Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Walkthrough

by Warfreak

 ____                             _          _     _  __      
|  _ \ _ __ __ ___      ___ __   | |_ ___   | |   (_)/ _| ___ 
| | | | '__/ _` \ \ /\ / / '_ \  | __/ _ \  | |   | | |_ / _ \
| |_| | | | (_| |\ V  V /| | | | | || (_) | | |___| |  _|  __/
|____/|_|  \__,_| \_/\_/ |_| |_|  \__\___/  |_____|_|_|  \___|
                                                              
Author: Warfreak
Version: 1.0
Date Started: 8/1/08

------------------------------------------------------------------------------

Table of Contents
[1] Introduction
    [1.01] Introduction
    [1.02] Version History
[2] Walkthrough
    [2.01] Introduction

World 1
    [2.02] Snow Fields
    [2.03] Mt Snowy
    [2.04] Rapaso Village
    [2.05] Snow Caves
    [2.06] Rapaso Village + Browns
    [2.07] Banya Fields
    [2.08] Rapaso Village + Chef Cookie
    [2.09] Icy Lake
    [2.10] Rapaso Village + Tubba
    [2.11] Frostwind

World 2
    [2.12] Rapaso Village + Heather
    [2.13] Twilite Wood
    [2.14] Rapaso Village + Zsasha
    [2.15] Moon Grove
    [2.16] Rapaso Village + Cricket
    [2.17] Gearworks
    [2.18] Rapaso Village + Navyj
    [2.19] Star Forest
    [2.20] Rapaso Village + Galileo
    [2.21] Deadwood
    [2.22] Rapaso Village + Samuel

World 3
    [2.23] Surf Beach
    [2.24] Rapaso Village + Crazy Bark
    [2.25] Kori Jungle
    [2.26] Rapaso Village + Bubba
    [2.27] Angler Isle
    [2.28] Rapaso Village + Indee
    [2.29] Conch Ruins
    [2.30] Rapaso Village + Pirates
    [2.31] Angler King
    [2.32] Rapaso Village + Choco

World 4
    [2.33] Rapo City
    [2.34] Rapaso Village + Mike
    [2.35] Windy Hills
    [2.36] Rapaso Village + Unagi
    [2.37] Rapo Towers
    [2.38] Rapaso Village + Dr. Cure
    [2.39] Shadow Lair
    [2.40] Ending

[3] Bestiary
First Discovered in World 1
    [3.01] Shadow Walker
    [3.02] Baki
    [3.03] Shadow Fountain
    [3.04] Penguin
    [3.05] Shadow Bat
    [3.06] Snowslinger
    [3.07] Wavemaker
    [3.08] Biting Snowmen
    [3.09] Snowget

First Discovered in World 2
    [3.10] Flying Bunny
    [3.11] Acorn Thrower
    [3.12] Starboy
    [3.13] Stump Rider
    [3.14] Shadow Ghoul

First Discovered in World 3
    [3.15] Wader
    [3.16] Shadow Fish
    [3.17] Anchorpus
    [3.18] Whirlpool Sponge
    [3.19] Jellyfish

First Discovered in World 4
    [3.20] Shadow Golem
    [3.21] Shadow Flyer

[4] Your Village
    [4.01] Isaac's Store
    [4.02] Creation Hall
    [4.03] Wishing Well

[5] Weaponry
World 1 Weaponry
    [5.01] Snowshooter

World 2 Weaponry
    [5.02] Acorn Thrower

World 3 Weaponry
    [5.03] Starzooka

World 4 Weaponry
    [5.04] Legendary Sword

[A] Contact Information
[B] Webmaster Information
[C] Credits
[D] Sites FAQ is on
[E] Copyright
------------------------------------------------------------------------------
[1.01] Introduction

THQ has created a new game, Drawn to Life, where you play the role as a 
Creator, lording over a land with your drawings. This game will force you to
use the stylus a fair amount of time, so lets get ready to roll.

------------------------------------------------------------------------------
[1.02] Version History

Version 0.1 [8/1/08]
Started this Guide because of this fun game. And it was on sale.

Version 0.2 [9/1/08]
Bestiary Added as well as more on Walkthrough.

Version 0.3 [10/1/08]
More on Walkthrough, also added more on Village

Version 0.4 [11/1/08]
More on Walkthrough, started Weaponry.

Version 0.5 [12/1/08]
More on Walkthrough.

Version 0.6 [19/1/08]
More on Walkthrough, World 2 is complete.

Version 0.7 [12/2/08]
More on Walkthrough and other general areas.

Version 0.8 [13/2/08]
More on Walkthrough, and a better layout for the Worlds and Bestiary.

Version 0.9 [16/2/08]
Another guide is finished, leaving 4 currently in progress at the moment.
This one I will try to finish soon. 

Version 1.0 [18/2/08]
Another guide finished. This is now completed, so enjoy reading this, as I
have enjoyed writing it.

------------------------------------------------------------------------------
[2.01] Introduction

Welcome to Drawn to Life. When you will first start, you will have to start a 
new game obviously. Before you can actually start the game, you will have to
draw the land that you, the Creator, has created. This is basically drawing a
circle and colouring it in. Fun, isn't it? To draw, you will basically have to
move your Stylus to draw the shape that you want. Pick a colour to draw a line
in that colour, and use the eraser button to remove any unwanted scribbles.
Tap Done when you are done with your lovely drawing of your planet.

Select done when you are done. This is now proceeded by the fact that you also
created the forests, which again, you will have to draw with your stylus. Draw
it as best as you want, or can for that matter. Again, tap done when you are
done. And finally, you will need to draw, with your stylus, an image of a 
Raposa, the inhabitants of the land you are about to save. Now, let the 
journey begin.

You start as you listen from a prayer from Mari. Alas, in comes divine 
intervention and you shall promise that you will help. That is nice of you and
scares, or rather, shocks Mari, who promptly obeys your command to go to the
creation hall and she goes to Jowee's house. Apparently, he is asleep and 
needs some waking. Tap his house three times to wake him out of his slumber.

After a nice chat, and later, a dramatic scene with the Mayor at the town's
gate, we arrive at the Creation Hall. The door is still sealed, so tap the 
door once to unseal it. Now, continue the conservation inside the hall and
you shall create a hero, out of a wooden doll, to save the village. This is
the crucial part.

You now have to create your hero or heroine. This is basically you drawing 
to create a hero or heroine, and you have a larger range of tools to use.
You can use the R buttom to scroll through the guides that you can draw 
from. B will allow you to zoom in and out to have a closer view, and more
accurate draw of your guide, or your new hero, if you don't use a guide. If
you are, you can also use the L button to swap body parts with other guides,
so you can mix and match of sorts. X will allow you to use a guide and gives
you a look. 

There are still colours to choose from, but you cannot access some new 
palettes until later in the game. There are also varying line strokes that you
can use. There is also a fill option, which will fill a blank area with a 
certain colour. There is an eraser as usual, to erase a certain area you 
choose with your stylus. You can use the lock to lock a colour, which means
that other colours cannot overlap the locked colour. There is also a stamp
function, which you can stamp on your hero. There is undo, represented with
the Arrow and Restart, which is represented in the X. You can also mix up with
the guides as well. If you want to do so, find the guide you like the most and
press X. Find another background guide and you can then press X when you want
the leftover space filled with another guide. Try it out if you need be.

This will take some time to get used to, so practice. When you are done, you 
will select done and this will save your game. Then, name your creation. As
you rush outside, you will need to start your first job, find the Mayor's
daughter Cindi. You should be able to find her. Use B to dash there and press
A to interact. After your interaction, you will need to head south to the
Town Gate. 

After more conservation, you will head south into the snow fields, where you
are greeted with an ????, later revealed to be Wilfre. He is nice enough to
tear apart the Book of Life, and seals the bridge. Ok, we are in some trouble
now. After that exit is blocked, Mari suggests that you try the snow gate,
which is to the North West, the North West of the Top Screen. Tap on the Snow
Gate to open it. Welcome to the Snow Fields

------------------------------------------------------------------------------
[2.02] Snow Fields

First of all, A is to Jump and Y is to attack. Once you arrive on the Snow
Fields, head to your left to grab some coins. Then, jump onto the roof to 
collect those coins, and jump again to grab even more coins. Continue along
the path to collect more coins. Tap the Green Door ahead for 5 Silver Coins.
Head up the ramp and jump onto the roof to collect the silver coins and the
lone gold coin there.

Ahead is a house surrounded by goo. This is where your Stylus comes in. You
need to scrape the house clean of goo, and this will net your some coins.
Moving on and there will be some Shadow Walkers. This is where your Mario
skills comes in. To defeat a Shadow Walker, jump on it three times to defeat
it. Even better, if you land on his head in succession, where you don't land
on the ground, stay airbourne, and kill him, you get a multiple bonus when
you defeat him. Anyway, defeat the shadow walker and remove the Shadow Goo
because the Walker will regenerate from the Goo. Remove the Goo here and the
section will be clear.

Now you need to learn about Ground Bounce. To do so, you have to tap A to
jump into the air, then Control Pad Down and A at the same time to do a 
Ground Bounce. Ahead was a Baki, which you need to skill with a Ground Bounce.
Try it. Anyway, move on, collecting the coins along the way. Soon, you will
reach a point where you cannot continue, to read the sign, and you will now
get to draw a fluffy cloud. Before you continue, and backtrack. Move back 
where you used to see a white box, but now, there is a fluffy cloud. Jump 
along that path and you will gain an extra life. 

Anyway, continue along the path, and you now learn to break jars. Anyway, 
after some jar breaking, continue along the path, and you will see the Mayor
locked up in a cage. Attack (Y) three times to break the cage, and free the
Mayor. And back to the Village we go.

Well, great, we rescue the Mayor, and Cindi runs off into the snow field. 
Thats just great. Well, there is some good news, the Mayor has found a page
from the Book of Life, the Snowshooter Page. You basically now start to get
to design weapons. This is a snowshooter, your first weapon of mass
destruction. Press B to fire your new weapon in the snow, with the Control
Pad to aim.

------------------------------------------------------------------------------
[2.03] Mt Snowy

Tap the Snow Gate again to enter the Snow Fields again, this time, armed with
a Snowshooter. Move along the field and you will see a Snow Pile on the 
floor. You will need this to recharge your SnowShooter so do a Ground Bounce
on the Snow Pile to recharge your Snowshooter. 

Recharge and move forward, grabbing the coins along the way and defeating
the Baki that lurk onwards. Ahead, use your stylus to create a dark and 
stormy cloud, that will aid you on the level. Anyway, create the stormy cloud
and backtrack. Use the newly created stormy clouds to jump on top of the 
rooftops and collect the coins. There are a lot of coins here, so keep your
eyes open. After you have finally reached the house after jump from cloud to
cloud, head back to where you created the stormy clouds.

Jump over the clouds and you will see an area infested with Shadow Goo. Clear
it up and after cleaning it up, you will see a Shadow Fountain. This will
keep spitting up shadow goo that will damage you. To destroy it, you will need
to fire on it twice with your Snowshooter.

Move on, and ahead will be another house surrounded by Shadow Goo. This is
easily removed with your stylus, and be careful of the Shadow Walker that 
lurks in this area. Clean the house, and break the cage ahead, freeing 
Isaac.

After freeing Isaac, move along the clouds and go down. Get to the bottom and
head to your left. You will now see 8 ice cubes in a 2 by 4 fashion. Use your
Snowshooter to bash them. You will need to bash enough to that you can pass
through. After you do so, collect the coins and you will find a secret song
for yourself. There is also a snow pile for your Snowshooter here as well.

Instead of going up the clouds, continue onwards. Now, you will meet a new
enemy, the Penguin. These have a dash style attack, which you will need to 
attack from range. Continue along this path, defeating another penguin as
well as a Baki along the way. Move along this path, taking a cloud up and
collecting a red coin, and an extra life. Backtrack all the way back to 
where you dropped from, defeating 2 Baki and 2 Penguins, and then climb
up the clouds.

Move along the path, and you will see a page template from the Book of Life.
Collect it, and you will need 3 more to exit this level. Move on and defeat
a penguin. Again, ahead there will be a cloud going up. Continue along
this path and you will encounter some hostile penguins. Defeat them, and 
continue along the path until you see some houses. At the end, there is a
house with an arrow on the door. Tap it, and instead of the coins like
before, it reveals a hidden passage.

Not much in this hidden passage, just a few Baki and some coins. When you are
done, backtrack all the way back down, and head pass the clouds. Move on and
move to the next section.

Move ahead and you can now redraw the stormy cloud to whatever you want. 
Before jumping across, jump down, defeat the Baki and grab the Snowballs. This
might be handy later. Anyway, jump across and defeat the Shadow Walker and
clean jump the dirty Shadow Goo infesting the house. Slide down the hill with
the info provided from the sign. By sliding, you also kill a Shadow Walker.

Jump above into the maze. If you move ahead, you will bump into a Shadow
Bat. They fly, but are easy to kill. To successfully navigate the maze, jump
onto the rooftop, and continue to jump to the left, then continue to jump to
the right. Move up and jump left, defeating a Shadow Bat and Shadow Walker 
along the way. And like before, jump to the right. Jump up, and ahead, you
will get another page template. After that, draw a template for a platform
oozing from shadow goo. 

Move to the left, but be careful, the shadow platform will act like quicksand
and you will sink to the bottom if you don't move off quick. Continue to the
left and enter the house with a hidden passage, which contains more coins. 
When you are done, backtrack to where you originally drew the Shadow Platform
and move to the right this time. Move across the two shadow platforms and 
move down, destroying the Shadow Bats. Head down and grab the page template.

From where you grabbed the page template, move to your left, jumping across
the shadow platform and stormy cloud, and collect the ability token. More on
that later. When you are done, drop to the bottom and head to your left. 
There will be Cindi, and free her. Move to the right and continue, sliding
down a hill to defeat a Shadow Walker. Move to the right and onto the next
section.

Continue along the path, and read the sign, AVALANCHE AHEAD. This is 
basically large snowball dropping, and you have to wait till it bounches and
you run underneath it. Continue along the bath, and jump across the 
stationary stormy clouds. Jump to the left and move along the path, which will
net you a new pattern.

When you are done, ahead back to the original path and move ahead, watching
out for snowballs. Run into the alcove, destroy the ice blocks and grabbing
the coins, be sure to break the box for a red coin. Anyway, continue along
the path, jumping up the stormy clouds and continue up the mountain. Clear
the Shadow Goo along the way, defeating the shadow walker and rescuing Isaac's
wife.

Clear more Shadow Goo and collect the final page template of the level. 
Continue and remove the shadow goo as well and move onto the next area. Now,
you will have to design your own snow sled. When you are done, hop on and
slide down, jumping to collect extra coins. Anyway, when you are done, move
to the right and find the sealed door, and unseal it with your 4 page
fragments.

If you have followed me, you will have rescued all three villagers, gained
all three secrets and cleared all the shadow goo. This will net you 100
extra coins.

------------------------------------------------------------------------------
[2.04] Rapaso Village

Finishing the level, the villagers will have a conservation about the events
that transpired and Wilfre. Then it will launch a story about Wilfre, about 
how he was and his theft of the Book of Life. He created the Shadows and
dumps the shredded pages of the Book of Life everywhere. This led to the
sealing of the Creation Hall. These acts made the town as it is.

You now need to help to restore the town, and you now need to design the
holder for the eternal flame. Time to colour in. Press done when you are 
happy with the eternal flame holder. When that is done, you get the choose
the colour of the eternal flame as well. Neat huh?

Anyway, we need to clear Isaac's store. To do so, tap on the eternal flame
with the stylus to light up the village. This will whiten the black clouds
around Isaac's shop. Move to his store and tap the grey clouds to remove 
them. Tap them all to reopen his store.

When you have finished that, you will have to talk to Mari, who will talk
about the Wishing Well. You next task will be to head to the Creation Hall
to talk to Mari, who will tell you about how you can edit all that you have
done, your hero, the pedistal and the snowshooter.

Anyway, when you are done, talk to the Mayor. He is happy Isaac is here to
stay, bring your population to 6. He needs more villagers, and as such, you
need a Sun. This requires you to go to the Snow Caves. Head to the Snow Gates
and enter those dark doors.

------------------------------------------------------------------------------
[2.05] Snow Caves

Move along the path, and you will see a Stacked Baki, or a Jumper critter
on top of another Baki. You will need to knock them down, then kill both of
them. Not to hard. Anyway, kill the three Baki and move on. 

There will be a large area of Shadow Goo and a Shadow Walker, but still will
only comprise of 11% of the Goo for this level. Anyway, move up the ramp where
there is a Shadow Fountain waiting for you. Destroy it with your snowshooter.
Destroy it and move on, to find more Goo to clean up and one page template. 
Wonderful.

Head down, not jumping on the platforms, and move down the path, cleaning up
all the Goo along the way. There will be a Shadow Walker and a Shadow Bat for
you to remove. This might not be too hard for you now I hope.

Anyway, head up onto the platform, up onto the stormy cloud, onto another 
platform and finally, onto some terra firma. Move along the path to rescue
Farmer Brown's Son. After your rescue, head left and up onto the Stormy
Cloud, taking it to the top, defeating the Jumper and getting a New Song.

Back down we go, head across a platform, defeat the Baki and get the 2 Red 
coins. Head back to your platform, and fall down. This time, head to the
right until you see the end, an arrow point up and one point to the right. 
Ahead will be some hills for you to jump, so jump. Follow the path, collecting
the coins and at the end of the line, an extra life.

Back we go and head to the right, following the arrow. Ahead will be a passage
but ignore it, and continue down the path, breaking the jar for more coins.
Back we go again and take the mine shaft with the Control Pad. Into that we 
go.

Anyway, ahead you have to design your own spring. Bouncy, here we come. Design
and take the ride up. Take the first spring up, and head onto the second 
spring at the top. Your aim here is to spring onto the platform on the left.
Bounce a few times and get the hand of it. Anyway, once on the platform, 
collect the coins and bounce up the springs along the way. After about 3 
springs, you will appear on what seems to be the top, you need to go right.
You will reach a pit down, however, you may not realise that there is a little
critter hiding there, a Snowslinger. These guys throw snowballs at you from a
range, and close range combat will not work. So, stay a distance away, wait 
for him to pop up, and fire snowballs back. Kill him, and move on. Jump
across the ravine and up ther spring.

Up the spring, and onto another one and you will have to fight a Wavemaker.
To defeat it, jump onto the mushroom and bounce off the head of it. Move on
and fight a shadow bat. Move across the platforms and up the spring, jumping
your way to the top. Defeat the enemies there, head across the platforms, 
paying attention to the Shadow Bats. Anyway, continue along the path and
destroy the Wavemaker, proceeding to the next area of this level.

Outside we are, and head right, ignoring the arrow. Move forwards and you will
need to design another spring. Use the newly created spring for more coins, 
jumping onto land, clouds and a platform for lots of coins. Backtrack and 
move onwards, killing a Shadow Walker and removing the Shadow Goo. Once that
house is cleared, move onto the next house, defeating a Walker and a Bat, 
removing the toxic goo, and freeing another villager, Farmer Brown. 

Move onwards, clearing out the last of the goo for this section. Move forwards
and use the mega-spring, jumping into the left platform for another page
template. Move towards the left for another Ability Token after you have the
page template. Now, you can now move onto the right platform, and into the
next area, which is a mine.

Move forwards and design a melting ice cube to move across the water. When
done, up onto your creation, and jump into the next area. Then, jump on three
ice cubes, killing a Shadow Bat and a Snowslinger, and claim some more 
snowballs. Anyway, continue down the path till you reach the end. Jump down,
avoiding the Shadow Bats, and avoid the spring to claim another page
fragment.

Move along, heading down the ramp, and move across the platforms down
there, finding a power-spring, jumping it to rescue the final villager, Farmer
Brown's wife. After your heroic rescue, jump back onto the power-spring, and
bounce onto a normal spring which will get you into a new area. Defeat the
enemies here, and jump across the 4 ice cubes, across a river. Now, to design
a Submarine.

Design it and hop on. The sub will submerge and you will need to direct it
with the Control Pad and pressing A to force the sub to rise. To your right,
under the ice cubes lies some more coins for easy pickings. After that, follow
the only path left. Head into the next area in your sub.

Continue following the path until the end. Hop up and down the ramp. Take the
spring up, down the path, and another spring. Follow the path, but avoid the
sub and hop to the other side. Continue left and defeat your enemies here and
you will get a new Stamp at the every end. Now, it is time to hop into your
sub.

Follow the underwater path, collecting all the coins till you have to get out
at the very end. Defeat the enemies here, including a Baki, Wavemaker and a 
Penguin, and continue down the path for another sub. Continue down this path
as well, you really can't get lost down here.

After that, jump up and continue for another page template. Then, finish off
and walk out of the cursed mine. Follow the path, and head into the sealed
door. With all that done, another 100 coins. Back to the Village

------------------------------------------------------------------------------
[2.06] Rapaso Village + Browns

Back at the village, people celebrate the return of the Browns. Your first 
task is to go to the Town Hall. The Mayor welcomes back the rescued Browns and
you have a +3 to your population. With the page fragments, you now have to 
draw a sun, or rather, colour in.

Once you are done, in comes the light. With the light back in town, you need
to speak with Mari and Isaac. Lets see Isaac first. Why? Because both Mari and
Isaac are at Isaac's Store. Still, they have nothing in stock, and since they
are low on Banya, the food crop of this town, you should see Farmer Brown.
He is at the south west area of town. 

Talk to the Farmer and he wants his clouds gone. Tap the Eternal Flame, and
then tap the clouds, similar to what happened with Isaac's Store. Anyway, you
will head inside the farmhouse, but guess what? No Banya seeds, and you need
the page to find them. Another field trip for your hero. But first, you will
need to head to the Village Entrance.

Talk to Jowee and Mari, and you will now have to name your village. The name 
will stick, to choose wisely. When you are done, you need to head to the
Snow Gate, and head to the Banya Fields.

------------------------------------------------------------------------------
[2.07] Banya Fields

Head along the path, destroy the Baki along the way. Then, you will have to
design your own crazy vine. Tap it when it is done to let it grow, hopping on
its sides to get to the top. Once on the top, you will be attacked by 
Biting Snowmen. You will then have a sign warning of a larger snowget. If
you sneak past or attack, that is your choice. 

Continue down the path, facing another Snowget and their offspring. Defeat
them quickly and follow the path, encountering another crazy vine. Tap it and
follow it directly to the top. Jump off and you will collect another page 
fragment here. Backtrack to the vine and jump off at the middle, where you
will find a lot of Shadow Goo to clean up.

Clean up all the houses, being careful of the Shadow Walkers, and have this
section cleared. Continue down this path, keeping at the same level and not
falling down. Head to the end, avoiding a wave of Baki, and take the cloud to
the top. Continue your way up and then, left. Follow the path and you will 
eventually need to go down, where you can rescue a little child. Below will
be a secret passage for more coins. 

Backtrack all the way back to the cloud where you got up. Head left, killing
the Baki, and take the first cloud down, where you will find a new sound.
From there, jump onto a roof, and then a platform to your left to find 
another page fragment. Back track and take the cloud back up. Follow to the
end of the path, tap the crazy vine and follow the new path down into a new
section.

From your new section, head right, using the crazy vine and then, removing
all the Shadow Goo in the area. Watch out for the Walkers and the Bats that
lurk around here. Move on and into a new area. Up around till you are forced
to design a new, smaller platform oozing with Shadow Goo. 

Jump across the Platform to your right to find a house with a secret 
passage, filled with coins. From these, go down and you will be able to get
the page template you saw earlier. From there, head back up where you
originally drew the smaller goo platforms, and jump left. Jump your way up
the platforms until you reach some land. 

From these, you will need to jump across two stormy clouds and there you
will rescue Chef Cookie. Back across the clouds, or down the clouds, you
will need to get back from where you recovered the page fragment. Move from
the house with the secret passage and follow the ground path to the right.

Tap the Crazy Vine and hop off on the left platform. Head left, jumping on
the oozing platforms, but be careful of the bat that stalks there which 
might knock you off. Anyway, continue on the way to the top, and rescue the
Chef's Assistant. Continue along this path and you will eventually get the
New Stamp from this level. Anyway, backtrack all the way back to the crazy
vine. Take the path to the right, bouncing off the oozing platforms to the
last page fragment. Continue down this path and eventually, you will reach a
passage to another area.

In this area, you need to draw your own hang-glider. As you land, you need
to head left to grab the last secret, the new pattern from this level. Move
to the right and take another hang-glider, and then, move to the right for
another hang-glider. This should take you to the sealed door, and the end
of the level.

------------------------------------------------------------------------------
[2.08] Rapaso Village + Chef Cookie

After Mari welcomes back Chef Cookie, you need to speak with the Mayor at
the Village Hall. With +3 Population, the Chef will get right to work with
all the "skeletons" walking around. The Mayor will place the Banya Stalk
page in the Book of Life, and you get to colour in again. Head to the farm and
draw in the new stalk.

After you have designed it, you will have to drag 5 stalks onto the field, and
Farmer Brown will praise the grandest crop of Banya. Brown will direct you to
visit Chef Cookie, east of the Creation Hall, who wants his place removed of
the lovely clouds. You know the drill, tap the Eternal Flame, and then tap the
clouds. When they are removed, Chef wants you to design a sign for his 
restaurant. Do so, and have fun. 

After you have designed the sign, the Mayor will pop up and you will need to
find Jowee. Head to his house. Mari and Jowee are play chase and you need to
find them, outside the Town Hall. The Mayor has an idea, SNOWBALL FIGHT!
You vs Everyone.

After the fight, you can purchase the Snowball minigame from Isaac's store. 
The store is open, but Isaac invites you first, after all, you did save him.
Meanwhile, it is too hot, and guess what, you need the Raincloud page. This
will save the town, and the banya crop, from the heatwave. You need to head to
Icy Lake and get the page. If you want, you can pay a visit to Isaac after
your cutscene is finished. When done, head to Icy Lake.

------------------------------------------------------------------------------
[2.09] Icy Lake

Move ahead, and start by collecting the coins, the snowballs and then defeat
the Stacked Baki. Move forwards and paint the Whale that you will need for
this level. Take the whale, making use of its blow-hole to collect more 
coins. When the ride is over, move along the path and then, hope on the next
whale. 

Follow the ride on the whale, then when the ride is over, jump onto the cloud
and travel pass the platforms and the other clouds. Continue the path until 
you see the next whale and hop on. Avoid the Bat along the way, and hop onto
dry land. Follow the path ahead, watching out for enemies, and jump ahead onto
the next whale. 

From the whale, follow the path until you encounter two clouds, one going up
and one going down. Take the one going up to encounter a house with a some 
coins. Head pass the house, down the little steps, and onto a cloud. Take the
route to the right, and hope onto the whale. Collect the coins along the way
if you wish, but continue, and this will take you into the next section.

Continue along the set path and you will need to design a Ferris Wheel car for
your character. Follow the Ferris Wheel onto a platform on the top, which
leads to another Ferris Wheel, which in turns lead to another one. In the 
centre of this Ferris Wheel is a page template, so grab it. Take the Ferris
Wheel to the top where there will be a house with an extra life inside. From 
the house, continue taking the Ferris Wheel to your right to a platform, and 
keep on the top to obtain a new Song for you. 

Backtrack to where you designed the Ferris Wheel, all the way back and take
the route leading down. Defeat the Baki along the way, and continue until
you reach a point where there is a Storm Cloud leading down, between two
Platforms. Take it down to an area infested with Shadow Goo. Head left, 
cleaning up all the Goo along the way, and rescue Tubba. Head right to 
progress, cleaning more Goo along the way. 

Backtrack all the way back to where you found the page fragment, and continue
along the top path. Take a Ferris Wheel if necessary and continue until you
reach a Stormy Cloud. Take it down to rescue Tubba's Mom. Continue the way
down, jumping across a Storm Cloud to retrive a Page template. Continue the
way down, riding the Storm Clouds and when at the very bottom, head right
to next to the next section.

Continue along this linear path until you have to colour in a sled to race in.
Sled down the path, and you will get an agility token along the way. Head to
the right to the next section.

Here, create a melting ice cube to jump across. Take the ice cubes across
and then hop on a Ferris Wheel, jumping off on the left. Take the cloud and
jump off on the right, which will net you a page fragment. Head back to the
left, jump across the ravine and head up. Moving along will lead you to a 
house with a hidden passage.

Head to the right when you are back outside, and take the Ferris Wheel
across. Head along to the path, and continue it when it goes down. Rescue
Tubba's Dad and continue on. Down the platforms and at the base, head left
for the last page template. Continue to the left for the last secret, a 
secret pattern. After all that is done, head all the way to the right, moving
across two rivers with ice cubes and onto the Sealed Door. End of the level.

------------------------------------------------------------------------------
[2.10] Rapaso Village + Tubba

After the welcoming home, you need to talk to the Mayor at Village Hall. You
may have noticed that the snow has melted more since you were last here. 
After welcoming back Tubba, the Mayor will add the Raincloud page to the Book
of Life. You can even choose the colour of the raindrops. You now need to
find Mari in the Creation Hall. In comes the Mayor, who has unearthed the
history books, and suggests that Mari takes training to become a Mayor.

As she leaves, you need to find her again, outside Cookie's restaurant. Watch
the conservation pass on, until Wilfre turns up and you will need to find the
Mayor. He will inform you that Frostwind is awake, and you need to enter the
Snow Gate to Snowy Snow Mountain and defeat it to save the village.

------------------------------------------------------------------------------
[2.11] Frostwind

This is a Boss Level, therefore, no need to collect random pieces of the Book
of Ages, or secrets. Move ahead, and feel the wrath of Frostwind.

First, fire a Snowball at him, and he will retreat, which in the meantime, you
need to jump over the ravine. Falling down will make you lose a life. Move
forwards, and he will creep up behind you. As he does, fire more snowballs 
at him, which will slow him down, and gives you time to advance forwards. 
You will move to another ravine, and he will jump from the back, into the 
ravine.

Jump over the ravine, collecting the snowballs along the way, and guess what,
there is another ravine ahead, which Frostwind will appear from. Fire a few
shots to force him down. Move forwards and jump over the next ravine, which
he will promptly appear from. He is behind you again, so fire more shots on
him. The same routine again as there is a ravine ahead, and he will jump in.
Over the ravine, gather the snowballs and there is another ravine ahead. Shoot
him, and over the ravine, and he will be behind you, again. Move forwards and
this will push you into the next section.

Above you in the next section is a Rapo. Don't worry about him, you need to
get rid of Frostwind. To do so, you need to wait until his head pops up from
the ravine. Once there, if he plans to attack you, use your Snowshooter to 
shoot him. Once he is down, Ground Bounce on him. After three bounces on 
him, he will get angry and will be harder to get down. When you get him for
the last time, he is down for good, and the rapo will be free. Her name is ...
Heather.

------------------------------------------------------------------------------
[2.12] Rapaso Village + Heather

After the warm welcome, you need to find Heather, who is hiding in the 
village. Head to the Wishing Well, and talk to her. She has a strange 
attraction to Jowee. Anyway, find the Mayor. He is in the eastern section of
the village, in the centre. You need to now clear the darkness, to enter the
eastern part of the village.

You know the drill, tap the eternal flames, and then tap out the clouds. You
need to now visit the village hall for a town meeting. Guess what the meeting
is about. You getting the Night Sky Page from Twilite Wood. In the meantime,
they have planned a festival, so you have to explore the Eastern part of the
Village. Head to the Forest Gate, for the next session of Drawn to Life. And
guess what Jowee beat you to it. Great... now we need to see the Mayor again.
Instead of bringing darkness, we now have to be a saviour. First, we need
some wings. Design them and them head to Isaac's store, since snowballs don't
work well in a place without snowballs. We now use an Acorn Blaster. Design
that as well. Mari will talk to you at the Forest Gate, and we now head into
the next world.

------------------------------------------------------------------------------
[2.13] Twilite Wood

Get used to your wings, it is basically a triple jump move now. Also, get 
used to your Acorn Shooter, it is a different sort of projectile as well.
Anyway, lets start, shooting the Baki along the way. Climb up the first tree
you see, and you will see a Spinning Bunny on the first patch of land when
you have climbed the tree. Climb to the top for an extra life. Anyway, back
down to the centre, where the path will continue.

Defeat the Baki, and move past the tree. There will be a Baki here, so kill
it. See the patch of acorns? Ground Bounce it to get more acorns. Move ahead
and you will encounter an Acorn Thrower. These guys are airborne, so kill it
quick.

Move onwards and design some debris. Fly up on the debris, it will push you
up to the next level. Move along and climb down the trees. After a while down,
on the left will be some flying debris. Jump past it, defeating the enemies
and jump to the top for a new song. Back down, and fly across the mountains
of moving debris, and up to the House, where we find Jowee.

Inside the house we go and after that, move on. Instead of fighting the
Shadow Goo, head up the tree to rescue an old rapo. Back down, fight the
Shadow Goo and continue onwards, scaling up a tree. And back down one we 
go. And then up another tree. Collect the acorns and the page template
at the top. Next, hop into the next section.

Follow the path, heading up the tree. When you see the house on your right,
go past and collect the extra life. Then, fly up into the next section.

Up the tree and collect the spare acorns lying on the ground. Move along and
glide to the next section where you have to design a swing to move around
the place. When you have finished swinging across the swing, fly up onto the
earthen platform, and grab the page template. Jump down the bottom into the
next area.

Down we go, and clean up the Goo that is along the way. Rescue a villager 
called Zsasha. After your rescue, you will encounter a Shadow Fountain. Ground
Bounce on it to complete destroy it. Move on and clean up the final bit of
Shadow Goo, and this will complete all the Goo cleaning on this level.

Climb the tree to the top to receive the third piece of the Page Template.
Back down, and continue the path forwards into the dark. Continue past the
flying debris and climb the tree, to an Ability Token. Back down we go and 
follow the path, taking a swing when need be. Move on and head to the next
section.

You now need to design some more debris, so do so. This debris goes down, so
ride it to the end. Head to your right and follow 2 sets of debris down, and
grab the page template. Follow the debris yet again to the end, where you 
need to turn left and scale a tree to rescue a Rapogirl. Continue again and
follow some more debris.

This will lead you to the Sealed Door, but before that, turn left and follow
another set of debris. This will lead you to the last secret, a secret 
pattern. Follow the debris set back to the sealed gate area. Jowee will have a
colourless flower, and you need to colour it in. Design it and enter the 
sealed door.

------------------------------------------------------------------------------
[2.14] Rapaso Village + Zsasha

After the little welcome back chat, you need to find the mayor again. At the
little meeting, Jowee's "hero" speech pisses Mari off and the Night Sky page
is placed back into the Book. And of course, you need to draw the night sky
for everyone to see, Draw it.

Meanwhile, a thief lurks around the town. The Mayor wants this thief person
caught, and you need to talk to others who have been robbed, mainly Cookie
and Farmer Brown. Jowee is missing the flower, Cookie is missing cutlery and
Brown is missing his Banya Seeds. You now need to go to the Moon Grove to 
find the Moon Page. We all know who it is anyway. Head to the gate and enter
the Moon Grove.

------------------------------------------------------------------------------
[2.15] Moon Grove

Straight ahead is a house, and from there, jump to the top with your wings.
Up there is a page fragment, just for you. Back down, head along the path
until you reach a tree you can climb. Climb to the top and head left. Continue
the path to the left to save Cricket's Deputy. Once he is rescued, you need to
head to the right, past the tree, and past the house for a new song.

Back all the way to the base of the tree, and continue the linear path right.
Ahead is a ravine, so do not fall when you are flying. Past that little
obstacle, you need to design a rocket ship. Take the rocket ship into the 
next section.

You now pilot the rocket ship, using the B button to fire on the enemy 
Starboys that are in your way. Follow the path. it doesn't curve at all, but
do not run into the wall, it will be an automatic death. Follow the path and
collect the extra life lurking near the entrance to the next section.

In the next section, you need to draw a treadmill.  Next, run on the 
treadmill, and then, run on the treadmill when it is running against you. 
Fire on the Baki when you come towards you. Move ahead from here, cleaning
up the Shadow Goo along the way. Head to the end of the path, jump on the
platform, and jump to the right for a new stamp. Then, jump across the 
platform, jump the path ahead for another piece of the page template. Then,
run on the treadmill ahead, up the four platforms and then onto another 
treadmill to rescue Cricket. Now backtrack to where you originally found the
page template and jump across to the right. Keep going and then, hop into the
rocket ship.

The rocket will crash, and then you need to draw a flower bud. Jump on the
flower buds, and head to the platform on the left. There will be a page 
template there for you. Now, jump to the right instead. Follow the path, 
jumping across more flower buds along the way. You cannot currently reach
to top, so jump down the debris and head left to rescue Cricket Jr Deputy. 
Now, head to the right and clean up the Shadow Goo before crossing another
Flower Bud line.

Jump past that and head up the Flower Bud line. Keep to the right because 
after the third level of Flower Buds on the right is a new pattern. Once on
the top, on the centre of the Flower Bud lines is the last page template.
Now that you have everything, you can head to the sealed gate and finish
the level.

------------------------------------------------------------------------------
[2.16] Rapaso Village + Cricket

Cricket, the town's police officer, starts the investigation of the stolen
items. Your population will grow by three with the addition of Cricket and
his Watchmen. The Mayor will also put the Moon page back in the Book of 
Life. Now, you can draw the Moon to place in night sky.

Now that you are at the disposal of Cricket, you need to pay him a visit to
help with the investigation. You need to visit the Police Station outside
the Forest Gate, well, directly east of it. Of course, the police station is
covered in the dark clouds, you need to tap the Eternal Flame and clear them
out for him. Clear them, and he will ask you to gather some evidence, by
speaking with Cookie and Farmer Brown.

First, speak with Farmer Brown and then Chef Cookie, who will notice that 
something is not right. You now need to track down Zsasha, who wants to 
become the best thief, and returns the Banya seeds to you. He is north of
the Village Hall. After he escapes, gives the seeds back to Farmer Brown.
You can find Zsasha again next to the building directly north of the Forest
Gate. He gives you the cutlery back, and return them to Cookie.

You now need to talk to the Mayor where the investigation continues and you
need to change night into day, and vice versa. Therefore, you need to go to
the Gearworks and gather the Village Clock page.

------------------------------------------------------------------------------
[2.17] Gearworks

Move ahead and you will encounter a Stump Rider. Just jump on him to remove
him from the scene. Next, design a gear to ride on. Move ahead and use the
gears to jump off to the top. On the left will be Navyj's Groupie. Rescue her
and move to the right. Down the tree and collect the coins along the way.

Head across the platform given and up the gears. After the gears, head up
the tree, and onto the opening on the left. Head along this path and continue
the way up, to collect a new song. Backtrack back down the tree, and take the
path to the right, heading down a tree as you continue. This will lead you
to a moving stream of debris. Take the path up and continue up by climbing
the gears.

The first exit on your left you will need to take as there will be a page
template at the end of the path. Backtrack all the way back to the gears and
continue the way to the top, where you can head to the next section. 

A nice present when you arrive, with a Shadow Walker and Bat waiting for your
arrival. Remove the goo, defeat the bat and the walker. Take the middle path
and continue through the maze, defeat a new type of monster, the Shadow 
Ghoul. Jump on it 4 times, due to close range and move on. Down the maze and
continue along the path.

Ahead is a split, so first travel the lower path. This path will net you more
coins, as well as a Shadow Walker and Ghoul. The lowest will contain another
soul to be rescued, Navyj. Above, to your left will be an extra life, be sure
to get that. Move on, as the only remaining path is above you, to your right
and continue the path up. As you reach the part where you have to go down,
you will need to look for another page template. It is located at the bottom
of your drop down, to your left.

Continue along the path and clean a house with a large amount of Shadow Goo
to give a section clear. Move ahead and take the path up when you come to a 
Shadow Maze. This needs some clearing of Shadow Walkers and a Ghoul and this
will net you an Ability Token. Move back down and head to the right, advancing
to the next section.

Move ahead and design a switch that will control the platforms. To use it,
tap the stylus onto the switch to activate it. It will first activate the red
platform, then the blue, and then the green. First, hop onto the red platform
and tap the switch. This path will net you a page template. 

Back down, take the blue platform this time and continue along the path.
This will lead you to a switch, and you should take the red platform so you
can get the New Pattern for the level. Bend down and wait till you can take
the red platform back home and this time, take the blue platform up. This
will take you to another switch and this time, it is only red. Take this 
one up and this will lead you to a three way switch. 

First, take the blue one to get an extra life. Next, take the green one to
rescue another of Navyj's Groupies. Finally, take the Red platform, with a 
bit of timing to follow the path to the next section.

Move ahead and design yourself a basket. Be sure to claim the extra life 
before you decide to hop on. Take another one, down the path, and take another
basket as well. From this basket, head to your right and clean up the area
of Shadow Goo. Be careful, there is a lot of goo to clean up. Continue along
the path, taking the debris along the way. When the second wave ends, on your
left is another life. On your right, head along the path and take the basket,
which will lead your to the final page template and the Sealed Door. Take the
way out and finish this. 

------------------------------------------------------------------------------
[2.18] Rapaso Village + Navyj

Off to see the Mayor now, with the +3 Population and all. Now that Navyj is 
here, the festival for the village will be more fun to attend. The Mayor will
place the Village Clock page in the Book of Life and you have to draw the 
clock face.

You need to find Navyj now to get ready for the festival. Head to the Stage
to the east. The stage is covered in darkness so tap the Eternal Flame and
clear out the clouds. Meanwhile, Cookie is being mobbed, so help him. He needs
Tubba to help protect the food. He is at the village entrance. You now need to
speak with the Mayor near the Stage. He needs you to find Farmer Brown, Isaac,
Jowee, Heather, Mari and Cricket to start the festival.

Farmer Brown is at his farm obviously so talk to him there. Isaac will be 
outside his store. Jowee will be outside his house, directly north of the
Brown's Farm. Jowee will have Heather follow him, so she is taken care of. 
Mari will be outside the house, directly east of the Eternal Flame. Cricket
is investigating in the area north of the Forest Gate.

Back to the stage and visit the Mayor and the festival will begin, with your
hero on stage. Listen to your new song and what your hero dance. When that is
done, the Mayor has an announcement to make, and he calls for Mari, who has 
disappeared. She is outside the Forest Gate, and Jowee comes along, who needs
some serious pickup lines. Zsasha will return the flower to Jowee though and
that will be given to Mari, and now, back to the stage.

After the festival, you need to draw some hands for the village clock. This 
will give the time of day. From now on, day will between 7am and 7pm while
the night is between 7pm to 7am. The time will bed based off your DS clock.
The Mayor will now want to get the Observatory page back and you need to go
to the Star Forest to get it.

------------------------------------------------------------------------------
[2.19] Star Forest

First, start with collecting the coins and draw some meteors falling. Use the
Meteors to cross the ravine and beware of the Earthshaker. These guys will 
need some pounding to get rid of. Shoot them down or jump on their heads.
Move along, down the tree, and move to the Meteor Stream. Climb the Meteors
to the openion on the left and scale the tree for a Page Template. Head
across the Meteors to the right and jump up the edges to the top. 

Move along the path and clean the Shadow Goo, rescue Galileo's wife and 
clean up more of the goo. There is even more at the base of the tree so 
clean that up. Follow the path by climbing up the tree and moving along the
path for the page template. Down the tree, and move along the path to where
you scaled the tree originally. Head to the right, cross the meteor stream to
the next section. Before you cross fully however, follow the stream down to
the left where there will be a new song for you.

Now, time to draw a star to wish upon. Use these as hopping platforms, but
bear in mind that they will disappear quickly. Anyway, after the second
star, the right platform will hold another extra life. Climb to the top and
at the very right will be Galileo, for you to rescue. Scale to the top and
on the left platform will be the third page template.

Backtrack to the house and move to the right, taking the stars up. This will
lead to an area infested with Shadow Goo to clean up. There will also be a
Shadow Fountain here. On the platform at the top will be Galileo's daughter
to rescue. From there, continue by hopping off the tree platforms and 
collect the last page template.

At the base, take the ground path and collect an Ability Token. Scale the
stars to the top to advance to the next section. From there, head to the
top and collect a new stamp. Now design a zip glide. From there, take 3
glides to get to the next area. From the house, jump to the top and take
some more zip glides. This will lead to the Sealed Door. Take it and end
the level.

------------------------------------------------------------------------------
[2.20] Rapaso Village + Galileo

Time to see the Mayor again, with Galileo back and all. The page will be back
in the Book of Life now, but you cannot create it until Galileo has found a
place to place it. Find him in the east, directly north of the Forest Gate.
Now, tap the Eternal Flame and clear the clouds. After it is cleared, time to
colour in the Observatory. After your colour in, time to find Mari. She can 
be found directly north of the Village Gate.

Wilfre pops up and sets the great tree Deadwood against you. Great, time for
another boss fight. Talk to the Mayor and you need to go to the Deep Dark 
Forest to remove Deadwood.

------------------------------------------------------------------------------
[2.21] Deadwood

Another Boss Level so no need to collect any Rapos, Secrets or clear some 
Shadow Slime.

Straight away, you need to run away from his mouth. There is no need to 
actually run and duck from him. His form of attack will be to send Shadow 
Walkers to hunt you down. 

To hurt the tree, you need to climb the platforms and eliminate the acorn
nests that lie there. This is not an easy job given the number of Bats in the
and the fact that the shaking will drop you down again. There are 4 acorns 
that you need to shoot down, each requiring 3 shots to remove. 

I can't tell you how hard this is, given the amount of Bats and Walkers that
pop up, but a hint is to keep jumping. This eliminates you being dropped from
a platform as a problem. The first acorn nest will require you to jump and
shoot, with proper timing. The second is staying on the platform and breaking
the nest. The Third is aiming up whilst the fourth involves a double jump to
knock it down. 

When you finish, you will get sucked inside Deadwood. Hope the breath doesn't
smell that bad. This is the second boss battle, where you have to kill the
Shadow Deadwood. This is harder since there are little feelers on the side 
that will hurt you if you get too close, while Deadwood itself is like a 
scaly lizard.

Wait on the lower two platforms and wait till it sticks there, and there you
will have the opportunity to shoot at it. It will take three shots to get rid
of the scaly Shadow, but after the fight, the trapped Rapo, Samuel, drops 
down, thanking you for saving the day.

------------------------------------------------------------------------------
[2.22] Rapaso Village + Samuel

The Mayor will now suggest to clear the Northern part of the village. So, talk
to the Mayor, who is north of the Town Hall, and he will send you to tap the
Eternal Flame to clear the darkness. This will lead to the Island Gate being
available, near the North Beach. Head to the Island Gate and talk to Samuel.

Samuel will give you some Flippers and a Helmet to survive underwater and you
have to give the page back to the Mayor. Then you will have to design them to
suit your likings. After your creative design, you need to find Mari.

Mari is at the beach, talking to Jowee. It looks like they found a page from
the Book of Life, so see the Mayor. The page is of the Starzooka, the weapon
for the Island world.

Anyway, you need to head to Star Beach to get some fun toys for the beach as
it is too boring otherwise. Great, work for the fun of others. You need a 
beach ball and parasol, but first, you need to visit Isaac who will configure
your Starzooka to fire Starfish and not acorns. Talk about animal cruelty.
Anyway, these starfish are homing into the enemy and explodes on impact. A
homing missile as it were.

------------------------------------------------------------------------------
[2.23] Surf Beach

Anyway, move to the Island Gate and head into Surf Beach. You will notice the
nice flippers on your leg. Anyway, move forwards and jump into the water. 
Press A to gradually flap your way to the top. This is where you can get
some practice with your flippers. In the end of your little underwater passage
will be an extra life. Great start. Flap back to the entrance and draw a 
hammock. This will be like a spring on this level, allowing you to jump up 
onto higher levels. 

Once you are on the level above the hammock, there will be an area infested
with shadow goo, which you are required to clean up. There will be a Raposa
to rescue, a member of Barks Crew. Anyway, move ahead and move forwards, above
the water entrance, jumping on the hammock to reach a page fragment above. 
You will encounter some Waders. These guys have to take a few hits to take
down as well as being able to survive on water and land.

Anyway, after the Page Fragment, head back to the water hole that you had
to jump over earlier and head down. Head along the path and soon you will find
an area that has some shadow fish in it. Above it will be an opening to the
surface. Take that route and follow the path to a bonus door and a new pattern
for yourself.

Back down the path and head into the shadowy area infested with Shadow Fish
and move along that path until you reach the surface. Follow the path into
the next area.

In this area, straight ahead is an underwater passage that will lead to a 
fair amount of coins. Once you have gathered the coins, the hammock on the
right will lead you onto some platforms, and using the left platform, jump
on the hammock there and it will guide you to a new song. The platform on
the right will guide you to another life. Back on terra firma, you need to
design some seaweed to hide you from the shadow fish.

Take the underwater route, and once you are in the seaweed, the Shadow Fish 
will not seek you. Hide there till they move away, then you can come out and
swim away. Move through several nests of seaweed until you find a way up to
the surface, take it to clean up the shadow goo for the area. Use the hammock
to rescue Crazy Barks from his cage. Back down into the water and head along
the set path, finding a large opening and two paths. The first path up will
lead you to another page fragment whilst the second path will lead you to the
next area.

In the next area, you need to design a coconut radio to distract the enemies
at hand. To make it work, all you need to do is to tap it. This will make the
enemies bop along to the music, allowing for easy kills. Move along the path
and use the hammock ahead to grab the page fragment and the extra life that 
is found up there.

Anyway, move onwards and down the water path. You will soon reach a fork, 
take the left for some goodies, and then head down the right path. This will 
lead you to another fork, one leading up and one leading down. The one 
heading down will give you an ability token so take it. Then, head up, using
the radios to stop the Baki and save your ammo when you really need it. Down
another water path, with more seaweed and enemies, you need to stay on your
guard as you continue along the path. Ahead will be another fork up and down
and the path up will be the last page template. Down the fork, and continue
the path into the next section.

Ahead is a place where you need to design a new watersky to ski across the
water. Press A to jump and B to dip down. Finish the ride and you will get
to the Sealed Gate.

------------------------------------------------------------------------------
[2.24] Rapaso Village + Crazy Bark

Heather will welcome you back and task you to speak with the mayor. With Crazy
Bark back and you having to design a Beach Ball and Parasol, its all good. You
need to find Mari as the Mayor has assigned her some chores. She is lurking at
the beach area, search around there and talk to her. She says that the beach
is too crowded and wants you to clear some extra land in the beach. You know
the drill, tap the Eternal Flame and tap the clouds to clear the area.

Clear the area and Mari will ask you to ask to bring her father, the Mayor to
her secret beach. He will comment that they need some Kori trees, so you need
to go to the Kori Jungle to get some Kori trees. Off we go.

------------------------------------------------------------------------------
[2.25] Kori Jungle

Move along the path, and it is straight down into the water. Move into the 
seaweed and either clear out or kill the 3 shadow fish that lurk the area.
Move up the path, with red coins on the left and a small heart and some
coins on the right, and then move up and onto land.

Move ahead hear and draw a Tiki head, which are unstable. Before going on
the Tiki head, move forwards, down a path into the water, which leads to an
extra life that is on the left just as you enter the water and an extra song
at the very end of the trail.

Back at the Tiki head, hop on it and it will take you to a cage with a Rapo
in it. If the Tiki head isn't there, wait and it shall return. The Rapo, 
Bubba's Caretaker will thank you for the rescue. Ahead is a hill that you
need to climb, and there will be a platform with a Tiki head in front for
you to take. Take that option and follow the path that it will lead you, as it
will show you a Page Template for you to take. Backtrack to the place where 
you took the Tiki head for the Page fragment and move to the right, and 
continue into the water.

The water will be crawling with Baki and 3 Shadow Fish. Follow the path that
it leads and get out of the water, being careful of the wader above you.
Follow along this path, removing of the Baki ahead of you and move onwards to
the next section.

Ahead is a place where you need to design a rip tide to pull you around. 
Normally, rips are not good for you as they pull you out to sea, but whatever
floats the game's boat I guess. Move ahead and ride the rip down the path, 
pass the shadow fish and float to the bottom. Walk along the bottom because 
at the end is an extra life for you. Ahead, when you sight land, head to your
left and ride the Tiki stone, as an Ability token will be ahead past the
Tiki stone when you arrive at the top.

Backtrack to where you exited the water, and move to the right now. Be sure
to enter the house because an extra life is there up for grabs. Anyway, move
along the linear path and follow the water, down a few rips, until you are
forced to make a decision at a fork in the path. On the left is an extra
life and a whole lot of coins, but it is guarded by an Anchorpus. Fire 4 shots
in rapid succession to remove it from sight, Take the coins and the extra life
and move to the path on the right.

Follow the rip and once you reach land again, there is another fork. If you 
forgot something along the path, take the left road and ride the Tiki head
in order to backtrack. Take the right path to continue forwards. On the
right, past the Tiki stone are 25 coins, so nab them before continuing onwards
by riding the Tiki head.

This will lead you to a path with several Baki, which you need to avoid or
kill and you need to rescue Bubba, who is stuck in a cage. He is the brother
of Tubba, if you haven't realised. Anyway, move onwards, scaling the rock
wall. At the end, there is a platform and a path down, take the platform so
you can grab the page template and continue the path down. This will lead you
to a underwater path, riding the rip for a whole heap of coins.

Right in the middle is another Anchorpus, shoot it four times to remove it
from sight. On the top, there is an extra life there, so nab that. Take the
bottom path and ride the rip to continue. The path on the left is to backtrack
and the path on the right is into the next section.

In this section, it is the first section with the Shadow Goo in it. Anyway, 
move onwards and draw a statue, that you can push around by pressing the Y
button whilst near it. Anyway, push the statue towards the button and that
should activate something, it always does. Anyway, move onwards from there
to remove some Shadow Walkers and take out some of the Shadow Goo.

Take the two Tiki heads up and you need to move to the left, and notice how
the other Tiki heads are not moving. Moving past the inactive Tiki heads you
will need to clean up another bit of Shadow Goo and move a statue onto a 
button to activate those Tiki heads.

Hop on the first head on the right, and this will take you to another Tiki
head, that doesn't work. Head to the left, past the inactive head and push
the statue onto the button and take the head to the third page fragment of the
level. Backtrack to where you first boarded the head and take the second of
the Tiki heads, one that you have not ridden on before. 

Along this new path is some more Shadow Goo, and in the water, there is 
another New Song for you to nab. Grab that and continue along the path on
the land. Take the Tiki head up and move another statue onto a button, which
allows you to take another Tiki head up, clearing out the last of the Shadow
Goo along the way. This leads you to Bubba's Caretaker, another one.

This allows you to move back down, and head into the next section. You need
to parachute to the bottom, and this is a ride where you have to nab as many
coins as you can, since you don't have any enemies to worry about. This
allows you to boost your coin count, and collect the page fragment at the 
bottom and proceed to the Sealed Door.

------------------------------------------------------------------------------
[2.26] Rapaso Village + Bubba

Your first business back in town is a task sent by Tubba, a visit to the 
Mayor, and by now you know the drill, talk to the Mayor, get +3 population,
do some housekeeping and into the next world.

Anyway, talk to the Mayor and he will ask you to design a Kori tree, but you
need to talk to him at the Secret Beach, the one you unlocked for Mari 
earlier, to design it there and to plant them. You get to plant three of them
and press OK.

The Mayor wants you to unlock a house for Bubba to live in, so you know the
drill again, tap the Eternal Flame and then clear out the clouds. First talk
to Bubba, who is near the beach, tap the Flame, then the clouds. Save the
house and then head back to the Mayor and talk to him. Mari wants you to find
Jowee to invite him to the Secret Beach, he is at the North Beach. He will
head to the beach, so you need to pay them a visit.

Just when the two are getting close, Heather interrupts and they decide to
design a statue in honour of you, the Creator. They need you to go to the 
Angler Isle to find the Village Statue page. Off we go.

------------------------------------------------------------------------------
[2.27] Angler Isle

First off along your path, you need to design a clam for yourself. Move into
the water and stay on the clam on the right, and this will lead you to an
area with Shadow Goo that you need to clean up. In the centre of the Goo is
Indee's Son, that you need to rescue. Past the cage is even more shadow goo
for you to clean up.

Move onwards and into the water you go. Move ahead and you will encounter a 
Whirlpool Sponge. Basically, swim fast over it or it will suck you into it
and damage you. Remove it and move on. Ahead is another of these suckers

Move along and ride the clam to the top, and then head to the left and jumping
on that clam, you can get a page template. Move back and over the water you
shot up from and onto the right. This will lead you to an clam in the middle
of the path. Take that way up and move onto on, taking the platform to rescue
another Rapo, Indee. The path on the left leads to another clam, and this
will lead you to a new pattern. Now, time to backtrack to where you first took
the clam up.

Take the path on the right and this, after leading you a foray of enemies,
will lead you underwater and you need to start swimming, and be careful of
the sponge. Move on and into the seaweed, taking care of the Shadow Fish.
Before you fully reach the top, there is an inlet to your left and you need
to take it, because after a series of clam trips to the top, you will get
another page template to your Statue. On this note, head back and take the
path up, which leads into the next section.

In this next section, you have to design a trident, and this is a key to your
progression somehow. This, by tapping it, will raise, and then lower the water
level to a certain level. Anyway, progress, by tapping the trident to raise 
the level so you can swim to the top. Anyway, move to the extremely right, 
while still above water to collect a new song. You will pass an opening 
along the way, and after you collect the song, head down.

Along this path, use the trident to ensure the water level is up so you can
get out, eventually. Ahead, when you get out of the water is more shadow goo,
which is the end of the Goo for this level. Use the platform above the area
where you have clear the shadow goo to collect the third page template for
your statue.

Continue and into another hole, this time it is empty. Jump down and find
the trident, tapping it to raise the water to get out. From there, you need
to head left, as this leads to the last Rapo on this level, Indee's dad. The
path on the right leads to the next section.

Right in front of you now is a new page template. Ahead will be a design for
a Whaleecopter. While on the Copter, you will be able to net some more coins
as well as an extra life and an Ability Token for yourself. At the end of the
line is the Sealed Gate.

------------------------------------------------------------------------------
[2.28] Rapaso Village + Indee

Your first job, as usual, is to talk to the Mayor, who will do the added 
population to Indee, the adventurer, who managed to get himself lost in a 
beach. The Mayor has found a place for the Statue, a place north of the 
Forest Gate, which we have finished with for the time being, and you need to
head there with the Mayor.

You now get a rectangular box to design a statue to your liking. Do what you
want, a statue of yourself, if you can. Note that you can walk through it. 
After some lively conservation, you need to find Jowee. He's at the beach so
you can find him there with Indee. In order to find some treasure, you will
need to clear some clouds for them, so do the usual Tap the Eternal Flame
and clear the clouds, the usual.

With the clouds removed, it unearths some interesting discoveries, a dock,
and a pirate ship. You need to talk to the Mayor for more information, so do
so. Of course, you don't get to design the Lighthouse for the boat straight
away, you need the Lighthouse page, from the Conch Ruins. More work to do,
so go do it.

------------------------------------------------------------------------------
[2.29] Conch Ruins

You start this level having to design a jewel to actiate some certain statues
in this level. Once you designed it, you can jump across the water to access
the house and gain some extra coins. Then, jump into the water and collect
the coins. Soon, you will reach a cross junction. Ahead is a Jellyfish,
that damages on close contact. Fire two accurate shots to remove it. At this
junction, first take the upper path to collect some coins as well as an extra
life.

Next, take the lower path, and this will lead to more forks along the way. The
first will be a fork showing the path down and one to the left. Taking the
path to the left will be the jewel that will be need to place in a statue to
activate it. The path down you will need to take as well as it contains some
shadow fish, which aren't friendly, and more importantly, a page fragment.
Now, next back to the cross junction earlier and take the last path, the one
on the right.

This will lead you to a statue, which you need to move on in order to place
the jewel on. This will activate the Tiki Blocks that originally block the
path on the right and out into the surface. Once on the surface, use the left
Tiki block to your advantage to net you a new song. Back to the centre and
use the right Tiki block to help you continue along your path.

This path will lead you to the first Rapo that you save, a Pirate. I'm still
not sure that saving a pirate is exactly a good thing, but lets not dwell
on such trivial things. Move onwards and this will lead to another underwater
trip.

Continue your descent down all the way to grab some more Starfish to fire
on enemies. Move to your left and this will be an area infested with 3 Shadow
Fish, which guard the Jewel for the statue. Backtrack to the path you will
from and this will lead to an unexplored path to the right. This path, after
you clear a further 3 Shadow Fish, will lead to a statue that activates some
more Tiki Heads.

First, take the one on the left. In contrast to the page template that is
probably useless as it was underwater, this one is in a dry, pristine
condition. You have to take the one on the right now, as this is a linear
path. This leads to the next section.

Straight away, you need to draw a conch. Easy enough. This conch acts as a 
trigger for rocks to fall. First of all, don't use the conch and head under
the rocks and collect the coins. Then, press Y to activate the conch to 
move along your path. There are no forks along this path, just 2 Jellyfish
to remove and you will eventually reach the surface. Again, take the path on
your left.

Straight away, you have a shadow goo mess to clean up. This will give a 
section cleared when you clear all the mess up. Move along the surface path
on the right and this will lead you to a Tiki head heading up. This you 
should take in order to grab the new pattern that is lurking up there. Back
down you go when you are done.

Your only path right now is underwater, so down you do. This will lead you
to a massive clearing, with Shadow Fish, and two paths. Clear the fish and
take the left most path that leads to the surface. This in turn shows you
to a Tiki head leading to a Rapo, Pirate Beard to be rescued. From the
rescue of Pirate Beard, continue along the path to the right, using the
conch when shown and continue this path. Soon, you have a sign with an
arrow pointing up, so take it but it will lead you nowhere. Continue your
path.

Before using the conch, go underwater to claim another extra life along the
way. Now, backtrack to the arrow going up and this will take you to a 
page template, which you previously couldn't access use to the rock. Back
down you go and continue your path, which goes underwater. This leads to 
the surface and a tiki block. Take it on the way up, using the conch and
at the end of the path, there is the final page template for this level.

Again, ahead is something for you to draw, this time, some Flying Fish.
Anyway, ahead are 3 flying fish that you need to use as platforms to 
move ahead. I'm sure you can do that yourself. Continue your path and
this leads to a pool of more flying fish. Go underwater initially and
this will lead to a new stamp at the end of the pond. Now, ride the
flying fish.

This trip will take you to more Shadow Goo and the final Rapo, the
Pirate. Move on, clearing the rest of the Shadow Goo for the level and
ride some more Flying Fish. Fish that size should seriously be used for
eating instead. Anyway, down the path, ride some more flying fish and
this will lead to the Sealed Door, end of the level.

------------------------------------------------------------------------------
[2.30] Rapaso Village + Pirates

The pirates cause a bit of a ruckus when they arrive back as base, and as 
usual, you need to see the Mayor to welcome back the new additions to the
village. Now, you need to hand over the Lighthouse page, but you can draw it
as long as you want to the Docks.

Once you are there, you need to colour in your lighthouse to whatever you want
it to look like. Colour and save. Anyway. the Pirates decide to enlist some
new members, which fails. The boat is at dock, but it cannot get out, because
there is a massive sea monster here, the Angler King. Looks like we have 
another boss fight on our hands.

------------------------------------------------------------------------------
[2.31] Angler King

When you head to the Island Gate, you meet an old friend, who seems to be 
plotting something or another before following you in. Once you head into the
Angler King map, guess what, this fight is going to be an underwater battle,
not nice to move around in.

As a boss level, there is nothing to worry about except for the boss, no
coins to collect, no page templates, no other enemies. Look at the ugly boss
in all its glory before your first job. RUN!

You need to swim to your right, and continue along the path without being 
completely bitten into fish food. This is going to be hard, so what you
should do is not press the A button, which makes you flap your arms because
this will slow you down. The falls will help you since it will help you
gain speed, but rises will seriously be a problem. After a while, and
hopefully you being still alive, you head into the next section.

In this next section, you need to hit the boss. But it isn't that easy
because this boss can create reinforcements from the top of his head, with
his little sponge spawning shadow fish. It summon three at a time, and 
unlike the regular shadow fish, it can take a few hits to kill, not just
one.

You can predict where the Angler King will swim against when there are
air bubbles along the screen. Now, how to damage the Angler King while 
dealing with the troublesome Shadow Fish. Your first priority is to
remove the Shadow Fish from play. Using your ammo might be hard since
it will take some time to reach them. So what you should do is swim to
the top, where there is some air. This allows you to jump on the Shadow
Fish, which take two hits each before they die. With this out of the way,
time to take down the boss itself.

When there aren't any shadow fish swimming around, you can take the Angler
King down. This is done when he is lurking around the screen, biting you.
You can tell when he appear without having bubbles indicating his 
presence. When he appears, he floats towards you, and you fire. However,
this doesn't last forever and you need to make the most of this. It will
take normally about 3 of his floats to knock him down. Too bad we don't
have a rapid fire machine gun here, it would help. Anyway, practice, 
practice and more practice will help here. Once he is dead, and the Rapo
saved, lets blow this joint.

------------------------------------------------------------------------------
[2.32] Rapaso Village + Choco

The Mayor will welcome back the Rapo you saved, and it isn't Dracula, 
although he doesn't look like him. Count Choco is back. Anyway, he does like
scaring people and wants some juice so he goes to Isaac's Store, and the
Mayor, scared that he may scare people, wants you to tail him.

At the store, Choco will give Isaac something that he cannot use, a page in
the book of life. Talk to Isaac and he will give it to you for free, since
you have been a good customer, and you need to take it to the Mayor.

After talking to the mayor, it will turn out to be the page for the Kaorin
Berry Bush. They are dangerous and useful, so the Mayor will meet you north
of the Snow Gate, to draw the bushes. Draw them and you get to plant three
of them around the village. Well, not the village, but around the Snow Gate.

The Mayor will need Samuel to teach how to use the berries properly. You
can find him near the Forest Gate. After that, you need to talk to them at
the Village Hall. Listening to the conservation, it appears that if you eat
one of the berries, your hero will double in side, but this is only a 
temporary effect. The Mayor says that you'll need it because you probably
don't stand a chance in Rapoville. This is the time we clear the clouds for
the last gate, the one that leads to Wilfre. Tap the eternal flame and meet
the mayor at the Northeastern path.

Clear the path and this leads to the Rapoville World Gate. Explore around
and we meet our old friend once more, standing in front of a blank gate.
You don't have the page yet, so you need to enter Rapo City and find the
Secret Door Page. Off you go. 

------------------------------------------------------------------------------
[2.33] Rapo City

Straight into the level, you notice that you are extremely large. Guess
the berry does its job. Anyway, stop admiring your figure and move along to
design a boulder that will act as a switch, using Y as pushing it. Move along
and you will have to rescue your First Rapo for this world, a friend of some
Mike.

Move ahead and you will encounter some Baki and some Shadow Bats. You now
realise that you have no weapon. So what do you do? Jump on them, or press B
to kick them. And since you are so high up, a kick does some damage.

Move ahead and there will be a boulder that you will have to push down to
activate the rock to move upwards. This allows you to move into an area with
platforms above you, which will have a page template up there. Move on and 
this will be an area with Shadow Goo. Note that the Shadow Walkers are a one
hit kill, you can jump on them to die, rather than having to jump on them
three times. Anyway, clean up the goo, laughing at how small the walkers are
now. Move along and push several boulders into the switches to continue along
your path.

Soon, you will have to push a boulder down a path, so do so. This leads to
another platformed area, which will house a New Song for you. Grab it and move
to the next section.

Straight away in this next section you need to design a blimp to move around
with. Test it out by jumping on the blimp in front of you. Ahead is a series
of blimps, with a Rapo, Mike, housed on the lower section of this area. Move
along and take the path up and across, and encounter a Large Baki. These will
take two hits to remove. Ahead is a blimp leading up, so take it. When you
reach the top, the inlet on your right contains an ability token, and on your
left, after moving past all the Baki and gathering all the coins, is a page
template for yourself as a gift.

Backtrack to where you took the blimp up and from there, continue right. This
area contains a fair amount of Shadow Goo, with the normal assortment of 
Walkers and Bats. Remove them as you normally would. Ahead is a ravine where
you need to take 3 blimps in order to get to the other side. Note that was 
not a "Why did the chicken cross the road?" Joke. Anyway, there are two 
boulder switches here that you need to activate, remove the large amount of
Baki, and move to the next section.

Right here, you need to design a crumbling pillar, which is in essence a 
see-saw which you need to use to get to the platform above. It is quite simple
really. Ahead is another ravine, and there are two blimps, with a pillar
in between as a platform. When you are on the second blimp, at the lowest 
point where the blimp will go is another new song. This finishes all the 
secret items for this level.

Ride the blimp up and this will lead to two more boulders and a tricky 
situation where there are two pillars, in a row, that you need to climb to 
get to the top. The trick is to do it fast, so you don't get stick and slide
to the bottom, like me ... several times. Ahead is the next new monster on
this level, the Shadow Golem. Golem as in a rock monster and Shadow, well you
can see the shadow on the side of him. Kick him in the nuts thrice to remove
him from play. Guess Brock needs a new Pokemon. 

From there, on your left is a blimp which leads to the top. You need to
take this path, before here, after going through all the Baki and the Golems,
will contain a page fragment. Again, backtrack to where you first saw the
Shadow Golem, and move right from there. This area will contain the final
amount of Shadow Goo in this Level, so clean it up, and that will be the Goo
taken care of.

Once the Goo is gone, you need to push the boulder down and hop around on
the platforms here to move onto the next section.

Here, you need to ride on the blimps ... again, to continue into the next
section. You need to design a Giant Tree here in order to progress. All you
need to do is to jump on to tree, and this will bounce you around, like a 
spring. Anyway, move along and this will take you to a ravine, and below is 
the final Rapo to rescue for this level. At the bottom of this drop, you
should take the path on the left and this will contain the last item you need
from this level, a page template.

From there, keep going to your right, taking the trees as you go along, and
this will, sooner or later, lead you to the Sealed Gate, and thus, the end
of the level.

------------------------------------------------------------------------------
[2.34] Rapaso Village + Mike

You know the drill by now, you need to see the Mayor for the traditional +3
Population ceremony. Well, you have the secret door page back in the Book of
Life. Seriously, what type of page isn't in that stupid Book? Maybe I could
get a Million Dollar Page or something. Anyway, meet the Mayor at the Secret
Gate to do something.

We have the extremely hard task of ... colouring the door! After the colour 
in, you need to find Mari to get a village meeting going. She is in the Hidden
Beach area, so find her there. When there, you see a nice conservation between
Jowee and the Pirate Beard. After that little conservation, with Mari coming
along, we need to speak with the Mayor. He says that we need to defeat Wilfre
..., well duh, and you need a legendary sword. We have to head to the Windy 
Hills to get it. Off we go ... again.

------------------------------------------------------------------------------
[2.35] Windy Hills

We move ahead a little, sacking the interior decorator of this place, and
design a pile of rubble. Move ahead, with the rubbles acting as temporary
platforms, since they will fall down. This will lead you to a page template
as well as encountering a Shadow Walker, too lazy to walk, riding on the 
back of a Baki.

From the place where you collected your page template, you can move onwards
by jump on several pieces of rubble to help you advance. When you reach the
other side, it will be an area infested with a mound of Shadow Goo that you
need to clean up. Cleaner anyone? Anyway, clean up the mess, but not that it
isn't done for the level.

Anyway, move along and you need to head down, meeting a Stormy cloud, 
something not seen for a while. You need to head all the way to the bottom,
where you need to head to the left to meet one of Unagi's operatives that you
need to rescue. 

From there, backtrack and continue the path all the way to the right. The
problem, once you reach the end, is climbing all the way to the top with all
the rubble as the climbing blocks. This is hard, but not impossible. You need
quick reflexes and some good timing. Try, it took me several minutes, mainly
since I was concentrating on the coins.

Anyway, once at the top, you meet a new monster, the Shadow Flyer. Kick it a 
few times to remove it, and do that quickly, not slowly. Move along, and this
will lead to a Stormy Cloud, near the end of the section. You can even see 
the arrows. Anyway, take the Cloud up, and fight off more Shadow Walkers,
Shadow Flyers and Baki to reach the new song at the end, and with that, head
back and into the next section.

In this next section, cross the rubble and this will place you in a fight with
some Shadow Flyers. Remove them to move on. Ahead is a place where you need
to colour in a house that is bouncy. Ok... colour it in and move on. You
can jump on the houses as a spring to take you to the top. Take the first
house, then the next one, across the platform, and cross a bit more. Take the
house and this will take you to the top. On the left is the next Rapo you
save, Unagi. Save him and move to the right now.

This will lead you to crossing a ravine on platforms, jumping on a house
to a higher level and crossing the same ravine on a different set of rubble.
From here, move all the way to the left until you can go left no more. This
will lead you to a house that you can bounce to collect another ability 
token for yourself. Backtrack to a house you past on your way here and this
will be the path you need to continue on.

From here, use the two houses to carry on, and this will lead you to a
page fragment at the bottom. To get there, take the two houses and move along
the path, until you each a hole you can drop into. Take it, grab the page
and use the house on the right to jump to the right, and the next section
is just there.

In this section, you need to design the blades of a windmill. This isn't
too hard, I hope. Really, they are moving gears that will rotate anti-
clockwise, so make good use of this knowledge. However, don't go one the
blades yet cause at the base is a new song. Now, onwards and right ahead 
of you is a nice page template, right in front of you. From here, you need 
to move along the set path, and there will be more windmills and platforms 
that you need to be using.

Ahead, when can no longer head to your right, you need to climb some 
windmills. To do so, you can jump to the one above you by staying on the
right end of it. Anyway, you need some more practice here, and you need
to take the left option. Follow the path, killing enemies, jumping on
rubble and houses when need be. At the end, this will lead to the final
Rapo for this level, another of Unagi's assistant.

Anyway, head back to the 6 windmills area and you need to take the path
on the right now to continue. From here, you need to head up a few houses
and take the path on your left when you reach a fork for the last page
template. From here, the path on your right will be the Sealed Gate for
this level.

------------------------------------------------------------------------------
[2.36] Rapaso Village + Unagi

The usual drill, be welcomed, and see the Mayor. He will welcome back 
Unagi and place the Legendary Sword page back in the Book of Life. Time to
draw your Legendary Sword, so make it as what you want it to be.

The Mayor, although ready to fight Wilfre, does not allow you to do so, but
forces you to go to Rapo Towers to get a special page for Mari. Before that,
you need to get Mari to break up a fight between Cricket and Unagi.

Mari, who is at the Secret Beach, refuses to come defuse the situation. 
Anyway, you need to head to the Rapo Towers, but as you tap the gate, the old
friend returns and pays a visit to the Mayor. Watch and see the Book fall into
the wrong hands.

------------------------------------------------------------------------------
[2.37] Rapo Towers

We start the new level with the legendary sword. It has a large swing and will
kill anything. However, you are small again. Anyway, after admiring your nice
shiny sword, move ahead and design some tumbling chairs to be crushed by.
Anyway, from here, climb up the first level of chairs and jump to the platform
on your left. From there, move across the two wheels of chairs on your left 
and climb the one on the end. This will lead to a path that you should take,
because it's the only one.

Move down and you reach another stack of chairs. At the top, you need to
rescue an Old Rapo. The path below you allows you to continue, and you will
meet Shadow Walkers, Bats and the reappearance of the Ghoul. Ahead is a twin
set of moving chairs, and don't fall to the bottom, because at the base is
Shadow Lava and it will damage you if you land on it. Move past and continue
along the path.

Along this path will be several enemies until you reach a path down via the
chairs. The first stop will be a page template, so make sure you get that.
After that, go directly to the bottom to collect the new song, before heading
up and taking the exit on your right to the next section.

Straight ahead is that you need to design a chandelier to swing on. Practice
with the set of lights in front of you. Ahead is another set of moving chairs
to jump on. Just above you and directly opposite you is another Rapo you need
to rescue, the Doctor aptly named Dr. Cure. Anyway, keep jumping up the chairs
to the platform on your left, using the set of lights and jumping up some
more chairs. I bet you can't get enough of them.

Up the chairs, you can easily see another page template for you to grab. On
your right, which is the only path you can take, is a fair amount of Shadow
Goo to clean up. There is not a low to clean up, and you can take more than
60% out right now. Ahead is some more Shadow Lava, and you have to swing 
across them using the Chandeliers. With your first jump, you do not want to 
get too much momentium. Why? Because there is another Shadow Lava Pit right
in front of that. A big problem. After your second jump, you run directly
into a Shadow Walker and Bat, making that a problem also.

Anyway, you need to go down a set of chairs, and this will lead to another
new stamp. Jump onto the floating platform and this will take you do the last
section. Do not go all the way to the buttom because there is a whole mound of
Shadow Lava there.

Now, you have to draw a Stone Pillar, using the Stylus to drag it along to
wherever you wish. Ahead is one such pillar, so use it and drag you down to
the buttom, where the last "secret" is for the game, the final ability token.
Back up, after draging the pillar up, use the chandeliar to get to the other
side, and this leads to another stone pillar.

Down the pillar, you need to jump up some chairs. I rather take the pillar
instead of the chairs, but I didn't design this game. First stop, leave the
chairs and this will show you a page template. The second stop, and the end
of the line, is a whole area of Shadow Goo, and the last for the level. Ahead
is another set of chairs, so go to the stop.

Once you are at the top, turn left and take out the enemies here. Use the
chandelier that you will encounter and use it to reach Dr. Cure's assistant.
Now, backtrack all the way to the fork and turn right, since that is currently
unexplored. Move along, killing the Walkers and Bats, and again, use the
chandelier to your advantage and swing across to the stone pillar.

Down the pillar you go, and of course, drag it down using the stylus. This
shows you another chair lift, which you should jump to the stop because it
has some more coins, and at the end of this chair lift, is another stone
pillar... and down you go. 

At the end of this wonder stone pillar ride, you need to get your Hero to
mark their rear end on another chandelier and swing across to another chair
lift that you need to climb up. Climb all the way to the top to grab the
final part of the secret page.

Back down and through the middle, you need to go up a stone pillar, and then
go up another one if that wasn't enough for you. And if that wasn't enough,
you can go up one final one. And this, will be the end of the level and
the Sealed Gate.

------------------------------------------------------------------------------
[2.38] Rapaso Village + Dr. Cure

Time to see the mayor again, except we have a problem, the mayor is not at
the city hall. Only the Creator knows where. And since you are the creator,
we know he is at the Forest Gate, ambushed. After the mourning, Mari will 
blame you because you are not everywhere at one. And then, a horrible sound
is heard.

Everything is fading away, the Banya crop disappears, the Lighthouse 
disappears and the Sign of the Restaurant is gone. During your conservation
between Mari and Jowee, the Kori trees go as well. Now, you better hurry, as
your final hour draws near. Head to the secret gate, and off you go to face
Wilfre.

------------------------------------------------------------------------------
[2.39] Shadow Lair

Welcome to the Shadow Lair. Well, I came prepared with some lives from the
Wishing Well, I entered with 36 lives. I'm pretty sure I can't fail, are you
prepared? Straight away, you go down a cliff and then, climb up a cliff using
nothing but rubble. Also, there is Shadow Lava below, so be careful. 

Move up the rubble, across some more rubble, and activate the trident. Down
you go, using the platforms, and you need to cross some more Shadow Lava, 
using the disappearing stars from World 2. There are two stars to start off,
seperated by a piece of rubble, and two more stars, all above Shadow Lava.
Across you go, down the platforms. Ahead along the lowering path and across
the shadow lava with pieces of rubble. Its getting more tricky now.

By heading across, you need to access the trident and lower the lava, so you
can head further down. We're pretty far below ground anyway, but more can't
hurt, can it? Down you go, and follow the path. Across you go, back down
and across some more stars, all whilst above some more shadow lava. If I 
were the hero, I'd be calling my safety officer.

After that little stint, you are going across the path, and moving onto a
platform, which leads to a star, which leads to another platform, then a
star, and then the piece of land, not above shadow lava. Across your little
path, and this sooner or later leads to the next section. And down you go.

And you arrive, and down you go even more, before you need to hop over some
shadow lava with stars as your saviours. Ahead of you is a drop, and you land
on rubble, above shadow lava. Quickly hop off and move along. This will lead
you to a trident, after you cross some shadow lava with platforms. And down
you go again.

Ahead are two large ravines, so you need to get your jumping right because
there is nothing to save you this time. The next one is going to be tricky
because you need to use the platform below, if need be, to land on the star
and get to the other side. I wasted 3 lives down here, so be careful and I
hope you have many lives.

Across you go, battling the shadow monsters in your way and crossing a 
deadly ravine with those pieces of rumbling rubble. And this leads us to 
the next section, and face to face with Wilfre. And he brings out a little
scorpion friend to play with you. Chicken Wilfre, but we have more pressing
issues, mainly a pretty stinky scorpion.

How to deal with the scorpion. Well first, it will come at you, and you need
to pointlessly swipe at it with your legendary sword to make sure it stays
away from you. After a while, it will retreat and blow shadow gas into the
air. It will repeat this cycle, except that every two cycles, its shadow
gas will form platforms, and this is the part we can damage the scorpion.
When the platform goes up, jump up and attack Wilfre up there. He will
naturally flee like a little girl, and the scorpion will be stunned. When
he is, Ground Pound his sorry ass. You need to do this three times to remove
him from play. Remember, fend, wait, fend, jump, swing, pound and repeat
and this will, eventually, with a fair amount of practice, will end the
life of the scorpion. And now, Wilfre comes along to deal with you, with
no one else to hide behind.

Wilfre is more than painful, he is a complete handful. He will fire tridents
at you as well as dropping stars from the sky. The only way to damage him 
early on is to swing at him whilst he is in the sky. The way to tell if he
is firing stars or tridents is that if he is in the left, it is stars, the
right are tridents. He has to fire three of each before he can move on, so
you need to slide around to avoid being hit. Remember, if you lose here, you
need to fight the scorpion all over again. At the halfway point, he gets a
bit more aggressive against you, because he is losing.

Make sure you save your health, because there aren't any powerups in this
area that can save you this time. Now, you need to look at Wilfre to see
what he is going to throw at you. If you see his entire face, its going
to be raining stars and sideways will be tridents. Stars are predictable
in the way they fall left, then right, then centre. Meanwhile, the tridents
are thrown with the furthest, middle and closest to him. Keep that in mind or
otherwise you are wasting pointless lives. To hit him, like I said before, you
need to hit him while he is moving left to right.

When you get the hang of it, you will be able to master Wilfre and return to
the village.

------------------------------------------------------------------------------
[2.40] Ending

Upon your return to the village, you need to see Mari, since she has taken
the role of her father. Mari wishes you sign your name into the book instead
since you helped them so much. Sign your name and save it, and your new job
is to speak with the villagers, and when you have finished, you can find 
Jowee and Mari, after their secret chat, in the secret beach. After watching
that heartwarming chat, you need to head to the docks. Listen to the nice
duet at the end and watch the nice mini-movie. 

THE END

And if that isn't enough, the save game will load just before the movie starts
so you can watch it over and over again. And let the credits roll.

------------------------------------------------------------------------------
[3.01] Shadow Walker

Your generic Shadow Walker, a monster that is formed near areas of Shadow Goo.
It will attack you by zombie touching you, but that will be a close range 
attack, allowing you to attack from a distance. This will be useful if you
use ranged weapons against it.

The special ability of the shadow walker is that is will regenerate as long
as there is shadow goo around it. This may be a problem as they will pop up
while you are preoccupied with cleaning the goo.

------------------------------------------------------------------------------
[3.02] Baki

Baki are small little critters that are the most common monster found in the
levels of the game. They attack you by walking into you, another close range 
attack, but the difference is that they are faster at walking, and therefore,
harder to avoid properly, or jump on. They have the ability several different
abilities.

On the Ice level, some Baki will hide behind bushes, on which they will spring
onto you if you come into range. Likewise, on the Forest level, they will have
the ability to glide instead of dropping while on the Gearworks level, they 
have a clockwork look about them. Similarly, on the Island levels, they will
be wearing a bucket on their head on land whilst they will have some scuba
gear whilst underwater. On the Rapoville Levels, they will have a quad Baki,
4 Bakis on one another, a variation of the stacked Baki below. Also, since on
the Rapoville levels your character is large, you will encounter a Large Baki,
a Baki which takes two hits to remove. Later levels will have Shadow Walkers 
on top of the Large Baki as well. This however, will make it take 3 hits to
remove.

During your travels, as well as seeing the variations of Baki due to the
weather, you will see different types of Baki. Some will be stacked onto one
another, and as such, when you first attack a stacked Baki, you will only
seperate them, and you will need to destroy both of the individually. Another
version will be the Ambush Baki, which tends to hide behind rocks in the hopes
of ambushing your character. Once you get close, they will try to flatten
you. If you avoid them, they will fall flat and you will have the chance to 
finish them off as they struggle to get back up, which they will over time. 

------------------------------------------------------------------------------
[3.03] Shadow Fountain

The Shadow Fountain is basically a fountain spewing out Shadow Goo, that is
used to attack you, not attach onto the landscape. These have to be attacked
by range because unless you time when it spews the Goo, you will get hit by
it. As mentioned, the Special Ability is to spew large amounts of Shadow Goo.

Luckily, to make your ranged attacks easier, it is a stationary target and
therefore, easier to shoot down.

------------------------------------------------------------------------------
[3.04] Penguin

The Penguin might look cute in that clothing, but is will hurt you if it comes
up to you. Found in the icy levels, they attack you by touch, however, you 
might think that may be easy. However, when they see you, they will dash
towards you. In reaction, you may fire projectiles at it, however, that will
fail as the dash will deflect your projectiles. Therefore, you will have to
jump on them to defeat them. 

Their special ability is their dash ability.

They appear in World 1.

------------------------------------------------------------------------------
[3.05] Shadow Bat

The Shadow Bat is the Bat of the Shadows. It is basically a black bat, that 
can use its special ability of flight. They will attack you by touch and will
fly towards you when you are in sight. It will be hard for you to defeat the
bat whilst it is in air, therefore, you are forced to use close combat or
range projectiles to take them down, range projectiles being the choice of
weapon.

Their special ability is obviously, flying.

------------------------------------------------------------------------------
[3.06] Jumper

The Jumper is a Baki look-a-like that will attack you by jumping on your. You
can recognise the Jumper because it is smaller and more cuter to use it in
those terms. Because of their jumpy nature, it would not be wise for close 
quarters combat, instead, try to use your projectile weapons, such as the
snowshooter. This will be easier on your health.

Their special ability, is jumping.

------------------------------------------------------------------------------
[3.07] Snowslinger

The Snowslinger is a little critter lurking in snow levels. These guys attack
you from range, throwing snowballs at you to attack and damage you. However, 
if you move closer for the kill, they will burrow themselves underground
and you cannot damage them, Ground Bounce will not work. They will not appear
above ground until you decide to move away so they can range attack you again.
So, your only option is to attack them before they can attack back. 

Their special ability is to burrow underground, and allow them to keep there
until they sense they you are not near them.

They appear in World 1.

------------------------------------------------------------------------------
[3.08] Wavemaker

A Wavemaker is a larger monster than those you have seen. These guys also 
attack from range, however, they attack you by sending waves of water at you.
When they attack, it is harder to counter-attack before their waves will 
deflect any projectiles you have to counter it. Therefore, you will have to 
kill them quickly in close quarters combat, most likely bouncing on and off
their heads, and finishing them off.

Their special ability is to make waves, which are however, easier to avoid.

They appear in World 1.

------------------------------------------------------------------------------
[3.08] Biting Snowmen

These guys are vicious, they will jump and bite you. These are close range,
but you can easily destroy them if you jump on them. They normally come in 
pairs, but they can be easily dispatched. These critters are spawned from 
larger snowmen, the Snowget.

They have no special ability. 

They appear in World 1.

------------------------------------------------------------------------------
[3.09] Snowget

The Snowget is the father snowman of all the smaller biting snowmen that will
attack you. If have to sneak pass them, or lest you face a fight with them.
If you do choose to fight, you will need to attack from range, since they are
vicious whilst stationary. They will also spawn Biting Snowmen whilst they are
awake, causing more trouble for you.

Their special ability is to spawn smaller biting snowmen to attack you.

They appear in World 1.

------------------------------------------------------------------------------
[3.10] Flying Bunny

These funny bunnies are not exactly as dangerous as they are cute, lets just
leave it at that. These bunnies attack by touch and if you think that is easy
enough to avoid, they will also fly, by whirling their floppy ears in the 
air and hovering towards you. They actually fly pretty quickly, but that is 
more than enough time for your to shoot them down with a few acorns.

They have the special ability to hover in the air with their floppy ears.

They appear in World 2.

------------------------------------------------------------------------------
[3.11] Acorn Thrower

These guys are little animals mounted on a flower, from which they will lob
acorns at you. These guys are not too big a problem to take down, given that
you have wings that wil boost you up to attack them. They don't have any
aim, and will always fire in the same direction, making them easily avoidable.

They have the special ability to fly around on their little flower.

They appear in World 2.

------------------------------------------------------------------------------
[3.12] Starboy

These will only appear in the areas where you travel using a rocket ship. This
is like your space shooters, you move up and down, left and right whilst 
shooting these guys down. They attack when you run into them, so you need to
use your rocket's weapon to shoot them down before they run into you.

They have no special ability.

They appear in World 2.

------------------------------------------------------------------------------
[3.13] Stump Rider

These enemies are just a larger biting machine and does not appear all that
regularly. Their attack is close range, and they jump along and decide to
bite you. Because of this, and their large size, it is easy to dispose of 
them by shooting projectiles or jumping on the top of them. You need to do
this quick before they hurt you.

They have no special ability.

They appear in World 2.

------------------------------------------------------------------------------
[3.14] Shadow Ghoul

The Shadow Ghoul is the fourth type of Shadow Monster you will encounter, 
after the Walker, Bat and Fountain. These Ghouls are not particularly hard to
kill, they do however have a longer range for their melee attack, and take 
more hits to get rid of them. Because of their longer range, it is best to
either jump on the Ghoul 4 times in quick succession, or nail the ghoul to
death with projectiles. 

They have the special ability to fly or glide through the air.

------------------------------------------------------------------------------
[3.15] Earthshaker

The Earthshaker is a large enemy, larger than the Stump Rider. I call it the
Earthshaker because everytime they jump, they will shake the screen, or the
Earth if you like. Because of this, their short ranged melee attack will be
boosted with their jumps. Therefore, you should aim to get rid of it with the
acorns given or jumping on it yourself. 

They have the special ability to jump to get closer to you.

They appear in World 2.

------------------------------------------------------------------------------
[3.15] Wader

Waders are the second enemy you will encounter in the Island worlds, after the
default Baki. They damage you by walking into you, which makes them easy
pickings for either your homing starfish missiles or just jumping on their
heads. Of course, they have a little wader that allows them to be both on
land and in the water,

They have the special ability to be both on land and on water,

They only appear in World 3.

------------------------------------------------------------------------------
[3.16] Shadow Fish

The next shadow variation on the level and is the fifth type of Shadow enemy
that you will encounter, after the Walker, Bat, Fountain and Ghoul. They
are harder to kill, well, not really because you need to fire starfish 
projectiles at them to kill them. They don't take many hits to knock out and
only appear in water, since they are not fish that dwell on land.

They have the special ability to swim in the water.

------------------------------------------------------------------------------
[3.17] Anchorpus

The Anchorpus is basically an Octipus Pirate, who throws anchors at you, hence
the name Anchorpus. Well, it sounded better than Octihor anyway. First of all,
these take some time to take down, since they require about 4 shots from your
Starzooka to take down. The second problem is the fact that they can throw
anchors at you, which you really cannot block, but swin away from. The problem
with jumping and avoiding is that you are underwater, and it is nigh 
impossible to avoid because you cannot jump fast whilst in water, and the
anchors are thrown at close range, therefore, you need to take it down fast.

They have the special ability to throw unblockable anchors.

They only appear in World 3.

------------------------------------------------------------------------------
[2.18] Whirlpool Sponge

The Whirlpool Sponge is a small critter that lurks on the seabed, that waits
for your character to swim over, and by twirling the water, it creates a 
small whirlpool that will suck you in and it will damage you on close range.
To remove them, simply sttay near them, but not in the whirlpool and fire two
starfish to remove it from the picture. 

They have the special ability to suck you in if you are dragged in via the
whirlpools.

They only appear in World 3.

------------------------------------------------------------------------------
[3.19] Jellyfish

The Jellyfish is strange that when it sees you, it doesn't rush towards you
to attack you. Given that it is in water, it doesn't really need to because
you will probably tend to run into them anyway. They will damage you on
extremely close contact, so if you can see them, first two shots and this will
destroy them.

They have no special ability.

They only appear in World 3.

------------------------------------------------------------------------------
[3.20] Shadow Golem

The Shadow Golem is a massive block of rock, and found in World 4, and since
in World 4 you are huge, it must be pretty big as well. Anyway, the attack
of this monster is two-pronged. The first attack is to stun you, well, it must
be stun since there are stars twirling above your head. The second is a 
shoulder charge, which both damages you AND forces you to fly backwards. To 
damage them, you need to either jump on them, or kick them three times to 
grind them back to sandstone.

They have the special ability to stun you.

------------------------------------------------------------------------------
[3.21] Shadow Flyer

The Shadow Flyer is basically a Shadow Walker mounted on to of a nice blue
bird that will attack you. Instead of touching you, the bird is nasty and
decides to blow a whirlwind at you, damaging you. This whirlwind can cover
a fair distance on the screen and you don't want to be hit. It can fly, hence
the name Shadow Flyer. In order to beat it, you need several quick hits in
succession, before if you don't, it will blow you away.

They have the special ability of flight.

------------------------------------------------------------------------------
[4.01] Isaac's Store

Isaac is the manager of the town's store, and he is rescued by you after your
venture into Mt Snowy. When he returns to town, he needs time to clear out
his store, only to open it after you clear the Banya Fields.

When he does open, he sells a variety of goods, from new paints, stamps and
games. However, they are only available for purchase after you have collected
the new item from the level. That is why it is important for you to collect
all the secrets on a level. 

--==Colours and Patterns==--

Normal
Type      : Palette
Available : From Start
Cost      : 1000


Polka Dot
Type      : Pattern
Available : World 1 - 1 (Mt Snowy)
Cost      : 1000


Stripes
Type      : Pattern
Available : World 1 - 3 (Banya Fields)
Cost      : 1000


Waves
Type      : Pattern
Available : World 1 - 4 (Icy Lake)
Cost      : 1000


Bright
Type      : Palette
Available : From Start
Cost      : 1000


Checked
Type      : Pattern
Available : World 2 - 1 (Twilite Wood)
Cost      : 1000


Plaid
Type      : Pattern
Available : World 2 - 2 (Moon Grove)
Cost      : 1000


Stars
Type      : Pattern
Available : World 2 - 3 (Gearworks)
Cost      : 1000


Tropical
Type      : Palette
Available : World 3 - 1 (Surf Beach)
Cost      : 1000


Tiled
Type      : Pattern
Available : World 3 - 3 (Angler Isle)
Cost      : 1000


Vertical
Type      : Pattern
Available : World 3 - 4 (Conch Ruins)
Cost      : 1000


Horizontal 
Type      : Pattern
Available : Total Deposit of 2000 coins at Wishing Well
Cost      : 1000

--==Stamps==--

Eye Set
Type      : Stamp
Available : From Start
Cost      : 500


Hair Set
Type      : Stamp 
Available : World 1 - 2 (Snow Caves)
Cost      : 500


Mouth Set
Type      : Stamp
Available : World 1 - 3 (Banya Fields)
Cost      : 500


Animal Set
Type      : Stamp
Available : World 2 - 2 (Moon Grove)
Cost      : 500


Number Set
Type      : Stamp
Available : World 2 - 4 (Star Forest)
Cost      : 500


Fruit Set
Type      : Stamp
Available : World 3 - 2 (Kori Jungle)
Cost      : 500


Shape 1 Set
Type      : Stamp
Available : World 3 - 4 (Conch Ruins)
Cost      : 500


Shape 2 Set
Type      : Stamp
Available : Total Deposit of 5000 coins at Wishing Well
Cost      : 500

--==Music and Games==--

Snowy World
Type      : Music 
Available : From Start
Cost      : 250


Dark Cave
Type      : Music
Available : World 1 - 1 (Mt Snowy)
Cost      : 250


Forest 1
Type      : Music
Available : World 1 - 2 (Snow Caves)
Cost      : 250


Underwater
Type      : Music
Available : World 1 - 3 (Banya Fields)
Cost      : 250


Island 1
Type      : Music
Available : World 1 - 4 (Icy Lake)
Cost      : 250


City 2
Type      : Music
Available : World 2 - 1 (Twilite Wood)
Cost      : 250


Frostwind
Type      : Music
Available : World 2 - 2 (Moon Grove)
Cost      : 250


A Rocket!
Type      : Music
Available : World 2 - 3 (Gearworks)
Cost      : 250


Mere Thief
Type      : Music
Available : World 2 - 4 (Star Forest)
Cost      : 250


Ooh Wilfre!
Type      : Music
Available : World 3 - 1 (Surf Beach)
Cost      : 250


False Hope
Type      : Music
Available : World 3 - 2 (Kopi Jungle)
Cost      : 250


Sad Village
Type      : Music
Available : World 3 - 3 (Angler Isle)
Cost      : 250


Snow Fight
Type      : Music
Available : World 3 - 4 (Conch Ruins)
Cost      : 250


Frost
Type      : Music
Available : World 4 - 1 (Rapo City)
Cost      : 250


Mari + Jowee
Type      : Music
Available : World 4 - 2 (Windy Hills)
Cost      : 250


At Night
Type      : Music
Available : World 4 - 3 (Rapo Tower)
Cost      : 250


Yarrgh!
Type      : Music
Available : World 3 - 2 (Kopi Jungle)
Cost      : 250


Trouble!
Type      : Music
Available : World 4 - 1 (Rapo City)
Cost      : 250


Farmin'
Type      : Music
Available : World 4 - 2 (Windy Hills)
Cost      : 250


Special
Type      : Music
Available : Total Deposit of 500 coins at Wishing Well
Cost      : 250


City Funk
Type      : Music
Available : Total Deposit of 2500 coins at Wishing Well
Cost      : 250


Alt.
Type      : Music
Available : Total Deposit of 6000 coins at Wishing Well
Cost      : 250


Snow Game
Type      : Minigame
Available : After Snowfight after finishing World 1 - 3 (Banya Fields)
Cost      : 3000

--==Abilities==--

Flip
Type      : Ability
Available : Ability Tokens from (Mt Snowy, Snow Caves, Icy Lake)
Cost      : 2000


Slide
Type      : Ability
Available : Ability Tokens from (Twilite Forest, Gearworks, Star Forest)
Cost      : 2000


Dash
Type      : Ability
Available : Ability Tokens from (Surf Beach, Kori Jungle, Angler Isle)
Cost      : 2000


Uppercut
Type      : Ability
Available : Ability Tokens from (Rapo City, Windy Hills, Rapo Tower)
Cost      : 2000

------------------------------------------------------------------------------
[4.02] Creation Hall

The Creation Hall is the where you are to create, and edit all the things that
you have created in the game. The items that you can edit are listed into
three sections, Heroes, Village and Specials.

Under Heroes, you can edit your current hero to what you desire, or create
two new heroes. With these heroes, you can interchange, therefore, you can
change what hero you use for each stage.

Under Village, you can edit all the items that you have created for your
village. You can edit:

* The Pedestal for the Eternal Flame
* The Sun for the Village
* The Banya Crop planted in Farmer Brown's Field
* The Sign for Chef Cookie's Restaurant
* The Rain Clouds providing rain for the village
* The Flower that Jowee has picked for Mari
* The Night Sky to provide night for the village
* The Village Clock Face to display time
* The Village Clock Face Hands to indicate the time
* The Observatory where Galileo lurks to look at the skies
* The Beach Toys for the Beach area
* The Kori Trees for the Secret Beach
* The Village Statue in honour of your Hero's service
* The Lighthouse helping the Pirate Ship
* The Kaorin Berry Bush around your village
* The Secret Door for its secret purpose

Under special; you can edit your weapons that you have attained, and
created. Here, you can edit it.  You can edit:

* The SnowShooter
* The Acorn Launcher
* The Starzooka
* The Legendary Sword
* The Wings of your Hero
* The Flippers for your Hero

------------------------------------------------------------------------------
[4.03] Wishing Well

The Wishing Well is just outside Isaac's store, and there are actually uses
for this well, not just a place of false hope. The amount you donate is 
cumulative, so the amount you deposit in one go will count. The more you
deposit, the more you will get from the wishing well. Once you reach 10000, 
you get to unlock the Secret City. More on that later.

For a deposit of 100 coins, you will get two extra lives.
For a total deposit of 250 coins, you unlock a new song.
For a total deposit of 750 coins, you get five extra lives. 
For a total deposit of 1500 coins, you unlock a new palette.
For a total deposit of 2500 coins, you unlock a new song.
For a total deposit of 3500 coins, you get ten extra lives.
For a total deposit of 5000 coins, you get a new stamp.
For a total deposit of 6500 coins, you unlock a new song.
For a total deposit of 8000 coins, you get twenty extra lives.
For a total deposit of 10000 coins, you can access the Developers Grove.

The Developers Grove is basically your village, with no other buildings 
except for the well. All the Rapos are replaced with the developers of the
game, who will say something that they probably wrote. I'm not going to write
it down here, what they say, because that would ruin it for you. It will
cost you 10000 coins and you access it via the Wishing Well. Tap it as if you
are making a donation, but it will take you to the grove.

------------------------------------------------------------------------------
[5.01] Snowshooter

The Snowshooter is your basic weapon, available for service in World 1. This
is the standard weapon, fire snowball at enemy and wait for them to hit the
enemy. This is your default weapon, only to advance on level 2.

------------------------------------------------------------------------------
[5.02] Acorn Thrower

The Acorn Thrower is your second weapon, available for service in World 2. 
This is different from the Snowshooter, the acorn here can bounce. Not only
that, it is able to kill multiple enemies as well as the fact that it can 
bounce off walls, unlike the snowball.

------------------------------------------------------------------------------
[5.03] Starzooka

The Starzooka is your third weapon, adjusted by Isaac for your personal use
in World 3, the island worlds. What is different here from the other weapons
is that the projectiles, whilst it can only take down one target at a time,
is a homing projectile, therefore, it does not matter where you fire it, it
will turn around and hit the closest enemy. However, the problem is that ammo
is a problem as they are normally found in groups of 5 and there are not
that many starfish to fire in comparsion to enemies to kill.

------------------------------------------------------------------------------
[5.04] Legendary Sword

The Legendary Sword is your final weapon, one borne from the secret page that
you collected from World 4 - 2, Windy Hills. This is not a projectile based
weapon, it is a close range weapon, however, and not a projectile based 
weapon. It is your weapon for the end game areas and is a formidable weapon
indeed. It will push your enemies back and this will make it totally
legendary. Ok, that didn't make sense, but you get the point. 

------------------------------------------------------------------------------
[A] Contact Information

APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. 

Hey, what do you know, it looks just like my previous legal things, cause I'm
too lazy to make another one. That block button is mighty fun to use.

******************************************************************************
Before you E-Mail me, read the guide first. If the answer is not in here, then
E-Mail me. If it is, don't bother as I won't reply.
******************************************************************************

To contact me, e-mail me at
hillsdragon13 [at] hotmail [dot] com

Replace at with @ and dot with .

Don't add me to MSN Messenger List because if I don't know you, I won't accept
you, simple as that. 

E-Mail me (and anyone else you want to e-mail) with courtesy and respect as 
we are living people like you. Have a title of what you are sending so I know
what is going on. If you try to send attachments, I won't open them so stick
the information in the E-Mail. 

Please write in English or anything close to it. It can't understand foreign
languages so please don't give me a page long quote in Mexican or Antarctic
penguin language cause I don't understand.

Don't write in sloppy English. I mean, who the hell would understand "Hwo Od 
Yoi Di Tjih Ni Dwn 2 Lyf?" Don' be too formal, a question is not a freakin
business agreement so don't say "Dear Sir, In accordance to your Walkthrough
to the DS Game, DTL, ..." it makes me wonder if I'm talking to a freak,
the President of the United States of America or Bill Gates or Donald Trump.

I will credit you if you send me information about this game that is not in
the FAQ. I will also be grateful if you see this FAQ somewhere else other than
Gamefaqs or a site which has my permission. If you do, tell me so I can kick
their ass to Pluto and make them bounce off to the other side of the Universe.

I will not respond to:

* Spam
* Bill Gate's Spam (He gets spam of up to 4 million per day)
* Something not related with the Drawn to Life
* Something already covered
* Illegal stuff, like Roms and R4
* Technical Problems

Technical Problems will not be answered as they should be sent to THQ not 
me.

I didn't design the game so I shouldn't know what's wrong with it, its your
game not MINE.

------------------------------------------------------------------------------
[B] Webmaster Information

ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED	BELOW
GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS

YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT.
YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT.

------------------------------------------------------------------------------
[C] Credits

This section is where you see your name. It will be long. The names are either
Board Names from the Boards or your e-mail so if your name is Bob Rob and 
another Bob Rob posted the message, the First Bob Rob will not be credited so
in short, someone around the world who shares the same name as you will not
be credited for your work.

CJayC, Thanks for the Memories
SBAllen for the job of administration GameFAQs
THQ for developing the game
Me for making it
Hotmail for giving me the e-mail account
http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art
You for reading it

------------------------------------------------------------------------------
[D] Sites FAQ is on

Current FAQ is On
www.gamefaqs.com will always have the latest versions

May be outdated
www.neoseeker.com
www.supercheats.com

------------------------------------------------------------------------------
[E] Copyright

This game is Copyright 2007 THQ. All Rights Reserved

This document is copyrighted by US and Canadian and Australian Laws. This FAQ
is for personal use only. This is not to be used for commercial or personal
gain. Websites publishing this guide without permission will face punishment
under the law. All sites except GAMEFAQS are not allow to host this FAQ 
without my permission.

This document is protected by the copyright laws that were founded in the
Bernes Copyright Convention in 1968. It states that:

The expression �literary and artistic works� shall include every production
in the literary, scientific and artistic domain, whatever may be the mode or
form of its expression, such as books, pamphlets and other writings; lectures,
addresses, sermons and other works of the same nature; dramatic or 
dramatico-musical works; choreographic works and entertainments in dumb show;
musical compositions with or without words; cinematographic works to which
are assimilated works expressed by a process analogous to cinematography;
works of drawing, painting, architecture, sculpture, engraving and 
lithography; photographic works to which are assimilated works expressed by a
process analogous to photography; works of applied art; illustrations, maps, 
plans, sketches and three-dimensional works relative to geography, 
topography, architecture or science.

If you fail to follow the law, you will be indited for fraud and is a criminal
offense and result in a criminal record. You will find it extremely hard to 
find a job if you have a criminal record. Do not sell this document or claim 
it as your own or you will be punishable under the law. If you wish to know 
more about this law as you don't believe that you are breaking copyright, 
feel free to do a google search on the Bernes Copyright Convention. 

You are not to sell this piece of work, claim it as your own, make any 
finanical gain out of this guide, or any other illegal activity. You are 
allowed to print this guide out and use it for personal uses but that is the
only thing you can do with this guide. 

Please abide with the terms. If not, you will be facing a lawsuit you cannot
win. 

This document is copyright 2008. All Rights are Drawn straight to life.