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Walkthrough

by Crazyreyn

*******************************************************************************

                ---------------------------------------------
                  S U P E R L I T E  2 5 0 0  S E R I E S -
                            C R I M S O N  R O O M
                ---------------------------------------------

                                  Nintendo DS
                         FAQ/Walkthrough, Version 0.9
                           Last Updated - 15/02/2008
                   By Crazyreyn ([email protected])
            Copyright (c)2008 Matthew Reynolds. All rights reserved. 

*******************************************************************************

+--------------+
| Legal Notice |
+--------------+

The ONLY sites that may have this FAQ and all my other FAQs are the following..

http://www.gamefaqs.com
http://www.neoseeker.com
http://faqs.ign.com/
http://www.cheats.de
http://www.cheathappens.com

You will find the latest versions here. If you want to host my FAQ then
give me an email and I'll most probably agree, as long as you don't alter
anything, and if keep it in it's original format and give me full credit for
creating the document.

+-----------------+
| Contact Details |
+-----------------+

If you see a fault of ANY kind or you want to contribute some data to me, then 
either email me at [email protected] OR speak to me on 
MSN Messenger on [email protected], or on AIM at Crazyreyn1.
If you are emailing me, then please have the subject title as 'Crimson Room
FAQ' or something similar, otherwise it will not be opened. Full credit will be
given in due course.

Or feel free to ask me any questions you wish, comment on this FAQ, ask if you
want this posted on your site etc. then do that same as above.

           If you could, rate this FAQ so I can get some feedback.

                                 Thank You.


===============================================================================
                               ----------------
                                 INTRODUCTION
                               ----------------
===============================================================================

Welcome to the Superlite 2500: Crimson Room FAQ/Walkthrough. Based on the
flash web games by Toshimitsu Takagi, this is a port of the four games -
Crimson Room, Viridian Room, Blue Chamber and White Chamber. The port is pretty
much untouched spare a few details, with smoother movement and (arguably)
easier control. Still, if you know the solutions (hint hint) then you'll see
everything in the game within less than an hour.

If you want to play these games for free, just google the Room or Chamber
name and you'll be able to play the flash version as intended. But for on the
move, this is a decent enough port!

Enjoy the guide,

- Matt (Crazyreyn)



===============================================================================
                             ---------------------
                               TABLE OF CONTENTS
                             ---------------------
===============================================================================

1. Version History
2. Game Overview
  2.01. Controls and Menu
  2.02. Web-to-DS Differences
3. Crimson Room
  3.01. Crimson Room Walkthrough
  3.02. Crimson Room Item List
4. Viridian Room
  4.01. Viridian Room Walkthrough
  4.02. Viridian Room Item List
5. Blue Chamber
  5.01. Blue Chamber Walkthrough
  5.02. Blue Chamber Item List
6. White Chamber
  6.01. White Chamber Walkthrough
  6.02. White Chamber Item List
7. Fifth Menu Option
8. Conclusion and Special Thanks

Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.


===============================================================================
                            ----------------------
                              1. VERSION HISTORY
                            ----------------------
===============================================================================

+--------------------------+
| Version 0.9 - 15/02/2008 |
+--------------------------+

The first version of the FAQ, the main walkthroughs and item lists for all
four games are complete, although the fifth (unknown) menu option is
unexplored.


===============================================================================
                            --------------------
                              2. GAME OVERVIEW
                            --------------------
===============================================================================

-----------------------
2.01. Controls and Menu
-----------------------

L - Pause Menu
R - Menu
START - Toggle frame overlay
D-Pad - Toggle analog or touch control schemes

Pause Menu - FIRST OPTION - Save
             SECOND OPTION - Save & Quit
             THIRD OPTION - Quit
             FOURTH OPTION - Return to Room


-----------------------------------
2.02. Web-to-DS Version Differences
-----------------------------------

CRIMSON ROOM
- Instead of the note with the web address (for the safe code) you'll find a
  PDA with the code already on the screen.

VIRDIAN ROOM
- Finding the sign on the lamp requires you to look at the lamp first from any
  angle, then move around to the door and then up to see it from the unique
  angle; the flash versions have you just looking up from the shelf.
- The book dates are based on the last seven days of your DS clock.

BLUE CHAMBER
- N/A

WHITE CHAMBER
- The T-Shirt poster is changed a foreign language advertisement.



===============================================================================
                            --------------------
                              3. CRIMSON ROOM
                            --------------------
===============================================================================

------------------------------
3.01. Crimson Room Walkthrough
------------------------------

1) Tap the screen to look toward the blue door.
2) Move right to look at the yellow curtain window. Tap the curtain and pick up
   the SILVER KEY from the windowsill. Keep tapping the curtain until a THICK
   RING drops on to the ground; pick it up and move back to the curtain screen.
3) Move right to look at the bed. Tap the pillow and pick up the GOLDEN KEY,
   and with the pillow up, tap the gap between the headboard and mattress 
   until the view shifts down. Pick up the METAL ROD.
4) Move up back to the bed view, then right to face the wall. Tap the bottom
   left corner to find the BATTERY on the edge of the bed. Resume back to the
   wall view.
5) Move right to face the yellow drawers. Click the shadow below it to find
   the CASSETTE. Move back up to face the drawers. Open the menu and select the
   GOLDEN KEY and tap the left bottom drawer twice to get the POWER CABLE;
   select the SILVER KEY and tap the right bottom drawer twice to get the
   RED BOX. Tap the top left drawer to find a CD (not needed however) and the
   top right drawer for the PDA. 
6) Tap the dish on the drawers and pick up the THIN RING. Move left across
   to the stereo.
7) Use the POWER CABLE on the stereo and tap the upper left button to turn it
   on, then tap the CD drive to find a SMALL KEY.
8) Go to the Menu and select the RED BOX. With that on the main screen, find
   the THIN RING below and drag it up to the left circle to place it in. Do
   the same again with the THICK RING but instead on the right circle. Drag
   the METAL ROD below and tap it to open it up. Drag the BATTERY next to the
   adjacent battery and the CASSETTE into it's slot, and then tap the camera
   lens above.
9) A movie will be projected on the wall. Wait until the man stops dancing and
   points to a particular spot on the wall, along with a crosshair. Tap it
   to reveal a box on the wall. Tap this to find a safe.
10) Open up the menu and go to the PDA that you found in the top right drawer.
    Found in the top right drawer, in the menu open this and tap the black
    button on the left. Enter will appear on the screen. Tap it, wait for it
    to load and a four digit number will appear. This is the safe code. Enter
    the code by tapping the digits, and use the SMALL KEY on the door to find
    a SCREWDRIVER inside.
11) Go to the door and tap it to zoom in on the door knob. Use the SCREWDRIVER
    on the knob to unscrew it and open the door. Finished!



----------------------------
3.02. Crimson Room Item List
----------------------------

Battery
-------
On the blank wall, tap the bottom left corner to find it on the edge of the
bed. Place inside the RED BOX once it is opened.


Cassette
--------
Found underneath the yellow drawers. Place inside the RED BOX once it is
opened.


CD Case
-------
Found in the top left drawer, not needed for anything.


Golden Key
----------
Found under the pillow on the bed. Use on the bottom left drawer to open it
and get the POWER CABLE.


Metal Key
---------
Found inside the CD drawer of the CD player. Use it to open the safe, along
with the code on the PDA.


Metal Rod
---------
When the pillow on the bed is up, tap between the headboard and the mattress
until the view shifts; you'll find it here. Drag it onto the horizontal
line of the RED BOX.


PDA
---
Found in the top right drawer, in the menu open this and tap the black button
on the left. Enter will appear on the screen. Tap it, wait for it to load and
a four digit number will appear. This is the safe code. Note that in the
online flash version this was a note that pointed to a web address for the
code, however this had to be changed for the DS version. ;)


Power Cable
-----------
Use the GOLDEN KEY on the bottom left drawer to find this inside. Use this
on the Stereo to power it on.


Red Box
-------
Use the SILVER KEY on the bottom right drawer to find this inside. To open it,
show it on the menu screen. Find the THIN RING below and drag it up to the
left circle to place it in. Do the same again with the THICK RING but instead
on the right circle. Drag the METAL ROD below and tap it to open it up. Drag
the BATTERY next to the adjacent battery and the CASSETTE into it's slot, and
then tap the camera lens above. This will show a movie to find the safe.


Screwdriver
-----------
Found inside the safe. Tap the door to zoom to the knob and use it to unscrew
it and finish the game.


Silver Key
----------
Found on the windowsill behind the yellow curtain. Use on the bottom right
drawer to open it and get the RED BOX.


Thick Ring
----------
Dropped by the curtain after moving it several times. Drag it onto the right
circle of the RED BOX.


Thin Ring
---------
Found on the dish, on the right side of the drawers. Drag it onto the left
circle of the RED BOX.



===============================================================================
                            --------------------
                              4. VIRIDIAN ROOM
                            --------------------
===============================================================================

------------------------------
4.01. Viridian Room Walkthrough
------------------------------

* Due to the random picture puzzle aspect of this room, you'll need a piece of
  paper to write down some diagrams.

1) Tap the bright dot just below the centre of the screen to switch on the
   light.
2) Turn right and tap the fridge below until you move toward it. Tap the
   bin to the right to look inside. Tap the piece of paper and get the LOCK OF
   HAIR.
3) Tap the bin to lift it up, and find a LIGHTER. Put it down again.
4) Move left to the fridge and open it. Pick up the BEER and tap the top
   shelf to bring out some meat. Tap it and pick up the FIRST SIGN underneath.
   Move the meat back and open the menu, select the BEER and tap the inside of
   the door to put it back in. Close the fridge door.
5) Zoom out and pan right to look at the blank wall. Press start to remove
   the border, and you'll be able to see the SECOND SIGN above the ceiling
   board at the top of the screen. Take it.
6) Move right a few screens until you can see the lamp at the top, and tap it.
   Move back down and move left round the room until you are facing the blue
   door. Move up to the lamp to go to a different view of it, with the
   THIRD SIGN facing you.
7) Move back down and face the bookcase. Zoom in on the top shelf and look
   left to the FOURTH SIGN, and pick it up. Look to the right side and get
   the INCENSE.
8) Zoom out and move right to the corner, and tap both cushions in the corner
   to lift them up and find the FIFTH SIGN.
9) Move right to the small red cabinet and tap the slippers. You'll find the
   SIXTH SIGN underneath. Put the slippers back down and tap the shadow of the
   cabinet underneath to find the PICTURE FRAME.
10) Move left and zoom in on the bottom half of the shelf and open it up.
    Select the picture book and take the MALE PHOTO and FEMALE PHOTO from
    within, and close the cabinet. On this same screen, tap the red rug
    at the bottom to move down.
11) Tap the rug again to find a skeleton. Zoom in on it's bottom half and
    get the PILLS from its right hand, and tap the left hand until it drops
    the GOLDEN KEY. Tap the rug at his feet to collect it (RUG). Crack open
    the menu and check the rug. Tap the centre until the DICE PAPER appears.
12) Go to the bookshelf and check the red book. Use the GOLDEN KEY to open it
    up. You'll need to remember two numbers based on the dates at the top of
    the pages, which are based on the last seven days of your DS clock. You'll
    need the month and date of the 6th page in - I assume! Below is the pages
    and dates of my book, with the code - use it as a guide to solving yours -

    My Dates -
    27th Jan - Page 1
    28th Jan - Page 2
    29th Jan - Page 3
    30th Jan - Page 4
    31st Jan - Page 5
    1st Feb - Page 6
    2nd Feb - Page 7
    3rd Feb - Page 8
    My Code - 0201 (February, Page 6 date)

    As said, this is my DS date, and remember that if it is a single digit
    date to remove it as zero whatever. Otherwise, just write all the dates
    down and try the two months they possibly cover and the dates until it
    unlocks. Now tap all the way through the pages to the end to find the CD.
13) Go down to the skeleton and enter the four digit number based on the
    month and date above (as explained above mine was 0201, based on page 6
    showing the 1st February). The lock should undo automatically when you
    get it right.
14) Now you've done that, open the menu and select the LOCK OF HAIR as the
    main item, then drag the LIGHTER onto it to burn off the hair. Keep tapping
    until a dice image appears. The dice images will be random, but
    right down their numbers and positions on a piece of paper. Now open up
    the PILLS and find the sign paper inside it. Match the signs on this
    paper with the order and placement of the dice you just found. Write
    the symbols that also appear on the numbers you just found on a piece of
    paper so you know their order. Once you have done this, go to the DICE
    PAPER and put the matching signs on the appropriate numbers. Once you have
    done this correctly, you'll get a DIE.
15) Now to the bookshelf and go to the shelf with the bell on it. From the
    menu, select and place the CD in the CD CASE and put it on the shelf.
    Put the INCENSE on the shelf and light it with the LIGHTER, and move to 
    the fridge, collect the beer and put that on the shelf as well. It needs to
    be in the fridge for at least a few minutes prior to this for it to work.
    With everything in place, tap the stick next to the bell to chime it and
    finish the game.



----------------------------
4.02. Viridian Room Item List
----------------------------

Beer
----
Found on the inside of the fridge door. Take it out and put it back in again
when you find it. This needs to be placed on the bell part of the bookshelf,
fresh out of the fridge, along with the CD CASE and INCENSE.


CD
--
Found inside the last pages of the red book. This is placed in the CD CASE
and then placed on the bookshelf along with the BEER and INCENSE.


CD Case
-------
You get this automatically (a carry on from the Crimson Room). Place the CD
within this. Place the CD inside it and place on the bookshelf along with the
BEER and INCENSE.


Dice Paper
----------
In the menu select the RUG and tap the centre until this falls out of it.
Used in the Die puzzle, as explained in the walkthrough.


Die
---
Following the walkthrough is easiest here, but using the signs on the DICE
PAPER in the order as shown from the LOCK OF HAIR and PILLS, you'll make the
Die.


Female Photo
------------
Found inside the picture book in the grey bookshelf. No use.


Fifth Sign
----------
Found underneath the corner cushions. This is used in the DIE puzzle.


First Sign
----------
Found inside the fridge, underneath the meat on the top shelf. This is used
in the DIE puzzle.


Fourth Sign
-----------
On the top shelf of the bookcase, left side. This is used in the DIE puzzle.


Golden Key
----------
Found in the left hand of the skeleton - requires tapping it until it drops
on the ground. Use this on the red book on the bookcase to open it.


Incense
-------
On the top shelf of the bookcase, right side. This is placed, along with the
CD CASE and BEER on the bell part of the bookshelf.


Lighter
-------
Once you have picked out the LOCK OF HAIR from the bin, tap it again to find it
underneath. Use this on the LOCK OF HAIR several times until you find the
brown domino image, as well as the INCENSE on the bookshelf.


Lock of Hair
------------
Zoom in on the fridge and tap the bin to the right to find this inside. Use
the LIGHTER to burn off the hair, and keep tapping the paper until you
reveal the brown domino image.


Male Photo
----------
Found inside the picture book in the grey bookshelf. No use.


Picture Frame
-------------
After finding the Sixth Sign, place the slippers down and tap the shadow of
the cabinet to find it underneath. No use.


Pills
-----
Found in the right hand of the skeleton. Open it up to find the dice paper
used for the Die puzzle.


Rug
---
Once you collect the PILLS and GOLDEN KEY from the skeleton, tap the rug at
it's feet to pick it up. In the menu, tap on this until the DOMINO PAPER
falls out.


Second Sign
-----------
Found on the ceiling board on the black wall. You'll need to remove the
white board from the DS screen (press Start) to see it. This is used
in the DIE puzzle.


Sixth Sign
----------
Found underneath the red cabinet's pair of slippers. This is used in the DIE
puzzle.


Third Sign
----------
Slightly tricky to find. Enable the view up to the lamp, and face the blue
door. If you look up from here you'll see the lamp from a unique angle,
complete with the sign. This is used in the DIE puzzle.



===============================================================================
                            -------------------
                              5. BLUE CHAMBER
                            -------------------
===============================================================================

------------------------------
5.01. Blue Chamber Walkthrough
------------------------------

1) Tap the drawer ahead of you twice to open it, and grab the PEN inside. Zoom
   back.
2) Move right to the message pipe and light switch on the wall. Tap the bottom
   of the drain to find the CONTAINER, collect it.
3) Move right to the red chair and click the bottom cushion, and collect the
   NOTE.
4) Open the menu and have the NOTE open, and then select the PEN and tap the
   note until the H E L P M E message appears. Bring up the CONTAINER and
   put the note inside it. Now exit the menu and turn back to the message
   pipe, put the container inside and press the red button. Wait now for around
   ten seconds for it to be returned. Take the AMENDED NOTE back out of the
   CONTAINER.
5) Turn round to the opposite wall, where there is a picture frame. Tap the
   top right corner, the top left corner, and finally tap around the bottom
   half repeatedly until it falls down. Collect the MONEY from the wall. If you
   want an easter egg, you can use the pen on the money to scribble on the
   face.
6) Go to the phone, tap the receiver to lift it up and enter 4357*63 - spelling
   HELP ME. Wait until it says "okay" in an attractive voice.
7) Go to the menu, open the CONTAINER and put in the MONEY. Back at the
   message pipe, put the CONTAINER w/ MONEY in, close it and send it up via
   the red button. Wait ten seconds, and collect the CONTAINER again to find
   the KEY inside.
8) Turn left and use the KEY on the door. Done!


----------------------------
5.02. Blue Chamber Item List
----------------------------

Amended Note
------------
Once you have sent the written NOTE up the pipe, wait for it to return and
open the CONTAINER to get it back and it'll have a skull on it. You need to do
this in order in order to trigger the following events.


Container
---------
Found inside the end of the message pipe (blue wall with the light switch).
Once you have written on the note, sent it back up the message pipe and
wait for it to return again. You'll need it again for sending up the MONEY
and receiving the KEY.


Key
---
Once you have sent up the money via the container (after the phone call)
you'll get this in return. Use it on the door to finish the game.


Money
-----
This is found behind the picture frame - tap the right and left upper corners
then the lower half to drop it, where it'll be behind. After using the phone,
put this in the CONTAINER and send it up for the KEY.


Note
----
Found underneath the red cushion of the chair. Use the pen on it to write
a message, then put it in the plug to send it up again. This changes to the
AMENDED NOTE.


Pen
---
Found inside the telephone drawer. Use it on the NOTE to write a message to
put in the plug. You can also use it on the MONEY.



===============================================================================
                            --------------------
                              6. WHITE CHAMBER
                            --------------------
===============================================================================

-------------------------------
6.01. White Chamber Walkthrough
-------------------------------

1) Tap the shelf at the top of the screen to get the REMOTE. Move back and
   tap the bin at the bottom and collect the PURPLE BLOCKS out of them.
2) Tap the bike so that it is seen in a side on profile. Tap the centre twice
   to zoom in on a yellow square; tap it to get the YELLOW MICROCHIP. Tap
   right twice to round the back and pick up the ROUND KEY. Move back to the
   front of the bike again.
3) Move left to the steel door, and tap the object above it on the ledge for
   the SQUARE KEY. Zoom out and move left to the table. Ignore the book for
   now and tap underneath it and collect the YELLOW MOUNT on the floor, and
   both the STEEL BAR and WALL HOOK on the left.
4) Move back and tap the book on the table. Tap the book to open it, and keep
   tapping the pages until the SCRAP PAPER appears. Collect it and move out.
5) Move left to the wall poster and zoom in, and tap on the red square to get
   the RED MICROCHIP. Zoom out and move left to the door.
6) At the door, move up to look at the ceiling. With the STEEL BAR selected
   from the menu, use it to collect the MORSE PAPER on the ceiling. Move down
   again.
7) Face the corner between the wall poster and book table (right twice from
   the door just) and move up to the ceiling. Tap the box on the bottom part
   of the screen and use the ROUND KEY to activate the box. Move down to the
   box at the corner.
8) At the corner box, tap it to reveal two buttons - one red, one blue. Tap
   them in this order to create morse letters, being sure to tap the pattern
   after each letter to accept that letter, altogether spelling OPEN -

   Red, Red, Red (- - -) - O
   Blue, Red, Red, Blue (. - - .) - P
   Blue (.) - E
   Red, Blue (. -) - N
9) A blue door has appeared in the wall to the left of the box. Zoom in, tap
   to open and tap the blue square to get the BLUE MICROCHIP.
10) Crack open the menu and select the REMOTE. Tap the bottom side to flip it
    over to find little coloured squares. Put the matching MICROCHIPS in those
    spaces so they are filled, then tap the bottom again to turn it right.
    With the REMOTE selected, close the menu so that you are next to the
    blue door, with the REMOTE in front of you. Tap the circle to turn it on
    with a blue light, and tap the door to find the LIGHT. Close the door
    and tap the circle to make it go red, and tap the door to get the
    BINOCULARS. Close the door once more and tap the circle on the remote
    to make it turn yellow, and open the door to get the MIRROR. Close the
    door for the final time.
11) Turn right until you reach the garage door, and tap the black hole on the
    right, and use the WALL HOOK on it, followed by the MIRROR.
12) Turn right to the bike and tap the seat. Use the SQUARE KEY to find
    a WRENCH underneath; take it.
13) Go to the front of the bike and zoom in. You need to have picked up the
    WRENCH from the previous step in order to do this. Select the YELLOW
    MOUNT and fix it above the tire, followed by the LIGHT.
14) Move up to the motorbike panel, and use the SQUARE KEY on the hole here
    to turn it on, and shine a light on the mirror in front. Move away, then
    right toward the window panel and tap it to move in. Using the BENOCULARS
    zoom in on the white strip at the back and remember the six digit code
    (randomized for each game). Write it down, or something. 132546
15) Move back to the bike and to the front panel, where there are five buttons.
    Each one represents a number from 1 to 5 in order - tap the wall digits
    here, then for the final number (which is always 6) tap the right
    handlebar to move round and find the final button that represents it. Tap
    it. Now return to the front of the bike and keep moving around it until
    you go to the wheel lock, which is now open. Tap it and collect the
    PURPLE MICROCHIP.
16) Open the menu and find the REMOTE, turn it over and remove the grey
    microchip, and put the PURPLE MICROCHIP in it's place. Move to the
    blue door and with the REMOTE select the purple and tap the circle to
    reveal a yellow circle with blue button.
17) Select the PURPLE BLOCKS from the menu and zoom in here for another
    morse code puzzle. One block is dash, the other dot, and after each
    digit tap the blue button to clear it and end up with HELP -

    Dot, dot, dot, dot - H
    Dot - E
    Dot, Dash, Dot, Dot - L
    Dot, Dash, Dash, Dot - P
18) Once you have done the above puzzle and spelt HELP, tap the flashing
    button and grab the GOLDEN KEY. Go to the motorbike panel and remove the
    SQUARE KEY and put the GOLDEN KEY in its place. Tap the right handlebar
    and tap the purple button to finish the game!


-----------------------------
6.02. White Chamber Item List
-----------------------------

Binoculars
----------
You'll find this inside the hidden blue door after using the REMOTE w/
MICROCHIPS on it. After turning on the motorbike to shine a light in the
window area, use this to view the six digit number on the far wall.


Blue Microchip
--------------
After creating the blue door via the morse code box, tap it to open it up to
find it inside. Use it on the REMOTE to find the objects within the blue door.


Golden Key
----------
Found after the PURPLE BLOCK hidden blue door puzzle, use it in the bike
to finish the game.


Light
-----
You'll find this inside the hidden blue door after using the REMOTE w/
MICROCHIPS on it. Attach this on the WALL MOUNT after you've put that on the
front of the bike.


Mirror
------
You'll find this inside the hidden blue door after using the REMOTE w/
MICROCHIPS on it. Attach this to the WALL HOOK after placing it in the hole
right of the garage door.


Morse Paper
-----------
Found above the doorway, use the STEEL BAR to collect it. This is
automatically combined with the SCRAP PAPER, but serves no direct purpose.


Purple Blocks
-------------
Found inside the bin, next to the bike. This is used on the final hidden
blue door morse code puzzle.


Red Microchip
-------------
Found on the poster on the wall next to the door. Use it on the REMOTE to find
the objects within the blue door.


Remote
------
Found on the shelf above the bike. When you add the RED, YELLOW and BLUE
MICROCHIPS to the underside, it can be used on the blue door to get the
hidden objects.


Round Key
---------
Found behind the bike, on the floor. Use this on the upper box on the screen
above that between the wall poster and book table.


Scrap Paper
-----------
Found in the book, keep tapping the pages until it appears. This is
automatically combined with the MORSE PAPER, but serves no direct purpose.


Steel Bar
---------
Found underneath the book table, on the left. You'll need this to reach the
MORSE PAPER on the ceiling above the door.


Square Key
----------
Found above the steel door, on the ledge. Use this on the motorcycle seat to
get the WRENCH. Also used to turn on the motorcycle.


Wall Hook
---------
Found underneath the book table, on the left. Use this on the hole to the
right of the garage door.


Wrench
------
Use the SQUARE KEY on the motorcycle seat to get this object. You'll need this
to help fix on the YELLOW MOUNT and LIGHT to the front of the motorbike.


Yellow Microchip
----------------
On the middle of the bike, looking side on - its a tiny square. Use it
on the REMOTE to find the objects within the blue door.


Yellow Mount
------------
Found underneath the book table, on the floor. When you have the WRENCH,
attach this to the front of the bike, above the tire.



===============================================================================
                           ------------------------
                             7. FIFTH MENU OPTION
                           ------------------------
===============================================================================

This is additional mode, which despite having a proper fiddle around, I cannot
quite grasp what it is. As I cannot read Japanese, this hinders me further.
Once more is found out about it, then the guide will updated. Email if you
know what to do with this option!



===============================================================================
                      ------------------------------------
                        8. CONCLUSION AND SPECIAL THANKS
                      ------------------------------------
===============================================================================

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at 
[email protected]. Also could you rate this FAQ so I could get some 
feedback. Thank you for reading.

Donation - If you feel like this FAQ has helped you enough to warrant a
           small monetary donation, then I'm happy to accept. Please send only
           via PayPal to [email protected] and even if it's a very small
           amount all little helps. But please don't break the bank; if you
           can't afford to donate then don't. Thanks.

 +--------------------------------------------------------------------------+
 | Special Thanks to these who have contributed to the guide in some way... |
 +--------------------------------------------------------------------------+

CJayC + SBAllen  -      For accepting this guide and for creating the best site
(GameFAQs)              on the internet. Thanks! http://www.gamefaqs.com

IGN -                   For accepting this guide and for creating an awesome
                        video games site. Thanks! http://www.ign.com

Simple -                For porting these great flash games!

Crimson Room Tips -     http://www.b-sting.nl/crimsonroom/solve.html

Blue Chamber Tips -     http://www.youtube.com/watch?v=jbyRZqqyOMU

White Chamber Tips -    http://whitechamber.thonky.com/

ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                        Thanks, and is a great site if you need any ASCII text.
                        http://www.network-science.de/ascii/

         +-------------------------------------------------------------+
         | Special Thanks to these who are my good GameFAQS friends... |
         +-------------------------------------------------------------+

Robert Lane        (Lanerobertlane)
Richard Arnett     (Guitarfreak86)
Ryan Harrison      (RHarrison0987)
Thomas Carter      (Carter12)
Duncan Hardy       (Super Nova)
Rebecca Skinner    (Karpah)
Martin Dale-Hench  (Fox)
Brian Sulpher      (BSulpher)
Trace Jackson      (Meowthnum1)
Richard B.         (Gbness)
Steve McFadden     (Psycho Penguin)
Chris Noonan       (Merca)
Colin Scully       (me frog)
Tom Hayes          (THayes)

And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
UK board / v3, for being so damn awesome!

If I have forgotten you, then please contact me and I'll fix your name up here!

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                        http://www.gamefaqs.com/features/recognition/27600.html
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By Crazyreyn ([email protected])
Copyright (c)2008 Matthew Reynolds. All rights reserved. 


+------------------+
| Copyright Notice |
+------------------+

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

================================END OF DOCUMENT===============================