Avatar: The Last Airbender - The Burning Earth Glitch Guide Version 1.0 Written by Albert Ledbetter ==================== I. TABLE OF CONTENTS [Tcon] ==================== I. Table of Contents ....................................[Tcon] II. Version History ......................................[Vhis] III. Introduction .........................................[Intr] IV. Glitches .............................................[Glch] 1) Miscellaneous ....................................[Misc] a. Split Up b. Spawn Into Wall c. Access High Places d. Triple Team Transport e. Battle Mode Pause Screen f. Save Screen Warp - *DANGER!!* 2) Fortress .........................................[Fort] a. Break into Warehouse b. Sneak Into Infirmary c. Get Past Guard - *DANGER!!* d. Walk Outside West Hill Barriers e. Get Cabbage Early 3) Omashu ...........................................[Mash] a. Walk Thru Sewer Wall b. City Shortcut c. Get to Construction Site Early - *DANGER!!* d. Skywalkin' In the Void 4) Swamp ............................................[Swmp] a. Skip Over Cutscenes - *DANGER!!* b. Walk on Ledges - *DANGER!!* 5) Gaoling ..........................................[Gaol] a. Walk Thru Walls b. Get Into Dao's Hideout Anytime - *DANGER!!* c. Get to Beifong Estate Early d. Go to East Gaoling Early e. Get Items on Eastern Ledge Early f. Walk Inside Eastern Ledge g. Walk Around Outside Beifong Estate h. Morph Into Other Characters! 6) Misty Palms Oasis ................................[Mist] 7) Ba Sing Se .......................................[Sing] a. Go to Lower Ring Early b. Break Thru Wall - *DANGER!!* c. Break Thru Wall (Palace) d. Get to Where Appa is Hidden - *DANGER!!* 8) Drill Machine ....................................[Dril] V. Credits and Thanks ..................................[Cred] VI. Rights ..............................................[Rite] VII. Contact .............................................[Cont] =================== II. VERSION HISTORY [Vhis] =================== 10/2/09 - Started guide. 10/3/09 - Finished guide, submitted to GameFAQs. ================= III. INTRODUCTION [Intr] ================= I guess I'll start by saying that I am not an Avatar fan. As a matter of fact, I've only seen one episode of the show. Why then, you ask, would I have a game about a series that I don't watch, much less write a guide for said game? Here's how this guide came into existence. It all started when my niece came over to my house to visit. She had just gotten a DS for her birthday, and being a fan of Avatar, it follows that she would have this game. And since she likes to borrow my games and she's absent-minded, it follows that she would lose the game at my house, and it follows that it wouldn't be found until after she left, because that's just the way the cookie crumbles. Being the avid gamer that I am, it follows that I would play the game, even if I'm not a fan of the series. I mean, there's a game just sitting there. What am I gonna do, not play it? And being the avid glitch-hunter that I am, it follows that I would scour the game for glitches. And upon discovering so many glitches and since there are NO guides for this game on the internet, it follows that I would write my own guide. This game is incredibly easy, obscenely short, and so full of glitches that it gives the original Pokemon games a run for their money. You could actually sit down and play from start to finish in less than 3 hours (maybe even two). I can't speak for its counterparts on other platforms, but the Nintendo DS version of this game is so shoddily done, it's almost as if the creators didn't care how good or bad the final result was - as long as the game was tied to a popular name, it would sell. ...But I'm sure that's not the case. In an attempt to make up for the game's phenomenal brevity and low replay value, I have created this guide, and I invite you all to play through the game again, with newfound motivation. If you want to get the most out of it, you'll want to start a new game, because many of the glitches can only be done at certain points in the game. I've tried my best to keep the glitches in chronological order from the time each one is available. Also, for any glitches with the word "*DANGER!!*" next to them, you'll want to read it through completely before deciding whether you want to try it or not. Without further ado, I present: the glitches. ============ IV. GLITCHES [Glch] ============ ---------------- 1) MISCELLANEOUS [Misc] ---------------- These are glitches than can be performed anywhere or at any time. Some of them are necessary for other glitches. a) Split Up Requirements: An ally There are two ways to do this: -The easy way. Just trap one character behind a wall of some kind, and go about your business. -The annoying way. Make sure you have some room to jump around, and just start jumping in one direction. Each time you jump, your ally will be left behind a little bit. Eventually, you can put a great deal of distance between your characters. Either way, be careful, or after a few seconds the ally will just spawn behind you. There are three ways to avoid this happening: putting your back against a wall, jumping up and down, and switching between characters every few seconds. By itself, this trick is pretty useless. But it becomes necessary for a few other glitches. ------------------------------------------------------------------------------- b) Spawn Into Wall Requirements: An ally First, separate your two characters. It would be best if you could trap one of them in a place where they can't possibly catch up, such as on opposite sides of a wall. Next, have one character run to a wall, and turn around so that your back is against it. Then, keep moving forward a *very* small bit at a time, pausing every 3 seconds to see if the ally can spawn behind you. If they don't, move forward a little more. If everything goes correctly, eventually the ally will spawn just a *little* bit inside the wall. Like the glitch above, this glitch is useless on its own, because if you try to move anymore into the wall, you'll just pop out of it. But again, there are other glitches which require the use of this one. ------------------------------------------------------------------------------- c) Access High Places Requirements: Varies This one can't be pulled off on its own; only with the use of other glitches. If you somehow find yourself standing just below a platform, just jump and you'll automatically be standing on it. It even works with platforms that would normally be just out of your jumping range, like the cave east of Gaoling. Don't worry if you don't understand what I'm talking about; you'll probably figure it out on your own as you try out the rest of these. ------------------------------------------------------------------------------- d) Triple Team Transport Requirements: An ally, and an NPC Fancy name, simple trick. In any town, find an NPC (Non-Player Character; AKA any person that you can talk to) that's walking around. Place one of your characters on one side of the NPC, and the other character on the other side. Step away from the NPC a bit, then turn around and talk to them. If everything went correctly, your ally will start pushing both you and the NPC out of the screen, trying to catch up to you. Eventually, you'll either be pushed out of the screen, or against the nearest wall. It's very hard to position yourself *directly* above, below, or to the side of an NPC, so it'll be very helpful if you push them against a wall beforehand, then get to either side of them. If you let your ally push the three of you off the screen, pretty soon he'll spawn behind you, and you won't be pushed anymore. Once again, this trick is useless by itself, but it can be used in certain places to bypass barriers. Noticing a pattern? ------------------------------------------------------------------------------- e) Battle Mode Pause Screen Requirements: A random enemy Go to any place with a random enemy. Place your stylus/finger in the lower-right corner of the bottom screen, where it says Pause/Start. Go up to where an enemy is, and let him run up to you. As soon as the screen starts to turn black, take your stylus/finger off the screen. If you timed it right, when the battle starts the Menu will be on the bottom screen, but the game won't be paused - it'll still be going. Any buttons you press will affect both your character and the menu, and if you try to Pause/Unpause (however you want to spin it), the game will pause, and your characters' info will appear. The funny part is that you can switch between characters while the game is paused (even though you can't control them). The unfunny part, however, is that you can't finish the battle normally. If you try, the game will freeze when you're supposed to go back to the map. The only way to avoid this is to either use a smoke bomb before the battle ends, or just reset the game. But if you want, you can take this glitch one step further, by performing the... ------------------------------------------------------------------------------- f) Save Screen Warp - *DANGER!!* Requirements: A random enemy Perform the above glitch, except this time, when the screen is fading to black, pause the game and QUICKLY press the L button. You should probably press it repeatedly, just to make sure it works. If it worked correctly, instead of seeing the Items on the bottom screen once the battle starts, the Save Menu will be there. The glitch is pretty useless on its own (you can't have a Save file in the middle of a battle, for instance). But with a little bit of preparation beforehand, it becomes one of the most interesting glitches in the game. Allow me to explain. If you save in the middle of a battle, the game will record where you are in the world (such as Gaoling, Ba Sing Se, etc.), but it won't record your X/Y/Z position, or your position on the map. It'll keep that information from the last time you paused the game. Let me give you an example: First, I went to the Fortress (the area you start off at in the beginning of the game) and paused at the top of the stairs. Then, I went to the East Forest and let an enemy run into me. I used the Pause glitch as the screen faded to black, and quickly pressed L so that it switched to the Save Menu. As the battle commenced, I saved the game, then reset. When I reloaded the game, I was still technically in the forest, but I was high up in the air, as if I were still on top of the stairs, and my location on the map was still where the stairs would be - WAY off base from the East Forest. I had to run across the void until I reached the East Forest area, at which point I fell back to ground level. The only catch with this glitch is that you want to be extremely careful where you use it. You don't want to do it in the wrong place and end up permanently stuck somewhere. It hasn't happened to me so far, but that definitely doesn't mean that it can't happen. ----------- 2) FORTRESS [Fort] ----------- a) Break into Warehouse Requirements: An ally; you haven't given the key to the guard Make sure you haven't talked to the guard in the Northern area of the Fortress or given him the key to the warehouse yet, and head to the warehouse. Try to trap your ally to the right of the warehouse, then head to the door and turn around. Wait a second or two, then switch to your ally. If you did it right, you should be stuck behind the door. If you try to go up, you'll go into the warehouse. ------------------------------------------------------------------------------- b) Sneak Into Infirmary Requirements: Can only be done at the beginning of the game This can only be done on the first day of the game, simply because after that you're always allowed to go to the Infirmary. Head to the Infirmary, and try to memorize the point at which the guard stops you from going in. Push your ally as far into the door as possible, without going past that point. Now jump, and just after you land, switch to your ally and hold Right. With any luck, you'll go inside. This one is actually really hard to pull off, plus there's not anything to do inside - Li Sha just tells you to be careful while you're out picking herbs. Yep, this is one of those glitches that falls under the category of "Difficult" and "Useless." Don't waste your time. ------------------------------------------------------------------------------- c) Get Past Guard - *DANGER!!* Requirements: You haven't shown the guard your permit Go down to the entrance/exit, and push your ally as far down as possible without reaching the point where the guard stops you (your ally can go past it, though). Switch to your ally, and if you pushed them far enough, you can just run straight down & out of the fortress. This trick can be done either before or after you get the permit to leave, provided you haven't shown it to the guard yet. There is also another way to do this, but it's much harder. Just use the Triple Team Transport trick mentioned earlier. The hard part is getting one of the other guards all the way back to the entrance. You have to keep moving around, you can't even see what you're doing a lot of the time because of the roof overhead, and the guards themselves are sure to try to walk away at least once. All in all, it's just easier to use the first method. There is only one danger involved with this trick - if you do go to the East Forest at any time before you're supposed to, *DO NOT* pick all of the Herbs in the northern area!! If you do, you'll ruin your entire file. Normally, picking the last herb triggers cutscene & minigame with Katara & Li Sha. But if you pick them early, it won't happen, and you'll never be able to go any further in the game. ------------------------------------------------------------------------------- d) Walk Outside West Hill Barriers Requirements: An ally Go to West Hill, and try to separate your characters. You can either trap one behind the leaves near the entrance, or just put some distance between them by jumping all the way up the hill. Either way, make your way up the hill (making sure that your ally doesn't respawn behind you), and once you make it to the top, look for the little part of the ground on the right that juts out a bit. It's just above the path you came from. Get in the middle of the crack (still making sure your ally doesn't respawn), and turn around. Your ally should appear, and seem to be floating in midair. If you switch to him/her, you'll be free to run around anywhere in this area. ------------------------------------------------------------------------------- e) Get Cabbage Early Requirements: An ally Simple. You know that big rock in the East Forest that's blocking a Cabbage? Ordinarily, you can't get reach it until the end of the game, when you have Toph and are free to return. But there is a way to get past the rock. Just use the Save Screen Warp glitch in the East Forest. As a matter of fact, you can do it exactly as I described in my example. Once you're restarted your game, go all the way down until you're below the southernmost part of the ground. Then keep going right until you're past the boulder. Now comes the tricky part. You have to move one character into the area with the cabbage, while making sure that the other character stays OFF of the path. If both characters find themselves behind the boulder, then there's no way out and you'll have to reset. The best way to make sure that doesn't happen is to approach from the right side of where the cabbage is. Break it out of the crate and pick it up as quickly as possible, then switch back to your ally before he/she catches up to you. This goes without saying, but no matter what, DON'T save the game if both characters are behind the boulder, or you're pretty much screwed. --------- 3) OMASHU [Mash] --------- a) Walk Thru Sewer Wall Requirements: None This is one of the first glitches I discovered in the game. Go into the sewers, and go up to the big wall in the middle. Make sure you're right up against the wall, and go to the right side and start running to the left. After about 5-10 seconds, you phase right through the wall. Once you're through, if you go up a little and then to the left, you can reach the northern part of the sewers by running under the left side until you get pushed through. You can use this glitch to explore the rest of Omashu without triggering the cutscene(s) with the guards and Gito. It'll also be daytime as well, so you can see the town during the day. ------------------------------------------------------------------------------- b) City Shortcut Requirements: An ally This glitch uses two previously mentioned glitches; "Spawn Into Walls" and "Access High Places." Normally, you can't reach any roofs that you can walk on, because you can't jump that high. But if you separate your characters, and have one of them spawn inside of a wall with a roof you can walk on, all you have to do is jump, and you'll land on the roof. This is especially useful near the construction site, where it can be used instead of running all around town. You can use this glitch either to get to the construction site faster, or to get back from it faster. ------------------------------------------------------------------------------- c) Get to Construction Site Early - *DANGER!!* Requirements: None If you try to go up to the construction site before you're supposed to, you'll be stopped. But to avoid this, all you have to do is get as far north as you can, then jump onto the handrail of the stairs. It helps if you get right under the lowest part of the handrail first, because this can be a little tricky. If you want to do this glitch, make sure you don't climb to the very top of the building (where the boss battle takes place), because it's impossible to get down and you'll be stuck. ------------------------------------------------------------------------------- d) Skywalkin' In the Void Requirements: None Go up to the area where the boss battle takes place (just the area; don't actually climb to the top yet). Climb up the top, but don't jump over. Jump and move up a *little* bit, so that you're standing on the wall. You don't want to start the boss battle or, God forbid, get stuck at the top. Now start walking to the right until the wall turns diagonally. Try to walk along the diagonal, and if you're lucky, you'll just fall into the wall. You can now run around all you like, and if you go toward the edges it'll seem like you're hovering far above the town. There's also a much easier way to do this. Just jump up onto the first level of the wooden platform, and go to the right side of the box. Start running to the left, and you'll eventually phase through the wall. Simple as that. -------- 4) SWAMP [Swmp] -------- a) Skip Over Cutscenes - *DANGER!!* Requirements: An ally There are a few cutcsenes in this world that can be skipped. The bad part is that the game won't advance until you see those scenes, so you'll have to see them eventually. -You can skip the scene where Sokka sees a vision by separating Aang & Sokka. Have one character go near where the scene takes place, and the other character on the other side of the area. Have the character on the right keep jumping, and eventually the ally will start heading south, trying to catch up to you. Switch back after a while, and you should be past the point where the scene is activated. There's not really anything to do, however, and whatever you do, DON'T take the boat to the mainland. If you do, there's no way to get back, and there's nothing you can do. -You can skip the scene where Aang & Sokka meet a villager, by doing pretty much the same thing as above. ------------------------------------------------------------------------------- b) Walk on Ledges - *DANGER!!* Requirements: Varies Normally, you can only walk on the ledges in Swamp 2 by using Sokka's Special attack on the vines in the village. But there are two other ways to reach them: -Use the "Spawn Into Walls" glitch and jump onto the ledge, -If you're only using one character, you can use the Save Screen Warp glitch and get under one of the ledges. You can use this glitch as Katara to get all the items on the ledges before you fight the Fire Nation guys at the top. If you do, however, be sure not to go over to the East side of Swamp 2, because there's no way to get out without Sokka. ---------- 5) GAOLING [Gaol] ---------- a) Walk Thru Walls Requirements: None Go to the guy in charge of the "Don't Roll a Red or Yellow" game. Stand directly in front of him, and jump behind him. You'll be pushed right into the wall. Unfortunately, there's nothing to do here, so this glitch is as easy as it is pointless. ------------------------------------------------------------------------------- b) Get Into Dao's Hideout Anytime - *DANGER!!* Requirements: None There are two ways to do this: the easy way, and the insane way. -The Easy way: This method works best with Aang. Go to West Gaoling, where the cave that Aang & Sokka are taken to is located. Go as far to the left as possible, then go up until you can't anymore. Turn to the left and start attacking. After a while you'll start going through the wall. Just jump up and you'll land on the ledge that you normally can't reach. -The Insane way: Separate your characters. There are no obstacles to block them, so you'll have to do it the old-fashioned way: jumping repeatedly until you've put some distance between them, then doing the "Spawn Into Walls" glitch. There's not enough room to really separate them, so you'll have to switch to the other character when you reach the wall/the right side of the area. It friggin' takes forever, the right side can really sneak up on you, and if you don't get into position quickly enough, your ally will catch up and you'll have to start over. All in all, you'd have to be insane to do it this way, hence the name. You can choose either method. But don't go into the cave if you haven't been there yet, because there's no way out. The man inside won't accept the Fire Nation Plans even if you have them, so you won't be allowed to leave at all. ------------------------------------------------------------------------------- c) Get to Beifong Estate Early Requirements: An ally Simple. Just use the Triple Team Transport trick to bypass the part at which you're stopped. Be sure to wait until the three of you are near the left edge first, or else your ally will just spawn behind you after a few seconds and you'll stop being pushed. There's also a way to get -inside- the Beifong Estate without getting captured by the guards. Just jump at the right time, and you'll jump over the area where the cutscene is triggered. ------------------------------------------------------------------------------- d) Go to East Gaoling Early Requirements: An ally Exactly the same as the above glitch. No more, no less. ------------------------------------------------------------------------------- e) Get Items on Eastern Ledge Early Requirements: An ally Trap one of your characters, then head up the hill on the right (be sure not to let the ally respawn or catch up to you). Try to guess the spot where you would be exactly under the left ledge (within jumping distance, but not directly under a boulder). Use the "Spawn Into Walls" glitch, and if you're lucky, your ally will be able to jump up to the top, behind a boulder. That's one down. The boulder in the back is much easier to get. Separate the characters and head up the hill like before, but this time, head as far up and to the right as possible. Then turn around, and your ally will spawn inside of the rock. You don't even have to give them much room; apparently they're eager to become one with that rock. ------------------------------------------------------------------------------- f) Walk Inside Eastern Ledge Requirements: None This kind of thing always works best with Aang, or maybe Sokka. Climb up to the top of the Eastern Ledge, then go all the way to the right (without falling down). Then, go down one level, onto the platform that has a big rock in the back. Go to the upper-left corner, and face up. Start attacking, and you'll eventually phase through the rock wall. You can use this glitch to get the other items in the arena early. ------------------------------------------------------------------------------- g) Walk Around Outside Beifong Estate Requirements: None Go to the northern part of the Beifong Estate (near the actual house), and head as far left as possible, then head north into the corner. Go to the opposite corner and start walking up. After a while you'll phase through the wall. ------------------------------------------------------------------------------- h) Morph Into Other Characters! Requirements: None This glitch is totally useless, but it's just so bizarre that I had to mention it. Go to the same area as the above glitch, except go in the middle (instead of the corner) and start running up. As you get closer to the right side, you'll suddenly turn into a Guard for a split second! I have absolutely no idea why this happens. If you find the exact spot where it happens, you can look at it more closely. Also, if you go through the wall and jump around in that area, you can sometimes morph into other characters. I actually turned into Appa for a moment! -------------------- 6) MISTY PALMS OASIS [Mist] -------------------- No glitches here. :( ------------- 7) BA SING SE [Sing] ------------- a) Go to Lower Ring Early Requirements: An ally This one's a little difficult, but with practice it gets easier. Push your ally as far as possible down the stairs leading to the Lower Ring. Now jump, and push them down a little more while you're both still in the air. Land at the top of the stairs, making sure not to trigger the block. If everything went correctly, your ally should be pretty far down the stairs. Now hold your stylus/finger on the other character, as if you're switching characters. Jump five times, being sure to jump again as soon as you land each time. When you land after the fifth jump, switch to your ally and head downstairs. If you've gotten every Cabbage up to this point (including getting the Cabbage in the East Forest early), this trick can be used to get your characters' final Special attacks a bit earlier than you're supposed to. Just get the rest of the cabbages located in Ba Sing Se. ------------------------------------------------------------------------------- b) Break Thru Wall - *DANGER!!* Requirements: None In the Lower Ring, go to the lower-right corner, and start running down. You'll soon be pushed through the wall. This can be used to get into the building where Appa was held early, but *DO NOT* pick up Appa's fur, or you can't advance any further in the game. ------------------------------------------------------------------------------- c) Break Thru Wall (Palace) Requirements: An ally In the main hall of the palace (the large area with nine squares), find a vase that's hugging an outer wall. Break it, then separate your characters and spawn inside the wall where the vase would normally be. Save the game, then restart. Your ally should be inside the vase. Try to walk toward the middle of the room a bit, and you should be pushed through the wall. If you're at the part where Sokka & Toph have been trapped inside, you can use this glitch to escape. ------------------------------------------------------------------------------- d) Get to Where Appa is Hidden - *DANGER!!* Requirements: None In the map of the Underground Lair, you can see the ares where Appa was held, and Zuko freed him. Ordinarily, you can never reach this area. But you can get by using the Save Screen Warp glitch. I did it by going outside of the Underground Lair, then jumping in the air and Saving the game at the height of my jump. Then I went inside the Lair & used the glitch, and reset. Once the game loaded I made my way to the area. Unfortunately, there's nothing to be seen in the area, even before Appa is freed. I'm not sure if jumping in the air beforehand helps you reach it, but I don't want to find out. The last thing you want is to be permanently stuck under the ground. ---------------- 8) DRILL MACHINE [Dril] ---------------- No glitches here. :( ===================== V. CREDITS AND THANKS [Cred] ===================== I would like to thank: NickGames, THQ, and TOSE, for creating the game; and GameFAQs, for accepting this guide. ========== VI. RIGHTS [Rite] ========== This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Personally, I wouldn't mind if you printed this and showed it to everyone you know, as long as you didn't add to or subtract from it and you kept my name on it. But there are laws against that kind of thing, so don't try it. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ============ VII. CONTACT [Cont] ============ Since this is a guide for glitches, it is always open to new discoveries. Please feel free, and encouraged, to submit your own findings if you wish. If I decide to add them to the list, you will be fully credited for the information. Also, I'm pretty sure that I've made a few mistakes in the process of creating this guide. If you have any questions, comments, complaints, suggestions, or contributions, you can reach me at [email protected]. Copyright 2009 Albert Ledbetter