=========================================================================== | DEEP LABYRINTH | | FAQ | =========================================================================== =========================================================================== * INTRODUCTION ************************************************************ =========================================================================== There isn't much to say about this game. There are two parts to the game (Shawn & Ace and Wandering Soul) and they are relatively straightforward. There are a number of hidden items in both parts and the mazes can be a bit frustrating, so here is a handy guide to just about everything in the game. If I've missed anything, let me know by email. This is the point where I should be telling you folks not to steal FAQs from me or something, but I don't see myself being all that upset over it. The gaming community is one big happy family, right? Right. I find myself unable to believe that Masato Katou designed this game (it's just so very simplistic), but hey, he's a man who likes writing about mysterious houses and people just wandering into them for the hell of it. (Radical Dreamers, anyone?) Contact: metokki at gmail.com. Updates: 12/28/06: Added location for invisible stones. Yay, me! Also went and confirmed location of Veritas Ring in part 1 and corrected guide. 12/27/06: Added location of Veritas Ring in part 1 (thank Fred Smith for this one!), cleaned up some text, added a quick guide through the yellow hallway room. 11/23/06: Cleaned up and added a few more items in part 1. 11/21/06: About 90% done with Part 1. Some corrections made. 11/21/06: About 70% of Part 1 and 99% of Part 2 is done. I'm not sure if I'm missing anything from part 2; if I am, let me know. THINGS MISSING: 1. Where is the Tornado spell located in part 1? 3. Are there multiple endings in part 1? I've heard it's possible to beat the game without having to get Ace, but I've always been blocked from doing so. =========================================================================== * PART 1: SHAWN & ACE ***************************************************** =========================================================================== ________________________________________________QUICK HINTS (SPOILERS)_____ STUCK AT DOORS (OR BRIDGES): 1. Trying blowing into the microphone. 2. Scream into the microphone without stopping for breath. 3. Knock on the door. 4. Say "Open Sesame" into the microphone. COVERED SPELLSTONES 1. Blow into the microphone until the dust clears. 2. Scratch at the stone with stylus until moss disappears. 3. "Silence is Golden" - blow into microphone and get ready to fight. DEAF STUPID MICE 1. Say "hello" and "key" SPECIAL ITEMS TO BE SAVED AND USED MUCH, MUCH LATER 1. Brass Key 2. Rainbow Key 3. Juicy Bone HELP, THE YELLOW FIRE BURNS Get Amadeus. Use it, and run for the door like mad. If you can't make it, there is a pathway to the left at the fork that leads to a chest with another leaf. MY SWORD IS SUDDENLY SUCKING! The RedStone Sword, Cursed Sword, and Dragon Sword drop in attack power on levelup. The Falcon Sword goes up in attack very rapidly, but then slows down significantly after 25. Not sure about the Gold, but I think that goes up a very slow and steady pace. If you're not really all that hardcore about getting everything, just use the Falcon Sword, because even with a attack level slowdown you're already killing everything in the game in one hit anyway. RESURRECTION PROBLEMS 1. Where is the spell? Heavenly Corridor. To reach it, access the unstable warp in Corridor of the Void. It may take a few tries. 2. Casting the spell: DON'T RUSH IT. Despite the seeming urgency of the whole affair, you have a lot of time to cast it. Draw carefully and slowly, and it will be fine. If you are having trouble, then practice each spell separately outside the altar, and then combine the three. I find that only Iaomai tends to fail with the greatest frequency. FIGHTING BOSSES 1. Regular plain old schlub Slash and circle continuously. Occasionally run after the boss when he flies/runs/disappears. Works 90% of the time. 2. Ice Hawk/Phoenix Corner the sucker and slash continuously, then back up to the far side of the room to heal. If you move fast enough, he doesn't follow. Rinse and repeat. 3. Ganesha (Elephant boss) Part A: Circle and hit him. This part is straightforward. Part B: When he transforms into an elephant, watch the upper screen for signs where he will land. Move away from the spot where he will land, since his landing will start a shockwave that hits anything close by. Once the shockwave has passed, move close to him and slash. Rinse and repeat. 4. Optional Crystal Boss (Rainbow Key room): Part A: Slash continuously. Heal in room (close door and heal before resuming fight). Part B: Wait until he appears on you in upper screen, then move out of way of stomp. Hit him when he returns to the base. (You can only get one hit in). Rinse and repeat. Part C: Do the same thing in part A, or just sling spells from a distance. 5. Final Boss Part A: Stay in middle platform and sling spells. Move out of the way only when you see it raising its tentacle; it will absorb HP if you get hit. Tornado does the most damage, but Chion + Auxano are easier to draw and do a lot of damage. Part B: Go to bottom tier and hit repeatedly, or sling spells of appropriate color. Watch out on the bottom tier; he has a paralyzing attack. ____________________________________________________________SPELL LIST_____ OFFENSIVE SPELLS KLUDON (Ice): Grassy Knolls PHOS (Fire): Learned (Level 3) ASTRAPE (Thunder): Thunder Hill KOIMAO (Sleep): Learned (Level 9) HAPTO (Light): Rotating Palace IASIS (Poison): Dark Woods TELEUTO (Death): Huddling Woods CHION (Blizzard): Double-Whirl Palace APOLLUMI (Blaze): Eden: Comfortable Garden FAINO (Bolt): Eden: Relaxing Garden PARALUO (Paralysis): Learned (Level 38) HOSIOS (Holy): Sky Corridor (across invisble pathway behind sign) DEFENSIVE SPELLS THERMAINO (Ice): Steppe of Fresh Dew ANTHISTEMI (Fire) Chamber of Rifts (behind 3 cracked walls) ASPHALEIA (Thunder): Learned (Level 18) DIEXODOS (Light): Learned (Level 21) THEUREOS (Poison): Dark Woods HOLOKLERIA (Death): Mossy Woods (rub off the moss on the stone with stylus) IOS (Poison): Learned (Level 30) OTHER ENISCHUO (Sword): Steppe of Warbling PLATUS (Multiply): Caged Cavern KENOS (Connector): Maze of Green Gems (behind hidden wall in N section) IAOMAI (Heal): Steppe of Wind IASIS (Antidote): Steppe of Warbling PAGIS (Detect Trap): Chamber of Pagis AUXANO (Amplify): Maze of Calm PLETHUNO (Maximum): Azure Chamber (use microphone and blow bridge down) COMBINATIONS - Any Offensive Spell + Enischuo = sword imbued with offensive spell power. The more powerful the spell, the higher level sword you need. - Any Offensive spell + Platus = attacks multiple enemies - Hapto + Teleuto + Ioamai x 3 = Resurrection, only works at Altar of Resurrection (Heavenly Corridor) - Kenos + Kludon + Phos + Astrape = Tornado - Kenos + Koimao + Paraluo + Ios = Hammer of the Gods (Eden: Inviting Garden) _______________________________________________________________WEAPONS_____ BRONZE SWORD Location: Equipped IRON SWORD Location: Hellhound Gate Attack (Level 1): +30% STEEL SWORD Location: Chamber of Rifts (behind cracked wall) Attack (Level 1): +90% SILVER SWORD Location: Room of Snatching (reached through hidden path in Chamber of Pagis or Maze of Light), Herbal Woods Attack (Level 1): +140% GOLDEN SWORD Location: Chamber of Ambush Attack (Level 1): 220% DRAGON SWORD Location: Guardian of Flames (hidden path next to mom's bubble) Attack (Level 1): +350%, Critical Rate +100% FALCON SWORD Location: Clusters of Crystals (warp accessed in Eden: Inviting Garden with Rainbow Key) Attack (Level 1): +400%, Defense Evade +100%, prevents enemy escapes CURSED SWORD Location: Chamber of Decision Attack (Level 1): +700%, Encounter Rate +200% MAGIC SWORD Location: Tartarus Woods Attack (Level 1): -10%, spell strength up, sword strength down REDSTONE SWORD Location: 1: Hidden room in Dragon's Den, boss room 2: Dropped by silver slimes 3: Dropped by death skulls (Tartarus Woods) Attack (Level 1): 300% Attack, -20% Spell Resist _________________________________________________________________ARMOR_____ BRONZE ARMOR Location: Steppe of Fresh Dew (give Ace a bone and follow him) Defense: +19% IRON ARMOR Location: Dropped by iron knights (try Thunder Hill) Defense: +25% STEEL ARMOR Location: Maze of Gimmicks, opposite the row of chests containing Brass Key Defense: +32% SILVER ARMOR Location: Roaring Steppe Defense: +50% GOLDEN ARMOR Location: Maze of Red Gems Defense: +57% CURSED ARMOR Location: Double-Whirl Palace Defense: +78%, Encounter Rate +200% FALCON ARMOR Location: Parallel Labyrinth (area accessed through unstable red warp in Maze of Red Gems) Defense: +90%, Evade Rate +30% DRAGON ARMOR Location: Cloudy Corridor (give Ace a bone and he will fetch it) Defense: +95%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis Resistance +70% BLACKSTONE ARMOR Location: 1. Dropped by death knights (Tartarus Woods) 2. Dropped by skeleton knights (Parallel Labyrinth, accessed through unstable red warp in center of Maze of Red Gems) 3. Chamber of Decision (behind door requiring Brass Key) Defense: +97%, Spell resist -20% MAGIC ARMOR Location: Maze of Calm (defeat frost giant) Defense: -30%, Spell Resist 50% _______________________________________________________________SHIELDS_____ BRONZE SHIELD Location: Equipped Defense: +26% IRON SHIELD Location: Unnamed Mound Defense: +37% STEEL SHIELD Location: Unparalleled Maze Defense: +42% SILVER SHIELD Location: Hazy Woods (given by mouse after knocking on his door) Defense: +53% MIRROR SHIELD Location: Chamber of Changes (reached by unstable warp in Room of Transition) Defense: +61%, Ice Resist +70%, Fire Resist +70%, Thunder Resist +70% CURSED SHIELD Location: Parallel Labyrinth (through unstable red warp in Maze of Red Gems) Defense: +64%, Spell Resist 95%, Encounter Rate +200% GOLDEN SHIELD Location: Maze of Green Gems Defense: +74% DRAGON SHIELD Location: Breezy Stairway (invisible path in NE corner of map) Defense: +90%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis Resistance +70% FALCON SHIELD Location: Whirling Corridor (jump off platform in area) Defense: +95%, Evade +20% BLUESTONE SHIELD Location: Dropped by Death Skulls (Tartarus Woods) Defense: ? IMMORTAL SHIELD Location: After you give Ace a bone after freeing him from the 3-key room, he is one of the side areas nearby Defense: -20%, Death Resistance +100%, defends against Teleuto (though not 100%) MAGIC SHIELD Location: Maze of Red Gems (hidden room in lower SE corner of map) Defense: -65%, Spell Resist +70% ___________________________________________________________ACCESSORIES_____ MAGIC RING Location: Room of the Hidden (Hidden teleport in NW corner of Maze of Abstraction) Properties: Spell Resist +20% VERITAS RING (thanks to Fred Smith for this one) Location: Maze of Blue Gems (take the unstable warp point near the save point, not the one in the hidden SE room because only the one near the save point takes you to the hidden room in Maze of Blue Gems; the other one leads to Parallel Labyrinth) Properties: Attack +10% WHITESTONE RING Location: 1. Dropped by skeletons in Parallel Labyrinth (unstable center warp in Maze of Red Gems and Maze of Green Gems) Properties: Spell Power +30%, Spell Resist -20% MOON PILNUS Location: Tri-Level Palace Properties: Auto HP Recover +1 pts, Auto MP Recover +1 pts _____________________________________________________________KEY ITEMS_____ JUICY BONE 1: Equipped 2: One of the Steppes 3: Maze of Abstraction 4: Dragon's Den (hidden room in boss room) KEYS IRON KEY: Steppe of Fog (Behind door requiring Astrape) BRONZE KEY Unnamed Mound (Behind door requiring Kludon + Enischuo) SILVER KEY: Maze of Abstraction (give Juicy Bone to Ace) BRASS KEY: Maze of Gimmicks (middle chest in hallway of 3 chests) RUTILE KEY: Roaring Steppe (given by deaf mouse) SAPPHIRUS KEY: Hill of Heliotrope DYNAMOS KEY: Hill of the Horn (blow up the slime) GOLDEN KEY: Stumpy Woods (defeat Blue Slime) RAINBOW KEY: Maze of Calm (defeat frost giant) AMADEUS: Chamber of Blizzards (defeat Ice Hawk) CELL PHONE: Clusters of Crystals (defeat crystal boss) INVISIBLE STONE: Parallel Labyrinth (dropped by crystal enemies) =========================================================================== * PART 2: WANDERING SOUL ************************************************** =========================================================================== ________________________________________DIFFERENCES BETWEEN PART 1 & 2_____ 1. The game is much harder and less newbie friendly. Save points are not always immediately accessible and there is a good chunk of the game where save points will NOT heal your HP and MP. 2. You keep the same sword throughout part 2. Sorry, no fun with Falcon swords. 3. I am not entirely positive, but there seems to be a much higher sword level requirement to cast sword-enhancing spells. 4. Hidden rooms play a much greater role in this part. There are many more hidden areas, and some spells are only accessible early on through hidden areas (Pagis comes to mind). 5. Most spells are learned through levelling, not through spellstones. 6. There are many more monsters that have the instant death spell. The entire final dungeon is littered with them. ________________________________________________QUICK HINTS (SPOILERS)_____ SPECIAL ITEMS TO BE SAVED AND USED MUCH, MUCH LATER 1. Brass Key 2. Rainbow Key STUCK AT FINAL DOOR 1. Use Soul Crystal on save point. FINAL BOSS STRATEGY 2. Hosios (or Faino) + Plethuno (or Auxano). Use Vivos as necessary. Stay in far back of the room. MULTIPLE ENDINGS 1. Good ending: defeat boss with crystal intact. 2. Bad ending: defeat boss without crystal intact. ____________________________________________________________SPELL LIST_____ OFFENSIVE SPELLS KLUDON (Ice): Parallel Labyrinth PHOS (Fire): Maze of Imposters (hidden room behind dead end) ASTRAPE (Thunder): Corridor of Wings (behind door requiring Golden Key) HAPTO (Light): Corridor of Fiends TELEUTO (Death): Demon Palace KOIMAO (Sleep): Altar of Rebirth (learned from mysterious girl) IOS (Poison): Learned (Level 35) PARALUO (Paralysis): Learned (Level 42) CHION (Blizzard): Chamber of Lament APOLLUMI (Blaze): Corridor of Spectres HOSIOS (Holy): Nest of Apparition FAINO (Bolt): Room of the Giant (after defeating frost giant) DEFENSIVE SPELLS THERMAINO (Ice): Learned (Level 5) THUREOS (Poison): Learned (Level 9) ANTHISTEMI (Fire): Copper Corridor (behind 3 doors) ASPHALEIA (Thunder): Learned (Level 18) DIEXODOS (Light): Learned (Level 21) HOLOKLERIA (Death): Learned (Level 23) OTHER ENISCHUO (Sword): Learned at level 7 IASIS (Antidote): Room of Hatred IAOMAI (Heal): Learned Level 12 PAGIS (Detect Trap): 1. Waiting Darkness (hidden room in SE corner) 2. Chamber of Souls (hidden area accessed from Fort of Bones) PLATUS (Multiple): Babel of Masters AUXANO (Amplify): Corridor of Misery PLETHUNO (Maximum): Azure Chamber (hidden room behind soul) RESURRECTION: Hapto, Teleuto, Iaomai x 3: Hall of Tartarus _________________________________________________________________ARMOR_____ BRONZE ARMOR Location: Maze of Impostors Defense: +16% IRON ARMOR Location: Corridor of Dread, Lazurine Prison Defense: +25% STEEL ARMOR Location: Corridor of Wings Defense: +32% SILVER ARMOR Location: Altar of Rebirth Defense: 50% GOLDEN ARMOR Location: Cactus Compound Defense: +57% CURSED ARMOR Location: Pot of Poison (hidden area accesed through unstable warp in center of Clustered Crystals, Maze of Blood Tides, Maze of Crimson Blood) Defense: +78%, Encounter Rate +200% FALCON ARMOR Location: Clusters of Crystals Defense: +90%, Evade Rate +30% DRAGON ARMOR Location: Den of Death (behind door requiring Brass Key) Defense: +95%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis Resistance +70% _______________________________________________________________SHIELDS_____ BRONZE SHIELD Location: Already equipped Defense: +22% IRON SHIELD Location: Den of Cacti (middle chest in a row of 3) Defense: +31% STEEL SHIELD Location: Bronze Cage Defense: +42% SILVER SHIELD Location: Hall of Memories Defense: +53% CURSED SHIELD Location: Den of Monsters (accessed through warp in Tower of Malice) Defense: +64%, Spell Resist +95%, Encounter Rate +200% GOLDEN SHIELD Location: Babel of Masters Defense: +74% DRAGON SHIELD Location: Netherworld Gate (hidden room in room with huge hole) Defense: +90%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis Resistance +70% FALCON SHIELD Location: Pot of Poison (hidden area accessed through unstable warp in center of Clustered Crystals, Maze of Blood Tides, Maze of Crimson Blood) Defense: +95%, Evade Rate +20% MAGIC SHIELD Location: Genie's Maze (accessed through warp in Corridor of Grief) Defense: -65%, Spell Resist +70% IMMORTAL SHIELD Location: Chamber of Souls (hidden area reached through Fort of Bones) Defense: -20%, Death Resistance +100%, defends against Teleuto (though not 100%) ___________________________________________________________ACCESSORIES_____ MAGIC RING Location: Gate of Solitude (hidden room east of where Lamia was) Properties: Spell Resist +20% VERITAS RING Location: Pot of Poison (hidden area accessed through unstable warp in center of Clustered Crystals, Maze of Blood Tides, Maze of Crimson Blood) (area with chest reached by warp in center of room) Properties: Attack +10% _____________________________________________________________KEY ITEMS_____ KEYS IRON KEY: Parallel Labyrinth (behind door requiring Kludon) BRONZE KEY: Maze of Imposters (behind door requiring Phos) BRASS KEY: Den of Cacti (defeat golem) SILVER KEY: Dazzling Labyrinth DYNAMOS KEY: Copper Corridor SAPPHIRUS KEY: Bronze Cage RUTILE KEY: Lazurine Prison GOLDEN KEY: Lord of Gold (defeat giant slime) APOLLUMI KEY: Fata Morgana HOSIOS KEY: Salamanders' Nest (behind door requiring Hapto) FAINO KEY: Fort of Bones CHION KEY: Tower of the Psyche (behind door requiring Platus spell) WHITE GOLD KEY: Spellbound Corridor BLUE CRYSTAL KEY: Fort of Skulls RED CRYSTAL KEY: Cactus Compound RAINBOW KEY: Room of Confusion (defeat orange globe) AMADEUS: Phoenix's Lair (defeat Phoenix) CELL PHONE: Clusters of Crystals (defeat crystal) INVISIBLE STONE: Clusters of Crystals (defeat crystal)