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Walkthrough

by MrShotgun

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                         The Legend of Zelda: Majora's Mask

                                  FAQ/Walkthrough
                              By MrShotgun of GameFAQs
                     Copyright Andrew Brown  September 12th 2006
                        Andrew.ComfortablyNumb[at]GMail.com

All guides by MrShotgun are submitted to GameFAQs first, and disseminated to
other hosting websites as the author finds the time and desire to do so.  To
ensure that you are viewing the most recent version of any guide, please visit
www.gamefaqs.com.





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                                Author's Pledge

When Richard Taylor of New Zealand's Weta Workshop undertook the monumental
task of the production design for the Lord of the Rings films, he gave this
speech to his employees.  Recognizing the significance of this speech, I have
adopted it as my own pledge to the quality of my guides.  God, I'm a nerd.

"If you can't rise to the highest level of enthusiasm, passion, and
professionalism, and grasp this task as if it is the most important thing that
you have ever taken on in your life, you aren't worthy of the task.  We have
been blessed with this opportunity."  - Richard Taylor, Weta Workshop





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---------------------
FAQ/Walkthrough v1.0
September 12th - September 27th, 2006

This version of the guide is complete and contains the following chapters:
Version Information; Table of Contents; Game Basics; Walkthrough and
Sidequests; Inventory, Songs, Upgrades and Quest Items; Masks; Pieces of Heart;
Stray Fairies; Frequently Asked Questions; Minigame Appendix; Miniboss and Boss
Appendix; and Legal Jargon, Links, Contact Information and Special Thanks.  All
chapters are "complete," though I may update them or add additional material as
I feel it is necessary.

---------------------
FAQ/Walkthrough v1.1
October 13th, 2006

I guess it's appropriate that today is Friday the Thirteenth, as it has been
brought to my attention that there is a serious continuity error in my guide.
I instruct players to use the Hookshot before they actually acquire it.  This
glaring oversight occurred when I came up with the idea that you could complete
Ikana Graveyard before ever going to Great Bay, and transferred the entire
first half of Stone Tower to before that point without actually confirming it.

That was just sloppy guide writing, and I am ashamed of myself for making such
a blunder.  I apologize for the confusion this may have brought to people, but
since this game is getting on in age and was never very popular to begin with,
I don't think it has really affected anyone.  Ironically, it was actually
possible to complete the mission in question (defeating Skull Keeta) without
the Hookshot, but I imagine it was still confusing to newbie players to be
directed to use an item that they hadn't acquired yet.

Other fixed errors include: incorrectly stated that the Goron Mask is needed to
finish the Swamp Spider House, when it isn't.  Fixed location of Woodfall Piece
of Heart in Piece of Heart chapter (stated it was found in west side of the
area, when it's in the northeast).  Clarified that Toto and Gorman's Happiness
Stickers have identical goals, and the duplication is not a mistake.  Added
some more steps to the Three-Day Challenge to make completing it easier,
including getting the Stone Mask from Shiro while you are getting the Captain's
Hat.

Also removed a step from the Three-Day Challenge which stated that you must
have ten masks before going to the Moon, which directly contradicts statements
I have made elsewhere in the guide.  Numerous typographical errors throughout
the guide have also been fixed.  Am I forgetting anything else that I really
fudged up on?  Probably.  But I won't mention them, because this is starting to
get embarrassing.

---------------------
FAQ/Walkthrough v1.2
November 13th, 2006

Added Author's Pledge to beginning of guide.  Ran guide through Microsoft
Work's spellchecker.

---------------------
FAQ/Walkthrough v1.3
November 29th, 2006

Error concerning Magic Beans has been corrected.  Special thanks to Sam
Clements for not only pointing out this error, but also providing the
correction.





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[0000] Version Information
[0100] Table of Contents
[0200] Game Basics
[0300] Walkthroughs and Sidequests
[0400] Inventory, Songs, Equipment, Upgrades and Quest Items
[0500] Masks
[0600] Pieces of Heart
[0700] Stray Fairies
[0800] Minigame Appendix
[0900] Miniboss and Boss Appendix
[1000] Frequently Asked Questions
[1100] Legal Jargon, Links, Contact Information and Special Thanks





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[0201] After Ocarina of Time...
[0202] Termina Overworld
[0203] Dungeons of Termina
[0204] Time in Majora's Mask
[0205] The Many Faces of Link
[0206] Link's Inventory
[0207] Music in Majora's Mask
[0208] Combat and Z-Targeting
[0209] Pieces of Heart and Stray Fairies
[0210] Owl Statues and Game Saving
[0211] Conclusion





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      -----zz----------zz-----          After Ocarina of Time...
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The Legend of Zelda: Majora's Mask takes place immediately after the events of
The Legend of Zelda: Ocarina of Time.  After Link finally defeated Ganon in the
ruins of his tower, Zelda used her powers as the Oracle of Time to return Link
to his childhood.  From that point on in the series (of which Ocarina is
chronologically the first), the stories take place in one of two timelines: one
timeline being the Hyrule that Link returns to, and the other being the
shattered form which Link left behind.  Majora's Mask takes place in the former
timeline.

At the game's outset, Link is searching for his Fairy companion Navi, who left
following the events in Ocarina of Time.  Traveling in the Lost Woods on the
back of his trusty pony Epona, Link begins to fall asleep.  Tatl and Tael, two
mischievous Fairies, appear and spook Epona.  Link is thrown to the ground and
knocked unconscious.  At this point, a Skull Kid wearing Majora's Mask appears
and steals the Ocarina of Time.  He recovers and confronts the Skull Kid, who
escapes on Epona.

After pursuing the thief through the Lost Woods, Link is ambushed by the Skull
Kid and transformed into a Deku Scrub.  Undeterred and now joined by the fairy
Tatl, Link continues to chase the Skull Kid.  After passing through a strange,
twisting tunnel, Link and his unlikely companion find themselves in the land of
Termina, in a large city known as Clock Town.  There, they encounter the Mask
Salesman, who offers to help cure Link of his curse.  But, only if Link can
recover his Ocarina.  The Mask Salesman's only request is that Link get
Majora's Mask back as well, and return within in Three Days.

And so, Link embarks on his newest quest.





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The Legend of Zelda: Majora's Mask takes place in a land called Termina, making
it the first console Zelda title to not take place in Hyrule.  Termina and it's
people appear as counterparts to Hyrule; familiar Hyrule denizens reappear in
completely unfamiliar roles.  The whole game exudes a Wonderland-esque feel,
from the plummet down a bottomless pit in the game's outset, to the quaint
field and lone tree that appear on the Moon.

In the center of Termina is the massive Clock Town, which lives up to it's name
by literally being a gigantic clock.  Home to the Termanians, Termina
counterparts to the Hylians, Clock Town acts as the game's central hub.  The
inhabitants of Clock Town each adhere to complex schedules, and learning where
and when to be in Clock Town is essential to find a sizable chunk of the game's
Heart Pieces and Masks.

South of Clock Town is the Woodfall region.  Home to the Deku Scrubs, it is a
swampy region which hides the Woodfall Temple.  North of Clock Town is the
Snowhead region, where the Gorons make their home.  At the peak of the mountain
is Snowhead Temple.

West of Clock Town lies Great Bay, home to the Zoras.  The are is constantly
menaced by thieving Pirates (and also suffers from a Like-Like infestation).
Far out to sea is the Great Bay Temple.  Lastly, east of Clock Town is a region
known only as Stone Tower.  Home to an endlessly warring army of Ghosts, the
Stone Tower Temple rests on a massive monolith in the area.

And looming above it all is the ever-present threat of the looming Moon...





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Majora's Mask has a significantly reduced number of dungeons in comparison to
Ocarina of Time; take Ocarina's thirteen dungeons compared to Majora's four.
The Dungeons in Majora's Mask are even relatively short, but they make up for
this by having harder puzzles then even the hardest puzzle in Ocarina of Time.
As with Ocarina of Time, in the dungeons players must solve many small puzzles
so that they can solve the dungeon's "Big Puzzle" and reach the Boss.

In Woodfall Temple, players must find a way to end a poison that fills the
waters of the temple before the way to the boss will be revealed.  In Snowhead
Temple, players must create a bridge in the central chamber, and the break the
bridge in several key places to make it reach the boss chamber.  Great Bay
Temple, which makes Ocarina's Water Temple look like Kiddy Land at your local
theme park, players must activate three sets of pipes in the room, and reverse
the flow of the water in the dungeon several times to reach the boss.  And in
Zelda's most grandiose dungeon ever, players must literally turn Stone Tower
Temple upside down to find the final door.





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After Link recovers the Ocarina of Time from the Skull Kid, then he can use the
Song of Time to travel through time.  But, while in Ocarina of Time Link could
travel at will in two time periods, seven years apart, it's completely
different in Majora's Mask.  The power of Majora's Mask sets into motion events
that lead to the end of the world, and the Moon threatens to crash into Termina
in a mere three days.  With the power of the Song of Time and the blessing of
the Goddess of Time, Link and Tatl can relive these three days as many times as
they like.

The passage of time is one of the central themes of Majora's Mask.  Certain
objectives can only be accomplished on certain days and at certain times,
making intimate knowledge of Termina's lands and peoples necessary to complete
the game and save Termina from apocalypse.  Using the Ocarina of Time, Link can
reset time, slow it down, or speed it up to accomplish his goals more easily.

To enhance the sense of urgency that the three-day time limit provides, a
literal ticking clock appears on the screen at all times.  But, this is no
ordinary clock.  It's a Termanian clock, which looks quite different from the
clocks you and I are probably used to.  The Clock rests at the bottom of the
screen, appearing as a half-circle around a large diamond.  A symbol of a Sun
or Moon (indicating day or night) slowly follows the perimeter of the Clock.
When it reaches the far right of the half-circle, then the next day or night
begins.  The half-circle is divided into twelve wedges; each wedge represents
one hour.  A glowing dot also circles the diamond; each rotation around the
diamond is one hour (roughly one minute in our time).  Lastly, the number
inside the diamond indicates which day of the Three-Day Cycle you are on.





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Near the beginning of his adventure, Link is transformed into a Deku Scrub as
an evilly mischievous prank.  Though he eventually recovers from this
condition, Link also receives the Deku Mask as a memento of the experience.
The Deku Mask transforms Link into a Deku Scrub at will.  Other masks can be
found which transform Link into a Goron and a Zora.  Still other Masks have no
transformative properties, but are useful in their own way.

As a Hylian, Link's natural form, he maintains most of his abilities from
Ocarina of Time.  His sword-wielding and shield-using prowess remains in tact,
as does his ability to jump and dodge.  As Hylian Link, he also has access to
most of his items.

While inhabitating the body of the Deku Scrub, Link's abilities change
significantly.  He loses the ability to wield a sword, but gains a fast Spin
Attack instead.  He can also spit magic bubbles, and hide beneath an
impenetrable Deku Shell.  Most significantly, Deku Link's lighter frame allows
him to walk short distances over water, use magical Deku Flowers as parachutes,
and access areas that Link's heavier forms could not.  His wooden body is also
immune to fall damage, but contact with flames causes Link to "black out" and
return to the beginning of the area.

While in the body of the Goron Darmani, Link gains massive strength and girth.
This allows Link to move objects which no other transformations could, or pound
into the ground with incredible force.  With hands too big and a body too
clumsy to properly wield a weapon, Link must resort to using his fists.
Considering his fists are the size of small boulders in this form, that's no
big deal.  But graceful, he ain't.  Goron Link's most important ability,
however, is his ability to roll into a ball and travel at extreme speeds.
Goron Link is also immune to the effects of Lava, and can use his hard back as
a shield.

As Zora Link, our hero enters the body of the Zora Mikau.  As an aquatic race,
the Zora have incredible swimming ability, making Majora's Mask the first Zelda
title to have true aquatic adventures.  Zora Link can also dive to the bottom
of aquatic areas, and begins functioning in the exact same way that Adult Link
wearing Iron Boots did in Ocarina.  Zora Link uses a form of martial arts to
fight, and can throw his fins like boomerangs.  He can also use his fins as a
shield, or generate an electrical barrier to damage enemies.

Aside from these three transformations, there are twenty other Masks hidden in
Termina.  Each of these Masks has different abilities which aid Link in his
quest.  The Bunny Hood, for example, significantly increases Link's movement
speed, while the Gibdo Mask allows Link to the communicate with the Undead.
Finding all twenty of these Masks gets you the final transformation mask, which
transforms Link into a dark aberration, with powers that rival even that of
Majora's Mask itself.





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Featuring an inventory more or less identical to Ocarina's, Majora's Mask
doesn't do much to create new items to work with (most of that is done with the
alternate transformations).

The Bow and Arrows and Bombs, a staple since the original title, are still
present, in all their glory.  The now-famous Hookshot from A Link to the Past,
arguably the most brilliantly conceived item in the entire series, returns for
Majora's Mask, reworked for it's three dimensional environment.  New items from
Ocarina return for Majora's Mask, including the unorthodox and under-utilized
Bombchus (which crawl along walls and ceilings in a straight line before
finally exploding), and the Lens of Truth (which reveals things for what they
truly are, making the invisible visible, and the fake disappear).

Ocarina's interchangeable equipment is gone, no doubt because one of the
biggest gripes people had about Ocarina was the annoying amount of times you
had to change Link's footwear in the Equipment submenu.  Instead, most of the
abilities granted by Link's different equipment in Ocarina is now granted by
the different transformations.  As a Zora, Link gains the ability to breath
underwater and walk along it's bottom, and as a Goron he can withstand
tremendous heat.  The Hover Boots have been dumped entirely, because - let's
face it - they were completely under utilized in Ocarina to begin with.

Ocarina's multiple swords have been abandoned - partially.  Link begins the
game with the Kokiri Sword (which is interesting, since he only "borrowed" it
in Ocarina).  The Kokiri Sword can then be upgraded twice, once into the Razor
Sword and again into the Gilded Sword.  This is exactly the same way that sword
upgrades worked in A Link to the Past and the original Zelda.  But, in a nod to
Ocarina of Time, a massive blade which is clearly an homage to the Biggoron's
Sword is available from one of the Stray Fairy sidequests.  This isn't a true
sword in the Equipment sense, given that it works like a C-Button item.





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Music has been a staple of the series since it's inception, and has slowly
developed over the ever-expanding list of titles.  In the original Legend of
Zelda, the Magic Flute was used to warp around the Hyrule Overworld, and was
even instrumental in defeating certain bosses.  In Zelda II: The Adventure of
Link, the flute had a much reduced but still significant role in defeating
enemies.  A Link to the Past saw the Magic Flute (still called a Flute, even
though by that time it had evolved fully into the Ocarina we know today) being
used to summon a helpful bird that would carry Link to different corners of
Hyrule.  Link's Awakening saw the first introduction of multiple songs
available for the Flute, but Ocarina of Time took the magical flute and turns
it from novelty item into full-blown musical instrument.  And this huge
evolution of the item carries over into Majora's Mask.

Though the Ocarina is just that: an Ocarina, the different songs that can be
played on it are key to finishing the game.  The Song of Time, replacing
Zelda's Lullaby as the resident "Most Important Song," is the key for the huge
amount of time manipulation available in Majora's Mask.  Epona's Song is still
the only way to obtain Epona, Link's legendary pony.  The Song of Storm's still
summon storms to Link's location, but gains the additional ability of being
able to water Magic Beans and heal cursed people.

Sticking it's way into the game are two more important songs: the Song of
Soaring and the Song of Healing.  Replacing Ocarina's transportation songs, the
Song of Soaring lets you warp to any Owl Statue which you have found in the
game.  The Song of Healing heals damaged souls, and is key for gaining several
of the Masks in the game.





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      -----zz----------zz-----          Combat and Z-Targeting
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At the start of his journey, Link is joined by a Fairy called Tatl.  Tatl, who
joins Link after accidentally being left behind by the Skull Kid, acts as his
guide and companion through his adventure.  As a huge improvement over Navi in
terms of personality (Hey!  Hey!  Listen!  Hey!), Tatl is inferior slightly in
that she doesn't know nearly as much about your enemies as Navi did.  Tatl also
performs Navi's old job in the game: Z-Targeting.

Constantly copied by Zelda's competitors, but never as faithfully or
brilliantly conceived as it appears in the Zelda series, Z-Targeting allows
Link to focus his attention on a single target, and radically alters his
moveset to focus on combat.  While in free-form camera mode, the A Button makes
Link interact with objects in his environment.  While Z-Targeted, however, it
causes Link to perform different jumping actions.  Jumping to the left or right
will sidestep, while a backwards jump will make Link do a backflip.  A jump
while holding forward causes Link to perform the Jump Attack, the most powerful
attack in his repertoire.

While in free-form camera mode, the R Button activates Link's shield.  However,
it also makes him completely stationary.  While Z-Targeted, however, holding
the R button will tell Link to raise his shield, but he still maintains his
mobility (except with Deku and Goron Link, who can only use their shield while
stationary).  Even Hylian Link's attacks change while Z-Targeted (the other
three transformations remain the same).  While in free-form mode, tapping the B
Button will cause Link to perform a sideways, sweeping attack.  While Z-
Targeted, however, this attack becomes a downward plunge.  Holding forward and
B will cause Link to stab, or a whole new assortment of cool attacks.  Even
Prince of Persia's "Free-Form Fighting System" isn't nearly as flexible or fun
as Zelda's Z-Targeted battles... at least in this author's opinion.

Mastering the nuances of blocking with the shield, dodging with different
jumping maneuvers, and attacking in many different methods provides a unique,
simple, yet engaging combat experience, one which few other action games in
existence can challenge.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----   Pieces of Heart and Stray Fairies
      ----zzzz--------zzzz----                  [0209]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Like so many concepts that just plain worked since the original title, Zelda
games are filled with lots of optional upgrades to find that enhance Link.
Though in the original game this was limited to four hidden Heart Containers in
the Overworld, since then the hidden items have grown to include the
quintessential Pieces of Heart, the always-elusive Last Bottle, and usually
some kind of hidden item to be gathered for rewards.  Exchanging hidden items
for powerful rewards started in Link's Awakening with the Secret Seashells, and
Majora's Mask continues that tradition with sixty-one Stray Fairies hidden
throughout Termina.

Hidden in all four of the game's dungeons are fifteen Stray Fairies (and one
Stray Fairy lost in Clock Town).  Finding all of the Fairies in a given
dungeon, then delivering them to the Fairy Fountain near the dungeon, gets Link
one of the powerful upgrades which was available in Ocarina of Time just for
playing Zelda's Lullaby.  The Stray Fairy Hunting sidequest replaces Ocarina's
much-loved and oft-despised Gold Skulltulas, attempting to improve on that
formula by focusing the Fairies solely in dungeons.

Majora's Mask follows it's predecessors with the inclusion of the most number
of hidden Heart Pieces of any previous Zelda game - fifty-two total.  Each
Piece of Heart represents one-quarter of a Heart Container, and gathering four
Pieces of Heart rewards the player with an additional Heart Container.  With
fifty-two total Pieces of Heart hidden around Termina, that amounts to thirteen
of the game's twenty available Heart Containers from Pieces of Heart.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----      Owl Statues and Game Saving
      ----zzzz--------zzzz----                  [0210]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Ocarina of Time had a ridiculously easy save system - pause the game, save the
game.  Majora's Mask biggest fault is it's save system, and even it's biggest
fans are the first to admit it.  You can save in only one of two ways: Owl
Statues, and the Song of Time.  Whenever you play the Song of Time, the three-
day cycle resets, and the game saves.  Whenever you interact with an activated
Owl Statue, then the game file is saved... temporarily.  Loading this file
erases it, preventing the player from making "Safety Points," a method used in
many other RPGs to prevent game-breaking mistakes.

The only bit of good news I can give is, you'll get used to it.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Conclusion
      ----zzzz--------zzzz----                  [0211]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

The Legend of Zelda: Majora's Mask is built on a modified version of the engine
used in Ocarina of Time, so it's no surprise that the game feels very similar.
But, while Ocarina of Time's emphasis was clearly on the main quest, Majora's
Mask displaces that emphasis on to what happens in between the dungeons.  Just
look at the Heart Pieces if you want a good example; Majora's Mask's fifty-two
Heart Pieces, compared to Ocarina's thirty-six.

The time limit imposed on the player, the ever-looming presence of the Moon,
and the downright evil things which happen to the inhabitants of Termina makes
Majora's Mask a much darker and more intense experience then it's predecessors,
something it's emphasis on Sidequests and Minigames would not seem to imply.





-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----          Walkthroughs and Sidequests
----zzzz--------zzzz----                     [0300]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

       Main Adventure
[0301] The Lost Woods
[0302] Clock Town, First Visit
[0303] Clock Town, Second Visit
[0304] Termina Field, First Visit
[0305] Woodfall, First Visit
[0306] Woodfall Temple
[0307] Woodfall, Second Visit
[0308] Clock Town, Third Visit
[0309] Termina Field, Second Visit
[0310] Snowhead, First Visit
[0311] Snowhead Temple
[0312] Snowhead, Second Visit
[0313] Clock Town, Fourth Visit
[0314] Woodfall, Third Visit
[0315] Romani Ranch
[0316] Stone Tower, First Visit
[0317] Great Bay, First Visit
[0318] Pirates' Fortress
[0319] Great Bay, Second Visit
[0320] Termina Field, Third Visit
[0321] Snowhead, Third Visit
[0322] Great Bay, Third Visit
[0323] Clock Town, Fifth Visit
[0324] Great Bay Temple
[0325] Great Bay, Fourth Visit
[0326] Stone Tower, Second Visit
[0327] Ancient Castle of Ikana
[0328] Stone Tower, Third Visit
[0329] Stone Tower Temple
[0330] Stone Tower, Fourth Visit
[0331] The Moon

       Focused Walkthroughs and Sidequests
[0350] Spoiler-Free Walkthrough
[0351] Swamp Spider House
[0352] Oceanside Spider House
[0353] Odd Jobs at Romani Ranch
[0354] Anju and Kafei's Marriage
[0355] Keaton's Questions & Answers
[0356] Deed Trading Sidequest
[0357] The Bombers' Notebook
[0358] Three-Day Challenge

     Main Adventure
This is the complete guide to The Legend of Zelda: Majora's Mask.  It covers
the entire game, beginning to end, room for room, in high detail.  All Masks,
Stray Fairies and Pieces of Heart are pointed out, and strategies are given for
fighting the major enemies or maneuvering through the dungeons and overworld.
If you're looking for a 100% completion rating, then this is the Walkthrough
you're looking for.

A Note on Organization:  Each part of the walkthrough is divided into areas for
ease of use.  To recognize when one area ends and another begins, look for the
line of hyphens (-).  At the beginning of each area's section, if there are new
songs, items or upgrades to be found, then it will be pointed out.  New areas
are generally separated by a "fade out" or "cut" of the in-game camera.

A Note on the Passage of Time:  If you need to be in an area at a certain time
of day, then it will be specified in that area's heading in the guide.  If it
doesn't matter what time of day it is, then there will be no time stamp on the
heading.

A Note on [MSKXX] Find Codes: These are special find codes used in conjunction
with the Masks chapter, and do not affect the main walkthrough.  They can be
safely ignored.

A Note on [PHXX] Find Codes: These are special find codes used in conjunction
with the Heart Piece chapter, and do not affect the main walkthrough.  They can
be safely ignored.

A Note on [SFXX] Find Codes: These are special find codes used in conjunction
with the Stray Fairies chapter, and do not affect the main walkthrough.  They
can be safely ignored.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          The Lost Woods
      ----zzzz--------zzzz----              [0301]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 00
Current Masks: 00

New Heart Pieces: 00
New Masks: 00

-----------------------------------
The Lost Woods - Forested Clearing

At the game's outset, Link (returned to Childhood after his adventures in
Ocarina of Time) is riding through the Lost Woods on a similarly younger Epona,
searching for Navi (who also left after the Ocarina of Time).  In the opening
cutscene, Epona and the Ocarina of Time are stolen by a Skull Kid with an odd
mask, and two Fairies.

Now in control of Link, run around the clearing and slash all the bushes to get
their rupees before following the Skull Kid through the opening at the bottom
of the tall tree.  After passing through a shadowy tunnel, you'll arrive in a
similar clearing filled with tree trunks.  Slash the bushes in this clearing to
plunder their rupees as well, then jump along the various trunks to the tunnel
at the top.  Go through the tunnel.

-----------------------------------
The Lost Woods - Bottom of the Pit

After you've shaken undeniable images of Alice in Wonderland from your mind,
the Skull Kid will turn you into a Deku Scrub as some kind of joke.  The Skull
Kid will then retreat through one of the doors in the room, accidentally
leaving Tatl, one of the fairies, behind.  Destroy the bushes in the room using
Deku Scrub Link's spinning attack, then help Tatl open the door (sure, she
seems like  kind of a female dog right now, but she's actually a significant
improvement over Ocarina's Navi in terms of personality).

-------------------------------
The Lost Woods - Wooden Tunnel

Run down the hall and to the right to reach a wide room.  Drop down off the
cliff to find another cluster of bushes.  Destroy them with Deku Scrub Link's
spin attack, then stand on the flower on the opposite side of the room.  Hold
down the A Button, and Deku Scrub Link will burrow into the flower.  Release
the A Button, and Deku Scrub Link will burst into the air and begin gliding on
two helicoptery-flower thingies.

Use the Deku Flowers in the room to climb back up to the ledge, and then float
across to the door on the opposite wall.  Go through it.

----------------------------------
The Lost Woods - Deku Flower Room
New Item: Deku Nuts

This room contains more Deku Flowers, which rest on small platforms floating
above a bottomless pit.  Dive into the first Deku Flower, then float over to
the next platform.  Use the Deku Flower on that platform to reach the chest on
the next platform.  Open it to get Deku Nuts.

Turn around, and look to the left to see a large tree root.  Dive into the Deku
Flower and float around the tree root to find another platform.  Use this Deku
Flower to float to the right, to a narrow platform just visible past more tree
roots.  From here, use another Deku Flower to float to the last platform.

On this platform is an odd tree, which looks oddly like you.  This tree used to
be a living Deku Scrub, but the Skull Kid used it's soul to turn Link into a
Deku Scrub (this was speculation until Miyamoto confirmed it a few years ago).
Go through the door near the dead Deku Scrub.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Clock Town, First Visit
      ----zzzz--------zzzz----                  [0302]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 00
Current Masks: 00

New Heart Pieces: 01
New Masks: 00

-------------------------------------
Clock Town - Beneath the Clock Tower

After passing through a spinning tunnel which once again echoes Alice in
Wonderland, run forward and cross the bridge.  Climb to the top of the spiral
ramp, and try to go through the door at the top.  You'll be stopped by the
Happy Mask Salesman from Ocarina of Time (or, at least, his Termina
counterpart).  He'll explain that the Skull Kid stole Majora's Mask, an evil
mask which is said to possess the power to bring about the end of the world.

The Mask Salesman will agree to help you remove the Skull Kid's Curse, but only
if you can get back that "precious object he stole from you" (the Ocarina of
Time).  His only request is that you get Majora's Mask back as well.  He's
leaving in three days, so you have to do it by then (really easy, don't worry).
After agreeing to help him, head up the stairs and out the door.

-------------------
Clock Town - South

If you look to the right as you enter South Clock Town, you'll see a yellow
Deku Flower.  Our ultimate goal is to gain access to this Deku Flower, but the
Akindo Nut who owns the flower won't be so accommodating.  Head for the
staircase across from the Deku Flower, near the doorway, with a mailbox in
front of it.  Head up the stairs and through the doorway at the top.

---------------------------------
Clock Town - Laundry Pool [SF01]

Run down the path into the Laundry Pool.  There is a yellow Great Fairy
Fragment floating above the pool.  Use the Deku Scrub's unique ability to hop
five times on the water to reach the Fairy  (if the fragment isn't here, then
check East Clock Town).  Once you have it, return to South Clock Town.

-------------------
Clock Town - South

Head back towards the yellow Deku Flower, and up the ramp behind it.  At the
top is an Owl Statue.  Later on in the game, you'll be able to use these Owl
Statues to save and warp around the world, but for now you can just look.  Head
up the ramp to the left of the Owl Statue, and at the top go through the door
behind the Clock Tower.

-------------------
Clock Town - North

Head left as you enter North Clock Town to see a winding path leading up to a
cave entrance.  Climb up the path and enter the cave opening.

-----------------------
Great Fairy's Fountain
New Upgrades: Standard Magic Meter, Bubble Blast

Run into the Great Fairy's Fountain, right into the pool of water.  The Great
Fairy Fragment you found back in the Laundry Pool will leave you and join it's
fellows, restoring the Great Fairy to her full form.  She'll reward you with a
Magic Meter and the Deku Scrub's projectile attack, the Bubble Blast.  Head
back outside the Fountain to North Clock Town.

-------------------
Clock Town - North

Drop down off the cliff, and at the bottom use a fully charged Bubble Blast to
shoot down Tingle (the oddly-dressed man suspended by a red bubble).  Purchase
his map of Clock Town.

Next, destroy the giant bubble that the kid is trying to destroy.  Speak with
him (his name is Jim), and he'll be so impressed that you managed to destroy it
that he'll let you play a game so that you can get the Password to access the
Observatory on the other side of town (which you want to do).

Agree to play Jim's game, and he'll call in his gang, the Bombers.  You'll have
to play hide & seek with them in Clock Town.  While you're playing the game,
you have to avoid entering buildings, otherwise you'll forfeit and the Bombers
will reset.  Speak with Jim again to start over.

Bomber #5 is hiding behind the tree at the bottom of the ramp from the Great
Fairy's Fountain.  Jim himself is hiding in the opposite corner of North Clock
Town.  To "catch" them, all you have to do is run into them.  If they run into
one of the doorways in Clock Town, then just stand inside the doorframe and
wait for the Bomber to run into you.  If they run into a door with a guard
standing in front of it, however, you'll have to leave and then re-enter the
area to make the Bombers respawn.  Once you've caught #5 and Jim, head for East
Clock Town using the doorway near Bomber Jim.

------------------
Clock Town - East

Two more of the Bombers are hiding in this area of town.  Directly in front of
you as you enter East Clock Town is a narrow alley blocked by a Bomber (not one
of the ones you're looking for).  This is the kid who will only let you pass
once you learn the passcode from Jim.

From the Bomber Guard, head to the right and up the stairs.  You'll see Bomber
#4 on the edge of the cliff here, holding a Cucco.  Run towards him, and he'll
dive off the cliff and float down with the Cucco.  Follow behind him and catch
him as he lands.

Near the large treasure chest-shaped building behind where Bomber #4 lands,
there is a Deku Flower.  Dive into the flower, and use it to float up to the
awning near the Flower.  At the top is Bomber #3.  Once you've captured both #4
and #3, then return to the awning that #3 was standing on top of and go through
the door underneath it.

-------------------
Clock Town - South

Head across to the other side of the area, to the small landing with the Owl
Statue.  Go through the doorway across from the Owl Statue.

------------------
Clock Town - West

Bomber #2 wanders around the clearing here.  After you capture him, you'll
automatically warp back to North Clock Town.

-------------------
Clock Town - North

The Bombers will refuse to let you join their gang, but they will teach you the
passcode to their "hideout" in East Clock Town.  Once you've learned it, return
to East Clock Town.

------------------
Clock Town - East

Speak with the Bomber Guard and tell him the passcode that Bomber Jim taught
you.  Once the Bomber Guard has moved aside, go down the alley behind him and
through the darkened tunnel.

------------------------------
Clock Town - Bombers' Hideout

Run down the tunnel.  On the other side, head to the right to see a series of
platforms in a pool of water.  Use Deku Scrub Link's water-hopping ability to
cross the pool, using each platform as a rest stop.  On the other side of the
pool, head for the left and use the Bubble Blast on the Big Skulltula that
drops down from the ceiling.  You can use an uncharged shot, but it has to hit
it's backside.

Go around the corner to the right behind the Big Skulltula.  In the next room,
destroy the giant balloon with a fully charged Bubble Blast.  Destroy the pots
and take their contents, then climb up the ladder.  Go through the tunnel on
the other side.

-------------------------
Clock Town - Observatory

Destroy the pots to the left as you enter, and then climb the spiral staircase
on the right side of the room.  At the top, go around to the left side of the
room, passing a door along the way.  Speak with the old man in front of the
telescope, and he'll offer to let you look inside.  Agree.  Zoom in on the top
of Clock Town's Clock Tower to see the Skull Kid.  A Moon's Tear will fall from
the moon, and land outside the Observatory.

Leave the Telescope view, and then head out the door you passed earlier.

--------------
Termina Field

Take the Moon's Tear to the left as you come out of the door.  Once you have
it, go back inside the Observatory.

-------------------------
Clock Town - Observatory

Head back down the stairs and return to East Clock Town through the Bombers'
Hideout.

------------------
Clock Town - East

Now that you have a Moon's Tear, you can barter it for the deed to the Deku
Flower in South Clock Town.  Head through the doorway underneath the awning to
return to South Clock Town.

-------------------
Clock Town - South
New Upgrade: Piece of Heart x1 [PH45]

Step near the flower, and an Akindo Nut will float down to yell at you (he may
have already come down on a previous visit).  Speak with him, and then give him
the Moon's Tear.  He'll gleefully trade the Land Title Deed for the Moon's
Tear.  Use the Deku Flower to blast high up, and around to the balcony in front
of the Clock Tower.  It's directly above the door you came through after you
met the Happy Mask Salesman.  Now on the balcony, take the Piece of Heart.

This balcony will become a doorway late at midnight on the third day, creating
a staircase that leads to the top of the Clock Tower.  There's still one or
things you should do before then.  Head for West Clock Town.

------------------
Clock Town - West

Head down (or up, depending on your location) the ramp in the south part of
West Clock Town.  Along the way, on the wall with no doors, there is a crazy
guy who will become very excited when he sees you.  This is the Bank, where you
can deposit and withdraw rupees.  When you learn to travel back to the dawn of
the first day later on, you'll lose all of your rupees, so it's important that
you deposit them all in the Bank before resetting time.  The banker somehow can
remember your balance.  Deposit all of your rupees, then enter the door
directly across from the Bank.

--------------------------
Clock Town - Trading Post

Speak with the Scarecrow to your left as you enter.  He'll offer to dance, and
if you agree, time will warp ahead to the next twelve hour marker.  Keep on
dancing with him until you reach the Night of the Third Day, at which point the
Scarecrow will run away in fear of the Moon's eminent landing on Clock Town.
Head for South Clock Town.

-------------------
Clock Town - South
Time: Midnight, Third Day

Use the Deku Flower to blast back up to the balcony in front of the Clock
Tower, and just stand around until midnight.  At midnight, the Clock Tower will
open, revealing a doorway in front of the balcony.  Go through it.

-------------------------
Clock Town - Clock Tower
New Item: Ocarina of Time
New Songs: Song of Time, Song of Inverted Time, Song of Double Time

This is technically a boss fight, but as you can't do much in your current
state, just Z-Target the Skull Kid and shoot him with a fully charged Bubble
Blast.  He'll drop the Ocarina of Time.  If you need magic for the Bubble
Blast, smash some of the green pots around the perimeter of the Clock Tower.
Run over to the Ocarina and pick it up, and you'll see a flashback of Zelda
teaching Link the Song of Time.  Back in reality, use the Ocarina to produce
Deku Scrub Link's Deku Pipes, and then play the Song of Time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Clock Town, Second Visit
      ----zzzz--------zzzz----                    [0303]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 01
Current Masks: 00

New Heart Pieces: 07
New Masks: 05

-------------------
Clock Town - South

Congratulations, you've just looped time for the first time.  Get used to doing
it; it will become a familiar experience from now on.  Especially since the
only way to save traditionally is to use the Song of Time (you can also use the
Owl Statues, but that is a one-off save - as soon as you reload the file, then
the save is erased).

Whenever you reset time, you're going to want to get into the habit of playing
the Inverted Song of Time to slow down time.  This decreases the slow of time
by quite a bit (just look how much slower the townsfolk of Clock Town move when
you do it), making goals much easier to accomplish.  The Inverted Song of Time
is just the Song of Time backwards, i.e. C-Down, A Button, C-Right, C-Down, A
Button, C-Right.  It sounds confusing, but very quickly you'll know this song
better then you'll know the Song of Time.

You'll also have learned the Song of Double Time, which advances time to the
next twelve-hour mark.  You won't use it nearly as much as the other two, but
it's still worth keeping in mind for quickly reaching certain times of day.  To
play this song, play the first three notes of the Song of Time twice.

Once you've played the Inverted Song of Time, go through the door at the base
of the Clock Tower to meet the Happy Mask Salesman.

---------------------------------------
Clock Town - Bottom of the Clock Tower
New Song: Song of Healing
New Mask: Deku Mask [MSK21]

Speak with the Happy Mask Salesman.  Since you met him immediately before the
Dawn of the First Day, he'll remember your deal.  He won't even try to figure
out how you got the Ocarina of Time back so fast (since, from his perspective,
you literally walked out the door and then back in).  He'll just be so pleased,
that he'll teach you the Song of Healing, which removes the soul of the Deku
Scrub from Link's body, returning him to normal.  You'll also get the Deku
Mask, which lets you turn back into Deku Scrub Link at any time.

The Mask Salesman will now ask that you return Majora's Mask.  Except that you
didn't get it from the Skull Kid.  Oops.  Since you're the good guy, you're
going to spend the rest of the game gathering the "Four who are there" that
Tael mentioned, so that you can defeat Majora's Mask and prevent the Moon from
crushing Clock Town.

Ain't being the hero a pain in the ass?

Return to South Clock Town.

-------------------
Clock Town - South

Go up the stairs near the mailbox, and through the door at the top to the
Laundry Pool.

--------------------------
Clock Town - Laundry Pool

Use the Deku Mask to become Deku Scrub Link.  Hop across the surface of the
pool to reclaim the Great Fairy Fragment (check East Clock Town if the Fairy
isn't here).  Return her to the Great Fairy Fountain in North Clock Town.  On
the way, slash the Owl Statue in South Clock Town with Link's Kokiri Sword.

-----------------------
Great Fairy's Fountain
New Mask: Great Fairy's Mask [MSK17]

If you recall last time you visited her, the Great Fairy told you to visit her
once you got rid of your cursed form.  Which you have.  So you are.

Return the Great Fairy Fragment to the fountain, and the Great Fairy will give
Link the Great Fairy Mask.  This mask, apart from making Link look incredibly
stupid, attracts Great Fairy Fragments in Termina's dungeons, which is
important for unlocking various useful upgrades.  But we'll get into that
later.  For now, return to East Clock Town.

------------------
Clock Town - East

Tell the Bomber Guard the same password you used before.  If you can't remember
it, then you'll have to play Bomber Jim's hide & seek game, in which case
you'll earn the Bombers' Notebook a little early.  Pop the balloon with Deku
Link's Bubble Blast, then switch back to Hylian Link before speaking with Jim.

Once you're past the Bomber Guard, go down the alley behind him and through the
tunnel.

------------------------------
Clock Town - Bombers' Hideout

Just use Deku Link through the whole hideout.

Run down the ramp and hop across the pool of water again, as well as to kill
the Big Skulltula with a Bubble Blast.  Run around the corner and pop the
balloon with a fully charged Bubble Blast.  Climb up the ladder and go through
the doorway.

-------------------------
Clock Town - Observatory

Run up the spiraling staircases, to the left side of the room and speak with
the old man.  Look through his telescope to the roof of the Clock Tower.
Another Moon's Tear will fall from the Moon.  Run outside and grab the Moon's
Tear, then return to the Bombers' Hideout.

------------------------------
Clock Town - Bombers' Hideout

Head back through the Bombers' Hideout, using the Deku Scrub to quickly cross
the pool of water.  Before you return through the tunnel to East Clock Town,
make sure you switch back to Hylian Link.

------------------
Clock Town - East
New Quest Item: Bombers' Notebook

If you remembered to changed back to Hylian Link before returning to East Clock
Town, then Jim will ambush you as you come out of the tunnel.  If you forgot,
re-enter the tunnel, change back to Hylian Link, then return to East Clock
Town.

He'll be so impressed that you "guessed" the passcode to their hideout, that
he'll make you an official member and give you the Bombers' Notebook.  This
Notebook keeps track of people you've made happy over the course of the game.
If you could care less about making people happy, the more important thing that
finishing the Bombers' Notebook does is it gets you every Mask and Heart Piece
in the game.  So that's worth doing.

Once you have the Bombers' Notebook, head for South Clock Town.

-------------------
Clock Town - South

Trade the Moon's Tear for the Land Title Deed from the Akindo Nut at the Deku
Flower.  You've got access to the Deku Flower again now, but we don't want that
- we just want the Deed.

Head for West Clock Town.

------------------
Clock Town - West

Empty your bank, then head towards the northern edge of West Clock Town.  Hang
around until 3:00 PM (return the flow of time to normal with the Inverted Song
of Time, just remember to play it again once you're inside the house).  Enter
the door closest to the doorway leading back to South Clock Town, which is the
entrance to the Postman's House.

-----------------------------
Clock Town - Postman's House
Time: 3:00 PM, Any Day
New Upgrade: Piece of Heart x1 [PH01]

From around 3:00 PM on, the Postman will be on break inside his house.  He'll
be  on his bed, either having some kind of seizure or doing exercises, I can't
tell which.  Speak with him, and he'll challenge you to stop a timer at exactly
ten seconds.  The catch: you don't actually get to see the timer past the third
second.

This isn't easy, but you can do it now if you like.  If you absolutely can't
manage it, then you can return later with the Bunny Hood, at which point the
timer will remain on screen if you are wearing the Bunny Hood.  You can keep
playing this game over and over until it's time for the Postman to begin his
rounds again, and though he will start charging you two rupees, you should have
plenty by now.

Once you have the Piece of Heart, head back out to West Clock Town.

------------------
Clock Town - West

Head into the building to the left of the Postman's House.

-------------------------------
Clock Town - Swordman's School
New Upgrade: Piece of Heart x1 [PH02]

In this building, you can play sword-based minigames.  The first few courses
teach you basic attacking techniques, but if you successfully finish the 10-
rupee Expert Course, you'll earn a Piece of Heart.  Don't worry about the
title; anyone with even the remotest experience in either Ocarina of Time or
Majora's Mask should be able to manage it easily.

In the game, ten logs will erupt from the small circles in the ground.  There
are ten logs total, appearing two at a time.  Simply Z-Target each log and use
a Jump Attack to destroy them (other types of attacks work too, but don't earn
enough points).  Destroy all of the logs with a Jump Attack to earn the Piece
of Heart.

Once that's done, head for North Clock Town.

-------------------
Clock Town - North
Time: 12:30 AM, First Day
New Mask: Blast Mask [MSK09]
New Upgrade: Piece of Heart x1 [PH03]

If you took so long to complete the Postman's Minigame and the Swordman's
School  that it's past 12:30 AM of the first day, then deposit your rupees and
reset time.

Use the pillars in the northeast corner of the area to climb up to the platform
above the steep ramp (you can climb the ramp if you can steer yourself directly
in the middle of it).  From the platform, jump across to the pillar, and then
jump again to the top of the tree to get a Piece of Heart.

Jump down from the tree, and hang around until 12:30 AM.  Remember to keep the
flow of time at normal, otherwise it will take far too long.  At 12:30, the old
lady who works at the Bomb Shop will appear in North Clock Town, and promptly
be robbed by Sakon.  Chase after Sakon and slash him with your Sword, and he'll
drop the Bomb Lady's bag.  He'll keep running; don't bother chasing, you can't
do much.  Once Sakon escapes, the old lady will recover her bag and give you
the Blast Mask in thanks.

The Blast Mask has the same effect as a Bomb, only it damages you to use it.
But, if you press the R button just after using it, then you will avoid damage.
Free bombs!  Rescuing the Bomb Lady will also make the larger version of the
Bomb Bag available in the Bomb Shop on the Second Day, which we'll get to in a
little while, once we have a bigger Wallet and can afford it.

Once you have the Blast Mask, head for East Clock Town.

------------------
Clock Town - East

Climb into the Deku Flower near the awning outside the Stockpot Inn.  Use the
Deku Flower to float up to the top of the awning, and run to the roof of the
Stockpot Inn.  There is a door up here.  Go through it.

--------------------------
Clock Town - Stockpot Inn
Time: Midnight to Six AM, Any Day
New Upgrade: Piece of Heart x1 [PH04]

Head down the stairs, and left around the corner as you enter.  Run down the
hall and left around the next corner, and then through the first door on the
left on the other side.  You'll now be in the Stockpot Inn's... bathroom.  Hang
out until midnight, when an... arm... will emerge from the... toilet (if it
doesn't pop out, then leave the bathroom and re-enter it).  Give it the Land
Title Deed, and it will be so pleased (don't ask) that it will reward you with
"something that fell down here."  Which turns out to be a slightly smelly Piece
of Heart.  Once you have it, slow time back down with the Inverted Song of
Time.

Once you have the Piece of Heart, then head out any of the doors of the
Stockpot Inn to West Clock Town.

------------------
Clock Town - West

As Hylian Link, speak with the guard in front of the door, and he'll stand
aside (doesn't work with Deku Link).  Go the door once the Guard moves aside.

--------------
Termina Field
Time: Midnight to 6 AM, Any Day
New Mask: Kamaro's Mask [MSK04]

Head north from the door to West Clock Town.  Head towards the outer wall, and
start following it north until you reach a gossip stone.  Just past the gossip
stone, on the other side of the stone wall, you'll see a large mushroom-like
platform with a man dancing on it.  Jump up onto the wall and out to this
platform using Hylian Link.  If you don't see anyone, then it's past the time
period.  Warp ahead to the next night and hang around until Midnight, where
he'll reappear.

This man is Kamaro, the ghost of a dancer who tried to choreograph a world-
famous dance.  But he failed to teach it to others before he died.  Play him
the Song of Healing that the Mask Salesman taught you, and his soul will become
Kamaro's Mask.  Once you have Kamaro's Mask, return to West Clock Town.

------------------
Clock Town - West
Time: 6 PM to 6 AM, Any Day
New Upgrade: Piece of Heart x1 [PH05]

At any time of night in this area, two women, the Rosa Sisters, will be dancing
outside of the Lottery Shop.  Equip Kamaro's Mask and use it's special power
with B to perform Kamaro's Dance for them.  They'll learn the dance, and give
you a Piece of Heart as thanks.

Deposit all of your rupees in the Bank, then head for South Clock Town and go
to the Laundry Pool.

--------------------------
Clock Town - Laundry Pool
Time: 6 PM to 6 AM, First or Second Day
New Mask: Bremen Mask [MSK06]

At any time of night on the First or Second Day, you'll find the Circus
Troupe's musician, Guru-Guru, hiding out in the Laundry Pool.  Simply speak
with him to hear a confession of his misdeeds, and he'll give you the Bremen
Mask.  We'll need this Mask later on in the game, but we can't do much with it
now.

Head for East Clock Town.

------------------
Clock Town - East

Return to the Bombers' Hideout.

------------------------------
Clock Town - Bombers' Hideout

Go down the ramp, and jump into the water as Hylian Link.  Swim to the left,
and down a long tunnel.  Hug the left wall to avoid a Big Skulltula that comes
from above.  Past the Big Skulltula there is a small alcove with a cracked
wall.  Use the Blast Mask to open the cracked wall (remember to hold R while
using the mask to absorb the damage).  Open the chest to find 100 rupees (but
since you still have the Child's Wallet, you'll only get 99 of them).

Return to West Clock Town.

------------------
Clock Town - West

Enter the Bomb Shop.  It's the third door on the left from West Clock Town's
southern entrance.

-----------------------
Clock Town - Bomb Shop
New Upgrade: Big Bomb Bag
New Item: Bombs

Since you saved the Bomb Lady earlier in this cycle, the Big Bomb Bag will be
available for 90 rupees (if you have since played the Song of Time, then you'll
have to save her in North Clock Town at 12:30 AM again).  Purchase the Big Bomb
Bag, and then return to West Clock Town.

------------------
Clock Town - West
New Upgrade: Piece of Heart x1 [PH06]
New Equipment: Adult Wallet

Deposit all of your rupees into the bank once again.  Now, play the Song of
Time to reset the cycle (and more importantly, reset the chest in the Bombers'
Hideout).  Keep returning to the Bombers' Chest, depositing the rupees and
resetting time until you get the Adult Wallet and the Piece of Heart.  The
Adult Wallet, which holds two hundred rupees, is gotten for depositing 200
rupees in the bank.  The Piece of Heart is gotten for depositing 5000 rupees.
This adds up to about fifty cycles.  Which is tedious and ridiculous, yes, but
this is your earliest chance to do it, and it doesn't really become any less
tedious or ridiculous if you do it later.  Plus, all those Rupees will come in
VERY handy over the course of the game.

Once you have deposited 5000 rupees, or once you can't stand it anymore
(whichever happens first), reset the flow of time, then fill your wallet with
Rupees and head for North Clock Town.  Make sure you do get at least the Adult
Wallet.

-------------------
Clock Town - North

If you use the Deku Flower near the entrance to the Great Fairy's Fountain,
then you can get on the other side of the fence in the southwest corner of the
area and access a Deku Scrub Playground.  Head there now.

-----------------------------------
Clock Town - Deku Scrub Playground
New Upgrade: Piece of Heart x1 [PH07]

This is the first of many Clocktown Minigames that must be completed once on
all three days of the cycle in order to earn a Piece of Heart.  The Deku Scrub
Playground also has the dubious honor of being the flat-out hardest minigame in
Zelda history.  You're going to use a lot of rupees trying to finish this, and
spend a lot of time as well, so make sure you have a lot of rupees stockpiled
in the Bank, and that you have time slowed with the Inverted Song of Time.

All three Deku Scrub Playground minigames are played with, obviously, Deku
Scrub Link.

On the first day, which is actually relatively easy, you have to gather all of
the Rupees from the floating platforms without touching the ground below.  The
platforms rise up and down; simply wait for a platform to reach it's apex
before blasting out of the Deku Flower.  Always travel to the nearest Deku
Flower; if you try to go straight for the next available rupee, then you'll
likely run out of steam and just fall.  Ignore the platform in the rear of the
room.

Once you manage it, go outside and progress time forward with the Song of
Double Time to the Dawn of the Second Day, then return to the Playground.

On the second day, the game becomes SIGNIFICANTLY harder.  This time, the
platforms move from side to side instead of in vertical rising/falling
patterns.  Normally you could just take things slowly and just slowly hover
down to the platform, but with the 1 minute 15 second time limit, you don't
really have that option.  You have to time it perfectly.  For the timing, you
just have to learn, it's pretty much impossible to describe in words.  The best
bit advice I can give is to study the patterns that the platforms follow before
you launch from the first Deku Flower (the timer doesn't start until you
launch).  As before, aim for the nearest Deku Flower, not the nearest rupee.  I
also find that it helps to get the outermost platforms first (as they move the
fastest), and then work your way inwards.  As last piece of advice, it's often
faster just to wait for two of the platforms to move into range of one another,
instead of blasting up and trying to hover slowly to the next one.

Once you have beaten the Playground on the Second Day, go outside and progress
time forward with the Song of Double Time to the Dawn of the Third Day, then
return to the Playground.

The third day is a combination of Day One and Day Two challenges, and features
both horizontal and vertically moving platforms.  This is actually slightly
easier then day two; the relatively easy vertical platforms counter balance the
slightly tricky vertical platforms.  Just use the same strategies you used
before, and remember - aim for the nearest Deku Flower, not the nearest
platform.

Once you have beaten the Playground on all three days in a single cycle, then
you will be rewarded with the Piece of Heart.  The Akindo Nuts who run the
store will also become incredibly angry.  If you run near them, they'll hide in
their Deku Flowers and scream "Ah!  It's Link!  Hide!"  Too much fun.

Since it's the Third Day you can't really do much, and for the next Heart Piece
(yes, there's still more to do in Clock Town - and still more when we return
later) you need to be back on Day One.  Deposit your rupees, then play the Song
of Time to return to the first day of the cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Termina Field, First Visit
      ----zzzz--------zzzz----                    [0304]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 08
Current Masks: 05

New Heart Pieces: 03
New Masks: 00

-------------------
Clock Town - South

Before you progress any further, you're going to want to repeat the steps to
get the Moon's Pearl and the Land Title Deed from the Akindo Nut in South Clock
Town.  Gets repetitive, huh?  Get used to it, you'll be repeating it a few
times more before the game is completed.

Also, while you're in the observatory, use the telescope to look on the left
side of Clock Town, and you'll see a flying Akindo Nut heading out of town,
carrying a lot of luggage.  Follow this Akindo Nut's progress, and you'll
eventually see it land in a pit.  If you can follow it's progress with the
telescope all the way to it's pit, then you can go visit it and get a Piece of
Heart.  The tricky part is the point where the Akindo Nut flies directly in
front of the telescope lens.  You have to pan AHEAD OF THE AKINDO NUT in order
to keep it in sight at this time.

If the Akindo Nut gets too far out of the range of the telescope, then it will
disappear and you'll have to Quit the Telescope and try again (you have to be
Hylian Link to use the Telescope multiple times - Deku Link can only use it
once).  Once it the Akindo Nut flies directly in front of the telescope, then
it will loop back around, near Clock Town, and then circle around again,
dropping into a pit directly in front of the Observatory.  Once this happens,
you can leave the Observatory.

Once you have the Land Title Deed and have tracked the Akindo Nut using the
Telescope, leave Clock Town through it's gate in North Clock Town.

--------------
Termina Field
New Upgrade: Piece of Heart x3 [PH16] [PH17] [PH18]

Run forward to the icy-ramp at the edge of the cliff north of Clock Town.  To
the left of here, there is a ramp.  Go down this ramp, and keep going straight
at the bottom of the ramp until you come to a pit.  Drop down into this pit.
Defeat both of the Dodongos inside by either throwing bombs at them, or
circling around and attacking their tails with Hylian Link.  A chest containing
a Piece of Heart will appear upon their demise.  Once you have the Piece of
Heart, turn around and enter the beam of light to return to Termina Field.

Now, it's time to go visit the Akindo Nut that you tracked in the Observatory
earlier.  Head for the east side of the Field, near the Observatory's exterior.
The Akindo Nut's secret hideout is directly in front of the Observatory's
fenced wall.  Drop down, and speak with the Akindo Nut, who is camped out in
the tall grass.  He'll sell you a Piece of Heart for 150 rupees - which you
should have by now with the Silver Rupee from the Bombers' Hideout, plus one
hundred rupees from the Dodongos in north Termina Field.  Once you've pilfered
the Akindo Nut's Piece of Heart, enter the beam of light to return to Termina
Field.

Now, head for the southwest area of Termina Field.  Near the entrance to Milk
Road (the exit in the southwest corner of the map), there is a small area of
tall grass.  Near the center of this grassy area, there is a pit.  Wander
around in the grass until you drop into it.  As with the Forest Stage in
Ocarina of Time, butterflies tend to hover around above the pit.  If that isn't
good enough to locate the pit, then I find that constantly putting on and
taking off the Deku Mask can distort the game's graphics, temporarily revealing
the pit, but this may not work in all versions of the game.

Once you have dropped into the pit, you will find yourself in a room with a
Peahat.  People who played Ocarina of Time will have fond memories of these
little jerkoffs making life difficult in Hyrule Field.  Step into the room, Z-
Target the Peahat, and then circle around it's whirling blades until you can
slash it's root with the Kokiri Sword.  Repeat until the Peahat dies, and a
chest will appear.  Open it to get a Piece of Heart, then return to Termina
Field.

Head for the south end of the field, and go through the passage in the south of
the area.  A cutscene will take place.  After it's over, leave Termina Field
through it's south exit.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Woodfall, First Visit
      ----zzzz--------zzzz----                  [0305]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 11
Current Masks: 05

New Heart Pieces: 05
New Masks: 00

-------------------------
Woodfall - The Dead Tree
New Upgrade: Piece of Heart x1 [PH21]

Head south into the area, destroying lots of Chus along the way (at night the
Chus become Gray Wolfos).  When you reach the dead tree in the center of the
area, start circling around it, using First-Person Mode to target the Bad Bats
who hang from the tree.  Kill them with Deku Link's Bubble Blasts.  Once
they're all dead, go to the east side of the tree, where there is an ivy-
covered part of the trunk that you can climb.  Climb to the top of the ivy to
get a Piece of Heart.

Head south from the dead tree, destroying more Chus on the way.  Halfway to the
south exit, you'll see Tingle hanging from his balloon.  Shoot him down with a
Bubble Blast, and buy his map of Woodfall.  Leave through the south exit.

--------------------------
Woodfall - Southern Swamp
New Upgrade: Piece of Heart x1 [PH22]

Head south from the entrance, out along the wooden bridge extending into the
swamp, and up the ladder to the front of the wooden building.  To the left at
the top of the ladder is a Deku Flower occupied by an Akindo Nut.  Now as
Hylian Link, speak with the Nut and give him the Land Title Deed, and the
Akindo Nut will gleefully exchange it for a Swamp Title Deed.  Now that you
have access to the Deku Flower, dive into it with Deku Link and float to the
roof of the hut.  Take the Piece of Heart, then drop back down to the floor of
the swamp.  Slash the Owl Statue on the western shore of the area.

As Deku Link, begin hopping along the surface of the water (which is deadly to
Hylian Link) to the east.  Use the leaves in the water as rest points.  When
you reach the northeastern bank of the Southern Swamp, you'll see an area with
an arch and a smoking pot.  Run under this arch into the next area.

You'll come to another hut, this one held up by even larger stilts.  Head
around to the back of the stilted building, and you'll find an opening on the
north side of the area.  Go through it.

----------------------------
Woodfall - Woods of Mystery

Run forward and speak with the Monkey.  The Monkey will lead you on a safe
route through the Woods.  The Woods of Mystery is similar to Ocarina's Lost
Woods, only the route changes depending upon what day you're on.  Follow the
Monkey to the Woods' end. (some guides include charts of the Woods, but I'm
99.9% sure that the order the Woods follows changes for different game files,
so I'm not going to bother).

While crossing the Woods of Mystery, use Deku Link and use his Spin Attack
continually to dodge the attacks of the Snappers you come across along the way.
Once on the other end of the Woods, you'll encounter one of the Sorceress
Sisters.  In Ocarina of Time, Koume and Kotake were the game's toughest bosses.
In their Termina incarnations, however, they're harmless apothecaries.  Speak
with the Sister as Hylian Link, and she'll ask for Energy.  Since you don't
have any, leave through any one of the tunnels marked by a sign.

--------------------------
Woodfall - Southern Swamp

Climb up the ladder to the large building on top of the stilted platform.
Enter the building.

----------------------------
Woodfall - Magic Hags' Shop
New Item: Bottle x1

Speak with the Hag as Hylian Link, and she'll give you a Bottle of Red Potion.
Return to the Woods of Mystery.

----------------------------
Woodfall - Woods of Mystery

Speak with the Monkey again, and follow him back to the other Sister.  Speak
with her as Hylian Link, and give her the Red Potion.  She'll fly away, back to
the Tourist Information building (the first building you encountered in the
Southern Swamp).  You get to keep the Bottle, though.  Leave through any of the
tunnels marked by signs back to the Southern Swamp.

--------------------------
Woodfall - Southern Swamp

As you leave the Woods, you'll be ambushed by three Monkeys.  Speak with them,
and they'll beg you to save their brother from the Deku Palace.  Fill your new
Bottle with the Spring Water around the potion shop.  Head south, back to the
main area of the Southern Swamp and hop along the leaves back to the northwest
corner of the Swamp.  Climb up to the stilted platform and enter the hut there
to reach Tourist Information.

-------------------------------
Woodfall - Tourist Information
New Item: Pictobox

Speak with the Hag that you rescued back in the Woods of Mystery.  She's in the
small box in the rear of the room, barely visible through the tiny window.
She'll give you the Pictobox in thanks for rescuing her, and let you ride the
Southern Swamp Tour for free.  You'll warp outside as soon as she's done
speaking.

--------------------------
Woodfall - Southern Swamp

When you start the Swamp Tour, you will be prompted to take pictures with the
Pictobox to enter in the contest.  Don't bother; nothing that can be
photographed here is anything worth bothering with.  Ride the Swamp Tour boat
to  the first stop, which is the Deku Palace, and then get off.

Run towards the Monkey standing in front of the doorway, and then follow the
Monkey through the door.

-----------------------
Woodfall - Deku Palace

Run north along the bridges set in the poisoned water.  Use the Deku Mask to
become Deku Link, and then speak with the pair of Deku Scrubs guarding the
archway leading into the Palace.  They'll let you pass.  Go through the door on
the north side of the palace, directly behind the Deku Guards.

-------------------------------
Woodfall - Deku King's Chamber

Take a picture of the Deku King while you're in this room.  He's the large Deku
standing in front of the throne, with two huge Arabian-style crown coming out
of it's head.  Once you've got the picture, climb up the ramp near the Deku
King and speak with the Monkey tied up in the cage, then head back outside.

-----------------------
Woodfall - Deku Palace
New Item: Magic Beans
New Upgrade: Piece of Heart x1 [PH23]

Another Monkey will appear here.  Speak with him, and he'll mention a Bean
Seller who lives in the area.  There are two doors on the left and right; go to
the left first (you should be heading east).  You'll now have to sneak through
the gardens, to a cave which is on the far side of the gardens.  Deku Guards
patrol the area; simply wait for their backs to be turned, and follow closely
behind them.  Hide behind boulders or giant leaves that appear on the way.

When you reach the far east side of the garden, you'll find the hole in the
ground which leads to the cavern.  Drop down into it, and climb up the hill to
the left inside the cavern's entrance.  The Bean Man is here; speak with him,
and get a single Magic Bean from him.  Now, head back to the entrance to the
Deku Palace (allow one of the guards to see you to speed up the process).

Halfway along the bridge that leads back to the Southern Swamp, there are a
series of lily pads that head to the east and west across the water.  Use Deku
Link to bounce along the lily pads to the east first, bouncing along the water
to each leaf, finally reaching the far northeastern corner of the area.  Along
the way, you'll pass a Deku Flower.  Ignore it for now.

In the far northeastern corner, you'll come to a small island with a Mini Baba
and a patch of soft earth.  Plant the Magic Bean you purchased from the Akindo
Nut by the Tourist Information building, and use the Bottle of Spring Water on
it to make it grow.  If you forgot to bring either a Magic Bean or the Spring
Water, you'll have to return to the Bean Man's cavern in the east wing of the
Deku Palace to get some more.

Once the leaf is fully grown, ride it to the top and hop off onto a narrow
ledge, high above the Deku Palace's east wing.  Jump from the ledge out to the
lower ledge to reach a Deku Flower.  As Deku Link, dive into the flower, and
wait for the floating platform to the west to come near you.  Dive out of the
flower and float over to it, dropping down onto it.

In this area, you'll have to use the Deku Flowers on the towers and platforms
above the Deku Palace Gardens to reach a back entrance to the Deku King's
Chamber.  If you fall at any time, just let a guard see you so that you can
return to the entrance and try again.  If you do fall, you will have to defeat
all enemies you have defeated again.

Ride the floating platform to it's end, and look to the south to see another
tower with a Deku Flower.  Except, this flower is occupied by a Deku Scrub.
Either use a fully charged Bubble Blast with Deku Link, or drop some Deku Nuts
on the Scrub's head as you pass over it.  The Deku Nuts are more dangerous,
however; you'll have to enter within firing range of the Deku Scrub's
projectiles.  Once have you defeated the Scrub and reached the tower, dive into
the flower and look south, over the low wall.  There is another floating
platform here.

Wait for the platform to float all the way to the left or right, and then blast
out of the flower and float over to the platform.  Drop down onto it as it
passes underneath you.  Still looking south, you'll see another tower occupied
with another Deku Scrub.  Again, use a Bubble Blast or drop a Deku Nut from
above.  Wait for the floating platform to line up with the tower before
attempting to float over.

From the tower, look to the west to see a small platform on the wall.  Float
over to the platform.  Smash the pots to get their contents, then go through
the tunnel, across the bridge, and through another tunnel to come out above the
West Garden of the Deku Palace.

Look to the northwest to see another tower occupied by a Deku Scrub.  Bubble
Blast or Deku Nuts will kill it, as usual, then use the Deku Flower to float
over to the tower.  Northwest from the tower is another floating platform.
Just float over to it; the ground that the platform covers is so small that it
really doesn't matter when you blast over.

Look north, over the wall, to see another tower occupied by a Deku Scrub.  If
you use a Bubble Blast on this one, you'll have to aim extra high to actually
hit the Scrub.  In fact, the Blast won't appear to strike the Scrub at all.
Once the Scrub is defeated, dive into the flower and float north to the top of
the tower.

Look to the west from the tower, to the grounds below, and you'll see a Piece
of Heart.  Use the Deku Flower to float out to it, then let a Guard see you
after you have taken it.  Then, return to the tower.  You can just walk to this
Piece of Heart, but I find this route much easier and faster.

From the tower, look to the north to see a floating platform (you may have to
wait a while - it covers a lot of ground).  As soon as the platform becomes
relatively parallel with the tower, float quickly over it.  Dive into the
flower, and ride the platform all the way to it's end.  The platform will rise
a short distance into the air.  When it reaches it's apex, blast out of the
flower and onto the wooden platform.  Go through the doorway.

-------------------------------
Woodfall - Deku King's Chamber
New Song: The Sonata of Awakening

Change to Hylian Link as soon as you enter, then jump down from the "window."
Speak with the Monkey tied to the wooden post, and he'll beg you to free him.
Climb up onto the box behind the Monkey, and jump towards him and press the
attack button to do a Mid-Air Jump Attack.  It won't work.  Switch to Deku
Link, and show the Monkey your Deku Pipes by using the Ocarina of Time.  He'll
tell you what really happened to the Princess, and teach you the song that
reveals the Woodfall Temple: The Sonata of Awakening.

As soon as you've learned the song, the Deku Scrubs outside the cage will
notice you and throw you back outside the Temple.

-----------------------
Woodfall - Deku Temple

Jump to the right, back along the string of leaves that leads to the upper area
of the Deku Temple gardens.  One-quarter of the way to the small island in the
northeast corner, there is a ledge with a Deku Flower on it.  Use the Deku
Flower to blast up to the cave opening above the platform, and go through it.

--------------------------
Woodfall - Southern Swamp
New Song: Song of Soaring

You're now high above the Southern Swamp.  As with crossing over the Deku
Temple, if you fall then you'll have to return to the beginning of the area and
climb back up.  If you do fall, then try to land in the water, and simply let
Deku Link's water hopping ability dry up.  You'll then be sent straight back to
the place you fell from.  Nifty, huh?

Use the Deku Flower directly in front of you to blast to the huge orange flower
to the south.  Along the way, you'll attract the attention of two Dragonflys.
Ignore them, and keep chugging towards the flower.  If you hesitate, then they
WILL hit you.  Once you reach the huge orange flower, burrow into the Deku
Flower in the center of it.  Wait for the Dragonflys to pass overhead, and then
release from the Deku Flower to destroy them both.  Once both of the Dragonflys
are defeated in this fashion, float to the east to the next massive flower.

From here, float to the large log to the south.  Land on it, and use the log to
climb onto the next orange flower.  Burrow into the flower, and look to the
east to see a rock cliff with an Owl sitting on it.  This is Gebora, Kaepora
Gaebora's Termina counterpart.  Float over to the rock cliff, and land in front
of Gebora.  After he flies away, read the stone plaque that Gebora was standing
on to learn the Song of Soaring.  This absolutely fantastic song lets you warp
to any Owl Statue that you've activated.

Dive into the Deku Flower near the stone plaque, and use it to float across the
front of the waterfall to the next stone cliff to the south.  Enter the doorway
on the cliff face.

---------
Woodfall
New Upgrade: Piece of Heart x1 [PH24]

Look to the right, and you'll see a Deku Leaf.  The water here is poisoned,
just like everywhere else in the Swamp, so use Deku Link to hop along the water
to the leaf, and then to the wooden platform across the way.  Start climbing up
the wooden bridge, and you'll come across beetle-like enemies called Hiploops.
Move slowly towards them, and when they face you and start charging at you,
fire an uncharged Bubble Blast directly into their red face.

Kill the Hiploop, then climb up to the next wooden bridge.  Climb up this
bridge, kill another Hiploop, and then kill the Deku Scrub at the top with Deku
Link's Spin Attack to commandeer his Deku Flower.  Use the Deku Flower to blast
to the wooden platform visible to the south.  Either land on the wooden bridge,
or use a Deku Nut to kill the Deku Scrub on the right side of the island, and
land there.

Climb along the wooden bridge to it's southeast end, and use another Spin
Attack to defeat the Deku Scrub and claim his Deku Flower.  Dive into the
Flower, and use it to blast to the wooden structure to the east.

Once on the structure, slash the Owl Statue with Hylian Link, and then dive
into the Deku Flower with Deku Link.  If you're wondering about that Deku Scrub
Platform, we'll get to that in a little while.  Use the Deku Flower to blast to
the platform to the east, which has a Deku Scrub and a Deku Flower.  Drop a
Deku Nut onto the Scrub's head to kill it, or land next to it and defeat it
with a Spin Attack.

Use the Deku Flower here to blast to the next Deku Scrub, who is to the
northeast.  Again, defeat him with a Deku Nut from above, or a Spin Attack.
Use this Deku Flower to blast to the next Deku Scrub, which is to the north.
Kill him too, then use his Deku Flower to go north again, to the next Deku
Scrub.  Either kill it, or just land on the wooden bridge past it.  Run to the
end of the wooden bridge, and open the gilded chest at the end to get a Piece
of Heart.

Once you have the Piece of Heart, play the Song of Soaring to warp back to the
Southern Swamp.  If you didn't activate the Owl Statue near the Tourist
Information building, then you'll have to walk back by using the south exit in
Woodfall, and swimming through the poisoned waters in the Southern Swamp.

--------------------------
Woodfall - Southern Swamp

Climb up to the building on top of the stilts, and go inside.

-------------------------------
Woodfall - Tourist Information
New Upgrade: Piece of Heart x1 [PH25]

Speak with the large, beefy man as Hylian Link, and show him your picture of
the Deku King (if you've reset time since you took his picture, then it will be
gone; you'll have to return to the Deku Palace to take the picture again).
He'll be so impressed that you got into the Palace when you're "not a Deku
Scrub" that he'll give you the grand prize, a Piece of Heart.

It's about time to begin the game's first dungeon, and generally before doing a
dungeon you'll want to reset time (not necessary, but still a good idea).  Warp
back to Clock Town with the Song of Soaring, deposit all of your Rupees, and
then play the Song of Time to reset time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Woodfall Temple
      ----zzzz--------zzzz----               [0306]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 16
Current Masks: 05

New Heart Pieces: 00
New Masks: 00

-------------------
Clock Town - South

Slow time with the Inverted Song of Time, then use the Song of Soaring to warp
to Woodfall.

---------
Woodfall

Smash the pots on the wooden structure to find some Deku Nuts, a Deku Stick and
a Fairy.  Capture the Fairy in a bottle, and then switch to Deku Link.  Stand
on the Deku Scrub Platform, and play the Sonata of Awakening.  The Woodfall
Temple will emerge from the poisoned water in the area.  Use the Deku Flower on
the structure to blast north to the entrance to the temple.  Go inside.

----------------------------------
Woodfall Temple - Lower Root Hall
New Dungeon Item: Stray Fairy x2 [SF02] [SF03]

There is another Fairy in the pot to the right as you come in, if you missed
the one outside.  Run forward onto the etching of Majora's Mask near the
entrance of the room, and equip the Great Fairy's Mask to attract the Stray
Fairy to you (1).  If you can gather all fifteen of the Stray Fairies in the
dungeon, then you'll get a reward from the Great Fairy back in Woodfall.  To
tell if there are still any fairies left in the current room, equip the Great
Fairy's Mask.  If the hair of the mask still shimmers, then there are still
fairies to be found in the room.

As Deku Link, dive into the flower and use it to float to the next platform,
visible to the left of the etching of Majora's Mask.  If you fall, you'll have
to use the ladder near the entrance of the room to try again.  Once on the
platform, use the Deku Flower here to blast all the way to the right side of
the room, where there is a platform with another Deku Flower and a small chest.
Open the chest to get another Stray Fairy (2), and then dive into the flower.

Look towards the back of the room, and you'll see another platform (it's to the
left of the chest which contained the stray fairy).  Float out to this
platform, and dive into the Deku Flower resting on it.  From there, float
around the tree root growing from the ceiling, and approach the platform in the
rear of the room from it's center point.  If you come from the left or right,
then you'll be hit by Big Skulltulas that hang from the ceiling.  Go through
the door against the wall.

---------------------------------------
Woodfall Temple - Poisoned Flower Room
New Dungeon Item: Stray Fairy x2 [SF04] [SF05]

This room contains an artificial flower, made out of wood.  Like elsewhere in
Woodfall, all of the water in the Woodfall Temple is poisoned.  If you can
activate the artificial flower, then the waters in the temple will purify.  But
you'll need to defeat Odolowah, the dungeon's boss, before the waters of the
Swamp itself will purify.

From the door, face left.  Destroy the Deku Baba, and take the Deku Stick it
drops.  If you haven't gotten any Deku Sticks, then you're going to need one
shortly, so it's good to get this one now.  Go down the sloping platform to the
bottom of the room.  Defeat another Deku Baba at the bottom, and a Stray Fairy
will appear when it dies (3).  Take it, then face towards the center of the
room.

In the pool of water, you'll see oddly shaped leaves with teeth growing from
their petals.  Only Deku Link can safely stand on these leaves without getting
the chomp.  Use the Chomper Flowers to bounce along the surface of the water to
the door on the opposite side of the room.  Before you go through it, go to a
platform in the corner of the room, to the right of the door, which has a lot
of pots on it.  Smash the pots to reveal another Stray Fairy (4), among other
miscellaneous items.  Bounce back to the door and go through it.

--------------------------------------
Woodfall Temple - Chomper Flower Room
New Dungeon Item: Small Key x1, Stray Fairy x1 [SF06]

Water Hop to the Deku Flower in the center of the room, and then from there
blast to the gilded chest on the platform on the left side of the room.  Open
the gilded chest to get a Small Key.  Look high on the wall to the left of the
chest to see a small, round object - in fact, a bee's nest.  Shoot the nest
with a fully charged Bubble Blast to knock it to the surface of the water,
where it will be destroyed and free a Stray Fairy.  Use the Great Fairy's Mask
to attract the Stray Fairy to you (5), then Water Hop back to one of the
Chomper Flowers in the room, then to Deku Flower in the center of the room.

Use the Deku Flower to float up to the door opposite the one you came through,
and go through it.

-------------------------------
Woodfall Temple - Snapper Room
New Dungeon Item: Dungeon Map

This room contains more Snappers, which you've previously encountered in the
Woods of Mystery.  Since it's unlikely that you even needed (or had the time)
to defeat them there, I'll detail how to do it here.  Dive into one of the Deku
Flowers with Deku Link, and wait for a Snapper to pass over you.  Dive out of
the flower to strike the Snapper's underside, killing it instantly.  Defeat all
of the Snappers in the room to reveal a gilded chest, which contains the
Dungeon Map.

Return to the previous room.

--------------------------------------
Woodfall Temple - Chomper Flower Room

Water Hop to the Deku Flower in the middle of the room, dive into it and float
to the door opposite the one you came through.  Go through it to return to the
Poisoned Flower Room.

---------------------------------------
Woodfall Temple - Poisoned Flower Room

Water Hop to the other side of the room, using the Chomper Flowers as rest
stops.  Go through the door on the other side.

--------------------------------------
Woodfall Temple - Poisoned Water Room
New Dungeon Item: Stray Fairy x2 [SF07] [SF08]

As Hylian Link, run forward towards the stone block inscribed with Majora's
Mask.  Push it forward once, but no further.  Go right along the wooden
platform suspended over the poisoned water.  Look up to see a bee hive hanging
from the ceiling.  Shoot it down with a fully charged Bubble Blast, and then
use the Great Fairy's Mask to attract the Stray Fairy to you (6).  If a Hornet
emerges from the nest, then you went slightly too far.  The bees nest is
directly above you from where you push the stone block.

Run around the wooden platform on it's linear path until you reach the corner
of the room, where there is a small ledge with a torch and a Big Skulltula.
Kill the Big Skulltula by shooting an uncharged Bubble Blast into it's back
when it spins around, and a Stray Fairy will appear (7).  Ignore the torch for
the moment.  Run around to the end of the wooden platform, where you will reach
the same stone block you pushed earlier.  Push it forwards until the split path
leading left and right is open again.

Return to the torch, and light a Deku Stick with the flames.  You'll also take
on some hitchhikers - venomous moths who damage you if they touch you.  Keep
moving with the torch, back to the stone block, and go right at the split path.
Light the unlit torch in front of the sealed door, and the door will unseal
itself.  Go through it.

---------------------------------
Woodfall Temple - Dragonfly Room
New Dungeon Item: Compass

Defeat the Dragonflies in this room the same way you defeated the Snappers
earlier - dive into a Deku Flower and blast out of it when a Dragonfly passes
underneath it.  Defeat all of the Dragonflies in the room to make a gilded
chest appear.  Open it to get the Compass, then return to the previous room.

--------------------------------------
Woodfall Temple - Poisoned Water Room

Light another Deku Stick on the torch right next to the door, and then run
along the narrow wooden bridge to the left to reach a stairset.  Quickly run up
the stairs, and light the torch at the top.  Put away the Deku Stick before it
burns out by slashing your sword.

Look to the north side of the room to see a doorway, blocked by a massive
spider's web.  Light another Deku Stick on the torch, and jump out to the
platform suspended above the middle of the room.  From there, jump to the
doorway and use the lit Deku Stick to burn away the webbing.  Run up the stairs
on the other side of the webbing, and watch out for two Deku Babas on the left.

-------------------------------
Woodfall Temple - Dark Hallway
New Dungeon Item: Stray Fairy x1 [SF09]

Run down the hall, which will turn pitch black as you do.  Ignore the Black
Boes you attract along the way.  When you reach the flame on the opposite end
of the hall, change to Deku Link and use his Spin Attack to quickly defeat all
of the Boes you attracted.  Once they're defeated, run around the circular
chamber, tracking down the last of the Boes (some of them can be quite
persistent in hiding).  Once all of the Boes are defeated, a chest will appear.
Open it to get another Stray Fairy (8).

Light a Deku Stick using the torch in the center of the circular chamber, and
then run around the perimeter of the room to find and light three unlit
torches.  When you do, the sealed door on the east side of the room will
unseal.  Go through it.

----------------------------------
Woodfall Temple - Upper Root Hall

Watch out for the Dragonflies in this room.  If you get knocked down, you'll
have to use the stairs on the west side of the room to climb back up.  If you
get knocked down one of the pits in the room, then you'll have to climb all the
way back up here from the Lower Root Hall, the first room in the dungeon.

Burrow into the Deku Flower in front of you as you enter, and then wait for the
floating platform on the other side of the first root to reach the far right of
the chamber before trying to float out to it.  Don't burrow into this Flower
yet; stand motionless on the platform until you attract the attention of a
Dragonfly, then burrow into the flower to kill it.  Wait for the Deku Flower to
draw level with the next one, to the east, before you try to float over.

As with before, stand motionless on the platform until you attract the
attention of the Dragonfly, then kill it using the Deku Flower before
attempting to reach the last platform on the northeast end of the room.  Go
down the stairs in this part of the room.

---------------------------------------
Woodfall Temple - Poisoned Flower Room
New Dungeon Item: Stray Fairy x1 [SF10]

As soon as you enter, run forward and step on the switch with Hylian Link.
This will make two ladders appear on the lower east side, letting you easily
access the second level of the room.  Once you've done that, head for the
northwest corner of the upper level to find a Stray Fairy trapped in a bubble.
Pop the bubble by walking into it, and claim the Stray Fairy (9).  Return to
the east side of the room, and go through the door on the upper level.

--------------------------------------
Woodfall Temple - Chomper Flower Room

Head to the right as you enter, moving along the platform to the south side of
the room.  Go through the door on the south end of the hall.  Be careful not to
fall, or else you'll have to return to the Poisoned Flower Room to climb back
up.

---------------------------------
Woodfall Temple - Dinolfols Room
New Item: Hero's Bow

This room contains a single Dinolfols, who looks dangerous, but really isn't.
Simply Z-Target him, and repeatedly stab at him with the Kokiri Sword by
holding forward and the attack button.  He'll get a few hits in; it's okay, he
deals almost no damage.

Once the Dinolfols is dead, a gilded chest will appear.  Open it to get the
Hero's Bow.  Return to the previous room.

--------------------------------------
Woodfall Temple - Chomper Flower Room

Use the Hero's Bow to fire an arrow into the golden eye switch on the north end
of the room.  This will cause the Deku Flower in the lower part of the room to
begin to rise and fall.  Switch to Deku Link, and use the Deku Flower in front
of the south door to blast to the flower in the center of the room, and from
there blast up and float over to the door on the north end of the room.  Go
through the door.

-----------------------------
Woodfall Temple - Gekko Room
New Dungeon Item: Boss Key

This room contains the game's first Miniboss, a Gekko.  Miniboss it is,
difficult it isn't.

Miniboss: Gekko (Woodfall Temple)
The Gekko passes through three distinct phases.  The best way to damage it is
to just shoot it with arrows until it enters phase two.  In it's second phase,
the Gekko will begin riding a massive Snapper Turtle.  Switch to Deku Link, and
dive into one of the Deku Flowers in the room.  Wait for the Snapper to pass
over the Deku Flower, and then blast out of it to turn the Snapper upside down,
knocking the Gekko off.  Quickly change back to Hylian Link and Z-Target the
Gekko, since it will enter it's third phase.  In phase three, the Gekko will
clamber all over the walls and ceiling until the Snapper recovers, or until you
hit it with an arrow, whichever happens first.  Pelt the Gekko with arrows
until you hit it, or until it returns to the Snapper, where the fight returns
to Phase Two.  Repeat Phase Two and Three until the Gekko is defeated.

Once the Gekko is defeated, the door in the north end of the room will unseal
itself.  Go through it and open the ornate chest to get the Boss Key.  Once you
have the Boss Key, return to the previous room.

--------------------------------------
Woodfall Temple - Chomper Flower Room

Use the Deku Flower in front of the north door to return to the upper-east side
of the room.  Go through the door there.

---------------------------------------
Woodfall Temple - Poisoned Flower Room
New Dungeon Item: Stray Fairy x1 [SF11]

Run over to the edge, near where you stepped on the switch to make the pair of
ladders appear.  Look off the edge, down towards the artificial flower in the
middle of the room, to see a torch.  Fire an arrow through this torch, into the
area just above the torch on the artificial flower.  The flower will rise and
begin spinning, purifying all of the water in the dungeon.

Head for the north end of the room, and look south.  From here, you can fire an
arrow through the torch in the middle of the flower, onto another torch
attached to a tree branch in the northwestern part of the room.  Simply stand
still in any part of the flower, and aim for the unlit torch in the northwest
corner of the room.  When you line of sight passes through the torch's flame,
release the arrow.  The lit torch will unseal the door on the north end of the
room.  But, don't go through it yet.

Return to the north end of the room, and dive into the Deku Flower as Deku
Link.  Float out to the tree branch extending from the wall in the northwest
corner of the room, landing on a switch.  Change back to Hylian Link to
activate a switch, forcing a chest to appear in the north end of the room.  Run
to this chest and open it to get a Stray Fairy (10).

Go back down the ramp on the west side of the room and go through the west
door.

------------------------------------
Woodfall Temple - Poison Water Room
New Dungeon Item: Stray Fairy x1 [SF12]

With the water in the room purified, you can get the last Stray Fairy from this
room.  Jump into the water, and swim under the platform in the middle of the
room.  Pop the bubble holding the fairy by diving down to it, and use the Great
Fairy's Mask to attract the fairy to you (11).  Climb out of the water using
the stairs in the east side of the room and go back through the east door.

---------------------------------------
Woodfall Temple - Poisoned Flower Room

Go to the east side of the room and climb back up to the second level using one
of the ladders there.  If you still haven't unsealed the door on the north side
of the room, then do so now by firing an arrow through the lit torch on the
artificial flower, into the unlit torch in the northwest end of the room.  Once
the door is unsealed, go through it.

-----------------------------------
Woodfall Temple - Deku Flower Room
New Dungeon Item: Stray Fairy x4 [SF13] [SF14] [SF15] [SF16]

Run forward and climb down the ladder.  At the bottom, dive into the Deku
Flower and spin around to face the ladder.  Blast out and float to an alcove to
the left.  There's a Stray Fairy in here; burst it's bubble by running into it
(12).  Once you it, turn around and dive into the flower.  Blast out and float
up to the next highest platform, and from there dive into another Deku Flower.
Blast out of this flower to the next highest platform, to the left.  Free
another Stray Fairy from it's bubble (13), then drop off the ledge to the left,
landing on the first ledge at the bottom of the ladder.

Dive into the Deku Flower and spin around to face the ladder.  Blast out and
float to an alcove to the right.  Dive into the Flower here, and blast out and
float up to the next highest ledge.  From here, dive into another Flower, and
float out again to the next platform.  Burst the bubble holding the Fairy (14),
and then turn around.

Face the east side of the room to see a Crystal Switch, on a golden platform.
Shoot the Crystal Switch with an arrow to temporarily lower the pillars of
flames to the left.  Quickly change to Deku Link, and dive into the Deku
Flower.  Blast out and float to the nearest pillar, which has another trapped
Stray Fairy in it.  Land on the platform to pop the bubble and take the Fairy
(15), which should be the last one you need.

Time is getting short, so quickly change to Hylian Link and jump to the ledge
just to the west of the last Stray Fairy.  Switch to Deku Link and dive into
the flower here, and quickly blast out and float to the small pillar on the
east side of the room.  Dive into the flower here, and blast out and float to
the platform on the north side of the room.  Approach the platform directly; if
you try to go from the left or right, Big Skulltulas will appear from above to
knock you out of the air.

Once you're safely on the platform, go through the Boss Door.

-----------------------------------
Woodfall Temple - Odolwa's Chamber

Run towards the center of the room to make the Boss appear.

----------B-O-S-S------------
Masked Jungle Warrior ODOLWA
New Upgrade: Heart Container x1
New Quest Item: Odolwa's Remains
New Song: Oath to Order

Odolwa is a strange boss who literally dances when he fights.  To damage him
early in the fight, you have to stun him by firing an arrow at him.  If he
doesn't block it, then it will momentarily daze him.  Run in close and use a
Jump Attack with the Kokiri Sword to deal maximum damage, but quickly back away
- he will recover immediately after being hit.  Keep alternating between
shooting Odolwa with arrows and using a Jump Attack until he enters his second
phase, signified by a brief cutscene.

In Odolwa's second phase, he will summon in various Jungle-related beasties to
aid him in battle.  Most often he will summon a pack of Scarabs, which you
should aggressively defeat with basic sword strikes.  Don't worry about not
getting hit, just kill them as quickly as possible.  Odolwa will also summon in
a cloud of venomous moths, which can be defeated with a Spin Attack.  Aside
from his minions, Odolwa is identical.  Shoot him with an arrow, damage him
with a Jump Attack.  He does gain one other method of attack, however; he'll
begin spinning rapidly with his sword pointing outwards.  Either dive into the
Deku Flower in the middle of the room, or stun him with an arrow to avoid this
attack.

Repeat stunning him and Jump Attacking him until Odolwa dies.  If you run out
of arrows at any point during the fight, more can be found from the bushes in
the perimeter of the room.

Once Odolwa is dead, take the Heart Container that he leaves behind, then enter
the beam of blue light to get his remains, and to have your first meeting with
the Giants, who will teach you the Oath to Order.  This song will be important
near the end of the game, but you can forget it exists for now.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Woodfall, Second Visit
      ----zzzz--------zzzz----                  [0307]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 16
Current Masks: 05

New Heart Pieces: 02
New Masks: 01

--------------------------
Woodfall - Hidden Chamber

Absolutely do not restart time at this point.  If you do, then the waters of
Woodfall will become poisoned once more, and you'll have to defeat Odolwa again
to purify them once more.  If you have any desire to gain the rewards available
after purifying Woodfall, then you have to do them before resetting time.

With Odolwa defeated, then the waters in Woodfall will be purified, and a
secret chamber will appear beneath the temple.  You'll appear there after your
meeting with the Giant.  Tatl will genuinely apologize now (it's a Kodak
moment), and directs you to the second location that Tael mentioned: The
Mountains.

Turn around and slash through the ivy that covers the doorway.  You'll find the
Deku Princess, who, it turns out, really wasn't kidnapped by a Monkey.  Who
woulda guessed?  Take the Princess home by capturing her in an Empty Bottle.
Yeah, not kidding.

Once you have the Princess in your Bottle, head south out of the hidden
chamber.

---------
Woodfall

If you retrieved all fifteen of the Stray Fairies in the Woodfall Temple, then
you can now visit the Great Fairy in her Fountain in the southeast corner of
Woodfall.  Play the Song of Soaring and warp to the Owl Statue, since it's
faster then walking along all of the bridges.

Now that you're on the wooden structure, dive into the Deku Flower as Deku Link
and head southeast, to another Deku Flower high on a trunk.  Dive into this
flower, blast out and float to the large cave opening in the southeast wall.
If you miss, play the Song of Soaring to return to the wooden structure, and
try again.

Once you've made it to the cave mouth, go inside.

----------------------------------
Woodfall - Great Fairy's Fountain
New Upgrade: Extended Spin Attack Range

Run into the fountain to return all of the fragments to the Great Fairy of
Power, who will extend the range of your Spin Attack by a large amount.  Okay,
kind of useless since you almost never use the Spin Attack, but the rewards you
get in the next three dungeons are considerably better.

Head back outside.

---------
Woodfall

Change to Hylian Link, and simply swim across the water to the north end of
Woodfall.  Go through the cave opening in the north end of the room to return
to the Southern Swamp.

--------------------------
Woodfall - Southern Swamp

You'll come out on a cliff high above the Deku Palace.  Jump off the cliff into
the water, and swim out to the southwest shore.  Go through the doorway to the
Deku Palace.

-----------------------
Woodfall - Deku Palace

Run along the wooden bridges, and speak with the Deku Guards as Deku Link to
get past them.  Run straight down the hall and through the door on the other
end to return to the Deku King's Chamber.

-------------------------------
Woodfall - Deku King's Chamber

Run up to the throne, directly in front of the King, and release the Deku
Princess from the Bottle.  With the Princess freed, the Monkey will be saved
from the fire pit.  More importantly, you can now engage in a minigame with the
Deku Butler, which will earn you another Mask.

Head back outside to the Deku Palace to reach the minigame.

-----------------------
Woodfall - Deku Palace

Until now, you've always gone to the east from the bridges out front of the
Deku Palace.  Now, go west, using Deku Link's water hopping power to hop from
leaf to leaf until you reach the western edge of the Deku Palace.  The opening
in the wall here is the entrance to the Deku Shrine, where you can race the
Deku Butler for a prize.  Water hop into the opening and go through the
doorway.

-----------------------
Woodfall - Deku Shrine
New Mask: Mask of Scents [MSK18]

Run down the hallway, and speak with the Deku Butler as Deku Link.  He'll tell
you that the Deku have prepared a reward for you, but you have to follow him to
reach it.  The Deku Butler will now pull out an umbrella and begin to fly down
the hall, Penguin-style.  Follow him.

Run down the hall, taking the first left you come to, and left again on the
other side.  Just ignore the Deku Scrubs who appear along the way; they won't
hurt you.  Around several more corners you'll reach a long hallway, which has a
number of ramps leading around pools of water.  Climb up the ramps as quickly
as possible.

Around the next corner you'll reach a long pool of water.  Water Hop across it,
then go right around the corner.  Go right at the split marked by blue flames,
and around the next corner you'll reach another pool of water.  Water Hop
across it, and go left around the corner on the other end of the room.

After several more turns, you'll reach a split with white flames.  Go left
here, and you'll come to a huge, open room with a winding path leading across a
large pit.  If you fall into one of the pits, then you'll have to restart the
maze.  As Hylian Link, jump along the small platforms to the right, marked by
Red Rupees.  It looks far, but you can make it easily if you get a running
start.  When you reach the hallway on the other side of the room, change back
to Deku Link.

Run down the hall, and go right when you reach the split marked with green
flames.  Around another corner, you'll reach another large room, this one
filled with small rivers and moving platforms.  Ignore the platforms; just
Water Hop across the rivers, and keep following the Deku Butler.  Go through
the hall on the other end.

After several more corners, you'll reach a split marked with simple torches.
Go left here.  After more corners, you'll come to a room marked with many
pillars.  Walls of flame appear between these pillars.  Be careful in this
room; if you touch the flames, you have to start over.  Go right until you hit
the wall, and then go left past the second pillar, where a Deku Scrub rests.
Run down and take a right after two more pillars, and an immediate right again
after one pillar.  Run to the wall, and turn left, then to the wall again, then
left again.  Run towards the opposite wall until a doorway appears on the
right.  Go right through this doorway.

Run up the stairs, and avoid the flat bits.  If you step anywhere on this
stairset that does not have a stair graphic texture, then you'll slide back
down.  Go right at the top, and right again at the next split.  Watch out for
rolling boulders.  Go left up the stairs when you reach the magenta flames.
Again, try to only step on places that have a stair graphic texture.

At the top is a circular room with many openings.  Take the first opening on
the left, and run down the hall and around several more corners.  At the split
marked with blue flames, go right.  In the next room you reach, there will be
several tree trunk platforms with pillars of flame guarding them.  Shoot the
Crystal Switch near the first platform with an arrow or Bubble Blast, then use
Hylian Link to jump along the platforms to the end.  Again, if you fall or
touch a flame, you have to start over.  When you reach the hallway on the other
side of the room, change back to Deku Link.

Run down the hall, and take a right at the Deku Scrub.  Turn left at the Green
Flame, and start following the line of Green Rupees.  At the next green flame,
turn right.  Run to the end of this hall, and speak with the Deku Butler after
he stops.  He'll reward you with the Masks of Scents.  With this, you can find
the Mushrooms hidden in the Southern Swamp, which you can exchange for free
Blue Potions.  Enter the beam of light that appears to return to the Deku
Palace.

-----------------------
Woodfall - Deku Palace

Play the Song of Soaring, and warp to the Southern Swamp Owl Statue.

--------------------------
Woodfall - Southern Swamp

If you haven't saved Koume from the Woods of Mystery in this cycle, then do it
again.  Kotake will still give you a free bottle of Red Potion if you speak
with her after finding Koume, you just won't get a free Bottle out of it.

Once Koume has returned to the Tourist Information building, enter the
building.

-------------------------------
Woodfall - Tourist Information
New Upgrade: Piece of Heart x1 [PH26]

When Koume is rescued and Odolwa is dead, Koume will play a shooting minigame
with you.  Speak with her in her box in Tourist Information, and you can play
the game for 10 rupees.

In the game, you take the Southern Swamp Tour, and Koume circles the boat with
a target tied to her broomstick.  To win the game, you have to shoot the target
twenty times using arrows and the Hero's Bow.  However, if you hit Koume too
many times, then the game will end prematurely.  Successfully complete the game
to earn a Piece of Heart.  There's really no advice to be given, it's all about
practice.  Learn to lead your shots, and study the path that Koume takes, and
don't even attempt to hit the target when she is too far away.

Once you have beaten the minigame, return to the Southern Swamp.

--------------------------
Woodfall - Southern Swamp

Head north through the opening in the wall to the next area.

-------------------------
Woodfall - The Dead Tree

On the far east side of the area, there is a building where you can participate
in a shooting gallery.  Head there now.  It's closes at 10 PM, so warp ahead to
the morning of the next day if it is closed.  If it's Day 3, then just reset
time and head here, since the minigame can be done on any day without
completing any other tasks.

----------------------------------
Woodfall - Swamp Shooting Gallery
New Upgrade: Large Quiver (Arrows x40), Piece of Heart x1 [PH27]

Speak with the clerk to begin the game.  It costs 20 rupees every round.  If
you run out of rupees, then withdraw more from the Bank in Clock Town.  If your
bank is empty, then raid the chest in the Bombers' Hideout, or show the clerk
in Tourist Information a picture of Tingle.  If you score 2000 or more points,
but still fail to complete the course, then the Clerk will let you play again
for free.

In this Shooting Gallery, you have to shoot a number of targets: Deku Scrubs,
Guays (crows), and Wolfos.  The Deku Scrubs appear in the patches of leaves in
the center of the field (and one on a tree branch on the right side of the
field, and another on a cliff on the left side), the Guays fly by in the sky
above, and the Wolfos run from the left to right.  In order to win the game and
earn the Piece of Heart, you have to shoot every single target on the field.
Which really isn't as hard as it sounds.  All of the targets appear in the same
place, and the appearance of each "wave" of targets is preceded by an obvious
sound effect: The Guays are announced by a squawk, the Wolfos appear when there
is a howl, and the Deku Scrubs appear with their familiar "sniffit" sound.  The
only tricky target is when the Wolfos runs by the front of the field, and then
disappears behind a rock.  Be wary of when this happens, as there are two
moments in the game where it can.

Shoot all of the targets on the field in 1 minute 40 seconds, for a grand total
of 2120 Points, to win the Large Quiver.  In addition to the 2120 for a perfect
game, you also earn an additional 10 points for each second left on the clock.
So come back and beat the game with at least eight seconds remaining to score
2200 points, and earn a Piece of Heart.

Once you have both the Large Quiver and the Piece of Heart, then return to
Clock Town to deposit whatever Rupees you may have left, then reset time with
the Song of Time.




      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Clock Town, Third Visit
      ----zzzz--------zzzz----                    [0308]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 18
Current Masks: 06

New Heart Pieces: 02
New Masks: 00

-------------------
Clock Town - South

Go to West Clock Town and fill your wallet with Rupees, then head for East
Clock Town.

------------------
Clock Town - East

Enter the Town Shooting Gallery.  It is the first building on the right from
East Clock Town's south exit.

-----------------------------------
Clock Town - Town Shooting Gallery
New Upgrade: Largest Quiver (Arrows x50), Piece of Heart x1 [PH08]

Speak with the Clerk to begin the game.  It costs 20 rupees a round.  If you
run out of rupees, then withdraw more from the Bank.  If the Bank is empty,
then raid the Bombers' Hideout or any of the other areas you've been to which
have lots of Rupees hidden in them.

This Shooting Gallery is much simpler then the Swamp Shooting Gallery.  All you
have to do is shoot the Octoroks who emerge from the water.  Red Octoroks raise
your score, Blue Octoroks lower your remaining time.  Your natural instinct is
probably to shoot from the middle, then go left and right.  It's actually
faster (and in some cases, necessary) to aim from the left to the right, or
from the right to the left when shooting the Octoroks.  Break the Gallery
Record to win the Largest Quiver.  Get a Perfect Score to earn a Piece of
Heart.

Once you have won both the Largest Quiver and the Piece of Heart, head out the
door back to East Clock Town.

------------------
Clock Town - East

Now, head for Honey & Darling's Shop.  It's the next building on the right side
of the area, or second building to the right from the south entrance.

------------------------------------
Clock Town - Honey & Darling's Shop
New Upgrade: Piece of Heart x1 [PH09]

This shop is similar to the Deku Scrub Playground in that if you beat the
challenge on all three days, then you will earn a Piece of Heart.  So if it
isn't Day 1, then deposit your rupees in the Bank and reset time.  Otherwise,
speak with Honey & Darling in the center of the store to begin the first game.

On Day One, the minigame's object is to send Bombchus up the wall and into the
targets.  This is complicated by the fact that the floor is constantly rising
and falling, as well as spinning at different speeds.  Don't even move around
in this game; stand in one place, and release Bombchus when you grow level with
a target.  Early in the game, the ground spins quite slowly, so you can wait to
be relatively lined up with the targets before releasing the Bombchu.  Late in
the game, however, when the platform is spinning much faster, you have to
release the Bombchu a split second before you grow level with the target.  How
high the platform is doesn't seem to affect the Bombchu's path.  As a last bit
of advice, stand on one of the flat edges of the platform.  If you stand near
one of the pointed edges, then the Bombchu's path will be severely affected.

Once you have nailed all of the targets, Honey & Darling will give you a purple
rupee.  Head back outside and use the Song of Double Time to progress to Day
Two.

On Day Two, the minigame's object is to throw Bombs into baskets hanging on the
wall.  Again, the platform spins, rises and falls.  This is much easier then
the previous day's game, which was pretty freaking easy, so you should get some
kind of idea of how hard this is.  You must get a running start in order to
throw the Bombs, and it also helps if you throw the Bombs a split second before
you reach the edge of the platform.  If you throw the Bomb too late, then it
will just bounce out of the basket.  Unlike with the Bombchu minigame, you
shouldn't wait to line up with the baskets.  Just keep throwing at one basket
until you get it, and then move to the next one.  Some of the baskets are at
different elevations; this doesn't really matter, as you can still land a Bomb
in the highest basket even if the platform is at it's lowest point.

Once you have blown up all of the baskets, Honey & Darling will give you a
purple rupee.  Head back outside and use the Song of Double Time to progress to
Day Three.

On Day Three, Honey & Darling will attempt to defeat your explosive tactics by
changing the game to a Bow & Arrow shooting gallery.  Too bad for them, Link is
a master of all kinds of weapons.  This is a relatively basic shooting gallery;
simply shoot the targets on the wall, while the platform rises, falls and
spins. Stand near the middle of the field, and shoot each of target going to
the left or right.  When you hit a target, move on to the next one.  Be careful
that you don't accidentally shoot Honey & Darling with an, as hitting them too
many times will end the game prematurely.

Once you have nailed all of the targets, a very annoyed Honey & Darling will
give you a Piece of Heart, then kick you out of the store.  Deposit your rupees
in the bank, and then play the Song of Time to reset time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Termina Field, Second Visit
      ----zzzz--------zzzz----                     [0309]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 20
Current Masks: 06

New Heart Pieces: 01
New Masks: 00

-------------------
Clock Town - South

First thing you want to do after slowing time with the Inverted Song of Time is
to repeat the process to get the Moon's Tear and the Land Title Deed.  You can
significantly speed up the process with the Song of Soaring now, though.  Just
Soar back to Clock Town after getting the Moon's Tear.  But wait!  You're not
done yet!  Now that you have the Land Title Deed, warp to the Southern Swamp
and trade it for the Swamp Title Deed, then warp back to Clock Town.  Once you
have the Swamp Title Deed, head to Termina Field via North Clock Town.

--------------
Termina Field
New Upgrade: Piece of Heart x1 [PH19]

From the entrance to North Clock Town, run north to the edge of the blue
platform.  If you look on the opposite cliff, you'll see that the pass into the
mountains is blocked by ice.  Above this wall of ice, there is a stalactite
made of ice.  Shoot this stalactite with two arrows, and it will fall down,
shattering the ice below it.  Buy Arrows from the Trading Post in Clock Town,
or get them from the grass in Termina Field.

Now that you've opened the way to Snowhead, you're probably eager to head
there.  But first, there's a Piece of Heart to be found in Termina Field.  To
do so, you must interact with four Gossip Stones found throughout the Field.
The first is just to the right of your current location, near the edge of the
snow.  Drop down into the pit.

Inside the pit, there are four Gossip Stones.  Stand in front of them, and play
the Sonata of Awakening as Deku Link.  The largest Gossip Stone will turn
green.  Once this happens, return to Termina Field.  The next pit is near the
entrance to West Clock Town, underneath a boulder.  Blow the boulder up with
the Blast Mask or with Bombs, and then drop down into it.  Turn the Gossip
Stone in here green the same way you did before, then return to Termina Field.

The next pit is found just to the west of the entrance to Woodfall, near the
edge of the grass.  Drop down into the pit and turn the Gossip Stone green
using the same method, then return to Termina Field.  The last pit is found on
the northern edge of the Observatory in the east corner of the Field.  Once all
four of the Gossip Stone clusters in the field are turned green, then you will
get a Piece of Heart.  Once you have it, return to where you shot down the
stalactite and shattered the ice blocking the entrance to Snowfall.

Drop down off the cliff to the snowy little canyon below, and run to the north
wall.  On the west side of the area, more or less parallel with the ramp
leading back to Clock Town, there is another ramp which climbs up to the
mountain pass that you just opened.  Climb up this ramp, and up another ramp at
the top of the first ramp to reach the northern edge of Termina Field.  Go
through the pass to reach Snowhead.






      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Snowhead, First Visit
      ----zzzz--------zzzz----                 [0310]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 21
Current Masks: 06

New Heart Pieces: 01
New Masks: 02

-------------------------------
Snowhead - Lower Mountain Pass

Run up the hill, and you'll reach a small clearing filled with large snow
balls.  You can open these snow balls using the Blast Mask or Bombs.  If you
step near the area of snow which is spouting little clouds of steam, then a
Tektite will appear.  Defeat Tektites with basic sword attacks.

Keep heading northwest, up the mountain, defeating more Tektites as you come
across them.  At the north end of the second clearing, you'll come a cross a
string of snowballs blocking the road.  Destroy them with Bombs or with the
Bomb Mask.  Climb up the small ledges of the cliff to the next clearing.
Defeat another Tektite, and destroy more snowballs if you like, then head north
through the pass to the next area.

----------------------------
Snowhead - Mountain Village

Head forward from the exit to the Mountain Pass until you reach a wooden
bridge, half buried in snow.  Cross the bridge to find an Owl Statue.  Slash it
with the Kokiri Sword to activate it.  To the left of the Owl Statue, past the
pass into another area, is Don Gero, a Goron on a high cliff.  We'll get to him
in a while.

Head to the right from the Owl Statue, moving along the shore of the frozen
lake, and past the cliff wall.  When you reach a pass marked with a sign
reading "Goron Village ahead," then you've reached the place you want to go.
Enter the pass.

-------------------------
Snowhead - Mountain Lake

Run forward, and defeat the Tektite who emerges from the snow in the ground.
Run forward to reach a wooden bridge extended over the dried up lakebed, and
run along the bridge to the first of three small islands.  When you step onto
the island, a White Wolfos will appear.  These are identical to Gray Wolfos;
simply backflip when they attack, and then use a Jump Attack on their exposed
backs to kill them in one hit.

Once the White Wolfos is dead, run along the next bridge to the second small
island.  Shoot down Tingle from his balloon with an arrow or with a Bubble
Blast, and speak with him.  Buy his map of Snowhead.

Head east along the next bridge.  On the next island, you'll find a pit covered
by a block of ice.  Avoid touching the ice, or else it will freeze you solid
for a second or so.  Past the block of ice, another White Wolfos appears.
Defeat it, the keep heading east along the next wooden bridge.  Go through the
pass to the next area.

-------------------------
Snowhead - Goron Village

Hug the south wall, and head east until you reach an Akindo Nut hiding inside a
Deku Flower.  This guy sells the Biggest Bomb Bag, but he'll only deal with
Gorons.  Keep him in mind for later, and keep heading towards the east side of
the village.  On the far east side of the village, near a tall cliff, you'll
meet Gebora again.

After a brief conversation, Gebora will fly off east, and begin dropping
feathers.  These feathers actually fall onto invisible platforms.  Wherever a
feather rests in midair, there is an invisible platform.  Go from platform to
platform until you reach the cavern on the far side of the pit.  Go through it.

---------------------------
Snowhead - Cavern of Truth
New Item: Lens of Truth

Destroy all of the weeds in the room (Deku Link can do it quickly), and then
open the gilded chest to get the Lens of Truth.  Use the Lens of Truth (if you
turn it on and off rapidly it doesn't use Magic Power), and look behind the
gilded chest to see a large chest, guarded by a Big Skulltula.  Kill the Big
Skulltula, then open the chest to get a red rupee.

Destroy all of the boulders in the room with Bombs or with the Blast Mask,
revealing a chest underneath one and empty space beneath the other two.  Open
the visible chest to get a Purple Rupee, then head back out.

-------------------------
Snowhead - Goron Village

Gebora's feathers have vanished.  Doesn't matter now that you have the Lens of
Truth, though.  Use the Lens to see the platforms, and jump along them to the
other side of the pit.  Once you're on the opposite cliff, use the Lens of
Truth to investigate that mysterious shadow being cast by thin air.  You'll see
the ghost of a Goron.  This is Darmani, and in life he was a hero of the
Gorons.

Speak with Darmani (you may have to Z-Target him), and he'll ask you to follow
him.  Which you should.  You can deactivate the Lens at this point and just
follow his shadow, but when you reach the border on the west end of the zone,
reactivate the Lens and wait for him to cross into the next area before you do
so yourself.

-------------------------
Snowhead - Mountain Lake

Run along the wooden bridge to the first island, and activate the Lens as you
enter to get Darmani moving again, at which point you can turn the Lens off
again.  Keep following his shadow, and as before, stop and focus the Lens on
him to make him cross into the Mountain Village before you go yourself.

----------------------------
Snowhead - Mountain Village

Run forward and focus the Lens on Darmani once more, and he will swoop off and
begin climbing the wall behind the frozen pool in the northern part of the
area.  Cross the floating platforms of the pool using Deku Link's Water Hopping
powers, and when you reach the ledge against the cliff face, activate the Lens
again to see a ladder in the wall.

Remember to rapidly toggle the Lens on and off to conserve magic as you climb
the ladder.  Climb up to the top of the ladder, where it splits left and right.
Climb to the right until the ladder stops again, and start climbing up.  Keep
climbing until the ladder splits left and right, and go left.  Keep climbing to
the left until the ladder goes up, then start climbing up.  At the next split,
go right again, and then up until you reach the top of the cliff.

At the top, focus the Lens on Darmani's shadow, and he'll enter the doorway in
the cliff face.  Follow him.

---------------------------
Snowhead - Goron Graveyard
New Mask: Goron Mask [MSK22]

Run forward and use the Lens to see Darmani standing in front of his grave.  Z-
Target him and speak with him, and then play the Song of Healing.  Darmani's
soul will pass on to whatever afterlife the Gorons believe in, and you'll get
the Goron Mask.  You can now turn into a Goron whenever you please.  Which is
just plain awesome.

So how about you do that right now?  Change to Goron Link, and move around to
the back of Darmani's gravestone.  As a Goron, Link has significantly enhanced
strength, so you can pull aside the gravestone, revealing a spring of water,
warmed by volcanic vents.  Capture some of the Hot Spring Water in a bottle,
and head outside.

----------------------------
Snowhead - Mountain Village

You can use the Hot Spring Water to melt the blocks of ice you've seen around
the area, but you have to move quickly - it becomes ordinary Spring Water in a
few short minutes.  As soon as you come out of the Goron Graveyard, change to
Deku Link and jump off the cliff.  You'll land in the pool of frozen water, but
Deku Link's water hopping ability will let you safely reach the shore.

Change back to Goron Link and use his Roll ability to head east, applying
gentle pressure to the control stick to move along at a good pace without using
any Magic Power.  Enter the pass to the Mountain Lake.

-------------------------
Snowhead - Mountain Lake

Head along the wooden bridges to the third island.  Ignore the White Wolfos on
the firs and third islands; you don't have time to fight them while carrying
the Hot Spring Water.  When you reach the third island, unmelt the block of ice
using the Hot Spring Water, revealing a pit.  Drop down into the pit, where you
will find a pool filled with more Hot Spring Water.  Now you don't have to
climb back to the Goron Graveyard to get more.

Destroy all of the boulders in the room with bombs, and you will uncover a
chest underneath one which contains a Red Rupee.  You can't do much more here,
so head back out of the pit and go east to the Goron Village.

-------------------------
Snowhead - Goron Village
New Upgrade: Biggest Bomb Bag (Bombs x40), Piece of Heart x1 [PH28]

Roll on over to the Akindo Nut that we passed earlier.  Now that you can become
a Goron, the Akindo Nut will gladly sell you the Biggest Bomb Bag for 200
rupees, but only if you have the Big Bomb Bag (which you get in Clock Town
after saving the Bomb Lady from Sakon, in North Clock Town at 12:30 AM of the
first day).  Buy it, then speak with him as Deku Link.  Offer him the Swamp
Title Deed when he mentions that he wants to move somewhere with trees and
grass, and he'll trade you for the Mountain Title Deed.

Now that you have access to the Akindo Nut's vacated Deku Flower, burrow into
with Deku Link.  Blast up, and you'll reach a ledge directly above the Deku
Flower, which holds a Piece of Heart.  Take it, then jump back down.

Change to Goron Link, and look to the northwest from the Deku Flower to see a
doorway built into the side of one of the huge boulders in the area.  Stand in
front of the door, and use Goron Link's Curl ability while standing motionless.
You can now press the B Button use Pound, which will open the door.  Go through
it.

------------------------
Snowhead - Goron Shrine

The Gorons here are being tortured by the constant crying of a Baby Goron.
Climb up the ramp to the left of the door, and go along the ramp to the west
side of the room.  Go through the door on the far west of the room to reach the
Baby's Room.  Speak with him, and he'll cry for his daddy.  Return to the
Mountain Lake.

-------------------------
Snowhead - Mountain Lake
New Song: Lullaby Intro

Go into the pit you opened earlier, and fill a bottle with Hot Spring Water.
Return to the surface, and jump down into the lake bed.  Start looking for a
snowball near the third island that is significantly larger then the others in
the area (Tatl will also hover by it and turn green).  Smash the snowball with
Goron Link to reveal the Goron Elder, trapped in a block of ice (if it's Day
Two then the Goron Elder appears in the Goron Village area).

Free the Goron Elder with your bottle of Hot Spring Water, and then speak with
him as Goron Link, and he'll "hurry" away.  Speak with him again, and he'll
mistake you for Darmani (not surprising, since Link inhabits the bodies of the
spirits he has healed... it's best not to think about it).  The Goron Elder
will then teach you the first half of the Goron's Lullaby (he forgot the second
half).

Once you have the Lullaby Intro, return to the Goron Shrine.

------------------------
Snowhead - Goron Shrine
New Song: Goron's Lullaby (replaces Lullaby Intro)

Return to the Baby's Room on the west side of the shrine, and play him the
Lullaby Intro as Goron Link.  The Goron Baby will teach you the rest of the
song.

With the Goron Baby asleep, the torches in the room will light up.  As Hylian
Link, light a Deku Stick on the torch, and quickly run back to the east side of
the room.  Light both of the torches on either side of the cliff, at the end of
the rug leading from the Goron Baby's room.  Pull out a fresh Deku Stick, and
run down the ramp, lighting six more around the perimeter of the room.  Three
more unlit torches are in the sunken pit on the east side of the room, around
the sculpture of a Goron's face.

Successfully light all of the torches in the room, and the chandelier hanging
above the ceiling will begin to rotate.  If you run out of Deku Sticks, more
can be found in the pots in the sunken pit.  If you enter the Goron Baby's room
and then leave it, the pots will regenerate

Change back to Goron Link and roll back to the Goron Baby's room.  Stand at the
end of the carpet in the Goron Baby's room, and curl into a ball.  Hold all the
way forward on the joystick, and Goron Link will begin to charge up, finally
reaching his maximum speed.  When you hit the ramp on the other end of the
carpet, you'll launch into the area, smashing into the Chandelier (and if
you're lucky, one of it's faces).

Destroy all of the faces on the chandelier, and a rock sirloin - a Goron
delicacy - will appear.  If you run low on Magic Power, more can be found in
the same pots that produce the Deku Sticks in the sunken pit on the east side
of the room.  If you enter the Goron Baby's room, then the pots will
regenerate, and you won't lose your progress on the chandelier.

Once you've gotten the rock sirloin to appear, pick it up with Goron Link and
return to the Mountain Village.  You have to stay as Goron Link, and you can't
roll.

----------------------------
Snowhead - Mountain Village
New Mask: Don Gero's Mask [MSK14]

Head for the west side of the area, where there is a Goron wearing an odd hat.
This mask (the mask, not the Goron) is Don Gero, a famous conductor.  Toss the
rock sirloin up next to the Goron, and he'll be so grateful that he'll give you
his hat as thanks.  You'll need this later to get one of the best hidden Pieces
of Heart in the game, but for now just file it away into the "For Later Use"
category.

Head through the pass in the northwest corner of Mountain Village, just to the
right of the Don Gero Goron.

-------------------------------
Snowhead - Upper Mountain Pass

This area is simple.  Simply use Goron Link's roll ability at it's maximum
speed, and hit the ramps along the path at full speed to make it over the gaps
in the road.  You can simply plow through the snowballs that appear in the
road.  Go through the pass in the north side of the area to reach Snowhead.

---------
Snowhead

Change to Hylian Link, and slash the Owl Statue to activate it.  Warp back to
Clock Town with the Song of Soaring, and deposit your rupees into the bank.
Reset time with the Song of Time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Snowhead Temple
      ----zzzz--------zzzz----               [0311]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 22
Current Masks: 08

New Heart Pieces: 00
New Masks: 00

-------------------
Clock Town - South

Slow time with the Inverted Song of Time, and then warp to Snowhead with the
Song of Soaring.

---------
Snowhead

Switch back to Goron Link, and play the Goron's Lullaby on his Goron Drums.  A
massive, invisible Biggoron will become visible, and fall asleep, crashing into
the canyon below.  This is the same Biggoron who knocked Darmani off the
canyon, killing him.  Punch open the small snowballs in the ground near the Owl
Statue to find Magic Pots and a Fairy to capture in a Bottle, then use Goron
Link's rolling ability at it's maximum speed to head north.

As you roll along, watch out for the flag posts that get in your way.  You can
just crash right through the snowballs.  When you reach the large circular area
in the north side of the zone, stay in Goron Link's rolling form, still at
maximum speed.  Start rolling around the cliff going clockwise (rolling to the
left), and you'll start rolling up a ramp.  Ride all the way to the top of the
ramp, crashing through the Snowballs on the way, and at the top you'll smash
into a snowdrift, which will end your rolling adventure.  If you fall or run
out of Magic Power, more can be found in the numerous snowballs around the
area.  Enter the doorway near the snowdrift to enter the temple.

----------------------------------
Snowhead Temple - Three-Way Split

Run forward, over the Majora's Mask symbol on the floor, and start smashing the
ice stalagmites against the far wall.  A pack of White Boes will appear; kill
them all with Goron Link's ground pound ability.  As Goron Link, grab hold of
the stone block against the wall opposite the door, and push it forward until
it falls into a pit.

Run into the room on the other side, which contains a White Wolfos, a locked
door, a frozen door, and a regular door.  Defeat the White Wolfos, then go
through the only door you can get through, which is to the right of the tunnel
you just came through.

--------------------------------
Snowhead Temple - Lava Pit Room
New Dungeon Item: Stray Fairy x2 [SF17] [SF18]

When you enter the room, you'll find yourself on a ledge high above a pit, with
a wooden bridge leading halfway across the pit.  Climb down to the bottom of
the ladder, noting the Stray Fairy trapped inside the pillar on the way down.
At the bottom of the ladder, use the Hero's Bow to fire an arrow at the Stray
Fairy's bubble, popping it.  Use the Great Fairy's Mask to attract the Stray
Fairy to you (1).  You may need to cross the lava to get close enough to
actually hit the bubble; if you do, use Goron Link to safely cross the Lava.
There's another Stray Fairy trapped in another bubble, underneath a ledge on
the far side of the room.  You must look up very high to see it.  Get it the
same way you got the previous one (2).

Once you have the Stray Fairy, climb back to the top of the ladder and stand
next to the wall opposite the wooden bridge.  Curl up as Goron Link and begin
rolling at maximum speed along the bridge.  If you do it correctly, then you'll
pass the columns of ice that the Freezzards fire, and you'll also blast over
the gap the bridge and slam into the crates on the other side.  If you don't
make it across, cross the fire pit and climb back up the ladder to try again.

On the other side of the bridge, there are two doors - one with a blue
doorframe, and the other being a stairset across a small pit.  Jump across the
small pit to the stairset (use Hylian Link), and climb up it.

------------------------------------
Snowhead Temple - Three-Tiered Room
New Dungeon Item: Stray Fairy x1, Dungeon Map [SF19]

This room contains a "Real Bombchu."  Basically, a rat with a bomb attached to
it's tail, if you kill it at close range, it will damage you.  So... kill it
from long range.

To the left and right as you enter the door, there is a Stray Fairy and a
gilded chest.  Grab the Stray Fairy (3), and then open the chest to get the
Dungeon Map.  Once you have both, go back down the stairset through the door
you just came through.

--------------------------------
Snowhead Temple - Lava Pit Room

Jump back across the small gap, and go through the door with the blue border.

----------------------------------
Snowhead Temple - Central Chamber
New Dungeon Item: Stray Fairy x1 [SF20]

Welcome to Snowhead Temple terra firma.  Pretty much the entire dungeon
revolves around this room, so get used to being here.  Oh, and get used to
falling and climbing back up too.

Head right from the blue-bordered door, and you'll come to another doorway with
a stairset leading down.  Go down these stairs, and you'll come out in the
lowest level of the Central Chamber.  As Goron Link, look around in the fire
pits in this room until you find one which has a large switch in the middle of
it.  Stand on the switch with Goron Link, and a chest will appear in the fire
pit on the opposite side of the room.  Open it to reveal a Stray Fairy (4).

Head back up the stairset you came down to return to the second floor of the
Central Chamber.  Head across the large pillar in the middle of the room, and
go to the left.  On this ledge, there are two doors blocked by ice, and a
single, unfrozen door.  Go through this door.

-----------------------------------
Snowhead Temple - First Block Room
New Dungeon Item: Small Key x1

As you enter the room, look to the left to see two blocks embedded in the wall.
Grab onto these blocks with Goron Link, and pull them out of the wall and as
far back as you can go.  On the opposite side of the ice pit, there is a space
that the blocks can just barely fit through.  You want to push the blocks into
this space.

That's all you can do there for the moment.  Check the wall where the blocks
used to sit to find a gilded chest.  Open it to get a Small Key.  Head back
through the door you just came through.

----------------------------------
Snowhead Temple - Central Chamber

Go to the right, along the ledge, when you come out of the door, where you'll
come across another door with a red border, frozen over by ice.  Fire an arrow
through one of the torches near the door and into the ice to melt it away.  Go
through the door.

----------------------------------
Snowhead Temple - Three-Way Split

Defeat the White Wolfos again, and then go through the locked door.  It's to
the right of the door you just came through.

------------------------------------
Snowhead Temple - Second Block Room
New Dungeon Item: Compass

There are two White Wolfos in this room.  Run towards the back of the room to
attract them, and defeat them both for doing anything else.  Open the gilded
chest near the center of the room to get the Compass, then bomb the oddly-
colored west wall to reveal a doorway holding a stairset.  Go through the door
and up the stairs.

----------------------------------
Snowhead Temple - Stalactite Room
New Dungeon Item: Small Key x1, Stray Fairy x1 [SF21]

This room is full of stone pillars, several of which are blocked by chunks of
ice.  If you look up towards the ceiling, you'll see more of those razor sharp
stalactites, just like the one you used to open the pass to Snowhead.  If you
need arrows, they can be found in the small snowballs around the room.  Shoot
down all five of the stalactites, then climb up to the tallest ledge on the
north side of the room.  Smash the largest snowball with Goron Link to reveal a
gilded chest.  Open it to get a Small Key.

Head for the southeast corner of the room, where there is a piece of the wall
with a sheet of ice dripping off of it.  The top edge of this sheet is
mysteriously flat.  Look here with the Lens of Truth to see a small alcove with
a chest.  Climb up to the pillar adjacent to the ledge, and jump over into it.
Open the chest to get a Stray Fairy (5)(you have to open the chest from the
side facing the wall).

Drop back down out of the alcove, and go through the door on the east side of
the room.

------------------------------------
Snowhead Temple - Timed Pillar Room
New Dungeon Item: Stray Fairy x1 [SF22]

This room contains a large pit in the middle.  Go into it as Goron Link, and
kill all of the White Boes using his Ground Pound ability.  Climb back out of
the pit, and use the Lens of Truth while looking at the ceiling.  You'll spot
one of the best hidden Stray Fairies in the dungeon, hidden behind an invisible
ceiling.  Pop the Fairy's bubble with an arrow, and attract it to you with the
Great Fairy's Mask (6).

Head for the southeast corner of the room, where there is a small pillar coming
out of the ground.  Stand on the pillar with Goron Link and use his Ground
Pound ability.  Two pillars will appear in the room; one blocking the opposite
door, the other rising from the sunken area in the middle of the room.  As
Hylian Link, jump across to the pillar that rose from the sunken area.

Now on the north side of the room, stand on the green-colored pillar and use
Goron Link's ground pound ability.  A second pillar will rise from the sunken
area.  In order to get through the door, you must now very quickly use Goron
Link's ground pound on the yellow-colored pillar in the sunken pit, climb up to
the green-colored pillar with Hylian Link, and jump back to the north side of
the room, before the pillar recedes.  If you mess up or go too slowly, you have
to repeat the whole puzzle again from the start.

Once you're on the north side of the room and the yellow pillars are receded,
go through the door.

----------------------------------
Snowhead Temple - Central Chamber

Welcome back.  Don't fall, or you'll have to go all the way back around from
the Three-Way Split and through the Timed Pillar Room.

As Goron Link, stand as close to the door as you can, and start rolling at
maximum speed towards the edge of the bridge.  If you do it correctly, then the
speed boost will kick in at the last minute, launching you across the pit in
the middle of the room.  Stop on the other side before you crash into the ice.
Look on the wall to the left of the ice with the Lens of Truth to see another
hidden alcove.  You can't get to this right now, but keep it in mind; there's
another cunningly hidden Stray Fairy in there.

The rolling antics aren't over; you must now rolling along the narrow ledge to
the right of the chunk of ice.  You can go slowly along here without falling,
but if you do fall there is a handy wicker platform to catch you.  Just climb
back out and try again.

Once you've rolled around to the east side of the room, smash the snowballs to
get more Magic Power, and look just to the right of the door.  There is another
wooden bridge here, extending across the middle of the chamber.  You know the
deal by now; blast across the bridge with Goron Link's rolling ability at
maximum speed.  Go through the door on the other side.

-------------------------------------
Snowhead Temple - Lower Wizrobe Room
New Item: Fire Arrow

This room contains a Wizrobe.

Miniboss: Wizrobe
As far as Minibosses go, Wizrobes are fairly simple.  These guys appear
randomly on the different warp tiles around the room (only the Wizrobes can use
them), and begin charging a spell to fire at you.  These spells can either
light you on fire or freeze you solid, and neither is desirable.  Fire an arrow
at the Wizrobe before it can get a spell off to damage it and interrupt it's
spell.  If the Wizrobe does get a spell off, then the spell leaves a small ring
of ice or fire.  Get out of this ring immediately, or you will take additional
damage.

After you've shot it a few times, the Wizrobe will enter it's second phase.  In
this phase, a Wizrobe will appear on every warp tile in the room.  Only one of
them is real, the rest are illusions.  You can tell which one is the real one,
as it will go through the usual casting animation that it used in it's first
phase, while the illusionary Wizrobes will just run around like pansies.  For
this phase, it's easier just to manually aim rather then to rely on Z-
Targeting.  Manual aiming lets you see more of the are then Z-Targeting.  If
you have elemental enhanced arrows, use them for a faster victory.

After the Wizrobe is defeated, a gilded chest will appear.  Open it to get the
Fire Arrows, then return to the Central Chamber.

----------------------------------
Snowhead Temple - Central Chamber

Drop back down to the second level of the Central Chamber.  If you fall all the
way to the bottom, use the stairset on the east side of the room to climb back
up.

Once on the second level, go through the blue-framed door on the east side of
the room.

--------------------------------
Snowhead Temple - Lava Pit Room
New Dungeon Item: Small Key x1

Head to the right as you come out of the door, and defeat a Freezzard with
Hylian Link.  Melt the block of ice just past the Freezzard using a Fire Arrow,
then defeat another Freezzard on the other side.  Look to the east side of the
room, and you'll see another Freezzard.  Kill it with a Fire Arrow, and a
gilded chest will appear at the end of the west ledge.  Open it to get a Small
Key.

Return to the Central Chamber through the blue-framed door.

----------------------------------
Snowhead Temple - Central Chamber

Head for the north end of the room, and melt ice covering the green-framed door
with a Fire Arrow.  Go through the door.

-----------------------------
Snowhead Temple - Torch Room
New Dungeon Item: Stray Fairy x1 [SF23]

Smash the pots to the right of the door to find more Magic Power.  There are
three Freezzards on the pillars throughout the room.  Kill them all with Fire
Arrows, and a chest will appear on the north end of the room.  Open it to get a
Stray Fairy (7).  There are also three unlit torches in the room, all of which
can be seen from the north ledge near the chest.  Light them all with Fire
Arrows, and a door on the south side of the room will unseal itself.  Go
through it.

If you need more Arrows or Magic Power, more can be found in the pots on the
east and south sides of the room.  If you fall, you can unfreeze a Deku Flower
with a Fire Arrow, and use it to blast up to a second Deku Flower, which you
can then use to return to the main level.

----------------------------------
Snowhead Temple - Central Chamber

Stand on the yellow pillar in this small room, and use Goron Link's ground
pound ability to press it down.  The pillar in the center of the room will rise
up to very top of the chamber.

Head back through the door to the previous room.

-----------------------------
Snowhead Temple - Torch Room

Melt the ice covering the green-framed door in the south of the room using a
Fire Arrow, then go through it.  If you need Magic Power or arrows, then they
can be found in the pots in the room.

----------------------------------
Snowhead Temple - Central Chamber

Head to the right along the ledge to the red-framed door.  Go through it.

----------------------------------
Snowhead Temple - Three-Way Split

Defeat the White Wolfos, and go through the west door.

------------------------------------
Snowhead Temple - Second Block Room
New Dungeon Item: Stray Fairy x2 [SF24] [SF25]

Defeat both of the White Wolfos in the room, and then melt all three of the
chunks of ice in the room with Fire Arrows.  Under one of the chunks of ice is
a switch; stand on it with Goron Link to make a chest appear on the second
level of the room.

Under another chunk of ice is a stone block.  Push the stone block to the
north, then to the east, and then to the south.  From here, climb onto the
stone block, and use it to jump up to the platform.  Open the chest to get a
Stray Fairy (8).

Drop back down to the stone block, and push it west, then north, then west,
then south, then west, then north, then west, then south.  Jump up onto the
stone block, and from there jump up to the tall ledge to the left of the
doorway.  Jump from this ledge to the top of the crate, and use Goron Link's
ground pound ability to smash through the crate, revealing a Stray Fairy (9).
Take it, and drop back down.

Back on the stone block, push it north, then east.  Climb onto the stone block,
and use it to jump up to the next ledge.  Go through the door on the ledge.

-----------------------------------
Snowhead Temple - First Block Room
New Dungeon Item: Stray Fairy x1 [SF26]

If you pushed the blocks into place the last time you were here, then they will
be in position for you to jump across them and to the ledge on the other side
of the room.  Once there, open the chest to get another Stray Fairy (10).
Watch out for the pots, who will come to life and hurl themselves at you.

Once you have the Stray Fairy, hop off the ledge and go out the east door.

----------------------------------
Snowhead Temple - Central Chamber

Drop down to the bottom level, and go up the stairset on the east side of the
chamber.  You'll now be back on the second level, but on the opposite side of
the pillar.  Go through the blue-framed door just to the left of the stairset.

--------------------------------
Snowhead Temple - Lava Pit Room

Jump across the small gap to the left, and go through the doorway and up the
stairset.

------------------------------------
Snowhead Temple - Three-Tiered Room
New Dungeon Item: Stray Fairy x1 [SF27]

Jump up onto the small ledge in the middle of the room, and look on the upper
wall to the south.  Kill the Freezzard with a Fire Arrow, and you will see a
golden eye target behind him.  Melt the ice around the eye with a fire arrow,
and the eye will activate, causing the platform to lift.  Jump to the west to
reach the second tier of the room.

Go to the left, past the door, all the way around the ledge to it's far side,
and use the Lens of Truth to see hidden platforms going up.  Jump along these
platforms as Hylian Link, but take your time; you don't want to fall down.
Remember, rapidly turning the Lens on and off keeps it from using magic power.

At the top of the series of invisible platforms, there is an alcove with a
chest in it.  Open the chest to get a Stray Fairy (11).  Head back down the
invisible platforms to the ledge, and go through the door you passed earlier.
Alternatively, you can also jump from the alcove to the ledge near the door,
but it's an easy jump to screw up.  If you do fall, activate the eye switch
again with a regular arrow to make the ledge rise again.

----------------------------------
Snowhead Temple - Central Chamber

Switch to Goron Link, and run out along the wooden bridge to the large pillar
in the middle of the room.  Use Goron Link's punching ability to smash the blue
parts of the pillar, shattering them and forcing the pillar to lower a few
levels.  Jump down into the wicker basket area in the northeast side of the
room, and up the ladder on the other end.  Melt the ice blocking the doorway to
the north, and go up the stairset on the other side.

Look to the right at the top of the stairset to see another narrow ledge you
must roll along as Goron Link.  If you fall here, you fall all the way, so do
it right the first time.  If you do fall, use the eye switch in the Three-
Tiered Room to make it back to the Central Chamber.

On the other side of the ledge, head out along the wooden bridge to the center
of the room.  Smash the three blue pieces of the pillar with Goron Link's
punch, and then turn around and go through the door on the west side of the
room.

----------------------------
Snowhead Temple - Eeno Room
New Dungeon Item: Stray Fairy x1 [SF28]

This room is full of Eenos, living snowmen who throw snowballs.  Defeat them
with fireballs or using Goron Link's ground pound ability.  One the Eenos are
dead, head for the southwest end of the room to find more ice melting out of a
seemingly solid wall.  Look at the wall with the Lens of Truth to see a Stray
Fairy trapped in a bubble.  Pop the bubble with an arrow, and attract the fairy
to you with the Great Fairy's Mask (12).

Head for the north end of the room, and melt the chunk of ice blocking the
doorway with a Fire Arrow.  Go through the doorway and up the stairset on the
other side.

--------------------------------
Snowhead Temple - Dinolfols Room
New Dungeon Item: Stray Fairy x2 [SF29] [SF30]

This room contains two Dinolfols.  Even though there are now two, don't let
your strategy from Woodfall Temple change any.  Just go kamikaze on them with
Hylian Link, and they'll fall easily.  You can use Goron Link if you like, but
his attacks are a bit slow.  Both of the Dinolfols drop a Stray Fairy when they
die (13 & 14).

Once you've beaten both of the Dinolfols and taken the Stray Fairies, go
through the door in the southeast part of the room.

----------------------------------
Snowhead Temple - Central Chamber
New Dungeon Item: Stray Fairy x1 [SF31]

Head along the bridge and drop off, landing on top of the pillar below.  Head
south through the tunnel blocked by snowballs, smashing each of the snowballs
with Goron Link.  Go up the stairset at the end of the tunnel.

Curl up as Goron Link and start blasting along the ice bridge at top speed.  If
you stand far enough back on the bridge, then you'll hit maximum velocity just
as you reach the end of the bridge, and make it over the gap.

On the other side of the gap, you'll reach the Boss Door.  But you don't have
the Boss Key yet.  Hop into the Deku Flower at the south end of the bridge, and
get ready for a long ride.  You're going to use the Deku Flower to float
halfway down the room to get the dungeon's best hidden Stray Fairy.

Start floating towards the northwest corner of the room, but make sure you
don't use up all of the steam of your Deku Flowers before you get there.  Start
floating downwards.  Which could take a while.  In Termina time, it actually
takes several hours (without the Inverted Song of Time).  Watch the wall
carefully, and look for the frozen sheet of ice which indicates a hidden room.
Remember to just look for a flat edge on the ice.

When you spot the hidden room, start floating slowly towards it, but don't use
up all of your flower power before you get there.  Once inside the hidden room,
open the chest to get the last Stray Fairy in the dungeon (15).  Use the Deku
Flower in the hidden room to float to the north side of the pillar, and land
near the wicker basket.  Climb the stairset on the north side of the room to
return to the top of the pillar.  Cross the pillar and go down the hallway, and
climb another stairset to return to the top floor.

Jump back across the gap in the bridge with Goron Link, and dive into the Deku
Flower with Deku Link.  Use the Deku Flower to float down to the next-lowest
set of platforms, on the east side.  Go through the door there.

-------------------------------------
Snowhead Temple - Upper Wizrobe Room

This room contains another Wizrobe.  This is identical to last time, but the
Wizrobe now has more warp panels to use, which means more illusions to deal
with in his second phase.  Now that you have the Fire Arrows, use them for a
quick victory.  If you need arrows, get them from the pots in the corners of
the room.

Once the Wizrobe is dead, go through the door in the northwest corner of the
room.

----------------------------------
Snowhead Temple - Central Chamber
New Dungeon Item: Boss Key

Open the ornate chest to get the Boss Key, then go out the door to the left of
the chest to return to the main area of the Central Chamber.  Climb back to the
top level of the room, blast across the bridge with Goron Link and go through
the Boss Door.

---------------------------------
Snowhead Temple - Goht's Chamber

-----------B-O-S-S-------------
Masked Mechanical Monster GOHT
New Upgrade: Heart Container x1
New Quest Item: Goht's Remains

Goht is quite possibly the most entertaining boss in Zelda history.  He isn't
really that hard, either.  To begin the fight, shoot his frozen body with a
Fire Arrow, where he will then come to life.  To damage him, you have to use
Goron Link's rolling ability at maximum speed, and keep ramming Goht until he
falls to the ground.  Stick to the inside of the course while chasing Goht; he
tends to favor the outer side of the course, which is slower then the inside.
Avoid the boulders that Goht kicks up while he is running, or they will knock
you out of the roll.  Just stick to the inside track, and avoiding the boulders
is fairly easy.  He also occasionally fires a blue of ball light, which moves
slowly but can track your position.  Veer to the left or right just before it
hits you to dodge it.

Once Goht is stunned, start wailing on him with Goron Link's punching ability.
In fact, sans the Fire Arrows, you can use Goron Link in this entire fight.
Once Goht recovers, he will start running again, and the fight starts over.
Once you've dealt enough damage to Goht, stalactites will begin falling from
the ceiling.  Avoid running into them, or you will half to leave curl position
to move to the left or right, out of the way of the Stalactite.  If Goht gets
too far ahead of you, then he will turn around and fire a blast of energy at
you.  If it hits you, it will knock you out of rolling and stun you for a
moment.  Late in the fight, Goht will also begin dropping bombs.  Avoid them as
well.  Smash into the green pots that appear on the field to keep your Magic
Power up while rolling, and keep ramming and damaging Goht while dodging his
obstacles to defeat him.

Once Goht is defeated, take the Heart Container he leaves behind and enter the
beam of blue light to get his remains and meet the North Giant.  You may have
to roll around the course a bit before you can find where the Heart Container
and remains are.  With Goht defeated, the Mountain Village, Mountain Lake and
Goron Village will unfreeze.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Snowhead, Second Visit
      ----zzzz--------zzzz----                  [0312]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 22
Current Masks: 08

New Heart Pieces: 00
New Masks: 00

----------------------------
Snowhead - Mountain Village

You'll appear in the Mountain Village after your meeting with the North Giant.
Which is not where you want to be.  Play the Song of Soaring and return to
Snowhead; it's time to return the Stray Fairies from Snowhead Temple.

---------
Snowhead

Use Goron Link to roll up the bridge leading to the circular area in the
northern part of Snowhead.  This time, when you reach the end of the land
bridge, don't go clockwise to reach the dungeon.  Instead, go counter-
clockwise.  On the east side of the temple's exterior, you'll find a cave
opening.  Go through it to find a Great Fairy Fountain.

----------------------------------
Snowhead - Great Fairy's Fountain
New Upgrade: Doubled Magic Meter

Return the fifteen Stray Fairies from Snowhead Temple, and the Great Fairy of
Wisdom will give you a Doubled Magic Meter.  This, needless to say, kicks
complete behind, and will be extremely useful in the coming tasks in Snowhead.

Head back outside and use the Song of Soaring to return to the Mountain
Village.

----------------------------
Snowhead - Mountain Village

Head east, returning to the Mountain Lake.

-------------------------
Snowhead - Mountain Lake

With Goht defeated and the blizzard dispelled, the Mountain Lake has refilled
with water.  Carefully cross the islands and the bridges connecting them, and
go east from the third island, across the bridge and back to Goron Village.

-------------------------
Snowhead - Goron Village

Head for the north end of Goron Village, and you'll find a cavern marked with a
sign reading "Goron Powder Keg Shop."  Climb into the cave with Hylian Link,
and go to it's bottom with Goron Link.  Speak with the Biggoron at the bottom
of the cave, and he'll test you in the use of Powder Kegs.  You must take the
Powder Keg that he gives you, and deliver it safely to the boulder blocking the
entrance to the Goron Racetrack in the Mountain Lake.  You've only got a few
minutes to do so; the Powder Keg has a limited fuse.

Pick up the Powder Keg, and turn around to face the way you came.  Throw the
Powder Keg up the steep ramps, and roll up after it.  When you reach the top of
the cavern, hop off the ledge and go to the left to reach the land bridge.  Go
around the fence and start heading west, returning to the entrance to the
Mountain Lake.

-------------------------
Snowhead - Mountain Lake

Quickly but carefully cross the bridges connecting the three islands, ignoring
the Gray Wolfos along the way.  When you reach the west bank of the Lake, look
to the north to see more ramps similar to the ones you encountered back in the
Biggoron's cave.  Throw the Powder Keg up the ramp, and roll up after it.
Repeat until you reach the top of the ramps.  Drop the Powder Keg near the
large boulder, and stand as far away from it as you can.  Shoot an arrow at the
keg to make it explode, destroying the boulder.

You're probably all eager to get into the Goron Racetrack, but patience is
recommended.  Return to the Goron Village.

-------------------------
Snowhead - Goron Village
New Item: Powder Keg

Return to the Biggoron in his cavern, and speak with him as Goron Link to earn
Powder Keg certification.  You can now buy Powder Kegs from the Bomb Shop in
Clock Town.

Continue to ignore the Goron Racetrack.  We're going to get to it in a moment,
I promise.  Return to Clock Town.

-------------------
Clock Town - South

Deposit all of your rupees in the Bank, and then play the Song of Time to reset
the cycle.  Why?  Because we need the cycle to be at the Dawn of Day One to
earn the next sword upgrades.  Since it's more then likely the Night of Day
One, or possibly even Day Two before you finished the Snowhead Temple, you
can't get the sword upgrades.

Now in a new cycle, play the Inverted Song of Time to slow time, then fill your
wallet with rupees from the bank.  Head for the Bomb Shop in West Clock Town.

-----------------------
Clock Town - Bomb Shop

Speak with the Goron as Goron Link, and purchase Powder Keg.  Go outside and
play the Song of Soaring to warp to Snowhead.

---------
Snowhead

Play the Goron's Lullaby to make the Biggoron Fall asleep, then return to
Snowhead Temple.

----------------
Snowhead Temple

When you enter, the carving of Majora's Mask on the ground will begin to glow.
Step onto the carving to warp straight to Goht.  Defeat Goht again to restore
Snowhead once more, and enter the beam of light to return to the Mountain
Village.

----------------------------
Snowhead - Mountain Village

Head east, back to the Mountain Lake.

-------------------------
Snowhead - Mountain Lake

Climb back up to the entrance to the Goron Racetrack, and use the Powder Keg
you purchased in Clock Town to destroy the boulder blocking the entrance.  Now,
enter the Goron Racetrack.

---------------------------
Snowhead - Goron Racetrack
New Item: Bottle x1

Speak with the Baby Goron to begin the race.

The Goron Racetrack is actually a lot like the Goht fight, only on steroids.
You can ram your opposing racers, just like how you ram Goht, and there are
obstacles to dodge that grow more numerous as you go down the track.  You even
have to smash into green pots to keep your Magic Power up.  What really is the
deciding factor in winning the race is not how aggressive you or your other
racers are, but how well you ride the course.  Hitting every ramp, using every
shortcut, and take as many inside corners as you can is absolutely necessary if
you want to win.

At the countdown at the start of the race, curl up into a ball, but don't start
rolling forward until the 1 has almost completely faded away.  Immediately
start heading for the left side of the course, taking the corner as close to
the wall as you can, and head straight for the right wall when the course
levels out on the other side.  Take the next right as tight as you can as well,
and when the course levels out once more, hug the center of the track.

You will now start hitting ramps as the course bends slightly to the left.
Stay near the center of the course to hit the ramps, gaining air and getting
over the steeper parts of the course, which slow you down.  Make sure you don't
land on the Bomb Flowers.  After a pair of ramps, the course will start to bend
to the right, and trees appear in the middle of it.  Hug the right wall as you
pass through the trees, but be prepared to quickly turn to the left to avoid
the trees that grow right next to the wall.

After passing through a short tunnel, head for the left part of the course to
hit another ramp, and another ramp past that which launches you over a huge
gap.  Make sure you go up the right side of this ramp; if you go up the left,
you'll fall down to the beginning of the course.  Cross the wooden bridge, and
start hugging the right side of the course as you go around an extremely wide
turn.  At the end of the turn, the course levels out into a straightaway to the
finish.  Nearly always, a Goron will try to blast ahead of you here.  Ram into
him or get in front of him to stop him, letting you safely claim the finish
line.

After placing first in the Goron Racetrack, you win another Bottle, which is
already filled with Gold Dust.  Leave the Goron Racetrack and head back to the
Mountain Village.

----------------------------
Snowhead - Mountain Village

Head for the cabin in the middle of the area and go inside.

---------------------------
Snowhead - Mountain Smithy

Speak with the Smithy, Gabora, as Hylian Link, and he and his assistant will
offer to upgrade your sword for 100 rupees.  It will be available in one day -
so if it's daytime, it will be available at the dawn of the second day, and if
it's nighttime, it will be available at the night of the second day.

Agree to upgrade your sword, and head outside.  Play the Song of Double Time
twice, then re-enter the Smithy.

Speak with Gabora again, and he'll give you the Razor Sword.  Aside from
looking kind of cool, this sword is rather useless, as it stops working after
100 uses.  But if you speak with Gabora while you are in possession of a Bottle
of Gold Dust (which you should be), then he'll upgrade it once more.  This is
an even stronger sword then the Razor Sword, and this upgrade is permanent.

Agree to upgrade the sword again, give Gabora the Gold Dust, and head outside.
This upgrade is free.  Play the Song of Double Time twice more, then re-enter
the Smithy.

Speak with Gabora again, and you'll get the Gilded Sword.  This is the
strongest sword in the game (unless you count the Great Fairy's Sword, which...
I don't), and it doesn't break like the Razor Sword.  It's Day Three now, so
you can't do much else.

Return to Clock Town, deposit your rupees, and play the Song of Time to save
your game and reset the three-day cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Clock Town, Fourth Visit
      ----zzzz--------zzzz----                   [0313]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 22
Current Masks: 08

New Heart Pieces: 01
New Masks: 00

-------------------
Clock Town - South

Go fill your wallet with rupees from the bank, then head for East Clock Town
and enter the building shaped like a treasure chest.

---------------------------------
Clock Town - Treasure Chest Shop
New Upgrade: Piece of Heart x1 [PH10]

Speak with the clerk as Goron Link to begin the minigame.

You have forty-five seconds to reach the chest on the other side of the field.
As you try to cross the checker-board field, tiles from the floor will rise up
to block your progress.  So, this is basically a maze with walls that only
become visible when you are standing next to them.  The maze is completely
random, so you're going to have to chart your own way across.  The best bit of
advice that I can give you is this: if you hold down the Z-Button, then the
camera focuses from the ceiling, making the maze MUCH easier to traverse.

Once you have won the Piece of Heart from the game, head back to West Clock
Town and stock up on Arrows and Bombs.  Then, use the Song of Soaring to travel
to the Southern Swamp.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Woodfall, Third Visit
      ----zzzz--------zzzz----                  [0314]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 23
Current Masks: 08

New Heart Pieces: 00
New Masks: 01

--------------------------
Woodfall - Southern Swamp

Speak with the Akindo Nut outside of the Tourist Information building, and
purchase two Magic Beans.  Now make your way to the exterior of the Deku
Palace; you can either use Deku Link's water hopping ability and use the lily
pads in the Southern Swamp to get there, or else just warp to Woodfall and use
the Deku Flowers there to return the Southern Swamp.

Once you've made it to the exterior of the Deku Palace, head for the northern
part of the area, where there is a building with a door covered by webbing.  Go
to the building, destroy the webbing with a fire arrow, and enter the building.

------------------------------
Woodfall - Swamp Spider House
Time: Day Two or Three
New Mask: Mask of Truth

If it is still Day One, then go back outside and use the Song of Double Time to
progress to Day Two or Three.  This Spider House can only be completed on those
days.

To finish this area, you must enter the Spider House, find and defeat all
thirty of the Gold Skulltulas inside.  Once you do so, you can return to the
entrance and speak with the own of the house, who will give you the Mask of
Truth as a reward.  For complete information on finishing the Swamp Spider
House, see Subchapter Zero-Three-Five-One.

Once you have the Mask of Truth, return to Clock Town and deposit your rupees,
then play the Song of Time to reset the three-day cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Romani Ranch
      ----zzzz--------zzzz----                   [0315]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 23
Current Masks: 09

New Heart Pieces: 01
New Masks: 03

-------------------
Clock Town - South

First, slow time with the Inverted Song of Time.  Head for West Clock Town and
fill your wallet with Rupees, then stock up on Arrows in the Trading Post.  Buy
a Powder Keg in the Bomb Shop, then return to South Clock Town and go out the
gate.

--------------
Termina Field

Head for Romani Ranch.  It's the area past the southwest exit of Termina Field.

-------------------------
Romani Ranch - Milk Road

Run down the road, and slash the Owl Statue on the left side of the road as you
pass it.  Ignore the pass leading off to the left; we can't do anything there
yet.  Keep running down the road, and shoot down Tingle from his balloon when
you reach him.  Buy his map of Romani Ranch.  Keep running down to the west end
of the road, where a man is busy working on cracking a boulder that blocks the
road.  Change to Goron Link and drop a Powder Keg next to the boulder.  When
the keg goes off, the road will be open.  Go west into the next area.

-------------
Romani Ranch
New Song: Epona's Song
New Upgrade: Epona
New Item: Bottle x1
New Mask: Romani's Mask

Roll along the road with Goron Link until you reach the farmhouse, where you
will spot Epona.  Remember, the Skull Kid stole her and "got rid of her?"  It's
okay, you probably forgot.  Who needs Epona when you have Goron Link?  Speak
with Romani, the farm girl with the bow, as Hylian Link.

Tell her your name is Link, and Romani will decide that Grasshopper is a better
name.  Yes, this is indeed an awesome child.  Romani will then tell you about
how every night aliens come to the farm and kidnap the Cows.  Yep, that's
right.  Majora's Mask has an alien invasion on farm country.  Agree to help
Romani as her assistant, and you'll be recruited to repel the alien invasion
(whether you actually do or not is entirely up to you).

You'll now appear on Epona in the farm, and you must shoot down all of the
balloons on the ranch.  I won't bother directing you, as they all appear on
your map (you DID buy Tingle's map of Romani Ranch, didn't you lazy?).  Shoot
down all ten of the balloons in under one minute, and Romani will teach you
Epona's Song.  The fact that Link should already know the song is a paradox I
won't even get into.

Now, you have two options.  You can help Romani (and later her sister, Cremia)
at the Ranch.  If you want to do this, then skip down to subchapter Zero-Three-
Five-Three, "Odd Jobs at Romani Ranch."  Completing this sidequest will get you
a new Mask and the third Bottle, and opens opportunities for more Masks and
Heart Pieces later on.

Once you have finished the sidequest, return to Clock Town and deposit all of
your rupees, then play the Song of Time to reset time.

-------------------
Clock Town - South

Refill your wallet with rupees, buy another Powder Keg, then use the Song of
Soaring to return to Milk Road.

-------------------------
Romani Ranch - Milk Road

Play Epona's Song to make Epona appear, and then ride her through the southeast
exit of Milk Road to reach Gorman Track.

----------------------------
Romani Ranch - Gorman Track
New Mask: Garo's Mask [MSK12]

Speak with the Gorman Brother standing near the gate while Epona is in the
area, and they'll mock Epona's size.  Which isn't cool.  They'll challenge you
to a race for 10 rupees.  Agree.

As the Gorman Brother explains, beating this minigame is a simple matter of
beating the brothers around the track once.  At the start of the race, use as
many of your carrots as it takes to get in front of the brothers, and then head
for the right side of the course.  Now, keeping in front of either of the
Brothers who tries to pass you, wait for all of your carrots to return.  Once
they do, hug the right wall and use one carrot.  Wait for that carrot to
return, then use another carrot.  You will continue in this fashion for the
rest of the race.

When you reach the fences in the southeast corner of the track, use a carrot
just before Epona hits the fence, and she'll jump over it.  For the mud pits in
the south side of the track, be careful not to run through them, or you will be
slowed down considerably.  Just around the last turn of the track, you will
come across a string of fences set in a row.  The last fence is incredibly
high, and Epona can't make it over it.  For this reason, only jump over the
lower fences, and hang a slow left as you jump over them.  This way, on the
other side, you can slip out and pass the last fence entirely.  From there,
it's a straight away to the finish line.  Use all of your carrots at the same
time, and keep in front of either of the Gorman Brothers who try to pass you.

For beating them, the Gorman Brothers will give you a Garo Mask - the same mask
that they use when they attempt to rob Romani's cart on the Second Night.  Once
you have the Garo Mask, return to Milk Road.

-------------------------
Romani Ranch - Milk Road

Use a Powder Keg with Goron Link to blow open the passage on the west side of
Milk Road.  Re-enter Romani Ranch.

-------------
Romani Ranch

Head for the west side of the ranch, where there are two buildings.  One of
them has a laughing cat above the door; go through this door first.

-------------------------------
Romani Ranch - Doggy Racetrack
New Upgrade: Piece of Heart x1 [PH47]

In this area, you can bet on Dogs to compete in a race.  You can leave it up to
chance, or you can use the Mask of Truth to read the mind's of the different
dogs in the middle of the area.  Speak with the fat lady who runs the track,
and she'll tell you to go and pick up the dog you think will win.  Use the Mask
of Truth and pick up the Dogs to hear their thoughts.  Keep on picking up dogs
until you find one that mentions "Today, I feel like I can win.".  This isn't a
guaranteed win, but it's usually the won who does.  Return this dog to the fat
woman who runs the race track.

If you want to win the Piece of Heart, then bet at least fifty rupees.  Any
amount less then that will only get you a rupee reward.  Once you've won the
Piece of Heart, then you can bet any Rupee amount, and get rupees back as the
reward.

If you're wondering where the potential magic leaf you can plant in the middle
of the pasture leads, it only leads to a purple rupee.  Once you've won the
Piece of Heart, return to Romani Ranch and enter the other building on the west
side, marked with a chicken.

---------------------------
Romani Ranch - Cucco Shack
New Mask: Bunny Hood [MSK10]

You're going to need the Bremen Mask here, so if you haven't gotten it from
Guru-Guru yet, then do so.  Simply speak with him in the Clock Town Laundry
Pool on the First or Second Nights to get the mask.

Run out into the middle of the pasture and speak with Grog, who is in charge of
the Cuccos at Romani Ranch.  He'll mention that he wishes he could see all of
the chicks grow into Cuccos before the moon falls.  Luckily, that's exactly
what the Bremen Mask does.

Equip the Bremen Mask and use it's special marching ability, and start heading
around the pasture to attract all of the cucco chicks in the area.  There are
ten total in the area, and they tend to wander around, so there's really no
describing where they all are.  You just have to find them.  Once all ten are
following you, they will begin to grow into full grown Cuccos.  Keep on
marching until all ten are fully grown, and Grog will give you the Bunny Hood.

This absolutely fantastic mask increases your running speed and jumping length.
In places where the Goron Mask or Epona can't be used, the Bunny Hood is the
mask of choice.

Once you've won the Piece of Heart, gotten the Third Bottle, and obtained the
Garo Mask, Romani's Mask and Bunny Hood, you're done in Romani Ranch.  Return
to Clock Town to deposit your rupees, then play the Song of Time to reset the
three-day cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Stone Tower, First Visit
      ----zzzz--------zzzz----                         [0316]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 25
Current Masks: 13

New Heart Pieces: 01
New Masks: 02

-------------------
Clock Town - South

Slow time with the Inverted Song of Time, then withdraw some rupees from the
bank in West Clock Town.  Buy a Red Potion from the Trading Post before you
head for East Clock Town and leave through Clock Town's east gate.

--------------
Termina Field

Summon Epona with Epona's Song, and get on her.  Head due east from Clock Town,
passing through a rocky area filled with pillars.  Leave through Termina
Field's east exit to reach Ikana Canyon.

-------------------------
Stone Tower - Rocky Pass
New Mask: Stone Mask [MSK13]

Ride Epona east up the pass, jumping over a fence part of the way up.  Keep
riding east, jumping over another fence.  On the other side of the fence, you
can get off Epona.

There is a ring of rocks on the south side of this small clearing.  Look in the
ring of rock with the Lens of Truth to see Shiro, the invisible soldier.  Speak
with him and give him a Red Potion, and he'll give you the Stone Mask.  This
masks makes you invisible to most basic enemies; which is, in a word, awesome.
This mask will be instrumental in making an upcoming area, the Pirates'
Fortress, much easier to complete.

Head north from Shiro, towards the small passage leading north out of the area.
Kill the Real Bombchus before you try to climb up the short cliff.

------------------------------
Stone Tower - Ikana Graveyard
New Mask: Captain's Hat [MSK16]

Head north along the road in the graveyard.  You'll probably meet Dampe on the
way; just ignore him.  You can't do anything with him right now.  Keep going
north along the road until you reach a stone arch, which is blocked by a
gigantic skeleton; this is the corpse of Skull Keeta, an important figure in a
war that took place in Ikana centuries ago.  Stand in front of the skeleton and
play the Sonata of Awakening.

Skull Keeta will come to life and begin to run away.  Chase after him (equip
the Bunny Hood if you have it).  Watch out for the pillars that appear on
either side of this small canyon; it indicates where a wall of flames will
erupt.  Kill the Stalchildren that appear to make the wall of flames disappear.

When you get close enough to Z-Target Skull Keeta, do so and shoot him with an
arrow.  This will stun him momentarily; get close enough to strike Keeta with a
sword attack, and he will turn to fight you.  Fighting Keeta is basically the
same as fighting a Stalchild; he'll use basic attacks.  After he takes a few
hits, he'll attempt to jump on you.  Stay out of the vicinity of his shadow to
dodge this attack.  Deal enough damage to Keeta, and he'll yield.

You'll appear now at the top of the bridge that Skull Keeta broke when he came
to life.  After the cutscene, the pillar of flames around the chest on the
other side of the bridge will disappear.  To get across the gap in the bridge,
climb up onto one of the broken railings, and jump from there to the other
side.  If you have the Hookshot, you can also use it.   Open the chest to get
the Captain's Hat.

Now, use the Song of Double Time to proceed to the First Night.  Head down into
the area of the Graveyard which is filled with gravestones, and you'll find
several Stalchildren.  Go to the group that is circling the southern-most
gravestone, and speak to them while wearing the Captain's Hat.  Order them to
open the grave, then jump down into it.

------------------------------------
Stone Tower - Beneath the Graveyard

Jump along the cliff to your right as you land, and go through the tunnel.
You'll enter a cavern which is filled with Bad Bats.  Stand near the center of
the room to attract their attention, and then begin killing them.  Defeating
all of the Bad Bats gets you a chest with a purple rupee in it.

Now, light all three of the torches (two in the corner, one near the sealed
door) with Fire Arrows, and the door will unseal itself.  Go through it.

---------------------------
Stone Tower - Flat's Grave
New Song: Song of Storms

This room contains an old nemesis from Ocarina of Time, an Iron Knuckle.  These
are extremely tough and powerful enemies, but can still be defeated rather
easily.  There are two methods of attack: use Goron Link and go kamikaze, or
use Hylian Link, and backflip out of the range of the Iron Knuckle's attacks,
then follow up with a Jump Attack.  Both methods work equally well.

Defeat the Iron Knuckle, and the ghost of a man named Flat will appear.  Run up
to Flat's grave, and read the inscription on it to learn the Song of Storms.
Head back through the rooms you came through and return to Ikana Graveyard.

------------------------------
Stone Tower - Ikana Graveyard

Use the Song of Double Time to proceed to the Second Night.  The Skulchildren
are now circling the Gravestone near the center of the area.  Speak with them
while wearing the Captain's Hat, and order them to open the grave.  Drop down
the hole that is revealed.

------------------------------------
Stone Tower - Beneath the Graveyard

Jump across to the next ledge, which is full of rupees and a pot.  Gather up
the rupees, then look on the wall with the Lens of Truth to see that it is
fake.  Walk through the wall and through the door on the other side.

-----------------------------------
Stone Tower - Invisible Enemy Room

As the name implies, this room is full of invisible enemies.  Use the Lens of
Truth at all times in this or room, or else just use the Stone Mask to safely
pass by everything.  Use arrows to kill all the Big Skulltulas and Keese in the
room, and be careful that you don't fall off the edge of the narrow bridge in
the middle of the room.  If you do, you have to start all over.  Which is why
you should just use the Stone Mask; it's less painful.

Use the Lens to see an invisible part of the bridge when it ends, and cross it.
Turn left at the wall, and smash the pots here.  Bomb the oddly-colored wall,
revealing a door.  Go through it.

----------------------------
Stone Tower - Heart's Grave
New Upgrade: Piece of Heart x1 [PH42]

This room contains a second Iron Knuckle.  Use the same tactics as before -
Kamikaze Goron Link, or Backflip-Jump Attack Hylian Link.  A gilded chest will
appear upon the demise of the Iron Knuckle.  Open it to get a Piece of Heart.

Return to the surface of Ikana Graveyard.

------------------------------
Stone Tower - Ikana Graveyard

Use the Song of Double Time to proceed to the third night.  The Stalchildren
are now circling a grave on the west side of the area; speak to them while
wearing the Captain's Hat, and order them to open the grave.  Jump down into
the pit that appears.

------------------------------------
Stone Tower - Beneath the Graveyard
New Item: Empty Bottle x1

Run forward and jump down off the ledge to the bottom of the area.  Run around
until you make the Wall Master appear, and kill it.  It just plain sucks to be
caught by these guys when you're trying to do this next part.

Speak with Dampe down here (make sure you're not wearing the Captain's Hat),
and he'll ask you to guide him using Tatl's light.  The easiest way to do this
is to just Z-Target him, and move slowly towards the spots of dirt in the room.
When Dampe reaches a patch of earth, tell him to dig in it.  Dig up all four
patches of earth in the bottom of the room, and some of them will have blue
flames in them.  If you can unearth three blue flames in the room, then they
will combine to become a Big Poe.

Now, guide Dampe onto one of the brown tiles in the back of the room.  Leave
Dampe on the tile by un-Z-targeting him, then step off it.  Dampe's tile will
rise into the air and lift him to the top of one of the platforms in the room.
Climb up to this platform using the ladder or stairs (depending on which tile
you left him on), and guide Dampe to the patch of earth on the platform.  Dig
it up.  If the Big Poe still hasn't appeared, then guide Dampe right off the
edge, and point him towards the other brown tile.  Let Dampe ride the tile to
the opposite ledge in the room, and dig up the patch of earth located there.

Once you have unearthed all of the blue flames in the room, then a Big Poe will
appear.  Dampe will run away like the little coward he is.  Defeat the Big Poe
by Z-Targeting it.  Unlike in Ocarina, Big Poes don't disappear if you Z-Target
them.  Damage the Big Poe by shooting arrows at it, and defend against it's
spinning attack by holding up your shield.

After you defeat the Big Poe, a gilded chest will appear.  Open it to get the
fifth bottle.  If you like, you can capture the Big Poe's remnants in an Empty
Bottle, and sell it to the Curiosity Shop back in Clock Town.

Once you have the bottle, head for the back of the room and climb up the
stairs.

----------------------------
Stone Tower - Dampe's House

Go out the door to find yourself back in Ikana Graveyard.

------------------------------
Stone Tower - Ikana Graveyard

Return to Clock Town and deposit your rupees, then reset the three-day cycle
with the Song of Time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Great Bay, First Visit
      ----zzzz--------zzzz----                   [0317]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 25
Current Masks: 14

New Heart Pieces: 00
New Masks: 01

-------------------
Clock Town - South

Slow time with the Inverted Song of Time, then head for West Clock Town and
fill your wallet with rupees.  Buy arrows from the Trading Post and Bombs from
the Bomb Shop, then leave Clock Town through it's west gate.

--------------
Termina Field

Use Epona's Song to summon Epona.  Ride Epona down the ramp west of Clock Town,
and use the horse to leap over the numerous fences and walls which block to the
way to the coast.  Use a carrot just before you hit a wall to jump over it.

Once you have passed over all the walls, continue west through the pass to
reach the Great Bay Coast.

------------------
Great Bay - Coast
New Mask: Zora Mask [MSK23]

Ride Epona through the pass, jumping over more low walls that appear along the
way.  When you reach the coast, get off Epona and begin swimming out into the
ocean.  Swim out to an area where some Seagulls are harassing something in the
water.  It turns out to be a Zora.  Get behind the Zora and start pushing him
towards the shore by grabbing onto him with A, and swimming towards the beach.

Once the Zora reaches the shore, he will rise and take a few steps onto the
beach, but collapse.  Speak with him, and he'll reveal himself to be Mikau, the
lead guitarist of a rockin' fish band.  Listen to his Final Message, and in a
scene whose awesomeness is only challenged by Darunia's dance in Ocarina of
Time, Mikau will burst into song.

After Mikau collapses again, play the Song of Healing.  He'll die, and his
spirit will become the Zora Mask.  You can now become Mikau at any time by
putting on the Zora Mask.  Oh, yeah, and you get to use his Fishbone Guitar
too.

Put on the Zora Mask and head back out into the ocean.  Start swimming towards
the building out in the water in the shape of a hook.  In fact, take this
opportunity to practice swimming as Zora Link, since you're going to be doing
it a lot in the coming dungeon.

When you reach the Hook-shaped building, climb up onto the ledge in front of it
and slash the Owl Statue.  Now, look up and shoot down Tingle from his balloon,
and buy his map of Great Bay.

It's now time to do something about the eggs that Mikau mentioned in his
parting song.  Dive into the water and swim to the northeast corner of the Bay
as Zora Link.  Along the wall here, there are wooden planks with skulls on
them.  Break the planks by swimming into them with Zora Link.  Behind one of
the planks is an opening.  Dive to the floor of the Bay and walk through the
opening.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Pirates' Fortress
      ----zzzz--------zzzz----                   [0318]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 25
Current Masks: 15

New Heart Pieces: 01
New Masks: 00

-----------------------------
Pirates' Fortress - Entrance

This is the Pirates' Fortress that Mikau mentioned, where seven eggs from the
Zora singer Lulu are being held.  If you can find and return all of the eggs to
the Marine Research Lab (the hook-shaped building), then you'll learn the New
Wave Bossa Nova, which opens the way into the next dungeon.

Four boats patrol the waters around the Pirates' Fortress.  Wait for a gap to
appear in their circular patrol route, and then jump into the water and swim
for the north cliff.  You may encounter Skullfish in the water; use Zora Link's
Lightning Shield to defeat them.  There is a ramp here which starts under the
water, and climbs up to a ledge above the water.  Dive to the lower part of the
ramp, and wait for the boats to pass before climbing up the ramp to the upper
ledge.

Quickly run up along the cliff face before the boats come along and see you.
At the top of the ramp is a pillar; stand on it and smash it down with Goron
Link's ground pound.  The pillar switch will open a grating on the south side
of the area.  Change back to Zora Link and dive back down into the water, and
head for the open grating on the south side of the area.  Swim through the
tunnel into the next area.

--------------------------------------
Pirates' Fortress - Aquatic Labyrinth

Swim down the tunnel, and at the other end you'll reach a tunnel covered by a
grating.  Swim into the planks covering the grating to break through them.
Dive to the floor, and then PULL the stone block on the right side of the room
all the way back.  Now, swim to the left to find two more gratings.  Swim into
the planks covering each grating to open the gaps and swim through them.

Swim down the hall, and dive to the floor at the bottom.  Grab hold of the
stone block, and PUSH it in.  A passage will appear on the right; run down it,
and around another corner.  If you PULLED the stone block aside earlier, then
it will leave a passage open to the left.  Run around this corner, and you'll
reach a small alcove with a fan blowing upwards.  Enter this alcove and ride
the fan up.

On the next level, dive back down to the floor, and run down the hall, dodging
the land mines on the way.  On the other end of the hall, surface out of the
water, and climb up to the ledge and through the door.

------------------------------
Pirates' Fortress - Mine Room
New Upgrade: Piece of Heart x1 [PH32]

Step forward into the pool of water, and dive to the bottom.  Run along the
floor, dodging the mines, and climb up the ramp that appears on the right.
Change to Goron Link, and climb to the top of the stairs.  At the top of the
stairs and to the left, there is a line of barrels.  Smash these with Goron
Link, revealing a switch.  Step onto the switch, which will open the cage at
the bottom of the stairs, which contains a Piece of Heart.  Either roll back to
the cage with Goron Link, or use the Bunny Hood to reach the Piece of Heart
before the door closes.

Step on the switch inside the cage to re-open the door, and then climb back to
the top of the stairs.  Smash the barrels to the right at the top of the
stairs, and nail the crystal switch with an arrow.  The switch will open a
grating in the pool of water below.  Drop down into the water, and change back
to Zora Link.  Dive to the floor of the pool, and follow the current down
through the newly opened grating.

--------------------------------------
Pirates' Fortress - Water Pillar Room

This room is easier to finish if you just swim through it as Hylian Link.  Swim
along the surface of the water, avoiding the land mines as you go down the
hall.  If you try to swim under the surface of the water as Zora Link, you'll
get sucked down a tunnel and spit back outside.  Go around the corner at the
other end of the hall, and climb up the ladder there.

Step onto the switch at the top of the ladder, which will open a grating in the
room, revealing a crystal switch.  Run over to the small, circular disc on the
other side of the room, and activate the crystal switch.  A water pillar will
rise from the disc; if you were standing on the disc, the pillar will lift you
up.

Jump off the water pillar when you break through into the next room (if you go
too high, you'll have to jump through some mines).  Smash the barrels in the
room with Goron Link to get a handful of rupees, then climb the ladder on the
other side of the room.  At the top of the ladder, there is a telescope you can
use to snoop around the Pirates' Fortress, if you wish.  Once you're done with
that, turn around and face the wall opposite the ladder.  Through the mines,
you can see another crystal switch.  Shoot the mines with an arrow to detonate
them, then shoot the crystal switch.  The door at the bottom of the ladder will
unseal itself.  Drop down and shoot it.

-----------------------------
Pirates' Fortress - Entrance

Be careful you don't fall into the water here, or else you'll have to do all of
that over again.

As you come out of the door, head to the right and around the corner.  Move
along the narrow ledge and up a ramp near it's edge, then go right through a
doorway.

-----------------------------
Pirates' Fortress - Compound

This area is full of Pirates, who will throw you back out to the upper level of
the entrance if they spot you.  Use arrows to stun any who may be a threat.  If
you happen to have the Stone Mask, you can just ignore my instructions and
freely walk past the Pirates while wearing it.  While you're in the area, try
and get a fairly good shot of a Pirate with the Pictobox - make sure they're
facing the camera and take up a good amount of the frame.  The Stone Mask makes
this a lot easier.

Look forward as you enter the compound to see a ladder, climbing up into the
tower above.  Stun the Pirate standing near the ladder, as well as any others
who you think might get in the way, and then run out to the ladder and climb
it.  At the top of the ladder, start running along the drawbridge, but watch
out for the Pirate who patrols the area (this is probably your best chance to
get a shot with the Pictobox as well).

Once on the other side of the bridge, go around behind the pillar and through
the door on the other side.

-----------------------------------
Pirates' Fortress - First Egg Room

Run down the hall, and a cutscene will take place.  Eavesdropping on the two
pirates will reveal that only four of the seven eggs are in the Fortress.  The
other seven are in Pinnacle Rock.

After the cutscene, fire an arrow through the bars of the window into the hive.
The hornets will chase out the pirates in the room.  Turn around and head back
through the door you came through.

-----------------------------
Pirates' Fortress - Compound

Jump off the edge to the right as you come out of the door, and you'll land on
a lower ledge.  Go to the right through the door there.

-----------------------------------
Pirates' Fortress - First Egg Room
New Item: Hookshot

With the hornets chasing the Pirates, this room is now empty.  Run down the
hall, around the crates, and open the gilded chest in the middle of the room to
get the Hookshot.  With this little gem of an item, you can now get around the
Fortress much more quickly by hitting the circular targets you've seen all over
the place with the Hookshot.

Look to the left of the chest to see a fish tank, with the first of Lulu's lost
eggs in it.  Pull yourself into the tank by aiming for the wooden ceiling above
it.  Switch to Zora Link and dive into the water, capturing the Egg in a bottle
when you land.  Watch out for the Shell Blade; it can be defeated using Zora
Link's Boomerangs when it's mouth is open.

Once you have the egg, climb out of the tank and head back through the door you
came through.

-----------------------------
Pirates' Fortress - Compound

If you only have one bottle, then it is now monopolized by one of Lulu's Eggs.
Return to the Marine Research Lab using the Song of Soaring, and drop the egg
into the large tank in the room, then return here.  You can use a Hookshot
target near the pillar you smashed with Goron Link in the Entrance to return to
the Compound quickly.

Run down the stairs and head for the southwest area of the compound, stunning
Pirates along the way as necessary.  Along the southern area of the Compound,
there is a pillar with a small white disc on it's face.  This is a Hookshot
target.  Shoot the target with the Hookshot to pull yourself up to it, then
keep going along this ledge further southwest, and pull yourself up to another
Hookshot target.

On the east side of this ledge there is a doorway.  Go through it (the west
door leads back to the entrance).

--------------------------------
Pirates' Fortress - Barrel Room

This room is filled with many barrels, and a single pirate patrols among them.
You can stun her if you like, but it's just as easy just to sneak past her.
The barrels provide ample cover.  Go along the right wall for easiest passage,
but move slowly; if you make too much noise while running, then the Pirate will
stop and stare in your direction for several seconds.  If she does this, stand
motionless until she returns to her patrolling.

Once you're on the other side of the room, go through the door.

----------------------------------------------
Pirates' Fortress - First Pirate Captain Room

As you enter the room, the door will seal behind you.  Run into the middle of
the room, and a Pirate will drop down from the ceiling and begin battle with
you.  This fight is similar to the fights with the Gerudos in Ocarina of Time;
if the Elite Pirate can defeat you or manages to use her Jump Attack on you,
you'll be thrown back outside the Fortress.  Use basic dodge-then-attack
tactics, or if you're feeling cheap you can just fire arrows into her face from
point blank range.

Once you've beaten the Pirate Captain up a few times, she'll use a Deku Nut to
escape.  The doors in the room will then unseal.  Go through the door at the
top of the stairset, flanked by two torches.

------------------------------------
Pirates' Fortress - Second Egg Room

Pull yourself into to the fish tank by shooting the wooden beam of the tank
with the Hookshot.  Change to Zora Link, dive to the floor of the tank, and
capture the Egg in a Bottle.  Swim to the surface, and go through the door to
the left of the fish tank.

-----------------------------
Pirates' Fortress - Compound

If you only had two Bottles, then they are now full of Eggs.  Return to the
Marine Research Lab using the Song of Soaring, and drop the Eggs into the large
fish tank in the room, then return here.  You can use a Hookshot target near
the pillar you smashed with Goron Link in the Entrance to return to the
Compound quickly.

Jump down from the ledge, and shoot any Pirates down below who might get in
your way.  Jump down from the ledge after you have stunned the Pirates, then
head for the northeast corner of the Compound.  Pull yourself up two levels
using the Hookshot targets, and go through the door near the second target.

----------------------------------
Pirates' Fortress - T-Shaped Room

There is a guard who patrols the passage going to the left and right ahead of
you.  Wait for the guard to move to the right side of the passage, then slowly
slip around to the left side of the passage while her back is turned.  Run down
the corridor, which leads to a door.  Go through it.

-----------------------------------------------
Pirates' Fortress - Second Pirate Captain Room

As you enter the room, the doors will seal.  Run into the middle of the room,
and the Pirate Captain will appear again.  Defeat her in the same way you did
before; dodge-then-attack, or just shoot her in the face with arrows at point
blank range.  Once she is defeated, she will disappear using another Deku Nut,
and the doors in the room will unseal themselves.

Go through the door flanked by two torches.

-----------------------------------
Pirates' Fortress - Third Egg Room

Pull yourself into the fish tank by shooting the wooden beam above the tank
with the Hookshot.  Change to Zora Link, and use the Lightning Shield to defeat
the Skullfish in the tank.  Capture the egg in an empty bottle, and then open
the chest to get a red rupee.

Climb back out of the tank, and go through the door to it's left, inscribed
with an anchor.

-----------------------------
Pirates' Fortress - Compound

If all of your bottles are full, then return to the Marine Research Lab using
the Song of Soaring, and drop the Eggs into the large fish tank in the room,
then return here.  You can use a Hookshot target near the pillar you smashed
with Goron Link in the Entrance to return to the Compound quickly.

Jump off the cliff, stunning in Pirates who get too near, and return to the
northeast corner of the Compound.  Pull yourself back up to the entrance to the
Third Egg Room, but turn around at the door to see a third Hookshot target.
Pull yourself up to it.

At the top, there is a bridge near the target, patrolled by a Pirate.  Shoot
the Pirate with an arrow to stun her, then run across the bridge.  Go through
the door to the right on the other side of the bridge.

--------------------------------------
Pirates' Fortress - Gilded Chest Room

Three pirates patrol a gilded chest in this room.  You can stun them with
arrows if you like, and then open the chest to get a Silver Rupee, but I don't
recommend it.  Just stun all three of them, then quickly run up the ramp on the
right side of the room and go through the door before the Pirates recover.

----------------------------------------------
Pirates' Fortress - Third Pirate Captain Room

As you step into the room, the doors will seal themselves.  Enter the middle of
the room, and a third Pirate Captain will appear.  Defeat her in the usual
fashion; dodge-then-attack, or shoot her with arrows.  Once she is gone, the
doors in the room will unseal themselves.  Go through the door flanked by two
torches.

------------------------------------
Pirates' Fortress - Fourth Egg Room

Pull yourself into the fish tank by shooting the wooden beam above it with the
Hookshot.  Switch to Zora Link and dive into the water, and capture the egg at
the bottom in an egg.  Climb back out of the pool of water, and go down the
hall and through the door to the right of the fish tank.

-----------------------------
Pirates' Fortress - Compound

That should have been your fourth egg, so play the Song of Soaring and return
to the Great Bay Coast.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Great Bay, Second Visit
      ----zzzz--------zzzz----                     [0319]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 26
Current Masks: 15

New Heart Pieces: 01
New Masks: 00

------------------
Great Bay - Coast

With the four eggs from the Pirates' Fortress liberated, it's time to head for
Pinnacle Rock to recapture the next three.  You must do this in the same cycle;
if you reset the time cycle before obtaining the three eggs from Pinnacle Rock,
then you'll have to get the four from Pirates' Fortress again.

Before we head for Pinnacle Rock, climb up the ladder near the Owl Statue and
enter the Marine Research Lab.

--------------------------------
Great Bay - Marine Research Lab

Deposit whatever eggs you have remaining in the large fish tank in the room,
then head back outside.

------------------
Great Bay - Coast

Swim east, back to the coast, where there are two buildings on the southeastern
edge of the beach.  Enter the building on the right, marked by a sign which
reads "Fisherman's Hut."

(the other hut contains the Oceanside Spider House... we'll get to it after
we've found all seven of the eggs)

----------------------------
Great Bay - Fisherman's Hut

When you enter the Hut, Z-Target the Seahorse trapped inside the fishbowl, and
speak with it.  It will beg you to return it to it's home in Pinnacle Rock.
The Fisherman will agree to give it to you, but only if you bring him a picture
of one of the Pirates in Pirates' Fortress.  Show him the one you took while
you were there (you did remember, didn't you?), and he'll give you the
Seahorse, which will be stored in a spare bottle.

Head back outside once you have the Seahorse.

------------------
Great Bay - Coast

Head for the northwest area of the Bay, where there are two huge rocks in the
middle of the water.  Swim between the rocks to enter Pinnacle Rock.

--------------------------
Great Bay - Pinnacle Rock
New Upgrade: Piece of Heart x1 [PH33]

Dive to the floor of the ocean as Zora Link, and run forward to the signpost
reading "Beware of Sea Snakes."  Release your Seahorse, and it will guide you
through the water here (which is full of invisible pits) to Pinnacle Rock.
Keep following closely behind it, following it's path closely.

On the other side of the murky water, the Seahorse will ask you to help it's
friend, who is trapped in the area by Sea Snakes.  Doing so will get you a
Piece of Heart, and as you have to wander all over the place looking for the
last three Eggs, you may as well.

Swim into the center of the area, and you will reach a huge pit in the waters
below, which has six caverns ringed around it'd inside at different levels.
Dive down into the pit, and head for the cavern on the east side of the area.
A Sea Snake will erupt from the cavern (if it can catch you head on, you'll be
thrown back to the center of the pit, so approach the caves from the left or
right).  Defeat the Sea Snake by touching it twice with Zora Link's Lightning
Shield.  Enter the Snake's cavern, and smash the pots inside to find more Magic
Power.

Continue around all of the caves in Pinnacle Rock in a clockwise pattern,
defeating all of the Sea Snakes in the caves.  Three of the caves contain one
of Lulu's eggs.  Defeat all of the Sea Snakes in the area will cause the
Seahorse's mate to appear.  There appear to be only six caves on the minimap;
don't believe it.  There are several caverns stacked on top of each at
different levels of the pit.  Once you've freed the Seahorse's Mate, speak with
the pair of them, and you'll get a Piece of Heart as thanks.

Once you've defeated all of the Sea Snakes, gotten the Piece of Heart and
retrieved all three of Lulu's Eggs, swim back to the top of the pit, and head
east back across the murky water to return to Great Bay Coast.

------------------
Great Bay - Coast

Swim back to the Marine Research Lab and go inside.

--------------------------------
Great Bay - Marine Research Lab
New Song: New Wave Bossa Nova

Drop the three remaining Zora Eggs into the fish tank, then jump back down to
the front of the tank to watch the eggs hatch.  The Zora children will then
align on the wall, using the bars to teach you the New Wave Bossa Nova.  As
Zora Link, whip out your Fishbone Guitar and play along with the on-screen
prompt to learn the song.

The scientist who runs the Lab will urge you to play the song for the Zora who
laid the eggs (Lulu).  But, we'll get to that later.  There's still a lot to do
around Termina as Zora Link.  Warp back to Clock Town and deposit your rupees,
then play the Song of Time to reset the three-day cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Termina Field, Third Visit
      ----zzzz--------zzzz----                      [0320]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 27
Current Masks: 15

New Heart Pieces: 01
New Masks: 00

-------------------
Clock Town - South

As you enter the newest cycle, play the Inverted Song of Time to slow down
time, then head for the Trading Post in West Clock Town.

--------------------------
Clock Town - Trading Post

Stand in front of the Scarecrow in the room, and use the Ocarina of Time.  The
Scarecrow will request that you play him a song that you wrote.  The song can
be anything you like, but can't be a song that already exists in the game, and
must be at least two notes.

The Scarecrow will then disappear, and the song you played for him will become
the Scarecrow's Song for the rest of this three-day cycle.

Now that you have learned the Scarecrow's Song, head for Termina Field out the
west gate.

--------------
Termina Field
New Upgrade: Piece of Heart x1 [PH20]

Head west down the ramp, where you can see a boulder in the distance, just
behind a low wall.  Run over to the boulder and smash it with Goron Link, and
drop down into the pit underneath.

In this pit, there is a pool of water, in which are numerous Bio Deku Babas.
These are essentially aquatic Deku Babas.  Defeat them using Zora Link's
Boomerangs.  Now, look on the wall above the pool of water in the room to see a
number of bee hives.  Shoot them down using either Zora Boomerangs, Deku Bubble
Blast, or Hylian Link's Arrows, and a Piece of Heart will come out of one of
them, and fall to the bottom of the pool of water.

Jump into the water as Zora Link, and dive to the bottom of the pool to take
the Piece of Heart.  Leave the pit once you have the Piece of Heart, and use
the Song of Soaring to warp to the Mountain Village.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Snowhead, Third Visit
      ----zzzz--------zzzz----                    [0321]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 28
Current Masks: 15

New Heart Pieces: 02
New Masks: 00

----------------------------
Snowhead - Mountain Village

Head north from the Owl Statue, through the pass to the next area.

-------------------------------
Snowhead - Upper Mountain Pass
New Upgrade: Piece of Heart x1 [PH29]

As Goron Link, jump over the first gap in the road, and ride all the way to the
ramp leading over the second gap.  Stop just before it, and look to the east
with the Lens of Truth.  A string of invisible platforms appears here.  Jump
along them to their end, but watch out for the Ice Keese who flutters around
the area.  At the end of the platforms, you will fall short of jumping distance
to a tall ledge that holds a Piece of Heart.  Play the Scarecrow's Song that
you taught the Scarecrow earlier in the cycle, and he'll appear on the ledge.
Hookshot over to him to get the Piece of Heart.

Now, using the Song of Soaring to head for Snowhead.

---------
Snowhead

Return to Snowhead Temple and defeat Goht once more.  Enter the ring of blue
light that Goht leaves behind to return to the Mountain Village.

----------------------------
Snowhead - Mountain Village

With the blizzard subsided once more, the Mountain Lake is now refilled with
water.  Head to the east end of the Mountain Village and go through the pass to
the Mountain Lake.

-------------------------
Snowhead - Mountain Lake
New Upgrade: Piece of Heart x1 [PH30]

Change to Zora Link and jump into the lake, then dive to it's bottom.  Open the
gilded chest on the south side of the lake to get a Piece of Heart.  Climb out
of the water using the ramp near the gilded chest, and return to Clock Town.
Deposit your rupees then reset time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----           Great Bay, Third Visit
      ----zzzz--------zzzz----                    [0322]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 31
Current Masks: 15

New Heart Pieces: 07
New Masks: 00

-------------------
Clock Town - South

Slow time with the Inverted Song of Time, then repeat the Deed trading sequence
up to the Mountain Title Deed.  In case you don't remember, then get the Moon's
Tear from the Clock Town Observatory, then trade it for the Land Title Deed in
South Clock Town, then for the Swamp Title Deed in Southern Swamp, then for the
Mountain Title Deed in Goron Village.

THIS IS VERY IMPORTANT.  Before you trade the Land Title Deed for the Swamp
Title Deed, speak with the Akindo Nut as Deku Link and purchase a Magic Bean.
If you don't have the Song of Storms, then you'll next want to capture a Bottle
of Spring Water near Kotake's Potion Shop as well.

Once you have the Mountain Title Deed, the Magic Beans and the Bottle of Spring
Water if you need it, warp back to Clock Town and head for the Trading Post in
West Clock Town.

--------------------------
Clock Town - Trading Post

Stand in front of the Scarecrow and pull out your Ocarina.  Teach him a song;
it can be anything you like, but can't be any song already existing in the
game, and must consist of two notes.  This song will become the Scarecrow's
Song for the rest of this cycle.  Also, while you're here, capture the Fish
that's in the water.  Keep entering and then leaving the shop until all of your
bottles are full of Fish, but save your single bottle of Spring Water (if you
only have one bottle, then wait until you have used the Bottle of Spring Water,
and come back later to get the Fish).

Once you have your bottles full of fish and have taught the Scarecrow your
song, warp to Great Bay Coast with the Song of Soaring.

------------------
Great Bay - Coast

Climb up the ladder near the Owl Statue and enter the Marine Research Lab.

--------------------------------
Great Bay - Marine Research Lab
New Upgrade: Piece of Heart x1 [PH34]

To the right of the door as you enter, there is a small fish tank filled with
red fish.  Climb on top of this tank, and start dropping your Bottled Fish into
the tank.  The fish in the tank will eat the Bottled Fish.  Drop a total of
four Bottled Fish into the tank, and a Piece of Heart will come out of one of
the fish in the tank.  Keep returning to the Trading Post in Clock Town to get
more Fish if you run out.

Once you have the Piece of Heart, return to Great Bay Coast.

------------------
Great Bay - Coast
New Upgrade: Piece of Heart x1 [PH35]

Head to the northeast area of the Great Bay Coast, where there is a rough bit
of wall to the east of the Pirates' Fortress entrance that has numerous cliffs
on it.  Climb up onto the rocky coastline of this area, and head to it's
southern-most edge.  Look north, up to the first cliff, where there is a
Hookshot target just visible.  Pull yourself up to it.

Keep heading north along the cliffs, pulling yourself along two more Hookshot
targets.  At the last one, you'll find a patch of soft earth.  Plant your Magic
Bean here, and use the Song of Storms or your Bottle of Spring Water on it to
make it grow.  Board the fully-grown Magic Leaf, and ride it up to the next
ledge.  Here, Tatl will flutter over to the next ledge.

Play the Scarecrow's Song that you taught to the Scarecrow in the Clock Town
Trading Post, and the Scarecrow will appear on the ledge.  Pull yourself over
to him with the Hookshot.  Take the Piece of Heart near the Scarecrow, then use
the Song of Soaring to quickly return to the Great Bay Coast Owl Statue.

Back at the Owl Statue, swim east, back to the coast, and go to the pair of
buildings on the southeast part of the beach.  Enter the building on the left
to reach the Oceanside Spider House.

-----------------------------------
Great Bay - Oceanside Spider House
Time: First Day
New Upgrade: Piece of Heart x1
New Equipment: Giant's Wallet

If you can find and defeat all thirty of the Gold Skulltulas in this house on
the First Day, then you will get the Giant's Wallet (which holds up to 500
rupees) as your reward.  But you'll need the Hookshot to do it, so don't bother
until you've finished the Pirates' Fortress.  For complete information on
completing this Spider House, see subchapter Zero-Three-Five-Two.

Once you've got the Giant's Wallet and the Piece of Heart, head back outside.

------------------
Great Bay - Coast

Head to the south end of the beach area, where there is a cavern that leads to
Zora Cape.  Go through it.

----------------------
Great Bay - Zora Cape
New Upgrade: Piece of Heart x1 [PH37]

Head to the east as you enter the cape.  If it's nighttime, watch out for the
Like-Likes that populate the area; in the day, it's Leevers.  There is a small
river which leads to the east, which ends in a waterfall.  Dive to the bottom
of the river at the foot of the waterfall with Zora Link, and defeat the Like-
Like at the bottom.  If it swallows you, use a Lightning Shield to stun it.

When the Like-Like dies, it will leave behind a Piece of Heart.  Take it, then
return to the surface of the water and head back to the ocean shore.  Halfway
back to the shoreline, you'll reach a pile of driftwood sitting on the shore of
the river.  Turn around at this point and face back towards the waterfall, and
look up to see a ledge with a palm tree on it.

Pull yourself up to the palm tree with the Hookshot, and look south from there
to see another ledge with another palm tree.  Pull yourself up to the palm tree
with the Hookshot.  Run south along this ledge, and look south again to see
another ledge, with another palm tree.  Hookshot.

Open the chest here to get a red rupee, then look to the east.  Palm tree.
Hookshot.  Look south to see another ledge, and another palm tree.  Hookshot.
On this ledge, there is a cave opening.  Go through it.

-----------------------------
Great Bay - Waterfall Rapids
New Item: Empty Bottle x1
New Upgrade: Piece of Heart x1 [PH38]

In this area, you can challenge the Beavers who own the damn on top of the
waterfall to a race.  If you can defeat them, you'll earn yourself the game's
fourth bottle.  Swim near the Beaver swimming around the pool as Zora Link, and
he'll sink to the bottom.  Follow him down and speak with him.

In the game's first mode (of which there are two), the Beaver will challenge
you to swim through all twenty of the rings that appear in the river in two
minutes.

Dive off the cliff after the timer reaches 0, and swim through the first ring,
which is under the arch in the large pool at the top of the river.  Swim back
up to head into the river, heading north.  Stay near the center of the river to
swim through two more rings, then hang a left into the tunnel (keep an eye on
the map to see when you are drawing close).  Keep going down the tunnel,
passing through three more rings.

On the other side of the tunnel, you'll pass through a broader area which is
filled with tree roots.  Swim between the tree roots (the roots that form forks
make the fastest but riskiest routes).  After passing through the third ring in
the area, hang a sharp right to return to the path of the river, passing
through another narrow tunnel.

Keep going down the tunnel, passing through several more rings.  When the
course next broadens out, you'll have to turn sharply right after the first
ring to get the next one, but you can swim straight from there to the third
ring.  From here, the course ends in a giant loop, with all the rings being in
roughly the center of the course.  Some of the rings are quite close to the
surface; make sure you don't hold up too sharply, or you'll jump out of the
water entirely, making setup for the next ring difficult.

As you pass through the last ring, you'll enter the Beaver's den.  If you did
it perfectly, then the Beaver's big brother will show up, and insist that you
beat him before he'll give you an Empty Bottle.  Agree to challenge the older
brother to a race.

In the game's second mode, the Beaver will follow a slightly modified course
from his younger brother, and the rings are also placed in more challenging
areas, plus there are five additional rings.  This is still pretty easy,
though.

Dive off the waterfall, and swim deep into the water to get the first ring,
which is deeper under the arch from where it appeared first time.  Now, as
before, pull sharply up to return to the near-surface of the water, and start
swimming north up the river.  Swim through the ring where it nearly comes out
of the water, then quickly swim back towards the floor to get the next ring.
Swim evenly between the floor and the surface to get the third ring.

Hang a left into the tunnel, and go down it, where you'll pass through the
rings without trying.  When you reach the wide area with the tree roots, swim
through the exact centers of the rings, or else you'll collide with the tree
roots around the ring's perimeters.  After the last ring in the root area, take
the same sharp right you took before to get the next ring.

Swim near the surface after you pass under the short tunnel to get two more
rings.  Be careful you don't jump out of the water; it's very easy to blow
completely by the second ring if you accidentally jump through the first one.
Once the area broadens out, swim to the left to get the first ring, then go
straight forward to the next ring, then sharply to the right to get the next
one.  You can go straight from there.

From here, you're back in the loop, which is more or less the same as the last
time you were here.  Stay near the middle of the course and close to the
surface to get all of them.  When you swim through the last ring and into the
Beaver's Den, they'll surrender the Empty Bottle.

Once you've beaten both of the Beaver Brothers in their race, you'll be
returned to the entrance to the Waterfall Rapids.  The fun isn't over yet; dive
back down into the pool of water, and head for the ledge on the west side of
the pool.  The Beaver Brothers wait here; speak with the elder brother, and the
pair of them will insist that they don't have anything more.  Agree to race
anyway.

You'll replay the Beaver Brother's minigames (the first round with twenty
rings, the second round twenty-five), but you will have only one minute and
fifty seconds for each round this time.  Complete both rounds again to earn a
Piece of Heart.

After the race is over, you'll be returned to the entrance to the area.  Once
you've earned the Piece of Heart and the fourth Bottle, return to Zora Cape.

----------------------
Great Bay - Zora Cape

Jump off the cliff and run back west until you reach a beach, then enter the
ocean.  Swim out to the large, circular object out in the middle of the ocean,
with the huge fin rising out of it's top.  This is Zora Hall, a concert hall
owned by the Zora race.  Where do the Zora actually live?  Who knows.

Swim out to the hall as Zora Link, using the opening on the east side of the
structure to swim into the ring, and then into the sculpture of the fish's
mouth to enter the building itself.

----------------------
Great Bay - Zora Hall

While in this area, stay as Zora Link whenever possible.  While in the body of
Mikau, the lead guitarist of the Indigo-Go's, Zora Link has complete access to
the entire place.  If you ever can't access a room, just switch to Zora Link to
solve the problem.

Head to the right as you enter, around the perimeter of the pool, until you
reach the first door on the right.  It has three seashells above the door, and
a Zora standing in front of it.  Go through it.

-------------------------
Great Bay - Mikau's Room

Ignore the drummer, and switch back to Hylian Link.  Use the tree on the second
level of the room as a Hookshot target to pull yourself up to Mikau's practice
area.  Read the journal on Mikau's desk, and write down the musical notes that
appear on screen.  Once you've gotten the notes written down somewhere, head
back out the door you came through.

----------------------
Great Bay - Zora Hall

Run to the right to the next room, which has an Octopus over the door.  Go
through it.

------------------------
Great Bay - Japas' Room

Head into the room and speak with Japas, the Indigo-Go's bass player.  After he
goes on for quite a while about the band, the conversation will end.  Speak
with him again, and he'll suggest the pair of you have a jam session.  Pull out
your Zora Guitar at this point, and Japas will play four notes.  Write down
these four notes somewhere, then follow these notes by the first set of notes
you copied out of Mikau's journal.

Japas will play another set of notes.  Copy these notes as well, then play the
second set you copied out of Mikau's journal.  After a brief cutscene of Japas
and Zora Link playing the new song, head back outside.

----------------------
Great Bay - Zora Hall

As you come out of the door, head to the right to the next door, which has
coral above it.  Go inside.

------------------------
Great Bay - Evan's Room
New Upgrade: Piece of Heart x1 [PH39]

Run into the room and speak with Evan as Hylian Link (if you speak with him as
Zora Link, he'll just carry on about Lulu's eggs).  Use the Ocarina of Time to
play the song that you and Japas composed.  This means, you'll play Japas'
first four notes, then Mikau's first four notes, then Japas' second four notes,
then Mikau's second four notes.  He'll overhear the song, and will like it (if
you play it as Zora Link, Mikau, then he'll get mad and refuse to say anything
about it).

Evan will give you a Piece of Heart in thanks for helping him "compose his new
song."  Head back outside.

----------------------
Great Bay - Zora Hall

Head to the right to the next door, which has a Seastar above the door.  Speak
with the Zora in front of the door as Zora Link, and he'll run away.  Enter the
door.

------------------------
Great Bay - Lulu's Room
New Upgrade: Piece of Heart x1 [PH40]

Run into the room, and speak with the Akindo Nut as Goron Link.  He'll mention
that he'd like to do business where the air is cool and clean.  Offer him the
Mountain Title Deed, and the Akindo Nut will gladly trade for his Ocean Title
Deed.

Now that the Deku Flower is yours, dive into it with Deku Link and use it to
reach the Piece of Heart on the shelf near the flower.  Head back to Zora Hall.

----------------------
Great Bay - Zora Hall

Head back around to the entrance to Mikau's Room, and look to the right of the
door.  There is a tunnel here which leads towards the back of Zora Hall,
eventually branching to the left and right.  The right leads to the upper level
of Zora Hall (which contains nothing of interest), and the left leads to an
island behind Zora Hall.  Go left.

----------------------
Great Bay - Zora Cape

The much-talked-about Lulu is here.  She is the key to access the Great Bay
Temple.  Slash the Owl Statue to the left of the door, and return to Clock Town
to deposit your rupees and reset time with the Song of Time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Clock Town, Fifth Visit
      ----zzzz--------zzzz----                     [0323]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 37
Current Masks: 15

New Heart Pieces: 05
New Masks: 06

-------------------
Clock Town - South
New Mask: Kafei's Mask, Keaton's Mask, Postman's Hat, Couple's Mask
New Upgrade: Piece of Heart x1 [PH11]

We'll get to Great Bay Temple in a while (trust me, you don't want to be in
hurry to get there).  Now that you have the Hookshot, this is an excellent
opportunity to do the Kafei and Anju's Marriage sidequest.  This is the longest
sidequest in the game, but gives you a TON of masks, heart pieces, and other
items for finishing it, so it's well worth the effort.  See subchapter Zero-
Three-Five-Four for more information on finishing that sidequest.

Once you've finished the Anju and Kafei's Marriage sidequest, reset time with
the Song of Time and return here.  Don't use the Inverted Song of Time; you
want the flow of time at normal, at least at first.  Head for the nearest
mailbox (the one right next to the entrance to the Laundry Pool is usually the
most convenient).

Equip the Postman's Hat that you earned in the Anju & Kafei's Marriage
sidequest, then peek into the mailbox.  You'll find a Piece of Heart (you can
keep looking inside, but all you'll get from now on is green rupees).

Now, head for North Clock Town.

-------------------
Clock Town - North
New Upgrade: Piece of Heart x1 [PH12]

If you equip the Keaton Mask and then slash the circle of bushes in the north
of the area, a real life Keaton (which is actually a fictional animal, but
whatever) will emerge from the bushes.  Speak with it, and it will play a Quiz
with you (I can just smell the stale British beer).  Answer all of it's
questions correctly, and you'll earn a Piece of Heart.  Most of the questions
are very easy, especially if you've been following my guide, but some of them
are rather obscure.  See Subchapter Zero-Three-Five-Five for a complete listing
of the Keaton's questions and their answers.

Once you have the Piece of Heart, go to East Clock Town.

------------------
Clock Town - East

Wait around for 10:00 AM, then enter the Mayor's Residence in the north part of
the area.

-------------------------------
Clock Town - Mayor's Residence
Time: 10:00 AM
New Upgrade: Piece of Heart x1 [PH13]

There are two doors in this building; one to the left and right of the
secretary.  Go through one to the left to find the Mayor trapped in an argument
between the leader of the Carnival and the leader of the Town Guard.  Speak
with the Mayor while wearing the Couple's Mask, and the argument will end, and
you'll get a Piece of Heart.

Return to East Clock Town.

------------------
Clock Town - East
Time: 10:00 PM

Wait around East Clock Town until the time reaches 10:00.  Equip Romani's Mask,
and then enter the Milk Bar.  It's the building closest to the East Gate.

----------------------
Clock Town - Milk Bar
New Mask: Circus Leader's Mask [MSK07]

Run down the stairs, and speak with the fat Zora closest to the stage as Hylian
Link.  Agree to do a "sound check" for him, and he'll direct you on stage and
tell you which notes to perform.  Do it again with Deku Link, then Goron Link,
and then with Zora Link.  All together, the different parts will come together
to play the Ballad of the Wind Fish, a song from the Game Boy Zelda game,
Link's Awakening.

After the song is done, Gorman will give you the Circus Leader's Mask.  This
Mask makes it so that the Gorman Brothers won't attack you while helping Cremia
cross Gorman Track.  But since you need Cremia's Mask from that event to even
get this mask, that makes the Circus Leader's Mask rather useless.  Still, you
need it to get the Fierce Deity's Mask, so we got it anyway.

Head back outside and go to North Clock Town.

-------------------
Clock Town - North
Time: First Night, 12:30 AM

If you spent so long in the Milk Bar that it's past 12:30 AM of the First
Night, then reset the time cycle and wait around in North Clock Town until that
time.  Also, Before you do this step, make sure you have five hundred rupees in
the bank.  If you don't, then repeatedly raid the chest above the Town Shooting
Gallery and the chest in the Bombers' Hideout until you do.

At 12:30 AM, Sakon will make his usual attempt at stealing the Bomb Lady's Bomb
Bags.  Stop him by slashing him with Hylian's Link sword, then allow him to
escape.  Now, head for West Clock Town.

------------------
Clock Town - West

Withdraw 500 rupees from the Bank, then proceed to the Night of the Third Day.
Stand near the door to the shop on the south end of the area.  Hang around
until the shop opens at 10 PM, then go inside.

----------------------------
Clock Town - Curiosity Shop
Time: Third Night, 10 PM
New Mask: All-Night Mask [MSK05]

Though you probably haven't figured it out at this point in the game, Sakon is
the Curiosity Shop's main source of products.  It also deals in stolen
equipment from pesky birds in Termina Field.  With Sakon's robbery foiled, he
goes into hiding, and the Curiosity Shop's owner sells his most prized
possession, the All-Night Mask, as an Eleventh Hour product.  Purchase it from
the shop, then use the Song of Time to reset time before the moon crashes into
Clock Town.

-------------------
Clock Town - South

Head for East Clock Town.

------------------
Clock Town - East

Enter the Stockpot Inn, which is the door near the awning on the west side of
the area.  If the Inn still hasn't opened when you reach it, then use the Deku
Flower to get on top of the awning and use the Inn's second-floor entrance.

--------------------------
Clock Town - Stockpot Inn

On the first floor, run to the hall behind the check-out desk and enter the
first door on the right.

--------------------------------
Clock Town - Grandmother's Room
New Upgrade: Piece of Heart x2 [PH14] [PH15]

Put on the All-Night Mask, and then speak with Anju's Grandmother, who will
offer to tell you a story.  Normally, these stories are considered very boring
by Link, and he will fall asleep before they are finished.  But with the All-
Night Mask, he'll stay awake through the whole thing.  Listen to both of Anju's
Grandmother's stories.

For the Carnival of Time story, when Granny asks a question after the story,
answer "On the eve of the festival," and Granny will give you a Piece of Heart
(but she thinks it's candy).  For the Four Giants story, when Granny asks a
question after the story, answer "I dunno," and you'll get a second Piece of
Heart.  If you have already visited Shiro in Ikana Canyon and saved him, then
you have now finished the Bombers' Notebook.  Congratulations.

Now, at last, it's time to turn our attention to the Great Bay Temple we've
been ignoring for the past few hours.  Play the Song of Time to reset the
three-day cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Great Bay Temple
      ----zzzz--------zzzz----                 [0324]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 42
Current Masks: 21

New Heart Pieces: 00
New Masks: 00

-------------------
Clock Town - South

Slow time with the Inverted Song of Time, then head to West Clock Town and
withdraw a few hundred rupees from the bank.  Stock up on Arrows and Bombs,
then warp to... Snowhead!  That's right, Snowhead.  We'll get to Great Bay
Temple in just a moment.

---------
Snowhead

Return to Snowhead Temple and beat Goht.  It's a good thing he's such a fun
boss, because you have to beat him a lot.  Once Goht is defeated, enter the
ring of blue light he leaves behind to return to the Mountain Village.

----------------------------
Snowhead - Mountain Village

Directly in front of you as you return from the Goht boss fight, there is a
frog in the water.  Speak to the frog while wearing Don Gero's Mask, and he'll
ask you to reunite the Frog Choir.  Since one of the frogs is inside Great Bay
Temple, we'll get the other three after finishing it.

----------------------
Great Bay - Zora Cape

Smash the pots near the Owl Statue to find miscellaneous items, and a Fairy.
If you like, you can warp to other Owl Statues around Termina, since each of
them has a Fairy hidden in a nearby object (except for Clock Town).

Once your bottles are full of fairies, visit Lulu near the Zora Cape Owl
Statue, and play her the New Wave Bossa Nova as Zora Link.  The island near
Zora Hall will come to life, revealing itself to be a giant turtle.  Pull
yourself onto the turtle's back with the Hookshot to travel to Great Bay
Temple.

----------------------------
Great Bay Temple - Entrance
New Dungeon Item: Stray Fairy x1 [SF32]

There are four unlit torches to your right and left as you enter.  Use a
flaming Deku Stick, if you have one, to light them all, otherwise use Fire
Arrows.  Once all of the torches are lit, a chest will appear in front of the
giant turtle.  Open it to get a Stray Fairy (1).

Once you have the Fairy, go up the ramp behind the chest and through the door
near the Majora's Mask symbol on the floor.

-----------------------------------
Great Bay Temple - Waterwheel Room
New Dungeon Item: Stray Fairy x2 [SF33] [SF34]

Drop into the water and dive to the bottom as Zora Link, and look under the
ledge to find another Stray Fairy (2).  Head for the corner of the room, where
there are two yellow levers which control the water pillars in the room.  Go to
the lever which is underwater, and push on it to activate the second water
pillar from the yellow pipes in the room.  If the lever can't be pushed, then
pull on it.

Climb back up to the door you came through, and look to the left and right to
see two elevators that continually rise and fall.  Ride the one to the right of
the door up, and jump out to the short ledge with the rupees.  Kill the Big
Skulltula on this ledge, and a Stray Fairy will appear (3).  Jump back down to
the door, and ride the elevator to the left of the door up.  Jump out to the
long ledge in the corner of the room.  There are two Big Skulltulas on this
ledge.

Kill them with Hylian Link's arrows, then run to the edge of the ledge, where
the water pillar you activated earlier was.  Wait for the water pillar to
recede to it's lowest point, then jump out to the top of the water pillar you
activated earlier.  Jump from the water pillar to the opposite ledge, then run
along the ledge and down a hall at it's end to reach a huge machine which is
powered by the waterwheel.

--------------------------------
Great Bay Temple - Spinner Room
New Dungeon Item: Stray Fairy x2 [SF35] [SF36]

Jump off the ledge to the left to the platform below, run along the perimeter
of the room and climb the ladder at the other end.  At the top of the ladder,
smash the barrel with Goron Link to get a Stray Fairy (4).  Back on Zora Link,
dive to the bottom of the pool and smash the pot in the middle of the area (you
may need to use Zora Link's boomerangs to hit it).  A Fairy will emerge; grab
it when you pass by it (5).

Start swimming again, and head towards the top of the pool.  Follow the current
of the pool around in circles until you see a tunnel on the side which has a
green and a red pipe leading into it.  Go down this tunnel.

-----------------------------------
Great Bay Temple - Water Jump Room
New Dungeon Item: Dungeon Map, Stray Fairy x1 [SF37]

To your left as you come out of the tunnel, there is a platform above the
surface of the water.  Climb up onto it, then face the other end of the room.
You'll see a gilded chest; pull yourself up to it with the Hookshot.  Open the
chest to get a Dungeon Map.

Across from the chest, there is another platform with a pair of pots on it.  To
reach this platform, you have to dive into the water as Zora Link, and swim
from the bottom of the pool to the surface, jumping out of the water and onto
the platform.  Smash the pots to reveal a Stray Fairy (6).  Jump into the
water, then follow the red pipes down the next tunnel.

--------------------------------------
Great Bay Temple - Bio-Deku Baba Room
New Dungeon Item: Stray Fairy x1 [SF38]

This room is full of Bio-Deku Babas, aquatic versions of regular Deku Babas.
Swim into them with Zora Link's Lightning Shield to remove them from their lily
pads, then attack them on the floor of the pool to kill them.

Climb up onto the vacated lily pads, and start jumping back towards the way you
came.  There is a Bio-Deku Baba on the ceiling here.  Knock it down with
Hookshot blasts, then climb up to kill it at close range.  A chest will appear
once you've killed all of the Bio-Deku Babas.  Open it to get a Stray Fairy
(7).

Jump back across the lily pads and go through the door opposite the chest.

-------------------------------------
Great Bay Temple - Golden Fence Room
New Dungeon Item: Compass, Small Key x1

Be careful you don't fall in the fast moving stream of water in this room, or
else you'll be swept back to the Spinner Room.

Run forward to the large pool of water, and cut down both of the Bio-Deku Babas
in the pool with Zora Link's Boomerangs.  Hop along the Lily Pads to the alcove
in the corner of the room, watching out for the Real Bombchu on the way.  Open
the gilded chest to get the Compass.

Jump into the pool of water, and dive to the bottom.  Kill both of the Bio-Deku
Babas that you cut down earlier, then kill the Dexihand with boomerangs.  Open
the gilded chest to get a Small Key.  Smash all of the pots to get arrows, then
float back to the surface.

Jump into the fast-flowing water to return to the Spinner Room.

--------------------------------
Great Bay Temple - Spinner Room

Dive all the way to the bottom of the pool, and follow the current around until
you reach a tunnel with a single red pipe going into it.  Go down this tunnel.

-----------------------------------
Great Bay Temple - Red Source Room

Defeat the Shell Blades in the room by diving to the floor, and attacking them
when their mouths open.  Hold up your shield when they charge at you to deflect
their attacks.  Swim to the surface and head to the east side of the room,
where there is a red pipe climbing up out of the water.

Climb up this pipe, moving slowly to ensure you don't fall off the side.  Watch
out for the Real Bombchu who circles it's midway point.  At the other end of
the pipe, there is a locked door.  Go through it.

----------------------------
Great Bay Temple - Chu Room

Smash all of the pots in the room to get miscellaneous items, and then start
killing the Chus in the room to get Arrows and Magic Power.  The Chus
regenerate; keep killing them until you have maxed your arrows and Magic Power,
then go through the door on the north side of the room.

-----------------------------
Great Bay Temple - Wart Room
New Item: Ice Arrow

Look on the ceiling as you enter the room to begin a miniboss fight.

Miniboss: Wart
After Wart lands on the ground, he'll be surrounded by numerous little blobs
which protect his body.  Z-target one of them, then grab onto these blobs with
the Hookshot.  Slash them with your sword to destroy them.  The Gilded Sword
can take out the blobs in one hit.  Keep on pulling off blobs and destroying
them until Wart runs out of blobs.  Every once in a while, a blob will
automatically detach and start bouncing around the room.  Slash it before it
runs into you.  A much faster, but far more dangerous method to destroying the
blobs is to knock them off with your sword, and then slash them as they bounce
around the room.
Once you've knocked off all of the blobs, then Wart will start ricocheting
around the room.  Wait for him to open his eye, then shoot the eye with an
arrow.  You'll know when Wart's eye is open, since you will be able to Z-Target
him at that time.  Even though you CAN Z-Target him, I advise you to just aim
manually.  It's far easier then trying to Z-Target him, especially later in the
fight when his eye stays open for barely a second.  If you stand in one of the
corners of the room, then Wart's ricocheting attacks will all miss, for the
most part.  Keep shooting arrows into Wart's eye until he succumbs.

Once Wart is dead, a gilded chest will appear in the room.  Open it to get the
Ice Arrow.  Smash the pots in the room to restore your health and ammunition,
then head back out the south door.

----------------------------
Great Bay Temple - Chu Room

Smash the pots and kill the Chus until you are back at full arrows and magic
power, then head back through the south door.

-----------------------------------
Great Bay Temple - Red Source Room

Jump off the cliff and go to the southwest or southeast corners of the room,
where there are platforms.  Climb up onto the platform, and shoot the Octorok
near it with an Ice Arrow.  The Octorok will freeze into a solid block.  Climb
up on top of the block, and from there jump to the top of the red cylinder in
the middle of the room.

Push or pull the lever here, and the red pipes around the dungeon will become
active.  Dive into the water as Zora Link, sink to the bottom and go through
the tunnel at the south end of the room to return to the Spinner Room.

--------------------------------
Great Bay Temple - Spinner Room

Though you've activated the source of water for all the red pipes in the
dungeon, it's still being blocked somewhere.  Swim to the top of the pool, and
follow the current of the path around until you come to a tunnel with a green
and ride pipe leading into it.  The red pipe should now be flashing.  Go down
this tunnel.

-----------------------------------
Great Bay Temple - Water Jump Room

If you look at the red pipes in this room, you will see that the pipe leading
into the room on the south side of the room is flashing, but the pipe leading
out of that room is not.  The source of the blockage is there.

Use a Water Jump as Zora Link to reach the platform on the east side of the
room with the pair of pots.  From here, you are close to the door on the south
side of the room.  Fire an ice arrow into the water, halfway between the ledge
you are standing on and the far ledge with the door.  The Ice Arrow will create
a platform made of ice.  Jump out to it, and jump from it to the south ledge.
Go through the door on the south ledge.

-------------------------------------
Great Bay Temple - Red Blockage Room

There is a Blue Chuchu in this room.  It's made of water, so if you freeze it
with an Ice Arrow, then it will become a solid block of ice.  Freeze the Blue
Chuchu, and then push the ice block to the red cylinder in the rear of the
room.  Climb onto the ice block, and then climb onto the red cylinder.  Kill
the Real Bombchu, then push or pull on the lever until it activates.  This will
undo the blockage of the red pipes.

Return to the Water Jump Room out the north door.

-----------------------------------
Great Bay Temple - Water Jump Room

Jump into the water, and follow the glowing red pipe through the tunnel in the
southeast area of the room.

--------------------------------------
Great Bay Temple - Bio-Deku Baba Room

Swim to the end of the hall, then climb out of the water.  Go through the door
on the northwest side of the hall.

-------------------------------------
Great Bay Temple - Golden Fence Room

Run forward and knock the Bio-Deku Babas off of their lily pads once more.
Jump out to the second lily pad, then switch to Hylian Link.  Look north from
this lily pad, and you'll see a small alcove which is filled with ice
stalagmites.  Fire an Ice Arrow into the water to make a platform, then jump
out to it.  Fire another Ice Arrow to make another platform, and continue until
you reach the alcove.

Smash all of the ice stalagmites in the alcove to get arrows and magic power,
then use a Fire Arrow to melt the ice covering the door at the north end of the
passage.  Go through it.

------------------------------
Great Bay Temple - Gekko Room

This room contains another Gekko, the same kind of creature you encountered in
Woodfall Temple.  This fight is wholly different, however.

Miniboss: Gekko (Great Bay Temple)
At the start of the fight, the Gekko will run around the room, which is filled
with green blobs.  Don't touch the blobs; they're damaging to touch.  Get into
line-of-sight of the Gekko, and then shoot it with a standard arrow.  It will
retreat to the ceiling, and the blobs in the room will come up to surround him.

The Gekko will now begin to move around the ceiling, and will fall down to
crush you if you stand still for too long.  Let him fall, and head for the
perimeter of the room before he can land on you (the Bunny Hood helps).  Z-
target the Gekko before it returns to the ceiling.  Shoot the green blob with
an Ice Arrow before the Gekko can land on you again.  Once the blob is frozen,
it will crash to the ground and shatter, and the fight returns to it's first
phase.

Late in the fight, Gekko will also attempt to pick up blobs and throw them at
you.  He becomes stationary when he does this; shoot him before he gets the
chance to throw the blob.

Once the Gekko is dead, he will become an ordinary frog.  If you unfroze
Snowfall before you came to the dungeon, as I directed you to, then speak to
the frog while wearing Don Gero's Mask, and he'll return to Mountain Village.

There are two doors in the south of the room that unseal themselves after the
fight.  Go through the one on the east side.

-------------------------------------
Great Bay Temple - Golden Fence Room
New Dungeon Item: Boss Key

Run down the hall, and open the ornate chest to get the Boss Key.  Don't get
too excited; this dungeon is far from over.  Jump through the opening in the
golden fence to return to the main area.  Climb out of the pool and enter the
fast-moving water to return the Spinner Room.

--------------------------------
Great Bay Temple - Spinner Room

Swim back to the surface of the water, and climb out.  Go up one of the ladders
on the east and west sides of the room, then ride the giant spinners around to
the north side of the room.  There is a ladder here inside a waterfall.  The
waterfall prevents access.  Shoot the top of the waterfall with an Ice Arrow,
and it will freeze shut, letting you climb the ladder.

At the top of the ladder is a door.  Go through it.

-------------------------------------
Great Bay Temple - Green Source Room
New Dungeon Item: Stray Fairy x1 [SF39]

Though you've activated all of the red pipes in the dungeon, you can't do much
with them until you've also activated the Green pipes.  Which is why we're
here.

Defeat the Tektite in front of you as you enter, then look to the east side of
the room.  You can see the switch for the green pipes on the cylinder there.
Create a series of platforms with Ice Arrows to reach it.  Once on the
cylinder, push or pull on the lever there to activate the source of the green
water pipes.

Look to the west side of the room from the top of the green cylinder, and
you'll see a yellow cylinder with a number of barrels on top of it.  Pull
yourself over to the barrels with the Hookshot, then smash them with Goron
Link.

Look on the ceiling to the north from the yellow cylinder, and you'll see an
opening.  This is your goal.  Kill the Tektite near the cylinder with a
standard arrow, and then start making ice platforms towards the wall north of
the cylinder.  Once there, turn around and look through the opening to see a
Hookshot target.  Pull yourself up to the target to reach the upper area of the
room.

Run to the middle of the area and open the chest to get a Stray Fairy (8).
Head to the south end of the room, and drop through the hole there to return to
the door.  Go back through it.

--------------------------------
Great Bay Temple - Spinner Room

Climb back down the ladder, and ride the spinners back to the south end of the
room.  Head back down to the tunnel to the Waterwheel room.

-----------------------------------
Great Bay Temple - Waterwheel Room

With the red pipes activated, you can now reverse the spinning of the
waterwheel, making the spinners in the next room flow in the opposite
direction, opening more tunnels in the pool for you to investigate.

Look to the right as you enter the room, and you'll see that the pillar of
water coming out of the red spout has activated itself.  This is because you
unsealed the blockage earlier.  Use the Hookshot target on the ceiling above
the water pillar to get on top of it, then jump out to the top of the red
cylinder when the water pillar is at it's highest point.

Push the lever forward, and the water pillar beneath the waterwheel will
activate.  This will force the waterwheel to stop turning.  Jump down to the
water, and push the lever on top of the yellow cylinder.  This will deactivate
the yellow water pillar beneath the waterwheel, reversing the direction that it
rotates.

Use the elevators near the south wall to return to the upper level, and return
to the Spinner Room.

--------------------------------
Great Bay Temple - Spinner Room
New Dungeon Item: Stray Fairy x1 [SF40]

Dive into the pool and start riding the current around near the top of the
pool.  There is a tunnel with a red and a green pipe going into it, both
flashing.  Go down this tunnel.  As you go down the tunnel, you'll pass briefly
through the Golden Fence Room.  Use Zora Link's Lightning Shield to destroy the
enemies in this section, and you'll get the Stray Fairy as you kill them (9).
You may need to try several times to actually get the Fairy; if you miss it,
then you'll have to return to this area after you've passed through the
Counterweight Room.

-----------------------------------------
Great Bay Temple - Upper Waterwheel Room
New Dungeon Item: Stray Fairy x2 [SF41] [SF42]

Swim to the northwest corner of the room, where there is a ledge near the
surface of the water.  Climb up onto it, and turn around to see a waterfall
falling from the ceiling above.  Board the elevator near the ledge, and ride it
to it's top-most point.  Once you're there, freeze the waterfall near the
elevator with an ice arrow (remember to aim for the top of the waterfall).

Jump down from the elevator onto the waterwheel, and jump up onto the windmill
section of the device.  If you turn around and face the wall, you'll see a
small ledge with a chest inside.  Stand on one of the propellers of the
windmill, and pull yourself up to the chest with the Hookshot.  Open it to get
a Stray Fairy (10).

Jump back down onto the waterwheel, and run along it to the south end of the
room.  Run along the propeller leading to the east, and jump to the ledge on
the east side of the room.  Run north along this ledge to the edge, where there
is an elevator (which is motionless since you turned off the waterwheel).  If
the elevator is too far away to jump to it, then reactivate the waterwheel by
shooting the source of the waterfall with a fire arrow, then refreeze the
waterfall when the elevator is close enough.

Once you are standing on the elevator, face the southeast corner of the room.
You�ll see a ledge with a torch in it.  Pull yourself over to the torch with
the Hookshot.  Open the chest near the torch to get another Stray Fairy (11).

Jump back down into the water and return to the ledge in the northwest corner
of the room.  Reactivate the waterfall by melting the ice covering the opening,
which will reactivate the elevators in the room.  Ride the elevator back to the
top, and freeze the waterfall again.  Run back along the waterwheel, and go to
the southwest corner of the room, where there is a door.  Go through it.

--------------------------------------
Great Bay Temple - Counterweight Room
New Dungeon Item: Stray Fairy x2 [SF43] [SF44]

Head south down the tunnel, and fall into the room, which is full of many
counterweights (you might know them as See-Saws).  Jump down off the ledge, and
enter the pool of water beneath the upper end of the first counterweight.  Dive
down to the bottom of the pool to find a barrel.  Break it by swimming into it
as Zora Link, revealing a Stray Fairy (12).  Return to the surface after you
have the fairy.

Make your way to the counterweight near the center of the room, and stand on
the weight which is in the lower position.  Look on the ceiling above to see a
frozen section; melt it with a Fire Arrow, and the counterweight will rise,
taking you with it.  Jump to the north to another counterweight; look above to
see another frozen section of the ceiling.  Melt it with another fire arrow,
and you'll be lifted again.

From there, jump to the east, to reach a green cylinder with a lever on it.
Push or pull on the lever until it moves, activating the green pipe on the
south side of the room.  Move south along the green pipe, killing the Real
Bombchu on the way.  When you reach the end of the pipe, climb up onto it (only
Zora Link is tall enough).  From here, run along the wall until you reach a
pipe above the caged area below.  Drop down into this caged area.

Smash the pots in the area, then use the Hookshot to pull yourself over to the
chest across the way.  Open it to get another Stray Fairy (13).  Drop down
through the gap to return to the main floor of the room, and head for the
counterweight in the northwest corner of the room.  Stand on the lower
counterweight, and use a Fire Arrow to melt the frozen part of the ceiling.
The counterweight will rise, stopping right next to a ledge.  Jump out to the
ledge and head west down the hall.  Go through the door located there.

-----------------------------------
Great Bay Temple - Water Jump Room

Jump off the ledge into the water below.  Dive down into the water and swim
down the tunnel in the northwest corner of the area.

--------------------------------
Great Bay Temple - Spinner Room

If you missed the Stray Fairy in the fast-moving tunnel earlier, then get it
now.  Once you have it, head down to the lowest level of the pool, and start
following the current around until you reach a tunnel with a single green pipe
leading into it.  Go down this tunnel.

---------------------------------------
Great Bay Temple - Green Blockage Room
New Dungeon Item: Stray Fairy x2 [SF45] [SF46]

As you enter the room, head for the west side of the room and begin smashing
all of the pots here.  In the tunnel in the northwest corner of the room is a
Stray Fairy trapped in a bubble.  Pop the bubble using Zora Link's boomerangs,
but don't swim into the tunnel.

Head to the east side to see a green pipe rising up out of the water.  Climb up
this pipe, and stop halfway up to look towards the center of the room.
Underneath the green pillar is a Stray Fairy trapped in a bubble.  Pop the
bubble with an arrow or the Hookshot, then use the Great Fairy's Mask to pull
the fairy to you (14).  The fairy that you released from the bubble earlier
will also come towards you (15), which should also be your last one.

Climb all the way up the green pipe to reach the top of the green cylinder.
Push or pull on the lever on top of the cylinder until it moves, activating the
water pillar to the west of the cylinder.  Jump out to the water pillar when it
is at it's lowest point, then jump to the boss door when the water pillar reach
it's highest point.  Go through it.

-----------------------------------
Great Bay Temple - Gyorg's Chamber

Jump down the pit in the middle of the room to begin the fight.

----------B-O-S-S------------
Gargantuan Masked Fish GYROG
New Upgrade: Heart Container x1
New Quest Item: Gyorg's Remains

I often hear this boss described as difficult.  But then, I also heard similar
things about Morpha in Ocarina of Time.  To quote my Ocarina of Time guide: "I
often hear this boss described as difficult.  I can only come to two
conclusions: One, people assume that since the dungeon is difficult, the boss
must be difficult.  Two, people suck.  I tend to favor the latter."

The first thing to know about Gyorg, is to never enter the water until you have
stunned him.  That's a really great way to get yourself killed.  In order to
stun Gyorg, you simply have to shoot him with an arrow, or with Zora Link's
Boomerangs (arrows are much easier).  Run around the perimeter of the platform
until you see Gyorg in the water, then Z-Target him.  Quickly shoot him with an
arrow, which will stun him.  Jump in the water and switch to Zora Link.  Sink
down to Gyorg and damage him with the Lightning Shield.  This is the same
tactic you will use in the entire fight.

Gyorg has a few attacks to be aware of.  While in the water, Gyorg can either
swallow you, or release a horde of Bonefish (sometimes he does both, just to
mix things up).  While you're on the platform, he will either attempt to ram
the platform and knock you into the water, or else will jump over the platform,
Free Willy-style, and swallow you on the way.  Any time you are in the water,
make getting back on the platform your sole motivation.  If you need more
arrows, new ones can be found in the pots on the platform.  Additional magic
power can be found in the green pots beneath the water.

That's really all there is to Gyorg.  He's not terribly complicated, but still
might give you a run for your money.  Take the Heart Container that Gyorg
leaves behind, then enter the beam of light to get Gyorg's Remains, and meet
the West Giant.  The waters around Great Bay will also be restored to their
non-polluted state (not that they looked remotely polluted to begin with), and
the Indigo-go's will begin rehearsing for the Carnival of Time.  Which gets you
nothing, but is worth mentioning.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Great Bay, Fourth Visit
      ----zzzz--------zzzz----                    [0325]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 42
Current Masks: 21

New Heart Pieces: 02
New Masks: 00

----------------------
Great Bay - Zora Cape

Don't reset time yet; there's still something to be done in Great Bay.  If you
like, you can enter Zora Hall to find the Indigo-go's, who have finally decided
to quit sulking and start rehearsing.  You can even join in, if you like.  This
gets you nothing, though.  First order of business, return the Stray Fairies
you picked up in Great Bay Temple.

Head back to the beach, and look for a series of rocks that start stretching
out to the west.  Jump along these rocks until you reach one connected to the
cliff edge.  From here, you can use the Hookshot to pull yourself along the
islands to the south.  Use the palm trees as an anchor, but watch out for
Guays.  When you reach the last island with a palm tree, jump out to the rock
to the south, then again to the ledge on the cliff edge.

Blow up the rock with a bomb or the Blast Mask to reveal a cave opening.  Go
through it to reach the Great Fairy's Fountain.

-----------------------------------
Great Bay - Great Fairy's Fountain
New Upgrade: Enhanced Defense

Enter the fountain, and the fifteen Stray Fairies from Great Bay Temple will be
returned to their fellows.  The Great Fairy of Courage will appear and enhance
your defenses, making it so you take half damage.  Your heart containers also
get nifty white borders.  Yes, this is easily the best upgrade you get from the
Great Fairies.

Once you are enhanced, head back out to the Zora Cape.

----------------------
Great Bay - Zora Cape

Use the Song of Soaring to warp to Great Bay Coast.

------------------
Great Bay - Coast
New Upgrade: Piece of Heart x1 [PH41]
Time: 7 AM to 4 PM, Any Day

If you haven't defeated Gyorg in this cycle, then you can't do this minigame,
so go defeat Gyorg again if you need to.

In the northern section of the area, there are six small islands.  They're due
east of the entrance to Pinnacle Rock, in fact.  South of these islands, there
is a boat next to a reef.  Board this boat, and it will carry you to the
islands.  Hookshot the palm tree to pull yourself up to the largest island.
Once there, speak with the Fisherman (if he is on break, then use the Song of
Double Time to progress to the next day, and hang around until he is back on
duty).

The fisherman will direct you to stand on the center island in the small
cluster.  Do so, and pay the twenty rupee fee to begin the minigame.  In the
game, one of the torches on the four surrounding islands will light up.  If you
can jump to that island before the torch goes out again, you'll get a point.
Score twenty or more points, and you'll win a Piece of Heart.  You only have
two minutes to complete the game, so if you have at least ten points by the
time you reach the one minute mark, you're in good shape to finish the game.

This really isn't that hard.  If you fail, you suck.  It's as simple as that.
Always return to the center island after you score a point, and try to position
yourself so that you can see the top three islands in the cluster.  This way,
you can instantly tell where the next flame is.  If none of the visible torches
are lit, then the lit torch must be the single one that you can't see.

Once you have the Piece of Heart, you have two paths:

[PH31]  1. If you have Don Gero's Mask, then now is probably your best
opportunity to complete the Don Gero Sidequest.  I already directed you to
defeat Goht in Snowfall Temple to thaw the Mountain Village, before you did the
Great Bay Temple.  You then spoke with the frog in the pond in Mountain Village
while wearing Don Gero's Mask, and he asked you to bring the choir back
together.  You then went on to Great Bay Temple, where you found the second
frog after beating the Gekko.  The other three frogs can be found in the
following locations:
  i.)   Clock Town Laundry Pool
  ii.)  Southern Swamp (use the lily pads and head for the southeastern part of
        the swamp.  The frog is on a log here.)
  iii.) Woodfall Temple (use a fire arrow to light the torch in the middle of
        the artificial flower, then head east through the upper door, then
        north in that room to reach the Gekko Room.  Defeat the Gekko to make
        the frog appear)
Once you have reunited the Frog Choir, speak to them in Mountain Village while
wearing Don Gero's Mask, and listen to their choir.  For reuniting the troupe
and conducting them, they'll give you a Piece of Heart.  Return to Clock Town,
deposit your rupees, then reset the three-day cycle.

2. If you don't have Don Gero's Mask, then return to Clock Town to deposit your
rupees, then reset the three-day cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Stone Tower, Second Visit
      ----zzzz--------zzzz----                      [0326]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 44
Current Masks: 21

New Heart Pieces: 02
New Masks: 01

-------------------
Clock Town - South

Slow time with the Inverted Song of Time, then go to West Clock Town and
withdraw several hundred rupees.  Buy some more arrows and bombs.  Now, you're
going to want to repeat the entire Deed Trading sequence until you once again
have the Ocean Title Deed.  If you don't remember, the sequence follows thusly:

Moon' Tear (Observatory) for Land Title Deed (South Clock Town), Land Title
Deed for Swamp Title Deed (Southern Swamp), Swamp Title Deed for Mountain Title
Deed (Goron Village), Mountain Title Deed for Ocean Title Deed (Zora Hall).

THIS IS VERY IMPORTANT.  While you are in Southern Swamp, before you trade for
the Title Deed, purchase five Magic Beans from the Akindo Nut with Deku Link.
If you forget, then go to South Clock Town and purchase the Magic Beans from
the Akindo Nut's new home.

Once you have the Ocean Title Deed, return to Clock Town.  Make sure you have
five Magic Beans, at least twenty bombs, a fish and a bottle of Milk before you
leave town.  Bombs can be purchased from the bomb shop, a fish can be caught in
the Trading Post, and Milk can be purchased in the Milk Bar or from the Cows in
Romani Ranch (use Epona's Song).  You will also need a Powder Keg, not counting
the one you may or may not use to blow open Romani Ranch.  Once you have ALL of
these items, leave through Clock Town's east gate.

--------------
Termina Field

Summon Epona with Epona's Song, and get on her.  Head due east from Clock Town,
passing through a rocky area filled with pillars.  Leave through Termina
Field's east exit to reach Stone Tower.

-------------------------
Stone Tower - Rocky Pass

Ride Epona east up the pass, jumping over a fence part of the way up.  Keep
riding east, jumping over another fence.  On the other side of the fence, you
can get off Epona.  If you still haven't given Shiro a red potion and gotten
the Stone Mask, then use the Lens of Truth to look in the circle or rocks here.
Shiro hides here.  Give him a Red Potion and he'll give you the Stone Mask.

Look to the northeast of Shiro, and you'll see a tall cliff with a Garo sitting
on top of it.  Equip the Garo's Mask and walk near the cliff, and a cutscene
will take place.  The Garo will vanish, and a tree will appear.  Pull yourself
up to the tree with the Hookshot.

Head east down the passage, avoiding the rolling boulders and Nejiron enemies.
Use the Stone Mask to pass the Nejirons more easily, but it doesn't help
against the boulders.  Go through the east pass to reach Ikana Canyon.

---------------------------
Stone Tower - Ikana Canyon
New Upgrade: Piece of Heart x1 [PH43]

Run to the right as you enter, and pass through a cavern on the way there.  On
the other side of the tunnel, you'll find an Akindo Nut.  Speak with him as
Zora Link, and trade the Ocean Title Deed for his... Huge Rupee?  This is the
end of the Deed Trading Sidequest.  Fun for you.  Dive into your new Deku
Flower as Deku Link, and use it to float across to the ledge on the other side
of the river.  Take the Piece of Heart, then use the Deku Flower to head back
across the river.

Head back through the tunnel, and go to the wooden dock in the river.  Stand on
the edge of the dock, and two Octoroks will jump out of the water.  Shoot it
with an ice arrow to freeze them solid (if you stand to the side of the bridge
you can see both), then jump across the frozen Octoroks to to the pier on the
other side of the river.

Look to the left from the pier, and you'll see a small ledge with a tree on it.
Pull yourself up to the ledge with the Hookshot.  Look back across the river
from this ledge, and you'll see another ledge with another tree on it.  Pull
yourself up to the tree, then turn around and look across the river to see
another tree at the top of the cliff wall.  Pull yourself up to the tree.

There is an Owl Statue near the tree as you come to the top of the cliff.
Activate it with Hylian Link, then run along the cliff wall.  You'll come to a
building shaped like a Music Box; we'll get to it in a moment.  Go up the ramp
across from the Music Box House so that you are on the cliff above the Owl
Statue.  Look up here to see Tingle floating on his balloon.  Shoot him down
with an arrow, and then speak with him.  Buy his map of Stone Tower.

Now, head back to the Music Box House, and climb up the ramp to the east of it.
At the top of the ramp, there is a cave with a sign marked "Spring Water
Cave."  Enter the cave.

--------------------------------
Stone Tower - Spring Water Cave

Run into the middle of the cave, and the cursed ghost of Sharp will appear.
This is the brother of Flat, the Ghost you encountered in Ikana Graveyard on
your visit to Stone Tower.  After the cutscene, play the Song of Storms that
Flat taught you to heal Sharp of his curse.  With Sharp cured, the river in
Ikana Canyon will begin to flow again, and the waterwheel in the Music Box
House will make the music play again.  Sharp will now make his final request;
go to Ikana Castle and defeat the King of the Dead.  Head back outside.

---------------------------
Stone Tower - Ikana Canyon

With the waterwheel reactivated and the Gibdos dead, the Music Box House is now
unlocked, and Pamela wanders around outside.  Pamela is the daughter of the man
who owns the Music Box House.  When you get too close, Pamela will run back
inside.  Drop a bomb on the west side of the house, then run around to the east
side of the house and hide there.

When the bomb explodes, Pamela will come outside to investigate the noise.  Run
into the house while she is away from the door.

------------------------------
Stone Tower - Music Box House
New Mask: Gibdo Mask [MSK08]

Go down the stairs to the left into the basement, and run towards the wardrobe
in the back of the room.  A strange man, who appears to be half Gibdos, will
emerge from the wardrobe.  Play the Song of Healing, and he will recover from
the curse placed upon him by the Skull Kid.  After the cutscene, you'll get the
Gibdo Mask.

Once you have the Mask, head back outside the House.

---------------------------
Stone Tower - Ikana Canyon

Climb back up to the entrance to the Spring Water Cave, and head to the west.
There is a building here with a sign in front of it which reads "Spirit
House."  Go inside.

---------------------------
Stone Tower - Spirit House
New Upgrade: Piece of Heart x1 [PH44]

Speak with the Garo when you enter, and then pay the thirty rupee fee to begin
his mysterious task.

In this minigame, you have to defeat the four Poe Sisters.  These are the
Termina-counterparts of the sisters who made life problematic in Ocarina's
Forest Temple.  Against the Green Sister, manually aim the Bow and shoot her
with arrows, and run in wide circles to avoid her spinning attacks.  Don't Z-
Target her, or else she'll vanish.

The next fight is against the Red and Blue Sisters.  Use the same strategy you
used against the Green Sister.  Don't even bother trying to avoid their
attacks; just let them hit you, then shoot them.

Against the last Poe Sister, the Purple Sister, she will split into four forms.
One is the real Poe, the other are illusions.  The real one will do a little
spin when she first appears; this is the real Poe Sister.  Z-Target her, and
shoot her with an arrow.

Defeat all four of the Sisters in under three minutes, and you'll win a Piece
of Heart.  Head back outside after you are given it by the Garo.

---------------------------
Stone Tower - Ikana Canyon

Head south from the entrance to the Spirit House, and up a ramp.  You'll come
to a large hole in the ground, with a sign that reads "Empty Well."  Make sure
you have five Magic Beans, ten Bombs, a Bottle of Milk and a Bottled Fish, then
drop down into the well.

If you need Beans, then buy them from the Akindo Nut in Southern Swamp (who
will be in Clock Town if you traded deeds).  Fish can be found in the Clock
Town Trading Post, and Bombs can be found everywhere (buy them from the Clock
Town Bomb Shop).  Milk can be bought in the Milk Bar, or else gotten from the
Cows in Romani Ranch (use Epona's Song).

Go through the tunnel at the bottom of the well.

---------------------------------
Stone Tower - Bottom of the Well

For the duration of this area, I'm going to assume that you have all six of the
bottles in the game.  If you've been a lazy boy and still have only one bottle,
then you'll have to take the slightly longer route of getting the items
required as needed.

Keep your Gibdo Mask equipped as much as possible while down here.  It prevents
most of the enemies down here from attacking you.  Head to the right as you
enter, and speak with the Gibdos in front of the door (you have to be wearing
the Gibdo Mask for them to talk to you).  Give it your five Magic Beans, then
the door will unseal.  Go through it (hereafter this door is referred to as the
Magic Beans Door).

Head to the left as you enter to find a room with a Freezzard, an Ice Keese and
two Deku Babas.  Defeat all of these enemies, then run back out into the hall,
and go around the corner where you will find two Gibdos.  Watch out for a Wall
Master in this area.  Speak with the Gibdo on the left, and give it your
Bottled Fish.  Go through the door behind it (hereafter referred to as the Fish
Door).

Head to the right into a small room as you enter to find a small alcove filled
with Deku Babas and Mini Babas.  Keep on killing them (they regenerate) until
you have ten Deku Nuts, then return out into the main hall.  Head back through
the Fish Door.

Speak with the other Gibdo in this area, and give it your ten Deku Nuts.  Go
through the door behind the Gibdo (The Nut Door).  Head to the east.  Kill
three Fire Keese, and then speak with the Gibdo on the north side of the room.
Give it ten bombs, and then go through the door behind it (The Bomb Door).  Run
into the middle of this room, dodging the Blade Traps, where a Big Poe will
appear.  Z-Target it, and shoot it with arrows to damage it.  After you damage
it, it will vanish and reappear elsewhere in the room.  Hold up your Shield to
block it's spinning attack.

Capture the essence of the Big Poe in a bottle after you kill it, and then head
back through the Bomb Door, back through the Nut Door, and then through the
Fish Door.  Run to the north end of the room, and give the Gibdo there the Big
Poe.  Go through the door (The Big Poe Door).

Run north, through the spike traps (run through them when they retract), and
watch out for a Master Hand who comes down from the ceiling.  Give the Gibdo on
the north end of the room a bottle of Milk, then go through the door (The Milk
Door).  Light all four of the unlit torches in this room to make a gilded chest
appear.  Open it to get the Mirror Shield.

With your new Mirror Shield, go and stand in the shaft of light that shines
into the middle of the room.  Use the Mirror Shield (hold R), and then aim the
reflection the Shield creates onto the Sun Panel on the north wall.  A ladder
will appear on the west side of the room.  Now, still standing in the shaft of
light, move the reflection onto the face of the sun inscribed on the huge block
on the west side of the room.  The block will vanish, revealing a passage.

Climb up the ladder and go down the passage to leave the Well.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Ancient Castle of Ikana
      ----zzzz--------zzzz----                      [0327]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 46
Current Masks: 22

New Heart Pieces: 01
New Masks: 00

------------------------------------
Ancient Castle of Ikana - Courtyard

Climb up the ladder as you come out of the Well to find yourself entering the
Ancient Castle of Ikana.  Head around to the west side of the structure, where
there is a door leading east into the building.  Go through this door.

----------------------------------------
Ancient Castle of Ikana - Entrance Hall

Equip your Gibdo Mask and then start killing the Redeads in this room while
they waste time dancing.  Look on the four pillars in the center of the room,
and you'll see two eye switches covered by ice.  Shoot them both with fire
arrows to activate the switches.  The doors to the north and south will open as
you activate the switches; go through the north one.

------------------------------------------------
Ancient Castle of Ikana - Crushing Ceiling Room

Activate the crystal switch in the room, and the floor will rise to become a
crushing ceiling.  Use the Bunny Hood or the Goron Mask to cross to the east
end of the room as quickly as you can.  Stand near the door and wait for the
ceiling to crash back down.  As Deku Link, activate the crystal switch next to
the door, causing the crushing ceiling to rise again.  Use one of the Deku
Flowers near the door to blast up to the tall pillar on the south side of the
room.  Step on the switch as Hylian Link to activate it, then jump back towards
the door on the east side of the room.  Go through it.

-----------------------------------
Ancient Castle of Ikana - Pit Room

Look to the north as you enter the room to see a small ledge with a switch on
it.  Dive into the Deku Flower and float to that platform, and step on the
switch.  The door on the east side of the room will open.  Look to the east and
kill both of the Big Skulltulas you can see hanging from the ceiling.  Activate
the Lens of Truth to see an invisible platform to the southeast; jump to it,
then keep jumping east along more platforms to the east side of the room, and
go through the door there.

-------------------------------------
Ancient Castle of Ikana - North Hall

There are two Blue Bubbles in this room.  If you haven't encountered them
before, then keep in mind that touching them will curse you and prevent you
from using your sword.  You can use the Song of Storms to end the curse,
though.  Break the Bubble's shields by walking into them with your own shield
raised, then defeat their skulls.

Head east to the end of the hall and go through the doorway and up the stairs.

------------------------------------
Ancient Castle of Ikana - Courtyard
New Upgrade: Piece of Heart x1 [PH46]

Run forward and go through the door to reach the north end of the castle roof.
Climb up onto the rubble in this area, and then onto the wall.  Be careful you
don't fall here, or else you'll have to go all the way back through the
interior of the Castle.  Look to the northwest to see a Crystal Switch.  Shoot
it with an arrow, and the pillars of flame on the columns to the north will
reside.

Jump out to the top of the columns and change to Deku Link.  Use the Deku
Flowers on the columns to the head to the column on the far east of the area,
claiming a Piece of Heart.  Drop back down to the courtyard floor and return to
the roof of the Ikana Castle.

Back on the roof, climb back onto the rubble and return to the wall of Ikana
Castle.  Run south along the perimeter of the wall until you are above the door
leading into the castle.  Look to the west here to see a small ledge above the
doorway.  Jump down on it and dive into the Deku Flower.

Float from the Deku Flower to the switch on the column on the west side of the
area.  Stand on the switch, and a new opening will appear on the south side of
the area.  Jump down from the column and re-enter Ikana Castle.

----------------------------------------
Ancient Castle of Ikana - Entrance Hall

This time, head through the south door.

-----------------------------------------
Ancient Castle of Ikana - Sun Block Room

The hole you opened will let in a shaft of light, which you can use to remove a
Sun Block in this room.  But first, dispatch the Floor Master in the room.
Unlike Wall Masters, these do not send you back to the beginning of the area if
they grab you.  Instead, they just physically attack you.  The Floor Master
will also split into three smaller Floor Masters after you kill it, which will
grow into full-sized Floor Masters if you give them the opportunity.

Defeat the Floor Master by shining rays of light on it from the shaft of light
in the center of the room.  Next, use the ray of light to remove the Sun Block
on the east side of the room.  Put on the Gibdo Mask before slaughtering the
Redeads on the east side of the room, then go through the east door.

---------------------------------------
Ancient Castle of Ikana - Wizrobe Room

In this room, your old buddy from Snowfall Temple, the Wizrobe, returns for a
rematch.  Use Ice Arrows on this Wizrobe; it resists Fire Arrows.  Here's a
recap in case you forgot how the fight goes:

Miniboss: Wizrobe
As far as Minibosses go, Wizrobes are fairly simple.  These guys appear
randomly on the different warp tiles around the room (only the Wizrobes can use
them), and begin charging a spell to fire at you.  These spells can either
light you on fire or freeze you solid, and neither is desirable.  Fire an arrow
at the Wizrobe before it can get a spell off to damage it and interrupt it's
spell.  If the Wizrobe does get a spell off, then the spell leaves a small ring
of ice or fire.  Get out of this ring immediately, or you will take additional
damage.

After you've shot it a few times, the Wizrobe will enter it's second phase.  In
this phase, a Wizrobe will appear on every warp tile in the room.  Only one of
them is real, the rest are illusions.  You can tell which one is the real one,
as it will go through the usual casting animation that it used in it's first
phase, while the illusionary Wizrobes will just run around like pansies.  For
this phase, it's easier just to manually aim rather then to rely on Z-
Targeting.  Manual aiming lets you see more of the are then Z-Targeting.  If
you have elemental enhanced arrows, use them for a faster victory.

Once the Wizrobe is defeated, the doors in the room will unseal.  Go through
the east door.

-------------------------------------
Ancient Castle of Ikana - South Hall

Equip the Gibdo Mask before killing the Redeads in this room, then go through
the door on the east side and up the stairs.

------------------------------------
Ancient Castle of Ikana - Courtyard

Go through the door to reach the south end of the castle roof.  Run forward,
being careful you don't fall into the pit or you'll return to the Sun Block
room.  Head around to the center of the roof, where there is a huge depression
in the floor.

Blow open the depression with a Powder Keg (remember, I told you to buy one
before we even came to the Stone Tower area) to create a pit.  If you forgot to
bring a Powder Keg, then warp back to Clock Town and buy one, then return to
Ikana Canyon.  There is a shortcut into the Ancient Castle of Ikana on the east
side of the Canyon; use it to return here.

Once the pit is opened, drop down into it to return to the Entrance Hall.

----------------------------------------
Ancient Castle of Ikana - Entrance Hall

Kill the Redeads while you have the Gibdo Mask equipped, then use the new beam
of light you have let in to remove the Sun Block on the east side of the room.
Go east through the opening you just created.

-----------------------------------------
Ancient Castle of Ikana - King's Chamber
New Song: Elegy of Emptiness

Open the door and run to the center of the room, and a cutscene will announce
the presence of the King of Ikana and his Stalfos guards.

Miniboss: King Ikana and Stalfos Guards
As soon as the fight begins, whip out a Fire Arrow and burn the curtains
covering the windows in the room.  Once you burned down one curtain, stand in
the shaft of light that is created and burn the other curtain.  With the room
now fully lit, defeat the Stalfos guards with basic attacks.

When the Stalfos are defeated, stand in one of the shafts of light and shine it
on their bodies.  This will permanently defeat the Stalfos; if you take too
long, they will come back to life.  Do this to both of the Stalfos guards, and
the King will join the fight.  He's much larger, but no different then the
Stalfos guards in terms of strategy.

Once the King and both of his guards are dead, a cutscene will take place which
echoes Koume and Kotake's amusing passage into the afterlife from Ocarina of
Time.  The King will then teach you the Elegy of Emptiness, a key song which
you will need to access Stone Tower Temple.  This song creates a rather
unflattering duplicate of each of your forms (Hylian, Deku, Zora and Goron).

Once you have learned the Elegy of Emptiness, head back out to the Ikana Castle
Courtyard and use the Song of Soaring to return to Ikana Canyon.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Stone Tower, Third Visit
      ----zzzz--------zzzz----                      [0328]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 47
Current Masks: 22

New Heart Pieces: 00
New Masks: 00

---------------------------
Stone Tower - Ikana Canyon

Climb back up to the Water Spring Cave, and head to the east side of the area
from there.  You'll come to an odd structure in the shape of a giant face;
climb up the "tongue" of the face and enter it's mouth.

------------
Stone Tower

Run forward, jumping across three platforms to a ledge on the south side of the
area.  On the other side, stand on the switch and use the Elegy to Emptiness to
create a duplicate which will hold the switch down for you.  Look to the west
to see a tall cliff with a Hookshot target on top; wait for one of the boulders
to crash down, then pull yourself up to the target with the Hookshot.

At the top of the cliff, defeat the Beamos by throwing a bomb at it's head.
Now, stand on the switch, and play the Elegy of Emptiness WHILE USING ONE OF
THE VERSIONS OF LINK YOU DIDN'T USE ON THE PREVIOUS SWITCH.  You can make one
copy of each transformation form; if you try to make two copies of one of
Link's form, then the old one will be erased.  Note that copies of Deku Link
aren't heavy enough to press down switches.

Look back to the east and high on the next cliff to see another Hookshot
target.  Pull yourself up to it.  There is a third switch on this level of the
cliff.  Stand on it, and then create a duplicate using the one version of Link
you haven't used yet (for instance, if you used Hylian and Goron Link on the
other two switches, use Zora Link on this one).

With all three of the switches in the area pressed down, the platforms you used
near the beginning of the area have rearranged themselves into a configuration
which lets you jump along them, heading south to the next cliff.  The blocks
appear on the same level as the third switch.  Jump along them to the other
side.

There are three switches on the opposite side of the cliff.  Ignore these
switches; they are only used in the event you want to climb back down the
tower.  Look on the wall to the west to see another cliff with a Hookshot
target at it's top.  Wait for one of the boulders to crash down, then pull
yourself up to the Hookshot target.

In the back of the cliff in this area is another switch.  Stand on it and
create a duplicate, then run to the north edge of this ledge, where you are
safe from the boulders.  Look south and high on the next cliff to see another
Hookshot target.  Pull yourself up to it.  Destroy another Beamos enemy by
chucking a bomb at it's eye, then stand on the switch and create another
duplicate with the Elegy of Emptiness.

Head to the north edge of this ledge, and look northeast at the top of another
cliff to see another Hookshot target.  Pull yourself up to it, and activate
another switch with another duplicate.  With all three switches activated, then
a new line of platforms will have lined themselves over the pit in the center
of the area, letting you jump north across them, reach another section of the
area.

There are three more switches here; as before, ignore them.  They are only used
in the event you want to get back down the tower.  Look to the east to see
another cliff and another Hookshot target.  Pull yourself up to the Hookshot
target, but make sure you aim high enough that you pull yourself onto the top
of the pillar when you reach it.  This will protect you from boulders that roll
by on both sides of the column.

Hop off the pillar and head for the south side of the ledge, making sure to
stay in the safe spot between the two boulder's paths.  Use the Hookshot now to
pull yourself to the cliff to the south of the current ledge.  From this ledge,
look southwest to see another cliff, another Hookshot target.  Pull yourself up
to it.

On this cliff, there are three switches, and an Owl Statue.  Activate the
Statue, then warp back to Clock Town.  Deposit your rupees and reset the three-
day cycle; it's time to take on Stone Tower Temple.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Stone Tower Temple
      ----zzzz--------zzzz----                      [0329]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 47
Current Masks: 22

New Heart Pieces: 00
New Masks: 01

-------------------
Clock Town - South

Slow time with the Inverted Song of Time.  Travel to West Clock Town, withdraw
some rupees from the bank, then purchase Arrows and Bombs.  Use the Song of
Soaring to return to Stone Tower.

------------
Stone Tower

Near the Owl Statue, there are three switches.  Create duplicates of Zora,
Goron and Hylian Link on these switches in this order on the formation:

   1     2

      3

With the platforms properly aligned by pressing the buttons in the proper
order, you can now jump across them to the north side of the area.  Ignore the
switches on the other side of the edge; as with all of the other switches in
the area, they are only used to return to the bottom of the tower.  Also, take
note of the red gem which appears from behind the second platform.  This gem is
very important later in the dungeon.

Enter the doorway to reach the Temple.

--------------------------------------
Stone Tower Temple - Monolith Chamber
New Dungeon Item: Stray Fairy x1 [SF47]

You're going to see a lot of stuff on the ceiling in this dungeon; just ignore
it.  I'll get to it later.  Needless to say, things are going to get a little
topsy-turvy in this dungeon.

Run forward into the room, watching out for Dragonflies on the right and left.
Shoot the golden eye switch on the left eye of the huge face, and a chest will
appear in the center of the room.  Shoot the Real Bombchu with an arrow to kill
it, then pull yourself over to the chest with the Hookshot.  Open the chest to
get a Stray Fairy (1).

Jump into the pit below, and climb up the ladder to return to the main floor of
the room.  Face the huge stone face in the room, then head to the left from
there to find a door.  Go through it.

-----------------------------------------------
Stone Tower Temple - Room of the Four Switches

Run forward from the door, and bomb the crack in the opposite wall with a bomb
or the Blast Mask.  Watch out for Real Bombchus.  Roll into the crates on the
other side of the broken wall to reveal a pair of smaller crates.  Save these
for later.

Run around the area, which has four switches in it.  Three are normal-sized
switches, and the fourth is extra large.  Place a duplicate of Goron Link on
the largest switch, and then put duplicates of Hylian and Zora Link on two of
the other switches.  Put one of the small crates on the last switch, and a
grating will open.  If you accidentally destroy one of the small crates, leave
the room and re-enter it to make the crates respawn.

Run through the open grating to reach a large, open room.  Shoot down the
Dragonfly with an arrow, and then slash the shrubberies to get some
miscellaneous restorative items.  Watch out for Guays.  Head over to the area
near where the Dragonfly fluttered around; look on the ground here to see four
darkened tiles.  Place a bomb on these tiles to blow them away.  Go through the
opening on the wall, near the new hole to leave the area.

-------------------------------
Stone Tower Temple - Lava Room
New Dungeon Item: Dungeon Map, Small Key x1, Stray Fairy x1 [SF48]

Look up as you enter to see an opening in the ceiling.  That's the hole that
you blew open in the upper floor, now creating a shaft of light down here.
Look to the right of the hole to see a Hookshot target on the ceiling.  Pull
yourself up to the target.  Open the chest on the ledge to get a Stray Fairy
(2).

Stand in the beam of light and reflect the light with the Mirror Shield onto
the Sun Block.  Change to Goron Link and use him to safely cross the lava, into
the newly-opened alcove.  Defeat the Armos Knights with Goron Link by punching
their motionless bodies, then punching them again when they come to life.  Open
the gilded chest to get the Dungeon Map.  Now, defeat the two Armos Knights in
the lava with Goron Link as well.

Once you have killed all four of the Armos Knights, open the gilded chest that
appears in the pool of lava.  Inside is a Small Key.  Once you have it, head
back up the stairs.

-----------------------------------------------
Stone Tower Temple - Room of the Four Switches

Go to the single locked door in this room, and go through it.

--------------------------------------
Stone Tower Temple - Upper Water Room
New Dungeon Item: Small Key x1

Change to Zora Link and dive to the floor of the water.  Swim along the floor
of the pool, and jump out of the water and onto the ledge on the other side of
the room.  Open the gilded chest on this ledge to get a Small Key.  Jump back
into the pool of water.

Against the wall in the pool, there is a tunnel with a Dexihand above it.  Kill
the Dexihand with Zora Link's Boomerangs, then go down the tunnel.  At the
other end of the tunnel, you'll reach a new room.

--------------------------------------
Stone Tower Temple - Lower Water Room
New Dungeon Item: Compass

Dive to the bottom of the room, defeating Skullfish on the way.  At the bottom
of the room, kill the Bio-Deku Babas, then stand on the switch in the middle of
the land mines.  A chest will appear on the ceiling above; you'll have to get
it later.

Rise to the surface of the room, and get onto the small stone bridge that
extends over the surface of the water.  Stand near the center of the bridge,
and look on the ceiling above the doorways on both sides of the bridge.  One of
the doorway has a golden eye switch above it, frozen in ice.  Shoot the switch
with a Fire Arrow to activate it.  This will cause another chest to appear on
another ceiling; as before, you'll have to get it later.

Head through the doorway underneath the golden eye switch.  You'll see a mirror
here.  But this is no ordinary mirror; it's a magic mirror, which can absorb
light and reflect it for much longer then a normal mirror.  Back on the bridge,
there is a beam of light.  Stand in this beam and use the Mirror Shield to
shine the light onto the magic mirror for several seconds.  Then, run out of
the beam of light and stand in front of the magic mirror, and reflect the light
from the mirror onto the Sun Block.

An alcove appears on the left wall when the Sun Block vanishes.  Inside is a
gilded chest; open it to get the Compass.  Watch out for a Bombchu that guards
the chest.  Once you have the Compass, head back to the bridge and go through
the door on the north end of the room.

---------------------------------
Stone Tower Temple - Sun Chamber
New Dungeon Item: Stray Fairy x2 [SF49] [SF50]

As Goron Link, start punching the pillar in front of the door until it is
completely destroyed.  A beam of light replaces it.  Stand in the beam (watch
out for Black Boes), and shine it on the sun panels on the east and west walls.
The sun panels will burn up when you activate them; burn them all, and a chest
will appear in the middle of the room.  Run over and open it to get a Stray
Fairy (3).

Head back to the beam of light, and face the large pillar in the middle of the
room.  Shine the light onto the magic mirror on the right.  Run over to the
light generated by the magic mirror and shine it onto the Sun Block on the east
side of the room to destroy it.  Run down the hall behind the Sun Block to a
chest, but watch out for the Nejiron who pops out just in front of the chest.
Open the chest to get another Stray Fairy (4).

Back at the beam of light, face the central pillar and shine the light onto the
magic mirror.  Run the light shining off that magic mirror, and shine it onto
another magic mirror on the west side of the room.  Shine the light from that
mirror onto the Sun Block on the north side of the room.  Give yourself about
ten to fifteen seconds of light on the first mirror; you're going to need time
to kill the continuously regenerating Black Boes before you can shine the light
onto the second mirror.  The second mirror will also need at least five seconds
if you're going to have enough time to make it to the Sun Block.

Run straight to the north end of the hall behind the Sun Block, and go through
the door.

----------------------------------
Stone Tower Temple - Wind Chamber
New Dungeon Item: Stray Fairy x2 [SF51] [SF52]

Change to Goron Link and jump down into the lava below.  Stand on the golden
pillar at the bottom of the cliff, and ground pound it to return to make a
pillar of flames recede around a switch on the other side of the room.  Roll
around to the north side of the room, around a corner, then back to the south
as fast as you can to reach the switch before the pillar reactivates.  If you
can make it to the switch, then a pillar of flames on a ledge above will
recede, leaving a chest wide open.  Don't worry; this pillar stays off
permanently.

Return to the start of the room and climb back up the ladder.  Change to Deku
Link and dive into the Deku Flower in front of you as you enter.  Float out to
the first column of wind, which is recognizable by the bits of dust which can
be seen swirling around.  Enter this column while floating, and your Deku
Flowers will gain new power.  Float out to the first column, and hang a sharp
left onto a platform which has a number of rupees on it, and a chest.  Open the
chest to get a Stray Fairy (5).

Switch to Goron Link and jump into the lava below, then climb back up the
ladder to the start of the room.  Use the Deku Flowers to ride the columns of
wind to the north side of the room, around the corner and back to the south
side of the room.  On the south leg, you'll pass through a small arch; watch
out for a Real Bombchu on this arch.

When you reach the ledge on the south side of the room, and open the chest to
get a Stray Fairy (6).  Smash the pots, then go through the door.

----------------------------------------
Stone Tower Temple - Twinmold's Chamber
New Dungeon Item: Light Arrow

Run into the middle of the room, and the Garo Master will appear.

Miniboss: Garo Master
If you have the Bunny Hood, then I strongly encourage you to use it for the
duration of this fight.  You're going to have to play cat and mouse with this
boss, and unfortunately, you're the mouse.  Dodge or blocks the Garo Master's
attacks, and keep him Z-Targeted.  When he jumps in the air, you'll lose the Z-
Target, and he will attack you from above.  Roll out of the way of this attack,
and attack him when he lands.  You can also attack him immediately after he
uses his basic attacks, but only if you dodge the attack.  If you block it,
then he will block back.  Repeat until the Garo Master is defeated.

After the Garo is defeated, a gilded chest will appear.  Open it to get the
Light Arrow.  Head through the door on the south side of the room once you get
it.

----------------------------------------
Stone Tower Temple - Rolling Spike Room

Jump onto the small ledge in front of you as you enter, and jump over to a long
bridge which has a Hiploop on it.  This Hiploop is different from those you
encountered earlier in Woodfall; it has a steel mask.  Shatter the mask by
attacking it aggressively with Goron Link.  Go through the door on the south
side of the room.

If you fall into the pit in the room, use the Hookshot target on the ceiling
near the entrance to return to the top.

--------------------------------------
Stone Tower Temple - Upper Water Room
New Dungeon Item: Stray Fairy x1 [SF53]

Run forward along the bridge, and at the end you'll encounter an Eyegore.
These powerful enemies can only be defeated by firing arrows into their eyes
when their eyes turn yellow.  Stand still near the Eyegore, and backflip out of
it's range just before it attacks.  Defeat the Eyegore, and a chest will open.
Open it to get a Stray Fairy (7).

Head back to the south end of the hall, where you fought the Eyegore, and go
through the door there.

--------------------------------------
Stone Tower Temple - Monolith Chamber

You're back in the first room of the dungeon now.  Before we head outside,
there's still a few more Stray Fairies to be found with your new Light Arrows.
Go through the east door.

--------------------------------------
Stone Tower Temple - Lower Water Room

Run down the hall and jump into the water as Zora Link.  Dive into the water
and go through the submerged tunnel under the north end of the bridge.  Swim
down this hall to return to the Upper Water Room.

--------------------------------------
Stone Tower Temple - Upper Water Room
New Dungeon Item: Stray Fairy x1 [SF54]

Jump out of the water and onto the east ledge.  Look on the north side of the
room to see a crystal switch behind a cage.  You could go through the hole
painful process of removing the Sun Block and using a Water Jump to enter the
alcove... or you could just use a Spin Attack or a Bomb.  The crystal switch
will make a chest appear in a similar alcove on the other side of the room.

Jump back into the water, and Water Jump out of the water onto the ledge on the
west side of the room.  Use a Light Arrow to remove the Sun Block on the north
end of the room, and then enter the alcove.  Use a Bomb to destroy the Beamos,
and then open the chest behind it to get a Stray Fairy (8).

Use the Song of Soaring to return to the start of the dungeon.

-----------------------------------
Stone Tower Temple - Monolith Room

Leave the Temple for a moment.

------------
Stone Tower

It's now time to follow the Garo Master's advice, and fire a Light Arrow into
the gem in front of the temple.  First, you're going to have to rearrange the
platforms the area.  There are three buttons around the door to Stone Tower
Temple.  Place duplicates of yourself on them in this order:

   2     1

      3

Now, jump out to the first platform in the series, turn around and look on the
wall of the ledge to see a red-colored gem.  Shoot it with a light arrow, and a
cutscene will take place.

After you've screwed your eyes back into your head, jump back across the ledges
to the north side of the area, and re-enter Stone Tower Temple.

--------------------------------------
Stone Tower Temple - Monolith Chamber
New Dungeon Item: Stray Fairy x1 [SF55]

Run forward to the etching of Majora's Mask on the floor, and go right up the
ramp.  Face back towards the center of the room, and look up into the alcove in
the ceiling to see a Sun Panel.  Shoot it with a Light Arrow to activate it,
unveiling a chest back in front of the Majora's Mask etching.  Open the chest
to get a Stray Fairy (9).  Go through the door at the top of the ramp.

--------------------------------------
Stone Tower Temple - Lower Water Room
New Dungeon Item: Stray Fairy x2, Small Key x1 [SF56] [SF57]

Shoot the Sun Block blocking the path with a Light Arrow to remove it.  Run
down the hall to find that the water in this room has vanished, and is replaced
by more columns of wind.  Dive into the Deku Flower with Deku Link, and float
to one of the wind columns on the left and right.  Use that column to float
high up, then slowly back down and under the bridge.  Go to the alcove on the
north side of the room when you get back beneath the bridge.  Open the chest
here (which you activated by shooting the golden eye switch on your previous
visit) to get another Fairy (10).  If you forgot to shoot the switch, then you
can still do it now.

Jump back down and step into one of the wind columns on the sides of the room
as Deku Link, and your Deku Flowers will automatically open.  Rise to the top
of the wind columns, and go to the east side of the room.  There is a ledge
here with a button and a Deku Flower.  Stand on the button as Hylian Link and
use the Elegy of Emptiness to create a duplicate, which will remove a pillar of
flames around a chest at the top of the room (but only if you activated the
chest on your last visit).  Use the Deku Flower to launch yourself to the west
wind column, and from there up to the platform on the south end of the room,
and open the chest to get another Stray Fairy (11).

Drop down from the ledge to the bridge below.  Defeat the armored Hiploop with
Goron Link, then run north and go down the hall located there.  Halfway down
the hall, there is a button.  Step on it to make a gilded chest appear back on
the other side of the bridge, near where the armored Hiploop was.  Run back and
open it to get a Small Key.

Once you have the small key, jump into the western wind column with Deku Link
and ride it all the way to the top.  Float to the northwest corner, dodging the
mines around the ledge, and turn around to look at the south wall.  From here,
you can see a sun panel on the side of one of the lower ledges on the south
wall.  Shoot it with a Light Arrow, and a chest will appear... on a ceiling.
You'll have to flip the dungeon back around to get it.  We'll worry about that
later.  Go through the locked door behind you.

-------------------------------------------
Stone Tower Temple - East Topsy-Turvy Room

There is another red gem in this room.  Shoot it with a Light Arrow, and the
dungeon will change back to it's original setting.  Change to Goron Link, and
run to the platform in the middle of the pool of lava.  Shoot the gem with
another Light Arrow to turn the dungeon upside down once more, and roll west up
the steep ramp with Goron Link and go through the door.

-------------------------------------------
Stone Tower Temple - West Topsy-Turvy Room

Shoot the red gem on the opposite wall as soon as you enter the room, then
defeat both of the Chuchus to get Magic and Arrows.  You'll have to
continuously keep killing them during the course of this next puzzle; just be
patient.

A stone block has appeared in the southeast corner of the room; push it west
three spaces, but no more.  Shoot the red gem once more to switch the room
around again.  Go back around to the stone block, and push it as far to the
south as you can (left facing the side of the room the Chu-Chus come from).
Shoot the red gem once more to switch the room around again.  Grab hold of the
stone block again, and push it to the west, towards the wall that the Chu-Chus
spawn from until it stops.  Shoot the red gem again.

Grab hold of the stone block one last time, and push it forward into a small
opening in the floor which has an image of Majora's Mask painted in it.  The
sealed door will open; climb up onto the stone block, then jump up to the
newly-unsealed door.  Go through it.

-------------------------------
Stone Tower Temple - Lava Room
New Dungeon Item: Stray Fairy x1 [SF58]

You should be pretty good at fighting Wizrobes by now.  Use Light Arrows for
ultimate damage.  Watch out for the small balls of lava which leak from the
ceiling; look up and you'll see where they're coming from.  Also, careful you
don't fall into the hole in the floor with the light coming through it.

When the Wizrobe is defeated, a chest will appear on an upper ledge.  Pull
yourself up to it with the Hookshot, and open it to get a Stray Fairy (12).
Run into the doorway near the chest to go down/up to the next room.

-----------------------------------------------
Stone Tower Temple - Room of the Four Switches
New Dungeon Item: Small Key x1

This room contains a standard Poe; shoot these with a Light Arrow to defeat
them, and don't Z-Target.  You can capture their remains if you want, but you
can't do much with them.  Once the Poe is out of the way, dive into the Deku
Flower and use it to cross the room.

Once on the ledge on the other side of the room, face the door and look to the
right to see a tunnel leading into the wall.  Dive into the Deku Flower and go
into this tunnel.  Run down the tunnel, and you'll encounter your first Death
Armos.

These are tough cookies, but can be easily defeated.  There are two glowing
symbols on the Armos; shoot either one of these with a Light Arrow, and the
Armos will temporarily stand on it's head.  Stand near the Armos at this point,
and it will dive into the air and slam into the ground, killing itself
interesting.  If you don't have any Magic Power or Arrows, you'll just have to
avoid them (which isn't difficult).

Defeat all six of the Death Armos in the area, and then look for a switch
sitting on a small ledge.  Stand on the switch and use the Elegy of Emptiness
to create a duplicate, holding down the switch.  Run over and open the gilded
chest which the switch releases.  The chest contains a Small Key.

Return to the area with the Poes, and go through the we passed earlier.

--------------------------------------
Stone Tower Temple - Upper Water Room

Look to the right as you enter to see a small bridge leading to a door.  Go
through this door.

--------------------------------------
Stone Tower Temple - Monolith Chamber

Look over to the next ledge to see a Death Armos.  Flip it upside down before
jumping over to the ledge, letting it kill itself.  Step on the switch after
dispatching the Armos, and a chest will appear.  Unfortunately, it will appear
on the ceiling, meaning you'll have to switch the dungeon back around to access
it.  We'll get to it later.  Jump back to the door you came through, and go
back through it.

--------------------------------------
Stone Tower Temple - Upper Water Room

Look towards the middle of the room to see three mines in front of a small
alcove.  Blow up the mines by shooting them with the Hookshot.  If the mines
connect, then they'll explode, leaving a gap.  Slip through this gap using the
Deku Flower.  Use the Deku Flower in the alcove to reach the opposite side of
the room.  Go through the door there.

-----------------------------------------
Stone Tower Temple - Lower Water Chamber

Run down the hall, killing or dodging the Blue Bubbles on the way.  If you get
cursed, use the Song of Storms to recover.  Smash the crates near the opposite
door, then go through it.

------------------------------------
Stone Tower Temple - Gomess Chamber
New Dungeon Item: Boss Key

Step into the room, and a Gomess will appear.

Miniboss: Gomess
There's one simple rule to Gomess: Light Arrows, Light Arrows, Light Arrows.
Shoot Gomess once with a Light Arrow to make the flock of Bad Bats disappear.
Shoot his "heart" again with a Light Arrow to damage him.  Dodge his relatively
predictable and slow attacks by either circling him, or backflipping rapidly in
succession.  If you need Magic or Arrows, more drop after you hit him with a
Light Arrow.  Repeat until Gomess dies.

When Gomess is defeated, the doors in the room will unseal themselves.  Go
through the door flanked by bars, then open the ornate chest inside to get the
Boss Key.  Play the Song of Soaring to return to the entrance to the dungeon.

-----------------------------------
Stone Tower Temple - Monolith Room

Use the Hookshot to pull yourself up to the ledge at the top of the room by
targeting the chest you  made appear on the ceiling on your previous visit to
this room.  You'll know the proper chest, as it sits on a strange gold shape
painted on the floor/ceiling.  This chest also contains one of the Dungeon's
final three Fairies - we'll get them after the Boss.

Go through the locked door at the top of the room.

--------------------------------------
Stone Tower Temple - Upper Water Room
New Mask: Giant's Mask [MSK20]

Defeat another Eyegore on this ledge, and a gilded chest will appear.  Open it
to get the Giant's Mask, the last Mask in the game you can get before the
Fierce Deity's Mask.  Go through the door on the north end of the bridge.

----------------------------------------
Stone Tower Temple - Rolling Spike Room

Run forward, and waiting for the rolling spike to pass all the way up before
you roll under it.  Slash the crystal switch on the other end of the room, and
a chest will appear on the ceiling.  You probably know already how to get it.
We'll re-enter the dungeon to get it after we have beaten the boss.

Run back to the door, and look up to see the chest that you made appear.  Pull
yourself up with it then Hookshot, then look down the hall.  A rolling spike
passes back and forth along this hall; pull yourself over it by using the
Hookshot target on the ceiling when the spike passes under it.

Jump down from the small ledge that you land on, and before entering the Boss
Door, run to the south end of the hall.  Blow up a Beamos Statue on the way,
then smash the pots against the wall to get items you may need against the
boss.  Then, go through the Boss Door.

----------------------------------------
Stone Tower Temple - Twinmold's Chamber

Jump into the pit in the middle of the room to begin the Boss Fight.

----------B-O-S-S------------
Giant Masked Insect TWINMOLD
New Upgrade: Heart Container x1
New Quest Item: Twinmold's Remains

You've got two choices in this boss fight: one, equip the Giant's Mask and use
your sword, or two, shoot both halves of the Twinmold boss with arrows.  The
Giant's Mask option is far easier, and you may as well, since this is the only
place in the entire game where you can use the Giant's Mask.

Twinmold will emerge from the sand in this huge battlefield, and float around.
And... that's about it.  Whatever your chosen method of attack, aim for their
heads or tails.  If you run out of arrows or magic, then more can be found in
the structures in the area.  Just wait for the Twinmold to break them, or smash
them yourself as Giant Link.  And that's all there is to it.  Defeat both of
the Twinmolds to win the fight.  Be careful you don't travel too far out to the
perimeter of the area, or else you'll fall through nothing and return to the
start of the dungeon.

After the Twinmold are dead, take the Heart Container that they leave behind,
and enter the beam of light to get Twinmold's remains.

---------------------------
Stone Tower - Ikana Canyon

We ain't done yet!  There's three Stray Fairies still to be found in Stone
Tower Temple.  These Fairies weren't exactly... on the way to the boss, so I
did not direct you to get them until after you beat the Boss.  Which is now.
Warp back to Stone Tower and enter the Temple in it's normal configuration.

-----------------------------------
Stone Tower Temple - Monolith Room
New Dungeon Item: Stray Fairy x1 [SF59]

Open the chest in this room which you made appear when the dungeon was upside-
down.  It's at the bottom of the pit in the middle of the room, sitting on a
gold emblem.  A Stray Fairy comes out of it (13).  Once you have it, climb back
out of the pit and go east out of this room.

--------------------------------------
Stone Tower Temple - Lower Water Room
New Dungeon Item: Stray Fairy x1 [SF60]

Run down the hall to the bridge that extends across the area.  Dive into the
water and float down to the chest you made appear earlier.  Open it to get a
Stray Fairy (14).  Return to the surface and go through the door on the north
side of the bridge.

---------------------------------
Stone Tower Temple - Sun Chamber

Run to the north end of the room and go through the door there.

----------------------------------
Stone Tower Temple - Wind Chamber

Use the wind columns in this room to float as Deku Link to the north end of the
room, around the corner, and back to the south end of the room.  Go through the
door there.

--------------------------------------
Stone Tower Temple - Master Garo Room

Go through the door in the south side of the area.

----------------------------------------
Stone Tower Temple - Rolling Spike Room
New Dungeon Item: Stray Fairy x1 [SF61]

Drop down into the pit at the bottom of the room.  The chest you made appear to
reach the Twinmold Boss Door is down here.  Open it to get the dungeon's last
Stray Fairy (15).  Use the Song of Soaring to return to the dungeon entrance.

-----------------------------------
Stone Tower Temple - Monolith Room

Head outside, back to Stone Tower.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Stone Tower, Fourth Visit
      ----zzzz--------zzzz----                      [0330]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 47
Current Masks: 23

New Heart Pieces: 01
New Masks: 00

------------
Stone Tower

Use the Song of Soaring to return to Ikana Canyon.

---------------------------
Stone Tower - Ikana Canyon

It's time to return the Stray Fairies that you went through so much trouble to
find back to their fountain.  The entrance to the Great Fairy's Fountain is
located on the east side of the area, in a small opening just below the
entrance to Stone Tower.

-------------------------------------
Stone Tower - Great Fairy's Fountain
New Item: Great Fairy's Sword

Return the fifteen golden fairies to the Fountain, and the Great Fairy of
Kindness will appear and grant you the Great Fairy's Sword.  This is
technically a sword in that you wield it like a traditional sword, but works
like a regular C-Button item.  You can't use your Shield while wielding it, and
since the Gilded Sword is plenty powerful already, it's kind of a superfluous
item.

It wields in basically the same way as Ocarina's Biggoron Sword, but in terms
of actual usage, it's closer to the Megaton Hammer.  This should also be the
last item you need to fill out your inventory (if you still have one space,
it's because you still haven't bought Bombchus... which is okay, because you
never need them).

Head back outside the Fairy Fountain once you have the Great Fairy's Sword.

---------------------------
Stone Tower - Ikana Canyon

If you don't have at least sixteen Heart Containers, then proceed to the next
chapter.  Otherwise...

Head south to the river, and jump down into it.  Swim west as Zora Link through
a cave opening, and you'll reach the Ikana Canyon Waterfall.  Climb up onto the
ledge beside the waterfall, and enter the cave behind it.

----------------------------
Stone Tower - Secret Shrine
New Upgrade: Piece of Heart x1 [PH48]

Smash all of the pots and grass in the room to get restorative items, then
shoot the sun panel above the sealed door with a Light Arrow.  The door will
unseal itself; go through it.

Speak with the Garo in this room, and he'll tell you that spirits of enemies
you have defeated in the past want to fight you again.  When the Garo
disappears, you will have access to the islands in the middle of the room.  Use
them to reach the four tunnels on each side of the room (there are two on the
north end).  At the ends of the tunnels, you will have to face old minibosses,
including: Garo Master, Wart (remember to look on the ceiling to start his
fight), Wizrobe, and a trio of Dinolfos.

Defeating each miniboss nets you a Silver Rupee, which is nice.  Defeating all
four of the Minibosses then returning to the central chamber also nets you the
game's final terrestrial Piece of Heart (the last four are all found on The
Moon).  Once you have it, return to Clock Town to deposit your rupees, then use
the Song of Time to reset the three-day cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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          -----zzzzzz-----
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        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                     The Moon
      ----zzzz--------zzzz----                      [0331]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Status Report -
Current Pieces of Heart: 48
Current Masks: 23

New Heart Pieces: 04
New Masks: 01

-------------------
Clock Town - South
Time: Midnight, Third Night

Travel to West Clock Town, withdraw some Rupees and stock up on every item
available.  This includes Arrows, Bombs, Deku Nuts, Deku Sticks, and even
Bombchus.  You won't be needing money any more, so go nuts.  Once all of the
items in your inventory have a green number indicating maximum capacity, return
to South Clock Town, and climb up to the balcony in front of the Clock Tower
using Hylian or Zora Link.  Hang out here until the Clock Tower opens at
midnight of the Third Night.  Go inside.

-------------------------
Clock Town - Clock Tower

The last time you fought the Skull Kid, you just played a song to end the
fight.  And it's more or less the same this time.  Now, though, instead of
playing the Song of Time, play the Oath to Order.  Remember, it's the song that
you learned after Woodfall Temple, and then never had to use?

After easily the best cutscene in Zelda history (so awesome, in fact, it was
immortalized in trophy form in Super Smash Bros. Melee), you will appear on...

---------
The Moon

You can take your time from here on out; the time limit has been removed for
the remainder of the game.

Okay, so the moon is a quaint field which seems to be ripped straight from the
worst of Lewis Carrol's acid trips.  Anyhow, run towards the huge tree in the
middle of the field.  You'll find five children here, wandering around beneath
the tree (except for one, who sits alone in front of the tree).  The children
are all wearing the Remains Masks, except for the lone child, who is wearing
Majora's Mask.  I'll refer to these children as Spirits, though what exactly
they are is up to debate.

If you don't care about getting the game's last four Pieces of Heart or the
Fierce Deity's Mask, then just go straight to the Spirit of Majora and speak
with him.  If you don't have at least ten Masks, then you can't get the Heart
Pieces, and if you don't have all twenty of the basic Masks, then you can't get
the Fierce Deity's Mask.  With that knowledge in hand, you can make your
decision.  Otherwise...

Speak with the spirit wearing Twinmold's Mask first, and give him a mask.  Save
your transformation Masks, and get rid of your most useless Masks first (Circus
Leader's Mask, Kafei's Mask, etc.)  Once the Spirit of Twinmold is satisfied,
you'll enter his dungeon.

------------------------------
The Moon - Twinmold's Dungeon
New Upgrade: Piece of Heart x1 [PH49]

We're doing this minidungeon first, since if you mess up you have to start the
whole cycle over again.

Smash all of the pots in the room, and then enter the door on the wall.  You'll
now pass through a series of rooms, where you will combat minibosses you
encountered earlier in the game.  Since you've already faced them two or three
times already, I won't bother going through the descriptions again.

The first room is against a Dinolfols.  The second is against a Garo Master.
Use the Hookshot to pull yourself up to the chest that appears after you beat
the Garo Master.  The third is against an Iron Knuckle.  Open the chest that
appears after beating the Iron Knuckle to find Bombchus.  Gasp, it's finally
time to do something with these worthless wonders!

Look on the wall of the Iron Knuckle's room, and you'll see that one side has a
cracked portion.  Use a Bombchu, but don't release it until you've let it flash
a few times.  If you time it correctly, then the Bombchu will climb the wall
and explode at the last minute.  If you run out of Bombchus, you're boned.  You
have to use the Song of Time and start all over from the beginning.  Behind the
crack that appears is a golden eye switch.  Shoot it with an arrow, and a
ladder will appear in the room.  Climb it and go through the door at the top.

In the fourth room, you'll find the Moon's first Heart Piece.  Look on the
ceiling above to see another crack.  Repeat the same method you used in the
previous room; hold a Bombchu for a few seconds, and then release it at just
the right moment for it to explode when it reaches the crack.  Again, if you
run out of Bombchus, you have to use the Song of Time to reset time and try all
over again.  This means doing all four minidungeons again - not fun.  After
blasting open the crack in the ceiling, look up and shoot the frozen golden eye
switch with a Fire Arrow, and the door will unseal.  Go through it.

------------------------------
The Moon - Twinmold's Chamber

Speak with the Spirit of Twinmold, and keep giving him masks until he is
satisfied.  Once satisfied, you'll return to the Moon.

---------
The Moon

Return to the Tree, and find the Spirit of Odolwa.  Speak with him, and keep
giving him Masks until he is satisfied.

----------------------------
The Moon - Odolwa's Dungeon
New Upgrade: Piece of Heart x1 [PH50]

Change to Deku Link and start using the Deku Flowers to float across the room.
It's completely linear; just keep heading forward.  When you reach the second
spinning object, dive into the yellow Deku Flower, and use it to float all the
way to a far corner of the room, where there is a Piece of Heart.  Use the Deku
Flower near the Piece of Heart to return to the second spinner, and from there
to a corner opposite the Piece of Heart.  Go through the door located there.

----------------------------
The Moon - Odolwa's Chamber

Speak with the spirit of Odolwa in this room, and give him another mask.
Remember, get rid of your useless masks first.  Odolwa's Spirit satisfied, the
screen will fade away, and you'll find yourself back on the Moon.

---------
The Moon

Run back to the tree, and speak with the Spirit of Goht.  Start giving him
Masks until he satisfied, and then you will appear in Goht's Dungeon.

--------------------------
The Moon - Goht's Dungeon
New Upgrade: Piece of Heart x1 [PH51]

Welcome to the single hardest area in the entire game.

Run forward and smash the pots in front of the portal (which leads back to the
Moon).  Look to the right to see a long bridge ending in a ramp.  Change to
Goron Link, and go down the bridge at maximum speed.  If you screw up at any
time in this following sequence, then use the flashing warp panels located
throughout the area to return to the start, or just jump into the nearest
available pit.

Launch up the ramp and over the pit at the other end of the bridge, and then
smash into the pair of angled chests at the exact point where they both meet.
If you hit the chests in just the right place, then you'll ricochet to the left
and over another pit.  As soon as you ricochet off, hold the control stick
forward and to the left/right (depending on the direction you're going), and
slowly move the stick back forward as the camera catches up with Goron Link.
This sounds complicated... and it is, but it's the best way to keep Goron Link
on course.  Don't bother trying to make the turns by steering; it won't work.

On the other side of the pit, crash into another set of chests to ricochet to
the right, launching over four more pits, and then ricocheting to the right
from another set of chests.  After jumping over another pit, you'll crash into
two green pots.  Keep going forward and then right around the corner, using
manual steering.  Launch over a ramp, passing over a bridge, and land on the
ledge on the other side.  Take another right, then a gentle left, launching up
another a ramp and over a bridge, and then taking a left when you land.

Smash into more green pots around the corner, and then carefully roll along the
track as it narrows down.  You can never leave maximum speed, though.  Roll
along the narrow straightaway, passing over several more ramps, finally
ricocheting into a final set of chests, and blasting over one last ramp.  You
can quit rolling now.

You'll land in a small area with a large, circular structure.  In the middle of
the circle is the Piece of Heart.  Jump into the nearest available pit to
return to the start of the room.

Start going back down the obstacle course until you reach the first set of
green pots in the track.  Stop rolling at this point and start moving slowly
along the wooden bridge near the pots, which extends towards the center of the
room.

On the other side of the bridge, look to the left to see another wooden bridge
extending towards the end of the room.  Stand on the edge of this bridge, and
face down it.  Roll up into Goron Link and start moving down the bridge at
maximum speed.  Across the bridge, you'll reach another ramp.  Blast across the
ramp to a ledge on the far side of the room.  Enter the door located here.

--------------------------
The Moon - Goht's Chamber

Speak with the Spirit of Goht in this chamber, and start giving him Masks until
he is satisfied.  You'll be returned to the Moon afterwards.

---------
The Moon

Run back to the tree, and speak with the Spirit of Gyorg.  Start giving him
Masks until he satisfied, where you'll be warped to his dungeon.

---------------------------
The Moon - Gyorg's Dungeon
New Upgrade: Piece of Heart x1 [PH52]

Jump into the pool of water in this room, and start swimming down the tunnel.
The tunnel splits at several points.  Go left, then left again, then right, and
then left to come out into a small room.  If you mess up and take a wrong turn,
you'll either end up at a tunnel, which leads back to the start of the dungeon,
or to the Spirit of Gyorg, in which case you're boned out of a Piece of Heart.

Take the Piece of Heart in this small room, which will be the Moon's fourth and
the game's last.  You should now have all twenty Heart Containers in the game.
Dive into the tunnel in the back of the room to return to the start.

Start swimming back down the tunnel, then go left twice, then right twice.
You'll come to a small room, in which stands the Spirit of Gyorg.  Speak with
him, and start giving him Masks until he is satisfied.  You'll be returned to
the Moon afterwards.

---------
The Moon
New Mask: Fierce Deity's Mask [MSK24]

The Spirit of Gyorg should have taken the last of your Masks; if you had twenty
basic masks, plus the three transformation Masks when you entered the Moon,
then you can now get the Fierce Deity's Mask, the last transformation Mask.
Speak with the Spirit of Majora, and he'll give it to you.

After you have the Fierce Deity's Mask, you'll warp to Majora's Chamber.

----------------------------
The Moon - Majora's Chamber

--------------------------B-O-S-S-------------------------
MAJORA'S MASK and MAJORA'S INCARNATION and MAJORA'S WRATH

If you've got the Fierce Deity's Mask, then use it now and start beating the
crap out of Majora's Mask.  Let me try that sentence again.  If you've got the
Fierce Deity's Mask, then you've already beat the game.  After Majora's Mask
takes some damage, then the Remains Masks of the other four will come off the
wall.  Ignore them; continue beating on Majora's Mask until it becomes Majora's
Incarnation.

If you don't have the Fierce Deity's Mask, then you will have to use a little
more finesse.  In your significantly shorter Hylian Link form, you don't have
the option of just beating the crap out of Majora's Mask, since it floats too
high up.  You'll be forced to use ranged attacks like the Hero's Bow and the
Hookshot.  When killing Majora's Mask as Hylian Link, aim for the tentacles on
it's back (Fierce Deity Link doesn't have to do this).

While in it's Majora's Mask form, Majora's Mask will attempt to hit you by
spinning around rapidly and flying randomly around the room.  But since the
room is so big and Hylian Link is such a small target, it's quite easy to avoid
the Mask's attacks.  Ironically, the Remains Masks are more threatening.

After the Mask takes a lot of punishment, it will sprout arms and legs and
become Majora's Incarnation.  Even though Majora's Incarnation gets all kinds
of nifty new attacks, the strategy remains the same: Beat the carp out of him
with Fierce Deity Link, or fire arrows at him with Hylian Link.  Don't even
attempt to hit Majora's Incarnation while it is moving; it's far too fast.
Wait for it to slow down or begin charging up an attack before you go on the
offensive.

Majora's Incarnation gains a nifty new ability to fire a whole bunch of light
arrows at you.  This is a fast attack which is rather tricky to dodge, but that
hardly matters since it can be absorbed by the Mirror Shield.  Fierce Deity
Link doesn't have access to a shield, but then he hardly needs it anyway.

After Majora's Incarnation takes more beating, it will become it's final form,
Majora's Wrath.  Again, Majora's Wrath gains all kinds of new attacks, but the
strategy remains the same: A Fierce Beating with Fierce Deity Link, or arrows
with Hylian Link.  Even though Majora's Wrath looks big and intimidating, this
is actually not as terribly threatening as he looks.  He'll beat you around
with his tentacles every so often, but nothing worse.

Okay, so Majora's Mask was kind of a lame boss (I hesitate to even call it a
Boss, but you've got to call it something).  Watch the game's ending video,
"Dawn of a New Day."  Good job on beating this game; most people don't take the
time.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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         -----zzzzzzzz-----
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       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Spoiler-Free Walkthrough
      ----zzzz--------zzzz----                     [0350]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

01. Pursue the Skull Kid through the Lost Woods until you reach Clock Town.
02. Complete the Bombers' Challenge to get their Secret Password.
03. Find a Moon's Pearl to trade for the Deku Flower in South Clock Town.
04. Use the Deku Flower to reach the Clock Tower and enter it at 12:00 AM, Day
    Three.
05. Recover the Ocarina of Time, and use the Song of Time to reset time.
06. Learn the Song of Healing from the Happy Mask Salesman, and acquire the
Deku
    Mask.
07. Head south to the Southern Swamp.
08. Rescue Koume from the Woods of Mystery.
09. Ride Koume's Swamp Tour Ride to the Deku Palace.
10. Sneak into the Monkey's Cell and learn the Sonata of Awakening.
11. Travel to Woodfall.
12. Use the Sonata of Awakening to make the Woodfall Temple appear.
13. Enter Woodfall Temple and defeat Odolwa.
14. Travel north to Mountain Village.
15. Find the Lens of Truth in Goron Village.
16. Use the Lens of Truth to find Darmani's Ghost.
17. Follow Darmani's Ghost to his gravestone, then use the Song of Healing to
    get the Goron Mask.
18. Enter the Goron Shrine and speak with the Baby Goron.
19. Find the Goron Elder and unfreeze him to learn the Lullaby Intro.
20. Play the Lullaby Intro for the Baby Goron to learn the Goron's Lullaby.
21. Travel to Snowhead.
22. Use the Goron's Lullaby to reach Snowhead Temple.
23. Enter Snowhead Temple and defeat Goht.
24. Travel west to Great Bay Coast.
25. Rescue Mikau from the Great Bay Coast, and play the Song of Healing to get
    the Zora Mask.
26. Travel to the Pirates' Fortress.
27. Find the Hookshot and four of Lulu's Eggs in the Pirates' Fortress.  Return
    the Eggs to the Marine Research Lab.
28. Travel to Pinnacle Rock.
29. Find three of Lulu's Eggs in Pinnacle Rock.  Return the Eggs to the Marine
    Research Lab.
30. Learn the New Wave Bossa Nova in the Marine Research Lab.
31. Travel to Zora Cape.
32. Find Lulu and play her the New Wave Bossa Nova.
33. Enter Great Bay Temple and defeat Gyorg.
34. Head east to Ikana Graveyard.
35. Defeat Captain Keeta and obtain the Captain's Hat.
36. Learn the Song of Storms from the ghost of Flat.
37. Travel to Ikana Canyon.
38. Cure Sharp of his curse.
39. Gain entry to the Music Box House and use the Song of Healing to get the
    Gibdo Mask.
35. Enter the Bottom of the Well and find the Mirror Shield.
36. Find the entrance to Ancient Castle of Ikana in the Bottom of the Well.
37. Defeat King Ikana and his Stalfos Guards, and learn the Elegy to Emptiness.
38. Travel to Stone Tower.
39. Use the Elegy of Emptiness to climb Stone Tower.
40. Enter Stone Tower Temple and defeat Twinmold.
41. Return to Clock Town and get back on top of the Clock Tower.
42. Use the Oath to Order to access the Moon.
43. Defeat Majora's Mask, Majora's Incarnation and Majora's Wrath.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Swamp Spider House
      ----zzzz--------zzzz----              [0351]   [MSK19]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

This Spider House is found in the Southern Swamp, north of the Deku Palace.  It
can only be completed on the Second or Third Day, and you are given the Mask of
Truth for successfully finding, killing and taking the tokens of all thirty
Gold Skulltulas in the house.  You will need to bring two Magic Beans with you;
buy them from the Akindo Nut outside the Southern Swamp Tourist Information
building as Deku Link.  You will also need at least one bottle (but having two
is recommended so that you avoid needless backtracking).  Don't worry about
bringing the Spring Water for the Beans; it's easily obtainable inside the
Spider House.

------------------------------
Swamp Spider House - Entrance

Speak with the owner of the house if you like, then pick up the rock on the
left side of the room.  Capture at least two bugs in two Empty Bottles, then go
through the red door opposite the entrance from Southern Swamp.

--------------------------------
Swamp Spider House - Water Room

From the entrance, jump off the edge to the left and smash the pots at the
bottom.  Inside one of the pots is a Gold Skulltula.  Kill it and take it's
token (1).  Wade into the shallow pool of water and look for the Gold Skulltula
which wanders around near the tall red pillar on the other side.  Kill it and
take it's token (2).  Now, head face away from the door you came through, and
move to the right side of the room.  Another Gold Skulltula climbs up and down
a pillar against the far wall on the right side of the room.  Kill it and take
it's token when it is low on the wall (3).

On the left and right sides of the room, there are two patches of soft earth on
the walls.  Stand in front of these patches, and release one of your Bottled
Bugs.  The bugs will climb the wall and enter the patch of soft earth,
revealing a Gold Skulltula.  Do this on both of the patches of soft earth in
the room (4 & 5).

Face away from the door you came through, and look to the right side of the
room.  Go through the door located there.

------------------------------------
Swamp Spider House - Giant Pot Room

Head to the right to smash a triangle-formation of pots, inside of which is a
Gold Skulltula (6).  Now, start rolling into the giant pots in the room.  Two
of them contains Gold Skulltulas (7 & 8), which will pop out when the pots are
struck by your rolling attack.  Be persistent; you may have to roll into the
giant pots several times from several angles to make the Gold Skulltulas
appear.  Now, look up on the ceiling to see numerous bees nest stuck to the
ceiling.  Shoot down all of the nests with arrows, two of which contains Gold
Skulltulas (9 & 10).  Watch out for the hornets that may emerge from the other
hives.

Head to the opposite side of the room, where there is a Deku Scrub asleep in a
Deku Flower.  Ignore it for the moment; slash away the ivy covering the wall to
reveal a hidden chamber.  Go down it to find and kill another Gold Skulltula
(11).

Head back out to the sleeping Deku Scrub, and play the Sonata of Awakening.
The Scrub will wake up and run away.  Dive into the Deku Flower as Deku Link,
and use it to reach the second level of the room.  A Gold Skulltula climbs
around on the wall opposite the giant pots here; wait for it to reach it's
lowest level, then kill it (12).  Pick up the rock on the ledge here, and
capture one more bug in a Bottle.  Drop back down to the bottom level, and use
the Deku Flower to blast up to the platform hanging above the giant pots.  Go
through the door on the platform.

--------------------------------
Swamp Spider House - Water Room

Head to the left as you come out of the door, and head for the opposite wall,
where there is another patch of soft earth on the wall.  Smash the pots and
then release your last bottled bug near the patch to reveal the next Gold
Skulltula (13).  Now, turn around and head to the opposite wall.  Look to the
left, and you'll see a Gold Skulltula high on the wall.  Kill it with an arrow,
then turn around and use the Deku Flower to float to the top of the pillar in
the middle of the room.  Use the Deku Flower on that pillar to reach the
Skulltula Token (14), then hang a left to the platform on the other side of the
room.

Kill the Gold Skulltula hanging on the pillar here (15), then drop back down to
the bottom floor.  Fill at least two bottles with the Spring Water in the room,
then return to the Giant Pot Room.

------------------------------------
Swamp Spider House - Giant Pot Room

Use the Deku Flower to return to the upper ledge, and head through the door.

-------------------------------------
Swamp Spider House - Red & Gold Room

Slash the crystal switch to the left of the door with Hylian Link's Sword to
make a ladder appear on the other side of the room.  Jump down off the ledge,
and climb into the alcove in the rear of the room.  Look on the back of one of
the pillars to see another Gold Skulltula.  Kill it when it is at it's lowest
point (16).

Climb back out of the alcove and look to the ceiling to see more bee hives.
Shoot them down with arrows.  One of them contains a Gold Skulltula.  Kill it
and take it's token (17).  Now, head for the ladder you made appear earlier.
Kill the Gold Skulltula on the ladder with an arrow, then climb the ladder to
get it's token (18).  At the top of the ladder, head to the right to find a
patch of soft earth.  Plant one of your Magic Beans here, and then drop one of
your bottles of Spring Water on it.

Stand on the now fully-grown Magic Leaf, and ride it all the way to the right,
and then up.  Kill the Gold Skulltula and take it's token (19), then ride the
Magic Leaf again to reach the alcove.  Go down the hall and through the door at
the other end.

-----------------------------------
Swamp Spider House - Indoor Garden

There are two Gold Skulltulas in this room that patrol round the tall grass.
Listen for the distinctive rustling noise to know when one is near.  Find and
kill them both (20 & 21).  Next, shoot down the hives attached to the ceiling
with arrows.  One of them contains a Gold Skulltula (22).  To finish up in this
room, roll into the tree to force three Gold Skulltulas to the ground (23 -
25).  Alternatively, you can also use Goron Link's ground pound ability, if you
have it.

Head back out the door once you've gotten all of the Skulltulas.

-------------------------------------
Swamp Spider House - Red & Gold Room

Run down the hall, and jump down out of the alcove.  Use the door across from
the hall.

--------------------------------
Swamp Spider House - Water Room

Head to the right as you come out of the Red & Gold Room to find another door.
Go through it.

-----------------------------------------
Swamp Spider House - Stone Monolith Room

Head to the right as you enter to see a boulder.  Blow it up with a Bomb or the
Blast Mask, revealing a patch of soft earth.  Plant your second Magic Bean and
drop a bottle of Spring Water on it.  Ride the Magic Leaf up and around to a
Gold Skulltula, high on the opposite wall of the room.  Try to shoot it with an
arrow before you reach it.  Once you get the token (26), jump back down to the
bottom floor.

Start rolling into the crates around the room to destroy them.  Two of them
contain Gold Skulltulas (27 & 28).  Climb up the ladder in the corner of the
room to the second floor.  At the top of the ladder, turn around and run to the
edge of the cliff, and jump off to the edge of the stone monolith.

Kill the Gold Skulltula crawling around on top of the monolith (29), then jump
from the top of the monolith back to the upper ledge in the room.  Head around
the ledge to it's opposite end, where there is a door.  Defeat the Gold
Skulltula behind the torch (30), then go out the door.

--------------------------------
Swamp Spider House - Water Room

You've got all thirty of the tokens now, so climb back up the ramp and return
to the entrance.

------------------------------
Swamp Spider House - Entrance

Speak with the now-decursed owner of the House, and he'll give you the Mask of
Truth.  The Mask of Truth lets you see hidden messages at the gossip stones
throughout Termina, and also let's you read the minds of... dogs.  Yeah, uh,
okay.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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       -----zzzzzzzzzzzz-----
      -----zz----------zz-----           Oceanside Spider House
      ----zzzz--------zzzz----                [0352] [PH36]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

This Spider House is found in the southeast section of Great Bay Coast.  You
need to be on Day One to complete this sidequest, and you will get the Giant's
Wallet for finding, killing and taking the tokens of all the Skulltulas in the
Spider House.  You will need the Hookshot from the Pirates' Fortress, so don't
bother until then.  You will also need the Captain's Hat to speak with the
Stalchildren in the area, who will tell you how to reach a Piece of Heart
hidden in the house.  However, this Heart Piece can be easily reached without
the Captain's Hat, so it's optional.

----------------------------------
Oceanside Spider House - Entrance

As you enter, you will find a seemingly empty room.  Bomb the large crack on
the opposite wall with a bomb or the Blast Mask, and go through the opening
that is created.  You will slide down a steep ramp, passing two Gold Skulltulas
on the way.  At the bottom of the ramp, turn around and use the Hookshot to
kill and take the tokens of both of the Skulltulas (1 & 2).

Turn around and look around the room.  Smash the pots on the left and right to
find Recovery Hearts and Arrows.  Once you have those, pull yourself over the
spider-web shaped fence by shooting the Hookshot target with the Hookshot.
Look on the ceiling here to see numerous webs; burn them with Fire Arrows.  One
of them hides a Skulltula.  Use the Hookshot to kill it and take it's token
(3).  On the other side, go through the door.

-----------------------------------
Oceanside Spider House - Stairwell

If you look up as you enter the room, you'll see a wooden beam on the ceiling
with a Gold Skulltula climbing around on top of it.  If you climb onto the
boxes to the left of the door, then you can shoot the Skulltula and take it's
token with the Hookshot (4).  Next, look on the wall above the stairwell.  A
Gold Skulltula climbs in and out of one the shields here.  Kill it when it
emerges from the shield, and use the Hookshot to get it's token (5).

Next, head for the line of big pots to the right of the stairs, and burn the
cobwebs covering the last one in the line.  Start beating on the pots with
Goron Link.  Two of them contain Gold Skulltulas (6 & 7).  After you've gotten
it, head down the stairs.  Halfway down the stairs, stop and look in the small
gap between the main level and the basement level, where there is a Gold
Skulltula crawling around.  Use the Hookshot to kill it and get it's token (8).
Head around the corner at the bottom of the stairs, where there is a pot next a
torch.  Punch it with Goron Link to reveal another Skulltula (9).

Against the wall to the left of that pot there is a stack of crates, with pots
on it.  Smash the pot on the top most level to reveal a Skulltula.  Use the
Hookshot to kill it before climbing up to take the token (10).  Next to the
boxes, there is a cobweb on the wall.  Burn it with a Fire Arrow or with a
flaming Deku Stick, reveal a diamond-shaped hole in the wall.  Fire the
Hookshot through the hole to kill another Gold Skulltula.  Take it's token with
another Hookshot shot (11).

Turn around from the diamond-shaped hole, and look on the wall near the door to
see a shield.  Another Gold Skulltula climbs in and out of the shield.  Wait
for it to emerge before killing and taking it's token with the Hookshot (12).
Climb back up the stairs, and head for the door to the right of the one you
first came through.  Burn the webbing covering it with a Fire Arrow or a
flaming Deku Stick, then go through the door.

---------------------------------
Oceanside Spider House - Library

Head to the right side of the room from the door, where there are three small
dressers pressed against the wall.  Grab the two dressers on the sides and pull
them back, then push the one in the middle to the left or right, revealing a
diamond-shaped opening.  Fire the Hookshot through the hole, killing another
Skulltula.  Use the Hookshot to get it's token (13).

Look to the left of the three dressers, where there is a picture of the Skull
Kid hanging on the wall.  Shoot the picture with the Hookshot to knock it down,
revealing a Skulltula underneath (14).  Turn your attention to the bookshelf
near the dressers, which has several shelves missing books.  Climb up these
shelves like a ladder.  At the top is a Stalchild; speak with him while wearing
the Captain's Hat, and write down what he says.

Turn around and face the wall at the top of the bookshelf, and look in the
narrow gap at the top of the wall to see another Gold Skulltula moving to the
left and right.  Kill it and take it's token with the Hookshot (15).  Next,
jump along the bookshelves to the other side of the room, where there is a Gold
Skulltula climbing on top of a bookshelf in the corner (16).

From the Gold Skulltula in the corner, starting heading to the right along the
wall, knocking down the pictures from the tops of the Bookshelves.  Behind one
of the pictures is another diamond-shaped hole, containing another Gold
Skulltula (17).  Drop down from the bookshelf at this point, and speak with the
Stalchild sitting at the desk while wearing the Captain's Hat.  Memorize or
write down what he says.  Head for the bookshelf which seems to have a stronger
glow coming from behind it.  Grab onto the bookshelf from the side and start
pushing it forward.  Behind the shelf is an alcove, which contains two more
Skulltulas (18 & 19).

Once you have them all, head back out the door you came through.

-----------------------------------
Oceanside Spider House - Stairwell

Go back down the stairs, and head to the left at the bottom.  Go through the
first door you come to.

--------------------------------------
Oceanside Spider House - Banquet Hall

There are more Stalchildren in this room.  Speak with them all while wearing
the Captain's Hat, and memorize or write down what they say.

Smash the pots to your left as you enter to get more arrows, then climb onto
the dinner table in the middle of the room.  Use Goron Link's ground pound, and
three Skulltulas will be knocked down from the chandelier (20 - 22).  Climb
back onto the table in the center of the room, and look towards the door you
came through.  Above the door, there is another narrow alcove with a Gold
Skulltula climbing around in it.  Use the Hookshot to kill it and take it's
token (23).

Now, use the Hookshot to start knocking down the pictures in the room.  Behind
one of them is a Gold Skulltula (24).  Face the fireplace, and look to it's
left to see some pots.  Start beating on them with Goron Link to force another
Skulltula out (25).

If you had the Captain's Hat, then you have spoken with all of the
Stalchildren, and learned the order to strike the colored shields on the wall.
If you don't have it, then you can just guess.  Shoot the shields with arrows.
If you get a small "success" sound, then you've struck correctly.  There are
six steps in the sequence, so just keep at it.

Successfully shooting the shields in order will open the grating covering the
fireplace.  Climb up the stairs on the other side, and run to the end of the
hall.  Defeat the Big Skulltula and open the gilded chest to get a Piece of
Heart.

Once you've got all of the Skulltulas and the Piece of Heart, head back out the
door you came through.

-----------------------------------
Oceanside Spider House - Stairwell

Head to the right as you come out of the door, and go to the end of the hall.
Around the corner is another door covered by webbing.  Burn through the webbing
with Fire Arrows or a flaming Deku Stick, then go through the door.

--------------------------------------
Oceanside Spider House - Storage Room

Step into the room, and kill a Black Boe and Big Skulltula who appear.  Go left
around the corner, and roll into the crate in the middle of the boxes.  An
opening appears behind the crate.  Enter the opening to find some pots, which
contains arrows and a recovery heart.  On your way out, get a Skulltula above
the opening (26).

As you come out of the opening, run across the room to find another crate, near
the door.  Roll into it to reveal another Skulltula (27).  Turn around again,
and look on the ceiling to see some webbing covering some of the support beams
of the room.  Burn it away with a Fire Arrow, revealing a Skulltula.  Use the
Hookshot to kill it and take it's token (28).

On the wall near this Skulltula, there are two objects which closely resemble
coffin lids.  A Skulltula hides behind the right coffin lid; go through the
opening on the left side of the lids to reach it (29).  Return to the opening
where you found the twenty-sixth Skulltula, and climb up onto the boxes to the
left of the opening.  Run along the boxes, and then look to the left at the end
to see a Hookshot target high on the wall.  Pull yourself up to it to end up in
a crawlspace.  Smash the pots in the crawlspace to find recovery hearts and a
Skulltula (30).

Head back to the Entrance.

----------------------------------
Oceanside Spider House - Entrance

Pull yourself back over the fence using the Hookshot target on the ceiling, and
then roll back up the ramp with Goron Link.  Speak with the man who has entered
the building, and he'll "buy" the house from you in exchange for the Giant's
Wallet.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
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      -----zz----------zz-----             Odd Jobs at Romani Ranch
      ----zzzz--------zzzz----                      [0353]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

In order to access the Odd Jobs at Romani Ranch sidequest, you must first
become Romani's assistant.  Do this by speaking to her at any time on the First
Day (First Day, not the First Night).  Complete her minigame by shooting down
all ten of the balloons in under one minute, and then you will be taken on at
the Ranch as an assistant.

----------------------------------
Part One: Defense of Romani Ranch
Time: 2 AM on the First Night

To move straight to this task, move ahead to the Night of the First Day, and
use the Inverted Song of Time to move time ahead to it's normal rate.  Once 2
AM hits, play the Inverted Song of Time again to slow down time.  This will
also significantly slow down the Aliens when they attack the barn.  Enter the
barn and speak with Romani to begin the minigame.  When you step back outside,
the Aliens will begin their attack.

To complete the minigame, you must prevent the Aliens from reaching the barn
from 2:00 to 6:00 (although it's actually closer to 2:30 to 5:15).  Get on
Epona and begin riding around the farm, shooting down the Aliens as they
appear.  If you have time slowed with the Inverted Song of Time, then the
Aliens will move very slowly.  If you have Tingle's Map, then the Aliens will
appear on the map as moving white dots.

If you run out of arrows, you can get more from the crate near the farmhouse.
Arrows also appear in the circles of weeds around the farm, and drop from the
Aliens when you shoot them.  I also find it much easier not to selectively
target the Aliens, but to instead circle the barn and farmhouse and fire arrows
at any Alien which you happen to pass by.  If you target the Alien spawn
points, it's easy to overlook one or two.  With these factors in mind, you
should be able to complete the minigame fairly easy; the larger your Quiver,
the easier it will be.

If you do happen to fail and an Alien makes it to the barn, then the cows in
the Barn will be kidnapped... and so will Romani.  Cremia will be heartbroken
at Romani's sudden disappearance, and will quit working, so you won't be able
to do the next part of the sidequest.  Reset time and try again if you happen
to fail.

Successfully completing the minigame will earn you the game's third bottle,
already filled with Milk.

-------------------------------------------
Part Two: Defense of Cremia's Cart [MSK03]
Time: Dawn of Second Day

Progress to the Dawn of the Second Day by using the Song of Double Time, and
Romani's sister Cremia will appear inside the barn.  Enter the barn and speak
with Cremia, who will offer to give you a ride into Clock Town at 6 PM (i.e.
right at the start of the Second Night).  Go back outside and play the Song of
Double Time to progress to the Night of the Second Day.  Cremia will be sitting
in her cart just to the right of the barn.  She only sticks around for about an
hour, so speak with her quickly (you may have to Z-Target her).  Agree to hitch
a ride with Cremia to begin the minigame.

Cremia will set off with the cart down Milk Road.  Except that Milk Road is
blocked by a mysterious fence, so Cremia is forced to take a detour through
Gorman Track.  The Gorman Brothers, counterparts of Hyrule's Ingo and rivals of
Romani Ranch, will attempt to rob the cart while disguised as Garos.  Repel
them by shooting arrows at them, which will knock them back a bit.  If they
make contact with the cart, then one of the milk bottles in the cart will
shatter.  Make it all the way across Gorman Track safely with at least one milk
bottle in tact to finish the minigame.

There are two real methods to beating this minigame: either wait for one of the
Gorman Brothers to make his little "Wah!" sound, indicating he's about to
charge forward to smash a milk jug, and shoot him then.  The other method is
easier, but less glamorous.  Cremia's Cart is well stocked with arrows, so you
have an unlimited supply.  Just fire arrows randomly and rapidly at the
brothers, and that's usually more then enough to ward them off.

Once you successfully make it across Gorman Track, Cremia will give you
Romani's Mask as thanks.  This mask is needed to access the Milk Bar in East
Clock Town, which has a few masks and a bottle hidden in it.

Once you've earned the Third Bottle and Romani's Mask, you've successfully made
both Romani and Cremia happy (as signified by the Happy Sticks in the Bombers'
Notebook).  If you were following along in my guide and were directed here,
then return to the Romani Ranch subchapter, Zero-Three-One-Four.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
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       -----zzzzzzzzzzzz-----
      -----zz----------zz-----           Anju and Kafei's Marriage
      ----zzzz--------zzzz----                   [0354]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

This is the longest sidequest in the game, but it nets you numerous masks,
heart pieces and other items for completing it, so it's well worth the effort.
This sidequest WILL dominate all three days of the cycle, so don't even bother
attempting to do anything else.  You will need Epona, the Hookshot, and the
Garo's Mask to complete this sidequest.

The exact time that you need to be in each area is clearly written at the
beginning of each step, so speak with Anju's Grandmother in the Stockpot Inn to
proceed ahead in two hour increments.  This makes the sidequest MUCH less
painful.  Keep in mind that you can't do this at night or on the third day, and
make absolutely sure that you get to the specified location BEFORE the time
specified in the heading.  As a last note, you cannot foil Sakon's attempt to
rob the Bomb Lady in North Clock Town on the First Night.  If you do, then you
won't be able to get past Part Nine.

-----------------
Part One [MSK11]
First Day, 10:00 AM

Go to East Clock Town, and head through the door in the north section of the
area, near the Bomber Guard.  This is the Mayor's Residence, and it only opens
at 10 AM, and stays open until 8 PM.  There are two doors in the Residence, one
to the left and right of the secretary.  Go through the door on the right.
Madame Aroma sits in a chair in this room.  Her son, Kafei, has gone missing.
Speak with her, and she'll ask you to look for her son, and give you Kafei's
Mask to help.  If Aroma is talking to Gorman, then you'll have to wait until
Gorman leaves before Aroma will give you the mask.

---------
Part Two
First Day, 2:15 PM

Head for the Stockpot Inn in East Clock Town, at wait around for 2:15 PM.  At
this time, the postman will arrive and deliver Anju a letter (in fact, a letter
from the missing Kafei).  Speak with Anju while wearing Kafei's Mask after she
receives the letter.  Anju will ask you to meet her in the Stockpot Inn kitchen
at 11:30 PM (she won't actually get there until almost midnight).  Speak with
her again as Hylian Link, and say that you have a reservation.  She'll confirm
your name, and give you the Room Key.  You don't need this in this sidequest,
but this is needed to get Anju's stamp in the Bombers' Notebook.

-----------
Part Three
First Night, 12:00 AM

Wait around the Stockpot Inn until 12:00 AM, and then speak with Anju in the
Stockpot Inn Kitchen.  If you are booted out of the inn, then use the Deku
Flower in East Clock Town to reach the awning above the Stockpot Inn, and enter
the Inn through it's second floor door.  When you speak with Kafei, she will
ask you to deliver a letter to any mailbox in Clock Town.

----------
Part Four
BEFORE 8:00 AM, Second Day

Go to any Mailbox in Clock Town, and "speak" with it.  It will ask you to
deposit a letter.  Comply.  Make sure you do this immediately after talking
with Anju, and before the Mailman begins his rounds at around 8 AM of the
Second Day.

----------
Part Five
Second Day, 3:00 PM

Go to the Laundry Pool and wait for 3:00 PM, when the Mailman will appear in
the area.  You can use the Song of Double Time to skip ahead if you like, plus
you can listen to stories from Anju's Grandmother to skip ahead two hours at a
time.  The Mailman will ring the bell in the Laundry Pool, and a boy wearing a
Keaton Mask will come out of the door in the back of the area to pick up the
letter.  Quickly go through the door before the boy returns, or else the door
will be locked.

---------
Part Six
Second Day, 4:00 PM

Run up the stairs to find yourself in the backroom of the Curiosity Shop.  Hang
around until the boy in the Keaton Mask returns (around 4:00 PM), and then
speak with him as Hylian Link.  He'll admit who he is; he's actually Kafei.
He's the same age as Anju, but the Skull Kid cursed him and made him into a
child.  He isn't embarrassed about being cursed, but he is embarrassed that his
wedding mask was stolen by Sakon the Thief.

Kafei will give you his Pendant and ask you to deliver it to Anju.

-----------
Part Seven
Second Day, 4:00 PM OR Third Day, 6:00 AM

Hurry back to the Stockpot Inn and give Kafei's Pendant to Anju before the Inn
closes.  The sidequest appears to end here, but far from it.

-------------------
Part Eight [MSK02]
Third Day, 1:00 PM

After you've delivered Kafei's Pendant to Anju, return to the Laundry Pool and
use the Song of Double Time to proceed to the Third Day.  The door into Kafei's
Hiding Place is locked.  Hang out until 1 PM (Grandma's stories aren't
available on Day 3), when the door will unlock.  Go inside, where the man who
runs the Curiosity Shop waits; speak with him, and he'll give you the Keaton
Mask and a Special Delivery to Mama.  You can't do anything with the Special
Delivery until late in the day, so let's turn our attention to Kafei's
predicament.  Head back outside and go to East Clock Town.

----------
Part Nine
Third Night, 7:00 PM

Use the Inverted Song of Time to slow time, then leave Clock Town through it's
east gate, and summon Epona in Termina Field.  Ride Epona east out of Termina
Field to Ikana Canyon, and keep riding her through Ikana Canyon over two
fences.  Get off Epona after passing the two fences, and run to the east side
of the area while wearing the Garo's Mask.  The Garo sitting on the cliff will
speak with you when you get near enough, and a tree will appear.  Pull yourself
up to the tree with the Hookshot, and then head east out of the area.

Run to the right as you enter the new area, where you will find a cave opening
in the wall.  Go through the cave and keep running forward on the other side,
where you will find a small area with a pile of rocks on the far side.  Go
around behind the rocks to find Kafei.  Return the flow of time to normal.
Speak with Kafei, then hang out with him until 7:00 PM (use the Song of Double
Time if you need to).  Sakon will reappear at this time.  Stay hidden behind
the pile of rocks until he has disappeared inside his lair.  If Sakon sees you,
he will run away and won't return.

Follow Kafei into Sakon's Lair.  Go through the door in front of you as you
enter, to find Kafei about to reclaim his Sun's Mask.  But he'll accidentally
activate a booby trap, and the Sun's Mask will disappear on a conveyor belt.
Stand on the switch with Link, and you'll switch control to Kafei.  Move
quickly from here on out; if you move too slowly, then you'll lose the Sun's
Mask and you'll have to start the whole thing over.

Run into the room as Kafei to find four square blocks around a switch.  Push
one of the blocks onto the switch in the middle of the room.  The door near
Link will open, and control will switch back to Link.  Run into the room and
kill the Deku Baba, which will open the door near Kafei.  Control back on
Kafei, run into the next room, and carefully move around the red and yellow
colored buttons in this room to the blue one in the lower-right corner.  If you
step on a red button, then the conveyor belt will speed up - bad news bears.

Back in control of Link, run into the next room and kill two more Deku Babas to
open the door in front of Kafei.  Run to the right side of the room and push
the stone block on the far right down.  Step onto the red switch, which will
speed up the conveyor belt.  There is a stone block to the left of the red
switch; push it left onto the yellow switch to restore the conveyor belt to
normal speed.  Move one space to the left, and push the stone block below you
onto the blue switch.  This will open the door near Link.

Back in control of Link, and run into the next room.  A Gray Wolfos will
appear; defeat it quickly by using Goron Link's ground pound ability.  Back in
control of Kafei, push aside the stone block covering the last door, and then
go through it.  Stand on the switch, and control will change back to Link.  Run
through the door to find yourself in the same room with Kafei.  Stand on the
other switch in the room, and you'll have saved the Sun's Mask.

You and Kafei will now appear back outside Sakon's Hideout.  Kafei can make his
own way back to town; use the Song of Soaring to return to Clock Town yourself.

-----------------
Part Ten [MSK01]
Third Night, 12:00 AM

Head for West Clock Town and enter the Postman's House.  He's in a dilemma; he
wants to run away, but his sense of duty prevents him.  Speak with him and give
him the Special Delivery to Mama.  He will put on his uniform and run to
deliver the letter.  Follow him to the Milk Bar in East Clock Town.  Put on
Romani's Mask, and then enter the Milk Bar (if you don't have Romani's Mask,
then just wait around outside for the Postman to return).  Wait for the Postman
to deliver the letter, where Madame Aroma will order him to flee.  Follow him
back outside.  He'll stop near the East Gate; speak to him here, and he'll give
you his Postman's Hat.

You've got mere minutes before the Moon crashes into Clock Town, so do the last
step as quickly as you can.

--------------------
Part Eleven [MSK15]
Third Night, 4:30 AM

Enter the Stockpot Inn (the door is unlocked on the Third Night), and climb up
to the second floor.  Enter the door at the top of the stairs to find Anju.
Wait for Kafei to arrive, which will be one minute (real-life time) before the
Moon strikes Clock Town.  A cutscene will take place of the pair of them
exchanging their vows (you know, just in case), and you'll act as their
witness.  You'll get the Couple's Mask after the ceremony.  Quickly play the
Song of Time before the world ends.

------------------
It Ain't Over Yet

There's still one more thing that needs to be done in the sidequest, which is
obtaining the fifth bottle.  Repeat steps Two through Eight, and then skip step
Nine and go on to Step Ten.  This time, instead of giving the letter to the
Mailman, deliver it straight to Madame Aroma in the Milk Bar at any time on the
last night while wearing Kafei's Mask.  She'll give you the fifth bottle out of
gratitude.  Note that if you don't have Romani's Mask, then you can ONLY access
the Milk Bar between 6 and 9 PM.

Once you have Kafei's Mask, the Keaton Mask, the Postman's Hat, the Couple's
Mask and the Sixth Bottle, you're done with the sidequest.  If you're following
along in my guide and were directed here, then skip back to subchapter Zero-
Three-Two-Two.





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                 zz
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          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----        Keaton's Questions & Answers
      ----zzzz--------zzzz----                   [0355]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
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After you have earned the Keaton Mask in the Anju & Kafei's Marriage sidequest,
then you can find a real Keaton by equipping the Keaton Mask and then
destroying any of the dancing bush formations in Termina.  The most accessible
one is in North Clock Town.  The Keaton will emerge from the bushes and ask you
five questions.  This is a complete listing of those questions, organized by
category.

-----------
Clock Town

How many tiny cow figurines are there in Clock Town?
     Ten

How many mailboxes are there in Clock Town?
     Five

What is the name of Clock Town's inn?
     Stockpot Inn

Once it's completed, how tall will the festival tower at the Carnival be?
     Four stories

What is the name of the vintage milk sold at the Milk Bar?
     Chateau Romani

What is the name of Anju's father?
     Tortus

What bad habit does Anju, the innkeeper, have?
     She's quick to apologize

What is Anju, the innkeeper, bad at doing?
     Cooking

-------------
Romani Ranch

How many cows are there at Romani Ranch?
     Three

What time does Romani, the girl at the ranch, go to bed?
     Eight

Where does Cremia, manager of Romani Ranch, try to deliver her milk?
     Milk Bar

What is the name of the song that Romani, the girl at the ranch, teaches you?
     Epona's Song?

How many balloons does Romani, the girl at the ranch, use during practice?
     One

At what time does Romani, the girl at the ranch, wake up?
     Six

How many cuccos are there in the barn at Romani Ranch?
     One

What is the name given to you by Romani, the girl at the ranch?
     Grasshopper

-----------------
Other Characters

Mikau is of which race?
     Zora

Darmani is of which race?
     Goron

What instrument does the Skull Kid play?
     Flute

What are the magic words that Tingle created?  Tingle, Tingle... what?
     Koolo-Limpah!

Is Tingle left-handed or right-handed?
     Right-handed

What color trunks does Tingle, the map maker, wear?
     Red

How old is Tingle, the map salesman?
     35

Who is the leader of the Bombers Gang?
     Jim

What is the name of the singer in the Zora band, the Indigo-Go's?
     Lulu

How many members are there in the Zora band, the Indigo-Go's?
     Five





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                 zz
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          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          The Bombers' Notebook
      ----zzzz--------zzzz----                  [0356]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

The Bombers' Notebook is obtained from Jim, the leader of the Bombers, after
either finishing the Hide & Seek game with Hylian Link, or entering the
Bombers' Hideout, then leaving again.  Note that this only works if you leave
as Hylian Link.  Completing all of the tasks listed beneath each character's
name in this section of the guide will place a Happiness Sticker on every
character.

--------
Bombers

  Time: Any Day, Any Time
  Obtain the Bombers' Notebook to get the Happiness Sticker.  This can be done
  in one of two ways: either complete the Hide & Seek game with the Bombers' as
  Hylian Link, or else tell the Bomber Guard in East Clock Town the password to
  the hideout.  Enter the hideout, then leave it again, and Jim will meet you
  outside.  Impressed that you figured out the code, he'll make you a member
  and give you the Notebook.  Note that both methods only works with
  Hylian Link.

  HAPPINESS!

-----
Anju

  Time: 2 PM to 4 PM, First Day
  Speak with Anju as Hylian Link between 2 PM and 4 PM, and she will ask if you
  have a reservation.  Confirm the reservation under the name of Link, and
  you'll steal the room of a traveling Goron who also happens to be named Link.

  Time: 2:30 PM to 8 PM, First Day/Night
  Speak with Anju while wearing Kafei's Mask, and she'll ask you to meet her in
  the Stockpot Inn Kitchen at 11:30 (she won't actually show up until
midnight).

  Time: 12 AM to 6 AM, First Night
  Meet Anju in the Stockpot Inn kitchen after agreeing to meet with her.  Take
  the Letter to Kafei that she gives you and bring it to the nearest mailbox.

  Time: 5:30 PM to 10 PM, Second Day/Night
  Give Anju Kafei's Pendant after he gives it to you in his hideout.

  Time: 4:30 AM to 6 AM, Third Night
  After helping Kafei retrieve his Sun's Mask from Sakon's Hideout, meet with
  the pair in Anju's Room in the Stockpot Inn.  After a cutscene, you'll get
  the Couple's Mask.

  HAPPINESS!

------
Kafei

  Time: 4 PM to 10 PM, Second Day/Night
  After delivering Anju's Letter to Kafei to a mailbox, enter Kafei's Hideout
  in the Clock Town Laundry Pool and speak with him.  He'll give you his
Pendant
  and ask you to bring it to Anju.

  Time: 6 PM to 8 PM, Third Night
  Meet Kafei near Sakon's Hideout in Ikana Canyon, and help him reclaim his
  Sun's Mask.

  Time: 4:30 AM to 6 AM, Third Night
  After helping Kafei retrieve his Sun's Mask from Sakon's Hideout, meet with
  the pair in Anju's Room in the Stockpot Inn.  After a cutscene, you'll get
  the Couple's Mask.

  HAPPINESS!

------------------------
Man From Curiosity Shop

  Time: 2 PM to 10 PM, Third Day/Night
  Speak with the Man From Curiosity Shop in Kafei's Hideout after delivering
  Kafei's Pendant to Anju.  He'll give you the Keaton Mask and the Special
  Delivery to Mama.

  Time: 10 PM to 6 AM, Third Night
  After foiling Sakon's robbery in North Clock Town at 12:30 AM of the First
  Night, the Man From Curiosity Shop will offer the All-Night Mask for five
  hundred rupees at the specified time.  Purchase it.

  HAPPINESS!

------------------------
Old Lady From Bomb Shop

  Time: 12:30 AM, First Night
  Hang around North Clock Town until 12:30 AM, where Sakon will appear and rob
  the Old Lady as she passes by.  Make him drop the loot by attacking him, then
  allow him to escape.  The Old Lady will give you the Blast Mask out of
  gratitude, and the Big Bomb Bag will became available in the Bomb Shop.

  HAPPINESS!

-------
Romani

  Time: 6 AM to 6 PM, First Day
  Speak with Romani in Romani Ranch, and finish her minigame to shoot all ten
of
  the balloons around Romani Ranch.  Afterwards, agree to help her defend
  against the aliens at 2:30 AM the next night.

  Time: 2:15 AM, First Night
  Defend the Barn in Romani Ranch using Epona and the Hero's Bow from 2:15 AM
  to 5:30 AM of the First Night.  Romani will give you a Bottle of Milk out of
  gratitude.

  HAPPINESS!

-------
Cremia

  Time: 6 PM to 7 PM, Second Night
  After warding off the aliens with Romani, speak with Cremia in her cart on
  the Second Night in Romani Ranch.  Go with her to Clock Town, and defend her
  against the marauding Gorman Brothers as you pass through Gorman Track.  When
  you reach Clock Town, she'll give you Romani's Mask out of gratitude.

  HAPPINESS!

-----------
Mr. Dotour

  Time: 8 AM to 8 PM, First/Second Day/Night, OR 8 AM to 6 PM, Third Day/Night
  Speak with Mr. Dotour in his office in East Clock Town while wearing the
  Couple's Mask.  He'll give you a Piece of Heart.

  HAPPINESS!

-------------
Madame Aroma

  Time: 8 AM to 8 PM, First/Second Day/Night
  Speak with Madame Aroma in her room in the Mayor's Office as Hylian Link, and
  she'll ask you to help her find her son.  Agree, and she'll give you Kafei's
  Mask.

  Time: 6 PM to 6 AM, Third Night
  Speak with Madame Aroma in the Clock Town Milk Bar while wearing Kafei's
Mask,
  and give her the Special Delivery to Mama from the Anju & Kafei Marriage
  Sidequest.  She'll give you a bottle filled with Chateau Romani in gratitude.

  HAPPINESS!

-----
Toto

  Time: 10 PM to 6 AM, First/Second Night
  Speak with Toto in the Clock Town Milk Bar in all four of Link's forms, and
  play the music that Toto directs you to play.  Once you have played all four
  parts on the stage, then Gorman will recognize the song and give you the
  Circus Leader's Mask.

  HAPPINESS!

Note: Toto and Gorman both have the same requirements to obtain their Happiness
stickers; the duplication of text is not an error.

-------
Gorman

  Time: 10 PM to 6 AM, First/Second Night
  Speak with Toto in the Clock Town Milk Bar in all four of Link's forms, and
  play the music that Toto directs you to play.  Once you have played all four
  parts on the stage, then Gorman will recognize the song and give you the
  Circus Leader's Mask.

  HAPPINESS!

Note: Toto and Gorman both have the same requirements to obtain their Happiness
stickers; the duplication of text is not an error.

--------
Postman

  Time: 4 PM to 12 AM, First Day/Night OR 4 PM to 12 AM, Second Day/Night
  Speak with the Postman in his house in East Clock Town, and finish his
  challenge to stop a clock at exactly ten seconds.  Use the Bunny Hood to make
  the timer appear on screen.  Complete the game to win a Piece of Heart.

  Time: 12 AM to 12 PM, First/Second Night/Day
  Successfully deposit Anju's Letter to Kafei in any of the Clock Town
  Mailboxes.

  Time: 6 PM to 6 AM, Third Night
  Deliver the Special Delivery to Mama from the Anju & Kafei's Marriage
  sidequest to the Postman in his house in West Clock Town.  Follow him to the
  Milk Bar, wait for him to deliver the letter to Madame Aroma, then speak with
  him near the east gate of Clock Town.  He'll give you the Postman's Hat
before
  running away from town.

  HAPPINESS!

-------------
Rosa Sisters

  Time: 6 PM to 6 AM, First or Second Nights
  Meet the Sisters in West Clock Town, and use the Kamaro's Mask Dancing
ability
  to teach the sisters Kamaro's Dance.  They'll give you a Piece of Heart in
  gratitude.

  HAPPINESS!

------------------------------------------
??? (Person Living in the Inn's Restroom)

  Time: 12 AM to 6 AM, Any Night
  Meet the strange hand who appears in the Stockpot Inn's toilet at the
  specified time, and give him any of the Deeds from the Deed Trading sequence.
  He'll give you a Piece of Heart out of gratitude.

  HAPPINESS!

-------------------
Anju's Grandmother

  Time: 8 AM to 6 PM, First or Second Day
  Speak with Anju's Grandmother while wearing the All-Night Mask.  Listen to
  her story about the Carnival of Time, and answer her question "On the eve of
  the festival."  She'll give you a Piece of Heart.

  Time: 8 AM to 6 PM, First or Second Day
  Speak with Anju's Grandmother while wearing the All-Night Mask.  Listen to
  her story about the Four Giants, and answer her question "I dunno."  She'll
  give you a Piece of Heart.

  HAPPINESS!

-------
Kamaro

  Time: 12 AM to 6 AM, Any Night
  Find Kamaro dancing on one of the mushroom-shaped rocks in northwest Termina
  Field.  Jump from the cliff near Clock Town to reach it.  Play him the Song
of
  Healing to get Kamaro's Mask.

  HAPPINESS!

-----
Grog

  Time: 6 AM to 8 PM, Any Day/Night
  Speak with Grog in Romani Ranch's Cucco Shack, and he'll express his desire
to
  see his beloved Cuccos full grown before the Moon crashes.  Use the Bremen
  Mask to make all ten of the Cucco Chicks in the area follow you, and then
keep
  marching around until they grow into adult Cuccos.  Grog will give you the
  Bunny Hood out of gratitude.

  HAPPINESS!

----------------
Gorman Brothers

  Time: 6 AM to 6 PM, Any Day
  Successfully beat the Gorman Brothers in a race around Gorman Track on Epona.
  They'll reluctantly give you the Garo's Mask.

  Time: 6 PM to 7 PM, Second Night
  After warding off the aliens with Romani, speak with Cremia in her cart on
  the Second Night in Romani Ranch.  Go with her to Clock Town, and defend her
  against the marauding Gorman Brothers as you pass through Gorman Track.  When
  you reach Clock Town, she'll give you Romani's Mask out of gratitude.

  HAPPINESS (kind of)!

------
Shiro

  Time: Any Day, Any Time
  Use the Lens of Truth to find Shiro in a ring of rocks in the area that
  divides Termina Field, Ikana Canyon and Ikana Graveyard.  Give him a Red
  Potion, and he'll give you the Stone Mask as thanks for rescuing him.

  HAPPINESS!

----------
Guru-Guru

  Time: 6 PM to 6 AM, First or Second Night
  Speak with Guru-Guru in the Clock Town Laundry Pool, and listen to his tail
of
  woe.  He'll give you the Bremen Mask for listening to him.

  HAPPINESS!





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                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          The Three-Day Challenge
      ----zzzz--------zzzz----                   [0357]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

The Three-Day Challenge is really poorly named.  It's actually the Six-Day
Challenge.  In it, the object is to complete the game in only three in-game
days once you have obtained the Ocarina of Time.  Obviously, this means you
have to experience at least one Three Day Cycle before you can even get the
Ocarina.

This won't be a Walkthrough in the traditional sense of the word.  It will be
closer to the Spoiler-Free Walkthrough; this is because the game is played
pretty much identically, and the only way you'll have a prayer of actually
accomplishing the Challenge is to know the game like the back of your hand.
Things are done in a slightly different order, though.  Obviously, Stray
Fairies and Heart Pieces are ignored, for the most part.

Owl Statues WILL be key to doing this; make sure you get all of them, even if
you have to go slightly out of your way.  Also, you WILL need to get these four
Masks, at least: Garo Mask (for accessing Ikana Canyon), Captain's Hat (for
getting the Song of Storms), Gibdo Mask (for passing through Bottom of the
Well), and the Giant's Mask (for beating Twinmold).  The Stone Mask is
technically optional, but getting it is still strongly recommended (imagine a
grip so strong it can break concrete - that's how strongly I recommend it).

As a final bit of advice: only fight the battles you have to.  An unbelievable
amount of time can be wasted if you try to fight every enemy.  This is why the
Stone Mask is so useful.  Focus on solving puzzles in rooms, and only defeat
enemies who guard keys or who are truly getting in the way.

GETTING STARTED

01. Start a new game and finish the Clock Town sequence until you have the
    Land Title Deed.
02. Spend the remaining time playing the Deku Scrub Playground and other
    Clock Town minigames, earning as many Rupees as you can and depositing
    them in the bank.  Don't miss the Silver Rupee on the third floor of the
    Festival Tower, which can be obtained on the third night using the Deku
    Flower.
03. When the Clock Tower opens, procrastinate as long as you can, earning as
    many rupees as you can.  Around 4 AM, head for the tower.
04. Reclaim the Ocarina of Time, and reset time.  This will be the ONLY time
you
    do reset time.

THE THREE-DAY CHALLENGE

05. Use the Inverted Song of Time to slow time.
06. Go straight to West Clock Town and use your rupees to purchase a Bomb Bag
    from the Bomb Shop.
07. Head south to Southern Swamp.
08. Fill a Bottle with Spring Water outside Kotake's Potion Shop before going
to
    the Deku Palace.
09. Sneak into the Deku Palace's east wing and purchase SIX Magic Beans from
the
    Bean Man in his cavern.
10. Go straight to the patch of soft earth in the northeast corner of the
Palace
    and plant a single Magic Bean and use the Bottle of Spring Water.
11. Continue on normally to Woodfall Temple.
12. As soon as you have the Hero's Bow, warp to the beginning of Woodfall
Temple
    with the Song of Soaring.
13. Warp to Clock Town with the Song of Soaring, and head north to Mountain
    Village.  Continue with the game normally from this point.
14. After you get the Fire Arrow from Snowhead Temple, warp back outside with
    the Song of Soaring.
15. Go to Goron Village and get Powder Keg certification (use the Fire Arrow
    to melt the block of ice covering the cave entrance to the Powder
    Keg Biggoron).
16. Purchase a Powder Keg in Clock Town, and go to Romani Ranch to free Epona.
17. Defeat the Gorman Brothers and earn the Garo's Mask (if the Gorman Brothers
    are asleep, you'll have to do this later).
18. Purchase a Red Potion in Clock Town, then go to the Ikana Canyon area.
    Get the Stone Mask from Shiro, which will make completion of the Pirates'
    Fortress much faster.
19. While you're in the area, go to Ikana Graveyard and defeat Skull Keeta.
    If the first night has past by this point, then you've already failed.
19. Use the Captain's Hat to enter the First Grave on the first night, and
learn
    the Song of Storms from Flat.
20. Return to Woodfall and Snowfall Temples, and finish them.  In the Woodfall
    Temple, use the Fire Arrow to finish the torch-lighting puzzles faster.
21. After defeating Goht, win the Bottle from the Goron Racetrack (sell the
Gold
    Dust to the Curiosity Shop to free up the Bottle).  The time spent getting
    this Bottle will be made up later, when you save a lot of time gathering
the
    Zora Eggs, and passing through the Bottom of the Well.
21. Continue on with the game as normally.
22. Don't use the Seahorse to reach Pinnacle Rock; memorize the path
beforehand.
23. Continue on with the game as normally.
24. Before entering the Bottom of the Well, make sure you have:  five Magic
    Beans, ten Bombs, a Bottle of Milk and a Bottled Fish, then drop down into
the well.
25. From here on out, the game is pretty much done normally, you just have to
    haul ass and really know your stuff.
26. Keep this fact in mind: you don't have to beat all four dungeons before
    12 AM of the Third Night.  You just have to beat them before 5 AM, or
    thereabouts.  The Clock Tower only OPENS at midnight; you can enter it at
    any time after that.

With the Inverted Song of Time, you've got just over two and a half hours to do
the whole thing.  If you really know your stuff, then you might barely be able
to manage it.  Even with this outline to guide you, it still takes a lot of
luck, a lot of skill, and a lot of practice.

Best of luck to you, adventurer.





-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----          Inventory, Songs, Equipment,
----zzzz--------zzzz----            Upgrades and Quest Items
 --zzzzzz------zzzzzz--                       [0400]
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

[0401] Inventory
[0402] Bottle Items
[0403] Non-Persistent Items
[0404] Songs
[0405] Equipment
[0406] Upgrades
[0407] Quest Items





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                 Inventory
      ----zzzz--------zzzz----                   [0401]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

----------------
Ocarina of Time
Found: Top of the Clock Tower

Stolen from Link by the Skull Kid in the game's opening sequence, the Ocarina
of Time is a magical Ocarina given to Link by Princess Zelda before he left
Hyrule.  It has magical properties which, combined with the powers of the Song
of Time and the Goddess of Time, allow Link to travel through time and perform
a number of other actions.  When the Ocarina of Time is used with the other
transformations of Link, it becomes different instruments; Deku Pipes with Deku
Link, Goron Drums with Goron Link, and the Zora Guitar with Zora Link.  Link
reclaims the Ocarina of Time from the Skull Kid on the roof of the Clock Tower
at the end of the game's first cycle.

-----------
Hero's Bow
Found: Woodfall Temple

A staple of the Zelda series since it's inception, the Bow in Majora's Mask is
functionally identical to the bow in Ocarina of Time, but is smaller to allow
Young Link to handle it.  The Hero's Bow fires sharp arrows at lightning speed,
able to pierce thick armor and even travel underwater.  The arrows can be
enhanced with elemental properties.

-----------
Fire Arrow
Found: Snowhead Temple

When used in conjunction with the Hero's Bow, the Fire Arrow enchants all of
your arrows to burn on impact.  The Fire Arrow can be used to melt chunks of
ice and light unlit torches.  They are particularly powerful against ice-based
enemies.

----------
Ice Arrow
Found: Great Bay Temple

When used in conjunction with the Hero's Bow, the Ice Arrow enchants all of
your arrows to freeze on impact.  The Ice Arrow can be used to create frozen
chunks of island in bodies of water, which can be used as makeshift bridges.
Ice Arrows are particularly powerful against fire-based enemies.

------------
Light Arrow
Found: Stone Tower Temple

When used in conjunction with the Hero's Bow, the Light Arrow enchants all of
your arrows to strike with a bright flash of light.  The Light Arrows can be
used to activate Sun Panels and destroy Sun Blocks in rooms where a shaft of
sunlight is unavailable, and are particularly powerful against darker or undead
enemies.

------
Bombs
Found: Clock Town Bomb Shop

Another staple of the series since the original Legend of Zelda, Bombs are
crude explosive devices which explode after a few seconds.  They are used to
blow open cracks in walls, reveal hidden pits, and are needed to defeat well
armored opponents like Beamos and Dodongos.

---------
Bombchus
Found: Clock Town Bomb Shop

The Bombchus, originally introduced in Ocarina of Time, are mobile bombs which
move in a straight line along walls and ceilings, eventually exploding after a
set time limit.  Bombchus are needed to blow open cracks on high walls and
ceilings which are inaccessible by foot.

-----------
Deku Stick
Found: Various Locations

Deku Sticks, also introduced in Ocarina of Time, are long bits of dry wood
which can be used as makeshift torches.  They are used to light unlit torches,
and can also be used to burn away large pieces of cobwebbing.

----------
Deku Nuts
Found: Various Locations

Deku Nuts, another item which appeared in Ocarina of Time, are small explosive
devices which release a bright flash when hurled against the ground.  A weapon
often utilized by Sheikah Warriors to stun their opponents in battle, Link uses
them in a similar fashion.  They are largely a superfluos item and you don't
really need to use them.  Ever.

------------
Magic Beans
Found: Southern Swamp, Deku Palace

Purchased from various vendors in the Woodfall area, Magic Beans, when planted
and watered, grow into magic leaves which have levitative properties.  Magic
leaves are often needed to reach inaccessible areas and Heart Pieces.  A Bottle
of Spring Water or the Song of Storms are necessary to water the Beans once
planted.

-----------
Powder Keg
Found: Goron Village, West Clock Town

An ultra powerful bomb, a Powder Keg is actually just a barrel filled with gun
powder.  After it's fuse runs out, it explodes in a massive blast.  Powder Kegs
are only usable by Goron Link, and are needed in the Mountain Lake, Milk Road,
and Ancient Castle of Ikana.  Goron Link must first be certified by the Powder
Keg Biggoron before you he can use them.

---------
Pictobox
Found: Southern Swamp

Given to you by Koume in the Tourist Information building after rescuing her
from the Woods of Mystery, the Pictobox is able to take and preserve a single
black & white photo.  It is needed to obtain several Pieces of Heart throughout
the game, and also to reach Pinnacle Rock in Great Bay Coast.

--------------
Lens of Truth
Found: Goron Village

Found in a cave on the far eastern edge of the Goron Village, the Lens of Truth
reveals hidden objects and makes fake objects invisible.  It is needed many
times throughout the game, most notably to get the Goron Mask and to get
several dungeon Stray Fairies.

---------
Hookshot
Found: Pirates' Fortress

Returning in an identical format to the Longshot from Ocarina of Time, the
Hookshot latches onto special targets or wooden objects and pulls Link towards
them.  It is a much-used item after you get it; so much so, you may not even
want to remove it from your C-Button commands.

--------------------
Great Fairy's Sword
Found: Ikana Canyon

The ultimate reward for retrieving all fifteen of the Stone Tower Temple Stray
Fairies and delivering them home, the Great Fairy's Sword functions like a
sword, but is used like a C-Button item.  It is so large, that Link can't use a
shield while he wields it, but the Fairy's Sword is capable of dealing twice
the damage of the Gilded Sword.  This actually turns out to be overkill, so you
probably won't use the Sword much.

----------
Bottle #1
Found: Southern Swamp

The game's first bottle, and only one which you are required to get, is given
to you by Kotake in her shop after you have found Koume in the Woods of
Mystery.  It comes pre-filled with a Red Potion, and you are allowed to keep
the Bottle after rescuing Koume.

----------
Bottle #2
Found: Goron Racetrack

Placing first in the Goron Racetrack in the Mountain Lake awards you the Gold
Dust, which comes in it's own bottle.  The Gold Dust disappears after using it
or resetting time, but you are allowed to keep the Bottle.

----------
Bottle #3
Found: Romani Ranch

After helping Romani defend Romani Ranch against the alien invasion on the
first night, Romani gives you a Bottle already filled with Milk out of
gratitude.

----------
Bottle #4
Found: Waterfall Rapids

In a cave above the waterfall in Zora Cape is the Waterfall Rapids.  Home to
the Beaver Brothers, the pair will challenge Zora Link to a slalom race through
down the Rapids.  Zora Link is given the bottle, which comes empty, after
beating both of the Brothers in the first round of the course.

----------
Bottle #5
Found: East Clock Town

At the end of the Anju & Kafei's Marriage sidequest, you are given a letter
called Special Delivery to Mama.  Deliver this letter directly to Madame Aroma
in East Clock Town's Milk Bar, and she'll give you the fifth Bottle out of
gratitude.  The bottle comes filled with Chateau Romani.

----------
Bottle #6
Found: Ikana Graveyard

On the third night, visit the Ikana Graveyard and speak with the Stalchildren
circling the gravestone while wearing the Captain's Hat.  Enter the cave
beneath and help Dampe dig up all of the patches of dirt in the area beneath
the Graveyard.  After digging up three blue flames, a Big Poe will appear.
Defeat the Poe to make the last Bottle appear in a chest.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Bottled Items
      ----zzzz--------zzzz----                   [0402]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-------------
Bottled Bugs
Found: Various Locations

If you happen across any Bugs on the ground, then you can capture a Bug in a
bottle.  Bugs are needed to reveal hidden Gold Skulltulas in the Swamp Spider
House, as well as to get past one of the Gibdo in the Bottom of the Well, but
are otherwise not used for much.

-------------
Bottled Fish
Found: Various Locations (Clock Town Trading Post most convenient)

A Fish can be captured in a Bottle and carried around indefinitely.  Delivering
four fish to the Marine Research Lab in Great Bay, and feeding them to the Red
Snappers in the smaller fish tanks yields a Piece of Heart.

--------------
Bottled Fairy
Found: Various Locations

A Bottled Fairy automatically restores you to life at full health when you are
defeated in combat.  Bottled Fairies appear most commonly near any Owl Statue
in the game, usually hidden in a pot or a similar container.

-----
Milk
Found: Any Cow

Milk can be drunk to restore small amounts of life.  One bottle of Milk is good
for two drinks, making Milk an excellent item to use on Three-Heart Challenges.
Milk can be purchased in the Clock Town Milk Bar, or you can just visit any Cow
and use Epona's Song to get some for free.  Milk is also needed to get through
the Bottom of the Well area.

---------------
Chateau Romani
Found: Clock Town Milk Bar

Purchased for no less then 200 rupees in the Milk Bar, Chateau Romani gives you
full life and infinite Magic Power for a brief period of time.  It's
prohibitively expensive price makes it rather useless.

--------------
Deku Princess
Found: Woodfall Temple Hidden Chamber

After defeating Odolwa in the Woodfall Temple, you'll find the Deku Princess
locked up in a room beneath the Temple.  Capturing the Deku Princess in a
Bottle and delivering her to her father restores peace to the Deku Palace, and
let's Link compete for the Mask of Scents.

----------
Gold Dust
Found: Goron Racetrack

A prize for placing first in the Goron Racetrack, Gold Dust is needed to
upgrade the Razor Sword to the Gilded Sword, or can be sold to the Curiosity
Shop for a hefty amount of Rupees.

-----------
Red Potion
Found: Various Stores

Purchased from many of the stores around Termina, Red Potions restore your life
to full when used.

-------------
Green Potion
Found: Various Stores

Purchased from many of the stores around Termina, Green Potions restore your
Magic Power to full when used.

------------
Blue Potion
Found: Various Stores

Purchased from many of the stores around Termina, Blue Potions restore your
Magic Power to full when used.

----
Poe
Found: Stone Tower

When defeated, a Poe's spirit can be captured in a bottle.  These can be sold
to the Curiosity Shop for a small amount.

--------
Big Poe
Found: Ikana Graveyard, Beneath the Well

When defeated, a Big Poe's spirit can be captured in a bottle.  These can be
sold to the Curiosity Shop for a hefty amount, but are also needed to get past
one of the Gibdos in the Beneath the Well area.

---------------
Magic Mushroom
Found: Southern Swamp

Located with the Mask of Scents, giving a Magic Mushroom to Kotake in her
Potion Shop lets you buy a Blue Potion for free.  Additional Magic Mushrooms
delivered to her are purchased for small amounts of rupees.

-------------
Spring Water
Found: Various Locations

A Bottle of Spring Water, when dumped onto a Magic Bean, makes it grow to full
size.  It is also need in the Beneath the Well sequence.

-----------------
Hot Spring Water
Found: Goron Graveyard; Mountain Lake

A Bottle of Hot Spring Water can be used to melt large pieces of ice when Fire
Arrows are unavailable, but becomes ordinary Spring Water if you wait too long.
Hot Spring Water is also needed in the Beneath the Well sequence.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Non-Persistent Items
      ----zzzz--------zzzz----                   [0403]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Non-Persistent Items are the items which appear in your inventory for the
duration of one cycle, and disappear when you reset the cycle.  They are most
commonly involved in sidequests and obtaining optional upgrades.

------------
Moon's Tear
Found: Clock Town Observatory

After looking at the Skull Kid on the roof of the Clock Town using the
Observatory's telescope, the Moon's Tear falls from the sky and impacts the
ground outside the Observatory.  It can be traded for the Land Title Deed.

----------------
Land Title Deed
Found: South Clock Town

Once you have a Moon's Tear, you can trade it to the Akindo Nut in South Clock
Town for the Land Title Deed, which grants you use of the South Clock Town Deku
Flower.  This is needed to reach the ledge in front of the Clock Tower as Deku
Link in the game's first cycle.

-----------------
Swamp Title Deed
Found: Southern Swamp

Once you have the Land Title Deed, you can trade it to the Akindo Nut in
Southern Swamp for the Swamp Title Deed.  This only works when you speak to the
Nut as Hylian Link.  This is needed to reach the roof of the Tourist
Information building, where a Piece of Heart is stashed.

--------------------
Mountain Title Deed
Found: Goron Village

Once you have the Swamp Title Deed, you can trade it to the Akindo Nut in Goron
Village for the Mountain Title Deed.  This only works when you speak to the Nut
as Deku Link.  This is needed to reach a high ledge in Goron Village, where a
Piece of Heart is hidden.

-----------------
Ocean Title Deed
Found: Lulu's Room

Once you have the Mountain Title Deed, you can trade it to the Akindo Nut in
Lulu's Room (which is located in Zora Hall) for the Ocean Title Deed.  This
only works when you speak to the Nut as Goron Link.  This is needed to reach
the high shelf in the room, where a Piece of Heart is hidden.  The Ocean Title
Deed is also needed to buy the Deku Flower in Ikana Canyon, which is also used
to reach a Piece of Heart.

---------
Room Key
Found: Stockpot Inn

Speak with Anju in the Stockpot Inn as Hylian Link from 2:00 PM to 4:00 PM on
the First Day, and confirm a reservation under your name.  You'll be given
somebody else�s Room Key by mistake.  This Key is used to access the Inn at
night, and also lets you into the locked room on the second floor.  You don't
need this at any point in the game.

----------------
Letter to Kafei
Found: Stockpot Inn

Meet Anju in the Stockpot Inn at midnight when she asks you to, and she'll give
you this letter.  Deliver it to a Mailbox to continue the sidequest.

----------------
Kafei's Pendant
Found: Kafei's Hideout

Given to you by Kafei as a symbol of his love for Anju, Kafei requests that you
deliver it to his fiance.

-------------------------
Special Delivery to Mama
Found: Kafei's Hideout

Given to you along with the Keaton Mask by the Man from the Curiosity Shop, the
Special Delivery to Mama can be either be used to get the Postman's Hat or the
Fifth Bottle, depending upon which route you take.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                   Songs
      ----zzzz--------zzzz----                   [0404]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-------------
Song of Time
Sequence: C-Right, A Button, C-Down, C-Right, A Button, C-Down

The single most important song in the game, and an old song from Ocarina of
Time, the Song of Time resets the three day cycle.  It is also one of only two
ways to save the game, and is the only way to create a permanent save file.

----------------------
Inverted Song of Time
Sequence: C-Down, A Button, C-Right, C-Down, A Button, C-Right

The second most important song in the game, the Inverted Song of Time (the Song
of Time, backwards) slows down the flow of time to 50% of it's normal speed.
This is the only way to complete the game's Three-Day Challenge, and is also
quite useful for casual play.

--------------------
Song of Double Time
Sequence: C-Right, C-Right, A Button, A Button, C-Down, C-Down

The Song of Double Time is used to progress forward to the next 12-Hour cycle.

----------------
Song of Healing
Sequence: C-Left, C-Right, C-Down, C-Left, C-Right, C-Down

Taught to you buy the Happy Mask Salesman, the Song of Healing can heal lost
souls of their burdens and allow them to pass on to the next plain of
existence.  It is needed to get the Deku, Goron, Zora, Gibdo and Kamaro Masks.

-------------
Epona's Song
Sequence: C-Up, C-Left, C-Right, C-Up, C-Left, C-Right

Taught to you by Romani on your first visit to the Ranch, Epona's Song is used
to summon Epona straight to you in the Termina Field, Great Bay, Stone Tower
and Romani Ranch areas.  Epona is needed to pass several barriers in these
areas, as well as to accomplish another of other goals.  Epona's Song can also
be used to get free Milk from the cows in the Romani Ranch barn.

----------------
Song of Soaring
Sequence: C-Down, C-Left, C-Up, C-Down, C-Left, C-Up

Found inscribed on a rock on your way to the Woodfall Temple, the Song of
Soaring lets you warp to any Owl Statue in Termina which you have activated
with Hylian Link's sword.

---------------
Song of Storms
Sequence: A Button, C-Down, C-Up, A Button, C-Down, C-Up

Taught to you by Flat underneath the first grave in Ikana Graveyard, the Song
of Storms summons a cleansing rainstorm into the immediate area.  This is used
to cure Link and others of curses, and can also be used to water Magic Bean
sprouts.

--------------------
Sonata of Awakening
Sequence: C-Up, C-Left, C-Up, C-Left, A Button, C-Right, A Button

Taught to you by the Monkey trapped in the Deku Palace prison, the Sonata of
Awakening has the power to awaken slumbering creatures and locations.  It is
needed to access Woodfall Temple, as well as to awaken Skull Keeta and a
sleeping Deku Scrub in the Swamp Spider House.

--------------
Goron Lullaby
Sequence: A Button, C-Right, C-Left, A Button, C-Right, C-Left

The Goron Lullaby is learned in two parts; one from the Goron Elder, the other
from the Goron Baby.  The Goron Elder is found in either the Mountain Lake or
the Mountain Village, and must be melted with a bottle of Hot Spring Water.  He
will teach you the Lullaby Intro.  Then, go to the Goron Baby in Goron Shrine,
and play him the Lullaby Intro, and he'll teach you the rest.

The Goron Lullaby works in the opposite manner of the Sonata of Awakening, and
puts certain things to sleep.  It is needed to get past the Biggoron in
Snowhead and access Snowhead Temple.

--------------------
New Wave Bossa Nova
Sequence: C-Left, C-Up, C-Left, C-Right, C-Down, C-Left, C-Right

Taught to you by Lulu's Children after you rescue them from the Pirates'
Fortress and Pinnacle Rock, the New Wave Bossa Nova is needed to access the
Great Bay Temple, but not much else.

-------------------
Elegy of Emptiness
Sequence: C-Right, C-Left, C-Right, C-Down, C-Right, C-Up, C-Left

Taught to you by the King of Ikana in Ancient Ikana Castle, the Elegy of
Emptiness creates rather unflattering duplicates of Link's four different
transformations (his Hylian Link duplicate is particularly foul).  Duplicates
are needed to press down certain switches around the Stone Tower area.  Deku
Link duplicates are too light to hold down switches, and only Goron Link
duplicates can keep the biggest switches pressed.

--------------
Oath to Order
Sequence: C-Right, C-Down, A Button, C-Down, C-Right, C-Up

Taught to you by the South Giant, after defeating Odolwa and freeing the
Spirit, the Oath to Order is used only once in the entire game to access The
Moon after freeing the other Spirits.

-----------------
Scarecrow's Song
Sequence: Player's Choice

The Scarecrow's Song works identically to the way it worked in Ocarina of Time.
After teaching the Scarecrow in Clock Town an eight-note song (consisting of at
least two notes, and not a song already in the game), it will disappear.
Playing that song elsewhere in Termina causes the Scarecrow to appear, and be
used as a makeshift Hookshot target.

There are only two points in all of Termina where the Scarecrow is actually
needed, and the Scarecrow's Song must be taught to the Scarecrow every new
cycle.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                  Equipment
      ----zzzz--------zzzz----                   [0405]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-------------
Kokiri Sword
Found: Default

Link begins the game with this sword, which is interesting since he only
"borrowed" it in Ocarina of Time.  It has the shortest reach of all the swords
in the game, and deals the least amount of damage.

------------
Razor Sword
Found: Mountain Village

Link can turn in his Kokiri Sword to the Smithy in Mountain Village, and
upgrade it to the Razor Sword for one hundred rupees.  This increases it's
range and power by a small amount, but only works for one hundred swings.
However, this is a necessary step to get the...

-------------
Gilded Sword
Found: Mountain Village

After Snowhead has been thawed, Link can compete in the Goron Racetrack to win
a bottle of Gold Dust.  The Gold Dust can then be turned into the Smithy in
Mountain Village to turn a Razor Sword into the Gilded Sword, free of charge.
The process of upgrading a Sword takes one day to complete, so the Gold Dust
must be won on Day One, the Razor Sword made before Day Two, and the Gilded
Sword made before Day Three.

The Gilded Sword has the widest reach and greatest attack power of all of
Link's standard swords.

--------------
Hero's Shield
Found: Default

Link begins the game with this shield.  It seems to be a modified version of
the Hylian Shield, made slightly smaller so that he can handle it.  This was
likely a gift along with the Ocarina of Time, which Zelda gave Link before he
started his journey.

--------------
Mirror Shield
Found: Bottom of the Well

An upgrade to the Hero's Shield, the Mirror Shield has a highly polished
surface which can reflect beams of light.  This is necessary to remove Sun
Blocks and activate Sun Panels, and can also be used to defeat darker or undead
enemies.

-------
Quiver
Found: Woodfall Temple

The basic Quiver is found with the Hero's Bow in Woodfall Temple.  It holds up
to thirty arrows at a time.

-------------
Large Quiver
Found: Swamp Shooting Gallery; Town Shooting Gallery

The Large Quiver is won from either the Swamp Shooting Gallery or the Town
Shooting Gallery, whichever you do first.  It holds up to forty arrows at a
time.

---------------
Largest Quiver
Found: Swamp Shooting Gallery; Town Shooting Gallery

The Largest Quiver is won from either the Swamp Shooting Gallery or the Town
Shooting Gallery, whichever one you didn't win the Large Quiver from.  It holds
up to fifty arrows at a time.

---------
Bomb Bag
Found: Clock Town Bomb Shop

The basic Bomb Bag, it can be purchased at any time from the Bomb Shop in West
Clock Town.  It holds up to twenty Bombs and Bombchus.

-------------
Big Bomb Bag
Found: Clock Town Bomb Shop

An upgrade from the smaller Bomb Bag, the Big Bomb Bag can only be purchased
after saving the Bomb Lady from Sakon in North Clock Town, at 12:30 AM of the
First Day.  It holds up to thirty Bombs and Bombchus.

-----------------
Biggest Bomb Bag
Found: Goron Village

The Akindo Nut in Goron Village offers these items for a reasonable monetary
fee, but also demands that a Big Bomb Bag be included in the deal.  He'll only
deal with Gorons, so you must have the Goron Mask to get it.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                  Upgrades
      ----zzzz--------zzzz----                   [0406]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

---------------------
Standard Magic Meter
Found: Clock Town Fairy Fountain

Given to you by the Great Fairy in North Clock Town after retrieving her lost
fragment, the Standard Magic Meter gives you the ability to use magical
abilities like the Bubble Blast, Fire Arrows, and Goron Link's rolling spikes
ability.

---------------------
Extended Magic Meter
Found: Snowhead Fairy Fountain

Give to you by the Great Fairy near Snowhead Temple after retrieving her
fifteen lost fragments, the Extended Magic Meter doubles your standard magic
meter's size.  This is particularly useful for Goron Link's rolling ability.

-------------
Bubble Blast
Found: Clock Town Fairy Fountain

Given to Link along with the Standard Magic Meter, the Bubble Blast allows Deku
Link to fire magical bubbles made of sap from his mouth.  These bubbles can be
charged to travel further and deal additional damage, but become less accurate
as a result.

------------
Spin Attack
Found: Default

Link begins the game with this attack, which creates a small blue ring of
magical power around the tip of his blade when he spins.  It consumes no Magic
Power.

------------------
Super Spin Attack
Found: Woodfall Fairy Fountain

Given to Link by the Great Fairy near Woodfall Temple after retrieving her
fifteen lost fragments, the Super Spin Attack doubles the reach of Link's Spin
Attack and adds a large red ring of magical energy around his blade when he
spins.  It consumes a small amount of Magic Power.

-----------------
Enhanced Defense
Found: Zora Cape Fairy Fountain

Given to Link by the Great Fairy near Great Bay Temple after retrieving her
fifteen lost fragments, the Enhanced Defense upgrade lowers the damage that
Link takes by half.  This essentially doubles the amount of Heart Containers
that you have, and is signified by a white border around your heart containers.

-------------------------
Powder Keg Certification
Found: Goron Village

Goron Link is awarded Powder Keg certification after safely delivering a Powder
Keg from the Biggoron in Goron Village, to the stone covering the entrance to
the Goron Racetrack in the Mountain Lake.  Returning to speak with the Biggoron
after doing so will earn you certification, letting Goron Link buy Powder Kegs
from the Goron in the Clock Town Bomb Shop.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                 Quest Items
      ----zzzz--------zzzz----                   [0407]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

----------------------
The Bombers' Notebook
Found: North Clock Town

A Bombers' Notebook is used to record the schedules of people around Termina,
and keeps track of the odd jobs you have taken up for them.  Completely
finishing all of the tasks next to a person's name will place a Happiness
Sticker in the notebook.  Completing the Bombers' Notebook is one of the main
sidequests of the game.

The Bombers' Notebook is obtained from Jim, the leader of the Bombers, after
either finishing the Hide & Seek game with Hylian Link, or entering the
Bombers' Hideout, then leaving again.  Note that this only works if you leave
as Hylian Link.

-----------------
Odolwa's Remains
Found: Woodfall Temple

A mask which contains the spirit of the South Giant, Odolwa's Remains are found
after defeating Odolwa in Woodfall Temple.

---------------
Goht's Remains
Found: Snowhead Temple

A mask which contains the spirit of the North Giant, Goht's Remains are found
after defeating Goht in Snowfall Temple.

----------------
Gyorg's Remains
Found: Great Bay Temple

A mask which contains the spirit of the West Giant, Gyorg's Remains are found
after defeating Gyorg in Great Bay Temple.

-------------------
Twinmold's Remains
Found: Stone Tower Temple

A mask which contains the spirit of the East Giant, Twinmold's Remains are
found after defeating Twinmold in Stone Tower Temple.






-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----                Masks
----zzzz--------zzzz----                [0500]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

This chapter of the guide contains special find codes, all of which read in
this format: [MSKXX], or, Mask, followed by that Mask's number.  You can use
this find code to find that Mask's specific location in the main walkthrough.
In this way, if the general description provided in this chapter is not good
enough for you to find the Mask, then you can skip right to the more detailed
description in the main Walkthrough.  Simply set the Find search parameters to
"Up," instead of the default "down."

----------------------
Postman's Hat [MSK01]
Where: East Clock Town
Items: Special Delivery to Mama

The Postman's Hat is one of the Masks found as part of the Anju & Kafei's
Marriage Sidequest, near the end of the quest chain.  After getting the
"Special Delivery to Mama," take it to the Postman's House at any time on the
Third Night.  Give him the Special Delivery, and he'll take it to Madame Aroma
in the Milk Bar.  Talk to him outside the Milk Bar after he delivers the
letter, and he'll give you the Postman's Hat before fleeing town.

The Postman's Hat is needed to get a Piece of Heart.

--------------------
Keaton Mask [MSK02]
Where: Clock Town Laundry Pool, Kafei's Hideout
Items: Kafei's Pendant

The Keaton Mask is another Mask found as part of the Anju & Kafei's Marriage
sidequest, near the end of the chain.  The Man from the Curiosity Shop gives
you the Keaton Mask at the same time he gives you the Special Delivery to Mama,
after delivering Kafei's Pendant to Anju in the Stockpot Inn.

The Keaton Mask is needed to get a Piece of Heart.

----------------------
Romani's Mask [MSK03]
Where: Romani Ranch
Items: Hero's Bow

Romani's Mask (actually a hat) is given to you after escorting Cremia's Cart
across Gorman Track, in the second half of the "Odd Jobs at Romani Ranch"
Sidequest.  This can only be done after successfully warding off the Aliens on
the First Night.

Romani's Mask lets you access the Milk Bar, and is the only way to get one of
the game's Bottles, the Circus Leader's Mask, and the extremely expensive
Chateau Romani Milk.

----------------------
Kamaro's Mask [MSK04]
Where: Termina Field
Items: Song of Healing

Kamaro's Mask is given to you by the ghost of Kamaro, who appears on one of the
mushroom-shaped rocks northwest of Clock Town from 12:00 AM to 6:00 AM on any
night.  Play Kamaro the Song of Healing, and you'll get the Mask.

Kamaro's Mask lets you use a special dance ability, and is needed to get a
Piece of Heart from the Rosa Sisters.

-----------------------
All-Night Mask [MSK05]
Where: West Clock Town, Curiosity Shop
Items: 500 Rupees

The All-Night Mask is purchased from the Curiosity Shop for 500 Rupees, from
10:00 PM to 6:00 AM on the Third Night.  The Mask is only available after
successfully foiling Sakon's robbery attempt in North Clock Town at 12:30 AM on
the First Night.  You also need the Giant's Wallet, gotten from completing the
Oceanside Spider House on the first day.

The All-Night Mask lets you weather Anju's Grandmother's long-winded stories,
which both net you a Piece of Heart for listening to.

--------------------
Bremen Mask [MSK06]
Where: Clock Town Laundry Pool
Items: None

The Bremen Mask is given to you by Guru-Guru, who appears in the Clock Town
Laundry Pool from 6:00 PM to 6:00 AM on the First and Second Nights.  Simply
speak to Guru-Guru to earn the Mask.

The Bremen Mask is needed to make Grog's Cuccos at Romani Ranch grow up in a
short period of time, which nets you the Bunny Hood.

-----------------------------
Circus Leader's Mask [MSK07]
Where: East Clock Town, Milk Bar
Items: Romani's Mask

The Circus Leader's Mask is given to you by Gorman in the Milk Bar, from 10:00
PM to 6:00 AM on the First and Second Nights.  You need Romani's Mask to access
the Milk Bar.  You also need all three of the main transformation Masks.  Speak
with Toto, the fat Zora, with all four versions of Link, and play the notes
that Toto instructs you to play.  Gorman will recognize the song as the Ballad
of the Wind Fish, and it reignites his passion.  He gives you the Circus
Leader's Mask as thanks.

The Circus Leader's Mask's only use is that it prevents the Gorman Brothers
from attacking you while escorting Cremia's Cart in the second half of the "Odd
Jobs at Romani Ranch" sidequest.  But since you need the reward from the
sidequest to even get this mask, it makes it rather useless.  The only reason
to get it is that it is required to get the Fierce Deity's Mask.

-------------------
Gibdo Mask [MSK08]
Where: Ikana Canyon, Music Box House
Items: Song of Storms, Bombs, Song of Healing

The Gibdo Mask is found in the Ikana Canyon Music Box House.  After using the
Song of Storms to heal Sharp of his curse, then the creek coming from the
Spring Water Cave will flow again.  This will power the Music Box House, and
Pamela will come outside of the house.  If you step near the house, then Pamela
will run back inside; place a bomb on the west side of the house, then hide on
the east side of the house.  When Pamela comes out to investigate the
explosion, run into the door while her back is turned.  Run into the basement
and investigate the wardrobe, and play the Song of Healing to heal Pamela's
Father of his curse.  You'll find the Gibdo Mask afterwards.

The Gibdo Mask is needed to get through the Bottom of the Well area in Ikana
Canyon, which lets you access the Mirror Shield and the back entrance to
Ancient Castle of Ikana.  It lets you communicate with Gibdo mummies, and also
makes Redeads dance when you pass near them.

-------------------
Blast Mask [MSK09]
Where: North Clock Town
Items: None

The Blast Mask is given to you by the Old Lady from the Bomb Shop after you
rescue her from Sakon's robbery attempt in North Clock Town at 12:30 AM of the
First Night.

The Blast Mask creates a small explosion which simulates a bomb.  This normally
damages Link, but the damage can be absorbed by putting up his Shield before
using the Mask.

-------------------
Bunny Hood [MSK10]
Where: Romani Ranch, Cucco Shack
Items: Bremen Mask

The Bunny Hood is a gift from Grog, the strange man who lives in the Cucco
Shack at Romani Ranch.  Enter his shack from 6:00 AM to 8:00 PM on any day, and
use the Bremen Mask (obtained form Guru-Guru) to round up all ten of the Cucco
Chicks in the shack.  Parade around with all ten of the chicks in a row, and
they will grow into full-grown Cuccos.  Grog will give you the Bunny Hood in
gratitude.

The Bunny Hood significantly increases Link's movement speed and jump length,
and is easily the best non-transformation Mask.  It also makes earning the
Piece of Heart from the Postman's Timed Game much easier, as it forces the
timer to stay on screen while the Bunny Hood is worn.

---------------------
Kafei's Mask [MSK11]
Where: North Clock Town, Mayor's Residence
Items: None

Kafei's Mask is a present from Madame Aroma, Kafei's Mother, in the Mayor's
Residence, from 8:00 AM to 8:00 PM on the First and Second Days.  Her son has
gone missing, and she gives you the Mask when you agree to help her find him.

Speak with people while wearing Kafei's Mask gives clues to his whereabouts.
It is needed to begin, and then in several steps of the Anju & Kafei's Marriage
sidequest.

--------------------
Garo's Mask [MSK12]
Where: Romani Ranch, Gorman Track
Items: Epona

The Garo's Mask is given to you by the Gorman Brothers after beating them in a
race once you have reclaimed Epona.  The race can be attempted at the Gorman
Track off of Milk Road from 6:00 AM to 6:00 PM on the First and Second Days.
They reluctantly give you the Garo's Mask, which is the same hood they wear
when they attempt to rob Cremia's Cart, when you defeat them.

The Garo's Mask is required to access Ikana Canyon.  It briefly tricks Garos
into believing that you are one of them, inciting help from others and hostile
attacks from others.

-------------------
Stone Mask [MSK13]
Where: Stone Tower, Rocky Pass
Items: Lens of Truth, Red Potion

The Stone Mask is given to you by Shiro, the inconspicuous soldier.  You need
the Lens of Truth and Epona to access this mask.  Head for the first area in
the Stone Tower area east of Clock Town, and look in a circle of rocks in the
area with the Lens of Truth.  Shiro sits in this ring.  Give him a Red Potion,
and he'll grant you the Stone Mask in gratitude.

The Stone Mask makes you invisible to most basic enemies, and generally kicks
complete behind.  It makes the Pirates' Fortress considerably easier to
complete.

------------------------
Don Gero's Mask [MSK14]
Where: Snowhead, Mountain Village
Items: Goron Mask, Rock Sirloin

Don Gero's Mask is a gift from a Goron in Mountain Village.  After playing
Goron's Lullaby for the Baby Goron in Goron Shrine, then the chandelier in the
shrine will begin to spin.  Use Goron Link's rolling ability to crash into all
five of the faces on the chandelier, and a Rock Sirloin will fall from the last
face.  Take it to the Don Gero Goron in Mountain Village and throw it up to
him, and he'll give you Don Gero's Mask in gratitude.

Don Gero's Mask makes the musical frogs who appear around Termina think you are
Don Gero, a famous frog conductor.  Gathering all five of the frogs in the
Mountain Village gets a Piece of Heart.

----------------------
Couple's Mask [MSK15]
Where: East Clock Town, Stockpot Inn
Items: None

The Couple's Mask is the final reward for completely finishing the Anju &
Kafei's Marriage sidequest.  After helping Kafei reclaim his stolen Sun's Mask
from Sakon's Hideout in Ikana Canyon, meet the couple in Anju's Room in the
Stockpot Inn at 4:30 AM of the Third Night.  After they exchange their vows,
they give you the Couples Mask in accordance with Termina marriage traditions.

The Couple's Mask is used to end the argument in Mayor Doutor's office, netting
you a Piece of Heart.

----------------------
Captain's Hat [MSK16]
Where: Stone Tower, Ikana Graveyard
Items: Sonata of Awakening, Hero's Bow

The Captain's Hat is found in Ikana Graveyard.  Near the back of the graveyard,
there is a huge skeleton trapped beneath a stone arch.  Play the Sonata of
Awakening to awaken the skeleton, who will run away.  Chase after him, using
arrows to stun him, and get close enough to slash him.  Defeat him in combat,
and he'll submit to you.  He'll reveal that he is Skull Keeta, Captain of the
army that fought in Ikana Canyon.  He'll let you open the chest at the top of
the stone arch, which contains his hat.

The Captain's Hat makes the stalchildren that appear around Ikana Graveyard and
the Oceanside Spider House think you are Skull Keeta.  The Ikana Graveyard
Stalchildren will open one of three graves on different nights, netting you the
Song of Storms, a Piece of Heart and a Bottle respectively.  The Oceanside
Spider House Stalchildren give you hints for opening the fireplace in the
Banquet Hall, which leads to a Piece of Heart.

---------------------------
Great Fairy's Mask [MSK17]
Where: North Clock Town, Great Fairy Fountain
Items: Deku Mask, Clock Town Stray Fairy

A gift from the Great Fairy in Clock Town for returning her lost fragment
(found in either the Laundry Pool or East Clock Town, depending on the time of
day), the Great Fairy's Mask can only be gotten after recovering from the Skull
Kid's curse.

The Great Fairy's Mask attracts lost Stray Fairies in the game's four temples
to you when worn, and it's hair shimmers in rooms that still have Stray Fairies
to be found.

-----------------------
Mask of Scents [MSK18]
Where: Woodfall, Deku Shrine
Items: Deku Mask

A gift from the Deku Tribe in the Southern Swamp, the Masks of Scents is only
available after rescuing the Princess from Woodfall Temple and delivering her
safely to the Deku Temple.  Enter the Deku Shrine on the west side of the
Temple, and follow the Deku Butler to the end of the Shrine.  You are awarded
with the Masks of Scents at the end of the Shrine.

The Mask of Scents is used to locate magic mushrooms around Southern Swamp.
Capturing a Magic Mushroom in a bottle, and then delivering it to Koume's
Potion Shop nets you a free Blue Potion.

----------------------
Mask of Truth [MSK19]
Where: Woodfall, Swamp Spider House
Items: Goron Mask, Fire Arrows

The Mask of Truth is given to you by the man who owns the Swamp Spider House
after finding and killing all thirty of the Gold Skulltulas in his house.

The Mask of Truth can be used to communicate with the Gossip Stones that dot
Termina, and can also be used to read the minds of dogs.  This is useful for
getting a Piece of Heart from the Doggy Racetrack at Romani Ranch.

---------------------
Giant's Mask [MSK20]
Where: Stone Tower Temple
Items: Hookshot

Found in the Stone Tower Temple, the Giant's Mask can only be used in the fight
against Twinmold.

The Giant's Mask makes Link colossal, evening the odds against the Twinmold
sandworms.  Link cannot Z-Target while wearing the Giant's Mask, and uses 1 MP
every second while worn.

------------------
Deku Mask [MSK21]
Where: South Clock Town, Under the Clock Tower
Items: Song of Healing

The Deku Mask is obtained immediately after learning the Song of Healing from
the Happy Mask Salesman.  After getting the Ocarina of Time back from the
Skullkid, and resetting time for the first time, visit the Happy Mask Salesman,
and he will teach you the Song.

The Deku Mask transforms Link into the unnamed son of the Deku Butler.  His
corpse can be seen at the end of the Lost Woods segment of the game's
introduction, immediately before entering Clock Town.  As Deku Link, Link gains
the ability to hop on water, spit magic bubbles, float with Deku Flowers, and
becomes immune to fall damage.

-------------------
Goron Mask [MSK22]
Where: Snowhead, Goron Graveyard
Items: Lens of Truth, Song of Healing

The Goron Mask is obtained after finding the ghost of the Goron Hero, Darmani,
and following him back to his grave.  After playing the Song of Healing for
Darmani, Link finds the Goron Mask.

The Goron Mask transforms Link into Darmani, a legendary Goron hero (his face
is even carved into the wall of the Goron Shrine).  While inhabiting the body
of Darmani, Link gains massive strength, becoming able to push huge stone
blocks out of the way.  He can also roll into a ball and travel at high speeds,
and becomes immune to the effects of lava.

------------------
Zora Mask [MSK23]
Where: Great Bay, Coast
Items: Song of Healing

The Zora Mask is obtained after helping Mikau return to the beach in Great Bay
Coast, and playing the Song of Healing for him.

The Zora Mask transforms Link into Mikau, the lead guitarist of the Indigo-
Go's, and a descendant of ancient Zora heroes (according to Evan, anyway).
While inhabiting the body of Mikau, Link gains phenomenal swimming ability, can
throw his fins like Boomerangs, and can generate electrical barriers.

----------------------------
Fierce Deity's Mask [MSK24]
Where: The Moon
Items: 23 Masks

The Fierce Deity's Mask is given to you by the Spirit of Majora, but only if
you have all twenty of the non-transformation Masks.  When you reach the Moon
at the end of the game, speak with the Spirits of Odolwa, Goht, Gyorg and
Twinmold, and give them some masks.  Complete their minidungeon "hide & seek"
challenges, and then give them more masks.  You will end up giving them all
twenty of your basic masks.  Once you have satisfied all four of their demands,
speak with the Spirit of Majora, and he'll give you the Fierce Deity's Mask out
of pity.

The Fierce Deity's Mask transforms Link into the Fierce Deity, a dark god-like
person with possible ties to both the Sheikah tribe and Majora's Mask itself.
While inhabiting the body of the Fierce Deity, Link can wield only a massively
powerful sword, but deals unbelievable amounts of damage.  The Fierce Deity's
Mask can only be used in Boss Battles, barring exploits and gamesharking.





-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----          Pieces of Heart
----zzzz--------zzzz----                [0600]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

This chapter of the guide contains special find codes, all of which read in
this format: [PHXX], or, Piece of Heart followed by that Heart Piece's number.
You can use this find code to find that Heart Piece's specific location in the
main walkthrough.  In this way, if the general description provided in this
chapter is not good enough for you to find the Heart Piece, then you can skip
right to the more detailed description in the main Walkthrough.  Simply set the
Find search parameters to "Up," instead of the default "Down."

[0601] Clock Town Pieces of Heart
[0602] Termina Field Pieces of Heart
[0603] Romani Ranch Pieces of Heart
[0604] Woodfall Pieces of Heart
[0605] Snowhead Pieces of Heart
[0606] Great Bay Pieces of Heart
[0607] Stone Tower Pieces of Heart
[0608] The Moon Pieces of Heart





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Clock Town Pieces of Heart
      ----zzzz--------zzzz----                     [0601]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

--------------------------
Piece of Heart #01 [PH01]
Where: West Clock Town, Postman's House
Items: Bunny Hood (optional)
Time: 4:00 PM to 12:00 AM, First and Second Day/Night

From 4:00 PM to 12:00 AM, the Postman can be found inside his house in West
Clock Town.  Speak with him while he's doing calisthenics on his bed, and he'll
challenge you to press the A Button in exactly ten seconds.  An on-screen timer
appears, but only for the first two seconds.  The rest can be done in your
head, or you can return later with the Bunny Hood, at which point the on-screen
timer stays on permanently while the Hood is worn.

Successfully stop the clock at exactly ten seconds, and you'll earn a Piece of
Heart.

--------------------------
Piece of Heart #02 [PH02]
Where: West Clock Town, Swordsman's School
Items: Kokiri Sword
Time: Any Time, Any Day

Enter the Swordsman's School in West Clock Town, and play the Expert Course for
ten rupees.  In this course, ten logs will emerge from the ground.  Z-target
each log, and perform a Jump Attack on each, and you'll win a Piece of Heart.
Other types of attacks will also break the logs, but only Jump Attacks earn
enough points to win the Heart Piece.

--------------------------
Piece of Heart #03 [PH03]
Where: North Clock Town
Items: None
Time: Any Time, Any Day

In North Clock Town, a Piece of Heart is visible at the top of a tree in the
northeast corner of the area.  Use Hylian Link to jump up the columns near the
tree, and then into the tree to get the Piece of Heart.

--------------------------
Piece of Heart #04 [PH04]
Where: East Clock Town, Stockpot Inn
Items: Any Title Deed
Time: 12 AM to 6 AM, Any Night

On the first floor of the Stockpot Inn, there is an indoor bathroom.  From 12
AM to 6 AM, a hand emerges from the toilet.  Give it any of the Title Deeds
from the Title Deed Trading Sidequest, and it will give you a Piece of Heart
out of gratitude.  Use the Deku Flower outside Stockpot Inn to reach the second
floor door; this will let you into the Inn at night.

--------------------------
Piece of Heart #05 [PH05]
Where: West Clock Town
Items: Kamaro's Mask
Time: 6 PM to 6 AM, First and Second Nights

In West Clock Town, the Rosa Sisters practice their dancing for the Carnival of
Time.  Don Kamaro's Mask and use it's Dance ability while standing in front of
the sisters.  They'll learn the dance, and give you a Piece of Heart out of
gratitude.

--------------------------
Piece of Heart #06 [PH06]
Where: West Clock Town
Items: None
Time: Any Time, Any Day

Deposit 5000 rupees in the Bank in West Clock Town to earn a Piece of Heart.
Use the numerous Silver Rupees found in Clock Town to accomplish this more
quickly.

--------------------------
Piece of Heart #07 [PH07]
Where: North Clock Town, Deku Scrub's Playground
Items: Deku Mask
Time: Any Time, First Day

In North Clock Town, the Deku Scrub's Playground can be found in the west side
of the area.  Use a Deku Flower to get over the fence blocking the entrance.
Complete the minigames in the Deku Scrub's Playground on all three days, and on
the third day you'll win a Piece of Heart.

On the first day, which is actually relatively easy, you have to gather all of
the Rupees from the floating platforms without touching the ground below.  The
platforms rise up and down; simply wait for a platform to reach it's apex
before blasting out of the Deku Flower.  Always travel to the nearest Deku
Flower; if you try to go straight for the next available rupee, then you'll
likely run out of steam and just fall.  Ignore the platform in the rear of the
room.

Once you manage it, go outside and progress time forward with the Song of
Double Time to the Dawn of the Second Day, then return to the Playground.

On the second day, the game becomes SIGNIFICANTLY harder.  This time, the
platforms move from side to side instead of in vertical rising/falling
patterns.  Normally you could just take things slowly and just slowly hover
down to the platform, but with the 1 minute 15 second time limit, you don't
really have that option.  You have to time it perfectly.  For the timing, you
just have to learn, it's pretty much impossible to describe in words.  The best
bit advice I can give is to study the patterns that the platforms follow before
you launch from the first Deku Flower (the timer doesn't start until you
launch).  As before, aim for the nearest Deku Flower, not the nearest rupee.  I
also find that it helps to get the outermost platforms first (as they move the
fastest), and then work your way inwards.  As last piece of advice, it's often
faster just to wait for two of the platforms to move into range of one another,
instead of blasting up and trying to hover slowly to the next one.

Once you have beaten the Playground on the Second Day, go outside and progress
time forward with the Song of Double Time to the Dawn of the Third Day, then
return to the Playground.

The third day is a combination of Day One and Day Two challenges, and features
both horizontal and vertically moving platforms.  This is actually slightly
easier then day two; the relatively easy vertical platforms counter balance the
slightly tricky vertical platforms.  Just use the same strategies you used
before, and remember - aim for the nearest Deku Flower, not the nearest
platform.

Once you have beaten the Playground on all three days in a single cycle, then
you will be rewarded with the Piece of Heart.  The Akindo Nuts who run the
store will also become incredibly angry.  If you run near them, they'll hide in
their Deku Flowers and scream "Ah!  It's Link!  Hide!"  Too much fun.

--------------------------
Piece of Heart #08 [PH08]
Where: East Clock Town, Town Shooting Gallery
Items: Hero's Bow
Time: 6 AM to 8 PM, Any Day

In East Clock Town, the Town Shooting Gallery can be found.  Speak with the
Clerk to begin the game.  It costs 20 rupees a round.  If you run out of
rupees, then withdraw more from the Bank.  If the Bank is empty, then raid the
Bombers' Hideout or any of the other areas you've been to which have lots of
Rupees hidden in them.

All you have to do is shoot the Octoroks who emerge from the water.  Red
Octoroks raise your score, Blue Octoroks lower your remaining time.  Your
natural instinct is probably to shoot from the middle, then go left and right.
It's actually faster (and in some cases, necessary) to aim from the left to the
right, or from the right to the left when shooting the Octoroks.  Get a Perfect
Score to earn a Piece of Heart.

--------------------------
Piece of Heart #09 [PH09]
Where: East Clock Town, Honey & Darling's Shop
Items: Hero's Bow, Bombs
Time: Any Time, First Day

In East Clock Town, Honey & Darling's Shop can be found.  Beat the minigames in
the shop on all three days to earn a Piece of Heart.  Speak with Honey &
Darling in the center of the store to begin the first game.

On Day One, the minigame's object is to send Bombchus up the wall and into the
targets.  This is complicated by the fact that the floor is constantly rising
and falling, as well as spinning at different speeds.  Don't even move around
in this game; stand in one place, and release Bombchus when you grow level with
a target.  Early in the game, the ground spins quite slowly, so you can wait to
be relatively lined up with the targets before releasing the Bombchu.  Late in
the game, however, when the platform is spinning much faster, you have to
release the Bombchu a split second before you grow level with the target.  How
high the platform is doesn't seem to affect the Bombchu's path.  As a last bit
of advice, stand on one of the flat edges of the platform.  If you stand near
one of the pointed edges, then the Bombchu's path will be severely affected.

Once you have nailed all of the targets, Honey & Darling will give you a purple
rupee.  Head back outside and use the Song of Double Time to progress to Day
Two.

On Day Two, the minigame's object is to throw Bombs into baskets hanging on the
wall.  Again, the platform spins, rises and falls.  This is much easier then
the previous day's game, which was pretty freaking easy, so you should get some
kind of idea of how hard this is.  You must get a running start in order to
throw the Bombs, and it also helps if you throw the Bombs a split second before
you reach the edge of the platform.  If you throw the Bomb too late, then it
will just bounce out of the basket.  Unlike with the Bombchu minigame, you
shouldn't wait to line up with the baskets.  Just keep throwing at one basket
until you get it, and then move to the next one.  Some of the baskets are at
different elevations; this doesn't really matter, as you can still land a Bomb
in the highest basket even if the platform is at it's lowest point.

Once you have blown up all of the baskets, Honey & Darling will give you a
purple rupee.  Head back outside and use the Song of Double Time to progress to
Day Three.

On Day Three, Honey & Darling will attempt to defeat your explosive tactics by
changing the game to a Bow & Arrow shooting gallery.  Too bad for them, Link is
a master of all kinds of weapons.  This is a relatively basic shooting gallery;
simply shoot the targets on the wall, while the platform rises, falls and
spins. Stand near the middle of the field, and shoot each of target going to
the left or right.  When you hit a target, move on to the next one.  Be careful
that you don't accidentally shoot Honey & Darling with an, as hitting them too
many times will end the game prematurely.

Once you have nailed all of the targets, a very annoyed Honey & Darling will
give you a Piece of Heart, then kick you out of the store.

--------------------------
Piece of Heart #10 [PH10]
Where: East Clock Town, Treasure Chest Game
Items: Goron Mask
Time: Any Time, Any Day

Enter the building in the shape of a Treasure Chest in East Clock Town.  Speak
with the clerk as Goron Link to begin the minigame.

You have forty-five seconds to reach the chest on the other side of the field.
As you try to cross the checker-board field, tiles from the floor will rise up
to block your progress.  So, this is basically a maze with walls that only
become visible when you are standing next to them.  The maze is completely
random, so you're going to have to chart your own way across.  The best bit of
advice that I can give you is this: if you hold down the Z-Button, then the
camera focuses from the ceiling, making the maze MUCH easier to traverse.

--------------------------
Piece of Heart #11 [PH11]
Where: South Clock Town, North Clock Town, West Clock Town, East Clock Town
Items: Postman's Hat
Time: Any Time, Any Day

Wear the Postman's Hat, and then check any Mailbox in Clock Town.  You'll get a
Piece of Heart.  All additional times you check a Mailbox will only net you a
green rupee.

--------------------------
Piece of Heart #12 [PH12]
Where: North Clock Town
Items: Keaton Mask
Time: Any Time, Any Day

Wear the Keaton Mask and then slash the dancing bush formation in North Clock
Town.  After the bushes disappear, an actual Keaton will appear.  Answer five
of his questions correctly to earn a Piece of Heart.  For a complete list of
questions and answers, check Subchapter Zero-Three-Five-Five.

--------------------------
Piece of Heart #13 [PH13]
Where: East Clock Town, Mayor's Residence
Items: Couple's Mask
Time: 10 AM to 8 PM, Any Day

In East Clock Town, Mayor Dotour can be found in his office, caught between an
argument with the Carnival Master and the Guard Captain.  Speak with the Mayor
while wearing the Couple's Masks, and they'll remember their families and
decide to let people make up their own mind about leaving the town.  Mayor
Dotour gives you a Piece of Heart for ending the feud.

--------------------------
Piece of Heart #14 [PH14]
Where: East Clock Town, Stock Pot Inn
Items: All-Night Mask
Time: 8 AM to 6 PM, Day One or Two

Enter the Stockpot Inn and look for Anju's Grandmother in one of the back
rooms.  Speak with her while wearing the All-Night Mask, and then listen to her
story about the Carnival of Time.  She'll ask a question - answer "On the eve
of the Festival" to get a Piece of Heart.

--------------------------
Piece of Heart #15 [PH15]
Where: East Clock Town, Stock Pot Inn
Items: All-Night Mask
Time: 8 AM to 6 PM, Day One or Two

Enter the Stockpot Inn and look for Anju's Grandmother in one of the back
rooms.  Speak with her while wearing the All-Night Mask, and then listen to her
story about the Four Giants.  She'll ask a quest - answer "I dunno" to get a
Piece of Heart.

--------------------------
Piece of Heart #16 [PH45]
Where: South Clock Town
Items: Moon's Tear (optional)
Time: Any Day, Any Time

Get a Moon's Tear, and then trade it for the Land Title Deed in South Clock
Town.  Use the Deku Flower that the Deed gives you access to blast up to the
front of the Clock Tower, where rests a Piece of Heart.  Alternatively, if you
have obtained the Deku Mask, you can just climb up to the ledge with Hylian
Link.






      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Termina Field Pieces of Heart
      ----zzzz--------zzzz----                      [0602]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

--------------------------
Piece of Heart #01 [PH16]
Where: Termina Field
Items: Kokiri Sword, Bombs (optional)
Time: Any Day, Any Time

In Termina Field, north and slightly west of the of the north gate of Clock
Town, there is a pit in the ground.  Jump into the pit and defeat the Dodongos
inside (use bombs for easy kills).  A chest appears which contains a Piece of
Heart upon their demise.

--------------------------
Piece of Heart #02 [PH17]
Where: Termina Field
Items: Adult's Wallet
Time: Any Day, Any Time

For the first part of this Heart Piece, go to the Observatory.  Use the
telescope to look on the left side of Clock Town, and you'll see a flying
Akindo Nut heading out of town, carrying a lot of luggage.  Follow this Akindo
Nut's progress, and you'll eventually see it land in a pit.  If you can follow
it's progress with the telescope all the way to it's pit, then you can go visit
it and get a Piece of Heart.  The tricky part is the point where the Akindo Nut
flies directly in front of the telescope lens.  You have to pan AHEAD OF THE
AKINDO NUT in order to keep it in sight at this time.

If the Akindo Nut gets too far out of the range of the telescope, then it will
disappear and you'll have to Quit the Telescope and try again (you have to be
Hylian Link to use the Telescope multiple times - Deku Link can only use it
once).  Once it the Akindo Nut flies directly in front of the telescope, then
it will loop back around, near Clock Town, and then circle around again,
dropping into a pit directly in front of the Observatory.  Once this happens,
you can leave the Observatory and head for Termina Field.

Go to the Akindo Nut's pit, which is in east Termina Field, just in front of
the Observatory, and drop inside.  Speak with the Akindo Nut, and he'll insist
that you tell no one about the Pit.  He'll then sell you a Piece of Heart for
150 rupees.  If you refuse the first offer, he'll drop the price to 100 rupees.
Accept the offer then, or else he'll leave.

--------------------------
Piece of Heart #03 [PH18]
Where: Termina Field
Items: None
Time: Any Day, Any Time

Head for the southwest area of Termina Field.  Near the entrance to Milk Road
(the exit in the southwest corner of the map), there is a small area of tall
grass.  Near the center of this grassy area, there is a pit.  Wander around in
the grass until you drop into it.  As with the Forest Stage in Ocarina of Time,
butterflies tend to hover around above the pit.  If that isn't good enough to
locate the pit, then I find that constantly putting on and taking off the Deku
Mask can distort the game's graphics, temporarily revealing the pit, but this
may not work in all versions of the game.

Once you have dropped into the pit, you will find yourself in a room with a
Peahat.  People who played Ocarina of Time will have fond memories of these
little jerkoffs making life difficult in Hyrule Field.  Step into the room, Z-
Target the Peahat, and then circle around it's whirling blades until you can
slash it's root with the Kokiri Sword.  Repeat until the Peahat dies, and a
chest will appear.  Open it to get a Piece of Heart.

--------------------------
Piece of Heart #04 [PH19]
Where: Termina Field
Items: Sonata of Awakening, Bombs
Time: Any Day, Any Time

Around Termina Field, there are four pits which contain Gossip Stones.  Play
the Sonata of Awakening for the Gossip Stones in each of these pits, and you'll
earn a Piece of Hit.  The first Pit is found north of the north gate of Clock
Town, slightly to the east at the top of the cliff.  The second Pit is found
north of the west gate of Clock Town, beneath a boulder.  Use a bomb to open it
up.  The next pit is found just to the west of the entrance to the Woodfall
region.  The last pit is found on the north edge of the Observatory.

--------------------------
Piece of Heart #05 [PH20]
Where: Termina Field
Items: Goron Mask, Zora Mask, Hero's Bow
Time: Any Day, Any Time

On the west side of the Termina Field, near the entrance to Great Bay, there is
a boulder in the sand.  Smash it with Goron Link, and then drop down into the
pit underneath.  Defeat the Bio-Deku Babas in the pool of water with Zora Link,
and then shoot the hive on the wall with an arrow.  A Piece of Heart will fall
into the pool of water.  Use Zora Link to dive down and get it.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Romani Ranch Pieces of Heart
      ----zzzz--------zzzz----                     [0603]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

--------------------------
Piece of Heart #01 [PH47]
Where: Romani Ranch
Items: Mask of Truth (optional, strongly recommended)
Time: 6 AM to 6 PM, Any Day

On the west end of Romani Ranch is a door which leads to the Doggy Racetrack.
In this area, you can bet on Dogs to compete in a race.  You can leave it up to
chance, or you can use the Mask of Truth to read the mind's of the different
dogs in the middle of the area.  Speak with the fat lady who runs the track,
and she'll tell you to go and pick up the dog you think will win.  Use the Mask
of Truth and pick up the Dogs to hear their thoughts.  Keep on picking up dogs
until you find one that mentions "Today, I feel like I can win.".  This isn't a
guaranteed win, but it's usually the won who does.  Return this dog to the fat
woman who runs the race track.

If you want to win the Piece of Heart, then bet at least fifty rupees.  Any
amount less then that will only get you a rupee reward.  Once you've won the
Piece of Heart, then you can bet any Rupee amount, and get rupees back as the
reward.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Woodfall Pieces of Heart
      ----zzzz--------zzzz----                      [0604]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

--------------------------
Piece of Heart #01 [PH21]
Where: The Dead Tree
Items: None
Time: Any Day, Any Time

In the area between Southern Swamp and Termina Field, there is a dead tree in
the middle of the small path.  Defeat all of the Bad Bats around the tree, and
then climb up the ivy on the side of the tree.  At the top of the tree is a
Piece of Heart.

--------------------------
Piece of Heart #02 [PH22]
Where: Southern Swamp
Items: Land Title Deed, Deku Mask
Time: Any Day, Any Time

First, get the Land Title Deed by trading it for the Moon's Tear.  Bring the
Title Deed to the Akindo Nut in Southern Swamp, and trading it for the Swamp
Title Deed.  Now that you own the Deku Flower, use it to launch to the roof of
the Tourist Information building.  The Heart Piece is on top.

--------------------------
Piece of Heart #03 [PH23]
Where: Deku Palace
Items: Magic Beans (optional), Deku Mask
Time: Any Day, Any Time

This Piece of Heart is hidden at the very end of the west wing of the Palace's
gardens.  Either use the a Magic Bean to reach the upper area of the Palace,
and fly to the Piece of Heart using the Deku Flowers, or else enter the Palace
and sneak past the guards to get the Piece of Heart.  Either route, you're
going to need to use Deku Link.

--------------------------
Piece of Heart #04 [PH24]
Where: Woodfall
Items: Deku Mask
Time: Any Day, Any Time

Use the Deku Flowers around the Woodfall area to travel around in a counter-
clockwise direction.  The Piece of Heart is found in a gilded chest on the
northeast side of the area.

--------------------------
Piece of Heart #05 [PH25]
Where: Tourist Information
Items: Pictobox
Time: Any Day, Any Time

Show the man who works in the Tourist Information building a picture of either
Tingle or the Deku King.  He'll give you a Piece of Heart the first time, and a
Silver rupee every following time.

--------------------------
Piece of Heart #06 [PH26]
Where: Tourist Information
Items: Hero's Bow
Time: Any Day, Any Time

After defeating Odolwa in the Woodfall Temple, and rescuing Koume in the Woods
of Mystery, then Koume will play a target minigame with you in the Southern
Swamp Tour.  Speak with her in her box in Tourist Information, and you can play
the game for 10 rupees.

In the game, you take the Southern Swamp Tour, and Koume circles the boat with
a target tied to her broomstick.  To win the game, you have to shoot the target
twenty times using arrows and the Hero's Bow.  However, if you hit Koume too
many times, then the game will end prematurely.  Successfully complete the game
to earn a Piece of Heart.  There's really no advice to be given, it's all about
practice.  Learn to lead your shots, and study the path that Koume takes, and
don't even attempt to hit the target when she is too far away.

--------------------------
Piece of Heart #07 [PH27]
Where: Swamp Shooting Gallery
Items: Hero's Bow
Time: Any Day, 6 AM to 8 PM

In the area between Termina Field and Southern Swamp, there is a long path with
a dead tree in the middle and a building at the end of a dead end.  Enter this
building to reach the Swamp Shooting Gallery.

Speak with the clerk to begin the game.  It costs 20 rupees every round.  If
you run out of rupees, then withdraw more from the Bank in Clock Town.  If your
bank is empty, then raid the chest in the Bombers' Hideout, or show the clerk
in Tourist Information a picture of Tingle.  If you score 2000 or more points,
but still fail to complete the course, then the Clerk will let you play again
for free.

In this Shooting Gallery, you have to shoot a number of targets: Deku Scrubs,
Guays (crows), and Wolfos.  The Deku Scrubs appear in the patches of leaves in
the center of the field (and one on a tree branch on the right side of the
field, and another on a cliff on the left side), the Guays fly by in the sky
above, and the Wolfos run from the left to right.  In order to win the game and
earn the Piece of Heart, you have to shoot every single target on the field.
Which really isn't as hard as it sounds.  All of the targets appear in the same
place, and the appearance of each "wave" of targets is preceded by an obvious
sound effect: The Guays are announced by a squawk, the Wolfos appear when there
is a howl, and the Deku Scrubs appear with their familiar "sniffit" sound.  The
only tricky target is when the Wolfos runs by the front of the field, and then
disappears behind a rock.  Be wary of when this happens, as there are two
moments in the game where it can.

Shoot all of the targets on the field in 1 minute 40 seconds, for a grand total
of 2120 Points.  In addition to the 2120 for a perfect game, you also earn an
additional 10 points for each second left on the clock.  Beat the game with at
least eight seconds remaining to score 2200 points, and earn a Piece of Heart.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Snowhead Pieces of Heart
      ----zzzz--------zzzz----                      [0605]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-------------------------
Piece of Heart #1 [PH28]
Where: Goron Village
Items: Swamp Title Deed
Time: Any Time, Any Day

Get a Moon's Tear from the Clock Town Observatory.  Trade the Moon's Tear for
the Land Title Deed, then trade the Land Title Deed for the Swamp Title Deed.
Take it to the Akindo Nut in the southern area of Goron Village, and trade the
Swamp Title Deed for his Deku Flower.  Use the Deku Flower to blast up to a
Piece of Heart on a high ledge on the south end of the Village.

-------------------------
Piece of Heart #2 [PH29]
Where: Upper Mountain Pass
Items: Goron Mask, Lens of Truth, Scarecrow's Song, Hookshot
Time: Any Time, Any Day

Visit one of the Scarecrow's in Clock Town, and pull out the Ocarina.  Teach
him an eight-note song.  It must contain at least two different notes, and
can't be a song already existing in the game.  Now, travel to the Upper
Mountain Pass, the are between Mountain Village and Snowhead.  After jumping
the first ramp as Goron Link, use the Lens of Truth to see a series of
invisible platforms.  Jump along them to the end, and then use the Scarecrow's
Song to make the Scarecrow appear on a distant ledge.  Pull yourself over to
the Scarecrow with the Hookshot.  The Piece of Heart rests on this ledge.

-------------------------
Piece of Heart #3 [PH30]
Where: Mountain Lake
Items: Zora Mask
Time: Any Time, Any Day

After defeating Goht in Snowhead Temple, then the Mountain Lake between
Mountain Village and Goron Village will fill back with water.  Use Zora Link to
open a gilded chest on the south side of the water, which contains a Piece of
Heart.

-------------------------
Piece of Heart #4 [PH31]
Where: Mountain Village
Items: Don Gero's Mask
Time: Any Time, Any Day

After defeating Goht in Snowhead Temple, then Mountain Village has thawed.
Speak with the frog in the pond in Mountain Village while wearing Don Gero's
Mask, and he'll ask you to bring the choir back together.  The other four frogs
can be found in the following locations:

  i.)   Clock Town Laundry Pool
  ii.)  Southern Swamp (use the lily pads and head for the southeastern part of
        the swamp.  The frog is on a log here.)
  iii.) Woodfall Temple (use a fire arrow to light the torch in the middle of
        the artificial flower, then head east through the upper door, then
        north in that room to reach the Gekko Room.  Defeat the Gekko to make
        the frog appear)
  iv.)  Great Bay Temple (in the room with the boss key, use ice arrows to
reach
        the tunnel which is frozen over.  Melt the ice in the hall with a fire
        arrow, then go through the door at the end.  Defeat the Gekko to make
        the frog appear)

Once you have reunited the Frog Choir, speak to them in Mountain Village while
wearing Don Gero's Mask, and listen to their choir.  For reuniting the troupe
and conducting them, they'll give you a Piece of Heart.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Great Bay Pieces of Heart
      ----zzzz--------zzzz----                      [0606]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-------------------------
Piece of Heart #1 [PH32]
Where: Pirates' Fortress
Items: Zora Mask, Goron Mask/Bunny Hood
Time: Any Time, Any Day

Enter the Pirates' Fortress, and go through the underwater entrance with Zora
Link.  In the series of obstacle courses that you must pass through, you'll
come to a room with a stairset and a bunch of barrels at the top.  Smash the
barrels with Goron Link, then step on the switch behind them.  This will open a
cage at the bottom of the stairs; go there as fast as you can with the Goron
Mask or the Bunny Hood to get the Piece of Heart before the doors close.  Use
the button inside the cage to re-open it.

-------------------------
Piece of Heart #2 [PH33]
Where: Pinnacle Rock
Items: Pictobox, Zora Mask, Bottle, Stone Mask (optional)
Time: Any Time, Any Day

Take a picture of a Pirate using the Pictobox; the target must be facing the
camera and filling most of the frame.  The Stone Mask makes this much easier.
Take this picture to the Fisherman's Hut in Great Bay, and speak with the
Seahorse in his fish tank.  He'll offer to trade the Seahorse for your Picture.
Accept the deal, then take the Seahorse to Pinnacle Rock, which is west between
the two pillars in the middle of the bay.

Release the Seahorse and follow it through the maze at the entrance to Pinnacle
Rock, then defeat all of the Sea Snakes inside Pinnacle Rock itself.  A second
Seahorse will appear when all of the Sea Snakes are defeated, and will give you
a Piece of Heart out of gratitude for reuniting them.

-------------------------
Piece of Heart #3 [PH34]
Where: Marine Research Lab
Items: Bottle
Time: Any Time, Any Day

Capture as many fish in as many bottles as you happen to have (the fish in West
Clock Town's Trading Post is the most conveniently place, and respawns when you
leave and re-enter).  Bring the Fish to the Marine Research Lab in Great Bay
Coast, and drop the fish into the smaller fish tank filled with red fish.  Feed
these fish four Bottled Fish, and they'll spit out a Piece of Heart.

-------------------------
Piece of Heart #4 [PH35]
Where: Great Bay Coast
Items: Magic Beans, Bottle of Spring Water, Scarecrow's Song, Hookshot
Time: Any Time, Any Day

Go to one of the Scarecrows in Clock Town, and show it your Ocarina.  Teach it
a new song; it has to have eight notes, consisting of at least two different
notes, and can't be a song which already exists in the game.  Buy a Magic Bean
and get a Bottle of Spring Water from Southern Swamp as well.

Go to Great Bay Coast and head for the cliff on the north side of the area,
near the entrance to the Pirates' Fortress.  On the south edge of the cliff is
a Hookshot target on a high ledge.  Pull yourself up to it, and then start
heading north along several more Hookshot targets.  You'll come to a patch of
soft earth; plant the Magic Beans and use the Bottle of Spring Water or the
Song of Storms to make it grow.  Ride the Magic Leaf to the next ledge.  Here,
play the Scarecrow's Song to make the Scarecrow appear near a Piece of Heart.
Use the Hookshot to reach the Scarecrow and the Piece of Heart.

-------------------------
Piece of Heart #5 [PH36]
Where: Oceanside Spider House
Items: Hero's Bow, Hookshot, Captain's Hat (optional)
Time: Any Time, Any Day

Enter the Oceanside Spider House.  If you have the Captain's Hat, then enter
the Library and speak with the two Stalchildren in there.  Memorize or write
down the information they tell you, then go for the dining room on the basement
level.  If you don't have the Captain's Hat, just go straight to the dining
room.

In the dining room, you'll find more Stalchildren.  Speak to them while wearing
the Captain's Hat, and memorize or write down the information they tell you.
If you don't have the Captain's Hat, then just skip to the next step.  Begin
shooting the four colored shields on the wall in the order specified by the
Stalchildren.  There are six steps total.  If you don't have the Captain's Hat
when you reach this point, you can still shoot the shields, you just have to
guess at the order.  Listen to the sound effects to know if you guessed
correctly.

Shooting the four shields in the correct combination will open the grating
covering the fireplace.  Enter the fireplace and go up the stairs inside.  At
the top, kill a Big Skulltula and open the gilded chest to get the Piece of
Heart.

-------------------------
Piece of Heart #6 [PH37]
Where: Zora's Cape
Items: Zora Mask
Time: Any Time, Any Day

Head for Zora's Cape and go to the large pool at the bottom of the waterfall in
the southeast area of the zone.  Dive to the bottom of the pool and defeat the
Like-Like at the bottom.  A Piece of Heart appears beneath the Like-Like.

-------------------------
Piece of Heart #7 [PH38]
Where: Zora's Cape
Items: Zora Mask, Hookshot
Time: Any Time, Any Day

Go to Zora's Cape and start heading towards the waterfall.  Part of the way
there, you'll come across some drift wood.  Look up from here to see a ledge
with a palm tree on it.  Pull yourself up to the Palm Tree with the Hookshot,
and along several more Palm Trees until you reach a cave opening at the top of
the waterfall.  Enter this cave.

In this area, you can challenge the Beavers who own the dam on top of the
waterfall to a race.  If you can defeat them, you'll earn yourself the game's
fourth bottle.  Swim near the Beaver swimming around the pool as Zora Link, and
he'll sink to the bottom.  Follow him down and speak with him.

In the game's first mode (of which there are two), the Beaver will challenge
you to swim through all twenty of the rings that appear in the river in two
minutes.

Dive off the cliff after the timer reaches 0, and swim through the first ring,
which is under the arch in the large pool at the top of the river.  Swim back
up to head into the river, heading north.  Stay near the center of the river to
swim through two more rings, then hang a left into the tunnel (keep an eye on
the map to see when you are drawing close).  Keep going down the tunnel,
passing through three more rings.

On the other side of the tunnel, you'll pass through a broader area which is
filled with tree roots.  Swim between the tree roots (the roots that form forks
make the fastest but riskiest routes).  After passing through the third ring in
the area, hang a sharp right to return to the path of the river, passing
through another narrow tunnel.

Keep going down the tunnel, passing through several more rings.  When the
course next broadens out, you'll have to turn sharply right after the first
ring to get the next one, but you can swim straight from there to the third
ring.  From here, the course ends in a giant loop, with all the rings being in
roughly the center of the course.  Some of the rings are quite close to the
surface; make sure you don't hold up too sharply, or you'll jump out of the
water entirely, making setup for the next ring difficult.

As you pass through the last ring, you'll enter the Beaver's den.  If you did
it perfectly, then the Beaver's big brother will show up, and insist that you
beat him before he'll give you an Empty Bottle.  Agree to challenge the older
brother to a race.

In the game's second mode, the Beaver will follow a slightly modified course
from his younger brother, and the rings are also placed in more challenging
areas, plus there are five additional rings.  This is still pretty easy,
though.

Dive off the waterfall, and swim deep into the water to get the first ring,
which is deeper under the arch from where it appeared first time.  Now, as
before, pull sharply up to return to the near-surface of the water, and start
swimming north up the river.  Swim through the ring where it nearly comes out
of the water, then quickly swim back towards the floor to get the next ring.
Swim evenly between the floor and the surface to get the third ring.

Hang a left into the tunnel, and go down it, where you'll pass through the
rings without trying.  When you reach the wide area with the tree roots, swim
through the exact centers of the rings, or else you'll collide with the tree
roots around the ring's perimeters.  After the last ring in the root area, take
the same sharp right you took before to get the next ring.

Swim near the surface after you pass under the short tunnel to get two more
rings.  Be careful you don't jump out of the water; it's very easy to blow
completely by the second ring if you accidentally jump through the first one.
Once the area broadens out, swim to the left to get the first ring, then go
straight forward to the next ring, then sharply to the right to get the next
one.  You can go straight from there.

From here, you're back in the loop, which is more or less the same as the last
time you were here.  Stay near the middle of the course and close to the
surface to get all of them.  When you swim through the last ring and into the
Beaver's Den, they'll surrender an Empty Bottle (you can only get the Piece of
Heart after earning this).

Once you've beaten both of the Beaver Brothers in their race, you'll be
returned to the entrance to the Waterfall Rapids.  The fun isn't over yet; dive
back down into the pool of water, and head for the ledge on the west side of
the pool.  The Beaver Brothers wait here; speak with the elder brother, and the
pair of them will insist that they don't have anything more.  Agree to race
anyway.

You'll replay the Beaver Brother's minigames (the first round with twenty
rings, the second round twenty-five), but you will have only one minute and
fifty seconds for each round this time.  Complete both rounds again to earn a
Piece of Heart.

After the race is over, you'll be returned to the entrance to the area.  Once
you've earned the Piece of Heart and the fourth Bottle, return to Zora Cape.

-------------------------
Piece of Heart #8 [PH39]
Where: Zora Hall
Items: Hookshot, Ocarina of Time, Zora Mask
Time: Any Time, Any Day

Enter Zora Hall and enter Mikau's Room as Zora Link, which is the first room on
the right.  Change to Hylian Link and use the Hookshot to reach the second
floor of the area.  Back on Zora Link, read Mikau's diary and memorize or write
down the musical notes in it.

Head back out into Zora Hall and go to Japas' Room, which is the door right
next to Mikau's room.  Speak with Japas and agree to jam with him.  Play the
musical notes that you learned from Mikau�s diary, and write down or memorize
the notes that Japas plays in response.

Now head over to Evan's room, which is the next room over from Japas' Room.
Enter the room as Zora Link, and then switch to Hylian Link inside.  Speak with
Evan, and then pull out the Ocarina.  Play the first set of Mikau's notes, then
the first set of Japas' notes, then the second set of Mikau's notes, and the
second set of Japas' notes.  Evan will like what he hears, and gives you a
Piece of Heart for helping him "write his new song."

-------------------------
Piece of Heart #9 [PH40]
Where: Zora Hall
Items: Zora Mask, Goron Mask, Deku Mask, Mountain Title Deed
Time: Any Time, Any Day

Get a Moon's Tear from the Clock Town Observatory, then trade it for the Town
Title Deed.  Trade it for the Swamp Title Deed, then that for the Mountain
Title Deed.

Go to Zora Hall and enter Lulu's Room as Zora Link.  Lulu's room is the room on
the far left of the hall.  Speak with the Akindo Nut inside as Goron Link, and
give him the Mountain Title Deed.  He'll trade it for his property.  Enter the
Deku Flower and use it to reach the high ledge, which holds a Piece of Heart.

--------------------------
Piece of Heart #10 [PH41]
Where: Great Bay Coast
Items: Hookshot
Time: 7 AM to 4 PM, Any Day

After defeating Gyorg in the Great Bay Temple, then the Fisherman will begin
operating a Jumping Minigame in Great Bay Coast.

In the northern section of the area, there are six small islands.  They're due
east of the entrance to Pinnacle Rock, in fact.  South of these islands, there
is a boat next to a reef.  Board this boat, and it will carry you to the
islands.  Hookshot the palm tree to pull yourself up to the largest island.
Once there, speak with the Fisherman (if he is on break, then use the Song of
Double Time to progress to the next day, and hang around until he is back on
duty).

The fisherman will direct you to stand on the center island in the small
cluster.  Do so, and pay the twenty rupee fee to begin the minigame.  In the
game, one of the torches on the four surrounding islands will light up.  If you
can jump to that island before the torch goes out again, you'll get a point.
Score twenty or more points, and you'll win a Piece of Heart.  You only have
two minutes to complete the game, so if you have at least ten points by the
time you reach the one minute mark, you're in good shape to finish the game.

This really isn't that hard.  If you fail, you suck.  It's as simple as that.
Always return to the center island after you score a point, and try to position
yourself so that you can see the top three islands in the cluster.  This way,
you can instantly tell where the next flame is.  If none of the visible torches
are lit, then the lit torch must be the single one that you can't see.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Stone Tower Pieces of Heart
      ----zzzz--------zzzz----                      [0607]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

--------------------------
Piece of Heart #01 [PH42]
Where: Ikana Graveyard
Items: Captain's Hat, Lens of Truth, Bombs, Stone Mask (optional)
Time: Second Night

On the Second Night, speak with the Stalchildren circling the grave in Ikana
Graveyard, and order them to open the grave.  Drop down into the pit and jump
across to the next ledge.  Pass through the fake wall and through the door on
the other side.  In the next room, use the Lens of Truth to see all of the
enemies in the room.  Kill them or avoid them with the Stone Mask, and head for
the back of the room.  Find a bombable wall by striking the walls with your
sword.  Bomb the wall and go through the door on the other side.  Defeat the
Iron Knuckle in this room, and a gilded chest containing the Piece of Heart
will appear.

--------------------------
Piece of Heart #02 [PH43]
Where: Ikana Canyon
Items: Garo's Mask, Hookshot, Ocean Title Deed, Deku Mask
Time: Any Time, Any Day

Get a Moon's Tear from the Clock Town Observatory, trade it for the Land Title
Deed, trade it for the Swamp Title Deed, trade it for the Mountain Title Deed,
and trade it for the Ocean Title Deed.  Take the Ocean Title Deed to Ikana
Canyon, and speak with the Akindo Nut on the east side of the area, near
Sakon's Hideout.  Trade the Ocean Title Deed for his Deku Flower.  Use the
Flower to reach the ledge on the other side of the river, which holds the Piece
of Heart.

--------------------------
Piece of Heart #03 [PH44]
Where: Ikana Canyon
Items: None
Time: Any Time, Any Day

Enter the house in the northwest corner of the Canyon.  Speak with the Garo
when you enter, and then pay the thirty rupee fee to begin his mysterious task.

In this minigame, you have to defeat the four Poe Sisters.  These are the
Termina-counterparts of the sisters who made life problematic in Ocarina's
Forest Temple.  Against the Green Sister, manually aim the Bow and shoot her
with arrows, and run in wide circles to avoid her spinning attacks.  Don't Z-
Target her, or else she'll vanish.

The next fight is against the Red and Blue Sisters.  Use the same strategy you
used against the Green Sister.  Don't even bother trying to avoid their
attacks; just let them hit you, then shoot them.

Against the last Poe Sister, the Purple Sister, she will split into four forms.
One is the real Poe, the other are illusions.  The real one will do a little
spin when she first appears; this is the real Poe Sister.  Z-Target her, and
shoot her with an arrow.  Defeat all four of the Sisters in under three
minutes, and you'll win a Piece of Heart.

--------------------------
Piece of Heart #04 [PH46]
Where: Ancient Castle of Ikana
Items: Hero's Bow (optional), Deku Mask (optional)
Time: Any Time, Any Day

Get onto the north end of the Castle's roof, and look to the northwest corner
of the room to see a Crystal Switch.  Shoot it with an arrow, and the pillars
of flame engulfing the columns on the north end of the room will disappear.
Quickly jump out to the columns and use the Deku Flower to travel along them to
the far east of the area, where rests a Piece of Heart.  Alternatively, you can
also just run along the wall and jump to the column.

--------------------------
Piece of Heart #05 [PH48]
Where: Ikana Canyon
Items: Light Arrow
Time: Any Time, Any Day

After beating Twinmold in Stone Tower Temple, return to the river in Ikana
Canyon and swim all the way to it's west end.  There is an opening behind the
waterfall here.  Climb out of the water and enter the cave.  Shoot the Sun
Panel above the door with a Light Arrow, and speak with the Garo in the next
room.  Defeat all four of the minibosses at the end of each tunnel, and the
Garo will give you the Piece of Heart.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          The Moon Pieces of Heart
      ----zzzz--------zzzz----                    [0608]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

--------------------------
Piece of Heart #01 [PH49]
Where: Twinmold's Dungeon
Items: Hookshot, Bombchus, Four Masks
Time: Any Day, Any Time

Give the Spirit of Twinmold four masks to enter his dungeon.  You get this
Piece of Heart without trying at the end of Twinmold's Dungeon.

--------------------------
Piece of Heart #02 [PH50]
Where: Odolwa's Dungeon
Items: Deku Mask, One Mask
Time: Any Day, Any Time

Give the Spirit of Odolwa one mask to enter his dungeon.  Use the Deku Flowers
in the room to reach the second set of spinners.  Use the yellow Deku Flower on
this spinner to blast to a far corner of the room, where the Piece of Heart
sits on an out-of-the-way ledge.

--------------------------
Piece of Heart #03 [PH51]
Where: Goht's Dungeon
Items: Goron Mask, Two Masks
Time: Any Day, Any Time

Give the Spirit of Goht two masks to enter his dungeon.  Run forward and smash
the pots in front of the portal (which leads back to the Moon).  Look to the
right to see a long bridge ending in a ramp.  Change to Goron Link, and go down
the bridge at maximum speed.  If you screw up at any time in this following
sequence, then use the flashing warp panels located throughout the area to
return to the start, or just jump into the nearest available pit.

Launch up the ramp and over the pit at the other end of the bridge, and then
smash into the pair of angled chests at the exact point where they both meet.
If you hit the chests in just the right place, then you'll ricochet to the left
and over another pit.  As soon as you ricochet off, hold the control stick
forward and to the left/right (depending on the direction you're going), and
slowly move the stick back forward as the camera catches up with Goron Link.
This sounds complicated... and it is, but it's the best way to keep Goron Link
on course.  Don't bother trying to make the turns by steering; it won't work.

On the other side of the pit, crash into another set of chests to ricochet to
the right, launching over four more pits, and then ricocheting to the right
from another set of chests.  After jumping over another pit, you'll crash into
two green pots.  Keep going forward and then right around the corner, using
manual steering.  Launch over a ramp, passing over a bridge, and land on the
ledge on the other side.  Take another right, then a gentle left, launching up
another a ramp and over a bridge, and then taking a left when you land.

Smash into more green pots around the corner, and then carefully roll along the
track as it narrows down.  You can never leave maximum speed, though.  Roll
along the narrow straightaway, passing over several more ramps, finally
ricocheting into a final set of chests, and blasting over one last ramp.  You
can quit rolling now.

You'll land in a small area with a large, circular structure.  In the middle of
the circle is the Piece of Heart.

--------------------------
Piece of Heart #04 [PH52]
Where: Gyorg's Dungeon
Items: Zora Mask, Three Masks
Time: Any Day, Any Time

Give the Spirit of Gyorg three masks to enter his dungeon.  Jump into the pool
of water in this room, and start swimming down the tunnel.  The tunnel splits
at several points.  Go left, then left again, then right, and then left to come
out into a small room.  If you mess up and take a wrong turn, you'll either end
up at a tunnel, which leads back to the start of the dungeon, or to the Spirit
of Gyorg, in which case you're boned out of a Piece of Heart (you can use the
Song of Time and finish the Moon from it's beginning to try again, though).

Take the Piece of Heart in this small room, which will be the Moon's fourth and
the game's last.





-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----            Stray Fairies
----zzzz--------zzzz----                [0700]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

This chapter of the guide contains special find codes, all of which read in
this format: [SFXX], or, Stray Fairy, followed by that Fairy's number.  You can
use this find code to find that Stray Fairy's specific location in the main
walkthrough.  In this way, if the general description provided in this chapter
is not good enough for you to find the Fairy, then you can skip right to the
more detailed description in the main Walkthrough.  Simply set the Find search
parameters to "Up," instead of the default "Down."

[0701] Stray Fairy Rewards
[0702] Clock Town Stray Fairy
[0703] Woodfall Temple Stray Fairies
[0704] Snowhead Temple Stray Fairies
[0705] Great Bay Temple Stray Fairies
[0706] Stone Tower Temple Stray Fairies





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Stray Fairy Rewards
      ----zzzz--------zzzz----                    [0701]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-------------------
Clock Town Rewards

For reassembling the Great Fairy who is found in North Clock Town, she gives
you one of two rewards.  When you first visit her as Deku Link, she gives you
the basic magic meter and gives Deku Link the Bubble Blast ability.  Revisit
her after you have obtained the Deku Mask and restored Link to his Hylian form,
and she'll give you the Great Fairy's Mask.

-----------------
Woodfall Rewards

After tracking down all fifteen of the Stray Fairies in Woodfall Temple, you
can deliver them to the Great Fairy's Fountain in the Woodfall area.  Out of
gratitude, the Great Fairy will give you the Super Spin Attack, which
significantly increases the distance which Link's basic Spin Attack reaches.

-----------------
Snowhead Rewards

After tracking down all fifteen of the Stray Fairies in Snowhead Temple, you
can deliver them to the Great Fairy's Fountain in the Snowhead area.  Out of
gratitude, the Great Fairy will double the length of your Magic Meter, which is
extremely helpful in several points throughout the game.

------------------
Great Bay Rewards

After tracking down all fifteen of the Stray Fairies in Great Bay Temple, you
can deliver them to the Great Fairy's Fountain in the Zora Cape area.  Out of
gratitude, the Great Fairy will give you enhanced defense, causing all damage
that Link takes to be reduced by half.  This is signified by the white borders
around the Heart Containers.

--------------------
Stone Tower Rewards

After tracking down all fifteen of the Stray Fairies in Stone Tower Temple, you
can deliver them to the Great Fairy's Fountain in Ikana Canyon.  Out of
gratitude, the Great Fairy will give you the Great Fairy's Sword, which is a C-
Button Item which behaves similar to the Biggoron's Sword from Ocarina of Time.
It deals lots of damage and has a wide reach, but you can't use a shield with
it.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----           Clock Town Stray Fairy
      ----zzzz--------zzzz----                    [0702]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

----------------------
Stray Fairy #1 [SF01]
Where: Clock Town Laundry Pool; East Clock Town

This Stray Fairy is found in the Clock Town Laundry Pool during the day, and
appears in East Clock Town at night.  Use Deku Link to reach it in the Laundry
Pool; just walk into it to reach it in East Clock Town.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Woodfall Temple Stray Fairies
      ----zzzz--------zzzz----                     [0703]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-----------------------
Stray Fairy #01 [SF02]
Where: Lower Root Hall

The fairy hovers above a pit directly in front of the entrance.  Use the Great
Fairy's Mask to attract it to you, or jump out to grab it.

-----------------------
Stray Fairy #02 [SF03]
Where: Lower Root Hall

This fairy is inside a chest on the right side of the very first room of the
Dungeon.  Use a Deku Flower to float around a root, landing on the ledge and
opening the chest.

-----------------------
Stray Fairy #03 [SF04]
Where: Poisoned Flower Room

In the room with the wooden flower, a Stray Fairy is found in the Deku Baba on
the lower level.  Kill it, and the Stray Fairy will appear.

-----------------------
Stray Fairy #04 [SF05]
Where: Poisoned Flower Room

Also in the room with the wooden flower, another Stray Fairy is found in the
pots in the corner of the room.  Use Deku Link to water hop over to the
platform in the corner which is full of pots, or else swim there if you have
purified the water.

-----------------------
Stray Fairy #05 [SF06]
Where: Chomper Flower Room

In the room with the three Chomper Flowers and the Deku Flower in the center, a
Stray Fairy can be found in one of the bee hives on the wall near the gilded
chest.  Use a Bubble Blast or an arrow to knock the hive down.

-----------------------
Stray Fairy #06 [SF07]
Where: Poisoned Water Room

In the room with the bridges over the water and the stone block, a Stray Fairy
can be found in one of the hives attached to the bottoms of the upper
platforms.  Use a Bubble Blast or an arrow to knock the hives down until the
Fairy appears.

-----------------------
Stray Fairy #07 [SF08]
Where: Poison Water Room

In the same room at Fairy #06, another Stray Fairy appears after you kill the
Big Skulltula in the corner of the room.

-----------------------
Stray Fairy #08 [SF09]
Where: Darkened Hallway

In the upper hallway which is pitch black, a Stray Fairy appears in a chest
after you have defeated all of the Black Boes in the hallway.

-----------------------
Stray Fairy #09 [SF10]
Where: Poisoned Flower Room

Back in the room with the wooden flower, a Stray Fairy can be found on the
upper level, trapped in a bubble in the corner.  Pop the bubble with an arrow,
then claim the fairy with the Great Fairy's Mask or by jumping out to it.

-----------------------
Stray Fairy #10 [SF11]
Where: Poisoned Flower Room

Use the Deku Flower near the door on the upper level to blast to a tree branch
in the corner of the room.  Stand on the switch here, and a chest will appear
on the other side of the room which contains the Stray Fairy.

-----------------------
Stray Fairy #11 [SF12]
Where: Poison Water Room

After activating the wooden flower in the Poisoned Flower Room, the waters in
the dungeon will be purified, letting you safely enter them.  Back in the room
where you got Stray Fairies #07 & 08, swim into the water and under the bridge
to find a fairy trapped in a Bubble.  Swim into the bubble to burst it, freeing
the Fairy.  Swim into the Fairy or use the Great Fairy's Mask to attract it to
you and claim it.

-----------------------
Stray Fairy #12 [SF13]
Where: Deku Flower Room

In the final room of the dungeon before the Boss, one of the Stray Fairies can
be found in an alcove on the side of the room, trapped in a bubble.

-----------------------
Stray Fairy #13 [SF14]
Where: Deku Flower Room

In the same room as Fairy #12, another fairy can be found in an alcove above #
12, trapped in a bubble.

-----------------------
Stray Fairy #14 [SF15]
Where: Deku Flower Room

In the same room as Fairies #12 & 13, another Stray Fairy can be found in an
alcove on the opposite side of the room from #12, trapped in a bubble.

-----------------------
Stray Fairy #15 [SF16]
Where: Deku Flower Room

In the same room as Fairies #12, 13 & 14, the last Stray Fairy is found in one
of the fire pillars in the room.  Stand on the ledge closest to the fire pillar
containing the fairy, and shoot the crystal switch on the other side of the
room with an arrow.  The flames will recede temporarily; use the Deku Flower to
fly out to the Fairy, freeing it from it's bubble and claiming it.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Snowhead Temple Stray Fairies
      ----zzzz--------zzzz----                      [0704]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-----------------------
Stray Fairy #01 [SF17]
Where: Lava Pit Room

In the room with the pit of lava at the bottom, and the Freezzards at the top,
a Stray Fairy can be found in a small cage at the bottom of the room.  Drop
down to the bottom level, and look up to see it.  Burst it's bubble with an
arrow, and attract it to you with the Great Fairy's Mask.

-----------------------
Stray Fairy #02 [SF18]
Where: Lava Pit Room

In the same room as Fairy #01, another Fairy can be found in another bubble
underneath a ledge on the far side of the room.  From the bottom level, look up
very high to see it beneath a ledge across from Fairy #01.  Use an arrow to
free it from it's bubble, and use the Great Fairy's Mask to attract it to you.

-----------------------
Stray Fairy #03 [SF19]
Where: Three-Tiered Room

In the room with the Real Bombchu on the flower and the walls lined with
spikes, a Stray Fairy can be found on the ground level of the room, floating in
plain sight in one of the corners.

-----------------------
Stray Fairy #04 [SF20]
Where: Central Chamber

In the tall, central area of Snowhead Temple, there are a series of lava pits
on the ground floor.  Stand on the large switch in the center of one of these
pits as Goron Link, and a chest will appear in another fire pit.  Open it to
get the fourth Stray Fairy.

-----------------------
Stray Fairy #05 [SF21]
Where: Stalactite Room

In the room with the numerous columns and the stalactites which must be knocked
down from the ceiling, a Stray Fairy can be found behind a fake wall in the
corner of the room.  Use the Lens of Truth to find a fake wall, and jump into
the alcove behind the wall using the columns in the room.  Open the chest
inside to get the Stray Fairy.

-----------------------
Stray Fairy #06 [SF22]
Where: Timed Pillar Room

In the room where you must use Goron Link to pound the two sets of pillars, a
Stray Fairy can be found hidden in the ceiling.  Look at the ceiling with the
Lens of Truth to see the fairy.  Shoot it's bubble with an arrow, then attract
it to you with the Great Fairy's Mask.

-----------------------
Stray Fairy #07 [SF23]
Where: Torch Room

In the tall room with the two levels connected by Deku Flowers, a Stray Fairy
can be found in a hidden chest in the room.  Defeat all of the Freezzards (fire
arrows work best) to make the chest appear.

-----------------------
Stray Fairy #08 [SF24]
Where: Second Block Room

In the room full of frozen objects and the two White Wolfos, a Stray Fairy can
be found in a hidden chest on the second level of the room.  Melt the ice
covering the switch in the room, then stand on it to make a chest appear.  Now,
melt another chunk of ice which is covering a stone block, and push the stone
block into place near the ledge that the chest appeared on.  Climb onto the
stone block and jump up onto the ledge, reaching the chest which contains the
Fairy.

-----------------------
Stray Fairy #09 [SF25]
Where: Second Block Room

In the same room where you found Stray Fairy #08, another Stray Fairy can be
found in a crate on the far side of the room.  Push the stone block into place
near the pillars that the crate appears on, then jump up onto the left pillar.
From there, jump to the top of the crate, and use Goron Link's ground pound to
smash the crate, freeing the Fairy.

-----------------------
Stray Fairy #10 [SF26]
Where: First Block Room

In the room with the two stone blocks sitting on top of each, a Stray Fairy can
be found on the second level of the room.  Push the two stone blocks into the
small pit in the floor on the far side of the room, and the chest will appear.
Now, go to the Second Block Room and use the stone block in there to reach the
door on the upper level of the room.  Go through the door to return to the
Second Block Room, and use the stone blocks that you pushed into place earlier
to reach the chest.  Open it to get the tenth Fairy.

-----------------------
Stray Fairy #11 [SF27]
Where: Three-Tiered Room

In the room with the Real Bombchu and the spikes around the wall, a Stray Fairy
can be found on the second level of the room.  Defeat the Freezzard on the
upper ledge, then use the Lens of Truth to see a series of small platforms
rising up.  Jump along these platforms to reach the top of the room, where a
Stray Fairy is trapped inside a chest.

-----------------------
Stray Fairy #12 [SF28]
Where: Eeno Room

In the room full of Eenos, a Stray Fairy can be found behind a fake wall.  Use
the Lens of Truth to find the fake wall, and then pop the Fairy's bubble with
an arrow.  Use the Great Fairy's Mask to attract it to you.

-----------------------
Stray Fairy #13 [SF29]
Where: Dinolfols Room

In the room with the pair of Dinolfols, a Stray Fairy appears when you defeat
either of the Dinolfols.

-----------------------
Stray Fairy #14 [SF30]
Where: Dinolfols Room

In the room with the pair of Dinolfols, another Stray Fairy appears when you
defeat both of the Dinolfols.

-----------------------
Stray Fairy #15 [SF31]
Where: Central Chamber

Halfway down the Central Chamber, a hidden alcove containing a Stray Fairy can
be seen on the northwest side of the room, about halfway down the hall, but
only when using the Lens of Truth.  Use the Deku Flower on the very top level
of the Central Chamber to float down to this hidden opening, and go inside.
Open the chest inside the alcove to get the last Stray Fairy.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----          Great Bay Temple Stray Fairies
      ----zzzz--------zzzz----                     [0705]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-----------------------
Stray Fairy #01 [SF32]
Where: Entrance

In the very first room of the dungeon, light all of the torches in the room
with Fire Arrows, and a chest containing a Stray Fairy will appear.

-----------------------
Stray Fairy #02 [SF33]
Where: Waterwheel Room

In the second room of the dungeon, with the huge waterwheel on the ceiling, a
Stray Fairy can be found underneath the platform as you enter.  Use Zora Link
to enter the water and claim it.

-----------------------
Stray Fairy #03 [SF34]
Where: Waterwheel Room

Also in the second room of the dungeon, another Stray Fairy appears when you
defeat the lone Big Skulltula on the upper level, on the ledge with the rupees
on it.  Use an arrow to kill the Skulltula, and pull the fairy towards you with
the Great Fairy's Mask.

-----------------------
Stray Fairy #04 [SF35]
Where: Spinner Room

In the room past the Waterwheel Room, with the pool of water being spun rapidly
around by the spinners, a Stray Fairy can be found in the barrels on one of the
upper ledges in the room.  Smash the barrels with Goron Link to reveal the
Fairy.

-----------------------
Stray Fairy #05 [SF36]
Where: Spinner Room

In the same room as Stray Fairy #04, another Stray Fairy can be found in the
pot at the very bottom of the pool of water.  Use Zora Link's Boomerangs to
smash the pot, and then fight the current to reach the Fairy.

-----------------------
Stray Fairy #06 [SF37]
Where: Water Jump Room

In the room with the Dungeon Map, a Stray Fairy is hidden in the pots on one of
the upper ledges in the room.  Use Zora Link's water jumping ability to come
out of the water and onto the ledge.  It helps if you start from the very
bottom of the pool and go up.

-----------------------
Stray Fairy #07 [SF38]
Where: Bio-Deku Baba Room

In the long hall past the Water Jump Room, there is a small group of Bio-Deku
Babas.  Defeat them all, and a chest will appear.  Use the Bio-Deku Baba's lily
pads to jump up to the chest, opening it to get the Stray Fairy.

-----------------------
Stray Fairy #08 [SF39]
Where: Green Source Room

In the room past the ladder blocked by the waterfall, a Stray Fairy can be
found at the very top of the room.  Get to the top of the cylinder covered with
barrels, and from there use Ice Arrows to make platforms in the water to the
very north side of the room.  Look up when you reach the wall to see a gap in
it, which has a Hookshot target above the gap.  Pull yourself up through the
gap and open the chest to get the Stray Fairy.

-----------------------
Stray Fairy #09 [SF40]
Where: Spinner Room

After you have reversed the flow of the water in the Spinner Room, then you can
enter the tunnel on the upper level which has a green and a red pipe entering
it.  As you go down the tunnel, turn on Zora Link's lightning barrier to kill
the enemies in the tunnel.  One of them will drop a Stray Fairy.  You may need
to go down the tunnel several times to actually reach the fairy.

-----------------------
Stray Fairy #10 [SF41]
Where: Upper Waterwheel Room

In the second Waterwheel room that you reach after reversing the flow of the
water, a Stray Fairy can be found in an alcove near the Waterwheel.  Freeze the
waterwheel by shooting the waterfall with an ice arrow, and use the blades of
the windmill to reach the alcove.  Open the chest inside to get the Stray
Fairy.

-----------------------
Stray Fairy #11 [SF42]
Where: Upper Waterwheel Room

Also in the second Waterwheel room, another Stray Fairy is found in an alcove
below the waterwheel.  Reach the side of the room with the elevator that
travels to the left and right, and stand on it.  Look in one of the corners of
the room to see a small, enclosed alcove with a torch in it.  Hookshot over to
the torch, and open the chest inside to get the Stray Fairy.

-----------------------
Stray Fairy #12 [SF43]
Where: Counterweight Room

In the room with the giant counterweight (see-saws), a Stray Fairy can be found
in a pool hidden beneath the counterweight closest to the door as you enter.
Drop into one of the pools beneath the counterweight with Zora Link, and swim
into the barrel at the bottom to destroy it, revealing a Stray Fairy.

-----------------------
Stray Fairy #13 [SF44]
Where: Counterweight Room

Also in the counterweight room, another Stray Fairy can be found in the cage on
the high wall of the room.  Use the counterweights to get onto the pipe, which
has a Real Bombchu running around on it.  Run to the end of the pipe until you
are over the cage, then drop down into it.  Hookshot yourself over to the
chest, and open it to get the Stray Fairy.

-----------------------
Stray Fairy #14 [SF45]
Where: Green Blockage Room

In the final room before the Boss, a Stray Fairy can be found in the tunnel
which leads back to the Spinner Room.  Pop the fairy's bubble with Zora Link's
Boomerangs, then climb out of the water and use the Great Fairy's Mask to pull
the Fairy towards you.

-----------------------
Stray Fairy #15 [SF46]
Where: Green Blockage Room

Also in the final room before the Boss, another Stray Fairy can be found
beneath the cylinder in the middle of the room.  Stand on the pipe which leads
out of the water, in a position that keeps you out of the water in the room.
Use an arrow to pop the bubble, and then draw the Fairy to you with the Great
Fairy's Mask.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----       Stone Tower Temple Stray Fairies
      ----zzzz--------zzzz----                    [0706]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

-----------------------
Stray Fairy #01 [SF47]
Where: Monolith Chamber, Normal Dungeon Configuration

In the very first room of the dungeon while it is in it's right-side-up
formation, shoot the golden eye switch on the face of the monolith statue to
make a chest appear.  Open the chest to get a Stray Fairy.

-----------------------
Stray Fairy #02 [SF48]
Where: Lava Room, Normal Dungeon Configuration

In the room with the pit of lava and the sun block that you must remove with a
beam of light, a Stray Fairy appears in a chest on an upper level of the room.
Look on the ceiling to see a Hookshot target, which leads up to the chest.
Open it to get the fairy.

-----------------------
Stray Fairy #03 [SF49]
Where: Sun Chamber, Normal Dungeon Configuration

In the room with the numerous magic mirrors and the sun panels on the walls, a
Stray Fairy can be found by shining light on all of the Sun Panels on the
walls.  One of them will activate, making a chest appear.  Open the chest to
get the Stray Fairy.

-----------------------
Stray Fairy #04 [SF50]
Where: Sun Chamber, Normal Dungeon Configuration

In the same room as Fairy #03, another Stray Fairy appears in a chest behind
the Sun Block to the right of the beam of light.  Use the Magic Mirrors in the
room to make the shaft of light reach that sun block, that burn it away to
reveal the chest.  Open it to get the Stray Fairy.

-----------------------
Stray Fairy #05 [SF51]
Where: Wind Chamber, Normal Dungeon Configuration

In the room with the pool of lava at the bottom and the wind columns on top, a
Stray Fairy can be found in an alcove just to the left of the first wind
column.  Float out into the column with Deku Link, then float to the left to
reach the chest.  Open it to get the Stray Fairy.

-----------------------
Stray Fairy #06 [SF52]
Where: Wind Chamber, Normal Dungeon Configuration

In the same room as Fairy #05, another Stray Fairy is found in a chest which
you must make appear.  Jump down into the lava as Goron Link, and pound the
pillar that sits near the entrance to the room.  This will deactivate a pillar
of flames surrounding a switch on the other side of the room; roll over to the
switch as fast as you can, and step on it to make the chest appear.  Now, use
the wind columns on the upper end of the room to float around to the chest and
open it, getting the Stray Fairy.

-----------------------
Stray Fairy #07 [SF53]
Where: Upper Water Room, Normal Dungeon Configuration

After getting the Light Arrows and going through the door, you'll reach an
upper hall above the Upper Water Room.  Defeat the Eyegore in this hall, and a
chest will appear.  Open it to get the Stray Fairy.

-----------------------
Stray Fairy #08 [SF54]
Where: Upper Water Room, Normal Dungeon Configuration

In the main area of the Upper Water Room (not where you fight the Eyegore),
there are two sun blocks on the sides of the room.  Remove them both with Light
Arrows, and then activate the Crystal Switch in one of the alcoves behind the
Sun Blocks.  A chest will appear in the other alcove.  Open it to get the Stray
Fairy.

-----------------------
Stray Fairy #09 [SF55]
Where: Monolith Chamber, Upside-Down Dungeon Configuration

After you have turned the dungeon upside-down, return to the first room of the
dungeon and look up towards the ceiling.  In a small alcove at the top of the
ceiling is a sun panel.  Shoot it with a light arrow to activate it, revealing
a chest in front of the Majora's Mask etching.  Open it to get the Stray Fairy.

-----------------------
Stray Fairy #10 [SF56]
Where: Lower Water Room, Normal Dungeon Configuration

This is the first of several Stray Fairies which require you to interact with
both forms of the dungeon to reach it.  In the Normal Dungeon Configuration, go
to the Lower Water Room and go to the bridge at the top.  Look above the
doorways on either side of the bridge, and you'll see a golden eye switch which
is frozen.  Shoot it with a Fire Arrow, and a chest will appear on the ceiling.

Turn the dungeon upside-down, and return to the Lower Water Room.  Use the wind
columns in the room to reach the chest, which appears in a hallway on the
lowest level of the room.

-----------------------
Stray Fairy #11 [SF57]
Where: Lower Water Room, Normal Dungeon Configuration

Head for the Lower Water Room in the right-side-up version of the dungeon, and
dive to the bottom of the pool as Zora Link.  Activate a Crystal Switch which
appears down here, amidst a bunch of mines.  A chest will appear on the
ceiling.

Turn the dungeon upside-down, and return to the Lower Water Room.  Use the wind
columns in the room to launch to the top of the room, and now look for a small
ledge with a switch resting on it.  Stand on the switch and create a duplicate
of Hylian, Zora or Goron Link with the Elegy of Emptiness.  A pillar of flames
surrounding a chest at the top of the room will recede; float up to the top of
the room and open the chest to get the Fairy.

-----------------------
Stray Fairy #12 [SF58]
Where: Lava Room, Upside-Down Configuration

After defeating the Wizrobe in the upside-down version of the dungeon, a chest
appears on an upper ledge.  Hookshot yourself up to the chest, and then open it
to get the Stray Fairy.

-----------------------
Stray Fairy #13 [SF59]
Where: Monolith Chamber, Upside-Down Configuration

Go around the dungeon until you reach the Lower Water Chamber in it's upside-
down configuration (it's a long room with a pit in the middle, three Deku
Flowers in the room, one of them hidden behind a wall, and a bunch of land
mines hanging from the ceiling).  Go through one of the doors here to return to
the Monolith Chamber.  Activate the switch near the Death Armos to make a chest
appear on the ceiling.

Turn the dungeon right-side-up, and return to the Monolith Chamber.  Jump into
the pit in the middle of the room and open the chest to get the Stray Fairy.

-----------------------
Stray Fairy #14 [SF60]
Where: Lower Water Room, Upside-Down Configuration

Go to the Lower Water Room in the dungeon's upside-down configuration, and
float to the door at the very top of the room.  Look towards one of the other
ledges near the top of the room, and you'll see a golden eye switch on one of
them.  Shoot it to make a chest appear on the ceiling.

Turn the dungeon right-side-up, and return to the Lower Water Room.  Dive to
the bottom of the pool of water, and open the chest you made appear earlier to
get the Stray Fairy.

-----------------------
Stray Fairy #15 [SF61]
Where: Rolling Spike Room, Upside-Down Configuration

Reach the Rolling Spike Room in the dungeon's upside-down configuration by
hookshoting the chest on the ceiling in the Monolith Chamber.  Slash the
Crystal Switch in this area to make a chest appear on the ceiling.

Turn the dungeon right-side-up, and return to the Rolling Spike Room via the
chamber where you fought the Garo Master and got the Light Arrows.  Jump down
to the pit in the middle of the room and open the chest to get the last Stray
Fairy in the game.





-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----               Minigame Appendix
----zzzz--------zzzz----                    [0800]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

[0801] Deku Scrub Playground
[0802] Honey & Darling's Shop
[0803] Town Shooting Gallery
[0804] Treasure Chest Game
[0805] Swamp Shooting Gallery
[0806] Goron Racetrack
[0807] Gorman Track
[0808] Doggy Racetrack
[0809] Waterfall Rapids
[0810] Jump Minigame
[0810] Spirit House





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----             Deku Scrub Playground
      ----zzzz--------zzzz----                    [0801]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

This is the first of many Clocktown Minigames that must be completed once on
all three days of the cycle in order to earn a Piece of Heart.  The Deku Scrub
Playground also has the dubious honor of being the flat-out hardest minigame in
Zelda history.  You're going to use a lot of rupees trying to finish this, and
spend a lot of time as well, so make sure you have a lot of rupees stockpiled
in the Bank, and that you have time slowed with the Inverted Song of Time.

All three Deku Scrub Playground minigames are played with, obviously, Deku
Scrub Link.

On the first day, which is actually relatively easy, you have to gather all of
the Rupees from the floating platforms without touching the ground below.  The
platforms rise up and down; simply wait for a platform to reach it's apex
before blasting out of the Deku Flower.  Always travel to the nearest Deku
Flower; if you try to go straight for the next available rupee, then you'll
likely run out of steam and just fall.  Ignore the platform in the rear of the
room.

Once you manage it, go outside and progress time forward with the Song of
Double Time to the Dawn of the Second Day, then return to the Playground.

On the second day, the game becomes SIGNIFICANTLY harder.  This time, the
platforms move from side to side instead of in vertical rising/falling
patterns.  Normally you could just take things slowly and just slowly hover
down to the platform, but with the 1 minute 15 second time limit, you don't
really have that option.  You have to time it perfectly.  For the timing, you
just have to learn, it's pretty much impossible to describe in words.  The best
bit advice I can give is to study the patterns that the platforms follow before
you launch from the first Deku Flower (the timer doesn't start until you
launch).  As before, aim for the nearest Deku Flower, not the nearest rupee.  I
also find that it helps to get the outermost platforms first (as they move the
fastest), and then work your way inwards.  As last piece of advice, it's often
faster just to wait for two of the platforms to move into range of one another,
instead of blasting up and trying to hover slowly to the next one.

Once you have beaten the Playground on the Second Day, go outside and progress
time forward with the Song of Double Time to the Dawn of the Third Day, then
return to the Playground.

The third day is a combination of Day One and Day Two challenges, and features
both horizontal and vertically moving platforms.  This is actually slightly
easier then day two; the relatively easy vertical platforms counter balance the
slightly tricky vertical platforms.  Just use the same strategies you used
before, and remember - aim for the nearest Deku Flower, not the nearest
platform.

Once you have beaten the Playground on all three days in a single cycle, then
you will be rewarded with the Piece of Heart.  The Akindo Nuts who run the
store will also become incredibly angry.  If you run near them, they'll hide in
their Deku Flowers and scream "Ah!  It's Link!  Hide!"  Too much fun.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Honey & Darling's Shop
      ----zzzz--------zzzz----                    [0802]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

This shop is similar to the Deku Scrub Playground in that if you beat the
challenge on all three days, then you will earn a Piece of Heart.  So if it
isn't Day 1, then deposit your rupees in the Bank and reset time.  Otherwise,
speak with Honey & Darling in the center of the store to begin the first game.

On Day One, the minigame's object is to send Bombchus up the wall and into the
targets.  This is complicated by the fact that the floor is constantly rising
and falling, as well as spinning at different speeds.  Don't even move around
in this game; stand in one place, and release Bombchus when you grow level with
a target.  Early in the game, the ground spins quite slowly, so you can wait to
be relatively lined up with the targets before releasing the Bombchu.  Late in
the game, however, when the platform is spinning much faster, you have to
release the Bombchu a split second before you grow level with the target.  How
high the platform is doesn't seem to affect the Bombchu's path.  As a last bit
of advice, stand on one of the flat edges of the platform.  If you stand near
one of the pointed edges, then the Bombchu's path will be severely affected.

Once you have nailed all of the targets, Honey & Darling will give you a purple
rupee.  Head back outside and use the Song of Double Time to progress to Day
Two.

On Day Two, the minigame's object is to throw Bombs into baskets hanging on the
wall.  Again, the platform spins, rises and falls.  This is much easier then
the previous day's game, which was pretty freaking easy, so you should get some
kind of idea of how hard this is.  You must get a running start in order to
throw the Bombs, and it also helps if you throw the Bombs a split second before
you reach the edge of the platform.  If you throw the Bomb too late, then it
will just bounce out of the basket.  Unlike with the Bombchu minigame, you
shouldn't wait to line up with the baskets.  Just keep throwing at one basket
until you get it, and then move to the next one.  Some of the baskets are at
different elevations; this doesn't really matter, as you can still land a Bomb
in the highest basket even if the platform is at it's lowest point.

Once you have blown up all of the baskets, Honey & Darling will give you a
purple rupee.  Head back outside and use the Song of Double Time to progress to
Day Three.

On Day Three, Honey & Darling will attempt to defeat your explosive tactics by
changing the game to a Bow & Arrow shooting gallery.  Too bad for them, Link is
a master of all kinds of weapons.  This is a relatively basic shooting gallery;
simply shoot the targets on the wall, while the platform rises, falls and
spins. Stand near the middle of the field, and shoot each of target going to
the left or right.  When you hit a target, move on to the next one.  Be careful
that you don't accidentally shoot Honey & Darling with an, as hitting them too
many times will end the game prematurely.

Once you have nailed all of the targets, a very annoyed Honey & Darling will
give you a Piece of Heart, then kick you out of the store.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Town Shooting Gallery
      ----zzzz--------zzzz----                    [0803]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Speak with the Clerk to begin the game.  It costs 20 rupees a round.  If you
run out of rupees, then withdraw more from the Bank.  If the Bank is empty,
then raid the Bombers' Hideout or any of the other areas you've been to which
have lots of Rupees hidden in them.

This Shooting Gallery is much simpler then the Swamp Shooting Gallery.  All you
have to do is shoot the Octoroks who emerge from the water.  Red Octoroks raise
your score, Blue Octoroks lower your remaining time.  Your natural instinct is
probably to shoot from the middle, then go left and right.  It's actually
faster (and in some cases, necessary) to aim from the left to the right, or
from the right to the left when shooting the Octoroks.  Break the Gallery
Record to win the Largest Quiver.  Get a Perfect Score to earn a Piece of
Heart.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Treasure Chest Game
      ----zzzz--------zzzz----                   [0804]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

You have forty-five seconds to reach the chest on the other side of the field.
As you try to cross the checker-board field, tiles from the floor will rise up
to block your progress.  So, this is basically a maze with walls that only
become visible when you are standing next to them.  The maze is completely
random, so you're going to have to chart your own way across.  The best bit of
advice that I can give you is this: if you hold down the Z-Button, then the
camera focuses from the ceiling, making the maze MUCH easier to traverse.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----            Swamp Shooting Gallery
      ----zzzz--------zzzz----                    [0805]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

In the area between Termina Field and Southern Swamp, there is a long path with
a dead tree in the middle and a building at the end of a dead end.  Enter this
building to reach the Swamp Shooting Gallery.

Speak with the clerk to begin the game.  It costs 20 rupees every round.  In
this Shooting Gallery, you have to shoot a number of targets: Deku Scrubs,
Guays (crows), and Wolfos.  The Deku Scrubs appear in the patches of leaves in
the center of the field (and one on a tree branch on the right side of the
field, and another on a cliff on the left side), the Guays fly by in the sky
above, and the Wolfos run from the left to right.  In order to win the game and
earn the Piece of Heart, you have to shoot every single target on the field.
Which really isn't as hard as it sounds.  All of the targets appear in the same
place, and the appearance of each "wave" of targets is preceded by an obvious
sound effect: The Guays are announced by a squawk, the Wolfos appear when there
is a howl, and the Deku Scrubs appear with their familiar "sniffit" sound.  The
only tricky target is when the Wolfos runs by the front of the field, and then
disappears behind a rock.  Be wary of when this happens, as there are two
moments in the game where it can.

Shoot all of the targets on the field in 1 minute 40 seconds, for a grand total
of 2120 Points.  In addition to the 2120 for a perfect game, you also earn an
additional 10 points for each second left on the clock.  Beat the game with at
least eight seconds remaining to score 2200 points, and earn a Piece of Heart.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Goron Racetrack
      ----zzzz--------zzzz----                   [0806]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

The Goron Racetrack is actually a lot like the Goht fight, only on steroids.
You can ram your opposing racers, just like how you ram Goht, and there are
obstacles to dodge that grow more numerous as you go down the track.  You even
have to smash into green pots to keep your Magic Power up.  What really is the
deciding factor in winning the race is not how aggressive you or your other
racers are, but how well you ride the course.  Hitting every ramp, using every
shortcut, and take as many inside corners as you can is absolutely necessary if
you want to win.

At the countdown at the start of the race, curl up into a ball, but don't start
rolling forward until the 1 has almost completely faded away.  Immediately
start heading for the left side of the course, taking the corner as close to
the wall as you can, and head straight for the right wall when the course
levels out on the other side.  Take the next right as tight as you can as well,
and when the course levels out once more, hug the center of the track.

You will now start hitting ramps as the course bends slightly to the left.
Stay near the center of the course to hit the ramps, gaining air and getting
over the steeper parts of the course, which slow you down.  Make sure you don't
land on the Bomb Flowers.  After a pair of ramps, the course will start to bend
to the right, and trees appear in the middle of it.  Hug the right wall as you
pass through the trees, but be prepared to quickly turn to the left to avoid
the trees that grow right next to the wall.

After passing through a short tunnel, head for the left part of the course to
hit another ramp, and another ramp past that which launches you over a huge
gap.  Make sure you go up the right side of this ramp; if you go up the left,
you'll fall down to the beginning of the course.  Cross the wooden bridge, and
start hugging the right side of the course as you go around an extremely wide
turn.  At the end of the turn, the course levels out into a straightaway to the
finish.  Nearly always, a Goron will try to blast ahead of you here.  Ram into
him or get in front of him to stop him, letting you safely claim the finish
line.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Gorman Track
      ----zzzz--------zzzz----                   [0807]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Speak with the Gorman Brother standing near the gate while Epona is in the
area, and they'll mock Epona's size.  Which isn't cool.  They'll challenge you
to a race for 10 rupees.  Agree.

As the Gorman Brother explains, beating this minigame is a simple matter of
beating the brothers around the track once.  At the start of the race, use as
many of your carrots as it takes to get in front of the brothers, and then head
for the right side of the course.  Now, keeping in front of either of the
Brothers who tries to pass you, wait for all of your carrots to return.  Once
they do, hug the right wall and use one carrot.  Wait for that carrot to
return, then use another carrot.  You will continue in this fashion for the
rest of the race.

When you reach the fences in the southeast corner of the track, use a carrot
just before Epona hits the fence, and she'll jump over it.  For the mud pits in
the south side of the track, be careful not to run through them, or you will be
slowed down considerably.  Just around the last turn of the track, you will
come across a string of fences set in a row.  The last fence is incredibly
high, and Epona can't make it over it.  For this reason, only jump over the
lower fences, and hang a slow left as you jump over them.  This way, on the
other side, you can slip out and pass the last fence entirely.  From there,
it's a straight away to the finish line.  Use all of your carrots at the same
time, and keep in front of either of the Gorman Brothers who try to pass you.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Doggy Racetrack
      ----zzzz--------zzzz----                   [0808]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

In one of the areas on the west end of Romani Ranch, you can bet on Dogs to
compete in a race.  You can leave it up to chance, or you can use the Mask of
Truth to read the mind's of the different dogs in the middle of the area.
Speak with the fat lady who runs the track, and she'll tell you to go and pick
up the dog you think will win.  Use the Mask of Truth and pick up the Dogs to
hear their thoughts.  Keep on picking up dogs until you find one that mentions
"Today, I feel like I can win.".  This isn't a guaranteed win, but it's usually
the won who does.  Return this dog to the fat woman who runs the race track.

If you want to win the Piece of Heart, then bet at least fifty rupees.  Any
amount less then that will only get you a rupee reward.  Once you've won the
Piece of Heart, then you can bet any Rupee amount, and get rupees back as the
reward.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----              Waterfall Rapids
      ----zzzz--------zzzz----                   [0809]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

In the cave on top of the waterfall in Zora Cape, you can challenge the local
Beavers to a race.  If you can defeat them, you'll earn yourself the game's
fourth bottle.  Swim near the Beaver swimming around the pool as Zora Link, and
he'll sink to the bottom.  Follow him down and speak with him.

In the game's first mode (of which there are two), the Beaver will challenge
you to swim through all twenty of the rings that appear in the river in two
minutes.

Dive off the cliff after the timer reaches 0, and swim through the first ring,
which is under the arch in the large pool at the top of the river.  Swim back
up to head into the river, heading north.  Stay near the center of the river to
swim through two more rings, then hang a left into the tunnel (keep an eye on
the map to see when you are drawing close).  Keep going down the tunnel,
passing through three more rings.

On the other side of the tunnel, you'll pass through a broader area which is
filled with tree roots.  Swim between the tree roots (the roots that form forks
make the fastest but riskiest routes).  After passing through the third ring in
the area, hang a sharp right to return to the path of the river, passing
through another narrow tunnel.

Keep going down the tunnel, passing through several more rings.  When the
course next broadens out, you'll have to turn sharply right after the first
ring to get the next one, but you can swim straight from there to the third
ring.  From here, the course ends in a giant loop, with all the rings being in
roughly the center of the course.  Some of the rings are quite close to the
surface; make sure you don't hold up too sharply, or you'll jump out of the
water entirely, making setup for the next ring difficult.

As you pass through the last ring, you'll enter the Beaver's den.  If you did
it perfectly, then the Beaver's big brother will show up, and insist that you
beat him before he'll give you an Empty Bottle.  Agree to challenge the older
brother to a race.

In the game's second mode, the Beaver will follow a slightly modified course
from his younger brother, and the rings are also placed in more challenging
areas, plus there are five additional rings.  This is still pretty easy,
though.

Dive off the waterfall, and swim deep into the water to get the first ring,
which is deeper under the arch from where it appeared first time.  Now, as
before, pull sharply up to return to the near-surface of the water, and start
swimming north up the river.  Swim through the ring where it nearly comes out
of the water, then quickly swim back towards the floor to get the next ring.
Swim evenly between the floor and the surface to get the third ring.

Hang a left into the tunnel, and go down it, where you'll pass through the
rings without trying.  When you reach the wide area with the tree roots, swim
through the exact centers of the rings, or else you'll collide with the tree
roots around the ring's perimeters.  After the last ring in the root area, take
the same sharp right you took before to get the next ring.

Swim near the surface after you pass under the short tunnel to get two more
rings.  Be careful you don't jump out of the water; it's very easy to blow
completely by the second ring if you accidentally jump through the first one.
Once the area broadens out, swim to the left to get the first ring, then go
straight forward to the next ring, then sharply to the right to get the next
one.  You can go straight from there.

From here, you're back in the loop, which is more or less the same as the last
time you were here.  Stay near the middle of the course and close to the
surface to get all of them.  When you swim through the last ring and into the
Beaver's Den, they'll surrender the Empty Bottle.

Once you've beaten both of the Beaver Brothers in their race, you'll be
returned to the entrance to the Waterfall Rapids.  The fun isn't over yet; dive
back down into the pool of water, and head for the ledge on the west side of
the pool.  The Beaver Brothers wait here; speak with the elder brother, and the
pair of them will insist that they don't have anything more.  Agree to race
anyway.

You'll replay the Beaver Brother's minigames (the first round with twenty
rings, the second round twenty-five), but you will have only one minute and
fifty seconds for each round this time.  Complete both rounds again to earn a
Piece of Heart.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----               Jump Minigame
      ----zzzz--------zzzz----                   [0810]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

After defeating Gyorg in the Great Bay Temple, then the Fisherman will begin
operating a Jumping Minigame in Great Bay Coast.

In the northern section of the area, there are six small islands.  They're due
east of the entrance to Pinnacle Rock, in fact.  South of these islands, there
is a boat next to a reef.  Board this boat, and it will carry you to the
islands.  Hookshot the palm tree to pull yourself up to the largest island.
Once there, speak with the Fisherman (if he is on break, then use the Song of
Double Time to progress to the next day, and hang around until he is back on
duty).

The fisherman will direct you to stand on the center island in the small
cluster.  Do so, and pay the twenty rupee fee to begin the minigame.  In the
game, one of the torches on the four surrounding islands will light up.  If you
can jump to that island before the torch goes out again, you'll get a point.
Score twenty or more points, and you'll win a Piece of Heart.  You only have
two minutes to complete the game, so if you have at least ten points by the
time you reach the one minute mark, you're in good shape to finish the game.





      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~
                 zz
           -----zzzz-----
          -----zzzzzz-----
         -----zzzzzzzz-----
        -----zzzzzzzzzz-----
       -----zzzzzzzzzzzz-----
      -----zz----------zz-----                Spirit House
      ----zzzz--------zzzz----                   [0811]
       --zzzzzz------zzzzzz--
        zzzzzzzz----zzzzzzzz
       zzzzzzzzzz--zzzzzzzzzz
      zzzzzzzzzzzzzzzzzzzzzzzz
           --------------
      ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~

Speak with the Garo when you enter, and then pay the thirty rupee fee to begin
his mysterious task.

In this minigame, you have to defeat the four Poe Sisters.  These are the
Termina-counterparts of the sisters who made life problematic in Ocarina's
Forest Temple.  Against the Green Sister, manually aim the Bow and shoot her
with arrows, and run in wide circles to avoid her spinning attacks.  Don't Z-
Target her, or else she'll vanish.

The next fight is against the Red and Blue Sisters.  Use the same strategy you
used against the Green Sister.  Don't even bother trying to avoid their
attacks; just let them hit you, then shoot them.

Against the last Poe Sister, the Purple Sister, she will split into four forms.
One is the real Poe, the other are illusions.  The real one will do a little
spin when she first appears; this is the real Poe Sister.  Z-Target her, and
shoot her with an arrow.

Defeat all four of the Sisters in under three minutes, and you'll win a Piece
of Heart.  Head back outside after you are given it by the Garo.





-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-
           zz
     -----zzzz-----
    -----zzzzzz-----
   -----zzzzzzzz-----
  -----zzzzzzzzzz-----
 -----zzzzzzzzzzzz-----
-----zz----------zz-----          Miniboss and Boss Appendix
----zzzz--------zzzz----                    [0900]
 --zzzzzz------zzzzzz--
  zzzzzzzz----zzzzzzzz
 zzzzzzzzzz--zzzzzzzzzz
zzzzzzzzzzzzzzzzzzzzzzzz
     --------------
-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-

[0901] Miniboss Appendix
[0902] Boss Appendix





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Miniboss: Gekko (Woodfall Temple)
If you're looking for the Great Bay Temple Gekko, then scroll further down.

The Gekko passes through three distinct phases.  The best way to damage it is
to just shoot it with arrows until it enters phase two.  In it's second phase,
the Gekko will begin riding a massive Snapper Turtle.  Switch to Deku Link, and
dive into one of the Deku Flowers in the room.  Wait for the Snapper to pass
over the Deku Flower, and then blast out of it to turn the Snapper upside down,
knocking the Gekko off.  Quickly change back to Hylian Link and Z-Target the
Gekko, since it will enter it's third phase.  In phase three, the Gekko will
clamber all over the walls and ceiling until the Snapper recovers, or until you
hit it with an arrow, whichever happens first.  Pelt the Gekko with arrows
until you hit it, or until it returns to the Snapper, where the fight returns
to Phase Two.  Repeat Phase Two and Three until the Gekko is defeated.

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Miniboss: Wizrobe
As far as Minibosses go, Wizrobes are fairly simple.  These guys appear
randomly on the different warp tiles around the room (only the Wizrobes can use
them), and begin charging a spell to fire at you.  These spells can either
light you on fire or freeze you solid, and neither is desirable.  Fire an arrow
at the Wizrobe before it can get a spell off to damage it and interrupt it's
spell.  If the Wizrobe does get a spell off, then the spell leaves a small ring
of ice or fire.  Get out of this ring immediately, or you will take additional
damage.

After you've shot it a few times, the Wizrobe will enter it's second phase.  In
this phase, a Wizrobe will appear on every warp tile in the room.  Only one of
them is real, the rest are illusions.  You can tell which one is the real one,
as it will go through the usual casting animation that it used in it's first
phase, while the illusionary Wizrobes will just run around like pansies.  For
this phase, it's easier just to manually aim rather then to rely on Z-
Targeting.  Manual aiming lets you see more of the are then Z-Targeting.  If
you have elemental enhanced arrows, use them for a faster victory.

---------------
Miniboss: Wart
After Wart lands on the ground, he'll be surrounded by numerous little blobs
which protect his body.  Z-target one of them, then grab onto these blobs with
the Hookshot.  Slash them with your sword to destroy them.  The Gilded Sword
can take out the blobs in one hit.  Keep on pulling off blobs and destroying
them until Wart runs out of blobs.  Every once in a while, a blob will
automatically detach and start bouncing around the room.  Slash it before it
runs into you.  A much faster, but far more dangerous method to destroying the
blobs is to knock them off with your sword, and then slash them as they bounce
around the room.
 Once you've knocked off all of the blobs, then Wart will start ricocheting
around the room.  Wait for him to open his eye, then shoot the eye with an
arrow.  You'll know when Wart's eye is open, since you will be able to Z-Target
him at that time.  Even though you CAN Z-Target him, I advise you to just aim
manually.  It's far easier then trying to Z-Target him, especially later in the
fight when his eye stays open for barely a second.  If you stand in one of the
corners of the room, then Wart's ricocheting attacks will all miss, for the
most part.  Keep shooting arrows into Wart's eye until he succumbs.

-----------------------------------
Miniboss: Gekko (Great Bay Temple)
If you're looking for the Woodfall Temple Gekko, scroll further up.

At the start of the fight, the Gekko will run around the room, which is filled
with green blobs.  Don't touch the blobs; they're damaging to touch.  Get into
line-of-sight of the Gekko, and then shoot it with a standard arrow.  It will
retreat to the ceiling, and the blobs in the room will come up to surround him.

The Gekko will now begin to move around the ceiling, and will fall down to
crush you if you stand still for too long.  Let him fall, and head for the
perimeter of the room before he can land on you (the Bunny Hood helps).  Z-
target the Gekko before it returns to the ceiling.  Shoot the green blob with
an Ice Arrow before the Gekko can land on you again.  Once the blob is frozen,
it will crash to the ground and shatter, and the fight returns to it's first
phase.

Late in the fight, Gekko will also attempt to pick up blobs and throw them at
you.  He becomes stationary when he does this; shoot him before he gets the
chance to throw the blob.

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Miniboss: King Ikana and Stalfos Guards
As soon as the fight begins, whip out a Fire Arrow and burn the curtains
covering the windows in the room.  Once you burned down one curtain, stand in
the shaft of light that is created and burn the other curtain.  With the room
now fully lit, defeat the Stalfos guards with basic attacks.

When the Stalfos are defeated, stand in one of the shafts of light and shine it
on their bodies.  This will permanently defeat the Stalfos; if you take too
long, they will come back to life.  Do this to both of the Stalfos guards, and
the King will join the fight.  He's much larger, but no different then the
Stalfos guards in terms of strategy.

----------------------
Miniboss: Garo Master
If you have the Bunny Hood, then I strongly encourage you to use it for the
duration of this fight.  You're going to have to play cat and mouse with this
boss, and unfortunately, you're the mouse.  Dodge or blocks the Garo Master's
attacks, and keep him Z-Targeted.  When he jumps in the air, you'll lose the Z-
Target, and he will attack you from above.  Roll out of the way of this attack,
and attack him when he lands.  You can also attack him immediately after he
uses his basic attacks, but only if you dodge the attack.  If you block it,
then he will block back.  Repeat until the Garo Master is defeated.

-----------------
Miniboss: Gomess
There's one simple rule to Gomess: Light Arrows, Light Arrows, Light Arrows.
Shoot Gomess once with a Light Arrow to make the flock of Bad Bats disappear.
Shoot his "heart" again with a Light Arrow to damage him.  Dodge his relatively
predictable and slow attacks by either circling him, or backflipping rapidly in
succession.  If you need Magic or Arrows, more drop after you hit him with a
Light Arrow.  Repeat until Gomess dies.





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----------B-O-S-S------------
Masked Jungle Warrior ODOLWA

Odolwa is a strange boss who literally dances when he fights.  To damage him
early in the fight, you have to stun him by firing an arrow at him.  If he
doesn't block it, then it will momentarily daze him.  Run in close and use a
Jump Attack with the Kokiri Sword to deal maximum damage, but quickly back away
- he will recover immediately after being hit.  Keep alternating between
shooting Odolwa with arrows and using a Jump Attack until he enters his second
phase, signified by a brief cutscene.

In Odolwa's second phase, he will summon in various Jungle-related beasties to
aid him in battle.  Most often he will summon a pack of Scarabs, which you
should aggressively defeat with basic sword strikes.  Don't worry about not
getting hit, just kill them as quickly as possible.  Odolwa will also summon in
a cloud of venomous moths, which can be defeated with a Spin Attack.  Aside
from his minions, Odolwa is identical.  Shoot him with an arrow, damage him
with a Jump Attack.  He does gain one other method of attack, however; he'll
begin spinning rapidly with his sword pointing outwards.  Either dive into the
Deku Flower in the middle of the room, or stun him with an arrow to avoid this
attack.

Repeat stunning him and Jump Attacking him until Odolwa dies.  If you run out
of arrows at any point during the fight, more can be found from the bushes in
the perimeter of the room.

-----------B-O-S-S-------------
Masked Mechanical Monster GOHT

Goht is quite possibly the most entertaining boss in Zelda history.  He isn't
really that hard, either.  To begin the fight, shoot his frozen body with a
Fire Arrow, where he will then come to life.  To damage him, you have to use
Goron Link's rolling ability at maximum speed, and keep ramming Goht until he
falls to the ground.  Stick to the inside of the course while chasing Goht; he
tends to favor the outer side of the course, which is slower then the inside.
Avoid the boulders that Goht kicks up while he is running, or they will knock
you out of the roll.  Just stick to the inside track, and avoiding the boulders
is fairly easy.  He also occasionally fires a blue of ball light, which moves
slowly but can track your position.  Veer to the left or right just before it
hits you to dodge it.

Once Goht is stunned, start wailing on him with Goron Link's punching ability.
In fact, sans the Fire Arrows, you can use Goron Link in this entire fight.
Once Goht recovers, he will start running again, and the fight starts over.
Once you've dealt enough damage to Goht, stalactites will begin falling from
the ceiling.  Avoid running into them, or you will half to leave curl position
to move to the left or right, out of the way of the Stalactite.  If Goht gets
too far ahead of you, then he will turn around and fire a blast of energy at
you.  If it hits you, it will knock you out of rolling and stun you for a
moment.  Late in the fight, Goht will also begin dropping bombs.  Avoid them as
well.  Smash into the green pots that appear on the field to keep your Magic
Power up while rolling, and keep ramming and damaging Goht while dodging his
obstacles to defeat him.

----------B-O-S-S------------
Gargantuan Masked Fish GYROG

I often hear this boss described as difficult.  But then, I also heard similar
things about Morpha in Ocarina of Time.  To quote my Ocarina of Time guide: "I
often hear this boss described as difficult.  I can only come to two
conclusions: One, people assume that since the dungeon is difficult, the boss
must be difficult.  Two, people suck.  I tend to favor the latter."

The first thing to know about Gyorg, is to never enter the water until you have
stunned him.  That's a really great way to get yourself killed.  In order to
stun Gyorg, you simply have to shoot him with an arrow, or with Zora Link's
Boomerangs (arrows are much easier).  Run around the perimeter of the platform
until you see Gyorg in the water, then Z-Target him.  Quickly shoot him with an
arrow, which will stun him.  Jump in the water and switch to Zora Link.  Sink
down to Gyorg and damage him with the Lightning Shield.  This is the same
tactic you will use in the entire fight.

Gyorg has a few attacks to be aware of.  While in the water, Gyorg can either
swallow you, or release a horde of Bonefish (sometimes he does both, just to
mix things up).  While you're on the platform, he will either attempt to ram
the platform and knock you into the water, or else will jump over the platform,
Free Willy-style, and swallow you on the way.  Any time you are in the water,
make getting back on the platform your sole motivation.  If you need more
arrows, new ones can be found in the pots on the platform.  Additional magic
power can be found in the green pots beneath the water.

----------B-O-S-S------------
Giant Masked Insect TWINMOLD

You've got two choices in this boss fight: one, equip the Giant's Mask and use
your sword, or two, shoot both halves of the Twinmold boss with arrows.  The
Giant's Mask option is far easier, and you may as well, since this is the only
place in the entire game where you can use the Giant's Mask.

Twinmold will emerge from the sand in this huge battlefield, and float around.
And... that's about it.  Whatever your chosen method of attack, aim for their
heads or tails.  If you run out of arrows or magic, then more can be found in
the structures in the area.  Just wait for the Twinmold to break them, or smash
them yourself as Giant Link.  And that's all there is to it.  Defeat both of
the Twinmolds to win the fight.  Be careful you don't travel too far out to the
perimeter of the area, or else you'll fall through nothing and return to the
start of the dungeon.

--------------------------B-O-S-S-------------------------
MAJORA'S MASK and MAJORA'S INCARNATION and MAJORA'S WRATH

If you've got the Fierce Deity's Mask, then use it now and start beating the
crap out of Majora's Mask.  Let me try that sentence again.  If you've got the
Fierce Deity's Mask, then you've already beat the game.  After Majora's Mask
takes some damage, then the Remains Masks of the other four will come off the
wall.  Ignore them; continue beating on Majora's Mask until it becomes Majora's
Incarnation.

If you don't have the Fierce Deity's Mask, then you will have to use a little
more finesse.  In your significantly shorter Hylian Link form, you don't have
the option of just beating the crap out of Majora's Mask, since it floats too
high up.  You'll be forced to use ranged attacks like the Hero's Bow and the
Hookshot.  When killing Majora's Mask as Hylian Link, aim for the tentacles on
it's back (Fierce Deity Link doesn't have to do this).

While in it's Majora's Mask form, Majora's Mask will attempt to hit you by
spinning around rapidly and flying randomly around the room.  But since the
room is so big and Hylian Link is such a small target, it's quite easy to avoid
the Mask's attacks.  Ironically, the Remains Masks are more threatening.

After the Mask takes a lot of punishment, it will sprout arms and legs and
become Majora's Incarnation.  Even though Majora's Incarnation gets all kinds
of nifty new attacks, the strategy remains the same: Beat the carp out of him
with Fierce Deity Link, or fire arrows at him with Hylian Link.  Don't even
attempt to hit Majora's Incarnation while it is moving; it's far too fast.
Wait for it to slow down or begin charging up an attack before you go on the
offensive.

Majora's Incarnation gains a nifty new ability to fire a whole bunch of light
arrows at you.  This is a fast attack which is rather tricky to dodge, but that
hardly matters since it can be absorbed by the Mirror Shield.  Fierce Deity
Link doesn't have access to a shield, but then he hardly needs it anyway.

After Majora's Incarnation takes more beating, it will become it's final form,
Majora's Wrath.  Again, Majora's Wrath gains all kinds of new attacks, but the
strategy remains the same: A Fierce Beating with Fierce Deity Link, or arrows
with Hylian Link.  Even though Majora's Incarnations looks big and
intimidating, this is actually not as terribly threatening as he looks.  He'll
beat you around with his tentacles every so often, but nothing worse.





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Q: What Masks are required to beat the game?

A: In addition to the Transformation Masks, the only Masks which you need to
finish the game are the Garo's Mask (won from the Gorman Brothers), the
Captain's Hat (found in Ikana Graveyard) and the Gibdo Mask (found in the Music
Box House in Ikana Canyon).

The Garo's Mask is needed to access Ikana Canyon, the Captain's Hat is needed
to get the Song of Storms, and the Gibdo Mask is needed to get through the
Bottom of the Well and find the Mirror Shield.  Ironically, the only reason you
need the first two Masks is to get the third one.

I've read elsewhere that other masks (such as the Bunny Hood) are required to
beat the game; this is absolutely not true.

----------------------------------------
Q: My game keeps freezing.  What gives?

You're probably playing on the Gamecube Collector's Edition if you're having
problems with freezing.  A popular belief is that disabling the Rumble Feature
before you begin the game reduces freezing, but there's really no way of
knowing if this is true or not.  Having beaten Majora's Mask in both it's
original version and in the Collector's Edition, I can honestly say that the
game freezes far less in it's mid-portions, and freezes mostly near it's
beginning and ending.  Just stick with it and you'll get through the bad parts.





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     ~o~o~o~o~o~o~
     Legal Jargon
     ~o~o~o~o~o~o~
All of my guides, FAQs and walkthroughs are authorized to appear on the
following websites:

  GameFAQs (and all other cNet affiliates)
  Zeldadimension.net
  Neoseeker
  1up.com
  Cheat Code Central
  primehunters.tk
  supercheats.com
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  Gamerstemple.com
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But, only when credited to me (MrShotgun).  If you would like this guide to
appear on your website, e-mail me at Andrew.ComfortablyNumb[at]gmail.com.
Please, do not post this guide until you have received my authorization to do
so.

You may link to this guide without asking, provided the copy of the guide you
are linking to is credited to MrShotgun and is authorized to appear on that
website.  I would appreciate notification when such a link is created, but it
is not mandatory.  And as always when linking to a different website, make sure
you have permission from that website to do so before creating such a link.

This game does not belong to me.  I did not create the game, nor do I claim to
have done so.  It belongs to it's developers, and whoever else programmed and
produced the game.  I am therefore immune from any bizarre lawsuits that arise
over this game.

This guide is copyrighted MrShotgun (Andrew Brown) July 23rd, 2006.  I'm not
making any money off of this guide, however if you print it off and sell it for
your own profit then I'm sure my lawyer will find some way for me to get some
cash out of it.  Hint hint.

     ~o~o~
     Links
     ~o~o~
Other FAQs, Guides and Video Game Resources by MrShotgun:
The Legend of Zelda
db.gamefaqs.com/console/nes/file/legend_of_zelda_o.txt

The Legend of Zelda: Ocarina of Time
db.gamefaqs.com/console/n64/file/zelda_64_ab.txt

The Legend of Zelda: Majora's Mask
db.gamefaqs.com/console/n64/file/zelda_majoras_mask_p.tx

Metroid Prime: Hunters
db.gamefaqs.com/portable/ds/file/metroid_prime_hunters_a.txt
db.gamefaqs.com/portable/ds/file/metroid_prime_hunters_frost_labyrinth.gif
db.gamefaqs.com/portable/ds/file/metroid_prime_echo_hall.gif

Killer7
db.gamefaqs.com/console/gamecube/file/killer7_b.txt

     ~o~o~o~o~o~o~o~o~o~o~
     Contact Information
     ~o~o~o~o~o~o~o~o~o~o~
If you would like to contact me online, I can be located at board 568183 on
GameFAQs (Lord of Gun), or you can e-mail me at Andrew.ComfortablyNumb[at]
gmail.com.  Poorly spelled letters, letters asking questions already covered in
the guide, letters without a clearly defined subject, or just plain stupid
letters will probably be ignored.  If I do respond to a stupid letter, it's
merely for my own entertainment.  Don't expect me to be polite.  If I don't
respond immediately to your letter, it doesn't mean I haven't read it - I get
lots of e-mails concerning my work, and I simply don't have time to respond to
them all.  I do, however, make a point of reading as many letters concerning my
work as possible.  Letters MUST contain the game's title in the heading.  If
they do not, then they will not be read and they will be deleted.

     ~o~o~o~o~o~o~o~
     Special Thanks
     ~o~o~o~o~o~o~o~
Thanks to the following people for giving their critiques or additions to any
one of my guides: Qtipdoom, Chris Paxton, Insanityrest, Superguy415, Al, Erik
Kwaakernat, Niek Rood, Matt, ChippyBlane, CyborgDragon, Diego Berdegja, Thomas
N/A, Jennings Jin, Corey Clark, The Croz, Andrew Kovalcik, Luise Felipe
Camarena R., Poe Tokoro, Living NightMare 185, RJ, Norman Lee, Dark Crono, Ben
Ritz, Scott M., Curtis Hunt, Daffy22853, Matt Steven, Atrimis, Les Labbauf,
Bart Van De Winkel, Sam Clements, Andrew Hintz, KyuubiKitsune19, WOLFMANCTL,
Devin Pierce, Aaron Ramsey, Patrick D'Aoust, Preston Sumner, Christopher Moore,
thehardencorpse, Mark Ehrhart, Parker Iller, Andrew Sprague, Jayson Jesposito