority. Previous updates and history have been removed. There's a lot of changes, if I were to write them down here it'd never end. So, until then. Keep checking back. --------------------------------------------------------------------------- T H E S E A R C H F U N C T I O N: I've implemented a "search function" in this FAQ, it's a keyword found at every end, example: "Characters.........[CH!]" this way you won't have too many problems finding your desired section instantly. 1. In Windows Notepad: Ctrl + F. 2. Type in [CH!] or just CH!. 3. Hit Enter or "Find Next." ################# TABLE OF CONTENTS ################# O BASICS............................................................ [00^] � Grimoire Of The Rift............................................. [GS!] � Characters Descriptions.......................................... [CH!] � The Different Races.............................................. [RA!] � What's New....................................................... [WN!] � Controls & Navigations........................................... [CN!] � Battle System & Etc.............................................. [BE!] � What Are Missions?............................................... [WQ!] � Tips & Hints..................................................... [TH!] O WALKTHROUGH....................................................... [01^] � Into The New World............................................... [BG#] � MISSION 001: Stranger In The Woods............................... [SW#] � MISSION 002: A Paw Full Of Feathers.............................. [AF#] � MISSION 003: The Yellow Wings.................................... [YW#] � MISSION 004: You Say Tomato...................................... [YT#] � MISSION 005: Wanted: Ugohr....................................... [WU#] � MISSION 006: Wanted: Gilmunto.................................... [WG#] � MISSION 007: Now That's A Fire................................... [NF#] � MISSION 008: Pearls In The Deep.................................. [PD#] � MISSION 009: Mountain Watch...................................... [MW#] � MISSION 010: Grounded!........................................... [GD#] � MISSION 011: Rumors Abound....................................... [RA#] � MISSION 012: Sleepless Nights.................................... [SN#] � MISSION 013: Making Music........................................ [MM#] � MISSION 014: Seeking The Stone................................... [SS#] � MISSION 015: � MISSION 016: � MISSION 017: � MISSION 018: � MISSION 019: � MISSION 020: O POST-GAME......................................................... [02^] � New Characters................................................... [NC*] � The Last Two Scions.............................................. [MS*] O SIDE MISSIONS..................................................... [03^] O EXTRAS............................................................ [04^] � Jobs (In-Depth).................................................. [JO$] � Items List....................................................... [IL$] � The Bazaar....................................................... [TB$] � Laws............................................................. [LA$] � Scion's Wrath.................................................... [SW$] � Opportunity Commands............................................. [OC$] � Random Battles................................................... [RB$] � Encounters....................................................... [EC$] � War Trophies..................................................... [WT$] � Player's Strategy/Team (Feel Free To Submit)..................... [PS$] � Secrets (Recruitable Characters, Etc)............................ [SE$] O SUNDRY............................................................ [05^] � Questions & Answers (FAQ)........................................ [QA+] � Glitches & Issues................................................ [GI+] � Links............................................................ [LI+] O GOODBYE........................................................... [06^] � Hall Of Fame (Credits)........................................... [HF+] � House Of Trolls.................................................. [HO+] � E-Mail Policy.................................................... [EM+] � Famous Last Words (Bye-Bye)...................................... [LW+] --------------------------------------------------------------------------- B A S I C S [00^] The basics section of this FAQ, I strongly suggest for you to look through this section. Maybe there is something that you do not know of? For any further clarifications though, you may want to refer to the game booklet. ########################## GRIMOIRE OF THE RIFT [GS!] ########################## LUSO CLEMENS IS NOT THE BEST STUDENT IN HIS CLASS!... Yep! Luso isn't exactly the brightest in class (I assumed he's stupid or something?) and is always late for Mr. Blaire's class. Just when Luso was about to step out of the room Mr. Blaire stopped him and asked: "How many times have you reported late for my class?..." apparently it's more than his fingers could count. As punishment Luso was sent to the school's library to do some cleaning up after a whole lot of grumbling Luso decided to just go ahead and do it. Over at the library is where Luso... Or more precisely your adventure begins. If you've played the original FFTA then we can all safely assumed the Grimoire must have been Mewt's all along... That teddy bear by the counter brings a lot of nostalgic memories... Ahhh! I wonder what Marche and the others are doing now?... --------------------------------------------------------------------------- ############################# CHARACTERS DESCRIPTIONS [CH!] ############################# An introduction to the people who you will meet along the way... Most of them will stay, some play hard-to-get while others forces themselves into your group. These are the characters that you will use 99% of the time. =========================================================================== LUSO, THE NOT SO BRIGHT STUDENT =========================================================================== A lucky, or rather unlucky student who stumbled upon an old Grimoire in his school library, perhaps the adventures he will have in the new world will teach him a few things he will never ever learn in school. Luso is rash and fearless, above all he's a caring soldier who look out for his comrades. =========================================================================== CID, LEADER OF CLAN GULLY =========================================================================== The very man who saved Luso from the impending doom that is Klesta, Cid is not exactly a greenhorn when it comes to the battlefield, experienced fighter with a shady past. =========================================================================== ADELLE, THE THIEF =========================================================================== A young female thief, very sly, very cunning, but under that "hideous vi- sage" lies a beautiful lady with an even more beautiful heart. Adelle is often mistaken to be a thoughtless, greedy thief... Well, everyone has their own share of misunderstandings every now and then, right? =========================================================================== HURDY, THE TRAVELING BARD =========================================================================== Promises Luso he will compose a song about his time in Ivalice, the Moogle joined your group in the hope that he could be richly inspired by Clan Gully's adventurous trip around Ivalice. And well, the Moogle got what he wanted in the end. --------------------------------------------------------------------------- ######################### THE DIFFERENT RACES [RA!] ######################### Seven different races occupies the world of Ivalice... =========================================================================== HUME =========================================================================== Being the most versatile out of the seven races, humes will be one of your most used race in the game. Parivirs are powerful warriors and Ninjas are cool with their Dual-Wield Passive Ability. There sure are many ways to customize your hume character. =========================================================================== BANGAA =========================================================================== Fierce lizardmen that loves the frontline placing them in the backseat is doing them a huge injustice. As they're more battle-oriented they aren't really suited for dishing out magicks, though they have one magick-based class which is the "Bishop." =========================================================================== NU MOU =========================================================================== Despite what you may have think, the Nu Mous are not dog descendant, they are pretty apt in the magick department, this is further proven by the fact that majority (if not all) of their jobs are magick-based. Nu Mous are ideal for creating a magickal character. If you love magicks like me, then you can go wild with the Nu Mous there's so many magicks to be had & customized. =========================================================================== VIERA =========================================================================== Mostly of a female race, the Vieras are elegant, swift and quick with their hands and feet. Besides the Nu Mous, Vieras fare pretty well in the magick department. Elementalist and Summoner are two of the best classes in my humble opinion, Boulder Crush is cool if you want to immobilize your enemy and Summons hit for a wide range. =========================================================================== MOOGLE =========================================================================== Moogles doesn't perform all that well on the battlefield, except maybe for Moogle Knight who are powerful warriors. They're more well-known for their ranged-oriented classes, such as the Fusilier and the new Flintlock. While they're proficient mechanics, Tinker is probably one of the worst class to ever exist in Ivalice, but others may see this class as a diamond in the rogue but all in all, as they say: "beauty is in the eye of the beholder." =========================================================================== GRIA =========================================================================== Winged beauties, don't be fool by their demure look as Grias are pretty powerful themselves, Raptor and Ravager will be your two most favorite classes to use in the game. Geomancer relies heavily on terrain and the weather making them hard to use. Hunters are cool slightly better than their humes counterpart in terms of stats. =========================================================================== SEEQ =========================================================================== Just because they're pigs they are by no means "fat and lazy," Lanista is the equivalent of a Dark Knight, while Berserker is the only offensive class that is available to the Seeq. Not too fond of Survivalist & Viking. --------------------------------------------------------------------------- ################ WHAT'S NEW [WN!] ################ A list of new things that are found in the new FFTA 2, some are new, some were revised and others were slightly tweaked for the better. They are in no particular order. =========================================================================== RECRUITING =========================================================================== The days of random people asking to join your clan are over. Recruiting members into your party now requires you to "find" them. In other words by visiting certain area during certain time of the month will allow you to recruit a certain generic character. =========================================================================== FAMOUS LAST WORDS =========================================================================== Before they die they will mumble a couple of sentences, like "sorry for letting you down" and sad stuff like that, they should have said thanks when we revive them with Phoenix Down or mend their wounds with Cure! That would add a lot of kick, just like the game "Jeanne D'Arc!" =========================================================================== LAWS AND PRIVILEGES =========================================================================== Three things will happen if you go against the law: � Privilege negated. � Can't revive fallen party memebers. � No law bonuses at the end. =========================================================================== ENEMY DROPS ITEM & DISAPPEAR =========================================================================== � Enemy drops item when they fell � And then they disappear =========================================================================== TREASURES, TREASURES, TREASURES =========================================================================== Treasures are sometimes found on the battlefield, these are of course for you to take away, but be careful not all treasures are "safe." =========================================================================== EARN EXPERIENCE AT THE END AND NEW MVP FEATURE =========================================================================== � You earn experience at the end of the battle � Everyone get roughly the same amount + additional bonus points � Contribute the most in battle and you can be the MVP =========================================================================== BRAND NEW MP SYSTEM =========================================================================== Brand new MP system which I strongly believe was adapted from Tactics Ogre everyone in your clan will start with 0 MP but with each turn will gain 10 MP. I believe this is very fair, since when casting magicks there's no charging time unlike in the original FFT (PS1) version. So, they make you charge your MP instead. There are of course various way to counter =========================================================================== TRAPS EVERYWHERE =========================================================================== Now there are traps, so watch your step. =========================================================================== NEW & IMPROVED DISPATCH FEATURE =========================================================================== The dispatch feature for this installment is much more polished, in a sense it is more flexible... Er, it's kinda hard to explain, but Kenji did an awesome job, so I'm gonna quote him/her: "More than 1 player can be sent off to complete a quest. Also, u can dis- patch clan members for most quest you could do with main character (Except Main missions)." --------------------------------------------------------------------------- ############################ CONTROLS & NAVIGATIONS [CN!] ############################ Not all that complex... I personally like using the Stylus, but of course the D-Pad and buttons are more comfortable. NINTENDO DS LITE _______________________________________________________ | | | _________________________________ | | | | | | | O O | | | . . . | | . . . | | . . . | 1 | . . . | | | | | | | _________________ | | | | | | | |_________________________________| | | | |_______________________________________________________| (___________________________|________________________||_) | | | _________________________________ 4 | | _ | | | | _| |_ | _________________ | X | | |_ o _| | | Y A | | |_| | | B | | | 2 | | | | O O | 3 | | | | o START | | |_________________________________| o SELECT | | | |_______________________________________________________| ASCII Art by defunct32 Don't use the stylus if you think it sucks, ok?! Hahaha. =========================================================================== 1. TOP SCREEN =========================================================================== When out of battle this screen will display Luso's journal, as you progress through the story, the journal will slowly fill up. When you're doing missions (battle) this screen will then display the Unit Turn List, press either the L or R button to have a look-see who's coming up next. It's mostly accurate, but, buffs/debuffs plays a part; if a single unit is currently buffed with Haste then that particular unit turn will often come up! If slowed then you'll see less of that unit. =========================================================================== 2. TOUCH SCREEN =========================================================================== Where all the actions take place! Feel free to use the stylus, but I suggest you stick with the D-Pad and buttons. =========================================================================== 3. START & SELECT =========================================================================== None! =========================================================================== 4. X, Y, B, A =========================================================================== X, when on the World Map press X to access your unit and the menu. Y, press this for help whether in battle or in the menu. B, cancel. A, accept, yes, confirm, advance. --------------------------------------------------------------------------- ######################### BATTLE SYSTEM & ETC [BE!] ######################### I will explain a bit of the game battle system mechanic, though I have to warn you that I am no expert or pro in explaining all these stuff. You can refer to the booklet but eventually as you play more of the game, you will get the gist of everything. Nothing too complex to pick up. BASICS TO BATTLING ------------------ If you're an SRPG veteran then the grid system found in this game should be of no problem(s) to you. For newcomers, it may seem kind of confusing at first. But don't stress, I will try my best to explain... Let's imagine now: Have you ever played chest before? The grid works that way, but you don't move your unit the way chest does... =========================================================================== MOVING =========================================================================== When a unit's turn is up, choose "Move" from the command menu and panels of blue tiles will appear, this determines how far you can move within a turn. The higher your move stat the farther you can go. Accessories and current jobs will affect your move stat. =========================================================================== ATTACKING =========================================================================== To hurt your adversary, you will need to be standing adjacent to the sub- ject, choose "Action" then "Attack" from the menu. Jobs like Archer (Hume) and Sniper (Viera), etc does not require you to be standing next to the enemy, you can attack from afar. =========================================================================== PERFORMING SKILLS/MAGICKS OR USING ITEMS =========================================================================== Performing magicks or abilities works the same way as attacking, choose "Action" from the menu and pick the job's innate command. If you are a Black Mage then your command would be "Black Magick." If you so wish to use items then you will need to equip the command to your secondary slot. =========================================================================== 04. MAGICKS REQUIRES MP =========================================================================== As well as certain abilities and/or skills. In FFTA 2 you are not given the luxury of starting with full MP, everyone starts with 0 but with every turn each one will regenerate 10 MP. You can increase the amount with clan privileges or via the means of Passive abilities. � MP Channelling (Privilege) � Halve MP (P-Ability) =========================================================================== WAITING =========================================================================== Waiting allows a single unit to stand and do nothing, regenerate MP and even has his or her turn comes up a lot faster than usual. =========================================================================== FACING =========================================================================== Where you face will determine how much damage you will receive from your adversaries. If your back faces the enemy, then they will have a chance to strike you from behind resulting in high damage, now, you wouldn't want that to happen to you would you? � Always have your back facing the other way from the enemies � Use background/backdrop/obstacle to protect your back =========================================================================== MADE A MISTAKE? PRESS "B" =========================================================================== Moved to the wrong location? Just press B, you can do this as many times as you want. =========================================================================== SMASH GAUGE =========================================================================== .---------------------------- | Portrait Luso / / | / / <--- SMASH GAUGE | HP 100/100 /-/ | LV. 8 MP 100/100 / / o------------------------ � Equip a Scion's accessory like the "Gigas Pendant" � Perform an action in battle or receive damage to increase the meter � Feel free to summon a Scion when the bar glows in many different colors - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STATUS AILMENTS/STATUS BONUS ---------------------------- Battles are never smooth sailing, there are times when your adversary will try to cripple you with various ailments. This includes but not limited to Poison, Confusion, Blind, etc, etc. Some support spells adds status bonus to a single or multiple units, this includes but not limited to Protect, Shell, Haste, etc, etc. I'll explain what each ailment does as well as the remedy/cure for it. The item Remedy will almost cure every other ailments in the game, so I won't list the item down. In no particular order: DEBUFFS/NEGATIVE STATUS ----------------------- All the annoying, negative status. =========================================================================== 01. POISON - UNIT WILL FLASH IN GREEN =========================================================================== EFFECT: Unit will lose HP every turn REMEDY: Antidote (item), Esuna (W. Magick) =========================================================================== 02. BLIND - A PAIR OF SUNGLASSES WILL FLASH ABOVE THE AFFECTED UNIT =========================================================================== EFFECT: Unit's accuracy is reduced REMEDY: Eye Drop (item), Esuna (W. Magick) =========================================================================== 03. CONFUSE - UNIT WILL FLASH IN PURPLE =========================================================================== EFFECT: Unit is in a state of confusion, may attack allies REMEDY: A simple attack to the unit, Esuna (W. Magick) =========================================================================== 04. DOOM - UNIT AFFECTED BY DOOM ONLY HAVE 3 TURNS TO LIVE =========================================================================== EFFECT: When timer hits 0, death is inevitable REMEDY: Dispel (Monk's Ability), Re-Raise to counter (W. Magick) EXTRA!: The White Staff weapon is able to negate doom upon hit =========================================================================== 05. TOAD - UNIT TURNS INTO A FROG =========================================================================== EFFECT: Unit turns into a frog, only Attack is available. REMEDY: Maiden's Kiss (item), Esuna (W. Magick) =========================================================================== 06. PETRIFY - UNIT TURNS TO STONE =========================================================================== EFFECT: Unit turns to stone, vulnerable to attacks/magicks. REMEDY: Gold Needle (item), Esuna (W. Magick) =========================================================================== 07. SILENCE - AFFECTED UNIT HAVE 3 PERIODS (...) ABOVE HIS/HER HEAD =========================================================================== EFFECT: Unit is unable to talk, magicks are rendered unusable REMEDY: Echo Grass (item) =========================================================================== 08. SLEEP - AFFECTED UNIT HAVE THE "ZZZ" SIGN ABOVE HIS/HER HEAD =========================================================================== EFFECT: Unit will remain status-quo; unable to do anything at all REMEDY: A simple attack to the unit will awaken him/her =========================================================================== 09. ZOMBIE/UNDEAD - ??? =========================================================================== EFFECT: Healing items and magicks have reversed effect REMEDY: ??? =========================================================================== 10. CHARM - UNIT WILL FLASH IN PINK =========================================================================== EFFECT: Seduces a unit to attack his/her own ally(ies) REMEDY: A simple attack to the unit =========================================================================== 11. SLOW - UNIT WILL ANIMATE IN SLOW MOTION =========================================================================== EFFECT: Slows down a unit's speed REMEDY: Haste (T. Magick), Refresh (W. Magick) =========================================================================== 12. STOP - UNIT WILL STAND STILL =========================================================================== EFFECT: Time stops for a single unit. Unable to do anything REMEDY: Refresh (W. Magick) =========================================================================== 13. ADDLE - UNIT WILL HAVE A "HEAD" SIGN ABOVE HIS/HER HEAD =========================================================================== EFFECT: Unable to perform Magicks or Abilities REMEDY: Bandage (item) =========================================================================== 14. DISABLE - UNIT WILL HAVE A "HAND" SIGN ABOVE HIS/HER HEAD =========================================================================== EFFECT: Unable to perform any form of actions REMEDY: Bandage (item) =========================================================================== 15. IMMOBILIZE - UNIT WILL HAVE A "LEG" SIGN ABOVE HIS/HER HEAD =========================================================================== EFFECT: Unable to move REMEDY: Bandage (item) =========================================================================== 16. BERSERK - UNIT WILL HAVE A "*" SIGN ABOVE HIS/HER HEAD =========================================================================== EFFECT: Attack power is doubled, unable to control affected unit REMEDY: A simple attack to the unit - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BUFFS/POSITIVE STATUS --------------------- Positive helpful status. =========================================================================== 01. ASTRA - A PYRAMID LOGO WILL FLASH ABOVE THE UNIT'S HEAD =========================================================================== EFFECT: Prevent any negative status for the next turn (one time) COUNTER: Dispel (W. Monk) =========================================================================== 02. HASTE - UNIT WILL ANIMATE IN HIGH SPEED =========================================================================== EFFECT: Time doubles for a single unit. Faster turns COUNTER: Slow (G. Mage), Dispel (W. Monk) =========================================================================== 03. SHELL - UNIT WILL HAVE A "CIRCULAR GREEN" LOGO ABOVE HIS/HER HEAD =========================================================================== EFFECT: Magical curtain wrapped the unit, half magick damage COUNTER: Dispel (W. Monk) =========================================================================== 04. PROTECT - UNIT WILL HAVE A "CIRCULAR YELLOW" LOGO ABOVE HIS/HER HEAD =========================================================================== EFFECT: Divine protection, half physical damage COUNTER: Dispel (W. Monk) =========================================================================== 05. REFLECT - UNIT WILL A MIRROR SIGN ABOVE HIS/HER HEAD =========================================================================== EFFECT: Mirror reflection, magick is returned to the caster COUNTER: Dispel (W. Monk) =========================================================================== 06. REGEN - UNIT WILL HAVE A CRYSTAL LOGO ABOVE HIS/HER HEAD =========================================================================== EFFECT: Regenerate a small amount of HP every turn COUNTER: Dispel (W. Monk) =========================================================================== 07. RERAISE - UNIT WILL HAVE A "HALO WITH WINGS" ABOVE HIS/HER HEAD =========================================================================== EFFECT: One more chance to live. Very effective if you broke the law COUNTER: Dispel (W. Monk) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ABBREVIATION ------------ Just for reference sake, I've listed what does each abbreviation means in the status screen as well as any others found in the game. =========================================================================== 01. HP (HIT/HEALTH POINTS) =========================================================================== The amount rises with each level gain. 100/100 the first number signify the current amount you have, while the second number is the max amount you have at all time. Ex: An enemy attacked you, you lost 50 HP, so you are left with 50 out of 100 HP (50/100). When HP hits 0 (0/100) your unit will lost conscious (KO). To remedy this situation use a Phoenix Down or the spell Raise (or its siblings - Reraise, Full Raise). To heal lost HP either use an healing item (Potion, Hi-Potion, etc) or the Cure spell (Cura, Curaga). When a unit's HP reached critical status the unit will kneel down, this is a signal for you to quickly heal the wounded before he or she goes to hell. =========================================================================== 02. MP (MAGICK/MANA/MIST POINTS) =========================================================================== MP works the same way as HP, when it hits 0 you are unable to use any form of skills/techniques or magics or anything that requires MP usage. To remedy this use an Ether or wait each turn for it to regenerate. =========================================================================== 03. EXP (EXPERIENCE POINTS) =========================================================================== You earn experience points at the end of every battle, everyone will get the same amount (roughly) + additional EXP bonuses. If a unit is the MVP for the battle then he or she will get even more points. Earn 100 EXP to level up. Only clanners who participated in battles earn Experience Points. =========================================================================== 04. AP (ABILITY POINTS) =========================================================================== The AP System was first seen in FF 9 (one of my favourites), all you've to do is equip that particular piece of equipment, collect enough AP and you'll permanently master the abilities embedded in the equipment. Not all weapons, shields, etc have abilities. Once you have mastered everything you can deequip, change job and do whatever you like, as long as you have mastered them you can use them whenever your heart desires. Everyone in your clan will earn AP regardless whether they participated in any kind of battles, use this to your advantage to learn as many abilities as you can. =========================================================================== 05. ATK (ATTACK) =========================================================================== The higher the value for this stat, the higher the damage you will deal to your foe. Equipping weapon will definitely increase or decrease this stat. =========================================================================== 06. DEF (DEFENSE) =========================================================================== The higher the value for this stat, the lower the damage you will receive from enemy's physical attack. Same as ATK equipping armors and certain accessories will definitely increase or decrease the DEF stat. =========================================================================== 07. MAGICK =========================================================================== Determines the potency of one's magic, likewise the higher the value the more damage you'll deliver with your magick. =========================================================================== 08. RESISTANCE =========================================================================== Determines your magick resistance, the higher the value the less damage you'll take from magickal attacks. I am not sure if this also applies to negative status, as in whether it affect how well guarded you're against debuffs (such as Poison, Confuse and the like). =========================================================================== 09. SPEED =========================================================================== Determins how fast your character move, obviously the higher the better as with other stats, equipping certain equipments may increase or decrease this stat. =========================================================================== 10. JUMP =========================================================================== Determines a unit's ability to jump, the higher the value, the higher you can jump! =========================================================================== 11. CLAN POINTS (CP) =========================================================================== Used for Auction House or Clan Trials, think of it as another form of Gil. =========================================================================== 12. WALKTHROUGH LAYOUT =========================================================================== This is not in the game, but it's in this guide... o-------------------------------------------------------o | o MI. NAME: Name of the mission you're undertaking. | | o LOCATION: Name of the location. | | o DURATION: How long (days) will this mission lasts. | | o REQUIRES: Item requirements. | | o TALENTS!: Talents needed to accept mission.* | |-------------------------------------------------------| | o OBJECTIVE: Winning conditions. | | o FORBIDDEN: Law for the day. Don't break. | | o PRIVILEGE: What privilege I've used for the battle. | |-------------------------------------------------------| | o ENEMY'S FORMATION: The enemy(ies) you're facing. | |-------------------------------------------------------| | o PARTY'S FORMATION: My recommended party. | |-------------------------------------------------------| | o RECOMMENDED: What abilities & items to bring along. | |-------------------------------------------------------| | o REWARD(S): The goodies and the spoils of war. | o-------------------------------------------------------o *NE(Negotiation), AP(Aptitude), TE(Teamwork), AD(Adaptability) NE(19), AP(22), TE(52), AD(-) Simply means that you will need to have your Negotiation at level 19, Aptitude at 22, Teamwork at 52 and none for Adaptability. --------------------------------------------------------------------------- ############################### WHAT ARE MISSIONS/QUESTS? [WQ!] ############################### The game called it Quest, I called them Missions. Missions are your bread and butter, it is where you earn War Fund (Gil), Loots (Bazaar), CP (Auctions, Clan Trials), AP and most important of all Experience. Take time to complete Side Missions and even do them as many times as you want. Remember, it's all for the sake of leveling up your characters and trying to learn as many abilities as possible! =========================================================================== 01. VITAL/STORY MISSIONS (MAIN QUESTS) =========================================================================== They're Story Missions, quests that progresses the story. They have no Time or Day Limit. You can accept it and let a thousand years pass and still able to accomplish or finish it. =========================================================================== 02. SIDE MISSIONS (SIDE QUESTS) =========================================================================== Basically missions that do not directly affect the main story, but will aid you in gaining more Gil, AP and whatnot! So, it's recommended that you take them up it also help to have your clanners grow in level any way right? =========================================================================== 03. ACCEPTING MISSIONS =========================================================================== To accept missions just visit any towns and choose "Pub." The Pub is the place where you do all of the dealings, from reading Notices, to browsing through the Rumors and even undertaking Clan Trials, the Pub is the central hub for your daily adventuring needs (besides the shop, of course). =========================================================================== 04. DISPATCHING =========================================================================== Dispatach works differently now, sometimes when you accept a mission, you see the option "Dispatch" this is optional cause you can still manually do such missions without sending out a dispatch party. If, in the event you'd like to send out an advance party, then here are some pointers you need to consider: CLANNER'S ATTITUDE: ------------------- � If they're ON THEIR KNEE it means they cannot carry on (fail). � If they're "WALKING" it means 50/50 chance of success. � If they PUT THEIR HAND UP it means a GOOD chance of success. � If they're JUMPING it means they're confident it's a 100% success. It's always best to make sure that the Leader is jumping, the rest be putting their hand up for a good chance of success for the mission. Of course, I do not have to mention that if everyone in the dispatch party is jumping consider the mission done and over with cause it means 101% success, yes. 101%. CLANNER'S LEVEL AND EQUIPMENT ----------------------------- The higher your level and the better you are equipped, the higher the chance of returning home with glory and success, I heard that there's a mathematical way to calculate the chances of success like LEVEL + MAX HP + MP gibberish, all these are not needed! You're not going to waste your time to calcuate, right? Just make sure your level exceeds that of the RANK. If the RANK dictates 45, have most of your clanners be at level 55 and above. That's what I always do if I do dispatches. MVP PLAYS A PART ---------------- If a clanner's MVP is high, then chances of success is set even higher so, basically if you've everything in tip top condition: EQUIPMENTS, LEVEL, and MVP then you're set to go! Having HIGH MVP just help makes things much better and convenient. =========================================================================== 05. CERTAIN DISPATCH REQUIRES CERTAIN JOB =========================================================================== Yes, certain dispatch mission requires certain job, these can be found in the mission page usually they'll put up Recommended Job: Defender, Juggler, Ranger, etc. --------------------------------------------------------------------------- ################## TIPS & HINTS [TH!] ################## I've compiled a list of tips & hints that may help you in your adventure. They're not 100% sure-win tips or anything, but they may be useful in one way or another, do take the time to look through. =========================================================================== 01. ATTACK FROM THE SIDE OR BACK =========================================================================== Attack your adversary from the sides or the back, this will ensure high percentage hit rate and a good amount of damage dealt. Here's one fine example: � I had Luso attack an enemy from the front - 93% Hit, 22 DMG. � Then I had Luso attack from the side - 93% Hit, 33 DMG. � After that I had Luso attack from the back - 97% Hit, 55 DMG. Do you see the difference? Just don't freak out if you missed at 99%. =========================================================================== 02. GANG UP ON YOUR ENEMY =========================================================================== Gang up on one enemy to quickly finish him or her off, if possible don't try to have a one-on-one fight unless you're confident you're able to send your adversary to Hell with a one-hit attack or one-hit spell. It's usually faster to gang up, trust me, given this game's slow speed you'll be all glad if you could finish a mission battle in half the time. =========================================================================== 03. STOCK UP, OR RISK DYING! =========================================================================== Stock up on healing items it's very important that you have an abun- dance of them, you might want to stock up on Potions first as the game progresses switch it with Hi-Potion and eventually to X-Potion. The rest are not really necessary but are good to have: Antidote, Echo Grass. =========================================================================== 04. TAKE IT THREE OR FIVE AT A TIME =========================================================================== Don't take up too many missions at once, you'll find that it's best to accept at least 3 missions minimum or 5 missions max. Keep the days in mind if you're traveling from one area to another, everything takes a day even from Fluorgis to Moorabella or vice-versa. =========================================================================== 05. THE LESSER THE BETTER =========================================================================== It's not recommended to have more than 15 members in your party, mostly because it's hard to maintain an average level. The best is to have at least two members from every race. Don't forget special or unique characters do have their own race too; Cid/Bangaa, Adelle/Hume, Hurdy/ Moogle, the only catch; you can't send them on dispatch. =========================================================================== 06. BE THE JACK OF ALL TRADES =========================================================================== Everyone in the clan will earn AP regardless whether they participated in any battles or not, this way you can change jobs if there's nothing to learn in your current one, keep doing this and eventually you will have a plethora of abilities at your disposal, when you're ready change to your preferred jobs and level up! =========================================================================== 07. UNDERTAKE TRIALS AND EARN NEW PRIVILEGES =========================================================================== Privileges are benefit that sometimes may turn the tide of battle for your clan, privileges such as Speed, Move are definitely helpful for that extra boost. So, take time to do as many trials as you can for the cost of 10 CP only. More To Be Added... --------------------------------------------------------------------------- W A L K T H R O U G H [01^] =========================================================================== 01. LIBRA =========================================================================== If you've a copy of FFTA (GBA) then insert it into your DS GBA slot, you will automatically get the privilege: "Libra." The ability to see traps on the battlefield (which I personally think is useless). So, if you don't have a copy of FFTA (GBA), don't cry and get over it there are waaay better privileges out there in Ivalice. ;) =========================================================================== 02. NORMAL MODE =========================================================================== This walkthrough will reflect the Normal Mode of the game, there is no significant difference between the two, just that: one is easier than the other. ---------------- W A L K T H R O U G H B E G I N S --------------------- ######################## INTO THE NEW WORLD [BG#] ######################## "Summer vacation's so close I can taste it. I'm out that door as soon as the teacher stops talking. Summer homework: keep a journal. That's not too bad. Better write my name on my notebook before I forget. Don't get me wrong, I'm not crazy about homework. Just. It could be worse. And I can already guess what my first entry's going to be: 'Summer Vacation, Day 1: Aunt chewed me out. Grounded for a week.' Maybe this journal thing's not such a great idea after all. Oh, we got another assignment, due today: 'My Summer Vacation.' We're supposed to write our goals for the summer. Well, here goes..." My Summer Vacation __________________ 1. This summer I'm going to... A) Hang out with my friends!* B) Play video games non-stop! C) Study for next year!* 2. As a personal goal, I want to... A) Be able to swim half a mile! B) Get my warrior to level 75!* C) Learn a foreign language! 3. Next year I promise not to... A) Misbehave in class. B) Oversleep in the morning. C) Let my dog eat my homework.* Depending on your answers you will get different privileges, the answers can be found in Gamespot/FAQ's forums, unless someone would like to con- tribute their very own finding?... If you're curious what answers I have chosen... The one that ends with a * are my choices. -NOTE--------------------------------------------------------------------- Blackhawk808 sent me an e-mail regarding the different privileges you'll receive, all depending on what choices you make, here are the results: ANSWERS: -------- � A, A, C: Luck 2 � B, A, A: Evade 2 � B, B, B: Power 2 � B, C, B: EXP 1 � B, A, C: Gil 1 Thanks a whole bunch, my friend! :) -----------------------------------------------------------------END NOTE- Heh!... "Heh, that all sounds pretty convincing, Summer vacation, here I come! ...Not that I have any idea what I'm doing this summer. But, I guess not having any expectations isn't all bad. I mean, whatever ends up happening, it'll be a surprise!" It'll be a surprise indeed... Watch the scene that ensues. Luso will walk into the library and found an old book... Everything starts when he pen down his name Luso Clemens in the last page of the book... *swish-swoosh flying books + pretty lights and dramatic visual* You fall into unfamiliar territory... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------------- MISSION 001: STRANGER IN THE WOODS [SW#] ---------------------------------------- o-----------------------------------------------------o | o MI. NAME: STRANGER IN THE WOODS | | o LOCATION: TARG WOODS | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT KLESTA! | | o FORBIDDEN: RANGED WEAPONS! | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: KLESTA (CRUSHATRICE) | | COCKATRICE x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | CID (WARRIOR/GUEST) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | |-----------------------------------------------------| | o REWARD(S): 250 GIL | | GIKHET LEAD x2 | | FAREN POLLEN x2 | | TINY MUSHROOMS x2 | | FRESH WATER x4 | o-----------------------------------------------------o =========================================================================== STRATEGY - KLESTA IS HUGE, AND HE IS ANGRY! =========================================================================== Your very first battle of the game, that huge chicken behind you is Klesta and he's really mad! You will meet Cid and the rest of the gang (Viera W. Mage and Nu Mou B. Mage). They will explain to you the basics of gameplay and battle take time to understand and absorb whatever you can. The objective here is to bring down Klesta's health, not exactly down to 0 but low enough for the chicken to spread his wings and fly away. There are two ways to go about this: � Ignore the smaller chickens and go all out on Klesta. � Eliminate all foes, starting with the smaller chickens. 2nd option will of course net you more EXP and a couple of loots. Also keep yourself spread out, standing in a + formation will only mean "death from above" as Klesta will definitely use his "Territorial Marking" ability. Keep an eye on Cid's health as he is the only other person who can inflict major damage beside Luso. =========================================================================== AFTER BATTLE - VICTORY IS OURS! =========================================================================== When you've finished the battle a small cutscene will occur, the World Map is yours now, I suggest you open up the MAIN MENU by pressing X and get a feel on how things are arranged, play around, seek and discover. Once you are happy with everything go and save your game under System. Your next destination is "Wood Village" in "Targ Wood." --------------------------------------------------------------------------- ----------------------------------------- MISSION 002: A PAW FULL OF FEATHERS [AF#] ----------------------------------------- The familiar-looking pub is still around in Ivalice, if you have ever played the original FFTA then this place shouldn't be alien to you. A Pub is essentially where you pick up new Quests, listen to Rumors, undergo Clan Trials and many other juicy stuff. Pub has more uses now than in the previous title. Or rather...more polished and "finished." After a bit of talking you'll get to name Cid's clan, the default name is Gully. That's not sweet, so rename it to whatever you like. I named mine ASTARIA which means: "A star in the sky shinning ever so brigtly in the blanket of darkness"... in my own language, yeah I freakin' make my own language. I'm cool (or crazy) like that :P. Everyone will be pleased to have you on board, especially that snuggly thieve Moogle jumping up and down, everyone else will nod their head in agreement! Back on the World Map the game will inform you the importance of town, if you press A over "Wood Village" you'll see two options but you only get to choose one: =========================================================================== 01. PUB =========================================================================== Where you do the usual business of undertaking missions/quests and all that good stuff. =========================================================================== 02. SHOP =========================================================================== Purchase equipments or send loots to the Bazaar... Shop is grayed out for now, so, just pick Pub. Pick pub pick pub pick pub! The bartendar (who was in the previous FFTA as well, sweet appearance!) will explain to you about QUESTS. I will further explain about what each option do: =========================================================================== 01. NOTICES =========================================================================== Basically information that's related to your quest(s) or in-game stuff. =========================================================================== 02. QUEST ROSTER =========================================================================== As the bartendar had mentioned earlier, this is where you choose your missions and stuff. Any missions that has expiry days (20 days, 15 days etc, etc) are all side missions, Vital Missions that actually advances the story do not have any day limit. =========================================================================== 03. CURRENT QUESTS =========================================================================== Quests you picked up at the bar, you can undertake as many as 15 quests at once. But it's strongly recommended (by me) that you accept 3 min, 5 max! Anything more is just too much to handle. =========================================================================== 04. RUMORS =========================================================================== The rumor factory is always churning out hot news, take Rumors as a form of tutorial and useful information to get by in the game. As the you advance further into the game more rumors will be made available. They're usually information that helps you utilize the game mechanism more efficiently. For any future references, you can look them up in the Clan Primer in the Main Menu (World Map, X button). Any Notices/Rumors you've read at the pub will be added to the Primer. Fun stuff... ;) Once you are all set choose the new Quest: "A Paw Full Of Feathers" It's the only one available to you. Back on the World Map don't rush to the to the exclamation mark, like Cid had suggested we should visit the shop and see what they have to offer. A note about shop that you should know: every town have the same line-up, same person, same everything this in my opinion is much more convenient and better. Anyway, the point of visiting the store is to actually leave and open up a new feature called the "Bazaar." =========================================================================== 01. BAZAAR =========================================================================== Create equipments to make them available for purchase. That's basically it. Go out there fight, earn some loots, go to any shop select Bazaar and make your desired equipments. =========================================================================== 02. HOW DO WE MAKE THE EQUIPMENTS?! =========================================================================== Here's a nice ASCII art I have made to better explain this fun new feature of the game: _____________________________________________________________ o | o | BAZAAR | GRADE | |------------------------------'------------------------------| | A B C D E | | BRONZE ARMOR X X X X + | | APPRENTICE WEAPONS X X X X O | | SMALLSWORDS X O O O O | o_____________________________________________________________o Ok, all you need to pay attention to is the + sign, well, in the game they were not labeled as a + sign but by a "bright yellow ball." If you see one of those under any one of the letters (A, B, C and D) then it means you can create the equipment, tap (I mean, press A) the equipment and pick the appropriate material the line must connect when successfully done the game will inform you accordingly. So, for example you see this: A B C D E X X X X + In the equipment making page, pick materials that are ranked E and it will look something like this: ________________________________________ o _ o | METAL: |_| LEAD A B C D E | | | | | _ | | | FLORA: |_| FATAL PETAL A B C D E | | | | | | | | | | | | | | EXCALIBUR A B C D E | | X X X X + | o________________________________________o There you have it! The Bazaar is actually really, really fun many people hate it but I find it really.... fun! Haha. My advice when it comes to the Bazzar is that, read the descriptions at the bottom and see if the equipment you're gonna make will be of any use now, what matters is NOW! Don't think too far ahead into the future. There's no point creating a weapon for the Gria or Seeq when you know you're not gonna have them in your party in a long time, perhaps the materials that you used to create their gears can be used to make other BETTER items that will be used by your current party... You get what I'm saying? And.... Holy damn! it's only the beginning and I'm already writing a whole bunch of stuff, I feel like I'm writing a novel. You should be creating the Broadsword at the Bazaar and purchase it for Luso. Equip it on him right away. Leave the store and the next thing you should do is set everyone's secondary ability with "Items." I don't need to tell you how, right? You should know by now. Once you're all prepped visit "Muskmallow Field." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o-----------------------------------------------------o | o MI. NAME: A PAW FULL OF FEATHERS | | o LOCATION: MUSKMALLOW FIELD | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: FIRE | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: WOLF x2 | | BAKNAMY | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | CID (WARRIOR/GUEST) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 1050 GIL | | SNAKE SKIN x2 | | TINY MUSHROOMS x2 | | FRESH WATER x4 | o-----------------------------------------------------o =========================================================================== STRATEGY - THE WOLVES & THE BAKNAMY... =========================================================================== First order of business is, don't ever use FIRE magick as Fire in this battle is banned. The wolves shouldn't pose any form of threat to your party, have Luso have at it, if you have an Archer with you then by all means, have him aid by shooting arrows from afar. Your Bangaa Warrior will be very helpful in dealing high damage. White Mage Viera should always help the party in healing. The enemy Baknamy will occasionally use "Magic Hammer" a Blue Mage ability you may want to keep that in mind. Otherwise, again no real strategy needed here, do what you always do. =========================================================================== AFTER BATTLE - VICTORY YET AGAIN! =========================================================================== Once you're done here, just head back to "Wood Village" again. --------------------------------------------------------------------------- ----------------------------------- MISSION 003: THE YELLOW WINGS [YW#] ----------------------------------- Back at the pub you'll see a group of adventurers talking about Blocked Roads seems like the High Road leading to Camoa are littered with bandits. Luso suggested that we teach 'em a lesson and at the same time open up the road, good idea there, boy! Cid will leave the clan for a while to take a look at your journal, so you be fighting without him. Back on the World Map visit the Main Menu and choose Unit Info, you should see a couple of your clanners jumping up and down like happy monkeys, this signify they have mastered an ability or two have a look over and make any necessary changes if applicable. Exit. I recommend that you save your progress, your next stop now would be the shop... or rather the Bazaar. Survival Set should be available so make 'em you will create a "Jackknife" with the current loot that you have in your possession. Buy any items if you'd like then leave the shop and return to the Pub to accept some new quests. The Bartendar have a couple of new Rumors in, you can either read 'em on the spot or save them for later (just press A then B to store them rumors into your Clan Primer for later reference). Back to the quest, there are now 3 for you to choose: 2 Side Missions and 1 Vital Mission. Accept "The Yellow Wings" to advance the story. -NOTE--------------------------------------------------------------------- I've made a separate section entirely on Side Missions, you can access that section if you want. -----------------------------------------------------------------END NOTE- On the World Map "Traveler's Way" will have (!) over it. Head on over. o-----------------------------------------------------o | o MI. NAME: THE YELLOW WINGS | | o LOCATION: TARG WOOD | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: ICE | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: HUME (THIEF) | | BANGAA (W. MONK) | | MOOGLE (ANIMIST) | | VIERA (ARCHER) | | NU MOU (B. MAGE) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | CID (WARRIOR) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 1750 GIL | | LAMIA SCALE x2 | | SANATIVE NEEDLE x3 | | EARTH STONE x3 | o-----------------------------------------------------o =========================================================================== STRATEGY - THIS WON'T BE THE LAST YOU'LL SEE OF THEM... =========================================================================== Cid will be with you, he's only unavailable for Side Missions. Your top to eliminate list will be the Viera Archer as majority of the time she will use Focus to up her strength, making her much more treacherous than anyone else on the battlefield, take her out A.S.A.P.. The Nu Mou Black Mage will be your next target, his magick might not hit for much but if leave him be he'll definitely be able to remove one of you in no time. Also, just remember to spread out to prevent being the victim of the Nu Mou's black arts Your Hume Archer can help aid the party by adding damage with his bow and arrows. That's pretty much it I doubt there's anything more I could add. This battle ain't so hard on Normal Mode! ;) =========================================================================== AFTER BATTLE - HM?! VICTORY SURE IS SWEET... =========================================================================== "Camoa Highroad" is now accessible you may want to head back to the shop to create something new at the Bazaar, or just to purchase some amazing restorative items... your call! If you visit the pub in "Wood Village" or in "Camoa" the game will inform you about Clan Trials. -NOTE--------------------------------------------------------------------- - ABOUT CLAN TRIALS - Yes, you can earn new privileges but at the cost of your Clan Points (CP) as well as your talents, what does this mean? You see, certain trial can increase one particular talent but decreases the other by a lot. Example: + 10 NEGOTIATION, - 6 TEAMWORK. So, I suggest for you to wait until you've build up your talents then you can go and undertake the trials. How do you increase your talents then? By doing Side Missions! -----------------------------------------------------------------END NOTE- Back at the Pub. One notice + a slew of other SIDE MISSIONS are available. Accept whatever you can and complete them, for now, doing Side Missions is the only way to get stronger in level. Refer to the section "Side Missions" if you need help with any of 'em! --------------------------------------------------------------------------- --------------------------------- MISSION 004: YOU SAY TOMATO [YT#] --------------------------------- "Camoa" reminds me of the place where Marche first met Montblanc, it looks new but uncanny at the same time. Cid will meet up with Ribs, and the guy will tell you about a wizard that he knows of, but before he will impart you of the Wizard's whereabouts he asks you to fetch some Tomato Stalk. Cid wil mention something about jobs, you may want to change your job now or whatsoever but I'll stick with whatever I am now. I will most probably not dictate you on how to play your game. If you think it's cool to be a Thief for the whole game then, cool! If you like to be a White Mage for the whole game then, it's cool too. Do whatever! Visit the Pub, there's one Notice and a couple of Rumors, read and store them in your Primer. The important Rumors you SHOULD PAY UTMOST ATTENTION to are these: =========================================================================== 01. NEW RECRUITS =========================================================================== This rumor will inform you on how to recruit potential new clanners. You should try this out, though of course going back and forth to make the day pass is a pain, and make sure you're not undertaking any Side Missions, Side Missions are days sensitive, Vital Mission are ok they don't have any expiry day. =========================================================================== 02. TRIALS AND PRIVILEGE =========================================================================== Informing you about trials and privileges, new titles, and of course new privileges. =========================================================================== 03. THIS IS THE WAY! =========================================================================== About dispatching a small group to do your dirty work, while they're on a dispatch mission you can't use them in any battles until they have returned best dispatched when you've more than 12 members, ok! =========================================================================== 04. CLAN TALENTS! =========================================================================== Just a small tidbits about how Clan Talents will affect your chances of taking up missions at the pub. Now look under Quest Roster and accept "YOU SAY TOMATO." Leave the pub and head on over to the (!) mark. o-----------------------------------------------------o | o MI. NAME: YOU SAY TOMATO | | o LOCATION: CAMOA | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: LIGHTNING | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: DEADLY NIGHTSHADE x4 | | ALRAUNE | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | CID (WARRIOR) | | ADELLE (THIEF/GUEST) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 560 GIL | | FURY FRAGMENTS x2 | | SILK THREAD x2 | | RABBIT PELT x2 | o-----------------------------------------------------o =========================================================================== STRATEGY - HAVE YOU SEEN A TOMATO WITH FANGS?! =========================================================================== Small, little tomatoes are jumping up and down in delight. Though, I'm not exactly sure what they're happy about? A new character will pop up, her name is Adelle a Hume girl. After a small "introduction" of some sort you'll be fighting the tomatoes with the aid of the maiden. Remember for this battle: Lightning (Thunder) is forbidden, any abilities, equipments imbued with lightning are not allowed. If you're lucky the battle will start with the tomatoes lining up, this is your chance to have your Black Mage have a go at it. The tomatoes are weak against Water but you don't have access to that ability right now, so just whack with whatever you've got (except thunder, of course). Be careful of the Deadly Nightshade's Tomato Fang and Tomato Tackle as the former can knock you back while the later may lower your speed. This is another easy fight which you should not be having too much trouble with. =========================================================================== AFTER BATTLE - DID SHE JUST TOOK THE ALRAUNE DRILL? =========================================================================== Upon giving the Tomato Stalk to Ribs, the guy informs you the existence of a legendary court magician who weaved the first spell of the Judges, it's either the first spell or the Judges themselves, I can't tell since this game talk funny but amazingly unique in my opinion. According to legend he died a long time ago, but it seems to be otherwise... You're about to make Ribs spill even more beans when you notice Adelle passing by, what's next? Chase after the cat herself! Hit the Pub and do the usual standard of procedures: o Check the Notices (if available). o Update yourself with the Rumors (if available). And then you busy yourself with Missions! There's an interesting rumor regarding roadblock, yes, they're trying to tell you that if a certain map has an X over them it means that exit is blocked, all you have to do is walk around (also known as "making the day pass"), come back and the block should disappear. Accept the new story/vital mission: "Wanted: Ugohr." --------------------------------------------------------------------------- -------------------------------- MISSION 005: WANTED: UGOHR [WU#] -------------------------------- o-----------------------------------------------------o | o MI. NAME: WANTED: UGOHR | | o LOCATION: BAPTISTE HILL | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT UGOHR! | | o FORBIDDEN: RESTORING MP | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: COCKATRICE x2 | | WOLF x2 | | GREAT TORTOISE | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | CID (WARRIOR) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 1650 GIL | | HEALING WATER x4 | | HOLY STONE x3 | | MOONWOOD x3 | o-----------------------------------------------------o =========================================================================== STRATEGY - UGOHR, THE LAZY OR THE CAUTIOUS TORTOISE? =========================================================================== You can go straight for Ugohr the Great Tortoise if you'd like but he'll probably just sit on his shell and wait for you to go over, and even if he doesn't, 2 Cockatrices and 2 Wolves are blocking your way to him. The Great Tortoise himself is slow but beware of his R-Ability: "Counter" weak clanners should never directly attack him, instead use magick or an Archer to deliver the damage. Also, don't clutter or stick together, or he will use "Rain Of Stone" an ability that damages you, but heals him. This battle is one of the easiest one in the game. Eliminate everything as you see fit. =========================================================================== AFTER BATTLE - SETTING THE TRAP OF SUCCESS! =========================================================================== After the battle watch a small scene where both Luso and Cid will set a trap for Adelle. Back on the World Map head for the city of adventures: "Camoa" and the two will chill at the Pub. You will see Adelle and she will come up to you. Being a Thief sure has its benefits, seems like Adelle is able to get off of the trap you've set earlier. She will force herself into your clan, hire her and change her job if you want, personally I only let her stay as a Thief to become a Ninja (x4 Thief A-Abilities). Adelle will become an extremely useful character later on in the game, as a ******* she has a wide array of abilities at her dis- posal, so I recommend that you level her up in an offense-oriented job. Pass through the "Bisga Greenlands" and to "Graszton Highroad" and finally to the city of Graszton herself. A small scene will occur where Cid is talking to some resident. Just before Cid could take his leave a Ninja with a gun (no, Ninja is not able to wield guns in the game, this Ninja is hacked and modified) will fire down the Bangaa... So much drama, hmm?... Do what is necessary and when you're able to access the Pub, read the ru- mors especially "Trinkets Of Summoning" this rumor will open up your chance in obtaining Scion's accessories to summon legendary beasts to re- lease Hell on the battlefied... known as "Scion's Wrath." Accept "Wanted: Gilmunto" to progress the story. --------------------------------------------------------------------------- ----------------------------------- MISSION 006: WANTED: GILMUNTO [WG#] ----------------------------------- Make doubly sure you're able to access the "Aldanna Range" if it has yet to open, then walk around Jylland and eventually the region will open up itself. Upon entering the new territory Luso will remark at how thick the fog... or rather the Mist. Adelle will then explain that Mist is the root of all Magick and then some in Ivalice. o-----------------------------------------------------o | o MI. NAME: WANTED: GILMUNTO | | o LOCATION: THE ALDANNA RANGE | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT GILMUNTO! | | o FORBIDDEN: FIRE | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: WORGEN x2 | | YELLOW JELLY | | THUNDER DRAKE | | ASP | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | ADELLE (THIEF) | | W. MAGE (VIERA) | | W. MAGE (NU MOU) | | W. MONK (BANGAA) | | ARCHER (HUME) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | AIR RENDER (W. MONK) | | COUNTER (R-ABILITY) (THIEF) | | 20 POTIONS | | 5 PHOENIX DOWN | |-----------------------------------------------------| | o REWARD(S): 1330 GIL | | SUCCELENT FRUIT x3 | | STORM STONE x5 | | QUALITY PELT x2 | o-----------------------------------------------------o =========================================================================== STRATEGY - THE MONSTERS ARE MUTATING & THEY ARE ANGRY! =========================================================================== Tough luck monsters appear before you! Take everyone and leave your Moogle behind, bring in a W. Mage Nu Mou for that extra boost in healing power, have Black Magick as his secondary ability so when he is not busy mending wounds, he can aid the clan in dealing damage. My Viera is still an Archer. I've long switched my Bangaa Warrior into a W. Monk. Bringing along with me are 20 bottle of potions and 5 feathers of Phoenix Down. That's pretty much it for preparations! -NOTE--------------------------------------------------------------------- The game will suggest to you to consider your units placement, while I personally think this is really unnecessary, don't exactly brush this off cause one thing you're not gonna put your spellcasters in front and your melee fighters behind, it should be the other way around. Though of course in some battles units placement are really out of context. I'll also put up a list of recommended abilities and items to bring along, seeing as how we're able to switch jobs (which you should explore around). Remember these are only recommendations you don't have to follow them, the last thing I want is (I be crude) a fucking asshole to e-mail telling me how I shouldn't be telling others what to do and how everything I've ever said are wrong and how God wouldn't forgive me and I'll rot in Hell... And you know what? I don't care cause I believe God got better things to do than to punish a FAQ-writer *mumble* *mumble*... (amended for length). Take all of these as recommendations, more or less with a pinch of salt. -----------------------------------------------------------------END NOTE- Your target here is Gilmunto the Asp, you can instantly finish this battle if you take him out but the situation doesn't permit such an option (look where he is standing?). Just take everything one step at a time. The Yellow Jelly and Thunder Drake absorb LIGHTNING so avoid using THUNDER MAGICK on those two at all cost, the Worgen shouldn't be a problem with your W. Monk you can easily decimate them with Air Render. Counter is also a recommended R-Ability to have since the Worgens will almost just attack you head-on. When Gilmunto is finally within your reach have everyone at him. This will quickly end the battle. =========================================================================== AFTER BATTLE - "I AM *@#$%^&*" =========================================================================== "I am Lezaford." Watch the scene that unfold... Lez will... Ok that's a bad name! Lezaford will explain your journal and its purpose and your goal for the rest of the game which is to keep doing what you've been doing: questing. Sounds good, no? After all that jazz make Graszton your next stop. --------------------------------------------------------------------------- ------------------------------------ MISSION 007: NOW THAT'S A FIRE [NF#] ------------------------------------ You'll be introduced to the game's new feature called "Auction," every town has one, except for Targ Wood. The rules of the Auction are simple the clan with the most tokens win! But when you choose to dish out those "coins" is your call, strategy applies here. I got the gist of everything after a couple of tries, so, I won't explain how this Auction thing works. Or you can refer to one of the FAQs on GameFAQs.com? :) Visit the Pub and two Notices should be up one about Lang, the other about Carm Mercantile. Read both and don't forget the Rumors as well! Accept the quest "NOW THAT'S A FIRE" proceed on ahead to "Zedlei Forest." -NOTE--------------------------------------------------------------------- Take time to undergo Clan Trials earn some new PRIVILEGES and I'm not sure but I'll just add it here, try walking around from one area to another, chances are you might encounter random enemy battles, a very good opportu- nity to level up your clan. -----------------------------------------------------------------END NOTE- o-----------------------------------------------------o | o MI. NAME: NOW THAT'S A FIRE | | o LOCATION: ZEDLEI FOREST | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: RESTORING MP | | o PRIVILEGE: REGEN | |-----------------------------------------------------| | o ENEMY'S FORMATION: BOMB x3 | | RED MARSHMALLOW | | FLOATING EYE x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | ADELLE (THIEF) | | B. MAGE (NU MOU) | | W. MONK (BANGAA) | | MOOGLE KNIGHT (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | AIR RENDER (W. MONK) | | MOOGLE LANCE (MOOGLE KNIGHT) | | COUNTER (R-ABILITY) (THIEF) | | BLIZZARD (B.MAGE) | | ICE-BASED ABILITIES | | EQUIPMENTS THAT RESISTS/ABSORBS FIRE | | 20 POTIONS | | 5 PHOENIX DOWN | |-----------------------------------------------------| | o REWARD(S): 2870 GIL | | PLATINUM x5 | | AGATHIS x3 | | SUSPECT MUSHROOM | o-----------------------------------------------------o =========================================================================== STRATEGY - WHERE ARE THE FIREFIGHTERS WHEN WE NEED 'EM? =========================================================================== Since most of the enemies here absorb fire-based attack/abilities & equip- ments, I strongly suggest you avoid using such methods, instead rely on the Blizzard series and W. Monk "Air Render" ability. Bring along with you a generous amount of Potions just in case. Be wary of the Floating Eye's Death Dive and Gnaw the first deliver crazy damage while the latter may inflict Poison debuff upon a unit. While the bombs are not much of a threat be extremely careful when they're low on HP cause it may just Self-Destruct, don't ever surround them. The real problem here is the Red Marshmallow as they came equipped with the ability "Unction," a multi-target ability that will oil units, the Oil debuff will make you more susceptible to the Fire element. Mend all your wounds with your W. Mage or the healthy stock of Potions you brought along with you. =========================================================================== AFTER BATTLE - WE HAVE ALL DONE A GOOD DEED! =========================================================================== Back on the World Map the blue bubble with (!) should appear atop both Camoa and Graszton, go to either one and choose the "Auction House." --------------------------------------------------------------------------- ------------------------------------- MISSION 008: PEARLS IN THE DEEP [PD#] ------------------------------------- The Auction is another new (and fun) feature found in FFTA 2, in order to control a territory you'll have to do it via Auctions, be the one with the most token and you'll gain control of that particular region. Take note that you've a limited amount of "time" (as determined by the bar at the bottom until it reaches its mark) to dish out your tokens, do it strategically and you will save yourself coins for use in later rounds. Check out the rumor called "Tells" to know more about your opponents. I won't go into details on how the auction works, as eventually you'll get the gist of everything in not time! Believe me, as much as you would like to think there's some trick behind this feature there's really none. -NOTE--------------------------------------------------------------------- If you're going to follow my strategy then I suggest at least two Vieras Sniper for the upcoming boss fight, though one is more than enough it doesn't hurt if you have any extra Viera lying around to help in this cause. It makes fighting the boss much more bearable anyway. But for this fight I'm going to only have one Viera Sniper. -----------------------------------------------------------------END NOTE- Head for the "Galerria Deep." o-----------------------------------------------------o | o MI. NAME: PEARLS IN THE DEEP | | o LOCATION: GALERRIA DEEP | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT THE LORD OF THE FLOWSAND! | | o FORBIDDEN: ACTIONS BY NU MOU | | o PRIVILEGE: REGEN | |-----------------------------------------------------| | o ENEMY'S FORMATION: YOWIE | | ANTLION/PIT BEAST x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | ADELLE (FIGHTER) | | THIEF (HUME) | | B. MAGE (HUME) | | SNIPER (VIERA) | | ARCHER (HUME) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | YOUR VIERA SNIPER | | COUNTER (R-ABILITY) (THIEF, ETC) | | FOCUS (ARCHER) | | 50 POTIONS | | 50 HI-POTIONS | | 10 PHOENIX DOWN | |-----------------------------------------------------| | o REWARD(S): 3490 GIL | | ZINGU PEARL x8 | o-----------------------------------------------------o =========================================================================== STRATEGY - SEEKING THE PEARL... =========================================================================== The Privilege Regen is pretty much recommended in this fight (well, I personally feel secure knowing that I gain HP every turn, haha). If you don't have Regen then go for Speed or Power. Many would suggest that you gang up on the Yowie at the bottom with your strongest members, but the boss has the ability to suck you in and gain HP which kind of defeat the purpose of bringing his health down. What I would suggest you to do is to have your Sniper(s) do all the attacking and have the rest of the clanners fend off the minions that keep respawning. This strategy may take a while, which is why I recommend that you have at least two Snipers with you. Stay as far away as you can from the Yowie otherwise he will definitely use his "suck in" ability. His other means of attack is "Gravity Flux" an earth elemental attack that hits all of you on the battlefield. Have your W. Mage on the ready or healing. You may want to use the Focus ability to add to the damage, this will also speed things up a little bit. If in the unfortunate event that one of your party members got "drawn in" don't bother healing the affected unit, let him/her die, no point healing him or her only to have him "drawn in" again in the process healing the boss. WATERED-DOWN VERSION: --------------------- 01. Keep everyone away. 02. Have a W. Mage stand by the Sniper (or anyone) to help heal. 03. The rest keep cutting down the incoming Pit Beasts/Antlions. 04. Heal whenever necessary with magick and/or items (Hi-Potions is good). 05. Rinse and repeat. I know, it's a long and arduous battle... But it can be done! Here's my Sniper's stats, if you're curious: ARYM / SNIPER / VIERA / LEVEL 18 -------------------------------- EQUIPMENT: ---------- Max's Oathbow (Auction reward) Green Beret Chainmail Armguards ABILITIES: ---------- Sharpshooting Precision (with Focus mastered) Archer's Bane (P-Ability) STATS: ------ ATK 95 DEF 77 =========================================================================== AFTER BATTLE - SAVE! SAVE! SAVE! =========================================================================== Don't forget to save when you're on the World Map! Head back to Graszton and read two new rumors at the Pub: o Wielders Of The Cannon (New job alert) o Trouble In Jylland (new line of quests, maybe?) New job alert and the other probably will start a new line of quests... Once you're all done, accept "Mountain Watch" as your next quest. --------------------------------------------------------------------------- --------------------------------- MISSION 009: MOUNTAIN WATCH [MW#] --------------------------------- Your next stop will be "The Rupie Mountains" head on over and you'll get a scene between Luso and a Nightfall. The Ninja offered two million Gil for your Judge. Luso refuses and the Nightfall gets aggressive calling all his friends... o-----------------------------------------------------o | o MI. NAME: MOUNTAIN WATCH | | o LOCATION: THE RUPIE MOUNTAINS | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT EWEN! | | o FORBIDDEN: ICE | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: EWEN (NIGHTFALL) | | NU MOU (TIME MAGE) | | VIERA (SNIPER) | | HUME (NINJA) | | VIERA (ASSASSIN) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | ADELLE (FIGHTER) | | HUME (B. MAGE) | | HUME (W. MAGE) | | HUME (HUNTER) | | BANGAA (DRAGOON) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | BLACK MAGICK | | PRECISION (ARCHER'S A-ABILITY) | | 50 HI-POTIONS | |-----------------------------------------------------| | o REWARD(S): 2450 GIL | | GEMSTEEL x3 | | SPIRAL INCISOR x3 | o-----------------------------------------------------o =========================================================================== STRATEGY - EWEN MUST DIE! =========================================================================== Ewen plays dirty by disabling your Judge, preventing you from reviving fallen party members and all that jazz. Watch as your Judge struggles to escape from Ewen's foul magick... Try your best not to fall in this fight. The objective of this battle is to bring down Ewen and Ewen only. As the Nightfall has the Counter R-Ability it is recommended that you use ranged attack/abilities on him, if you're thinking of inflicting debuffs on this horrible Ninja forget the idea, as he has the Passive Ability "Impervious" which nullify quite a number of negative effects. Just have your strongest ranged members do the dirty job. Ewen has the Ninja "Throw" ability equipped, if you've "Sticky Fingers" then you can catch and keep the weapons he threw at you. The Nightfall also has a couple of Veils techniques that is elemental-based plus debuff. So be careful. The Time Mage will use Haste on his comrades, remove him if you can, but like I've said: the objective for this fight is Ewen, just bring the bug- ger down A.S.A.P. For some odd reasons I've great luck as Ewen walk towards my clan and I just surround him and beat him up real good, ending the whole battle in less than 5 rounds or so. =========================================================================== STRATEGY - EWEN ESCAPED, JUDGE OK! ALL IS GOOD =========================================================================== Ewen will escape. Luso will check on the Judge and will breathe a sigh of relieve to know that "he" is ok. Head for Graszton as our hero found an odd jewel (assumed dropped by Ewen). Back in Graszton Cid will suggest that you head for Moorabella to have the artifact appraised, while you're there you could check out the cool Aero- drome as well. --------------------------------------------------------------------------- ---------------------------- MISSION 010: GROUNDED! [GD#] ---------------------------- Head for Moorabella and a small cutscene will occur, after a small talk Luso will want to take a ride on an airship. As you're about to head out you'll overhear a conversation between 3 adventurers saying that the Aero- drome is out of service. Tough luck! Your direction will change and to the Pub you will go. Over at the Pub there's an interesting rumor regarding Passive Abilities, have a read and the notice regarding Chita's Weaponsmith will most likely open up a series of quests related to Chita. Accept "Grounded!" as your next mission. o-----------------------------------------------------o | o MI. NAME: GROUNDED! | | o LOCATION: MOORABELLA AERODROME | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT GENIUS ED! | | o FORBIDDEN: HARMING THE WEAK | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: GENIUS ED (SAGE) | | MOOGLE (FUSILIER) | | SEEQ (BERSERKER) | | NU MOU (T. MAGE) | | NU MOU (W. MAGE) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | VAAN (SKY PIRATE/GUEST) | | ADELLE (FIGHTER) | | HUME (HUNTER) | | MOOGLE (MOOGLE KNIGHT) | | NU MOU (B. MAGE) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA, ESUNA (W. MAGE) | | BLACK MAGICK | | RANGED ABILITIES | | 10 ECHO GRASS | | 10 EYE DROPS | |-----------------------------------------------------| | o REWARD(S): 4780 GIL | | AQUA GALAC x2 | | RED GEEPS x2 | o-----------------------------------------------------o =========================================================================== STRATEGY - THE GENIUS THAT HATES TO BE IGNORED... AND FAMILIAR FACES =========================================================================== As soon as you step into the ariship you'll spot a Nu Mou mumbling to him- self, basking in the glory of his own genius handiwork in modifying air- ships. Luso will then "offer" to bring in the prankster before he does anymore weird things to the Aerodrome. Vaan will step in... And both Luso and the Sky Pirate will argue... And then you fight! Genius Ed is the objective here, be careful of his "Bio" ability as it damages and Poisons you at the same time, Water and Aero shouldn't be a problem. While going for Ed is very tempting to quickly end this brawl I suggest that you eliminate everyone else first for Loots and Experience. Keep Ed for last. Your top priority is the Time Mage as he has the "Quicken" ability. An ability that allows a unit to have his/her turn to come up instantly. Don't clump together as this will allow the Time Mage to use Slow on you which is er... Annoying? Next on the list will be the White Mage. The Fusilier have both Blindshot and Silenceshot equipped which is a rather dangerous thing he should be next after the White Mage. I trust that you have at least Esuna or brought items to counter the debuffs if you're inflicted?... The Berserker only fearful ability is "Smite of Rage" a skill that damages you and inflicts various debuffs. =========================================================================== AFTER BATTLE - AERODROME SAVED! =========================================================================== What will happen next? Next up will be Penelo giving Vaan a good dressing- down, Vaan will try to "apologize" to you by hinting at you about a hidden treasure found in "Tramdine Fens." The Aerodrome will be your next stop. Pay 300 Gil for your tickets. Cid will join your party again this time you will be able to control the Bangaa, no more a Guest character you see, which I personally think is cool. Equip and prepare him accordinly. --------------------------------------------------------------------------- -------------------------------- MISSION 011: RUMORS ABOUND [RA#] -------------------------------- Head for the Pub and accept "Rumors Abound" as your next mission. Tramdine Fens will be your next stop. Hm... Seems like Luso is afraid of ghosts? We learn something new everyday don't we? Adelle will further tease the poor guy and he will scream. Not long after that your adversaries appeared before you... o-----------------------------------------------------o | o MI. NAME: RUMORS ABOUND | | o LOCATION: TRAMDINE FENS | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: COPYCAT | | o PRIVILEGE: REGEN | |-----------------------------------------------------| | o ENEMY'S FORMATION: ZOMBIE | | WRAITH | | FLOATING EYE x2 | | GHOST x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | CID (WARRIOR) | | ADELLE (FIGHTER) | | HUME (W. MAGE) | | MOOGLE (MOOGLE KNIGHT) | | NU MOU (B. MAGE) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | ESUNA | | EXORCISE (W. MONK) | | PLENTY OF PHOENIX DOWN | |-----------------------------------------------------| | o REWARD(S): 2770 GIL | | RAINBOW THREAD | | PINK TAIL x2 | o-----------------------------------------------------o =========================================================================== STRATEGY - AGAINST THE ARMY OF UNDEAD... =========================================================================== You're up against the undead army. Your W. Mage will have a lot of fun here if you allow him or her to have it, for his healing abilities can heal you and damage the undead enemies. Your top priority here will be the Wraith as he has the "Wake The Dead" ability which allows him to summon more undeads to the battlefield. But seeing where the guy is, do you think you're able to kill him first? Just deal with them as they come. When the undead turns to a tombstone use a Phoenix Down to completely remove them from the field. If for some amusing reason you forgot to purchase some Phoenix Down then other similar ability include Exorcise, it's a W. Monk exclusive and I believe Cid have it with him. The Wraith is able to cast "Darkga" to damage you and heal his comrades. =========================================================================== AFTER BATTLE - ORB OF MISFORTUNE =========================================================================== Watch the cutscene, as Luso faints... Head to the nearest town (Fluorgis) and you will get another cutscene with the sickly Luso. Apparently Luso isn't the only one, there are others too suffering from "sleepless nights" ... Back on the World Map head for the Pub and accept "Sleepless Night" as your next mission. --------------------------------------------------------------------------- ----------------------------------- MISSION 012: SLEEPLESS NIGHTS [SN#] ----------------------------------- Nazan Mines is just next to Tramdine Fens. o-----------------------------------------------------o | o MI. NAME: SLEEPLESS NIGHTS | | o LOCATION: NAZAN MINES | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT THE OVERSOUL! | | o FORBIDDEN: DEBUFFS | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: OVERSOUL | | ZOMBIE | | WRAITH x2 | | BLOODY ORB | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | CID (WARRIOR) | | ADELLE (FIGHTER) | | HUME (W. MAGE) | | MOOGLE (MOOGLE KNIGHT) | | HUME (SOLDIER) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | ESUNA | | EXORCISE (W. MONK) | | PLENTY OF PHOENIX DOWN | |-----------------------------------------------------| | o REWARD(S): 3780 GIL | | CRUSADER TONIC x3 | o-----------------------------------------------------o =========================================================================== STRATEGY - AGAINST THE ARMY OF UNDEAD PART. II =========================================================================== Same strategy applies here: your W. Mage can have a lot of fun with his or her Cure spells, when the undead becomes a tombstone; get rid of it with a Phoenix Down or the ability Exorcise (W. Monk). The Oversoul is the objective here, remove him and the battle will end immediately. He came armed with "Deep Sleep" which will stop and put you to sleep, weird combination if you ask me, "Shackle" will immobilize and disables you both are pretty dangerous, especially if they combine that with Dark/Darkga (heal them, hurt you). So my advice is to just aim for the Oversoul, otherwise they'll just drag this whole battle. =========================================================================== AFTER BATTLE - MEMORIES OF THE PAST =========================================================================== The yellow orb will leave Luso's body, more flashback of the past and then some. Head back to town after all of this drama. --------------------------------------------------------------------------- ------------------------------- MISSION 013: MAKING MUSIC [MM#] ------------------------------- The nearest available town is of course "Flurogis," drop by and you will spot a small gathering at the corner of the Pub, this lovable Moogle here is Hurdy. A new member for your clan! :) Luso can't help overhearing something about a "request," so take a look at the quest roster and accept "Making Music" as your next mission. -NOTE--------------------------------------------------------------------- There is a missable item called the "Flutegrass," if you wish to acquire this item then it's best to go to Sant D'alsa Bluff first. -----------------------------------------------------------------END NOTE- Head for "Sant D'alsa Bluff..." o-----------------------------------------------------o | o MI. NAME: MAKING MUSIC | | o LOCATION: SANT D'ALSA BLUFF | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: ITEMS | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: SPRITE x2 | | BANSHEE | | DREAMHARE x2 | | LAMIA | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | CID (WARRIOR) | | ADELLE (W. MAGE) | | SEEQ (RANGER) | | SEEQ (BERSERKER) | | HUME (SOLDIER) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | SMITE OF RAGE (BERSERKER) | | AIR RENDER (W. MONK/FIGHTER) | | BLACK MAGICK | | RIBBON (IF YOU SO WANT) | |-----------------------------------------------------| | o REWARD(S): 3080 GIL | | RAINBOW THREAD x3 | o-----------------------------------------------------o =========================================================================== STRATEGY - THE SEARCH FOR THE FLUTEGRASS =========================================================================== Items are not allowed in this battle, so we have to rely on magicks then if we so want to heal ourselves. The two Sprites you see here have only mastered Meteorite, the Banshee on the other hand has Petrifying Rattle at her disposal, the Dreamhares are small fry, the Lamia has Night, very dangerous she'll usually Night your asses when she's in Critial HP or when you surround her, the chance of it happening is even greater when she in Critical HP and you surround her. The first order of business is to remove the Banshee since she is nearby anyway, followed by the two Sprites, the Dreamhares are next just gang up on them and they will go down faster than the "speed of light." Lamia will be the last! =========================================================================== AFTER BATTLE - THE SEARCH FOR STRAWOOD =========================================================================== Now, head for Aisenfield and go over to the (!) mark. o-----------------------------------------------------o | o MI. NAME: MAKING MUSIC PT. II | | o LOCATION: AISENFIELD | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT THE ALCHEMIST | | o FORBIDDEN: HARMING FEMALES | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: NU MOU (ALCHEMIST) | | GRIA (RAPTOR) | | GOLEM x2 | | SEEQ (RANGER) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | ADELLE (W. MAGE) | | HUME (W. MAGE) | | HUME (HUNTER) | | VIERA (SNIPER) | | NU MOU (SAGE) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | AERO (SAGE/BISHOP) | | SIDEWINDER (HUNTER) | | RANGED ABILITIES/ATTACK | |-----------------------------------------------------| | o REWARD(S): EMPEROR SCALE x2 | | STAR FRAGMENTS x3 | o-----------------------------------------------------o =========================================================================== STRATEGY - YOU'RE THE ALCHEMIST'S TEST SUBJECT =========================================================================== Two ways to end this battle: o Defeat the Alchemist o Defeat all the rest (leave the Gria alone) then defeat the Alchemist The second option is way better cause you get added experience and loots to boot. Leave the Gria alone unless you're willing to break the law...you can still hurt her though via the means of R-Abilities (Counter, etc). The Gria came with the three Crushes (Mind, Power and Speed), be careful. If you have a Bishop or Sage with Aero bring one or both in to wreak havoc on the Golems as they're weak against the Wind element. The Ranger will be an annoying bugger setting traps like nobody's business, in all honesty he should be at the top of your "to-slaughter list." Once everybody else is gone, take out the Alchemist, oh! I forgot to men- tion the Alchemist has the Beast Lore: Headless ability but it's nothing to frown or whine about... =========================================================================== AFTER BATTLE - ALL IS SAID AND DONE! =========================================================================== Make haste to the nearest town (Fluorgis, of course!) and Hurdy will hand you a Sprial Vine and 2500 Gil to make his instrument at the Bazaar. Go to the Bazaar and make whatever necessary I personally chose the Shining Lute, don't forget to purchase it once it is made! A small cutscene will occur watch it and Hurdy will join your clan. -NOTE--------------------------------------------------------------------- Hurdy is a valuable character to have at all times, his Songs can help you in many a situations. -----------------------------------------------------------------END NOTE- Purchase the ticket back to Moorabella once you're there the usual (!) will be above the snow town, head on over. A cutscene will occur whereby Adelle will be approached by a blue-haired hume. "Titbits" is a nice typo there dear translator! After a short chat Adelle will walk down the pub a little bit, if you look over at the bottom corner you will see a Moogle with golden hair stub that is a recruitable character: Montblanc. Cid and Luso will be back from the appraiser shop. Rare stone it is and a new mission awaits. --------------------------------------------------------------------------- ------------------------------------ MISSION 014: SEEKING THE STONE [SS#] ------------------------------------ o-----------------------------------------------------o | o MI. NAME: SEEKING THE STONE | | o LOCATION: SANT D'ALSA BLUFF | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: ITEMS | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: SPRITE x2 | | BANSHEE | | DREAMHARE x2 | | LAMIA | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | CID (WARRIOR) | | ADELLE (W. MAGE) | | SEEQ (RANGER) | | SEEQ (BERSERKER) | | HUME (SOLDIER) | |-----------------------------------------------------| | o RECOMMENDED: CURE/CURA (W. MAGE) | | SMITE OF RAGE (BERSERKER) | | AIR RENDER (W. MONK/FIGHTER) | | BLACK MAGICK | | RIBBON (IF YOU SO WANT) | |-----------------------------------------------------| | o REWARD(S): 3080 GIL | | RAINBOW THREAD x3 | o-----------------------------------------------------o =========================================================================== STRATEGY - THE SEARCH FOR THE FLUTEGRASS =========================================================================== To Be Continued... --------------------------------------------------------------------------- P O S T - G A M E [02^] Defeat the final boss and watch the ending, with all of the credits out of the way and stuff, you will be given the option to save a Clear Save Game Data. Do so, and load it. You will get to do a couple of things in "New Game +." #################### NEW CHARACTERS [NC*] #################### These two new characters can only be recruited after you've completed the game. Load a clear save game data. =========================================================================== AL-CID, THE AGENT =========================================================================== Proceed to any Pub in town and a new notice will appear called "An Elegant Letter" then head for Targ Wood (only) and everything will play itself out this mission is called "A Refined Recruit." You will get Al-Cid as a party member. =========================================================================== MONTBLANC, THE BLACK MAGE =========================================================================== Proceed to any Pub in town and a new mission should be made avaialble called "Wanted: Friends, Kupo!" If it doesn't appear then go and do a little bit more side missions. Before you head out to meet the Moogle be sure to have all three of these accessories: � Gigas Pendant � Pin Of Order � Earrings Of The Dead All must be won manually, no dispatching. Montblanc will ask for these re- lics as he loves adorning himself with such trinkets, Luso will then offer the Moogle to join his clan, which Montblanc gladly obliges since Hurdy is in it too. --------------------------------------------------------------------------- ######################### THE LAST TWO SCIONS [MS*] ######################### Yes! There's two more additional Scions for you to collect, these can only be obtained only if you have completed the game and did their respective preceding missions. For example: To get Zeromus you need to do "The Red King Of Cinquluer" and the missions that comes after it, once you've done all of them, complete the game and "The Five Kings" mission will appear. =========================================================================== ZEROMUS - BIG BANG =========================================================================== The starting mission is "The Red King Of Cinquluer." Complete the main story and a new mission will appear called "The Five Kings," complete this mission to own Zeromus. =========================================================================== ZODIARK - FINAL ECLIPSE =========================================================================== Complete the main story and finish off the mission "A Lasting Peace." --------------------------------------------------------------------------- S I D E M I S S I O N S [03^] If you're looking for any particular side mission there are two ways to do this. First is to type out the name in itself: e.g. "Green Dominion" and you will automatically be taken there, another way is to use the "code" at the end [GD-], [RR], etc, etc. I have arranged the missions from when I first did them. ################# TABLE OF CONTENTS ################# o SIDE MISSION 001: Green Dominion.................................. [GD-] o SIDE MISSION 002: Reagent Run..................................... [RR-] o SIDE MISSION 003: The First Step.................................. [TS-] o SIDE MISSION 004: Kyrra, Dragoon.................................. [KD-] o SIDE MISSION 005: Beetle In A Haystack............................ [HS-] o SIDE MISSION 006: Knowing The Beast............................... [KB-] o SIDE MISSION 007: Wanted: The Cyanwolf............................ [CW-] o SIDE MISSION 008: Foodstuffs: Texture............................. [FT-] o SIDE MISSION 009: Prepared With Love.............................. [WL-] o SIDE MISSION 010: A Voice From The Well........................... [AW-] o SIDE MISSION 011: The Trappings Of Failure........................ [TF-] o SIDE MISSION 012: The Star Seal................................... [SS-] o SIDE MISSION 013: The Perfect Gift................................ [PG-] o SIDE MISSION 014: Cilawa The Gluttonous........................... [CT-] o SIDE MISSION 015: Komodo Departure................................ [KE-] o SIDE MISSION 016: Kids These Days................................. [TD-] o SIDE MISSION 017: Mushroom Chef................................... [MC-] o SIDE MISSION 018: Wanted: Shiny Maces............................. [SM-] o SIDE MISSION 019: Tree Hugging.................................... [TH-] o SIDE MISSION 020: Wayward Drake................................... [WD-] o SIDE MISSION 021: Veis, Assassin.................................. [VA-] o SIDE MISSION 022: It's The Thought................................ [TT-] o SIDE MISSION 023: Clan Mates...................................... [CM-] o SIDE MISSION 024: An Earnest Search............................... [AS-] o SIDE MISSION 025: The Way Of The Meek............................. [OM-] o SIDE MISSION 026: To Be A Fighter................................. [BT-] o SIDE MISSION 027: Foodstuffs: Aroma............................... [FA-] o SIDE MISSION 028: Komodo Search................................... [KS-] o SIDE MISSION 029: Books Of Magick................................. [BM-] o SIDE MISSION 030: The Nu Mou Nobles............................... [MN-] o SIDE MISSION 031: For The Cause................................... [FC-] o SIDE MISSION 032: What Was Lost................................... [WW-] o SIDE MISSION 033: A Simple Question............................... [SQ-] o SIDE MISSION 034: Shipping Out.................................... [SO-] o SIDE MISSION 035: Throw Down...................................... [HN-] o SIDE MISSION 036: The Way Of The Timid............................ [AI-] o SIDE MISSION 037: For My Love..................................... [FO-] o SIDE MISSION 038: The Next Step................................... [NS-] o SIDE MISSION 039: The White Of Its Eye............................ [WE-] o SIDE MISSION 040: Our Playground.................................. [OP-] o SIDE MISSION 041: Popocho's Chocobos.............................. [PC-] o SIDE MISSION 042: o SIDE MISSION 043: o SIDE MISSION 044: o SIDE MISSION 045: o SIDE MISSION 046: o SIDE MISSION 047: o SIDE MISSION 048: o SIDE MISSION 049: o SIDE MISSION 050: --------------------------------------------------------------------------- -------------------------------------- SIDE MISSION 001: GREEN DOMINION [GD-] -------------------------------------- "There's talk of a strange group gathering in Targ Wood. They stand in a circle chanting of a 'green dominion' and something they call a "Njrg." Look into this, and see what they're about." -- Domis Streetears. o-----------------------------------------------------o | o MI. NAME: GREEN DOMINION | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(3), AD(3) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: REACTION ABILITIES (COUNTER, ETC) | | o PRIVILEGE: AGILITY^ 2 | |-----------------------------------------------------| | o ENEMY'S FORMATION: GREEN MAGE x4 | | BAKNAMY | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): XERGIS TIN x4 | | GIKHET LEAD x3 | | BIRCH x2 | | GREEN MAGE JOB UNLOCKED! | o-----------------------------------------------------o One of the Green Mages here have both Blind and Sleep magick at her beck and call I strongly suggest for you to go remove her from the battlefield first. How do you know which one is it? Move your cursor to one of the Green Mages and press Y, then View Abilities, press L or R to rotate to the next mage once you've spotted her, gang up and everything else should be a piece of cake. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------- SIDE MISSION 002: REAGENT RUN [RR-] ----------------------------------- "The muskmallow, favored herb for treatment of ague, is again in season. Seeking herbalists to venture into Targ Wood and procure a supply. No previous experience required." -- Jylland Apothecary's League. o-----------------------------------------------------o | o MI. NAME: REAGENT RUN | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(2), TE(-), AD(4) | |-----------------------------------------------------| | o OBJECTIVE: COLLECT A SAMPLE OF MUSKMALLOW! | | o FORBIDDEN: KNOCKBACK | | o PRIVILEGE: AGILITY^ 2 | |-----------------------------------------------------| | o ENEMY'S FORMATION: WOLF x2 | | DREAMHARE x2 | | BAKNAMY | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 1500 GIL | | CACTUS FRUIT x3 | | NEPENTHIS x2 | | SPRUCE x3 | o-----------------------------------------------------o You see those shiny, shiny objects on the ground? Well, you're supposed to stand next to it and examine it, anyone could do it, it doesn't have to be Luso. There are two ways to do this: o Eliminate all the enemies on the field then take your time to look for the Muskmallow o Ignore the enemies and go straight to every shiny object on the floor and pray that you'll find it A.S.A.P. I suggest the former, remove all the enemies on the field for loot and EXP. The only problem here is, the damnful law! There's a way around this ridiculous restriction which is to sandwich or surround your enemy and attack. If they're sandwiched, and you trigger a critical hit at the very least the person/object/obstruction on the other side will prevent the victim from getting knockback thus negating the stupidest law in Ivalice. The location of the Muskmallow are always random so, I can't tell you where exactly to find it. All the best! This mission will net you three "Cactus Fruits" which will allow you to accept the mission called "The First Step." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------- SIDE MISSION 003: THE FIRST STEP [TS-] -------------------------------------- "I will trade my Oktor Tome of Medicine for your cactus fruit! We will do the deal in Targ Wood." -- Mack, White Mage. o-----------------------------------------------------o | o MI. NAME: THE FIRST STEP | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: CACTUS FRUIT | | o TALENTS!: NE(3), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER THE CACTUS FRUIT! | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: NOT APPLICABLE | |-----------------------------------------------------| | o PARTY'S FORMATION: NOT APPLICABLE | |-----------------------------------------------------| | o REWARD(S): 340 GIL | | CRUZLE BRASS x4 | | CROOKED FANG x2 | | ZINCONIUM x3 | o-----------------------------------------------------o Deliver the Cactus Fruit to Mack, the fruit can be won from the mission called "Reagent Run." This is indeed a simple delivery mission. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------- SIDE MISSION 004: KYRRA, DRAGOON [KD-] -------------------------------------- "There's trouble brewing in Targ Wood! Came across a young bangaa run afoul of ne'er-do-wells. Thinking I'd be little good against so many, I ran, hoping to find some as might defend him well and proper." -- Ksava, Woodcutter. *Before you begin this Side Mission you may want to go and purchase a couple dozens of POTIONS and other RESTORATIVE items. Actually, I implore you, yes, I'm begging you go purchase some sweet POTIONS! o-----------------------------------------------------o | o MI. NAME: KYRRA, DRAGOON | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(-), TE(4), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: PROTECT KYRRA AND DEFEAT ALL FOES! | | o FORBIDDEN: TARGETTING AN AREA | | o PRIVILEGE: AGILITY^ 2 | |-----------------------------------------------------| | o ENEMY'S FORMATION: BANGAA (W. MONK) x3 | | BANGAA (WARRIOR) x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | KYRRA (DRAGOON/GUEST) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 690 GIL | | XERGIS TIN x3 | | WOOL | | ANIMAL BONE x3 | | DRAGOON JOB UNLOCKED! | o-----------------------------------------------------o It's useless to bring along your W/B. Mages with you, as targetting more than two tiles (+) will end up with you violating the law. You may want to break the restriction but I strongly suggest you don't, you just started the game discipline yourself! If you can't handle a law like this, you haven't seen the worse of the laws yet. Your motive for this fight is to protect the Bangaa clad in purple armor, he's a Dragoon. The enemy Bangaa shouldn't pose any form of threat to your clan, what I did was to have my Moogle Thief provide healing items to the Dragoon, Kyrra (that's his name) will occasionally help you out by jumping on your enemy (watch that cool jump sequence you guys!). As always if your Archer can't reach the enemy yet, then he best do Focus to build up the strength and deal an even crazier damage to the enemy on his next turn. The only thing you should watch out for in this fight is the ability Air Render that one of the Bangaa possessed. They can really whittle down your HP, so keep the potions coming and you should do just fine! After you've won the battle, Kyrra thanked you and teach you how to be an amazing Dragoon! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------------- SIDE MISSION 005: BEETLE IN A HAYSTACK [HS-] -------------------------------------------- "I was out walking my pet scarab beetle, Nero, and I lost him! I only took my eyes off him for a second, but he managed to scamper off somewhere. A friend of mine gave him to me before he moved away, and Nero's all I have to remember him by now. Please help me get him back! I polish him real good every day, so his shell really shines. Just look for something shiny on the ground and you should find him in no time!" -- Letty o-----------------------------------------------------o | o MI. NAME: BEETLE IN A HAYSTACK | | o LOCATION: CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: FIND THE SCARAB BEETLE! | | o FORBIDDEN: LIGHTNING | | o PRIVILEGE: LUCK^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: AXEBEAK x2 | | WOLF x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 440 GIL | | BALL MOSS | | WIND STONE x3 | | POINTED HORN | o-----------------------------------------------------o No lightning allowed, so don't try to "thunder" your enemy(ies). I suggest that you defeat all foes for experience and loot! But if you're feeling lazy and just wanna end this fight as soon as possible, then go ahead and ignore the enemies to look for the beetles. This fight is all about luck, so all the best finding the scarab. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------------- SIDE MISSION 006: KNOWING THE BEAST [KB-] ----------------------------------------- "Never become attached. The rules on this are clear. But it is not so easy to leave one who has fought so long at your side. A dreamhare I had ensorceled lamed its leg and lies wounded in the mountain near Camoa. Will you help me rescue the poor creature?" -- Ceva, Beastmaster. o-----------------------------------------------------o | o MI. NAME: KNOWING THE BEAST | | o LOCATION: CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(-), TE(-), AD(4) | |-----------------------------------------------------| | o OBJECTIVE: GUARD THE BRIDGES FOR 4 ROUNDS! | | o FORBIDDEN: REACTION ABILITIES | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: BAKNAMY x2 | | WOLF x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | CEVA (BEASTMASTER/GUEST) | | CAPPY (DREAMHARE/GUEST) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 830 GIL | | DANBUKWOOD x4 | | SKULL x3 | | CLOCK GEAR x5 | | BEASTMASTER JOB UNLOCKED! | o-----------------------------------------------------o Have Luso or any of your strongest melee fighter to guard the bridges at its mouth so none of the monster are able to cross the bridge, have your W. Mage be on the ready for healing (if necessary). Keep the enemies away for four rounds and the battle will be over. Ceva the Beastmaster will im- part you his secrets of talking with wild beasts. P/S: 4 rounds felt like 4 years to me. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------------- SIDE MISSION 007: WANTED: THE CYANWOLF [CW-] -------------------------------------------- "Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts of pasture damage and 24 counts of disturbing the peace. Known to travel with a pack, though the mark may be distinguished by its unusual coloration." -- Jylland Defenders of the Peace. o-----------------------------------------------------o | o MI. NAME: WANTED: THE CYANWOLF | | o LOCATION: CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(1), AD(1) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT THE CYANWOLF! | | o FORBIDDEN: ICE | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: CYANWOLF (WORGEN) | | WOLF x4 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 2630 GIL | | WOLF PELT x3 | | EARTH STONE x6 | | TARKOV CRYSTAL x4 | o-----------------------------------------------------o Watch yourself as all the wolves here possessed the ability Screech which may confuse a single unit. The Cyanwolf (your objective) does not possess such a skill and is actually the lesser threat of the whole wolf gang. You can quickly finish this battle by bringing the Cyanwolf down but he's too far for you to reach, in the end it's still best that you defeat every foe before you get to the Cyanwolf himself. Not much advice or strategy to offer here, is there? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------- SIDE MISSION 008: FOODSTUFFS: TEXTURE [FT-] ------------------------------------------- "Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: - Must have fluffy white fur. - Enough to feed two. - To be used as an appetizer, one per serving. Too many is no good. Too few is also no good." -- Poison Tasters Guild "The Iron Stomach." o-----------------------------------------------------o | o MI. NAME: FOODSTUFFS: TEXTURE | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(-), TE(-), AD(4) | |-----------------------------------------------------| | o OBJECTIVE: PROCURE THE REQUESTED INGREDIENTS! | | o FORBIDDEN: FIRE | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: DREAMHARE x3 | | HOPPY BUNNY x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | TROMEL (BISHOP/GUEST) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 620 GIL | | ANIMAL BONE x3 | | CHOCOBO SKIN | | RAT PELT x2 | o-----------------------------------------------------o Just kill off two Dreamhares and you're done, you may kill all the others if you want, but make sure two Dreamhares are slained before you talk to the Bishop. The Hoppy Bubby has the Sleep ability and may cast it on the Bishop, just talk to him and he will still talk...sleep-talking perhaps? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------ SIDE MISSION 009: PREPARED WITH LOVE [WL-] ------------------------------------------ "My husband's forgotten his lunch again! After all the work I put into making it... I need someone to take it to him while it's still fresh." -- Chermie. o-----------------------------------------------------o | o MI. NAME: PREPARED WITH LOVE | | o LOCATION: TARG WOOD -> CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER LUNCH TO CHERMIE'S HUSBAND | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 350 GIL | | CRUZLE BRASS x6 | | CORAL FRAGMENTS | | WATER STONE x4 | o-----------------------------------------------------o You need to deliver Chermie's husband his lunchbox. Visit Targ Wood first and then head on over to Camoa to deliver his lunch. Chocobo Skin sounds tasty, hmmm? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------------- SIDE MISSION 010: A VOICE FROM THE WELL [AW-] --------------------------------------------- "Every night I hear what sounds like a woman's voice calling for me from the rear garden. I've just moved residences, and don't care to move again --nor do I have the funds if I wanted to. It's rather disturbing to say the least, and I'd appreciate it if someone would look into this." -- Lacado, Townsperson. o-----------------------------------------------------o | o MI. NAME: A VOICE FROM THE WELL | | o LOCATION: CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(4), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: RANGED WEAPONS | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: LAMIA x3 | | LILITH | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | |-----------------------------------------------------| | o REWARD(S): 1160 GIL | | RAT TAIL x2 | | BAT TAIL x2 | | BOMB SHELL x4 | o-----------------------------------------------------o Leave your Archer or anyone with ranged weapons behind, unless you are ready to violate the law. I recommend equipping your W. Mage with a White Staff as the staff can neutralize the doom debuff. The Lilith possessed the ability Night which may bring everyone on the battlefield to sleep both allies and foes, the ability has a reeallly nice animation to it if you ask me. If any one of your comrades have fallen asleep then have any other non-sleeping allies attacked those lulled to slumber by the Lilith. You should keep an eye out for Kiss, it charms a single unit and dooms him or her as well, if this happen have your W. Mage attack the affected unit. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------------ SIDE MISSION 011: THE TRAPPINGS OF FAILURE [TF-] ------------------------------------------------ "In response to monster attacks in the regions outlying the city proper, we set a number of traps to rid ourselves of the beasts once and for all. Alas, the traps had no effect. Worse still, they now pose a danger to our citizenry. Please destroy these traps before they can do any real harm." -- Camoa, Ministry of Wildlife o-----------------------------------------------------o | o MI. NAME: THE TRAPPINGS OF FAILURE | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(-), TE(-), AD(4) | |-----------------------------------------------------| | o OBJECTIVE: DESTROY THE TRAPS! | | o FORBIDDEN: > 50 DAMAGE | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: SPRITE x4 | | BANSHEE | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 390 GIL | | PRIMA PETAL x2 | | MAPE WOOD x3 | | STURDY VINE x3 | o-----------------------------------------------------o The law dictates that you're not allowed to do damage beyond the 50 point mark. So, if you see that you're going to do 40 and above damage to a single enemy unit, don't proceed. Though if you wish to break the law, then go ahead. In fact this is one of the many stupid laws of the game and should be broken. Your objective for this fight is to trigger all traps, yes, you have to stand over the blue marking and the trap will activate, you'll take in damage and once every trap has been triggered this battle will end. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------- SIDE MISSION 012: THE STAR SEAL [SS-] ------------------------------------- "Have you heard of the "Stone with No Name"? Those philistines at the Akademy won't hear a word of it, but I think the Stone bears a message from the distant past. According to legend, holding the Star Seal to the Stone takes one to hidden land, protected by watchful guardians. I ask you to find the truth." -- Mauri, No-name researcher. o-----------------------------------------------------o | o MI. NAME: THE STAR SEAL PART 1 | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(4), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: EXAMINE THE STONE WTIH NO NAME! | | o FORBIDDEN: LIGHTNING | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: BAKNAMY | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): ---- | o-----------------------------------------------------o There's two parts to this battle, the first part being the easy one, the next part being an easy battle but with more foes. Grab the treasure chest nearby (heh! I rarely ever tell you to, do I?). Go straight for the tablet by the Baknamy (anyone could do it) or you can remove the Baknamy first for loot if you'd like. Examine the tablet and you will complete the first part. o-----------------------------------------------------o | o MI. NAME: THE STAR SEAL PART 2 | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o REQUIRES: ---- | | o TALENTS!: NE(4), AP(4), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: ICE | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: BAKNAMY | | SPRITE x2 | | WOLF x2 | | WEREWOLF | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | THIEF (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 440 GIL | | MOLTING x2 | | LARGE FEATHER | | SOUL CEFFYL x5 | o-----------------------------------------------------o The Sprites need to go as soon as possible, as they're fast, annoying and definitely a thorn in the flesh, depending on how you play this battle might take a while... My Bangaa and Luso hit hard paired with my B. Mage they do pretty well in the damage department. If you remember to spend some time at the shop creating and upgrading your equipments then this fight shouldn't be a problem. The Werewolf is a joke but watch out for his counter, don't ever attack him if he's doing that "I'm taking a dump" pose haha. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------------- SIDE MISSION 013: THE PERFECT GIFT [PG-] ---------------------------------------- "It's nearly my mother's birthday, and I want to give her some flowers as a gift, kupo. I need someone to gather some pretty, pink flowers for the bouquet." -- Genne, Devoted Son. o-----------------------------------------------------o | o MI. NAME: THE PERFECT GIFT | | o LOCATION: CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: PRIMA PETAL | | o TALENTS!: NE(1), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER THE PRIMA PETAL TO GENNE | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 1050 GIL | | MOLTING x2 | | TRUSTY FRYING PAN x2 | | WATER STONE x3 | o-----------------------------------------------------o You need the item "Prima Petal" for this mission, finish off the mission called "The Trapping Of Failure" and you should get a couple of "Prima Pe- tals." Head for Comoa to deliver Genne the "goods." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------------- SIDE MISSION 014: CILAWA THE GLUTTONOUS [CT-] --------------------------------------------- "I've thought up a new formula I'm eager to put to the test. I'll need someone to bring me a fresh rat tail for the mixture." -- Cilawa the Gluttonous. o-----------------------------------------------------o | o MI. NAME: CILAWA THE GLUTTONOUS | | o LOCATION: CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: RAT TAIL | | o TALENTS!: NE(4), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER THE RAT TAIL TO CILAWA | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 560 GIL | | TANNED HIDE x3 | | LADIES' TRESSES x2 | | CLOUDY SAP x3 | o-----------------------------------------------------o "Rat Tail" can be won as a normal loot or something. All you need to do is deliver Cilawa the item in Camoa. And you're done! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------------- SIDE MISSION 015: KOMODO DEPARTURE [KE-] ---------------------------------------- "I have to deliver some merchandise, and the road promises to be treacherous. Guards needed! Pay 2,200 gil. The successful will have confidence in their sword arm, be passionate about their work, and love to quaff potions." -- Komodo Potions. o-----------------------------------------------------o | o MI. NAME: KOMODO DEPARTURE | | o LOCATION: THE BISGA GREENLANDS | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(7), AP(-), TE(7), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: PROTECT THE TRADER & DEFEAT ALL FOES | | o FORBIDDEN: TARGETING AN AREA | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: BANGAA (WARRIOR) x2 | | MOOGLE (MOOGLE KNIGHT) | | HUME (ARCHER) | | MOOGLE (FUSILIER) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | ADELLE (SOLDIER) | | K. TRADER (SOLDIER) - GUEST | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | ANIMIST (MOOGLE) | |-----------------------------------------------------| | o REWARD(S): 2200 GIL | | ZODIAC ORE x5 | | CRUZLE BRASS x3 | | RABBIT TAIL | o-----------------------------------------------------o This mission is annoying mostly because the enemies starts at the top and they take forever to come down, you can either begin by going up and bring them down (as in defeat them) or break the law and use your Black Mage to quickly end this battle. Both the Archer and Fusilier will be the root of all your frustrations. The Bangaa may prove to be a bit much as well as the Moogle Knight. You're facing quite a challenge here if you came unprepared. For starters have all of our forces concentrate on the ones at the bottom first. eliminating them as soon as possible can help make this fight a little more bearable. If you've long broken the law then have your B. Mage and W. Mage focus on the enemies at the top; Archer and Fusilier, I assumed your W. Mage have some form of ranged abilities; Black Magicks for instance? Otherwise have him or her aid the rest with restorative magicks. Remember not to be so caught up in finishing your foes, the Komodo Trader is a liability as well. If, his life ends then you will fail the mission. Just keep everyone's health in check! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------- SIDE MISSION 016: KIDS THESE DAYS [TD-] --------------------------------------- "Some of our younger clan members have been carrying on in the pub, disturbing the peace, as it were. I reckon it's best to teach them a good lesson now, and nip the problem in the bud. That's where you come in. Give 'em a good thrashing for me!" -- Criek, Clan Criek Leader. o-----------------------------------------------------o | o MI. NAME: KIDS THESE DAYS | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(4), AD(4) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES | | o FORBIDDEN: ICE | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: HUME (ARCHER, THIEF, SOLDIER) | | BANGAA (W. MONK, WARRIOR) | | VIERA (FENCER) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | ANIMIST (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 790 GIL | | WALTWOOD x3 | | XERGIS TIN x4 | | GIKHET LEAD x4 | o-----------------------------------------------------o This battle is easy but it could be a while before you can taste victory. The enemy Hume Archer will definitely start his day with Focus, leave him alone for now the rest will most likely come towards you and is it safe to say you guys will be fighting it out on the staircase of the pub? Yes! Begin with the weak, start with the Viera Fencer then target the Hume Thief & Soldier, work your way towards the two Bangaas and finally decimate that one annoying Archer. Your Black Mage should be extremely handy here just remember to wait it out for 4 turns to regenerate 40 points worth of MP to dish out to the enemies. Your Moogle can help the clan out by giving away items to needy clanners while Luso and your two Bangaas should go all out. There you go, done! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------- SIDE MISSION 017: MUSHROOM CHEF [MC-] ------------------------------------- "I am a mushroom chef by trade. Know any dish with fungi in it? I cook it. So you can imagine why I'd want one of those fabled Baptiste mushrooms. Careful, though, there are poisonous musrooms growing in the same place. I'm sure you'll be fine, of course. Just try them when you're out there and you'll know the difference." -- Sawah, Mushroom Chef. o-----------------------------------------------------o | o MI. NAME: MUSHROOM CHEF | | o LOCATION: BAPTISTE HILL | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(6), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: FIND A BAPTISTE MUSHROOM! | | o FORBIDDEN: BACK ATTACK | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: SPRITE | | DREAMHARE | | LAMIA | | LILITH | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | ADELLE (SOLDIER) | | W. MAGE (VIERA) | | B. MAGE (NU MOU) | | WARRIOR (BANGAA) | | ANIMIST (MOOGLE) | |-----------------------------------------------------| | o REWARD(S): 980 GIL | | AGED LINEN THREAD x3 | | COTTONFLUE x4 | | COEURL PELT x3 | o-----------------------------------------------------o This is a search mission meaning just find what you're supposed to find and the battle will automatically end. But why do that when we can reap more Exp and loots for ourselves? Besides, it's much easier to look for the mushrrom with monsters out of the way! The law isn't too bad just don't attack anything from the back. Same old demons here be prepared for the Lilith's Kiss ability which may Doom and Charms you at the same time, the Lamia has the Night ability at her beck and call pretty annoying if you ask me. Oh! Why the heck are they equipped with Leather Clothing? Start with the Dreamhare and the Sprite and work your way towards the Lamia and her sister, your Black Mage will prove to be valuable here. There's really isn't much strategy to expand other than smack the heck out of your enemies. Did I mention that I got super lucky and found the mushroom nearby? Just next to me from where we start this mission? The location of the mushroom is definitely random, of course. All the best! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------- SIDE MISSION 018: WANTED: SHINY MACES [SM-] ------------------------------------------- "Ngaaa! I'm short-handed! Don't have anyone to polish up these maces! You interested? If you can so much as hold a mace, you're the right one for the job! Ten days or so ought to help me clear out the backlog." -- Chita, Chita's Weaponers. o-----------------------------------------------------o | o MI. NAME: WANTED: SHINY MACES | | o LOCATION: THE BISGA GREENLANDS | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(7), AP(-), TE(-), AD(7) | |-----------------------------------------------------| | o OBJECTIVE: GIVE 'EM YOUR GREEN MAGE | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 790 GIL | | WALTWOOD x3 | | XERGIS TIN x4 | | GIKHET LEAD x4 | o-----------------------------------------------------o Complete "Green Dominion" to earn the Green Mage class for the Viera and change one of yours into the said job. You just need to change, no need to go and level up earn abilities and etc... But of course if you were to switch you gotta meet the prerequisites of a Green Mage, do whatever is necessary. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------ SIDE MISSION 019: TREE HUGGING [TH-] ------------------------------------ "Monsters are chewing on the tree where my brother and I used to compare heights as children. I fear it will soon die if nothing is done. Could someone drive off the monsters for me?" -- Celestine, A Good Sister. o-----------------------------------------------------o | o MI. NAME: TREE HUGGING | | o LOCATION: GRASZTON | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(7), AP(-), TE(-), AD(7) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT 10 FOES & PROTECT THE TREE! | | o FORBIDDEN: RESTORING MP | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: 10 ANNOYING ANTLIONS & FRIENDS | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | ADELLE (SOLDIER) | | W. MAGE (NU MOU) | | W. MONK (BANGAA) | | ANIMIST (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): POWER FRUIT x2 | | TELAQ FLOWER | | DIRTY WOOL | o-----------------------------------------------------o Be careful of Pit Beast their Sandstorm may inflict Blind upon a unit. Just have your clanners block the path to the tree, meaning have 3 on one side, and the other 3 on the other side. I switched my Nu Mou into White Mage cause my Viera went for the "Shiny Mace" quest if you do it like me don't forget to set the Black Magick ability for your Nu Mou secondary slot. Black Mage, White Monk and Archer are ideal for this mission also a generous stock of Potions/Hi-Potions and Eye Drops wouldn't hurt either. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------- SIDE MISSION 020: WAYWARD DRAKE [WD-] ------------------------------------- "I awoke one morning to find my drake, Goud, missing without a trace. I haven't the slightest notion where he might have gone. Well, that's not entirely true. I've heard rumor that a drake was recently sighted in the Aldanna Range. I need someone to venture there and discover whether or not it is my dear Goud." -- Mr. Grann. o-----------------------------------------------------o | o MI. NAME: WAYWARD DRAKE | | o LOCATION: THE ALDANNA RANGE | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(8), AP(-), TE(-), AD(8) | |-----------------------------------------------------| | o OBJECTIVE: WEAKEN GOUD AND DEFEAT ALL FOES! | | o FORBIDDEN: ICE | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: GOUD (FIRE DRAKE) | | THUNDER DRAKE x2 | | WEREWOLF | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | W. MAGE (NU MOU) | | W. MONK (BANGAA) | | ANIMIST (MOOGLE) | | ARCHER (HUME) | | MOOGLE KNIGHT (MOOGLE) | |-----------------------------------------------------| | o REWARD(S): 1330 GIL | | POINTED HORN x2 | | DARK STONE x5 | | DRAGON BONE x2 | o-----------------------------------------------------o -NOTE--------------------------------------------------------------------- Whatever you do, don't ever KO the green-colored Drake. -----------------------------------------------------------------END NOTE- Your mark here is the green colored drake A.K.A Goud, yeah that's his name I've switched my Moogle into a Moogle Knight, his Moogle Lance deals ok damage and his Move stat isn't all that bad. There's really nothing to look out for in this fight other than the Thunder Drake can heal itself with Thunder magick, avoid smiting the drakes with thunder or any weapons that has thunder affinity, also don't stand in a cone-shape formation, Cause Thunder Breath will really hurt you. Otherwise this is an easy fight. If you lose this battle, it's ok I will quote Aaliyah: "try again." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------- SIDE MISSION 021: VEIS, ASSASSIN [VA-] -------------------------------------- "I am Veis, a warrior pilgrim traveling the world and taking such wisdom as she will give. I have come to Jylland to train for a time with House Bowenm, a hunter clan of some renown. I request a guide to show me to them." -- Seeker Veis, Assassin. o-----------------------------------------------------o | o MI. NAME: VEIS, ASSASSIN | | o LOCATION: THE RUPIE MOUNTAINS | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(8), AP(-), TE(-), AD(8) | |-----------------------------------------------------| | o OBJECTIVE: SPEED BATTLE VS. HOUSE BOWEN | | o FORBIDDEN: ACTIONS BY MOOGLES | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: MALBORO KING | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | W. MONK (BANGAA) | | ARCHER (VIERA & HUME) | |-----------------------------------------------------| | o REWARD(S): 2280 GIL | | BOMB SHELL x2 | | GIANT FEATHER | | FIRE STONE x5 | | ASSASSIN JOB UNLOCKED! | o-----------------------------------------------------o Don't bring in a Moogle. Don't rely too much on Veis. (Hey Veis! Quit vanishing!) Don't EVER LET ANYONE FROM HOUSE BOWEN DEAL THE FINISHING BLOW. This is a "Speed Battle," in other words, if any members from House Bowen deal the finishing blow to the Malboro King this mission is over! You can play dirty by killing every members from House Bowen (except Bowen who will never die) and finish off the Malboro King, OR wait out for House Bowen to deplete the King's HP then when the time is right position your clan in such a way that you are able to land the finishing blow quickly & swiftly. The third method is to have all of your four units occupy the bridge, then have your strongest member (Luso or the Bangaa) be all the way at the front to finish off the Malboro King. You're not winning till you take that crown off that Malboro with your own two hands. By the way Veis will teach you how to be an Assassin, do you realize there's two Ass(es) in the word "Assassin?" ASS ASS IN. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------------- SIDE MISSION 022: IT'S THE THOUGHT [TT-] ---------------------------------------- "I've been thinking of getting a gift for my employer. A little treat of sorts-but something healthy. They say succulent fruit has a number of benefits. But not too many, I hope. If he were any healthier, he would work me to death!" -- Tagore, Aspiring Apprentice. o-----------------------------------------------------o | o MI. NAME: IT'S THE THOUGHT | | o LOCATION: GRASZTON | | o DURATION: 20 DAYS | | o REQUIRES: SUCCULENT FRUIT | | o TALENTS!: NE(7), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER THE SUCCULENT FRUIT TO TEGORE | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 1120 GIL | | FIRE STONE x5 | | WHISPERWEED | | GUN GEAR x2 | o-----------------------------------------------------o Succulent Fruit can be won as a reward from the mission "Wanted: Gilmunto" deliver the fruit to Tagore in Graszton. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------- SIDE MISSION 023: CLAN MATES [CM-] ---------------------------------- "Looking for a new clan member to round out your roster? Your search is ended! The more the merrier, to be sure, but we go one further, providing you with a companion chosen to suit your clan's needs. Seek us out in Targ Wood." -- Clan Mates Adventurer's Guild. o-----------------------------------------------------o | o MI. NAME: CLAN MATES | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: EARN YOURSELF ANOTHER CLAN MEMBER | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): A NEW FAMILY MEMBER | o-----------------------------------------------------o This mission can be repeated as many times as you want, but only once a year, and different months will yield different results. There's a guide on GameFAQs regarding recruitment it's very detailed if you need help I suggest you refer to that FAQ. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------------- SIDE MISSION 024: AN EARNEST SEARCH [AS-] ----------------------------------------- "I seek the love of my life! My search has led me through city streets and far abroad. I have even taken up the pen, and met two charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a ren- dezvous with each of them on the same day! I need someone to meet one of the lucky damsels in my stead. Only the dashing need apply--I've a repu- tation to consider!" -- Marnot, Pride of Fluorgis. o-----------------------------------------------------o | o MI. NAME: AN EARNEST SEARCH | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(8), AP(-), TE(-), AD(8) | |-----------------------------------------------------| | o OBJECTIVE: RECITE A LOVE POEM TO A GRIA | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 1050 GIL | | DAMASCUS x4 | | BIRCH | | QUALITY LUMBER x5 | o-----------------------------------------------------o Just recite her a love poem, and you're done! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------- SIDE MISSION 025: THE WAY OF THE MEEK [OM-] ------------------------------------------- "Someone's after me, I'm sure of it. But why? I haven't a clue. I'm so very frightened. Please, someone--protect me! If it's gil you want, I can pay!" -- Dayvis the Meek. o-----------------------------------------------------o | o MI. NAME: THE WAY OF THE MEEK | | o LOCATION: THE BISGA GREENDLANDS | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(8), AP(-), TE(8), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: PROTECT DAYVIS AND DEFEAT ALL FOES! | | o FORBIDDEN: ITEMS | | o PRIVILEGE: REGEN | |-----------------------------------------------------| | o ENEMY'S FORMATION: BANGAA (W. MONK, WARRIOR) | | HUME (W + B. MAGE, SOLDIER) | | VIERA (ARCHER) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | ADELLE (SOLDIER) | | DAYVIS (THIEF/GUEST) | | ARCHER (VIERA) | | MOOGLE KNIGHT (MOOGLE) | | NU MOU (W. MAGE) | |-----------------------------------------------------| | o REWARD(S): 3400 GIL | | SUPERIOR SILK THREAD x3 | | EARTH STONE x3 | o-----------------------------------------------------o Protect Dayvis at all cost! What you need in this fight are people who can aim from afar! Archers, Black Mages and White Monks (Air Render) and one who can heal: White Mage you can have your Nu Mou set his secondary ability as Black Magick and his profession as a White Mage that would help things a bit. It's just one of those things where you've to be creative and "compact" since you're only allowed up to 5 units. The Bangaas have Counter as their R-Ability, have both of your Archer and W. Mage go for them, remember when the Archer don't have a target to go for have him or her do Focus (don't waste your turn, okay!) your first target would be the White Mage cause he can heal the wounded and that is a problem, the next would be the Viera Archer, do the rest as you wish. This isn't a hard battle it's only annoying because of the height and how Dayvis likes going to "dangerous places." He got cornered in my game, and he almost died but thanks to my Nu Mou's Cura everything turned out well. Pay attention when Dayvis says "Galerria Deep." You will need it later. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------- SIDE MISSION 026: TO BE A FIGHTER [BT-] --------------------------------------- "Who will you find at the front line of any army worth its salt? Fighters, and plenty of 'em. Prove yourself worthy. Best us in combat, and we'll teach you the ways of the sword and fist." -- Jeorge, Mailed First Regular. o-----------------------------------------------------o | o MI. NAME: TO BE A FIGHTER | | o LOCATION: MOORABELLA | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(8), AD(8) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: RESTORING MP | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: HUME (FIGHTER) x3 | | HUME (SOLDIER) | | HUME (THIEF) | | BANGAA (WARRIOR) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | ADELLE (SOLDIER) | | ARCHER (VIERA) | | BANGAA (W. MONK) | | HUME (W. MAGE) | | HUME (THIEF) | |-----------------------------------------------------| | o REWARD(S): 1600 GIL | | TIGER HIDE x3 | | PEPPERGRASS | | ICE STONE x5 | | FIGHTER JOB UNLOCKED! | o-----------------------------------------------------o The three Fighters in this battle might prove to be a little much for you depending on your level, you might want to bring in an Archer who have the ability Blind. You don't have to worry since inflicting negative status has about 60% chance of happening I can assure you 2 out of 3 times it will hit, this game is much, much more lenient than the original for the GBA. A White Mage wouldn't hurt either keep your health up and this battle should be a breeze, you will unlock the Fighter job which is an amazing job in my opinion with high ATK stat. :) I usually pair this job up with Black Mage (Black Magick). But that's just me anyway. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------------- SIDE MISSION 027: FOODSTUFFS: AROMA [FA-] ----------------------------------------- "Foodstuffs needed. You will be required to catch specific monsters at a specific location. The deatails are as follows: - Green and uniquely aromatic. - Enough to feed two. - Boil down considerably, so two per serving. Too many is no good. Too few is no good." -- Poison Tasters Guild "The Iron Stomach." o-----------------------------------------------------o | o MI. NAME: FOODSTUFFS: AROMA | | o LOCATION: ZEDLEI FOREST | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(8), AP(-), TE(-), AD(8) | |-----------------------------------------------------| | o OBJECTIVE: PROCURE THE REQUESTED INGREDIENTS! | | o FORBIDDEN: KNOCKBACK | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: JUST LOOK OUT FOR THE MALBOROS | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (THIEF) | | ADELLE (SOLDIER) | | ARCHER (VIERA) | | BANGAA (W. MONK) | | MOOGLE KNIGHT (MOOGLE) | | ARCHER (HUME) | |-----------------------------------------------------| | o REWARD(S): 2800 GIL | | CRUSADER TONIC x2 | | WALTWOOD x3 | | KEMPAS x2 | o-----------------------------------------------------o Before you begin this quest I strongly suggest you go get ample amount of Eye Drops. Have one of your clanner (preferably someone who you will not use for this battle) to stand next to the Guest Bishop, have the rest hunt the Malboros down you'll need to sweep away 4 (four) of them, no more, no less kill as many Tomatoes or Alaraunes as you want as long as you kill four Malboros, when you're done have that one clanner who is standing next to the Bishop talk to him. You're done. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------- SIDE MISSION 028: KOMODO SEARCH [KS-] ------------------------------------- "There was an...incident the other day while I was out making a delivery, and the load of potions I was mean to deliver ended up scattered along the ground. Will you help me collect them? Oh, and...let's keep this between you and me. The fewer people that know about this, the better." -- Trader for a certain potion manufactory. o-----------------------------------------------------o | o MI. NAME: KOMODO SEARCH | | o LOCATION: THE GALERRIA DEEP | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(9), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: GATHER ALL THE POTIONS! | | o FORBIDDEN: RESTORING HP | | o PRIVILEGE: REGEN | |-----------------------------------------------------| | o ENEMY'S FORMATION: ICE DRAKE x2 | | ICE FLAN x2 | | WENDIGO | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (SOLDIER) | | SEEQ (BERSERKER) | | MOOGLE (MOOGLE KNIGHT) | | ARCHER (HUME) | | W. MAGE (HUME) | | BEASTMASTER (NU MOU) | |-----------------------------------------------------| | o REWARD(S): 3660 GIL | | SILK THREAD x2 | o-----------------------------------------------------o Use Regen for your privilege since restoring of HP is not allowed, you can earn the privilege from the trial "GENERAL TRAINING I: JOURNEYMEN." Two objectives: Collect the potions (those shiny objects) and defeat the enemies for extra loots and experiences, this is of course optional, but, trust me you'll have an easier time collecting with your adversaries out of the way. If it is not obvious enough, you're up against ice elemental enemies, they can absorb and most probably take the cold you deliver, so a Black Mage is pretty much a preferred party member in this situation, an Archer wouldn't hurt either, White Mage is a must in almost every battle but the damn law forbids the restoration of lost HP. But, I still bring in one to let him have the Exp. I like my party to be as well balanced as possible. Take extreme caution when facing the Ice Drake as they're able to spew Ice Breath which will definitely hit for quite a lot, I suggest taking them out with a B. Mage (Fire) and Archer hand-in-hand. Remember, if your Archer's arrow is out of enemy reach have him Focus so that in the next round you're able to deliver a much lethal damage. The Ice Flan shouldn't be a problem but they tend to take advantage of your positioning, you'll soon see what I mean by "positioning" so place your characters well. Otherwise not much advice to provide here, except if you wish to end this quickly then have someone with high speed and movement (Thief) do all the gathering of potions... This map will come to a close when the objective is met. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------- SIDE MISSION 029: BOOKS OF MAGICK [BM-] --------------------------------------- "I'm going to fail this year, I know it. I can't fail! Please, could someone explain about grimoires to me in really simple terms? After that, if they could tell me about the four Great Spirits, and the... (amended for length)" -- Parore, Alchemy Student. o-----------------------------------------------------o | o MI. NAME: BOOKS OF MAGICK | | o LOCATION: THE ALDANNA RANGE | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(9), AD(9) | |-----------------------------------------------------| | o OBJECTIVE: VISIT LEZAFORD AT THE ALDANNA RANGE | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 2370 GIL | | STORM SIGIL x2 | | WATER SIGIL x2 | o-----------------------------------------------------o A simple delivery mission, just visit Lezadford at his cottage and you're done! You can read the note Lezaford written for the student in the Clan Info. It's nothing beneficial overall, but it's a fun reading pleasure. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------------- SIDE MISSION 030: THE NU MOU NOBLES [MN-] ----------------------------------------- "I am called Madreth, clan leader of the Nu Mou Nobles. I seek a kind soul to fetch a phial of healing water and a sheaf of recall grass. We wait be- neath the lone tree on Baptiste Hill." -- Madreth, Nu Mou Nobles. o-----------------------------------------------------o | o MI. NAME: THE NU MOU NOBLES | | o LOCATION: BAPTISTE HILL | | o DURATION: 20 DAYS | | o REQUIRES: HEALING WATER, RECALL GRASS | | o TALENTS!: NE(9), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER ITEMS TO MADRETH | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 1680 GIL | | BODY CEFFYL x3 | | SOUL CEFFYL x3 | o-----------------------------------------------------o A simple delivery mission you'll need both Healing Water and Recall Grass, go to Baptiste Hill and deliver the requested items to Madreth. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------- SIDE MISSION 031: FOR THE CAUSE [FC-] ------------------------------------- "Salutations from Carm Mercantile. We would like to share with you our experiences protecting endangered monsters. While monsters can be dan- gerous in their own right, they can also be used for food and the making of medicines. Please make a donation to help us prevent the overhunting of monsters, and ensure a prosperous future for all." -- "From Shipwrighting to Foodstuff--We're Carm Mercantile" o-----------------------------------------------------o | o MI. NAME: FOR THE CAUSE | | o LOCATION: GRASZTON | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(7), AD(7) | |-----------------------------------------------------| | o OBJECTIVE: DONATE TO THE CAUSE! | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): ---- | o-----------------------------------------------------o Just donate 1,000 Gil everytime you see this mission, the more you donate (for 1,000 Gil) the more prizes you'll get. This is what I've heard from various sources though I can't be bothered, I just do this for the sake of completion. Though, the Ribbon accessory is tempting. *hint hint* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------- SIDE MISSION 032: WHAT WAS LOST [WW-] ------------------------------------- "One of my house's products-in-development was stolen when bandits inter- cepted a shipment. It contained special materials, and should it be resold to another house, all the time and energy we spend creating it will have been for naught. Seeking information as to its whereabouts!" -- Margot, Executive Squire, House Camelot. o-----------------------------------------------------o | o MI. NAME: WHAT WAS LOST | | o LOCATION: TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(8), AP(8), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: HELP THE POSTER PIN DOWN THE THIEF! | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 840 GIL | | HEDYCHIUM x2 | | STORM STONE x4 | o-----------------------------------------------------o Do you remember Dayvis, that flamboyant thief? And do you remember I told you to remember where he was headed back then? If you've forgotten then I will tell you: "The Galerria Deep!" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------------- SIDE MISSION 033: A SIMPLE QUESTION [SQ-] ----------------------------------------- "What are the judges, really? My beau--he's in an adjudged clan--saw the ceremony of the pact when they were initiating him. They say if you swear, you will never die. But isn't that strange? I mean, it's unnatural. I don't trust it. Someone please explain to me what this is all about!" -- Millemaila, Concerned for her beau. o-----------------------------------------------------o | o MI. NAME: A SIMPLE QUESTION | | o LOCATION: THE ALDANNA RANGE | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(7), AD(7) | |-----------------------------------------------------| | o OBJECTIVE: SEEK LEZAFORD FOR THE ANSWER! | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 790 GIL | | KURAISLE BOXWOOD x2 | o-----------------------------------------------------o Just head for The Aldanna Range and into Lezaford's cottage, watch what- ever transpired and you're done! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------ SIDE MISSION 034: SHIPPING OUT [SO-] ------------------------------------ "We're up to our ears in shipping orders. It's getting so bad, I've even thought about taking on baknamy! As it is, the freight keeps piling up, and we don't have enough hands to keep it moving. If you aren't afraid of a little hard work, we've got a job for you." -- Noy, Long-ear Freight. o-----------------------------------------------------o | o MI. NAME: SHIPPING OUT | | o LOCATION: TARG WOOD --> GRASZTON | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(7), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: GO TO TARG WOOD, THEN GRASZTON | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 700 GIL | | RECALL GRASS x2 | | WOOL | | VELVET x2 | o-----------------------------------------------------o Yet another simple delivery mission. Head for Targ Wood first, then head for Graszton. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ---------------------------------- SIDE MISSION 035: THROW DOWN [HN-] ---------------------------------- "Clan Astaria, We are in pursuit of an infamous monster that promises to be quite a handful... Would you aid us in driving this menace away?" -- Bown of House Bowen. o-----------------------------------------------------o | o MI. NAME: THROW DOWN | | o LOCATION: BAPTISTE HILL | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(6), AD(6) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT KLESTA! | | o FORBIDDEN: HARMING THE WEAK | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: KLESTA | |-----------------------------------------------------| | o PARTY'S FORMATION: BOWEN (FIGHTER/GUEST) | | TWEIGEL (ILLUSIONIST/GUEST) | | VEIS (ASSASSIN/GUEST) | | LOA (RAVAGER/GUEST) | | LUSO (SOLDIER) | | MOOGLE KNIGHT (MOOGLE) | | BLACK MAGE (HUME) | |-----------------------------------------------------| | o REWARD(S): 2870 GIL | | ZINGU PEARL SHELL x3 | | ADAMANT ALLOY x8 | | GREEN LIQUID x4 | o-----------------------------------------------------o Veis the Assassin will only appear if you've finished her mission "Veis, Assassin." You heard or rather read what Bowen said? We act as support while they go upfront and slaughter the adversary, but you know that will never happened it helps to have allies with ranged abilities, such as the Moogle Knight's Moogle Lance or the Black Mage's elemental magicks you can set White Ma- gick as your hume Black Mage secondary ability, you know for that extra healing power! Don't ever, ever group together cause Klesta will see this as a chance to use Territotial Marking, Klesta will never move from his spot so you guys have to come up to him, and Bowen will never die. This battle shouldn't pose too much of a problem bring his HP down to 0 and he will flee. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------------- SIDE MISSION 036: THE WAY OF THE TIMID [AI-] -------------------------------------------- "I've heard there are many robbers about these days, and I'd rather not travel alone. Seeking an armed escort! I've heard good things about Clan Astaria-they'd really be best. If you see this posting, please come to the Galerria Deep. We will meet there!" -- Fayk the Somewhat Timid. o-----------------------------------------------------o | o MI. NAME: THE WAY OF THE TIMID | | o LOCATION: GALERRIA DEEP | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(9), AD(9) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: TARGETING SELF | | o PRIVILEGE: POWER^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: DAYVIS (THIEF) | | VIERA (ARCHER) | | HUME (SOLDIER) | | SEEQ (BERSERKER) | | BANGAA (W. MONK) | | BANGAA (WARRIOR) | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | ADELLE (FIGHTER) | | NU MOU (B. MAGE) | | HUME (W. MAGE) | | HUME (SOLDIER) | | SEEQ (BERSERKER) | |-----------------------------------------------------| | o REWARD(S): 3330 GIL | | SPIDER SILK | | COD SCALE | o-----------------------------------------------------o Heh! Dayvis deceived you big time didn't he? Now it's payback. Dayvis isn't really a big threat in this picture, all he have equipped are lame abilities. Safeguard, is he serious? Like we could make those in the Bazaar or something... The Viera Archer will be a big problem if she uses Leg Shot or Blackout. Well, Blackout isn't so bad but Leg Shot will frustrate you try to have her eliminated as soon as possible. The Soldier only have Mug Gil and Provoke no biggie, the Berserker while do not have any scary abilities on him his attack may prove to be quite a bit overwhelming so be careful when you go up against him. The last two Bangaas if go hand-in-hand can really whittle down your clan. The Warrior come ready with three "Rend" abilities, the W. Monk came with Air Render. Exercise cautious, if you have a Green Mage with you then have her use Protect on your clan. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------- SIDE MISSION 037: FOR MY LOVE [FO-] ----------------------------------- "The most charming man visits my shop each morning. I think he's interes- ted in me, and I want to bake him a special cookie to show him how I feel. Please bring me a bat tail so I can bake him a treat he'll never forget!" -- Mille, Love-struck Maiden. o-----------------------------------------------------o | o MI. NAME: FOR MY LOVE | | o LOCATION: MOORABELLA | | o DURATION: 20 DAYS | | o REQUIRES: BAT TAIL | | o TALENTS!: NE(13), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER A BAT TAIL! | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 2140 GIL | | GURNAT x3 | | GIMBLE STALK x2 | o-----------------------------------------------------o Another simple delivery mission once again! Be sure to have the item Bat Tail in your inventory, otherwise you can't accept this mission. Head for Moorabella and everything will fall into place. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------- SIDE MISSION 038: THE NEXT STEP [NS-] ------------------------------------- "I seek someone to deliver medicine to a small village in Targ Wood. I would go myself, but there are those who would steal my secrets-as one who crafts potent potables-and it is deemed dangerous for me to go out and about. Please, this one favor I beg of you." -- Mack, Salve-maker. o-----------------------------------------------------o | o MI. NAME: THE NEXT STEP | | o LOCATION: MOORABELLA --> TARG WOOD | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(13), AP(-), TE(-), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: DELIVER A SALVE TO TARG WOOD! | | o FORBIDDEN: ---- | | o PRIVILEGE: ---- | |-----------------------------------------------------| | o ENEMY'S FORMATION: ---- | |-----------------------------------------------------| | o PARTY'S FORMATION: ---- | |-----------------------------------------------------| | o REWARD(S): 1330 GIL | | FOUL LIQUID x3 | | DIVARIWOOD x3 | o-----------------------------------------------------o Oh! Yet another delivery mission. This time you need to head for the town of Moorabella first, and then to Targ Wood. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------------- SIDE MISSION 039: THE WHITE OF ITS EYE [WE-] -------------------------------------------- "My pet's gone and run away again. How many times does this make? I've lost count! Her name's Chari, and I save from the other bloody orbs that picked on her because she was a different color. You'd think she'd be a little more grateful, but she just keeps running away. Someone please help me find her! She has a beautiful white...coat? It should make her easy to tell apart." -- Fes. o-----------------------------------------------------o | o MI. NAME: THE WHITE OF ITS EYE | | o LOCATION: THE RUPIE MOUNTAINS | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(11), AP(-), TE(11), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: PROTECT CHARI AND DEFEAT ALL FOES! | | o FORBIDDEN: FIRE, ICE, LIGHTNING | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: FLOATING EYE x3 | |-----------------------------------------------------| | o PARTY'S FORMATION: CHARI (GUEST) | | ADELLE (FIGHTER) | | HUME (HUNTER) | | VIERA (SNIPER) | | BANGAA (DRAGOON) | | NU MOU (W. MAGE) | |-----------------------------------------------------| | o REWARD(S): 4920 GIL | | CRUISITE ALLOY x3 | o-----------------------------------------------------o Your Nu Mou W. Mage will be handy in keeping Chari's health up, cause if Chari were to go then consider this mission failed. The Eyes are nothing to worry about but but I've to admit they are smart indeed to come mastered with Archer's Bane, if you've a Hunter with you use his Trapping abilities especially Sidewinder for it deals additional damage to monsters. If you bring in a Sniper Beso Toxico is ideal for that Poison debuff the ability inflicts. There's isn't really much strategy to offer here other than to keep the "White Orb's" health in check. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -------------------------------------- SIDE MISSION 040: OUR PLAYGROUND [OP-] -------------------------------------- "Some old creeps moved in on our playground! The place with the cool old well! Now my old woman's sayin' it's a good opportunity to study and stuff. Can you believe it? Someone drive those creeps away!" -- Obuta, Camoa Kids Leader. o-----------------------------------------------------o | o MI. NAME: OUR PLAYGROUND | | o LOCATION: CAMOA | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(-), AP(-), TE(4), AD(4) | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: ICE | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: GRENADE | | YELLOW JELLY | | MALBORO | | SEEQ (RANGER) x2 | | SEEQ (BERSERKER) | |-----------------------------------------------------| | o PARTY'S FORMATION: CHARI (GUEST) | | ADELLE (FIGHTER) | | HUME (HUNTER) | | VIERA (SNIPER) | | BANGAA (DRAGOON) | | NU MOU (W. MAGE) | |-----------------------------------------------------| | o REWARD(S): 700 GIL | | INSECT HUSK x2 | | SANATIVE NEEDLE x6 | | WIND STONE x9 | o-----------------------------------------------------o The Rangers will set traps everywhere so it is wise to have them remove as soon as possible, the Yellow Jelly absorbs lightning so use other means of element or physical to damage it, the Grenade abosrbs fire and is weak to Water if your Sage or Bishop has already mastered the spell Water then allow them to wreck the Grenade apart, yes! The Malboro here is weak against the Wind element likewise if both your Bishop and Sage have that ability then allow them to have fun as well. The Berserker, surprisingly is the easiest! Have a go at him. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ------------------------------------------ SIDE MISSION 041: POPOCHO'S CHOCOBOS [PC-] ------------------------------------------ "Kupo! My precious chocobos have all run off! Every last one of them! It looks like they've headed for the mountains in the Aldanna Range. I need someone to find them before the monsters do, kupo!" -- Popocho, Chocobo Knight. o-----------------------------------------------------o | o MI. NAME: POPOCHO'S CHOCOBOS PT. I | | o LOCATION: THE ALDANNA RANGE | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(13), AP(-), TE(13), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: PROTECT THE CHOCOBO & DEFEAT ALL FOES! | | o FORBIDDEN: > 50 DAMAGE | | o PRIVILEGE: SPEED^ 2 | |-----------------------------------------------------| | o ENEMY'S FORMATION: ZAGHNAL | | WEREWOLF | | WOLF x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | CID (WARRIOR) | | YELLOW CHOCOBO (GUEST) | | HUME (HUNTER) | | HUME (W. MAGE) | |-----------------------------------------------------| | o REWARD(S): ---- | o-----------------------------------------------------o Speed is key in this battle (as well as the other two) you need clanners who are both fast and agressive in term of ATK stat. You can deploy your hume Hunters in this fight as they will be very strong against the enemy monsters with the ability Sidewinder you can inflict even more damage. Be extremely careful as the Wolves and Zaghnal have abilities that may Confuse your party members, if this happen have anyone who is not confused land a hit on the victim(s) to bring them back to their senses! Your objective here is to quickly go to the Chocobo's aid, no matter what you do ignore everything else, quickly take out that lone Werewolf so he won't attack the chocobo anymore, once you've him removed this battle will be a lot easier. Be mindful of the Chocobo as he too wants to help you by fighting the monsters have a White Mage on the ready to heal whenever necessary. o-----------------------------------------------------o | o MI. NAME: POPOCHO'S CHOCOBOS PT. II | | o LOCATION: THE ALDANNA RANGE | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(13), AP(-), TE(13), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: PROTECT THE CHOCOBO & DEFEAT ALL FOES! | | o FORBIDDEN: ACTIONS BY MOOGLES | | o PRIVILEGE: SPEED^ 2 | |-----------------------------------------------------| | o ENEMY'S FORMATION: ICE FLAN x2 | | WENDIGO x2 | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | GREEN CHOCOBO x2 (GUEST) | | HUME (B. MAGE) | | HUME (HUNTER) | | HUME (W. MAGE) | |-----------------------------------------------------| | o REWARD(S): ---- | o-----------------------------------------------------o Ok, first off I know this battle is intimidating when you first look at it in fact I wouldn't be surprised if you said something along the line of "how the freakin' heck am I going to save that Chocobo at the top of the cliff?" Wow! No problem the Chocobo will come to you when you go over to him. Since we're fighting enemies who does have elemental weakness, we can exploit them and make this battle through faster and less painful. Have a Black Mage with Fira and Thundara at his disposal, if you have the "aga" spells that would be tremendously helpful, but I doubt it. Have your Black Mage remove the Ice Flans with Fira, at level 21 a single Fira can take up to 108 HP worth of damage then have the others deal the finishing blow the Flan are the easiest to take out. The Wendigoes could be a different story but with your Black Mage's Thundara spell they can be easily taken out too, just have everyone gang up on them, and keep both Chocobo's health up! o-----------------------------------------------------o | o MI. NAME: POPOCHO'S CHOCOBOS PT. III | | o LOCATION: THE ALDANNA RANGE | | o DURATION: 20 DAYS | | o REQUIRES: ---- | | o TALENTS!: NE(13), AP(-), TE(13), AD(-) | |-----------------------------------------------------| | o OBJECTIVE: PROTECT POPOCHO AND HIS CHOCOBOS! | | o FORBIDDEN: ACTIONS BY HUMES | | o PRIVILEGE: SPEED^ 2 | |-----------------------------------------------------| | o ENEMY'S FORMATION: ICE DRAKE x2 | | ZAHAK | | GHOST | |-----------------------------------------------------| | o PARTY'S FORMATION: LUSO (FIGHTER) | | POPOCHO (CHOCOBO KNIGHT/GUEST) | | WHITE/BLACK CHOCOBO | | HUME (B. MAGE) | | HUME (HUNTER) | | HUME (W. MAGE) | |-----------------------------------------------------| | o REWARD(S): 4360 GIL | | BLOOD-DARKENED BONE x4 | | ADAMANTITE x3 | | CHOCOBO KNIGHT JOB UNLOCKED! | o-----------------------------------------------------o Break the law if you don't have any other valuable fighters beside the Humes. But if you do, then a Nu Mou Black Mage is recommend as well as Viera Sniper, Bangaa White Monk and Moogle Knight all of them are great alternatives. This is yet another intimidating looking battle, first thing first is to have your ranged comrades go over to Popocho and help clear any enemies, your Black Mage's Fira spell would be extremely helpful. The Zahak is slow so you don't have to worry about him for a while, in fact I managaed to get rid of the Ghost and the two Ice Drakes before the Zahak actually move. White Mage or rather White Magick is essential to keep everyone's health in check especially the chocobos. Personally, you don't have to worry too much about the chocobos being a huge liability they will occasionally heal themselves and even buff your party up with "Choco Barries" and the like. Keep everything in order and this fight will be over soon enough. --------------------------------------------------------------------------- E X T R A S [04^] The "extras" section houses many of the in-game mechanics and features, you'll find an in-depth explaination of jobs, a somewhat "full" list of all items in the game, and you may even want to submit your team set-up or perhaps your very own strategy to me, so I can add it to this guide for all to use. Enjoy! ########## JOBS [JO$] ########## This is not 100% done yet, so you will see a couple of missing stuff here and there. If you so wish to contribute anything then feel free to e-mail me, you have my thanks! =========================================================================== ACTION ABILITIES (A-ABILITIES) =========================================================================== Examples of Action Abilities: � Black Magick (Black Mage) - Fire - Fira - Firaga � Trapping (Hunter) - Sidewinder - Hunting � Precision (Archer) - Blackout - Legshot � Pugilism (Fighter) - Air Render - Aurablast A-Abilities are actions that need some kind of input to be carried out or executed in battle. =========================================================================== REACTION ABILITIES (R-ABILITIES) =========================================================================== Examples of Reaction Abilities: � Counter, reciprocate, reprisal � Critical: Haste, when in Critical HP, the unit will activate Haste R-Abilities like Counter is very useful in most situations, but as you progress further into the game upgraded version of the same ability like Strike Back will be made available. R-Ability such as Critial: Whatever requires you to be in the most direst of health (Critical HP status) for it to be activated. =========================================================================== PASSIVE ABILITIES (P-ABILITIES) =========================================================================== Examples of Passive Abilities: � Shieldbearer, the ability to equip shields regardless of current job � Blood Price, substitute MP with HP � Turbo MP, doubles the MP consumption but also doubles your magick power � Dual-Wield, equip a weapon in each hand Previously known as Support abilities, just as the name suggests Passive abilities act as supplement to your overall well-being; such as "Blood Price" which allows you to substitute MP with HP, or "Turbo MP" which doubles the potency of your magicks but also doubles your MP consumption. P-Abilities requires no activation of any sort, you just need to equip it. =========================================================================== ITEMS =========================================================================== The Alchemist job for the Nu Mou is the only class to have "Items" as its innate ability, meaning you don't have to set it as your secondary ability it is already there, allowing you to have up to 3 command abilities. � Alchemy � Secondary ability of your choice � Items =========================================================================== FORMAT LAYOUT =========================================================================== Simple and easy layout: ABILITY NAME ------------ EQPMENT: Weapon Name (Equipment Type). ABILITY: What does the ability do? (small description). MP COST: The amount needed by MP to use the ability in battle. AP COST: The amount needed to master the ability. ################# TABLE OF CONTENTS ################# o Hume Jobs......................................................... (HJ&) o Bangaa Jobs....................................................... (BJ&) o Nu Mou Jobs....................................................... (NJ&) o Viera Jobs........................................................ (VJ&) o Moogle Jobs....................................................... (MJ&) o Gria Jobs......................................................... (GJ&) o Seeq Jobs......................................................... (SJ&) o Unique Jobs....................................................... (UJ&) --------------------------------------------------------------------------- - H U M E S - (HJ&) The humes can go both way either as a melee fighter or a spellcaster, with 13 different jobs to choose from the customization is endless. - S O L D I E R - Soldiers relies heavily on the Arts Of War to render their foes useless on the battlefield. While I personally don't like to stay too long in this job, their Rend abilities may help you out during the early part of the game. "Rend Speed" is definitely my favourite. =============== PREREQUISITE(S) =============== Initially Available ================ ACTION ABILITIES ================ Arts Of War FIRST AID --------- EQPMENT: Broadsword (Edged Weapons) ABILITY: Cures negative status (?) and restore a small amount of HP MP COST: ---- AP COST: 100 REND POWER ---------- EQPMNET: Barong (Edged Weapons) ABILITY: Lowers a single unit's attack power MP COST: ---- AP COST: 250 REND MAGICK ----------- EQPMENT: Buster Sword (Edged Weapons) ABILITY: Lowers a single unit's magickal power MP COST: ---- AP COST: 250 REND MP ------- EQPMENT: Ancient Sword (Edged Weapons) ABILITY: Lowers a single unit's Mana Point (MP) MP COST: ---- AP COST: 250 REND SPEED ----------- EQPMENT: Silver Sword (Edged Weapons) ABILITY: Lowers a single unit's speed MP COST: ---- AP COST: 350 MUG GIL ------- EQPMENT: Diamond Sword (Edged Weapons) ABILITY: Physical attack + stealing of enemy's Gil MP COST: ---- AP COST: 350 PROVOKE ------- EQPMENT: Blood Sword (Edged Weapons) ABILITY: Makes a single unit go BERSERK MP COST: ---- AP COST: 300 GAUGE ----- EQPMENT: Burglar Sword (Edged Weapons) ABILITY: Scan an enemy Lv. 1 Loot and Consumables items MP COST: ---- AP COST: 150 ================== REACTION ABILITIES ================== No Reaction Abilities ================= PASSIVE ABILITIES ================= SHIELDBEARER ------------ EQPMENT: Bronze Shield (Shields) ABILITY: Allows user to equip shields, regardless of their current job MP COST: ---- AP COST: 150 MONKEY GRIP ----------- EQPMENT: Dagriohm (Edged Weapons) ABILITY: Allows user to hold two-handed weapon in one hand MP COST: ---- AP COST: 250 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= All of the "Rend" series: especially "Speed" and "Power" are good to have in early stages of the game. The rest to me seems kind of senseless to have. Unless, of course you're going to complete everything to master the Soldier class then go ahead, otherwise I can't really be bothered with this job. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - T H I E F - Not really my favourite job, in the GBA version the THIEF class is able to pilfer different types of equipment. In this one the THIEF job has been dumbed down, I only stay in this job to get to the NINJA class. The only redeeming point of the THIEF class is that they have very good MOVE and DECENT evasive stat. =============== PREREQUISITE(S) =============== x1 Soldier A-Ability ================ ACTION ABILITIES ================ Thievery STEAL ITEMS ----------- EQPMENT: Kard (Edged Weapons) ABILITY: Steals a single unit's consumable items. Success rate is half MP COST: ---- AP COST: 200 STEAL GIL --------- EQPMENT: Jackknife (Edged Weapons) ABILITY: Steals a single unit's Gil MP COST: ---- AP COST: 200 LOOT LV. 1 ---------- EQPMENT: Scramasax (Edged Weapons) ABILITY: Steals a single unit's Lv. 1 Loot MP COST: ---- AP COST: 100 LOOT LV. 2 ---------- EQPMENT: Rondell (Edged Weapons) ABILITY: Steals a single unit's Lv. 2 Loot MP COST: ---- AP COST: 200 LOOT LV. 3 ---------- EQPMNT: Swordbreaker (Edged Weapons) EFFECT: Steals a single unit's Lv. 3 Loot MP CST: ---- AP CST: 300 LOOT LV. 4 ---------- EQPMENT: Cinquedea (Edged Weapons) ABILITY: Steals a single unit's Lv. 4 Loot MP COST: ---- AP COST: 400 STEAL ACCESSORY --------------- EQPMENT: Jambiya (Edged Weapons) ABILITY: Steals a single unit's currently equipped accessories MP COST: ---- AP COST: 550 STEAL LIMELIGHT --------------- EQPMENT: Orichalcum Dirk (Edged Weapons) ABILITY: Steals a single unit's Smash Gauge MP COST: ---- AP COST: 400 ================== REACTION ABILITIES ================== COUNTER ------- EQPMENT: Chainmail (Armor) ABILITY: Counter an adjacent unit incoming attack with a physical attack MP COST: ---- AP COST: 150 ================= PASSIVE ABILITIES ================= SAFEGUARD --------- EQPMENT: Adamant Vest (Armor) ABILITY: Renders all thievery ineffective. Equipments cannot be destroyed MP COST: ---- AP COST: 150 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= I'm not one to care so much about the THIEF class, cause for some reason I just do not see the point of stealing as it requires "luck," the success rate is not that high to begin with. If you're going to steal items you might as well purchase them at the shop. I recommend you master COUNTER and SAFEGUARD. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - W H I T E M A G E - Mages who draw holy magick to aid their party members mending wounds and removing what ails ya! The WHITE MAGE is basically a must-have in every party, just like the BLACK MAGES the white also suffers from low HP but comes affluently in the MP department, well... actually almost all magick based classes are like that. The White Mage has a unique ability called "TURBO MP" that double the potency of one's magic but also doubles the MP usage, you gotta give and take, right? Also, what heals you will hurt the undead. =============== PREREQUISITE(S) =============== Initially Available ================ ACTION ABILITIES ================ White Magick CURE ---- EQPMENT: White Staff (Bludgeons) ABILITY: Mend simple wounds, restoring a small amount of HP MP COST: 8 AP COST: 100 CURA ---- EQPMENT: Healing Staff (Bludgeons) ABILITY: One level higher than CURE. Restoring medium amount of HP MP COST: 14 AP COST: 200 CURAGA ------ EQPMENT: Spring Staff (Bludgeons) ABILITY: Restores massive amount of HP MP COST: 18 AP COST: 300 ESUNA ----- EQPMENT: Cleansing Staff (Bludgeons) ABILITY: Removes various debuffs MP COST: 12 AP COST: 200 RAISE ----- EQPMENT: Staff Of Blessings (Bludgeons) ABILITY: Revives fallen clanner MP COST: 10 AP COST: 200 ARISE ----- EQPMENT: Nirvana (Bludgeons) ABILITY: Revives fallen clanner at FULL HP MP COST: 20 AP COST: 400 RERAISE ------- EQPMENT: Cheer Staff (Bludgeons) ABILITY: Auto revive from KO (x1), cast it on unit who are still conscious MP COST: 28 AP COST: 400 REFRESH ------- EQPMENT: Staff Of The Magi (Bludgeons) ABILITY: Removes all debuffs (the ultimate Esuna) MP COST: 14 AP COST: 400 ================== REACTION ABILITIES ================== No Reaction Abilities ================= PASSIVE ABILITIES ================= TURBO MP -------- EQPMENT: White Robe (Armor) ABILITY: Double the potency of one's magick, but consumes more MP MP COST: ---- AP COST: 250 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= Learn EVERYTHING as EARLY as you can. You can't go wrong with a WHITE MAGE they're the only healer (most potent and specialize) in the game, TURBO MP is GODSEND if you know how to work around it, one fine example is using CLAN PRIVILEGE: "MP CHANNELING." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B L A C K M A G E - Advocators of the black arts, the power of FIRE, ICE and LIGHTNING are at their command. BLACK MAGES suffer from low HP and terrible physical defense but that doesn't mean you should avoid this job when trained or used properly the BLACK MAGE job is a class to be reckoned with. The only advice for you is that don't ever send them up on the front line. =============== PREREQUISITE(S) =============== x1 White Mage A-Ability ================ ACTION ABILITIES ================ Black Magick FIRE ---- EQPMENT: Rod (Bludgeons) ABILITY: Inflict WEAK FIRE damage to multiple units MP COST: 8 AP COST: 100 FIRA ---- EQPMENT: Firewheel Rod (Bludgeons) ABILITY: Inflict MEDIUM FIRE damage to multiple units MP COST: 14 AP COST: 200 FIRAGA ------ EQPMENT: Flame Rod (Bludgeons) ABILITY: Inflict MASSIVE FIRE damage to multiple units MP COST: 18 AP COST: 300 THUNDER ------- EQPMENT: Rod (Bludgeons) ABILITY: Inflict WEAK THUNDER damage to multiple units MP COST: 8 AP COST: 100 THUNDARA -------- EQPMENT: Thunder Rod (Bludgeons) ABILITY: Inflict MEDIUM THUNDER damage to a multiple units MP COST: 14 AP COST: 200 THUNDAGA -------- EQPMENT: Thor Rod (Bludgeons) ABILITY: Inflict MASSIVE THUNDER damage to multiple units MP COST: 18 AP COST: 300 BLIZZARD -------- EQPMENT: Rod (Bludgeons) ABILITY: Inflict WEAK ICE damage to multiple units MP COST: 8 AP COST: 100 BLIZZARA -------- EQPMENT: Sleet Rod (Bludgeons) ABILITY: Inflict MEDIUM ICE damage to multiple units MP COST: 14 AP COST: 200 BLIZZAGA -------- EQPMENT: Chill Rod (Bludgeons) ABILITY: Inflict MASSIVE ICE damage to multiple units MP COST: 18 AP COST: 300 ================== REACTION ABILITIES ================== MAGICK COUNTER -------------- EQPMENT: Samite Coat (Armor) ABILITY: Counter foe with the same magick regardless of MP MP COST: ---- AP COST: 400 ================= PASSIVE ABILITIES ================= GEOMANCY -------- EQPMENT: Sage's Robe (Armor) ABILITY: Lowers a single unit's resistance to elemental magick by 1 LV. MP COST: ---- AP COST: 350 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= Same thing goes for the BLACK MAGE: LEARN EVERYTHING. I finally see the light in GEOMANCY -- (Absorb -> Immune -> Half -> Normal -> Weak), this is useful in rending an enemy's useless on the battlefield in term of magick resistance/elements. "BLACK MAGICK" is also a good secondary ability to have. As the game progresses the first and second class (FIRE, FIRA, ETC) spells will be useless as you're more prone to using the third class (AGA) spells more often. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A R C H E R - I used to dislike the ARCHER class cause they hit for less and more often than not miss in many occasions, but in this installment the ARCHER class is a position that literally translates to "DEATH FROM AFAR" with hit percentage being higher than 75% (much, much better than the GBA version) landing an accurate hit is almost guaranteed. =============== PREREQUISITE(S) =============== x1 Soldier A-Ability ================ ACTION ABILITIES ================ Precision FOCUS ----- EQPMENT: Longbow (Ranged Weapons) ABILITY: Increases own firepower by 80% for ONE TURN MP COST: ---- AP COST: 100 LEG SHOT -------- EQPMENT: Thorn Bow (Ranged Weapons) ABILITY: Immobilizes a single unit MP COST: ---- AP COST: 250 ARM SHOT -------- EQPMENT: Nail Bow (Ranged Weapons) ABILITY: Disable a single unit MP COST: ---- AP COST: 350 CUPID ----- EQPMENT: Artemis Bow (Ranged Weapons) ABILITY: Charms a single unit to do your bidding MP COST: ---- AP COST: 450 BURIAL ------ EQPMENT: Silver Bow (Ranged Weapons) ABILITY: Buries the undead's tomb never allowing them to rise again MP COST: ---- AP COST: 200 TAKE AIM -------- EQPMENT: Yoichi Bow (Ranged Weapons) ABILITY: Increases hit/success rate but lowers firepower MP COST: ---- AP COST: 200 LIGHTNING STRIKE ---------------- EQPMENT: Perseus Bow (Ranged Weapons) ABILITY: Physical attack + ignores target's R-Abilities MP COST: ---- AP COST: 300 BLACKOUT -------- EQPMENT: Char Bow (Ranged Weapons) ABILITY: Blinds victim (60%-75% chance and above of happening) MP COST: ---- AP COST: 250 ================== REACTION ABILITIES ================== ARCHER'S BANE ------------- EQPMENT: Green Beret (Helms) ABILITY: Dodges incoming arrows MP COST: ---- AP COST: 200 ================= PASSIVE ABILITIES ================= CONCENTRATION ------------- EQPMENT: Target Bow (Ranged Weapons) ABILITY: Raises success/hit rate, you'll almost never miss MP COST: ---- AP COST: 250 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= ARCHER used to be horrible (in my opinion) in the original FFTA, almost all of their abilities have low success hit rate which is ultra annoying. For this installment I recommend FOCUS, ARM and LEG SHOT, BURIAL, CUPID and BLACKOUT, these are my personal favourites for my HUME/VIERA ARCHER. Oh! Don't forget CONCENTRATION, you can use it with other classes, which is handy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P A L A D I N - The way I see it you can also call the PALADINS the Holy Knights of FFTA 2 most of their abilities are meant for the undead or dealing with the departed. While I'm not a fan of this class the PALANDINS do have very good defense stat. COVER is very nice, be sure to cast RERAISE on the PALADIN before you go on a covering spree. =============== PREREQUISITE(S) =============== x3 Soldier A-Abilities ================ ACTION ABILITIES ================ Chivalry NURSE ----- EQPMENT: Defender (Edged Weapons) ABILITY: Restores HP and removes debuffs from self and all adjacent units MP COST: ---- AP COST: 100 DEFEND ------ EQPMENT: Lionheart (Edged Weapons) ABILITY: Increases defense and resistance until the next turn MP COST: ---- AP COST: 200 COVER ----- EQPMENT: Save The Queen (Edged Weapons) ABILITY: Protect a single unit from incoming attack until next turn MP COST: ---- AP COST: 300 PARLEY ------ EQPMENT: Barong (Edged Weapons) ABILITY: Forces enemies to flee (non-monsters) MP COST: ---- AP COST: 100 SAINT CROSS ----------- EQPMENT: Arch Sword (Edged Weapons) ABILITY: Holy physical attack to all adjacent units MP COST: 10 AP COST: 400 HOLY BLADE ---------- EQPMENT: Excalibur (Edged Weapons) ABILITY: Holy elemental physical attack MP COST: 22 AP COST: 400 SANCTIFY -------- EQPMENT: Ogrenix (Edged Weapons) ABILITY: Removes the undead tomb never allowing them to return again MP COST: ---- AP COST: 250 WAR CRY ------- EQPMENT: Oblige (Edged Weapons) ABILITY: Increases resilience of self and all adjacent units MP COST: ---- AP COST: 300 ================== REACTION ABILITIES ================== REFLEX ------ EQPMENT: Genji Armor (Armor) ABILITY: Dodges all non-ranged incoming attacks MP COST: ---- AP COST: 350 ================= PASSIVE ABILITIES ================= DEFENSE UP ---------- EQPMENT: Diamond Armor (Armor) ABILITY: Raises defense by 20% MP COST: ---- AP COST: 150 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= Holy Knights of FFTA 2. NURSE is good to have as well as DEFEND (to build up defense and SMASH GAUGE), don't forget COVER coupled this with RERAISE the PALADIN will be undyingly awesome. SAINT CROSS, HOLY BLADE, SANCTIFY and last but not least WAR CRY. I don't have to mention what to do with REACTION and DEFENSE UP? They're also awesome to have. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - F I G H T E R - I freakin' LOVE this job! One of the best jobs available to the HUME in my opinion. AURABLAST is cool, AIR RENDER is handy, BACK DRAFT is nice. The FIGHTER also has very HIGH ATK stat. You can't go wrong with this one. =============== PREREQUISITE(S) =============== Complete The Mission: "To Be A Fighter" x3 Soldier A-Abilities ================ ACTION ABILITIES ================ Pugilism RUSH ---- EQPMENT: Sweep Blade (Edged Weapons) ABILITY: Physical attack plus knocks the enemy a tile back MP COST: ---- AP COST: 100 WILD SWING ---------- EQPMENT: Ogun Blade (Edged Weapons) ABILITY: Physical attack against all adjacent units MP COST: ---- AP COST: 250 BEAT DOWN --------- EQPMENT: Shadow Blade (Edged Weapons) ABILITY: Physical attack, high attack power but low success rate MP COST: ---- AP COST: 250 BLITZ ----- EQPMENT: Sun Blade (Edged Weapons) ABILITY: Physical attack, low attack power but high success rate MP COST: ---- AP COST: 250 AIR RENDER ---------- EQPMENT: Atomos Blade (Edged Weapons) ABILITY: Ranged physical attack MP COST: ---- AP COST: 250 AURABLAST --------- EQPMENT: Kwigon Blade (Edged Weapons) ABILITY: Ranged physical attack to multiple units MP COST: ---- AP COST: 350 AIR BLAST --------- EQPMENT: Air Blade (Edged Weapons) ABILITY: Wind elemental attack to multiple units MP COST: ---- AP COST: 350 BACK DRAFT ---------- EQPMENT: Flametongue (Edged Weapons) ABILITY: Fire elemental attack to a single unit at the cost of your own HP MP COST: ---- AP COST: 400 ================== REACTION ABILITIES ================== BONECRUSHER ----------- EQPMENT: Wygar (Armor) ABILITY: Deals 1.5x damage in response to a physical attack MP COST: ---- AP COST: 250 ================= PASSIVE ABILITIES ================= DOUBLEHAND ---------- EQPMENT: Venus Blade (Edged Weapons) ABILITY: Hold one-handed weapon with both hands to increase attack power MP COST: ---- AP COST: 250 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= The FIGHTER class is the best decent ATK and MOV stat, they're probably one of my most favourite class in the game, I recommend you master 4 abilities, and they are: AIR RENDER, AURABLAST, BACK DRAFT and BONECRUSHER you can go on ahead and learn everything, but the above four are essential ok! BACK DRAFT will make you lost a small amount of HP but you can counter this by equipping equipment that absorbs FIRE. So, instead of losing HP you gain them. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P A R I V I R - Parivir is one of the new classes for the HUME in this installment, they seem to have rather horrible MOVE stat and DEFENSE but their ATK is some- thing you should be super proud of. I made my Luso a FIGHTER/PARIVIR... Now, tell me is that a bad combination? =============== PREREQUISITE(S) =============== Complete The Mission: "The Eastwatch" x3 Fighter A-Abilities ================ ACTION ABILITIES ================ Flair WIND SLASH ---------- EQPMENT: Murasame (Edged Weapons) ABILITY: Ranged physical attack, Wind-based MP COST: ---- AP COST: 200 LAI BLOW -------- EQPMENT: Osafune (Edged Weapons) ABILITY: Physical attack + KO (small chance), only BLADED WEAPONS MP COST: ---- AP COST: 300 BLADE BASH ---------- EQPMENT: Ashura (Edged Weapons) ABILITY: Physical attack + IMMOBILIZE, only BLADED WEAPONS MP COST: ---- AP COST: 200 SHIMMERING BLADE ---------------- EQPMENT: Nosada (Edged Weapons) ABILITY: Fire-based, inflict CONFUSE, only BLADED WEAPONS MP COST: ---- AP COST: 400 SKYFURY BLADE ------------- EQPMENT: Kotetsu (Edged Weapons) ABILITY: Lightning-based, inflict BERSERK, only BLADED WEAPONS MP COST: ---- AP COST: 400 HOARFROST BLADE --------------- EQPMENT: Ama-no-murakumo (Edged Weapons) ABILITY: Ice-based, inflict SLOW, only BLADED WEAPONS MP COST: ---- AP COST: 400 LIFETHREAD BLADE ---------------- EQPMENT: Adazakura (Edged Weapons) ABILITY: Dark-based. inflict DOOM, only BLADED WEAPONS MP COST: ---- AP COST: 400 UNBURDEN SOUL ------------- EQPMENT: Bokuen (Edged Weapons) ABILITY: Sacrifice self to heal ALL ALLIES of HP and DEBUFFS MP COST: ---- AP COST: 400 ================== REACTION ABILITIES ================== STRIKE BACK ----------- EQPMENT: Bone Plate (Armor) ABILITY: Avoid all non-ranged attacks and deliver a physical attack MP COST: ---- AP COST: 250 ================= PASSIVE ABILITIES ================= DEATH STRIKE ------------ EQPMENT: Bracers (Accessories) ABILITY: Increases CRITICAL hit rate by 3% MP COST: ---- AP COST: 150 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= PARIVIR has weak defenses but slightly better SPEED and excellent ATK growth rate. Their BLADE abilities (SHIMMERING, HOARFROST, etc) inflicts pretty good damage and may deliver debuffs, but having to stand next to the enemy is really an disadvantage. Recommended abilities to master are: WIND SLASH (the only ranged ability), UNBURDEN SOUL and STRIKE BACK. The PARIVIR'S UNBURDEN SOUL is GODSEND, before attempting to execute this life-saving ability I suggest you cast RERAISE on the subject. This will allow the PARIVIR to return from death's threshold and live again, but quickly go to his aid and replenish his HP. DEATH STRIKE is useless, master the NINJA'S DUAL WIELD and equip it on the PARIVIR, now witness the most powerful being in existence. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N I N J A - The only job to be able to DUAL WIELD, this means that you can learn a lot more abilities if each wepaon the NINJA hold has its own innate abilities. His excellent EVADE/SPEED makes up for his LOUSY DEFENSE STAT. =============== PREREQUISITE(S) =============== x4 Thief A-Abilities ================ ACTION ABILITIES ================ Ninjutsu THROW ----- EQPMENT: Kunai (Edged Weapons) ABILITY: Throw equipments from inventory, thrown item is lost MP COST: ---- AP COST: 100 WOOD VEIL --------- EQPMENT: Kotetsu (Edged Weapons) ABILITY: Damage + IMMOBILIZE MP COST: 4 AP COST: 250 FIRE VEIL --------- EQPMENT: Ashura (Edged Weapons) ABILITY: Fire-based + CONFUSE MP COST: 4 AP COST: 250 EARTH VEIL ---------- EQPMENT: Osafune (Edged Weapons) ABILITY: Earth-based + SLOW MP COST: 4 AP COST: 250 GOLD VEIL --------- EQPMENT: Kiku-ichimonji (Edged Weapons) ABILITY: Damage + BLIND MP COST: 4 AP COST: 250 WATER VEIL ---------- EQPMENT: Murasame (Edged Weapons) ABILITY: Water-based + SILENCE MP COST: 4 AP COST: 250 UNSPELL ------- EQPMENT: Ama-no-murakumo (Edged Weapons) ABILITY: Removes buffs from target (like DISPEL) MP COST: 4 AP COST: 300 OBLIVION -------- EQPMENT: Musamune (Edged Weapons) ABILITY: Inflicts ADDLE MP COST: 12 AP COST: 400 ================== REACTION ABILITIES ================== CRITICAL: HASTE --------------- EQPMENT: Ninja Gear (Armor) ABILITY: Gains HASTE when in HP CRITICAL status MP COST: ---- AP COST: 250 ================= PASSIVE ABILITIES ================= DUAL WIELD ---------- EQPMENT: Ragetsu-denbu (Edged Weapons) ABILITY: Equip a single hand weapon in each hand MP COST: ---- AP COST: 990 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= High EVASIVE/SPEED rate + decent ATK stat makes the NINJA a reasonable class to have in your party, but they're lacking in the HP department but the real highlight of this class is the DUAL WIELD passive ability. At 990 AP you might think "this is a bit much eh?!" but really if you equip the RAGETSU-DENBU in each hand you'll double the learning speed, every HUME should master the DUAL WIELD passive ability it's strongly recommended it makes learning different abilities much, much faster. Recommended:... DUAL WIELD? The VEIL series are good to have but not mandatory in my humblest of opinion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - I L L U S I O N I S T - Master of magick deception fools you into thinking that the whole battle- field is covered with fiery fire or unmenlting ice, while this may sound really cool their extremely horrible stats growth and ridiculous MP price screams "LAME" and it echoes throughout the whole game. BUT their HALVE MP skill is hard to resist so learn it as fast as you can if you're planning to let your generic HUME be a BLACK MAGE or another magick-based class. And why is it that the animation for the Illusionist class has been reduced to almost "nothing?" FREEZEBLINK is SHIVA, PROMINENCE is IFRIT, TEMPEST is RAMUH and the rest are recycled animation. The GBA one was so much more better than this. Hm... The GRIA GEOMANCER'S AVALANCHE ability animation should have been the ILLUSIONIST FREEZEBLINK. =============== PREREQUISITE(S) =============== x2 White Mage A-Abilities x4 Black Mage A-Abilities ================ ACTION ABILITIES ================ Illusion PROMINENCE ---------- EQPMENT: Firewheel Rod (Bludgeons) ABILITY: Fire-elemental damage to all enemies MP COST: 28 AP COST: 250 TEMPEST ------- EQPMENT: Thunder Rod (Bludgeons) ABILITY: Lightning-elemental damage to all enemies MP COST: 28 AP COST: 250 FREEZEBLINK ----------- EQPMENT: Sleet Rod (Bludgeons) ABILITY: Ice-elemental damage to all enemies MP COST: 28 AP COST: 250 STAR CROSS ---------- EQPMENT: Crown Scepter (Bludgeons) ABILITY: Holy-elemental damage to all enemies MP COST: 28 AP COST: 300 STARDUST -------- EQPMENT: Stardust Rod (Bludgeons) ABILITY: Non-elemental damage to all enemies MP COST: 28 AP COST: 300 DELUGE ------ EQPMENT: Chill Rod (Bludgeons) ABILITY: Water-elemental damage to all enemies MP COST: 28 AP COST: 300 ROCKFALL -------- EQPMENT: Terre Rod (Bludgeons) ABILITY: Earth-elemental damage to all enemies MP COST: 28 AP COST: 300 WILD TORNADO ------------ EQPMENT: Thor Rod (Bludgeons) ABILITY: Wind-elemental damage to all enemies MP COST: 28 AP COST: 300 ================== REACTION ABILITIES ================== ABSORB MP --------- EQPMENT: Lordly Robe (Armor) ABILITY: When attacked by magick, will gain MP MP COST: ---- AP COST: 250 ================= PASSIVE ABILITIES ================= HALVE MP -------- EQPMENT: Luminous Robe (Armor) ABILITY: Half MP cost of ALL A-Abilities MP COST: ---- AP COST: 400 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= The only two stats that grow beautifully are both the MAGICK and MP stats, the rest fall far too behind to catch up, so, the ILLUSIONIST class is a horrible class to level up in unless you want to mold a MAGICK-BASED unit. The magick of the ILLUSIONIST hit every enemies on the map regardless of where they are standing. The only catch? The magick MAY MISS and the MP cost is a little pricey, so your ILLUSIONIST at the beginning of the game will have to wait to charge his MP. There are of course a couple of ways to counter this... ETHER, CLAN PRIVILEGE: MP CHANNELING, SEER'S RECHARGE. Strongly recommended to master: HALVE MP! I don't need to explain, right? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B L U E M A G E - Studying their foes in battle they adapted their fighting style and fight back using the same method. Basically get hit (damage) by an enemy's ability and you'll master that skill. The BLUE MAGE job is indeed peculiar but the best part is you just need to MASTER the LEARN ABILITY, set it and then change to another class. THAT'S IT. =============== PREREQUISITE(S) =============== x1 Black Mage A-Ability ================ ACTION ABILITIES ================ Blue Magick MAGICK HAMMER ------------- ABILITY: Reduces a single unit's MP MP COST: 4 LEARNED: Baknamy, Luchorpan Best used against magick-based classes, especially those with HUGE amount of MP. Actually it's better to deplete their MP at the beginning of the battle, just so they couldn't use any of their abilities etc. WHITE WIND ---------- ABILITY: Restores HP to multiple units in accordance to own HP MP COST: 20 LEARNED: Sprite The only thing about this ability is that you'll need to have a reasonable amount of HP for it to be effective. BEASTMASTER needed! ANGEL WHISPER ------------- ABILITY: Restores HP + RERAISE MP COST: 32 LEARNED: Sprite One of the best abilities of the BLUE MAGE, restores for a minimal amount of HP + grants the RERIASE buff. Use a BEASTMASTER cause the SPRITE will never whisper angelic words to your BLUE MAGE. NIGHT ----- ABILITY: SLEEP to all enemies and allies MP COST: 22 LEARNED: Lamia, Lilith, Lamashtu NIGHT affect all units on the battlefield, perfect if your clan is immune to SLEEP, otherwise it's kind of dangerous. But, I've to say the animation for this ability looks reallly gooood! SCREECH ------- ABILITY: Damage + CONFUSE MP COST: 8 LEARNED: Wolf, Worgen, Hellhound It's always best to confuse an enemy MAGE, but sometimes even a confused adversary do things a normal, sane person would do. Makes me wonder if they're really confused? WAR DANCE --------- ABILITY: Increases attack power of multiple units MP COST: 12 LEARNED: Dreamhare, Hoppy Bunny, Mooglebane Raises ATTACK of multiple units pretty useful during the early part of the game, though your BLUE MAGE won't shake his butt when he performs this. Use a BEASTMASTER to learn this ability. ROAR ---- ABILITY: Removes BUFFS from both allies and enemies MP COST: 8 LEARNED: Werewolf, Zaghnal, Loogaroo Green Mages bane as it removes all positive status (BUFFS) from ALL units best used when your clan is not heavily buffed. Your BLUE MAGE must be buffed for ROAR to be learned, having a BEASTMASTER use ROAR when your B. MAGE isn't buffed will not cut it. SANDSTORM --------- ABILITY: Earth-based + BLIND to multiple units MP COST: 12 LEARNED: Antlion, Pit Beast Earth-based attack that comes stapled with BLIND. It's pretty good in my opinion, if you're fighting against a pack of hard-hitters blinding them would be the best thing to do. CORNERED -------- ABILITY: Deals 999 HP damage if your HP is in single digit status (1-9) MP COST: 4 LEARNED: Great Tortoise This skill is called LIMIT GLOVE for the GREAT TORTOISE, it's fun when you're able to hit the enemy for 999 HP damage but it's kind of risky. Cast RERAISE on your BLUE MAGE just in case. MATRA MAGICK ------------- ABILITY: Swaps unit's current HP and MP MP COST: 22 LEARNED: Great Tortoise, Adamantitan It's pretty good, for it has potential to literally kill your adversaries One-Hit KO (OHKO) style. The new MP system really helped in making this ability more useful as compared to the first installment. BAD BREATH ---------- ABILITY: Inflict BLIND, SILENCE, POISON to multiple units MP COST: 8 LEARNED: Malboro, Great Malboro, Malboro King BLIND so your enemy will miss most of the time, SILENCE so your enemy can't cast magick, and POISON so your enemy will DIE SLOWLY. That IF all three of 'em are successful. EERIE SOUND WAVE ---------------- ABILITY: Removes BUFFS from a single unit MP COST: 8 LEARNED: Malboro, Great Malboro ROAR is way better. Learn this for the sake of completing your B. MAGE'S arsenal of abilities. UNCTION ------- ABILITY: Inflicts OIL making the victime more susceptible to FIRE MP COST: 8 LEARNED: Red Marshmallow Once OILED, use FIRAGA or PROMINENCE, or IFRIT or even BELIAS and watch them burn. SELF-DESTRUCT ------------- ABILITY: KO self to inflict MASSIVE DAMAGE to surrounding at 100% hit rate MP COST: 8 LEARNED: Bomb Huge damage for 100% success rate. The only flaw? Your BLUE MAGE explode as well, any way to counter this? Yes! RERAISE before you self-destruct. This ability cannot be controled by the BEASTMASTER, the best tip is to surround the BOMB when he is in CRTICAL HP and pray he will self-destruct. DOOM ---- ABILITY: Count down to 3, here comes the REAPER to take your soul away MP COST: 8 LEARNED: Deathscythe, Oversoul The SCION ZALERA is much more worth it, eventhough only summonable for only one time, at the very least he inflicts SLEEP as well as damage. ROULETTE -------- ABILITY: KO one ally or enemy at random for 100% hit rate MP COST: 12 LEARNED: Ahriman, Plague If you think lady luck is smiling on you then use it. Have your B. MAGE on RERAISE to learn this ability. QUAKE ----- ABILITY: Earth-based damage to multiple units MP COST: 12 LEARNED: Headless, Wendigo, Golem Earth-based damage that looks cool. EXPOSE WEAKNESS --------------- ABILITY: Lowers a single unit's DEFENSE and RESISTANCE MP COST: 8 LEARNED: Fire Drake, Thunder Drake, Nagaraja, Nidhogg, Zahak, Mutadragon Pretty good DEBUFFS for only 8 MP. MIGHTY GUARD ------------ ABILITY: Raises a single unit's DEFENSE and RESISTANCE MP COST: 8 LEARNED: Fire Drake, Nagaraja, Nidhogg, Zahak, Mutadragon Pretty good BUFFS for only 8 MP. Originally MIGHTY GUARD is supposed to grant both PROTECT and SHELL. DRAGON FORCE ------------ ABILITY: Raises a single unit's ATTACK and MAGICK MP COST: 8 LEARNED: Fire Drake, Nidhogg, Asp, Zahak, Mutadragon I would like to say, I love this BUFF the most. ================== REACTION ABILITIES ================== MP SHIELD --------- EQPMENT: Mirage Vest (Armor) ABILITY: Loses MP instead of HP, if MP is 0, HP will take its place MP COST: ---- AP COST: 250 ================= PASSIVE ABILITIES ================= LEARN ----- EQPMENT: Light Saber (Edged Weapons) ABILITY: Enables user to learn monsters' abilities MP COST: ---- AP COST: 100 IMMUNITY -------- EQPMENT: Survival Vest (Armor) ABILITY: Neither BUFFS nor DEBUFFS can be removed from the user MP COST: ---- AP COST: 450 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= The BLUE MAGE is an impressive class with the largest ability options in the game. But, alas the MAGE'S overall stats is something you don't want to write home about, what I suggest you to do is master the ability LEARN and then switch to another job, make sure that when you're trying to learn a monster's ability it is an ability you're able to learn and that you've already SET THE LEARN ABILITY to the unit in question. Otherwise no go. To make things easier have a BEASTMASTER with you when you're going on a learning spree. BEASTMASTERS are able to control monsters thus allowing you to master abilities that you would normally have a hard time learning like: ANGEL WHISPER, easier. You'll also NEED TO SURVIVE the attack for the ability to register. So, what about ROULETTE then? Easy cast RERAISE, then have your BEASTMASTER use ROULETTE and pray that it lands on your BLUE MAGE. BLUE MAGICK is a great secondary ability to have as support. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - H U N T E R - They are at their best when fighting against wild monsters and beasts alike the HUNTER is like an upgraded version of the ARCHER class, able to wield better bows and have slightly different ability set. =============== PREREQUISITE(S) =============== x3 Archer A-Abilities ================ ACTION ABILITIES ================ Trapping SONIC BOOM ---------- EQPMENT: Cranequin (Ranged Weapons) ABILITY: Physical attack to multiple units MP COST: ---- AP COST: 200 OUST ---- EQPMENT: Windslash Bow (Ranged Weapons) ABILITY: Forces monsters to flee (best when enemy is at CRITICAL HP) MP COST: ---- AP COST: 150 ADVICE ------ EQPMENT: Twin Bow (Ranged Weapons) ABILITY: Increases a single unit's critical hit rate MP COST: ---- AP COST: 100 VITALS SHOT ----------- EQPMENT: Elfin Bow (Ranged Weapons) ABILITY: Inflicts a RANDON DEBUFF MP COST: ---- AP COST: 300 HUNTING ------- EQPMENT: Hunting Bow (Ranged Weapons) ABILITY: Physical attack, fallen adversary gives one extra loot MP COST: ---- AP COST: 250 COUNTER FORCE ------------- EQPMENT: Master Bow (Ranged Weapons) ABILITY: Inflicts ADDLE MP COST: 32 AP COST: 300 ULTIMA SHOT ----------- EQPMENT: Seventh Heaven (Ranged Weapons) ABILITY: Poweful magick attack MP COST: ---- AP COST: 990 SIDEWINDER ---------- EQPMENT: Hades Bow (Ranged Weapons) ABILITY: Physical attack, deals more damage to monsters MP COST: ---- AP COST: 300 ================== REACTION ABILITIES ================== REGENERATE ---------- EQPMENT: Gaia Gear (Armor) ABILITY: Triggers REGEN when taking damage MP COST: ---- AP COST: 200 ================= PASSIVE ABILITIES ================= ATTACK UP --------- EQPMENT: Nike Bow (Ranged Weapons) ABILITY: Raises own firepower MP COST: ---- AP COST: 150 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= The HUNTER job is meant for hunting down monsters, most of their abilities are monster-oriented. Think of them HUNTERS as an upgraded version of the ARCHER class being that they're able to wield better bows, and they're the only HUME class able to execute the ULTIMA magick. Without stating the obvious ULTIMA SHOT is strongly recommended, followed by ATTACK UP. VITALS SHOT and ADVICE. The rest are optional. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S E E R - Horrible SPEED, I swear I felt like I've waited a whole damn year for my SEER's turn to come up, their high MP and MAGICK RESISTANCE somewhat makes up for the horrible SPEED though (at least for me). MAGICK FRENZY is nice, RECHARGE kicks a lot of ass, PIERCE is superb but how often do we come across a foe that cast REFLECT? EQUIP RIBBON is a must. The SEER job is pretty much an average magick-based class. In FF III this job was known as DEVOUT... Not that you're gonna win 25 million dollars if I tell you that. =============== PREREQUISITE(S) =============== Complete The Mission: "The Cat's Meow" x4 White Mage A-Abilities ================ ACTION ABILITIES ================ High Magick RECHARGE -------- EQPMENT: Tomb Of Ending (Bludgeons) ABILITY: Restores own MP by 24 MP COST: 4 AP COST: 350 MAGICK FRENZY ------------- EQPMENT: Edoroya Scriptures (Bludgeons) ABILITY: Magick + Physical attack MP COST: 0 AP COST: 550 CURA ---- EQPMENT: Battle Folio (Bludgeons) ABILITY: Restores HP for a medium amount to multiple units MP COST: 14 AP COST: 200 ESUNA ----- EQPMENT: Urutan Annals (Bludgeons) ABILITY: Removes DEBUFFS MP COST: 12 AP COST: 200 RAISE ----- EQPMENT: Viel Of Wiyu (Bludgeons) ABILITY: Revives fallen clanner MP COST: 10 AP COST: 200 FIRA ---- EQPMENT: Mage Manual (Bludgeons) ABILITY: MEDIUM FIRE magick to multiple units MP COST: 14 AP COST: 250 BLIZZARA -------- EQPMENT: Enavia Chronicles (Bludgeons) ABILITY: MEDIUM ICE magick to multiple units MP COST: 14 AP COST: 250 THUNDARA -------- EQPMENT: The Arnath Glyphs (Bludgeons) ABILITY: MEDIUM LIGHTNING magick to multiple units MP COST: 14 AP COST: 250 ================== REACTION ABILITIES ================== REPLENISH MP ------------ EQPMENT: Black Robe (Armor) ABILITY: 20% of damage taken will be converted into MP MP COST: ---- AP COST: 350 ================= PASSIVE ABILITIES ================= RIBBON-BEARER ------------- EQPMENT: Orb Of Minwu (Accessories) ABILITY: Enables user to equip RIBBONS regardless of gender MP COST: ---- AP COST: 300 Minwu is a character from the ORIGINAL FF II (GBA Dawn of Souls). PIERCE ------ EQPMENT: Red Robe (Armor) ABILITY: Magick will bypass the RELFLECT BUFF MP COST: ---- AP COST: 200 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= MP and RESISTANCE are SEER'S best point, his speed can be quite a major issue (mine was super slow) if you're having problems with his speed then consider casting HASTE on him. Recommended abilities are: MAGIC FRENZY, RECHARGE, CURA, ESUNA, RAISE, RIBBON-BEARER and perhaps PIERCE? RIBBON- BEARER is a must considering RIBBONS protect you against all DEBUFFS. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B A N G A A - (BJ&) Fierce lizardmen who love to sully their hands with their enemy's blood, the BANGAA race is ideal for upfront close combat. WHITE MONK is pretty much a balanced starting job for the BANGAA with a couple of handy abilities at hand, then comes the new class MASTER MONK; my ABSOLUTE favourite! High MOVE stat accompanied with an amazing ability set. Basically a BANGAA is a MUST HAVE in any surviving clan, NO LIZARD, NO TALK, GET OUT OF IVALICE or... GET OUT OF MY FACE! - W A R R I O R - The upgraded version of HUME'S SOLDIER class. Comes better equipped with a couple of skills the SOLDIER did not possessed such as "GREASED LIGHTNING" and "LIFETAP," this job is slightly more bearable as compared to their HUME counterparts. Take time to level up in this class before moving on to others. =============== PREREQUISITE(S) =============== Initially Available ================ ACTION ABILITIES ================ Arts of War FIRST AID --------- EQPMENT: Broadsword (Edged Weapons) ABILITY: Restores a small amount of HP to self MP COST: ---- AP COST: 100 REND POWER ---------- EQPMENT: Barong (Edged Weapons) ABILITY: Lowers a single unit's attack power MP COST: ---- AP COST: 250 REND MAGICK ----------- EQPMENT: Buster Sword (Edged Weapons) ABILITY: Lowers a single unit's magick power MP COST: ---- AP COST: 250 REND MP ------- EQPMENT: Ancient Sword (Edged Weapons) ABILITY: Deplete a single unit's MP MP COST: ---- AP COST: 250 REND SPEED ---------- EQPMENT: Silver Speed (Edged Weapons) ABILITY: Lowers a single unit's speed MP COST: ---- AP COST: 350 BODY SLAM --------- EQPMENT: Stribog (Edged Weapons) ABILITY: Powerful physical attack at the cost of own HP MP COST: ---- AP COST: 300 GREASED LIGHTNING ----------------- EQPMENT: Gale Sword (Edged Weapons) ABILITY: Physical attack, negating any potential R-Ability MP COST: ---- AP COST: 300 LIFETAP ------- EQPMENT: Restorer (Edged Weapons) ABILITY: Reduces target's HP for up to 50% MP COST: ---- AP COST: 300 ================== REACTION ABILITIES ================== No Reaction Abilities ================= PASSIVE ABILITIES ================= MONKEY GRIP ----------- EQPMENT: Predator (Edged Weapons) ABILITY: Wield two-handed weapon in one hand MP COST: ---- AP COST: 250 SHIELDBEARER ------------ EQPMENT: Bronze Shield (Shields) ABILITY: Enable user to equip shields regardless of current job MP COST: ---- AP COST: 150 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= The REND series is good especially REND MP, all MAGES and heavy MP user'll cringe! LIFETAP and GREASED LIGHTNING are decent skills to have, otherwise there's isn't much to learn in this job. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - W H I T E M O N K - One of the many better classes of the BANGAA race, while not overly power- ful it is a DECENT job to be in next to the MASTER MONK. Most of their abilities are long-ranged at the cost of 0 MP. REVIVE is awesome and so is AURABLAST and AIR RENDER. The WHITE MONK excel at both SPEED and ATTACK. =============== PREREQUISITE(S) =============== Initially Available ================ ACTION ABILITIES ================ Discipline ROUNDHOUSE ---------- EQPMENT: Metal Knuckles (Bludgeons) ABILITY: Physical attack to all ADJACENT UNITS MP COST: ---- AP COST: 150 AIR RENDER ---------- EQPMENT: Kaiser Knuckles (Bludgeons) ABILITY: Ranged physical attack to a single unit MP COST: ---- AP COST: 250 EARTH RENDER ------------ EQPMENT: Tiger Fangs (Bludgeons) ABILITY: Earth-based attack in a line extending from the user MP COST: ---- AP COST: 350 AURABLAST --------- EQPMENT: Godhand (Bludgeons) ABILITY: Non-elemental spiritual attack to multiple units MP COST: ---- AP COST: 350 CHAKRA ------ EQPMENT: Cat Claws (Bludgeons) ABILITY: Restores medium amount of HP and REMOVES DEBUFFS MP COST: ---- AP COST: 200 REVIVE ------ EQPMENT: Survivor (Bludgeons) ABILITY: Revive fallen clanner for the MP cost of 0 MP COST: ---- AP COST: 300 EXORCISE -------- EQPMENT: Rising Sun (Bludgeons) ABILITY: Destroys undead completely (go for their tomb) MP COST: ---- AP COST: 250 HOLY SIGN --------- EQPMENT: White Fangs (Bludgeons) ABILITY: Removes buffs from target MP COST: ---- AP COST: 350 ================== REACTION ABILITIES ================== REFLEX ------ EQPMENT: Ever Robe (Armor) ABILITY: Avoid all non-ranged, basic attacks MP COST: ---- AP COST: 350 COUNTER ------- EQPMENT: Chainmail (Armor) ABILITY: Counter a normal physical with physical attack MP COST: ---- AP COST: 150 ================= PASSIVE ABILITIES ================= No Passive Abilities ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= AIR RENDER, AURABLAST, CHAKRA, REVIVE and even EARTH RENDER are all good abilities to have for a WHITE MONK, REFLEX is awesome, COUNTER gets a little useless in the later part of the game. I'm extremely happy at how well-balanced the WHITE MONK is in this installment as compared to the previous game. Once you've mastered what's recommended swithc your W. MONK into a MASTER MONK. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - D R A G O O N - Oddly, this is everyone's favorite job or at least all the people I know love this job. Is it because of KAIN? I don't know, but I bet if you could name generic characters in this game one of your BANGAA DRAGOON would be KAIN. Anyway, the DRAGOON has horrible MOVE stat and terrible overall stats except for ATTACK. Their JUMP ability may somehow inflict high damage but it only has a 50/50% chance of happening. =============== PREREQUISITE(S) =============== Complete The Mission: "Kyrra, Dragoon" x2 Warrior A-Abilities ================ ACTION ABILITIES ================ Dragon Soul JUMP ---- EQPMENT: Javelin (Bludgeons) ABILITY: 50/50% of success, requires: SPEAR MP COST: ---- AP COST: 150 LANCET ------ EQPMENT: Restorer (Edged Weapons) ABILITY: Drains HP from adversary MP COST: ---- AP COST: 300 WYRMTAMER --------- EQPMENT: Burglar Sword (Edged Weapons) ABILITY: Persuade dragon to flee the battlefield MP COST: ---- AP COST: 150 FIRE BREATH ----------- EQPMENT: Lava Spear (Bludgeons) ABILITY: Fire-based attack in a T-Shape MP COST: ---- AP COST: 300 THUNDER BREATH -------------- EQPMENT: Gae Bolg (Bludgeons) ABILITY: Lightning-based attack in a T-Shape MP COST: ---- AP COST: 300 ICE BREATH ---------- EQPMENT: Ice Lance (Bludgeons) ABILITY: Ice-based attack in a T-Shape MP COST: ---- AP COST: 300 WYRMKILLER ---------- EQPMENT: Blood Sword (Edged Weapons) ABILITY: Deals heavy damage to DRAGONS MP COST: ---- AP COST: 200 BANGAA CRY ---------- EQPMENT: Dragon Whisker (Bludgeons) ABILITY: Damages + CONFUSE in a T-Shape MP COST: ---- AP COST: 400 ================== REACTION ABILITIES ================== DRAGONHEART ----------- EQPMENT: Vitanova (Edged Weapons) ABILITY: Gain RERAISE upon hit, once per battle MP COST: ---- AP COST: 500 ================= PASSIVE ABILITIES ================= No Passive Abilities ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= The BREATH series, LANCET, JUMP, BANGAA CRY and DRAGONHEART. The rest seems kind of useless in my opinion, I am not a huge fan of DRAGOONS I don't even have one in my party right now... But I might consider just creating one to see how he fares in battle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - D E F E N D E R - As their name implies: DEFENDER are meant to defend their allies in battle this is further proven by their HIGH defense growth, think of DEFENDER as the BANGAA version of the HUME PALADIN, except the DEFENDER have a better array of abilities at his disposal such as MELTDOWN and AURA (now costs MP though). =============== PREREQUISITE(S) =============== x2 Gladiator A-Abilities ================ ACTION ABILITIES ================ Warding JUMP ---- EQPMENT: Javelin (Bludgeons) ABILITY: 50/50% of success, requires: SPEAR MP COST: ---- AP COST: 150 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - N U M O U - (NJ&) They'll feel much better wielding staves and magick than swords and might. The NU MOUS are an intelligent race that are able to harness magick at high level making them very suitable for the magick-based jobs. I usually have two of them in my clan as I love MAGICK I can't resist having both of my NU MOU mastered both the jobs of WHITE and BLACK MAGE. However you choose to mold them is up to you. - W H I T E M A G E - NU MOU makes a better WHITE MAGE than any other races in the game, they're the best next to the VIERA (well, the HUMES aren't too bad but their ma- gick aren't all that great). Remember what heals you will hurt the undead. =============== PREREQUISITE(S) =============== Initially Available ================ ACTION ABILITIES ================ White Magick CURE ---- EQPMENT: White Staff (Bludgeons) ABILITY: Mend simple wounds, restoring a small amount of HP MP COST: 8 AP COST: 100 CURA ---- EQPMENT: Healing Staff (Bludgeons) ABILITY: One level higher than CURE. Restoring medium amount of HP MP COST: 14 AP COST: 200 CURAGA ------ EQPMENT: Spring Staff (Bludgeons) ABILITY: Restores massive amount of HP MP COST: 18 AP COST: 300 ESUNA ----- EQPMENT: Cleansing Staff (Bludgeons) ABILITY: Removes various debuffs MP COST: 12 AP COST: 200 RAISE ----- EQPMENT: Staff Of Blessings (Bludgeons) ABILITY: Revives fallen clanner MP COST: 10 AP COST: 200 ARISE ----- EQPMENT: Nirvana (Bludgeons) ABILITY: Revives fallen clanner at FULL HP MP COST: 20 AP COST: 400 RERAISE ------- EQPMENT: Cheer Staff (Bludgeons) ABILITY: Auto revive from KO (x1), cast it on unit who are still conscious MP COST: 28 AP COST: 400 REFRESH ------- EQPMENT: Staff Of The Magi (Bludgeons) ABILITY: Removes all debuffs (the ultimate Esuna) MP COST: 14 AP COST: 400 ================== REACTION ABILITIES ================== No Reaction Abilities ================= PASSIVE ABILITIES ================= TURBO MP -------- EQPMENT: White Robe (Armor) ABILITY: Double the potency of one's magick, but consumes more MP MP COST: ---- AP COST: 250 ========================================= RECOMMENDED ABILITIES/ADDITIONAL COMMENTS ========================================= Same thing with the HUME learn everything as early as you can, though you must be asking: "how do we do that when some equipments only come later in the game?" You can, by means of AUCTION. If your luck is good you might get the rarest of item quite early in the game. I don't have to mention that the CURE series is important as well as ESUNA and REFRESH, TURBO MP too. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B L A C K M A G E - FIRE, ICE and LIGHTNING I wish there were more for this class, have they forgotten EARTH and WIND? I mean why implement those elements into different jobs? They could've made it more convenient if the BLACK MAGES wield all elements now let's see for EARTH magick we could have EARTH, EARTHRA, EARTHRAGA that sounds really AWESOME! PREREQUISITE(S) --------------- x1 White Mage A-Ability ACTION ABILITIES ---------------- Black Magick FIRE ---- EQPMENT: Rod (Bludgeon) ABILITY: Inflict WEAK FIRE damage to a single or multiple foe MP COST: 8 AP COST: 100 FIRA ---- EQPMENT: Sleet Rod (Bludgeon) ABILITY: Inflict MEDIUM FIRE damage to a single or multiple foe MP COST: 14 AP COST: 100 FIRAGA ------ EQPMENT: Chill Rod (Bludgeon) ABILITY: Inflict MASSIVE FIRE damage to a single or multiple foe MP COST: 18 AP COST: 100 THUNDER ------- EQPMENT: Rod (Bludgeon) ABILITY: Inflict WEAK THUNDER damage to a single or multiple foe MP COST: 8 AP COST: 100 THUNDARA -------- EQPMENT: Sleet Rod (Bludgeon) ABILITY: Inflict MEDIUM THUNDER damage to a single or multiple foe MP COST: 14 AP COST: 100 THUNDAGA -------- EQPMENT: Thor Rod (Bludgeon) ABILITY: Inflict MASSIVE THUNDER damage to a single or multiple foe MP COST: 18 AP COST: 100 BLIZZARD -------- EQPMENT: Rod (Bludgeon) ABILITY: Inflict WEAK ICE damage to a single or multiple foe MP COST: 8 AP COST: 100 BLIZZARA -------- EQPMENT: Sleet Rod (Bludgeon) ABILITY: Inflict MEDIUM ICE damage to a single or multiple foe MP COST: 14 AP COST: 100 BLIZZAGA -------- EQPMENT: Chill Rod (Bludgeon) ABILITY: Inflict MASSIVE ICE damage to a single or multiple foe MP COST: 18 AP COST: 100 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - B E A S T M A S T E R - BEASTMASTER exist solely for the HUME'S BLUE MAGE. I don't see any other use for this class other than helping the BLUE MAGE master the enemies' abilities. Learn everything a BEASTMASTER has to offer, then switch classes and set BEAST LORE as your secondary ability. PREREQUISITE(S) --------------- Complete The Mission: "Knowing The Beast" ???? ACTION ABILITIES ---------------- Beast Lore - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - V I E R A - (VJ&) With lissom feet and swift hands the VIERA is a race of SPEED topped that with beauty and amazing long ears and decent to average MAGICK stat this race isn't all that bad in both the PHYSICAL and MAGICK department. The ARCHER VIERA portrait makes me wanna puke though... - F E N C E R - PREREQUISITE(S) --------------- None ACTION ABILITIES ---------------- Fencing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - W H I T E M A G E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G R E E N M A G E - PREREQUISITE(S) --------------- Complete The Mission: "Green Dominion" x1 White Mage A-Ability ACTION ABILITIES ---------------- Green Magick - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - M O O G L E - (MJ&) MOOGLES hate water try reviving a fallen MOOGLE comrade on water you'll be severely denied. While they may be fuzzy and cute I sometimes wonder if they smell?... But that's not the point. MOOGLES is one of the many races that I don't really enjoy using while they do have great classes like FUSILIER and MOOGLE KNIGHT the rest are just garbage, BLACK MAGE MOOGLE is the worst. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - G R I A - (GJ&) A race of winged people (mostly female) if you've played FF XII: Revenant Wings then you must know that they're somewhat similar to the AEGYL, maybe they're long-distance cousin? The GRIA is able to get herself out of a pinch by flying so if you're cornered by the ruthless of enemies you can still fly over their head (land some droppings too if you must) and save your skin... or rather save your wings. GRIA made searching missions easier with their HIGH move stat and decent to average ATK power. Consider having them in your clan, otherwise GET OUT OF IVALICE! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S E E Q - (SJ&) The worst race in all of Ivalice, they *snort*, they're greedy and they look real horrid. I remember them being kind of lovely in FF XII: RW (I can't seem to recall them in FF XII for the PS2?). The only job you should pay serious attention to is the BERSERKER and perhaps RANGER as well. I only have one of them in my clan (for missions related purposes) otherwise they sit in the back and munch snacks on their tub of lard. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - U N I Q U E J O B S - (UJ&) --------------------------------------------------------------------------- ################ ITEMS LIST [IL$] ################ FFTA 2 has an extensive library of items, I'll try my very best to list everything down, though I might exclude materials & loot as they're random items that cannot be obtained by means of any specific order... or maybe I'm just lazy, hahah, er... RESTORATIVE/CONSUMABLE ITEMS ---------------------------- Consumable items that help mend simple wounds or remove annoying debuffs, most of these items can be purchased at the shop in any major towns, but items such as Elixir, Grimoire Stones, Eureka Crystals, cannot be bought anywhere, they're either won as law bonuses, rewards, or auctions. *Not available in shop. POTION ------ Restores 30 HP to a single unit HI-POTION --------- Restores 100 HP to a single unit X-POTION -------- Restores 200 HP to a single unit ETHER* ----- Restores 30 MP to a single unit ELIXIR* ------ Fully restores HP and MP to a single unit PHOENIX DOWN ------------ Revives a fallen clanner ECHO HERBS ---------- Removes the Silence debuff MAIDEN'S KISS ------------- Removes the Toad debuff GOLD NEEDLE ----------- Removes the Stone/Petrify debuff HOLY WATER ---------- Increases Resilience by 15%, deals damage to the undead ANTIDOTE -------- Removes the Poison debuff EYE DROPS --------- Removes the Blind debuff BANDAGE ------- Removes the Immobilize and Disable debuff REMEDY ------ Removes all negative debuff HANDKERCHIEF ------------ Removes the Oil debuff KNOT OF RUST* ------------ Inflict random damage EUREKA CRYSTAL* -------------- Fully restores HP of the whole clan + Attack & Defense Increases GRIMOIRE STONE* -------------- Fully restores MP of the whole clan + Magick & Resistance Increases DARK MATTER* ------------ Inflict random damage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WEAPONS - EDGED WEAPONS ----------------------- Weapons favored by melee fighters to inflict high, upfront damage. ====== KNIVES ====== Thief, Hunter, Juggler, Chocobo Knight, Ranger, Heritor, Dancer DAGGER ------ A simple, easy-to-use knife. BUY/SELL: 80/40 GIL ATTACK: 20 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: -- ABILITIES: -- JACKKNIFE --------- A knife small enough to conceal in one's hand, or an enemy's rib cage. BUY/SELL: 160/80 GIL ATTACK: 20 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: -- ABILITIES: Steal Gil (Thief), Gil Toss (Juggler) KARD ---- The slender blade of this knife is keen enough to shave the feathers off a chocobo. BUY/SELL: 360/180 GIL ATTACK: 27 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 4 SPEED: -- ABILITIES: Steal Items (Thief), Silence Gas (Ranger) SCRAMASAX --------- This impressive knife is so large, it's often mistaken for a shortsword. BUY/SELL: 500/250 GIL ATTACK: 30 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: -- ABILITIES: Loot Lv. 1 (Thief), Ball Toss (Juggler) RONDEL ------ A knife with a unique pommel that prevents the wielder's grip from slip- ping. BUY/SELL: 600/300 GIL ATTACK: 33 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: -- EFFECT: Immune: DISABLE ABILITIES: Loot Lv. 2 (Thief), Leech (Ranger) KRIS ---- Your enemy's gasp at the exquisite decorations on the pommel of this knife will be their last. BUY/SELL: 850/425 GIL ATTACK: 33 MAGICK: -- DEFENSE: -- RESISTANCE: 5 EVADE: 2 SPEED: -- ABILITIES: Weapon Toss (Juggler) KHUKURI ------- The fastest way to a man's heart is his stomach. The curve of this knife's blade makes it easy. BUY/SELL: 1200/600 GIL ATTACK: 34 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: 2 ABILITIES: Molotov Cocktail (Juggler), Camouflage (Ranger) ZWILLBLADE ---------- Decades of experience went into the forging and tempering of this fine blade. BUY/SELL: 4200/2100 GIL ATTACK: 41 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: 1 ABILITIES: Sten Needle (Ranger) SWORDBREAKER ------------ The spike protruding from the guard of this knife is designed to catch an enemy's blade. BUY/SELL: 1850/925 GIL ATTACK: 37 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 4 SPEED: -- ABILITIES: Loot Lv. 3 (Thief), Dagger Toss (Juggler) ORICHALCUM DIRK --------------- A knife forged from the legendary metal orichalcum. BUY/SELL: 3200/1600 GIL ATTACK: 40 MAGICK: 2 DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: -- ABILITIES: Steal Limelight (Thief), Smile Toss (Juggler) CINQUEDEA --------- A large knife with a blade shaped like a man's hand. BUY/SELL: 5200/2600 GIL ATTACK: 42 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 4 SPEED: 5 ABILITIES: Loot Lv. 4 (Thief), Ring Toss (Juggler) JAMBIYA ------- A knife with a blade bent back like the horn of a beast, but far sharper. BUY/SELL: 10800/5400 GIL ATTACK: 43 MAGICK: 2 DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: -- ABILITIES: Steal Accessory (Thief), Critical: Vanish (Ranger) TONBERRIAN ---------- What better knife to discourage marauding tonberries than one fashioned in the image of their very own. BUY/SELL: 11600/5800 GIL ATTACK: 52 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: 10 ABILITIES: Love Potion (Ranger) TIPTAPTWO --------- A knife designed for stabbing and slashing again and again until no enemies remain. BUY/SELL: ----/---- GIL ATTACK: 55 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 2 SPEED: 15 EFFECT: Immune: SLOW ABILITIES: Viola (Heritor) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ====== SWORDS ====== Soldier, Warrior, Dragoon, Spellblade, Chocobo Knight, Heritor, Sky Pirate SHORTSWORD ---------- Though lacking in destructive power, this sword is light and easy to use. BUY/SELL: 100/50 GIL ATTACK: 22 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: -- SPEED: -- ABILITIES: -- BROADSWORD ---------- A well-balanced, one-handed sword. BUY/SELL: 200/100 GIL ATTACK: 25 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: -- SPEED: -- ABILITIES: First Aid (Soldier, Warrior), Oil Blade (Spellblade) BUSTER SWORD ------------ If you're in the business of monster slaying, you need look no further than this sword. BUY/SELL: 600/300 GIL ATTACK: 30 MAGICK: -- DEFENSE: 5 RESISTANCE: -- EVADE: -- SPEED: -- ABILITIES: Rend Magick (Soldier, Warrior), Blood Price (Spellblade) BURGLAR SWORD ------------- A larger sword favored by those with shifty eyes and nimble fingers. BUY/SELL: 1000/500 GIL ATTACK: 35 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: -- SPEED: -- ABILITIES: Gauge (Soldier), Stun Blade (Spellblade), Wyrmtamer (Dragoon) SILVER SWORD ------------ The silver engraving on this sword is so exquisite, it seems shame to sully it with blood. BUY/SELL: 400/200 GIL ATTACK: 35 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: 4 SPEED: 2 ABILITIES: Rend Speed (Soldier, Warrior), Slow Blade (Spellblade) GALE SWORD ---------- A sword so sharp, it cuts the very wind. BUY/SELL: 1100/550 GIL ATTACK: 35 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: -- SPEED: 5 ABILITIES: Greased Lightning (Warrior), Sleep Blade (Spellblade) BLOOD SWORD ----------- Copious quantities of blood have stained this sword's blade a rich crim- son. BUY/SELL: 1850/925 GIL ATTACK: 22 MAGICK: -- DEFENSE: -- RESISTANCE: -- EVADE: -- SPEED: -- EFFECT: Steals HP from enemy ABILITIES: Provoke (Soldier), Wyrm Killer (Dragoon) Poison Blade (Spellblade) ONION SWORD ----------- This sword was specially made for the Onion Knight of legend. BUY/SELL: 3200/1600 GIL ATTACK: 42 MAGICK: -- DEFENSE: 5 RESISTANCE: 5 EVADE: 2 SPEED: -- ELEMENT: Wind ABILITIES: Confusion Blade (Spellblade) RESTORER -------- A wondrous sword said to restore lost power to its wielder. BUY/SELL: 4800/2400 GIL ATTACK: 43 MAGICK: 5 DEFENSE: -- RESISTANCE: 5 EVADE: -- SPEED: -- ABILITIES: Lifetap (Warrior), Lancet (Dragoon), Maim Blade (Spellblade) VITANOVA -------- A holy sword named the "Defender of Life" by the many it has saved. BUY/SELL: 4800/2400 GIL ATTACK: 44 MAGICK: 2 DEFENSE: -- RESISTANCE: -- EVADE: 4 SPEED: -- ELEMENT: Holy EFFECT: Absorb: HOLY ABILITIES: Doom Blade (Spellblade), Dragonheart (Dragoon) CHIRIJIRADEN ------------ Deemed too powerful, this sword was buried for centuries in a remote cor- ner of the world. BUY/SELL: ----/---- GIL ATTACK: 62 MAGICK: -- DEFENSE: 7 RESISTANCE: -- EVADE: -- SPEED: -- ABILITIES: Hilo (Heritor) --------------------------------------------------------------------------- ################ THE BAZAAR [TB$] ################ The Bazaar is a brand new feature Sqaure-Enix has implemented, new items are required to be "made" before they're ready to be purchased at the shop every shop is the same regardless of where you are in Ivalice. I have arranged and organized this section into neat alphabetical order. Just copy and paste the name and it will automatically bring you there, they are not case-sensitive. ##################### TABLE OF MINI CONTENT ##################### EXCLUSIVE Hurdy's Request A Arms Of The Firelord Arms Of The Icelord B Battle-Tested Swords Blood-red Gem Bulky Robes F Faded Caps Fencing Foils Flash Of Dawn G Gift Of Stone Grab Bag Greatbows Greatswords Grim-stained Gloves H Hallowed Arms Heavy Maces I Ill-Tuned Instruments L Lethal Blades Light Blades M Maelstrom's Might Magicked Protectives Mark Of The Goddess Mystic Arms N Night's Embrace O Ornamented Bows Ornamented Spears Ounce Of Prevention R Rimebound Gear Rust-Stained Guns Rust-Stained Helms S Sharped-Edged Katana Shattered Claws Sign Of The Guardian Silver Death Silver-Sheened Armor Solid Hammers Soot-stained Shields Steel Of Living Flame Storm-Forged Arnaments Survival Set Swrod Of Destruction T Tempting Fate Thunder's Cry U Uncommon Sword Unyielding Strength V Voice Of The Wind W Whetted Axes - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HURDY'S REQUEST --------------- The instrument Hurdy asked you to bring him. RANK A: Shining Lute - Flutegrass + Strawood RANK B: Brilliant Threbore - Spiral Vine + Strawood RANK C: RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ARMS OF THE FIRELORD --------------------- Armor and weapons that burn with magick fire. RANK A: RANK B: RANK C: Blaze Robe - Fire Stone + Zincatite + Bomb Shell RANK D: Firewheel Rod - Fire Stone + Zinconium + Iron Carapace RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ARMS OF THE ICELORD ------------------- Equipment imbued with powerful frost magicks. RANK A: RANK B: RANK C: RANK D: Flurry Robe - Ice Stone + Zincatite + Aged Linen Thread RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BATTLE-TESTED SWORDS -------------------- Though the design of these swords might not be cutting-edge, rest assured the blades are. RANK A: RANK B: RANK C: Lohengrin - Soul Ceffyl + Platinum + Cod Scale RANK D: Ragnarok - Body Ceffyl + Platinum + Zingu Pearl RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BLOOD-RED GEM ------------- This accessory is set with precious red gemstones. RANK A: RANK B: RANK C: Ruby Earring - Body Ceffyl + Zodiac Ore + Pink Tail RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BULKY ROBES ----------- Long-hemmed robes tailored from thick cloth. RANK A: RANK B: RANK C: RANK D: Chamelon Robe - Earth Stone + Coeurl Pelt + Soft Cotton RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FADED CAPS ---------- These caps have lost some of their original color. RANK A: RANK B: Tiara - Storm Sigil + Quality Pelt + Rainbow Thread RANK C: RANK D: Wizard's Hat - Soul Ceffyl + Tanned Hide + Velvet RANK E: Circlet - Fire Stone + Rabbit Pelt + Wool - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FENCING FOILS ------------- The narrow blades of these foils bend like a whip when swung. RANK A: RANK B: RANK C: RANK D: Flamberge - Ice Stone + Sanative Needle + Moonwood RANK E: Estoc - Earth Stone + Sanative Needle + Birch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FLASH OF DAWN ------------- These weapons shine with a brilliant light. RANK A: RANK B: RANK C: RANK D: Rising Sun - Fire Stone + Adamant Alloy + Bomb Shell RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GIFT OF STONE ------------- Equipment beautiful and deadly to behold. RANK A: RANK B: RANK C: RANK D: Diamond Helm - Adamant Alloy + Zingu Pearl + Bitter Sap RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GRAB BAG -------- An assortment of mystery weapons. Who knows what you'll get? RANK A: RANK B: RANK C: RANK D: RANK E: Conch Shell - Zincatite + Cottonflue + Soft Cotton Tonfa - Cruzle Brass + Agathis + Ahriman Wing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GREATBOWS --------- Lavishly decorated bows of unsurpassed size. RANK A: RANK B: RANK C: RANK D: Hunting Bow - Water Sigil + Agathis + Silk Thread RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GREATSWORDS ----------- Lavishly decorated bows of unsurpassed size. RANK A: RANK B: RANK C: RANK D: RANK E: Xankbras - Xergis Tin + Insect Husk + Birch - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GRIM-STAINED GLOVES ------------------- Grit and metal shavings cover the surface of these gloves. RANK A: RANK B: RANK C: Kaiser Knuckles - S. Stone + Adamant Alloy + Gaint's Tanned Hide RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HALLOWED ARMS ------------- The names of the gods have been spoken over these weapons, cleansing them of evil. RANK A: RANK B: RANK C: RANK D: Cleansing Staff - Holy Stone + Waltwood + Crusader Tonic RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HEAVY MACES ----------- Sturdy maces, befitting a powerful mage. RANK A: RANK B: RANK C: Druid Mace - Fire Stone + Zinconium + Whisperweed RANK D: Energy Mace - Dark Stone + Zinconium + Succulent Fruit RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ILL-TUNED INSTRUMENTS --------------------- These instruments are all slightly out of tune. RANK A: RANK B: RANK C: RANK D: RANK E: Demon Bell - Gikhet Lead + Skull + Danbukwood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LETHAL BLADES ------------- One glance at these razor-sharp blades is all it takes to measure their quality. RANK A: RANK B: RANK C: Paraiba Blade - Storm Stone + Zodiac Ore + Lamia Scale RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LIGHT BLADES ------------ Well-made knives rely not on the strength of their wielder, but on his skill. RANK A: RANK B: RANK C: RANK D: Khukuri - Damascus + Bomb Shell + Foul Liquid RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAELSTROM'S MIGHT ----------------- Watch these weapons long enough and you'll see a spark of lightning shoot along the surface. RANK A: RANK B: RANK C: Nike Bow - Storm Stone + Spiral Vine + Divariwood RANK D: RANK E: Judicer's Staff - Storm Stone + Recall Grass + Waltwood - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MAGICKED PROTECTIVES -------------------- The magick in these pieces enhances the natural abilities of the mage who wears them. RANK A: RANK B: RANK C: RANK D: RANK E: Magus Robe - Tarkov Crystal + Tiny Mushrooms + Soft Cotton - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MARK OF THE GODDESS ------------------- Goddesses in ancient days were said to favor these armors. RANK A: RANK B: RANK C: Artemis Bow - Mind Ceffyl + Gemsteel + Moon Bloom RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MYSTIC ARMS ----------- Words honoring the gods ornament these blessed arms. RANK A: RANK B: RANK C: Staff Of Blessings - Soul Ceffyl + Platinum + Divariwood RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NIGHT'S EMBRACE --------------- The spirits of darkness stir in these jet-black pieces. RANK A: RANK B: RANK C: RANK D: Black Quena - Dark Stone + Zincantite + Skull RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ORNAMENTED BOWS --------------- The sensuous curve of these bows is to die for. RANK A: RANK B: RANK C: Nail Bow - Spiral Incisor + Malboro Vine + Gurnat RANK D: RANK E: Char Bow - Animal Bone + Sturdy Vine + Red Geeps - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ORNAMENTED SPEARS ----------------- These elegant spears serve as well on the parade ground as the battle- ground. RANK A: RANK B: RANK C: RANK D: RANK E: Javelin - Xergis Tin + Animal Bone + Wool - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - OUNCE OF PREVENTION ------------------- Accessories enchanted with magicks to ward against ill health. RANK A: RANK B: Orb Of Minwu - Low Arcana + Crusader Tonic + Rainbow Thread RANK C: RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RIMEBOUND GEAR -------------- A thin layer of frost covers these weapons and armor. RANK A: RANK B: RANK C: RANK D: Icebrand - Ice Stone + Adamant Alloy + Molting RANK E: Ice Lance - ??? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RUST-STAINED GUNS ----------------- Rust mars the barrel of these guns, but the imperfection is only super- ficial. RANK A: RANK B: RANK C: RANK D: Riot Gun - Storm Stone + Clock Gear + Green Liquid Lost Gun - Wind Stone + Gun Gear + Yellow Liquid RANK E: Aiot Gun - Wind Stone + Sanative Needle + Cloudy Sap - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - RUST-STAINED HELMS ------------------ "The mirror finish of his helm flashed as he charged, and I could not help but smile--another noble fresh from the Akademy." RANK A: RANK B: RANK C: RANK D: RANK E: Barbut - Adamant Alloy + Crooked Fang + Green Liquid - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SHARPED-EDGED KATANA -------------------- These keen blades are masterfully forged. RANK A: RANK B: RANK C: RANK D: Ashura - Fire Stone + Xergis Tin + Suspect Mushroom RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SHATTERED CLAWS --------------- Once broken, these claws have been repaired to function like new. RANK A: RANK B: RANK C: RANK D: Dream Claws - Zincatite + Giant's Tanned Hide + Cloudy Sap RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SIGN OF THE GUARDIAN -------------------- Gear ideal for shoring up your defenses. RANK A: RANK B: RANK C: RANK D: RANK E: Armguards - Tarkov Crystal + Zinconium + Turtle Shell - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SILVER DEATH ------------ Weapons and armor cast with large quantities of silver. RANK A: RANK B: RANK C: Silver Rapier = Holy Stone + Trusty Frying Pan + Mirror Scale Silver Cannon = Dark Stone + Clock Gear + Zingu Pearl Shell RANK D: RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SILVER-SHEENED ARMOR -------------------- Beautifully polished pieces of metal armor. RANK A: RANK B: Platinum Armor - Platinum + Hedychium + Yellow Liquid RANK C: Platinum Shield - Platinum + Leucojum + Silver Liquid RANK D: Platinum Helm - Platinum + Peppergrass + Green Liquid RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOLID HAMMERS ------------- These hammers boast massive heads. RANK A: RANK B: RANK C: RANK D: War Hammer - Cruzle Brass + Cottonflue + Cloudy Sap RANK E: Iron Hammer - Xergis Tin + Spruce + Fresh Water - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SOOT-STAINED SHIELDS -------------------- Straight from the forge, these shields still bear the mark of the fires which bore them. RANK A: RANK B: RANK C: RANK D: RANK E: Round Shield - Cruzle Brass + Quality Pelt + Lamia Scale - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STEEL OF LIVING FLAME --------------------- The metal of these weapons is warm to the touch. RANK A: RANK B: RANK C: RANK D: Flametongue - Fire Stone + Cruzle Brass + Zingu Pearl Lava Spear - Fire Stone + Cruzle Brass + Animal Bone RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - STORM-FORGED ARNAMENTS ---------------------- Arms and armors infused with lightning magick. RANK A: RANK B: RANK C: RANK D: Thunder Rod - Storm Stone + Zinconium + Sturdy Vine RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SURVIVAL SET ------------ The star-like pattern seen in this rare ore have been compared to the signs of the zodiac. It's hardness makes it difficult to smith. RANK A: RANK B: RANK C: Survival Set - Gun Gear + Tiger Hide + Power Fruit RANK D: Green Beret - Cursed Coin + Tiger Hide + Malboro Vine RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - SWORD OF DESTRUCTION -------------------- The star-like pattern seen in this rare ore have been compared to the signs of the zodiac. It's hardness makes it difficult to smith. RANK A: RANK B: RANK C: Luabreaker - Gemsteel + Mirror Scale + Red Geeps RANK D: Green Beret - Cursed Coin + Tiger Hide + Malboro Vine RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TEMPTING FATE ------------- Most would think carefully before wielding weapons of such ill omen. RANK A: RANK B: RANK C: Blood Sword - Dark Stone + Cursed Coin + Spiral Incisor RANK D: Hades Bow - Dark Stone + Clock Gear + Blood-darkened Bone RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - THUNDER'S CRY ------------- These weapons emit a sound like a thunderclap when swung through the air. RANK A: RANK B: RANK C: RANK D: Gae Bolg - Storm Stone + Cruzle Brass + Telaq Flower RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - UNCOMMON SWORD -------------- RANK A: RANK B: Restorer - Holy Stone + Orichalcum + Wyrm Carapace RANK C: RANK D: Burglar Sword - Earth Stone + Xergis Tin + Dragon Bone RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - UNYIELDING STRENGTH ------------------- Impossibly strong, years may pass before the slightest scratch blemishes the surface of this fine equipment. RANK A: RANK B: RANK C: RANK D: Adamant Vest - Earth Stone + Adamant Alloy + Rat Tail RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - VOICE OF THE WIND ----------------- Raise these weapons in battleand the wind will surely be at your back. RANK A: RANK B: RANK C: RANK D: Windslash Bow - Wind Stone + Cruzle Brass + Small Feather RANK E: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - WHETTED AXES ------------ Axes sharpened to deadly perfection. RANK A: RANK B: RANK C: RANK D: Broadaxe - Gikhet Lead + Rat Pelt + Mirror Scale RANK E: --------------------------------------------------------------------------- ########## LAWS [LA$] ########## Every battle has its own specific law they will never change. Here's a list of all the laws I've encountered in the game. If you broke the law then these penalties will take effect immediately: � Your privilege negated (no longer in effect) � Unable to revive fallen clanners (for that one particular battle) � No Bonus Law =========================================================================== FIRE =========================================================================== � No fire magicks � No fire-related abilities =========================================================================== ICE =========================================================================== � No ice magicks � No ice-related abilities =========================================================================== LIGHTNING =========================================================================== � No lightning magicks � No lightning-related abilities =========================================================================== FIRE, ICE, LIGHTNING =========================================================================== � No fire, ice, lightning magicks � No fire, ice, lightning-related abilities =========================================================================== NON-ELEMENTAL EFFECTS =========================================================================== � Equipment used must have an element imbued � Abilities used must have an element imbued =========================================================================== ELEMENTAL EFFECTS =========================================================================== � Any equipment and or abilities with element are forbidden =========================================================================== BLADED WEAPONS =========================================================================== � No Edged Weapons allowed =========================================================================== PIERCING WEAPONS =========================================================================== � Attacks with rapiers and spears are forbidden. =========================================================================== BLUDGEONING WEAPONS =========================================================================== � No Bludgeon Weapons allowed =========================================================================== RANGED WEAPONS =========================================================================== � No Ranged Weapons allowed =========================================================================== INSTRUMENTS AND BOOKS =========================================================================== � Attacks with instruments and books are forbidden =========================================================================== HARMING HUMES =========================================================================== � Actions that harm Humes are forbidden =========================================================================== HARMING BANGAA =========================================================================== � Actions that harm Bangaa are forbidden =========================================================================== HARMING NU MOU =========================================================================== � Actions that harm Nu Mou are forbidden =========================================================================== HARMING VIERA =========================================================================== � Actions that harm Viera are forbidden =========================================================================== HARMING MOOGLE =========================================================================== � Actions that harm Moogles are forbidden =========================================================================== HARMING GRIA =========================================================================== � Actions that harm Gria are forbidden =========================================================================== HARMING MALES =========================================================================== � Actions that harm: � Humes � Moogles � Nu Mou � Seeq � Bangaa are forbidden =========================================================================== HARMING FEMALES =========================================================================== � Actions that harm Viera and Gria are forbidden =========================================================================== HARMING THE WEAK =========================================================================== � You're not allowed to harm any units lower in level than you =========================================================================== ATTACK =========================================================================== � Attacking is forbidden, substitue with abilities or magicks =========================================================================== ITEMS =========================================================================== � Items are forbidden, rely on magicks or other abilities =========================================================================== SUMMONING SCIONS =========================================================================== � Summoning scions is forbidden. =========================================================================== OPPORTUNITY COMMANDS =========================================================================== � Opportunity commands are forbidden =========================================================================== ACTIONS BY HUMES =========================================================================== � Humes may only move and perform basic attacks =========================================================================== ACTIONS BY BANGAA =========================================================================== � Bangaa may only move and perform basic attacks =========================================================================== ACTIONS BY NU MOU =========================================================================== � Nu Mou may only move and perform basic attacks =========================================================================== ACTIONS BY VIERA =========================================================================== � Viera may only move and perform basic attacks =========================================================================== ACTIONS BY MOOGLES =========================================================================== � Moogles may only move and perform basic attacks =========================================================================== ACTIONS BY SEEQ =========================================================================== � Seeq may only move and perform basic attacks =========================================================================== ACTIONS BY GRIA =========================================================================== � Gria may only move and perform basic attacks =========================================================================== TARGETING ADJACENT UNITS =========================================================================== � Actions targeting adjacent tiles are forbidden =========================================================================== TARGETING DISTANT UNITS =========================================================================== � Actions targeting units two or more tiles away are forbidden =========================================================================== TARGETING AN AREA =========================================================================== � Actions targeting two or more tiles are forbidden =========================================================================== TARGETING SELF =========================================================================== � Actions targeting the user are forbidden =========================================================================== TARGETING ALL UNITS =========================================================================== � Actions targeting all units at once are forbidden =========================================================================== RESTORING HP =========================================================================== � Actions that restore HP are forbidden =========================================================================== RESTORING MP =========================================================================== � Actions that restore MP are forbidden =========================================================================== COPYCAT =========================================================================== � Using the same action as the preceding unit is forbidden =========================================================================== KNOCKBACK =========================================================================== � Actions that knock the target back are forbidden =========================================================================== BACK ATTACK =========================================================================== � Attacking a unit from behind is forbidden =========================================================================== MISSING =========================================================================== � Missing with an action is forbidden =========================================================================== DEBUFFS =========================================================================== � Debuffs are forbidden =========================================================================== BUFFS =========================================================================== � Buffs are forbidden =========================================================================== BUFFS AND DEBUFFS =========================================================================== � Buffs and debuffs are forbidden =========================================================================== RECEIVING BUFFS AND DEBUFFS =========================================================================== � Receiving buffs or debuffs is forbidden =========================================================================== BEING ROBBED =========================================================================== � Having gil or items stolen is forbidden =========================================================================== REACTION ABILITIES =========================================================================== � Reaction abilities are forbidden =========================================================================== < 20 DAMAGE =========================================================================== � Dealing LESS THAN 20 damage is forbidden =========================================================================== < 50 DAMAGE =========================================================================== � Dealing LESS THAN 50 damage is forbidden =========================================================================== < 100 DAMAGE =========================================================================== � Dealing LESS THAN 100 damage is forbidden =========================================================================== > 20 DAMAGE =========================================================================== � Dealing MORE THAN 20 damage is forbidden =========================================================================== > 50 DAMAGE =========================================================================== � Dealing MORE THAN 50 damage is forbidden =========================================================================== > 100 DAMAGE =========================================================================== � Dealing MORE THAN 100 damage is forbidden =========================================================================== HP < 20 =========================================================================== � Having LESS THAN 20 HP is forbidden =========================================================================== HP < 100 =========================================================================== � Having LESS THAN 100 HP is forbidden =========================================================================== USING > 20 MP =========================================================================== � Actions that consunme 20 OR MORE MP are forbidden =========================================================================== USING MP =========================================================================== � Actions that consumes MP are forbidden =========================================================================== NOT USING MP =========================================================================== � Abilities that don't consume MP are forbidden. =========================================================================== GROUPING =========================================================================== � Ending the turn next to another (any) unit is forbidden =========================================================================== SOLITUDE =========================================================================== � Ending the turn without a unit in an adjacent tile is forbidden =========================================================================== NOT MOVING 1 TILE =========================================================================== � Each unit MUST MOVE EXACTLY 1 TILE before ending his or her turn =========================================================================== NOT MOVING 3 TILES =========================================================================== � Each unit MUST MOVE EXACTLY 3 tiles before ending his or her turn =========================================================================== NOT MOVING =========================================================================== � Each unit MUST MOVE at least 1 tile before ending his or her turn =========================================================================== SWIMMING =========================================================================== � Entering a water tile is forbidden =========================================================================== HEIGHT > 10 =========================================================================== � Moving to a tile with a height of 10 or more is forbidden ---------------------------------------------------------------------------- ################### SCION'S WRATH [SW$] ################### Scion's Wrath is summonable by anyone in your party, it is not SUMMONER class (Viera's Job) exclusive, before you can call upon the might of the Scion you'll need to do a couple of things: o WIN A CUP TOURNEY You accept them the same way as you do with other MISSIONS at the PUB. They will always have "XXXXX CUP TOURNEY" or something to that effect. A Tourney usually consists of 3 rounds with 6 MEMBERS on each side, so, there's 12 of you in a given battle. The keyword here is "usually" some tourney have other requirements or battle setup. o IF IT'S TOO HARD TO HANDLE BREAK IT! Some of the laws in the TOURNEY can be ridiculous such as the one for BELIAS, "USING MP" or something like that, abilities that consumes MP are forbidden, what I did? Break the damn thing. You still get Belias at the end. o EQUIP THE ACCESSORY Yes, equip the accessory otherwise you can't summon anything. You can equip more than one accessory on THE SAME CHARACTER, allowing you to summon two different scions in one battle. o FILL UP THE SMASH GAUGE I've tried this out with a friend of mine, you don't have to really fill the gauge up to the brim, just a "little bit" is fine. o SUMMON AWAY! Yeh, that's it! o ONE TIME ONLY Yes, you can only summon once per battle. But if you have any other unit equipped with another Scion's accessory then yes, you can still summon it. The SCIONS listed are not listed in any order... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: BELIAS, THE GIGAS o ABILITY NAME: HELLFIRE (FIRE) o ACCESSORY: GIGAS PENDANT o TOURNEY: CAMOA CUP TOURNEY o MONTH: SILVERSUN o EXTRA: COMPLETE "THE YELLOW WINGS" MISSION Undying flame consume the battlefield dealing massive FIRE damage. BELIAS first appeared in FF XII for the PS 2, an ESPER whom you can summon in battle. Or maybe, he did appeared in earlier Final Fantasy but I can't remember... FFT for the PS 1 was it? Maybe not. Holding the staff in his hand BELIAS raise it up and the whole screen is covered in the flames of Hell. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: MATEUS, THE CORRUPT o ABILITY NAME: FROSTWAVE (ICE) o ACCESSORY: CORSAGE OF CORRUPTION o TOURNEY: GRASZTON CUP TOURNEY o MONTH: ASHLEAF o EXTRA: COMPLETE "CAMOA TOURNEY" AND "WANTED: GILMUNTO" MISSION Unmelting ICE cover the battlefield freezing everything in its domain. MATEUS is the corrupt Emperor from Final Fantasy II, the ORIGINAL FF II if you have "Final Fantasy: Dawn of Souls" for the GBA, then yes, that is the original FF II. I'm pretty sure I read somewhere that they're the same Mateus. I could be right, I could be wrong? And yeah Mateus was in FF XII as well. MATEUS impale his spear into the battlefield and chunk of ice protrude from it, the Emperor then flies off into the air as pieces of "blizzard" fly all over the screen from bottom to the top. Kind of impressive. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: ADRAMMELECH, THE WROTH o ABILITY NAME: JUDGMENT BOLT (LIGHTNING) o ACCESSORY: RAGING BROOCH o TOURNEY: MOORABELLA CUP TOURNEY o MONTH: MISTLEAF o EXTRA: COMPLETE GRASZTON TOURNEY AND "PEARLS OF THE DEEP" MISSION Raging THUNDER consume the battlefield dealing LIGHTNING damage, I think ADRAMMELECH first appear in FFT for the PS 1 his name was something else though, it was a bad translation but he is one of the Zodiac monsters. ADRAMMELECH appears in the background and the whole screen is covered in lightning making the battlefield tremble and shake, shake, shake. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: HASHMAL, BRINGER OF ORDER o ABILITY NAME: GAIA'S WRATH (EARTH) o ACCESSORY: PIN OF ORDER o TOURNEY: FLUORGIS CUP TOURNEY o MONTH: EMBERLEAF o EXTRA: COMPLETE MOORABELLA TOURNEY AND "GROUNDED!" MISSION If Mother Nature is pissed she would do it like HASHMAL, dealing EARTH damage to the whole battlefield. He was in FF XII: RW not sure if he is in FF XII for the PS2. HASHMAL delivers an earthern fury by uppercutting the battlefield turning it upside down. Simple but somewhat gratifying. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: FAMFRIT, THE DARKENING CLOUD o ABILITY NAME: TSUNAMI (WATER) o ACCESSORY: EWER OF DARKNESS o TOURNEY: GOUG CUP TOURNEY o MONTH: PLUMFROST o EXTRA: COMPLETE FLUORGIS TOURNEY AND "SLEEPLESS NIGHTS" MISSION Deluging the whole battlefield causing WATER damage, remember WATER and ICE are two different matters, WATER is the liquid form of ICE and ICE is the solid form of WATER if a particular enemy is weak against WATER using BLIZZARD on it will not double the damage dealt. It's more like a WATERFALL than a TSUNAMI, the least impressive looking of all Scions in my opinion. FAMFRIT is cool but the animation is not that really great. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: CHAOS, WALKER OF THE WHEEL o ABILITY NAME: TORNADO (WIND) o ACCESSORY: RING OF THE WHEEL o TOURNEY: THE LOAR CUP (MOORABELLA) o MONTH: SKYFROST o EXTRA: COMPLETE THE GOUG CUP AND "SEEKING THE STONE" MISSION The lord of the wind send everyone (and the battlefield literally) flying from the bottom screen to the top, it's mildly impressive. This SCION is useful against anyone who are weak to the WIND element, MALBOROS came to mind since I really hate them and their putrid breath. Three to four swords surround/swirl around CHAOS, then gushes of wind whips the whole battlefield forming something akin to "TORNADO" sending the whole battlefield flying up! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: EXODUS, THE JUDGE-SAL o ABILITY NAME: METEOR (NON-ELEMENTAL) o ACCESSORY: GIFT OF THE JUDGE-SAL o TOURNEY: THE JYLLAND CUP (MOORABELLA) o MONTH: COPPERSUN o EXTRA: COMPLETE THE ORDALIA CUP AND "THE DIG" MISSION EXODUS was originally a tree in FF V, in this installment he's an old bearded man or whatever, I don't particularly find this summon all that useful or even worth it in my opinion. Sure, the damage he dealt is awe- some at 999 HP but it only has a 50/50 chance of success. A HUGE meteor and I do MEAN HUGE come falling from the sky to deal 999 HP to that lucky individual on the battlefield. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: ZALERA, THE DEATH SERAPH o ABILITY NAME: CONDEMNATION (DARK) o ACCESSORY: EARRINGS OF THE DEAD o MISSION: THE LAST STEP o MONTH: N/A o EXTRA: STARTING MISSION "THE FIRST STEP," SIMILAR MISSIONS TITLE WILL APPEAR, REPEAT UNTIL YOU GET TO "THE LAST STEP" MISSION. ZALERA inflicts DAMAGE + DOOM and SLEEP across the battlefield, a SCION I love using, except against enemies who absorb or are immune to the DARK element. He's really nice to have around when things got desperate, though of course the chances of DOOM and SLEEP happening depends on LUCK too, but usually TWO or THREE will always get inflicted with the debuffs. Shrouded in a dark garb ZALERA laughs at you and flashes himself, in his right hand is a fallen angel mourning in pain as the whole battlefield is washed in dark energy. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: ULTIMA, THE HIGH SERAPH o ABILITY NAME: ULTIMA (HOLY) o ACCESSORY: HIGH SERAPH'S PLUME o MISSION: HUNTED o MONTH: N/A o EXTRA: STARTING MISSION "UNDER THE WEATHER" TILL "HUNTED ULTIMA, bringer of LIFE, HEALS YOUR CLAN AS WELL AS GUESTS and DAMAGES YOUR ADVERSARIES. The High Seraph is definitely a must-have out of all the SCIONS available in the game. A ray of light came shooting down from ULTIMA causing a huge radiant explosion. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o SCION'S NAME: C�CHULAINN, THE IMPURE o ABILITY NAME: BLIGHT (POISON) o ACCESSORY: TAINTED CUFFLINK o TOURNEY: THE ODALIA CUP (FLUORGIS) o MONTH: BLOODFIRE o EXTRA: COMPLETE THE LOAR CUP AND "A REQUEST" MISSION I believe he first appear in FFT for the PS1 as a ZODIAC MONSTER. The Impure will cause damage and inflict the POISON status upon the enemies. Rotund C�CHULAINN will appear in the background and tentacles starts to protrude from his back as he grabs the battlefield and slowly crushing it. I just wanna give him a tight huge and roll down the slope with him BOLLY- WOOD style. --------------------------------------------------------------------------- ########################## OPPORTUNITY COMMANDS [OC$] ########################## "OPPORTUNITY COMMANDS" is the new "LIMIT BREAK" some sort. Anyone in your clan is able to perform "OPPORTUNITY COMMANDS." As far as I know these aspects affect how often a single unit is able to perform "OC." o LUCK o PRIVILEGES (Such as LUCK 1 or LUCK 2, etc) "How do I tell or know if my clanner is able to pull off an 'OC?'" Well, your clanner will say a sentence or two in a positive spirit: "I feel like I could take on the world and your mom's dog! BRING IT ON" or something like that. Here's a full list of all OPPORTUNITY COMMANDS. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============== TOUGH AS NAILS! =============== Grants a single unit (self) both PROTECT and SHELL BUFFS. Use it with no one standing adjacent to you. ============== FLEET OF FOOT! ============== Grant multiple units the positive status of HASTE. Have two units standing adjacent to you. ============ SECOND WIND! ============ Cast CURAGA in a + formation. Be in the middle of a cross formation. ======= FLURRY! ======= Pummel an adjacent target with two consecutive blows (CRITICAL). Have an enemy stand adjacent to you. =============== EYE FOR AN EYE! =============== ??? ============= BATTLE SHOUT! ============= Increases RESILIENCE allowing buffs to stay longer. Have another unit (just one) stand adjacent to you. --------------------------------------------------------------------------- #################### RANDOM BATTLES [RB$] #################### Random battles are not so "random" now, it's nothing like FFTA (GBA) or FFT (PS 1), enemies will only appear during certain time of the month, or if you've won a lot of areas in an auction then you'll most likely go into CLAN WARS quite often. A friend of mine has already carried out a test to see how often a "random" enemy will appear. Here's what we've discovered so far: o 19TH PLUMFROST, (BAPTISTE HILL, FLUORGIS). o 17TH BLACKFROST, (TARG WOOD). o COPPERSUN, (FLUORGIS, THE BISGA GREENLANDS, BAPTISTE HILL, ZEDLEI F.). o ASHLEAF, (FLUORGIS, TARG WOOD). o MISTLEAF, (TARG WOOD). o AMBERLEAF, (NAZAN MINES). o ROSEFIRE, (FLUORGIS, TARG WOOD). I believe the date don't really matter, just the month, but I've added the dates for the heck of it. If anyone can test these out or actually gotten some new leads, then please share! Ample credits will always be given. Thanks. I'm beginning to think that it's REALLY random and a matter of luck. Can anyone verify whatsoever? As of now, I'd like to mention that this is just the possibilities of when and where random encounters will appear. Give it a try. --------------------------------------------------------------------------- ################ ENCOUNTERS [EC$] ################ There are two types of encounter: o Clan Wars o Monster Encounters =========================================================================== CLAN WARS =========================================================================== Clan Wars will only start happening when you're able to access the Auction House. Once you've successfully taken over an area (or a couple), potentially jealous clan (usually the former owner of a territory) will show up barring you access to different areas of the map. You can pay them Gil or give them a good trashing, whichever way you choose to deal with them will always be successful. o-----------------------------------------------------o | o MI. NAME: THE YELLOW WINGS | | o LOCATION: TARG WOOD REGION | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: RESTORING MP | | o PRIVILEGE: SPEED^ 1 | |-----------------------------------------------------| | o ENEMY'S FORMATION: KIDD (HUME, THIEF) | | BANGAA (W. MONK) | | MOOGLE (ANIMIST) | | VIERA (ARCHER) | | NU MOU (B. MAGE) | |-----------------------------------------------------| | o PARTY'S FORMATION: YOUR CHOICE! | |-----------------------------------------------------| | o REWARD(S): RANDOM | o-----------------------------------------------------o The Yellow Wings is a 5-piece clan that usually frequents around Targ Wood region. The Moogle Animist should be your very first target, as he has the Cuisine ability which is more of an annoyance than anything else, next should be the Viera Archer and Nu Mou Black Mage, followed by the Bangaa White Monk this clan is made up of quite a few ranged-oriented characters. The leader Kidd eventhough a Thief rarely steals, even if he does it's just Gil or Items he should be the last on your list. One of the easiest clan battles in the game. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o-----------------------------------------------------o | o MI. NAME: THE CAMOA BRAVES | | o LOCATION: CAMOA REGION, BAPTISTE HILL | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: BLUDGEONING WEAPONS | | o PRIVILEGE: REGEN | |-----------------------------------------------------| | o ENEMY'S FORMATION: BANGAA (WARRIOR) | | BANGAA (W. MONK) | | BANGAA (DEFENDER) | | MOOGLE (THIEF) | | NU MOU (B. MAGE) | |-----------------------------------------------------| | o PARTY'S FORMATION: YOUR CHOICE! | |-----------------------------------------------------| | o REWARD(S): RANDOM | o-----------------------------------------------------o Made up mostly of Bangaas, they usually frequent the Camoa region, but do appear in other areas as well (e.g. Baptiste Hill, etc). As always Black Mages are a threat remove him first, I believe both the White Monks possessed the Air Render ability they should be next on your list, Have a White and Black Mage with you for this fight, Sniper and Archer wouldn't hurt as well. This clan's difficulty depends entirely on your level. Of course, as they say; the higher level you are, the easier it is. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o-----------------------------------------------------o | o MI. NAME: GRASZTON SEAWAYS | | o LOCATION: GRASZTON | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: TARGETING ADJACENT UNITS | | o PRIVILEGE: POWER^ 3 | |-----------------------------------------------------| | o ENEMY'S FORMATION: BANGAA (WARRIOR) | | BANGAA (W. MONK) | | MOOGLE (THIEF) | | SEEQ (BERSERKER) | | HUME (ARCHER) | | NU MOU (BEASTMASTER) | |-----------------------------------------------------| | o PARTY'S FORMATION: YOUR CHOICE! | |-----------------------------------------------------| | o REWARD(S): RANDOM | o-----------------------------------------------------o They only appear at Graszton, a bunch of seamean who are quite unhappy with the way you play your auction, apparently you're too noisy, if you agree with them you'll avoid conflict but earn only REWARDS, AP and CP. But if you disagree you'll enter battle and EXP points and the usual The law dictates that you're not allowed to attack any unit standing next to you. I would recommend bringing in a couple of ranged allies, Archer, Sbiper, B. Mage and a W. Mage, feel free to bring whoever for the last two members you'll find that the Graszton Seaways are no pushover... The Moogle has Black Magick at his disposal, while the Seeq has Brutality at his beck and call. The real threat here though are the Bangaas as they're quite the hard-hitter you'd like to inflict a couple of debuffs on them to make this battle easier, if you've a Green Mage with you and have the spell Protect then it's recommended that you cast it on your allies. Make the Moogle and Archer your top priority, followed by the Seeq. Once these small nuisances are removed you can then concentrate on the BANGAAS. Heal whenever necessary and you should do just fine. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o-----------------------------------------------------o | o MI. NAME: ZEDLEI CONSORTIUM | | o LOCATION: ???? | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT ALL FOES! | | o FORBIDDEN: ACTIONS BY NU MOU | | o PRIVILEGE: REGENRA | |-----------------------------------------------------| | o ENEMY'S FORMATION: MALBORO | | ICE FLAN | | DEADLY NIGHTSHADE | | SEEQ (RANGER) x2 | | SEEQ (BERSERKER) | |-----------------------------------------------------| | o PARTY'S FORMATION: YOUR CHOICE! | |-----------------------------------------------------| | o REWARD(S): RANDOM | o-----------------------------------------------------o A bunch of barbarous Seeq who are out to get Clan Gully, sore losers are the worst. Leave the Nu Mous behind for this fight. You'll start right next to the enemies, it's pretty packed but it should allow you to score a couple of good hits! The only thing annoying about this whole battle are the RANGERS, as they tend to set trap almost every- where their feet carry them, and as you know every trap triggered is a turn waste. Bring in all your hard hitter and a WHITE MAGE for this fight. Make the enemy RANGER your top priority, you can either surround him so they can't move or have everyone rain attack on him. The MALBORO is another irritating enemy (but no so much as the RANGERS) with its smelly breath, make him your second target, the BERSERKER should not be a big problem if your hard hitter have "hard defenses" too. Keep everyone healthy and this battle will be a breeze. =========================================================================== MONSTER ENCOUNTERS =========================================================================== The not-so-random monster encounters can usually be found in fixed places during certain time of the month (lol). This is one of the many ways to earn EXP, AP, CP, and all that jazz beside SIDE MISSIONS. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ONE-EYED EVILS -------------- Appears in Galerria Deep, a bunch of varied monsters. LINE-UP ------- Plague Ahriman X2 Yellow Jelly Great Tortoise Black Chocobo LAW --- Copycat PRIVILEGE --------- POWER^ 1 STRATEGY -------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o-----------------------------------------------------o | o MI. NAME: I GOT A BAD FEELING | | o LOCATION: BAPTISTE HILL | | o DURATION: ---- | | o REQUIRES: ---- | | o TALENTS!: ---- | |-----------------------------------------------------| | o OBJECTIVE: DEFEAT KLESTA! | | o FORBIDDEN: OPPORTUNITY COMMANDS | | o PRIVILEGE: POWER^ 3 | |-----------------------------------------------------| | o ENEMY'S FORMATION: KLESTA | |-----------------------------------------------------| | o PARTY'S FORMATION: YOUR CHOICE! | |-----------------------------------------------------| | o REWARD(S): RANDOM | o-----------------------------------------------------o It's Klesta... He will usually spawn around Baptiste Hill area. Bring in a W. Mage with you just in case Klesta bash you up real good. You are only allowed 3 units but House Bowen will come to your aid. As always don't group together and allies with ranged abilities are always good, the best method about this fight is to surround Klesta and give all you've got take time to heal whenever necessary! Not much strategy to offer up here. Klesta will flee once again when his HP hit the floor. --------------------------------------------------------------------------- ################## WAR TROPHIES [WT$] ################## War Trophies will be given to you for every 50 Missions you've completed. They're the golden little Moogles you see right under your journal when you enter battle or during certain cutscenes of the game. They're there to signify how well you've done in FFTA 2. They serve no other purpose. 050 MISSIONS COMPLETED - A MOOGLE 100 MISSIONS COMPLETED - TWO MOOGLES SITTING DOWN 150 MISSIONS COMPLETED - A BLACK MAGE MOOGLE/NU MOU (CAN'T TELL) 200 MISSIONS COMPLETED - A "DANCING" MOOGLE 250 MISSIONS COMPLETED - HURDY WITH A FLUTE 300 MISSIONS COMPLETED - ???? --------------------------------------------------------------------------- ############################ PLAYERS' STRATEGY/TEAM [PS$] ############################ Feel free to submit your team, your ability combinations and what not! And if you've a foolproof strategy that will guarantee a 100% or a good chance of success in overcoming a mission battle, then submit your strategy to me I'll put it up here in this guide in this very section. Full credits are given so please provide your name or internet alias, your e-mail address will not be posted unless you request it. IMPORTANT: In the subject box please put in "FFTA 2 STRATEGY/TEAM" copy + paste ok? Much thanks! Ok, I've a couple of suggestions and what not. When I've the luxury of time I'll add it up. Thanks to those who've submitted. :) --------------------------------------------------------------------------- ############# SECRETS [SE$] ############# FFTA 2 hold many, or rather quite a handful of SECRETS, from familiar recruitable characters to getting a couple of goodies that's not available in shop and whatnot. This section will list all of the available secrets in the game. ADELLE, THE HERITOR ------------------- Adelle is not as useless as you may have think, she bears the burden of a HERITOR (what's that? Don't ask me apparently the word exist). The HERITOR is a powerful class that when invested enough time and effort you'll see the results in no time, it's recommended that you level up Adelle as much as you can during the early part of the game, cause many players made the mistake of leaving her too far behind in level, only to regret it later. To have the HERITOR class made available complete the following quests: 01. Complete "Through Another's Eyes" mission. 02. Accept "The Search" mission. 03. Head for "Lezaford's Cottage" in "The Aldanna Range." 04. Your journey to become the HERITOR begins. The abilities for the HERITOR class isn't found in equipments that are sold in shop, but can be obtained from many different side missions. I'll get back to this another time. Thank you! PENELO, THE DANCER ------------------ VAAN, THE SKY PIRATE -------------------- MONTBLANC, THE MOOGLE --------------------- AL-CID, THE AGENT ----------------- --------------------------------------------------------------------------- S U N D R Y [05^] You'll find things that'll enrich you about the game such as the ever-so- amazing FAQ, the Links section and so on. Please take the time to look through especially the FAQ, chances are, your burning questions might have already been answered. ######################### QUESTIONS & ANSWERS [QA+] ######################### Got a question? Send it in, my e-mail address can be found both at the top and at the bottom of this guide. Please do take the time to read through the FAQ if any information shared below is incorrect then please inform me thanks! TOTAL: 18 QUESTIONS AND COUNTING... - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MISSIONS RELATED (3 Qs) ----------------------- Questions regarding missions. =========================================================================== Q: How long is this game? =========================================================================== A: I'm not sure, all I know is, this game will last you a long time. I've heard from different sources there's 400 Missions in this one, 100 missions more than the original FFTA. =========================================================================== Q: I completed a quest and it said "the VIKING job has been unlocked," but I see nothing? What gives? =========================================================================== A: Make doubly sure you're looking at the CORRECT race, secondly if every- thing else fails, then progress the story a little more and see what happens? =========================================================================== Q: 400 missions? But I only got 300 here... What's going on? =========================================================================== A: 300 are OFFICIAL, 100 are fillers, you and I both were deceived by the number "400." The additional 100 missions are those CLAN WARS, THE NOT- SO-RANDOM ENEMY ENCOUNTERS and a couple of others more. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GAME MECHANISM/SECRETS RELATED (11 Qs) -------------------------------------- Questions regarding the use of ITEMS, JOB CHANGING, and the like. =========================================================================== Q: How do I use PHOENIX DOWN? I'm having a hard time! =========================================================================== A: Clanners fade away from the battlefield when their HP reached 0, to revive fallen members just have anyone use PHOENIX DOWN and then you'll get to select any of the four adjacent tile. My advice is to revive in the corner of the battlefield far away from enemy(ies)'s reach. You cannot revive a clanner if you: A) Broke the damn law due to its stupidity. B) Planning to revive a Moogle in water. Moogles hate water. C) I forgot, Nu Mou don't bath as well. =========================================================================== Q: What? You have to unlock certain jobs to actually be able to use them? =========================================================================== A: Yes, jobs like PARIVIR, SEER, GREEN MAGE all need to be unlocked first via SIDE MISSION before they're made avaialble. And once available you have to unlock them again with prerequisite(s) requirements such as 3 FIGHTER Action Abilities to unlock the HUME PARIVIR. =========================================================================== Q: How does auction work? And why is there no section about it in your FAQ any plans to add the feature in the future version of your guide? =========================================================================== A: I've a slew of other things to do in the game, and auction is not at the top of my priority list (at least for now). Anyway, all you need to do in auction is to keep on betting, the more token you throw in the better your chances of owning a particular territory, the bottomline of the game is to be the one with the most token line-up on the bottom screen. =========================================================================== Q: How many characters are allowed (MAX) in a given clan? =========================================================================== A: 24 units MAX at all times. This includes SECRET CHARACTERS! =========================================================================== Q: Can we name the generic characters? =========================================================================== A: Nope. But names don't matter does it? I've heard of cases where people reset their game up to a countless times just so they could have a heroic-like name for their generic character(s) which I think is kind of dumb. Having a character named Theodore for a Parivir is not so bad. =========================================================================== Q: I heard Vaan and Penelo will be in this game, is this true? Who are the other hidden characters? Oh! Is Marche in this game? =========================================================================== A: VAAN and PENELO are recruitable. Other hidden characters include Ezel who is making an appearance as well as Mewt and Montblanc, the Moogle is recruitable. And no, Marche is not in this game. =========================================================================== Q: Is this a sequel or an indirect sequel? If this is indeed a sequel why is it named FFT Advance and not DS? =========================================================================== A: FFTA 2 IS a sequel to FFTA for the GBA. Why A2 and not "FFT DS" or some other titles is beyond me. While the game may be a sequel, the story seems to be totally unrelated. It's much more simpler and watered down how you choose to digest the plot is up to you, many players hate the story cause it's not as epic as they thought or would like it to be. I don't see this as a problem though, I've been wanting a sequel and as long as the gameplay is fun that is all that matters to me, the rest are just "optional." =========================================================================== Q: How many jobs and races are there now? =========================================================================== A: 7 Races: Hume, Moogle, Bangaa, Nu Mou, Viera, Gria & Seeq. The last two are obviously new in a sense they were not in the original FFTA, the Grias are winged people mostly of a female race much like the Viera and probably cousin to the Aegyl race from Revenant Wings, the Seeq is like an oversized talking Owl. The original 5 Races have at least ONE or TWO new classes added, the Nu Mou's Morpher job has been removed. One thing I can assure you is that, there's a lot more jobs to choose from in this installment though I would be lying if I say all of them are totally new, even the newly added ones are just improved version of the existing ones, some just got different names and whatnot; Parivir = Samurai, it's the same. =========================================================================== Q: Are the judges still around? =========================================================================== A: Still alive and kicking but the Law System works differently now, they are more lenient and less annoying from what I can tell, but they've a couple of ridiculous laws in store for you; such as "No Moving" you'll be penalized if you choose to just sit and wait, so imagine when you're cornered by the enemy? VIOLATION! =========================================================================== Q: Whoa! There's Green Mages now? =========================================================================== A: Yeah, I think they're based on the Green Magick found in FF XII for the PS2 they are more to status-inflicting than delivering any sort of damage. =========================================================================== Q: How are jobs earned in this game? =========================================================================== A: New jobs are earned via abilities; if you're aiming for the FIGHTER class earn 3 Action Abilities (A-Abilities) for the SOLDIER Class. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - MISCELLANEOUS (4 Qs) -------------------- Questions that do not fit in any of the above categories. =========================================================================== Q: Oh My God your recommended party sucks! =========================================================================== A: Shall I define "recommendation" for you? Now, read this!: RECOMMENDATION: Proposal Suggestion Advice Opinion You ass%$^%. =========================================================================== Q: What's the weirdest name you've ever encountered in your game? =========================================================================== A: Not my game, but my friend's he got BAMBALA the MOOGLE. We lol'd the whole day. EDIT: I GOT CHUCHU the VIERA! HAHAHAHAHAHAHAHAHAHA! =========================================================================== Q: Who is this Marche? =========================================================================== A: Marche's an awesome kid who managed to shatter a spoilt brat's dream of a delusional world, piss off Mewt. =========================================================================== Q: Just wanna ask what's your favorite class/jobs and combinations? =========================================================================== A: Hm... I've always like magics... or rather magicks so I'd go for White/ Black/Red Mages, Summoners, basically all the classes that are magick- based. As for combinations in my FFTA gameplay data I had a Paladin with Black Magic as his secondary ability so basically making him a "Magic Knight," I had two Summoners with Red Magic as their secondary ability both equipped with Doublecast, so you can tell I'm loco about magicks. I've also made a section where readers can submit their favorite combo so if you have something to share send it in. --------------------------------------------------------------------------- ####################### GLITCHES & ISSUES [GI+] ####################### Compiled in this section are what I think could be or may be a glitch, if I am mistaken please take the liberty to correct me, though I've a lot of faith in SQUARE's products, they rarely, ever, make mistakes. ..............Ok my faith is slowly fading into thin air, you guys! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DOUBLEHAND GLITCH ----------------- Kevin sent me this one. I've tried it and it "worked" as in yeah it does. He says and I quote: "Doublehand without learning it I only tried this with a Viking, so I'm not sure it will work with anyone else 1) Equip Viking with a shield (preferably choco shield) and that one axe that makes him learn doublehand (Greataxe?) 2) Make Doublehand his S ability. This forces you unequip the axe but still hold the shield 3) unequip the shield if you like and put on another weapon The Doublehand ability will be shown as your current S ability but you will not have learned it ***changing jobs cancels the effect and learning Doublehand will make this glitch impossible***" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - GRAPHICAL GLITCH ---------------- Pixels and squares randomly appear in the background. This is RANDOM and RARE and possibly just something that happened once and will never happen again. I was fighting a random battle, when I decided to check out my inventory by pressing X, then choosing ITEM LIST. After looking through and stuff I hit the B button and lo and behold the background turned slightly pixelated (squares) in certain part of the battlefield. It doesn't really affect my gameplay but it's annoying. This happened only once though. I tried again in another battle but nothing happened (not that I want it to happen again), anyone encountered this before? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FILE LOADING ERROR ------------------ This also happened to me ONCE! I was on my way back home after purchasing a copy, played a bit and decided to turn off my DS and play in the comfort of my own bed at home. I did not save whatsoever. When I got home, lie in bed, turned on my DS, etc, etc I got this message: "File loading error, please turn off the DS system and re-insert the Game Card again." Erm...? What gives? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - "BLACK LINES" ------------- My eyes could be sensitive, or I was tired, or I REALLY SAW THIS! This only happens during battle (regardless whether it's a SIDE, VITAL OR RANDOM MISSION) sometimes a single "black line" appear randomly on the touch screen, it appears quickly as it disappears like in a second *zoom*. The line looks something like this ______________ from one end of the touch screen to the other. Just to make myself feel better, let's assume I am just bloody ass tired. Umm... ok, has anyone else ecountered this before? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - LAGGING ------- It's a normal thing, if too many "objects" on screen starts to move together or almost at the same time, the game will lag... But, it kind of piss me off, hello I freakin' pay for my game the least the developers could do is give us the assurance that we pay for a polished, quality end product. I could close one eye if this game is HUGE like console games, but handheld shouldn't have too many issues, right? Found any more? Let me know by e-mailing me! --------------------------------------------------------------------------- ########### LINKS [LI+] ########### Self-explanatory, a wealth of links for your reading pleasure. Got any interesting sites to share? Maybe you created a shrine/fansite for FFTA 2 and want the whole world to know send me your link and I'll add it to the list. o FFTA 2 OFFICIAL WEBSITE - http://www.square-enix.com/ffta2 o FFTA 2 FANSITE - Do you have one? o FFTA 2 ON GAMESPOT o FFTA 2 ON WIKIPEDIA o FFTA 2 IMAGE ART/ARCHIVE o DEFUNCT32'S LUMINOUS ARC FAQ - --------------------------------------------------------------------------- G O O D B Y E [06^] Credits and all the necessary stuff are listed down here, wonderful people that I'm extremely grateful/thankful for and then some. ################## HALL OF FAME [HF+] ################## Are you in here? Did I overlook anyone? If you did contributed something and your name is not in here, e-mail me and I'll add ya, also please state what you've contributed so I can list it down and don't forget your alias. GENERAL: o Nintendo for creating the DS, best handheld to ever grace my life. o GameFAQs.com for accepting and hosting this FAQ, thank you! o Sqaure-Enix & everyone involved for obvious reasons. o Gamespot.com/GameFAQs.com's forums for information & stuff. o Bradygames' FFTA 2 Official Guidebook for reference and stuff. Thanks! o YOU! For reading and contributing to my FAQ, thank you! CONTRIBUTORS: o THE GENERAL PUBLIC For e-mailing me saying I did a good job with the FAQ and expressing their thanks, trust me, I enjoy doing this guide and it made me all warm inside to know you guys love it! Thank you so much! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o MELVIN My real life friend who is always there to bring the LOL and gaming news to me, always TIN PIN "SLAMMERING" in THE WORLD ENDS WITH YOU during the weekends. Thanks for the good time I appreciate it! Keep the news comin' ;) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o KENJI Kenji for submitting a whole lot of information to the "What's New" sec- tion, and a magnitude of other stuff. Thanks man! ;) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o BLACKHAWK808 For contributing OPPORTUNITY COMMANDS, THE JOURNAL/HOMEWORK PRIVILEGE RESULTS, and many other goodies that benefitted the guide, making this FAQ as complete as possible, thank you! :) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o YOGO A. For submitting a couple of the BAZAAR items to be added to my guide, he's also responsible for igniting my interest to finally work on my BAZAAR section (haha yes, I was procrastinating), you sir, kick a lot of ass. Thanks for the motivation! ;) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o WES B. I won't list your last name just in case you don't really want me to. Wes had contributed a couple of LAWS to be added to the guide. Extremely helpful in making this guide a little more complete! Thank you. ;) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o DANIEL M. For explaining to me the difference between the word "MAGIC" and "MAGICK," you gave me a link but I didn't have the time to visit it. I will give the web a look-see when I've the time, ok?! Thanks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o CLOUDED_FATE, RIZUMU, KEVIN. D & SNAG For pointing out the errors with my guide jobs' name. The names are now reflected with the new changes. =) Thank you guys! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - o KEVIN D. For submitting this DOUBLEHAND glitch he discovered in the game, I have yet to give it a try because I don't have a VIKING yet. Once, I've tried it out and it's confirmed a glitch I'll put it up in this guide. Thanks! --------------------------------------------------------------------------- ################### E-MAIL POLICY [EM+] ################### My one and only e-mail address is - defunct32 @ hotmail.com (no spaces). Where subject is concerned please insert something relevant, also please allow me time to reply as I do not have internet access at home (yeah it freakin' sucks) I can't reply as soon as I would like. I don't mind e-mail chat my only annoyance are people who can't use proper English (grammar wise) I be frank with you, I'll just delete those. Typos are ok everyone make mistakes, my advice is to double check and then you hit send. If you're going to be critical please be constructive, calling my FAQ stupid and useless without a note on how to improve is dumb, since I never forced you to read my guide anyway, you can always go read someone's elses, be my guest. --------------------------------------------------------------------------- ####################### FAMOUS LAST WORDS [LW+] ####################### As of writing this FAQ I am still in the process of completing this guide so this is not much of a goodbye, but since I'm already here I might as well say my piece. To all of you who have chosen to read my guide THANK YOU! To those who have contributed in one way or another THANK YOU! THANK YOU! THANK YOU! Honestly without you this FAQ would be nothing so give yourself a pat on the back and here's hoping I did a good job in writing this guide! WIN! :) Best of Regards, defunct32 (Dil) Oh! Before anyone or anything gets all legal and high on my ass: ########## FINAL NOTE ########## Final Fantasy Tactics Advance 2 (FFTA 2) and all its characters are trade- marks and property of Square-Enix, I am in no way affiliated or related to Square-Enix, this guide or FAQ was written out of my own will and free time! I WAS NOT paid, bribed, threatened or forced to do this. No copyright infringements intended. This is a guide solely created by a gamer for the gamers! Nothing more, nothing less. O \O/ O /|\ > | > /|\ / \ / \ / \ HOOOORRRAAAY! _ _ _ _ _____ ___ __ ________ _ | | | | | | | _ |/ _ \ | \/ | __ \ | | | | | |_| | | | / /_\ \| . . | | \/ | | |/\| | _ | | | | _ || |\/| | | __| | \ /\ / | | \ \_/ / | | || | | | |_\ \_| \/ \/\_| |_/\___/\_| |_/\_| |_/\____(_) W H O A M Y G O D ! THE END, 2008, MY LIFE IS COMPLETE � defunct32 (Dil) 2008 - FOR ALL ETERNITY! & Pardon My English And Grammar, I'm Asian. E N D O F D O C U M E N T