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FAQ/Walkthrough

by EpsilonKillerX

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###         | |     __ _ ___| |_| | _____   ____ _ _ __  _  __ _            ###
###         | |    / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` |           ###
###         | |___| (_| \__ \ |_| |  __/\ V / (_| | | | | | (_| |           ###
###          \_____\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_|           ###
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###        _   _   _   _   _   _   _   _     _   _     _   _   _   _        ###
###       / \ / \ / \ / \ / \ / \ / \ / \   / \ / \   / \ / \ / \ / \       ###
###      ( P | o | r | t | r | a | i | t ) ( o | f ) ( R | u | i | n )      ###
###       \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/   \_/ \_/   \_/ \_/ \_/ \_/       ###
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###                                                                         ###
###  FAQ/Walk through for "Castlevainia: Portrait of Ruin" on Nintendo DS   ###
###                    Copyright 2006 Jonathan Powers                       ###
###                     Released December 6th, 2006                         ###
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I. Required Stuff [RQS]


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1. Version history [1.1]
[12/14/06][0.63] More of the walkthrough added; I'll try to have this
walkthrough 1000% done by Christmas.

[12/13/06][0.53] Put in some additional strategies for Keremet

[12/11/06][0.50] More quests to the quest section.

[12/9/2006][0.40] Added to the Quests section and typed everything in the
walkthrough up to the second paragraph in Sandy Grave (6).

[12/7/2006][0.20] Added a little part of the walkthrough (up to the Behemoth
boss).

[12/6/2006][0.10] Added everything up until the Dullahan boss, and I
spellchecked the walkthrough. 




_______________________________________________________________________________


2. Introduction [1.2]

This is my second walkthrough on gamefaqs. My other walkthrough is for Contact
for the Nintendo DS. It's pretty low quality, (there were a lot of topics
saying my FAQ was terrible; there was also a topic with over 
60 posts and the topic creator kept saying that having no FAQ was better then
having a bad one) but some people did think it was ok so if you're a huge 
critic, I suggest that you wait or look for another one. Anyways, to save time
and confusion, I used a system that let's you go straight through this
walkthrough to wherever you need. To use this, open your "find" window 
(ctrl+f) and type in the letters and stuff in the find window. Make sure it 
includes EXCACTLY the same thing that is next to the thing you're looking for
in the table of contents, including the brackets or it will not work. If you
have any questions, comments, or suggestions, E-mail me at [email protected].
My AIM name is wars1star.

*INCLUDE YOUR USERNAME YOU WANT CREDITED IN THE E-MAIL*




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3. Table of Contents [1.3]
_______________________________________________________________________________



I. Required stuff [RQS]
  1. Version history
  2. Introduction [1.2]
  3. Table of Contents [1.3]
  4. Legal Stuff [1.4]

II. Gameplay [GMP]
  1. Story [2.1] 
  2. Controls [2.2]  
  3. Characters [2.3]

III. Tips and Tricks [TAT]
  1. My tips, tricks, and advice [3.1] 
  2. Contributors' tips, tricks, and advice [3.2]

IV. Walkthrough part 1 [WLK1]
  1. Entrance [4.1]
  2. City of Haze [4.2]
    a. Dullahan [4.2.1]
  3. Entrance [4.3]
    a. Behemoth [4.3.2]
  4. Buried Chamber [4.4]
  5. Great Stairway [4.5]
    a. Keremet [4.5.1]
  6. Sandy Grave [4.6]
    a. 

V. Quests [QST]
  1. Quests [5.1]

VI. Bestiary [BTY]
  1. Enemies [6.1]
  2. Bosses [6.2]
 
VII. End of FAQ stuff
  1. Special Thanks/Credits
  2. Conclusion  
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4. Legal Stuff [1.4]
_______________________________________________________________________________

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

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II. Gameplay [GMP]


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1. Story [2.1]

The year is 1944. 
The world is filled with chaos.
The second global war holds the
world in its grip of terror,
creating hatred and fear
along with countless
numbers of lost souls.
The agony and hatred of those souls
summon the castle of evil.
The castle that has appeared many
times throughout history
only to bring terror and destruction
upon its surrounding,
the castle of the dark lord, Dracula...
The demonic castle.



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2. Controls [2.2]
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R button        Activate skill for partner when on-screen (Sub Weapons/Magic)
A button        Call partner (Press again to send partner away)
B button        Jump
Y button        Normal attack
X button        Switch players
L button        Back dash
+ Control Pad   Move character
START           Switch between the "Menu Screen" and the "Gameplay Screen"
                (Lower Screen)

* Pressing the L button, R button, SELECT and START together to reset the game.

Up + Y          Attack with equipped skill (Sub-Weapon/Magic)
Down + B        When on a thin floor, drop down
                When on the ground, slide (after obtaining relic)
Up + X          Activate Dual Crush (cooperative move)
                Will not activate if you do not have enough MP
                MP gauge lights up when Dual Crush can be activated
Up + L          High jump (after obtaining relic)
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3. Characters [2.3]
_______________________________________________________________________________

Jonathan Morris
(18 years old, male)
Wielder of the legendary whip, "Vampire Killer." A hot-headed, energetic young
man, but has confidence, poise, and a sense of humor. At times, this makes him
seem like he's not taking things seriously. But when it really counts, he can
be very clever. His most common answer to things: "No problem."


Charlotte Aulin
(16 years old, female)
Grew up with Jonathan. Intelligent, but is a little too confident in her book
smarts. Talks a lot, and sticks her nose into others' business. She takes a
logical approach to everything so she comes off as unemotional. Has great magic
power, and is seen as the potential final weapon in the battle against Dracula.


Wind
(Died at age 50)
The person who teaches skills and gives items to Jonathan and Charlotte He was
killed by Brauner and was almost made a part of Dracula's castle, but the
strength of his soul allowed him to retain his consciousness. His soul is
trapped within Dracula's castle, however, so he cannot move or put his soul to
rest.


Stella
(21 years old, female)
The older of the twin vampire sisters. Has a flashy, aggressive personality.
Looks down on humans condescendingly. Is skilled at physical attacks.


Loretta
(21 years old, female)
The younger of the twin vampire sisters. Her physical appearance is a little
plain, and she is intelligent, rational, and unemotional. Looks down on humans,
like her sister. Is skilled at magical attacks.


Brauner
(age unknown, male)
A vampire who lost his daughters 30 years ago, and had his magic powers
awakened by Dracula's castle. Revived Dracula's castle by collecting the
tortured souls of those who died in World War II. His goal is to destroy
humans, who have yet again started war.


Vincent Dorin
(32 years old, male)
A priest who acts as your guide. Not the courageous type. Runs the store.


Death
(age and gender unknown)
Dracula's right-hand man, who was resurrected along with Dracula's castle.
Lawful evil. Has some samurai-like aspects. 




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III. Tips and Tricks [TAT]


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1. My Tips, tricks, and advice.


JUMP ATTACK TRICK (I'll refer to it as JMPA)
--------------------------------------------
This is REALLY REALLY REALLY useful if you can master it or even use it. This
also works really well with a great sword or axe or similar weapon (swords
that swing really slowly). This is pretty simple. Jump towards the enemy and
attack at the peak of your jump, then on your way down, move backwards. This
is helpful in boss fights where the boss moves a lot. Why? Because if you just
jump forwards while attacking, you're likely to run into the boss and take 
damage. If you use the JMPA, you can save a lot of potions in the long run.

TRIPLE JUMP (I'll refer to it as TRPJ)
--------------------------------------
Once you get the STONE OF FLIGHT relic, you can do TRPJ in midair. To 
perform it, first jump off your partner's shoulders. In midair, double jump
by using the ACROBAT CUBE. You can use this to get to some places earlier
and other places you couldn't reach before.

2. Contributors' Tips, tricks, and advice


I want to mention a tip for Keremet, if you push his cauldren over to either 
side just at the edge of the platforms, then call your partner near the 
cauldren, you can jump up on the platform and keremet will come up facing 
your partner, away from you if you did it right. You are now able to smash 
away at his weak point without geting hit.  ---Ajcomix


1. The Red SKeletons and Red Axe Armor CAN be killed, with the "Undead
Killer" whip. They give lots of XP and SP so they are great to level
up with. To power up your sub-weapons knock the skeletons down with
them and then when they revive hit 'em with the whip- they are
worth 5 SP (10 with the Master Ring). The best room is the first
room of the pyramid with the three skeletons and the save room.
Took me less than five minutes to level up my Javeling and Cross
to Master level!!! 
2. To MASTER weapons, you only need to hit the enemy with it ONCE.
For example, If I hit a boss with the Javelin then use my weapon the rest of 
the time, I still get the Skill Points for it. You can check your skill
points in the guides section.-Iholm
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IV. Walkthrough [WLK1]



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Ok. Here is the actual walkthrough for Portrait of Ruin. I may be wrong on the
order of the areas, as I'm doing this on my first playthrough. Again, if you
know a different way of progressing, e-mail me and tell me. It will be GREATLY
appreciated.

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Entrance [4.1]


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The game will play out its intro and stuff. Once it's over and you get control
of Jonathan, run straight to the right into the castle. Drop onto the floor
here and run into the glowing cube to obtain the CHANGE CUBE relic. Jump up the
platforms and jump to the left to find the CALL CUBE, another relic. Use your
newly aquired relic to (press A) to summon Charlotte. This will put
enough weight on the switch to cause the bridges to fall down. Go right to
find some zombies. They only give 2 exp, so just kill the two of them and
continue to go right until you find a place where the paths split up, down,
and right. Drop down through the platform to obtain Charlotte's Tome of Arms 1.
Follow the path here to reach a save room and a short sword (equip it if you
like). Watch out for a bat on your way down. Press up at the statue, save your
game, and go back to where the paths split.


Turn right and you will see several cracked pillars. Hit them three times to
shatter them, then run through. Do this as fast as you can, because a giant
monster (you'll have to fight him later) will chase you. At the end, be prepared
to jump up some platforms. Wait till the beast passes you and go through the
door it just busted open. On the other side of the fallen pillar here, there is
a sub weapon for Jonathan. Equip it and hop up into the left room. Kill the
skeletons and run through the room to another relic, the WAIT CUBE. Use this to
summon your partner onto the statue. NOTE: if you fall off the statue to the
left of it, you can destroy it; leave the room to make it reappear. Fall off
the statue to the right side and push it left next to the high platform. Press
X to switch to your partner and jump off the statue to the platform. You will
find a RAGING FIRE spell for Charlotte; equip it in the equip screen.


In the next room, watch out for the Axe Armor's axe, because it will come back
like a once he throws it. Jump up the nearest platforms and kill the Axe Armor
to find the BOOK OF SPIRITS relic. Drop into the previous room. If you go left
into the next room, you'l find a warp room. Go into it and leave to open it up
so you can warp to there from other warp rooms. Drop to the bottom right and go
in that room to find Wind. Accept the "Preperations" quest and go right to find
a shop and save statue. Buy at least 1 potion (you should buy more for the 
upcoming boss, but you don't have to) and a map and go back and talk to Wind
to get another relic (LIZARD TAIL) (DOWN + B). Leave and jump up onto the 
platform and go left and use the lizard's tail to slide through the narrow
hole. In the left room, you will enter a mysterious painting to another area.





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2. City of Haze [4.2]


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This area straightforward. Keep running right and killing enemies along the
way. You will eventually reach a building. Inside, jump up all the platforms
until you reach another room. Kill the Axe Armor and go up the platforms and
left. All the way to the right, drop down and proceed to the next room. Don't
forget to pick up the LEATHER CUIRASS armor on your way down. Just keep
following the same path until you're out of the builing.


You'll come to a giant creature with a flaming sword a little bit down the
road. Don't be intimidated by them; they aren't extremely strong. Go into
another building and go straight straight to reach a save room. Save in there,
and go up and right in the previous room. You will not be able to reach some
platforms in the next room, so jump on a table to get a little extra jump 
height. Do that again in the next room. In this room, drop down at the earliest
chance and go right to find your first Dual Crush attack, Rush. Outside that
room, go up and up and up again to find a a CLAYMORE. Keep following that path
until you are outside. Be careful, because you will be swarmed by zombies that
regenerate constantly. Just plow through them to get to ANOTHER building. Go
up at the next part to find a LEATHER WHIP and a POTION. At the end of the
room, you can keep going right into another building to find another Dual
Crush attack, or go down to get to the boss. If yu go down, go left and down
and down again to find a bag of money, a save room, and another room leading to
the boss. To get to the save room, go left.


Jump in the cart and summon your partner with down + A and walk over to the
switch. Hit it from the right as far as possible away from it, and hit X right
before you hit it and you will switch to the character in the cart. Let the
cart run to the end of the room and go right. Here, go right to go to the boss,
or go up to get to the MACE and another spell for Charlotte. There is also
a warp room there. Keep going right and you will reach a vertical room. To
the right is a save room, and go up to get closer to the boss. Once you
find another large room, drop down and go right, then in the next room
make your way to the top-left of the area. In the next vertical room, you will
find a save room and warp room. When you're don here, go up and continue
to finally find the boss.

  


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6                                                                            66
6  Boss: Dullahan [4.2.1]                                                    66
6  HP: 600                                                                   66
6  EXP: 500                                                                  66
6  Weaknesses: Strike, Whip, Thunder                                         66
6  Description: A beheaded knight who carries his severed head               66
6                                                                            66
6  Strategy: Uhh.. just start attacking and stay close to him. Your partner  66
6  will somehow end up on the other side of Dullahan eventually.             66
6  This will severely confuse Dullahan and he will constantly turn around,   66
6  leaving him vunerable. This battle becomes extremely easy then. As long as66
6  your partner doesn't go by you, you're pretty much guarranteed to win.    66
6  Make sure that you can see your partner on the screen or else they will   66
6  teleport back to you.                                                     66
6                                                                            66
6  Attacks:                                                                  66
6  Diagonal stab: Stabs at you when you're on the platforms; jump off the    66
6  platform when he pulls his lance back.                                    66
6  Forward stab: Tries to stab you when you're in front of Dullahan. Jump on 66
6  a higher or lower platform to avoid.                                      66
6  Dark orbs?: Dullahan will fire 3 or 4 purple orbs at you. Just stay in one66
6  spot until he fires then get out of the way. These do a LOT of damage if  66
6  multiple orbs hit you, so avoid these at ALL COSTS!!                      66
6  Dark orbs 2: Many many small versions of the above attack will fly        66
6  everywhere. Go to one of the walls and wait till they spread out, and     66
6  jump through the gaps between each pair of orbs.                          66
6  Spikes: He'll jump up and stab his sword into the ground and cause spikes 66
6  to go shooting across the floor. Get onto the highest platform and the    66
6  spikes will not hit you.                                                  66
6                                                                            66
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After the fight, grab the ACROBAT CUBE. In the next room there is a stone wall
blocking your path. Use the ACROBAT CUBE to jump over it. In this room, drop
down to find an AXE. Equip the weapon if you like. In the previous room, jump
up to the top to find MOONWALKERS (use the ACROBAT CUBE to get them) and the
next room. Enter it and drop into the next room at the end of this one. Turn
left here and in this room will be another stone wall. Jump over it and proceed
to find the PUSH CUBE. You will also find a cart blocking your path.
Start pushing the cart and summon your partner while pushing it, and they will
help you move it. Go down and you will be near a warp room. On your map. look
for the blue room. If you go left instead of going down, you'll find a spell
for Charlotte that raises your CON. Warp back to the beginning of the City of
Haze via the warp room I just mentioned. Exit the painting by pressing up in
front of it. 





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3. Entrance [4.3]


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Exit the room with the painting and go right by using the lizard's tail relic.
Drop down and go all the right to the fallen pillar. Go up, but this time, go
right and use the ACROBAT CUBE to get another relic. Go through the door and in
the next room, go right again. If you didn't save a minute ago, go do it now.
Pick up the spear and confront the Behemoth.
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66                                                                           66
66   Boss: Behemoth [4.3.2]                                                  66
66   HP: 800                                                                 66
66   EXP: 1000                                                               66
66   Weaknesses: Slash, Fire, Holy                                           66
66   Description: A beast who rebelled against heaven; it fought on even     66
66   after it was killed.                                                    66
66                                                                           66
66   Strategy: Oh man, This thing is REALLY ugly. Make sure you have some    66
66   potions. Stand on the platforms above the ground and attack Behemoth    66
66   until it stops moving. When it stops, it will attack, probably by       66
66   jumping. When it stops, just run towards it kind of slowly and it will  66
66   probably jump over you. Anyway, just stand on the platforms and attack. 66
66                                                                           66
66   Attacks:                                                                66
66   Cough: Coughs up chunks of its insides or something.                    66
66   Whip: Whips his tounge (???) at you.                                    66
66   Charge: Runs at you. He will snort and back up before doing this. Jump  66
66   on a platform and wait for him to pass, then go the opposite direction  66
66   that he charged. Example: He charges right, so go left.                 66
66   Jump: He'll try to jump on you. Run under him to avoid.                 66
66                                                                           66
66                                                                           66
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Jump up to the the door that opened up and go in it. Fall to the bottom of the
room here and go through the door to reach the Buried Chamber.




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4. Buried Chamber [4.4]


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Proceed to the end of the room and go down into another one. Watch out for the
Une that sprout out of the ground. Go left here for the Offensive Form 
Sub-Weapon. Get it and go back. Turn right here and go down for a Cestus, some
Mudmen, and an invisible guy that flashes you... weird. Go through the room and
jump up to the middle room. Jump over the wall in this room to get to a save
room. At the bottom of the room turn left to get to a warp room and right to
continue through the area. Kill the Dragon Zombie and go into the next room.
Go to the bottom of the room and go right. Kill the enemies and go into the
next room to find another invisible guy that flashes you. Jump up this room
into the next. At the end of this room, destroy the pipes for a boiled 
starfish. Go back and jump up the platforms.


Go right at the top of this room to find a BANDANA. Go back and turn left.
Go to the end of this room to find the ICE FANG spell for Charlotte. Jump
up the platforms and make your way to the top of this room. Jump up some
more platforms and go right to enter the Great Stairway.

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5. Great Stairway [4.5]


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Hop up some more platforms and into the next room and you will have an 
encounter with Death. Once he shuts up, go left into another room. Go left
again to find a warp room. If you need some supplies, warp back to the
Entrance and buy what you need. Go up and turn right. Kill all the enemies and
continue into the next room. Drop down here to find a Don Quixote weapon for
Charlotte and a save room. Go back up and go right to find another boss.
It's a hard one too.



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66                                                                           66
66   Boss: Keremet                                                           66
66   HP: 666                                                                 66
66   EXP: 2000                                                               66
66   Weaknesses: Fire, Ice, Electric                                         66
66   Description: A demon that lives in small, enclosed spaces.              66
66                                                                           66
66   Strategy: Just kill the enemies he summons and avoid his attacks. Also, 66
66   attack the monster and not the pot. I have no idea why you can push it, 66
66   because I really have no idea what the point of it is. Anyways just do  66
66   what I said before.                                                     66
66                                                                           66
66   Attacks:                                                                66
66   Summon: Summons little green mini versions of the boss.                 66
66   Dark orb: Fires a giant black and red ball straight from his mouth.     66
66   It won't hit you if you don't jump. If you hit it, it will explode into 66
66   acid.                                                                   66
66                                                                           66
     -nekker- Hi, Saw your guide on Castlevania: Portrait of Ruin.           66
     There's actually an easy way to kill Keremet (Great Stairway boss). To  66
     do so, jump onto the pot itself, and start whacking the pot from on     66
     top of the edge of it. Keremet will pops his head out soon, but if      66
     you're standing on the edge, you can avoid being hit. He can shoot      66
     balls and summon small slimes for all he likes, but the place           66
     you're standing would be a blind spot that these balls and slimes       66
     can never hit. Keep slashing away until he retreats, and then repeat    66
     the process until he's gone. You can finish him off without losing      66
     any health, and without using any magic or combo. Hope this helps.      66
                                                                             66
     Jack-Hey man,Just thought I'd submit an alternate strategy for the      66
     Keremet slime boss dude.The reason you can push him (or at least I      66
66   found) is to make him easier to hit. If you push the pot next to        66
66   the platforms on the far side of the room, your partner will stay at    66
66   the bottom on the other side and keep hitting the pot. Stay up the      66
66   top and he will come up facing your partner and launch those balls      66
66   the opposite way as you so you can simply hack at his head non          66
66   stop from the top platform.No need to credit me if you do decide        66
66   to put it in the faq, but it makes the boss a lot easier. I             66
66   don't have a gamefaq username either, if you do just call me Jack.      66
66                                                                           66
66   -Iammako3-For Kerret (the big gooey green blob monster in the pot), you 66
66   mentioned you didn't now why you could push the pot.  Well, I believe   66
66   it's because if you push it all the way to the end, when Kerret goes    66
66   back into his pot for a second you can jump over him and attack him     66
66   from the rear.  He doesn't turn around to fight you back.  If you just  66 
66   let your partner handle the little monsters it summons and just attack  66 
66   it from behind, it's way easier to kill Kerret.                         66
66                                                                           66
66                                                                           66
66                                                                           66
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After Keremet's dead, get the Stone of Flight from the next room and use it to
get to the top. Grab the Partisan and go through the door. Kill the Cateoblepas
as fast as you can because it can petrify you. In the next room go right and 
fall through the platforms on the right side of the room, and go through the 
door. Here you'll find a warp room, save room, and a painting (desert) in the
lower right room. Enter it.

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6. Sandy Grave [4.6]


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Kill the mummys and run through the room into the next, and into the next. In
this room, move very slowly because a HUGE worm will come out of the ground.
To those of you with pacemakers on, I suggest you stop playing. This thing is
really bloody when it dies. Just hit it and move back up a little so you don't
slide down into the worm. When it's dead, blood will be everywhere and stuff.
Run down to where it was and let the quicksand swallow you. Pick the HP Max
Up and go right again. Hit the Red Skeletons and move on; they will always
come back to life. Jump onto the statue above the door for a Steel Whip, then
jump onto the statue's head to find a save room. Fall off the statue and enter
the door at the bottom of the statue. Go through the room and go into another
one. Drop down right away to find an Amphisbaena. In the next room jump over 
all the switches. If you really want the items, you can grab them, but a laser
will hit you and damage you. Next fall down the next room to the bottom to 
find a save room and warp room. Go through the middle room to find an Elgiza.
Use the JMPA trick (in the tips, tricks, and advice section) to take out the
arms first. Then destroy its head. Proceed into the next and kill the enemies.


Kill or ignore the White Dragon looming over your head and go up into the next
room via ACROBAT CUBE. In this room, open up your map section. ONLY DO THIS 
IF YOU WANT THE GOOD ENDING. When your map opens up, take a stylus or your
finger or something, and take one of the red feathers (???) in the corner
and drag it over to the room you're in (the blinking one). Once you get the
frog morph/ owl morph spell, come back and go through the small space to your
left. Anyways, wait till a boulder smashes into the wall and jump onto the 
platform. Wait untill you see a boulder come down the slope again and jump
up into one of the holes above your head to jump over it. Repeat this all
the way up the slope until you see the place where they're coming out. Here,
wait till a boulder comes out. Jump over it and run past the place they spawn
from into another room. Use a great sword or axe or something to kill the
Mimic, then use the TRPJ (tips and tricks and advice section) to get to 
the potion. Get it and continue. Here, go right for an extremely powerful,
but extremely linear, Dual Crush (only good for bosses that are on the
ground, but it does massive damge; 50 knives and each knife does 
about maybe 15-60 damage for at least 750 damage, but you are vunerable). 
Go back to where you went left at and go up and enter the door. Go left 
to finally meet up with Brauner and his "daughters". 


Go through this room and go either right, for a Sand Worm and Bahg Nahk, or go
through the door at the statue's head for the way to the boss. In the room 
after the room on the statues head, kill the Red Skeleton and e
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

V. Quests [QST]


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1. Quests
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   *Page 1*
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   Name: Preperations
   Reward: Lizard Tail (relic)
   Description: The priest should have some useful things for you in the next
   room. Get the potion and the map.
   How to complete: Self-explanitory


   Name: Supersonic punch
   Description: Go to the butcher in town and mince some meat to get "Ground 
   Meat."
   How to complete: In the first painting "world" head forward until you get 
   to the first tall room. Head to the top and left of this room. The next
   room here has three hanging pigs or something. Attack all three and each 
   will drop a meat. Collect all three meats and go back to Wind. --Iholm
   (you need to hit them with a punching weapon)

   
   Name: Ghosts of the Desert
   Description: There is a room in which many ghosts gather. Defeat the Great
   Ghost that appears there.
   How to complete: In the Sandy Grave portrait is the room you're looking for.
   If you've completed (or almost) the map in this area, you should notice that
   the right part of the area is shaped like a pyramid. In the lower right room
   of THAT PYRAMID, not the entire map, there are a lot of ghosts. Go to this 
   room and keep killing ghosts until a big ghost appears. Kill that, then go 
   back to Wind for the reward.
   
   
   Name: Defender of the Stairs
   Description: Go defeat 10 Hill guards.
   How to complete: Near the third painting, or well above and back to the left
   of the second painting is several Hill Guards. They attack from the
   stairs. Kill ten of them and go to Wind. -- Iholm
  
   
   Name: The Spinning Art