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IIIIIIIIIII
II II
II II
II II
IIIIIIIIIII
Etrian Odyssey II
In Depth - Skill FAQ
Plus!
Boss/Hidden Boss FAQ
Enemy Stats, Weakness, and Resistance FAQ
Special Condition Item Drops FAQ
Search Point Items and Locations FAQ
Frequently Asked Questions FAQ
Things new to Etrian Odyssey II FAQ
Last Update: September 29, 2008
Written By: Keep It Moving
AKA JRWriterx2 on IGN/NeoSeeker
AKA Keep-It-Moving on GamesRadar
AKA THE_Real_Dealer on GameFAQs
AKA KEEP IT Moving on XBXLIVE
"Keep Checking back for Updates, New info added at least twice weekly"
"Check the Revision History Section to See what is New."
A Special Thank you is given to Scy046 and Terence, for helping me with some
of the Skill Stats for each class. Another Special Thank you is given to The
Japanese Wiki Sites from where I found the rest of the information.
If anybody finds this FAQ anywhere it is not supposed to be, please
email me. Or if it looks like someone plagiarized my work, please contact me.
This FAQ is Hosted by the Following sites only
Gamefaqs, IGN, Neoseeker, Gamesradar, and Supercheats
If your site would like to Host this FAQ, then please ask. The latest Version
is always at Gamefaqs and IGN.
----------------------Something else I want to add to this FAQ is a "Character
----------------------Build" Section. I want you to submit to me your Favorite
----------------------class with their build. The submitted build should be
----------------------that of a character LV.70 or higher. As soon as I get
----------------------a few submissions I will add the section. I think this
----------------------section will be alot more helpful then the "Different
----------------------Party Formations" section.
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<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
CTRL + F Will bring up the Find Text Box. Then put in the Key.
The Key can be found to the right of the Section or Subsection.
=============================================================================
<><><> Table Of Contents <><><> KEYS
================================================================== ==========
==================================================================
0. Revision History -------------------------------------------- RHST
==================================================================
<>
==================================================================
<> I. Introduction -------------------------------------------- INTX
<> ===============================================================
<> -------- Disclaimer ------------------------------------------- DSCL
<><>
==================================================================
<><> II. Whats New to Etrian Odyssey II ------------------------ WNEO
<><> =============================================================
<><> ---------- The New Character Classes ------------------------ TNCC
<><> ---------- Force Skills ------------------------------------- FCSK
<><> ---------- whats New In Town -------------------------------- WNIT
<><> ---------- Geomagnetic Poles and Fields --------------------- GPAF
<><> ---------- EXploring, Batttles and Map Options -------------- EBMO
<><>
==================================================================
<><> III. Character Classes and Their Skills ------------------- CCAT
<><> =============================================================
<><> ---------- Whos the Highest? Whos the Lowest? --------------- WTHL
<><> ---------- SKills Used by All Classes ----------------------- SUBC
<><> ---------- Dark Hunter -------------------------------------- DRKH
<><> ---------- Protector ---------------------------------------- PRTR
<><> ---------- Gunner ------------------------------------------- GNNR
<><> ---------- Medic -------------------------------------------- MEDC
<><> ---------- Ronin -------------------------------------------- RONN
<><> ---------- Alchemist ---------------------------------------- ALCM
<><> ---------- Landsknetch -------------------------------------- LNDS
<><> ---------- War Magus ---------------------------------------- WRMG
<><> ---------- Hexer -------------------------------------------- HEXR
<><> ---------- Survivalist -------------------------------------- SRVL
<><> ---------- Trobadour ---------------------------------------- TRBD
<><> ---------- Beast -------------------------------------------- BEAS
<><>
==================================================================
<><><> IV. Everything Else ------------------------------------- EVTE
<><><> ===========================================================
<><><> ---------- Different Party Formations --------------------- DFPF
<><><> ---------- Frequently Asked Questions --------------------- FAQZ
<><><> ---------- Search Point Items and Locations --------------- SPIL
<><><> ---------- Boss FAQ --------------------------------------- BSFQ
<><><> ---------- Hidden Boss FAQ -------------------------------- HBFQ
<><><> ---------- Special Condition Item Drops ------------------- SCID
<><><> ---------- Enemy Stats ------------------------------------ ENMS
<><><> ---------- Enemy Weakness and Resistance ------------------ EWAR
<><><> ---------- Action Replay Codes ---------------------------- ARCD
<><><>
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RHST
\===============================================\
/ 0. Revision History /
\===============================================\
I included this section so that when a Subsection is updated,
or if there is something new to this guide, you the reader will
know about it. Data is organized from oldest to newest.
As days go by, older Updates will be combined.
There are also notes, look at the notes with the corresponding date to
get a better idea about the update. Only the 5 newest notes are present.
Updates
=============================================================================
Date------------------Details------------------------------------------------
=============================================================================
July 2008 ------------FAQ Submitted Version 1
----------------------Easy Find added. CTRL+F, input Keyword from contents.
----------------------Added Revision History Section.
----------------------Dark Hunter sub-section Updated (All Levels for Skills).
----------------------Made some small touch-ups throughout this FAQ.
----------------------Beast Sub-section Updated. (All Levels for all Skills).
----------------------Made some small Touch-ups throughout the FAQ.
----------------------New Subsection Added! Enemy Weakness and Resistance.
----------------------Stratums 1+2 organized in Enemy Weakness Subsection.
----------------------Spell checked sections 0+I.
----------------------Organized Stratum 3 Enemy Weakness and Resist Subsect.
----------------------Edited mistakes in Hexer Subsection.
----------------------Hexer Sub-section Updated (All Levels for all Skill).
----------------------War Magus Partially Updated. All Levels.
----------------------Revised Disclaimer (Please Read).
----------------------Minor Touch-Ups to make this FAQ look nicer.
----------------------Began Outlines for New Section (Section II).
----------------------Character Classes and Skills is now Section III.
----------------------Everything Else is now Section IV.
----------------------Touched Up Enemy Weakness and Resist Subsection.
----------------------War Magus Updated, Added missing Skills with All Levels.
----------------------Gunner Subsection Updated (All Levels for All Skills).
----------------------Touched Up Dark Hunter Subsection.
----------------------Added A New Subsection, Action Replay Codes.
----------------------Organized Sratums 4/5.Enemy Weakness and Resist Subsect.
----------------------Protector Subsect. Updated (All Levels for All Skills).
----------------------Organized Stratum 6. Enemy Weakness and Resist Subsect.
----------------------New Section Added! Section II Whats New To EOII.
----------------------New Subsection Added! New Character Classes.
----------------------Medic Subsection Updated! Missing Skills Added.
----------------------Medic Subsection Updated! (All Skills for all Levels).
----------------------Various Touch-ups throughout.
-----------------------------------------------------------------------------
August 2008-----------Revised Opening page and Table of Contents
----------------------New Subsection Added! Frequently Asked Questions.
----------------------New Subsection Added! Enemy Stats. Stratum 1 Added.
----------------------Stratums 2 + 3 Added to Enemy Stats Subsection.
----------------------Correctly Arranged Dark Hunter Subsection.
----------------------Stratum 4 Added to Enemy Stats Subsection.
----------------------New Questions added to Frequently Asked Questions.
----------------------New Subsection Added! Force Skills.
----------------------Landsknecht subsect. fixed what was a complete mess.
----------------------Added missing Skills in Landsknecht Subsection.
----------------------Updated/Added Skill Highlights for each classes Subsect.
----------------------In Process of changing the look of all title headings.
----------------------Lansknecht Subsect. Updated (All Skills for ALL Levels)
----------------------Added Questions to Frequently Asked Questions Subsect.
----------------------New Subsect Added! Whats New in Town.
----------------------Skills Used by All Classes Subsection Updated!
----------------------New Subsection Added! Geomagnetic Poles and Fields.
----------------------New Subsect. Added! Exploring, Battles, and Map Options.
----------------------Updated Introduction and opening page.
----------------------Finished Organizing Enemy Weakness + Resistance Subsect.
----------------------Updated Special condition Item Drop Subsection.
----------------------Updated Enemy Stats Subsection.
----------------------New Questions in Frequently Asked Questions Subsection.
----------------------New Subsect Added! Different Party Formations.
----------------------Cleaned up/Updated Search Point Location Subsection.
----------------------Items Found At Search Points Subsection Deleted.
----------------------Search Point Locations Subsection Deleted.
----------------------New Subsection Added Search Point Items and Locations.
----------------------Revision History now contains Notes.
----------------------Finished Stratums 3+4 in Search Point Item/Loc Subsect.
----------------------Added new Questions to Frequently Asked Questions.
----------------------Revised a few questions in Frequently Asked Questions.
----------------------New Subsection Added! Boss FAQ
----------------------Boss FAQ Subsection Updated! Chimera + Hellion
----------------------Ronin Subsection Updated! (All Skills for All Levels)
----------------------Trobadour Subsect. Updated! (All Skills for All Levels)
----------------------Survivalist Subsect. Updated! (All Skills 4 All Levels)
----------------------New Submission Added to Different Party Formations.
----------------------Boss FAQ Subsection Updated!
----------------------Action Replay Codes Subsect has been Updated!
----------------------Search Point Items+Locations Updated! Stratums 5+6 Added
----------------------Updated Skills used by All Classes Subsection.
----------------------Protector Subsection Updated! Added the missing Antiall.
-----------------------------------------------------------------------------
September 04, 2008----Updated Colossus and other Bosses in Boss FAQ.
----------------------Fifth Stratum Added to Enemy Stats.
-----------------------------------------------------------------------------
September 05, 2008----Updated "Whats New In Town", info on Retiring/Resting.
----------------------Updated "Geomagnetic Poles and Fields" added info.
----------------------Updated "Revision History"
----------------------Updated "Dark Hunter" added Description/cleaned up
-----------------------------------------------------------------------------
September 08, 2008----Updated "Boss FAQ" Final Battle added
----------------------Added FOE Movements in "Exploring, Battles and Map..."
----------------------Added Monsters in Sratum 5 "Search Point Items/Locat..."
-----------------------------------------------------------------------------
September 12, 2008----Added New Subsection "Hidden Boss FAQ."
----------------------Updated "Enemy Stats" Completed enemies in 5th Stratum.
----------------------Added more Questions to "Frequently Asked Questions."
----------------------Updated "Gunner" Subsection"
-----------------------------------------------------------------------------
September 19, 2008----Updated text in "Medic" Subsection. Front Line Medic.
----------------------Updated "Enemy Stats" Subsection. Added Stratum Six.
----------------------Updated "Frequently Asked Questions" Subsection.
----------------------New Submission in "Different Party Formations" Subsect.
----------------------Updated "Dark Hunter" Subsection Text.
-----------------------------------------------------------------------------
September 20, 2008----Added new Party in "Different Party Formations"
-----------------------------------------------------------------------------
September 25, 2008----New Q+A's in "Frequently Asked Questions."
----------------------Updated 2 Skills that were Incomplete in "Ronin" Subsect
----------------------Touched up various areas that needed it.
-----------------------------------------------------------------------------
September 26, 2008----Updated "Hidden Boss FAQ" Salamox Strategy Added!
-----------------------------------------------------------------------------
September 28, 2008----Updated "Boss FAQ" Colossus Strategy updated!
----------------------New Questions Added to "Frequently Asked Questions!"
----------------------Updated "Beast" Subsection. Updated Skill information.
----------------------Updated "Hidden Boss FAQ" Wyvern Strategy Added!
-----------------------------------------------------------------------------
September 29, 2008----Updated "Hidden Boss FAQ" Dragon, Wyrm, and Drake Added!
-----------------------------------------------------------------------------
Notes
=============================================================================
Date------------------Details------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
September 08, 2008----Not alot was done today. Added the Final Battle to the
----------------------Boss FAQ. Added the monsters at Search Points in the
----------------------5th Stratum. I also added FOE Movements in the
----------------------Exploring, Battles, and Map Options subsection. It
----------------------list all the different types of FOE Movements
-----------------------------------------------------------------------------
September 11, 2008----Never Forget 9/11... Added a New Subsection titled
----------------------"Hidden Boss FAQ" Keep in mind that it is a work in
----------------------Progress.
-----------------------------------------------------------------------------
September 18, 2008----Not alot of Updates today. I will have a bigger update
----------------------tomorrow. I now have the Sixth Stratum's Enemy stats.
----------------------I added to the Medics Text which explains how to turn
----------------------your Medic into one hell of a Front Line Fighter.
-----------------------------------------------------------------------------
September 26, 2008----Sorry guys, I havent been able to get a good update in
----------------------this week. I have been writting another FAQ. I went
----------------------ahead and wrote a FAQ for Lost Odyssey. It is a Spell
----------------------and Composite Magic FAQ. It was accepted on IGN already
----------------------Hopefully GameFAQs accepts it soon. I have the link to
----------------------it in Introduction section below.
-----------------------------------------------------------------------------
----------------------Anyway, I hope this makes up for it. I went ahead
----------------------and added Salamox to the "Hidden Boss FAQ." I hopefully
----------------------be adding the rest of the hidden Bosses over this
----------------------weekend. If anything I will get the 3 Dragons done, or
----------------------ever other Hidden Boss besides the 3 Dragons, or I might
----------------------just get them all done. Time will tell. See you next
----------------------Update.
-----------------------------------------------------------------------------
September 28/29 2008--Alright, The Boss FAQ and Hidden Boss FAQ are shaping up
----------------------quite nicely. I updated the Colossus strategy, added a
----------------------few more helpful tips. I also updated some of the Beast
----------------------Skills(Rampage), just something I noticed while playing.
----------------------Besides that I added new Questions including one asking
----------------------about post game grinding.
-----------------------------------------------------------------------------
----------------------Now for the Hidden Boss FAQ. Dragon, Wyrm, Drake, and
----------------------Wyvern have all been added. I really only have their
----------------------Skills as of now. I plan on having the Written Strategy
----------------------as soon as I beat them. Anyway, what is there can be
----------------------quite helpful. So, check it out!
-----------------------------------------------------------------------------
----------------------Something else I want to add to this FAQ is a "Character
----------------------Build" Section. I want you to submit to me your Favorite
----------------------class with their build. The submitted build should be
----------------------that of a character LV.70 or higher. As soon as I get
----------------------a few submissions I will add the section. I think this
----------------------section will be alot more helpful then the "Different
----------------------Party Formations" section.
-----------------------------------------------------------------------------
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INTX
\===============================================\
/ I. Introduction /
\===============================================\
My Third FAQ ever. Again I want to give a special thanks to Scy06, Terence,
Koola, and the Japanese Wiki sites I obtained my information from. In this
guide you will Find many helpful things for Etrian Odyssey II. The meat of
this FAQ consist of Each Classes Skills and a much deeper look into them.
I hope everyone can find something in my FAQ that they didnt previously know
about a skill, class, or just the game in general.
When looking at all the various information throughout this FAQ, I ask that
if you see something that is misspelled, please overlook it. A spell Check and
overall revision is in process. The guide itself is not far from completetion
Although, if you happen to see some information that is wrong, please bring
it to my attention. Please keep in mind that while I was comparing information
that I collected with some of the Information collected by the contributors,
I noticed some minor differences in percentages for some skills. If anyone has
actually tested the skills for any class themselves, Please submit the data
or just let me know it is correct. Credit Will be given of course.
Something Else I would like to Accomplish is getting the specs for Every
Level of Every Skill. I only need to finsh a few more classes. I also plan
on having the stats for every enemy soon as well.
Any Submissions you may have can be sent to [email protected]
Another Section I would like to add is a detailed look at the different
Party choices available to the Player. I ask that you, please, submit your
Party choice with a detailed explanation. I would like it if Scy046, Terence,
Koola, Zaraf, and really anybody else that likes this game submit
information to this new section that is coming soon, you know so that I can
get it started...
Thanks to Everyone that made this FAQ Possible, and as always, ENJOY!
If you are at all interested in my Previous Work, I have them Listed Below
with what game they are for and also with links to access them. I will list
the links for IGN and GameFAQs Only.
Gambit Strategy Guide - Final Fantasy XII
GameFAQs - http://www.gamefaqs.com/console/ps2/file/459841/46648
IGN - http://faqs.ign.com/articles/756/756361p1.html
Weapon Location/Item FAQ - Ninety Nine Nights
GameFAQs - http://www.gamefaqs.com/console/xbox360/file/928270/44621
IGN - http://faqs.ign.com/articles/728/728682p1.html
Spells/Composite Magic FAQ - Lost Odyssey
IGN - http://faqs.ign.com/articles/913/913599p1.html
DSCL
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^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
***************Disclaimer*****Please Read Before Viewing*********************
This guide is not exclusive to any Website. This Guide is not to be sold.
If this guide is found being sold to any Person, Place, or Thing, anywhere
the seller will forfeit all profits to the writer and Contributors.
The party(s) will also have to pay a sum of $500. This guide is Protected
Under Strict Copyright Laws and will uphold in a court of Law. If you want
to Host this guide or use it in any way associated with public viewing, you
must first ask permission. You can do so by Emailing [email protected]
If permission is granted and it will be posted and/or viewed by a general
public, Then it must be posted in its entirely and you must know that it
will still be Copyrighted. This Guide may not be altered in any way at all.
If it is altered by anyone other then the writer or contributors and it is
posted in a way that is viewable by the public, it must be removed
Immediately. A fee of $500 will also be collected.
Thank You. Enjoy!
*****************************End Disclaimer*********************************
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v v v v v v v v v v v v v v v v v v v
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WNEO
\===============================================\
/ II. Whats New to Etrian Odyssey II /
\===============================================\
This section offers a close look at whats new with detailed information.
This section will include, New Character Classes, The New Force Skills,
whats New in Battles, The Geomagnetic Fields, Poles, also whats changed
when Exploring, detailing the map, and in Town.
There are quite a few differences when comparing Etrian Odyssy II to
the first. I believe everyone expected there to be some New Classes.
What was expected, but what wasnt? Well for me, Etrian Odyssey II is a
great Sequel. Some beg to differ. Ive heard people say that this game
feels like nothing more then a mere expansion with a few extra features.
Well This Section will list mostly everything that is new to the Sequel.
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====================================
<> The New Character Classes <> TNCC
====================================
There are 3 New Classes total in Etrian Odyssey II. I wouldve liked at
least one other New class in addition to the new ones we have, but what
are you gonna do. The New Classes do open up many new possibilities for
your party. Each of the New Classes has its advantages and each is very
good. I suggest Trying each Class out, not just the new ones, to get a
feel for each so you can see which suits your playing style best.
-------
Gunner
=======
My favorite of the new classes. Some may ask "Are Gunners the NEW Alchemist?"
Yes and no. The only similarities to the Alchemist that the Gunner shares is
their Elemental Attacks. The Gunner can Shoot off rounds with Fire, Ice, or
Volt properties. The Gunner cannot poison enemies. The Alchemist also
received a nice upgrade which allows them to use physical Elements as well.
The Gunner has some very good skills, the only downfall is the high TP cost
for each skill. Some of their better skills cost 11TP at only Level 1.
Another Skill cost 13TP at level one. So It would be wise to pump some
skill points into your Gunner's TP Up. At least to level 5. That way you can
unleash your Gunners full potential Trust me, Maxed, these Skills will cost
you anywhere from 13-21 TP yeah thats a lot. So 100+TP could easily be
depleted in merely 5-7 turns.
----------
War Magus
==========
Another Wonderful Class added to the Roster. War Magus Combines a Little of
Everything into one package. The War Magus will really fit nicely in any
Party. The will definitely outshine others in partys that contain a Hexer.
You see the War Magus has these skills thats power is enhanced if the target
has a certain status. The Hexer is great for inflicting status. So you can
easily have a devastating combo on your hands.
Another thing the War Magus class is good for is their ability to heal.
While they wont be able to learn Revive, Salve 3, or Phoenix. They will be
able to learn Cure 1,2 and 3 as well as Salve 1 and 2. They can also wield
swords and staves. With a Sword in hand, your magus easily becomes a hard
hitting healer. Just be ready to have some nectars ready.
------
Beast
======
Unlocked after completing the first Stratum. The Beast is the only class
that needs unlocking. Some say the Beast is a Protector on Steroids. The
Beast has some of the Protectors good skills or are somewhat similar to
them. They have their own versions of the Protectors Provoke and Parry,
which for the Beast are Preen and Wildwall. The Beast also has its own
version of Aegis called Tenacity. The Protectors F. and B. Guard are
quite similar to the Beast Skill Loyalty Which allows the Beast to guard
and take damage in the party members place. Those arent the only Skills,
the Beast can also learn En Garde.
Aside from those skills the Beast will deal a tremendous amount of Damage
and the Beast will have more HP then any other class. The Beast can also
Heal itself and Party Members, Automatically recover from Negative Status
effects, Drain an Enemy's HP, Terrorize Enemies, and a few others.
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=======================
<> Force Skills <> FCSK
=======================
Remember the basically useless boost ability in the First game. Well they
have done away with that crappy technique and made something completely
different. Force Skills. Force Skills are like your classes ultimate Skill.
You have a force bar which you can see during battle for each character.
Every time your character acts, the bar will increase slightly. After the
bar fills up, you can use that Characters Force Skill. Unfortunately, the
bar will reset if you happen to return to town. Something you can do is
heal your HP/TP with items. Then the bar will not reset. You could also
Force Grind, After resting at the inn the bar resets, so go out, and just
auto battle, no skills. This way you will fill up your bar and not waste
TP, You�ll be ready for any battle. You can save at a Geomagnetic Field
without the force bar resetting.
I will list each classes Force Skill. You can see how they differ from
class to class. Each classes is unique. Each Force Skill can ultimately
change the fate of any battle.
----------------------
Dark Hunter- Dominate: Concentrated attack completely binds a single enemy.
============----------
--------------------
Protector- Painless: Nullifies all damage to the Party for one turn.
==========----------
-----------------
Gunner- Riot Gun: A Focused, powerful gunshot that will definitely stun
=======---------- the Enemy.
---------------
Medic- H.Touch: Special healing arts restore party's HP and Status
======---------
-------------
Ronin- Issen: Slash all enemies in an attempt to kill with a single
======------- Stroke. 500% Damage, 50% Chance for Instant KO.
--------------------
Alchemist- Eschaton: Release a forbidden almighty spell to destroy
==========---------- all enemies.
---------------------
Landsknecht- All Out: Powerful, Charging slash attack that targets
============--------- all enemies.
------------------
War Magus- Invoke: Restores the party's HP and boost all elemental
==========-------- Resistances.
---------------
Hexer- Caprice: The cursed bell's chime inflicts Multiple Ailments
======--------- on all Enemies.
---------------------
Survivalist- Airwalk: Increase the party's speed and evade rate
============--------- with fancy footwork.
-------------------
Trobadour- Crusade: Secret song that increases the party's attack,
==========--------- defense, and HP.
----------------
Beast- Salivall: Licks the party's wounds, fully restoring their
======---------- HP and Status.
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=======================================
<> Geomagnetic Poles and Fields <> GPAF
=======================================
Geomagnetic Fields were a lifesaver in Etrian Odyssey. They allowed you
to save your game, return to town, and they allowed you to return to them
from town making your life alot easier. They put one of these Fields
every 5 floors from the 6th. The thing about them was, say you made it 4
floors above the last field you reached, you are exhausted and need to
return to town to rest. You use a Warp Wire. Now after your done in town
and you want to go back, you would have to goto the field and work your way
all the way back up to where you were.
While that did add an extra level of difficulty to the game, they decided
to even it out a little by adding these new devices, they are called
Geomagnetic Poles.
Geomagnetic Poles are somewhat similar to Geomagnetic Fields. While you
wont be able to save at a pole and you wont be able to return to town from
a pole. You will however be able to return to a Pole from town. There are
many Poles throughout the Labyrinth, you will find a Geomagnetic field
every 5 floors, the first field is on 6F, you will find Geomagnetic Poles
every couple-few floors.
The Downfall? You can only have one Pole activated at a time!
They also added, well, changed I guess, what used to be a Magnet in Etrian
Odyssey, is now a Warp Stone in Etrian Odyssey II. Using one will take you
to the last used field. Although they havent seemed to work for me yet.
I suppose maybe if you use a Pole to get into the Labyrinth, then you wont
be able to use the Warp Stone. Warp Stones are good for returning to a
field to save your game. This way you wont loose your Force Points.
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============================================
<> Exploring, Battles and Map Options <> EBMO
============================================
----------
Exploring- Not much is new to Exploring. The Labyrinth this time around
========== is more vibrant. The only real changes to exploring is that
now you can move from side to side by hitting L or R. This
was not possible in the first game. Finding the secret
shortcuts were tedious. Now you can find them with ease.
--------
Battles- There are a few changes to the battles. First things first, the
======== developers went and added a bunch of new battle animations
making battles more impressive. Another thing that was added is
the option to hit the L button. Doing so will speed up the
battle speed, cause every character in the party to
attack only, and you will not see any battle animations.
------------
Map Options- Not alot has changed here. When Zoomed in you can now see
============ an extra row of tiles and you can even draw Lines(Walls)
on them. There are several more icons at your disposal.
They went and added 2 additional Search point icons. Also
added were Directional Arrows which are very helpful in
marking shortcuts or directional means on the 19th Floor.
They also included a locked door in addition to the
regular door icon. Finally, you can mark tiles different
colors. You can now mark tiles tan or sky blue in addition
to the normal Blue/green color.
Check out "Frequently Asked Questions" for more info on
all the Map Icons.
--------------
FOE Movements- FOEs are no stranger to Etrian Odyssey, but there is
============== something new about them in Etrian Odyssey II. They
now can move in different ways, some can fly, and some
cant be seen on the map at all. I made this section so
you can get an idea of how these FOEs move. Knowing
how they move will better help and understand how to
manuever around them undetected.
Type---------Movement
=====================
Fixed--------Does not move from its inital Postion.
Normal-------Follows a track only. (Lap)
Nocturnal----Only Moves at night, Fixed During the day.
Slow---------For every 2 Steps you take, it will move 1.
Stealth------Foe can not be seen on the Map.
Flying-------Can move through non walkable terrain.
Confused-----Takes 3 steps forward and then 1 step back.
Stalking-----Appears on map when in battle, then Pursues.
Raging-------Appears when close by, then Pursues.
Aggressive---Pursues when close by, otherwise is normal.
------------------
New Save Feature - They added a new quicksave feature this time around.
================== To activate it simply go into the menu and hit Start.
I am glad they did this, during the first game I would
always just close the DS putting it into sleep mode
instead of turning it off. The reason being there
really wasnt anywhere to save and you couldnt get back
to the same spot as easily. Now there are Poles and
a Quicksave. I never use the quicksave thou, im just
into the habit of shutting the DS in between playing.
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===========================
<> Whats New in Town <> WNIT
===========================
-----------
Flaus Inn - The place where you sleep. You can Restore all your HP and TP
=========== here by sleeping or napping. It doesnt matter which you choose,
both cost and do the same to your characters. When you sleep,
you will wake up at 6am, when you nap you wake up at 6 pm.
Of course sleeping until 6am passes a day. Something quite
useful when wanting to rebattle previous FOEs or Bosses.
Whats New to the inn is now you can store items there. They
added a Store Goods option to the inn's Menu. After selecting
it your inventory will come up. You can then select which
items to store at the inn. You can use Y to select multiple
items to store. The only catch is that it cost 100en for each
item you store there. Whenever you want your item, you can
just go there and pick it up. You can store up to 100 Items.
----------------
Sitoth Trading - This is the Shop in town where you will Buy all your
================ Weapons, Armor, Accessories, and general items. You
also Sell all the loot you obtained in the labyrinth.
Selling the loot will unlock new stuff you can buy.
The new additions to the shop are decent. What I like is
that now on the bottom screen, instead of seeing the Map,
you can see your characters and what they have equipped.
You can hit L or R to change the character you are
Viewing. What I dont like is that you can no longer open
the Menu at the shop. I generally liked being able to open
the menu because I liked to see what Items I did/didnt
have. I do this because once again Etrian Odyssey failed
to put in a space that mentions how many of the item
you are viewing you have in your possession. Since you
can no longer open the menu, I just go into the sell
option to quickly view what items I do have.
They did however add a Change Equipment option, where you
can do just that conveniently on the bottom screen while
at the shop.
---------------
Duke's Palace - The Duke's Palace is where you take on all the main
=============== Missions associated with the games story. There
is also an option to view the Monsters youve seen and
items you collected. The Newest addition is you can now
also see the weapons you have Collected/Unlocked in the
shop.
-----------------
Explorers Guild - The Explorer's Guild, its where all your party creating
================= will go down. You can also Rest or Retire your
Characters if needed. Whats new this time around? Well,
thats a good question. Not a lot, but there is stuff that
is new. First, you can now change the name of your Guild
for a small fee. I think its 1000en, Not a bad deal if
you ask me. Another thing that is new, not to mention
completely awesome, is now when you want to Rest your
Character, instead of the character dropping 10 levels,
they will only drop 5. Makes Resting an easier task.
When you Rest the character that rested will drop 5
levels but all their skill points will be reset. You only
get as many skill points as you would normally have at
your current level after resting. When you Retire, you
give up your character and get to create a new one. This
new one is supposed to be trained by the character you
just retired. It will be half the level of the retiring
Character, but will not be higher then 30. The New
character will get a nice stat bonus plus extra skill
points. The Higher the character that is retiring is, the
better the bonus.
Here is a better look at the Bonuses given when Retiring a Character
LV.30 - LV.39 = 4 Additional Skill Points plus 4 points added to each Stat
LV.40 - LV.49 = 5 Additional Skill Points plus 3 points added to each Stat
LV.50 - LV.59 = 6 Additional Skill Points plus 4 points added to each Stat
LV.60 - LV.69 = 7 Additional Skill Points plus 5 points added to each Stat
LV.70 - LV.98 = 8 Additional Skill Points plus 5 points added to each Stat
LV.99 = 10 Additional Skill Points plus 10 points added to each Stat
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CCAT
\===============================================\
/ III. Character Classes and Their Skills /
\===============================================\
This section is the so called meat of this FAQ. Inside are all the Skill
breakdowns for each class. There is also a Nice little Stat box for each
class that shows their stats at level 1, 70, and 99. I also have SKill
Highlights which are my recommended skills. These arent neccassarily the
skills that you should use, what I mean is, it is your game, you should pick
the skills you want your characters to have, plus, Resting is alot easier in
this game, so if you dont like the choices you made with your chracters,
dont be afraid to use the REST option at the Explorer's Guild. It can make
all the difference.
=============================================
<> Whos the Highest? Whos the Lowest? <> WTHL
=============================================
Here is a look at each stat. For each stat I have the 3 classes that
have the highest numbers for that stat and the class that has the lowest.
I believe these numbers are for each character at LV.99 with no Skill
points distributed
________________________________________________________________________
Stat---1--Highest------2---------------3-----------------1--Lowest------\
========================================================================/
HP----545-Beast-------537-Protector---515-Landsknecth---369-Alchemist---\
TP----214-Alchemist---183-Medic-------176-War Magus-----116-Ronin-------/
STR----72-Ronin--------61-Beast--------60-Dark Hunter----20-Hexer-------\
TEC----80-Alchemist----79-Medick-------69-Hexer----------18-Beast-------/
VIT----75-Protector----70-Beast--------63-War Magus------29-Alchemist---\
AGI----69-Survival-----59-Troubadour---57-Ronin----------17-Gunner------/
LUC----67-Gunner-------61-Hexer--------52-Protector------30-Ronin-------\
========================================================================/
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=====================================
<> SKills Used by All Classes <> SUBC
=====================================
Every Class has all of these Stat SKills. Each Class has at least one
search Skill. All Skills in this section do not require anything to be
unlocked.
------------------
HP Up
==================
Stat Increase
LV.1------2% Increase
LV.2------4% Increase
LV.3------7% Increase
LV.4-----10% Increase
LV.5-----14% Increase
LV.6-----21% Increase
LV.7-----26% Increase
LV.8-----31% Increase
LV.9-----37% Increase
LV.10----45% Increase
------------------
TP Up
==================
Stat increase
LV.1------2% Increase
LV.2------4% Increase
LV.3------8% Increase
LV.4-----14% Increase
LV.5-----22% Increase
LV.6-----32% Increase
LV.7-----44% Increase
LV.8-----58% Increase
LV.9-----74% Increase
LV.10----92% Increase
------------------
STR Up
==================
Stat Increase
LV.1------1 Additonal Point Added to STR
LV.2------2 Additonal Points Added to STR
LV.3------3 Additonal Points Added to STR
LV.4------4 Additonal Points Added to STR
LV.5------5 Additonal Points Added to STR
LV.6------6 Additonal Points Added to STR
LV.7------7 Additonal Points Added to STR
LV.8------8 Additonal Points Added to STR
LV.9------9 Additonal Points Added to STR
LV.10----10 Additonal Points Added to STR
Notes: Points are Total Points since Level 1.
------------------
VIT Up
==================
Stat Increase
LV.1------1 Additonal Point Added to VIT
LV.2------2 Additonal Points Added to VIT
LV.3------3 Additonal Points Added to VIT
LV.4------4 Additonal Points Added to VIT
LV.5------5 Additonal Points Added to VIT
LV.6------6 Additonal Points Added to VIT
LV.7------7 Additonal Points Added to VIT
LV.8------8 Additonal Points Added to VIT
LV.9------9 Additonal Points Added to VIT
LV.10----10 Additonal Points Added to VIT
Notes: Points are Total Points since Level 1.
------------------
AGI Up
==================
Stat Increase
LV.1------1 Additonal Point Added to AGI
LV.2------2 Additonal Points Added to AGI
LV.3------3 Additonal Points Added to AGI
LV.4------4 Additonal Points Added to AGI
LV.5------5 Additonal Points Added to AGI
LV.6------6 Additonal Points Added to AGI
LV.7------7 Additonal Points Added to AGI
LV.8------8 Additonal Points Added to AGI
LV.9------9 Additonal Points Added to AGI
LV.10----10 Additonal Points Added to AGI
Notes: Points are Total Points since Level 1.
------------------
TEC Up
==================
Stat Increase
LV.1------1 Additonal Point Added to TEC
LV.2------2 Additonal Points Added to TEC
LV.3------3 Additonal Points Added to TEC
LV.4------4 Additonal Points Added to TEC
LV.5------5 Additonal Points Added to TEC
LV.6------6 Additonal Points Added to TEC
LV.7------7 Additonal Points Added to TEC
LV.8------8 Additonal Points Added to TEC
LV.9------9 Additonal Points Added to TEC
LV.10----10 Additonal Points Added to TEC
Notes: Points are Total Points since Level 1.
------------------
LUC Up
==================
Stat Increase
LV.1------1 Additonal Point Added to LUC
LV.2------2 Additonal Points Added to LUC
LV.3------3 Additonal Points Added to LUC
LV.4------4 Additonal Points Added to LUC
LV.5------5 Additonal Points Added to LUC
LV.6------6 Additonal Points Added to LUC
LV.7------7 Additonal Points Added to LUC
LV.8------8 Additonal Points Added to LUC
LV.9------9 Additonal Points Added to LUC
LV.10----10 Additonal Points Added to LUC
Notes: Points are Total Points since Level 1.
------------------
Mine
==================
Search Skill
Mine for Materials at item points
LV.1-----1 Point added to Max uses per day for Mine
LV.2-----2 Points added to Max uses per day for Mine
LV.3-----3 Points added to Max uses per day for Mine
LV.4-----4 Points added to Max uses per day for Mine
LV.5-----5 Points added to Max uses per day for Mine
Used by: Landsknecht, Protector, Ronin, Survivalist
Notes: Points are Total Points since Level 1.
------------------
Take
==================
Search Skill
Search for Materials at item points
LV.1-----1 Point added to Max uses per day for Take
LV.2-----2 Points added to Max uses per day for Take
LV.3-----3 Points added to Max uses per day for Take
LV.4-----4 Points added to Max uses per day for Take
LV.5-----5 Points added to Max uses per day for Take
Used by: Medic, Trobadour, Hexer, Gunner, Survivalist
Notes: Points are Total Points since Level 1.
------------------
Chop
==================
Search Skill
Chop for Materials at item points
LV.1-----1 Point added to Max uses per day for Chop
LV.2-----2 Points added to Max uses per day for chop
LV.3-----3 Points added to Max uses per day for Chop
LV.4-----4 Points added to Max uses per day for Chop
LV.5-----5 Points added to Max uses per day for Chop
Used by: Dark Hunter, Alchemist, War Magus, Survivalist
Notes: Points are Total Points since Level 1.
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======================
<> Dark Hunter <> DRKH
======================
Force Skill = Dominate
Skill Highlights = Climax, Viper, Drain, Binding Skills, Bait
The Dark Hunter, One of my favorite classes. They are a devastating force to
be reckoned with. Their ability to use Whips and Swords is also nice. Some
may say to only go the way of one. I like to mix up a little of both.
Especially since doing so will grant you the Bait Skill. If you arent into
Binding, Whips do not offer that much. So Binding is really like the Whips
main purpose. Well I will Explain the benefits of each weapon's skills below.
In addition to the Front Row. Dark Hunters can be used in the Back row and be
just as effective. They wont deal as much damage, but they will Bind or
inflict status effects just as well.
Whips allow The Dark Hunter to inflict Poison with the Skill Viper. Viper is
a great Skill that will only cost 5 Skill Points to MAX. You also have
the three Binding Skills. Each individually either Binds the Arms, Legs, or
Head. The one you chose to Put points into is soley up to you. A lot of
Bosses devastating moves can be disabled with arm bindings. See the Boss
FAQ for more info on that. Another Whip Skill is Ecstasy. Ecstasy seems to
team up perfectly with the Dark Hunters Force Skill Dominate. Ecstasy deals
a lot of damage to completely bound enemies. Other then Dominate, completely
Binding an enemy is Rare. You can however use the Binding Skills of other
allies. The Final Whip Skill is Climax. Climax is an Instant Death Skill.
You really should get Climax to a high level. Having it at a High Level, you
will be able to use it to its full potential. You should have it at least
LV.6, which will instantly Kill when an enemy's HP is below 25%.
The Sword Skills are equally as good, if not better, as Whips. Sword Skills
are for inflicting Status effects. While a Dark Hunter's Status inflictions
are nothing compared to that of a Hexer, they are still fairly decent. The
Dark Hunter can inflict sleep, Paralyze, Confusion, and Petrify. If you have
Whips also your Dark hunter can Inflict Poison too. Not Bad. But if you want
want to learn the full line of status inflicting skills, You more then likely
wont have much room for others. One other Sword Skill, that I think is the
best, is Drain. Drain will deal good damage and when MAXed all the damage
dealt with it will heal your Dark Hunter. Drain is another skill that only
goes up to LV.5, which makes MAXing it a lot easier. While using this skill
your Dark Hunter will rarely need healing.
Now the benefit of pumping points into both Whips and Swords is Bait and
Magibait. The big momma chicken of Skills for the Dark Hunter. Bait does
great damage when maxed and will counter every hit taken in the front row.
To use Bait to its fullest I highly suggest placing your Dark Hunter in the
middle of the Front Row. When placed there, Ive seen the Dark Hunter Counter
5 times in just one turn, each hit doing great damage. For all these bosses
and FOES that hit multiple time in one turn, bait and magibait will lite
their world up.
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---42---26-----7-----5-----5-----5-----5-//
70--503--151----60----36----51----54----33-\\
99--731--330----77----53----69----73----51-//
============================================
------------------
Whips
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Whip SKills
LV.1-----102% Damage
LV.2-----103% Damage
LV.3-----104% Damage
LV.4-----105% Damage
LV.5-----106% Damage
LV.6-----107% Damage
LV.7-----108% Damage
LV.8-----109% Damage
LV.9-----110% Damage
LV.10----111% Damage
------------------
Swords
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Sword SKills
LV.1-----102% Damage
LV.2-----103% Damage
LV.3-----104% Damage
LV.4-----105% Damage
LV.5-----106% Damage
LV.6-----107% Damage
LV.7-----108% Damage
LV.8-----109% Damage
LV.9-----110% Damage
LV.10----111% Damage
------------------
Viper
==================
Needed to Unlock: Whips LV.1
Whip Skill
Whip Slash with a chance of poisoning the enemy.
Lv.1----4TP----25% Success Rate, 20 Poison Damage, 100% SPD, 100% ACC
LV.2----5TP----27% Success Rate, 26 Poison Damage, 102% SPD, 103% ACC
Lv.3----6TP----31% Success Rate, 32 Poison Damage, 106% SPD, 109% Acc
LV.4----7TP----37% Success Rate, 92 Poison Damage, 112% SPD, 118% ACC
Lv.5----8TP----45% Success Rate, 140 Poison Damage, 120% SPD, 130% ACC
Notes: At LV.5 Viper does about 200% Damage.
------------------
Shackles
==================
Needed to Unlock: Whips LV.2
Whip Skill
Whip slash with a chance of binding the enemy's legs.
Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of Binding
Lv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of Binding
Lv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of Binding
Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding
Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding
Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding
Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding
Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding
Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding
Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage
------------------
Cuffs
==================
Needed to Unlock: Whips LV.3
Whip Skill
Whip slash with a chance of binding the enemy's arms.
Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of Binding
Lv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of Binding
Lv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of Binding
Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding
Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding
Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding
Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding
Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding
Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding
Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage
------------------
Gag
==================
Needed to Unlock: Whips LV.4
Whip Skill
Whip slash with a chance of binding the enemy's head.
Lv.1-----4TP-----75% SPD, 95% ACC, 20% Chance of Binding
Lv.2-----5TP-----77% SPD, 95% ACC, 21% Chance of Binding
Lv.3-----6TP-----81% SPD, 98% ACC, 23% Chance of Binding
Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding,
Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding
Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding
Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding
Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding,
Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding,
Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage
------------------
Ecstasy
==================
Needed to Unlock: Whips LV.8, STR UP LV.5
Whip Skill
Whip slash that does incredinle damage to totally bound enemies.
Lv.1----12TP----10% SPD, 80% ACC
Lv.2----14TP----11% SPD, 83% ACC
Lv.3----16TP----13% SPD, 89% Acc
Lv.4----18TP----16% SPD, 98% ACC
Lv.5----20TP----20% SPD, 110% ACC, 750% Damage
------------------
Climax
==================
Needed to Unlock: Whips LV.6
Whip Skill
Whip slash that may kill and drain enemies with low HP.
Lv.1-----4TP-----75% SPD, 95% ACC, Target HP 10% or less for success.
Lv.2-----5TP-----77% SPD, 96% ACC, Target HP 11% or less for success.
LV.3-----6TP-----81% SPD, 98% ACC, Target HP 13% or less for success.
LV.4-----7TP-----87% SPD, 101% ACC, Target HP 16% or less for success.
LV.5-----8TP-----95% SPD, 105% ACC, Target HP 20% or less for success.
Lv.6-----9TP----105% SPD, 110% ACC, Target HP 25% or less for success.
LV.7----10TP----110% SPD, 116% ACC, Target HP 31% or less for success.
LV.8----11TP----116% SPD, 123% ACC, Target HP 38% or less for success.
LV.9----12TP----123% SPD, 131% ACC, Target HP 46% or less for success.
LV.10---13TP----165% SPD, 140% ACC, Target HP 55% or less for success.
Notes: One of the most underated skills in the game. Mainly because Maxing
it out is really the easiest way to land a successful hit.
------------------
Hypnos
==================
Needed to Unlock: Swords LV.1
Sword Skill
Sword stab with a chance of putting the enemy to sleep.
Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC
Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC
Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC
Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC
Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc
Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC
Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC
Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC
Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC
Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC
Notes: At LV.10 Hypnos deals 230% Damage
------------------
Nerve
==================
Needed to Unlock: Swords LV.2
Sword Skill
Sword stab at the enemy's nerves with a chance of paralyzing it.
Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC
Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC
Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC
Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC
Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc
Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC
Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC
Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC
Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC
Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC
Notes: At LV.10 Nerve deals 230% Damage
------------------
Mirage
==================
Needed to Unlock: Swords LV.3
Sword Skill
Sword stab at the enemy's skull with a chance of confusing it.
Lv.1----4TP----75% SPD, 95% ACC, 20% Chance to Confuse Target
Lv.2----5TP----77% SPD, 96% ACC, 21% Chance to Confuse Target
Lv.3----6TP----81% SPD, 98% Acc, 23% Chance to Confuse Target
Lv.4----7TP----87% SPD, 101% ACC, 26% Chance to Confuse Target
Lv.5----8TP----95% SPD, 105% ACC, 30% Chance to Confuse Target, 150% Damage
Notes: At LV.10 Mirage deals 150% Damage
------------------
Drain
==================
Needed to Unlock: Swords LV.4
Sword Skill
Sword stab that drains the enemy's HP through the blade.
Lv.1----4TP----75% SPD, 100% ACC, Absorb 50% of Damage
Lv.2----5TP----77% SPD, 102% ACC, Absorb 55% of Damage
Lv.3----6TP----81% SPD, 106% Acc, Absorb 65% of Damage
Lv.4----7TP----87% SPD, 112% Acc, Absorb 80% of Damage
Lv.5----8TP----95% SPD, 120% ACC, Absorb 100% of Damage, 180% Damage
Notes: My favorite sword attack for the Dark Hunter. While the DH is
using this attack, they will rarely need healing.
At LV.10 Drain will deal 180% Damage
------------------
Petrify
==================
Needed to Unlock: Swords LV.6
Sword Skill
Sword stab at the enemy's muscles with a chance of stoning.
Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC
Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC
Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC
Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC
Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc
Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC
Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC
Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC
Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC
Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC
Notes: At LV.10 Petrify deals 230% Damage
------------------
Bait
==================
Needed to Unlock: Swords LV.8 + Whips LV.8
Whip/Sword SKill
Uses comrades on either side as bait for physical attacks.
Lv.1----10TP-----95% ACC, 50% Chance to Counter Enemies Attack
Lv.2----12TP-----97% ACC, 55% Chance to Counter Enemies Attack
Lv.3----14TP----101% Acc, 65% Chance to Counter Enemies Attack
Lv.4----16TP----107% ACC, 80% Chance to Counter Enemies Attack
Lv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage
------------------
Magibait
==================
Needed to Unlock: Swords LV.8 + Whips LV.8
Whip/Sword SKill
Uses comrades on either side as bait for elemental attacks.
Lv.1----10TP-----95% ACC, 50% Chance to Counter Enemies Attack
Lv.2----12TP-----97% ACC, 55% Chance to Counter Enemies Attack
Lv.3----14TP----101% Acc, 65% Chance to Counter Enemies Attack
Lv.4----16TP----107% ACC, 80% Chance to Counter Enemies Attack
Lv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage
------------------
Unbind
==================
Needed to Unlock: TEC Up LV.1
Heal ingSkill
Removes bindings from one party member.
Lv.1----3TP----100% SPD, Removes 1 Binding
Lv.2----3TP----105% SPD, Removes 1 Binding
Lv.3----2TP----115% SPD, Removes 2 Bindings
Lv.4----2TP----130% SPD, Removes 2 Bindings
Lv.5----1TP----150% SPD, Removes 3 Bindings
------------------
Antisick
==================
Needed to Unlock: Unbind LV.3
Passive SKill
Intensive training allows the user to resist status ailments.
Lv.1----3TP----15% Chance to Resist Status Inflictions
Lv.2----3TP----30% Chance to Resist Status Inflictions
Lv.3----2TP----45% Chance to Resist Status Inflictions
Lv.4----2TP----60% Chance to Resist Status Inflictions
Lv.5----1TP----80% Chance to Resist Status Inflictions
------------------
Antibind
==================
Needed to Unlock: Unbind LV.3
Passive SKill
Indomitable will allows the user to resist being bound.
Lv.1----3TP----15% Chance to Resist being Bound
Lv.2----3TP----30% Chance to Resist being Bound
Lv.3----2TP----45% Chance to Resist Being Bound
Lv.4----2TP----60% Chance to Resist being Bound
Lv.5----1TP----80% Chance to Resist Being Bound
------------------
Racket
==================
Needed to Unlock: N/A
Foe Skill
Loud noises draw FOEs to the spot where the skill is used.
LV.1----15TP----3 Turns, 4 Tile range
LV.2----13TP----4 Turns, 4 Tile range
LV.3----11TP----5 Turns, 5 Tile range
LV.4-----9TP----6 Turns, 5 Tile range
LV.5-----7TP----7 Turns, 6 Tile Range
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
====================
<> Protector <> PRTR
====================
Force Skill = Painless
Skill Highlights = Shields, En Garde, Aegis, Smite, F.Guard
The Protector, some perfer the class, some dont. While some of their skills
may seem useless to some people, others may see them as lifesavers. The
Protector ditched its useful skill Defender, Which boosted the defense
of the entire party, for a couple more Shield Skills. The Protector also
has some of the Highest Defenses in the game. My Protector is always the
last one standing and can take numerous hits before falling.
The Protector has the highest VIT. Hits that only somewhat damage the
Protector will straight up take out other chracters. Protectors are tough.
Making them tougher isnt a dumb choice either, putting points into VIT Up
will help. MAXing Shields early Is a good choice for two reason. The
first being it will help raise your defense making you tougher. The second
because doing so will unlock Smite, the only real offensive Skill the
Protector may learn. F.Guard is something you may want to get to help protect
your party
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---48---22-----5-----5-----8-----4-----5-//
70--537--158----48----30----75----29----52-\\
99--771--328----65----47----93----48----70-//
============================================
------------------
Shields
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn shield skills.
LV.1-----99% Damage Taken from all attacks
LV.2-----98% Damage Taken from all attacks
LV.3-----97% Damage Taken from all attacks
LV.4-----96% Damage Taken from all attacks
LV.5-----95% Damage Taken from all attacks
LV.6-----94% Damage Taken from all attacks
LV.7-----93% Damage Taken from all attacks
LV.8-----92% Damage Taken from all attacks
LV.9-----91% Damage Taken from all attacks
LV.10----90% Damage Taken from all attacks
------------------
Aegis
==================
Needed to Unlock: HP Regen LV.5 + Riskwall LV.5
Passive Skill
Preparedness for death makes it possible to survive.
LV.1----20% Chance of Reviving when HP reaches 0
LV.2----21% Chance of Reviving when HP reaches 0
LV.3----22% Chance of Reviving when HP reaches 0
LV.4----23% Chance of Reviving when HP reaches 0
LV.5----24% Chance of Reviving when HP reaches 0
LV.6----25% Chance of Reviving when HP reaches 0
LV.7----26% Chance of Reviving when HP reaches 0
LV.8----27% Chance of Reviving when HP reaches 0
LV.9----28% Chance of Reviving when HP reaches 0
LV.10---29% Chance of Reviving when HP reaches 0
------------------
En Garde
==================
Needed to Unlock: Shields LV.5
Passive Skill
Chance of automatically blocking enemy attacks.
LV.1----20% Chance to activate
LV.2----21% Chance to activate
LV.3----22% Chance to activate
LV.4----23% Chance to activate
LV.5----24% Chance to activate
LV.6----25% Chance to activate
LV.7----26% Chance to activate
LV.8----27% Chance to activate
LV.9----28% Chance to activate
LV.10---29% Chance to activate
------------------
HP Regen
==================
Needed to Unlock: HP UP LV.1
Passive Skill
Restores a small amount of HP after every turn in battle.
LV.1-----Restores 3HP Per Turn
LV.2-----Restores 4HP Per Turn
LV.3-----Restores 5HP Per Turn
LV.4-----Restores 6HP Per Turn
LV.5-----Restores 7HP Per Turn
------------------
Riskwall
==================
Needed to Unlock: HP Up LV.3
Passive Skill
Physical defense increases as the protector loses HP.
HP----------LV.1---LV.2---LV.3---LV.4---LV.5---
===============================================
99%-76%--------------2%-----4%-----6%-----8%---
75%-51%------4%------6%-----8%----10%----12%---
50%-26%-----10%-----12%----14%----16%----18%---
25%-11%-----14%-----16%----18%----20%----22%---
10%-0-------20%-----22%----24%----26%----28%---
------------------
Smite
==================
Needed to Unlock: Shields LV.10
Shield Skill
Powerful shield strike that may bind the enemy's arms.
Lv1----10TP----300% Damage, 20% SPD, 200% ACC, 20% Chance to Bind
Lv2----12TP----310% Damage, 30% SPD, 200% ACC, 21% Chance to Bind
Lv3----14TP----330% Damage, 50% SPD, 200% ACC, 23% Chance to Bind
Lv4----16TP----360% Damage, 80% SPD, 200% ACC, 26% Chance to Bind
Lv5----18TP----400% Damage, 120% SPD, 200% ACC, 30% Chance to Bind
------------------
Front Guard
==================
Needed to Unlock: Shields LV.1
Shield Skill
Shield skill that may take damage in the front lines place.
Lv1-----2TP-----85% Damage Taken, -100% Chance with each Multiguard
Lv2-----3TP-----84% Damage Taken, -91% Chance with each Multiguard
Lv3-----4TP-----82% Damage Taken, -82% Chance with each Multiguard
Lv4-----5TP-----79% Damage Taken, -73% Chance with each Multiguard
Lv5-----6TP-----75% Damage Taken, -64% Chance with each Multiguard
Lv6-----7TP-----70% Damage Taken, -55% Chance with each Multiguard
Lv7-----8TP-----64% Damage Taken, -46% Chance with each Multiguard
Lv8-----9TP-----57% Damage Taken, -37% Chance with each Multiguard
Lv9-----10TP----49% Damage Taken, -28% Chance with each Multiguard
Lv10----11TP----40% Damage Taken, -10% Chance with each Multiguard
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for Multiple Activation.
------------------
Back Guard
==================
Needed to Unlock: Shields LV.1
Shield Skill
Shield skill that may take damage in the back lines place.
Lv1-----2TP-----85% Damage Taken, -100% from 100% Chance with each Multiguard
Lv2-----3TP-----84% Damage Taken, -91% from 100% Chance with each Multiguard
Lv3-----4TP-----82% Damage Taken, -82% from 100% Chance with each Multiguard
Lv4-----5TP-----79% Damage Taken, -73% from 100% Chance with each Multiguard
Lv5-----6TP-----75% Damage Taken, -64% from 100% Chance with each Multiguard
Lv6-----7TP-----70% Damage Taken, -55% from 100% Chance with each Multiguard
Lv7-----8TP-----64% Damage Taken, -46% from 100% Chance with each Multiguard
Lv8-----9TP-----57% Damage Taken, -37% from 100% Chance with each Multiguard
Lv9-----10TP----49% Damage Taken, -28% from 100% Chance with each Multiguard
Lv10----11TP----40% Damage Taken, -10% from 100% Chance with each Multiguard
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.
------------------
All Guard
==================
Needed to Unlock: F. Guard LV.5 + B. Guard LV.5
Shield Skill
Shield skill that may take damage in the party's place.
Lv1---6TP----87% Damage Taken, -100% from 100% Chance with each Multiguard
LV2---8TP----84% Damage Taken, -86% from 100% Chance with each Multiguard
Lv3---10TP---77% Damage Taken, -68% from 100% Chance with each Multiguard
Lv4---12TP---66% Damage Taken, -50% from 100% Chance with each Multiguard
Lv5---14TP---55% Damage Taken, -32% from 100% Chance with each Multiguard
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.
------------------
1 Guard
==================
Needed to Unlock: Shields LV.7
Shield Skill
Shield Skill that may take heavy damage for one Party member.
Lv1---2TP----65% Damage Taken, -50% from 100% Chance with each Multiguard
LV2---4TP----60% Damage Taken, -40% from 100% Chance with each Multiguard
Lv3---6TP----55% Damage Taken, -30% from 100% Chance with each Multiguard
Lv4---8TP----45% Damage Taken, -20% from 100% Chance with each Multiguard
Lv5--10TP----35% Damage Taken, -10% from 100% Chance with each Multiguard
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.
------------------
Antifire
==================
Needed to unlock: Shields LV.3
Shield Skill
Protects the party from fire attacks for 1 turn.
LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.
------------------
Anticold
==================
Needed to unlock: Shields LV.3
Shield Skill
Protects the party from Ice attacks for 1 turn.
LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.
------------------
Antivolt
==================
Needed to unlock: Shields LV.3
Shield Skill
Protects the party from volt attacks for 1 turn.
LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.
------------------
Antiall
==================
Needed to Unlock: Shields LV.10, TEC Up LV.10
Protects the party from all elemental attacks for 1 turn.
LV.1-----6TP----50% Damage Taken, -100% chance from 100% for each multi Guard
LV.2-----8TP----45% Damage Taken, -82% chance from 100% for each multi Guard
LV.3----10TP----39% Damage Taken, -64% chance from 100% for each multi Guard
LV.4----12TP----32% Damage Taken, -46% chance from 100% for each multi Guard
LV.5----14TP----Absorbs 10%, -28% Chance from 100% for each Multi Guard
Notes: Damage Taken is only When Skill is Activated.
-%'s are subtracted from 100% Chance for each Multiple Activation.
------------------
Fortify
==================
Needed to Unlock: VIT Up LV.1
Support Skill
Digs in for Ironclad damage against physical damage
Lv.1-----3TP----90% Damage Taken from attacks, 200% SPD
Lv.2-----4TP----85% Damage Taken from attacks, 210% SPD
Lv.3-----5TP----79% Damage Taken from attacks, 230% SPD
Lv.4-----6TP----72% Damage Taken from attacks, 260% SPD
Lv.5-----7TP----64% Damage Taken from attacks, 300% SPD
------------------
Provoke
==================
Needed to Unlock: N/A
Support Skill
Increase Defense and Divert the enemy's attention to you.
LV.1-----3TP----100% SPD, 20% Chance to lure the enemy, 100% Damage Taken
LV.2-----4TP----103% SPD, 25% Chance to lure the enemy, 97% Damage Taken
LV.3-----5TP----109% SPD, 35% Chance to lure the enemy, 94% Damage Taken
LV.4-----6TP----118% SPD, 50% Chance to lure the enemy, 91% Damage Taken
LV.5-----7TP----130% SPD, 70% Chance to lure the enemy, 88% Damage Taken
LV.6-----8TP----145% SPD, 95% Chance to lure the enemy, 85% Damage Taken
LV.7-----9TP----163% SPD, 100% Chance to lure the enemy, 82% Damage Taken
LV.8-----8TP----184% SPD, 100% Chance to lure the enemy, 79% Damage Taken
LV.9-----7TP----208% SPD, 100% Chance to lure the enemy, 76% Damage Taken
LV.10----6TP----235% SPD, 100% Chance to lure the enemy, 73% Damage Taken
------------------
Parry
==================
Needed to Unlock: Provoke LV.3
Special Skill
Await the Enemy's attack to parry it and negate the damage.
LV.1-----3TP----100% Chance to Parry, -40% for each hit
LV.1-----4TP----100% Chance to Parry, -30% for each hit
LV.1-----5TP----100% Chance to Parry, -20% for each hit
LV.1-----6TP----100% Chance to Parry, -10% for each hit
LV.5-----7TP----100% Chance to Parry, -5% for each hit
------------------
Refresh
==================
Needed to Unlock: TEC Up LV.1
Healing Skill
Remove status ailments from one party member
LV.1---1TP---Removes Blind, 50% SPD
LV.2---2TP---Removes Blind, Poison, Sleep
LV.3---3TP---Removes Blind, Poison, Sleep, Terror, Paralysis
LV.4---4TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse
LV.5---1TP---Removes all ailments, 100% SPD
------------------
Flee
==================
Needed to Unlock: N/A
Escape Skill
Escape from battle to the previous floor
LV.1----TP5----60% Chance to Flee and Warp to the Previous Floor
LV.2----TP4----64% Chance to Flee and Warp to the Previous Floor
LV.3----TP3----72% Chance to Flee and Warp to the Previous Floor
LV.4----TP2----84% Chance to Flee and Warp to the Previous Floor
LV.5----TP1----100% Chance to Flee and Warp to the Previous Floor
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
=================
<> Gunner <> GNNR
=================
Force Skill = Riot Gun
Skill Highlights = 2-Hit, Riskshot, Wild Shot, Ricochet, Elemental Shots
Im actually quite pleased with the way the NEW Gunner class turned out.
They are very versatile and their wide variety of skills makes them a good
additon to any party. What Party doesnt need some good support from the
back row? Maybe you used an Alchemist in the first game and your looking for
something new, well the Gunner is able to deal elemental damage with Fire
shot, Ice Shot, and Volt Shot. They also will come in handy when you go up
against an enemy that is only vulnerable to Peirce attacks.
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---35---29-----6-----6-----3-----5-----7-//
70--400--161----59----60----31----17----67-\\
99--583--315----76----77----49----36----85-//
============================================
Guns
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Gun SKills
LV.1-----102% Damage
LV.2-----103% Damage
LV.3-----104% Damage
LV.4-----105% Damage
LV.5-----106% Damage
LV.6-----107% Damage
LV.7-----108% Damage
LV.8-----109% Damage
LV.9-----110% Damage
LV.10----111% Damage
------------------
2-Hit
==================
Needed to Unlock: Guns LV.10
Passive Skill
Normal Weapon attacks have a chance of hitting twice.
LV.1-----5% Chance for a 2nd hit
LV.2-----6% Chance for a 2nd hit
LV.3-----8% Chance for a 2nd hit
LV.4-----10% Chance for a 2nd hit
LV.5-----13% Chance for a 2nd hit
LV.6-----16% Chance for a 2nd hit
LV.7-----20% Chance for a 2nd hit
LV.8-----24% Chance for a 2nd hit
LV.9-----29% Chance for a 2nd hit
LV.10----35% Chance for a 2nd hit
------------------
Weakshot
==================
Needed to Unlock: N/A
Passive Skill
Increases chances of critical attacks with a normal weapon.
LV.1-----an added 1% Chance for a critical hit
LV.2-----an added 2% Chance for a critical hit
LV.3-----an added 4% Chance for a critical hit
LV.4-----an added 6% Chance for a critical hit
LV.5-----an added 9% chance for a critical hit
LV.6-----an added 12% Chance for a critical hit
LV.7-----an added 16% Chance for a critical hit
LV.8-----an added 20% Chance for a critical hit
LV.9-----an added 25% Chance for a critical hit
LV.10----an added 30% chance for a critical hit
------------------
Legshot
==================
Needed to Unlock: Guns LV.2, AGI Up LV.1
Gun SKill
Gunshot with a chance of Binding the Enemy's legs
LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding
LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding
LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding
LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding
LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding
------------------
Arm Shot
==================
Needed to Unlock: Guns LV.3, AGI Up LV.1
Gun SKill
Gunshot with a chance of Binding the Enemy's arms
LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding
LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding
LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding
LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding
LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding
------------------
Headshot
==================
Needed to Unlock: Guns LV.4, AGI Up LV.1
Gun SKill
Gunshot with a chance of Binding the Enemy's head
LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding
LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding
LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding
LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding
LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding
------------------
Riskshot
==================
Needed to Unlock: Guns LV.5
Gun SKill
Sacrifice defense untill the powerful piercing round is fired.
LV.1----11TP----240% Damage, 1% SPD, 100% ACC, 520% Damage Taken from enemies
LV.2----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage Taken from enemies
LV.3----15TP----280% Damage, 1% SPD, 120% ACC, 340% Damage Taken from enemies
LV.4----17TP----300% Damage, 1% SPD, 142% ACC, 286% Damage Taken from enemies
LV.5----19TP----320% Damage, 1% SPD, 172% ACC, 256% Damage Taken from enemies
------------------
Stunshot
==================
Needed to Unlock: Guns LV.5
Gun SKill
Fire a piercing round that may stun its target.
LV.1----10TP----125% Damage, 75% SPD, 90% ACC, 5% Chance to Stun Target
LV.2----12TP----140% Damage, 78% SPD, 96% ACC, 11% Chance to Stun Target
LV.3----14TP----155% Damage, 85% SPD, 110% ACC, 25% Chance to Stun Target
LV.4----16TP----175% Damage, 96% SPD, 132 ACC, 47% Chance to Stun Target
LV.5----18TP----200% Damage, 111% SPD, 162% ACC, 77% Chance to Stun Target
------------------
Snipe
==================
Needed to Unlock: Guns LV.5
Gun SKill
Piercing gunshot 100% guaranteed to hit its target.
LV.1-----4TP----125% Damage, 200% SPD, Never Misses
LV.2-----5TP----130% Damage, 210% SPD, Never Misses
LV.3-----6TP----135% Damage, 230% SPD, Never Misses
LV.4-----7TP----145% Damage, 260% SPD, Never Misses
LV.5-----8TP----150% Damage, 300% SPD, Never Misses
------------------
Fireshot
==================
Needed to Unlock: Guns LV. 1
Gun SKill
Shoot a Special Fire-imbued round.
LV.1------6TP----125% Damage, 20% SPD, 100% ACC
LV.2------7TP----130% Damage, 21% SPD, 101% ACC
LV.3------8TP----135% Damage, 23% SPD, 103% ACC
LV.4------9TP----140% Damage, 26% SPD, 106% ACC
LV.5-----10TP----145% Damage, 30% SPD, 110% ACC
LV.6-----11TP----160% Damage, 35% SPD, 115% ACC
LV.7-----12TP----175% Damage, 41% SPD, 121% ACC
LV.8-----13TP----190% Damage, 48% SPD, 128% ACC
LV.9-----14TP----205% Damage, 56% SPD, 136% ACC
LV.10----15TP----220% Damage, 65% SPD, 145% ACC
------------------
Riskfire
==================
Needed to Unlock: Guns LV.5, Fireshot LV.5
Gun SKill
Sacrifice Defense until the powerful flame round is fired.
LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies
LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies
LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies
LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies
LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies
LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies
LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies
LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies
LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies
LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies
------------------
Iceshot
==================
Needed to Unlock: Guns LV. 1
Gun SKill
Shoot a Special Ice-imbued round.
LV.1------6TP----125% Damage, 20% SPD, 100% ACC
LV.2------7TP----130% Damage, 21% SPD, 101% ACC
LV.3------8TP----135% Damage, 23% SPD, 103% ACC
LV.4------9TP----140% Damage, 26% SPD, 106% ACC
LV.5-----10TP----145% Damage, 30% SPD, 110% ACC
LV.6-----11TP----160% Damage, 35% SPD, 115% ACC
LV.7-----12TP----175% Damage, 41% SPD, 121% ACC
LV.8-----13TP----190% Damage, 48% SPD, 128% ACC
LV.9-----14TP----205% Damage, 56% SPD, 136% ACC
LV.10----15TP----220% Damage, 65% SPD, 145% ACC
------------------
Riskice
==================
Needed to Unlock: Guns LV.5, iceshot LV.5
Gun SKill
Sacrifice Defense until the powerful Ice round is fired.
LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies
LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies
LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies
LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies
LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies
LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies
LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies
LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies
LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies
LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies
------------------
Volt Shot
==================
Needed to Unlock: Guns LV. 1
Gun SKill
Shoot a Special Volt-imbued round.
LV.1------6TP----125% Damage, 20% SPD, 100% ACC
LV.2------7TP----130% Damage, 21% SPD, 101% ACC
LV.3------8TP----135% Damage, 23% SPD, 103% ACC
LV.4------9TP----140% Damage, 26% SPD, 106% ACC
LV.5-----10TP----145% Damage, 30% SPD, 110% ACC
LV.6-----11TP----160% Damage, 35% SPD, 115% ACC
LV.7-----12TP----175% Damage, 41% SPD, 121% ACC
LV.8-----13TP----190% Damage, 48% SPD, 128% ACC
LV.9-----14TP----205% Damage, 56% SPD, 136% ACC
LV.10----15TP----220% Damage, 65% SPD, 145% ACC
------------------
Riskvolt
==================
Needed to Unlock: Guns LV.5, Voltshot LV.5
Gun SKill
Sacrifice Defense until the powerful Volt round is fired.
LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies
LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies
LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies
LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies
LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies
LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies
LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies
LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies
LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies
LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies
------------------
Wildshot
==================
Needed to Unlock: Guns LV.7
Gun SKill
Fire Piercing bullets at all enemies.
LV.1----11TP----100% Damage, 25% SPD, 100% ACC
LV.2----13TP----110% Damage, 25% SPD, 100% ACC
LV.3----15TP----125% Damage, 25% SPD, 100% ACC
LV.4----17TP----135% Damage, 25% SPD, 100% ACC
LV.5----19TP----150% Damage, 35% SPD, 120% ACC
------------------
Ricochet
==================
Needed to Unlock: Guns LV.10
Gun SKill
Fire Randomly at the Enemy Party.
LV.1--13TP--75% DMG 10%,SPD 100% ACC,50%/40%/30% chance of firing shots 1-3
LV.2--15TP--85% DMG 15%,SPD 102% ACC,55%/45%/35% chance of firing shots 2-4
LV.3--17TP--95% DMG 25%,SPD 106% ACC,60%/50%/40% chance of firing shots 3-5
LV.4--19TP--105% DMG 40%,SPD 112% ACC,65%/55%/45% chance of firing shots 3-5
LV.5--21TP--130% DMG 60% SPD,120% ACC,70%/60%/50%/ chance for shots 3-5
------------------
Medishot
==================
Needed to Unlock: Tec Up LV.1
Gun Skill
Removes status ailments from the entire party.
LV.1---3TP---Removes Blind, 100% SPD
LV.2---5TP---Removes Blind, Poison, Sleep
LV.3---6TP---Removes Blind, Poison, Sleep, Terror, Paralysis
LV.4---7TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse
LV.5---9TP---Removes all ailments, 120% SPD
------------------
Haltshot
==================
Needed to Unlock: N/A
FOE Skill
Stops FOE movement on the field for a limited time.
LV.1----15TP----3 Turns, 4 Tile range
LV.2----13TP----4 Turns, 4 Tile range
LV.3----11TP----5 Turns, 5 Tile range
LV.4-----9TP----6 Turns, 5 Tile range
LV.5-----7TP----7 Turns, 6 Tile Range
------------------
Riot Gun
==================
Force Skill
525% Damage, 500% SPD, 150% ACC
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
================
<> Medic <> MEDC
================
Force Skill = H. Touch
Skill Highlights = Cure, Salve, Revive, Caduceus, Phoenix, CPR, TP Regen
The Medic, one of my favorite classes. I love what Atlus did with the Medic
this time around. I can have a front line Battle ready Medic that is great
for dealing damage as well as healing my Party Memebers. If you want to go
with the battle Medic, I suggest doing it after retiring a character. The
additional Skill Points and Stat boost are Amazing for a Front Line Medic.
I recently retired my LV.70 Back Line Healing only Medic and recruited a
Front Line Medic. Now, my Medic deals more damage then most of my characters.
If you want a Front Line Medic, You will definitely want the Skill Caduceus.
Caduceus cost a lot of TP, but the damage it deals out, especially for a
Medic, is outstanding. Unlocking Caduceus will require STR Up with 10 Skill
Points and VIT Up with 5. After unlocking Caduceus why not just go ahead and
MAX out VIT Up. The Extra defense will be nice for you Medic. Another thing
You should get, but at a later level, is TP Regen. TP Regen will go along
great with Caduceus's high TP cost. Not to mention TP Up is a must have. I
suggest keeping the Skill Points used on Healing Skills at a minimum. Just
raise them enough so they do their job. I suggest having Cure 1+2, Revive,
and Phoenix. If you have the Points then a Salve 1 or 2 will go nice.
Now if you just want an old fashioned Medic for the Back Line, then you
should be ignoring Caduceus, STR Up, and VIT Up all together. Focus all
your Skill Points into healing and support. Even take a chance with CPR.
From my Experience, CPR is a rather good skill. Youll be surprised how often
it will save your Party.
What would I do without my Medic, Id probably be forced to spend a bunch
of Money on healing items. If you dont want to spend a bunch of Money on
healing items, then I suggest every party should contain at least one
Medic or at least one Warmagus, one of the NEW classes. The only thing
about the Warmagus is, they lack the skill Revive. The Medic ditches
Immunize from the original game, which really was a very good skill which
boosted both the party's physical and elemental defense. Unfortunately
it isnt Present in EO2. Dont worry, they threw in a couple of new
Skills that can be rather useful, that is, if you feel like spending the
Skill points Required to dig them out. Oh and you remember that Joke in
the first Etrian Odyssey called H.Touch, well they revamped it up into a
Force skill, lets just say it aint playing this time around.
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---34---31-----6-----7-----4-----5-----5-//
70--416--183----32----79----34----41----48-\\
99--607--411----49----96----52----60----66-//
============================================
Healer
=======
Needed to Learn: N/A
Mastery Skill
Needed to Learn Healing SKills
LV.1-----100% Healing
LV.2-----101% Healing Bonus
LV.3-----103% Healing Bonus
LV.4-----104% Healing Bonus
LV.5-----109% Healing Bonus
LV.6-----114% Healing Bonus
LV.7-----119% Healing Bonus
LV.8-----126% Healing Bonus
LV.9-----133% Healing Bonus
LV.10----142% Healing Bonus
Notes: Another source stated LV.10 grants a 160% Bonus
TEC has a small effect on your Medic's Healing Skills
EXample Cure LV.1 with increases to TEC
=============================================
TEC----7---17---27---37---71---81---91---99--\
Cure--39---41---44---47---55---57---59---61--/
=============================================
Example of the Bonus Healer gives on Healing Skills with 71 TEC
==============================================================
Healer LV----1----2----3----4----5----6----7----8----9----10--\
Cure LV.1---55---55---56---58---60---62---65---69---73----77--/
Cure LV.5--102--103--105--107--111--116--121--128--135---144--\
==============================================================/
Patch Up
==================
Needed to Learn: Healer LV.1
Passive SKill
Restores a certain amount of HP after Battle.
LV.1------1% Max HP Healed after battle
LV.2------2% Max HP Healed after battle
LV.3------3% Max HP Healed after battle
LV.4------4% Max HP Healed after battle
LV.5------6% Max HP HEaled after battle
LV.6------7% Max HP Healed after battle
LV.7------8% Max HP Healed after battle
LV.8------9% Max HP Healed after battle
LV.9-----10% Max HP Healed after battle
LV.10----12% Max HP Healed after battle
TP Regen
==================
Needed to Unlock: TP Up LV.10, TEC Up LV.10
Passive Skill
Restores a small amount of TP after every turn in battle.
LV.1------Restore 1 TP per Turn
LV.2------Restores 2 TP Per Turn
LV.3------Restores 3 TP Per Turn
LV.4------Restores 4 TP Per Turn
LV.5------Restores 5 TP Per Turn
Scavenge
==================
Needed to Unlock: N/A
Passive SKill
Increases chance of finding items after battle.
LV.1--------1% Increase in Item Drop Rate
LV.2--------5% Increase in Item Drop Rate
LV.3--------13% Increase in Item Drop Rate
LV.4--------25% Increase in Item Drop Rate
LV.5--------41% Increase in Item Drop Rate
Cure
==================
Needed to Unlock: Healer LV.1
Healing SKill
Restores a small amount of HP
LV.1-----3TP----100% SPD, Heals 35 Base HP
LV.2-----4TP----102% SPD, Heals 38 Base HP
LV.3-----5TP----106% SPD, Heals 44 Base HP
LV.4-----6TP----112% SPD, Heals 53 Base HP
Lv.5-----7TP----120% SPD, Heals 65 Base HP
LV.6-----8TP----130% SPD, Heals 80 Base HP
LV.7-----9TP----142% SPD, Heals 98 Base HP
LV.8----10TP----156% SPD, Heals 119 Base HP
LV.9----11TP----172% SPD, Heals 143 Base HP
Lv.10---12TP----190% SPD, Heals 170 Base HP
Cure 2
==================
Needed to Unlock: Healer LV.3
Healing Skill
Restores a medium amount of HP.
LV.1-----9TP----75% SPD, Heals 130 Base HP
LV.2----10TP----77% SPD, Heals 134 Base HP
LV.3----11TP----81% SPD, Heals 142 Base HP
LV.4----12TP----87% SPD, Heals 154 Base HP
Lv.5----13TP----95% SPD, Heals 170 Base HP
LV.6----14TP----105% SPD, Heals 190 Base HP
LV.7----15TP----117% SPD, Heals 214 Base HP
LV.8----16TP----131% SPD, Heals 242 Base HP
LV.9----17TP----147% SPD, Heals 274 Base HP
Lv.10---18TP----165% SPD, Heals 310 Base HP
Cure 3
==================
Needed to Unlock: Healer LV.5
Healing SKill
Restores Full HP.
LV.1------38TP-----50% SPD
LV.2------34TP-----54% SPD
LV.3------30TP-----62% SPD
LV.4------26TP-----74% SPD
LV.5------22TP-----90% SPD
Salve
==================
Needed to Unlock: Healer LV.3, Cure LV.3
Healing SKill
Restores a small amount of HP to the entire Party.
LV.1----18TP----50% SPD, Heals 35 Base HP
LV.2----21TP----54% SPD, Heals 43 Base HP
Lv.3----24TP----62% SPD, Heals 59 Base HP
LV.4----27TP----74% SPD, Heals 83 Base HP
Lv.5----30TP----90% SPD, Heals 115 Base HP
Salve 2
==================
Needed to Unlock: Healer LV.6, Cure 2 LV.4
Healing SKill
Restores a medium amount of HP to the entire Party.
LV.1----36TP----50% SPD, Heals 130 Base HP
LV.2----39TP----54% SPD, Heals 140 Base HP
Lv.3----42TP----62% SPD, Heals 160 Base HP
LV.4----45TP----74% SPD, Heals 190 Base HP
Lv.5----48TP----90% SPD, Heals 230 Base HP
Salve 3
==================
Needed to Unlock: Healer LV.10, Cure 3 LV.5
Healing SKill
Restores full HP to the entire Party.
LV.1------74TP----50% SPD
LV.2------68TP----54% SPD
LV.3------62TP----62% SPD
LV.4------56TP----74% SPD
LV.5------50TP----90% SPD
Revive
==================
Needed to Unlock: Healer LV.5
Healing SKill
Bring the dead back to life.
LV.1----15TP----25% SPD, Heals 1 Base HP
LV.2----16TP----26% SPD, Heals 4 Base HP
LV.3----17TP----28% SPD, Heals 10 Base HP
LV.4----18TP----31% SPD, Heals 19 Base HP
Lv.5----19TP----35% SPD, Heals 31 Base HP
LV.6----20TP----40% SPD, Heals 46 Base HP
LV.7----21TP----46% SPD, Heals 64 Base HP
LV.8----22TP----53% SPD, Heals 85 Base HP
LV.9----23TP----61% SPD, Heals 109 Base HP
Lv.10---24TP----70% SPD, Heals 136 Base HP
Unbind
==================
Needed to Unlock: Healer LV.3
Healing Skill
Removes Binds from one party member.
LV.1-----1TP----Removes 1 Binding
LV.2-----2TP----Removes 1 Binding
LV.3-----3TP----Removes 2 Bindings
LV.4-----4TP----Removes 2 Bindings
Lv.5-----5TP----Removes 3 Bindings
LV.6-----5TP----Removes 3 Bindings
LV.7-----4TP----Removes 3 Bindings
LV.8-----3TP----Removes 3 Bindings
LV.9-----2TP----Removes 3 Bindings
Lv.10----1TP----Removes 3 Bindings
Freedom
==================
Needed to Unlock: Unbind LV.5
Healing SKill
Removes Bindings from the entire party.
LV.1-----3TP----Removes 1 Binding
LV.1-----6TP----Removes 1 Binding
Lv.3-----9TP----Removes 2 Bindings
LV.4----12TP----Removes 2 Bindings
Lv.5----15TP----Removes 3 Bindings
Refresh
==================
Needed to Unlock: Healer LV.3
Healing SKill
Removes status ailments from one party member.
LV.1-----1TP--Remove Blind
LV.2-----2TP--Remove Blind plus Poison
LV.3-----3TP--Removes all above plus Sleep
LV.4-----4TP--Removes all above plus Terror
LV.5-----5TP--Removes all above plus Paralysis,
LV.6-----6TP--Removes all above plus Curse
LV.7-----7TP--Removes all above plus Confuse
LV.8-----8TP--Removes all above Plus Petrify
LV.9-----4TP--Removes all Above
LV.10----1TP--Removes all above
Purify
==================
Needed to Unlock: Refresh LV.5
Healing SKill
REmoves status ailments from the entire party.
LV.1-----6TP--Removes Blind
LV.2----12TP--Removes Blind, Poison, Sleep
LV.3----18TP--Removes all above plus Paralysis
LV.4----24TP--Removes all above plus Curse, Confuse
LV.5----18TP--Removes all above plus Terror, Petrify
Caduceus
==================
Needed to Unlock: STR Up LV.10, VIT Up LV.5
Staff Skill
A heavy staff strike with a chance of stunning the enemy.
LV.1-----20TP----200% Damage, 1% SPD, 80% ACC, 1% Chance to Stun Target
LV.2-----21TP----202% Damage, 7% SPD, 81% ACC, 2% Chance to Stun Target
LV.3-----22TP----213% Damage, 19% SPD, 83% ACC, 4% Chance to Stun Target
LV.4-----23TP----229% Damage, 37% SPD, 86% ACC, 7% Chance to Stun Target
LV.5-----24TP----248% Damage, 61% SPD, 90% ACC, 11% Chance to Stun Target
LV.6-----25TP----294% Damage, 91% SPD, 95% ACC, 16% Chance to Stun Target
LV.7-----26TP----316% Damage, 127% SPD, 101% ACC, 22% Chance to Stun Target
LV.8-----27TP----350% Damage, 169% SPD, 108% ACC, 29% Chance to Stun Target
LV.9-----28TP----350% Damage, 217% SPD, 116% ACC, 37% Chance to Stun Target
LV.10----29TP----430% Damage, 271% SPD, 125% ACC, 46% Chance to Stun Target
CPR
=================
Needed To unlock: Revive LV.10
Special Skill
Chance that party members will survive mortal blows with 1 HP.
LV.1------15TP----100% SPD, 10% Chance to Survive
LV.2------16TP----102% SPD, 11% Chance to Survive
LV.3------17TP----106% SPD, 13% Chance to Survive
LV.4------18TP----112% SPD, 16% Chance to Survive
LV.5------19TP----120% SPD, 20% Chance to Survive
LV.6------20TP----130% SPD, 25% Chance to Survive
LV.7------21TP----142% SPD, 31% Chance to Survive
LV.8------22TP----156% SPD, 38% Chance to Survive
LV.9------23TP----172% SPD, 46% Chance to Survive
LV.10-----24TP----190% SPD, 55% Chance to Survive
Notes: Best to just Max out this Skill.
Phoenix
=================
Needed to Unlock: Healer LV.10
Healing Skill
Sacrifice oneself to revive and heal the rest of the party.
LV.1------46TP----10% SPD
LV.2------37TP----11% SPD
LV.3------29TP----13% SPD
LV.4------22TP----16% SPD
LV.5------16TP----20% SPD
Notes: A Great Skill, Saved my Party Many Times, Just keep some Nectars
Handy so a Member can revive the Medic.
Patrol
==================
Needed to Unlock: N/A
Searh Skill
Lower damage taken from hazard floors for a limited time.
LV.1-----5TP----80% Damage Taken from Hazard Tiles, 25 Steps
LV.2-----6TP----60% Damage Taken from Hazard Tiles, 50 Steps
Lv.3-----7TP----40% Damage Taken from Hazard Tiles, 75 Steps
LV.4-----8TP----20% Damage Taken from Hazard Tiles, 100 Steps
Lv.5-----9TP-----0% Damage Taken from Hazard Tiles, 125 Steps
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
===============
<> RONIN <> RONN
===============
The Ronin, a powerful Samuri warrior. A class that you needed to unlock in
the first game. Well in this game the Ronin class is available from the
start. The Ronin is a strong arm with low defense. They have these stance
skills that allow them to learn many different types of slashes and they
can even add elements to their blades. What is new to EO2 is that you no
longer have to waste a turn to set the stance you want to perform a skill
from Which is definitely a plus. You could decide to only take your Ronin
down one path in terms of stances. There are 3 different stances total
with 4 skills each, 2 of which are elemental. The Ronin also has some good
skills that dont require a stance. Overall, the Ronin is a Powerful class,
although the low defense is something to watch out for, always give your
Ronin your best armor, they will need it.
The Ronin is also able to perform all Elements and all Phsyical Elements.
Skill Highlights: Raizuki, Koteuchi, Kubiuchi, Nukeuchi, Shiraha, Sayageki
=================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---39---19-----8-----4-----4-----5-----6-//
70--483--116----72----36----39----57----30-\\
99--686--236----89----53----57----76----48-//
============================================
Shiraha
==================
Needed to Unlock: AGI Up LV.8, LUC Up LV.8
Passive Skill
Potentially nullifies any attack directed at the user.
LV.1-------10% Chance to Avoid Attack
Lv.5-------30% Chance to Avoid Attack
Overhead
==================
Needed to Unlock: N/A
Mastery SKill
Needed to Learn Overhead stance skills.
LV.1-------102% Damage
LV.2-------103% Damage
LV.3-------104% Damage
LV.4-------105% Damage
LV.5-------106% Damage
LV.6-------107% Damage
LV.7-------108% Damage
LV.8-------109% Damage
LV.9-------110% Damage
LV.10------111% Damage
Seigan
==================
Needed to Unlock: N/A
Mastery SKill
Needed to Learn Seigan stance skills.
LV.1-------102% Damage
LV.2-------103% Damage
LV.3-------104% Damage
LV.4-------105% Damage
LV.5-------106% Damage
LV.6-------107% Damage
LV.7-------108% Damage
LV.8-------109% Damage
LV.9-------110% Damage
LV.10------111% Damage
Iai
==================
Needed to Unlock: N/A
Mastery SKill
Needed to Learn Iai stance skills.
LV.1-------102% Damage
LV.2-------103% Damage
LV.3-------104% Damage
LV.4-------105% Damage
LV.5-------106% Damage
LV.6-------107% Damage
LV.7-------108% Damage
LV.8-------109% Damage
LV.9-------110% Damage
LV.10------111% Damage
Clarity
==================
Needed to Unlock: STR Up LV.5
Passive SKill
Evasion rate increases as the Ronin loses HP.
LV.1------95% Chance to be hit at Full HP, 80% at 25% HP, and 72% at 1% HP.
LV.5------76% Chance to be hit at Full HP, 64% at 25% HP, and 57% at 1% HP.
Sayageki
==================
Needed to Unlock: N/A
Katana Skill
Bash an enemy with the katana's sheath.
LV.1-----2TP-----135% Damage, 10% SPD, 95% ACC
LV.2-----3TP-----140% Damage, 12% SPD, 96% ACC
LV.3-----4TP-----145% Damage, 16% SPD, 98% ACC
LV.4-----5TP-----150% Damage, 22% SPD, 101% ACC
LV.5-----6TP-----155% Damage, 30% SPD, 105% ACC
LV.6-----7TP-----165% Damage, 40% SPD, 110% ACC
LV.7-----8TP-----175% Damage, 52% SPD, 116% ACC
LV.8-----9TP-----185% Damage, 66% SPD, 123% ACC
LV.9----10TP-----195% Damage, 82% SPD, 131% ACC
LV.10---11TP-----200% Damage, 100% SPD, 140% ACC
Zamba
==================
Needed to Unlock: Overhead LV.1
Katana Skill
Strong Katana slash from over the head.
LV.1-----4TP-----135% Damage, 1% SPD, 95% ACC
LV.2-----5TP-----140% Damage, 3% SPD, 96% ACC
LV.3-----6TP-----145% Damage, 7% SPD, 98% ACC
LV.4-----7TP-----150% Damage, 13% SPD, 101% ACC
LV.5-----8TP-----155% Damage, 21% SPD, 105% ACC
LV.6-----9TP-----165% Damage, 31% SPD, 110% ACC
LV.7----10TP-----175% Damage, 43% SPD, 116% ACC
LV.8----11TP-----185% Damage, 57% SPD, 123% ACC
LV.9----12TP-----195% Damage, 73% SPD, 131% ACC
LV.10---13TP-----230% Damage, 91% SPD, 140% ACC
Midareba
==================
Needed to Unlock: Overhead LV.10, Dead Law LV.5
Katana Skill
Repeated katana slashes against a single enemy.
LV.1-----12TP------60% Damage, 1% sPD, 95% ACC, 2 Hits
LV.2-----13TP------65% Damage, 3% sPD, 96% ACC, 2 Hits
LV.3-----14TP------70% Damage, 7% sPD, 98% ACC, 2 Hits
LV.4-----15TP------75% Damage, 13% sPD, 101% ACC, 2 Hits
LV.5-----16TP------80% Damage, 21% SPD, 105% ACC, 2 Hits
LV.6-----17TP------85% Damage, 31% sPD, 110% ACC, 2 Hits
LV.7-----18TP------90% Damage, 43% sPD, 116% ACC, 2 Hits
LV.8-----19TP-----100% Damage, 57% sPD, 123% ACC, 2 Hits
LV.9-----20TP-----115% Damage, 73% sPD, 131% ACC, 2 Hits
LV.10----21TP-----140% Damage, 91% SPD, 140% ACC, 3 Hits
Orochi
==================
Needed to Unlock: Overhead LV.5
Katana SKill
A Firey, overhead katana slash directed at a single enemy.
LV.1-----5TP-----120% Damage, 25% SPD, 95% Acc
LV.2-----7TP-----140% Damage, 31% SPD, 98% Acc
LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc
LV.4-----11TP----180% Damage, 67% SPD, 112% Acc
LV.5-----13TP----200% Damage, 97% SPD, 116% ACC
Kienzan
==================
Needed to Unlock: Overhead LV.7, Orochi LV.5
Katana SKill
Firey, overhead katana slashes directed at all enemies.
LV.1-----10TP-----100% Damage, 1% SPD, 95% Acc
LV.2-----14TP-----110% Damage, 7% SPD, 98% Acc
LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc
LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc
LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC
Koteuchi
==================
Needed to Unlock: Seigan LV.1
Katana SKill
Piercing Katana attack that may bind the enemy's arms
LV.1-----4TP-----115% Damage, 25% sPD, 95% ACC, 5% Chance to Bind
LV.2-----5TP-----120% Damage, 27% sPD, 96% ACC, 6% Chance to Bind
LV.3-----6TP-----125% Damage, 31% sPD, 98% ACC, 8% Chance to Bind
LV.4-----7TP-----130% Damage, 37% sPD, 101% ACC, 11% Chance to Bind
LV.5-----8TP-----135% Damage, 45% SPD, 105% ACC, 15% Chance to Bind
LV.6-----9TP-----145% Damage, 55% sPD, 110% ACC, 20% Chance to Bind
LV.7----10TP-----155% Damage, 67% sPD, 116% ACC, 26% Chance to Bind
LV.8----11TP-----175% Damage, 81% sPD, 123% ACC, 33% Chance to Bind
LV.9----12TP-----195% Damage, 97% sPD, 131% ACC, 41% Chance to Bind
LV.10---13TP-----220% Damage, 115% SPD, 140% ACC, 50% Chance to Bind
Getsuei
==================
Needed to Unlock: Seigan LV.3, Koteuchi LV.5
Katana Skill
Straight katana stab from a middle stance.
LV.1-----4TP-----125% Damage, 200% sPD, 95% ACC
LV.2-----5TP-----130% Damage, 201% sPD, 96% ACC
LV.3-----6TP-----135% Damage, 203% sPD, 98% ACC
LV.4-----7TP-----140% Damage, 206% sPD, 101% ACC
LV.5-----8TP-----145% Damage, 210% SPD, 105% ACC
LV.6-----9TP-----150% Damage, 215% sPD, 110% ACC
LV.7----10TP-----160% Damage, 221% sPD, 116% ACC
LV.8----11TP-----175% Damage, 228% sPD, 123% ACC
LV.9----12TP-----190% Damage, 236% sPD, 131% ACC
LV.10---13TP-----215% Damage, 245% SPD, 140% ACC
Raizuki
==================
Needed to Unlock: Seigan LV.5
Katana SKill
Volt-Charged katana stab against a single enemy.
LV.1-----5TP-----120% Damage, 25% SPD, 95% Acc
LV.2-----7TP-----140% Damage, 31% SPD, 98% Acc
LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc
LV.4-----11TP----180% Damage, 67% SPD, 112% Acc
LV.5-----13TP----200% Damage, 97% SPD, 116% ACC
Minakata
==================
Needed to Unlock: Seigan LV.7, Raizuki LV.5
Katana SKill
Volt-Charged katana stab against all enemies.
LV.1-----10TP-----100% Damage, 1% SPD, 95% Acc
LV.2-----14TP-----110% Damage, 7% SPD, 98% Acc
LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc
LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc
LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC
Kubiuchi
==================
Needed to Unlock: Iai LV.1
Katana Skill
Katana slash that may result in an instant kill.
LV.1-----4TP-----130% Damage, 25% sPD, 95% ACC, 20% Chance for Instant Death
LV.2-----6TP-----140% Damage, 31% sPD, 98% ACC, 23% Chance for Instant Death
LV.3-----8TP-----150% Damage, 45% sPD, 105% ACC, 30% Chance for Instant Death
LV.4----10TP-----160% Damage, 67% sPD, 112% ACC, 41% Chance for Instant Death
LV.5----12TP-----170% Damage, 97% SPD, 116% ACC, 56% Chance for Instant Death
Nukeuchi
==================
Needed to Unlock: Iai LV.3, Kuiuchi LV.5
Katana Skill
Powerful Katana stab from a low stance.
LV.1-----4TP-----135% Damage, 50% sPD, 95% ACC
LV.2-----5TP-----140% Damage, 51% sPD, 96% ACC
LV.3-----6TP-----145% Damage, 53% sPD, 98% ACC
LV.4-----7TP-----155% Damage, 56% sPD, 101% ACC
LV.5-----8TP-----165% Damage, 60% SPD, 105% ACC
LV.6-----9TP-----180% Damage, 65% sPD, 110% ACC
LV.7----10TP-----200% Damage, 71% sPD, 116% ACC
LV.8----11TP-----220% Damage, 78% sPD, 123% ACC
LV.9----12TP-----240% Damage, 86% sPD, 131% ACC
LV.10---13TP-----270% Damage, 95% SPD, 140% ACC
Hyosetsu
==================
Needed to Unlock: Iai LV.5
Katana SKill
Icy katana slash against a single enemy.
LV.1-----5TP-----120% Damage, 25% SPD, 95% Acc
LV.2-----7TP-----140% Damage, 31% SPD, 98% Acc
LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc
LV.4-----11TP----180% Damage, 67% SPD, 112% Acc
LV.5-----13TP----200% Damage, 97% SPD, 116% AC
Hosoyuki
==================
Needed to Unlock: Iai LV.7, Hysoetsu LV.5
Katana SKill
Icy katana slash against all enemies.
LV.1-----10TP-----100% Damage, 1% SPD, 95% Acc
LV.2-----14TP-----110% Damage, 7% SPD, 98% Acc
LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc
LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc
LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC
Dead Law
==================
Needed to Unlock: STR Up LV.1
Special Skill
Abandon defense in order to increase offense.
LV.1-----2TP-----110% Damage Dealt, 110% Damage Taken
LV.2-----2TP-----112% Damage Dealt, 111% Damage Taken
LV.3-----2TP-----116% Damage Dealt, 113% Damage Taken
LV.4-----2TP-----122% Damage Dealt, 116% Damage Taken
LV.5-----2TP-----130% Damage Dealt, 120% Damage Taken
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
====================
<> Alchemist <> ALCM
====================
Primary, the masters of elemental attacks. New to EOII, they now can deal
Phsyical elemental damage as well. Now whatever you enemy is weak against,
the Alchemist will expose it.
-----------------
Skill Highlights: Flame, Freeze, Thunder, Megido, Blades, Gravity, Piercing
=================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---32---34-----3-----8-----3-----6-----7-//
70--369--214----30----80----29----44----51-\\
99--539--469----47----97----47----63----69-//
============================================
------------------
Fire Up
==================
Needed To Unlock: N/A
Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage
------------------
Ice Up
==================
Needed To Unlock: N/A
Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage
------------------
Volt Up
==================
Needed To Unlock: N/A
Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage
------------------
Phys Up
==================
Needed To Unlock: N/A
Mastery Skill
LV.1-------100% Damage
LV.10------110% Damage
------------------
Analysis
==================
Needed to Unlock: TP Up LV.5, TEC Up LV.5
Passive Skill
Increase damage when using elements the enemy is weal to.
LV.1----------105% Damage magnification
LV.2----------110% Damage magnification
LV.3----------120% Damage magnification
LV.4----------135% Damage magnification
LV.5----------155% Damage magnification
------------------
Scavenge
==================
Needed to Unlock: N/A
Passive Skill
Increase chance of finding items after battle.
LV.1--------1% Increase in Item Drop Rate
LV.2--------5% Increase in Item Drop Rate
LV.3--------13% Increase in Item Drop Rate
LV.4--------25% Increase in Item Drop Rate
LV.5--------41% Increase in Item Drop Rate
------------------
Fire
==================
Needed fo Unlock: Fire Up LV.1
Alchemy Skill
Conjure forth fire to attack the enemy.
Lv.1-----8TP------100% Damage
LV.2-----10TP-----105%-115% Damage
LV.3-----12TP-----115%-130% Damage
LV.4-----14TP-----130%-160% Damage
LV.5-----16TP-----160%-190% Damage
LV.6-----18TP-----190%-230% Damage
LV.7-----20TP-----230%-280% Damage
LV.8-----22TP-----280%-350% Damage
LV.9-----24TP-----350%-440% Damage
LV.10----26TP-----440%-560% Damage
------------------
Flame
==================
Needed fo Unlock: Fire Up LV.5, Fire LV.5
Alchemy Skill
Conjure forth flame to attack the enemy.
Lv.1-----18TP------150% Damage
LV.2-----20TP-----160%-175% Damage
LV.3-----22TP-----175%-195% Damage
LV.4-----24TP-----195%-240% Damage
LV.5-----26TP-----240%-285% Damage
LV.6-----28TP-----285%-355% Damage
LV.7-----30TP-----355%-420% Damage
LV.8-----32TP-----420%-525% Damage
LV.9-----34TP-----525%-660% Damage
LV.10----36TP-----660%-840% Damage
------------------
Inferno
==================
Needed fo Unlock: Fire Up LV.5, Fire LV.5
Alchemy Skill
Conjure forth an inferno to attack the enemy.
Lv.1-----20TP------100% Damage
LV.2-----28TP-----115%-130% Damage
LV.3-----36TP-----160%-190% Damage
LV.4-----44TP-----230%-280% Damage
LV.5-----52TP-----350%-440% Damage
------------------
Ice
==================
Needed fo Unlock: ICe Up LV.1
Alchemy Skill
Conjure forth Ice to attack the enemy.
Lv.1-----8TP------100% Damage
LV.2-----10TP-----105%-115% Damage
LV.3-----12TP-----115%-130% Damage
LV.4-----14TP-----130%-160% Damage
LV.5-----16TP-----160%-190% Damage
LV.6-----18TP-----190%-230% Damage
LV.7-----20TP-----230%-280% Damage
LV.8-----22TP-----280%-350% Damage
LV.9-----24TP-----350%-440% Damage
LV.10----26TP-----440%-560% Damage
------------------
Freeze
==================
Needed fo Unlock: ICe Up LV.5, Ice LV.5
Alchemy Skill
Conjure forth icicles to attack the enemy.
Lv.1-----18TP------150% Damage
LV.2-----20TP-----160%-175% Damage
LV.3-----22TP-----175%-195% Damage
LV.4-----24TP-----195%-240% Damage
LV.5-----26TP-----240%-285% Damage
LV.6-----28TP-----285%-355% Damage
LV.7-----30TP-----355%-420% Damage
LV.8-----32TP-----420%-525% Damage
LV.9-----34TP-----525%-660% Damage
LV.10----36TP-----660%-840% Damage
------------------
Cocytus
==================
Needed fo Unlock: Ice Up LV.5, Ice LV.5
Alchemy Skill
Conjure forth a blizzard to attack the enemy.
Lv.1-----20TP------100% Damage
LV.2-----28TP-----115%-130% Damage
LV.3-----36TP-----160%-190% Damage
LV.4-----44TP-----230%-280% Damage
LV.5-----52TP-----350%-440% Damage
------------------
Volt
==================
Needed fo Unlock: Volt Up LV.1
Alchemy Skill
Conjure forth voltage to attack the enemy.
Lv.1-----8TP------100% Damage
LV.2-----10TP-----105%-115% Damage
LV.3-----12TP-----115%-130% Damage
LV.4-----14TP-----130%-160% Damage
LV.5-----16TP-----160%-190% Damage
LV.6-----18TP-----190%-230% Damage
LV.7-----20TP-----230%-280% Damage
LV.8-----22TP-----280%-350% Damage
LV.9-----24TP-----350%-440% Damage
LV.10----26TP-----440%-560% Damage
------------------
Thunder
==================
Needed fo Unlock: Volt Up LV.5, Volt LV.5
Alchemy Skill
Conjure forth lightning to attack the enemy.
Lv.1-----18TP------150% Damage
LV.2-----20TP-----160%-175% Damage
LV.3-----22TP-----175%-195% Damage
LV.4-----24TP-----195%-240% Damage
LV.5-----26TP-----240%-285% Damage
LV.6-----28TP-----285%-355% Damage
LV.7-----30TP-----355%-420% Damage
LV.8-----32TP-----420%-525% Damage
LV.9-----34TP-----525%-660% Damage
LV.10----36TP-----660%-840% Damage
------------------
Thor
==================
Needed fo Unlock: Volt Up LV.5, Volt LV.5
Alchemy Skill
Conjure forth divine thunder to attack the enemy.
Lv.1-----20TP------100% Damage
LV.2-----28TP------115%-130% Damage
LV.3-----36TP------160%-190% Damage
LV.4-----44TP------230%-280% Damage
LV.5-----52TP------350%-440% Damage
------------------
Blades
==================
Needed to Unlock: Phys Up LV.1
Alchemy Skill
Conjure forth blade-like gust of wind to slash all enemies.
Lv.1-----20TP------100% Damage
LV.2-----28TP------115%-130% Damage
LV.3-----36TP------160%-190% Damage
LV.4-----44TP------230%-280% Damage
LV.5-----52TP------350%-440% Damage
------------------
Gravity
==================
Needed to Unlock: Phys Up LV.1
Alchemy Skill
Conjure forth extreme pressures to bash all enemies.
Lv.1-----20TP------100% Damage
LV.2-----28TP------115%-130% Damage
LV.3-----36TP------160%-190% Damage
LV.4-----44TP------230%-280% Damage
LV.5-----52TP------350%-440% Damage
------------------
Piercing
==================
Needed to Unlock: Phys Up LV.1
Alchemy Skill
Conjure forth sharp objects to pierce all enemies.
Lv.1-----20TP-----100% Damage
LV.2-----28TP-----115%-130% Damage
LV.3-----36TP-----160%-190% Damage
LV.4-----44TP-----230%-280% Damage
LV.5-----52TP-----350%-440% Damage
------------------
Megido
==================
Needed to Unlock: Tech Up LV.10, Analysis LV.5
Alchemy Skill
Conjure forth an almighty shockwave to attack an ememy
Lv.1-----20TP-----200%-250% Damage
LV.2-----28TP-----300%-400% Damage
LV.3-----36TP-----500%-650% Damage
LV.4-----44TP-----900%-1200% Damage
LV.5-----52TP-----1200%-1500% Damage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
======================
<> Landsknecht <> LNDS
======================
The Strong arm of the bunch. The Ronin is stronger, but the Landsknecht
makes up for it with their nice defense. They can use two different types
of weapons, Axes and Swords. I use to perfer the swords mainly because
the Chaser Skills were exclusive to swords only, but now they arent, you
can use Axes with the chaser skills as well. So I have to admit, the Axe
Skills are looking alot more solid this time around. After seeing their
breakdown I have to say they look like they out weigh the Swords, but thats
for you to decide. It will be your Landsknecht. You may even want to level
them each equally or perhaps just a little of one type and alot of the other.
Skill Highlights: 2-Hit, AllSlash, Counter, Hypercut, Brawn, Silencer
=================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---45---20-----6-----5-----6-----5-----5-//
70--515--117----58----32----58----51----35-\\
99--746--251----75----49----76----70----53-//
============================================
------------------
Swords
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Sword SKills
LV.1-----102% Damage
LV.2-----103% Damage
LV.3-----104% Damage
LV.4-----105% Damage
LV.5-----106% Damage
LV.6-----107% Damage
LV.7-----108% Damage
LV.8-----109% Damage
LV.9-----110% Damage
LV.10----111% Damage
------------------
Axes
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Axe SKills
LV.1-----102% Damage
LV.2-----103% Damage
LV.3-----104% Damage
LV.4-----105% Damage
LV.5-----106% Damage
LV.6-----107% Damage
LV.7-----108% Damage
LV.8-----109% Damage
LV.9-----110% Damage
LV.10----111% Damage
------------------
Counter
==================
Needed to Unlock: Swords LV.5, Axes LV.5
Counter Skill
Counter physical attacks from enemies.
LV.1-------15% Chance to Conter attack, 50% Damage Returned
LV.2-------17% Chance to Conter attack, 50% Damage Returned
LV.3-------21% Chance to Counter attack, 65% Damage Returned
LV.4-------15% Chance to Conter attack, 50% Damage Returned
LV.5-------35% Chance to Counter Attack, 100% Damage Returned
------------------
2-Hit
==================
Needed to Unlock: Swords LV.5, Axes LV.5
Passive Skill
Normal weapon attacks have a chance of hitting twice.
LV.1-------5% Chance of following up with a second strike
LV.2-------6% Chance of following up with a second strike
LV.3-------8% Chance of following up with a second strike
LV.4-------10% Chance of following up with a second strike
LV.5-------13% Chance of following up with a second strike
LV.6-------16% Chance of following up with a second strike
LV.7-------20% Chance of following up with a second strike
LV.8-------24% Chance of following up with a second strike
LV.9-------29% Chance of following up with a second strike
LV.10------35% Chance of following up with a second strike
------------------
Cleaver
==================
Needed to Unlock: Swords LV.1
Sword Skill
A rushing sword slash
LV.1-----3TP-----100% SPD, 97% ACC
LV.2-----4TP-----102% SPD, 99% ACC
LV.3-----5TP-----106% SPD, 103% ACC
LV.4-----6TP-----112% SPD, 109% ACC
LV.5-----7TP-----120% SPD, 117% ACC
LV.6-----8TP-----130% SPD, 127% ACC
LV.7-----9TP-----142% SPD, 139% ACC
LV.8----10TP-----156% SPD, 153% ACC
LV.9----11TP-----172% SPD, 169% ACC
LV.10---12TP-----190% SPD, 187% ACC, 220% Damage
------------------
Tornado
==================
Needed to Unlock: Swords LV.3
Sword Skill
A whirling sword skill that slashes adjacent enemies.
LV.1-----5TP-----50% SPD, 97% ACC
LV.2-----6TP-----52% SPD, 99% ACC
LV.3-----7TP-----56% SPD, 103% ACC
LV.4-----8TP-----62% SPD, 109% ACC
LV.5-----9TP-----70% SPD, 117% ACC
LV.6----10TP-----80% SPD, 127% ACC
LV.7----11TP-----92% SPD, 139% ACC
LV.8----12TP-----106% SPD, 153% ACC
LV.9----13TP-----122% SPD, 169% ACC
LV.10---14TP-----140% SPD, 187% ACC, 220% Damage, 100% To Adjacent Enemies
------------------
Allslash
==================
Needed to Unlock: Swords LV.5
Sword Skill
A sword slash that hits a group of enemies 2-4 times.
LV.1-----8TP-----50% SPD, 95% ACC
LV.2-----9TP-----52% SPD, 96% ACC
LV.3----10TP-----56% SPD, 98% ACC
LV.4----11TP-----62% SPD, 101% ACC
LV.5----12TP-----70% SPD, 105% ACC
LV.6----13TP-----80% SPD, 110% ACC
LV.7----14TP-----92% SPD, 116% ACC
LV.8----15TP-----106% SPD, 123% ACC
LV.9----16TP-----122% SPD, 131% ACC
LV.10---17TP-----140% SPD, 140% ACC, 150% Damage
------------------
Hypercut
==================
Needed to Unlock: Swords LV.5 + AGI Up LV.1
Sword Skill
An extremely quick sword slash.
LV.1-----4TP-----250% SPD, 100% ACC
LV.2-----6TP-----254% SPD, 103% ACC
LV.3-----8TP-----262% SPD, 109% ACC
LV.4----10TP-----274% SPD, 118% ACC
LV.5----12TP-----290% SPD, 130% ACC, 200% Damage
------------------
Riskcut
==================
Needed to Unlock: Swords LV.7
Sword Skill
Sword slash that gains strength as the landsknecht loses HP.
LV.1-----4TP-----100% SPD, 100% ACC
LV.2-----6TP-----103% SPD, 103% ACC
LV.3-----8TP-----109% SPD, 109% ACC
LV.4----10TP-----118% SPD, 118% ACC
LV.5----12TP-----130% SPD, 130% ACC, 150% Damage, 180% Damg if HP<50%
------------------
Deathaxe
==================
Needed to Unlock: Axes LV.1
Axe Skill
A charging axe strike.
LV.1-----3TP-----50% SPD, 93% ACC
LV.2-----4TP-----52% SPD, 94% ACC
LV.3-----5TP-----56% SPD, 96% ACC
LV.4-----6TP-----62% SPD, 99% ACC
LV.5-----7TP-----70% SPD, 103% ACC
LV.6-----8TP-----80% SPD, 108% ACC
LV.7-----9TP-----92% SPD, 114% ACC
LV.8----10TP-----106% SPD, 121% ACC
LV.9----11TP-----122% SPD, 129% ACC
LV.10---12TP-----140% SPD, 138% ACC, 230% Damage
------------------
Silencer
==================
Needed to Unlock: Axes LV.3
Axe Skill
An axe strike with a chance of binding the enemy's head.
LV.1-----4TP-----75% SPD, 93% ACC, 15% Chance to Blind
LV.2-----5TP-----76% SPD, 94% ACC, 16% Chance to Blind
LV.3-----6TP-----78% SPD, 96% ACC, 18% Chance to Blind
LV.4-----7TP-----81% SPD, 99% ACC, 21% Chance to Blind
LV.5-----8TP-----85% SPD, 103% ACC, 25% Chance to Blind
LV.6-----9TP-----90% SPD, 108% ACC, 30% Chance to Blind
LV.7----10TP-----96% SPD, 114% ACC, 36% Chance to Blind
LV.8----11TP-----103% SPD, 121% ACC, 43% Chance to Blind
LV.9----12TP-----111% SPD, 129% ACC, 51% Chance to Blind
LV.10---13TP-----120% SPD, 138% ACC, 60% Chance to Blind, 230% Damage
------------------
Brawn
==================
Needed to Unlock: Axes LV.5 + STR Up LV.1
Axe Skill
Slow-yet-powerful crushing blow with an axe.
LV.1-----5TP------93% ACC
LV.2-----7TP------96% ACC
LV.3-----9TP-----103% ACC
LV.4----11TP-----114% ACC
LV.5----13TP-----129% ACC, 230% Damage
Note: Will always goes last.
------------------
Lifeaxe
==================
Needed to Unlock: Axes LV.5
Axe Skill
Axe strike whose power correlates to the landsknecht's current HP.
LV.1-----4TP-----100% SPD, 93% ACC
LV.2-----6TP-----103% SPD, 96% ACC
LV.3-----8TP-----109% SPD, 103% ACC
LV.4----10TP-----118% SPD, 114% ACC
LV.5----12TP-----130% SPD, 129% ACC, 210% Damage
------------------
Stunner
==================
Needed to Unlock: Axes LV.7
Axe Skill
An axe strike that puts the enemy off-balance.
LV.1------9TP-----50% SPD, 93% ACC, 5% Chance to Stun Target
LV.2-----10TP-----52% SPD, 94% ACC, 7% Chance to Stun Target
LV.3-----11TP-----56% SPD, 96% ACC, 11% Chance to Stun Target
LV.4-----12TP-----62% SPD, 99% ACC, 17% Chance to Stun Target
LV.5-----13TP-----70% SPD, 103% ACC, 25% Chance to Stun Target
LV.6-----14TP-----80% SPD, 108% ACC, 35% Chance to Stun Target
LV.7-----15TP-----92% SPD, 114% ACC, 47% Chance to Stun Target
LV.8-----16TP-----106% SPD, 121% ACC, 61% Chance to Stun Target
LV.9-----17TP-----122% SPD, 129% ACC, 77% Chance to Stun Target
LV.10----18TP-----140% SPD, 138% ACC, 95% Chance to Stun Target, 230% Damage
------------------
Blazer
==================
Needed to Unlock: Swords LV.5 + Axes LV.5
Sword/Axe Skill
Follows fire magic with a flaming sword or axe slash.
LV.1------6TP-----120% ACC, -100% Chance to Activate per chase
LV.2------8TP-----130% ACC, -79% Chance to Activate per chase
LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase
LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase
LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage
Note: Percents are subtracted from 100%
------------------
Freezer
==================
Needed to Unlock: Swords LV.5 + Axes LV.5
Sword/Axe Skill
Follows ice magic with a freezing sword or axe slash.
LV.1------6TP-----120% ACC, -100% Chance to Activate per chase
LV.2------8TP-----130% ACC, -79% Chance to Activate per chase
LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase
LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase
LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage
------------------
Shocker
==================
Needed to Unlock: Swords LV.5 + Axes LV.5
Sword/Axe Skill
Follows volt magic with a shocking sword or axe slash.
LV.1------6TP-----120% ACC, -100% Chance to Activate per chase
LV.2------8TP-----130% ACC, -79% Chance to Activate per chase
LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase
LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase
LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage
------------------
War Cry
==================
Needed to Unlock: STR Up LV.1
Increase attack power at the expense of defense.
LV.1-----5TP-----+10% Damage, 100% Damage taken
LV.2-----4TP-----+16% Damage, 100% Damage taken
LV.3-----3TP-----+28% Damage, 114% Damage taken
LV.4-----2TP-----+46% Damage, 100% Damage taken
LV.5-----1TP-----+70% Damage, 150% Damage taken
Note: Greatest Increase at LV.5, Best to just MAX
------------------
Unbound
==================
Needed to Unlock: N/A
Healing SKill
REmoves bindings from one party member.
LV.1-----3TP-----100% SPD, Removes 1 Binding
LV.2-----3TP-----105% SPD, Removes 1 Binding
LV.3-----2TP-----115% SPD, Removes up to 2 Bindings
LV.4-----2TP-----130% SPD, Removes up to 2 Bindings
LV.5-----1TP-----150% SPD, Removes up to 3 bindings
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
====================
<> War MAgus <> WRMG
====================
New to EOII, the Warmagus seems like a well rounded class. The only reason
I personally havent tried the class out yet is because it seems you will
need a Hexer in your party to unleash the War Magus' full potential.
Even so, they seems like great healers that can attack decent as well.
Highlighted Skills:
===================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---42---24-----5-----7-----4-----4-----7-//
70--426--176----50----53----63----36----32-\\
99--617--404----67----70----81----55----50-//
============================================
War Edge
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn Sword SKills
LV.1-----102% Damage
LV.2-----103% Damage
LV.3-----104% Damage
LV.4-----105% Damage
LV.5-----106% Damage
LV.6-----107% Damage
LV.7-----108% Damage
LV.8-----109% Damage
LV.9-----110% Damage
LV.10----111% Damage
War Lore
==================
Needed to Unlock: N/A
Mastery Skill
Needed to learn shaman and healing SKills
LV.1-----102% Damage
LV.2-----103% Damage
LV.3-----104% Damage
LV.4-----105% Damage
LV.5-----106% Damage
LV.6-----107% Damage
LV.7-----108% Damage
LV.8-----109% Damage
LV.9-----110% Damage
LV.10----111% Damage
Regenall
==================
Needed to Unlock: N/A
PAssive SKill
Restores a small amount of HP to the party every turn.
LV.1---------1HP Restored per Turn
LV.2---------2HP Restored per Turn
LV.3---------3HP Restored per Turn
LV.4---------4HP Restored per Turn
LV.5---------5HP Restored Per Turn
Blindcut
==================
Needed to Unlock: War Edge LV.1, STR Up LV.1
Sword Skill
Sword slash that binds the head of a blinded enemy.
LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Head)
LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Head)
LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Head)
LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Head)
LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (HEad)
LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Head)
LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Head)
LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Head)
LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Head)
LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Head)
Notes: Better Increases are given after Level 5
Venomcut
==================
Needed to Unlock: War Edge LV.2, STR Up LV.2
Sword Skill
Sword slash that binds the legs of a poisoned enemy.
LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Legs)
LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Legs)
LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Legs)
LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Legs)
LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Legs)
LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Legs)
LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Legs)
LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Legs)
LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Legs)
LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Legs)
Notes: Better Increases are given after Level 5
Sleepcut
==================
Needed to Unlock: War Edge LV.3, STR Up LV.3
Sword Skill
Sword slash that does heavy damage to a sleeping enemy.
LV.1-----4TP-----100% SPD, 100% ACC
LV.2-----5TP-----102% SPD, 101% ACC
LV.3-----6TP-----106% SPD, 103% ACC
LV.4-----7TP-----112% SPD, 106% ACC
LV.5-----8TP-----120% SPD, 110% ACC
LV.6-----9TP-----130% SPD, 115% ACC
LV.7----10TP-----142% SPD, 121% ACC
LV.8----11TP-----156% SPD, 128% ACC
LV.9----12TP-----172% SPD, 136% ACC
LV.10---13TP-----170% Damage, 190% SPD, 145% ACC, 390% if enemy is asleep.
Fearcut
==================
Needed to Unlock: War Edge LV.4, STR Up LV.4
Sword Skill
Sword slash that recovers HP when attacking a terrified enemy.
LV.1-----4TP-----100% SPD, 100% ACC, Absorbs 60% of the Damage Dealt
LV.2-----5TP-----102% SPD, 101% ACC, Absorbs 61% of the Damage Dealt
LV.3-----6TP-----106% SPD, 103% ACC, Absorbs 63% of the Damage Dealt
LV.4-----7TP-----112% SPD, 106% ACC, Absorbs 66% of the Damage Dealt
LV.5-----8TP-----120% SPD, 110% ACC, Absorbs 70% of the Damage Dealt
LV.6-----9TP-----130% SPD, 115% ACC, Absorbs 75% of the Damage Dealt
LV.7----10TP-----142% SPD, 121% ACC, Absorbs 81% of the Damage Dealt
LV.8----11TP-----156% SPD, 128% ACC, Absorbs 88% of the Damage Dealt
LV.9----12TP-----172% SPD, 136% ACC, Absorbs 96% of the Damage Dealt
LV.10---13TP-----170% Damage, 190% SPD, 145% ACC Absorbs 105% Damage Dealt
Stuncut
==================
Needed to Unlock: War Edge LV.5, STR Up LV.5
Sword Skill
Sword slash that binds the arms of a paralyzed enemy.
LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Arms)
LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Arms)
LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Arms)
LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Arms)
LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Arms)
LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Arms)
LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Arms)
LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Arms)
LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Arms)
LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Arms)
Notes: Better Increases are given after Level 5
Cursecut
==================
Needed to Unlock: War Edge LV.10, STR Up LV.6
Sword Skill
Sword slash that recovers TP when attacking a cursed enemy.
LV.1----4TP-----100% SPD, 100% ACC, 50%
LV.2----5TP-----102% SPD, 100% ACC, 51%
LV.3----6TP-----106% SPD, 106% ACC, 53%
LV.4----7TP-----112% SPD, 100% ACC, 56%
LV.5----8TP-----120% SPD, 110% ACC, 60%, 140% Damage
Cure
==================
Needed to Unlock: War Lore LV.1
Healing SKill
Restores a small amount of HP
LV.1-----3TP----100% SPD, Heals 35 Base HP
LV.2-----4TP----102% SPD, Heals 37 Base HP
LV.3-----5TP----106% SPD, Heals 41 Base HP
LV.4-----6TP----112% SPD, Heals 47 Base HP
Lv.5-----7TP----120% SPD, Heals 55 Base HP
LV.6-----8TP----130% SPD, Heals 65 Base HP
LV.7-----9TP----142% SPD, Heals 77 Base HP
LV.8----10TP----156% SPD, Heals 91 Base HP
LV.9----11TP----172% SPD, Heals 107 Base HP
Lv.10---12TP----190% SPD, Heals 125 Base HP
Cure 2
==================
Needed to Unlock: War Lore LV.3
Healing Skill
Restores a medium amount of HP.
LV.1-----9TP----75% SPD, Heals 130 Base HP
Lv.5----13TP----95% SPD, Heals 170 Base HP
Lv.10---18TP----165% SPD, Heals 310 Base HP
Cure 3
==================
Needed to Unlock: War Lore LV.5
Healing SKill
Restores Full HP.
LV.1------38TP
LV.2------34TP
LV.3------30TP
LV.4------26TP
LV.5------22TP
Salve
==================
Needed to Unlock: War Lore LV.7, Cure LV.3
Healing SKill
Restores a small amount of HP to the entire Party.
LV.1----18TP----50% SPD, Heals 47 Base HP
LV.2----21TP----54% SPD, Heals 55 Base HP
Lv.3----24TP----60% SPD, Heals 65 Base HP
LV.4----27TP----74% SPD, Heals 77 Base HP
Lv.5----30TP----90% SPD, Heals 91 Base HP
Salve 2
==================
Needed to Unlock: War Lore LV.10, Cure 2 LV.4
Healing SKill
Restores a medium amount of HP to the entire Party.
LV.1----36TP----50% SPD, Heals 130 Base HP
Lv.3----42TP----62% SPD, Heals 160 Base HP
Lv.5----48TP----90% SPD, Heals 230 Base HP
Warmight
==================
Needed to Unlock: War Lore LV.2
Shaman Skill
Shaman Spell that increases an ally's attack power.
LV.1-----2TP----100% SPD, 110% Damage Dealt
LV.2-----3TP----105% SPD, 115% Damage Dealt
LV.3-----4TP----115% SPD, 125% Damage Dealt
LV.4-----5TP----130% SPD, 140% Damage Dealt
LV.5-----6TP----150% SPD, 160% Damage Dealt
*-
Rockskin
==================
Needed to Unlock: War Lore LV.2
Shaman Skill
Shaman spell that increases an ally's defense.
LV.1-----2TP----100% SPD, 95% Damage Taken from enemy attacks
LV.2-----3TP----105% SPD, 92% Damage Taken from enemy attacks
LV.3-----4TP----115% SPD, 87% Damage Taken from enemy attacks
LV.4-----5TP----130% SPD, 80% Damage Taken from enemy attacks
LV.5-----6TP----150% SPD, 70% Damage Taken from enemy attacks
Elkspeed
==================
Needed to Unlock: War Lore LV.2
Shaman Skill
Shaman spell that increases an ally's speed.
LV.1-----2TP----100% SPD, 110% AGI
LV.2-----3TP----105% SPD, 115% AGI
LV.3-----4TP----115% SPD, 125% AGI
LV.4-----5TP----130% SPD, 140% AGI
LV.5-----6TP----150% SPD, 160% AGI
Erase
==================
Needed to Unlock: War Lore LV.3
Shaman Skill
Shamanic spell that erases an enemy's status benefits.
LV.1-----1TP----200% SPD, 1 Enemy Benefit Erased
LV.2-----2TP----202% SPD, 2 Enemy Benefits Erased
LV.3-----3TP----206% SPD, 3 Enemy Benefits Erased
LV.4-----2TP----212% SPD, 3 Enemy Benefits Erased
LV.5-----1TP----220% SPD, 3 Enemy Benefits Erased
Transfer
==================
Needed to Unlock: TP Up LV.1
Special Skill
Shamanic spell that transfers the war magus's TP to an ally.
LV.1-----10TP----200% SPD, 10 TP Restored
LV.2-----12TP----202% SPD, 13 TP Restored
LV.3-----17TP----206% SPD, 19 TP Restored
LV.4-----25TP----212% SPD, 28 TP Restored
LV.5-----36TP----220% SPD, 40 TP Restored
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
================
<> Hexer <> HEXR
================
The Hexer, a great supporter to inflict all kinds of ailments on your
enemies. They can also weaken the enemies, decrease their defense, and
lower their speed.
Skill Highlights:
=================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---33---31-----3-----8-----4-----6-----6-//
70--372--183----20----69----33----51----61-\\
99--542--404----37----86----51----70----79-//
============================================
Curses
==================
Needed to Unlock: N/a
Mastery Skill
Needed to learn curse skills.
No Special Boost here, just unlocks new Skills
Scavenge
==================
Needed to Unlock: TP Up LV.5, TEC Up LV.5
Passive SKill
Increases chance of finding items after battle.
LV.1--------1% Increase in Item Drop Rate
LV.2--------5% Increase in Item Drop Rate
LV.3--------13% Increase in Item Drop Rate
LV.4--------25% Increase in Item Drop Rate
LV.5--------41% Increase in Item Drop Rate
Sapping
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse that decreases all enemies' strength.
LV.1-----8TP-----50% Spd, 98% Dmg Dealt by effected enemy.
LV.2-----9TP-----52% Spd, 96% Dmg Dealt by effected enemy.
LV.3----10TP-----56% Spd, 94% Dmg Dealt by effected enemy.
LV.4----11TP-----62% Spd, 92% Dmg Dealt by effected enemy.
LV.5----12TP-----70% Spd, 90% Dmg Dealt by effected enemy.
LV.6----13TP-----80% Spd, 88% Dmg Dealt by effected enemy.
LV.7----14TP-----92% Spd, 86% Dmg Dealt by effected enemy.
LV.8----15TP-----106% Spd, 84% Dmg Dealt by effected enemy.
LV.9----16TP-----122% Spd, 82% Dmg Dealt by effected enemy.
LV.10---17TP-----140% Spd, 80% Dmg Dealt by effected enemy.
Frailty
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse that decreases all enemies' defense.
LV.1-----8TP-----50% Spd, 105% Damage Dealt to the effected enemy.
LV.2-----9TP-----52% Spd, 108% Damage Dealt to the effected enemy.
LV.3----10TP-----56% Spd, 111% Damage Dealt to the effected enemy.
LV.4----11TP-----62% Spd, 114% Damage Dealt to the effected enemy.
LV.5----12TP-----70% Spd, 117% Damage Dealt to the effected enemy.
LV.6----13TP-----80% Spd, 120% Damage Dealt to the effected enemy.
LV.7----14TP-----92% Spd, 123% Damage Dealt to the effected enemy.
LV.8----15TP-----106% Spd, 126% Damage Dealt to the effected enemy.
LV.9----16TP-----122% Spd, 129% Damage Dealt to the effected enemy.
LV.10---17TP-----140% Spd, 132% Damage Dealt to the effected enemy.
Leaden
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse that decreases all enemies' speed.
LV.1-----8TP-----50% Spd, Effected enemy's AGI drops to 90%
LV.2-----9TP-----52% Spd, Effected enemy's AGI drops to 89%
LV.3----10TP-----56% Spd, Effected enemy's AGI drops to 87%
LV.4----11TP-----62% Spd, Effected enemy's AGI drops to 84%
LV.5----12TP-----70% Spd, Effected enemy's AGI drops to 80%
LV.6----13TP-----80% Spd, Effected enemy's AGI drops to 75%
LV.7----14TP-----92% Spd, Effected enemy's AGI drops to 69%
LV.8----15TP-----106% Spd, Effected enemy's AGI drops to 61%
LV.9----16TP-----122% Spd, Effected enemy's AGI drops to 52%
LV.10---17TP-----140% Spd, Effected enemy's AGI drops to 42%
Dampen
==================
Needed to Unlock: Curses LV.10, Scavenge LV.5
Curse SKill
Curse that decreases an enemy's special resistances.
LV.1-----25TP----1% SPD, Target Elemental Damage taken is 100%
LV.2-----27TP----2% SPD, Target Elemental Damage taken is 102%
LV.3-----29TP----3% SPD, Target Elemental Damage taken is 106%
LV.4-----31TP----4% SPD, Target Elemental Damage taken is 112%
LV.5-----33TP----5% SPD, Target Elemental Damage taken is 120%
Cranial
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of binding an enemy's head.
LV.1-------3TP-----50% SPD, 40% Chance to Bind
LV.2-------4TP-----52% SPD, 41% Chance to Bind
LV.3-------5TP-----56% SPD, 43% Chance to Bind
LV.4-------6TP-----62% SPD, 46% Chance to Bind
LV.5-------7TP-----70% SPD, 50% Chance to Bind
LV.6-------8TP-----80% SPD, 45% Chance to Bind
LV.7-------9TP-----92% SPD, 61% Chance to Bind
LV.8------10TP-----106% SPD, 68% Chance to Bind
LV.9------11TP-----122% SPD, 76% Chance to Bind
LV.10-----12TP-----140% SPD, 85% Chance to Bind
Abdomen
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of binding an enemy's arms.
LV.1-------3TP-----50% SPD, 40% Chance to Bind
LV.2-------4TP-----52% SPD, 41% Chance to Bind
LV.3-------5TP-----56% SPD, 43% Chance to Bind
LV.4-------6TP-----62% SPD, 46% Chance to Bind
LV.5-------7TP-----70% SPD, 50% Chance to Bind
LV.6-------8TP-----80% SPD, 45% Chance to Bind
LV.7-------9TP-----92% SPD, 61% Chance to Bind
LV.8------10TP-----106% SPD, 68% Chance to Bind
LV.9------11TP-----122% SPD, 76% Chance to Bind
LV.10-----12TP-----140% SPD, 85% Chance to Bind
Immobile
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of binding an enemy's legs.
LV.1-------3TP-----50% SPD, 40% Chance to Bind
LV.2-------4TP-----52% SPD, 41% Chance to Bind
LV.3-------5TP-----56% SPD, 43% Chance to Bind
LV.4-------6TP-----62% SPD, 46% Chance to Bind
LV.5-------7TP-----70% SPD, 50% Chance to Bind
LV.6-------8TP-----80% SPD, 45% Chance to Bind
LV.7-------9TP-----92% SPD, 61% Chance to Bind
LV.8------10TP-----106% SPD, 68% Chance to Bind
LV.9------11TP-----122% SPD, 76% Chance to Bind
LV.10-----12TP-----140% SPD, 85% Chance to Bind
Blinding
==================
Needed to Unlock: Curses LV.1
Curse Skill
Curse with a chance of blinding all enemies.
LV.1-----6TP----100% SPD, 15% Chance of Blinding Target
LV.2-----7TP----106% SPD, 21% Chance of Blinding Target
LV.3-----8TP----120% SPD, 35% Chance of Blinding Target
LV.4-----9TP----142% SPD, 57% Chance of Blinding Target
LV.5----10TP----172% SPD, 87% Chance of Blinding Target
Poison
==================
Needed to Unlock: Curses LV.2
Curse Skill
Curse with a chance of poisoning all enemies.
LV.1-----6TP----100% SPD, 15% Chance of Poisoning Target, 25 Poison Damage
LV.2-----7TP----102% SPD, 17% Chance of Poisoning Target, 31 Poison Damage
LV.3-----8TP----106% SPD, 21% Chance of Poisoning Target, 43 Poison Damage
LV.4-----9TP----112% SPD, 27% Chance of Poisoning Target, 61 Poison Damage
LV.5----10TP----120% SPD, 35% Chance of Poisoning Target, 85 Poison Damage
LV.6----11TP----130% SPD, 45% Chance of Poisoning Target, 115 Poison Damage
LV.7----12TP----142% SPD, 57% Chance of Poisoning Target, 151 Poison Damage
LV.8----13TP----156% SPD, 71% Chance of Poisoning Target, 193 Poison Damage
LV.9----14TP----172% SPD, 87% Chance of Poisoning Target, 241 Poison Damage
LV.10---15TP----190% SPD, 105% Chance of Poisoning Target, 295 Poison Damage
Torpor
==================
Needed to Unlock: Curses LV.3
Curse Skill
Curse with a chance of putting all enemies to sleep.
LV.1-----6TP----100% SPD, 15% Chance of putting the enemy to sleep
LV.2-----7TP----106% SPD, 21% Chance of putting the enemy to sleep
LV.3-----8TP----120% SPD, 35% Chance of putting the enemy to sleep
LV.4-----9TP----142% SPD, 57% Chance of putting the enemy to sleep
LV.5----10TP----172% SPD, 87% Chance of putting the enemy to sleep
Evil Eye
==================
Needed to Unlock: Curses LV.4
Curse Skill
Curse with a chance of terrifying all enemies.
LV.1-----6TP----100% SPD, 15% Chance of Terrorizing the enemy
LV.2-----7TP----106% SPD, 21% Chance of Terrorizing the enemy
LV.3-----8TP----120% SPD, 35% Chance of Terrorizing the enemy
LV.4-----9TP----142% SPD, 57% Chance of Terrorizing the enemy
LV.5----10TP----172% SPD, 87% Chance of Terrorizing the enemy
Paralysis
==================
Needed to Unlock: Curses LV.5
Curse Skill
Curse with a chance of paralyzing all enemies.
LV.1-----6TP----100% SPD, 15% Chance of Paralyzing the enemy
LV.2-----7TP----106% SPD, 21% Chance of Paralyzing the enemy
LV.3-----8TP----120% SPD, 35% Chance of Paralyzing the enemy
LV.4-----9TP----142% SPD, 57% Chance of Paralyzing the enemy
LV.5----10TP----172% SPD, 87% Chance of Paralyzing the enemy
Corrupt
==================
Needed to Unlock: Curses LV.6
Curse Skill
Curse with a chance of giving all enemies cursed status.
LV.1-----6TP----100% SPD, 15% Chance of giving the enemy Curse Status
LV.2-----7TP----106% SPD, 21% Chance of giving the enemy Curse Status
LV.3-----8TP----120% SPD, 35% Chance of giving the enemy Curse Status
LV.4-----9TP----142% SPD, 57% Chance of giving the enemy Curse Status
LV.5----10TP----172% SPD, 87% Chance of giving the enemy Curse Status
Suicide
==================
Needed to Unlock: Evil Eye LV.1
Curse Skill
Commands a terrified enemy to take its own life.
LV.1----10TP----Target Enemy attacks itself once
LV.2-----8TP----Target Enemy attacks itself once
LV.3-----6TP----Target Enemy attacks itself twice
LV.4-----4TP----Target Enemy attacks itself twice
LV.5----2TP-----Target Enemy attacks itself 3 times
Betrayal
==================
Needed to Unlock: Evil Eye LV.1
Curse Skill
Commands a terrified enemy to attack its own comrades.
LV.1----10TP----Target Enemy attacks its party
LV.2-----8TP-----Target Enemy attacks its party
LV.3-----6TP-----Target Enemy attacks its party
LV.4-----4TP-----Target Enemy attacks its party
LV.5-----2TP-----Target Enemy attacks its party
Paralyze
==================
Needed to Unlock: Evil Eye LV.1
Curse Skill
Commands a terrified enemy to remain motionless.
LV.1----10TP----Target Enemy does nothing for 1 turn
LV.2-----8TP-----Target Enemy does nothing for 1 turn
LV.3-----6TP-----Target Enemy does nothing for 1 turn
LV.4-----4TP-----Target Enemy does nothing for 1 turn
LV.5-----2TP-----Target Enemy does nothing for 1 turn
Revenge
==================
Needed to unlock: Curses LV.7
Curse Skill
Uses the amount of HP lost as the basis for a single-enemy attack.
LV.1----10TP----150% SPD, 100% ACC, 1.2x Damage
LV.2----11TP----152% SPD, 102% ACC, 1.25x Damage
LV.3----12TP----156% SPD, 106% ACC, 1.3x Damage
LV.4----13TP----162% SPD, 112% ACC, 1.4x Damage
LV.5----14TP----170% SPD, 120% ACC, 1.5x Damage
LV.6----15TP----180% SPD, 130% ACC, 1.6x Damage
LV.7----16TP----192% SPD, 142% ACC, 1.75x Damage
LV.8----17TP----206% SPD, 156% ACC, 1.95x Damage
LV.9----18TP----222% SPD, 172% ACC, 2.2x Damage
LV.10---19TP----240% SPD, 190% ACC, 2.55x Damage
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
======================
<> Survivalist <> SRVL
======================
I only use them to gather at item points. I know im missing out. Survivalist
is an overall good glass. They have decent attack power and you can
put them in the back or front row.
Skill Highlights:
=================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---40---24-----5-----5-----4-----8-----5-//
70--483--149----42----32----45----69----46-\\
99--686--303----59----49----63----88----64-//
============================================
Bows
==================
Needed to Unlock: N/A
Mastery SKill
LV.1-------102% Damage
LV.2-------103% Damage
LV.3-------104% Damage
LV.4-------105% Damage
LV.5-------106% Damage
LV.6-------107% Damage
LV.7-------108% Damage
LV.8-------109% Damage
LV.9-------110% Damage
LV.10------111% Damage
Ambush
==================
Needed to Unlock: AGI Up: LV.3
Passive Skill
Increase the chances of getting a preemptive attack.
LV.1-----10% Increase in Chance for Ambush
LV.5-----28% Increase in Chance for Ambush
Sagacity
==================
Needed to Unlock: AGI Up LV.5
Passive Skill
Lessens the chance of enemy preemptive attacks.
LV.1-----5% dencrease in Chance of being Blindsided
LV.5-----25% decrease in Chance of being Blindsided
1st Hit
==================
Needed to unlock: Ambush LV.5, Aware LV.3
Passive Skill
Chance of acting first in the next turn, regardless of speed.
LV.1-----10% Chance to act first in battle
LV.5-----28% chance to act first in battlle
True shot
==================
Needed to Unlock: Bows LV.1
Bow Skill
A powerful, piercing bow skill.
LV.1-----3TP----100% SPD, 92% ACC, 145% Damage
LV.2-----4TP----102% SPD, 93% ACC, 150% Damage
LV.3-----5TP----106% SPD, 95% ACC, 155% Damage
LV.4-----6TP----112% SPD, 98% ACC, 160% Damage
LV.5-----7TP----120% SPD, 102% ACC, 165% Damage
LV.6-----8TP----130% SPD, 107% ACC, 175% Damage
LV.7-----9TP----142% SPD, 113% ACC, 185% Damage
LV.8----10TP----156% SPD, 120% ACC, 200% Damage
LV.9----11TP----172% SPD, 128% ACC, 215% Damage
LV.10---12TP----190% SPD, 137% ACC, 240% Damage
Sleeper
==================
Needed to Unlock: Bows LV.3, TEC Up LV.3
Bow Skill
Fire a special arrow that may put an enemy to sleep.
LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of Status
LV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of Status
LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status
LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status
LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status
Number
==================
Needed to Unlock: Bows LV.3, TEC Up LV.3
Bow Skill
Fire a special arrow that may paralyze an enemy.
LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of Status
LV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of Status
LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status
LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status
LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status
Poisoner
==================
Needed to Unlock: Bows LV.3, TEC Up LV.3
Bow Skill
Fire a special arrow that may Poison an enemy.
LV.1-----5TP----100% SPD, 92% ACC, 115% Damage, 25% Chance of Status
LV.2-----7TP----102% SPD, 95% ACC, 125% Damage, 27% Chance of Status
LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status
LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status
LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status
2-Bolt
==================
Needed to Unlock: Bows LV.5
Bow Skill
Fire two arrows at once.
LV.1-----3TP-----50% SPD, 92% ACC, 80% Damage
LV.2-----4TP-----52% SPD, 93% ACC, 82% Damage
LV.3-----5TP-----56% SPD, 95% ACC, 84% Damage
LV.4-----6TP-----62% SPD, 98% ACC, 86% Damage
LV.5-----7TP-----70% SPD, 102% ACC, 90% Damage
LV.6-----8TP-----80% SPD, 107% ACC, 95% Damage
LV.7-----9TP-----92% SPD, 113% ACC, 100% Damage
LV.8----10TP----106% SPD, 120% ACC, 110% Damage
LV.9----11TP----122% SPD, 128% ACC, 120% Damage
LV.10---12TP----140% SPD, 137% ACC, 130% Damage
Apollon
==================
Needed to Unlock: Bows LV.10
Bow Skill
This ultimate shot takes 3 turns for its full effect to be felt.
LV.1-----12TP-----10% SPD, 200% ACC, 210% Damage
LV.2-----13TP-----12% SPD, 200% ACC, 225% Damage
LV.3-----14TP-----16% SPD, 200% ACC, 240% Damage
LV.4-----15TP-----22% SPD, 200% ACC, 255% Damage
LV.5-----16TP-----30% SPD, 200% ACC, 270% Damage
LV.6-----17TP-----40% SPD, 200% ACC, 290% Damage
LV.7-----18TP-----52% SPD, 200% ACC, 320% Damage
LV.8-----19TP-----66% SPD, 200% ACC, 360% Damage
LV.9-----20TP-----82% SPD, 200% ACC, 415% Damage
LV.10----21TP----100% SPD, 200% ACC, 480% Damage
1st Turn
==================
Needed to Unlock: Slowstep LV.5
Special Skill
The targeted party member may act first in battle.
LV.1-----3TP
LV.2-----4TP
LV.3-----5TP
LV.4-----6TP
LV.5-----7TP
LV.6-----8TP
LV.7-----9TP
LV.8----10TP
LV.9-----9TP
LV.10----8TP
Slowstep
==================
Needed to Unlock: Velocity LV.3
Special Skill
The targeted party member may act last in battle.
LV.1-----3TP
LV.2-----4TP
LV.3-----5TP
LV.4-----6TP
LV.5-----7TP
LV.6-----8TP
LV.7-----9TP
LV.8----10TP
LV.9-----9TP
LV.10----8TP
Baitstep
==================
Needed to Unlock: AGI Up LV.3
Support SKill
Draw enemy attacks while increaseing evasion rate.
"Please Submit Stats for this Skill"
Velocity
==================
Needed to Unlock: AGI Up LV.1
Support SKill
Drastically increase one's speed with advanced moves.
LV.1-----3TP----100% SPD, AGI increases to 130%
LV.2-----4TP----102% SPD, AGI increases to 133%
LV.3-----5TP----106% SPD, AGI increases to 139%
LV.4-----6TP----112% SPD, AGI increases to 148%
LV.5-----7TP----120% SPD, AGI increases to 160%
Patrol
==================
Needed to Unlock: N/A
Search SKill
Lower damage taken from hazard floors for a limited time.
LV.1-----5TP----80% Damage Taken from Damage Tiles, Last for 25 Steps
LV.2-----6TP----60% Damage Taken from Damage Tiles, Last for 50 Steps
LV.3-----7TP----40% Damage Taken from Damage Tiles, Last for 75 Steps
LV.4-----8TP----20% Damage Taken from Damage Tiles, Last for 100 Steps
LV.5-----9TP----No Damage Taken from Damage Tiless, Last for 125 Steps
Stalker
==================
Needed to Unlock: N/A
Search SKill
Cautious steps reduce the chances of enemy encounters.
LV.1-----1TP----Encounter Rate lowered to 70%, Last for 30 Steps
LV.2-----2TP----Encounter Rate lowered to 66%, Last for 50 Steps
LV.3-----3TP----Encounter Rate lowered to 62%, Last for 70 Steps
LV.4-----4TP----Encounter Rate lowered to 57%, Last for 90 Steps
LV.5-----5TP----Encounter Rate lowered to 52%, Last for 110 Steps
LV.6-----6TP----Encounter Rate lowered to 46%, Last for 130 Steps
LV.7-----7TP----Encounter Rate lowered to 40%, Last for 150 Steps
LV.8-----8TP----Encounter Rate lowered to 33%, Last for 170 Steps
LV.9-----9TP----Encounter Rate lowered to 26%, Last for 190 Steps
LV.10---10TP----Encounter Rate lowered to 20%, Last for 250 Steps
FOE Sense
==================
Needed to Unlock: N/A
Search SKill
Draw the location of FOEs by sensing enemy presences.
LV.1-----1TP----Lasts for 30 Steps
LV.2-----2TP----Lasts for 50 Steps
LV.3-----3TP----Lasts for 70 Steps
LV.4-----4TP----Lasts for 90 Steps
LV.5-----5TP----Lasts for 110 Steps
LV.6-----6TP----Lasts for 130 Steps
LV.7-----7TP----Lasts for 150 Steps
LV.8-----8TP----Lasts for 170 Steps
LV.9-----9TP----Lasts for 190 Steps
LV.10---10TP----Lasts for 250 Steps
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
====================
<> Trobadour <> TRBD
====================
Another Class that will support your party, Unlike the Hexer which targets
your enemies. The Troubadour will target your party members to increase
their defense, attack power or speed. They can also raise resistance to
elemental attacks.
Skill Highlights:
=================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---41---28-----4-----6-----4-----5-----8-//
70--414--166----40----55----45----59----35-\\
99--597--353----57----72----63----78----53-//
============================================
Songs
=================
Needed to Unlock: N/A
Mastery SKill
Just Unlock Song Skills, No Bonus
Bravery
==================
Needed to Unlock: Songs LV.1
Song SKill
Pulsing beat that increases tha party's strength.
LV.1-----8TP, 25% SPD, 105% Damage
LV.2-----9TP, 27% SPD, 108% Damage
LV.3----10TP, 31% SPD, 111% Damage
LV.4----11TP, 37% SPD, 114% Damage
LV.5----12TP, 45% SPD, 117% Damage
LV.6----13TP, 55% SPD, 120% Damage
LV.7----14TP, 67% SPD, 123% Damage
LV.8----15TP, 81% SPD, 126% Damage
LV.9----16TP, 97% SPD, 129% Damage
LV.10---17TP, 115% SPD, 132% Damage
Shelter
==================
Needed to Unlock: Songs LV.1
Song SKill
Triumphant anthem that increases the party's defense.
LV.1-----8TP, 25% SPD, 98% Damage taken
LV.2-----9TP, 27% SPD, 96% Damage taken
LV.3----10TP, 31% SPD, 94% Damage taken
LV.4----11TP, 37% SPD, 92% Damage taken
LV.5----12TP, 45% SPD, 90% Damage taken
LV.6----13TP, 55% SPD, 88% Damage taken
LV.7----14TP, 67% SPD, 86% Damage taken
LV.8----15TP, 81% SPD, 84% Damage taken
LV.9----16TP, 97% SPD, 82% Damage taken
LV.10---17TP, 115% SPD, 80% Damage taken
Mercury
==================
Needed to Unlock: Songs LV.1
Song SKill
High-tempo piece that increases the party's speed
LV.1-----8TP, 25% SPD, 105% AGI
LV.2-----9TP, 27% SPD, 106% AGI
LV.3----10TP, 31% SPD, 108% AGI
LV.4----11TP, 37% SPD, 111% AGI
LV.5----12TP, 45% SPD, 115% AGI
LV.6----13TP, 55% SPD, 120% AGI
LV.7----14TP, 67% SPD, 126% AGI
LV.8----15TP, 81% SPD, 133% AGI
LV.9----16TP, 97% SPD, 141% AGI
LV.10---17TP, 115% SPD, 150% AGI
Stamina
==================
Needed to Unlock: Songs LV.3
Song SKill
Tribal Rhythm that increases the party's maximum HP.
LV.1-----8TP, 25% SPD, 105% Max HP
LV.2-----9TP, 27% SPD, 106% Max HP
LV.3----10TP, 31% SPD, 108% Max HP
LV.4----11TP, 37% SPD, 111% Max HP
LV.5----12TP, 45% SPD, 115% Max HP
LV.6----13TP, 55% SPD, 120% Max HP
LV.7----14TP, 67% SPD, 126% Max HP
LV.8----15TP, 81% SPD, 133% Max HP
LV.9----16TP, 97% SPD, 141% Max HP
LV.10---17TP, 115% SPD, 150% Max HP
Erasure
==================
Needed to Unlock: Songs LV.5
Song SKill
A Stratling song that erases the enemy's status benefits.
Lv.1----1TP----200% SPD, Removes 1 Benefit
Lv.2----2TP----202% SPD, Removes 2 Benefits
Lv.3----3TP----206% SPD, Removes 3 Benefits
Lv.4----2TP----212% SPD, Removes 3 Benefits
Lv.5----1TP----220% SPD, Removes 3 Benefits
Nihilo
==================
Needed to Unlock: Songs LV.5
Song SKill
A Stratling song that erases status benefits from all enemies.
Lv.1----3TP----100% SPD, Removes 1 Benefit
Lv.2----4TP----102% SPD, Removes 2 Benefits
Lv.3----5TP----106% SPD, Removes 3 Benefits
Lv.4----4TP----112% SPD, Removes 3 Benefits
Lv.5----3TP----120% SPD, Removes 3 Benefits
Blaze
==================
Needed to Unlock: Songs LV.7
Song SKill
Song That Imbues a party member's weapon with Fire.
LV.1----20TP-----50% SPD
LV.2----10TP-----70% SPD
LV.3-----5TP----110% SPD
LV.4-----3TP----170% SPD
LV.5-----1TP----250% SPD
Frost
==================
Needed to Unlock: Songs LV.7
Song SKill
Song That Imbues a party member's weapon with Ice.
LV.1----20TP-----50% SPD
LV.2----10TP-----70% SPD
LV.3-----5TP----110% SPD
LV.4-----3TP----170% SPD
LV.5-----1TP----250% SPD
Shock
==================
Needed to Unlock: Songs LV.7
Song SKill
Song That Imbues a party member's weapon with Voltage.
LV.1----20TP-----50% SPD
LV.2----10TP-----70% SPD
LV.3-----5TP----110% SPD
LV.4-----3TP----170% SPD
LV.5-----1TP----250% SPD
Ifrit
==================
Needed to Unlock: Songs LV.10
Song SKill
Party's fire resistance raised while enemy's decreases.
LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt
LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt
LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt
LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt
LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt
LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt
LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt
LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt
LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt
LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt
Ymir
==================
Needed to Unlock: Songs LV.10
Song SKill
Party's Ice resistance raised while enemy's decreases.
LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt
LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt
LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt
LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt
LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt
LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt
LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt
LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt
LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt
LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt
Taranis
==================
Needed to Unlock: Songs LV.10
Song SKill
Party's Voltage resistance raised while enemy's decreases.
LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt
LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt
LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt
LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt
LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt
LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt
LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt
LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt
LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt
LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt
Divinity
==================
Needed to Unlock: LUC Up LV.10
Passive SKill
Increases experience for the Entire Party.
LV.1----------110% EXP
LV.2----------112% EXP
LV.3----------116% EXP
LV.4----------122% EXP
LV.5----------130% EXP
Health
==================
Needed to Unlock: N/A
Special SKill
Requiem that increases party's defense against status ailments.
LV.1-----8TP-----25% SPD, 65% Chance of being inflicted with ailment
LV.2-----9TP-----27% SPD, 56% Chance of being inflicted with ailment
LV.3----10TP-----31% SPD, 48% Chance of being inflicted with ailment
LV.4----11TP-----37% SPD, 41% Chance of being inflicted with ailment
LV.5----12TP-----45% SPD, 35% Chance of being inflicted with ailment
LV.6----13TP-----55% SPD, 30% Chance of being inflicted with ailment
LV.7----14TP-----67% SPD, 26% Chance of being inflicted with ailment
LV.8----15TP-----81% SPD, 23% Chance of being inflicted with ailment
LV.9----16TP-----97% SPD, 21% Chance of being inflicted with ailment
LV.10---17TP----115% SPD, 20% Chance of being inflicted with ailment
Recovery
==================
Needed to Unlock: Songs LV.3
Song SKill
Blessed aria that recovers party status ailments more quickly.
Lv.1----5TP----200% SPD, 20%
Lv.2----6TP----202% SPD, 28%
Lv.3----7TP----206% SPD, 44%
Lv.4----8TP----212% SPD, 68%
Lv.5----9TP----220% SPD, 100%
Danger
==================
Needed to Unlock: N/A
Special SKill
Cacophonous song that increases the enemy encounter rate.
Lv.1----2TP---- 20 Steps, 120% Encounter Rate
Lv.2----3TP---- 40 Steps, 128% Encounter Rate
Lv.3----4TP---- 60 Steps, 144% Encounter Rate
Lv.4----5TP---- 80 Steps, 168% Encounter Rate
Lv.5----6TP----100 Steps, 200% Encounter Rate
Luring
==================
Needed to Unlock: N/A
FOE SKill
Tuneless yawp that draws FOEs to the spot where it is used.
Lv.1----15TP---- 3 Steps, Range of 4
Lv.2----13TP---- 4 Steps, Range of 4
Lv.3----11TP---- 5 Steps, Range of 5
Lv.4-----9TP---- 6 Steps, Range of 5
Lv.5-----7TP---- 7 Steps, Range of 6
Slumber
==================
Needed to Unlock: N/A
FOE SKill
Gentle melody that puts FOEs to sleep for a limited time.
Lv.1----15TP---- 3 Steps, Range of 4
Lv.2----13TP---- 4 Steps, Range of 4
Lv.3----11TP---- 5 Steps, Range of 5
Lv.4-----9TP---- 6 Steps, Range of 5
Lv.5-----7TP---- 7 Steps, Range of 6
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
================
<> Beast <> BEAS
================
I havent a chance to use this class yet. The class does looks like another
protector just with more HP and Attack power.
Skill Highlights:
=================
___________________________________________
Stats \
============================================
LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
-1---55---15-----8-----5-----8-----5-----5-//
70--545--153----61----18----70----38----51-\\
99--779--323----78----35----88----57----69-//
============================================
Loyalty
==================
Needed to Unlock: N/A
Passive Skill
May take damage in the place of other party members
LV.1-------30% Chance to Guard, 105% Damage Taken
LV.2-------31% Chance to Guard, 102% Damage Taken
LV.3-------33% Chance to Guard, 99% Damage Taken
LV.4-------36% Chance to Guard, 96% Damage Taken
LV.5-------40% Chance to Guard, 93% Damage Taken
LV.6-------45% Chance to Guard, 90% Damage Taken
LV.7-------51% Chance to Guard, 87% Damage Taken
LV.8-------58% Chance to Guard, 84% Damage Taken
LV.9-------66% Chance to Guard, 81% Damage Taken
LV.10------75% Chance to Guard, 78% Damage Taken
Autocure
==================
Needed to Unlock: HP Up LV.3
Passive Skill
Restores a certain amount of HP after battle.
LV.1--------1% HP restored at end of battle
LV.2--------2% HP restored at end of battle
LV.3--------3% HP restored at end of battle
LV.4--------4% HP restored at end of battle
LV.5--------5% HP restored at end of battle
LV.6--------6% HP restored at end of battle
LV.7--------7% HP restored at end of battle
LV.8--------8% HP restored at end of battle
LV.9--------9% HP restored at end of battle
LV.10-------10% HP restored at end of battle
Autoheal
==================
Needed to Unlock: Autocure LV.5
Passive Skill
May recover from various status ailments at the start of a turn.
LV.1-------10% Chance to Recover from Negative Status Per Turn
LV.2-------20% Chance to Recover from Negative Status Per Turn
LV.3-------30% Chance to Recover from Negative Status Per Turn
LV.4-------40% Chance to Recover from Negative Status Per Turn
LV.5-------50% Chance to Recover from Negative Status Per Turn
En Garde
==================
Needed to Unlock: VIT Up LV.10
Passive Skill
May reduce all damage sustained.
LV.1--------10% Chance to activate
LV.2--------11% Chance to activate
LV.3--------13% Chance to activate
LV.4--------16% Chance to activate
LV.5--------20% Chance to activate
LV.6--------25% Chance to activate
LV.7--------31% Chance to activate
LV.8--------38% Chance to activate
LV.9--------46% Chance to activate
LV.10-------55% Chance to activate
Tenacity
==================
Needed to Unlock: Autoheal LV.5
Passive Skill
May survive mortal blows with 1HP remaining.
LV.1-------10% Chance to Survive with 1HP
LV.2-------13% Chance to Survive with 1HP
LV.3-------19% Chance to Survive with 1HP
LV.4-------28% Chance to Survive with 1HP
LV.5-------30% Chance to Survive with 1HP
Maul
==================
Needed to Unlock: N/a
Beast Skill
Crushing attack whose damage increases as the beast's HP falls.
LV.1-------1TP----101% Damage, (128%-197%), 10% SPD, 95% ACC
LV.2-------2TP----103% Damage, (130%-200%), 15% SPD, 96% ACC
LV.3-------3TP----105% Damage, (132%-206%), 25% SPD, 98% ACC
LV.4-------4TP----107% Damage, (135%-210%), 40% SPD, 101% ACC
LV.5-------5TP----111% Damage, (140%-217%), 60% SPD,105% ACC
LV.6-------6TP----116% Damage, (147%-221%), 85% SPD, 110% ACC
LV.7-------7TP----121% Damage, (156%-230%), 115% SPD, 116% ACC
LV.8-------8TP----126% Damage, (165%-240%), 150% SPD, 123% ACC
LV.9-------9TP----136% Damage, (175%-250%), 190% SPD, 131% ACC
LV.10-----10TP----146% Damage, (185%-286%), 235% SPD, 140% ACC
Devour
==================
Needed to Unlock: Maul LV.5
Beast Skill
Bite down on an enemy to drain HP through the fangs.
Lv.1-----3TP----130% Damage, 70% SPD, 95% ACC, 20% Drained
Lv.2-----5TP----140% Damage, 73% SPD, 98% ACC, 23% Drained
Lv.3-----7TP----155% Damage, 80% SPD, 105% ACC, 30% Drained
Lv.4-----9TP----165% Damage, 91% SPD, 116% ACC, 41% Drained
Lv.5----11TP----202% Damage, 106% SPD, 131% ACC, 56% Drained
Bodyslam
==================
Needed to Unlock: N/a
Beast Skill
Powerful, striking tackle that may stun an enemy.
LV.1------8TP----30% Damage, 1% SPD, 75% ACC, 1% Chance to Stun Enemy
LV.2------8TP----40% Damage, 5% SPD, 76% ACC, 2% Chance to Stun Enemy
LV.3------8TP----55% Damage, 13% SPD, 78% ACC, 4% Chance to Stun Enemy
LV.4------8TP----70% Damage, 25% SPD, 81% ACC, 7% Chance to Stun Enemy
LV.5------8TP----80% Damage, 41% SPD, 85% ACC, 11% Chance to Stun Enemy
LV.6------8TP----90% Damage, 61% SPD, 90% ACC, 16% Chance to Stun Enemy
LV.7------8TP----100% Damage, 85% SPD, 96% ACC, 22% Chance to Stun Enemy
LV.8------8TP----150% Damage, 113% SPD, 103% ACC, 29% Chance to Stun Enemy
LV.9------8TP----200% Damage, 145% SPD, 111% ACC, 37% Chance to Stun Enemy
LV.10-----8TP----260% Damage, 181% SPD, 120% ACC, 46% Chance to Stun Enemy
Rampage
==================
Needed to Unlock: Bodyslam LV.5, Loyalty LV.10
Beast Skill
Multiple strike attacks against all enemies.
LV.1------8TP----70% Damage, 10% SPD, 30% ACC, 70%/30% Chance for hits 3/4
LV.2-----10TP----12% SPD, 31% ACC, 3-5 hits
LV.3-----12TP----16% SPD, 33% ACC, 3-5 hits
LV.4-----14TP----22% SPD, 36% ACC, 3-5 hits
LV.5-----16TP----90% Damage, 30% SPD, 40% ACC 60% Chance for the 4th Hit
LV.6-----18TP----40% SPD, 45% ACC, 4-5 hits
LV.7-----20TP----52% SPD, 51% ACC, 4 hits
LV.8-----22TP----66% SPD, 58% ACC, May hit 6 Times
LV.9-----24TP----82% SPD, 66% ACC, 4-6 hits
LV.10----26TP----160% Damage, 100% SPD, 75% ACC, 10%/45%/25%/20% for 3/4/5/6
Claw
==================
Needed to Unlock: N/A
Beast Skill
Slash wildly at an enemy with both foreclaws.
LV.1----15TP----120% Damage, 500% SPD, 120% ACC
LV.2----14TP----125% Damage, 350% SPD, 116% ACC
LV.3----13TP----130% Damage, 245% SPD, 112% ACC
LV.4----12TP----135% Damage, 172% SPD, 108% ACC
LV.5----11TP----140% Damage, 121% SPD, 104% ACC
LV.6----10TP----150% Damage, 85% SPD, 100% ACC
LV.7-----9TP----160% Damage, 60% SPD, 96% ACC
LV.8-----8TP----180% Damage, 42% SPD, 92% ACC
LV.9-----7TP----200% Damage, 30% SPD, 88% ACC
LV.10----6TP----210% Damage, 21% SPD, 84% ACC
Wildcut
==================
Needed to Unlock: Claw LV.5
Beast Skill
Slash all enemies with dance-like moves.
LV.1----15TP----150% Damage, 1% SPD, 85% ACC
LV.2----17TP----160% Damage, 1% SPD, 87% ACC
LV.3----19TP----180% Damage, 1% SPD, 91% ACC
LV.4----21TP----190% Damage, 1% SPD, 97% ACC
LV.5----23TP----220% Damage, 1% SPD, 105% ACC
Bristle
==================
Needed to Unlock: Loyalty LV.5
Support Skill
Lowers offense to gain increased defense against all attacks.
LV.1----2TP----100% Damage, 50% SPD, 70% Damage Taken
LV.2----3TP----97% Damage, 60% SPD, 65% Damage Taken
LV.3----4TP----93% Damage, 80% SPD, 59% Damage Taken
LV.4----5TP----88% Damage, 110% SPD, 52% Damage Taken
LV.5----6TP----80% Damage, 150% SPD, 44% Damage Taken
Preen
==================
Needed to Unlock: Loyalty LV.2
Support Skill
A bold display that increases defense and draws enemy attacks.
LV.1-----3TP----100% SPD, 20% Chance to Lure enemy, 100% Damage Taken
LV.2-----4TP----103% SPD, 25% Chance to Lure enemy, 98% Damage Taken
LV.3-----5TP----109% SPD, 35% Chance to Lure enemy, 96% Damage Taken
LV.4-----6TP----118% SPD, 50% Chance to Lure enemy, 94% Damage Taken
LV.5-----7TP----130% SPD, 70% Chance to Lure enemy, 92% Damage Taken
LV.6-----8TP----145% SPD, 95% Chance to Lure enemy, 90% Damage Taken
LV.7-----9TP----163% SPD, 100% Chance to Lure enemy, 88% Damage Taken
LV.8-----8TP----184% SPD, 100% Chance to Lure enemy, 86% Damage Taken
LV.9-----7TP----208% SPD, 100% Chance to Lure enemy, 84% Damage Taken
LV.10----6TP----235% SPD, 100% Chance to Lure enemy, 82% Damage Taken
Notes: Could stop at level 6 or 7 to save Skill points, really no
need to go past 7 unless you feel its not fast enough, from
lvs 7-10 you increase
Wildwall
==================
Needed to Unlock: N/A
Special Skill
Await the enemy's attack to parry it and negate the damage.
LV.1-----3TP----100% Base Chance to Parry, -40% Chance per hit
LV.2-----4TP----100% Base Chance to Parry, -30% Chance per hit
LV.3-----5TP----100% Base Chance to Parry, -20% Chance per hit
LV.4-----6TP----100% Base Chance to Parry, -10% Chance per hit
LV.5-----7TP----100% Base Chance to Parry, -5% Chance per hit
Roar
==================
Needed to Unlock: N/A
Beast Skill
Roar that shakes the earth and terrifies all enemies.
LV.1-----10TP----50% SPD, 1% Chance to Terrorize Enemy
LV.2-----11TP----52% SPD, 2% Chance to Terrorize Enemy
LV.3-----12TP----56% SPD, 3% Chance to Terrorize Enemy
LV.4-----13TP----62% SPD, 4% Chance to Terrorize Enemy
LV.5-----14TP----70% SPD, 75% Chance to Terrorize Enemy
Notes: Im unsure of the percentages, but its EO, anything is possible.
Saliva
==================
Needed to Unlock: N/A
Healing Skill
Lick an ally's wounds to restore their HP.
LV.1-----2TP----100% SPD, 10 Base HP Restored
LV.2-----3TP----102% SPD, 14 Base HP Restored
LV.3-----4TP----106% SPD, 22 Base HP Restored
LV.4-----5TP----112% SPD, 34 Base HP Restored
LV.5-----6TP----120% SPD, 50 Base HP Restored
LV.6-----7TP----130% SPD, 70 Base HP Restored
LV.7-----8TP----142% SPD, 94 Base HP Restored
LV.8-----9TP----156% SPD, 122 Base HP Restored
LV.9----10TP----172% SPD, 154 Base HP Restored
LV.10---11Tp----190% SPD, 190 Base HP Restored
Doze Off
==================
Needed to Unlock: Loyalty LV.1
Healing Skill
Fall asleep on the spot to restore a large amount of HP.
LV.1-----1TP----200% SPD, 100 Base HP Restored, Inflicts Sleep on Beast
LV.2-----1TP----205% SPD, 120 Base HP Restored, Inflicts Sleep on Beast
LV.3-----1TP----215% SPD, 160 Base HP Restored, Inflicts Sleep on Beast
LV.4-----1TP----230% SPD, 220 Base HP Restored, Inflicts Sleep on Beast
LV.5-----1TP----250% SPD, 300 Base HP Restored, Inflicts Sleep on Beast
Howl
==================
Needed to Unlock: N/A
FOE Skill
A moaning howl that lures nearby FOEs to the spot where it's used.
LV.1----15TP----3 Turns, 4 Tile range
LV.2----13TP----4 Turns, 4 Tile range
LV.3----11TP----5 Turns, 5 Tile range
LV.4-----9TP----6 Turns, 5 Tile range
LV.5-----7TP----7 Turns, 6 Tile Range
Notes: Dark red are immune.
Growl
==================
Needed to Unlock: N/A
FOE Skill
Stops FOE movement on the field for a limited time.
LV.1----15TP----3 Turns, 4 Tile range
LV.2----13TP----4 Turns, 4 Tile range
LV.3----11TP----5 Turns, 5 Tile range
LV.4-----9TP----6 Turns, 5 Tile range
LV.5-----7TP----7 Turns, 6 Tile Range
Notes: Dark red are immune.
Fetch
==================
Needed to Unlock: N/A
Search Skill
Chop wood, mine ore, and gather plants at item points.
Notes: Same as Mine, Chop, and Take
EVTE
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\===============================================\
/ IV. Everything Else /
\===============================================\
=====================================
<> Different Party Formations <> DFPF
=====================================
In this Subsection I will have various types of party formations.
If you would like your party's formation listed, then please by all means
send it in. I want this section to be made by the community. Just give
your creative Party Formation with a small description. Ill do the first
couple.
Please dont forget to include the Name of your party formation and the
name as you would like it to appear as for credit.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-----------------------------------------------------------------------------
Name: Royal Guard --- Submitted by: Keep It Moving
=============================================================================
-----------
Front Row - Protector, Protector
===========
----------
Back Row - Alchemist, Gunner, Alchemist
==========
------------
Substitute - a Protector for a Beast, the Gunner for an Alchemist, or
============ an Alchemist for a Gunner.
Nothing Special, I saw a formation similar to this for the first Etrian
Odyssey about a year ago, thought it was cool. I thought the Beast and
Gunner classes would be good additions to this Party formation for this game.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-----------------------------------------------------------------------------
Name: First Submission --- Submitted by: Offesson
=============================================================================
-----------
Front Row - Ronin, Dark Hunter, Survivalist
===========
----------
Back Row - Hexer, Troubadour
==========
------------
Substitute - a Landsknecht instead of the Ronin
============
This is an awesome strategy if you get the right skills for your heroes.
For Ronin I suggest Midareba (for bosses and FOEs), some Kienzan and Orochi
for the occasional need of elemental attacks or in case of several enemies.
Shiraha and Clarity is super for staying alive when everyone else dies,
especially if you got some Nectall. The Dark Hunter should definitely have
Bait, but more importantly you should invest fully in antibind and antisick,
since most enemies that try to curse you or put you to sleep will continue
every turn to do so until your whole team gets the status, which means the
enemy will waste a lot of turns on casting the spell, which for instance
gives your Hexer time to do his thing. The Survivalist is there mainly to
give your team the occasional preemptive attacks (Ambush) and to prevent
enemy ambushes (Sagacity), but there are plenty of advantages with a
Survivalist.
The front row is nicely supported with the skills Frailty and Bravery
(which means damage!). Dampen is a must, since with that Hexer skill you
can get pass elemental immunities or physical resistances. Also, and this
is a weird, but cool, combination: Troubadour casting Stamina so that the
HP is raised, and your Hexer having 10 skill points in HP UP and casting
some Revenge will do nice damage, that cannot be resisted. (!!)
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-----------------------------------------------------------------------------
Name: Second Submission --- Submitted by: Caspian
=============================================================================
-----------
Front Row - Protector, Dark Hunter, Beast
===========
----------
Back Row - Gunner, Medic
==========
I've got poison, binds, double defense, elemental attacks and excellent heals.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
-----------------------------------------------------------------------------
Name: New Party From Retired Characters --- Submitted by: Keep It Moving
=============================================================================
-----------
Front Row - Medic, Protector, Dark Hunter
===========
----------
Back Row - Beast, Gunner
==========
------------
Substitute - Beast for a Ronin
============
This is my new Party and it is shaping up quite nicely. I have a Medic in
the front row. My Battle Medic is dealing the most damage believe it or not.
She has tons of TP, she can easily deal great damage and heal the Party when
needed. The Dark Hunter can be used in the Back Row, The Dark Hunters main
Purpose is to Bind, Poison, and instantly kill the enemy, all of which works
fine from the back row. The Protector is just your normal Protector with
F.Guard, Smite, En Garde, Aegis. The Gunner is also steered towards Binding.
Two Binds are better then one. The Gunner also has skills like Ricochet,
Voltshot, Stunshot and perhaps another Elemental shot when she earns more
skill points. If you want to switch a character for a Ronin, go for it. The
Ronin has Nukeuchi, Kubiuchi, Hysoyuki, Shiraha.
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=====================================
<> Frequently Asked Questions <> FAQZ
=====================================
Please ask away. Send Questions to [email protected]
I will also be on the lookout to answer questions in need
of answering in gamefaqs and Igns message boards.
-----------------------------------------------------------------------------
Question: This game is so Hard. I cant even get past the 3rd Floor.
=========
-------
Answer: Yes its true. This game can challenging. That what makes it so
======= good. If you cant get past a certain part, try engaging a few
battles, gain a couple levels, then try to get past the part you
previously could not. With this game it could just be that you are
underleveled by one or two levels.
-----------------------------------------------------------------------------
Questions: Am I Overleveled? Am I Underleveled?
========== What Level Should I be at for the # Floor?
-------
Answer: The basis for Etrian Odyssey is that your level should
======= be about 2.5x per floor. Below I did the math for you.
Note that you dont necessarily have to be the exact
level for that floor. They are just a guideline to
what level you should at least be for that floor.
Being over a few is fine. For the Bosses, I suggest
being around the level which is recommended for the
floor that is after that boss.
---------------
Floor = Level
---------------
01 ===== 02.5
02 ===== 05
03 ===== 07.5
04 ===== 10
05 ===== 12.5
06 ===== 15
07 ===== 17.5
08 ===== 20
09 ===== 22.5
10 ===== 25
11 ===== 27.5
12 ===== 30
13 ===== 32.5
14 ===== 35
15 ===== 37.5
16 ===== 40
17 ===== 42.5
18 ===== 45
19 ===== 47.5
20 ===== 50
21 ===== 52.5
22 ===== 55
23 ===== 57.5
24 ===== 60
25 ===== 62.5
26 ===== 65
27 ===== 67.5
28 ===== 70
29 ===== 72.5
30 ===== 75
-----------------------------------------------------------------------------
Question: When creating the map, when you Zoom In, there are certain
========= icons. Is there anyway of knowing what they are?
-------
Answer: You can find a map key in the manual.
======= Hey, assuming you don't have the manual I will list what the
icons stand for below. I will start with the icons after the
5 on top, I hope with a manual or not its pretty apparent
what those 5 are used for.
Listed from right to left, from the top row to bottom,
3 Colors - Bluegreen, Tanyellow, Skyblue - used to make floor tiles a
different color.
E Event - used to mark events
! Important - used to mark important things
+ Treasure - used to mark treasure chest
Stairs Up - used to mark stairs going up
Stairs Down - used to mark stairs going down
Green Item Point - used to mark Chop, Mine, or Take locations
Open Door - used to mark unlocked doors
Closed Door - used to mark locked doors
Blue Search Point - used to mark Chop, Mine, or Take locations
O Pit - used to mark traps or pits
>< Warp - used to mark warp points
Purple Search Point - used to mark Chop, Mine, or Take locations
Purple O FOEs - Used to mark FOEs, not bosses, Spawn Points on the map
Arrow Up - used to mark shortcuts or directions pushing north
Arrow Right - used to mark shortcuts or directions pushing east
Monument - used to mark Pedistals or other landmarks
Arrow Down - used to mark shortcuts or directions pushing south
Arrow Left - used to mark shortcuts or directions pushing west
Memo - used to mark a note on a tile or icon
Arrow (Double) Up and Down - used to mark Shortcuts passable from both ends
Arrow (Double) Right and Left - used to mark shortcuts passable from both ends
-----------------------------------------------------------------------------
Questions: Any advice on Dodging the FOEs?
========== I want to Avoid the FOEs, any Help?
-------
Answer: You we be meeting with FOEs for the rest of the game.
======= You may even find some of them will be throwing some
new tricks your way. If you just carry about 3 Sleep
Bells and a Warp Wire at all times, you should be able
to slip past all of them, If by any chance you happen
to get cornered, sometimes if you engage them in battle
it will face your character in a different direction,
which means if you escape you will be on the other side
of the FOE. IF this does not work while cornered, you
could always use that Warp Wire. Sleep Bells have come in
handy for me quite often, If a FOE was getting to close,
id just use the sleep bell, slip past and then run.
-----------------------------------------------------------------------------
Question: So What advice can you give for Gathering?
=========
-------
Answer: Something I highly suggest doing is making 3 Survivalist
======= named Chopper, 3 Survivalist named Miner, and 3 Survivalist
named taker. I suggest making that many because I also
suggest going out for only one type of item per run. You
dont necessarily have to give them those names. Doing this
will allow you to gather items at the Various Item points
while not having your immediate party waste their skill
points on the search skills. When your Survivalist Level up
a bit, you will only need to save 5 of them. The skills you
will be using your skill points on with these Survivalist
are just the Search Skills, which allow you to gather items
from the search points, and the ESC Up skill. After
mastering all 3 search skills and ESC Up, you can then start
putting skill points into the other skills.
Now, when going out for the items, it is possible to go out
with just 5 survivalist. Take a couple Ward chimes, some
Medicas, and a Warp Wire. Use the ward Chime so you may get
to the item point encountering as few of enemies as possible.
If you do happen to encounter an enemy, just run.
When you get to the search point get as many as you can. There
is a chance that your party will be ambushed by some search
point enemies. Just Escape. After Gathering all items possible
use the Warp Wire. Again, I suggest only going out to one type
of item point per run.
In short, You can just make a Party of 5 survivalist. If you
want, you can take a trained Protector along with 4 survivalist
to be much safer. The main reason for gathering items with
Survivalist, is so your original party does not have to waste
their skill points on these search skills. Once you have 5
survivalist level up to at least level 13, you will be able
to go out and collect a bunch of items during just one run.
Note: Beast can also be used but survivalist can collect more
items then the Beast.
-----------------------------------------------------------------------------
Question: I could really use some extra Money, any tips?
========= Any money Exploits in this game?
-------
Answer: As a matter of fact there is a money exploit ive been
======= using for quite sometime now. All you will need is a Dark
Hunter. You will also at least need to be into the second
stratum.
The first Method will require your Dark Hunter to have a
Whip and The Skill Viper. Simply rebattle Chimera.
Inflict Poison on it and defeat it while it is poisoned.
The Item it will drop can be sold for 30,000en.
The Second Method will require a Dark Hunter, a Whip, and
The Skill Climax (the higher the easier). GO rebattle
Hellion. Get its health down and use Climax when
necessary. The item it will drop can be sold for 30,000en.
TO speed up the process for the bosses to respawn, you will
need to get a Character that is only LV.1, then go into the
with just that character. Rest for 14 days. This will only
cost 120en. GO get your battle party and go get paid.
-----------------------------------------------------------------------------
Question: So what is the "Standard" Party supposed to be?
=========
-------
Answer: Truth be told. There is no "Standard" to your Party.
======= Nor should you base your party choice by the
standards of others. It is the Players game and
it is the Players choice when it comes to building
their Party. Make the Party the Way you want it. Make
it so it fits to your liking and playing style.
Creating your Party is just one of the many Layers of
customization which makes this game so wonderful.
-----------------------------------------------------------------------------
Question: Do the enemies level adjust to your partys?
=========
-------
Answer: No, Unfortunately whichever enemy you encounter will
======= remain the same level, with the same stats, and the same
amount of HP for the remainder of the game.
-----------------------------------------------------------------------------
Questions: MY Protector and my Ronin can not use their SKills. Whats Wrong
========= with them? Is my Game Glitched?
-------
Answer: Rest assured your game is fine. The reason why you cannot
======= use your Protectors Skills is because you need a Shield
equipped to use Shield Skills. The Reason why you cannot
use your Ronin's skills is because you need a Katana
equipped to use most of them. Dont worry the same thing
happened to me with my Protector. I felt stupid.
-----------------------------------------------------------------------------
Questions: How can I retrigger an Event?
========= Do Events disappear if you avoid them the first time?
Explain events.
-------
Answer: First, you cannot retrigger an event. Once they occur thats
======= it. They do in fact disappear after encountering them. These
events take place when you reach a certain spot, they will
either trigger automatically or an option to check with A will
come up. Confirming to check will trigger the event. After the
event has been triggered you are usually given an option in
which you have to choose one or the other. No matter which
you choose, once the event has finshed it is finshed for
good.
-----------------------------------------------------------------------------
Question: Whats the Point of using a Warp Stone? Couldnt I just use a Warp
========= Wire and save 100en?
-------
Answer: Well sure, you can save 100en by using Warp Wires instead of
======= Magnets. But you should only do that when you want to return
to town. Times when you want to save your game without returning
to town is a good time to use a Warp Stone. This will allow you
to safely return to a geomagnetic field and save your game. The
great thing about using the Magnet at a time like that is that
you will be able to save without your Force Bar reseting. That
is the only reason I see fit for using a Magnet instead of a
Warp wire. If you know of some other decent reason these Warp
Stones are good for, then please let me know. Thanks
-----------------------------------------------------------------------------
Question: About the Gunner class. What their TEC used for?
=========
-------
Answer: Dispite what youve heard. TEC does have a significant value to the
======= Gunner class. Not only does it increase the power of the Gunner's
elemental shots, but it also increases accuracy. See Gunner Subsection
for more details.
-----------------------------------------------------------------------------
Warning!!!
The Following Questions May or May Not Contain Spoilers to a certaan Degree.
You have been warned.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Question: Where Can I find the Tree Key?
=========
-------
Answer: The tree Key can be bought from a Guard on the 17th Floor.
======= You can find this guard in Section C1 on the bottom row, 2nd
square from the left. THis guard is selling it for 10,000en
-----------------------------------------------------------------------------
Question: What is the easiest way to get through the 23rd Floor undetected.
========= Is there a way to not deal with the FOEs before Colossus.
-------
Answer: Here is what you can do. You will not have to fight any FOES on
======= the left right or top corridors. You wil only have to fight one
or two Guardians.
You will need one sleep bell for the guardians. More if you want
to use them on the other FOES, although I did not need them. You
will want to avoid as many FOEs as possible. you will need your
strength for Colossus.
This path is based on Post Colossus fight. Im not sure if there
are less FOES in the room after defeating Colossus. Anyway this
path below is very similar to the one I took Before defeating
Colossus. If anything gets too close just continue on. use a sleep
bell if you have to.
Take the Geomagnetic Pole to the 23rd Floor. Walk 1 step forward.
Turn right, walk 1 step forward. Open the Door. Walk 4 steps
forward. Turn Right. Walk 1 step forward then 1 step back. Walk
5 steps forward. Sidestep right. Walk 2 steps forward. Sidestep
left. Walk 1 step forward. Turn left. Walk 1 step forward.
Sidestep right. Sidestep left. Walk 3 steps forward. Turn left.
Walk 4 steps forward. Turn right and walk 2 steps forward. Turn
right and step forward. Turn left and walk 10 steps forward. Turn
right and walk 3 steps forward. Turn left and walk 2 steps
forward. Turn left again and walk 3 steps forward. Open the door.
Now that takes care of that part. Now walk into the room with the
little robot guardians. Walk straight ahead and engage battle with
the one thats in the middle. Defeat it as quickly as possible. The
quicker the better. If another one joins battle defeat it. You need
to be quick about defeating them or more will just keep on joining.
When you engage with the first one just use good skills to take it
out so you can avoid fighting more then just the one. After you
leave battle Walk forward and use a sleep bell so it hits the
guardian that are above. Then walk forward and go through the door
with Colossus. Check out "Boss FAQ" Subsection below for a detailed
look at the battle. You will want to bring Amritas, Medicas,
Nectars. You will also want to bring some nectall if you dont have
a medic with Pheonix.
-----------------------------------------------------------------------------
Question: How can I access the sixth Stratum?
=========
-------
Answer: There are 2 Quest You must complete before you will be able to
======= explore the sixth stratum. Those Quest are called "Rendering
Assistance" and "Blood for the Grail"
-----------------------------------------------------------------------------
Question: Where did the Ruin Sword go? It fell from the 27th Floor.
=========
-------
Answer: You can find it a few steps into the 1st floor. Walk in slowly and
======= wait for the option to "Check" to appear a few steps in.
-----------------------------------------------------------------------------
Question: Where is the best place to earn EXP and Money during the Post Game?
=========
-------
Answer: The best thing to do in order to earn EXP is to simply rebattle
======= the Storyline Bosses. This is the fastest way to earn the most EXP.
Defeating any Boss by the means stated in the "Special Condition
Item Drops" Subsection, is the best way to earn money.
The easiest way to get the bosses to respawn is to goto the
Explorer's Guild and make a New LV.1 Character and keep them at
Level one. Resting this LV.1 character alone at the Inn will only
cost 5en. So resting night after night in order to pass the days
wont seem so expensive. The bosses will respawn 14 days after they
were defeated. You can use the date in the Menu to keep track of
the days as they pass.
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===========================================
<> Search Point Items and Locations <> SPIL
===========================================
Notes: FLR = Floor MTH = Method Used LOC = Location
Item 1 is Common, Item 2 is Uncommon, Item 3 is Rare.
Numbers to the right of an Item indicate the Items sell Value.
Monster is the most common monster to appear at that search point.
Uncommon and Rare monsters (If any) are listed below with Location.
------------------------------------------------------------------------------
First Stratum
==============================================================================
FLR---MTH---LOC---Item 1----------Item 2----------Item 3---------Monster------
==============================================================================
1F----Take---A1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---
1F----Take---C3---Sour Fruit-30---Tiny Bloom-25---Green Nut--75---Rafflesia---
2F----Mine---D4---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---
2-----Mine---E1---Aragonite--35---Amazonite--30---Garnet----100---Rafflesia---
3F----Chop---B1---Bell Fruit-30---Hard Root--35---Log-------150---Rafflesia---
3F----Chop---E1---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---
4F----Chop---D2---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---
4F----Mine---A3---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---
4F----Take---B4---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---
5F----Take---D1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---
5F----Mine---B7---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---
5F----Chop---E6---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---
------------------------------------------------------------------------------
Second Stratum
==============================================================================
FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster-----
==============================================================================
6F----Take---B3---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---
6F----Take---B7---Mugwort----70---Mint Leaf--65---Tri-Fruit-175---------------
7F----Chop---A4---Red Root---70---Hardwood---75---Red Pine--250---------------
7F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Bigcap x5---
8F----Mine---A6---Fluroite---70---Red Ball---75---BloodRock-200---Bigcap x5---
8F----Mine---F4---Fluroite---70---Red Ball---75---BloodRock-200---------------
9F----Take---C6---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---
9F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Poseidon----
9F----Mine---A4---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon----
10F---Take---A4---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---
10F---Chop---B3---Red Root---70---Hardwood---75---Red Pine--250---Poseidon----
10F---Mine---C5---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon----
Uncommon Monsters: Poseidon --- 6F-B3+B7, 7F-D6, 8F-A6, 9F-C6
Gryphon x3 --- 10F-A4
Addleowl x3 --- 9F-A4
Bigcap x5 --- 10F-B3+C5
Rare Monsters: Mystue x3 --- 9F-A4 10F-A4
------------------------------------------------------------------------------
Thrid Stratum
==============================================================================
FLR--MTH--LOC---Item 1-----------Item 2-----------Item 3-----------Monster----
==============================================================================
11F--Chop--B1---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug---
11F--Chop--F5---Death Stem-120---Sea Branch-130---Ice Branch-350---War Bull---
12F--Mine--B2---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
12F--Mine--E4---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
13F--Take--C1---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3
13F--Take--F7---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3
14F--Mine--C6---Celestine--120---Adularia---130---Ice Sheet--300---Nastue x3--
14F--Take--C7---Strawberry-110---Icy Flower-120---Narcissus--285---Nastue x3--
14F--Chop--A3---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug x3
15F--Chop--E7---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug---
15F--Take--E3---Icy Flower-120---Strawberry-110---Narcissus--285---Nastue x3--
15F--Mine--B1---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
Uncommon Monsters: War Bull --- 11F-B1, 12F-B2, 13F-F7, 14F-C7+A3, 15F-E7
Blue Gel x2 --- 14F-C6, 15F-E3
Snowzard x3
Rare Monsters: Claw Bug x3 --- 14F-C7+C6, 15F-E3
------------------------------------------------------------------------------
Fourth Stratum
==============================================================================
FLR---MTH---LOC--Item 1----------Item 2----------Item 3------------Monster----
==============================================================================
16F---Mine--A5---Prehnite---220--Malachite--235--Red Quartz--515---Killpion x3
16F---Mine--D6---Malachite--235--Prehnite---220--Red Quartz--515--------------
17F---Chop--C5---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud--
17F---Chop--C7---Scent Wood-235--Arc Branch-220--Bloom Wood--550--------------
18F---Take--D4---Crabapple--210--Cordyceps--220--Volt Fruit--485---Killpion x3
18F---Take--E2---Cordyceps--220--Crabapple--210--Volt Fruit--485--------------
19F---Take--B1---Volt Fruit-485--Crabapple--210--Cordyceps---220---Killpion x3
19F---Chop--B1---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud--
19F---Mine--B6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3
20F---Mine--C6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3
20F---Chop--F4---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Petaloid x3
20F---Take--F4---Crabapple--210--Cordyceps--220--Volt Fruit--485--------------
Uncommon Monsters: Wrath Bud --- 16F-A5, 19F-B1+B6
Killpion x3 --- 17F-C5
Big Moth x3 --- 20F-F4
Rare Monsters: Big Moth x3 --- 19F-B6
Killpion x3 --- 20F-F4
------------------------------------------------------------------------------
Fifth Stratum
==============================================================================
FLR---MTH---LOC--Item 1-----------Item 2---------Item 3------------Monster----
==============================================================================
21F---Chop--D7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron
21F---Chop--D3---Ironwood---325--Gum String-310--Light Chip--780---Tortiron
22F---Take--D4---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
22F---Take--A5---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
23F---Mine--C3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
23F---Mine--C5---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
24F---Take--B1---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
24F---Mine--E3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
24F---Chop--B7---Ironwood---325--Gum String-310--Light Chip--780---Nozuchi x3
25F---Take--F3---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
25F---Chop--C7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron
25F---Mine--E5---Moonstone--310--Tourmaline-325--Shine Rock--720---Mandrake x5
Uncommon Monsters: Nozuchi x5 --- 21F-D7, 22F-D4, 23F-C3, 24F-E3, 25F-F3+E5
Nitemare
Rare Monsters: Tortiron --- 25F-E5
------------------------------------------------------------------------------
Sixth Stratum
==============================================================================
FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster----
==============================================================================
26F---Chop--D1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
26F---Chop--D7---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
27F---Take--B1---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
27F---Take--E7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
28F---Mine--F1---Cats Eye---800--Jade Thew-825--Star Rock--1990--
28F---Mine--D7---Cats Eye---800--Jade Thew-825--Star Rock--1990--
29F---Chop--E1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
29F---Mine--C2---Cats Eye---800--Jade Thew-825--Star Rock--1990--
29F---Take--C5---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
30F---Take--D7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
30F---Mine--E3---Cats Eye---800--Jade Thew-825--Star Rock--1990--
30F---Chop--C2---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
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===================
<> Boss FAQ <> BSFQ
===================
Here it is. The Boss FAQ. I hope you enjoy it. The Hidden Bosses have their
own subsection which follows this one. Both are works in Progress.
When Describing the Skills
===========================
Low DMG = Low Damage, Something your Character will take with no problem.
Med DMG = Medium Damage, Will leave your chracter with about Half HP.
Heavy DMG = Heavy Damage, Will KO or leave your character with low HP.
EXHeavy DMG = Extreme Heavy Damage, No chance of surviving these blows.
Notes: ATK = STR DEF = VIT
-----------------------------------------------------------------------------
Chimera (First Stratum)
=============================================================================
HP = 1400 / ATK = 22 / DEF = 22 / AGI = 18 / LUC = 20 / TEC = 22
Weakness = Ice
Experience = 21000
Item Drop = Brute Tail
Item Drop = Brute Wing (Defeat while it is Poisoned)
Encountered on = 5F
Recommended Level = Easier: LV.18+ / Med: LV.16-17 / Harder: LV.15 or Lower
Skills
=======
Pile = Targets up to Three / May Inflict Poison / Disable by Binding Legs
2-Hit = Targets One / Hits Twice / Disable by Binding Arms
Blaze = Targets Two / Disable by Binding Head
Effective Skills to use
========================
Any Ice Elemental Attack
Any Skill That Binds (Perferably Legs)
Strategy: First thing you should do before engaging the Chimera in battle
is use a Lure Bell. This will Attract all the FOEs that will
support it in battle. Trust me, it helps. They are easy alone,
but they can prove to be a nuisance with Chimera. After you
defeat all of them, engage Chimera.
Chimera is the first real boss. Chimera is no walk in the park
either. Just note that the higher your level, the easier it will
be to defeat. You will want items or Skills to remove Status
effects. Chimera will do moderate damage in the begining, nothing
a few healing items or cures cant handle. When the boss begins to
use Pile, that is when it can get over on you if you are not
careful.
Pile, from what ive seen, can target up to three characters.
The attack may also inflict poison. If any of your characters get
posioned, remove it immediately, the poison damage will be high.
Have your strongarms hammer it, your main concern is defeating
Chimera as quickly as possible. Three of your chracters should be
dealing damage, while the other two heal.
Notes: The Boss will use Pile when its HP is Below 50%
======
-----------------------------------------------------------------------------
Hellion (Second Stratum)
=============================================================================
HP = 2100 / ATK = 40 / DEF = 40 / AGI = 42 / LUC = 32 / TEC = 42
Weakness = Ice
Experience = 54000
Item Drop = Red Wings
Item Drop = Sharp Claw (Must die by means of Instant Death)
Encountered on = 10F
Recommended Level = Easier: LV.28-29 / Med: LV.26-27 / Harder: LV.24-25
Skills
=======
Roar = Targets All/ May Inflict confusion/ Disable by Binding its Head
Inferno = Targets One/ Fire Attribute/ Disable by Binding Arms
Embrace = Targets Two/ Inflicts Terror/ Disable by Binding Arms
King Fire = Targets All/ Fire Attribute/ Disable Bind Arms
Effective Skills to use
========================
Any Ice Elemental Attack
Climax, when appropriate
Attacks that Bind Arms
Strategy
=========
Hellion gets it's advantage by inflicting confusion and terror. Then it will
defeat you fast by getting your characters to hurt each other and by
attacking. Its Embrace Skill will inflict terror. A good strategy is to
protect against these status effects. You could probably ignore the Terror
effect. unless it is inflicted on more then 2 of your characters. The
confusion status is the one you want to eliminate immediately. When they
are confused you wont be able to choose their attack/target, instead they
will just attack and they may target themselves or your chracters.
Most of Hellion's moves can be disabled by Binding it's Arms. With it's
arms bound, it will only do standard attacks, plus the occassional Roar.
This boss isnt immune to instant death. So if you have a Dark hunter with
Climax, go ahead and use it. Killing this boss by means of instant death
will earn you the Sharp Claw. which you can sell for 30,000en
Notes: The Boss will use King Fire when its HP is Below 45%
======
-----------------------------------------------------------------------------
Artelind (Third Stratum)
=============================================================================
HP = 1900 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50
Experience = 98000
Item Drop = Curse Garb
Encountered on = 15F
Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33
Skills
=======
Poison =
Thread = Targets one/ Binds Arms/ Disable by Binding Arms
Cage =
Cure = Recovers Roughly 160HP
Effective Skills use
=====================
Skills that Bind Arms
Strategy: I suggest going after Artelind First. Sure she has more HP then
========= Wilhelm, but she can also heal herself and Wilhelm. After you
drop her, Wilhelm will do likewise shortly after. They are a
Force together, but once you defeat one of them, the other isnt
that bad. So dont go about this battle switching up the damage
from target to target. Just focus all your attacks on Aretelind.
Then Wilhelm after Aretelind dies. You will want a healer and
also some means of removing status effects.
Notes: Defeat her Before Wilhelm
Experience is total for defeating both Artelind and Wilhelm
-----------------------------------------------------------------------------
Wilhelm (Third Stratum)
=============================================================================
HP = 1700 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50
Experience = 98000
Item Drop = Shot Shard
Encountered on = 15F
Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33
Skills
=======
Fireshot = Targets One/ Fire Attribute/ Disable by Binding Arms
Voltshot = Targets One/ Volt Attribute/ Disable by Binding Arms
Iceshot = Targets One/ Ice Attribute/ Disable by Binding Arms
Shooting Spree = Targets All/ Disable by Binding Arms
Unknown = Targets All/ randomly causes Poison, Blind, Paralyze, or Sleep
Effective Skills to use
========================
Skills that Bind Arms
Strategy: Use Strategy in Artelind's Section.
=========
Notes: Bind his Arms, All he will be able to do is attack.
Experience is total for defeating both Artelind and Wilhelm
-----------------------------------------------------------------------------
Scylla (Third Stratum)
=============================================================================
HP = 3100 / ATK = 55 / DEF = 60 / AGI = 50 / LUC = 45 / TEC = 55
Weakness = Volt
Experience = 100000
Item Drop = Snow Vine
Item Drop = Snow Bone (Defeat within 3 turns)
Encountered on = 15F
Skills
=======
Cry Soul = 3-7 Hits/ Multiple Targets/ Heavy DMG/ Disable by Binding its Head
Six Sins = May Inflict Confusion, Sleep, or Blindness/ Disable by Binding Legs
Tentacle = Targets All/ May Bind Legs/ Disable by Binding its Head
Lullaby = Targets All/ May Inflict Sleep/ Disable by Binding its Head
Embrace = Targets All/ Heavy DMG / Uses when it's HP < 50%/ Disable Bind Arms
Effective Skills to use
========================
Any Skill that will Bind the Head
Any Volt Elemental Skills
Strategy: This is a tough boss with very good defense. Whenever Scylla
begins using Cry Soul, you need to watch out, because Cry Soul
will definitely rape you. Sometimes it uses it sooner then later.
The boss may use Cry soul more often when its HP is below 2/3.
This is why you should try and have its Head Bound, if it cant
use that attack it will more then likely use Six Sins. Just
Heal Accordingly. After its head is bound defeat it as quickly
as possible. Cry Soul is the Attack that will stop you from
winning the battle. If you cant even get the boss down to 50%
HP, then you need to level up a bit.
Notes: This Boss is Immune to Instant Death
====== Embrace has a low Hit Rate
-----------------------------------------------------------------------------
Harpuia (Fourth Stratum)
=============================================================================
HP = 4000 ATK = 62 DEF = 40 / AGI = 99 / LUC = 48 / TEC = 60
Weakness = Pierce
Experience = 150000
Item Drop = Harpy Wing
Item Drop = Cut Quill (Defeat While it's Poisoned)
Encountered on = 20F
Recommended Level: Easier: LV.48-50 / Med: LV.47 / Harder: LV.45-46
Skills
=======
Claw = Targets One/ Heavy DMG/ May Inflict Terror/ Disable by Binding Arms
Feather = Targets All/ Medium DMG/ Disable by Binding Arms
Shriek = Targets All/ May Inflict Confusion/ Unable to Disable
Banquet = 2-5 Hits/ Multiple Targets/ Chance of Binding the Head and Legs
Effective Skills to use
========================
Any Skill with the Physical Element Pierce
Any Skill to Bind the Arms
Strategy: This boss is definitely no push over. Feather is one hell of an
========= attack. It doesnt do crazy damage, but if you arent fully healed
it may just kill you. Claw does slightly more damamge and has a
chance of inflicting terror. I suggest trying to Bind it's arms,
this way it cant use feather.
Something else that can be a huge pain is Shriek. When your
front line damage dealers get confused it becomes stressful.
Be sure to heal those effects immediately. Thou leaving the
non damage dealing characters confused isnt a bad thing either.
-----------------------------------------------------------------------------
Colossus (Fifth Stratum)
=============================================================================
HP = 4500 / ATK = 77 / DEF = 80 / AGI = 70 / LUC = 56 / TEC = 70
Weakness = None, though, Magic attacks deal more damage than Physical attacks
Experience = 200000
Item Drop = Guard Horn
Item Drop =
Item Drop = Red Spine (Dont Kill With a Physical attack)
Encountered on = 23F
Recommended Level: Easier: LV.58-59 / Med: LV.55-57 / Harder: LV.55 or lower
Skills
=======
Destroy = Targets All/Medium DMG/ Lowers Partys Defense/ Disable by Leg Binds
Horns = Targets one/ Heavy DMG/ Disable by Binding its Head
Brandish = Multiple Targets/ 1-3 Hits/
Barrier = Magic attribute attacks will hit, then be countered with EXHeavy DMG
Breath = Targets All/ Inflicts Blind or Poison/Disable by Binding Head
Effective Skills to use
========================
Physical Attacks are safer
Magic Attacks are more effective
Binding of Head or Legs
Strategy: This can be a tough battle if your unprepared. Regardless of your
========= Party, you will need some Nectar, Medica III, and Amrita. Now,
depending on how well developed your party is, this may be the
longest battle thus far. The Monster Codex claims that the
Colossus has no weakness. While that may be somewhat true. Magic
attribute attacks will deal more damage then Physical Based
attacks. This battle gets serious, one mistake could cost you
everything. That is why I suggest getting the Red Spine at a
later time after you defeat this boss. While in order to get the
Red Spine all you will need to do is use a Magic Based attack for
the finishing blow. There is always a chance the Colossus may
Start the turn by using Barrier. So until you are guaranteed
a victory, its just too risky.
If you dont have a medic with Phoenix I also recommend some
Nectalls. The main focus here is keeping all your characters on
the up and up. After the Colossus uses Destroy, be sure to heal
immediately, there will be a chance that it will use it again on
the following turn. This will more then likely cause a Game over.
There is no Particular attack that will own you completely. Its
when these attacks are used in sequence, whether it be the same
attack or not, that will get you. Barrier is really the only way
you will get a chance to recuperate. Thats why its important to
not use magic attacks. You will feel less annihilated when the
boss uses Horns, you will more then likely just need to revive
the character that horns targeted.
Notes: will begin using Barrier below 80% Health
====== will begin using Breath below 35% Health
Barrier Cannot be Disabled
-----------------------------------------------------------------------------
Final Battle Part 1 (Fifth Stratum)
=============================================================================
HP = 5000 / ATK = 70 / DEF = 70 / AGI = 70 / LUC = 56 / TEC = 70
Weakness = None, though, Magic attacks deal more damage than Physical attacks
Experience = 200000
Encountered on = 25F
Recommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower
Skills
=======
REPAIR = Heals Overlord for 400-500HP/
MACV = Counters Physical Attacks/ Heavy DMG/ Disable by Binding Arms
AACV = Counters Magic Attacks/ Heavy DMG/ Disable by Binding Arms
VOID1 = Disable by Binding Arms
VOID2 = Targets All/ Disable by Binding Arms
LRDA = Targets All/ May Inflict Terror/ Disable by Binding Arms
LRCA = Targets All/ May Inflict Curse/ Disable by Binding Arms
Effective Skills to use
========================
Any Skill to Bind the Arms
Strategy: First let me start by saying, Bring alot of Healing items.
========= If youve been saving anything special at the inn, now would be
the time to bring some of them, not all of them, just some.
I suggest bringing: 12+ Nectar, 3 Nectar II, 8 Medica II
7 Medica III, 12 Amrita, 3 Therica BX
Alot of Therica B if no BX, otherwise just 5.
Any Hamao, Somas, or whatever else you want.
If you can afford to just bring Nectar IIs,
Medica IIIs, and Amrita IIs instead of their
weaker version, then by all mean do so.
Bind the Arms. I would use my Protector's Skill Smite to Bind
The Overlords Arms. Once The Overlords Arms are Binded it really
can not act. You will own the battle taking just about no damage.
I am not really sure if the lettered attacks "MACV, AACV, LRDA,
LRCA, etc" are Just letters that stand for a cetain attack or
status and these letters are just thrown together to form an attack
or if those names are just actual attacks. When attacking, if all
your characters are doing Physical attacks, be sure to have at
least one do a Magic attack so if the Overlord uses AACv or MACV
at least one of your chracters wont be effected, or vise versa.
Anyway, This boss isnt hard at all. If you just Heal when needed
and keep switching up your attacks, youll be just fine.
After the battle Select "NO" and then Heal HP/TP accordingly.
Then walk forth and prepare yourself for the REAL Battle.
-----------------------------------------------------------------------------
Final Battle Part 2 (Fifth Stratum)
=============================================================================
HP = 8000 / ATK = 75 / DEF = 75 / AGI = 70 / LUC = 56 / TEC = 70
Weakness = None, though, Magic attacks deal more damage than Physical attacks
Experience = 200000
Item Drop = Lord Wrath
Encountered on = 25F
Recommended Level: Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower
Skills
=======
Sunlight = Targets All/ Fire Attribute/ May Bind Head/ Med DMG/
Ice Rain = Targets All/ Ice Attribute/ May Bind Arms/ Low DMG/
Voltself = Targets All/ Volt Attribute/ May Bind Legs/ Med DMG/
Distress = Targets All/ May Inflict Confusion/ Heavy DMG/
Travel = Targets 4/
Solitued = Targets 2/ Inflicts Curse
Effective Skills to use
========================
Any Skill to Bind Arms
Strategy:
=========
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=========================
<> Hidden Boss FAQ <> HBFQ
=========================
This Subection is a work in Progress!
Notes: For the Stats, ATK = STR and DEF = VIT
When Describing the Bosses Skills
Low DMG = Low Damage, Something your Character can take no problem.
Med DMG = Medium Damage, Will leave your chracter with about Half HP.
Heavy DMG = Heavy Damage, Will KO or leave your character with low HP.
EXHeavy DMG = Exteme Heavy Damage, No chance of surviving these blows.
-----------------------------------------------------------------------------
Golem (Sixth Stratum)
=============================================================================
HP = 6000 / ATK = 80 / DEF = 90/ AGI = / LUC = / TEC =
Encountered = 27F
Recommended Level = Easier: LV.66+/ Med: LV.63 / Harder: LV.60
Weakness =
Resistance = Physical Attacks .5x
Experience =
Item Drop = Golem Rock
Item Drop = Statue Arm (Kill by means of Instant Death)
In-Game Description: A mysterious artifical being sleeping within the forest.
No one knows why it was built.
Skills
=======
Hammer = Targets 1/ Heavy DMG/
Hammers = Targets All/ Med-Heavy DMG/
Block = Golem's Physical Defense Increases/ Disable by Binding Arms
Ward = Golem's Elemental Defense Increases/
Reflect = Counters Elemental Attacks with EXHeavy DMG/
Rock Soul = Raises Golem's Strength/
Effective Skills to use
========================
Any Skill to Bind Arms
Instant Death Skills (Dark Hunter's Climax)
Strategy: For some reason each time I was fighting Golem it always seemed to
========= target my back row whenever it wasnt using Hammers. Use this to
your advantage. Keep that back row up. My Party consisted of a
Ronin, Dark Hunter, Protector in the front row and a Medic, Gunner
in the back. I had my Ronin use Elemental Slashes, My Dark Hunter
used Viper plus nectars when My Medic was down, My Protector used
F. Guard, my Medic used CPR plus Revive, and my Gunner used
Elemental Shots. With my party using those skills I was able to
get the Golem down to about half HP quickly, it was then when I
had my Dark Hunter use Climax. Instant Death. Doing this will also
earn you the Statue Arm.
The battle doesnt go that easy thou. Getting the Golem down to
Half Hp could be a tough task. Especially since it uses Skills to
increase it's Physical and Elemental Defense. You may want to
bring a few Metopon or Laudanum with you to remove those benefits.
Another thing, Elemental Attacks are alot more effective then
Physical attacks. Just dont have all your characters attacking
with elemental attacks. If the Golem happens to use Reflect you
will be finshed. I was attacking with 2 characters using elemental
attacks. When the Golem used Reflect I was able to revive the
characters that were countered on the following turn.
-----------------------------------------------------------------------------
Salamox (Second Stratum)
=============================================================================
HP = 4100 / ATK = 85 / DEF = 80 / AGI = 75 / LUC = 55 / TEC = 65
Weakness = Ice
Resistance = Fire
Experience = 0
Item Drop = Flame Bone, (6201en, Unlocks Levantine)
Item Drop = Flame Puff (Kill with Fire Element)
Encountered = 8F
Recommended Level = Easier: LV.66-70 / Med: LV.61-65 / Harder: LV.60 or Lower
Effective Skills to use
========================
Ice attacks
Head Bindings
any Bindings
Skills
=======
Breath = Targets All/ Med DMG/ 60% Chance of Binding Legs
Tail = Random Multiple Targets/ 3-5 Hits/ Heavy DMG
Blood Cry = Targets All/ Instantly Kills/ Curse is Inflicted If survived
Strategy: Wow, Salamox. More then likely, you couldnt fight this crazy
========= Frog/Dragon/Lizard thing when you first reached the 8th Floor.
You are going to be in for a treat. I faced it with a mediocre
team of M,DH,P in front, and G,B in back. My characters were
Level 61-64. The Boss wasnt devastatingly hard, but it wasnt no
cake walk either. From my few battles I had with it, it appears
that Salamox only has 3 Skills. It may only have 3 Skills, but
each Skill is deadly and Salamox will kill your level 70 party
in a quick Blink.
Ok, Blood Cry, this move is cheap, not only is it cheap, if it
doesnt instantly kill you, instead it will inflict curse on you.
So you are doped either way. It will target the entire Party and
it will more then likely Instantly kill 3 or more characters.
While, Salamox wont use Blood Cry as often as it's other skills.
Binding it's Head may be the first choice when dicided what to
Bind. Binding it's head will disable Blood Cry.
Tail is Salamox's Heavy Damage attack. Salamox will hit your
Party 3-5 times. These hits will be distributed randomly to
your party members, if anyone gets a double hit, they are done
for, well, your Protector or Beast may be able to take 2 or more
hits.
Finally Breath. Breath will Target every member of your party.
It deals a Medium amount of damage and it has roughly a 60%
chance of Binding your characters Legs. This is the Skill you
have to worry about the least.
Now you know Salamox's skills inside and out. You will have the
upper hand now in battle. Just seriously, watch out for Blood
Cry, it can turn a perfect battle into a nightmare.
Notes: Blood Cry can be disabled by Binding Salamox's Head. Confirmed.
====== Not 100% sure but I think Arm Binds will disable Breath, while
Leg Binds will disable Tail. I will have this confirmed by Mondays
Update.
-----------------------------------------------------------------------------
Wyvern (Second Stratum)
=============================================================================
HP = 8000 / ATK = 90 / DEF = 90 / AGI = 85 / LUC = 65 / TEC = 90
Weakness = Pierce
Experience =
Item Drop =
Item Drop = Tough Wing (Defeat Within 7 Turns)
Encountered = 2F Unlock by accepting Quest "The waiting Wyvern"
Recommended Level: Easier: LV.71+/ Med: LV.68-70 / Harder: Below LV.68
Effective Skills to use
========================
Leg Binding Skills
Skills
=======
Talon = Targets one/ EX Heavy DMG
Tailwhip = Multiple Random Targets/ Med-Heavy DMG/ May Inflict Poison/
Tornado = Targets All/ Chance of Binding Arms, Legs, or Head/
Sky Ray = Targets All/ Heavy DMG/ Uses when HP is Below 30%
Strategy: This Boss can be very fustrating. Just when you think you have
========= it in the bag, you die. This is due to Wyvern's Very cheap Skill
Sky Ray. Its not that the move is cheap, its that Wyvern decides
that it is going to use it over and over again. Ive seen Wyvern
use Sky Ray 4 times in a row. I didnt live to see if it was
going to use it a 5th time. Wyvern doesnt begin using Sky Ray
until it's HP is Below 30%.
Notes: Tail Whip can be Disabled by Binding Wyvern's Legs.
======
-----------------------------------------------------------------------------
Wyrm (Second Stratum)
=============================================================================
HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
Weakness = Ice
Experience = 0
Item Drop =
Item Drop = Fire Fang (Kill with Fire Element)
Encountered on 6F Unlock by accepting Quest "Crimson Vengence"
Recommended Level: Easier: LV./ Med: LV. / Harder: LV.
Effective Skills to use
========================
Head Binding Skills
Skills
=======
Searing = Targets All/ Heavy Damage
Howling = Targets All/ 75% Chance of Inflicting Confusion
Quake = Targets All/ May Bind Legs
Beat =
Strategy:
=========
Notes:
======
-----------------------------------------------------------------------------
Drake (Third Stratum)
=============================================================================
HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
Weakness = Volt
Experience = 0
Item Drop =
Item Drop = Frost Bone (Kill with the Ice Element)
Encountered = 13F Unlock by accepting Quest "A Life in the Balance"
Recommended Level: Easier: LV./ Med: LV. / Harder: LV.
Effective Skills to use
========================
Head Binding Skills
Skills
=======
Frigid = Targets All/ Heavy DMG/ Ice Attribute/
Ice Block = Makes Drake Completely Resistant to Physical and Volt Attacks.
Shower = Random Targets/ Hits 3-6 TimesDisable by Binding Arms
0 Point = Targets All/ Kills Instantly
Strategy:
=========
Notes:
======
-----------------------------------------------------------------------------
Dragon (Fourth Stratum)
=============================================================================
HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
Weakness = Fire
Experience = 0
Item Drop =
Item Drop = Amp Barbel (Finshing Blow needs to be that of the Volt Element)
Encountered = 17F Unlock by accepting Quest "The Volt King's Rampage"
Recommended Level: Easier: LV./ Med: LV. / Harder: LV.
Effective Skills to use
========================
Head Binding Skills
Skills
=======
Voltage = Targets All/ Heavy DMG/ Volt Attribute
Curse = Targets one/ EX Heavy DMG/ Dragon Absorbs half of the damage dealt
Blow = Targets All/ Med DMG/ May Inflict Terror/ Disable with Arm Binds
Fury = Raises Dragon's Strength
Strategy:
=========
Notes: You can Disable Curse by Binding Dragon's Arms
======
-----------------------------------------------------------------------------
Briareus (Sixth Stratum)
=============================================================================
HP = 12000 / ATK = 88 / DEF = 10 / AGI = 70 / LUC = 65 / TEC = 50
Weakness =
Experience = 0
Item Drop =
Item Drop = Giant Post (Kill with Bash Element)
Encountered =
Recommended Level: Easier: LV./ Med: LV. / Harder: LV.
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=======================================
<> Special Condition Item Drops <>
=======================================
Special Thanks to Terence for this information!!!
Most are here. Still missing a few thou. Submissions welcome.
Notes: Slash = Cut, Pierce = Stab, Bash = Strike
Death Status = Instant Death
=============================================================================
First Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Hedgehog------Long Pin--------50%----------Kill in 1 Turn
Venomfly------Lymph-----------80%----------Kill with Volt Element
Redhorn-------Red Horn--------80%----------Kill with Fire Element
Kingmai-------Iron Shell------70%----------Kill with Ice Element
Evil Eye------Gem Eye---------70%----------Dont kill with Phsyical Element
Cube Gel------Fiber Hide------80%----------Kill with Pierce Element
Raflesia------Gum Vine--------50%----------Kill with Slash Element
=============================================================================
Second Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Mystue--------Holed Rock------85%----------Kill with Pierce Element
Garauchi------Ruby Scale------80%----------Kill with Volt Element
Tortmail------Armor Bone------75%----------Kill with Bash Element
Red Gel-------Ice Fiber-------75%----------Kill with Ice Element
Addleowl------Curse Nail------80%----------Kill with Fire Element
=============================================================================
Third Startum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Fishman-------Dew Scale-------75%----------Kill with Ice Element
Moriyana------Front Wing------80%----------Kill with Volt Element
Sleipnir------White Hoof-----100%----------Kill while Legs are bound
Clawbug-------Stag Horn-------60%----------Kill with Slash Element
Hugecrab------Whole Hull------75%----------Dont kill with Phsyical Elements
Redfish-------Red Scale-------75%----------Kill with Fire Element
=============================================================================
Fourth Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Windsnip------Wind Blade------80%----------Kill with Volt Element
Big Moth------Dark Lymph------75%----------Dont kill with Phsyical Element
Wrathbud------Blue Petal------90%----------Kill in 1 Turns
Petaloid------Hazard Bud------95%----------Kill with Death Status
Venombug------Curve Horn------75%----------Kill with Fire Element
=============================================================================
Fifth Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Mandrake------Coal Brick------85%----------Kill with Fire Element
Ebonwing------Coal Skull------75%----------Don't kill with Phsyical Elements
Steelgun------Gold Arm--------95%----------Kill while Arms are bound
Gemzard-------Head Gem--------80%----------Kill with Ice Element
Armorman------True Soul-------65%----------Kill with Bash Element
Defender------Metal Chip------?------------?
=============================================================================
Sixth Stratum
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Kingcap-------Closed Cap------75%----------Kill with Death Status
Trihorn-------Whole Horn------45%----------Dont kill with Phsyical Element
Muckdile------Iron Fang-------90%----------Kill with Phsyical Element
=============================================================================
FOES
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Awebull-------Beast Meat-----100%----------Kill in 3 Turns
Flygourd------Curse Vine-----100%----------Kill while completely bound
Dinolich------Sword Rib-------35%----------Don't kill with Pierce Element
Asterios------Axe Shard-------85%----------Kill while Arms are bound
Riptor--------Call Horn-------85%----------Kill while Head is bound
Raidmole------Sword Claw------85%----------Kill while Arms are bound
Kilohorn------Kilo Horn-------85%----------Kill while Head is bound
Icefiend------Evil Rock-------65%----------Kill with Bash Element
Pollener------Hazard Bud------95%----------Kill with Death Status
Stalker-------Harvester------100%----------Kill in 1 Turn
Beamedge------Sword Chip------90%----------Kill in 3 Turns
Iceking-------Ice Bone--------95%----------Kill in 5 Turns
Killclaw------Space Husk------?------------?
Redwood-------Beast Hide------?------------?
Trigourd------Bendy Tool------?------------?
Sonicker------Ruby Bone-------?------------?
=============================================================================
Bosses
=============================================================================
Enemy---------Item-----------Chance-%-----Condition--------------------------
=============================================================================
Chimaera------Brute Wing-----100%---------Kill while Poisoned
Hellion-------Sharp Claw-----100%---------Kill with Death Status
Scylla--------Snow Bone------100%---------Kill in 3 Turns
Harpuia-------Cut Quill------100%---------Kill while Poisoned
Colossus------Red Spine-------95%---------Dont kill with Phsyical Element
Salamox-------Flame Puff-----100%---------Kill with Fire Element
Golem---------Statue Arm-----100%---------Kill with Death Status
Wyvern--------Tough Wing-----100%---------Kill in 7 Turns
Briareus------Giant Post------95%---------Kill with Bash Element
Wyrm----------Fire Fang------100%---------Kill with Fire Element
Drake---------Frost Bone-----100%---------Kill with Ice Element
Dragon--------Amp Barbel-----100%---------Kill with Volt Element
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
======================
<> Enemy Stats <> ENMS
======================
In this section I will have all the stats for each monster.
I will update by stratum.
=============================================================
First Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Woodmai-------45-----6------7------7------6------6------84---
Hedgehog------45-----7------7-----14-----12------6------79---
Mole----------51-----8------8------8------7------6-----123---
Crawler-------90----12-----10------8-----10------5-----152---
Venomfly------57-----8------8------9------9-----12-----204---
Cactoid-------90----13-----10------8------9------7-----314---
Ladybug-------81----10-----11-----22-----20------9-----222---
Roller--------87----10-----13-----12-----11-----10-----266---
Redhorn------158----15-----11-----10-----11------8-----425---
Kingmai-------96----12-----12-----12-----12-----12-----831---
Evil Eye-----130-----9-----17-----14-----12-----12-----506---
Cube Gel-----114----13-----14-----15-----14-----13-----427---
Hypnowl------108----13-----14-----14-----14-----21-----571---
Raflesia-----220----20-----15-----12-----15-----12-----831---
-------------------------------------------------------------
FuryHorn-----420----18-----18-----18-----16-----18-------0---
Furylord-----580----20-----20-----20-----16-----16-------0---
Raptor-------600----22-----22-----24-----24-----22-------0---
Slaveimp-----152----17-----17-----17-----17-----17-------0---
Stalker-----1200----20-----25-----
-------------------------------------------------------------
Chimera-----1400----22-----22-----18-----20-----22---21000---
=============================================================
=============================================================
Second Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Bigcap-------132----16-----16-----16-----15-----15-----599---
Frilzard-----138----16-----17-----34-----32-----15-----580---
Moa----------144----16-----17-----36-----34-----16-----774---
Mystue-------180----23-----17-----15-----17-----12-----764---
Gigaboar-----180----23-----17-----15-----17-----12-----805---
Fangleaf-----201----22-----19-----20-----17-----17-----879---
Garauchi-----162----18-----19-----19-----38-----36-----741---
Firezard-----165----19-----20-----20-----19-----18-----765---
Tortmail-----206----25-----20-----17-----18-----14-----992---
Actaeon------213----26-----20-----17-----19-----14----1062---
Gryphon------183----21-----20-----42-----42-----21----1072---
Red Gel------183----21-----21-----21-----21-----21-----850---
Aaddleowl----171----20-----22-----22-----20-----19----1168---
Poseidon-----500----32-----25-----22-----25-----20----1504---
-------------------------------------------------------------
Trigourd-----780----27-----27-----27-----27-----27-------0---
Redwood------810----29-----29-----29-----27-----27-------0---
Razeking-----885----30-----30-----32-----32-----30-------0---
Fireking----2100----44-----44-----44-----44-----44-------0---
-------------------------------------------------------------
Hellion-----2100----40-----40-----42-----32-----42---54000---
=============================================================
=============================================================
Thrid Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Snowsoul-----201----22-----23-----24-----23-----22----1085---
Fishman------207----23-----23-----24-----24-----23----1330---
Moriyana-----213----24-----23-----48-----48-----24----1394---
Sleipnir-----219----25-----24-----48-----48-----24----1561---
Snowzard-----219----25-----25-----25-----24-----24----1286---
Clawbug------270----33-----26-----21-----23-----17----1600---
Hugecrab-----278----33-----26-----22-----24-----18----1387---
Wolf---------285----34-----26-----22-----25-----19----1809---
Blue Gel-----243----27-----27-----27-----27-----27----1126---
Redfish------246----28-----28-----28-----27-----27----2044---
Snowbird-----252----28-----28-----45-----45-----27----1757---
Nastue-------310----37-----29-----24-----27-----20----2175---
Warbull------510----40-----32-----24-----27-----21----2765---
-------------------------------------------------------------
Darksoar----1200----39-----40-----50-----42-----40-------0---
Helldra-----3000----50-----50-----50-----50-----50-------0---
Killclaw----1215----41-----41-----38-----41-----41-------0---
Armoth------1230----42-----42-----39-----41-----41-------0---
-------------------------------------------------------------
Scylla------3100----55-----60-----50-----45-----55--100000---
=============================================================
=============================================================
Fourth Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Waspior------291----32-----31-----44-----47-----32----1800---
Raicho-------297----33-----32-----51-----51-----33----1863---
Spider-------304----35-----35-----35-----33-----33----2247---
Killpion-----373----46-----36-----29-----31-----24----2363---
Rainbug------311----35-----36-----36-----35-----33----2070---
Windsnip-----317----35-----35-----55-----55-----35----2457---
Diatrima-----324----36-----36-----37-----37-----36----2169---
Bigmoth------297----33-----37-----37-----33-----55----2678---
Glowbird-----337----38-----37-----58-----54-----37----2730---
Wrathbud-----741----50-----39-----31-----35-----27----3445---
Raven--------344----38-----38-----58-----55-----37----2385---
Petaloid-----316----35-----39-----37-----36-----57----2835---
Venombug-----425----51-----39-----32-----37-----28----2888---
-------------------------------------------------------------
Shelltor----1440----47-----48-----50-----48-----47-------0---
Flygourd----1470----48-----48-----50-----50-----48-------0---
Cocatris----1650----51-----65-----54-----53-----60-------0---
Voltking----4000----70-----70-----70-----70-----48-------0---
-------------------------------------------------------------
Harupyuia---4000----62-----40-----99-----48-----60--150000---
=============================================================
Fifth Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Gold Gel-----433----52-----40-----32-----37-----29----2520---
Woodbat------367----41-----40-----82-----80-----40----2565---
Mandrake-----373----41-----41-----84-----82-----40----2610---
Nitemare-----456----54-----42-----36-----39-----29----3245---
Nozuchi------387----42-----42-----43-----43-----42----2700---
Ebonwing-----393----43-----42-----86-----86-----43----3203---
King Gel-----651----58-----46-----37-----40-----31----3465---
Steelgun-----495----58-----46-----38-----41-----31----3360---
Gigantue-----528----60-----55-----38-----42-----32----3575---
Gemzard------360----40-----44-----40-----40-----65----2880---
-------------------------------------------------------------
Deathman----1755----57-----57-----59-----59-----57-------0---
Evildra-----5000----75-----75-----75-----75-----75-------0---
Beamedge----3870----84-----84-----84-----84-----84-------0---
Guardian-----465----55-----42-----34-----38-----30-------0---
Stir Eye----3500----85-----62-----62-----60-----59-------0---
Dinolich----3100----65-----66-----68-----66-----65-------0---
-------------------------------------------------------------
Colossus----4500----77-----80-----70-----56-----70--200000---
Overlord----5000----70-----70-----
Overlord2---8000----75-----75-----
=============================================================
Sixth Stratum
=============================================================
Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
=============================================================
Kingcap------637----53-----53-----54-----54-----53----6600---
Gorezard-----646----54-----54-----54-----54-----54----5670---
Oldcrab------656----56-----56-----56-----54-----54----5805---
Bloodman-----800----72-----57-----46-----51-----39----6930---
Trihorn------810----72-----57-----47-----52-----40----7485---
Sickwood----1152----65-----57-----58-----58-----64----8970---
Carbuncl-----624----53-----58-----58-----53-----53----6345---
Ebonail-----1200----65-----59-----59-----58-----61----9360---
Mothlord-----722----59-----60-----62-----60-----59----7717---
Crawlest-----730----60-----60-----62-----62-----60----7875---
Cactlord-----745----62-----62-----62-----62-----62----9075---
Sauromar----1800----70-----70-----70-----70-----70---11700---
Muckdile---10000----80-----80-----80-----80-----80---50000---
-------------------------------------------------------------
Asterios----2900----79-----79-----79-----79-----79-------0---
Riptor------3200----80-----80-----80-----80-----80-------0---
Hexgourd----3500----81-----81-----81-----81-----81-------0---
Iceking-----7000----82-----82-----82-----82-----82-------0---
-------------------------------------------------------------
Golem-------6000----80-----90-----80-----55-----80-------0---
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
========================================
<> Enemy Weakness and Resistance <> EWAR
========================================
Special Thanks to SCY046 for this information!!!
Notes: Slash = Cut, Pierce = Stab, Strike = Bash
Elements joined with a + sign share the same Multiplier.
Elements Seperated with a / sign do not share the same Multiplier.
0 for Damage Multiplier means the attack will not be effective.
Elements with 0 will only deal a few Points of damage.
IM = Enemy is Immune to: S = Sleep, P = Poison, ID = Instant Death
Also if anyone has Weakness or Resistance for missing Enemies please Submit.
=============================================================================
First Stratum
=============================================================================
Enemy-------IM-------Weakness-------D.Multi-----------Resistance----D.Multi--
=============================================================================
Woodmai-------------Volt------------1.5x-------------------------------------
Hedgehog------------Physical--------1.5X-------------------------------------
Mole----------------Fire------------1.5X-------------------------------------
Crawler-------------Volt+Fire-------1.5X-------------------------------------
Venomfly------------Volt------------1.5x-------------------------------------
Cactoid-------------Fire------------1.5x-------------------------------------
Ladybug-------------Volt------------1.5x-------------------------------------
Roller--------------Fire------------1.5x-------------Physical-------.75x-----
Redhorn-------------Volt+Fire+Ice---1.5x-------------Physical-------.75x-----
Kingmai-------------Volt------------1.5x-------------Stab-----------.75x-----
Evil Eye---------------------------------------------------------------------
Gel Cube------------Volt+Fire+Ice---2.0x-------------Physical--------.5x-----
Hypnowl------S------Stab------------1.5x-------------------------------------
Rafflesia-----------Fire------------1.5x-------------Physical/ICE---.75x/0---
-----------------------------------------------------------------------------
Gashtor-------------Ice-------------1.25x------------------------------------
Furyhorn------------Fire------------1.25x------------Volt/Ice-------.75x-----
Furylord------------Fire------------1.25x------------Volt/Ice-------.75x-----
Stalker-------------Fire+Volt-------1.25x------------Stab/Ice-------.75x/.5x-
Raptor--------------Ice-------------1.25x------------------------------------
Slaveimp------------Ice-------------1.25x------------------------------------
Raidmole------------Fire------------1.25x------------------------------------
-----------------------------------------------------------------------------
Chimaera------------Ice------------------------------Fire--------------------
-----------------------------------------------------------------------------
=============================================================================
Second Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
=============================================================================
Bigcap--------------Fire------------1.5x-------------------------------------
Frilizard-----------Ice--------------.5x-------------------------------------
Moa-----------------Stab------------1.5x-------------------------------------
Mystue------P/ID----Volt------------1.5x-----------Phys/Fire+Ice----.75x/0---
Gigaboar------------Fire------------1.5x-------------------------------------
Fangleaf------------Fire------------1.5x-------------------------------------
Garauchi------------Ice-------------1.5x-------------------------------------
Firezard------------Ice-------------1.5x-------------------------------------
Tortmail------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x-----
Actaeon-------------Fire------------1.5x-------------------------------------
Gryphon-------------Stab------------1.5x-------------------------------------
Red Gel-------------Volt+Ice--------2.0x-----------Physical/Fire----.25x/0---
Addleowl-----S------Stab------------1.5x-------------------------------------
Poseidon------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x-----
-----------------------------------------------------------------------------
Trigourd-------------------------------------------Physical+Fire-----0-------
Redwood-------------Fire------------1.25x----------Volt+Ice---------.5x------
Razeking---------------------------------------------------------------------
Fireking------------Ice-------------1.25x----------Physical/Fire----.75x/0---
Sonicker------------Stab------------1.25x------------------------------------
Actaeon-------------Fire------------1.25x------------------------------------
-----------------------------------------------------------------------------
Hellion-------------Ice----------------------------Fire----------------------
-----------------------------------------------------------------------------
=============================================================================
Third Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
=============================================================================
Snowsoul------------Fire------------1.5x-------------------------------------
Fishman-------------Volt------------1.5x----------Ice---------------.5x------
Moriyana------------Volt------------1.5x----------Stab--------------.75x-----
Sleipnir------------Fire------------1.5x-------------------------------------
Snowzard------------Fire------------1.5x----------Ice----------------0-------
Clawbug-------------Volt------------1.5x----------Physical----------.25x-----
Hugecrab------------Volt------------1.5x----------Stab--------------.5x------
Wolf----------------Fire------------1.5x----------Ice---------------.75x-----
Blue Gel------------Volt+Fire-------2.0x----------Physical/Ice----- .25x/0---
Redfish-------------Volt------------1.5x----------Ice----------------0-------
Snowbird------------Stab------------1.5x-------------------------------------
Nastue------P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0---
Warbull-------------Fire------------1.5x-------------------------------------
-----------------------------------------------------------------------------
Darksoar------------Stab------------1.25x------------------------------------
Helldra-------------------------------------------Volt+Fire+Ice-----.5x------
Killclaw------------Volt------------1.25x---------Physical----------.5x------
Armoth--------------Fire------------1.25x---------Volt+Ice-----------0-------
Icefiend---------------------------------------------------------------------
-----------------------------------------------------------------------------
Artelind---------------------------------------------------------------------
Wilhelm----------------------------------------------------------------------
Scylla--------------Volt-------------------------Physical-Stab---------------
-----------------------------------------------------------------------------
=============================================================================
Fourth Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
=============================================================================
Waspior-------------Volt------------1.5x----------Physical----------.75x-----
Raicho--------------Stab------------1.5x----------Volt---------------0--------
Spider--------------Stab------------1.5x-------------------------------------
Kilpion-------------Volt------------1.5x----------Physical----------.75x-----
Rainbug-------------Volt------------1.5x----------Ice----------------0-------
Windsnip------------Fire------------1.5x-------------------------------------
Diatrima------------Stab------------1.5x-------------------------------------
Big Moth------------Volt------------1.5x-------------------------------------
Glowbird------------Stab------------1.5x-------------------------------------
Wrathbud----ID------Fire------------1.5x----------Physical/Volt-----.75x/0---
Raven---------------Stab------------1.5x-------------------------------------
Petaloid-----S------Fire------------1.5x-------------------------------------
Venombug-----P------Volt------------1.5x-------------------------------------
-----------------------------------------------------------------------------
Shelltor------------------------------------------Physical----------.75------
Voltking------------Fire------------1.25x---------Stab/Volt---------.75x/0---
Flygourd------------------------------------------Physical+Fire------0-------
Cocatris------------Stab------------1.5x----------------------------.75------
Pollener-----S------Fire------------1.25-------------------------------------
-----------------------------------------------------------------------------
Harpuia-------------Stab-----------------------------------------------------
-----------------------------------------------------------------------------
=============================================================================
Fifth Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
=============================================================================
Gold Gel------------Fire+Ice--------2.0x----------Physical/Volt-----.25x/0---
Woodbat-------------Fire------------1.5x-------------------------------------
Mandrake------------Fire------------1.5x-------------------------------------
Nitemare------------Fire------------1.5x-------------------------------------
Nozuchi-------------Fire------------1.5x----------Ice----------------0-------
Ebonwing------------Ice/Fire--------1.5x/1.25x-------------------------------
King Gel------------Volt------------2.0x----------Fire+Ice/Phys-----.5x/.25x-
Steelgun------------Volt------------1.5x----------Fire+Ice/Phys-----.75x/.5x-
Gigantue----P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0---
Gemzard-------------------------------------------Volt+Fire+Ice------0-------
Defender------------Volt------------1.5x----------Everything else---.75x-----
Armorman------------Volt------------1.5x----------Everything else---.75x-----
Tortiron------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----
-----------------------------------------------------------------------------
Deathman------------Volt------------1.25x---------Everything else---.5x------
Evildra-------------------------------------------Volt+Fire+Ice-----.5x------
Beamedge------------Volt------------1.25x---------Fire/Phys/Ice-----.75x/.5x/0
Guardian------------Volt------------1.25x---------Everything else---.5x------
Stireye----------------------------------------------------------------------
Dinolich------------------------------------------Volt+Fire/Ice-----.5x/0----
-----------------------------------------------------------------------------
Colossus------------Volt+Fire+Ice---1.25x---------Physical----------.25x-----
Overlord---------------------------------------------------------------------
-----------------------------------------------------------------------------
=============================================================================
Sixth Stratum
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
=============================================================================
Kingcap-------------Fire------------1.5x----------Volt/Ice----------.5x------
Gorezard------------Ice-------------1.5x-------------------------------------
Oldcrab-------------Volt------------1.5x----------Physical----------.5x------
Bloodman------------Volt------------1.5x----------Everything else---.75x-----
Trihorn-------------Volt+Fire+Ice---1.5x----------Physical----------.5x------
Sickwood------------Fire------------1.5x----------Volt+Ice----------.5x------
Carbuncl------------------------------------------Volt+Fire+Ice------0-------
Ebonail-------------Fire------------1.5x----------Volt+Ice----------.5x------
Mothlord------------Volt------------1.5x----------Fire--------------.75x-----
Crawlest------------Volt------------1.5x----------Fire--------------.25x-----
Cactlord-----P------------------------------------Volt+Ice/Fire-----.75x/0---
Sauromar------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----
Muckdile----ID------------------------------------Physical----------.25x-----
-----------------------------------------------------------------------------
Asterios------------Ice-------------1.25x---------Volt---------------0-------
Riptor--------------Ice-------------1.25x------------------------------------
Hexgourd------------------------------------------Physical-----------0-------
Iceking-------------Volt------------1.25x---------Physical+Ice------.75x/0---
Briareus---------------------------------------------------------------------
Ur-child---------------------------------------------------------------------
-----------------------------------------------------------------------------
=============================================================================
Hidden Bosses + Quest Monsters
=============================================================================
Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
=============================================================================
Salamox-------------------------------------------Fire---------------0-------
Wyvern--------------Stab-----------------------------------------------------
Drake---------------------------------------------Ice----------------0-------
Dragon--------------------------------------------Volt---------------0-------
Wyrm----------------------------------------------Fire---------------0-------
-----------------------------------------------------------------------------
Fleehog-------------Physical--------1.5x-------------------------------------
Spectre----P/ID-----Volt/Physical---1.5x/.75x-----Fire+Ice-----------0-------
Killfish------------Volt------------1.5x----------Ice---------------.5x------
Mawfish-------------Volt------------1.5x----------Ice----------------0-------
Thiclaw-------------Volt------------1.5x----------Physical----------.25x-----
Illgaze-------------Fire------------1.5x-------------------------------------
Edgewolf------------Fire/Ice--------1.5x/.75x--------------------------------
Awebull-------------Fire------------1.5x-------------------------------------
Banepion------------Volt/Physical---1.5x/.75x--------------------------------
Tortevil------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----
Invader------P------Volt------------1.5x-------------------------------------
Call Ape------------Fire------------1.5x----------Volt+Ice----------.5x------
Huelord-------------Volt------------1.5x----------Fire--------------.75x-----
Greed Bud-----------Fire------------1.5x-------------------------------------
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
<> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <> <>
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
==============================
<> Action Replay Codes <> ARCD
==============================
A Very Special Thanks goes to Zero42g (on GameFAQs)
for Finding, submiting and confirming these codes.
Use These Codes at your Own Risk.
You must Push Select to Activate these codes, unless otherwise noted.
Game ID Master Code (Must be on)
====================
YIKE 005ee641
----------------------------------------------------------------------------
Misc Codes \
============
Max Money
==================
94000130 FFFB0000
021D472C 05F5E0FF
D2000000 00000000
No Random Battles (Push B)
==================
94000130 FFFD0000
620E9144 00000000
B20E9144 00000000
200029B0 00000000
D2000000 00000000
Unlock all the Stratums
========================
94000130 FFFB0000
221D4911 0000003F
D2000000 00000000
Unlock Extra Classes
=====================
94000130 FFFB0000
221D59AD 000000FF
D2000000 00000000
Monster Dictionary Complete
============================
94000130 FFFB0000
C0000000 000000A5
221D5311 000000F9
DC000000 00000001
Material/Item Dictionary Complete
===================================
94000130 FFFB0000
C0000000 0000032C
221D4D10 000000F9
DC000000 00000001
D2000000 00000000
----------------------------------------------------------------------------
All Item Codes \
================
All Weapons
==================
94000130 FFFB0000
021D4C50 FFFFFFFF
021D4C54 F7FFFFFF
021D4C58 FFFFFFFF
021D4C5C FE7FFFFF
021D4C60 FFFFFFFF
021D4C64 FFF7FFFF
021D4C68 FFF4FFFF
D2000000 00000000
All Armor
==================
94000130 FFFB0000
021D4C70 FFFFFFFF
121D4C74 0000FFFF
221D4C76 0000007F
121D4C7C 00000FF8
121D4C90 0000FFFF
121D4C96 0000FFFE
221D4C98 00000001
121D4C9C 0000FFF8
221D4C9E 00000003
121D4CA8 0000FF80
221D4CAA 0000003F
D2000000 00000000
All Jewelry/Accessories
=========================
94000130 FFFB0000
021D4CB0 FFFFFFFF
121D4CB4 00001FFF
D2000000 00000000
All Materials
==================
94000130 FFFB0000
D5000000 63636363
C0000000 0000007D
D6000000 021D4990
D2000000 00000000
All Materials in Shop
=======================
94000130 FFFB0000
021D4CE0 FFFFBFFF
021D4CE4 040C3FFF
021D4CE8 0007FD00
221D4CF3 0000007F
021D4CF4 FFFFF001
021D4CF8 FFFFFFFF
021D4CFC 006FFFFF
121D4D02 0000FFFF
021D4D04 FFFFFFFF
021D4D08 EFEFF01F
021D4D0C 017FBFDF
D2000000 00000000
----------------------------------------------------------------------------
All Character Codes \
=====================
Restore HP
==================
94000130 FFFB0000
C0000000 0000001D
121D3952 000003E7
DC000000 00000078
D2000000 00000000
Restore TP
==================
94000130 FFFB0000
C0000000 0000001D
121D3954 000003E7
DC000000 00000078
D2000000 00000000
Max HP
==================
94000130 FFFB0000
C0000000 0000001D
121D3946 000003E7
DC000000 00000078
D2000000 00000000
Max TP
==================
94000130 FFFB0000
C0000000 0000001D
121D3948 000003E7
DC000000 00000078
D2000000 00000000
Max EXP
==================
94000130 FFFB0000
C0000000 0000001D
021D3958 0038E654
DC000000 00000078
D2000000 00000000
Max Skill Points
==================
94000130 FFFB0000
C0000000 0000001D
221D3974 000000FF
DC000000 00000078
D2000000 00000000
Max Level
==================
94000130 FFFB0000
C0000000 0000001D
221D3950 00000063
DC000000 00000078
D2000000 00000000
Restore HP/TP/HP/TP/EXP/Skill Points/Level
============================================
94000130 FFFB0000
C0000000 0000001D
121D3952 000003E7
121D3954 000003E7
121D3946 000003E7
121D3948 000003E7
021D3958 0038E654
221D3974 000000FF
221D3950 00000063
DC000000 00000078
D2000000 00000000
----------------------------------------------------------------------------
In Battle Codes \ (Works for All Characters in Party)
=================
Infinite HP
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
10000454 000003E7
DC000000 00000328
D2000000 00000000
Infinite TP
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
1000045C 000003E7
DC000000 00000328
D2000000 00000000
Infinite FP
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
20000464 00000064
DC000000 00000328
D2000000 00000000
Max STR
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
2000046C 00000063
DC000000 00000328
D2000000 00000000
Max TEC
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
20000474 00000063
DC000000 00000328
D2000000 00000000
Max VIT
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
2000047C 00000063
DC000000 00000328
D2000000 00000000
Max AGI
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
20000484 00000063
DC000000 00000328
D2000000 00000000
Max LUC
==================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
2000048C 00000063
DC000000 00000328
D2000000 00000000
Infinite HP/TP/FP/STR/TEC/VIT/AGI/LUC
======================================
620E91E0 00000000
B20E91E0 00000000
C0000000 00000004
10000454 000003E7
1000045C 000003E7
20000464 00000064
2000046C 00000063
20000474 00000063
2000047C 00000063
20000484 00000063
2000048C 00000063
DC000000 00000328
D2000000 00000000
----------------------------------------------------------------------------
After Battle Codes \
====================
Auto recover HP after Battle
=============================
1205D7D0 00001024
Auto recover TP after Battle
=============================
1205D7DC 0000202C
----------------------------------------------------------------------------
EXP Multiplier Codes \
======================
x2
==================
12061418 00000083
12061430 0000008C
x4
==================
12061418 00000103
12061430 0000010C
x8
==================
12061418 00000183
12061430 0000018C
x16
==================
12061418 00000203
12061430 0000020C
x32
==================
12061418 00000283
12061430 0000028C
x64
==================
12061418 00000303
12061430 0000030C
x128
==================
12061418 00000383
12061430 0000038C
x256
==================
12061418 00000403
12061430 0000040C
x512
==================
12061418 00000483
12061430 0000048C
x1024
==================
12061418 00000503
12061430 0000050C
----------------------------------------------------------------------------
Skill Points Multiplier Codes \ (gained after battle)
===============================
x2
==================
12015084 00001081
120150A0 00001081
x4
==================
12015084 00001101
120150A0 00001101
x8
==================
12015084 00001181
120150A0 00001181
x16
==================
12015084 00001201
120150A0 00001201
x32
==================
12015084 00001281
120150A0 00001281
x64
==================
12015084 00001301
120150A0 00001301
x128
==================
12015084 00001381
120150A0 00001381
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