ii EEEEEE llll bb ii tt EE ll bb tt EE ll eeee bbbbb iiii tttttt sssss EE ll ee ee bb bb ii tt ss EEEEEE ll ee ee bb bb ii tt ss EE ll eeeeee bb bb ii tt ssss EE ll ee bb bb ii tt ss EE ll ee bb bb ii tt ss EEEEEE llllll eeee bbbbb iiiiii tttt sssss The Adventures Of Kai and Zero Index: 1. Introduction and Update History 2. Walkthrough [WT] -1. Elebit Forest -2. Elebit Mine [EM] -3. Resort Island [RI] -4. Ice World [IW] -5. Ruined World [RW] -6. Backtracking 1 [BT1] -7. Sea Temple [ST] -8. Backtracking 2 [BT2] -9. Libra Of Crystal [LC1] -10. Backtracking 3 [BT3] -11. Finishing the Libra Of Crystal [LC2] 3. Pink Elebits and Batteries locations [PUP] -1. Elebit Forest [PUPEF] -2. Elebit Mine [PUPEM] -3. Resort Island [PUPRI] -4. Ice World [PUPIW] -5. Ruined World [PUPRW] -6. Sea Temple [PUPST] -7. Libra Of Crystal [PUPLC] 4. Diary Scraps locations [DS] 5. Bonus Omegas conditions [BOM] 6. Legal Stuff, Special Thanks, FAQ and contact information 1- Introduction This game has been around for some time already, yet no walkthroghs to it have been posted. Seems that the game wasn't a big hit. Still, i find it to be a good game, so I decided to make a walkthrough myself. Some of the information regarding Pink Elebit or batteries location was taken from a japenese walkthrough to this game, that shall be listed on Special Thanks. I'll be writing this as I play my second run through this game. This is my first FAQ/walkthrogh ever, so if something is to be improved/implemented, feel free to contact me. Also, english isn't my main language, so grammar and/or spelling mistakes are bound to be all over this walkthrough, feel free to contact me about those as well. Without any further delay, let's get this thing started, shall we? GameFAQs, Cheat Code Central, Neoseeker, Super Cheats, GamesRadar, CheatPlanet and MyDS are allowed to display this guide, If you find it anywhere else, please contact me. GameFAQs will always have the latest version of this guide. This guide is already hosted by plenty of websites, so I won't be granting any new permissions. Updated on January 23rd of 2009: Information on Big Red added. Cheat Code Central is now allowed to display this guide. Updated on January 30th of 2009: Neoseeker is now allowed to display this guide. Updated on February 9th of 2009: Info on Mobius (boss) corrected/added. Thanks to BaloogyMcBoy for emailing me the information. Last portion of walkthrough edited where it said I had no idea on how to get Big Red. Thanks to BaloogyMcBoy again. Super Cheats, GamesRadar and CheatPlanet are now allowed to display this guide. Updated on June 19th of 2009: MyDS (MyDS[dot]com[dot]au) is now allowed to display this guide. 2- Walkthrough [WT] 2.1- Elebit Forest After you get past the beginning scene and the initial dialogue with G.G, head left for a quick tutorial on collecitng elebits. There's not much to it, really. Head to the lower left corner and shake the tree for a Trace Laser and some elebits. The Trace Laser allows you to stun multiple elebits without taking the stylus off the screen. Quite useful. Run around shaking trees and moving rocks to collect elebits. Once you have at least 100 watts charged, proceed to the uppermost gate to reach the local village. Just walk north and Kai will talk to the mayor a bit, read the story if you want. After that, the mayor will mark your map, showing you the location of your first Omega, the Fire Omega. Head there. Change the arrow panel across the empty river with 10 watts and pull it to you. Step over it to be taken to the other side. Looks like a villager is in trouble. Look at the weird statue things on top of the houses and get past the dialogue with the villager. Step over the floor markings with a water drop to pull the lever on the statues and make them look like the ones on top of the houses. If that's too much trouble, just pull each lever twice. After that and a little talk with the villager, you get the Fire Omega. The game will teach you how to swap Omegas. Put the Fire Omega on and let's get going. Burn the vine thing and charge the arrow panel to get across the now full river. Go the only way you can until you find some spiky black things and another vine. Watch out for the black things, they damage you. Burn the vine and proceed. Keep going, burning the vines and avoiding the black spiky things. Here the path finally splits. You can go left towards the village or proceed further down with an arrow panel. There's no point in going back to the village just yet, so proceed with the arrow panel. Shake the first tree you come around for a Trace Laser and collect some elebits, you're gonna need to open another 100 watt door. Going up a bit you find a weird face rock with an arrrow panel in front of it. Charge the arrow panel and place a small rock over it to break the face rock. You will get your first Pink Elebit, there are three of those in every world. The game will explain what they're for. Go down, now. Shake the tree for a Trace Laser and elebits. Go around collecting elebits if you'd like. Proceed right through the arrow panel when you're ready. Head all the way right for a Yellow Battery. It increases your gun's capacity by 100 watts. Go back and burn the huge vine. Watch out for the Spike. The path here is pretty much linear, if you go straight and burn the vine, there's a tree with some elebits and two statues you can light up with the Fire Omega, both only containing elebits. The rightmost path takes you to the Ice Omega. Shoot Fire on the status of both sides to melt the ice and free the Omega. Go straight down as much as you can and proceed left until the river. Freeze the water and get to the small island, freeze the water again, this time to the right and proceed until you find another face statue. In case you don't remember what to do, pull the arrow panel and place a rock over it. You can burn a vine just a bit down from where you are to get two rocks. Break the face rock for another Pink Elebit. You can light the left statue for a 10 watt elebit. Go all the way back to where you got the Fire Omega. Freeze the water on the upper right side and light the top statue for the last Pink Elebit on this world. The Guard Boost is now shown on your map. Repeat that on the left side for a Yellow Battery. Freeze the water on the lower left side to proceed. You can shake a tree for a Trace Laser and some elebits. Pull the lever on the statue to let the water flow and proceed by freezing it. Repeat on the next one. AAfter you're past the second river, click the red ball onscreen to change the water flow and get accross it. Hit the now green ball to change the water flow back to the way it was and proceed right. Hit the other red ball and go back to hti the first one. Go down accross both rivers to find two floating plants on the water. Hit them with the Capture Gun and get to the island with the tree. Shake it if you want a health recovery. Continue hitting the plants and going down for the Guard Boost. Go back the way you came and turn right when the path allows you. By now, you should know what to do with the face rock. The Warp Omega is inside this one. Use it to go back to the bus. A villager will come to tell you about a rampaging Omega on the village. Start heading there when you regain control. Once you arrive, the fight will start after a short talk with the Mayor. Boss #1: Power Omega. An easy fight. Nobody expected any more from the first boss. Light the three statues and wait until the boss throws some creature at you. Once it does, use the Capture Gun to take it to the statue the boss is flying above. Repeat a few times until the boss falls down. It will pull a club out of god-knows-where and fly again. Watch for its shadow, that's where it will land. Once it lands, use the Fire Omega to set the club on fire and the Capture Gun to hit the boss with it. It will jump around hitting the ground with the club a few extra times on the last three hits and is rather fast on the last one, but it shouldn't be something you can't dodge. After you defeat the boss, you get a Guard Boost and the Power Omega. Pretty useless one, if you ask me. The Mayor will talk to you a bit and give you a map. When you regain control, you can go back to G.G. and proceed to the Elebit Mine or stay around a bit more to collect a few batteries. Head left from the village and shake the uppermost tree for a Red Battery. Go back to where you got the Guard Boost from the Pink Elebits and go left. Freeze the water and step accross the plant for a Yellow Battery. Go back to the village and enter the leftmost house for another Yellow Battery. That's all for this world, as of now. You can stay around farming Elebits to evolve your Omegas into their master forms, I suggest you master at least one and leave this world with a full Capture Gun, because Elebit Mine sucks for farming until late on it. A master form Omega uses half as many watts as its normal form, the gauge when you're collecting elebits falls slower and you get more elebits from your combos. When you're ready, use the Warp Omega to go Back to G.G. and proceed to the next world. If you've follwoed so far, your "status" screen should show for Yellow Batteries, one Red Battery, three Pink Elebits and two Guard Boosts. 2.2- Elebit Mine [EM] Once you regain control, just go where you are allowed, the path is linear here. Once you reach a somewhat big area, there is a rock with a Wide Lock, which is a quite useful item. Don't bother with the vines unless you need elebits for the 200 watt door ahead. When you're past the door, you will find yourself at the local village. Enter the nearby house on the right for a Yellow Battery then proceed upwards. A bunch of kids will come to you and say some stuff, then offer you a "treasure map" to find their friends and their Omega inside the mine. The elevators are now working. Warp back to G.G. and go accross the river then up to the elevator. Charge it and press the switch. Procceed through the linear path until you go accross a river, when you do, light the statue for a Fever Laser x2. This item makes elebits give you twice as many watts as they did before, but it ends too fast. This world isn't too bad for farming if you use Wide Lock and Fever Laser x2. Once the path splits itself, go right. Go down and right once you reach the elevator. You just found the game's first not-too-obvious puzzle. The floor is a 4x3 pattern, like this: _______ |X|x|_| |_|x|_| Start on the big X and step on all others. |x|x|_| |x|x|x| Starting on the square on the upper left corner, move right, down, down, left, down, right and right, in case you didn't understand the drawing (don't worry, I don't blame you). That will get you the Melody Omega. This thing takes 10000 watts to reach master form, so don't bother doing it right now, it's much easier to do it later. Warp back to G.G. and go to the village. Take the path leading right for another section of the map. Get close to the wooden things blocking the path and turn the volume on if it's off. When you hear a different musci, use the Melody Omega. That will clear your path. Continue through the linear path until you find the Magnet Omega. There are dialogues both before and after you get it. If you want to leave the Pink Elebits to when you come back to this world, just return the way you came, otherwise, go up and burn the vine. Use the Magnet Omega to place the iron spheres on the holes nearby. Cross the bridge and go up to find a tree. Shake it for a Pink Elebit. Some Spikes will fall too, so be careful. Warp back to G.G. and take the same path you did to find the Melody Omega, except you go left when you took the right path that led towards the elevator. When going left, you should find a new elevator. Take it. Use the Magnet Omega to move the iron balls out of the way and keep going. Unless you have low health, don't bother with the set of four iron balls you will find and just keep follosing the path until you find another elevator. Don't worry about the hole on the ground yet, it's useless right now. Go up the elevator and head left. Take the iron balls out of the way and enter the mine. Use Magnet Omega to remove the nearby wooden pole and then use Magnet Omega to put the iron ball on the hole. Don't go over it yet, you won't make it very far. Instead, take the left path. You will come accross a wooden pole eventually, but you know how to get rid of it. Near said pole, there's an iron ball and a hole, you know what to do with those. When you reach the end of the path, pull the irn ball you see up and go back to the entrance. This time, you take the path you made with the iron ball and hole. Dispose of the wooden pole and go the other way. Iron ball, hole, proceed. When you reach the end of the path, take down the wooden pole and pull the iron ball as close as you can. Go back to the last wooden pole and keep pulling the iron ball. Once it's on the hole, proceed to the exit. Pull the nearby iron balls into the holes, if you'd like to make a shortcut. Open the 200 watt door and go inside. There's a Wide Lock and a Fever Laser x2 inside the cave you just came out, in case you don't have 200 watts. Once you're inside, follow the right path until you find a mine cart and tracks. Get to the lower right corner near the tracks and you should see a piece of it isn't placed right. Use the Capture Gun to put it where it belongs and ride the cart. Go outside and proceed placing iron balls in holes as needed. If you just go down as soon as you can, there's a rock with a Pink Elebit AND you can see a Yellow Battery right beside you. Don't think i need to tell you to take them. If you're wondering what to do with the big cube rocks, just repeteadly click them. The top one has elebits and a Trace laser, the other one only has elebits. This is one of the best farming places in this world, there are eight 2 watt elebits on the top head, that's 36 watts with a normal form Omega and 56 watts with a master form. The bottom one has four 15 watt elebits, four 10 watt elebits and four 2 watt elebits. That's 168 watts with a normal form Omega and 228 watts with a master form. You can easily get 284 watts and there's an exit nearby to respawn the elebits. Speaking of said exit, you can do a nice combo in there too. If you really want to, this is the best place to raise the Melody Omega at this point in game, but it's just too much trouble, in my opinion. Once you're done farming, continue until you find elevators. Take both of them. When you reach the river, the right one on the nearby pair of rocks has a Fever Laser x3. On the end of the path, there's an elevator switch. Charge and press it, then go back to take the other path. It's linear, so just continue until the exit. Or rathe entrance, as you now find yourself at another mine section. Take the platforms spawning to the right if you need health. Take the ones spawning to the left for a Yellow Battery. Last but not least, take the ones spawning upwards to find the Radar Omega. This takes no skill at all, just wait until the platforms spawn, you're safe once you make it to the blue movign one. I suggest you go to that farming spot and make this guy master form (yes, i am aware it takes 5000 watts), it eats a lot of watts on it's normal form. When you're done with all that, go back to the other mine section, the very big one. When you use Radar Omega, the spawning platforms become permanent, so you should have no trouble getting back. Once you're back at the main mine, use Radar Omega near the seeming endless hole nearby and follow the platform path. Use Radar Omega again at the bridge and follow the Platform path upwards for a Pink Elebit. Once you're back at the main entrance, use Radar near the hole on the previously unaccessible left path to reveal a platform path. keep going left until you find a mine cart. It's track has a few missing pieces, one of which is nearby. Put it back in place and go down. Once you find an iron ball and an iron ball hoel, combine those and use Radar again. Go throguh the platforms and put the track piece in place. Go back and ride the cart.Turn Radar on and follow the platform path going up for a Yellow Battery. While you're here, put the track piece in place. Ride the cart and turn Radar on. Wait a bit and a blue moving platform will show up, ride it and follow the rest of the path. once back in solid ground, go all the way right to find the track piece you just moved. Pull it all the way left and continue going, moving the track piece as you go. Once you get to the other track piece, put each one where they belong and ride the cart. Head right then down to fix the other cart's track. Now take the upper path near the cart track and use Radar to reveal the platforms. Activate the switch on the end of the platform path and go back to ride the cart. You know what to do with the iron ball and hole. Keep going to find another cart. Ride it and activate the switches as they appear onscreen. Once you reach the destination, head through the only path available. Get past the dialogue for the boss fight. Boss #2: Earth Omega. This battle is boring. Put Magnet Omega on. The boss will just keep rising and attacking you. Press the switch on the platform you're riding as it opens its mouth to boost and dodge. Once it stops, use the Magnet Omega to cause damage. Repeat until it's defeated. If you have bad timign, you can just spam click the switch on the last hit. After the battle, you get the Earth Omega and a Guard Boost. After the dialogue, you get a map. Head to where the Guard Boost is marked on your map. There are some obstacles on the way there, but nothing you don't already know how to get rid of. Once you get the Guard Boost, warp back to G.G. and go to the village. Take the upper path nearby and head to the upper left corner. Take the iron balls out of the way for a Red Battery. If your status screen shows 8 Yellow Batteries, 2 Red Batteries, 6 Pink Elebits and four Guard Boosts, you're done here for now. Warp, dialogue and head to the next world. 2.3- Resort Island [RI] Once in control, head to the upper part of the island, where you will find a ship. Go inside through the only open door. Go inside the rightmost room of the top row and talk to the guy in there for a Diary Scrap. Now head all the way left on the bottom row and take the stairs. Go inside the first door you see. Get above the stage, there's a statue you can move for a Red Battery behind the curtains on the left side. Go back to the hallway and this time go all the way right for more stairs. Go up those and inside the first door you see for a short talk with the ship's captain. Go back and take elevator on the right to B1F. This is the engine room. The purple elebits are annoying yet harmless, just press several directions as if you were shaking them off and you will shake them off. Go left taking all the lower paths to find a statue with a Pink Elebit. Use the map to guide yourself to the mechanic and watch out for the steam coming out of the pipes, it damages you. After you're back in control, start heading back to G.G. or just warp yourself there. Freeze to water to get accross the river and shake the nearby tree for a Yello Battery. Go right and use the Earth Omega to dig a hole on the marked spot. Jump inside and continue to find Arpaka. She will mark several Omegas in your map. Start with the one on the lower left corner. Dig on the marked spot by the beach to get accross the water. Once you're at the lower left corner, you can dig another hole for a Fever Laser x3 and a Wide Lock. This is somewhat of a maze. Start by going up then left accross a raised red platform. You will see a piece of metal on the other side. Put that over the red platform to lower it and raise the other red platform. Go accross the one you just raised. Continue to find a blue raised platform and another piece of metal. Put the metal over the blue platform while staying on the left side of it. Go back to find another blue platform raised and step on it to pute the metal piece over the green platform. Go back to find another green platform raised and go over it. Go south a bit for a Yellow Battery. Put the metal piece over the yellow platform and come down to go over it. This is the first and only time you need to use the Power Omega. Do so and smash the different colored rock to find the X Power Omega. This on on the other hand, is rather useful. Smash the leftmost rock to find a hole and go inside it. Collect the elebits if you want/need and go out. You're back on the maze entrance. Use the holes to go back to the main island. Next we're going for the one right below the village. Use the map to guide yourself there. When you find some big rocks, smash them with the X Power Omega and proceed where the map shows you should go. Once you reach the lake, you should see the Surf Omega swimming around. Use the floating plants and the Ice omega to go to the upper left corner and find two trees. Shake the left one for a Pink Elebit. Stay on the small platform so you can see the other two. Get the Ice Omega ready and make a way into one of the two when the Surf Omega starts jumping there. When you're on the same platform of the Omega, click him to get the Surf Omega. Warp back to G.G. I got Takosuke by saving and reloading here. You get it by loading 2500 watts on the Capture Gun. Anyway, once you're back on G.G., use the Surf Omega on the beach just south of where you are and head to the Omega marked nearby. See the strange patterns on the floor? Dig on one of those and make the Wind Omega go over it. Repeat like three times to get the Omega. Move the rock north, dig a hole and go inside it. Go up the ramp and fall on the second highest platform. From there, fall right for a Red Battery. Fall to the beach and use to Surf Omega to head for the final one. Use X Power Omega to push the rocks into the water. Once you put all three rocks on the water, the Sponge Omega is yours. Head to the village. You may now open the gate leading north. Do so and proceed to another section of the map. Use the Wind Omega to push the green things off and head right. Fall to the shore and use the Surf Omega to get to the small piece of land on the lower right. Move the rock there for a Pink Elebit. Head to the island northeast and use the other shore to swim to the upper right corner of the map. Jump accross the water and dig a hole. Go inside and use the Sponge Omega to drain the pool of water. Put the nearby fire looking crystal on top of the now revealed pillar. Go back the way you came until you are on the place you fell off to in order to get the Pink Elebit and take the other path with the Surf Omega. Once you reach two shores of the same island, take the lower one. Jump to where the pillar is and head left then up to find the crystal that goes on it. Use the shore right from where you are and go to the only place it leads. Move the rock, dig a hole, go inside and move the rock for a Yellow Battery. Go outside the hole and head bacvk to the water pillar. Take the path left and then down. Head right and go inside the hole to go back to the entrance. Head to where you fell for the Pink Elebit, except this time you dig the nearby hole instead of falling down to the shore. Get accross the water pool through either side and use the Sponge Omega to reveal where you should dig a hole. Dig and go inside. Head up for a bit to get the Water Omega. You will be taken to the ship. Go inside through the right entrance. You will be on the engine room. Use the map to guide yourself to the Guard Boost and then to where you found the Mechanic. Once there, continue left for the boss. Boss #3: X Fire Omega. For the first stage of this battle, you need to use the Capture Gun to launch the hooks into the boss. Use the Shadows to aim. Once hit, the boss will fall down to the bottom screen. Use the Water Omega to damage it. The boss will turn into fire and bounce off the walls. Repeat this a few times. Be careful, he gets faster and stays on "fire mode" longer as you damage him. Once hit twice, he will start throwing fireballs in a circle around him. Use the shadows to know where not to stand. After four hits, the hooks will disappear and the boss will start dropping lava at you, but first, he will fly accross the top screen shooting fire on a straight horizontal line. He repeats that every time you damage him, shooting fire on more lines each time. You should be fine as long as you don't trap yourself. Use Water Omega to make the lava solid and smash the base with X Power Omega. The boss will fall and the solid lava column will fall on top of him. If you're standing right below him when he falls, you will get hit. Once he falls for the third time, use Water Omega to finish him off. After the battle, you get the X Fire Omega and the traditional Guard Boost, along with the costumary map after a dialogue. Head back to the village and take the path you did when you were going for the Surf Omega. Once you get accross the first bridge, continue right until you find a shore. Use the surf Omega there and go the only way you can. Get out on the next shore and head to the lower right corner of that island to find a pool of water. Drain it for a Yellow Battery, a full recover, a Trace Laser and a Fever Laser x3. If your status screen shows 12 Yellow Batteries, 4 Red Batteries, 9 Pink Elebits, six Guard Boosts and scrap #3 of the Mystery Diary is there, we're done here. Warp back to G.G. and head for the next world. 2.4- Ice World [IW] Start going to where the Omega is marked on your map, you have to open two 400 watt doors on the way there. Use the X Fire Omega to melt ice chunks and make ice flowers open, when they're blocking your way. There is a dialogue when you reach the village, but just keep going to where the Omega is marked. Once there, use the Wind Omega to start the huge fan. That will get you the X Wind Omega. Head south and use the X Wind Omega to start the fan on the platform. Head into the tornado on the other platform to be launched. Near your landing spot, there is a platform similar to the one you used to be launched. Head left from it and start the fan on the first platform you see. Head up from it as if you had been launched by the tornado and start the next platform. Go back to your landing spot and make the tornado on the platform launch you to the left. If you started the two tornados i told you to, you will land near a villager. Talk to him to receive scrap #4 of the Mystery Diary. Go back to the platform you cna launch yourself from and head right. Start the platform and head up until you find two platforms. Start the upper one and go back to launch yourself. Run into the nearby tornado from the right to be launched that way. Destroy the snow balls with the Capture Gun to get a bunch of 10 watt elebits and reveal a place where you can dig a hole. Inside the hole, there's a Yellow Battery. Once out of the hole, warp back to G.G. and head to the village. Continue to the lower right to find an icy floor. It's slippery, so you can't move properly, but you can use the capture Gun on those ice pillars to change the direction where you're going. You may have to get used to it, but eventually, you will learn how to direct yourself and reach teh other side. There's a Yellow Battery there. Head to the watt gate on the lower left, it takes 400 watts to open. Continue left. Get on the moving ice platform to the left to get to the other side. Go down and get on another moving ice platform. Keep going on the platforms until you reach the lowest piece of land. Head left and melt the ice chunks. Jump accross the water and dig the hole. Go inside for a Yellow Battery. Get back to where you dug the hole and keep going up until you find a big snow ball and two trees. Destroy the snow ball to reveal a hole. The rock inside has a Pink Elebit. Once you have it, warp back to G.G. See that path leading north that's shown on your map? Head there. Blow the nail looking things with the X Wind Omega and continue north to the next section of the map. This area has avalanches. When you hear one coming, hold youself to those weird rocks with the Capture Gun until you're out of the avalanche area. Ignore the exits to the sides. On this next area, just head straight right. when the screen stops, snow balls will start falling. Those damage you, so dodge them. On the third snow ball screen, just stay out of the middle. The next section is another avalanche area. Take the exit to the right. Get rid of the nail rocks for a Red Battery. Go back and continue north through the avalanche area. Ignore both exits to the left. Once through the avalanche area, get rid of the nail rocks and pick up the health recovery. Go inside the door. After the short dialogue, the fight starts. Boss #4: X Ice Omega The boss launches a centipedeish creature at you that moves in an U shape on the lower part of the platform. Stay on the upper middle section and hit the centipede with the X Fire Omega. Once all the ice on it's body melts, the centipede breaks down and it's pieces get scattered accross your platform. Use the X Wind Omega to launch those at the boss. Repeat until the boss is defeated. After the fight, you get the X Ice Omega and a Guard Boost as usual. The Snow Queen will give you a map after the dialogue. She will also awaken Zero's power. Zero now works as a master form Omega. You will be taken back to G.G., but some kid will try to stop you from going to the next world. Boss #5: ??? (Leo) He summons spikes to attack you. Use Zero to get rid of them. When spikes start spinning around him, he will launch an energy ball against you. Use Zero to launch it back at him. Repeat until he's defeated. He will whine about the Omegas and run away. No Omega, no map and no Guard Boost this time. Head for the next world. Watch the scene and read the dialogue. The kid you just fought will give you a Map Of Worlds. It allows you to go back to previous worlds. After some more dialogue, Kai and the kid get into G.G. and you're taken to the kid's homworld. The kid will then tell you his name is Leo. More dialogue. 2.5- Ruined World [RW] After the long dialogue, you will be back in control. There's only one available path at this point, so follow it using your map as a guide. Watch out for pretty much everything, this world has A LOT of things that damage you. Eventually, you will have to open a 500 watt door. Other obstacles are nail rocks you can blow with the X Wind Omega. Short after the gate you will find some floor patterns looking like this (again, forgive the bad art): _______ |x|o|x| |o|+|o| |x|o|x| These change the way the fire spinning things spin. On the first time you find them, there will be two. On the first one, step on the bottom and top circles, then step on the right and bottom circles of the next one. This will aloow you to get through undamaged. The path goes linear and full of well know obstacles, such as iron balls and nail rocks. Another set of that floor pattern will appear near the end of the path. Step quickly through them, timing it with the fire spinner. Even if you get hit a few times, you will eventually get accross to the end of the path. Continue north and use the Water Omega on the burning moon statue. Take the path left over the now cooled lava. Once you find a rock, move it and dig to find another rock inside the hole, this time with a Pink Elebit. Continue over the lava until you exit left to another map section. Stop at G.G if you need to heal yourself. Once you are at the new map section, keep going through the well know obstacles, such as a 500 watt gate and arrow panels. Eventually, you will find an iron ball hole. If you can't see the iron ball, go up on the right side of the lava pool. When the path splits, head left through the nail rocks and falling burning ones. it takes some timing, but it's possible to get through undamaged. You will get a Yellow Battery. Go back to the other path and when it splits again, go right to where the Omega is marked. Go all the way down before you head left. There is a set of six platforms with emerging bridges between them. get on the rightmost one of the bottom row. The Omega is on the platform right above you, so wait for the bridge and head there. It will run to the middle top platform, but you won't follow. Instead, go back the way you came and head to the middle bottom platform. From there, get to the middle top one. The Omega will move to the right top one, follow him and he will move to and emerging platform, which will go down and make the Omega burn himself. Just head to the big platform to get the Speed Omega. Go back for the other path. Eventually, you will find a set of emerging platforms you need to cross. Use the Speed Omega to cross them. It's a combination of timing and trial & error. While following the linear path, you will see a Yellow Battery on the lava. We'll get that soon. Once you're finally through, cool the burning moon statue to cool the lava. Go back to pick the Yellow battery you saw before and return through the upper colled lava path you didn't come from. When you find a rock, do the usual procedure for a Pink Elebit. When you get to the house, talk to the man inside for scrap #5 of the Mystery Diary. Go back to G.G. if you need to heal and go through the now available top exit. Don't worry too much about getting hit in this section, there are recovery's pretty much everywhere. Just don't get yourself killed, or you have to do it all over again. The path stays linear most of the time, and when it splits, all paths usually lead to the same place. You may have to play around with the arrow floors to get through the fire spinners. When you find a rock, blocke by nail rocks, move it for a Yellow Battery. When you reach the second screen, take the top path. Eventually, you will find a head statue with lava flowing out of it's mouth. Use the Water Omega on it, that will cool part of the lava. Follow the cooled lava flow to find another lava spitting statue. cool this one as well. Follow the cooled lava to get to a third statue. You know what to do. When you cool the third statue, go back to the entrance. There's a previously unaccessible hole with a Pink Elebit on a rock. Go back to the statue and take the left exit to the third screen. Head straight left before anything else to find a Yellow Battery beneath a rock. Follow the single path, now. When it splits, head towards the Guard boost, but take a right turn just before getting there to find a Red Battery. See the Hidde section of the map on the upper left? Head there. Go accross both the arrow floors before the first fire spinner. The path heading north is still unnaccessible, so just head to the lower right for a Red Battery. Smash the rock blocking the arrow floor to reverse the fire spinner's rotation and go back to the previous screen. Finally, take the middle path leading all the way north to find the last burning moon statue. Pick the health recovery and cool the statue. That will trigger the boss fight. Boss #6: X Earth Omega. Put the Earth Omega on. The boss will go below the earth and move around, eventually coming out. While it's underneath the earth, dig holes on it's path with the Earth Omega. Once you make it fall into a hole, use the X Wind Omega to deal damage. After each hit, the boss will jumo around trying to smack you, but it's easy to dodge. Sometimes, it will go on the top screen and shoot fire. It can shoot either three homing fires or a fire arc around himself. For the homing fires, just run around a bit. For the fire arc, position yourself on a spot between two fires to avoid getting hit. Just repeat the attack proceedure until he's defeated. After the fight, you get the X Earth Omega and a Guard Boost. No map this time. After the dialogue, do as they said and go back to the first world. 2.6- Backtracking 1 [BT1] Elebit Forest Revisited There are a few things to do here. If you want, load 5000 watts into your Capture Gun to receive Penta. We're here to get three things: An Omega, a Red Battery and a diary scrap. We'll start with the Red Battery, since it's the closest to where you are. Red Battery: Frm G.G., head left until you find a vine. You probably tried to burn this with the Fire Omega on your first visit, only to fail miserably. Now, the X Fire Omega is another story. Use it to burn the vine and proceed left to the hidden map section. Put the Ice Omega on. I know you're eager to try the X Ice Omega, but that one will just give you trouble here. Follow the two plants leading north to find other two plants. Freeze the water and raise the lower of the two plants, after that, just follow the plant path to solid ground. Shake the tree to find the Red Battery. Warp back to G.G if you find the plant paths too hard. Diary Scrap #1: Take the exit to the right from the village. Get close to the river. See that part of the shore that is different? Use the Surf Omega there. Follow the river all the way to a hidden part of the map. Get off on the shore and keep going up�until you see some floating plants to the left. I know you love these. Equip the Ice Omega and use it on the end of the plant path to reach solid ground. Go right and pull the lever to let the water flow. You may swap the Ice Omega with the X Ice Omega now. Freeze the water as you need to create a path to your destination, namely, the lower portion of solid ground in this area. Once there, move the top rock to remove a place where you can dig. The Villager inside the hole will give you the scrap. Storm Omega: On your way to the hole with the diary scrap, there is a switch to change the water flow. Activate it and go around the place to the place you just filled with water. Go accross it to get the Storm Omega. This guy is the same as the X Wind Omega, except it uses no watts. Also, it starts as a master form. Warp back to G.G. and go to the village. Talk to the Mayor and you're done here. Head to the Resort Island. Resort Island Revisited Not much to do here. Go to the village and talk to Arpaka. Go back to G.G. and use the Surf Omega on the beach to get on the shore just left. Approach the mural and Zero will ressonate with it, breaking the mural and revealing a map. Go back to G.G. and head to the new world. 2.7- Sea Temple [ST] Here, you have to get two sacred pearls, one from each side. East Side Start with the right side. Make your way to the gate in the middle of the map and smash the boulder on the left with X Power Omega. Don't bother with the lasers, you can't do anything about them yet, instead, head left to the 500 watt gate marked on the map and open it. Continue through the path towards the marked Omega. Push the statue all the way left for a Yellow Battery, then push it all the way right and get into the hole. Follow the path until you find a cracked wall. Smash it with the X Power Omega and get on the hole behind it. Get on anotehr hole and you will be in a room filled with iron balls. There's a big hole in the room, you have to drop all the iron balls in there. That will cause stairs to appear, giving you access to the X Magnet Omega. It can pull those huge iron balls out of the way. Do that with the two huge iron balls nearby and press the first switch. Go back to the middle of the map and head through the upper right path. You will see big hole marks. Use the X Earth Omega to dig the top one and get into the whirlpool. Head right for a Wide Lock and fall down to get back on the path. Dig the big hole marks as they appear to get to the switch. Go back to the big hole mark that had a nearby current blocking the way right and use the X Magnet Omega to block the current with an iron ball and proceed right, dig the big hole mark and enter the whirlpool for a Red Battery. Go back to the area with the two big holes and go down. Use the Melody Omega when you hear the music change to stop the current blocking your path down. This may take a few tries. Once past the current, keep going to find a statue. Push it to the right and keep going. You can't get that Red Battery yet. Eventually you will hear the music change. You know what to do. Again, it may take a few tries to turn the current off. Once you do, go past it for another switch. Head back to the middle area and take the bottom path. Wait until two rocks fall and run. Once you reach the first flat section, there's a switch to make the first hole stop dropping rocks. Wait for a rock and run. press the switch on the top and open the 500 watt gate to continue. Drop all the huge iron balls into the hole to open the gate. Press the final switch but don't fall down just yet. Go back and head left. Dig the big hole and enter the whirlpool to be taken to a shell. Move the shell for a Pink Elebit. Go back to the middle section and load 100 watts into the clamshell to get the first pearl. West Side Go back to where G.G. is and take the left path. By the size of the map, you should be able to tell that this place is annoying. It's easy to get lost here. You start the place with a choice of three ways. Take the bottom left path and keep going. Ignore the lasers and put the huge iron balls into the holes to be able to continue. Do so until you find a pink thing you can push with the X Power Omega. Push it all the way right and go back to the entrance. Take the bottom right path now. Jump accross with help from the pink thing you pushed just now. Take the huge iron ball out of the way and keep going. There's a Pink Elebit on the shell. Get back to where you pusehd the pink thing and proceed through the path leading down until you find a current blocking your way. When you do, circle around it until you hear the signal for the Melody Omega and use it, then go past the current. When your path is once again blocked by a current, go around until you're behind the fish thing that creates the current and continue to the left to find another fish thing. Use Melody Omega to stop this current, go right, use Melody Omega again to stop the other current and run past both currents. Use Speed Omega if you find necessary. The path goes linear for the first time, but it does'nt last long. When you come accross a pink pushable thing, go north to fin another one and push it all the way up, then go around it and push the nearby pink thing all the way left. Go back to the first pink thing and push it all the way left, then back right to make a bridge to the Yellow Battery. If, by a trick of fate, you get to push the first pink thing back right before you push the other one up, you have to repeat everything you did so far, so by no means do that. Go up the stairs and jump through the pink thing to get a Yellow Battery. Go back to the stairs and dig the hole to be taken to the other pink thing you pushed left. Go past it and head all the way right until you find a hole. Dig it open to find a Ywllo Battery on the other side. There is another hole nearby. Go inside it and keep going through the path. Block the currents with iron balls as they appear. The third current blocks a hole. Go inside and move the shell on the other side for a Pink Elebit. Go back through the hole and climb the nearby stairs. Push the pink thing up and go all the way back to the pink thing before you got to the first hole. Line it with the one you pushed up to create a path and go around to jump over it. The path leads straight to a big satircase leading right. just above it is the second pearl. Finally. Go back to G.G., you can't get the Guard Boost yet. Get on the platform to open the door leading up. Go through it and take the moving platform. After pressing the switch to light up the blue statue, take the bottom moving platform. After pressing the switch to light up the yellow statue, take the top platform. Do the same with the red statue. After all statues are lit up, only one platform will come, and it will take you to the top of the room. Take the recovery and proceed. After the monologue, a boss fight starts. Boss #7: X Water Omega The boss will throw some weird things at you. Use Earth or X Earth to dig a hole and make a whirlwind appear. Use the Capture Gun to direct the things it throws into the whirlwind to launch them back at him. Repeat until the boss throws different things at you. If the things he throws have energy rays connecting them to each other, you can't throw them back, so just dodge. If they don't, they're homing, but you can throw them back with whirlwinds. Just keep throwing his attacks back until you defeat him. After the battle, you get X Water Omega and a Guard Boost. You get some dialogue as well, but no map. Do as you were told and head to the Elebit Mine. 2.8- Backtracking 2 [BT2] Elebit Mine Revisited Not much to do here, just go talk to the twins Lou and Louie, they're at the village. First you will be taken to G.G., go inside to be taken to the Ice World. Ice World Revisited You will automatically be taken to outside the Snow Queen's Palace. Go inside to trigger a dialogue. Some places in this world will be refrozen, since the Queen got her powers back. You also get the map to the Libra Of Crystal, the final dungeon in the game. But don't go there just yet, we still have a few things to do here, namely get an Omega, two Pink Elebits and a Guard Boost. Pink Elebit #1: Go to the village and keep heading south, on teh way to the Deep Snow Forest. Once you get to the hidden section of the map, keep going east over the icy floor. You will see a big snow ball and a tree. Use the ice pillars to get there, the Pink Elebit is on the snow ball. Pink Elebit #2: Head straight south from where you got the first Pink Elebit to go into the Deep Snow Forest. It's an area without a map. Head left from the first screen, then go down three screens and right one screen. The big snow ball with the Pink Elebit is the only thing here. Land Omega: From where you got the second Pink Elebit, head left one screen, up one screen, left one screen, up one screen and left two screens. From the Deep Snow Forest entrance, head left one screen, down two screens, left one screen, up one screen and left two screens. There's a Deep Snow Forest map on GameFAQs if you need help. The Land Omega is inside the house here. Guard Boost: Head to the second avalanche area on the way to the Snow Queen's Palace. While going up, take the second exit to the left. Use X Wind Omega or Storm Omega to blow the nail rocks and get the Guard Boost. Warp to G.G. and head to the final world. 2.9- Libra Of Crystal [LC1] Head up to go inside the Libra Of Crystal, but not before some dialogue. After the dialogue, Rigas will open the door. Your goal here is to reach the top floor and defeat Mobius. Go inside. Libra Of Crystal 1F Go north and take the nearby stairs into the second floor. There, head left and use the X Magnet Omega to pull the statue down. The crystals can be smashed with the X Power Omega. After you pull the statue down, you should see a hole blocked by three crystals. Smash the crystals and pull the statue into the hole. Go back to the first floor. Head to the lower left area and smash the crystal blocking your way. Pull both statues into the drawings on the floor to see a path open up. Head tehre through the 500 watt door. Get the Yellow Battery and pull two more statues into drawings to see another path open up. Head there. Once you're right past the open 500 watt door, take a little detour and go up to smash the crystal and reveal a hole. Go inside and smash another crystal for a Pink Elebit. Go back and head to your original destination, the lower right corner of the first floor. Charge the laser and go on the direction it shoots. Pull the mirror on the right into the laser's path with the Capture Gun. Pull the other mirror a bit to the right to make the laser hit the red target. Keep going down to find another laser. Pull it to the right two spaces to make it hit the yellow target. Once that's done you receive the Mirror Omega. You can do some major backtracking with this guy in hand to get everything you left behind. If you don't want to do that, just skip to [LC2] after the end of this section. Head to the top part of the floor now. There are 5 mirrors and two lasers here. Your goal is to make each laser hit the target on the opposite side. To do that, let's first arrange the mirrors on the right. _________ |1|2|3|4| |5| |6| ____|7|__ |8|9|A|B| It looks like this. There are two mirrors facing up and one facing down. Place one of the mirrors facing up on 3, put the mirror facing down on 5 and the other mirror facing up on 6. Head to the left. ________ |1|2|3|4| |5| |6| __|7|____ |8|9|A|B| This side only has one mirror facing up and one mirror facing down. Place the one facing down on 4 and the one facing up on 5. Charge both lasers and use the Mirror Omega to direct the left laser into the mirror on 4. Go back to G.G. and let's do some backtracking. 2.10- Backtracking 3 [BT3] I like to go to the Ice World first, since there's a lot of things to find there. Ice World Revisited There's a bunch of things to find here. Namely, one Yellow Battery, one Red Battery and two Omegas. Let's get one of the Omegas first, since it's needed to get the rest. Flight Omega: Head to the area with the fans on the platforms, right below where you got the X Wind Omega. Start the same fans you did when you got the Yellow Battery on your first visit. From teh hole where the Yellow Battery was, head straight down into a hidden section of the map. Get rid of the nail rocks and start the laser. Use the Mirror Omega to direct the laser to the crystal on the wall. That will cause the path leading further south to open. Go into the Icy floor and use the pillars to get to the platform with the Flight Omega. Might take a few tries. Go back to the previous screen and keep going up. Take the first exit to the right, that's where everything else we want here is. Yellow Battery #4: You are in an area with a lot of platforms and holes between them you can't jump through. Use the Flight Omega to get from one platform to another. Your goal for this time is the one on the extreme right, about midway up. Once there, take out the snow ball and dig a hole to find the Yellow Battery inside. Red Battery #1: The platform you want this time around is the one on the upper left corner. Shake the tree on the upper left corner for the Red Battery. Blizzard Omega: The platform you're headed to is the one on the upper right corner. The Blizzard Omega will be standing there. This guy is like the Land Omega and the Storm Omega. It's an X Ice Omega that takes 0 watts to use and starts on master form. Go to your favorite farming spot and load the Capture Gun with at least 7500 watts. Save and reload to get TwinBee. He's a permanent Wide Lock. We're headed for the Elebit Mine next. Elebit Mine Revisited Again Here we're looking for a Red Battery, a diary scrap and an Omega. Red Battery #2: Head to the upper right of the map section where you found the Magnet Omega and turn Radar Omega on to find a path leading up towards a hidde section of the map. You want to get to the top left corner. You need to use the Flight Omega to get to some platforms, while others require the Radar Omega to be on. Once you're there, continue to another map. This is a mine section you hadn't been to yet. The wall on the left is no wall, just walk towards it following the mine cart track to find the Red Battery. Mystery Diary Scrap #2: From where you found the Red Battery #2, just continue going up until you find a villager. Talk to him to receive the diary scrap. Strong Omega: Ride the cart on the mine section you find the Red Battery #2 and the diary scrap. Continue down to get to the main mine section. The Strong Omega is standing close to you. This is an X Power Omega that costs 0 watts and starts on master form. Warp back to G.G., we're headed for the Ruined World next. Ruined World Revisited We're here for one single thing. Flame Omega: Head to the hidden part on the map section where you found the last burning moon statue and the boss. If you don't remember where the hidden section was, it's the upper left corner. You want the upper left corner of this section. Use X Magnet Omega to get the huge iron balls into the holes, the Flame Omega is just ahead. As usual, this is a X Fire Omega that costs 0 watts to use and starts on master form. For the last of the backtracking, we're headed to the Sea Temple. Sea Temple Revisited We're here for a Guard Boost, a Yellow Battery, a Red Battery and an Omega. Let's get the Guard Boost first, since it's the only thing on the west side. Guard Boost: Head to the west side and go to where it's marked on your map. You will see three lasers. Left from the lasers a bit, you will see a red crystal, a green crystal and a blue crystal on the wall, in that order. Also there's a red crystal on the floor. The blue and green crystals on the floor are half buried, use any of the earth Omegas to dig them up. From the lasers, go up. You will see the Guard Boost, but there's a current blocking your way. Walk around that spot until you hear the signal for the Melody Omega. Use it to start the lasers. Now, use the Mirror Omega over the colored crystals on the floor to change the laser color and direct it at the corresponding crystal on the wall. Once you're done with all three colors, the current stops and the access to the Guard Boost is cleared. Yellow Battery #4: Head to the east side for this and everything else remaining on this world. Straight right from the entrance, there is an isolated floating chunk of rock. Go there and use the Flight Omega to get to it (Yes, although you can't swim, you can fly underwater). The Yellow Battery is in plain sight. Aqua Omega: See the hidden section on the top? Head there. There is a door, and a laser on each side. In front of the right laser, there is a breakable statue. Break it to reveal a blue crystal on the ground. Start the laser and direct it's light into the blue crystal beside the door while using the one on the floor to change the laser's color. There is a huge iron ball in front of the left laser, also, the red crystal on the floor is half buried. Dig up the crystal, pull the iron ball out of the way, start the laser adn direct it at the red crystal beside the door using the one on the floor to change the laser's color. When the door opens, go straight up and the Aqua Omega will be waiting for you. As usual, an X Water Omega that costs 0 watts and starts on master form. Red Battery #1: You saw this one on your first visit, but in case you don't remember, head to the lower right corner of the east side. Once you go through the open watt door, you will see a red crystal on the ground and one on the wall. keep going up to find a breakable wall, break it and continue up to find the laser. Start it and head back to the crystals. By now, you should know what to do with the crystals. That will cause the door to the Red Battery to open. Mystery Diary Scrap #6: For this one, you want the lower left corner of the east side. Get up to that shell where you got a Pink Elebit and use the Flight Omega to get to the platform on the left. Turn the Radar Omega on and head left through the platform path. The last platform is a blue moving one that takes you to a platform with a person. Talk to her for the diary scrap. That's the end of our backtracking. Go back to G.G. and to the Libra Of Crystal. 2.11- Finishing the Libra Of Crystal [LC2] You can go straight to the second floor through the door you opened on the top portion of the first floor, but first, go through the set of stairs beside the open watt door and smash the crystal to your right to reveal a hole. Shake the tree on the other side for a Yellow Battery. Go back to the first floor and take the top stairs. Libra Of Crystal 2F Head straight down from the entrance to find a small dark yellow square. Although it doesn't look much like it, this is a platform. You can move it around with the Capture Gun. Take it left to where you see a big hole on the map. Smash the crystal and put the platform on the area marked by a white line. Go over it and head up. Get on the middle of the four mouth statues and use the Melody Omega to make them shoot fire and light all four torches simultaneously. It may take a few tries, just like pretty much anything you use the Melody Omega for. When you succeed, another platform will appear. Place it on the marked area just above the other platform and pull the other platform to complete the path towards a Wide Lock. Do the same thing on the other side for a Red Battery. Proceed right then down, going right again when given the opportunity. Use any of the fire Omegas to light the torch here and cause the appearance of the third platform. Go get it, but take one of the platforms to build the way. Come back with both platforms to where you left the other one and make it all the way down taking all three of them with you. Go up when given the opportunity to find the place where you must put the three platforms. Once they're in place, a warp circle will appear. Step on it to be taken to a room with two red fairies and a weird machine looking thing. Talk to one of the fairies and it will tell you to use Zero to direct the energy of her heart to Mobius. Do so by using Zero when the fairy shoots energy at you. You have to direct the energy five times. Gove back through the warp circle to find a new path open. Head there to find the stairs leading to the third floor. Libra of Crystal 3F Ride the moving platform on the right and light the three torches as you go. Once all three are lit, the path opens. Go up thorugh the fire spitting statues until you find a lit torch. Wait around and a moving platform will come up. Ride the platform and put out the torches with X Water or Aqua Omega as you go to open the path. Once the path opens, go there and turn the Radar Omega on. Head down through the platform path to find a crystal. Smash it for a Pink Elebit mixed up with some red two watt elebits. Go back to the main path and head up. Turn the Radar Omega on to reveal the platform path and go right through it, being careful with the spinning spikes. Go up then left for another row of spinning spikes. Use the Radar Omega between teh second and third ones to reveal the path to a Yellow Battery. Go back to the main path and continue left, going down when the path splits (up only leads to a tree with elebits) and use Radar Omega to see the platform path and follow it to the end. Go up through the row of different colored floor and light both torches. Smash teh crystal on teh upper left corner to reveal a hole and two Spikes. Go into the hole and light the final torch on your left. That will open a path to the Omega marked on the map. Head there to find four raised pillars on the center and four bells on the corners. I'm not quite sure what the fastest way to do this is, I just ramdomly hit all bells and eventually succeed, so I'd appreciate if anyone has a better solution. Once you get all the platforms on the center to lower, you receive the X Melody Omega. This Omega is EXTREMELY useful, as it has the ability to target every elebit onscreen. Go back left and before going up, turn on the Radar Omega and follow the path towards the last Red Battery. Go back to the row of different colored floor and go over it. Keep going up until you hear the music change and use the X Melody Omega. Go down a bit to confirm that the different colored row on the floor has been raised, go back up and use the X Melody Omega when you hear the signal if it hasn't. Once it's raised, go back to the hole that led to the third torch and ehad south without falling down. Head left through the now raised floor and make your way to the stairs leading to the fourth floor. Libra Of Crystal 4F This floor's entrance is a great place to farm watts. Stand between the two trees of the middle row and use the X Melody Omega for an easy 22 combo with a bunch of 25 watt elebits. 470 watts without a master form X Melody Omega. If that wasn't enough, there's a Fever Laser x3 on the tree to the right side of the next floor's entrance. Anyway, back to the walkthrough. Go down from the entrance and use the X Melody Omega when you hear the sound. That will lower the red floor blocking your path. Continue heading down, towards the Omega marked on your map. When you reach the place you will see eight crystals. The Omega will jump from crystal to crystal. Break the crystal it stops on with X Power or Strong Omega to get the last Omega you can acquire through traditional ways, the Time Omega. Despite how useful stopping time sounds, I find this Omega extremely useless. There are two stairs leading to the fifth floor on the bottom portion of this floor, but you can't go far through either one yet, so ignore them. Go up as if going back to this floor's entrance until you see a lowered red floor and a raised green floor blockng the path, walk around until you hear the sound and use the X Melody Omega to lower the green floor. Head right until you go over a red floor. Walk around until you hear the sound and use the X Melody Omega to raise both red floors nearby. Go up the stairs and accross the two colored floors. Jump down heading north and walk around the place until you hear the sound and do the usual. It will raise the green platform in front of the laser and lower the one you just came from. Go back to where you raised the two red floors and lower them the same way. Come back to teh room with the laser and lower the green floor in front of it. Start the laser and follow its path. Pull the top mirror into the laser's path and place the bottom mirror right below it to direct the laser into the nearby yellow target. Pull the bottom mirror down one space and go left accross the room. Direct the Laser into another yellow target with the Mirror Omega. Go back to the room with the laser and head up through the now open path. Go around this room smashing every crystal. Once you're done, head to the laser on the upper left. Follow the path it would take or start it then follow if you can't assume its path. Pull the first mirror to line it up with the second one and go start the laser if you didn't already. After hitting the target with the laser, use the Mirror Omega to direct it at the globe on the room below to cause a warp circle to appear. Go over it to be warped to another fairy room. It's the same as the first room, except the fairies are blue this time. After doing the very same thing you did on the first fairy room, get back to the 4th floor. Head to the stairs leading to the fifth floor on the far left, the ones that used to be closed, not the ones on the bottom portion of the fourth floor. Libra Of Crystal 5F The tree right beside this entrance has a Fever Laser x3. Use this to optimize your watt farming on the fourth floor's entrance. Go down the ram and head north, going up the first ramp you find. Light the torch andhead to the middle of the room to find a platform similar to the ones on the second floor. Take this thing to the dark shadow square on the upper right corner of the room. Once you're almost there, the path will be blocked by some raised platforms. Go up the nearby ramp and smash the crystal. Stand where it used to be and use X Fire or Flame to light up all three torches at once. Go back to taking the platform to the upper right corner. Place the platform on the drain and go back. The path you came through is blocked, so go through the lower path. Use the Time Omega to get past teh set of flamethrowing statues. Go back to the fourth floor and take the rightmost of the stairs on the bottom portion back into the fifth floor. Use the X Magnet Omega to drag the statue through teh linear path to the right, using it as a shield for the flames that come out of the mouth statues on the way there. Smash the two crystals on teh end of the path and place teh statue on the drawing to flood part of the room. Use the X Ice or Blizzard Omega to get accross the water and head left. See that small platform northwest from where you are? Go there and smash the crystal for a Pink Elebit. The Guard Boost is on the third floor, you can warp back to G.G. to get it, but all the puzzles will be reset. Head to where you lit up the first torch and go north before going up the ramp to find anotehr platform. Take it to the nearby drain on the upper left corner. Go up the ramp and smash the crystal near teh statue to reveal the drawing you need to place it over. Use the Sur Omega from the ramp and head straight right to the other ramp. Freeze your way to the right and go down until you find a part of the edge teh looks different, like the beggining of a ramp. Use the Surf Omega there and head for the entrance. There's a place on the right of the entrance you can get off for a Yellow Battery. This is your final Battery. Got off on the platform with the mouth statue. Use X Melody Omega to make the statue strat shooting fire, direct it to the top torch and light the other one yourself from there. This room's puzzle isnow complete. Go to the fourth floor and come back through the rightmost stairs on teh bottom portion and go all the way to where you put the statue over the drawing. Freeze the water and get to the platform on the left, use the Surf Omega on teh ramp and make it to the top portion of the room to find the stairs leading to the sixth floor. Libra Of Crystal 6F This floor consists of six small altars with six inscriptions on them. You have to use one Omega on each altar. There are three altars on each side of the room. You should know what to use where just by reading the inscriptions, but just in case, I will tell you. First, for the left side of the room, use an earth Omega on the left, a water Omega in the middle and a fire Omega on the right. For the right side of the room, use a wind Omega on the left, a power Omega in the middle and the Time Omega on the right. That will make a warp circle appear. Step over it for the last fairy room. Once you're back at the sixth floor, the door in the middle will be open. Head there and step into the final warp circle. There will be some dialogue and the fight will start. Boss #8: Mobius He will start by splitting into three. You have to hit the right one with the Capture Gun, hitting the wrong one makes him attack you. When you hit the right one, he will go on the top screen and shoot an energy ball at you. Shoot it back at him with Zero to cause damage. He will then become invisible. Use the Radar Omega to find him and hit him with the Capture Gun. He will shoot another energy ball at you, shoot it back like you did the first one. He will then start moving around fast to attack you. Use the Time Omega to stop him and hit him with the Capture Gun. He will make some flames circle around you, time Zero's shield to get rid of them. He will split into six. This is the same as when he split into three, except there are more of him this time around. Once you hit the right one, he will shoot another energy ball at you. He will then repeat everything he did so far, except when he makes the flames circle you, tehre will be two sets of them and when he splits up, the number of copies will increase once more. This time there are nine of him. Don't worry, so long as you don't get killed, pick the wrong one as many times as you have to. Shoot the final energy ball back at him. There will be some dialogue and another fight will start. Final Boss: Mobius's Negative Emotions On the top screen, you see the boss. On the bottom screen, Mobius is encased in crystal. Use any of the three power Omegas to hit the crystal Mobius is trapped in while dodging the laser attack from the boss. The laser only hits you where it touches the ground. Once you break the crystal, a fairy will appear and shoot energy at you. Use Zero to shoot it at Mobius and damage the boss. After hit, the boss will restore the crystal and launch some black goo looking balls at you. Shoot them offscreen with the Capture Gun while trying to break the crystal. Once the crystal is broken, another fairy will appear. Repeat what you did with the first one and shoot the energy at Mobius to damage the boss. He will then shoot flames on both sides of the screen, which will close in to the middle. There are huge openings between the flames, so they're easy to dodge. Then, he will shoot a row of flames on the middle of the arena, which will move into whichever direction you are, dodge them by going all the way up on teh side you're standing and out of the top flame's reach. Once you break the crystal, another fairy will appear and shoot energy at you, shoot it back at Mobius like usual to damage the boss. The boss will now mix the black goo and the lasers. Avoid them the way you did before, just this time they're togethers and there are two lasers instead of one. Once the crystal is broken, the first fairy will appear again to shoot energy so you can redirect it at Mobius to damage the boss. The boss will now mix the flame attacks with the black goo, along with using a new flame attack i haven't managed to dodge. Once the crystal is broken, the second fairy reappears and shoots the energy to direct at Mobius. The boss wil now shoot several lasers accross the screen. Once the crystal is broken, all three fairies appear and shoot energy at you at the same time. Redirect the big energy ball at Mobius to finish off the boss. Watch the ending and the credits and you will be prompted to save the game. Do so then reload your file to get your Bonus Omegas. You get Moai for charging 10000 watts into the Capture Gun, Mobius for clearing the game, Dewy for getting all the Omegas obtained through traditional ways and Big Green for mastering all Omegas. Go back to the Libra Of Crystal and head to the room on the upper left corner of the first floor. There will be a huge golden thing blocking your way in. Walk around until you hear the sound and use the X Melody Omega to lower the golden thing. Go inside and talk to the fairy for the final diary scrap. Continue to the third floor and get the final Guard Boost if you didn't before. Go to the Sea Temple and talk to Misha with all the diary scraps to receive Night. Go to the Bonus Omegas section for the way to get Big Red. ##END OF THE WALKTHROUGH## 3- Pink Elebits and Batteries locations [PUP] This section will list the location of every Pink Elebit, Yellow and Red Batteries in the game, as well as listing the necessary Omegas to get to them. Please note that the number I use for the items may or may not be the same one the game uses. The "omegas needed" sections don't list the Omegas you need to get any of the Omegas listed, only the ones needed to reach the point of the power up from where G.G is parked in said world. World 1: Elebit Forest [PUPEF] Pink Elebit #1 Omegas needed: Fire Omega. Location: Just accross the easternmost watt door, going a bit up you will find a boulder that looks like a face and has an arrow panel in front of it. Load and pull the iron panel and place a small rock on top of it. Wait until the panel returns to its original position and it will break the boulder, revealing the Pink Elebit. Pink Elebit #2 Omegas needed: Fire Omega, Ice Omega. Location: Just beside where you find the Ice Omega. You have to go around the place, freezing the river to go over it in order to get there. There is a face boulder with a Pink Elebit inside. Pink Elebit #3 Omegas needed: Fire Omega, Ice Omega. Location: Just right of where you found the Fire Omega. Going over the river by freezing it takes you to a place with two red and white pillars. Use the Fire Omega to light tho top one and the Pink Elebit will come out. Omegas needed for the Guard Boost: Fire Omega, Ice Omega. Yellow Battery #1 Omegas needed: None. Location: Inside the upper left house on the village. Once inside the house, the Battery sits in plain sight. Yellow Battery #2 Omegas needed: Fire Omega, Ice Omega. Location: Just left of where you find the Fire Omega. Going over the river by freezing it takes you to a place with two red and white pillars. Use the Fire Omega to light the top one and the Battery will come out. Yellow Battery #3 Omegas needed: Ice Omega. Location: Straight left from where you find the Guard Boost. Freeze the water and open the water plant to build the way. Yellow Battery #4 Omegas needed: Fire Omega. Location: Lower right corner of the map. The Battery sits in plain sight behind two rocks. Red Battery #1 Omegas needed: None. Location: Head left from the village and then up. Shake the top tree for the Battery. Red Battery #2 Omegas needed: X Fire Omega, Ice Omega. Location: Lower left corner of the map. Use the X Fire Omega to burn the vine blocking your way into a hidden section of the map. Follow the plant path, freezing the water when necessary. Shake the tree for the Red Battery. World 2: Elebit Mine [PUPEM] Pink Elebit #1 Omegas needed: Ice Omega, Melody Omega, Magnet Omega. Location: On the map section that leads to the cave with the Radar Omega. There's a single rock with the Pink Elebit if you go south as soon as you're given the opportunity. Pink Elebit #2 Omegas needed: Radar Omega. Location: On the main mine section, going accross the bridge to the right, there is a part of the bridge that doesn't have the side protection. Use Radar Omega there to reveal a path going north. The Pink Elebit is there. Pink Elebit #3 Omegas needed: Fire Omega, Ice Omega, Melody Omega, Magnet Omega. Location: On the map section you find the Magnet Omega, just after you get it, take the top bridge going left to find a Pink Elebit on the tree there. Omegas needed for the Guard Boost: Fire Omega, Ice Omega, Melody Omega. Yellow Battery #1 Omegas needed: Melody Omega, Magnet Omega, Ice Omega. Location: Upper left corner of the cave where you find Radar Omega. Yellow Battery #2 Omegas needed: Ice Omega, Melody Omega, Magnet Omega. Location: Sits in plain sight just left from where you find Pink Elebit #1. Yellow Battery #3 Omegas needed: Ice Omega, Melody Omega, Magnet Omega, Radar Omega. Location: After you ride teh first cart on the left side of the mine, use Radar Omega to see a platform path and go up over it. Yellow Battery #4 Omegas needed: Ice Omega. Location: Upper left house in the village. Red Battery #1 Omegas needed: Magnet Omega, Ice Omega. Location: Where you are introduced to the local kids, head to the upper left to find a Red Battery blocked by two iron balls. Red Battery #2 Omegas needed: Fire Omega, Radar Omega, Flight Omega. Location: Head up from where you find the Magnet Omega and then head left to a dead end. Use the Radar Omega to reveal a path going up to a hidden section of the map made of a huge hole with some platforms. Some require the Flight Omega to get to while others simply need the Radar Omega to be on. Once through, you will be at a mine section. Head straight left through the apparent wall to find the Red Battery sitting in plain sight. World 3: Resort Island [PUPRI] Pink Elebit #1 Omegas needed: Ice Omega, X Power Omega. Location: Where you find the Surf Omega, tehre is a piece of land with two trees, the left one has the Pink Elebit. Pink Elebit #2 Omegas needed: X Power Omega, Wind Omega, Sponge Omega, Surf Omega. Location: Head to the area above the village, where you find the Water Omega. From the entrance, head right when the path splits and get accross to the other island with the Wind Omega. Drop down to the nearby shore and use the Sur fOmega to go down to a small shore with a single rock, which has the Pink Elebit. Pink Elebit #3 Omegas needed: None. Location: On the ship's engine room (B1F), take the bottom path into a dead end to find a yellow statue. Move that away to reveal the Pink Elebit. Omegas needed for the Guard Boost: None. Yellow Battery #1 Omegas needed: Ice Omega. Location: South from where G.G is parked, there is a piece of land with a villager, a tree and a rock. Shake the tree for the Battery. Yellow Battery #2 Omegas needed: X Power Omega, Surf Omega, Sponge Omega. Location: Head as if you were going to where the Surf Omega was. Before you cross the second bridge, there is a shore to your right. Use the Surf Omega and head down a bit to find antoher shore. Get off and head to the lower right of this area to find a pool of water. Drain it to reveal the Battery and some other stuff. Yellow Battery #3 Omegas needed: Earth Omega. Location: Where you find the X Power Omega, immediately before dropping down, head south to find the Battery. Yellow Battery #4 Omegas needed: Surf Omega, X Power Omega, Wind Omega, Sponge Omega, Earth Omega. Location: On the area above the village, where you get the Water Omega, head all the way to the left and start going up. When you are given the choice to go right, do so (not through the shore, through the screw thing) until you find a shore. Use the Surf Omega and get to the other shore, immediately north. Move the rock and dig the hole to find the Yellow Battery inside. Red Battery #1 Omegas needed: Surf Omega, Earth Omega. Location: Where you get the Wind Omega, there is a rock on the north. Move it and dig the hole. Go inside and go right until you hit the fence. You should see it from here, just drop down to reach it. Red Battery #2 Omegas needed: None. Location: On the ship's 2F, get on the stage. Move the statue hidden behind the left side's curtain to find the Red Battery. World 4: Ice World. [PUPIW] Note: To get this world's first and second Pink Elebits, you must first clear world 6, the Sea Temple then go to the Elebit Mine to talk to the twins and bring them here to restore the Snow Queen's power and open the way to the Deep Snow Forest (south from the village). Pink Elebit #1 Omegas needed: X Fire Omega. Location: On the way to the Deep Snow Forest, there is a big icy floor with a non icy section with a tree and a snow ball. The Pink Elebit is on the snow ball. Pink Elebit #2 Omegas needed: X Fire Omega. Location: Deep Snow Forest. From the entrance, head left, down, down, down and right to find a snow ball with the Pink Elebit. Pink Elebit #3 Omegas needed: X Fire Omega, Earth Omega. Location: Edge Of The Ice (lower left map section). Foolow the moving ice platforms until you get accross the lake and head for the upper left corner of this section to find a snow ball and two trees. Destry the snow ball to reveal a hole, go inside and move the rock for the Pink Elebit. Omegas needed for the Guard Boost: X Wind Omega. Yellow Battery #1 Omegas needed: X Fire Omega, X Wind Omega, Earth Omega. Location: Go the the area with the fan platforms right below where you get the X Wind Omega. Get close to the platform you can launch yourself from and head right following the path you would take if launched by the tornado. Start the first platform you find and head up to find two more platforms. Start the upper one and go back to launch yourself. You will land in a closed area with a single tornado. Launch yourself to the right and get rid of the snow balls to reveal a hole with the Yellow Battery inside. Yellow Battery #2 Omegas needed: X Fire Omega, Earth Omega. Location: Edge Of The Ice. On your way to the Pink Elebit #3, when you melt the leftmost ice chunk, you will find a hole. Dig and go inside for the Yellow Battery. Yellow Battery #3 Omegas needed: X Fire Omega. Location: Before getting into the icy floor that leads to the Deep Snow Forest, head right. Once you find an icy floor, use the pillars to get to the other side and go down for the Yellow Battery. Yellow Battery #4 Omegas needed: X Fire Omega, X Wind Omega, Flight Omega, Earth Omega. Location: On the rightmost hidden section fo the map. Get to the rightmost platform about in the middle of the area, destroy the snow ball, dig the hole and go inside to find the Yellow Battery. Red Battery #1 Omegas needed: X Fire Omega, X Wind Omega, Flight Omega. Location: On the same section you find the Yellow Battery #4. This time you want the upper left corner. Shake the tree for the Red Battery. Red Battery #2 Omegas needed: X Wind Omega. Location: On the way to the Snow Queen's Palace, on the second avalanche area, take the first exit to the right and remove the nail rocks to find the Red Battery. World 5: Ruined World. [PUPRW] Pink Elebit #1 Omegas needed: X Wind Omega, Water Omega. Location: North Volcanic Zone, on the map section with the three lava spitting statues, there is a hole near the entrance that can be accessed after stopping the third statue. The Pink Elebit is on the rock inside. Pink Elebit #2 Omegas needed: Water Omega, Speed Omega, Magnet Omega, Earth Omega. Location: West Volcanic Zone, after stopping the volcano here, take the upper path over cooled lava. When you find a rock, remove it and dig the hole, move the rock inside to find the Pink Elebit. Pink Elebit #3 Omegas needed: Water Omega, X Wind Omega, Magnet Omega, Earth Omega. Location: East Volcanic Zone, after stopping the volcano, head left all the way until you find a rock. Remove it, dig and move the rock inside for the Pink Elebit. Omegas needed for the Guard Boost: X Wind Omega, Water Omega. Yellow Battery #1 Omegas needed: X Wind Omega. Location: North Volcanic Zone, on the first map section. When following the path, you will find a small rock blocked by nail rocks. The Yellow Battery is there. Yellow Battery #2 Omegas needed: X Wind Omega, Water Omega. Location: North Volcanic Zone, on the third map section, head straight left. The Yellow Battery is on a rock blocked by two nail rocks. Yellow Battery #3 Omegas needed: Water Omega, Speed Omega, Magnet Omega. Location: West Volcanic Zone, close to the volcano. Sits in plain view over the lava, you can get it once you cool down the burning moon statue in this section. Yellow Battery #4 Omegas needed: Water Omega, Magnet Omega. Location: West Volcanic Zone, take the left through two nail rocks and falling burning boulders when the path splits. Red Battery #1 Omegas needed: X Wind Omega, Water Omega, X Power Omega. Location: North Volcanic Zone, lower right corner of the hidden map section. Red Battery #2 Omegas needed: X Wind Omega, Water Omega. X Power Omega. Location: North Volcanic Zone, third map section. Take the upper path when it splits and continue to the right over the emerging platforms to find the Red Battery. It's right below the Guard Boost, if you know where that is. World 6: Sea Temple. [PUPST] Note: For the things in the west side of the temple, your best option is the walkthrough. I find that to be the most annoying part of the game and simply don't have what it takes to replay it a third time to get quick directions to anything there, I'm sorry. If anyone is willing to provide quick directions to the things in there, please contact me. Pink Elebit #1 Omegas needed: X Power Omega. Location: Near the middle of the west side, please refer to the walkthrough for the way there. Pink Elebit #2 Omegas needed: X Power Omega. Location: West side, from the entrance, take the bottom left path and keep going. Ignore the lasers and put the huge iron balls into the holes to be able to continue. Do so until you find a pink thing you can push with the X Power Omega. Push it all the way right and go back to the entrance. Take the bottom right path now. Jump accross with help from the pink thing you pushed just now. Take the huge iron ball out of the way and keep going. The Pink Elebit is on the shell. Pink Elebit #3 Omegas needed: X Earth Omega, X Magnet Omega. Location: East side. From the switch on the bottom path, head left to find a big hole mark. Dig to find a whirlpool, get in and move the shell on your landing place to find the Pink Elebit. Omegas needed for the Guard Boost: Melody Omega, Mirror Omega. Yellow Battery #1 Omegas needed: X Power Omega, Melody Omega. Location: Lower left corner of the west side, refer to the walkthrough for the way there. Yellow Battery #2 Omegas needed: X Power Omega, Melody Omega, Earth Omega. Location: Right part of the bottom section on the west side. Again, please refer to the walkthrough for the way there. Yellow Battery #3 Omegas needed: X Power Omega. Location: East side, on the way to the X Magnet Omega, there is a statue you can put into three different circles to stop three different currents nearby. Put the statue into the left circle and go where the current was blocking to get the Yellow Battery. Yellow Battery #4 Omegas needed: Flight Omega. Location: East side, head straight right from the entrance and use the Flight Omega to get to an isolanted piece of land with the Yellow Battery on it. Red Battery #1 Omegas needed: Melody Omega, X Magnet Omega, Mirror Omega, X Power Omega. Location: East side, a bit north from the gate on the lower right corner, you should see a red crystal on the floor and a similar one on the wall. Continue north to find a cracked wall and break it. Keep going north to find a laser, start it and go back to the crystals. Use the Mirror Omega over the crystal on the floor to direct the now red laser into the crystal on the wall to open the door leading to the Red Battery. Red Battery #2 Omegas needed: X Earth Omega, X Magnet Omega. Location: East side, upper right corner. On the way there, you should see a current blocking your path. Pull an iron ball into the current's way to block it and keep going to find a big hole mark. Dig and get into the whirlpool to find the Red Battery. World 7: Libra Of Crystal. [PUPLC] Pink Elebit #1 Omegas needed: X Power Omega. Location: 1F. From the watt door, head right, then up. Smash the crystal for a hole leading to another crystal. Smash this one for the Pink Elebit. Pink Elebit #2 Omegas needed: Radar Omega, X Fire Omega, X Water Omega, X Power Omega. Location: 3F. Right after you open the second path by putting out the fires, turn the Radar Omega on to reveal a path going down. Follow the path and smash the crystal on the end to find the Pink Elebit. Pink Elebit #3 Omegas needed: X Magnet Omega, X Ice Omega, X Power Omega and anything else you need to reach the fifth floor. Location: 5F. Right after flooding the first portion of this floor, use teh X Ice Omega to cross to a platform with a single crystal. Smash it for the Pink Elebit. Omegas needed for the Guard Boost: Mirror Omega, X Power Omega, Radar Omega, X Fire Omega, Zero, X Water Omega. Yellow Battery #1 Omegas needed: X Power Omega, X Magnet Omega. Location: 1F. Head to the second floor through the stairs beside the watt door and drop the statue to the first floor. Go back and head to the lower left corner. Put both statues over the floor drawings and head through the new path to find the Yellow Battery. Yellow Battery #2 Omegas needed: X Power Omega. Location: 2F. Get in from the staircase beside the watt door on the first floor, smash the crystal to your right, get into the hole and shake the tree for the Battery. Yellow Battery #3 Omegas needed: Radar Omega, X Fire Omega, X Water Omega and anything else you need to reach the third floor. Location: 3F. While going through the upper portion of the room, use the Radar Omega between the second and third spinning spikes to reveal the path to the Yellow Battery. Yellow Battery #4 Omegas needed: Surf Omega, X Fire Omega, X Magnet Omega, X Ice Omega and anything else you need to reach the fifth floor. Location: 5F. After flooding the whole floor, go back to the entrance. Get into the water from either ramp and head straight right. The Yellow Battery sits in plain sight. Red Battery #1 Omegas needed: X Power Omega, Melody Omega. Location: 2F. After getting at least the second platform, build your path on the right of the entrance to reach the Red Battery. Red Battery #2 Omegas needed: Radar Omega, X Fire Omega, X Water Omega. Location: 3F. When you're headed for the X Melody Omega, turn the Radar Omega on before you turn right to reveal a path to the lower left corner of this floor and find the Red Battery. 4- Diary Scraps locations [DS] Note: Each diary scrap, is found on the corresponding world, meaning scrap #1 is on Elebit Forest, scrap #2 is on Elebit Mine, #3 on Resort Island and so on. Mystery Diary Scrap #1: Take the exit to the right from the village. Get close to the river. See that part of the shore that is different? Use the Surf Omega there. Follow the river all the way to a hidden part of the map. Get off on the shore and keep going up�until you see some floating plants to the left. I know you love these. Equip the Ice Omega and use it on the end of the plant path to reach solid ground. Go right and pull the lever to let the water flow. You may swap the Ice Omega with the X Ice Omega now. Freeze the water as you need to create a path to your destination, namely, the loer portion of solid ground in this area. Once there, mvoe the top rock to remove a place where you can dig. The Villager inside the hole will give you the scrap. Mystery Diary Scrap #2: From where you found the Red Battery #2, just continue going up until you find a villager. Talk to him to receive the diary scrap. Mystery Diary Scrap #3: Probably the easiest one to get. On the ship's 1F, get inside the room on the top right and talk to the man in there to receive the diary scrap. Mystery Diary Scrap #4: Head to the area with the fan platforms. Go to the one you can launch yourself from, head left and start the platform. Head up from there and start the first platform you come accross. Go back and launch yourself to land near a villager. Talk to him for the diary scrap. Mystery Diary Scrap #5: After stopping the second volcano, head through the upper path over the cooled lava. Talk to the villager inside the house on the end of the path for the diary scrap. Mystery Diary Scrap #6: For this one, you want the lower left corner of the east side. Get up to that shell where you got Pink Elebit #3 and use the Flight Omega to get to the platform on the left. Turn the Radar Omega on and head left through the platform path. The last platform is a blue moving one that takes you to a platform with a person. Talk to her for the diary scrap. Mystery Diary Scrap #7: On 1F, head to the upper left corner to find a raised golden platform blocking your way inside a room. Lower it with the X Melody Omega and talk to the fairy inside to receive the last diary scrap. Night: With all seven scraps in hand, head to the Sea Temple and head straight north to find Misha on the platform you took the pearls to open the huge door. Talk to her, Night will appear in the middle of the dialogue and Misha will ask him to accompany you. 5- Bonus Omegas conditions [BOM] There are a few Omegas you can obtain through non-traditional ways (the traditional way being get to some point of the game and find it), those are what I call Bonus Omegas. This section lists all the Bonus Omegas I am currently aware of, the condition you have to accomplish to obtain them and a quote of the game's description on it's ability. The Omegas will be listed in the order they appear on the "change Omegas" menu. Bonus Omega #1: Night. Condition that needs to be met: Obtain all seven diary scraps. How to obtain it after you meet the condition: Head to the Sea Temple and talk to Misha. Game's description on ability: "The Elebits encounter rate rises while Kai had Night with him". Bonus Omega #2: Mobius. Condition that needs to be met: Clear the game once. How to obtain it after you meet the condition: After celaring the game, say "yes" when the game asks if you'd like to save the game. Reload your file and Mobius will be added. Game's description on ability: "Kai suffers no damage while he has Mobius with him". Bonus Omega #3: Takosuke. Condition that needs to be met: Load 2500 watts into the Capture Gun. How to obtain it after you meet the condition: Save and reload (suspended data won't work). Game's description on ability: "The Fever Laser (x2) item is always active while Kai has Takosuke with him". Bonus Omega #4: Penta. Condition that needs to be met: Load 5000 watts into the Capture Gun. How to obtain it after you meet the condition: Save and reload (suspended data won't work). Game's description on ability: "The Fever Laser (x3) item is always active while Kai has Penta with him". Bonus Omega #5: TwinBee. Condition that needs to be met: Load 7500 watts into the Capture Gun. How to obtain it after you meet the condition: Save and reload (suspended data won't work). Game's description on ability: "The Wide Lock Laser item is always active while Kai has TwinBee with him". Bonus Omega #6: Moai. Condition that needs to be met: Load 10000 watts into the Capture Gun. How to obtain it after you meet the condition: Save and reload (suspended data won't work). Game's description on ability: "The Trace Laser item is always active while Kai has Moai with him". Bonus Omega #7: Dewy. Condition that needs to be met: Obtain all Omegas gotten through traditional ways (all Omegas not listed in this section). How to obtain it after you meet the condition: Save and reload (suspended data won't work). Game's description on ability: "Elebits will not notice Kai while he has Dewy with him". Bonus Omega #8: Big Green. Condition that needs to be met: Evolve all Omegas into their master forms. How to obtain it after you meet the condition: Save and reload (suspended data won't work). Game's description on ability: "All Capture Gun items are active while Kai has Big Green with him". Bonus Omega #9: Big Red Condition that needs to be met: From the main menu, choose your file, press start tehn click "extra". Choose "Download additional Omegas" and then "Download data". On this screen, press these keys in the following order: B, Y, UP, L BUTTON, RIGHT, R BUTTON, DOWN, LEFT, X, A How to obtain it after you meet the condition: It's added as soon as you enter the code, just get in the game and it will be there. Game's description on ability: "The effect time of Capture Gun items is doubled while Kai has Big Red with him." 6- Legal Stuff, Special Thanks, FAQ and contact information. This guide isn't official or authorized by the game publisher and/or developer in any way. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Special thanks to Konami for this great game, to http://shinkum80.blog.so-net.ne.jp/archive/c2300421495-1 for the location on some of the Batteries and Pink Elebits I was missing, to Roslinx for posting the aforementioned website on the GameFAQs Board, to Andoni Arenaza for emailing me the information on how to obtain Big Red (according to him, it was taken from both IGN[dot]com and CheatsCodesGuides[dot]com), to BaloogyMcBoy for emailing me the information on Mobius's last split up and warning me i forgot to remove the part of the walk through where I said I had no idea on how to get Big Red and to you for reading this guide. Hope it helps. Frequently asked question: Q: The Flight Omega Won't work! Help! A: Yeah, I know, not really a question. But whatever. When using the Flight Omega, please note some things: 1. You have to click your destination, not the gap it's supposed to fly accross. 2. It won't fly over water, lava or anything else, just plain holes. 3. You can't use it in a place you can get accross with another Omega (Radar, in example). If none of that works, I don't think I can help you. If you have anything I requested on the guide, any questions, complaints and whatever else or simply would like to volunteer to making some nice ASCII arts for the guide, please contact me on luanfrota[at]gmail[dot]com, also, my vocabulary is a bit lacking, so if you have a better name for all the stuff I called "thing", I would appreciate it. If you simply are depressed and need a friend, do not contact me, I will probably talk you into suicide. If you'd like to display this guide on your website, it's just too bad. I've granted plenty of permissions already and won't grant any new permissions because i'd have to go and update the guide everywhere it's already displayed. So maybe when school stops being so time consuming, I'll go back to granting permissions. Copyright 2009 Luan Frota