EEEEEE TTTTTT RRRRR IIIIII AA N N EE TT RR R II A A NN N EEEEE TT RRRR II AAAA A NNN N EE TT R RR II A A N NNN EEEEEE TT R RR IIIIII A A N NN OOOOO DDDDD YY YY SSSSSS SSSSSS EEEEEE YY YY O O D D YY Y SS SS EE YY Y O O D D YY SSSS SSSSS EEEEE YY O O D DD YY SS SSS EE YY OOOOO DDDD YY SSSSSs SSSSSS EEEEEE YY IIIIIIIIIII II II II II II II IIIIIIIIIII Etrian Odyssey II In Depth - Skill FAQ Plus! Character Builds FAQ Boss/Hidden Boss FAQ Enemy Stats, Weakness, and Resistance FAQ Special Condition Item Drops FAQ Search Point Items and Locations FAQ Frequently Asked Questions FAQ Things new to Etrian Odyssey II FAQ Last Update: May 05, 2009 Do you like this FAQ? Recommend it to other readers with the link on the top. Written By: Keep It Moving AKA JRWriterx2 on IGN/NeoSeeker AKA Keep-It-Moving on GamesRadar AKA THE_Real_Dealer on GameFAQs AKA KEEP IT Moving on XBXLIVE Thank you Just4Yoshi, for continuing to add material to this FAQ "Keep Checking back for Updates, New info added at least once Weekly" "Check the Revision History Section to See what is New." A Special Thank you is given to Scy046 and Terence, for helping me with some of the Skill Stats for each class. Another Special Thank you is given to The Japanese Wiki Sites from where I found the rest of the information. If anybody finds this FAQ anywhere it is not supposed to be, please email me. Or if it looks like someone plagiarized my work, please contact me. This FAQ is Hosted by the Following sites only Gamefaqs, IGN, Neoseeker, Gamesradar, and Supercheats If your site would like to Host this FAQ, then please ask. The latest Version is always at Gamefaqs and IGN. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> CTRL + F Will bring up the Find Text Box. Then put in the Key. The Key can be found to the right of the Section or Subsection. ============================================================================= <><><> Table Of Contents <><><> KEYS ================================================================== ========== ================================================================== 0. Revision History -------------------------------------------- RHST ================================================================== <> ================================================================== <> I. Introduction -------------------------------------------- INTX <> =============================================================== <> -------- Disclaimer ------------------------------------------- DSCL <> -------- Other Keep It Moving FAQs----------------------------- OKIM <><> ================================================================== <><> II. Whats New to Etrian Odyssey II ------------------------ WNEO <><> ============================================================= <><> ---------- The New Character Classes ------------------------ TNCC <><> ---------- Force Skills ------------------------------------- FCSK <><> ---------- whats New In Town -------------------------------- WNIT <><> ---------- Geomagnetic Poles and Fields --------------------- GPAF <><> ---------- EXploring, Batttles and Map Options -------------- EBMO <><> ================================================================== <><><> III. Character Classes and Their Skills ----------------- CCAT <><><> =========================================================== <><><> ---------- Whos the Highest? Whos the Lowest? ------------- WTHL <><><> ---------- SKills Used by All Classes --------------------- SUBC <><><> ---------- Dark Hunter ------------------------------------ DRKH <><><> ---------- Protector -------------------------------------- PRTR <><><> ---------- Gunner ----------------------------------------- GNNR <><><> ---------- Medic ------------------------------------------ MEDC <><><> ---------- Ronin ------------------------------------------ RONN <><><> ---------- Alchemist -------------------------------------- ALCM <><><> ---------- Landsknetch ------------------------------------ LNDS <><><> ---------- War Magus -------------------------------------- WRMG <><><> ---------- Hexer ------------------------------------------ HEXR <><><> ---------- Survivalist ------------------------------------ SRVL <><><> ---------- Trobadour -------------------------------------- TRBD <><><> ---------- Beast ------------------------------------------ BEAS <><><> ================================================================== <><><> IV. Character Builds ------------------------------------ CBLD <><><> =========================================================== <><><> ---------- Medic Builds ----------------------------------- MCBD <><><> ---------- Dark Hunter Builds ----------------------------- DHBD <><><> ---------- Protector Builds ------------------------------- PCBD <><><> ---------- Gunner Builds ---------------------------------- GNBD <><><> ---------- Ronin Builds ----------------------------------- RNBD <><><> <><><> --- Help add to this section, Submit your Builds Today! <><><> ================================================================== <><><><> V. Everything Else ------------------------------------ EVTE <><><><> ========================================================= <><><><> ---------- Different Party Formations ------------------- DFPF <><><><> ---------- Frequently Asked Questions ------------------- FAQZ <><><><> ---------- Search Point Items and Locations ------------- SPIL <><><><> ---------- Boss FAQ ------------------------------------- BSFQ <><><><> ---------- Hidden Boss FAQ ------------------------------ HBFQ <><><><> ---------- Special Condition Item Drops ----------------- SCID <><><><> ---------- Enemy Stats ---------------------------------- ENMS <><><><> ---------- Enemy Weakness and Resistance ---------------- EWAR <><><><> ---------- Action Replay Codes -------------------------- ARCD <><><><> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> RHST \===============================================\ / 0. Revision History / \===============================================\ I included this section so that when a Subsection is updated, or if there is something new to this guide, you the reader will know about it. Data is organized from oldest to newest. As days go by, older Updates will be combined. There are also notes, look at the notes with the corresponding date to get a better idea about the update. Only the 5 newest notes are present. Updates ============================================================================= Date------------------Details------------------------------------------------ ============================================================================= June 08 - Sept 08-----FAQ Submitted Version 1 ----------------------Easy Find added. CTRL+F, input Keyword from contents. ----------------------Added Revision History Section. ----------------------Dark Hunter sub-section Updated (All Levels for Skills). ----------------------Made some small touch-ups throughout this FAQ. ----------------------Beast Sub-section Updated. (All Levels for all Skills). ----------------------Made some small Touch-ups throughout the FAQ. ----------------------New Subsection Added! Enemy Weakness and Resistance. ----------------------Stratums 1+2 organized in Enemy Weakness Subsection. ----------------------Spell checked sections 0+I. ----------------------Organized Stratum 3 Enemy Weakness and Resist Subsect. ----------------------Edited mistakes in Hexer Subsection. ----------------------Hexer Sub-section Updated (All Levels for all Skill). ----------------------War Magus Partially Updated. All Levels. ----------------------Revised Disclaimer (Please Read). ----------------------Minor Touch-Ups to make this FAQ look nicer. ----------------------Began Outlines for New Section (Section II). ----------------------Character Classes and Skills is now Section III. ----------------------Everything Else is now Section IV. ----------------------Touched Up Enemy Weakness and Resist Subsection. ----------------------War Magus Updated, Added missing Skills with All Levels. ----------------------Gunner Subsection Updated (All Levels for All Skills). ----------------------Touched Up Dark Hunter Subsection. ----------------------Added A New Subsection, Action Replay Codes. ----------------------Organized Sratums 4/5.Enemy Weakness and Resist Subsect. ----------------------Protector Subsect. Updated (All Levels for All Skills). ----------------------Organized Stratum 6. Enemy Weakness and Resist Subsect. ----------------------New Section Added! Section II Whats New To EOII. ----------------------New Subsection Added! New Character Classes. ----------------------Medic Subsection Updated! Missing Skills Added. ----------------------Medic Subsection Updated! (All Skills for all Levels). ----------------------Various Touch-ups throughout. ----------------------Revised Opening page and Table of Contents ----------------------New Subsection Added! Frequently Asked Questions. ----------------------New Subsection Added! Enemy Stats. Stratum 1 Added. ----------------------Stratums 2 + 3 Added to Enemy Stats Subsection. ----------------------Correctly Arranged Dark Hunter Subsection. ----------------------Stratum 4 Added to Enemy Stats Subsection. ----------------------New Questions added to Frequently Asked Questions. ----------------------New Subsection Added! Force Skills. ----------------------Landsknecht subsect. fixed what was a complete mess. ----------------------Added missing Skills in Landsknecht Subsection. ----------------------Updated/Added Skill Highlights for each classes Subsect. ----------------------In Process of changing the look of all title headings. ----------------------Lansknecht Subsect. Updated (All Skills for ALL Levels) ----------------------Added Questions to Frequently Asked Questions Subsect. ----------------------New Subsect Added! Whats New in Town. ----------------------Skills Used by All Classes Subsection Updated! ----------------------New Subsection Added! Geomagnetic Poles and Fields. ----------------------New Subsect. Added! Exploring, Battles, and Map Options. ----------------------Updated Introduction and opening page. ----------------------Finished Organizing Enemy Weakness + Resistance Subsect. ----------------------Updated Special condition Item Drop Subsection. ----------------------Updated Enemy Stats Subsection. ----------------------New Questions in Frequently Asked Questions Subsection. ----------------------New Subsect Added! Different Party Formations. ----------------------Cleaned up/Updated Search Point Location Subsection. ----------------------Items Found At Search Points Subsection Deleted. ----------------------Search Point Locations Subsection Deleted. ----------------------New Subsection Added Search Point Items and Locations. ----------------------Revision History now contains Notes. ----------------------Finished Stratums 3+4 in Search Point Item/Loc Subsect. ----------------------Added new Questions to Frequently Asked Questions. ----------------------Revised a few questions in Frequently Asked Questions. ----------------------New Subsection Added! Boss FAQ ----------------------Boss FAQ Subsection Updated! Chimera + Hellion ----------------------Ronin Subsection Updated! (All Skills for All Levels) ----------------------Trobadour Subsect. Updated! (All Skills for All Levels) ----------------------Survivalist Subsect. Updated! (All Skills 4 All Levels) ----------------------New Submission Added to Different Party Formations. ----------------------Boss FAQ Subsection Updated! ----------------------Action Replay Codes Subsect has been Updated! ----------------------Search Point Items+Locations Updated! Stratums 5+6 Added ----------------------Updated Skills used by All Classes Subsection. ----------------------Protector Subsection Updated! Added the missing Antiall. ----------------------Updated Colossus and other Bosses in Boss FAQ. ----------------------Fifth Stratum Added to Enemy Stats. ----------------------Updated "Whats New In Town", info on Retiring/Resting. ----------------------Updated "Geomagnetic Poles and Fields" added info. ----------------------Updated "Revision History" ----------------------Updated "Dark Hunter" added Description/cleaned up ----------------------Updated "Boss FAQ" Final Battle added ----------------------Added FOE Movements in "Exploring, Battles and Map..." ----------------------Added Monsters in Sratum 5 "Search Point Items/Locat..." ----------------------Added New Subsection "Hidden Boss FAQ." ----------------------Updated "Enemy Stats" Completed enemies in 5th Stratum. ----------------------Added more Questions to "Frequently Asked Questions." ----------------------Updated "Gunner" Subsection" ----------------------Updated text in "Medic" Subsection. Front Line Medic. ----------------------Updated "Enemy Stats" Subsection. Added Stratum Six. ----------------------Updated "Frequently Asked Questions" Subsection. ----------------------New Submission in "Different Party Formations" Subsect. ----------------------Updated "Dark Hunter" Subsection Text. ----------------------Added new Party in "Different Party Formations" ----------------------New Q+A's in "Frequently Asked Questions." ----------------------Updated 2 Skills that were Incomplete in "Ronin" Subsect ----------------------Touched up various areas that needed it. ----------------------Updated "Hidden Boss FAQ" Salamox Strategy Added! ----------------------Updated "Boss FAQ" Colossus Strategy updated! ----------------------New Questions Added to "Frequently Asked Questions!" ----------------------Updated "Beast" Subsection. Updated Skill information. ----------------------Updated "Hidden Boss FAQ" Wyvern Strategy Added! ----------------------Updated "Hidden Boss FAQ" Dragon, Wyrm, and Drake Added! ----------------------------------------------------------------------------- October 2008----------Updated "Everything Else" is now Section V . ----------------------New Section Added, "Character Builds" Section IV. ----------------------Updated "Medic" Skill Subsection, New Item Information. ----------------------New "Medic" Character Build in "Character Builds." ----------------------Updated "Hidden Boss FAQ" Drake Skills. ----------------------New "Protector" Character Build in "Character Builds." ----------------------New "Gunner" Character Build in "Character Builds." ----------------------New "Dark Hunter" Character Build in "Character Builds" ----------------------New "Ronin" Character Builds in "Character Builds" ----------------------Revised/edited "Frequently Asked Questions" Subsection. ----------------------Added new questions to "Frequently Asked Questions." ----------------------Updated my Ronin Character Build submission. ----------------------Updated "Hexer" Skills Subsection. ----------------------------------------------------------------------------- Febuary 2009----------Updated "Boss FAQ" and "Hidden Boss FAQ" Subsections. ----------------------NEW Submissions added to "Different Party Formations." ----------------------------------------------------------------------------- March 2009------------NEW Submission added to "Different Party Formations." ----------------------------------------------------------------------------- April 2009------------NEW Submission added to "Different Party Formations." ----------------------NEW Submisson added to "Character Builds" Subsection. ----------------------------------------------------------------------------- May 05, 2009----------Minor Typo Revisions throughout FAQ. ----------------------Second Opinion added to Dark Hunter Skills ----------------------"Hidden Boss FAQ" Updated. Briarius Skills added. ----------------------"Hidden Boss FAQ" Updated. Ur-Child Skills added. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Notes ============================================================================= Date------------------Details------------------------------------------------ ============================================================================= ----------------------------------------------------------------------------- October 2008----------Happy Halloween!!! While I do have alot to do today, I ----------------------would really like to get an update up and posted. A few ----------------------errors and typos have been brought to my attention, so ----------------------Id like to fix those today. ----------------------------------------------------------------------------- Febuary 2009----------WOW! I am really sorry I have neglected this FAQ. I am ----------------------back now to finsh work on this massive FAQ. I am going ----------------------to start by finshing the Boss FAQ and Hidden Boss FAQ ----------------------subsections. Other incomplete areas of this FAQ will be ----------------------completed in time. I am sorry to all the hardcore ----------------------Etrian Odyssey II Players that use this FAQ as an every ----------------------day reference page. To all the new Etrian Odyssey ----------------------players, you picked a great time to be playing, as if ----------------------this FAQ wasnt helping you enough, know that it will ----------------------only get better. ----------------------New submissions were recieved for the Different Party ----------------------Formations section. Check them out. Thanks Just4Yoshi. ----------------------------------------------------------------------------- ----------------------Please send any Comments, Feedback, or suggestions of ----------------------what area of this FAQ you would like worked on to my ----------------------Email address. If you sent an Email within the past ----------------------month or so, please know it will be replied to and ----------------------acknowledged. Sorry for the delay in response time. ----------------------------------------------------------------------------- ----------------------Again I would like to apologize. After winning IGNs ----------------------Writer of the Month, I got caught up in a bunch of ----------------------Console games, all of which werent in need of any FAQs. ----------------------I recently took up some new RPGs so I may or May not ----------------------begin work on FAQs for the Following games: Luminous ----------------------Arc 1 + 2, Spectral Force 3, FF Tactics A2, The Last ----------------------Remnant. Before I start a new FAQ, this FAQ will be ----------------------throughly updated. ---------------------------------------------------------------------------- March 2009------------Just another submission, Keep sending them in, I will ----------------------gladly add them. If anybody has any Character Builds ----------------------they would like to share, then please, by all means ----------------------send them in. The purpose of the character/team build ----------------------sections are so the community can share their builds ----------------------with other readers. I Know I promised to update a few ----------------------sections, but I kinda been slacking. I have been sucked ----------------------in to Luminous Arc 2. I highly recommend it to all of ----------------------you RPG fanatics. Im debating starting an FAq for that ----------------------game. Also another project in the works is a NEW Gaming ----------------------site exclusive to the Xbox 360 and Nintendo DS. It wont ----------------------be made public for a while, but ill be sure to keep you ----------------------all updated. Thanks for reading. ----------------------------------------------------------------------------- April 2009------------I know i have been neglectful. I want this FAQ to be ----------------------finshed. The tough thing about it is, i havent really ----------------------been playing this game. If anyone would like to ----------------------submit anything you think this FAQ could use, then by ----------------------all means, please do so. The Boss FAQ/Hidden Boss FAQ ----------------------are the subsections id really like to get completed. ----------------------IF any Hardcore Etrian Odyssey Players have any info ----------------------on any of the hidden bosses, especially Ur-Child, ----------------------please submit it, Credit will be given to the ----------------------Contributors. submit to: Jrwriterx2@aolcom ------------------------------------------------------------------------------ ----------------------I also just finshed another FAQ. The FAQ is for ----------------------Luminous Arc 2, another decent RPG for the DS. You ----------------------can check it out in the introduction section under ----------------------the other FAQs written by me. Ok I put the URL there, ----------------------Sorry, I forgot to last update. ------------------------------------------------------------------------------ ----------------------The last update included an all Ronin Party submitted ----------------------by our friend Just4Yoshi, This weeks update includes ----------------------the character builds for each of the Ronins. Check ----------------------it out in the Character Builds Section, its quite ----------------------impressive. ------------------------------------------------------------------------------ May 05, 2009---------- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> INTX \===============================================\ / I. Introduction / \===============================================\ My Third FAQ ever. Again I want to give a special thanks to Scy06, Terence, Koola, and the Japanese Wiki sites I obtained my information from. In this guide you will Find many helpful things for Etrian Odyssey II. The meat of this FAQ consist of Each Classes Skills and a much deeper look into them. I hope everyone can find something in my FAQ that they didnt previously know about a skill, class, or just the game in general. When looking at all the various information throughout this FAQ, I ask that if you see something that is misspelled, please overlook it. A spell Check and overall revision is in process. The guide itself is not far from completetion Although, if you happen to see some information that is wrong, please bring it to my attention. Please keep in mind that while I was comparing information that I collected with some of the Information collected by the contributors, I noticed some minor differences in percentages for some skills. If anyone has actually tested the skills for any class themselves, Please submit the data or just let me know it is correct. Credit Will be given of course. Something Else I would like to Accomplish is getting the specs for Every Level of Every Skill. I only need to finsh a few more classes. I also plan on having the stats for every enemy soon as well. Any Submissions you may have can be sent to [email protected] Another Section I would like to add is a detailed look at the different Party choices available to the Player. I ask that you, please, submit your Party choice with a detailed explanation. I would like it if Scy046, Terence, Koola, Zaraf, and really anybody else that likes this game submit information to this new section that is coming soon, you know so that I can get it started... Thanks to Everyone that made this FAQ Possible, and as always, ENJOY! ==================================== <> Other Keep It Moving FAQS <> OKIM ==================================== If you are at all interested in my Previous Work, I have them Listed Below with what game they are for and also with links to access them. I will list the links for IGN and GameFAQs Only. Character Arts FAQ - Luminous Arc 2 GameFAQs - http://www.gamefaqs.com/portable/ds/file/943145/56369 Gambit Strategy Guide - Final Fantasy XII GameFAQs - http://www.gamefaqs.com/console/ps2/file/459841/46648 IGN - http://faqs.ign.com/articles/756/756361p1.html Weapon Location/Item FAQ - Ninety Nine Nights GameFAQs - http://www.gamefaqs.com/console/xbox360/file/928270/44621 IGN - http://faqs.ign.com/articles/728/728682p1.html Spells/Composite Magic FAQ - Lost Odyssey IGN - http://faqs.ign.com/articles/913/913599p1.html DSCL ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ***************Disclaimer*****Please Read Before Viewing********************* This guide is not exclusive to any Website. This Guide is not to be sold. If this guide is found being sold to any Person, Place, or Thing, anywhere the seller will forfeit all profits to the writer and Contributors. The party(s) will also have to pay a sum of $500. This guide is Protected Under Strict Copyright Laws and will uphold in a court of Law. If you want to Host this guide or use it in any way associated with public viewing, you must first ask permission. You can do so by Emailing [email protected] If permission is granted and it will be posted and/or viewed by a general public, Then it must be posted in its entirely and you must know that it will still be Copyrighted. This Guide may not be altered in any way at all. If it is altered by anyone other then the writer or contributors and it is posted in a way that is viewable by the public, it must be removed Immediately. A fee of $500 will also be collected. Thank You. Enjoy! *****************************End Disclaimer********************************* v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> WNEO \===============================================\ / II. Whats New to Etrian Odyssey II / \===============================================\ This section offers a closer look at whats new with detailed information. This section will include, New Character Classes, The New Force Skills, whats New in Battles, The Geomagnetic Fields, Poles, whats changed when Exploring, details of the map, and things new in Town. There are quite a few differences when comparing Etrian Odyssy II to the first. I believe everyone expected there to be some New Classes. What was expected, but what wasnt? Well for me, Etrian Odyssey II is a great Sequel. Some beg to differ. Ive heard people say that this game feels like nothing more then a mere expansion with a few extra features. Well This Section will list mostly everything that is new to the Sequel. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ==================================== <> The New Character Classes <> TNCC ==================================== There are 3 New Classes total in Etrian Odyssey II. I wouldve liked at least one other New class in addition to the new ones we have, but what are you gonna do. The New Classes do open up many new possibilities for your party. Each of the New Classes has its advantages and each is very good. I suggest Trying each Class out, not just the new ones, so you can get a feel for each one and see which suits your playing style best. ------- Gunner ======= My favorite of the new classes. Some may ask "Are Gunners the NEW Alchemist?" Yes and no. The only similarities to the Alchemist that the Gunner shares is their Elemental Attacks. The Gunner can Shoot off rounds with Fire, Ice, or Volt properties. The Gunner cannot poison enemies. The Alchemist also received a nice upgrade which allows them to use physical Elements as well. The Gunner has some very good skills, the only downfall is the high TP cost for each skill. Some of their better skills cost 11TP at only Level 1. Another Skill cost 13TP at level one. So It would be wise to pump some skill points into your Gunner's TP Up. At least to level 5. That way you can unleash your Gunners full potential Trust me, Maxed, these Skills will cost you anywhere from 13-21 TP yeah thats a lot. So 100+TP could easily be depleted in merely 5-7 turns. ---------- War Magus ========== Another Wonderful Class added to the Roster. War Magus Combines a Little of Everything into one package. The War Magus will really fit nicely in any Party. They will definitely outshine others in partys that contain a Hexer. You see the War Magus has these skills thats power is enhanced if the target has a certain status. The Hexer is great for inflicting status. So you can easily have a devastating combo on your hands. Another thing the War Magus class is good for is their ability to heal. While they wont be able to learn Revive, Salve 3, or Phoenix. They will be able to learn Cure 1,2 and 3 as well as Salve 1 and 2. They can also wield swords and staves. With a Sword in hand, your magus easily becomes a hard hitting healer. Just be ready to have some nectars ready. ------ Beast ====== Unlocked after completing the first Stratum. The Beast is the only class that needs unlocking. Some say the Beast is a Protector on Steroids. The Beast has some of the Protectors good skills or are somewhat similar to them. They have their own versions of the Protectors Provoke and Parry, which for the Beast are Preen and Wildwall. The Beast also has its own version of Aegis called Tenacity. The Protectors F. and B. Guard are quite similar to the Beast Skill Loyalty Which allows the Beast to guard and take damage in the party members place. Those arent the only Skills, the Beast can also learn En Garde. Aside from those skills the Beast will deal a tremendous amount of Damage and the Beast will have more HP then any other class. The Beast can also Heal itself and Party Members, Automatically recover from Negative Status effects, Drain an Enemy's HP, Terrorize Enemies, and a few others. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ======================= <> Force Skills <> FCSK ======================= Remember the basically useless boost ability in the First game. Well they have done away with that crappy technique and made something completely different. Force Skills. Force Skills are like your classes ultimate Skill. You have a force bar which you can see during battle for each character. Every time your character acts, the bar will increase slightly. After the bar fills up, you can use that Characters Force Skill. Unfortunately, the bar will reset if you happen to return to town. Something you can do is heal your HP/TP with items. Then the bar will not reset. You could also Force Grind, After resting at the inn the bar resets, so go out, and just auto battle, no skills. This way you will fill up your bar and not waste TP, You�ll be ready for any battle. You can save at a Geomagnetic Field without the force bar resetting. I will list each classes Force Skill. You can see how they differ from class to class. Each classes is unique. Each Force Skill can ultimately change the fate of any battle. ---------------------- Dark Hunter- Dominate: Concentrated attack completely binds a single enemy. ============---------- -------------------- Protector- Painless: Nullifies all damage to the Party for one turn. ==========---------- ----------------- Gunner- Riot Gun: A Focused, powerful gunshot that will definitely stun =======---------- the Enemy. --------------- Medic- H.Touch: Special healing arts restore party's HP and Status ======--------- ------------- Ronin- Issen: Slash all enemies in an attempt to kill with a single ======------- Stroke. 500% Damage, 50% Chance for Instant KO. -------------------- Alchemist- Eschaton: Release a forbidden almighty spell to destroy ==========---------- all enemies. --------------------- Landsknecht- All Out: Powerful, Charging slash attack that targets ============--------- all enemies. ------------------ War Magus- Invoke: Restores the party's HP and boost all elemental ==========-------- Resistances. --------------- Hexer- Caprice: The cursed bell's chime inflicts Multiple Ailments ======--------- on all Enemies. --------------------- Survivalist- Airwalk: Increase the party's speed and evade rate ============--------- with fancy footwork. ------------------- Trobadour- Crusade: Secret song that increases the party's attack, ==========--------- defense, and HP. ---------------- Beast- Salivall: Licks the party's wounds, fully restoring their ======---------- HP and Status. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ======================================= <> Geomagnetic Poles and Fields <> GPAF ======================================= Geomagnetic Fields were a lifesaver in Etrian Odyssey. They allowed you to save your game, return to town, and they allowed you to return to them from town making your life alot easier. They put one of these Fields every 5 floors from the 6th. The thing about them was, say you made it 4 floors above the last field you reached, you are exhausted and need to return to town to rest. You use a Warp Wire. Now after your done in town and you want to go back, you would have to goto the field and work your way all the way back up to where you were. While that did add an extra level of difficulty to the game, they decided to even it out a little by adding these new devices, they are called Geomagnetic Poles. Geomagnetic Poles are somewhat similar to Geomagnetic Fields. While you wont be able to save at a pole and you wont be able to return to town from a pole. You will however be able to return to a Pole from town. There are many Poles throughout the Labyrinth, you will find a Geomagnetic field every 5 floors, the first field is on 6F, you will find Geomagnetic Poles every couple-few floors. The Downfall? You can only have one Pole activated at a time! They also added, well, changed I guess, what used to be a Magnet in Etrian Odyssey, is now a Warp Stone in Etrian Odyssey II. Using one will take you to the last used field. Although they havent seemed to work for me yet. I suppose maybe if you use a Pole to get into the Labyrinth, then you wont be able to use the Warp Stone. Warp Stones are good for returning to a field to save your game. This way you wont loose your Force Points. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ============================================ <> Exploring, Battles and Map Options <> EBMO ============================================ ---------- Exploring- Not much is new to Exploring. The Labyrinth this time around ========== is more vibrant. The only real changes to exploring is that now you can move from side to side by hitting L or R. This was not possible in the first game. Finding the secret shortcuts were tedious. Now you can find them with ease. -------- Battles- There are a few changes to the battles. First things first, the ======== developers went and added a bunch of new battle animations making battles more impressive. Another thing that was added is the option to hit the L button. Doing so will speed up the battle speed, cause every character in the party to attack only, and you will not see any battle animations. ------------ Map Options- Not alot has changed here. When Zoomed in you can now see ============ an extra row of tiles and you can even draw Lines(Walls) on them. There are several more icons at your disposal. They went and added 2 additional Search point icons. Also added were Directional Arrows which are very helpful in marking shortcuts or directional means on the 19th Floor. They also included a locked door in addition to the regular door icon. Finally, you can mark tiles different colors. You can now mark tiles tan or sky blue in addition to the normal Blue/green color. Check out "Frequently Asked Questions" for more info on all the Map Icons. -------------- FOE Movements- FOEs are no stranger to Etrian Odyssey, but there is ============== something new about them in Etrian Odyssey II. They now can move in different ways, some can fly, and some cant be seen on the map at all. I made this section so you can get an idea of how these FOEs move. Knowing how they move will better help and understand how to manuever around them undetected. Type---------Movement ===================== Fixed--------Does not move from its inital Postion. Normal-------Follows a track only. (Lap) Nocturnal----Only Moves at night, Fixed During the day. Slow---------For every 2 Steps you take, it will move 1. Stealth------Foe can not be seen on the Map. Flying-------Can move through non walkable terrain. Confused-----Takes 3 steps forward and then 1 step back. Stalking-----Appears on map when in battle, then Pursues. Raging-------Appears when close by, then Pursues. Aggressive---Pursues when close by, otherwise is normal. ------------------ New Save Feature - They added a new quicksave feature this time around. ================== To activate it simply go into the menu and hit Start. I am glad they did this, during the first game I would always just close the DS putting it into sleep mode instead of turning it off. The reason being there really wasnt anywhere to save and you couldnt get back to the same spot as easily. Now there are Poles and a Quicksave. I never use the quicksave thou, im just into the habit of shutting the DS in between playing. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> =========================== <> Whats New in Town <> WNIT =========================== ----------- Flaus Inn - The place where you sleep. You can Restore all your HP and TP =========== here by sleeping or napping. It doesnt matter which you choose, both cost and do the same to your characters. When you sleep, you will wake up at 6am, when you nap you wake up at 6 pm. Of course sleeping until 6am passes a day. Something quite useful when wanting to rebattle previous FOEs or Bosses. Whats New to the inn is now you can store items there. They added a Store Goods option to the inn's Menu. After selecting it your inventory will come up. You can then select which items to store at the inn. You can use Y to select multiple items to store. The only catch is that it cost 100en for each item you store there. Whenever you want your item, you can just go there and pick it up. You can store up to 100 Items. ---------------- Sitoth Trading - This is the Shop in town where you will Buy all your ================ Weapons, Armor, Accessories, and general items. You also Sell all the loot you obtained in the labyrinth. Selling the loot will unlock new stuff you can buy. The new additions to the shop are decent. What I like is that now on the bottom screen, instead of seeing the Map, you can see your characters and what they have equipped. You can hit L or R to change the character you are Viewing. What I dont like is that you can no longer open the Menu at the shop. I generally liked being able to open the menu because I liked to see what Items I did/didnt have. I do this because once again Etrian Odyssey failed to put in a space that mentions how many of the item you are viewing you have in your possession. Since you can no longer open the menu, I just go into the sell option to quickly view what items I do have. They did however add a Change Equipment option, where you can do just that conveniently on the bottom screen while at the shop. --------------- Duke's Palace - The Duke's Palace is where you take on all the main =============== Missions associated with the games story. There is also an option to view the Monsters youve seen and items you collected. The Newest addition is you can now also see the weapons you have Collected/Unlocked in the shop. ----------------- Explorers Guild - The Explorer's Guild, its where all your party creating ================= will go down. You can also Rest or Retire your Characters if needed. Whats new this time around? Well, thats a good question. Not a lot, but there is stuff that is new. First, you can now change the name of Characters for a small fee. I think its 1000en, Not a bad deal if you ask me. Another thing that is new, not to mention completely awesome, is now when you want to Rest your Character, instead of the character dropping 10 levels, they will only drop 5. Makes Resting an easier task. When you Rest the character that rested will drop 5 levels but all their skill points will be reset. You only get as many skill points as you would normally have at your current level after resting. When you Retire, you give up your character and get to create a new one. This new one is supposed to be trained by the character you just retired. It will be half the level of the retiring Character, but will not be higher then 30. The New character will get a nice stat bonus plus extra skill points. The Higher the character that is retiring is, the better the bonus. Here is a better look at the Bonuses given when Retiring a Character LV.30 - LV.39 = 4 Additional Skill Points plus 4 points added to each Stat LV.40 - LV.49 = 5 Additional Skill Points plus 3 points added to each Stat LV.50 - LV.59 = 6 Additional Skill Points plus 4 points added to each Stat LV.60 - LV.69 = 7 Additional Skill Points plus 5 points added to each Stat LV.70 - LV.98 = 8 Additional Skill Points plus 5 points added to each Stat LV.99 = 10 Additional Skill Points plus 10 points added to each Stat <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> CCAT \===============================================\ / III. Character Classes and Their Skills / \===============================================\ This section is the so called meat of this FAQ. Inside are all the Skill breakdowns for each class. There is also a Nice little Stat box for each class that shows their stats at level 1, 70, and 99. I also have SKill Highlights which are my recommended skills. These arent neccassarily the skills that you should use, what I mean is, it is your game, you should pick the skills you want your characters to have, plus, Resting is alot easier in this game, so if you dont like the choices you made with your chracters, dont be afraid to use the REST option at the Explorer's Guild. It can make all the difference. ============================================= <> Whos the Highest? Whos the Lowest? <> WTHL ============================================= Here is a look at each stat. For each stat I have the 3 classes that have the highest numbers for that stat and the class that has the lowest. I believe these numbers are for each character at LV.99 with no Skill points distributed ________________________________________________________________________ Stat---1--Highest------2---------------3-----------------1--Lowest------\ ========================================================================/ HP----545-Beast-------537-Protector---515-Landsknecth---369-Alchemist---\ TP----214-Alchemist---183-Medic-------176-War Magus-----116-Ronin-------/ STR----72-Ronin--------61-Beast--------60-Dark Hunter----20-Hexer-------\ TEC----80-Alchemist----79-Medick-------69-Hexer----------18-Beast-------/ VIT----75-Protector----70-Beast--------63-War Magus------29-Alchemist---\ AGI----69-Survival-----59-Troubadour---57-Ronin----------17-Gunner------/ LUC----67-Gunner-------61-Hexer--------52-Protector------30-Ronin-------\ ========================================================================/ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ===================================== <> SKills Used by All Classes <> SUBC ===================================== Every Class has all of these Stat SKills. Each Class has at least one search Skill. All Skills in this section do not require anything to be unlocked. ------------------ HP Up ================== Stat Increase LV.1------2% Increase LV.2------4% Increase LV.3------7% Increase LV.4-----10% Increase LV.5-----14% Increase LV.6-----21% Increase LV.7-----26% Increase LV.8-----31% Increase LV.9-----37% Increase LV.10----45% Increase ------------------ TP Up ================== Stat increase LV.1------2% Increase LV.2------4% Increase LV.3------8% Increase LV.4-----14% Increase LV.5-----22% Increase LV.6-----32% Increase LV.7-----44% Increase LV.8-----58% Increase LV.9-----74% Increase LV.10----92% Increase ------------------ STR Up ================== Stat Increase LV.1------1 Additonal Point Added to STR LV.2------2 Additonal Points Added to STR LV.3------3 Additonal Points Added to STR LV.4------4 Additonal Points Added to STR LV.5------5 Additonal Points Added to STR LV.6------6 Additonal Points Added to STR LV.7------7 Additonal Points Added to STR LV.8------8 Additonal Points Added to STR LV.9------9 Additonal Points Added to STR LV.10----10 Additonal Points Added to STR Notes: Points are Total Points since Level 1. ------------------ VIT Up ================== Stat Increase LV.1------1 Additonal Point Added to VIT LV.2------2 Additonal Points Added to VIT LV.3------3 Additonal Points Added to VIT LV.4------4 Additonal Points Added to VIT LV.5------5 Additonal Points Added to VIT LV.6------6 Additonal Points Added to VIT LV.7------7 Additonal Points Added to VIT LV.8------8 Additonal Points Added to VIT LV.9------9 Additonal Points Added to VIT LV.10----10 Additonal Points Added to VIT Notes: Points are Total Points since Level 1. ------------------ AGI Up ================== Stat Increase LV.1------1 Additonal Point Added to AGI LV.2------2 Additonal Points Added to AGI LV.3------3 Additonal Points Added to AGI LV.4------4 Additonal Points Added to AGI LV.5------5 Additonal Points Added to AGI LV.6------6 Additonal Points Added to AGI LV.7------7 Additonal Points Added to AGI LV.8------8 Additonal Points Added to AGI LV.9------9 Additonal Points Added to AGI LV.10----10 Additonal Points Added to AGI Notes: Points are Total Points since Level 1. ------------------ TEC Up ================== Stat Increase LV.1------1 Additonal Point Added to TEC LV.2------2 Additonal Points Added to TEC LV.3------3 Additonal Points Added to TEC LV.4------4 Additonal Points Added to TEC LV.5------5 Additonal Points Added to TEC LV.6------6 Additonal Points Added to TEC LV.7------7 Additonal Points Added to TEC LV.8------8 Additonal Points Added to TEC LV.9------9 Additonal Points Added to TEC LV.10----10 Additonal Points Added to TEC Notes: Points are Total Points since Level 1. ------------------ LUC Up ================== Stat Increase LV.1------1 Additonal Point Added to LUC LV.2------2 Additonal Points Added to LUC LV.3------3 Additonal Points Added to LUC LV.4------4 Additonal Points Added to LUC LV.5------5 Additonal Points Added to LUC LV.6------6 Additonal Points Added to LUC LV.7------7 Additonal Points Added to LUC LV.8------8 Additonal Points Added to LUC LV.9------9 Additonal Points Added to LUC LV.10----10 Additonal Points Added to LUC Notes: Points are Total Points since Level 1. ------------------ Mine ================== Search Skill Mine for Materials at item points LV.1-----1 Point added to Max uses per day for Mine LV.2-----2 Points added to Max uses per day for Mine LV.3-----3 Points added to Max uses per day for Mine LV.4-----4 Points added to Max uses per day for Mine LV.5-----5 Points added to Max uses per day for Mine Used by: Landsknecht, Protector, Ronin, Survivalist Notes: Points are Total Points since Level 1. ------------------ Take ================== Search Skill Search for Materials at item points LV.1-----1 Point added to Max uses per day for Take LV.2-----2 Points added to Max uses per day for Take LV.3-----3 Points added to Max uses per day for Take LV.4-----4 Points added to Max uses per day for Take LV.5-----5 Points added to Max uses per day for Take Used by: Medic, Trobadour, Hexer, Gunner, Survivalist Notes: Points are Total Points since Level 1. ------------------ Chop ================== Search Skill Chop for Materials at item points LV.1-----1 Point added to Max uses per day for Chop LV.2-----2 Points added to Max uses per day for chop LV.3-----3 Points added to Max uses per day for Chop LV.4-----4 Points added to Max uses per day for Chop LV.5-----5 Points added to Max uses per day for Chop Used by: Dark Hunter, Alchemist, War Magus, Survivalist Notes: Points are Total Points since Level 1. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ====================== <> Dark Hunter <> DRKH ====================== Force Skill = Dominate Skill Highlights = Climax, Viper, Drain, Binding Skills, Bait The Dark Hunter, One of my favorite classes. They are a devastating force to be reckoned with. Their ability to use Whips and Swords is also nice. Some may say to only go the way of one. I like to mix up a little of both. Especially since doing so will grant you the Bait Skill. If you arent into Binding, Whips do not offer that much. So Binding is really like the Whips main purpose. Well I will Explain the benefits of each weapon's skills below. In addition to the Front Row. Dark Hunters can be used in the Back row and be just as effective. They wont deal as much damage, but they will Bind or inflict status effects just as well. Whips allow The Dark Hunter to inflict Poison with the Skill Viper. Viper is a great Skill that will only cost 5 Skill Points to MAX. You also have the three Binding Skills. Each individually either Binds the Arms, Legs, or Head. The one you chose to Put points into is soley up to you. A lot of Bosses devastating moves can be disabled with arm bindings. See the Boss FAQ for more info on that. Another Whip Skill is Ecstasy. Ecstasy seems to team up perfectly with the Dark Hunters Force Skill Dominate. Ecstasy deals a lot of damage to completely bound enemies. Other then Dominate, completely Binding an enemy is Rare. You can however use the Binding Skills of other allies. The Final Whip Skill is Climax. Climax is an Instant Death Skill. You really should get Climax to a high level. Having it at a High Level, you will be able to use it to its full potential. You should have it at least LV.6, which will instantly Kill when an enemy's HP is below 25%. The Sword Skills are equally as good, if not better, as Whips. Sword Skills are for inflicting Status effects. While a Dark Hunter's Status inflictions are nothing compared to that of a Hexer, they are still fairly decent. The Dark Hunter can inflict sleep, Paralyze, Confusion, and Petrify. If you have Whips also your Dark hunter can Inflict Poison too. Not Bad. But if you want want to learn the full line of status inflicting skills, You more then likely wont have much room for others. One other Sword Skill, that I think is the best, is Drain. Drain will deal good damage and when MAXed all the damage dealt with it will heal your Dark Hunter. Drain is another skill that only goes up to LV.5, which makes MAXing it a lot easier. While using this skill your Dark Hunter will rarely need healing. Now the benefit of pumping points into both Whips and Swords is Bait and Magibait. The big momma chicken of Skills for the Dark Hunter. Bait does great damage when maxed and will counter every hit taken in the front row. To use Bait to its fullest I highly suggest placing your Dark Hunter in the middle of the Front Row. When placed there, Ive seen the Dark Hunter Counter 5 times in just one turn, each hit doing great damage. For all these bosses and FOES that hit multiple times in one turn, bait and magibait will light their world up. ============================= Dark Hunter - Second Opinion ============================= Major Skills: Dominate, Climax, Antisick, Antibind Description: Dark Hunters are one of my favorite classes in the game. They also have two of the absolute best skills in the game. Climax is amazing, especially against certain bosses and against enemies with high HP. I love that it's a guaranteed OHKO, unlike any other death strike in the game. The second is dominate, the only force skill I ever use (and the only one I will waste axcelas for). I am not a fan of winning by lucky binds or statuses (as I have the worst luck getting them to work), so a guaranteed complete bind of an enemy is very good news. Besides these two though, the Dark Hunter falls to the side for me. They have great strength and good agility, but so many of their attacks may or may not do their effects. Also, as I am a Ronin fan, bait and magibait don't do much for me. Antibind and Antisick are awesome for dealing with status monsters. Dark Hunters are a nice addition to almost any team, in the front or back. Rating: 8.5/10 __________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---42---26-----7-----5-----5-----5-----5-// 70--503--151----60----36----51----54----33-\\ 99--731--330----77----53----69----73----51-// ============================================ ------------------ Whips ================== Needed to Unlock: N/A Mastery Skill Needed to learn Whip SKills LV.1-----102% Damage LV.2-----103% Damage LV.3-----104% Damage LV.4-----105% Damage LV.5-----106% Damage LV.6-----107% Damage LV.7-----108% Damage LV.8-----109% Damage LV.9-----110% Damage LV.10----111% Damage ------------------ Swords ================== Needed to Unlock: N/A Mastery Skill Needed to learn Sword SKills LV.1-----102% Damage LV.2-----103% Damage LV.3-----104% Damage LV.4-----105% Damage LV.5-----106% Damage LV.6-----107% Damage LV.7-----108% Damage LV.8-----109% Damage LV.9-----110% Damage LV.10----111% Damage ------------------ Viper ================== Needed to Unlock: Whips LV.1 Whip Skill Whip Slash with a chance of poisoning the enemy. Lv.1----4TP----25% Success Rate, 20 Poison Damage, 100% SPD, 100% ACC LV.2----5TP----27% Success Rate, 26 Poison Damage, 102% SPD, 103% ACC Lv.3----6TP----31% Success Rate, 32 Poison Damage, 106% SPD, 109% Acc LV.4----7TP----37% Success Rate, 92 Poison Damage, 112% SPD, 118% ACC Lv.5----8TP----45% Success Rate, 140 Poison Damage, 120% SPD, 130% ACC Notes: At LV.5 Viper does about 200% Damage. ------------------ Shackles ================== Needed to Unlock: Whips LV.2 Whip Skill Whip slash with a chance of binding the enemy's legs. Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of Binding Lv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of Binding Lv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of Binding Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage ------------------ Cuffs ================== Needed to Unlock: Whips LV.3 Whip Skill Whip slash with a chance of binding the enemy's arms. Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of Binding Lv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of Binding Lv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of Binding Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage ------------------ Gag ================== Needed to Unlock: Whips LV.4 Whip Skill Whip slash with a chance of binding the enemy's head. Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of Binding Lv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of Binding Lv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of Binding Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding, Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding, Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding, Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage ------------------ Ecstasy ================== Needed to Unlock: Whips LV.8, STR UP LV.5 Whip Skill Whip slash that does incredinle damage to totally bound enemies. Lv.1----12TP----10% SPD, 80% ACC Lv.2----14TP----11% SPD, 83% ACC Lv.3----16TP----13% SPD, 89% Acc Lv.4----18TP----16% SPD, 98% ACC Lv.5----20TP----20% SPD, 110% ACC, 750% Damage ------------------ Climax ================== Needed to Unlock: Whips LV.6 Whip Skill Whip slash that may kill and drain enemies with low HP. Lv.1-----4TP-----75% SPD, 95% ACC, Target HP 10% or less for success. Lv.2-----5TP-----77% SPD, 96% ACC, Target HP 11% or less for success. LV.3-----6TP-----81% SPD, 98% ACC, Target HP 13% or less for success. LV.4-----7TP-----87% SPD, 101% ACC, Target HP 16% or less for success. LV.5-----8TP-----95% SPD, 105% ACC, Target HP 20% or less for success. Lv.6-----9TP----105% SPD, 110% ACC, Target HP 25% or less for success. LV.7----10TP----110% SPD, 116% ACC, Target HP 31% or less for success. LV.8----11TP----116% SPD, 123% ACC, Target HP 38% or less for success. LV.9----12TP----123% SPD, 131% ACC, Target HP 46% or less for success. LV.10---13TP----165% SPD, 140% ACC, Target HP 55% or less for success. Notes: One of the most underated skills in the game. Mainly because Maxing it out is really the easiest way to land a successful hit. ------------------ Hypnos ================== Needed to Unlock: Swords LV.1 Sword Skill Sword stab with a chance of putting the enemy to sleep. Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC Notes: At LV.10 Hypnos deals 230% Damage ------------------ Nerve ================== Needed to Unlock: Swords LV.2 Sword Skill Sword stab at the enemy's nerves with a chance of paralyzing it. Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC Notes: At LV.10 Nerve deals 230% Damage ------------------ Mirage ================== Needed to Unlock: Swords LV.3 Sword Skill Sword stab at the enemy's skull with a chance of confusing it. Lv.1----4TP----75% SPD, 95% ACC, 20% Chance to Confuse Target Lv.2----5TP----77% SPD, 96% ACC, 21% Chance to Confuse Target Lv.3----6TP----81% SPD, 98% Acc, 23% Chance to Confuse Target Lv.4----7TP----87% SPD, 101% ACC, 26% Chance to Confuse Target Lv.5----8TP----95% SPD, 105% ACC, 30% Chance to Confuse Target, 150% Damage Notes: At LV.10 Mirage deals 150% Damage ------------------ Drain ================== Needed to Unlock: Swords LV.4 Sword Skill Sword stab that drains the enemy's HP through the blade. Lv.1----4TP----75% SPD, 100% ACC, Absorb 50% of Damage Lv.2----5TP----77% SPD, 102% ACC, Absorb 55% of Damage Lv.3----6TP----81% SPD, 106% Acc, Absorb 65% of Damage Lv.4----7TP----87% SPD, 112% Acc, Absorb 80% of Damage Lv.5----8TP----95% SPD, 120% ACC, Absorb 100% of Damage, 180% Damage Notes: My favorite sword attack for the Dark Hunter. While the DH is using this attack, they will rarely need healing. At LV.10 Drain will deal 180% Damage ------------------ Petrify ================== Needed to Unlock: Swords LV.6 Sword Skill Sword stab at the enemy's muscles with a chance of stoning. Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC Notes: At LV.10 Petrify deals 230% Damage ------------------ Bait ================== Needed to Unlock: Swords LV.8 + Whips LV.8 Whip/Sword SKill Uses comrades on either side as bait for physical attacks. Lv.1----10TP-----95% ACC, 50% Chance to Counter Enemies Attack Lv.2----12TP-----97% ACC, 55% Chance to Counter Enemies Attack Lv.3----14TP----101% Acc, 65% Chance to Counter Enemies Attack Lv.4----16TP----107% ACC, 80% Chance to Counter Enemies Attack Lv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage ------------------ Magibait ================== Needed to Unlock: Swords LV.8 + Whips LV.8 Whip/Sword SKill Uses comrades on either side as bait for elemental attacks. Lv.1----10TP-----95% ACC, 50% Chance to Counter Enemies Attack Lv.2----12TP-----97% ACC, 55% Chance to Counter Enemies Attack Lv.3----14TP----101% Acc, 65% Chance to Counter Enemies Attack Lv.4----16TP----107% ACC, 80% Chance to Counter Enemies Attack Lv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage ------------------ Unbind ================== Needed to Unlock: TEC Up LV.1 Heal ingSkill Removes bindings from one party member. Lv.1----3TP----100% SPD, Removes 1 Binding Lv.2----3TP----105% SPD, Removes 1 Binding Lv.3----2TP----115% SPD, Removes 2 Bindings Lv.4----2TP----130% SPD, Removes 2 Bindings Lv.5----1TP----150% SPD, Removes 3 Bindings ------------------ Antisick ================== Needed to Unlock: Unbind LV.3 Passive SKill Intensive training allows the user to resist status ailments. Lv.1----3TP----15% Chance to Resist Status Inflictions Lv.2----3TP----30% Chance to Resist Status Inflictions Lv.3----2TP----45% Chance to Resist Status Inflictions Lv.4----2TP----60% Chance to Resist Status Inflictions Lv.5----1TP----80% Chance to Resist Status Inflictions ------------------ Antibind ================== Needed to Unlock: Unbind LV.3 Passive SKill Indomitable will allows the user to resist being bound. Lv.1----3TP----15% Chance to Resist being Bound Lv.2----3TP----30% Chance to Resist being Bound Lv.3----2TP----45% Chance to Resist Being Bound Lv.4----2TP----60% Chance to Resist being Bound Lv.5----1TP----80% Chance to Resist Being Bound ------------------ Racket ================== Needed to Unlock: N/A Foe Skill Loud noises draw FOEs to the spot where the skill is used. LV.1----15TP----3 Turns, 4 Tile range LV.2----13TP----4 Turns, 4 Tile range LV.3----11TP----5 Turns, 5 Tile range LV.4-----9TP----6 Turns, 5 Tile range LV.5-----7TP----7 Turns, 6 Tile Range <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ==================== <> Protector <> PRTR ==================== Force Skill = Painless Skill Highlights = Shields, En Garde, Aegis, Smite, F.Guard The Protector, some perfer the class, some dont. While some of their skills may seem useless to some people, others may see them as lifesavers. The Protector ditched its useful skill Defender, Which boosted the defense of the entire party, for a couple more Shield Skills. The Protector also has some of the Highest Defenses in the game. My Protector is always the last one standing and can take numerous hits before falling. The Protector has the highest VIT. Hits that only somewhat damage the Protector will straight up take out other chracters. Protectors are tough. Making them tougher isnt a dumb choice either, putting points into VIT Up will help. MAXing Shields early Is a good choice for two reason. The first being it will help raise your defense making you tougher. The second because doing so will unlock Smite, the only real offensive Skill the Protector may learn. F.Guard is something you may want to get to help protect your party. You can pass on B.Guard since most attacks will be targeted at the front row and party members in the back row tend to take less damage then those in the front. If you are someone who would just like your whole party to be protected, then All Guard is for you. All Guard Protects the Front and Back Row against enemy attacks, but your characters will take more damage ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---48---22-----5-----5-----8-----4-----5-// 70--537--158----48----30----75----29----52-\\ 99--771--328----65----47----93----48----70-// ============================================ ------------------ Shields ================== Needed to Unlock: N/A Mastery Skill Needed to learn shield skills. LV.1-----99% Damage Taken from all attacks LV.2-----98% Damage Taken from all attacks LV.3-----97% Damage Taken from all attacks LV.4-----96% Damage Taken from all attacks LV.5-----95% Damage Taken from all attacks LV.6-----94% Damage Taken from all attacks LV.7-----93% Damage Taken from all attacks LV.8-----92% Damage Taken from all attacks LV.9-----91% Damage Taken from all attacks LV.10----90% Damage Taken from all attacks ------------------ Aegis ================== Needed to Unlock: HP Regen LV.5 + Riskwall LV.5 Passive Skill Preparedness for death makes it possible to survive. LV.1----20% Chance of Reviving when HP reaches 0 LV.2----21% Chance of Reviving when HP reaches 0 LV.3----22% Chance of Reviving when HP reaches 0 LV.4----23% Chance of Reviving when HP reaches 0 LV.5----24% Chance of Reviving when HP reaches 0 LV.6----25% Chance of Reviving when HP reaches 0 LV.7----26% Chance of Reviving when HP reaches 0 LV.8----27% Chance of Reviving when HP reaches 0 LV.9----28% Chance of Reviving when HP reaches 0 LV.10---29% Chance of Reviving when HP reaches 0 ------------------ En Garde ================== Needed to Unlock: Shields LV.5 Passive Skill Chance of automatically blocking enemy attacks. LV.1----20% Chance to activate LV.2----21% Chance to activate LV.3----22% Chance to activate LV.4----23% Chance to activate LV.5----24% Chance to activate LV.6----25% Chance to activate LV.7----26% Chance to activate LV.8----27% Chance to activate LV.9----28% Chance to activate LV.10---29% Chance to activate ------------------ HP Regen ================== Needed to Unlock: HP UP LV.1 Passive Skill Restores a small amount of HP after every turn in battle. LV.1-----Restores 3HP Per Turn LV.2-----Restores 4HP Per Turn LV.3-----Restores 5HP Per Turn LV.4-----Restores 6HP Per Turn LV.5-----Restores 7HP Per Turn ------------------ Riskwall ================== Needed to Unlock: HP Up LV.3 Passive Skill Physical defense increases as the protector loses HP. HP----------LV.1---LV.2---LV.3---LV.4---LV.5--- =============================================== 99%-76%--------------2%-----4%-----6%-----8%--- 75%-51%------4%------6%-----8%----10%----12%--- 50%-26%-----10%-----12%----14%----16%----18%--- 25%-11%-----14%-----16%----18%----20%----22%--- 10%-0-------20%-----22%----24%----26%----28%--- ------------------ Smite ================== Needed to Unlock: Shields LV.10 Shield Skill Powerful shield strike that may bind the enemy's arms. Lv1----10TP----300% Damage, 20% SPD, 200% ACC, 20% Chance to Bind Lv2----12TP----310% Damage, 30% SPD, 200% ACC, 21% Chance to Bind Lv3----14TP----330% Damage, 50% SPD, 200% ACC, 23% Chance to Bind Lv4----16TP----360% Damage, 80% SPD, 200% ACC, 26% Chance to Bind Lv5----18TP----400% Damage, 120% SPD, 200% ACC, 30% Chance to Bind ------------------ Front Guard ================== Needed to Unlock: Shields LV.1 Shield Skill Shield skill that may take damage in the front lines place. Lv1-----2TP-----85% Damage Taken, -100% Chance with each Multiguard Lv2-----3TP-----84% Damage Taken, -91% Chance with each Multiguard Lv3-----4TP-----82% Damage Taken, -82% Chance with each Multiguard Lv4-----5TP-----79% Damage Taken, -73% Chance with each Multiguard Lv5-----6TP-----75% Damage Taken, -64% Chance with each Multiguard Lv6-----7TP-----70% Damage Taken, -55% Chance with each Multiguard Lv7-----8TP-----64% Damage Taken, -46% Chance with each Multiguard Lv8-----9TP-----57% Damage Taken, -37% Chance with each Multiguard Lv9-----10TP----49% Damage Taken, -28% Chance with each Multiguard Lv10----11TP----40% Damage Taken, -10% Chance with each Multiguard Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for Multiple Activation. ------------------ Back Guard ================== Needed to Unlock: Shields LV.1 Shield Skill Shield skill that may take damage in the back lines place. Lv1-----2TP-----85% Damage Taken, -100% from 100% Chance with each Multiguard Lv2-----3TP-----84% Damage Taken, -91% from 100% Chance with each Multiguard Lv3-----4TP-----82% Damage Taken, -82% from 100% Chance with each Multiguard Lv4-----5TP-----79% Damage Taken, -73% from 100% Chance with each Multiguard Lv5-----6TP-----75% Damage Taken, -64% from 100% Chance with each Multiguard Lv6-----7TP-----70% Damage Taken, -55% from 100% Chance with each Multiguard Lv7-----8TP-----64% Damage Taken, -46% from 100% Chance with each Multiguard Lv8-----9TP-----57% Damage Taken, -37% from 100% Chance with each Multiguard Lv9-----10TP----49% Damage Taken, -28% from 100% Chance with each Multiguard Lv10----11TP----40% Damage Taken, -10% from 100% Chance with each Multiguard Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation. ------------------ All Guard ================== Needed to Unlock: F. Guard LV.5 + B. Guard LV.5 Shield Skill Shield skill that may take damage in the party's place. Lv1---6TP----87% Damage Taken, -100% from 100% Chance with each Multiguard LV2---8TP----84% Damage Taken, -86% from 100% Chance with each Multiguard Lv3---10TP---77% Damage Taken, -68% from 100% Chance with each Multiguard Lv4---12TP---66% Damage Taken, -50% from 100% Chance with each Multiguard Lv5---14TP---55% Damage Taken, -32% from 100% Chance with each Multiguard Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation. ------------------ 1 Guard ================== Needed to Unlock: Shields LV.7 Shield Skill Shield Skill that may take heavy damage for one Party member. Lv1---2TP----65% Damage Taken, -50% from 100% Chance with each Multiguard LV2---4TP----60% Damage Taken, -40% from 100% Chance with each Multiguard Lv3---6TP----55% Damage Taken, -30% from 100% Chance with each Multiguard Lv4---8TP----45% Damage Taken, -20% from 100% Chance with each Multiguard Lv5--10TP----35% Damage Taken, -10% from 100% Chance with each Multiguard Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation. ------------------ Antifire ================== Needed to unlock: Shields LV.3 Shield Skill Protects the party from fire attacks for 1 turn. LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation. ------------------ Anticold ================== Needed to unlock: Shields LV.3 Shield Skill Protects the party from Ice attacks for 1 turn. LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation. ------------------ Antivolt ================== Needed to unlock: Shields LV.3 Shield Skill Protects the party from volt attacks for 1 turn. LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation. ------------------ Antiall ================== Needed to Unlock: Shields LV.10, TEC Up LV.10 Protects the party from all elemental attacks for 1 turn. LV.1-----6TP----50% Damage Taken, -100% chance from 100% for each multi Guard LV.2-----8TP----45% Damage Taken, -82% chance from 100% for each multi Guard LV.3----10TP----39% Damage Taken, -64% chance from 100% for each multi Guard LV.4----12TP----32% Damage Taken, -46% chance from 100% for each multi Guard LV.5----14TP----Absorbs 10%, -28% Chance from 100% for each Multi Guard Notes: Damage Taken is only When Skill is Activated. -%'s are subtracted from 100% Chance for each Multiple Activation. ------------------ Fortify ================== Needed to Unlock: VIT Up LV.1 Support Skill Digs in for Ironclad damage against physical damage Lv.1-----3TP----90% Damage Taken from attacks, 200% SPD Lv.2-----4TP----85% Damage Taken from attacks, 210% SPD Lv.3-----5TP----79% Damage Taken from attacks, 230% SPD Lv.4-----6TP----72% Damage Taken from attacks, 260% SPD Lv.5-----7TP----64% Damage Taken from attacks, 300% SPD ------------------ Provoke ================== Needed to Unlock: N/A Support Skill Increase Defense and Divert the enemy's attention to you. LV.1-----3TP----100% SPD, 20% Chance to lure the enemy, 100% Damage Taken LV.2-----4TP----103% SPD, 25% Chance to lure the enemy, 97% Damage Taken LV.3-----5TP----109% SPD, 35% Chance to lure the enemy, 94% Damage Taken LV.4-----6TP----118% SPD, 50% Chance to lure the enemy, 91% Damage Taken LV.5-----7TP----130% SPD, 70% Chance to lure the enemy, 88% Damage Taken LV.6-----8TP----145% SPD, 95% Chance to lure the enemy, 85% Damage Taken LV.7-----9TP----163% SPD, 100% Chance to lure the enemy, 82% Damage Taken LV.8-----8TP----184% SPD, 100% Chance to lure the enemy, 79% Damage Taken LV.9-----7TP----208% SPD, 100% Chance to lure the enemy, 76% Damage Taken LV.10----6TP----235% SPD, 100% Chance to lure the enemy, 73% Damage Taken ------------------ Parry ================== Needed to Unlock: Provoke LV.3 Special Skill Await the Enemy's attack to parry it and negate the damage. LV.1-----3TP----100% Chance to Parry, -40% for each hit LV.1-----4TP----100% Chance to Parry, -30% for each hit LV.1-----5TP----100% Chance to Parry, -20% for each hit LV.1-----6TP----100% Chance to Parry, -10% for each hit LV.5-----7TP----100% Chance to Parry, -5% for each hit ------------------ Refresh ================== Needed to Unlock: TEC Up LV.1 Healing Skill Remove status ailments from one party member LV.1---1TP---Removes Blind, 50% SPD LV.2---2TP---Removes Blind, Poison, Sleep LV.3---3TP---Removes Blind, Poison, Sleep, Terror, Paralysis LV.4---4TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse LV.5---1TP---Removes all ailments, 100% SPD ------------------ Flee ================== Needed to Unlock: N/A Escape Skill Escape from battle to the previous floor LV.1----TP5----60% Chance to Flee and Warp to the Previous Floor LV.2----TP4----64% Chance to Flee and Warp to the Previous Floor LV.3----TP3----72% Chance to Flee and Warp to the Previous Floor LV.4----TP2----84% Chance to Flee and Warp to the Previous Floor LV.5----TP1----100% Chance to Flee and Warp to the Previous Floor <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ================= <> Gunner <> GNNR ================= Force Skill = Riot Gun Skill Highlights = 2-Hit, Riskshot, Wild Shot, Ricochet, Elemental Shots Im actually quite pleased with the way the NEW Gunner class turned out. They are very versatile and their wide variety of skills makes them a good additon to any party. What Party doesnt need some good support from the back row? Maybe you used an Alchemist in the first game and your looking for something new, well the Gunner is able to deal elemental damage with Fire shot, Ice Shot, and Volt Shot. They also will come in handy when you go up against an enemy that is only vulnerable to Peirce attacks. ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---35---29-----6-----6-----3-----5-----7-// 70--400--161----59----60----31----17----67-\\ 99--583--315----76----77----49----36----85-// ============================================ Guns ================== Needed to Unlock: N/A Mastery Skill Needed to learn Gun SKills LV.1-----102% Damage LV.2-----103% Damage LV.3-----104% Damage LV.4-----105% Damage LV.5-----106% Damage LV.6-----107% Damage LV.7-----108% Damage LV.8-----109% Damage LV.9-----110% Damage LV.10----111% Damage ------------------ 2-Hit ================== Needed to Unlock: Guns LV.10 Passive Skill Normal Weapon attacks have a chance of hitting twice. LV.1-----5% Chance for a 2nd hit LV.2-----6% Chance for a 2nd hit LV.3-----8% Chance for a 2nd hit LV.4-----10% Chance for a 2nd hit LV.5-----13% Chance for a 2nd hit LV.6-----16% Chance for a 2nd hit LV.7-----20% Chance for a 2nd hit LV.8-----24% Chance for a 2nd hit LV.9-----29% Chance for a 2nd hit LV.10----35% Chance for a 2nd hit ------------------ Weakshot ================== Needed to Unlock: N/A Passive Skill Increases chances of critical attacks with a normal weapon. LV.1-----an added 1% Chance for a critical hit LV.2-----an added 2% Chance for a critical hit LV.3-----an added 4% Chance for a critical hit LV.4-----an added 6% Chance for a critical hit LV.5-----an added 9% chance for a critical hit LV.6-----an added 12% Chance for a critical hit LV.7-----an added 16% Chance for a critical hit LV.8-----an added 20% Chance for a critical hit LV.9-----an added 25% Chance for a critical hit LV.10----an added 30% chance for a critical hit ------------------ Legshot ================== Needed to Unlock: Guns LV.2, AGI Up LV.1 Gun SKill Gunshot with a chance of Binding the Enemy's legs LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding ------------------ Arm Shot ================== Needed to Unlock: Guns LV.3, AGI Up LV.1 Gun SKill Gunshot with a chance of Binding the Enemy's arms LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding ------------------ Headshot ================== Needed to Unlock: Guns LV.4, AGI Up LV.1 Gun SKill Gunshot with a chance of Binding the Enemy's head LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding ------------------ Riskshot ================== Needed to Unlock: Guns LV.5 Gun SKill Sacrifice defense untill the powerful piercing round is fired. LV.1----11TP----240% Damage, 1% SPD, 100% ACC, 520% Damage Taken from enemies LV.2----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage Taken from enemies LV.3----15TP----280% Damage, 1% SPD, 120% ACC, 340% Damage Taken from enemies LV.4----17TP----300% Damage, 1% SPD, 142% ACC, 286% Damage Taken from enemies LV.5----19TP----320% Damage, 1% SPD, 172% ACC, 256% Damage Taken from enemies ------------------ Stunshot ================== Needed to Unlock: Guns LV.5 Gun SKill Fire a piercing round that may stun its target. LV.1----10TP----125% Damage, 75% SPD, 90% ACC, 5% Chance to Stun Target LV.2----12TP----140% Damage, 78% SPD, 96% ACC, 11% Chance to Stun Target LV.3----14TP----155% Damage, 85% SPD, 110% ACC, 25% Chance to Stun Target LV.4----16TP----175% Damage, 96% SPD, 132 ACC, 47% Chance to Stun Target LV.5----18TP----200% Damage, 111% SPD, 162% ACC, 77% Chance to Stun Target ------------------ Snipe ================== Needed to Unlock: Guns LV.5 Gun SKill Piercing gunshot 100% guaranteed to hit its target. LV.1-----4TP----125% Damage, 200% SPD, Never Misses LV.2-----5TP----130% Damage, 210% SPD, Never Misses LV.3-----6TP----135% Damage, 230% SPD, Never Misses LV.4-----7TP----145% Damage, 260% SPD, Never Misses LV.5-----8TP----150% Damage, 300% SPD, Never Misses ------------------ Fireshot ================== Needed to Unlock: Guns LV. 1 Gun SKill Shoot a Special Fire-imbued round. LV.1------6TP----125% Damage, 20% SPD, 100% ACC LV.2------7TP----130% Damage, 21% SPD, 101% ACC LV.3------8TP----135% Damage, 23% SPD, 103% ACC LV.4------9TP----140% Damage, 26% SPD, 106% ACC LV.5-----10TP----145% Damage, 30% SPD, 110% ACC LV.6-----11TP----160% Damage, 35% SPD, 115% ACC LV.7-----12TP----175% Damage, 41% SPD, 121% ACC LV.8-----13TP----190% Damage, 48% SPD, 128% ACC LV.9-----14TP----205% Damage, 56% SPD, 136% ACC LV.10----15TP----220% Damage, 65% SPD, 145% ACC ------------------ Riskfire ================== Needed to Unlock: Guns LV.5, Fireshot LV.5 Gun SKill Sacrifice Defense until the powerful flame round is fired. LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies ------------------ Iceshot ================== Needed to Unlock: Guns LV. 1 Gun SKill Shoot a Special Ice-imbued round. LV.1------6TP----125% Damage, 20% SPD, 100% ACC LV.2------7TP----130% Damage, 21% SPD, 101% ACC LV.3------8TP----135% Damage, 23% SPD, 103% ACC LV.4------9TP----140% Damage, 26% SPD, 106% ACC LV.5-----10TP----145% Damage, 30% SPD, 110% ACC LV.6-----11TP----160% Damage, 35% SPD, 115% ACC LV.7-----12TP----175% Damage, 41% SPD, 121% ACC LV.8-----13TP----190% Damage, 48% SPD, 128% ACC LV.9-----14TP----205% Damage, 56% SPD, 136% ACC LV.10----15TP----220% Damage, 65% SPD, 145% ACC ------------------ Riskice ================== Needed to Unlock: Guns LV.5, iceshot LV.5 Gun SKill Sacrifice Defense until the powerful Ice round is fired. LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies ------------------ Volt Shot ================== Needed to Unlock: Guns LV. 1 Gun SKill Shoot a Special Volt-imbued round. LV.1------6TP----125% Damage, 20% SPD, 100% ACC LV.2------7TP----130% Damage, 21% SPD, 101% ACC LV.3------8TP----135% Damage, 23% SPD, 103% ACC LV.4------9TP----140% Damage, 26% SPD, 106% ACC LV.5-----10TP----145% Damage, 30% SPD, 110% ACC LV.6-----11TP----160% Damage, 35% SPD, 115% ACC LV.7-----12TP----175% Damage, 41% SPD, 121% ACC LV.8-----13TP----190% Damage, 48% SPD, 128% ACC LV.9-----14TP----205% Damage, 56% SPD, 136% ACC LV.10----15TP----220% Damage, 65% SPD, 145% ACC ------------------ Riskvolt ================== Needed to Unlock: Guns LV.5, Voltshot LV.5 Gun SKill Sacrifice Defense until the powerful Volt round is fired. LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies ------------------ Wildshot ================== Needed to Unlock: Guns LV.7 Gun SKill Fire Piercing bullets at all enemies. LV.1----11TP----100% Damage, 25% SPD, 100% ACC LV.2----13TP----110% Damage, 25% SPD, 100% ACC LV.3----15TP----125% Damage, 25% SPD, 100% ACC LV.4----17TP----135% Damage, 25% SPD, 100% ACC LV.5----19TP----150% Damage, 35% SPD, 120% ACC ------------------ Ricochet ================== Needed to Unlock: Guns LV.10 Gun SKill Fire Randomly at the Enemy Party. LV.1--13TP--75% DMG 10%,SPD 100% ACC,50%/40%/30% chance of firing shots 1-3 LV.2--15TP--85% DMG 15%,SPD 102% ACC,55%/45%/35% chance of firing shots 2-4 LV.3--17TP--95% DMG 25%,SPD 106% ACC,60%/50%/40% chance of firing shots 3-5 LV.4--19TP--105% DMG 40%,SPD 112% ACC,65%/55%/45% chance of firing shots 3-5 LV.5--21TP--130% DMG 60% SPD,120% ACC,70%/60%/50%/ chance for shots 3-5 ------------------ Medishot ================== Needed to Unlock: Tec Up LV.1 Gun Skill Removes status ailments from the entire party. LV.1---3TP---Removes Blind, 100% SPD LV.2---5TP---Removes Blind, Poison, Sleep LV.3---6TP---Removes Blind, Poison, Sleep, Terror, Paralysis LV.4---7TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse LV.5---9TP---Removes all ailments, 120% SPD ------------------ Haltshot ================== Needed to Unlock: N/A FOE Skill Stops FOE movement on the field for a limited time. LV.1----15TP----3 Turns, 4 Tile range LV.2----13TP----4 Turns, 4 Tile range LV.3----11TP----5 Turns, 5 Tile range LV.4-----9TP----6 Turns, 5 Tile range LV.5-----7TP----7 Turns, 6 Tile Range ------------------ Riot Gun ================== Force Skill 525% Damage, 500% SPD, 150% ACC <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ================ <> Medic <> MEDC ================ Force Skill = H. Touch Skill Highlights = Cure, Salve, Revive, Caduceus, Phoenix, CPR, TP Regen The Medic, one of my favorite classes. I love what Atlus did with the Medic this time around. I can have a front line Battle ready Medic that is great for dealing damage as well as healing my Party Memebers. If you want to go with the battle Medic, I suggest doing it after retiring a character. The additional Skill Points and Stat boost are Amazing for a Front Line Medic. I recently retired my LV.70 Back Line Healing only Medic and recruited a Front Line Medic. Now, my Medic deals more damage then any of my other characters. If you want a Front Line Medic, You will definitely want the Skill Caduceus. Caduceus cost a lot of TP, but the damage it deals out, especially for a Medic, is outstanding. Unlocking Caduceus will require STR Up with 10 Skill Points and VIT Up with 5. After unlocking Caduceus why not just go ahead and MAX out VIT Up. The Extra defense will be nice for you Medic. Another thing You should get, but at a later level, is TP Regen. TP Regen will go along great with Caduceus's high TP cost. Not to mention TP Up is a must have. I suggest keeping the Skill Points used on Healing Skills at a minimum. Just raise them enough so they do their job. I suggest having Cure 1+2, Revive, and Phoenix. If you have the Points then a Salve 1 or 2 will go nice. Now if you just want an old fashioned Medic for the Back Line, then you should be ignoring Caduceus, STR Up, and VIT Up all together. Focus all your Skill Points into healing and support. Even take a chance with CPR. From my Experience, CPR is a rather good skill. Youll be surprised how often it will save your Party. What would I do without my Medic, Id probably be forced to spend a bunch of Money on healing items. If you dont want to spend a bunch of Money on healing items, then I suggest every party should contain at least one Medic or at least one Warmagus, one of the NEW classes. The only thing about the Warmagus is, they lack the skill Revive. The Medic ditches Immunize from the original game, which really was a very good skill which boosted both the party's physical and elemental defense. Unfortunately it isnt Present in EO2. Dont worry, they threw in a couple of new Skills that can be rather useful, that is, if you feel like spending the Skill points Required to dig them out. Oh and you remember that Joke in the first Etrian Odyssey called H.Touch, well they revamped it up into a Force skill, lets just say it aint playing this time around. <><>NEW<><> Also, When Medics use Items, I noticed the amount of HP healed is much greater then any other character. Im not sure if this is because of the Healer Skill, or if it is just because of the Medic's high TEC. I noticed when any other character would use a Nectar II the amount of HP healed would only be about 200-300, but when my Medic used one, the amount healed was 500+. Pretty good for a Nectar II right? I can assume that this bonus applies to any items that dont heal a fixed amount, like a Soma for instance. ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---34---31-----6-----7-----4-----5-----5-// 70--416--183----32----79----34----41----48-\\ 99--607--411----49----96----52----60----66-// ============================================ Healer ======= Needed to Learn: N/A Mastery Skill Needed to Learn Healing SKills LV.1-----100% Healing LV.2-----101% Healing Bonus LV.3-----103% Healing Bonus LV.4-----104% Healing Bonus LV.5-----109% Healing Bonus LV.6-----114% Healing Bonus LV.7-----119% Healing Bonus LV.8-----126% Healing Bonus LV.9-----133% Healing Bonus LV.10----142% Healing Bonus Notes: Another source stated LV.10 grants a 160% Bonus TEC has a small effect on your Medic's Healing Skills EXample Cure LV.1 with increases to TEC ============================================= TEC----7---17---27---37---71---81---91---99--\ Cure--39---41---44---47---55---57---59---61--/ ============================================= Example of the Bonus Healer gives on Healing Skills with 71 TEC ============================================================== Healer LV----1----2----3----4----5----6----7----8----9----10--\ Cure LV.1---55---55---56---58---60---62---65---69---73----77--/ Cure LV.5--102--103--105--107--111--116--121--128--135---144--\ ==============================================================/ Patch Up ================== Needed to Learn: Healer LV.1 Passive SKill Restores a certain amount of HP after Battle. LV.1------1% Max HP Healed after battle LV.2------2% Max HP Healed after battle LV.3------3% Max HP Healed after battle LV.4------4% Max HP Healed after battle LV.5------6% Max HP HEaled after battle LV.6------7% Max HP Healed after battle LV.7------8% Max HP Healed after battle LV.8------9% Max HP Healed after battle LV.9-----10% Max HP Healed after battle LV.10----12% Max HP Healed after battle TP Regen ================== Needed to Unlock: TP Up LV.10, TEC Up LV.10 Passive Skill Restores a small amount of TP after every turn in battle. LV.1------Restore 1 TP per Turn LV.2------Restores 2 TP Per Turn LV.3------Restores 3 TP Per Turn LV.4------Restores 4 TP Per Turn LV.5------Restores 5 TP Per Turn Scavenge ================== Needed to Unlock: N/A Passive SKill Increases chance of finding items after battle. LV.1--------1% Increase in Item Drop Rate LV.2--------5% Increase in Item Drop Rate LV.3--------13% Increase in Item Drop Rate LV.4--------25% Increase in Item Drop Rate LV.5--------41% Increase in Item Drop Rate Cure ================== Needed to Unlock: Healer LV.1 Healing SKill Restores a small amount of HP LV.1-----3TP----100% SPD, Heals 35 Base HP LV.2-----4TP----102% SPD, Heals 38 Base HP LV.3-----5TP----106% SPD, Heals 44 Base HP LV.4-----6TP----112% SPD, Heals 53 Base HP Lv.5-----7TP----120% SPD, Heals 65 Base HP LV.6-----8TP----130% SPD, Heals 80 Base HP LV.7-----9TP----142% SPD, Heals 98 Base HP LV.8----10TP----156% SPD, Heals 119 Base HP LV.9----11TP----172% SPD, Heals 143 Base HP Lv.10---12TP----190% SPD, Heals 170 Base HP Cure 2 ================== Needed to Unlock: Healer LV.3 Healing Skill Restores a medium amount of HP. LV.1-----9TP----75% SPD, Heals 130 Base HP LV.2----10TP----77% SPD, Heals 134 Base HP LV.3----11TP----81% SPD, Heals 142 Base HP LV.4----12TP----87% SPD, Heals 154 Base HP Lv.5----13TP----95% SPD, Heals 170 Base HP LV.6----14TP----105% SPD, Heals 190 Base HP LV.7----15TP----117% SPD, Heals 214 Base HP LV.8----16TP----131% SPD, Heals 242 Base HP LV.9----17TP----147% SPD, Heals 274 Base HP Lv.10---18TP----165% SPD, Heals 310 Base HP Cure 3 ================== Needed to Unlock: Healer LV.5 Healing SKill Restores Full HP. LV.1------38TP-----50% SPD LV.2------34TP-----54% SPD LV.3------30TP-----62% SPD LV.4------26TP-----74% SPD LV.5------22TP-----90% SPD Salve ================== Needed to Unlock: Healer LV.3, Cure LV.3 Healing SKill Restores a small amount of HP to the entire Party. LV.1----18TP----50% SPD, Heals 35 Base HP LV.2----21TP----54% SPD, Heals 43 Base HP Lv.3----24TP----62% SPD, Heals 59 Base HP LV.4----27TP----74% SPD, Heals 83 Base HP Lv.5----30TP----90% SPD, Heals 115 Base HP Salve 2 ================== Needed to Unlock: Healer LV.6, Cure 2 LV.4 Healing SKill Restores a medium amount of HP to the entire Party. LV.1----36TP----50% SPD, Heals 130 Base HP LV.2----39TP----54% SPD, Heals 140 Base HP Lv.3----42TP----62% SPD, Heals 160 Base HP LV.4----45TP----74% SPD, Heals 190 Base HP Lv.5----48TP----90% SPD, Heals 230 Base HP Salve 3 ================== Needed to Unlock: Healer LV.10, Cure 3 LV.5 Healing SKill Restores full HP to the entire Party. LV.1------74TP----50% SPD LV.2------68TP----54% SPD LV.3------62TP----62% SPD LV.4------56TP----74% SPD LV.5------50TP----90% SPD Revive ================== Needed to Unlock: Healer LV.5 Healing SKill Bring the dead back to life. LV.1----15TP----25% SPD, Heals 1 Base HP LV.2----16TP----26% SPD, Heals 4 Base HP LV.3----17TP----28% SPD, Heals 10 Base HP LV.4----18TP----31% SPD, Heals 19 Base HP Lv.5----19TP----35% SPD, Heals 31 Base HP LV.6----20TP----40% SPD, Heals 46 Base HP LV.7----21TP----46% SPD, Heals 64 Base HP LV.8----22TP----53% SPD, Heals 85 Base HP LV.9----23TP----61% SPD, Heals 109 Base HP Lv.10---24TP----70% SPD, Heals 136 Base HP Unbind ================== Needed to Unlock: Healer LV.3 Healing Skill Removes Binds from one party member. LV.1-----1TP----Removes 1 Binding LV.2-----2TP----Removes 1 Binding LV.3-----3TP----Removes 2 Bindings LV.4-----4TP----Removes 2 Bindings Lv.5-----5TP----Removes 3 Bindings LV.6-----5TP----Removes 3 Bindings LV.7-----4TP----Removes 3 Bindings LV.8-----3TP----Removes 3 Bindings LV.9-----2TP----Removes 3 Bindings Lv.10----1TP----Removes 3 Bindings Freedom ================== Needed to Unlock: Unbind LV.5 Healing SKill Removes Bindings from the entire party. LV.1-----3TP----Removes 1 Binding LV.1-----6TP----Removes 1 Binding Lv.3-----9TP----Removes 2 Bindings LV.4----12TP----Removes 2 Bindings Lv.5----15TP----Removes 3 Bindings Refresh ================== Needed to Unlock: Healer LV.3 Healing SKill Removes status ailments from one party member. LV.1-----1TP--Remove Blind LV.2-----2TP--Remove Blind plus Poison LV.3-----3TP--Removes all above plus Sleep LV.4-----4TP--Removes all above plus Terror LV.5-----5TP--Removes all above plus Paralysis, LV.6-----6TP--Removes all above plus Curse LV.7-----7TP--Removes all above plus Confuse LV.8-----8TP--Removes all above Plus Petrify LV.9-----4TP--Removes all Above LV.10----1TP--Removes all above Purify ================== Needed to Unlock: Refresh LV.5 Healing SKill REmoves status ailments from the entire party. LV.1-----6TP--Removes Blind LV.2----12TP--Removes Blind, Poison, Sleep LV.3----18TP--Removes all above plus Paralysis LV.4----24TP--Removes all above plus Curse, Confuse LV.5----18TP--Removes all above plus Terror, Petrify Caduceus ================== Needed to Unlock: STR Up LV.10, VIT Up LV.5 Staff Skill A heavy staff strike with a chance of stunning the enemy. LV.1-----20TP----200% Damage, 1% SPD, 80% ACC, 1% Chance to Stun Target LV.2-----21TP----202% Damage, 7% SPD, 81% ACC, 2% Chance to Stun Target LV.3-----22TP----213% Damage, 19% SPD, 83% ACC, 4% Chance to Stun Target LV.4-----23TP----229% Damage, 37% SPD, 86% ACC, 7% Chance to Stun Target LV.5-----24TP----248% Damage, 61% SPD, 90% ACC, 11% Chance to Stun Target LV.6-----25TP----294% Damage, 91% SPD, 95% ACC, 16% Chance to Stun Target LV.7-----26TP----316% Damage, 127% SPD, 101% ACC, 22% Chance to Stun Target LV.8-----27TP----350% Damage, 169% SPD, 108% ACC, 29% Chance to Stun Target LV.9-----28TP----350% Damage, 217% SPD, 116% ACC, 37% Chance to Stun Target LV.10----29TP----430% Damage, 271% SPD, 125% ACC, 46% Chance to Stun Target CPR ================= Needed To unlock: Revive LV.10 Special Skill Chance that party members will survive mortal blows with 1 HP. LV.1------15TP----100% SPD, 10% Chance to Survive LV.2------16TP----102% SPD, 11% Chance to Survive LV.3------17TP----106% SPD, 13% Chance to Survive LV.4------18TP----112% SPD, 16% Chance to Survive LV.5------19TP----120% SPD, 20% Chance to Survive LV.6------20TP----130% SPD, 25% Chance to Survive LV.7------21TP----142% SPD, 31% Chance to Survive LV.8------22TP----156% SPD, 38% Chance to Survive LV.9------23TP----172% SPD, 46% Chance to Survive LV.10-----24TP----190% SPD, 55% Chance to Survive Notes: Best to just Max out this Skill. Phoenix ================= Needed to Unlock: Healer LV.10 Healing Skill Sacrifice oneself to revive and heal the rest of the party. LV.1------46TP----10% SPD LV.2------37TP----11% SPD LV.3------29TP----13% SPD LV.4------22TP----16% SPD LV.5------16TP----20% SPD Notes: A Great Skill, Saved my Party Many Times, Just keep some Nectars Handy so a Member can revive the Medic. Patrol ================== Needed to Unlock: N/A Searh Skill Lower damage taken from hazard floors for a limited time. LV.1-----5TP----80% Damage Taken from Hazard Tiles, 25 Steps LV.2-----6TP----60% Damage Taken from Hazard Tiles, 50 Steps Lv.3-----7TP----40% Damage Taken from Hazard Tiles, 75 Steps LV.4-----8TP----20% Damage Taken from Hazard Tiles, 100 Steps Lv.5-----9TP-----0% Damage Taken from Hazard Tiles, 125 Steps <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> =============== <> RONIN <> RONN =============== The Ronin, a powerful Samuri warrior. A class that you needed to unlock in the first game. Well in this game the Ronin class is available from the start. The Ronin is a strong arm with low defense. They have these stance skills that allow them to learn many different types of slashes and they can even add elements to their blades. What is new to EO2 is that you no longer have to waste a turn to set the stance you want to perform a skill from Which is definitely a plus. You could decide to only take your Ronin down one path in terms of stances. There are 3 different stances total with 4 skills each, 2 of which are elemental. The Ronin also has some good skills that dont require a stance. Overall, the Ronin is a Powerful class, although the low defense is something to watch out for, always give your Ronin your best armor, they will need it. The Ronin is also able to perform all Elements and all Phsyical Elements. Skill Highlights: Raizuki, Koteuchi, Kubiuchi, Nukeuchi, Shiraha, Sayageki ================= ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---39---19-----8-----4-----4-----5-----6-// 70--483--116----72----36----39----57----30-\\ 99--686--236----89----53----57----76----48-// ============================================ Shiraha ================== Needed to Unlock: AGI Up LV.8, LUC Up LV.8 Passive Skill Potentially nullifies any attack directed at the user. LV.1-------10% Chance to Avoid Attack Lv.5-------30% Chance to Avoid Attack Overhead ================== Needed to Unlock: N/A Mastery SKill Needed to Learn Overhead stance skills. LV.1-------102% Damage LV.2-------103% Damage LV.3-------104% Damage LV.4-------105% Damage LV.5-------106% Damage LV.6-------107% Damage LV.7-------108% Damage LV.8-------109% Damage LV.9-------110% Damage LV.10------111% Damage Seigan ================== Needed to Unlock: N/A Mastery SKill Needed to Learn Seigan stance skills. LV.1-------102% Damage LV.2-------103% Damage LV.3-------104% Damage LV.4-------105% Damage LV.5-------106% Damage LV.6-------107% Damage LV.7-------108% Damage LV.8-------109% Damage LV.9-------110% Damage LV.10------111% Damage Iai ================== Needed to Unlock: N/A Mastery SKill Needed to Learn Iai stance skills. LV.1-------102% Damage LV.2-------103% Damage LV.3-------104% Damage LV.4-------105% Damage LV.5-------106% Damage LV.6-------107% Damage LV.7-------108% Damage LV.8-------109% Damage LV.9-------110% Damage LV.10------111% Damage Clarity ================== Needed to Unlock: STR Up LV.5 Passive SKill Evasion rate increases as the Ronin loses HP. LV.1------95% Chance to be hit at Full HP, 80% at 25% HP, and 72% at 1% HP. LV.5------76% Chance to be hit at Full HP, 64% at 25% HP, and 57% at 1% HP. Sayageki ================== Needed to Unlock: N/A Katana Skill Bash an enemy with the katana's sheath. LV.1-----2TP-----135% Damage, 10% SPD, 95% ACC LV.2-----3TP-----140% Damage, 12% SPD, 96% ACC LV.3-----4TP-----145% Damage, 16% SPD, 98% ACC LV.4-----5TP-----150% Damage, 22% SPD, 101% ACC LV.5-----6TP-----155% Damage, 30% SPD, 105% ACC LV.6-----7TP-----165% Damage, 40% SPD, 110% ACC LV.7-----8TP-----175% Damage, 52% SPD, 116% ACC LV.8-----9TP-----185% Damage, 66% SPD, 123% ACC LV.9----10TP-----195% Damage, 82% SPD, 131% ACC LV.10---11TP-----200% Damage, 100% SPD, 140% ACC Zamba ================== Needed to Unlock: Overhead LV.1 Katana Skill Strong Katana slash from over the head. LV.1-----4TP-----135% Damage, 1% SPD, 95% ACC LV.2-----5TP-----140% Damage, 3% SPD, 96% ACC LV.3-----6TP-----145% Damage, 7% SPD, 98% ACC LV.4-----7TP-----150% Damage, 13% SPD, 101% ACC LV.5-----8TP-----155% Damage, 21% SPD, 105% ACC LV.6-----9TP-----165% Damage, 31% SPD, 110% ACC LV.7----10TP-----175% Damage, 43% SPD, 116% ACC LV.8----11TP-----185% Damage, 57% SPD, 123% ACC LV.9----12TP-----195% Damage, 73% SPD, 131% ACC LV.10---13TP-----230% Damage, 91% SPD, 140% ACC Midareba ================== Needed to Unlock: Overhead LV.10, Dead Law LV.5 Katana Skill Repeated katana slashes against a single enemy. LV.1-----12TP------60% Damage, 1% sPD, 95% ACC, 2 Hits LV.2-----13TP------65% Damage, 3% sPD, 96% ACC, 2 Hits LV.3-----14TP------70% Damage, 7% sPD, 98% ACC, 2 Hits LV.4-----15TP------75% Damage, 13% sPD, 101% ACC, 2 Hits LV.5-----16TP------80% Damage, 21% SPD, 105% ACC, 2 Hits LV.6-----17TP------85% Damage, 31% sPD, 110% ACC, 2 Hits LV.7-----18TP------90% Damage, 43% sPD, 116% ACC, 2 Hits LV.8-----19TP-----100% Damage, 57% sPD, 123% ACC, 2 Hits LV.9-----20TP-----115% Damage, 73% sPD, 131% ACC, 2 Hits LV.10----21TP-----140% Damage, 91% SPD, 140% ACC, 3 Hits Orochi ================== Needed to Unlock: Overhead LV.5 Katana SKill A Firey, overhead katana slash directed at a single enemy. LV.1-----5TP-----120% Damage, 25% SPD, 95% Acc LV.2-----7TP-----140% Damage, 31% SPD, 98% Acc LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc LV.4-----11TP----180% Damage, 67% SPD, 112% Acc LV.5-----13TP----200% Damage, 97% SPD, 116% ACC Kienzan ================== Needed to Unlock: Overhead LV.7, Orochi LV.5 Katana SKill Firey, overhead katana slashes directed at all enemies. LV.1-----10TP-----100% Damage, 1% SPD, 95% Acc LV.2-----14TP-----110% Damage, 7% SPD, 98% Acc LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC Koteuchi ================== Needed to Unlock: Seigan LV.1 Katana SKill Piercing Katana attack that may bind the enemy's arms LV.1-----4TP-----115% Damage, 25% sPD, 95% ACC, 5% Chance to Bind LV.2-----5TP-----120% Damage, 27% sPD, 96% ACC, 6% Chance to Bind LV.3-----6TP-----125% Damage, 31% sPD, 98% ACC, 8% Chance to Bind LV.4-----7TP-----130% Damage, 37% sPD, 101% ACC, 11% Chance to Bind LV.5-----8TP-----135% Damage, 45% SPD, 105% ACC, 15% Chance to Bind LV.6-----9TP-----145% Damage, 55% sPD, 110% ACC, 20% Chance to Bind LV.7----10TP-----155% Damage, 67% sPD, 116% ACC, 26% Chance to Bind LV.8----11TP-----175% Damage, 81% sPD, 123% ACC, 33% Chance to Bind LV.9----12TP-----195% Damage, 97% sPD, 131% ACC, 41% Chance to Bind LV.10---13TP-----220% Damage, 115% SPD, 140% ACC, 50% Chance to Bind Getsuei ================== Needed to Unlock: Seigan LV.3, Koteuchi LV.5 Katana Skill Straight katana stab from a middle stance. LV.1-----4TP-----125% Damage, 200% sPD, 95% ACC LV.2-----5TP-----130% Damage, 201% sPD, 96% ACC LV.3-----6TP-----135% Damage, 203% sPD, 98% ACC LV.4-----7TP-----140% Damage, 206% sPD, 101% ACC LV.5-----8TP-----145% Damage, 210% SPD, 105% ACC LV.6-----9TP-----150% Damage, 215% sPD, 110% ACC LV.7----10TP-----160% Damage, 221% sPD, 116% ACC LV.8----11TP-----175% Damage, 228% sPD, 123% ACC LV.9----12TP-----190% Damage, 236% sPD, 131% ACC LV.10---13TP-----215% Damage, 245% SPD, 140% ACC Raizuki ================== Needed to Unlock: Seigan LV.5 Katana SKill Volt-Charged katana stab against a single enemy. LV.1-----5TP-----120% Damage, 25% SPD, 95% Acc LV.2-----7TP-----140% Damage, 31% SPD, 98% Acc LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc LV.4-----11TP----180% Damage, 67% SPD, 112% Acc LV.5-----13TP----200% Damage, 97% SPD, 116% ACC Minakata ================== Needed to Unlock: Seigan LV.7, Raizuki LV.5 Katana SKill Volt-Charged katana stab against all enemies. LV.1-----10TP-----100% Damage, 1% SPD, 95% Acc LV.2-----14TP-----110% Damage, 7% SPD, 98% Acc LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC Kubiuchi ================== Needed to Unlock: Iai LV.1 Katana Skill Katana slash that may result in an instant kill. LV.1-----4TP-----130% Damage, 25% sPD, 95% ACC, 20% Chance for Instant Death LV.2-----6TP-----140% Damage, 31% sPD, 98% ACC, 23% Chance for Instant Death LV.3-----8TP-----150% Damage, 45% sPD, 105% ACC, 30% Chance for Instant Death LV.4----10TP-----160% Damage, 67% sPD, 112% ACC, 41% Chance for Instant Death LV.5----12TP-----170% Damage, 97% SPD, 116% ACC, 56% Chance for Instant Death Nukeuchi ================== Needed to Unlock: Iai LV.3, Kuiuchi LV.5 Katana Skill Powerful Katana stab from a low stance. LV.1-----4TP-----135% Damage, 50% sPD, 95% ACC LV.2-----5TP-----140% Damage, 51% sPD, 96% ACC LV.3-----6TP-----145% Damage, 53% sPD, 98% ACC LV.4-----7TP-----155% Damage, 56% sPD, 101% ACC LV.5-----8TP-----165% Damage, 60% SPD, 105% ACC LV.6-----9TP-----180% Damage, 65% sPD, 110% ACC LV.7----10TP-----200% Damage, 71% sPD, 116% ACC LV.8----11TP-----220% Damage, 78% sPD, 123% ACC LV.9----12TP-----240% Damage, 86% sPD, 131% ACC LV.10---13TP-----270% Damage, 95% SPD, 140% ACC Hyosetsu ================== Needed to Unlock: Iai LV.5 Katana SKill Icy katana slash against a single enemy. LV.1-----5TP-----120% Damage, 25% SPD, 95% Acc LV.2-----7TP-----140% Damage, 31% SPD, 98% Acc LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc LV.4-----11TP----180% Damage, 67% SPD, 112% Acc LV.5-----13TP----200% Damage, 97% SPD, 116% AC Hosoyuki ================== Needed to Unlock: Iai LV.7, Hysoetsu LV.5 Katana SKill Icy katana slash against all enemies. LV.1-----10TP-----100% Damage, 1% SPD, 95% Acc LV.2-----14TP-----110% Damage, 7% SPD, 98% Acc LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC Dead Law ================== Needed to Unlock: STR Up LV.1 Special Skill Abandon defense in order to increase offense. LV.1-----2TP-----110% Damage Dealt, 110% Damage Taken LV.2-----2TP-----112% Damage Dealt, 111% Damage Taken LV.3-----2TP-----116% Damage Dealt, 113% Damage Taken LV.4-----2TP-----122% Damage Dealt, 116% Damage Taken LV.5-----2TP-----130% Damage Dealt, 120% Damage Taken <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ==================== <> Alchemist <> ALCM ==================== Primary, the masters of elemental attacks. New to EOII, they now can deal Phsyical elemental damage as well. Now whatever you enemy is weak against, the Alchemist will expose it. ----------------- Skill Highlights: Flame, Freeze, Thunder, Megido, Blades, Gravity, Piercing ================= ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---32---34-----3-----8-----3-----6-----7-// 70--369--214----30----80----29----44----51-\\ 99--539--469----47----97----47----63----69-// ============================================ ------------------ Fire Up ================== Needed To Unlock: N/A Mastery Skill LV.1-------100% Damage LV.10------110% Damage ------------------ Ice Up ================== Needed To Unlock: N/A Mastery Skill LV.1-------100% Damage LV.10------110% Damage ------------------ Volt Up ================== Needed To Unlock: N/A Mastery Skill LV.1-------100% Damage LV.10------110% Damage ------------------ Phys Up ================== Needed To Unlock: N/A Mastery Skill LV.1-------100% Damage LV.10------110% Damage ------------------ Analysis ================== Needed to Unlock: TP Up LV.5, TEC Up LV.5 Passive Skill Increase damage when using elements the enemy is weal to. LV.1----------105% Damage magnification LV.2----------110% Damage magnification LV.3----------120% Damage magnification LV.4----------135% Damage magnification LV.5----------155% Damage magnification ------------------ Scavenge ================== Needed to Unlock: N/A Passive Skill Increase chance of finding items after battle. LV.1--------1% Increase in Item Drop Rate LV.2--------5% Increase in Item Drop Rate LV.3--------13% Increase in Item Drop Rate LV.4--------25% Increase in Item Drop Rate LV.5--------41% Increase in Item Drop Rate ------------------ Fire ================== Needed fo Unlock: Fire Up LV.1 Alchemy Skill Conjure forth fire to attack the enemy. Lv.1-----8TP------100% Damage LV.2-----10TP-----105%-115% Damage LV.3-----12TP-----115%-130% Damage LV.4-----14TP-----130%-160% Damage LV.5-----16TP-----160%-190% Damage LV.6-----18TP-----190%-230% Damage LV.7-----20TP-----230%-280% Damage LV.8-----22TP-----280%-350% Damage LV.9-----24TP-----350%-440% Damage LV.10----26TP-----440%-560% Damage ------------------ Flame ================== Needed fo Unlock: Fire Up LV.5, Fire LV.5 Alchemy Skill Conjure forth flame to attack the enemy. Lv.1-----18TP------150% Damage LV.2-----20TP-----160%-175% Damage LV.3-----22TP-----175%-195% Damage LV.4-----24TP-----195%-240% Damage LV.5-----26TP-----240%-285% Damage LV.6-----28TP-----285%-355% Damage LV.7-----30TP-----355%-420% Damage LV.8-----32TP-----420%-525% Damage LV.9-----34TP-----525%-660% Damage LV.10----36TP-----660%-840% Damage ------------------ Inferno ================== Needed fo Unlock: Fire Up LV.5, Fire LV.5 Alchemy Skill Conjure forth an inferno to attack all enemies. Lv.1-----20TP------100% Damage LV.2-----28TP-----115%-130% Damage LV.3-----36TP-----160%-190% Damage LV.4-----44TP-----230%-280% Damage LV.5-----52TP-----350%-440% Damage ------------------ Ice ================== Needed fo Unlock: ICe Up LV.1 Alchemy Skill Conjure forth Ice to attack the enemy. Lv.1-----8TP------100% Damage LV.2-----10TP-----105%-115% Damage LV.3-----12TP-----115%-130% Damage LV.4-----14TP-----130%-160% Damage LV.5-----16TP-----160%-190% Damage LV.6-----18TP-----190%-230% Damage LV.7-----20TP-----230%-280% Damage LV.8-----22TP-----280%-350% Damage LV.9-----24TP-----350%-440% Damage LV.10----26TP-----440%-560% Damage ------------------ Freeze ================== Needed fo Unlock: ICe Up LV.5, Ice LV.5 Alchemy Skill Conjure forth icicles to attack the enemy. Lv.1-----18TP------150% Damage LV.2-----20TP-----160%-175% Damage LV.3-----22TP-----175%-195% Damage LV.4-----24TP-----195%-240% Damage LV.5-----26TP-----240%-285% Damage LV.6-----28TP-----285%-355% Damage LV.7-----30TP-----355%-420% Damage LV.8-----32TP-----420%-525% Damage LV.9-----34TP-----525%-660% Damage LV.10----36TP-----660%-840% Damage ------------------ Cocytus ================== Needed fo Unlock: Ice Up LV.5, Ice LV.5 Alchemy Skill Conjure forth a blizzard to attack all enemies. Lv.1-----20TP------100% Damage LV.2-----28TP-----115%-130% Damage LV.3-----36TP-----160%-190% Damage LV.4-----44TP-----230%-280% Damage LV.5-----52TP-----350%-440% Damage ------------------ Volt ================== Needed fo Unlock: Volt Up LV.1 Alchemy Skill Conjure forth voltage to attack the enemy. Lv.1-----8TP------100% Damage LV.2-----10TP-----105%-115% Damage LV.3-----12TP-----115%-130% Damage LV.4-----14TP-----130%-160% Damage LV.5-----16TP-----160%-190% Damage LV.6-----18TP-----190%-230% Damage LV.7-----20TP-----230%-280% Damage LV.8-----22TP-----280%-350% Damage LV.9-----24TP-----350%-440% Damage LV.10----26TP-----440%-560% Damage ------------------ Thunder ================== Needed fo Unlock: Volt Up LV.5, Volt LV.5 Alchemy Skill Conjure forth lightning to attack the enemy. Lv.1-----18TP------150% Damage LV.2-----20TP-----160%-175% Damage LV.3-----22TP-----175%-195% Damage LV.4-----24TP-----195%-240% Damage LV.5-----26TP-----240%-285% Damage LV.6-----28TP-----285%-355% Damage LV.7-----30TP-----355%-420% Damage LV.8-----32TP-----420%-525% Damage LV.9-----34TP-----525%-660% Damage LV.10----36TP-----660%-840% Damage ------------------ Thor ================== Needed fo Unlock: Volt Up LV.5, Volt LV.5 Alchemy Skill Conjure forth divine thunder to attack all enemies. Lv.1-----20TP------100% Damage LV.2-----28TP------115%-130% Damage LV.3-----36TP------160%-190% Damage LV.4-----44TP------230%-280% Damage LV.5-----52TP------350%-440% Damage ------------------ Blades ================== Needed to Unlock: Phys Up LV.1 Alchemy Skill Conjure forth blade-like gust of wind to slash all enemies. Lv.1-----20TP------100% Damage LV.2-----28TP------115%-130% Damage LV.3-----36TP------160%-190% Damage LV.4-----44TP------230%-280% Damage LV.5-----52TP------350%-440% Damage ------------------ Gravity ================== Needed to Unlock: Phys Up LV.1 Alchemy Skill Conjure forth extreme pressures to bash all enemies. Lv.1-----20TP------100% Damage LV.2-----28TP------115%-130% Damage LV.3-----36TP------160%-190% Damage LV.4-----44TP------230%-280% Damage LV.5-----52TP------350%-440% Damage ------------------ Piercing ================== Needed to Unlock: Phys Up LV.1 Alchemy Skill Conjure forth sharp objects to pierce all enemies. Lv.1-----20TP-----100% Damage LV.2-----28TP-----115%-130% Damage LV.3-----36TP-----160%-190% Damage LV.4-----44TP-----230%-280% Damage LV.5-----52TP-----350%-440% Damage ------------------ Megido ================== Needed to Unlock: TEC Up LV.10, Analysis LV.5 Alchemy Skill Conjure forth an almighty shockwave to attack an ememy Lv.1-----20TP-----200%-250% Damage LV.2-----28TP-----300%-400% Damage LV.3-----36TP-----500%-650% Damage LV.4-----44TP-----900%-1200% Damage LV.5-----52TP-----1200%-1500% Damage <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ====================== <> Landsknecht <> LNDS ====================== The Strong arm of the bunch. The Ronin is stronger, but the Landsknecht makes up for it with their nice defense. They can use two different types of weapons, Axes and Swords. I use to perfer the swords mainly because the Chaser Skills were exclusive to swords only, but now they arent, you can use Axes with the chaser skills as well. So I have to admit, the Axe Skills are looking alot more solid this time around. After seeing their breakdown I have to say they look like they out weigh the Swords, but thats for you to decide. It will be your Landsknecht. You may even want to level them each equally or perhaps just a little of one type and alot of the other. Skill Highlights: 2-Hit, AllSlash, Counter, Hypercut, Brawn, Silencer ================= ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---45---20-----6-----5-----6-----5-----5-// 70--515--117----58----32----58----51----35-\\ 99--746--251----75----49----76----70----53-// ============================================ ------------------ Swords ================== Needed to Unlock: N/A Mastery Skill Needed to learn Sword SKills LV.1-----102% Damage LV.2-----103% Damage LV.3-----104% Damage LV.4-----105% Damage LV.5-----106% Damage LV.6-----107% Damage LV.7-----108% Damage LV.8-----109% Damage LV.9-----110% Damage LV.10----111% Damage ------------------ Axes ================== Needed to Unlock: N/A Mastery Skill Needed to learn Axe SKills LV.1-----102% Damage LV.2-----103% Damage LV.3-----104% Damage LV.4-----105% Damage LV.5-----106% Damage LV.6-----107% Damage LV.7-----108% Damage LV.8-----109% Damage LV.9-----110% Damage LV.10----111% Damage ------------------ Counter ================== Needed to Unlock: Swords LV.5, Axes LV.5 Counter Skill Counter physical attacks from enemies. LV.1-------15% Chance to Conter attack, 50% Damage Returned LV.2-------17% Chance to Conter attack, 50% Damage Returned LV.3-------21% Chance to Counter attack, 65% Damage Returned LV.4-------15% Chance to Conter attack, 50% Damage Returned LV.5-------35% Chance to Counter Attack, 100% Damage Returned ------------------ 2-Hit ================== Needed to Unlock: Swords LV.5, Axes LV.5 Passive Skill Normal weapon attacks have a chance of hitting twice. LV.1-------5% Chance of following up with a second strike LV.2-------6% Chance of following up with a second strike LV.3-------8% Chance of following up with a second strike LV.4-------10% Chance of following up with a second strike LV.5-------13% Chance of following up with a second strike LV.6-------16% Chance of following up with a second strike LV.7-------20% Chance of following up with a second strike LV.8-------24% Chance of following up with a second strike LV.9-------29% Chance of following up with a second strike LV.10------35% Chance of following up with a second strike ------------------ Cleaver ================== Needed to Unlock: Swords LV.1 Sword Skill A rushing sword slash LV.1-----3TP-----100% SPD, 97% ACC LV.2-----4TP-----102% SPD, 99% ACC LV.3-----5TP-----106% SPD, 103% ACC LV.4-----6TP-----112% SPD, 109% ACC LV.5-----7TP-----120% SPD, 117% ACC LV.6-----8TP-----130% SPD, 127% ACC LV.7-----9TP-----142% SPD, 139% ACC LV.8----10TP-----156% SPD, 153% ACC LV.9----11TP-----172% SPD, 169% ACC LV.10---12TP-----190% SPD, 187% ACC, 220% Damage ------------------ Tornado ================== Needed to Unlock: Swords LV.3 Sword Skill A whirling sword skill that slashes adjacent enemies. LV.1-----5TP-----50% SPD, 97% ACC LV.2-----6TP-----52% SPD, 99% ACC LV.3-----7TP-----56% SPD, 103% ACC LV.4-----8TP-----62% SPD, 109% ACC LV.5-----9TP-----70% SPD, 117% ACC LV.6----10TP-----80% SPD, 127% ACC LV.7----11TP-----92% SPD, 139% ACC LV.8----12TP-----106% SPD, 153% ACC LV.9----13TP-----122% SPD, 169% ACC LV.10---14TP-----140% SPD, 187% ACC, 220% Damage, 100% To Adjacent Enemies ------------------ Allslash ================== Needed to Unlock: Swords LV.5 Sword Skill A sword slash that hits a group of enemies 2-4 times. LV.1-----8TP-----50% SPD, 95% ACC LV.2-----9TP-----52% SPD, 96% ACC LV.3----10TP-----56% SPD, 98% ACC LV.4----11TP-----62% SPD, 101% ACC LV.5----12TP-----70% SPD, 105% ACC LV.6----13TP-----80% SPD, 110% ACC LV.7----14TP-----92% SPD, 116% ACC LV.8----15TP-----106% SPD, 123% ACC LV.9----16TP-----122% SPD, 131% ACC LV.10---17TP-----140% SPD, 140% ACC, 150% Damage ------------------ Hypercut ================== Needed to Unlock: Swords LV.5 + AGI Up LV.1 Sword Skill An extremely quick sword slash. LV.1-----4TP-----250% SPD, 100% ACC LV.2-----6TP-----254% SPD, 103% ACC LV.3-----8TP-----262% SPD, 109% ACC LV.4----10TP-----274% SPD, 118% ACC LV.5----12TP-----290% SPD, 130% ACC, 200% Damage ------------------ Riskcut ================== Needed to Unlock: Swords LV.7 Sword Skill Sword slash that gains strength as the landsknecht loses HP. LV.1-----4TP-----100% SPD, 100% ACC LV.2-----6TP-----103% SPD, 103% ACC LV.3-----8TP-----109% SPD, 109% ACC LV.4----10TP-----118% SPD, 118% ACC LV.5----12TP-----130% SPD, 130% ACC, 150% Damage, 180% Damg if HP<50% ------------------ Deathaxe ================== Needed to Unlock: Axes LV.1 Axe Skill A charging axe strike. LV.1-----3TP-----50% SPD, 93% ACC LV.2-----4TP-----52% SPD, 94% ACC LV.3-----5TP-----56% SPD, 96% ACC LV.4-----6TP-----62% SPD, 99% ACC LV.5-----7TP-----70% SPD, 103% ACC LV.6-----8TP-----80% SPD, 108% ACC LV.7-----9TP-----92% SPD, 114% ACC LV.8----10TP-----106% SPD, 121% ACC LV.9----11TP-----122% SPD, 129% ACC LV.10---12TP-----140% SPD, 138% ACC, 230% Damage ------------------ Silencer ================== Needed to Unlock: Axes LV.3 Axe Skill An axe strike with a chance of binding the enemy's head. LV.1-----4TP-----75% SPD, 93% ACC, 15% Chance to Blind LV.2-----5TP-----76% SPD, 94% ACC, 16% Chance to Blind LV.3-----6TP-----78% SPD, 96% ACC, 18% Chance to Blind LV.4-----7TP-----81% SPD, 99% ACC, 21% Chance to Blind LV.5-----8TP-----85% SPD, 103% ACC, 25% Chance to Blind LV.6-----9TP-----90% SPD, 108% ACC, 30% Chance to Blind LV.7----10TP-----96% SPD, 114% ACC, 36% Chance to Blind LV.8----11TP-----103% SPD, 121% ACC, 43% Chance to Blind LV.9----12TP-----111% SPD, 129% ACC, 51% Chance to Blind LV.10---13TP-----120% SPD, 138% ACC, 60% Chance to Blind, 230% Damage ------------------ Brawn ================== Needed to Unlock: Axes LV.5 + STR Up LV.1 Axe Skill Slow-yet-powerful crushing blow with an axe. LV.1-----5TP------93% ACC LV.2-----7TP------96% ACC LV.3-----9TP-----103% ACC LV.4----11TP-----114% ACC LV.5----13TP-----129% ACC, 230% Damage Note: Will always goes last. ------------------ Lifeaxe ================== Needed to Unlock: Axes LV.5 Axe Skill Axe strike whose power correlates to the landsknecht's current HP. LV.1-----4TP-----100% SPD, 93% ACC LV.2-----6TP-----103% SPD, 96% ACC LV.3-----8TP-----109% SPD, 103% ACC LV.4----10TP-----118% SPD, 114% ACC LV.5----12TP-----130% SPD, 129% ACC, 210% Damage ------------------ Stunner ================== Needed to Unlock: Axes LV.7 Axe Skill An axe strike that puts the enemy off-balance. LV.1------9TP-----50% SPD, 93% ACC, 5% Chance to Stun Target LV.2-----10TP-----52% SPD, 94% ACC, 7% Chance to Stun Target LV.3-----11TP-----56% SPD, 96% ACC, 11% Chance to Stun Target LV.4-----12TP-----62% SPD, 99% ACC, 17% Chance to Stun Target LV.5-----13TP-----70% SPD, 103% ACC, 25% Chance to Stun Target LV.6-----14TP-----80% SPD, 108% ACC, 35% Chance to Stun Target LV.7-----15TP-----92% SPD, 114% ACC, 47% Chance to Stun Target LV.8-----16TP-----106% SPD, 121% ACC, 61% Chance to Stun Target LV.9-----17TP-----122% SPD, 129% ACC, 77% Chance to Stun Target LV.10----18TP-----140% SPD, 138% ACC, 95% Chance to Stun Target, 230% Damage ------------------ Blazer ================== Needed to Unlock: Swords LV.5 + Axes LV.5 Sword/Axe Skill Follows fire magic with a flaming sword or axe slash. LV.1------6TP-----120% ACC, -100% Chance to Activate per chase LV.2------8TP-----130% ACC, -79% Chance to Activate per chase LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage Note: Percents are subtracted from 100% ------------------ Freezer ================== Needed to Unlock: Swords LV.5 + Axes LV.5 Sword/Axe Skill Follows ice magic with a freezing sword or axe slash. LV.1------6TP-----120% ACC, -100% Chance to Activate per chase LV.2------8TP-----130% ACC, -79% Chance to Activate per chase LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage ------------------ Shocker ================== Needed to Unlock: Swords LV.5 + Axes LV.5 Sword/Axe Skill Follows volt magic with a shocking sword or axe slash. LV.1------6TP-----120% ACC, -100% Chance to Activate per chase LV.2------8TP-----130% ACC, -79% Chance to Activate per chase LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage ------------------ War Cry ================== Needed to Unlock: STR Up LV.1 Increase attack power at the expense of defense. LV.1-----5TP-----+10% Damage, 100% Damage taken LV.2-----4TP-----+16% Damage, 100% Damage taken LV.3-----3TP-----+28% Damage, 114% Damage taken LV.4-----2TP-----+46% Damage, 100% Damage taken LV.5-----1TP-----+70% Damage, 150% Damage taken Note: Greatest Increase at LV.5, Best to just MAX ------------------ Unbound ================== Needed to Unlock: N/A Healing SKill REmoves bindings from one party member. LV.1-----3TP-----100% SPD, Removes 1 Binding LV.2-----3TP-----105% SPD, Removes 1 Binding LV.3-----2TP-----115% SPD, Removes up to 2 Bindings LV.4-----2TP-----130% SPD, Removes up to 2 Bindings LV.5-----1TP-----150% SPD, Removes up to 3 bindings <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ==================== <> War MAgus <> WRMG ==================== New to EOII, the Warmagus seems like a well rounded class. The only reason I personally havent tried the class out yet is because it seems you will need a Hexer in your party to unleash the War Magus' full potential. Even so, they seem like great healers that can attack decent as well. Highlighted Skills: =================== ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---42---24-----5-----7-----4-----4-----7-// 70--426--176----50----53----63----36----32-\\ 99--617--404----67----70----81----55----50-// ============================================ War Edge ================== Needed to Unlock: N/A Mastery Skill Needed to learn Sword SKills LV.1-----102% Damage LV.2-----103% Damage LV.3-----104% Damage LV.4-----105% Damage LV.5-----106% Damage LV.6-----107% Damage LV.7-----108% Damage LV.8-----109% Damage LV.9-----110% Damage LV.10----111% Damage War Lore ================== Needed to Unlock: N/A Mastery Skill Needed to learn shaman and healing SKills LV.1-----102% Damage LV.2-----103% Damage LV.3-----104% Damage LV.4-----105% Damage LV.5-----106% Damage LV.6-----107% Damage LV.7-----108% Damage LV.8-----109% Damage LV.9-----110% Damage LV.10----111% Damage Regenall ================== Needed to Unlock: N/A PAssive SKill Restores a small amount of HP to the party every turn. LV.1---------1HP Restored per Turn LV.2---------2HP Restored per Turn LV.3---------3HP Restored per Turn LV.4---------4HP Restored per Turn LV.5---------5HP Restored Per Turn Blindcut ================== Needed to Unlock: War Edge LV.1, STR Up LV.1 Sword Skill Sword slash that binds the head of a blinded enemy. LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Head) LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Head) LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Head) LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Head) LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (HEad) LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Head) LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Head) LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Head) LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Head) LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Head) Notes: Better Increases are given after Level 5 Venomcut ================== Needed to Unlock: War Edge LV.2, STR Up LV.2 Sword Skill Sword slash that binds the legs of a poisoned enemy. LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Legs) LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Legs) LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Legs) LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Legs) LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Legs) LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Legs) LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Legs) LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Legs) LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Legs) LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Legs) Notes: Better Increases are given after Level 5 Sleepcut ================== Needed to Unlock: War Edge LV.3, STR Up LV.3 Sword Skill Sword slash that does heavy damage to a sleeping enemy. LV.1-----4TP-----100% SPD, 100% ACC LV.2-----5TP-----102% SPD, 101% ACC LV.3-----6TP-----106% SPD, 103% ACC LV.4-----7TP-----112% SPD, 106% ACC LV.5-----8TP-----120% SPD, 110% ACC LV.6-----9TP-----130% SPD, 115% ACC LV.7----10TP-----142% SPD, 121% ACC LV.8----11TP-----156% SPD, 128% ACC LV.9----12TP-----172% SPD, 136% ACC LV.10---13TP-----170% Damage, 190% SPD, 145% ACC, 390% if enemy is asleep. Fearcut ================== Needed to Unlock: War Edge LV.4, STR Up LV.4 Sword Skill Sword slash that recovers HP when attacking a terrified enemy. LV.1-----4TP-----100% SPD, 100% ACC, Absorbs 60% of the Damage Dealt LV.2-----5TP-----102% SPD, 101% ACC, Absorbs 61% of the Damage Dealt LV.3-----6TP-----106% SPD, 103% ACC, Absorbs 63% of the Damage Dealt LV.4-----7TP-----112% SPD, 106% ACC, Absorbs 66% of the Damage Dealt LV.5-----8TP-----120% SPD, 110% ACC, Absorbs 70% of the Damage Dealt LV.6-----9TP-----130% SPD, 115% ACC, Absorbs 75% of the Damage Dealt LV.7----10TP-----142% SPD, 121% ACC, Absorbs 81% of the Damage Dealt LV.8----11TP-----156% SPD, 128% ACC, Absorbs 88% of the Damage Dealt LV.9----12TP-----172% SPD, 136% ACC, Absorbs 96% of the Damage Dealt LV.10---13TP-----170% Damage, 190% SPD, 145% ACC Absorbs 105% Damage Dealt Stuncut ================== Needed to Unlock: War Edge LV.5, STR Up LV.5 Sword Skill Sword slash that binds the arms of a paralyzed enemy. LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Arms) LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Arms) LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Arms) LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Arms) LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Arms) LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Arms) LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Arms) LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Arms) LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Arms) LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Arms) Notes: Better Increases are given after Level 5 Cursecut ================== Needed to Unlock: War Edge LV.10, STR Up LV.6 Sword Skill Sword slash that recovers TP when attacking a cursed enemy. LV.1----4TP-----100% SPD, 100% ACC, 50% LV.2----5TP-----102% SPD, 100% ACC, 51% LV.3----6TP-----106% SPD, 106% ACC, 53% LV.4----7TP-----112% SPD, 100% ACC, 56% LV.5----8TP-----120% SPD, 110% ACC, 60%, 140% Damage Cure ================== Needed to Unlock: War Lore LV.1 Healing SKill Restores a small amount of HP LV.1-----3TP----100% SPD, Heals 35 Base HP LV.2-----4TP----102% SPD, Heals 37 Base HP LV.3-----5TP----106% SPD, Heals 41 Base HP LV.4-----6TP----112% SPD, Heals 47 Base HP Lv.5-----7TP----120% SPD, Heals 55 Base HP LV.6-----8TP----130% SPD, Heals 65 Base HP LV.7-----9TP----142% SPD, Heals 77 Base HP LV.8----10TP----156% SPD, Heals 91 Base HP LV.9----11TP----172% SPD, Heals 107 Base HP Lv.10---12TP----190% SPD, Heals 125 Base HP Cure 2 ================== Needed to Unlock: War Lore LV.3 Healing Skill Restores a medium amount of HP. LV.1-----9TP----75% SPD, Heals 130 Base HP Lv.5----13TP----95% SPD, Heals 170 Base HP Lv.10---18TP----165% SPD, Heals 310 Base HP Cure 3 ================== Needed to Unlock: War Lore LV.5 Healing SKill Restores Full HP. LV.1------38TP LV.2------34TP LV.3------30TP LV.4------26TP LV.5------22TP Salve ================== Needed to Unlock: War Lore LV.7, Cure LV.3 Healing SKill Restores a small amount of HP to the entire Party. LV.1----18TP----50% SPD, Heals 47 Base HP LV.2----21TP----54% SPD, Heals 55 Base HP Lv.3----24TP----60% SPD, Heals 65 Base HP LV.4----27TP----74% SPD, Heals 77 Base HP Lv.5----30TP----90% SPD, Heals 91 Base HP Salve 2 ================== Needed to Unlock: War Lore LV.10, Cure 2 LV.4 Healing SKill Restores a medium amount of HP to the entire Party. LV.1----36TP----50% SPD, Heals 130 Base HP Lv.3----42TP----62% SPD, Heals 160 Base HP Lv.5----48TP----90% SPD, Heals 230 Base HP Warmight ================== Needed to Unlock: War Lore LV.2 Shaman Skill Shaman Spell that increases an ally's attack power. LV.1-----2TP----100% SPD, 110% Damage Dealt LV.2-----3TP----105% SPD, 115% Damage Dealt LV.3-----4TP----115% SPD, 125% Damage Dealt LV.4-----5TP----130% SPD, 140% Damage Dealt LV.5-----6TP----150% SPD, 160% Damage Dealt *- Rockskin ================== Needed to Unlock: War Lore LV.2 Shaman Skill Shaman spell that increases an ally's defense. LV.1-----2TP----100% SPD, 95% Damage Taken from enemy attacks LV.2-----3TP----105% SPD, 92% Damage Taken from enemy attacks LV.3-----4TP----115% SPD, 87% Damage Taken from enemy attacks LV.4-----5TP----130% SPD, 80% Damage Taken from enemy attacks LV.5-----6TP----150% SPD, 70% Damage Taken from enemy attacks Elkspeed ================== Needed to Unlock: War Lore LV.2 Shaman Skill Shaman spell that increases an ally's speed. LV.1-----2TP----100% SPD, 110% AGI LV.2-----3TP----105% SPD, 115% AGI LV.3-----4TP----115% SPD, 125% AGI LV.4-----5TP----130% SPD, 140% AGI LV.5-----6TP----150% SPD, 160% AGI Erase ================== Needed to Unlock: War Lore LV.3 Shaman Skill Shamanic spell that erases an enemy's status benefits. LV.1-----1TP----200% SPD, 1 Enemy Benefit Erased LV.2-----2TP----202% SPD, 2 Enemy Benefits Erased LV.3-----3TP----206% SPD, 3 Enemy Benefits Erased LV.4-----2TP----212% SPD, 3 Enemy Benefits Erased LV.5-----1TP----220% SPD, 3 Enemy Benefits Erased Transfer ================== Needed to Unlock: TP Up LV.1 Special Skill Shamanic spell that transfers the war magus's TP to an ally. LV.1-----10TP----200% SPD, 10 TP Restored LV.2-----12TP----202% SPD, 13 TP Restored LV.3-----17TP----206% SPD, 19 TP Restored LV.4-----25TP----212% SPD, 28 TP Restored LV.5-----36TP----220% SPD, 40 TP Restored <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ================ <> Hexer <> HEXR ================ The Hexer, a great supporter to inflict all kinds of ailments on your enemies. They can also weaken the enemies, decrease their defense, and lower their speed. Skill Highlights: ================= ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---33---31-----3-----8-----4-----6-----6-// 70--372--183----20----69----33----51----61-\\ 99--542--404----37----86----51----70----79-// ============================================ Curses ================== Needed to Unlock: N/a Mastery Skill Needed to learn curse skills. No Special Boost here, just unlocks new Skills Scavenge ================== Needed to Unlock: TP Up LV.5, TEC Up LV.5 Passive SKill Increases chance of finding items after battle. LV.1--------1% Increase in Item Drop Rate LV.2--------5% Increase in Item Drop Rate LV.3--------13% Increase in Item Drop Rate LV.4--------25% Increase in Item Drop Rate LV.5--------41% Increase in Item Drop Rate Sapping ================== Needed to Unlock: Curses LV.1 Curse Skill Curse that decreases all enemies' strength. LV.1-----8TP------50% Spd, 98% Dmg Dealt by effected enemy. LV.2-----9TP------52% Spd, 96% Dmg Dealt by effected enemy. LV.3----10TP------56% Spd, 94% Dmg Dealt by effected enemy. LV.4----11TP------62% Spd, 92% Dmg Dealt by effected enemy. LV.5----12TP------70% Spd, 90% Dmg Dealt by effected enemy. LV.6----13TP------80% Spd, 88% Dmg Dealt by effected enemy. LV.7----14TP------92% Spd, 86% Dmg Dealt by effected enemy. LV.8----15TP-----106% Spd, 84% Dmg Dealt by effected enemy. LV.9----16TP-----122% Spd, 82% Dmg Dealt by effected enemy. LV.10---17TP-----140% Spd, 80% Dmg Dealt by effected enemy. Frailty ================== Needed to Unlock: Curses LV.1 Curse Skill Curse that decreases all enemies' defense. LV.1-----8TP------50% Spd, 105% Damage Dealt to the effected enemy. LV.2-----9TP------52% Spd, 108% Damage Dealt to the effected enemy. LV.3----10TP------56% Spd, 111% Damage Dealt to the effected enemy. LV.4----11TP------62% Spd, 114% Damage Dealt to the effected enemy. LV.5----12TP------70% Spd, 117% Damage Dealt to the effected enemy. LV.6----13TP------80% Spd, 120% Damage Dealt to the effected enemy. LV.7----14TP------92% Spd, 123% Damage Dealt to the effected enemy. LV.8----15TP-----106% Spd, 126% Damage Dealt to the effected enemy. LV.9----16TP-----122% Spd, 129% Damage Dealt to the effected enemy. LV.10---17TP-----140% Spd, 132% Damage Dealt to the effected enemy. Leaden ================== Needed to Unlock: Curses LV.1 Curse Skill Curse that decreases all enemies' speed. LV.1-----8TP------50% Spd, Effected enemy's AGI drops to 90% LV.2-----9TP------52% Spd, Effected enemy's AGI drops to 89% LV.3----10TP------56% Spd, Effected enemy's AGI drops to 87% LV.4----11TP------62% Spd, Effected enemy's AGI drops to 84% LV.5----12TP------70% Spd, Effected enemy's AGI drops to 80% LV.6----13TP------80% Spd, Effected enemy's AGI drops to 75% LV.7----14TP------92% Spd, Effected enemy's AGI drops to 69% LV.8----15TP-----106% Spd, Effected enemy's AGI drops to 61% LV.9----16TP-----122% Spd, Effected enemy's AGI drops to 52% LV.10---17TP-----140% Spd, Effected enemy's AGI drops to 42% Dampen ================== Needed to Unlock: Curses LV.10, Scavenge LV.5 Curse SKill Curse that decreases an enemy's special resistances. LV.1-----25TP----1% SPD, Target Elemental Damage taken is 100% LV.2-----27TP----2% SPD, Target Elemental Damage taken is 102% LV.3-----29TP----3% SPD, Target Elemental Damage taken is 106% LV.4-----31TP----4% SPD, Target Elemental Damage taken is 112% LV.5-----33TP----5% SPD, Target Elemental Damage taken is 120% Cranial ================== Needed to Unlock: Curses LV.3 Curse Skill Curse with a chance of binding an enemy's head. LV.1-------3TP------50% SPD, 40% Chance to Bind LV.2-------4TP------52% SPD, 41% Chance to Bind LV.3-------5TP------56% SPD, 43% Chance to Bind LV.4-------6TP------62% SPD, 46% Chance to Bind LV.5-------7TP------70% SPD, 50% Chance to Bind LV.6-------8TP------80% SPD, 55% Chance to Bind LV.7-------9TP------92% SPD, 61% Chance to Bind LV.8------10TP-----106% SPD, 68% Chance to Bind LV.9------11TP-----122% SPD, 76% Chance to Bind LV.10-----12TP-----140% SPD, 85% Chance to Bind Abdomen ================== Needed to Unlock: Curses LV.3 Curse Skill Curse with a chance of binding an enemy's arms. LV.1-------3TP------50% SPD, 40% Chance to Bind LV.2-------4TP------52% SPD, 41% Chance to Bind LV.3-------5TP------56% SPD, 43% Chance to Bind LV.4-------6TP------62% SPD, 46% Chance to Bind LV.5-------7TP------70% SPD, 50% Chance to Bind LV.6-------8TP------80% SPD, 55% Chance to Bind LV.7-------9TP------92% SPD, 61% Chance to Bind LV.8------10TP-----106% SPD, 68% Chance to Bind LV.9------11TP-----122% SPD, 76% Chance to Bind LV.10-----12TP-----140% SPD, 85% Chance to Bind Immobile ================== Needed to Unlock: Curses LV.3 Curse Skill Curse with a chance of binding an enemy's legs. LV.1-------3TP-----50% SPD, 40% Chance to Bind LV.2-------4TP-----52% SPD, 41% Chance to Bind LV.3-------5TP-----56% SPD, 43% Chance to Bind LV.4-------6TP-----62% SPD, 46% Chance to Bind LV.5-------7TP-----70% SPD, 50% Chance to Bind LV.6-------8TP-----80% SPD, 55% Chance to Bind LV.7-------9TP-----92% SPD, 61% Chance to Bind LV.8------10TP-----106% SPD, 68% Chance to Bind LV.9------11TP-----122% SPD, 76% Chance to Bind LV.10-----12TP-----140% SPD, 85% Chance to Bind Blinding ================== Needed to Unlock: Curses LV.1 Curse Skill Curse with a chance of blinding all enemies. LV.1-----6TP----100% SPD, 15% Chance of Blinding Target LV.2-----7TP----106% SPD, 21% Chance of Blinding Target LV.3-----8TP----120% SPD, 35% Chance of Blinding Target LV.4-----9TP----142% SPD, 57% Chance of Blinding Target LV.5----10TP----172% SPD, 87% Chance of Blinding Target Poison ================== Needed to Unlock: Curses LV.2 Curse Skill Curse with a chance of poisoning all enemies. LV.1-----6TP----100% SPD, 15% Chance of Poisoning Target, 25 Poison Damage LV.2-----7TP----102% SPD, 17% Chance of Poisoning Target, 31 Poison Damage LV.3-----8TP----106% SPD, 21% Chance of Poisoning Target, 43 Poison Damage LV.4-----9TP----112% SPD, 27% Chance of Poisoning Target, 61 Poison Damage LV.5----10TP----120% SPD, 35% Chance of Poisoning Target, 85 Poison Damage LV.6----11TP----130% SPD, 45% Chance of Poisoning Target, 115 Poison Damage LV.7----12TP----142% SPD, 57% Chance of Poisoning Target, 151 Poison Damage LV.8----13TP----156% SPD, 71% Chance of Poisoning Target, 193 Poison Damage LV.9----14TP----172% SPD, 87% Chance of Poisoning Target, 241 Poison Damage LV.10---15TP----190% SPD, 105% Chance of Poisoning Target, 295 Poison Damage Torpor ================== Needed to Unlock: Curses LV.3 Curse Skill Curse with a chance of putting all enemies to sleep. LV.1-----6TP----100% SPD, 15% Chance of putting the enemy to sleep LV.2-----7TP----106% SPD, 21% Chance of putting the enemy to sleep LV.3-----8TP----120% SPD, 35% Chance of putting the enemy to sleep LV.4-----9TP----142% SPD, 57% Chance of putting the enemy to sleep LV.5----10TP----172% SPD, 87% Chance of putting the enemy to sleep Evil Eye ================== Needed to Unlock: Curses LV.4 Curse Skill Curse with a chance of terrifying all enemies. LV.1-----6TP----100% SPD, 15% Chance of Terrorizing the enemy LV.2-----7TP----106% SPD, 21% Chance of Terrorizing the enemy LV.3-----8TP----120% SPD, 35% Chance of Terrorizing the enemy LV.4-----9TP----142% SPD, 57% Chance of Terrorizing the enemy LV.5----10TP----172% SPD, 87% Chance of Terrorizing the enemy Paralysis ================== Needed to Unlock: Curses LV.5 Curse Skill Curse with a chance of paralyzing all enemies. LV.1-----6TP----100% SPD, 15% Chance of Paralyzing the enemy LV.2-----7TP----106% SPD, 21% Chance of Paralyzing the enemy LV.3-----8TP----120% SPD, 35% Chance of Paralyzing the enemy LV.4-----9TP----142% SPD, 57% Chance of Paralyzing the enemy LV.5----10TP----172% SPD, 87% Chance of Paralyzing the enemy Corrupt ================== Needed to Unlock: Curses LV.6 Curse Skill Curse with a chance of giving all enemies cursed status. LV.1-----6TP----100% SPD, 15% Chance of giving the enemy Curse Status LV.2-----7TP----106% SPD, 21% Chance of giving the enemy Curse Status LV.3-----8TP----120% SPD, 35% Chance of giving the enemy Curse Status LV.4-----9TP----142% SPD, 57% Chance of giving the enemy Curse Status LV.5----10TP----172% SPD, 87% Chance of giving the enemy Curse Status Suicide ================== Needed to Unlock: Evil Eye LV.1 Curse Skill Commands a terrified enemy to take its own life. LV.1----10TP----Target Enemy attacks itself once LV.2-----8TP----Target Enemy attacks itself once LV.3-----6TP----Target Enemy attacks itself twice LV.4-----4TP----Target Enemy attacks itself twice LV.5----2TP-----Target Enemy attacks itself 3 times Betrayal ================== Needed to Unlock: Evil Eye LV.1 Curse Skill Commands a terrified enemy to attack its own comrades. LV.1----10TP----Target Enemy attacks its party LV.2-----8TP-----Target Enemy attacks its party LV.3-----6TP-----Target Enemy attacks its party LV.4-----4TP-----Target Enemy attacks its party LV.5-----2TP-----Target Enemy attacks its party Paralyze ================== Needed to Unlock: Evil Eye LV.1 Curse Skill Commands a terrified enemy to remain motionless. LV.1----10TP-----Target Enemy does nothing for 1 turn LV.2-----8TP-----Target Enemy does nothing for 1 turn LV.3-----6TP-----Target Enemy does nothing for 1 turn LV.4-----4TP-----Target Enemy does nothing for 1 turn LV.5-----2TP-----Target Enemy does nothing for 1 turn Revenge ================== Needed to unlock: Curses LV.7 Curse Skill Uses the amount of HP lost as the basis for a single-enemy attack. LV.1----10TP----150% SPD, 100% ACC, 1.2x Damage LV.2----11TP----152% SPD, 102% ACC, 1.25x Damage LV.3----12TP----156% SPD, 106% ACC, 1.3x Damage LV.4----13TP----162% SPD, 112% ACC, 1.4x Damage LV.5----14TP----170% SPD, 120% ACC, 1.5x Damage LV.6----15TP----180% SPD, 130% ACC, 1.6x Damage LV.7----16TP----192% SPD, 142% ACC, 1.75x Damage LV.8----17TP----206% SPD, 156% ACC, 1.95x Damage LV.9----18TP----222% SPD, 172% ACC, 2.2x Damage LV.10---19TP----240% SPD, 190% ACC, 2.55x Damage <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ====================== <> Survivalist <> SRVL ====================== I only use them to gather at item points. I know im missing out. Survivalist is an overall good glass. They have decent attack power and you can put them in the back or front row. Skill Highlights: ================= ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---40---24-----5-----5-----4-----8-----5-// 70--483--149----42----32----45----69----46-\\ 99--686--303----59----49----63----88----64-// ============================================ Bows ================== Needed to Unlock: N/A Mastery SKill LV.1-------102% Damage LV.2-------103% Damage LV.3-------104% Damage LV.4-------105% Damage LV.5-------106% Damage LV.6-------107% Damage LV.7-------108% Damage LV.8-------109% Damage LV.9-------110% Damage LV.10------111% Damage Ambush ================== Needed to Unlock: AGI Up: LV.3 Passive Skill Increase the chances of getting a preemptive attack. LV.1-----10% Increase in Chance for Ambush LV.5-----28% Increase in Chance for Ambush Sagacity ================== Needed to Unlock: AGI Up LV.5 Passive Skill Lessens the chance of enemy preemptive attacks. LV.1-----5% dencrease in Chance of being Blindsided LV.5-----25% decrease in Chance of being Blindsided 1st Hit ================== Needed to unlock: Ambush LV.5, Aware LV.3 Passive Skill Chance of acting first in the next turn, regardless of speed. LV.1-----10% Chance to act first in battle LV.5-----28% chance to act first in battlle True shot ================== Needed to Unlock: Bows LV.1 Bow Skill A powerful, piercing bow skill. LV.1-----3TP----100% SPD, 92% ACC, 145% Damage LV.2-----4TP----102% SPD, 93% ACC, 150% Damage LV.3-----5TP----106% SPD, 95% ACC, 155% Damage LV.4-----6TP----112% SPD, 98% ACC, 160% Damage LV.5-----7TP----120% SPD, 102% ACC, 165% Damage LV.6-----8TP----130% SPD, 107% ACC, 175% Damage LV.7-----9TP----142% SPD, 113% ACC, 185% Damage LV.8----10TP----156% SPD, 120% ACC, 200% Damage LV.9----11TP----172% SPD, 128% ACC, 215% Damage LV.10---12TP----190% SPD, 137% ACC, 240% Damage Sleeper ================== Needed to Unlock: Bows LV.3, TEC Up LV.3 Bow Skill Fire a special arrow that may put an enemy to sleep. LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of Status LV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of Status LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status Number ================== Needed to Unlock: Bows LV.3, TEC Up LV.3 Bow Skill Fire a special arrow that may paralyze an enemy. LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of Status LV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of Status LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status Poisoner ================== Needed to Unlock: Bows LV.3, TEC Up LV.3 Bow Skill Fire a special arrow that may Poison an enemy. LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of Status LV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of Status LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status 2-Bolt ================== Needed to Unlock: Bows LV.5 Bow Skill Fire two arrows at once. LV.1-----3TP-----50% SPD, 92% ACC, 80% Damage LV.2-----4TP-----52% SPD, 93% ACC, 82% Damage LV.3-----5TP-----56% SPD, 95% ACC, 84% Damage LV.4-----6TP-----62% SPD, 98% ACC, 86% Damage LV.5-----7TP-----70% SPD, 102% ACC, 90% Damage LV.6-----8TP-----80% SPD, 107% ACC, 95% Damage LV.7-----9TP-----92% SPD, 113% ACC, 100% Damage LV.8----10TP----106% SPD, 120% ACC, 110% Damage LV.9----11TP----122% SPD, 128% ACC, 120% Damage LV.10---12TP----140% SPD, 137% ACC, 130% Damage Apollon ================== Needed to Unlock: Bows LV.10 Bow Skill This ultimate shot takes 3 turns for its full effect to be felt. LV.1-----12TP-----10% SPD, 200% ACC, 210% Damage LV.2-----13TP-----12% SPD, 200% ACC, 225% Damage LV.3-----14TP-----16% SPD, 200% ACC, 240% Damage LV.4-----15TP-----22% SPD, 200% ACC, 255% Damage LV.5-----16TP-----30% SPD, 200% ACC, 270% Damage LV.6-----17TP-----40% SPD, 200% ACC, 290% Damage LV.7-----18TP-----52% SPD, 200% ACC, 320% Damage LV.8-----19TP-----66% SPD, 200% ACC, 360% Damage LV.9-----20TP-----82% SPD, 200% ACC, 415% Damage LV.10----21TP----100% SPD, 200% ACC, 480% Damage 1st Turn ================== Needed to Unlock: Slowstep LV.5 Special Skill The targeted party member may act first in battle. LV.1-----3TP LV.2-----4TP LV.3-----5TP LV.4-----6TP LV.5-----7TP LV.6-----8TP LV.7-----9TP LV.8----10TP LV.9-----9TP LV.10----8TP Slowstep ================== Needed to Unlock: Velocity LV.3 Special Skill The targeted party member may act last in battle. LV.1-----3TP LV.2-----4TP LV.3-----5TP LV.4-----6TP LV.5-----7TP LV.6-----8TP LV.7-----9TP LV.8----10TP LV.9-----9TP LV.10----8TP Baitstep ================== Needed to Unlock: AGI Up LV.3 Support SKill Draw enemy attacks while increaseing evasion rate. "Please Submit Stats for this Skill" Velocity ================== Needed to Unlock: AGI Up LV.1 Support SKill Drastically increase one's speed with advanced moves. LV.1-----3TP----100% SPD, AGI increases to 130% LV.2-----4TP----102% SPD, AGI increases to 133% LV.3-----5TP----106% SPD, AGI increases to 139% LV.4-----6TP----112% SPD, AGI increases to 148% LV.5-----7TP----120% SPD, AGI increases to 160% Patrol ================== Needed to Unlock: N/A Search SKill Lower damage taken from hazard floors for a limited time. LV.1-----5TP----80% Damage Taken from Damage Tiles, Last for 25 Steps LV.2-----6TP----60% Damage Taken from Damage Tiles, Last for 50 Steps LV.3-----7TP----40% Damage Taken from Damage Tiles, Last for 75 Steps LV.4-----8TP----20% Damage Taken from Damage Tiles, Last for 100 Steps LV.5-----9TP----No Damage Taken from Damage Tiless, Last for 125 Steps Stalker ================== Needed to Unlock: N/A Search SKill Cautious steps reduce the chances of enemy encounters. LV.1-----1TP----Encounter Rate lowered to 70%, Last for 30 Steps LV.2-----2TP----Encounter Rate lowered to 66%, Last for 50 Steps LV.3-----3TP----Encounter Rate lowered to 62%, Last for 70 Steps LV.4-----4TP----Encounter Rate lowered to 57%, Last for 90 Steps LV.5-----5TP----Encounter Rate lowered to 52%, Last for 110 Steps LV.6-----6TP----Encounter Rate lowered to 46%, Last for 130 Steps LV.7-----7TP----Encounter Rate lowered to 40%, Last for 150 Steps LV.8-----8TP----Encounter Rate lowered to 33%, Last for 170 Steps LV.9-----9TP----Encounter Rate lowered to 26%, Last for 190 Steps LV.10---10TP----Encounter Rate lowered to 20%, Last for 250 Steps FOE Sense ================== Needed to Unlock: N/A Search SKill Draw the location of FOEs by sensing enemy presences. LV.1-----1TP----Lasts for 30 Steps LV.2-----2TP----Lasts for 50 Steps LV.3-----3TP----Lasts for 70 Steps LV.4-----4TP----Lasts for 90 Steps LV.5-----5TP----Lasts for 110 Steps LV.6-----6TP----Lasts for 130 Steps LV.7-----7TP----Lasts for 150 Steps LV.8-----8TP----Lasts for 170 Steps LV.9-----9TP----Lasts for 190 Steps LV.10---10TP----Lasts for 250 Steps <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ==================== <> Trobadour <> TRBD ==================== Another Class that will support your party, Unlike the Hexer which targets your enemies. The Troubadour will target your party members to increase their defense, attack power or speed. They can also raise resistance to elemental attacks. Skill Highlights: ================= ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---41---28-----4-----6-----4-----5-----8-// 70--414--166----40----55----45----59----35-\\ 99--597--353----57----72----63----78----53-// ============================================ Songs ================= Needed to Unlock: N/A Mastery SKill Just Unlock Song Skills, No Bonus Bravery ================== Needed to Unlock: Songs LV.1 Song SKill Pulsing beat that increases tha party's strength. LV.1-----8TP, 25% SPD, 105% Damage LV.2-----9TP, 27% SPD, 108% Damage LV.3----10TP, 31% SPD, 111% Damage LV.4----11TP, 37% SPD, 114% Damage LV.5----12TP, 45% SPD, 117% Damage LV.6----13TP, 55% SPD, 120% Damage LV.7----14TP, 67% SPD, 123% Damage LV.8----15TP, 81% SPD, 126% Damage LV.9----16TP, 97% SPD, 129% Damage LV.10---17TP, 115% SPD, 132% Damage Shelter ================== Needed to Unlock: Songs LV.1 Song SKill Triumphant anthem that increases the party's defense. LV.1-----8TP, 25% SPD, 98% Damage taken LV.2-----9TP, 27% SPD, 96% Damage taken LV.3----10TP, 31% SPD, 94% Damage taken LV.4----11TP, 37% SPD, 92% Damage taken LV.5----12TP, 45% SPD, 90% Damage taken LV.6----13TP, 55% SPD, 88% Damage taken LV.7----14TP, 67% SPD, 86% Damage taken LV.8----15TP, 81% SPD, 84% Damage taken LV.9----16TP, 97% SPD, 82% Damage taken LV.10---17TP, 115% SPD, 80% Damage taken Mercury ================== Needed to Unlock: Songs LV.1 Song SKill High-tempo piece that increases the party's speed LV.1-----8TP, 25% SPD, 105% AGI LV.2-----9TP, 27% SPD, 106% AGI LV.3----10TP, 31% SPD, 108% AGI LV.4----11TP, 37% SPD, 111% AGI LV.5----12TP, 45% SPD, 115% AGI LV.6----13TP, 55% SPD, 120% AGI LV.7----14TP, 67% SPD, 126% AGI LV.8----15TP, 81% SPD, 133% AGI LV.9----16TP, 97% SPD, 141% AGI LV.10---17TP, 115% SPD, 150% AGI Stamina ================== Needed to Unlock: Songs LV.3 Song SKill Tribal Rhythm that increases the party's maximum HP. LV.1-----8TP, 25% SPD, 105% Max HP LV.2-----9TP, 27% SPD, 106% Max HP LV.3----10TP, 31% SPD, 108% Max HP LV.4----11TP, 37% SPD, 111% Max HP LV.5----12TP, 45% SPD, 115% Max HP LV.6----13TP, 55% SPD, 120% Max HP LV.7----14TP, 67% SPD, 126% Max HP LV.8----15TP, 81% SPD, 133% Max HP LV.9----16TP, 97% SPD, 141% Max HP LV.10---17TP, 115% SPD, 150% Max HP Erasure ================== Needed to Unlock: Songs LV.5 Song SKill A Stratling song that erases the enemy's status benefits. Lv.1----1TP----200% SPD, Removes 1 Benefit Lv.2----2TP----202% SPD, Removes 2 Benefits Lv.3----3TP----206% SPD, Removes 3 Benefits Lv.4----2TP----212% SPD, Removes 3 Benefits Lv.5----1TP----220% SPD, Removes 3 Benefits Nihilo ================== Needed to Unlock: Songs LV.5 Song SKill A Stratling song that erases status benefits from all enemies. Lv.1----3TP----100% SPD, Removes 1 Benefit Lv.2----4TP----102% SPD, Removes 2 Benefits Lv.3----5TP----106% SPD, Removes 3 Benefits Lv.4----4TP----112% SPD, Removes 3 Benefits Lv.5----3TP----120% SPD, Removes 3 Benefits Blaze ================== Needed to Unlock: Songs LV.7 Song SKill Song That Imbues a party member's weapon with Fire. LV.1----20TP-----50% SPD LV.2----10TP-----70% SPD LV.3-----5TP----110% SPD LV.4-----3TP----170% SPD LV.5-----1TP----250% SPD Frost ================== Needed to Unlock: Songs LV.7 Song SKill Song That Imbues a party member's weapon with Ice. LV.1----20TP-----50% SPD LV.2----10TP-----70% SPD LV.3-----5TP----110% SPD LV.4-----3TP----170% SPD LV.5-----1TP----250% SPD Shock ================== Needed to Unlock: Songs LV.7 Song SKill Song That Imbues a party member's weapon with Voltage. LV.1----20TP-----50% SPD LV.2----10TP-----70% SPD LV.3-----5TP----110% SPD LV.4-----3TP----170% SPD LV.5-----1TP----250% SPD Ifrit ================== Needed to Unlock: Songs LV.10 Song SKill Party's fire resistance raised while enemy's decreases. LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt Ymir ================== Needed to Unlock: Songs LV.10 Song SKill Party's Ice resistance raised while enemy's decreases. LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt Taranis ================== Needed to Unlock: Songs LV.10 Song SKill Party's Voltage resistance raised while enemy's decreases. LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt Divinity ================== Needed to Unlock: LUC Up LV.10 Passive SKill Increases experience for the Entire Party. LV.1----------110% EXP LV.2----------112% EXP LV.3----------116% EXP LV.4----------122% EXP LV.5----------130% EXP Health ================== Needed to Unlock: N/A Special SKill Requiem that increases party's defense against status ailments. LV.1-----8TP-----25% SPD, 65% Chance of being inflicted with ailment LV.2-----9TP-----27% SPD, 56% Chance of being inflicted with ailment LV.3----10TP-----31% SPD, 48% Chance of being inflicted with ailment LV.4----11TP-----37% SPD, 41% Chance of being inflicted with ailment LV.5----12TP-----45% SPD, 35% Chance of being inflicted with ailment LV.6----13TP-----55% SPD, 30% Chance of being inflicted with ailment LV.7----14TP-----67% SPD, 26% Chance of being inflicted with ailment LV.8----15TP-----81% SPD, 23% Chance of being inflicted with ailment LV.9----16TP-----97% SPD, 21% Chance of being inflicted with ailment LV.10---17TP----115% SPD, 20% Chance of being inflicted with ailment Recovery ================== Needed to Unlock: Songs LV.3 Song SKill Blessed aria that recovers party status ailments more quickly. Lv.1----5TP----200% SPD, 20% Lv.2----6TP----202% SPD, 28% Lv.3----7TP----206% SPD, 44% Lv.4----8TP----212% SPD, 68% Lv.5----9TP----220% SPD, 100% Danger ================== Needed to Unlock: N/A Special SKill Cacophonous song that increases the enemy encounter rate. Lv.1----2TP---- 20 Steps, 120% Encounter Rate Lv.2----3TP---- 40 Steps, 128% Encounter Rate Lv.3----4TP---- 60 Steps, 144% Encounter Rate Lv.4----5TP---- 80 Steps, 168% Encounter Rate Lv.5----6TP----100 Steps, 200% Encounter Rate Luring ================== Needed to Unlock: N/A FOE SKill Tuneless yawp that draws FOEs to the spot where it is used. Lv.1----15TP---- 3 Steps, Range of 4 Lv.2----13TP---- 4 Steps, Range of 4 Lv.3----11TP---- 5 Steps, Range of 5 Lv.4-----9TP---- 6 Steps, Range of 5 Lv.5-----7TP---- 7 Steps, Range of 6 Slumber ================== Needed to Unlock: N/A FOE SKill Gentle melody that puts FOEs to sleep for a limited time. Lv.1----15TP---- 3 Steps, Range of 4 Lv.2----13TP---- 4 Steps, Range of 4 Lv.3----11TP---- 5 Steps, Range of 5 Lv.4-----9TP---- 6 Steps, Range of 5 Lv.5-----7TP---- 7 Steps, Range of 6 <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ================ <> Beast <> BEAS ================ I havent a chance to use this class yet. The class does looks like another protector just with more HP and Attack power. Skill Highlights: ================= ___________________________________________ Stats \ ============================================ LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\ -1---55---15-----8-----5-----8-----5-----5-// 70--545--153----61----18----70----38----51-\\ 99--779--323----78----35----88----57----69-// ============================================ Loyalty ================== Needed to Unlock: N/A Passive Skill May take damage in the place of other party members LV.1-------30% Chance to Guard, 105% Damage Taken LV.2-------31% Chance to Guard, 102% Damage Taken LV.3-------33% Chance to Guard, 99% Damage Taken LV.4-------36% Chance to Guard, 96% Damage Taken LV.5-------40% Chance to Guard, 93% Damage Taken LV.6-------45% Chance to Guard, 90% Damage Taken LV.7-------51% Chance to Guard, 87% Damage Taken LV.8-------58% Chance to Guard, 84% Damage Taken LV.9-------66% Chance to Guard, 81% Damage Taken LV.10------75% Chance to Guard, 78% Damage Taken Autocure ================== Needed to Unlock: HP Up LV.3 Passive Skill Restores a certain amount of HP after battle. LV.1--------1% HP restored at end of battle LV.2--------2% HP restored at end of battle LV.3--------3% HP restored at end of battle LV.4--------4% HP restored at end of battle LV.5--------5% HP restored at end of battle LV.6--------6% HP restored at end of battle LV.7--------7% HP restored at end of battle LV.8--------8% HP restored at end of battle LV.9--------9% HP restored at end of battle LV.10-------10% HP restored at end of battle Autoheal ================== Needed to Unlock: Autocure LV.5 Passive Skill May recover from various status ailments at the start of a turn. LV.1-------10% Chance to Recover from Negative Status Per Turn LV.2-------20% Chance to Recover from Negative Status Per Turn LV.3-------30% Chance to Recover from Negative Status Per Turn LV.4-------40% Chance to Recover from Negative Status Per Turn LV.5-------50% Chance to Recover from Negative Status Per Turn En Garde ================== Needed to Unlock: VIT Up LV.10 Passive Skill May reduce all damage sustained. LV.1--------10% Chance to activate LV.2--------11% Chance to activate LV.3--------13% Chance to activate LV.4--------16% Chance to activate LV.5--------20% Chance to activate LV.6--------25% Chance to activate LV.7--------31% Chance to activate LV.8--------38% Chance to activate LV.9--------46% Chance to activate LV.10-------55% Chance to activate Tenacity ================== Needed to Unlock: Autoheal LV.5 Passive Skill May survive mortal blows with 1HP remaining. LV.1-------10% Chance to Survive with 1HP LV.2-------13% Chance to Survive with 1HP LV.3-------19% Chance to Survive with 1HP LV.4-------28% Chance to Survive with 1HP LV.5-------30% Chance to Survive with 1HP Maul ================== Needed to Unlock: N/a Beast Skill Crushing attack whose damage increases as the beast's HP falls. LV.1-------1TP----101% Damage, (128%-197%), 10% SPD, 95% ACC LV.2-------2TP----103% Damage, (130%-200%), 15% SPD, 96% ACC LV.3-------3TP----105% Damage, (132%-206%), 25% SPD, 98% ACC LV.4-------4TP----107% Damage, (135%-210%), 40% SPD, 101% ACC LV.5-------5TP----111% Damage, (140%-217%), 60% SPD,105% ACC LV.6-------6TP----116% Damage, (147%-221%), 85% SPD, 110% ACC LV.7-------7TP----121% Damage, (156%-230%), 115% SPD, 116% ACC LV.8-------8TP----126% Damage, (165%-240%), 150% SPD, 123% ACC LV.9-------9TP----136% Damage, (175%-250%), 190% SPD, 131% ACC LV.10-----10TP----146% Damage, (185%-286%), 235% SPD, 140% ACC Devour ================== Needed to Unlock: Maul LV.5 Beast Skill Bite down on an enemy to drain HP through the fangs. Lv.1-----3TP----130% Damage, 70% SPD, 95% ACC, 20% Drained Lv.2-----5TP----140% Damage, 73% SPD, 98% ACC, 23% Drained Lv.3-----7TP----155% Damage, 80% SPD, 105% ACC, 30% Drained Lv.4-----9TP----165% Damage, 91% SPD, 116% ACC, 41% Drained Lv.5----11TP----202% Damage, 106% SPD, 131% ACC, 56% Drained Bodyslam ================== Needed to Unlock: N/a Beast Skill Powerful, striking tackle that may stun an enemy. LV.1------8TP----30% Damage, 1% SPD, 75% ACC, 1% Chance to Stun Enemy LV.2------8TP----40% Damage, 5% SPD, 76% ACC, 2% Chance to Stun Enemy LV.3------8TP----55% Damage, 13% SPD, 78% ACC, 4% Chance to Stun Enemy LV.4------8TP----70% Damage, 25% SPD, 81% ACC, 7% Chance to Stun Enemy LV.5------8TP----80% Damage, 41% SPD, 85% ACC, 11% Chance to Stun Enemy LV.6------8TP----90% Damage, 61% SPD, 90% ACC, 16% Chance to Stun Enemy LV.7------8TP----100% Damage, 85% SPD, 96% ACC, 22% Chance to Stun Enemy LV.8------8TP----150% Damage, 113% SPD, 103% ACC, 29% Chance to Stun Enemy LV.9------8TP----200% Damage, 145% SPD, 111% ACC, 37% Chance to Stun Enemy LV.10-----8TP----260% Damage, 181% SPD, 120% ACC, 46% Chance to Stun Enemy Rampage ================== Needed to Unlock: Bodyslam LV.5, Loyalty LV.10 Beast Skill Multiple strike attacks against all enemies. LV.1------8TP----70% Damage, 10% SPD, 30% ACC, 70%/30% Chance for hits 3/4 LV.2-----10TP----12% SPD, 31% ACC, 3-5 hits LV.3-----12TP----16% SPD, 33% ACC, 3-5 hits LV.4-----14TP----22% SPD, 36% ACC, 3-5 hits LV.5-----16TP----90% Damage, 30% SPD, 40% ACC 60% Chance for the 4th Hit LV.6-----18TP----40% SPD, 45% ACC, 4-5 hits LV.7-----20TP----52% SPD, 51% ACC, 4 hits LV.8-----22TP----66% SPD, 58% ACC, May hit up to 6 Times LV.9-----24TP----82% SPD, 66% ACC, 5-6 hits LV.10----26TP----160% Damage, 100% SPD, 75% ACC, 45%/25%/20%/10% for 3/4/5/6 Claw ================== Needed to Unlock: N/A Beast Skill Slash wildly at an enemy with both foreclaws. LV.1----15TP----120% Damage, 500% SPD, 120% ACC LV.2----14TP----125% Damage, 350% SPD, 116% ACC LV.3----13TP----130% Damage, 245% SPD, 112% ACC LV.4----12TP----135% Damage, 172% SPD, 108% ACC LV.5----11TP----140% Damage, 121% SPD, 104% ACC LV.6----10TP----150% Damage, 85% SPD, 100% ACC LV.7-----9TP----160% Damage, 60% SPD, 96% ACC LV.8-----8TP----180% Damage, 42% SPD, 92% ACC LV.9-----7TP----200% Damage, 30% SPD, 88% ACC LV.10----6TP----210% Damage, 21% SPD, 84% ACC Wildcut ================== Needed to Unlock: Claw LV.5 Beast Skill Slash all enemies with dance-like moves. LV.1----15TP----150% Damage, 1% SPD, 85% ACC LV.2----17TP----160% Damage, 1% SPD, 87% ACC LV.3----19TP----180% Damage, 1% SPD, 91% ACC LV.4----21TP----190% Damage, 1% SPD, 97% ACC LV.5----23TP----220% Damage, 1% SPD, 105% ACC Bristle ================== Needed to Unlock: Loyalty LV.5 Support Skill Lowers offense to gain increased defense against all attacks. LV.1----2TP----100% Damage, 50% SPD, 70% Damage Taken LV.2----3TP----97% Damage, 60% SPD, 65% Damage Taken LV.3----4TP----93% Damage, 80% SPD, 59% Damage Taken LV.4----5TP----88% Damage, 110% SPD, 52% Damage Taken LV.5----6TP----80% Damage, 150% SPD, 44% Damage Taken Preen ================== Needed to Unlock: Loyalty LV.2 Support Skill A bold display that increases defense and draws enemy attacks. LV.1-----3TP----100% SPD, 20% Chance to Lure enemy, 100% Damage Taken LV.2-----4TP----103% SPD, 25% Chance to Lure enemy, 98% Damage Taken LV.3-----5TP----109% SPD, 35% Chance to Lure enemy, 96% Damage Taken LV.4-----6TP----118% SPD, 50% Chance to Lure enemy, 94% Damage Taken LV.5-----7TP----130% SPD, 70% Chance to Lure enemy, 92% Damage Taken LV.6-----8TP----145% SPD, 95% Chance to Lure enemy, 90% Damage Taken LV.7-----9TP----163% SPD, 100% Chance to Lure enemy, 88% Damage Taken LV.8-----8TP----184% SPD, 100% Chance to Lure enemy, 86% Damage Taken LV.9-----7TP----208% SPD, 100% Chance to Lure enemy, 84% Damage Taken LV.10----6TP----235% SPD, 100% Chance to Lure enemy, 82% Damage Taken Notes: Could stop at level 6 or 7 to save Skill points, really no need to go past 7 unless you feel its not fast enough, from lvs 7-10 you increase Wildwall ================== Needed to Unlock: N/A Special Skill Await the enemy's attack to parry it and negate the damage. LV.1-----3TP----100% Base Chance to Parry, -40% Chance per hit LV.2-----4TP----100% Base Chance to Parry, -30% Chance per hit LV.3-----5TP----100% Base Chance to Parry, -20% Chance per hit LV.4-----6TP----100% Base Chance to Parry, -10% Chance per hit LV.5-----7TP----100% Base Chance to Parry, -5% Chance per hit Roar ================== Needed to Unlock: N/A Beast Skill Roar that shakes the earth and terrifies all enemies. LV.1-----10TP----50% SPD, 1% Chance to Terrorize Enemy LV.2-----11TP----52% SPD, 2% Chance to Terrorize Enemy LV.3-----12TP----56% SPD, 3% Chance to Terrorize Enemy LV.4-----13TP----62% SPD, 4% Chance to Terrorize Enemy LV.5-----14TP----70% SPD, 75% Chance to Terrorize Enemy Notes: Im unsure of the percentages, but its EO, anything is possible. Saliva ================== Needed to Unlock: N/A Healing Skill Lick an ally's wounds to restore their HP. LV.1-----2TP----100% SPD, 10 Base HP Restored LV.2-----3TP----102% SPD, 14 Base HP Restored LV.3-----4TP----106% SPD, 22 Base HP Restored LV.4-----5TP----112% SPD, 34 Base HP Restored LV.5-----6TP----120% SPD, 50 Base HP Restored LV.6-----7TP----130% SPD, 70 Base HP Restored LV.7-----8TP----142% SPD, 94 Base HP Restored LV.8-----9TP----156% SPD, 122 Base HP Restored LV.9----10TP----172% SPD, 154 Base HP Restored LV.10---11Tp----190% SPD, 190 Base HP Restored Doze Off ================== Needed to Unlock: Loyalty LV.1 Healing Skill Fall asleep on the spot to restore a large amount of HP. LV.1-----1TP----200% SPD, 100 Base HP Restored, Inflicts Sleep on Beast LV.2-----1TP----205% SPD, 120 Base HP Restored, Inflicts Sleep on Beast LV.3-----1TP----215% SPD, 160 Base HP Restored, Inflicts Sleep on Beast LV.4-----1TP----230% SPD, 220 Base HP Restored, Inflicts Sleep on Beast LV.5-----1TP----250% SPD, 300 Base HP Restored, Inflicts Sleep on Beast Howl ================== Needed to Unlock: N/A FOE Skill A moaning howl that lures nearby FOEs to the spot where it's used. LV.1----15TP----3 Turns, 4 Tile range LV.2----13TP----4 Turns, 4 Tile range LV.3----11TP----5 Turns, 5 Tile range LV.4-----9TP----6 Turns, 5 Tile range LV.5-----7TP----7 Turns, 6 Tile Range Notes: Dark red are immune. Growl ================== Needed to Unlock: N/A FOE Skill Stops FOE movement on the field for a limited time. LV.1----15TP----3 Turns, 4 Tile range LV.2----13TP----4 Turns, 4 Tile range LV.3----11TP----5 Turns, 5 Tile range LV.4-----9TP----6 Turns, 5 Tile range LV.5-----7TP----7 Turns, 6 Tile Range Notes: Dark red are immune. Fetch ================== Needed to Unlock: N/A Search Skill Chop wood, mine ore, and gather plants at item points. Notes: Same as Mine, Chop, and Take CBLD <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> \===============================================\ / IV. Character Builds / \===============================================\ This is the new section dedicated to Character Builds. This section will be made by the readers to help readers get a look at the different possibilities for each class. Each Class will have its own Subsection in this Section once a build for that class has been Submitted. I would perfer the Build to be of a LV.70 Character, it doesnt matter if they are retired or not. If your character isnt LV.70 yet, just distribute the remaining Skill Points. If you want to write any information about your Characters build, feel free to do so. Include the Title, Characters Name, Level, Stats, Equipment, and SKills. If you would like to submit a character Build but noticed there is already a Character Build type for that Character, Dont worry, Submit it anyway, it will be Posted. We need as many as possible, so others can see all the possibilities available to them in Etrian Odyssey II. ======================= <> Medic Builds <> MCBD ======================= ----------------------------------------------------------------------------- Battle Medic Build #1 - Submitted By: Keep It Moving ============================================================================= Name: Apple LV.71 STR = 54 TEC = 99 VIT = 55 AGI = 52 LUC = 58 HP = 423 / TP = 362 ATK = 264 / DEF = 151 Equipment = ============= Ygg Staff Angel Robe Evil Arm Raise Ring Skills = ======================= TP Up ------ LV.10 MAX STR Up ----- LV.10 MAX TEC Up ----- LV.10 MAX VIT Up ----- LV.10 MAX Healer ----- LV.10 MAX TP Regen --- LV.5 MAX Cure ------- LV.3 Cure 2 ----- LV.4 Salve 2 ---- LV.2 Revive ----- LV.1 Caduceus --- LV.10 MAX Phoenix ---- LV.5 MAX <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ============================= <> Dark Hunter Builds <> DHBD ============================= ----------------------------------------------------------------------------- Control Freak Dark Hunter #1 - Submitted By: Keep It Moving ============================================================================= Name: Alexia LV.71 STR = 76 TEC = 51 VIT = 58 AGI = 78 LUC = 66 HP = 511 / TP = 268 ATK = 204 / DEF = 169 Equipment = ============= Tormentor Bindings Brave Guage Fate Beads Skills = ======================= TP Up ------ LV.8 STR Up ----- LV.10 MAX LUC Up ----- LV.3 Whips ------ LV.10 MAX Viper ------ LV.5 MAX Shackles --- LV.10 MAX Cuffs ------ LV.10 MAX Gag -------- LV.10 MAX Ecstasy ---- LV.5 MAX Climax ----- LV.10 MAX <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ========================= <> Protector Builds <> PTBD ========================= ----------------------------------------------------------------------------- Last One Standing, Protector #1 - Submitted By: Keep It Moving ============================================================================= Name: Aylissa LV.70 STR = 55 TEC = 35 VIT = 90 AGI = 34 LUC = 57 HP = 749 / TP = 277 ATK = 180 / DEF = 192 Equipment = ============= Balmung Holy Aspis Czar Cloth Ducal Mark Skills = ======================= HP Up ------ LV.6 TP Up ------ LV.7 STR Up ----- LV.4 TEC Up ----- LV.10 MAX VIT Up ----- LV.10 MAX ESC Up ----- LV.1 MAX Aegis ------ LV.8 En Garde --- LV.10 MAX HP Regen --- LV.5 MAX Riskwall --- LV.5 MAX Smite ------ LV.5 MAX F.Guard ---- LV.10 MAX <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ====================== <> Gunner Builds <> GNBD ====================== ----------------------------------------------------------------------------- Sticky Shot Gunner #1 - Submitted By: Keep It Moving ============================================================================= Name: Amberlyn LV.70 STR = 65 TEC = 65 VIT = 41 AGI = 27 LUC = 92 HP = 420 / TP = 280 ATK = 196 / DEF = 137 Equipment = ============= Gold Gun Czar Cloth Evil Arm Fate Beads Skills = ======================= TP Up ------ LV.7 AGI Up ----- LV. Guns ------- LV.10 MAX 2-Hit ------ LV. Legshot ---- LV.5 MAX Armshot ---- LV.5 MAX Headshot --- LV.5 MAX Stunshot --- LV.5 MAX Fireshot --- LV.5 Iceshot ---- LV. Voltshot --- LV.10 MAX Wildshot --- LV. Ricochet --- LV.5 MAX <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ===================== <> Ronin Builds <> RNBD ===================== ----------------------------------------------------------------------------- Untouchable Ronin #1 - Submitted By: Keep It Moving ============================================================================= Name: ASIA LV.53 STR = 63 TEC = 30 VIT = 39 AGI = 66 LUC = 35 HP = 374 / TP = 115 ATK = 190 / DEF = 163 Equipment = ============= Ichimonji Brigandine Brave Gauge Spangen Skills for LV.71 ======================= STR Up ------ LV.7 AGI Up ------ LV.8 Luc Up ------ LV.8 Shiraha ----- LV.5 MAX Iai --------- LV.7 Clarity ----- LV.5 MAX Sayageki ---- LV.10 MAX Kubiuchi ---- LV.5 MAX Nukeuchi ---- LV.10 MAX Hyosetsu ---- LV.5 MAX Hosoyuki ---- LV.5 MAX Dead Law ---- LV.5 MAX ----------------------------------------------------------------------------- Ronin Team Character Builds - Submitted By: Just4Yoshi ============================================================================= All Characters Level 80 Equipment/Stats (Front Row) Masamune Ruby Mail Headpiece Ruby Gage STR: 99 TEC: 64 VIT: 65 AGI: 97 LUC: 66 Name: Fir (Front Left): TP Up: MAX STR Up: 5 AGI Up: MAX LUC Up: MAX Shiraha: MAX Overhead: MAX Seigan: 5 Clarity: MAX Midareba: MAX Koteuchi: MAX Raizuki: MAX Dead Law: MAX Marisa (Front Middle): TP Up: MAX STR Up: 5 AGI Up: MAX LUC Up: MAX Shiraha: MAX Overhead: MAX Clarity: MAX Sayageki: MAX Midareba: MAX Orochi: MAX Kienzan: MAX Dead Law: MAX Karla (Front Right): TP Up: MAX STR Up: 5 AGI Up: MAX LUC Up: MAX Shiraha: MAX Overhead: MAX Seigan: 5 Clarity: MAX Sayageki: MAX Midareba: MAX Raizuki: MAX Dead Law: MAX (Equipment/Stats (Back Row) Masamune Ruby Mail Raise Ring Ruby Gage STR: 99 TEC: 69 VIT: 65 AGI: 99 LUC: 64 Yuffie (Back Left): TP Up: 9 STR Up: 5 AGI Up: 8 LUC Up: 8 Shiraha: MAX Overhead: MAX Iai: 5 Clarity: MAX Midareba: MAX Kubiuchi: MAX Nukeuchi: MAX Hyosetsu: MAX Dead Law: MAX Tifa (Back Right) TP Up: 9 STR Up: 5 AGI Up: 8 LUC Up: 8 Shiraha: MAX Overhead: MAX Seigan: 5 Clarity: MAX Midareba: MAX Koteuchi: MAX Getsuei: MAX Dead Law: MAX Even with an all-Ronin team, it is easy to diversify. This team can all avoid like crazy (Shiraha & Clarity), strike three times per turn (Midareba), and have a high TP to cover the attacks. Further, most specifics are covered, with all four physical attacks (slash, stab, pierce, bash) and all three elemental attacks (fire, ice, lightning) covered. They even can bind arms and OHKO if they get lucky. Also, as the back team gets attacked less, I have traded out the headpiece for the raise ring, mainly to get to 99 agility. Each has a whopping 355 attack power and can take out even the hardest enemies with ease (at least compared to other teams I've used). If you don't want to rely on the luck of binds & status effects, this is a team without equal. Submit your Character Builds and help fill this Section!!!! EVTE <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> \===============================================\ / IV. Everything Else / \===============================================\ ===================================== <> Different Party Formations <> DFPF ===================================== In this Subsection I will have various types of party formations. If you would like your party's formation listed, then please by all means send it in. I want this section to be made by the community. Just give your creative Party Formation with a small description. Ill do the first couple. Please dont forget to include the Name of your party formation and the name as you would like it to appear as for credit. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: Royal Guard --- Submitted by: Keep It Moving ============================================================================= ----------- Front Row - Protector, Protector =========== ---------- Back Row - Alchemist, Gunner, Alchemist ========== ------------ Substitute - a Protector for a Beast, the Gunner for an Alchemist, or ============ an Alchemist for a Gunner. Nothing Special, I saw a formation similar to this for the first Etrian Odyssey about a year ago, thought it was cool. The original formation had 2 Protectors and 3 Alchemist, I thought the Beast and Gunner classes would be good additions to this Party formation for this game. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: First Submission --- Submitted by: Offesson ============================================================================= ----------- Front Row - Ronin, Dark Hunter, Survivalist =========== ---------- Back Row - Hexer, Troubadour ========== ------------ Substitute - a Landsknecht instead of the Ronin ============ This is an awesome strategy if you get the right skills for your heroes. For Ronin I suggest Midareba (for bosses and FOEs), some Kienzan and Orochi for the occasional need of elemental attacks or in case of several enemies. Shiraha and Clarity is super for staying alive when everyone else dies, especially if you got some Nectall. The Dark Hunter should definitely have Bait, but more importantly you should invest fully in antibind and antisick, since most enemies that try to curse you or put you to sleep will continue every turn to do so until your whole team gets the status, which means the enemy will waste a lot of turns on casting the spell, which for instance gives your Hexer time to do his thing. The Survivalist is there mainly to give your team the occasional preemptive attacks (Ambush) and to prevent enemy ambushes (Sagacity), but there are plenty of advantages with a Survivalist. The front row is nicely supported with the skills Frailty and Bravery (which means damage!). Dampen is a must, since with that Hexer skill you can get pass elemental immunities or physical resistances. Also, and this is a weird, but cool, combination: Troubadour casting Stamina so that the HP is raised, and your Hexer having 10 skill points in HP UP and casting some Revenge will do nice damage, that cannot be resisted. (!!) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: Second Submission --- Submitted by: Caspian ============================================================================= ----------- Front Row - Protector, Dark Hunter, Beast =========== ---------- Back Row - Gunner, Medic ========== I've got poison, binds, double defense, elemental attacks and excellent heals. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: Binding/Retired Character Party --- Submitted by: Keep It Moving ============================================================================= ----------- Front Row - Medic, Protector, Dark Hunter =========== ---------- Back Row - Beast, Gunner ========== ------------ Substitute - Beast for a Ronin ============ This is my new Party and it is shaping up quite nicely. I have a Medic in the front row. My Battle Medic is dealing the most damage believe it or not. She has tons of TP, she can easily deal great damage and heal the Party when needed. The Dark Hunter can be used in the Back Row, The Dark Hunters main Purpose is to Bind, Poison, and instantly kill the enemy, all of which works fine from the back row. The Protector is just your normal Protector with F.Guard, Smite, En Garde, Aegis. The Gunner is also steered towards Binding. Two Binds are better then one. The Gunner also has skills like Ricochet, Voltshot, Stunshot and perhaps another Elemental shot when she earns more skill points. If you want to switch a character for a Ronin, go for it. The Ronin has Nukeuchi, Kubiuchi, Hysoyuki, Shiraha. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: 70 Team "Simple Elemental Beginnings" --- Submitted by: Just4Yoshi ============================================================================= ----------- Front Row - Ronin, Landschnekt, Ronin =========== ---------- Back Row - Medic, Survivalist ========== ------------ Substitute - Gunner for Survivalist (but have to have gather party then) ============ I gave my Ronins each elemental attack maxed (and the shiraha/clarity). The Landschnekt got Brawn & each elemental follow-up attack (blazer, etc.). This allowed me to deal 4x damage to most bosses, making them much easier to go down. For the back row, my medic had lots of heals & salvage (first team so needed lots of en). The survivalist allowed me to gather without worrying about a second party, as well as both ambush halves (lower enemy's, raises my own). Might not seem like much but this team beat up BOTH Overlords back to back with only a quick heal (no amritas even!). = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: 71 Team "Well-Balanced" --- Submitted by: Just4Yoshi ============================================================================= ----------- Front Row - Ronin, Beast, Ronin =========== ---------- Back Row - Medic, Gunner ========== ------------ Substitute - Protector for Beast, Dark Hunter/Landschnekt for Ronin ============ This team has good defense with the beast in there with two fast attackers (lost the ice attacks but added Kubuichi). The beast was there to automatically defend & heal himself (devour) as well as to fetch (again, don't like worrying about multiple parties). For the back, I had a full-out heal medic with cure 3, salve 3, patch up, healer, tp regen, CPR, and other skills all maxed out. Also, my gunner came with its own set of elemental attacks and the two passives (2-hit, weakshot). This has been my second most favorite team thus far. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: 73 Team "Offense is Best Defense" --- Submitted by: Just4Yoshi ============================================================================= ----------- Front Row - Ronin, Ronin, Ronin =========== ---------- Back Row - Medic, Troubadour ========== ------------ Substitute - Lanschnekt/DH for Ronin, Gunner/Hexer for Troubadour ============ This was actually a very good team. My Ronins beat up the right area of the 30th floor (10 back-to-back FOE battles all with one FOE entering as last died). I had simplified things a LOT at this point, giving the Ronins just Shiraha/Clarity, Orochi, Raizuki, and Kubuichi. All else went to passives like TP and TEC. Back row had same medic as all my others, high in healing & CPR. The troubadour was a new one for me, entered as I had gotten the Divide Bow and thought the Troubadour might be a quick & decent attacker. She was decent but not outstanding and the songs were great but cost lots of TP. Still, this team was so good it may end up as my final team if I cannot find anything better. Favorite team thus far. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: 75 Team ("Hope This is It") --- Submitted by: Just4Yoshi ============================================================================= ----------- Front Row - Ronin, Ronin, Ronin =========== ---------- Back Row - Medic, Beast ========== ------------ Substitute - Protector for Beast, Dark Hunter for Beast ============ As you can see, I like my Ronin team. Nothing quite like 3 fast and tough attackers. Actually, I am still leveling up my level 74 team atm so I cannot comment on how well this team will work, but I'm hopeful. Fast and deadly but with some automatic defense from the beast (and Preen). Please not that one can drastically change this by substituting a Dark Hunter for the Beast, using binds & climax to get the job done. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: Revenge Team --- Submitted by: Just4Yoshi ============================================================================= ----------- Front Row - Landschnekt, Dark Hunter, Landschnekt =========== ---------- Back Row - Medic, Hexer ========== ------------ Substitute - Gunner, Dark Hunter, Troubadour for Hexer ============ Dark Hunters for Landschnekts I have not tried this team. This is for those who like revenge :P. Give the Dark Hunter Bait, Magibait, & Climax, the Landschnekts Counter, and the Hexer Revenge & Corrupt (curse) and watch your enemies die with their own attacks! For more fun, add Suicide & Betrayal. This isn't my style, but I think some could have fun with it. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: You Shall Not Pass --- Submitted by: GherkiKnight ============================================================================= ----------- Front Row - Protector, Landsknecht, Protector =========== ---------- Back Row - War Magus, Hexer ========== ------------ Substitute - Gunner, Dark Hunter, Troubadour for Hexer ============ Dark Hunters for Landschnekts By having two Protectors in the front row, they can take damage for the back row, and by also having a Landsknecht in the front row, you have a strong warrior with exceptional defense. The back row, having a War Magus and a Hexer, allows you to use the Magus' full potential, binding your enemy and frequently prohibiting your opponent's skills. Also, your War Magus can heal and use Shaman Skills on the front row, making your defending warriors last longer. A sufficiently leveled team such as this can easily charge through 2 or 3 floors. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------------------- Name: 78 Team ("All-Out-Ur-Child") --- Submitted by: Just4Yoshi ============================================================================= ----------- Front Row - Ronin, Ronin, Ronin =========== ---------- Back Row - Ronin, Ronin ========== ------------ Substitute - NO EXCHANGES ============ This is my favorite team, with amazing strength. Main skills are Shiraha, Clarity, Midareba, and TP Up. With this team, you can get up to 15 hits per turn! Also, after MANY different teams (including Protecter, Protector/Alchemist, Medic, Alchemist), this is the first team that CAN DEFEAT UR-CHILD! And, I did this with just the Youtou blades (for the TP bonus). It litterally kills each of the bosses (Chimera through Harpuia) in just one turn, even at level 30! And, it can kill Colossus in just 3 turns, if not 2. Just have some nectars/nectalls around to revive members (don't worry about normal healing because of clarity). <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ===================================== <> Frequently Asked Questions <> FAQZ ===================================== Please ask away. Send Questions to [email protected] I will also be on the lookout to answer questions in need of answering in gamefaqs and Igns message boards. ----------------------------------------------------------------------------- Question: This game is so Hard. I cant even get past the 3rd Floor. ========= ------- Answer: Yes its true. This game can be challenging. That what makes it so ======= good. If you cant get past a certain part, try engaging a few battles, gain a couple levels, then try to get past the part you previously could not. With this game it could just be that you are underleveled by one or two levels. ----------------------------------------------------------------------------- Questions: Am I Overleveled? Am I Underleveled? ========== What Level Should I be at for the # Floor? ------- Answer: The basis for Etrian Odyssey is that your level should ======= be about 2.5x per floor. Below I did the math for you. Note that you dont necessarily have to be the exact level for that floor. They are just a guideline to what level you should at least be for that floor. Being over or under a few is fine. For the Bosses, I suggest looking into the "Boss/Hiddem Boss FAQ" Sections to see the levels that are recommended for those bosses. --------------- Floor = Level --------------- 01 ===== 02.5 02 ===== 05 03 ===== 07.5 04 ===== 10 05 ===== 12.5 06 ===== 15 07 ===== 17.5 08 ===== 20 09 ===== 22.5 10 ===== 25 11 ===== 27.5 12 ===== 30 13 ===== 32.5 14 ===== 35 15 ===== 37.5 16 ===== 40 17 ===== 42.5 18 ===== 45 19 ===== 47.5 20 ===== 50 21 ===== 52.5 22 ===== 55 23 ===== 57.5 24 ===== 60 25 ===== 62.5 26 ===== 65 27 ===== 67.5 28 ===== 70 29 ===== 72.5 30 ===== 75 ----------------------------------------------------------------------------- Question: When creating the map, when you Zoom In, there are certain ========= icons. Is there any way of knowing what they are? ------- Answer: You can find a map key in the manual. ======= Hey, assuming you don't have the manual I will list what the icons stand for below. I will start with the icons after the 5 on top, I hope with a manual or not its pretty apparent what those 5 are used for. Listed from right to left, from the top row to bottom, 3 Colors - Bluegreen, Tanyellow, Skyblue - used to make floor tiles a different color. E Event - used to mark areas where events take place. ! Important - used to mark important things. + Treasure - used to mark treasure chest. Stairs Up - used to mark stairs going up. Stairs Down - used to mark stairs going down. Green Item Point - used to mark Chop, Mine, or Take locations. Open Door - used to mark unlocked doors. Closed Door - used to mark locked doors. Blue Search Point - used to mark Chop, Mine, or Take locations. O Pit - used to mark traps or pits. >< Warp - used to mark warp points. Purple Search Point - used to mark Chop, Mine, or Take locations. Purple O FOEs - Used to mark FOEs, not bosses, Spawn Points on the map. Arrow Up - used to mark shortcuts or directions pushing north. Arrow Right - used to mark shortcuts or directions pushing east. Monument - used to mark Pedistals or other landmarks. Arrow Down - used to mark shortcuts or directions pushing south. Arrow Left - used to mark shortcuts or directions pushing west. Memo - used to add a note on a tile or an icon. Arrow (Double) Up and Down - used to mark Shortcuts passable from both the North + South sides. Arrow (Double) Right and Left - used to mark shortcuts passable from both the West and East sides. ----------------------------------------------------------------------------- Questions: Any advice on Dodging the FOEs? ========== I want to Avoid the FOEs, any Help? ------- Answer: You will be meeting with FOEs for the rest of the game. ======= You may even find that some of them will be throwing some new tricks your way. If you just carry about 3 Sleep Bells and a Warp Wire at all times, you should be able to slip past all of them, If by any chance you happen to get cornered, sometimes if you engage them in battle it will face your character in a different direction, which means if you escape you will be on the other side of the FOE. IF this does not work while cornered, you could always use that Warp Wire. Sleep Bells have come in handy for me quite often, If a FOE was getting to close, id just use the sleep bell, slip past and then run. ----------------------------------------------------------------------------- Question: So What advice can you give for Gathering? ========= ------- Answer: Something I highly suggest doing is making 3 Survivalist ======= named Chopper, 3 Survivalist named Miner, and 3 Survivalist named taker. I suggest making that many because I also suggest going out for only one type of item per run. You dont necessarily have to give them those names. Doing this will allow you to gather items at the Various Item points while not having your immediate party waste their skill points on the search skills. When your Survivalist Level up a bit, you will only need to save 5 of them. The skills you will be using your skill points on with these Survivalist are just the Search Skills, which allow you to gather items from the search points, and the ESC Up skill. After mastering all 3 search skills and ESC Up, you can then start putting skill points into the other skills. Now, when going out for the items, it is possible to go out with just 5 survivalist. Take a couple Ward chimes, some Medicas, and a Warp Wire. Use the ward Chimes so you may get to the item point, encountering as few of enemies as possible. If you do happen to encounter an enemy, just run. When you get to the search point get as many items as you can. There is a chance that your party will be ambushed by some search point enemies. Just Escape. After Gathering all items possible use the Warp Wire. Again, I suggest only going out to one type of item point per run. In short, You can just make a Party of 5 survivalist. If you want, you can take a trained Protector along with 4 survivalist to be much safer. The main reason for gathering items with Survivalist, is so your original party does not have to waste their skill points on these search skills. Once you have 5 survivalist level up to at least level 13, you will be able to go out and collect a bunch of items during just one run. Note: Beast can also be used, but survivalist can collect more items then the Beast. ----------------------------------------------------------------------------- Question: I could really use some extra Money, any tips? ========= Any money Exploits in this game? ------- Answer: As a matter of fact there is a money exploit ive been ======= using for quite sometime now. All you will need is a Dark Hunter. You will also at least need to be into the second stratum. The first Method will require your Dark Hunter to have a Whip and The Skill Viper. Simply rebattle Chimera. Inflict Poison on it and defeat it while it is poisoned. The Item it will drop can be sold for 30,000en. The Second Method will require a Dark Hunter, a Whip, and The Skill Climax (the higher the easier). GO rebattle Hellion. Get its health down and use Climax when necessary. The item it will drop can be sold for 30,000en. TO speed up the process for the bosses to respawn, you will need to get a Character that is only LV.1, then goto the Inn with just that character. Rest for 14 days. This will only cost 120en. GO get your battle party and go get paid. ----------------------------------------------------------------------------- Question: So what is the "Standard" Party supposed to be? ========= ------- Answer: Truth be told. There is no "Standard" to your Party. ======= Nor should you base your party choice by the standards of others. It is the Players game and it is the Players choice when it comes to building their Party. Make the Party the Way you want it. Make it so it is fits to your liking and playing style. Creating your Party is just one of the many Layers of customization which makes this game so wonderful. ----------------------------------------------------------------------------- Question: Do the enemies level adjust to your partys? ========= ------- Answer: No, Unfortunately whatever type of enemy you encounter will ======= remain the same level each time you encounter that type of enemy, It will also have the same stats and the same amount of HP. ----------------------------------------------------------------------------- Questions: MY Protector and my Ronin can not use their SKills. Whats Wrong ========= with them? Is my Game Glitched? ------- Answer: Rest assured your game is fine. The reason why you cannot ======= use your Protectors Skills is because you need a Shield equipped to use Shield Skills. The Reason why you cannot use your Ronin's skills is because you need a Katana equipped to use most of them. Dont worry the same thing happened to me with my Protector. I felt stupid. ----------------------------------------------------------------------------- Questions: How can I retrigger an Event? ========= Do Events disappear if you avoid them the first time? Explain events. ------- Answer: First, you cannot retrigger an event. Once they occur thats ======= it. They do in fact disappear after encountering them. These events take place when you reach a certain spot, they will either trigger automatically or an option to check with A will come up. Confirming to check will trigger the event. After the event has been triggered you are usually given an option in which you have to choose one or the other. No matter which you choose, once the event has finshed it is finshed for good. ----------------------------------------------------------------------------- Question: Whats the Point of using a Warp Stone? Couldnt I just use a Warp ========= Wire and save 100en? ------- Answer: Well sure, you can save 100en by using Warp Wires instead of ======= Magnets. But you should only do that when you want to return to town. Times when you want to save your game without returning to town are good times to use a Warp Stone. This will allow you to safely return to a geomagnetic field and save your game. The great thing about using the Magnet at a time like that is that you will be able to save without your Force Bar reseting. That is the only reason I see fit for using a Magnet instead of a Warp wire. If you know of some other decent reason these Warp Stones exsist, then please let me know. Thanks ----------------------------------------------------------------------------- Question: About the Gunner class. What is their TEC used for? ========= ------- Answer: Dispite what you have heard. TEC does have a significant role for ======= the Gunner class. Not only does it increase the power of the Gunner's elemental shots, but it also increases accuracy. See the Gunner Skill Subsection for more details. ----------------------------------------------------------------------------- Questions: Whats up with the FOES? They dont give any EXP. ========== Should I just avoid every single FOE? What are the Benefits to defeating the FOEs? ------- Answer: Yes, it is ture. FOEs do not give any EXP this time around. I am not ======= sure why the developers made the FOEs this way. MAybe they did it to give the player a greater sense of fear for the FOEs. Maybe they did it so the player wouldnt get too overleveled. For whatever reason they did do it, its done, so lets just make the best of it. You should not avoid every single FOE. I suggest saving before you engage any FOE you are not familar with. You may want to avoid a FOE the first time you come across one of its kind. Most of the FOEs cannot be defeated on your first passing through the floor they reside on. You should wait until you level up a bit, then return to challenge them. There are a couple of benefits to fighting and/or defeating the FOEs. For one, Fighting them are good ways to raise your force bar without earning unnessacry EXP. This is good for people like me who like their game to stay challenging. Its one of the ways to not get overleveled before a challenging boss. The other benefit is that you will be able to get items after defeating a FOE. Some items that you wont be able to find anywhere else. Some items that unlock powerful weapons. If you ever want the best weapons/armor. Defeat a FOE early. The items it drop will unlock something you can buy that will be more then helpful. ----------------------------------------------------------------------------- Warning!!! The Following Questions May or May Not Contain Spoilers to a certaan Degree. You have been warned. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Question: Where Can I find the Tree Key? ========= ------- Answer: The tree Key can be bought from a Guard on the 17th Floor. ======= You can find this guard in Section C1 on the bottom row, 2nd square from the left. THis guard is selling it for 10,000en ----------------------------------------------------------------------------- Question: What is the easiest way to get through the 23rd Floor undetected. ========= Is there a way to not deal with the FOEs before Colossus. ------- Answer: Here is what you can do. You will not have to fight any FOES on ======= the left right or top corridors. You wil only have to fight one or two Guardians. You will need one sleep bell for the guardians. More if you want to use them on the other FOES, although I did not need them. You will want to avoid as many FOEs as possible. you will need your strength for Colossus. This path is based on Post Colossus fight. Im not sure if there are less FOES in the room after defeating Colossus. Anyway this path below is very similar to the one I took Before defeating Colossus. If anything gets too close just continue on. Use a sleep bell if you have to. Take the Geomagnetic Pole to the 23rd Floor. Walk 1 step forward. Turn right and walk 1 step forward. Open the Door. Walk 4 steps forward. Turn Right. Walk 1 step forward then 1 step back. Walk 5 steps forward. Sidestep right. Walk 2 steps forward. Sidestep left. Walk 1 step forward. Turn left. Walk 1 step forward. Sidestep right. Sidestep left. Walk 3 steps forward. Turn left. Walk 4 steps forward. Turn right and walk 2 steps forward. Turn right and step forward. Turn left and walk 10 steps forward. Turn right and walk 3 steps forward. Turn left and walk 2 steps forward. Turn left again and walk 3 steps forward. Open the door. Now that takes care of that part. Now walk into the room with the little robot guardians. Walk straight ahead and engage battle with the one thats in the middle. Defeat it as quickly as possible. The quicker the better. If another one joins battle defeat it. You need to be quick about defeating them or more will just keep on joining. When you engage with the first one just use good skills to take it out so you can avoid fighting more then just the one. After you leave battle Walk forward and use a sleep bell so it hits the guardian that are above. Then walk forward and go through the door with Colossus. Check out "Boss FAQ" Subsection below for a detailed look at the battle. You will want to bring Amritas, Medicas, and Nectars. You will also want to bring some nectall if you dont have a medic with Pheonix. ----------------------------------------------------------------------------- Question: How can I access the sixth Stratum? ========= ------- Answer: There are 2 Quest You must complete before you will be able to ======= explore the sixth stratum. Those Quest are called "Rendering Assistance" and "Blood for the Grail" ----------------------------------------------------------------------------- Question: Where did the Ruin Sword go? It fell from the 27th Floor. ========= ------- Answer: You can find it a few steps into the 1st floor. Walk in slowly and ======= wait for the option "Check" to appear. Its just a few steps in. ----------------------------------------------------------------------------- Question: Where is the best place to earn EXP and Money during the Post Game? ========= ------- Answer: The best thing to do in order to earn EXP is to simply rebattle ======= the Storyline Bosses. This is the fastest way to earn the most EXP. Defeating any Boss by the means stated in the "Special Condition Item Drops" Subsection, is the best way to earn money. The easiest way to get the bosses to respawn is to goto the Explorer's Guild and make a New LV.1 Character and keep them at Level one. Resting this LV.1 character alone at the Inn will only cost 5en. So resting night after night in order to pass the days wont seem so expensive. The bosses will respawn 14 days after they were defeated. You can use the date in the Menu to keep track of the days as they pass. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> =========================================== <> Search Point Items and Locations <> SPIL =========================================== Notes: FLR = Floor MTH = Method Used LOC = Location Item 1 is Common, Item 2 is Uncommon, Item 3 is Rare. Numbers to the right of an Item indicate the Items sell Value. Monster is the most common monster to appear at that search point. Uncommon and Rare monsters (If any) are listed below with Location. ------------------------------------------------------------------------------ First Stratum ============================================================================== FLR---MTH---LOC---Item 1----------Item 2----------Item 3---------Monster------ ============================================================================== 1F----Take---A1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia--- 1F----Take---C3---Sour Fruit-30---Tiny Bloom-25---Green Nut--75---Rafflesia--- 2F----Mine---D4---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia--- 2-----Mine---E1---Aragonite--35---Amazonite--30---Garnet----100---Rafflesia--- 3F----Chop---B1---Bell Fruit-30---Hard Root--35---Log-------150---Rafflesia--- 3F----Chop---E1---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia--- 4F----Chop---D2---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia--- 4F----Mine---A3---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia--- 4F----Take---B4---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia--- 5F----Take---D1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia--- 5F----Mine---B7---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia--- 5F----Chop---E6---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia--- ------------------------------------------------------------------------------ Second Stratum ============================================================================== FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster----- ============================================================================== 6F----Take---B3---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5--- 6F----Take---B7---Mugwort----70---Mint Leaf--65---Tri-Fruit-175--------------- 7F----Chop---A4---Red Root---70---Hardwood---75---Red Pine--250--------------- 7F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Bigcap x5--- 8F----Mine---A6---Fluroite---70---Red Ball---75---BloodRock-200---Bigcap x5--- 8F----Mine---F4---Fluroite---70---Red Ball---75---BloodRock-200--------------- 9F----Take---C6---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5--- 9F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Poseidon---- 9F----Mine---A4---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon---- 10F---Take---A4---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5--- 10F---Chop---B3---Red Root---70---Hardwood---75---Red Pine--250---Poseidon---- 10F---Mine---C5---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon---- Uncommon Monsters: Poseidon --- 6F-B3+B7, 7F-D6, 8F-A6, 9F-C6 Gryphon x3 --- 10F-A4 Addleowl x3 --- 9F-A4 Bigcap x5 --- 10F-B3+C5 Rare Monsters: Mystue x3 --- 9F-A4 10F-A4 ------------------------------------------------------------------------------ Thrid Stratum ============================================================================== FLR--MTH--LOC---Item 1-----------Item 2-----------Item 3-----------Monster---- ============================================================================== 11F--Chop--B1---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug--- 11F--Chop--F5---Death Stem-120---Sea Branch-130---Ice Branch-350---War Bull--- 12F--Mine--B2---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3 12F--Mine--E4---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3 13F--Take--C1---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3 13F--Take--F7---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3 14F--Mine--C6---Celestine--120---Adularia---130---Ice Sheet--300---Nastue x3-- 14F--Take--C7---Strawberry-110---Icy Flower-120---Narcissus--285---Nastue x3-- 14F--Chop--A3---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug x3 15F--Chop--E7---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug--- 15F--Take--E3---Icy Flower-120---Strawberry-110---Narcissus--285---Nastue x3-- 15F--Mine--B1---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3 Uncommon Monsters: War Bull --- 11F-B1, 12F-B2, 13F-F7, 14F-C7+A3, 15F-E7 Blue Gel x2 --- 14F-C6, 15F-E3 Snowzard x3 Rare Monsters: Claw Bug x3 --- 14F-C7+C6, 15F-E3 ------------------------------------------------------------------------------ Fourth Stratum ============================================================================== FLR---MTH---LOC--Item 1----------Item 2----------Item 3------------Monster---- ============================================================================== 16F---Mine--A5---Prehnite---220--Malachite--235--Red Quartz--515---Killpion x3 16F---Mine--D6---Malachite--235--Prehnite---220--Red Quartz--515-------------- 17F---Chop--C5---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud-- 17F---Chop--C7---Scent Wood-235--Arc Branch-220--Bloom Wood--550-------------- 18F---Take--D4---Crabapple--210--Cordyceps--220--Volt Fruit--485---Killpion x3 18F---Take--E2---Cordyceps--220--Crabapple--210--Volt Fruit--485-------------- 19F---Take--B1---Volt Fruit-485--Crabapple--210--Cordyceps---220---Killpion x3 19F---Chop--B1---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud-- 19F---Mine--B6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3 20F---Mine--C6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3 20F---Chop--F4---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Petaloid x3 20F---Take--F4---Crabapple--210--Cordyceps--220--Volt Fruit--485-------------- Uncommon Monsters: Wrath Bud --- 16F-A5, 19F-B1+B6 Killpion x3 --- 17F-C5 Big Moth x3 --- 20F-F4 Rare Monsters: Big Moth x3 --- 19F-B6 Killpion x3 --- 20F-F4 ------------------------------------------------------------------------------ Fifth Stratum ============================================================================== FLR---MTH---LOC--Item 1-----------Item 2---------Item 3------------Monster---- ============================================================================== 21F---Chop--D7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron 21F---Chop--D3---Ironwood---325--Gum String-310--Light Chip--780---Tortiron 22F---Take--D4---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron 22F---Take--A5---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron 23F---Mine--C3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron 23F---Mine--C5---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron 24F---Take--B1---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron 24F---Mine--E3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron 24F---Chop--B7---Ironwood---325--Gum String-310--Light Chip--780---Nozuchi x3 25F---Take--F3---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron 25F---Chop--C7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron 25F---Mine--E5---Moonstone--310--Tourmaline-325--Shine Rock--720---Mandrake x5 Uncommon Monsters: Nozuchi x5 --- 21F-D7, 22F-D4, 23F-C3, 24F-E3, 25F-F3+E5 Nitemare Rare Monsters: Tortiron --- 25F-E5 ------------------------------------------------------------------------------ Sixth Stratum ============================================================================== FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster---- ============================================================================== 26F---Chop--D1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010-- 26F---Chop--D7---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010-- 27F---Take--B1---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-- 27F---Take--E7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-- 28F---Mine--F1---Cats Eye---800--Jade Thew-825--Star Rock--1990-- 28F---Mine--D7---Cats Eye---800--Jade Thew-825--Star Rock--1990-- 29F---Chop--E1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010-- 29F---Mine--C2---Cats Eye---800--Jade Thew-825--Star Rock--1990-- 29F---Take--C5---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-- 30F---Take--D7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650-- 30F---Mine--E3---Cats Eye---800--Jade Thew-825--Star Rock--1990-- 30F---Chop--C2---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010-- <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> =================== <> Boss FAQ <> BSFQ =================== Here it is. The Boss FAQ. I hope you enjoy it. The Hidden Bosses have their own subsection which follows this one. Both are works in Progress. When Describing the Skills =========================== Low DMG = Low Damage, Something your Character will take with no problem. Med DMG = Medium Damage, Will leave your chracter with about Half HP. Heavy DMG = Heavy Damage, Will KO or leave your character with low HP. EXHeavy DMG = Extreme Heavy Damage, No chance of surviving these blows. Notes: ATK = STR DEF = VIT ----------------------------------------------------------------------------- Chimera (First Stratum) ============================================================================= HP = 1400 / ATK = 22 / DEF = 22 / AGI = 18 / LUC = 20 / TEC = 22 Weakness = Ice Experience = 21000 Item Drop = Brute Tail Item Drop = Brute Wing (Defeat while it is Poisoned) Encountered on = 5F Recommended Level = Easier: LV.18+ / Med: LV.16-17 / Harder: LV.15 or Lower Skills ======= Pile = Targets up to Three / May Inflict Poison / Disable by Binding Legs 2-Hit = Targets One / Hits Twice / Disable by Binding Arms Blaze = Targets Two / Disable by Binding Head Effective Skills to use ======================== Any Ice Elemental Attack Any Skill That Binds (Perferably Legs) Strategy: First thing you should do before engaging the Chimera in battle is use a Lure Bell. This will Attract all the FOEs that will support it in battle. Trust me, it helps. They are easy alone, but they can prove to be a nuisance with Chimera. After you defeat all of them, engage Chimera. Chimera is the first real boss. Chimera is no walk in the park either. Just note that the higher your level, the easier it will be to defeat. You will want items or Skills to remove Status effects. Chimera will do moderate damage in the begining, nothing a few healing items or cures cant handle. When the boss begins to use Pile, that is when it can get over on you if you are not careful. Pile, from what ive seen, can target up to three characters. The attack may also inflict poison. If any of your characters get posioned, remove it immediately, the poison damage will be high. Have your strongarms hammer it, your main concern is defeating Chimera as quickly as possible. Three of your chracters should be dealing damage, while the other two heal. Notes: The Boss will use Pile when its HP is Below 50% ====== ----------------------------------------------------------------------------- Hellion (Second Stratum) ============================================================================= HP = 2100 / ATK = 40 / DEF = 40 / AGI = 42 / LUC = 32 / TEC = 42 Weakness = Ice Experience = 54000 Item Drop = Red Wings Item Drop = Sharp Claw (Must die by means of Instant Death) Encountered on = 10F Recommended Level = Easier: LV.28-29 / Med: LV.26-27 / Harder: LV.24-25 Skills ======= Roar = Targets All/ May Inflict confusion/ Disable by Binding its Head Inferno = Targets One/ Fire Attribute/ Disable by Binding Arms Embrace = Targets Two/ Inflicts Terror/ Disable by Binding Arms King Fire = Targets All/ Fire Attribute/ Disable Bind Arms Effective Skills to use ======================== Any Ice Elemental Attack Climax, when appropriate Attacks that Bind Arms Strategy ========= Hellion gets it's advantage by inflicting confusion and terror. Then it will defeat you fast by getting your characters to hurt each other and by attacking. Its Embrace Skill will inflict terror. A good strategy is to protect against these status effects. You could probably ignore the Terror effect. unless it is inflicted on more then 2 of your characters. The confusion status is the one you want to eliminate immediately. When they are confused you wont be able to choose their attack/target, instead they will just attack and they may target themselves or your chracters. Most of Hellion's moves can be disabled by Binding it's Arms. With it's arms bound, it will only do standard attacks, plus the occassional Roar. This boss isnt immune to instant death. So if you have a Dark hunter with Climax, go ahead and use it. Killing this boss by means of instant death will earn you the Sharp Claw. which you can sell for 30,000en Notes: The Boss will use King Fire when its HP is Below 45% ====== ----------------------------------------------------------------------------- Artelind (Third Stratum) ============================================================================= HP = 1900 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50 Experience = 98000 Item Drop = Curse Garb Encountered on = 15F Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33 Skills ======= Poison = Thread = Targets one/ Binds Arms/ Disable by Binding Arms Cage = Dance = 3 Hits Cure = Recovers Roughly 160HP Effective Skills use ===================== Skills that Bind Arms Strategy: I suggest going after Artelind First. Sure she has more HP then ========= Wilhelm, but she can also heal herself and Wilhelm. After you drop her, Wilhelm will do likewise shortly after. They are a Force together, but once you defeat one of them, the other isnt that bad. So dont go about this battle switching up the damage from target to target. Just focus all your attacks on Aretelind. Then Wilhelm after Aretelind dies. You will want a healer and also some means of removing status effects. Notes: Defeat her Before Wilhelm Experience is total for defeating both Artelind and Wilhelm ----------------------------------------------------------------------------- Wilhelm (Third Stratum) ============================================================================= HP = 1700 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50 Experience = 98000 Item Drop = Shot Shard Encountered on = 15F Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33 Skills ======= Fireshot = Targets One/ Fire Attribute/ Disable by Binding Arms Voltshot = Targets One/ Volt Attribute/ Disable by Binding Arms Iceshot = Targets One/ Ice Attribute/ Disable by Binding Arms Shooting Spree = Targets All/ Disable by Binding Arms Unknown = Targets All/ randomly causes Poison, Blind, Paralyze, or Sleep Effective Skills to use ======================== Skills that Bind Arms Strategy: Use Strategy in Artelind's Section. ========= Notes: Bind his Arms, All he will be able to do is attack. Experience is total for defeating both Artelind and Wilhelm ----------------------------------------------------------------------------- Scylla (Third Stratum) ============================================================================= HP = 3100 / ATK = 55 / DEF = 60 / AGI = 50 / LUC = 45 / TEC = 55 Weakness = Volt Experience = 100000 Item Drop = Snow Vine Item Drop = Snow Bone (Defeat within 3 turns) Encountered on = 15F Skills ======= Cry Soul = 3-7 Hits/ Multiple Targets/ Heavy DMG/ Disable by Binding its Head Six Sins = May Inflict Confusion, Sleep, or Blindness/ Disable by Binding Legs Tentacle = Targets All/ May Bind Legs/ Disable by Binding its Head Lullaby = Targets All/ May Inflict Sleep/ Disable by Binding its Head Embrace = Targets All/ Heavy DMG / Uses when it's HP < 50%/ Disable Bind Arms Effective Skills to use ======================== Any Skill that will Bind the Head Any Volt Elemental Skills Strategy: This is a tough boss with very good defense. Whenever Scylla begins using Cry Soul, you need to watch out, because Cry Soul will definitely rape you. Sometimes it uses it sooner then later. The boss may use Cry soul more often when its HP is below 2/3. This is why you should try and have its Head Bound, if it cant use that attack it will more then likely use Six Sins. Just Heal Accordingly. After its head is bound defeat it as quickly as possible. Cry Soul is the Attack that will stop you from winning the battle. If you cant even get the boss down to 50% HP, then you need to level up a bit. Notes: This Boss is Immune to Instant Death ====== Embrace has a low Hit Rate ----------------------------------------------------------------------------- Harpuia (Fourth Stratum) ============================================================================= HP = 4000 ATK = 62 DEF = 40 / AGI = 99 / LUC = 48 / TEC = 60 Weakness = Pierce Experience = 150000 Item Drop = Harpy Wing Item Drop = Cut Quill (Defeat While it's Poisoned) Encountered on = 20F Recommended Level: Easier: LV.48-50 / Med: LV.47 / Harder: LV.45-46 Skills ======= Claw = Targets One/ Heavy DMG/ May Inflict Terror/ Disable by Binding Arms Feather = Targets All/ Medium DMG/ Disable by Binding Arms Shriek = Targets All/ May Inflict Confusion/ Unable to Disable Banquet = 2-5 Hits/ Multiple Targets/ Chance of Binding the Head and Legs Effective Skills to use ======================== Any Skill with the Physical Element Pierce Any Skill to Bind the Arms Strategy: This boss is definitely no push over. Feather is one hell of an ========= attack. It doesnt do crazy damage, but if you arent fully healed it may just kill you. Claw does slightly more damamge and has a chance of inflicting terror. I suggest trying to Bind it's arms, this way it cant use feather. Something else that can be a huge pain is Shriek. When your front line damage dealers get confused it becomes stressful. Be sure to heal those effects immediately. Thou leaving the non damage dealing characters confused isnt a bad thing either. ----------------------------------------------------------------------------- Colossus (Fifth Stratum) ============================================================================= HP = 4500 / ATK = 77 / DEF = 80 / AGI = 70 / LUC = 56 / TEC = 70 Weakness = None, though, Magic attacks deal more damage than Physical attacks Experience = 200000 Item Drop = Guard Horn Item Drop = Item Drop = Red Spine (Dont Kill With a Physical attack) Encountered on = 23F Recommended Level: Easier: LV.58-59 / Med: LV.55-57 / Harder: LV.55 or lower Skills ======= Destroy = Targets All/Medium DMG/ Lowers Partys Defense/ Disable by Leg Binds Horns = Targets one/ Heavy DMG/ Disable by Binding its Head Brandish = Multiple Targets/ 1-3 Hits/ Barrier = Magic attribute attacks will hit, then be countered with EXHeavy DMG Breath = Targets All/ Inflicts Blind or Poison/Disable by Binding Head Effective Skills to use ======================== Physical Attacks are safer Magic Attacks are more effective Binding of Head or Legs Strategy: This can be a tough battle if your unprepared. Regardless of your ========= Party, you will need some Nectar, Medica III, and Amrita. Now, depending on how well developed your party is, this may be the longest battle thus far. The Monster Codex claims that the Colossus has no weakness. While that may be somewhat true. Magic attribute attacks will deal more damage then Physical Based attacks. This battle gets serious, one mistake could cost you everything. That is why I suggest getting the Red Spine at a later time after you defeat this boss. While in order to get the Red Spine all you will need to do is use a Magic Based attack for the finishing blow. There is always a chance the Colossus may Start the turn by using Barrier. So until you are guaranteed a victory, its just too risky. If you dont have a medic with Phoenix I also recommend some Nectalls. The main focus here is keeping all your characters on the up and up. After the Colossus uses Destroy, be sure to heal immediately, there will be a chance that it will use it again on the following turn. This will more then likely cause a Game over. There is no Particular attack that will own you completely. Its when these attacks are used in sequence, whether it be the same attack or not, that will get you. Barrier is really the only way you will get a chance to recuperate. Thats why its important to not use magic attacks. You will feel less annihilated when the boss uses Horns, you will more then likely just need to revive the character that horns targeted. Notes: will begin using Barrier below 80% Health ====== will begin using Breath below 35% Health Barrier Cannot be Disabled ----------------------------------------------------------------------------- Final Battle Part 1 (Fifth Stratum) ============================================================================= HP = 5000 / ATK = 70 / DEF = 70 / AGI = 70 / LUC = 56 / TEC = 70 Weakness = None, though, Magic attacks deal more damage than Physical attacks Experience = 200000 Encountered on = 25F Recommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower Skills ======= REPAIR = Heals Overlord for 400-500HP/ MACV = Counters Physical Attacks/ Heavy DMG/ Disable by Binding Arms AACV = Counters Magic Attacks/ Heavy DMG/ Disable by Binding Arms VOID1 = Disable by Binding Arms VOID2 = Targets All/ Disable by Binding Arms LRDA = Targets All/ May Inflict Terror/ Disable by Binding Arms LRCA = Targets All/ May Inflict Curse/ Disable by Binding Arms Effective Skills to use ======================== Any Skill to Bind the Arms Strategy: First let me start by saying, Bring alot of Healing items. ========= If youve been saving anything special at the inn, now would be the time to bring some of them, not all of them, just some. I suggest bringing: 12+ Nectar, 3 Nectar II, 8 Medica II 7 Medica III, 12 Amrita, 3 Therica BX Alot of Therica B if no BX, otherwise just 5. Any Hamao, Somas, or whatever else you want. If you can afford to just bring Nectar IIs, Medica IIIs, and Amrita IIs instead of their weaker version, then by all mean do so. Bind the Arms. I would use my Protector's Skill Smite to Bind The Overlords Arms. Once The Overlords Arms are Binded it really can not act. You will own the battle taking just about no damage. I am not really sure if the lettered attacks "MACV, AACV, LRDA, LRCA, etc" are Just letters that stand for a cetain attack or status and these letters are just thrown together to form an attack or if those names are just actual attacks. When attacking, if all your characters are doing Physical attacks, be sure to have at least one do a Magic attack so if the Overlord uses AACv or MACV at least one of your chracters wont be effected, or vise versa. Anyway, This boss isnt hard at all. If you just Heal when needed and keep switching up your attacks, youll be just fine. After the battle Select "NO" and then Heal HP/TP accordingly. Then walk forth and prepare yourself for the REAL Battle. ----------------------------------------------------------------------------- Final Battle Part 2 (Fifth Stratum) ============================================================================= HP = 8000 / ATK = 75 / DEF = 75 / AGI = 70 / LUC = 56 / TEC = 70 Weakness = None, though, Magic attacks deal more damage than Physical attacks Experience = 200000 Item Drop = Lord Wrath Encountered on = 25F Recommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower Skills ======= Sunlight = Targets All/ Fire Attribute/ May Bind Head/ Med DMG/ Ice Rain = Targets All/ Ice Attribute/ May Bind Arms/ Low DMG/ Voltself = Targets All/ Volt Attribute/ May Bind Legs/ Med DMG/ Distress = Targets All/ May Inflict Confusion/ Heavy DMG/ Travel = Targets 4/ Solitued = Targets 2/ Inflicts Curse Effective Skills to use ======================== Any Skill to Bind Arms Strategy: ========= <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ========================= <> Hidden Boss FAQ <> HBFQ ========================= This Subection is a work in Progress! Notes: For the Stats, ATK = STR and DEF = VIT When Describing the Bosses Skills Low DMG = Low Damage, Something your Character can take no problem. Med DMG = Medium Damage, Will leave your chracter with about Half HP. Heavy DMG = Heavy Damage, Will KO or leave your character with low HP. EXHeavy DMG = Exteme Heavy Damage, No chance of surviving these blows. ----------------------------------------------------------------------------- Golem (Sixth Stratum) ============================================================================= HP = 6000 / ATK = 80 / DEF = 90/ AGI = / LUC = / TEC = Encountered = 27F Recommended Level = Easier: LV.66+/ Med: LV.63 / Harder: LV.60 Weakness = Resistance = Physical Attacks .5x Experience = Item Drop = Golem Rock Item Drop = Statue Arm (Kill by means of Instant Death) In-Game Description: A mysterious artifical being sleeping within the forest. No one knows why it was built. Skills ======= Hammer = Targets 1/ Heavy DMG/ Hammers = Targets All/ Med-Heavy DMG/ Block = Golem's Physical Defense Increases/ Disable by Binding Arms Ward = Golem's Elemental Defense Increases/ Reflect = Counters Elemental Attacks with EXHeavy DMG/ Rock Soul = Raises Golem's Strength/ Effective Skills to use ======================== Any Skill to Bind Arms Instant Death Skills (Dark Hunter's Climax) Strategy: For some reason each time I was fighting Golem it always seemed to ========= target my back row whenever it wasnt using Hammers. Use this to your advantage. Keep that back row up. My Party consisted of a Ronin, Dark Hunter, Protector in the front row and a Medic, Gunner in the back. I had my Ronin use Elemental Slashes, My Dark Hunter used Viper plus nectars when My Medic was down, My Protector used F. Guard, my Medic used CPR plus Revive, and my Gunner used Elemental Shots. With my party using those skills I was able to get the Golem down to about half HP quickly, it was then when I had my Dark Hunter use Climax. Instant Death. Doing this will also earn you the Statue Arm. The battle doesnt go that easy thou. Getting the Golem down to Half Hp could be a tough task. Especially since it uses Skills to increase it's Physical and Elemental Defense. You may want to bring a few Metopon or Laudanum with you to remove those benefits. Another thing, Elemental Attacks are alot more effective then Physical attacks. Just dont have all your characters attacking with elemental attacks. If the Golem happens to use Reflect you will be finshed. I was attacking with 2 characters using elemental attacks. When the Golem used Reflect I was able to revive the characters that were countered on the following turn. Notes: Golem will ONLY use Reflect on turns 6, 11, 16, 21, etc -Just4Yoshi ====== ----------------------------------------------------------------------------- Salamox (Second Stratum) ============================================================================= HP = 4100 / ATK = 85 / DEF = 80 / AGI = 75 / LUC = 55 / TEC = 65 Weakness = Ice Resistance = Fire Experience = 0 Item Drop = Flame Bone, (6201en, Unlocks Levantine) Item Drop = Flame Puff (Kill with Fire Element) Encountered = 8F Recommended Level = Easier: LV.66-70 / Med: LV.61-65 / Harder: LV.60 or Lower Effective Skills to use ======================== Ice attacks Head Bindings Skills ======= Breath = Targets All/ Med DMG/ 60% Chance of Binding Legs Tail = Random Multiple Targets/ 3-5 Hits/ Heavy DMG Blood Cry = Targets All/ Instantly Kills/ Curse is Inflicted If survived Strategy: Wow, Salamox. More then likely, you couldnt fight this crazy ========= Frog/Dragon/Lizard thing when you first reached the 8th Floor. You are going to be in for a treat. I faced it with a mediocre team of M,DH,P in front, and G,B in back. My characters were Level 61-64. The Boss wasnt devastatingly hard, but it wasnt no cake walk either. From my few battles I had with it, it appears that Salamox only has 3 Skills. It may only have 3 Skills, but each Skill is deadly and Salamox will kill your level 70 party in a quick Blink. Ok, Blood Cry, this move is cheap, not only is it cheap, if it doesnt instantly kill you, instead it will inflict curse on you. So you are doped either way. It will target the entire Party and it will more then likely Instantly kill 3 or more characters. While, Salamox wont use Blood Cry as often as it's other skills. Binding it's Head may be the first choice when dicided what to Bind. Binding it's head will disable Blood Cry. Tail is Salamox's Heavy Damage attack. Salamox will hit your Party 3-5 times. These hits will be distributed randomly to your party members, if anyone gets a double hit, they are done for, well, your Protector or Beast may be able to take 2 or more hits. Finally Breath. Breath will Target every member of your party. It deals a Medium amount of damage and it has roughly a 60% chance of Binding your characters Legs. This is the Skill you have to worry about the least. Now you know Salamox's skills inside and out. You will have the upper hand now in battle. Just seriously, watch out for Blood Cry, it can turn a perfect battle into a nightmare. Notes: Blood Cry can be disabled by Binding Salamox's Head. Confirmed. ====== Leg Binds disable Tail. Disable Breath by Binding Arms, (not Confirmed) ----------------------------------------------------------------------------- Wyvern (Second Stratum) ============================================================================= HP = 8000 / ATK = 90 / DEF = 90 / AGI = 85 / LUC = 65 / TEC = 90 Weakness = Pierce Experience = Item Drop = Item Drop = Tough Wing (Defeat Within 7 Turns) Encountered = 2F Unlock by accepting Quest "The waiting Wyvern" Recommended Level: Easier: LV.71+/ Med: LV.68-70 / Harder: Below LV.68 Effective Skills to use ======================== Leg Binding Skills Skills ======= Talon = Targets one/ EX Heavy DMG Tailwhip = Multiple Random Targets/ Med-Heavy DMG/ May Inflict Poison/ Tornado = Targets All/ Chance of Binding Arms, Legs, or Head/ Sky Ray = Targets All/ Heavy DMG/ Uses when HP is Below 30% Strategy: This Boss can be very fustrating. Just when you think you have ========= it in the bag, you die. This is due to Wyvern's Very cheap Skill Sky Ray. Its not that the move is cheap, its that Wyvern decides that it is going to use it over and over again. Ive seen Wyvern use Sky Ray 4 times in a row. I didnt live to see if it was going to use it a 5th time. Wyvern doesnt begin using Sky Ray until it's HP is Below 30%. Notes: Tail Whip can be Disabled by Binding Wyvern's Legs. ====== ----------------------------------------------------------------------------- Wyrm (Second Stratum) ============================================================================= HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92 Weakness = Ice Experience = 0 Item Drop = Item Drop = Fire Fang (Kill with Fire Element) Encountered on 6F Unlock by accepting Quest "Crimson Vengence" Recommended Level: Easier: LV./ Med: LV. / Harder: LV. Effective Skills to use ======================== Head Binding Skills Skills ======= Searing = Targets All/ Heavy Damage Howling = Targets All/ 75% Chance of Inflicting Confusion Quake = Targets All/ May Bind Legs Beat = Strategy: ========= Notes: ====== ----------------------------------------------------------------------------- Drake (Third Stratum) ============================================================================= HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92 Weakness = Volt Experience = 0 Item Drop = Item Drop = Frost Bone (Kill with the Ice Element) Encountered = 13F - A7 - Unlock by accepting Quest "A Life in the Balance" Recommended Level = Easier: LV./ Med: LV. / Harder: LV. Effective Skills to use ======================== Head Binding Skills Skills ======= Frigid = Targets All/ Heavy DMG/ Ice Attribute/ Disable by Binding Head. Ice Block = Makes Drake Resistant to Physical and Volt Attacks (DMG x0). Shower = Random Targets/ Hits 3-6 Times/ Disable by Binding Arms 0 Point = Targets All/ Heavy DMG/ May Kill Instantly Strategy: This battle is sick! You know, at first, Drake may come off as ========= the easiest of the 3 elemental Dragons. If you have battled Drake, then you know the battle can change very quickly. You may be able to get good damage in on Drake, and right when you get the confidence that you are gonna win, ol Drakey here will use Ice Block. Ice Block makes Drake fully resistant to Volt and Physical attacks. You will be lucky if you can deal more then 4 damage to the dragon. If Drake does use Ice Block, you should use any Fire attacks your party may have. Notes: Ice Block last for 5 Turns. ====== Disable Ice Block with Leg Binds. ----------------------------------------------------------------------------- Dragon (Fourth Stratum) ============================================================================= HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92 Weakness = Fire Experience = 0 Item Drop = Item Drop = Amp Barbel (Finshing Blow needs to be that of the Volt Element) Encountered = 17F Unlock by accepting Quest "The Volt King's Rampage" Recommended Level: Easier: LV./ Med: LV. / Harder: LV. Effective Skills to use ======================== Head Binding Skills Skills ======= Voltage = Targets All/ Heavy DMG/ Volt Attribute Curse = Targets one/ EX Heavy DMG/ Dragon Absorbs half of the damage dealt Blow = Targets All/ Med DMG/ May Inflict Terror/ Disable with Arm Binds Fury = Raises Dragon's Strength Strategy: ========= Notes: You can Disable Curse by Binding Dragon's Arms ====== ----------------------------------------------------------------------------- Briareus (Sixth Stratum) ============================================================================= HP = 12000 / ATK = 88 / DEF = 10 / AGI = 70 / LUC = 65 / TEC = 50 Weakness = Experience = 0 Item Drop = Item Drop = Giant Post (Kill with Bash Element) Encountered = Recommended Level: Easier: LV./ Med: LV. / Harder: LV. Skills ======= Wail = Raises Briareus' Strength for 5 turns Grind = Targets All/ Med DMG/ May bind Arms, Legs, or Head Meteor = Targets All/ Heavy DMG/ May inflict Paralysis Spike = Targets two/ Med DMG/ 100 Hits = Targets All/ Med DMG ----------------------------------------------------------------------------- Ur-Child (Information below may SPOIL your fight) ============================================================================= HP = / ATK = / DEF = / AGI = / LUC = / TEC = Weakness = Experience = 0 Item Drop = Item Drop = Encountered = Recommended Level: Easier: LV./ Med: LV. / Harder: LV. Skills (Ur-Child uses in the order listed ======= Sacrifice = Targets one/EX Heavy DMG/ Hits Adjacent members Heavy DMG Hymn = Targets All/ EX Heavy DMG/ Disable with Leg Binds Boast = Targets All/ EX Heavy DMG/ Disable with Arm Binds Obey = Targets 2-3/ EX Heavy DMG Boast = Targets All/ EX Heavy DMG/ Disable with Arm Binds Rest = Ur-Child Recovers 210 HP Solitude = Targets All/ EX Heavy DMG Anger = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Fire Attributes Sadness = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Ice Attributes Mercy = Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Volt Attributes Wildance = Targets All/ Inflicts Random Status Rest = Ur-Child Recovers 210 HP Begone = Targets All/ Massively EX Heavy DMG/ Hits first Notes: After Begone, Ur-Child will repeat the skills in the same order. ====== Hymn-May hit for Low DMG. Wildance-can easily kill your entire party, Poison deals Heavy DMG, higher chance for inflicting Death, Petrify, Poison, Confuse. The only break is When Ur-child uses Rest, use it to your advantage. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ======================================= <> Special Condition Item Drops <> ======================================= Special Thanks to Terence for this information!!! Most are here. Still missing a few thou. Submissions welcome. Notes: Slash = Cut, Pierce = Stab, Bash = Strike Death Status = Instant Death ============================================================================= First Stratum ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Hedgehog------Long Pin--------50%----------Kill in 1 Turn Venomfly------Lymph-----------80%----------Kill with Volt Element Redhorn-------Red Horn--------80%----------Kill with Fire Element Kingmai-------Iron Shell------70%----------Kill with Ice Element Evil Eye------Gem Eye---------70%----------Dont kill with Phsyical Element Cube Gel------Fiber Hide------80%----------Kill with Pierce Element Raflesia------Gum Vine--------50%----------Kill with Slash Element ============================================================================= Second Stratum ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Mystue--------Holed Rock------85%----------Kill with Pierce Element Garauchi------Ruby Scale------80%----------Kill with Volt Element Tortmail------Armor Bone------75%----------Kill with Bash Element Red Gel-------Ice Fiber-------75%----------Kill with Ice Element Addleowl------Curse Nail------80%----------Kill with Fire Element ============================================================================= Third Startum ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Fishman-------Dew Scale-------75%----------Kill with Ice Element Moriyana------Front Wing------80%----------Kill with Volt Element Sleipnir------White Hoof-----100%----------Kill while Legs are bound Clawbug-------Stag Horn-------60%----------Kill with Slash Element Hugecrab------Whole Hull------75%----------Dont kill with Phsyical Elements Redfish-------Red Scale-------75%----------Kill with Fire Element ============================================================================= Fourth Stratum ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Windsnip------Wind Blade------80%----------Kill with Volt Element Big Moth------Dark Lymph------75%----------Dont kill with Phsyical Element Wrathbud------Blue Petal------90%----------Kill in 1 Turns Petaloid------Hazard Bud------95%----------Kill with Death Status Venombug------Curve Horn------75%----------Kill with Fire Element ============================================================================= Fifth Stratum ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Mandrake------Coal Brick------85%----------Kill with Fire Element Ebonwing------Coal Skull------75%----------Don't kill with Phsyical Elements Steelgun------Gold Arm--------95%----------Kill while Arms are bound Gemzard-------Head Gem--------80%----------Kill with Ice Element Armorman------True Soul-------65%----------Kill with Bash Element Defender------Metal Chip------?------------? ============================================================================= Sixth Stratum ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Kingcap-------Closed Cap------75%----------Kill with Death Status Trihorn-------Whole Horn------45%----------Dont kill with Phsyical Element Muckdile------Iron Fang-------90%----------Kill with Phsyical Element ============================================================================= FOES ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Awebull-------Beast Meat-----100%----------Kill in 3 Turns Flygourd------Curse Vine-----100%----------Kill while completely bound Dinolich------Sword Rib-------35%----------Don't kill with Pierce Element Asterios------Axe Shard-------85%----------Kill while Arms are bound Riptor--------Call Horn-------85%----------Kill while Head is bound Raidmole------Sword Claw------85%----------Kill while Arms are bound Kilohorn------Kilo Horn-------85%----------Kill while Head is bound Icefiend------Evil Rock-------65%----------Kill with Bash Element Pollener------Hazard Bud------95%----------Kill with Death Status Stalker-------Harvester------100%----------Kill in 1 Turn Beamedge------Sword Chip------90%----------Kill in 3 Turns Iceking-------Ice Bone--------95%----------Kill in 5 Turns Killclaw------Space Husk------?------------? Redwood-------Beast Hide------?------------? Trigourd------Bendy Tool------?------------Kill in 3 turns or Kill with Slash Sonicker------Ruby Bone-------?------------? ============================================================================= Bosses ============================================================================= Enemy---------Item-----------Chance-%-----Condition-------------------------- ============================================================================= Chimaera------Brute Wing-----100%---------Kill while Poisoned Hellion-------Sharp Claw-----100%---------Kill with Death Status Scylla--------Snow Bone------100%---------Kill in 3 Turns Harpuia-------Cut Quill------100%---------Kill while Poisoned Colossus------Red Spine-------95%---------Dont kill with Phsyical Element Salamox-------Flame Puff-----100%---------Kill with Fire Element Golem---------Statue Arm-----100%---------Kill with Death Status Wyvern--------Tough Wing-----100%---------Kill in 7 Turns Briareus------Giant Post------95%---------Kill with Bash Element Wyrm----------Fire Fang------100%---------Kill with Fire Element Drake---------Frost Bone-----100%---------Kill with Ice Element Dragon--------Amp Barbel-----100%---------Kill with Volt Element <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ====================== <> Enemy Stats <> ENMS ====================== In this section I will have all the stats for each monster. I will update by stratum. ============================================================= First Stratum ============================================================= Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP ============================================================= Woodmai-------45-----6------7------7------6------6------84--- Hedgehog------45-----7------7-----14-----12------6------79--- Mole----------51-----8------8------8------7------6-----123--- Crawler-------90----12-----10------8-----10------5-----152--- Venomfly------57-----8------8------9------9-----12-----204--- Cactoid-------90----13-----10------8------9------7-----314--- Ladybug-------81----10-----11-----22-----20------9-----222--- Roller--------87----10-----13-----12-----11-----10-----266--- Redhorn------158----15-----11-----10-----11------8-----425--- Kingmai-------96----12-----12-----12-----12-----12-----831--- Evil Eye-----130-----9-----17-----14-----12-----12-----506--- Cube Gel-----114----13-----14-----15-----14-----13-----427--- Hypnowl------108----13-----14-----14-----14-----21-----571--- Raflesia-----220----20-----15-----12-----15-----12-----831--- ------------------------------------------------------------- FuryHorn-----420----18-----18-----18-----16-----18-------0--- Furylord-----580----20-----20-----20-----16-----16-------0--- Raptor-------600----22-----22-----24-----24-----22-------0--- Slaveimp-----152----17-----17-----17-----17-----17-------0--- Stalker-----1200----20-----25----- ------------------------------------------------------------- Chimera-----1400----22-----22-----18-----20-----22---21000--- ============================================================= ============================================================= Second Stratum ============================================================= Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP ============================================================= Bigcap-------132----16-----16-----16-----15-----15-----599--- Frilzard-----138----16-----17-----34-----32-----15-----580--- Moa----------144----16-----17-----36-----34-----16-----774--- Mystue-------180----23-----17-----15-----17-----12-----764--- Gigaboar-----180----23-----17-----15-----17-----12-----805--- Fangleaf-----201----22-----19-----20-----17-----17-----879--- Garauchi-----162----18-----19-----19-----38-----36-----741--- Firezard-----165----19-----20-----20-----19-----18-----765--- Tortmail-----206----25-----20-----17-----18-----14-----992--- Actaeon------213----26-----20-----17-----19-----14----1062--- Gryphon------183----21-----20-----42-----42-----21----1072--- Red Gel------183----21-----21-----21-----21-----21-----850--- Aaddleowl----171----20-----22-----22-----20-----19----1168--- Poseidon-----500----32-----25-----22-----25-----20----1504--- ------------------------------------------------------------- Trigourd-----780----27-----27-----27-----27-----27-------0--- Redwood------810----29-----29-----29-----27-----27-------0--- Razeking-----885----30-----30-----32-----32-----30-------0--- Fireking----2100----44-----44-----44-----44-----44-------0--- ------------------------------------------------------------- Hellion-----2100----40-----40-----42-----32-----42---54000--- ============================================================= ============================================================= Thrid Stratum ============================================================= Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP ============================================================= Snowsoul-----201----22-----23-----24-----23-----22----1085--- Fishman------207----23-----23-----24-----24-----23----1330--- Moriyana-----213----24-----23-----48-----48-----24----1394--- Sleipnir-----219----25-----24-----48-----48-----24----1561--- Snowzard-----219----25-----25-----25-----24-----24----1286--- Clawbug------270----33-----26-----21-----23-----17----1600--- Hugecrab-----278----33-----26-----22-----24-----18----1387--- Wolf---------285----34-----26-----22-----25-----19----1809--- Blue Gel-----243----27-----27-----27-----27-----27----1126--- Redfish------246----28-----28-----28-----27-----27----2044--- Snowbird-----252----28-----28-----45-----45-----27----1757--- Nastue-------310----37-----29-----24-----27-----20----2175--- Warbull------510----40-----32-----24-----27-----21----2765--- ------------------------------------------------------------- Darksoar----1200----39-----40-----50-----42-----40-------0--- Helldra-----3000----50-----50-----50-----50-----50-------0--- Killclaw----1215----41-----41-----38-----41-----41-------0--- Armoth------1230----42-----42-----39-----41-----41-------0--- ------------------------------------------------------------- Scylla------3100----55-----60-----50-----45-----55--100000--- ============================================================= ============================================================= Fourth Stratum ============================================================= Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP ============================================================= Waspior------291----32-----31-----44-----47-----32----1800--- Raicho-------297----33-----32-----51-----51-----33----1863--- Spider-------304----35-----35-----35-----33-----33----2247--- Killpion-----373----46-----36-----29-----31-----24----2363--- Rainbug------311----35-----36-----36-----35-----33----2070--- Windsnip-----317----35-----35-----55-----55-----35----2457--- Diatrima-----324----36-----36-----37-----37-----36----2169--- Bigmoth------297----33-----37-----37-----33-----55----2678--- Glowbird-----337----38-----37-----58-----54-----37----2730--- Wrathbud-----741----50-----39-----31-----35-----27----3445--- Raven--------344----38-----38-----58-----55-----37----2385--- Petaloid-----316----35-----39-----37-----36-----57----2835--- Venombug-----425----51-----39-----32-----37-----28----2888--- ------------------------------------------------------------- Shelltor----1440----47-----48-----50-----48-----47-------0--- Flygourd----1470----48-----48-----50-----50-----48-------0--- Cocatris----1650----51-----65-----54-----53-----60-------0--- Voltking----4000----70-----70-----70-----70-----48-------0--- ------------------------------------------------------------- Harupyuia---4000----62-----40-----99-----48-----60--150000--- ============================================================= ============================================================= Fifth Stratum ============================================================= Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP ============================================================= Gold Gel-----433----52-----40-----32-----37-----29----2520--- Woodbat------367----41-----40-----82-----80-----40----2565--- Mandrake-----373----41-----41-----84-----82-----40----2610--- Nitemare-----456----54-----42-----36-----39-----29----3245--- Nozuchi------387----42-----42-----43-----43-----42----2700--- Ebonwing-----393----43-----42-----86-----86-----43----3203--- King Gel-----651----58-----46-----37-----40-----31----3465--- Steelgun-----495----58-----46-----38-----41-----31----3360--- Gigantue-----528----60-----55-----38-----42-----32----3575--- Gemzard------360----40-----44-----40-----40-----65----2880--- ------------------------------------------------------------- Deathman----1755----57-----57-----59-----59-----57-------0--- Evildra-----5000----75-----75-----75-----75-----75-------0--- Beamedge----3870----84-----84-----84-----84-----84-------0--- Guardian-----465----55-----42-----34-----38-----30-------0--- Stir Eye----3500----85-----62-----62-----60-----59-------0--- Dinolich----3100----65-----66-----68-----66-----65-------0--- ------------------------------------------------------------- Colossus----4500----77-----80-----70-----56-----70--200000--- Overlord----5000----70-----70----- Overlord2---8000----75-----75----- ============================================================= ============================================================= Sixth Stratum ============================================================= Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP ============================================================= Kingcap------637----53-----53-----54-----54-----53----6600--- Gorezard-----646----54-----54-----54-----54-----54----5670--- Oldcrab------656----56-----56-----56-----54-----54----5805--- Bloodman-----800----72-----57-----46-----51-----39----6930--- Trihorn------810----72-----57-----47-----52-----40----7485--- Sickwood----1152----65-----57-----58-----58-----64----8970--- Carbuncl-----624----53-----58-----58-----53-----53----6345--- Ebonail-----1200----65-----59-----59-----58-----61----9360--- Mothlord-----722----59-----60-----62-----60-----59----7717--- Crawlest-----730----60-----60-----62-----62-----60----7875--- Cactlord-----745----62-----62-----62-----62-----62----9075--- Sauromar----1800----70-----70-----70-----70-----70---11700--- Muckdile---10000----80-----80-----80-----80-----80---50000--- ------------------------------------------------------------- Asterios----2900----79-----79-----79-----79-----79-------0--- Riptor------3200----80-----80-----80-----80-----80-------0--- Hexgourd----3500----81-----81-----81-----81-----81-------0--- Iceking-----7000----82-----82-----82-----82-----82-------0--- ------------------------------------------------------------- Golem-------6000----80-----90-----80-----55-----80-------0--- ============================================================= <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ======================================== <> Enemy Weakness and Resistance <> EWAR ======================================== Special Thanks to SCY046 for this information!!! Notes: Slash = Cut, Pierce = Stab, Strike = Bash Elements joined with a + sign share the same Multiplier. Elements Seperated with a / sign do not share the same Multiplier. 0 for Damage Multiplier means the attack will not be effective. Elements with 0 will only deal a few Points of damage. IM = Enemy is Immune to: S = Sleep, P = Poison, ID = Instant Death Also if anyone has Weakness or Resistance for missing Enemies please Submit. ============================================================================= First Stratum ============================================================================= Enemy-------IM-------Weakness-------D.Multi-----------Resistance----D.Multi-- ============================================================================= Woodmai-------------Volt------------1.5x------------------------------------- Hedgehog------------Physical--------1.5X------------------------------------- Mole----------------Fire------------1.5X------------------------------------- Crawler-------------Volt+Fire-------1.5X------------------------------------- Venomfly------------Volt------------1.5x------------------------------------- Cactoid-------------Fire------------1.5x------------------------------------- Ladybug-------------Volt------------1.5x------------------------------------- Roller--------------Fire------------1.5x-------------Physical-------.75x----- Redhorn-------------Volt+Fire+Ice---1.5x-------------Physical-------.75x----- Kingmai-------------Volt------------1.5x-------------Stab-----------.75x----- Evil Eye--------------------------------------------------------------------- Gel Cube------------Volt+Fire+Ice---2.0x-------------Physical--------.5x----- Hypnowl------S------Stab------------1.5x------------------------------------- Rafflesia-----------Fire------------1.5x-------------Physical/ICE---.75x/0--- ----------------------------------------------------------------------------- Gashtor-------------Ice-------------1.25x------------------------------------ Furyhorn------------Fire------------1.25x------------Volt/Ice-------.75x----- Furylord------------Fire------------1.25x------------Volt/Ice-------.75x----- Stalker-------------Fire+Volt-------1.25x------------Stab/Ice-------.75x/.5x- Raptor--------------Ice-------------1.25x------------------------------------ Slaveimp------------Ice-------------1.25x------------------------------------ Raidmole------------Fire------------1.25x------------------------------------ ----------------------------------------------------------------------------- Chimaera------------Ice------------------------------Fire-------------------- ============================================================================= ============================================================================= Second Stratum ============================================================================= Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--- ============================================================================= Bigcap--------------Fire------------1.5x------------------------------------- Frilizard-----------Ice--------------.5x------------------------------------- Moa-----------------Stab------------1.5x------------------------------------- Mystue------P/ID----Volt------------1.5x-----------Phys/Fire+Ice----.75x/0--- Gigaboar------------Fire------------1.5x------------------------------------- Fangleaf------------Fire------------1.5x------------------------------------- Garauchi------------Ice-------------1.5x------------------------------------- Firezard------------Ice-------------1.5x------------------------------------- Tortmail------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x----- Actaeon-------------Fire------------1.5x------------------------------------- Gryphon-------------Stab------------1.5x------------------------------------- Red Gel-------------Volt+Ice--------2.0x-----------Physical/Fire----.25x/0--- Addleowl-----S------Stab------------1.5x------------------------------------- Poseidon------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x----- ----------------------------------------------------------------------------- Trigourd-------------------------------------------Physical+Fire-----0------- Redwood-------------Fire------------1.25x----------Volt+Ice---------.5x------ Razeking--------------------------------------------------------------------- Fireking------------Ice-------------1.25x----------Physical/Fire----.75x/0--- Sonicker------------Stab------------1.25x------------------------------------ Actaeon-------------Fire------------1.25x------------------------------------ ----------------------------------------------------------------------------- Hellion-------------Ice----------------------------Fire---------------------- ============================================================================= ============================================================================= Third Stratum ============================================================================= Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--- ============================================================================= Snowsoul------------Fire------------1.5x------------------------------------- Fishman-------------Volt------------1.5x----------Ice---------------.5x------ Moriyana------------Volt------------1.5x----------Stab--------------.75x----- Sleipnir------------Fire------------1.5x------------------------------------- Snowzard------------Fire------------1.5x----------Ice----------------0------- Clawbug-------------Volt------------1.5x----------Physical----------.25x----- Hugecrab------------Volt------------1.5x----------Stab--------------.5x------ Wolf----------------Fire------------1.5x----------Ice---------------.75x----- Blue Gel------------Volt+Fire-------2.0x----------Physical/Ice----- .25x/0--- Redfish-------------Volt------------1.5x----------Ice----------------0------- Snowbird------------Stab------------1.5x------------------------------------- Nastue------P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--- Warbull-------------Fire------------1.5x------------------------------------- ----------------------------------------------------------------------------- Darksoar------------Stab------------1.25x------------------------------------ Helldra-------------------------------------------Volt+Fire+Ice-----.5x------ Killclaw------------Volt------------1.25x---------Physical----------.5x------ Armoth--------------Fire------------1.25x---------Volt+Ice-----------0------- Icefiend--------------------------------------------------------------------- ----------------------------------------------------------------------------- Artelind--------------------------------------------------------------------- Wilhelm---------------------------------------------------------------------- Scylla--------------Volt-------------------------Physical-Stab--------------- ============================================================================= ============================================================================= Fourth Stratum ============================================================================= Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--- ============================================================================= Waspior-------------Volt------------1.5x----------Physical----------.75x----- Raicho--------------Stab------------1.5x----------Volt---------------0-------- Spider--------------Stab------------1.5x------------------------------------- Kilpion-------------Volt------------1.5x----------Physical----------.75x----- Rainbug-------------Volt------------1.5x----------Ice----------------0------- Windsnip------------Fire------------1.5x------------------------------------- Diatrima------------Stab------------1.5x------------------------------------- Big Moth------------Volt------------1.5x------------------------------------- Glowbird------------Stab------------1.5x------------------------------------- Wrathbud----ID------Fire------------1.5x----------Physical/Volt-----.75x/0--- Raven---------------Stab------------1.5x------------------------------------- Petaloid-----S------Fire------------1.5x------------------------------------- Venombug-----P------Volt------------1.5x------------------------------------- ----------------------------------------------------------------------------- Shelltor------------------------------------------Physical----------.75------ Voltking------------Fire------------1.25x---------Stab/Volt---------.75x/0--- Flygourd------------------------------------------Physical+Fire------0------- Cocatris------------Stab------------1.5x----------------------------.75------ Pollener-----S------Fire------------1.25------------------------------------- ----------------------------------------------------------------------------- Harpuia-------------Stab----------------------------------------------------- ============================================================================= ============================================================================= Fifth Stratum ============================================================================= Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--- ============================================================================= Gold Gel------------Fire+Ice--------2.0x----------Physical/Volt-----.25x/0--- Woodbat-------------Fire------------1.5x------------------------------------- Mandrake------------Fire------------1.5x------------------------------------- Nitemare------------Fire------------1.5x------------------------------------- Nozuchi-------------Fire------------1.5x----------Ice----------------0------- Ebonwing------------Ice/Fire--------1.5x/1.25x------------------------------- King Gel------------Volt------------2.0x----------Fire+Ice/Phys-----.5x/.25x- Steelgun------------Volt------------1.5x----------Fire+Ice/Phys-----.75x/.5x- Gigantue----P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--- Gemzard-------------------------------------------Volt+Fire+Ice------0------- Defender------------Volt------------1.5x----------Everything else---.75x----- Armorman------------Volt------------1.5x----------Everything else---.75x----- Tortiron------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x----- ----------------------------------------------------------------------------- Deathman------------Volt------------1.25x---------Everything else---.5x------ Evildra-------------------------------------------Volt+Fire+Ice-----.5x------ Beamedge------------Volt------------1.25x---------Fire/Phys/Ice-----.75x/.5x/0 Guardian------------Volt------------1.25x---------Everything else---.5x------ Stireye---------------------------------------------------------------------- Dinolich------------------------------------------Volt+Fire/Ice-----.5x/0---- ----------------------------------------------------------------------------- Colossus------------Volt+Fire+Ice---1.25x---------Physical----------.25x----- Overlord--------------------------------------------------------------------- ============================================================================= ============================================================================= Sixth Stratum ============================================================================= Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--- ============================================================================= Kingcap-------------Fire------------1.5x----------Volt/Ice----------.5x------ Gorezard------------Ice-------------1.5x------------------------------------- Oldcrab-------------Volt------------1.5x----------Physical----------.5x------ Bloodman------------Volt------------1.5x----------Everything else---.75x----- Trihorn-------------Volt+Fire+Ice---1.5x----------Physical----------.5x------ Sickwood------------Fire------------1.5x----------Volt+Ice----------.5x------ Carbuncl------------------------------------------Volt+Fire+Ice------0------- Ebonail-------------Fire------------1.5x----------Volt+Ice----------.5x------ Mothlord------------Volt------------1.5x----------Fire--------------.75x----- Crawlest------------Volt------------1.5x----------Fire--------------.25x----- Cactlord-----P------------------------------------Volt+Ice/Fire-----.75x/0--- Sauromar------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x----- Muckdile----ID------------------------------------Physical----------.25x----- ----------------------------------------------------------------------------- Asterios------------Ice-------------1.25x---------Volt---------------0------- Riptor--------------Ice-------------1.25x------------------------------------ Hexgourd------------------------------------------Physical-----------0------- Iceking-------------Volt------------1.25x---------Physical+Ice------.75x/0--- Briareus--------------------------------------------------------------------- Ur-child--------------------------------------------------------------------- ============================================================================= ============================================================================= Hidden Bosses + Quest Monsters ============================================================================= Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi--- ============================================================================= Salamox-------------------------------------------Fire---------------0------- Wyvern--------------Stab----------------------------------------------------- Drake---------------------------------------------Ice----------------0------- Dragon--------------------------------------------Volt---------------0------- Wyrm----------------------------------------------Fire---------------0------- ----------------------------------------------------------------------------- Fleehog-------------Physical--------1.5x------------------------------------- Spectre----P/ID-----Volt/Physical---1.5x/.75x-----Fire+Ice-----------0------- Killfish------------Volt------------1.5x----------Ice---------------.5x------ Mawfish-------------Volt------------1.5x----------Ice----------------0------- Thiclaw-------------Volt------------1.5x----------Physical----------.25x----- Illgaze-------------Fire------------1.5x------------------------------------- Edgewolf------------Fire/Ice--------1.5x/.75x-------------------------------- Awebull-------------Fire------------1.5x------------------------------------- Banepion------------Volt/Physical---1.5x/.75x-------------------------------- Tortevil------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x----- Invader------P------Volt------------1.5x------------------------------------- Call Ape------------Fire------------1.5x----------Volt+Ice----------.5x------ Huelord-------------Volt------------1.5x----------Fire--------------.75x----- Greed Bud-----------Fire------------1.5x------------------------------------- ============================================================================= <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ============================== <> Action Replay Codes <> ARCD ============================== A Very Special Thanks goes to Zero42g (on GameFAQs) for Finding, submiting and confirming these codes. Use These Codes at your Own Risk. You must Push Select to Activate these codes, unless otherwise noted. Game ID Master Code (Must be on) ==================== YIKE 005ee641 ---------------------------------------------------------------------------- Misc Codes \ ============ Max Money ================== 94000130 FFFB0000 021D472C 05F5E0FF D2000000 00000000 No Random Battles (Push B) ================== 94000130 FFFD0000 620E9144 00000000 B20E9144 00000000 200029B0 00000000 D2000000 00000000 Unlock all the Stratums ======================== 94000130 FFFB0000 221D4911 0000003F D2000000 00000000 Unlock Extra Classes ===================== 94000130 FFFB0000 221D59AD 000000FF D2000000 00000000 Monster Dictionary Complete ============================ 94000130 FFFB0000 C0000000 000000A5 221D5311 000000F9 DC000000 00000001 Material/Item Dictionary Complete =================================== 94000130 FFFB0000 C0000000 0000032C 221D4D10 000000F9 DC000000 00000001 D2000000 00000000 ---------------------------------------------------------------------------- All Item Codes \ ================ All Weapons ================== 94000130 FFFB0000 021D4C50 FFFFFFFF 021D4C54 F7FFFFFF 021D4C58 FFFFFFFF 021D4C5C FE7FFFFF 021D4C60 FFFFFFFF 021D4C64 FFF7FFFF 021D4C68 FFF4FFFF D2000000 00000000 All Armor ================== 94000130 FFFB0000 021D4C70 FFFFFFFF 121D4C74 0000FFFF 221D4C76 0000007F 121D4C7C 00000FF8 121D4C90 0000FFFF 121D4C96 0000FFFE 221D4C98 00000001 121D4C9C 0000FFF8 221D4C9E 00000003 121D4CA8 0000FF80 221D4CAA 0000003F D2000000 00000000 All Jewelry/Accessories ========================= 94000130 FFFB0000 021D4CB0 FFFFFFFF 121D4CB4 00001FFF D2000000 00000000 All Materials ================== 94000130 FFFB0000 D5000000 63636363 C0000000 0000007D D6000000 021D4990 D2000000 00000000 All Materials in Shop ======================= 94000130 FFFB0000 021D4CE0 FFFFBFFF 021D4CE4 040C3FFF 021D4CE8 0007FD00 221D4CF3 0000007F 021D4CF4 FFFFF001 021D4CF8 FFFFFFFF 021D4CFC 006FFFFF 121D4D02 0000FFFF 021D4D04 FFFFFFFF 021D4D08 EFEFF01F 021D4D0C 017FBFDF D2000000 00000000 ---------------------------------------------------------------------------- All Character Codes \ ===================== Restore HP ================== 94000130 FFFB0000 C0000000 0000001D 121D3952 000003E7 DC000000 00000078 D2000000 00000000 Restore TP ================== 94000130 FFFB0000 C0000000 0000001D 121D3954 000003E7 DC000000 00000078 D2000000 00000000 Max HP ================== 94000130 FFFB0000 C0000000 0000001D 121D3946 000003E7 DC000000 00000078 D2000000 00000000 Max TP ================== 94000130 FFFB0000 C0000000 0000001D 121D3948 000003E7 DC000000 00000078 D2000000 00000000 Max EXP ================== 94000130 FFFB0000 C0000000 0000001D 021D3958 0038E654 DC000000 00000078 D2000000 00000000 Max Skill Points ================== 94000130 FFFB0000 C0000000 0000001D 221D3974 000000FF DC000000 00000078 D2000000 00000000 Max Level ================== 94000130 FFFB0000 C0000000 0000001D 221D3950 00000063 DC000000 00000078 D2000000 00000000 Restore HP/TP/HP/TP/EXP/Skill Points/Level ============================================ 94000130 FFFB0000 C0000000 0000001D 121D3952 000003E7 121D3954 000003E7 121D3946 000003E7 121D3948 000003E7 021D3958 0038E654 221D3974 000000FF 221D3950 00000063 DC000000 00000078 D2000000 00000000 ---------------------------------------------------------------------------- In Battle Codes \ (Works for All Characters in Party) ================= Infinite HP ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 10000454 000003E7 DC000000 00000328 D2000000 00000000 Infinite TP ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 1000045C 000003E7 DC000000 00000328 D2000000 00000000 Infinite FP ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 20000464 00000064 DC000000 00000328 D2000000 00000000 Max STR ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 2000046C 00000063 DC000000 00000328 D2000000 00000000 Max TEC ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 20000474 00000063 DC000000 00000328 D2000000 00000000 Max VIT ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 2000047C 00000063 DC000000 00000328 D2000000 00000000 Max AGI ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 20000484 00000063 DC000000 00000328 D2000000 00000000 Max LUC ================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 2000048C 00000063 DC000000 00000328 D2000000 00000000 Infinite HP/TP/FP/STR/TEC/VIT/AGI/LUC ====================================== 620E91E0 00000000 B20E91E0 00000000 C0000000 00000004 10000454 000003E7 1000045C 000003E7 20000464 00000064 2000046C 00000063 20000474 00000063 2000047C 00000063 20000484 00000063 2000048C 00000063 DC000000 00000328 D2000000 00000000 ---------------------------------------------------------------------------- After Battle Codes \ ==================== Auto recover HP after Battle ============================= 1205D7D0 00001024 Auto recover TP after Battle ============================= 1205D7DC 0000202C ---------------------------------------------------------------------------- EXP Multiplier Codes \ ====================== x2 ================== 12061418 00000083 12061430 0000008C x4 ================== 12061418 00000103 12061430 0000010C x8 ================== 12061418 00000183 12061430 0000018C x16 ================== 12061418 00000203 12061430 0000020C x32 ================== 12061418 00000283 12061430 0000028C x64 ================== 12061418 00000303 12061430 0000030C x128 ================== 12061418 00000383 12061430 0000038C x256 ================== 12061418 00000403 12061430 0000040C x512 ================== 12061418 00000483 12061430 0000048C x1024 ================== 12061418 00000503 12061430 0000050C ---------------------------------------------------------------------------- Skill Points Multiplier Codes \ (gained after battle) =============================== x2 ================== 12015084 00001081 120150A0 00001081 x4 ================== 12015084 00001101 120150A0 00001101 x8 ================== 12015084 00001181 120150A0 00001181 x16 ================== 12015084 00001201 120150A0 00001201 x32 ================== 12015084 00001281 120150A0 00001281 x64 ================== 12015084 00001301 120150A0 00001301 x128 ================== 12015084 00001381 120150A0 00001381 Copyright 2008 PJM Guides for Games :) //////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\