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FAQ

by metokki

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|                           DEEP LABYRINTH                                |
|                                 FAQ                                     | 
===========================================================================

===========================================================================
* INTRODUCTION ************************************************************
===========================================================================

There isn't much to say about this game. There are two parts to the game 
(Shawn & Ace and Wandering Soul) and they are relatively straightforward. 
There are a number of hidden items in both parts and the mazes can be a bit 
frustrating, so here is a handy guide to just about everything in the game. 
If I've missed anything, let me know by email. This is the point where I 
should be telling you folks not to steal FAQs from me or something, but I 
don't see myself being all that upset over it. The gaming community is one 
big happy family, right? Right. 

I find myself unable to believe that Masato Katou designed this game (it's
just so very simplistic), but hey, he's a man who likes writing about
mysterious houses and people just wandering into them for the hell of it.
(Radical Dreamers, anyone?)

Contact: metokki at gmail.com. 

Updates: 12/28/06: Added location for invisible stones. Yay, me! Also went
         and confirmed location of Veritas Ring in part 1 and corrected 
         guide.
         12/27/06: Added location of Veritas Ring in part 1 (thank Fred 
         Smith for this one!), cleaned up some text, added a quick guide
         through the yellow hallway room. 
         11/23/06: Cleaned up and added a few more items in part 1. 
         11/21/06: About 90% done with Part 1. Some corrections made. 
         11/21/06: About 70% of Part 1 and 99% of Part 2 is done. I'm not
         sure if I'm missing anything from part 2; if I am, let me know.

THINGS MISSING:
 1. Where is the Tornado spell located in part 1?
 3. Are there multiple endings in part 1? I've heard it's possible to
    beat the game without having to get Ace, but I've always been blocked
    from doing so. 

===========================================================================
* PART 1: SHAWN & ACE *****************************************************
===========================================================================

________________________________________________QUICK HINTS (SPOILERS)_____

STUCK AT DOORS (OR BRIDGES):
  1.  Trying blowing into the microphone. 
  2.  Scream into the microphone without stopping for breath. 
  3.  Knock on the door.
  4.  Say "Open Sesame" into the microphone.

COVERED SPELLSTONES
  1.  Blow into the microphone until the dust clears.
  2.  Scratch at the stone with stylus until moss disappears.
  3.  "Silence is Golden" - blow into microphone and get ready to fight.

DEAF STUPID MICE
  1.  Say "hello" and "key"

SPECIAL ITEMS TO BE SAVED AND USED MUCH, MUCH LATER
  1.  Brass Key
  2.  Rainbow Key
  3.  Juicy Bone

HELP, THE YELLOW FIRE BURNS
  Get Amadeus. Use it, and run for the door like mad. If you can't make
  it, there is a pathway to the left at the fork that leads to a chest 
  with another leaf. 

MY SWORD IS SUDDENLY SUCKING!
  The RedStone Sword, Cursed Sword, and Dragon Sword drop in attack power
  on levelup. The Falcon Sword goes up in attack very rapidly, but then
  slows down significantly after 25. Not sure about the Gold, but I think
  that goes up a very slow and steady pace. If you're not really all that
  hardcore about getting everything, just use the Falcon Sword, because
  even with a attack level slowdown you're already killing everything in
  the game in one hit anyway. 

RESURRECTION PROBLEMS
  1.  Where is the spell? Heavenly Corridor. To reach it, access the unstable
      warp in Corridor of the Void. It may take a few tries. 
  2.  Casting the spell: DON'T RUSH IT. Despite the seeming urgency of the
      whole affair, you have a lot of time to cast it. Draw carefully and 
      slowly, and it will be fine. If you are having trouble, then practice
      each spell separately outside the altar, and then combine the three. 
      I find that only Iaomai tends to fail with the greatest frequency. 

FIGHTING BOSSES
  1. Regular plain old schlub
         Slash and circle continuously. Occasionally run after the boss 
         when he flies/runs/disappears. Works 90% of the time.
  2. Ice Hawk/Phoenix
         Corner the sucker and slash continuously, then back up to the far
         side of the room to heal. If you move fast enough, he doesn't
         follow. Rinse and repeat.
  3. Ganesha (Elephant boss) 
         Part A: Circle and hit him. This part is straightforward.
         Part B: When he transforms into an elephant, watch the upper screen
                 for signs where he will land. Move away from the spot where
                 he will land, since his landing will start a shockwave that
                 hits anything close by. Once the shockwave has passed, move
                 close to him and slash. Rinse and repeat. 
  4. Optional Crystal Boss (Rainbow Key room):
         Part A: Slash continuously. Heal in room (close door and heal 
                 before resuming fight).
         Part B: Wait until he appears on you in upper screen, then move 
                 out of way of stomp. Hit him when he returns to the base. 
                 (You can only get one hit in). Rinse and repeat. 
         Part C: Do the same thing in part A, or just sling spells from a 
                 distance. 
  5. Final Boss
         Part A: Stay in middle platform and sling spells. Move out of the 
                 way only when you see it raising its tentacle; it will 
                 absorb HP if you get hit. Tornado does the most damage, 
                 but Chion + Auxano are easier to draw and do a lot of
                 damage. 
         Part B: Go to bottom tier and hit repeatedly, or sling spells of
                 appropriate color. Watch out on the bottom tier; he has 
                 a paralyzing attack. 

____________________________________________________________SPELL LIST_____

OFFENSIVE SPELLS
  KLUDON (Ice): Grassy Knolls
  PHOS (Fire): Learned (Level 3)
  ASTRAPE (Thunder): Thunder Hill
  KOIMAO (Sleep): Learned (Level 9)
  HAPTO (Light): Rotating Palace
  IASIS (Poison): Dark Woods
  TELEUTO (Death): Huddling Woods
  CHION (Blizzard): Double-Whirl Palace
  APOLLUMI (Blaze): Eden: Comfortable Garden
  FAINO (Bolt): Eden: Relaxing Garden
  PARALUO (Paralysis): Learned (Level 38)
  HOSIOS (Holy): Sky Corridor (across invisble pathway behind sign)

DEFENSIVE SPELLS
  THERMAINO (Ice): Steppe of Fresh Dew
  ANTHISTEMI (Fire) Chamber of Rifts (behind 3 cracked walls)
  ASPHALEIA (Thunder): Learned (Level 18)
  DIEXODOS (Light): Learned (Level 21)
  THEUREOS (Poison): Dark Woods
  HOLOKLERIA (Death): Mossy Woods (rub off the moss on the stone with 
                                   stylus)
  IOS (Poison): Learned (Level 30)


OTHER 
  ENISCHUO (Sword): Steppe of Warbling
  PLATUS (Multiply): Caged Cavern
  KENOS (Connector): Maze of Green Gems (behind hidden wall in N section)
  IAOMAI (Heal): Steppe of Wind
  IASIS (Antidote): Steppe of Warbling
  PAGIS (Detect Trap): Chamber of Pagis
  AUXANO (Amplify): Maze of Calm
  PLETHUNO (Maximum): Azure Chamber (use microphone and blow bridge down)

COMBINATIONS
 - Any Offensive Spell + Enischuo = sword imbued with offensive spell power. 
   The more powerful the spell, the higher level sword you need.
 - Any Offensive spell + Platus = attacks multiple enemies
 - Hapto + Teleuto + Ioamai x 3 = Resurrection, only works at Altar 
                                  of Resurrection (Heavenly Corridor)
 - Kenos + Kludon + Phos + Astrape = Tornado
 - Kenos + Koimao + Paraluo + Ios = Hammer of the Gods (Eden: Inviting 
                                    Garden)

_______________________________________________________________WEAPONS_____

BRONZE SWORD
  Location: Equipped

IRON SWORD
  Location: Hellhound Gate
  Attack (Level 1): +30%

STEEL SWORD
  Location: Chamber of Rifts (behind cracked wall)
  Attack (Level 1): +90%

SILVER SWORD
  Location: Room of Snatching (reached through hidden path in Chamber 
            of Pagis or Maze of Light), Herbal Woods
  Attack (Level 1): +140%

GOLDEN SWORD
  Location: Chamber of Ambush
  Attack (Level 1): 220%

DRAGON SWORD
  Location: Guardian of Flames (hidden path next to mom's bubble)
  Attack (Level 1): +350%, Critical Rate +100%

FALCON SWORD
  Location: Clusters of Crystals (warp accessed in Eden: Inviting Garden 
            with Rainbow Key)
  Attack (Level 1): +400%, Defense Evade +100%, prevents enemy escapes

CURSED SWORD
  Location: Chamber of Decision 
  Attack (Level 1): +700%, Encounter Rate +200%

MAGIC SWORD
  Location: Tartarus Woods
  Attack (Level 1): -10%, spell strength up, sword strength down 

REDSTONE SWORD
  Location: 
      1: Hidden room in Dragon's Den, boss room
      2: Dropped by silver slimes
      3: Dropped by death skulls (Tartarus Woods)
  Attack (Level 1): 300% Attack, -20% Spell Resist 

_________________________________________________________________ARMOR_____

BRONZE ARMOR
  Location: Steppe of Fresh Dew (give Ace a bone and follow him)
  Defense: +19%

IRON ARMOR
  Location: Dropped by iron knights (try Thunder Hill)
  Defense: +25%

STEEL ARMOR
  Location: Maze of Gimmicks, opposite the row of chests containing Brass 
            Key
  Defense: +32%

SILVER ARMOR
  Location: Roaring Steppe
  Defense: +50%

GOLDEN ARMOR
  Location: Maze of Red Gems
  Defense: +57%

CURSED ARMOR
  Location: Double-Whirl Palace
  Defense: +78%, Encounter Rate +200%

FALCON ARMOR
  Location: Parallel Labyrinth (area accessed through unstable red warp in 
            Maze of Red Gems)
  Defense: +90%, Evade Rate +30%

DRAGON ARMOR
  Location: Cloudy Corridor (give Ace a bone and he will fetch it)
  Defense: +95%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis
           Resistance +70%

BLACKSTONE ARMOR
  Location: 
      1. Dropped by death knights (Tartarus Woods)
      2. Dropped by skeleton knights (Parallel Labyrinth, accessed 
         through unstable red warp in center of Maze of Red Gems)
      3. Chamber of Decision (behind door requiring Brass Key)
  Defense: +97%, Spell resist -20%

MAGIC ARMOR
  Location: Maze of Calm (defeat frost giant)
  Defense: -30%, Spell Resist 50%

_______________________________________________________________SHIELDS_____

BRONZE SHIELD
  Location: Equipped
  Defense: +26%

IRON SHIELD
  Location: Unnamed Mound
  Defense: +37%

STEEL SHIELD
  Location: Unparalleled Maze
  Defense: +42%

SILVER SHIELD
  Location: Hazy Woods (given by mouse after knocking on his door)
  Defense: +53%

MIRROR SHIELD
  Location: Chamber of Changes (reached by unstable warp in Room of 
            Transition)
  Defense: +61%, Ice Resist +70%, Fire Resist +70%, Thunder Resist +70%

CURSED SHIELD
  Location: Parallel Labyrinth (through unstable red warp in Maze of Red 
            Gems)
  Defense: +64%, Spell Resist 95%, Encounter Rate +200%

GOLDEN SHIELD
  Location: Maze of Green Gems
  Defense: +74%

DRAGON SHIELD
  Location: Breezy Stairway (invisible path in NE corner of map)
  Defense: +90%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis
          Resistance +70%

FALCON SHIELD
  Location: Whirling Corridor (jump off platform in area)
  Defense: +95%, Evade +20%

BLUESTONE SHIELD
  Location: Dropped by Death Skulls (Tartarus Woods)
  Defense: ?

IMMORTAL SHIELD
  Location: After you give Ace a bone after freeing him from the 3-key 
            room, he is one of the side areas nearby
  Defense: -20%, Death Resistance +100%, defends against Teleuto (though 
           not 100%)

MAGIC SHIELD
  Location: Maze of Red Gems (hidden room in lower SE corner of map)
  Defense: -65%, Spell Resist +70%

___________________________________________________________ACCESSORIES_____

MAGIC RING
  Location: Room of the Hidden (Hidden teleport in NW corner of Maze of 
            Abstraction)
  Properties: Spell Resist +20%

VERITAS RING (thanks to Fred Smith for this one)
  Location: Maze of Blue Gems (take the unstable warp point near the save
            point, not the one in the hidden SE room because only the one
            near the save point takes you to the hidden room in Maze of
            Blue Gems; the other one leads to Parallel Labyrinth)
  Properties: Attack +10% 

WHITESTONE RING
  Location: 
      1. Dropped by skeletons in Parallel Labyrinth (unstable center warp 
         in Maze of Red Gems and Maze of Green Gems)
  Properties: Spell Power +30%, Spell Resist -20%

MOON PILNUS
 Location: Tri-Level Palace
 Properties: Auto HP Recover +1 pts, Auto MP Recover +1 pts

_____________________________________________________________KEY ITEMS_____

JUICY BONE
  1: Equipped
  2: One of the Steppes
  3: Maze of Abstraction
  4: Dragon's Den (hidden room in boss room) 

KEYS
  IRON KEY: Steppe of Fog (Behind door requiring Astrape)
  BRONZE KEY Unnamed Mound (Behind door requiring Kludon + Enischuo)
  SILVER KEY: Maze of Abstraction (give Juicy Bone to Ace)
  BRASS KEY: Maze of Gimmicks (middle chest in hallway of 3 chests)
  RUTILE KEY: Roaring Steppe (given by deaf mouse)
  SAPPHIRUS KEY: Hill of Heliotrope 
  DYNAMOS KEY: Hill of the Horn (blow up the slime)
  GOLDEN KEY: Stumpy Woods (defeat Blue Slime)
  RAINBOW KEY: Maze of Calm (defeat frost giant) 

AMADEUS: Chamber of Blizzards (defeat Ice Hawk)
CELL PHONE: Clusters of Crystals (defeat crystal boss)
INVISIBLE STONE: Parallel Labyrinth (dropped by crystal enemies)

===========================================================================
* PART 2: WANDERING SOUL **************************************************
===========================================================================

________________________________________DIFFERENCES BETWEEN PART 1 & 2_____

1. The game is much harder and less newbie friendly. Save points are not
   always immediately accessible and there is a good chunk of the game 
   where save points will NOT heal your HP and MP.
2. You keep the same sword throughout part 2. Sorry, no fun with Falcon
   swords. 
3. I am not entirely positive, but there seems to be a much higher sword
   level requirement to cast sword-enhancing spells.
4. Hidden rooms play a much greater role in this part. There are many more
   hidden areas, and some spells are only accessible early on through 
   hidden areas (Pagis comes to mind). 
5. Most spells are learned through levelling, not through spellstones. 
6. There are many more monsters that have the instant death spell. The 
   entire final dungeon is littered with them. 

________________________________________________QUICK HINTS (SPOILERS)_____

SPECIAL ITEMS TO BE SAVED AND USED MUCH, MUCH LATER
  1. Brass Key
  2. Rainbow Key

STUCK AT FINAL DOOR
  1. Use Soul Crystal on save point.

FINAL BOSS STRATEGY
  2. Hosios (or Faino) + Plethuno (or Auxano). Use Vivos as necessary. Stay
     in far back of the room. 

MULTIPLE ENDINGS
  1. Good ending: defeat boss with crystal intact.
  2. Bad ending: defeat boss without crystal intact.

____________________________________________________________SPELL LIST_____

OFFENSIVE SPELLS
  KLUDON (Ice): Parallel Labyrinth
  PHOS (Fire): Maze of Imposters (hidden room behind dead end)
  ASTRAPE (Thunder): Corridor of Wings (behind door requiring Golden Key)
  HAPTO (Light): Corridor of Fiends
  TELEUTO (Death): Demon Palace
  KOIMAO (Sleep): Altar of Rebirth (learned from mysterious girl)
  IOS (Poison): Learned (Level 35)
  PARALUO (Paralysis): Learned (Level 42)
  CHION (Blizzard): Chamber of Lament
  APOLLUMI (Blaze): Corridor of Spectres
  HOSIOS (Holy): Nest of Apparition
  FAINO (Bolt): Room of the Giant (after defeating frost giant) 

DEFENSIVE SPELLS
  THERMAINO (Ice): Learned (Level 5)
  THUREOS (Poison): Learned (Level 9)
  ANTHISTEMI (Fire): Copper Corridor (behind 3 doors)
  ASPHALEIA (Thunder): Learned (Level 18)
  DIEXODOS (Light): Learned (Level 21)
  HOLOKLERIA (Death): Learned (Level 23)

OTHER
  ENISCHUO (Sword): Learned at level 7
  IASIS (Antidote): Room of Hatred
  IAOMAI (Heal): Learned Level 12
  PAGIS (Detect Trap): 
    1. Waiting Darkness (hidden room in SE corner) 
    2. Chamber of Souls (hidden area accessed from Fort of Bones)
  PLATUS (Multiple): Babel of Masters
  AUXANO (Amplify): Corridor of Misery
  PLETHUNO (Maximum): Azure Chamber (hidden room behind soul)

RESURRECTION: Hapto, Teleuto, Iaomai x 3: Hall of Tartarus 


_________________________________________________________________ARMOR_____

BRONZE ARMOR
  Location: Maze of Impostors
  Defense: +16%

IRON ARMOR
  Location: Corridor of Dread, Lazurine Prison
  Defense: +25%

STEEL ARMOR
  Location: Corridor of Wings
  Defense: +32%

SILVER ARMOR
  Location: Altar of Rebirth
  Defense: 50%

GOLDEN ARMOR
  Location: Cactus Compound
  Defense: +57%

CURSED ARMOR
  Location: Pot of Poison (hidden area accesed through unstable warp 
            in center of Clustered Crystals, Maze of Blood Tides, 
            Maze of Crimson Blood)
  Defense: +78%, Encounter Rate +200%

FALCON ARMOR
  Location: Clusters of Crystals
  Defense: +90%, Evade Rate +30%

DRAGON ARMOR
  Location: Den of Death (behind door requiring Brass Key)
  Defense: +95%, Sleep Resistance +70%, Poison Resistance +70%, Paralysis
           Resistance +70%

_______________________________________________________________SHIELDS_____

BRONZE SHIELD
  Location: Already equipped
  Defense: +22%

IRON SHIELD
  Location: Den of Cacti (middle chest in a row of 3)
  Defense: +31%

STEEL SHIELD
  Location: Bronze Cage
  Defense: +42%

SILVER SHIELD
  Location: Hall of Memories
  Defense: +53%

CURSED SHIELD
  Location: Den of Monsters (accessed through warp in Tower of Malice)
  Defense: +64%, Spell Resist +95%, Encounter Rate +200%

GOLDEN SHIELD
  Location: Babel of Masters
  Defense: +74%

DRAGON SHIELD
  Location: Netherworld Gate (hidden room in room with huge hole)
  Defense: +90%, Sleep Resistance +70%, Poison Resistance +70%, 
           Paralysis Resistance +70%

FALCON SHIELD
  Location: Pot of Poison (hidden area accessed through unstable warp 
            in center of Clustered Crystals, Maze of Blood Tides, 
            Maze of Crimson Blood)
  Defense: +95%, Evade Rate +20%

MAGIC SHIELD
  Location: Genie's Maze (accessed through warp in Corridor of Grief)
  Defense: -65%, Spell Resist +70%

IMMORTAL SHIELD
  Location: Chamber of Souls (hidden area reached through Fort of Bones)
  Defense: -20%, Death Resistance +100%, defends against Teleuto 
           (though not 100%)

___________________________________________________________ACCESSORIES_____

MAGIC RING
  Location: Gate of Solitude (hidden room east of where Lamia was)
  Properties: Spell Resist +20%

VERITAS RING
  Location: Pot of Poison (hidden area accessed through unstable warp in
            center of Clustered Crystals, Maze of Blood Tides, 
            Maze of Crimson Blood) (area with chest reached by warp in 
            center of room)
  Properties: Attack +10% 

_____________________________________________________________KEY ITEMS_____

KEYS
  IRON KEY: Parallel Labyrinth (behind door requiring Kludon)
  BRONZE KEY: Maze of Imposters (behind door requiring Phos)
  BRASS KEY: Den of Cacti (defeat golem)
  SILVER KEY: Dazzling Labyrinth 
  DYNAMOS KEY: Copper Corridor
  SAPPHIRUS KEY: Bronze Cage
  RUTILE KEY: Lazurine Prison
  GOLDEN KEY: Lord of Gold (defeat giant slime)
  APOLLUMI KEY: Fata Morgana
  HOSIOS KEY: Salamanders' Nest (behind door requiring Hapto)
  FAINO KEY: Fort of Bones
  CHION KEY: Tower of the Psyche (behind door requiring Platus spell)
  WHITE GOLD KEY: Spellbound Corridor 
  BLUE CRYSTAL KEY: Fort of Skulls
  RED CRYSTAL KEY: Cactus Compound
  RAINBOW KEY: Room of Confusion (defeat orange globe) 

AMADEUS: Phoenix's Lair (defeat Phoenix)
CELL PHONE: Clusters of Crystals (defeat crystal)
INVISIBLE STONE: Clusters of Crystals (defeat crystal)