V1.00 HUMAN ONLY GUIDE: How to beat Dragon Quest 5: Hand of the Heavenly Bride without recruiting any monsters. A major part of this game is recruiting monsters to help assist you on your quest, and this guide is an answer to the challenge of recruiting no monsters throughout the game. ___________________________________________ __ ___ __ \__ __ \__ |_ ____/_ __ \__ | / / __ / / /_ /_/ /_ /| | / __ _ / / /_ |/ / _ /_/ /_ _, _/_ ___ / /_/ / / /_/ /_ /| / /_____/ /_/ |_| /_/ |_\____/ \____/ /_/ |_/ ____________ _________________________ ___ __ __ __ \_ / / /__ ____/_ ___/__ __/ __ | / / _ / / / / / /__ __/ _____ \__ / __ | / / / /_/ // /_/ / _ /___ ____/ /_ / __ |/ / \___\_\\____/ /_____/ /____/ /_/ _____/ ______ ______ _______ ______________ __ ____________ _________ __ ___ / / /_ / / /__ |/ /__ |__ | / / __ __ \__ | / /__ /_ \/ / __ /_/ /_ / / /__ /|_/ /__ /| |_ |/ / _ / / /_ |/ /__ / __ / _ __ / / /_/ / _ / / / _ ___ | /| / / /_/ /_ /| / _ /___ / /_/ /_/ \____/ /_/ /_/ /_/ |_/_/ |_/ \____/ /_/ |_/ /_____/_/ _____________ __________________________ __ ____/_ / / /___ _/__ __ \__ ____/ _ / __ _ / / / __ / __ / / /_ __/ / /_/ / / /_/ / __/ / _ /_/ /_ /___ \____/ \____/ /___/ /_____/ /_____/ By: Micskill Copyright 2008 Michael Redding. [email protected] ============================================================================= Table of Contents (any part of the guide you want to go to, press ctrl-F and type in the key to the right in the search dialogue box, for example try KAL1 which will help you find the Kalidus Channel section without having to scroll around the guide. The table of contents KAL1 will pop up on the search first, simply click 'find next' and you will jump to the appropriate section of the guide.) Versions ------------------------------------------------------------ [VER1] Introduction -------------------------------------------------------- [INT1] General Strategy ---------------------------------------------------- [GEN1] First Generation ---------------------------------------------------- [FIR1] Second Generation --------------------------------------------------- [SEC1] Third Generation ---------------------------------------------------- [THI1] Final Thoughts ------------------------------------------------------ [THO1] OTHER GUIDES -------------------------------------------------------- [GUI1] Credits ------------------------------------------------------------- [CRE1] Legal Notices ------------------------------------------------------- [LEG1] ============================================================================= VERSIONS [VER1] Version 1.00 - First version released. A walkthrough of the entire game with boss strategies with suggested levels and equipment. ============================================================================= INTRODUCTION: [INT1] It took me about 44 game hours, although a chunk of that (25% perhaps) was spent typing up this guide while the game was running. I would recommend beating the game at least once so you know what to do, this guide won't get into the plot and pretty much assumes the reader knows how to progress in the game. This guide will focus on what levels you should be at, what items to obtain, and boss strategies. This guide will also keep track of the characters levels and equipment when reaching a new area. RULES: The only rule is you can't recruit any monsters. The sabrecub you don't really have a choice in the first generation, but you aren't allowed to pick him up after the first generation. ============================================================================= GENERAL STRATEGIES AND INFO: [GEN1] EQUIPMENT: Buy the best equipment you can as soon as you can. SEEDS: Use all seeds on the protagonist, you will be alone for quite a bit of the game. After you reach the third generation you can start spreading the love as you desire, since the human characters that are with you will be permanent. I started giving much of my seeds of wisdom and magic to the boy, for example since Multiheal is very mana intensive. REROLLING SEEDS: All statistic seeds give you between 1-3 points in the relevant stat. It is recommended that you save before using a seed, and reset if you get a 1. Life and Magic seeds seem to give you anywhere between 4-6 points in HP or MP. BATTLE SPEED: Press X to open your menu, go to Misc. and set the battle message speed to fastest. This will help speed up the level grinding process. MUSK/WHISTLE: Use these to make power leveling easier, as you get attacked more often (or in the case of Whistle, immediately. I believe Sancho can use Whistle, but you won't get him until the third generation. EXPERIANCE: Experience is not split between your characters in this game. Due to this, you should try to power level a bit before you know a character is going to leave your party. This is especially true with your wife (she leaves shortly after you arrive at Gotha), as the two dungeons afterward are quite difficult. ============================================================================= ______________ _____ ___ ____/__(_)_______________ /_ __ /_ __ /__ ___/_ ___/ __/ _ __/ _ / _ / _(__ )/ /_ [FIR1] /_/ /_/ /_/ /____/ \__/ _________ __________ __ ____/_____________________________ __ /___(_)____________ _ / __ _ _ \_ __ \ _ \_ ___/ __ `/ __/_ /_ __ \_ __ \ / /_/ / / __/ / / / __/ / / /_/ // /_ _ / / /_/ / / / / \____/ \___//_/ /_/\___//_/ \__,_/ \__/ /_/ \____//_/ /_/ ============================================================================= THE BOAT: Protagonist - LVL 1 starting gear On the boat, run around and grab everything from the closets and barrels, then talk to everybody and eventually the boat will dock. After reaching the port town, go outside and start a battle toget Pankraz to save you. Now jam the A button to quickly resolve the battles on the way to the town of... ============================================================================= WHEALBROOK: Protagonist - LVL 1 starting gear After talking to Bianca, grab the leather helm in the closet above you. Follow the stream to enter the cave. Run around and grab all the armor (wayfarer's clothes, shield) before pushing the rock off the villager. Generally you should use an herb if you fall below half health (that goes for all healing in general.) I ended up leaving this cave at level 4. After talking to Sancho, Pankraz will lead you to the village of... ============================================================================= ROUNDBECK: Protagonist - LVL 4 Cypress stick, Wayfarer's clothes, Leather shield, Leather Hat. After getting Bianca, talk to the kids with teasing the cat to trigger the Uptaten Tower quest. When you wake up in from Bianca, search the drawers in the room for a Resilience seed. Now run around outside the village and fight enemies until you can afford the following Boomerang, Thorn whip, and all the best armor available for both the protagonist and Bianca. You can go back to the inn for a free rest at any time. Don't venture too far until Bianca catches up in levels, even then it can be dangerous if you, say, go back to Whealbrook too soon. After getting the best available equipment, head north to Uptaten Tower. ============================================================================= UPTATEN TOWER: Protagonist - LVL 8 Boomerang, Leather Armour, Hardwood headwear, Scale shield Bianca - LVL 10 Thorn whip, Leather dress, Leather hat, Scale shield You should be able to blow through this fairly quickly after all the grinding. It is a good idea to sleep after falling down the trapdoor before fighting the boss. BOSS - HAUNTED HOUSEKEEPER: Bianca should kasap him a couple times, then attack. The protagonist should attack, but buff if the housekeeper saps somebody. Heal with the spell or herb when necessary (lower than half health). He will go down in about 10-11 rounds. After going back to town and grabbing your new cat, Bianca will leave and Pankraz will take you back to Whealbrook. Run around town and talk to the guy that looks similar to the protagonist and then go to one of the basements of a house near the entrance, and talk to the girl on the bar (she may be hard to spot at first). Go back to Sancho's house and go to the basement and the girl will lead you to the land of the fairies. ============================================================================= FAERIE LEA: Protagonist - LVL 9 Boomerang, Leather Armour, Hardwood headware, Scale shield After agreeing to help the fairies, go to the armor shop and buy the following for the protagonist: Scale armour, Bronze shield, Fur Hood. Feel free to sell any older equipment for money as well as to free up your bag. Fight around town as needed to get more gold. I originally intended for only human characters to be used in this type of run, but it is really hard to keep the sabercat dead. You can't directly attack your own party members like in some other RPGs, Honey tends to keep healing the cat, and every time it falls in battle it comes back with 1 HP this early in the game. I decided to have the cat stay unequipped with any items and put him in the front row so it wouldn't have much impact in fights. This guide will assume that the cat has no equipment, stays near-death and the protagonist never heals it. In any case, after getting all the available new armor, head to the West into the cave. Raid the cave for the Lots about Locks book. There are is a seed of agility and a seed of life also, which I recommend using on the protagonist. Go back to Faerie Lea, sleep and save. After going back to the basement and returning to Faerie Lea, head north to the Ice Fortress. ============================================================================= ICE FORTRESS: Protagonist - LVL 10 Boomerang, Scale armor, Bronze shield, Fur hood Navigate the sliding ice maze until you reach the guy guarding the two treasure chests, which is Dwight the dwarf. He should go down in 5-7 rounds barring any criticals you may land. After that the Winter Queen will arrive. Remember not to heal the sabercat (although Honey may opt to, nothing you can do about that.) BOSS - WINTER QUEEN: If you are unlucky (say the queen takes a deep breath then attacks Honey taking her out of the battle early) or don't have enough remaining MP, you could lose this battle. The hero should ideally have 2/3 of his MP remaining for this battle of attrition. Hopefully, Honey will sizz the queen which does 3x more damage than her physical attack. Let the cat die (mine died after 10 rounds, Honey eventually tired of healing him.) The protagonist should heal himself or honey if either falls past half life. After about twenty rounds she will eventually fall. Return to Faerie Lea, and return the spring whistle to the leader. After returning to Whealbrook, go and talk to your pops Pankraz. ============================================================================= COBURG: Protagonist - LVL 10 Boomerang, Scale armor, Bronze shield, Fur hood This part is a little hazy for me but essentially you have to talk to everybody in the castle, and after Harry tries to trick you examine the chair where he was originally. After the kidnapping, Pankraz will run off. Before chasing him to the thieves hideout, run around and kill things until you can afford all the iron armor from the armor shop. Note that Your cat should be dying much more quickly now that no NPCs will heal him and he still has no equipment. ============================================================================= THIEVES HIDEOUT: Protagonist - LVL 11 Boomerang, Iron Armour, Iron shield, Iron helmet Pretty much fly through the maze until you find Pankraz, and then scoop up Harry. Once that is done you won't encounter any monsters, so you can scoop up all the loot. After that the protagonist can enjoy a few years in jail. ============================================================================= ________ _________ __ ___/_____________________________ / _____ \_ _ \ ___/ __ \_ __ \ __ / ____/ // __/ /__ / /_/ / / / / /_/ / [SEC1] /____/ \___/\___/ \____//_/ /_/\__,_/ _________ __________ __ ____/_____________________________ __ /___(_)____________ _ / __ _ _ \_ __ \ _ \_ ___/ __ `/ __/_ /_ __ \_ __ \ / /_/ / / __/ / / / __/ / / /_/ // /_ _ / / /_/ / / / / \____/ \___//_/ /_/\___//_/ \__,_/ \__/ /_/ \____//_/ /_/ ============================================================================= JAIL: Protagonist - LVL 11 no equipment Run around and talk to the prisoners until you trigger the battle with the guards. Harry should blast them with Frizz and the protagonist should use Woosh. After a short swim you will find yourself at the Abbey. ============================================================================= ABBEY: Protagonist - LVL 11 Boomerang, Iron Armour, Iron shield, Iron helmet Harry - LVL 2 or 3 Gear Harry up with any leftovers you have. Talk to the girl you rescued (Maria?) to get $1000 gold. One of the nuns in one of the Western rooms will give you a Crude image knick knack. Despite what she says, it is actually useful and will grant +15 luck when equipped. I recommend putting it on the protagonist. Now make your way to Fortuna. ============================================================================= FORTUNA: Protagonist - LVL 11 Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Harry - LVL 3 or 4 whatever gear you put on him before There is a TnT board here which you should do for the minimedal. Scour around town for loot, seeds being the most important. Now I would run around and fight things until you can get Harry the best weapons and armor, and get the edged boomerang for the protagonist - which you also obtain at the end of the TnT board. When you are running around, don't go too far south. The Ruff Ruffians beyond the abbey will wreck you at this point in the game. If you are feeling impatient, you can do the next part after getting the Harry the Chain Whip, (which makes things a lot quicker), and save up for the iron armor. Head north back to Whealbrook when you are ready. ============================================================================= WHEALBROOK: Protagonist - LVL 11 or 12 Edged Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Harry - 6 or 7 Chain whip, hopefully a piece or two of iron armor. I don't think you have to do this now (or perhaps not ever) but it makes sense to do it at this point in the game. Grab the wisdom seed before taking the raft into the gave. Ideally you will be able to kill a metal slime or two on your way to Pankraz' letter & sword. Don't forget the night lamp, it can come in handy sometimes. You should be able to cast Evac by the time you are down with this cave., which makes getting out painless. Journey west to Roundbeck. ============================================================================= ROUNDBECK: Protagonist - LVL 13 Edged Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Harry - 9 or 10 Chain whip, hopefully a piece or two of iron armor. Go to sleep once to get Harry thinking about Coburg, and then sleep again for the Zizzwizz Pillow. You should then travel all the way to the east to get back to Coburg. I'd highly recommend decking Harry out with all the iron armor before progressing. ============================================================================= COBURG: Protagonist - LVL 13 Edged Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Harry - 11 Chain whip, Iron Armour, Iron shield, Iron helmet This phase can be a bit hard since your supposed to have the wagon and some monsters by now, but we don't have that luxury. Find the raft and take it under the bridge to sneak into the catacombs. It is recommended that you heal up after each battle. Some of the enemies like the Powie Yowies and the zombies can paralyze you (I think). If you somehow run out of MP, don't forget you have the herbs. Don't forget about Harry's Bang, which is good for multiple groups of enemies. Don't make the mistake of using the night lamp like I did after reaching the courtyard, or you'll have to run through the catacombsagain. After receiving the key to Coburg, backtrack to the entrance of the castle and go up the stairs to snag all the treasure. You can use the side entrance to get back into the castle (where the raft was). Once back inside, go north and smash all the pots to get a mini medal, then go downstairs and use the 'teleportal'. Before venturing to the tower, go back to the abbey and save/sleep. You also may want to consider stashing your cash at Fortuna. Talk to one of the nuns at the Abbey to obtain Maria's services (no, not those services.) ============================================================================= TOWER: Protagonist - LVL 14 Edged Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Harry - 13 Chain whip, Iron Armour, Iron shield, Iron helmet There can be some difficult monster combinations on the upper levels, so have Harry Bang away while the protagonist focuses on boomerang chucking. Make sure to heal after every battle, but note that even with full health if, say, you get surprised you may lose a character or get wiped out anyway. There is a seed of magic on one of the middle floors as well, which should go to the protagonist as usual. When you get to the top, move to the right side before crossing the invisible bridge. After getting the Ra's mirror, Evac out and return to the portal. ============================================================================= COBURG: Protagonist - LVL 14 Edged Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Harry - 13 Chain whip, Iron Armour, Iron shield, Iron helmet Before confronting the fake queen, go to the inn and save first. BOSS BATTLE - FAUX DOWAGER It is recommended you put a few herbs on Harry to help out with healing, or if you run out of MP. This will be the hardest battle at this point in the game. You may end up using your Elfin Elixir here, although I was fortunate and didn't have to. Have Harry Kasap her twice while the protagonist heals after each attack. I used Midheal more often then not due to how manage damage she can dish out. If she breathes on you twice you might be screwed. After the two Kasaps land, have Harry and the Protagonist attack - if he isn't on heal duty. Hopefully the queen will call for help more often then not. Don't bother using Bang with Harry if this happens, the help she gets isn't very dangerous and Bang barely hurts her. Focus fire on her and she'll eventually drop - probably after you exhaust all the protagonist's MP. I haven't tried using the Zizzwizz pillow but it may be worth a shot if you are having trouble. After this you will (probably) level and Harry will leave the party. Return to Fortuna. ============================================================================= FORTUNA: Protagonist - LVL 15 Edged Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Use the lamp if it isn't night already and go to the upper right shop to purchase the wagon. You will, of course, turn away any monsters that attempt to join but you can also have Monty send them back if you accidentally pick one up. Monty hides in a couple different villages. Also note you can return to the same merchant to get the Big Book of Beasts. Now go to the original port town that you docked on at the beginning of the game in the first generation, and you will find yourself in the town of.... ============================================================================= LODESTAR HARBOUR: Protagonist - LVL 15 Edged Boomerang, Iron Armour, Iron shield, Iron helmet, Crude Image Grab everything you can in this town, notably the two minimedals. One is in the lighthouse in a drawer and the other is in the shrubs to the right of the church. You will also want to buy the Magic shield (which is in the item shop instead of the armor shop) and the Full Plate Armour. Feel free to sell off excess equipment to make the funding work. Go to the bar and take out the Ruff Ruffians as well, which will net you 1500 gold. You can also hit up the Tombola place below the inn. The monsters outside are tougher than before, so it may be worth your while to deposit some money at the bank below the church. When you are ready head west to Zoomingdale. ============================================================================= ZOOMINGDALE: Protagonist - LVL 15 Edged Boomerang, Full Plate Armour, magic shield, Iron helmet, Crude Image Run around and loot the village (most importantly the magic seed in the bar, the Minimedal outside in a jar next to the agility seed, and the Minimedal on the second floor of the inn). Start the Toilen Trubble quest in order to eventually get the spell Zoom, then return at night to visit the armor shop in order to buy the Iron mask. Now go East back to Lodestone Harbour then south to the village Hay. ============================================================================= HAY: Protagonist - LVL 15 Edged Boomerang, Full Plate Armour, magic shield, Iron mask, Crude Image Grab the Minimedal and Seed of strength from the middle house in the jars. There is another Minimedal in the southeastern house on the second floor. Now go to the cave to the West - not to rescue your cat though. Just go in and get the minimedal on the first floor, as the floors below are pretty dangerous, then leave. Go back to Zoomingdale and get the Zoom brew for Toilen Trubble and give it to him so you can zoom around. Use the night lamp to help find the Zoom brew. I got wiped out a couple times trying to do this quest so putting your gold away never hurts. I would recommend fighting near Lodestone Harbouruntil you are level 16 or 17 as well. You may get lucky and land a Life seed from a Small Fry enemy. After getting the Zoom ingredient, return to Zoomingdale to obtain the spell Zoom from Toilen Trouble. ============================================================================= FORTUNA: Protagonist - LVL 16 Edged Boomerang, Full Plate Armour, magic shield, Iron mask, Crude Image After getting Zoom, I came to the conclusion progress was going to be very painful, but getting the Metal King Sword could help immensely. Zoom back to Coburg and talk to Harry in order to move the game along. Before progressing, however, go to Fortuna for some gambling. If you don't have 2000 gold at this time, sell some equipment you aren't using or fight things until you obtain 2000 gold and purchase 100 tokens from the casino before saving. After saving, go back to the casino and bet the maximum - or 50 - tokens on the monster arena. This game does give you the right odds occasionally on which monster to bet, but the strategy evades me. However, with some judicial use of the reset button, you will always come out ahead. This method is almost as efficient as making bad bets but paying with taxpayer money. Generally you should bet on any monster that has a 3-5x payout. If at anytime you have 50 more tokens then you started with, go back and save. After about half an hour you should find yourself with 500 tokens. Now go to the slots in the second row where you can bet a maximum of 90 tokens. Play until you have 5,000 tokens, but save you notice that you have 25% more tokens then you had previously. After an hour or so of this, you should make it to that 5,000 tokens. Now go to the top red slot and bet the maximum. Again, if you notice you have 25% more tokens then you did previously, save. Obviously reload if at any time you run out of tokens. Once you reach 50,000 tokens, purchase the Metal King sword. Also, make sure you have at least 5000 tokens left over so you have a bankroll to get the Gringham whip later. The whole ordeal shouldn't take more then 3 hours, perhaps much less. Now Zoom back to Zoomingdale. ============================================================================= ZOOMINGDALE: Protagonist - LVL 16 Metal King Sword, Full Plate Armour, magic shield, Iron mask, Crude Image With the Metal king sword things are a bit easier. Travel south to the small village. Other than the Minimedal in the well, there isn't much to do here. Sleep and Save, then go into the cave outside the village farther south. Target any Wormbats you encounter first as they can paralyze you (which will send you back to the church). There is a minimedal to the east. After exiting the cave, go to Mostroferrato to the Southwest across the bridge. ============================================================================= MOSTROFERRATO: Protagonist - LVL 16 Metal King Sword, Full Plate Armour, magic shield, Iron mask, Crude Image There is a minimedal to the south of the entrance in the house, and a seed of wisdom in the house to the far Southwest. Talk to Mr. Briscoletti in the mansion in the west to progress the story. At this point you are going to have to do a fair bit of grinding until you get to level 23. This took me about 3 hours. You can grind around town but if you are having trouble (or the battles are taking to long) you can backtrack to the cave and fight for a couple levels, which is what I did. Remember you can't hit groups of enemies now that you have the Metal king sword, so Swoosh can be very useful for groups of 3+ enemies. Definitely use Swoosh on ghouls as they can summon more ghouls, put you to sleep, and are adept at dodging physical attacks. These will wipe you out occasionally. You can also try to farm Small fry (the little dragons outside Hay) to get Life Seeds. I never could get one however. The Hunter Mechs can drop Wisdom seeds as well, I got two. When you are ready go south to the Volcano. ============================================================================= MOUNT MAGMAGEDDON: Protagonist - LVL 23 Metal King Sword, Full Plate Armour, magic shield, Iron mask You will need a Magic shield if you don't have one already. Now that you are level 23 you should have Fullheal, which is essential. I tried using Holy water but not sure if it really helped. Heal after every battle, use healing herbs if you run out of HP. Before grabbing the Circlet of Fire, make sure you are fully healed in the room below. A boss battle will occur when you attempt to grab the circlet. BOSS - MAGMEN: These guys are tough but beatable. It takes about four strikes to kill one. Attack first, then Full heal. Repeat this unless you get hit by their fire attack by two or three of them, in which case you will have to Full heal again. Your MP should hold up. Hopefully they will waste turns attacking or 'assessing the situation'. Once they go down, Evac and zoom to Mostroferrato to relinquish the circlet. Now get on the boat and sale north to scoop up Bianca. ============================================================================= STOCKENBARREL: Protagonist - LVL 23 Metal King Sword, Full Plate Armour, magic shield, Iron mask, Crude Image Before scooping up Bianca, get the two minimedals from the grave and the bar. Beware the Urnexpected in the item shop as it can Thwack you. Get Bianca and equip her with the Falcon Knife earrings and then zoom back to Mostroferrato and buy her a Silver Tiara and Cloak of Evasion, Now sale to the Cataract Caves. ============================================================================= CATARACT CAVES: Protagonist - LVL 23 Metal King Sword, Full Plate Armour, magic shield, Iron mask, Crude Image Bianca - LVL 20 Falcon Knife Earrings, Cloak of Evasion, Scale shield, Silver Tiara Not too much to say about this... Heal after every battle and you should be fine. Oh yeah, grab the Serenity Robe by dropping down one hole and then going south and across the bridge. Girls really like that robe. Once you get the Water Circlet, Evac out and Zoom to Mostroferrato. Turn in the circlet and then talk to everybody at night so you can go back to sleep. ============================================================================= MARRIAGE: I picked Debora. She is a more physical character which makes power leveling a bit easier. Physical attacks are much faster than casting spells. Also, she can the Diamond Akillics, which double strike properties are useful when trying to farm metal slimes. It probably doesn't really matter which one you pick however. All you have to do now is go up to the item dealer in the town to the north. After retrieving the wedding veil, the wedding will occur. Once you return from the wedding, Mr. Briscoletti will want you to check up on the color of a jar at a shrine to the north. Don't forget the Zenithian shield behind him. Also, don't forget to equip Debora with the Wedding veil. Before heading to the shrine, I opted to get the Gringham whip from the Fortuna casino. This could take around three hours, hopefully you held onto 5000 tokens from before. Eventually you'll hit a couple big sets. Remember to save periodically, and if you lose too much at any one time (say more than 10000 tokens) you should reload. Before or after getting the Gringham whip, sail north from Mostroferrato to the shrine and examine the big jar, then return to Mr. Briscoletti. He will give you a freakin boat! Now zoom to Lodestar Harbour and go to the building on the eastern side of town. Once on your boat, sail to the East and slightly south to the island with the casino boat. I leveled Debora on the open seas here, which can be a bit dangerous with all the hard hitting, high HP monsters around. ============================================================================= CASINO SHIP: Protagonist - LVL 23 Metal King Sword, Full Plate Armour, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 10 Gringham whip, Silk dress, Wedding veil, Circle of Water Anyway, once on the casino boat, smash all the barrels until you find the Minimedal on the deck. There is another Minimedal directly below some of the sleeping quarters (which happens to be below the save point) in another barrel. Downstairs you will find slots and other games, which you should ignore unless you haven't gotten (and intend to get) the Gringham whip. I'd say its worth going through the TnT board to get the Lacy Bustier for Debora and the Prayer ring. Note you also can sleep on your boat below deck on the opposite side of the save point. Once you are done here, you will eventually have to make your way to Gotha, but there are some things you can and should do first. These include gathering some equipment, minimedals, seeds and power leveling while you still have Debora. For now, sail south from the casino boat all the way to the southern continent where there is a desert. Circle around the mountains and you will find the castle of... ============================================================================= HELMUNAPTRA: Protagonist - LVL 24 Metal King Sword, Full Plate Armour, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 12 Gringham whip, Lacy Bustier, Wedding veil, Circle of Water First, go to the west and get the Silver mail from the armory. Sell things or run around and fight for the gold if you don't have enough. There is a seed of magic and resilience inside of the castle kitchen, but there is also an Urnexpected in one of the Eastern pots, so save first before going in the castle. Downstairs where the, where the queen is hanging out, is also a well with a minimedal. You also may as well talk to the queen while your here. She will lead you to the Zenithian helm but you can't take it until you have your son and it is the third generation. She will, however, clue you into Gotha's location. Behind a castle is a guy complaining about water. If you push him to the east he will open up his item shop. I would buy perhaps three Paxa Punch potions (for now) as well as the Floral Parazol shield for Debora. Now for a bit of power leveling, which is best done at the Dominicus's Dominion. Before that, a quick pit stop for a minimedal. Head East across the desert to a tent, inside of which you will find one minimedal in a pot Now get back on your boat and head to the continent not far to the east, where Dominicus's Dominion resides. ============================================================================= DOMINICUS'S DOMINION: Protagonist - LVL 24 Metal King Sword, Silver Mail, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 12 Gringham whip, Lacy Bustier, Wedding veil, Floral Parasol (shield), Circle of Water There is an Inn here but no church, which means you will have to zoom elsewhere to save. There is also King Dominicus who you will return to in order to get the Sacred armour (you should have about 18 minimedals at this point, but soon you will come across many of them). You could save up for the Metal king shield, but by the time you can get it you will have a full supporting cast - of humans of course - so I think the Sacred armour is more valuable for the remainder of the second generation. If you have less than 17 minimedals you may have to use a guide to backtrack and get some more minimedals. They can also be found on some TnT boards. You can get them later of course, but the Sacred armour is pretty useful. Level up here a couple times. There are an abundance of metal slimes but I couldn't seem to kill any. I moved on when Debora made it to level 15, but you could probably leave immediately without much risk of being wiped out. Get back on your boat and go up to the Eastern continent. Travel up the coast until you can dock, then go south on land until you run into... ============================================================================= KNOT WELCOME INNE: Protagonist - LVL 24 Metal King Sword, Silver Mail, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 12 Gringham whip, Lacy Bustier, Wedding veil, Floral Parasol (shield), Circle of Water I'd recommend grinding it out here for a few more levels before attempting the cave to Gotha. The idea is that you want to get as much experience into the Protagonist as possible, because once Debora is gone it is a bit harder to power level. Experience is not split up in this game. Run around the mountains to the south for a high encounter rate. Ideally you will run into five Lazy Eyes because they are pushovers and sometimes they drop seeds of life. Don't forget to reorganize your lineup if one of the Ivory Tusks sends you flying into the wagon. Every other monster in the area is pretty easy as they appear to have a mental disability of some sort (the wizards, dragons). I leveled until Debora reached level 25, which took me three hours. I also got two seeds of life from the Lazy Eyes and one seed of wisdom from a Drag-goof, all of which when to the protagonist as usual. Don't sweat it if no seeds drop though, they are just icing on the levels. A couple things you'll notice. The protagonist will also have Zing when he gets to level 25 which is very useful. Also, Debora will be quite a bit more agile (hot) so she will go before the protagonist, much of the time, which you should factor in to your fights from here on out. Thwack is also pretty useful surprisingly when she gets it at level 25. Don't forget to deposit your money before going into the cave to the north. ============================================================================= CAVE NORTH OF KNOT WELCOME INNE: Protagonist - LVL 28 Metal King Sword, Silver Mail, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 26 Gringham whip, Lacy Bustier, Wedding veil, Floral Parasol (shield), Circle of Water The items you are interested in while traversing the mountain are the three mini medals and the Flowing dress for debera. You will also encounter a woman who will let you sleep, and will also give you +5 strength, where one of the minimedals happens to be. If you run into an Urnexpected, Have Debora Whack it before it Thwacks you. Another minimedal is outside on the Western end of the mountain. When you reach the cave part, there will be a guard that has the Flowing dress, which is a significant upgrade. The third minimedal is in the western end of the cave. ============================================================================= BATTENBERG: Protagonist - LVL 28 Metal King Sword, Silver Mail, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 26 Gringham whip, Flowing dress, Wedding veil, Floral Parasol (shield), Circle of Water Not much to do here except get the minimedal below the weapon and armor shop, which should put your total to 22. ============================================================================= PASS TO GOTHA: Protagonist - LVL 28 Metal King Sword, Silver Mail, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 26 Gringham whip, Flowing dress, Wedding veil, Floral Parasol (shield), Circle of Water The important thing here is to get enough minimedals to put your total to at least 25 (although after making my way through I found myself with 29). When you make it to the castle there are three more available. Mimics are treasures that attack you and also drop a mini medal. I would recommend having Debora using Kasap then attacking it. They can cast Thwack so you may be whiped out, but since you parked your cash it isn't a big deal. Sometimes you can whack the Mimics before they Thwack you, but I find that method to be less reliable overall. When you run into the old man outside, make sure you answer no so you will get a minimedal from him. ============================================================================= GOTHA: Protagonist - LVL 28 Metal King Sword, Silver Mail, magic shield, Iron mask, Crude Image, Circle of Fire Debora - LVL 27 Gringham whip, Flowing dress, Wedding veil, Floral Parasol (shield), Circle of Water Once you reach Gotha, you will be able to Zoom there. I would recommend zooming to a town you have already been to and sleeping/saving, because once you go inside Gotha and talk to Sancho, your wife will be lost for quite a while. You should first get the protagonist to level 30. If you have 28 or more minimedals, you can now get the Sacred armour, which is a very significant upgrade. If you can't get it yet don't fret, as there are three minimedals in Gotha that you can obtain shortly. Once the protagonist is level 30 or more, you can go talk to Sancho and let Debora go. Leveling up is safe around Gotha, and will probably afford you the most experience over time. After losing Debora, you should also grab the Tempest shield, as well as a couple seeds, one of resilience and one of strength. Once you have both the Sacred armour (if you didn't have it already) and the Tempest shield, go to the Eastern cave. ============================================================================= RITE OF PASSAGE: Protagonist - LVL 30 Metal King Sword, Sacred armour, Tempest shield, Iron mask, Crude Image, Circle of Fire Not much to grab here. Battle your way through until you reach Royal Insignia. Generally you should target the Orc Kings first so they can't Zing anything back to life. After grabbing the Insignia you will be confronted by a boss. BOSS BATTLE - ROBBIN HOOD: Cast Buff right off that bat three times for maximum protection, then heal yourself to full life just to be safe. The Hippoblockomus will barely do any damage to you. Concentrate on killing Robbin Hood first. If he gets a critical on you, cast Full heal. He will go down fairly quickly with plenty of MP to spare. You can use a Paxa Punch to double your attack power if you are concerned about a lucky critical wiping you out. Kill the Hippoblockomus last. When they are dead, Evac and Zoom to Gotha to return the Royal Insignia. Once the ceremony is done you have to search the Chancellor Jeeves' room for the Talaria shoes, which you use to teleport to a church to the north. Save, and then travel farther north and enter... ============================================================================= KNIGHTMARE TOWERS: Metal King Sword, Sacred armour, Tempest shield, Iron mask, Crude Image, Circle of Fire A tough dungeon to be sure, but no critical pickups unless you are interested in more minimedals. Fight your way to the top. I wouldn't sweat getting blasted by the firetraps as you only have to Full heal yourself. If you find yourself low on MP by the time you get to the first boss, feel free to use any MP items. When you reach the top the first boss is the Orc Pawn. BOSS - ORC PAWN: Buff once and let the Sacred armour work its magic while you attack. This is a much easier battle than the Robbin Hood boss. BOSS - CHIMAERA PAWN: This is an opportunity to cast Absorb Magic if you feel like you need more MP. The spells launched your way aren't very threatening, just keep attacking. If you feel like you are low on HP, cast Full heal (say, less than a third HP remaining). This boss occasionally goes twice in a row so you may actually have to heal at some point. Once this is down, there is one boss remaining... BOSS - KON: Buff three times, then defend. Heal if necessary. After six or so rounds your wife will come to the rescue. Now attack Kon until he falls, you shouldn't even have to heal with the Sacred armour working for you. He falls in less than fifteen rounds easily. A bunch of stuff happens, but you'll eventually find yourself in the third generation. ============================================================================= _____________ _____ _________ ___ __/__ /____(_)____________ / __ / __ __ \_ /__ ___/ __ / _ / _ / / / / _ / / /_/ / [THI1] /_/ /_/ /_//_/ /_/ \__,_/ _________ __________ __ ____/_____________________________ __ /___(_)____________ _ / __ _ _ \_ __ \ _ \_ ___/ __ `/ __/_ /_ __ \_ __ \ / /_/ / / __/ / / / __/ / / /_/ // /_ _ / / /_/ / / / / \____/ \___//_/ /_/\___//_/ \__,_/ \__/ /_/ \____//_/ /_/ ============================================================================= This plays out pretty similar to a normal game, as you will finally have access to a full party. Still, some advice on level requirements and boss battles never hurt, especially since you won't have the flexibility that you would have with monsters at your disposal. GOTHA: Protagonist - LVL 30 Metal King Sword, Sacred armour, Tempest shield, Iron mask, Crude Image, Circle of Fire Once you regain control, go outside the bedroom and pick up your children. Downstairs talk to Sancho and he will clue you in on how the party planner works, let you know your boat is available and offer his services to you. Tuppence is another human on the bottom floor you can recruit, he will be the green dude standing just north of the inn. Now go to the party planner upstairs and put the members in this order for now: Protagonist, Sancho, the hero Parry, and your daughter Madchen. Equip your family and friends with the best possible equipment. You should have the following unless you sold some equipment, but you can always obtain these again. Below what is listed is what you can purchase from the Gotha stores. Now would be a good time to take all the money out of your bank, which is where Patty the party planner is. Run around and earn gold as well as experience until you can afford everything listed, which will be around SANCHO: Sledgehammer, Spikes armour, Pot lid, Top hat. Buy: Tempest shield. PARRY: Zenithian sword, Zenithian shield, Full plate armour, Iron mask Buy: Dragon mail MADCHEN: Gringham whip, Lacy bustier, Scale shield, Silver tiara, Bianca's ribbon Buy: Shimmering dress TUPPENCE: Steel broadsword, Silver Mail, Iron shield, Iron helmet Buy: Dream blade, Dragon mail, Iron mask (actually Parry will be upgrading his helmet shortly so you don't need to get the iron mask for Tuppence, you can just transfer it from Parry). NOTE: I personally never used Tuppence in my active party, and stopped equipping him entirely. You can feel free to disregard him sooner then I did. Later when you decide to actively use Tuppence, I would recommend working the slots again to get another Metal King sword for him. After getting all this equipment, Zoom to Helmunaptra to get the Zenithian helmet for your son. ============================================================================= HELMUNAPTRA: Protagonist - LVL 30 Metal King Sword, Sacred armour, Tempest shield, Iron mask, Crude Image, Circle of Fire Sancho - LVL 20 Sledgehammer, Spikes armour, Tempest shield, Top hat. Parry - LVL 5 Zenithian sword, Zenithian shield, Dragon mail, Iron mask Madchen - LVL 5 Gringham whip, Shimmering dress, Scale shield, Silver tiara, Bianca's ribbon Tuppence - LVL 1 Dream blade, Dragon Mail, Iron shield, Iron mask Talk to the queen to get the Zenithian helmet from her for your little hero. Now Zoom to Coburg. ============================================================================= COBURG: Protagonist - LVL 30 Metal King Sword, Sacred armour, Tempest shield, Iron mask, Crude Image, Circle of Fire Sancho - LVL 20 Sledgehammer, Spikes armour, Tempest shield, Top hat. Parry - LVL 5 Zenithian sword, Zenithian shield, Dragon mail, Zenithian helmet Madchen - LVL 5 Gringham whip, Shimmering dress, Scale shield, Silver tiara, Bianca's ribbon Tuppence - LVL 1 Dream blade, Dragon Mail, Iron shield, Iron mask Go up to Harry's room, then run around and find your children. Find Kendrick back upstairs and he will give you the Hermes hat, which Madchen should wear. Now I would recommend power leveling for a while before progressing. Outside of Gotha near the cave of trials worked well for me to start with, but there may be more optimal locations. Once I got everybody up to level 20, which took an hour, I felt it was time to move on. Sancho should be able to Whistle now for future power leveling. Take to the seas and circle around the continent to the East. Eventually you will find an inlet that leads to a cavern to the north that you can enter with your boat. ============================================================================= WATERWAY IN ESTUARY SANCTUARY: Protagonist - LVL 31 Metal King Sword, Sacred armour, Tempest shield, Iron mask, Crude Image, Circle of Fire Sancho - LVL 24 Sledgehammer, Spikes armour, Tempest shield, Top hat. Parry - LVL 21 Zenithian sword, Zenithian shield, Dragon mail, Zenithian helmet Madchen - LVL 20 Gringham whip, Shimmering dress, Scale shield, Hermes' hat, Bianca's ribbon Tuppence - LVL 21 Dream blade, Dragon Mail, Iron shield, Iron mask Not much to find here, but you'll inevitably gain more levels. The monsters aren't very dangerous however. There is a mini medal here but you probably don't need to worry about them anymore unless you intend to farm certain monsters for more minimedals later (to get the King metal shield). Eventually you will arrive at the end of the cave, sail south to find the Lofty Peak. ============================================================================= LOFTY PEAK: Protagonist - LVL 32 Metal King Sword, Sacred armour, Tempest shield, Iron mask, Crude Image, Circle of Fire Sancho - LVL 25 Sledgehammer, Spikes armour, Tempest shield, Top hat. Parry - LVL 23 Zenithian sword, Zenithian shield, Dragon mail, Zenithian helmet Madchen - LVL 22 Gringham whip, Shimmering dress, Scale shield, Hermes' hat, Bianca's ribbon Tuppence - LVL 23 Dream blade, Dragon Mail, Iron shield, Iron mask The important things to pick up here are the Flying Carpet and the Magic Key. There is also a seed of resilience. You should also get a War hammer for Sancho, it will greatly improve his damage output. It isn't a bad idea to get some cash out of your vault (you can zoom to and from the Lofta Peak) and purchase some other pieces of armor. I got the Thinking cap for the protagonist, the Magic armour for Sancho, and the Sage's robe for Madchen. Once you have the Magic Key, I recommend returning to Lodestar Harbour to get a Seed of life, and more importantly back to Gotha to get the Meteorite Bracer. I gave the bracer to the hero/son to ensure he would go first each round, which is very useful once he gets Multiheal. Once you are done, use the Flying Carpet to make your way to the central continent and find the Stairway to Zenithia at the Southern part. ============================================================================= STAIRWAY TO ZENITHIA: Protagonist - LVL 32 Metal King Sword, Sacred armour, Tempest shield, Thinking cap, Crude Image, Circle of Fire Sancho - LVL 25 War hammer, Magic armour, Tempest shield, Top hat. Parry - LVL 23 Zenithian sword, Zenithian shield, Dragon mail, Zenithian helmet, Meteorite Bracer Madchen - LVL 22 Gringham whip, Sage's robe, Scale shield, Hermes' hat, Bianca's ribbon Tuppence - LVL 23 Dream blade, Dragon Mail, Iron shield, Iron mask Fight your way to the top but get the Diamond Akillics for your wife later, as well as the Seed of strength for whoever. This shouldn't be a challenge at all. Once you get the Magma staff, zoom somewhere such as Gotha. After sleeping and saving, use the Magic carpet to reach an area below the Lofty Peak. (you have to approach this area from the West however). There will be some rocks blocking a cave, use the Magma staff to blast them away and then enter the cave. ============================================================================= DIGGERY-POKERY: Protagonist - LVL 32 Metal King Sword, Sacred armour, Tempest shield, Thinking cap, Crude Image, Circle of Fire Sancho - LVL 26 War hammer, Magic armour, Tempest shield, Top hat. Parry - LVL 23 Zenithian sword, Zenithian shield, Dragon mail, Zenithian helmet, Meteorite Bracer Madchen - LVL 22 Gringham whip, Sage's robe, Scale shield, Hermes' hat, Bianca's ribbon Tuppence - LVL 23 Dream blade, Dragon Mail, Iron shield, Iron mask Not a whole lot to do here except perhaps grab the Staff of Sanctuary and a Seed of life. The cart puzzle isn't took difficult, it shouldn't take more then half an hour even if you resort to pure trial and error - which I did. Eventually you will reach the Water Castle. In the water castle make your way down until you reach the the secret stairs behind the throne. Dr. Aden will say some stuff about the golden orbs and you will have a flashback to the first generation. Go back up and Zoom to Mostroferrato. From here, get on your Magic Carpet and fly east until you see the big forest with two bridges. Below there is a odd looking forest tile, which is actually the Neverglade. ============================================================================= NEVERGLADE: Protagonist - LVL 32 Metal King Sword, Sacred armour, Tempest shield, Thinking cap, Crude Image, Circle of Fire Sancho - LVL 26 War hammer, Magic armour, Tempest shield, Top hat. Parry - LVL 23 Zenithian sword, Zenithian shield, Dragon mail, Zenithian helmet, Meteorite Bracer Madchen - LVL 23 Gringham whip, Sage's robe, Scale shield, Hermes' hat, Bianca's ribbon Tuppence - LVL 23 Dream blade, Dragon Mail, Iron shield, Iron mask (at this point in the game I sort of stopped caring about Tuppence's development and equipment, but you can keep him up to speed if you like). This is a repeating maze like in the first Zelda, where if you make a wrong turn you have to start over. The enemies encounters aren't common or challenging. If the Quadraheads Dazzle everybody and cast buff use magic to kill them. The Staff of Antimagic is good against the Quadraheads and Bomboulders so they don't debuff you or cast Kerplunk. It seems like the Staff of Antimagic never fails either. Anyway, once You reach the pond, go east then north, One of your kinds will comment on a Faerie by the fire. Talk to the empty space to the left of the fire and the faerie will lead you back to Faerie Lea. Once here, there is some very good equipment that is worth saving up for. Run around (or whistle) back in the Neverglade until you can afford Flame armour for Parry, the Power shield for the protagonist, and the Silk bustier for Madchen. This all costs around 55,000 GP, which will take close to three hours to obtain fighting in the Neverglade. You can sell some things too such as equipment meant for recruitable monsters to speed this up. There is a TnT board to the northwest where the Ice Queen was in generation one. It is worth doing for the Happy hat (which I put on Sancho for the armor boost moreso than the MP gain). There is also an Elfin charm in the treasure chest in the dungeon part of the board. You can buy these near the end but I got lucky and obtained it for the protagonist. After all the equipment upgrades, talk to the Treacle up at the top. Now that you have the Faerie Horn, zoom back to Mostroferrato and talk to Mr. Briscoletti if you haven't already. Go to the cave directly to the north to check on the big jar. Now go back to the tower directly to the left of Mostroferrato, but make sure you save and are fully rested first, since we are about to take on Bjorn the massive dragon. These are the stats and items you should have at this point of you power leveled in the Neverglade. Tuppence cannot assist you here if you keep him in the wagon. ============================================================================= MOSTROFERRATO - BJORN EDITION: Protagonist - LVL 36 Metal King Sword, Sacred armour, Power shield, Thinking cap, Crude Image, Circle of Fire, Elfin charm Sancho - LVL 33 War hammer, Magic armour, Tempest shield, Happy hat. Parry - LVL 30 Zenithian sword, Zenithian shield, Flame armour, Zenithian helmet, Meteorite Bracer Madchen - LVL 31 Gringham whip, Silk bustier, Scale shield, Hermes' hat, Bianca's ribbon It is also good for Parry to have a Prayer ring or someone with Elfin elixir in case Parry runs out of mana, this battle isn't a short one. BOSS BATTLE - BJORN: This guy is a tough nut but definitely beatable. Have Parry Insulatle and Sancho Kabuff on the first turn. Madchen should Oomph in this order: Protagonist, Sancho, Parry. If Bjorn casts Buff, have Madchen Kasap him. Parry's Zenithian sword will also debuff him. If one character gets close to half life, have the protagonist Fullheal. If everybody gets hit by Zap or a breath attack a couple times, have Parry Multiheal. If your party gets Kasap'd, have Sancho or Parry Kabuff - although keep in mind with this setup, Sancho will likely be going last, even after Bjorn. After everybody is Oomphed, just make sure Bjorn doesn't have Buff up and keep wailing on him. Madchen can cast Kacrackle if she has nothing else to do. He should go down in about fifteen to twenty rounds. After you beat him, you will obtain the Ultimate Key. There are a few things you can do with this. It is also necessary to progress in the game, but you don't need it until you have all three rings (fire, water and life). First, Zoom to Dominic's dominion to grab the Golden Tiara and a couple mini medals. The second thing you can do is an optional dungeon, but it involves great equipment. Zoom to Coburg then get on your Magic Carpet and fly to the west. There is a cave that is above the river, which is called the Mantleplace. ============================================================================= MANTLEPLACE: Protagonist - LVL 36 Metal King Sword, Sacred armour, Power shield, Thinking cap, Crude Image, Circle of Fire, Elfin charm Sancho - LVL 33 War hammer, Magic armour, Tempest shield, Happy hat. Parry - LVL 31 Zenithian sword, Zenithian shield, Flame armour, Zenithian helmet, Meteorite Bracer Madchen - LVL 31 Gringham whip, Silk bustier, Scale shield, Golden tiara, Bianca's ribbon The monsters here are the toughest you will have faced thus far, but just heal after each battle and it won't be much of a challenge. When you get to the third level, There is an Elfin charm to the Southeast. The fourth floor as both the Hela hammer (also towards the Southeast) and the Pallume Regal armour, but you must cover all the holes on every floor before it will appear. Padfoot from Sancho may help avoid battles. I'd recommend the Elfin Charm go to Parry since he has Kazing and Multiheal. The Hela hammer of course goes to Sancho. Once you get the Pallume Regal armour, give it to the protagonist since he is the only one who can wear it, and then shift the Miracle armour to Parry the prodigal son. One last tip, Be careful not to push any blocks and get the stuck, or you will have to leave the dungeon and come back. Note about the Hela Hammer: It seems to miss a lot but also criticals a lot. If this bothers you, reequip the War hammer for more consistency. Once you have these three pieces of equipment, Evac out and rest. Now Zoom to Dominicus's Dominion and use the carpet to fly to the center continent. In the absolute center, which is surrounded by mountains, there is a arrow that points to a small lake (you will have to land your carpet to cross the trees though). ============================================================================= FAERIE PALACE: Protagonist - LVL 37 Metal King Sword, Pallium Regale, Power shield, Thinking cap, Crude Image, Circle of Fire, Elfin charm Sancho - LVL 34 Hela Hammer, Magic armour, Tempest shield, Happy hat. Parry - LVL 32 Zenithian sword, Zenithian shield, Sacred armour, Zenithian helmet, Meteorite Bracer, Elfin charm Madchen - LVL 32 Gringham whip, Silk bustier, Scale shield, Golden tiara, Bianca's ribbon Again, you don't have to deal with Bjorn before this point or even do the Mantleplace at all, so your equipment and levels might not be the same for the next few dungeons. Either way, float to the center of the lake and use the Faerie Horn. The only important items you need are the Gold Bauble (quest item) and the Princess robe (armour for Madchen). After you find the queen, the robe is pretty close by directly to the east of her downstairs, but you have to go around clockwise to reach it. Return back upstairs and go north up the stairs, then go West and talk to the guy standing there. Now 'talk' to the picture and you will be transported to the past. Talk to your former self to get the real Gold Orb. Leave the village and you'll be back in the Faerie Palace. exit and then zoom To Zenithia. When you get back to Zenithia, return to the throne room and go downstairs to give the Orb to Dr. Agon. Once Zenithia is airborne, run around inside until you find the grappling hook on one of the middle floors in a room to the north. An old dude will be standing there, the grappling hook is in a drawer. Now launch the castle and fly to the desert far to the Southwest, where you will find Talon Tower. ============================================================================= TALON TOWER: Protagonist - LVL 37 Metal King Sword, Pallium Regale, Power shield, Thinking cap, Crude Image, Circle of Fire, Elfin charm Sancho - LVL 34 Hela Hammer, Magic armour, Tempest shield, Happy hat. Parry - LVL 32 Zenithian sword, Zenithian shield, Sacred armour, Zenithian helmet, Meteorite Bracer, Elfin charm Madchen - LVL 32 Gringham whip, Princess's robe, Scale shield, Golden tiara, Bianca's ribbon This area can be tough if you don't have the latest and greatest equipment or haven't power leveled. KaKrackle works well here with Madchen. If you have followed this guide to a T, it should pose no problems however. In any case, make your way to the top of the tower by going around the staircases (rotating the camera helps) and use the grappling hook at the top. Go down to the bottom floor and there will be more stairs leading downward at the bottom floor, close to the entrance (which you can unlock if you want to zoom somewhere to rest without losing your progress). Further downstairs, Safe Passage from Parry will make sure the purple slime doesn't hurt you. Make your way to the West and go downstairs, then immediately go upstairs again and go North. After a couple hallways you will find Lord Ladja. BOSS - LORD LADJA: A couple notes: Ladja occasionally goes twice, and it is a good idea to have some Elfin Elixir available in case Parry runs out of MP. I tried Kasap once but assumed it didn't work, but your mileage may vary. Start off with Sancho Kabuffing everyone a couple times, have the Hero Parry Insulatle, and have Madchen Oomph everybody in this order: Protagonist, Sancho, Parry. If anybody gets Kafrizzled, have Parry or the Protagonist Fullheal them (note that Ladja will probably go before the Protagonist, so it is safer to have Parry Fullheal.) If 3 or more party members have lost more than 80 HP, have Parry Multiheal. After everybody was Oomphed, I had Madchen cast Puff so she could have some decent damage output. The battle took me about twelve rounds, but I did have a couple close calls where Madchen almost died twice. I had higher levels and better equipment than I had the first time in the game, so if you are having trouble you might have to go shopping at Faerie Lea or power level a bit. When you are done with Ladja, grab the dragons right eye and return down the hallways. You can also Evac and return later with full MP, I ran out of MP with Parry but still got by okay. In any case, return to the center of this floor where you entered (you'll see the stairs leading up), and go south. Go downstairs and find the another set of stairs leading back up. Go north and you will run into Slon, so heal up before talking to him. BOSS - SLON This guy is cake compared to Ladja. He only can go once in a turn, and although he is quite strong, it is easy to Fullheal anybody who is damaged. In any case, have Sancho Kabuff a couple times, and have Madchen Oomph in this order: Protagonist, Parry and then Sancho (Parry didn't have any MP at this point for me). If at any point someone falls below half HP, Fullheal that person with the protagonist. Parry and the protagonist should keep attacking, and Sancho should chip in after he Kabuffs a couple times. I had Madchen Puff after she was done Oomphing. I tried Dazzle and Kasap but neither worked for me. Anyway, he'll go down in about eight rounds or so. Evac out and go back in, then climb to the middle and use the grappling hook to bring the dragons eyes down. After inserting them, fall down and climb back up to enter the dragon (heh). Grapple it downstairs and go into the doorway to get the Dragon Orb. Go back out and fall down to grab the Dragon Staff. Now Evac and return to Zenithia to talk to Dr. Agon. The Dragon staff is almost as good as the Metal King sword, so I recommend giving the Metal King sword to Parry and have the protagonist use the Dragon staff. You can also 'use' the dragon staff to turn into a dragon, and where you will typically use the breath attack, which is useful in multi-enemy type of situations. After giving the orb to Dr. Agon, you will be able to ride him, which you should do - to the northern end of the center continent, which is Crocodilopolis. This is where you used to be a slave I think at the beginning of generation 2. ============================================================================= CROCODILOPOLIS: Protagonist - LVL 37 Dragon Staff, Pallium Regale, Power shield, Thinking cap, Crude Image, Circle of Fire, Elfin charm Sancho - LVL 36 Hela Hammer, Magic armour, Tempest shield, Happy hat. Parry - LVL 33 Metal King sword, Zenithian shield, Sacred armour, Zenithian helmet, Meteorite Bracer, Elfin charm Madchen - LVL 34 Gringham whip, Princess's robe, Scale shield, Golden tiara, Bianca's ribbon When you arrive, immediately go to the door to the right (rotate the camera) and fight the weak dude to obtain the Zenithian armour for Parry. I'm not sure its better than the Sacred armour but I decided to put it on him. Go north and talk to the guards. After you kill them, continue north and you will run into an impostor. BOSS - QUEEN FERZ: Here I just did the usual - Protagonist attacks, Sancho Kabuffs, Parry Insulatles, but this time Madchen Kasaps Queen Ferz first. After that Madchen can start Oomphing everyone. If someone gets around half life have Parry or the Protagonist fullheal. Queen Ferz can do some area of effect attacks that hurt your entire party, but with Insulatle they aren't dangerous. Multiheal if necessary. It'll all be over in about ten rounds. A very easy boss compared to the last few you faced. I'm not sure what the deal is with being cursed, it didn't seem to effect anybody. (I forgot Parry can also uncurse at this point with Sheen). Examine the block two tiles below your wife to find a secret stairway, unless you want to uncurse your party first (apparently they take damage when walking around, but it is insignificant). Make your way down inside the temple. After you go through a couple double doors, you will find yourself in a labyrinth. The guards attack you if you speak with them. There aren't any critical items here, just power through to the next boss. Changing the camera angles can help you find your way through. The enemies aren't particularly tough but some can be annoying, such as the Soulspawns, since they can put you to sleep and change your orders. The Wrecktors can attack twice as well. When you reach King Korol, make sure Parry has at least 100 MP (you can use a prayer ring on him if need be). Also heal up if you aren't fully healed. BOSS - KING KOROL: Protagonist attacks, Sancho Kabuffs once, Parry Insulatles and Madchen Oomphs everybody. Occasionally The king will neutralize all your buffs and you will have to do this again. In any case, keep wailing on him and heal when necessary (if somebody has half or less life, fullheal, if everybody has lost more than 60 HP, then cast Multiheal). Be aware that the King can pull off a 'desperate attack' so you can be more conservative with your healing and I wouldn't blame you. After a little over twenty rounds he should be dead. After you grab the Circle of Life, run back out of the temple (you can't Evac at this point, but there are no enemies either.) When you reach the beginning, you will get your wife back - who I decided not to use, although I did toss her in the back of the wagon (to have access to Debora just talk to her, she'll be in your room). Now Zoom to The Lofty Peak and get in your boat (remember that thing?). Set sail into the cave to the North, and keep going North inside the cave. You can now open the door where there are three places to put the ring of fire, water and life - which you should do. You will now have access to the Underworld. You will also have the Sage's stone, which I recommend putting on Madchen, since Parry and the Protagonist can already heal and Sancho is really slow. The Sage's stone is the equivalent of Midheal on all party members. ============================================================================= UNDERWORLD: Protagonist - LVL 38 Dragon Staff, Pallium Regale, Power shield, Thinking cap, Crude Image, Elfin charm Sancho - LVL 37 Hela Hammer, Magic armour, Tempest shield, Happy hat. Parry - LVL 34 Metal King sword, Zenithian shield, Zenithian armour, Zenithian helmet, Meteorite Bracer, Elfin charm Madchen - LVL 34 Gringham whip, Princess's robe, Scale shield, Golden tiara, Bianca's ribbon, Sage's stone Wander north, then east over the bridge, east a little more than south until you find the town of Precaria. Some decent items in the area are the Stolos staff (fight past some Marry Man to reach it in the downstairs area), a Seed of Resilience, and an Elfin Elixir. The Stolos staff can cure paralysis, which helped me in the next boss battle. Now you should buy a Great bow for Sancho, a couple Great helms - one for Sancho and one for the Protagonist, and finally two Silver shields, one for the Protagonist and one for Madchen (finally something to replace that weak Scale shield!). You should also purchase two Elfin charms for the party members that don't have one yet, which will probably be Sancho and Madchen. All this stuff is quite expensive, and when I arrived had almost 40,000. There is a bank here as well, but I was broke. You can run around outside and get some more money and experience, just beware the Snowbirds as they like to Thwack you. The Elfin charms will make it much less likely for Thwack to hit you however. The Metal dragons very rarely drop Metal King armour, but don't worry if you don't obtain one (I didn't). You can also sell a lot of your junk equipment for quick cash, which I certainly did before I started farming. I sold 60,000 worth of my excess equipment then went on a shopping spree. Farming for the remaining 40,000 gold for the two remaining items I wanted (two great helms) took me a little over an hour. When you have all the equipment mentioned above, leave Precaria and travel north (well, south first, then east along the coast).You could go to the last TnT board to get the Sands of Time, but I find the last board somewhat tedious and annoying so I skipped it this time around. A couple tips if you do decide you want it: Don't search the ground or you may be dropped off the board, and if you do get the Sands give it to Parry since he is the fastest and will be able to use it quickly if things go sour. In any case, Mount Zugzwang is to the north. ============================================================================= Mount Zugzwang: Protagonist - LVL 40 Dragon Staff, Pallium Regale, Silver shield, Great helm, Crude Image, Elfin charm Sancho - LVL 39 Great bow, Magic armour, Tempest shield, Great helm, Elfin charm Parry - LVL 37 Metal King sword, Zenithian shield, Zenithian armour, Zenithian helmet, Meteorite Bracer, Elfin charm Madchen - LVL 37 Gringham whip, Princess's robe, Silver shield, Golden tiara, Bianca's ribbon, Elfin charm, Sage's stone The final dungeon. Progress normally but use your MP wisely, especially for healing (out of battle the protagonist should be healing most of the time). It will also help to use the Sage's stone near the end of battles to save on MP. Keep progressing north (the right way 90% of the time). The Gigantes can 'lose it' and deal 200+ damage, so try to wipe them out quickly. For situations with many types of enemies, Madchen's Kaboom is quite useful. After a few floors you will find yourself outside on the mountainside. There is an Ogre shield all the way on the north east end of the mountain, which is best suited for Sancho. Continue west and enter the cave. After battling through a few random encounters, you will make your way outside again. At this point make sure everyone is fully healed, and that Parry has full MP (use prayer rings). Also make sure a character has an Elfin elixir in case Parry runs out of MP for this fight. It also isn't a bad idea to equip Deborah and Tuppence with the best leftover equipment you have in case you get deep into the fight and, say, multiple characters get paralyzed or a character or two gets wiped out. BOSS - LADJA: Same old deal. Protagonist attacks, Sancho Kabuffs a couple times, Parry Insulatles, and Madchen Oomphs everyone (but I would keep her in human form instead of PUFFing, since she can use the Sage's stone to help with healing. Ladja goes twice sometimes like the last time you fought him. One thing he can do that may cause you to lose is the Burning breath attack: If this lands on a character that has the Stolos staff, you may be doomed. Chances are, however, that you will be fine and you won't need to even use an Elfin elixir as long as you use the Sage's stone plenty. This battle won't take more than fifteen rounds. After he is defeated, continue to the south and enter the first cave. Note that your party is fully healed as well. In the cave, find the first set of stairs. Climb down then east across the arrow, then make your way up the closest set of stairs to the north. Go onto the arrows facing east, then travel down as far as you can go. Step on the arrows facing west and you will find the aspersorium and the sun crown (which should go to the Protagonist). Exit this cave and go farther south outside to find the second cave. In the second cave, have the Protagonist use the aspersorium directly in front of the lava. Go downstairs and avoid the gratings. There is a King Metal helm to the Southeast which I gave to Sancho since his defense is so pitiful and he is more likely to take a physical hit, but I could see an argument made for giving it to Parry since he is much more important to keep alive with his Multiheal and Kazing. In any case, head back to the west until you see three metal gratings adjacent to each other. Drop down one of them and then climb up the stairs nearby to the south. From here go straight north until you find yet another set of stairs leading downward. Continue to the northwest and then east on a long hallway where the statues stare you down. There are no encounters here. Enter the room to the north. This puzzle is fairly straightforward, just shift the blocks around until you have a pathway to the north. The way to do it is this: Southeast block moves west, middle east block moves south, northeast block moves south, north block moves east, and then middle block moves north. Then simply walk north and you will find yourself on your way to Nizmo himself. Keep venturing north until you find a treasure, which will cause two Barbatos to come at you. They can dish out some hefty damage via dual Kaboom, so Insulatle isn't a bad idea. After they are dead keep going north, but assess your equipment first to make sure everything is in order. Here are the levels and equipment I had: Protagonist - LVL 41 Dragon Staff, Pallium Regale, Silver shield, Sun Crown, Crude Image, Elfin charm Sancho - LVL 40 Great bow, Magic armour, Ogre shield, Metal King helm, Elfin charm Parry - LVL 37 Metal King sword, Zenithian shield, Zenithian armour, Zenithian helmet, Meteorite Bracer, Elfin charm Madchen - LVL 38 Gringham whip, Princess's robe, Silver shield, Golden tiara, Bianca's ribbon, Elfin charm, Sage's stone Make sure all your Elfin elixirs are in your party's active inventory. I happened to have three left but you will probably be fine with two if you have at least a Prayer ring. Unfortunately Prayer rings don't seem to work up here before the battles, but once the battle starts you can use them again. You should also give Yggrassil leaves to the party members that can't ressurrect normally, such as Sancho and Madchen. Once you step on the platform you will find... BOSS - NIZMO FIRST FORM: Protagonist attacks, Sancho Kabuffs once, Parry Insulatles, and Madchen Oomphs everyone except herself so she can focus on using the Sage's stone. Occasionally Nizmo will summon some monsters which are worth focusing on killing before resuming beating down on Nizmo - unless they are Wrektors, those panzies you can ignore. Occasionally he will use a wave of disrupting energy which means you have to rebuff everybody with Insulatle, Kabuff and Oomph (this is why you only Kabuff once with Sancho, it isn't worth it to do it twice). If everybody loses 100 or more HP, use Multiheal, and Fullheal anybody who has less than half life with the protagonist. He will go down in less than 20 rounds. Ideally you shouldn't have had to cast Multiheal much and still have more than half MP on all your characters. BOSS - NIZMO SECOND FORM: Note: If your HP is low from his previous form you should probably use Multiheal / Sage's stone before doing anything else. This is a bit scarier because he can use disrupting wave and follow it up with spell that can damage everybody. Second verse same as the first though - Protagonist attacks, Sancho Kabuffs, Parry insulatles, and Madchen resumes Oomphing. If you get hit with the Disrupting Wave, do it all again. You will probably have to use a Elfin elixir on Parry at this point, and then another one on Madchen since all that Oomphing gets expensive after awhile. If you get Kasap'd you better Kabuff again or he may one-hit kill a party member. The kids are more vulnerable since they have less HP. Any particular member that falls to low should be Fullhealed by the Protagonist. One more thing, you should probably Oomph the Protagonist first since he will be more focused on attacking since Parry and Sancho have to focus on rebuffing every time you get hit with a Disrupting Wave, and Madchen usually gets off her Oomph before the Protagonist attacks. Once Nizmo starts meditating you will have him on the ropes, and as long as you keep everyone buffed with Oomph you will be able to outdamage his healing capability. It is, however, imperative that you keep everyone almost fully healed as he will also start dealing desperate attacks. If Madchen is hit in this way (say, Kasap followed by a desperate attack), you will have to Kazing with Parry immediately. Still, when you see meditations followed by desperate attacks, you will know you are about fifteen to twenty rounds away from victory. This whole ordeal took me about forty-five rounds, and I estimate I had a 20% chance of failing. Parry died on me once and if I didn't have a Yggrassil leaf, I probably would have been toast as my Zing didn't go off. If you die here don't fret too much, it doesn't take too long to return to the final boss and you will get some extra levels along the way. If, however, you defeat him... Congratulations. Even though the third generation is in most ways the same as a normal run through of the game, having no monsters available to say, replace Sancho, is still a challenge. ============================================================================= FINAL THOUGHTS [THO1] What did I learn from this monsterless run? 1. The second generation is by far the hardest. You have some humans to work with but you are mostly on your own. This is where the meat of the challenge lies. 2. I should have probably made this a 'nobles only' challenge, where you can only use your wife and children throughout the game (after the first generation of course). The difficulty would have extended well into the third generation, and after getting Debora back to complete the party with the kids, you would still have to get her back up to speed in terms of experience. She is also an inferior fighter to pretty much everyone except for Madchen as well. 3. Resilience is a very important stat that the Protagonist has a hard time getting through levels. I should have held out for more +3 seeds of resilience when I got them. 4. While the second generation is by far the hardest, getting the Metal King sword early takes a bite out of the difficulty, although I don't see anyway around it unless I wanted to grind for twenty more hours earlier. 5. This is shortest and in my opinion the least impressive of all my guides, but this challenge was pretty cool to me so I felt obligated to write a guide. I have two other guides for Castlevania and Grand Theft Auto 4. 6. Dragon Quest five has a lot of replayability, with the different wives and different party member options. I fully intend to do another challenge which I will keep a secret until June.... ============================================================================= OTHER GUIDES: [GUI1] Here are links to my other guides, both of which are also 'challenges', or unique ways to play through a game. My Castlevania: Order of Ecclesia Hard Mode Level 1 Cap guide: http://www.gamefaqs.com/portable/ds/file/945837/55727 My Grand Theft Auto IV: Crimeless Challenge Walkthrough: http://www.gamefaqs.com/console/xbox360/file/933037/53480 ============================================================================= CREDITS [CRE1] 1. Thanks to Threetimes for various minimedal locations. 2. Thanks to the Unbeliever for his spoiler free FAQ to actually get me through the game my first time 3. To Gamefaqs for letting me use their legal templates and hosting my FAQ. ============================================================================= LEGAL NOTICES: [LEG1] All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2009 Michael Redding. [email protected]