=============================================================================== NFL Blitz 2001 FAQ v1.1 vistahater44 e-mail: vistahater44 (at) gmail (dot) com =============================================================================== ================== Table of Contents ================== 1. Introduction 2. Disclaimer 3. Controls 4. Options 5. Rule Changes 5.1. Fire Rules 6. Offensive Strategies 6.1. Offensive Plays 6.2. Offense Tips and Tricks 7. Defensive Strategies 7.1. Defensive Plays 7.2. Defense Tips and Tricks 8. Teams 9. Play Book Editor 10. Party Games 11. Cheats 12. Version History 13. Author Info. 14. Credits ================ 1. Introduction ================ Hello and welcome to my very first FAQ submitted to GameFAQs! This guide is on the game NFL Blitz 2001 for the N64. However, almost everything covered here can be used for the arcade version as well. NFL Blitz is an arcade-style football game developed by Midway. It is extremely fast paced and not at all realistic. If you would like something different from the simulated football games like Madden, this is your game. So grab your controller and enjoy! ============== 2. Disclaimer ============== I do not own Midway, Nintendo, the National Football League or the Blitz franchise. I have absolutely nothing to do with them except for playing the game. This guide is free and must stay free. You can save it and even give it to your friends. However, you cannot make a profit off of it. These sites have my permission to post this FAQ: GameFAQS (www.gamefaqs.com) Neoseeker (www.neoseeker.com) Super Cheats (www.supercheats.com) If you would like to put my FAQ on your site, e-mail me. If I approve your site then you may add it. If you take credit for making this guide, plagerize, or do anything else like that, then I will force you to take the guide off of your site. I think that just about covers everything. ============ 3. Controls ============ Offense: Control Stick-Move player. B Button-Jump. A Button-Pass. Z Button-Turbo. C Down-Audible. C Right, C Left, C Up-Blitz passing. Defense: Control Stick-Move player. B Button-Tackle. A Button-Change player/Push downs. Z Button-Turbo. C Down-Audible. =========== 4. Options =========== Game: Difficulty (Easy, Medium, Hard)-Change the CPU's difficulty. Default: Medium Qtr. Length (1 min, 2 min, 4 min, 6 min)-Change the game quarter length. Default: 2 min. Help Boxes (On, Off)-Turn the help boxes on or off. These are the annoying things that pop up at the beginning of every game showing you how to play. Default: On Play Timer (On, Off)-Turn the play timer on or off. Default: On Sound: Music-Adjust the volume of the background music. Default: 7 Sound Effects-Adjust the in-game sound effects (players, crowd, etc.). Default: 5 Announcer-Adjust the volume of the announcer. Default: 7 Screen*: Size-Adjust the screen size. Shift-Shift the screen left or right. Restore Defaults-Restore the screen to default settings. Controller: Configure-Configure the buttons of the controller. Default: See "2. Controls." Reset All to Default-Restore all of the buttons to default settings. *Don't bother messing with these options. You can really mess up the game. ================ 5. Rule Changes ================ There are many different rules in Blitz than in regular football. Here is the list of them: *30 yards is required for a first down *There are only 14 players on the field (7 on each team) *No late hits *No passing interference *You cannot step out of bounds *The game clock stops after every play *A field goal may only be attempted when you are in your opponents side of the field (beyond the 50 yard line) *Overtime is just an extra quarter; not sudden death If there's something I missed, feel free to e-mail me. 5.1 Fire Rules --------------- When a team is "on fire" they gain extra abilities. For instance, when the offense is on fire the ball carrier is harder to bring down. The team on fire also gets infinite turbo. *How to get on fire*: Offense: Have a player catch two passes, in a row, for positive yardage. Abilities: Infinite turbo, ball carrier harder to tackle, and 100% accuracy on field goals Defense: Sack the opposing QB two plays in a row. Abilities: Infinite turbo, and tackles hit harder. *How to lose fire*: Offense: Being sacked, throwing an interception, taking longer than two plays to get a first down, throwing two incomplete passes in a row, or a turn over on downs. Defense: Allowing the offense to score a touch down or field goal, or allowing a first down. ======================== 6. Offensive Strategies ======================== 6.1 Offensive Plays -------------------- This is the format that I will use to present the plays: Play Name Type: Either Run, Pass or both. Rating: My rating based on the play's effectiveness (1-5). Usage: When it should be used. Description: A sentence or two describing the play. Onward to the plays! Offense Page 1 Short Jet Type: Pass Rating: 3 Usage: 5 to 10 yards to first down Description: A decent play meant for short passes. Stack It Type: Run/Pass Rating: 4.5 Usage: 10 to 20 yards to first down Description: Very diverse play. Can be used for long passes, short passes or short runs. Smack You Type: Pass Rating: 1.5 Usage: 5 to 10 yards to first down Description: It's suppose to be a short pass play, but the receivers end up too close to each other. Deep Attack Type: Run/Pass Rating: 5 Usage: 5 to 10 yards to first down Description: The perfect short yardage play. If you are within 5 to 10 yards of a first down, this will guarantee the first down. Flood Slit Type: Run/Pass Rating: 4.5 Usage: 5 to 10 yards to first down Description: Almost the exact same play as Deep Attack, but the receivers tend to get jumbled up at the end of their routes. Post Drag Type: Run/Pass Rating: 2 Usage: 5 to 10 yards to first down Description: A short yardage play that has the receivers too close to each other. Tasty Treat Type: Run/Pass Rating: 2.5 Usage: 5 to 10 yards to first down Description: For whatever reason, I can never get this play to work effectively. I always seem to get very little yards with this. Kombat Type: Pass Rating: 3 Usage: 10 to 20 yards to first down Description: Can be used for both short and long passes, which is nice. The guy running up the middle always seems to be open. Black Rain Type: Pass Rating: 5 Usage: 5 to 30 yards to first down Description: A play that seems to have the two extremes. It can be used as a very short pass play, or a very long pass play. Offense Page 2 Upper Cut Type: Run/Pass Rating: 1 Usage: 5 or less yards to first down Description: Poorly designed play. You'll be lucky to gain 5 yards. Da Bomb Type: Pass Rating: 5 Usage: 30 or more yards to first down Description: The best long passing play in the game. With two receivers on slant routes, they can easily lose the defenders. Hail Mary Type: Pass Rating: 3.5 Usage: 30 or more yards to first down Description: Not as great as Da Bomb mostly because two of the receivers run straight out, easy targets for push downs. Turmoil Type: Run/Pass Rating: 3.5 Usage: 5 to 10 yards to first down Description: The receiver routes will leave the defense stumped for a second or two. Mostly used as a running play, though Back Split Type: Run/Pass Rating: 3 Usage: 10 to 20 yards to first down Description: Don't pass with this play, just run. You'll get more yards. Subzero Type: Run/Pass Rating: 3 Usage: 5 to 10 yards to first down Description: Great for getting those short yards. Dawg Hook Type: Run/Pass Rating: 2.5 Usage: 5 to 20 yards to first down Description: receivers tend to get knocked around a lot with this play. UTB Deep Type: Pass Rating: 4 Usage: 10 to 30 yards to first down Description: Excellent for both short yard passes and long passes. Great for messing with your opponent. X Slant Type: Run/Pass Rating: 3 Usage: 10 to 20 yards to first down Description: A nice simple play that can be used to get a decent amount of yards. Offense Page 3 Zig Zag Type: Pass Rating: 1.5 Usage: 5 to 10 yards to first down Description: As the name implies, there are a lot of zig zags that the receivers run. However, the receivers usually get in each other's way. Spider Legs Type: Run/Pass Rating: 3.5 Usage: 10 to 20 yards to first down Description: Nice patterns for the receivers, keeps the opponent guessing. Monkey Type: Pass Rating: 2 Usage: 5 to 20 yards to first down Description: I really don't like the plays that have criss-crossing receiver routes. That's why I don't really like this play. It does have a nice variety though. Slip Slide Type: Run/Pass Rating: 3 Usage: 5 to 10 yards to first down Description: An average short yardage play. QB Post Type: Run/Pass Rating: 4.5 Usage: 5 to 20 yards to first down Description: Excellent at both short runs and long passes. It's almost a guaranteed first down. Quick Dish Type: Run/Pass Rating: 3 Usage: 10 to 20 yards to first down Description: Good for getting mediocre yards. Switch Up Type: Pass Rating: 2 Usage: 20 to 30 yards to first down Description: It's suppose to be a long pass play but it rarely works. Just stick with Da Bomb. Cruisin' Type: Run/Pass Rating: 3.5 Usage: 5 to 10 yards to first down Description: Another play that's better for running than passing. The CPU really sucks at defending the run. Hurricane Type: Run/Pass Rating: 2 Usage: 10 to 20 yards to first down Description: Good for in between yards. -=Team Specific Plays=- These plays only appear in certain team playbooks. Blitz Beatr Type: Run/Pass Rating: 2 Usage: 10 to 20 yards to first down Description: Too much stuff going on. Plus it doesn't really beat a blitz. Thunder Type: Pass Rating: 3 Usage: 10 to 30 yards to first down Description: Decent variaty of pass routes. 6.2 Offense Tips and Tricks ---------------------------- SPECIAL MOVES Double tapping Z will result in a spin move. This will cause tacklers to miss your player. Pressing A while you are running with the ball makes your player perform a stiff arm. If you use these too many times in a single run, however, you are more likely to fumble the ball when you're hit. FIRE STRATEGY DO NOT THROW THE BALL WHEN YOU ARE ON FIRE!!!!! I don't know if it's a glitch or intentional on the developer's part, but 99.9999% of the time you will throw an interception. Also, do not perform any special moves while you have the ball. You WILL fumble when hit. GENERAL STRATEGY For the most part Blitz is a game where both teams score back and forth. With this in mind, never go for anything other than a touchdown. It just makes it easier for the other team to lead. Also, never punt the ball on 4th down. Always go for it. Why? Because the CPU will score on their next drive. If you are extremely far from a first down (like 4th and 47), choose the play Da Bomb. Don't throw the ball, instead run to the opposite side of the field. Most likely the CPU will choose a play like Safe Cover which leaves very little backfield cover. I can't guarantee that this will always work, though. ======================== 7. Defensive Strategies ======================== 7.1 Defensive Plays -------------------- This is the format that I will use to present the plays: Play Name Type: Either Cover, Blitz or both. Rating: My rating based on the play's effectiveness (1-5). Usage: When it should be used. Description: A sentence or two describing the play. Onward to the plays! Defense Page 1 Safe Cover Type: Cover Rating: 2.5 Usage: 3rd or 4th down Description: Despite it's name, Safe Cover does not give a lot of cover. You will find many receivers open in the middle of the field. Stuff It Type: Blitz Rating: 5 Usage: 1st, 2nd, or 3rd down Description: The perfect blitz play. It protects receivers well and also executes the blitz flawlessly. 2 Man Blitz Type: Cover/Blitz Rating: 4.5 Usage: 1st or 3rd down Description: Almost as good as Stuff It but make sure you execute the blitz quickly, it leaves a lot of receivers open. Fake Zone Type: Cover Rating: 5 Usage: 1st, 2nd, 3rd or 4th down Description: It leaves no possibility of the offense gaining more than 15 yards. All receivers will be covered. Suicide Type: Blitz Rating: 1 Usage: Never Description: NEVER USE THIS PLAY!!! It will never work and you'll just leave ALL receivers open. Not to mention that if they run to the outside you're screwed. Knock Down Type: Cover Rating: 3.5 Usage: 3rd or 4th down Description: Provides decent coverage. 1 Man Blitz Type: Cover/Blitz Rating: 2 Usage: 1st or 3rd down Description: Unlike 2 Man Blitz, 1 Man Blitz doesn't send enough blitzers. The one guy will never get to the QB. Near Zone Type: Cover Rating: 3 Usage: 3rd or 4th down Description: A very boring play, but it gets the job done. Shift Right Type: Cover/Blitz Rating: 5 Usage: 1st, 2nd, 3rd or 4th down Description: This is a very good play. It provides excellent coverage and also sends a couple of blitzes. Most of the time it will catch your opponent off guard. 7.2 Defense Tips and Tricks ---------------------------- SPECIAL MOVES Pressing B while you're holding down Z will make you do a turbo tackle. This increases the chance of your opponent fumbling the ball. Running and pressing A performs a push. You can use this to knock down receivers during their routes. FIRE STRATEGY Not much strategy is needed. Just make sure you pay attention to the offense. GENERAL STRATEGY Make sure you knock down as many receivers as you can during their routes! Seeing that there's no passing interference, abuse it! Also, don't blitz every play. It's very tempting, I know, but it becomes very predictable. Mix up Cover and Blitz plays and you should be fine. When the offense is going for a field goal, don't use the field goal blocking plays. Instead use Stuff It. It provides better coverage in case of a fake field goal, plus sends a couple of blitzers. ========= 8. Teams ========= NFL Blitz uses the 31 NFL teams from the 2000 season. Each team has their strengths and weaknesses. Play around with each one and see which team suits you the best. Note: The higher the team's Sp. Teams rating is, the slower the field goal meter goes back and forth. This makes it easier to kick them. Arizona Cardinals Rushing: 3 Passing: 3 Defense: 3 Offense: 3 Sp. Teams: 1 Atlanta Falcons Rushing: 4 Passing: 3 Defense: 3 Offense: 3 Sp. Teams: 3 Baltimore Ravens Rushing: 3 Passing: 3 Defense: 1 Offense: 3 Sp. Teams: 3 Buffalo Bills Rushing: 3 Passing: 3 Defense: 3 Offense: 3 Sp. Teams: 2 Carolina Panthers Rushing: 3 Passing: 4 Defense: 3 Offense: 4 Sp. Teams: 2 Chicago Bears Rushing: 2 Passing: 3 Defense: 2 Offense: 3 Sp. Teams: 2 Cincinnati Bengals Rushing: 3 Passing: 2 Defense: 3 Offense: 2 Sp. Teams: 2 Cleveland Browns Rushing: 2 Passing: 3 Defense: 3 Offense: 2 Sp. Teams: 3 Dallas Cowboys Rushing: 4 Passing: 4 Defense: 3 Offense: 4 Sp. Teams: 4 Denver Broncos Rushing: 5 Passing: 3 Defense: 3 Offense: 3 Sp. Teams: 4 Detroit Lions Rushing: 3 Passing: 3 Defense: 3 Offense: 3 Sp. Teams: 5 Green Bay Packers Rushing: 3 Passing: 4 Defense: 3 Offense: 4 Sp. Teams: 3 Indianapolis Colts Rushing: 5 Passing: 5 Defense: 3 Offense: 5 Sp. Teams: 4 Jacksonville Jaguars Rushing: 4 Passing: 4 Defense: 3 Offense: 4 Sp. Teams: 4 Kansas City Chiefs Rushing: 2 Passing: 2 Defense: 3 Offense: 2 Sp. Teams: 2 Miami Dolphins Rushing: 2 Passing: 2 Defense: 4 Offense: 2 Sp. Teams: 4 Minnesota Vikings Rushing: 3 Passing: 4 Defense: 2 Offense: 4 Sp. Teams: 4 New England Patriots Rushing: 2 Passing: 3 Defense: 3 Offense: 3 Sp. Teams: 3 New Orleans Saints Rushing: 4 Passing: 1 Defense: 2 Offense: 3 Sp. Teams: 4 New York Giants Rushing: 4 Passing: 2 Defense: 2 Offense: 2 Sp. Teams: 1 New York Jets Rushing: 4 Passing: 1 Defense: 3 Offense: 3 Sp. Teams: 2 Oakland Raiders Rushing: 3 Passing: 3 Defense: 4 Offense: 3 Sp. Teams: 4 Philadelphia Eagles Rushing: 2 Passing: 1 Defense: 1 Offense: 2 Sp. Teams: 1 Pittsburgh Steelers Rushing: 3 Passing: 2 Defense: 2 Offense: 3 Sp. Teams: 2 San Diego Chargers Rushing: 2 Passing: 2 Defense: 5 Offense: 2 Sp. Teams: 4 San Francisco 49ers Rushing: 3 Passing: 2 Defense: 2 Offense: 3 Sp. Teams: 3 Seattle Seahawks Rushing: 4 Passing: 3 Defense: 3 Offense: 3 Sp. Teams: 3 St. Louis Rams Rushing: 5 Passing: 5 Defense: 3 Offense: 5 Sp. Teams: 3 Tampa Bay Buccaneers Rushing: 3 Passing: 3 Defense: 5 Offense: 3 Sp. Teams: 5 Tennessee Titans Rushing: 4 Passing: 4 Defense: 4 Offense: 4 Sp. Teams: 4 Washington Redskins Rushing: 5 Passing: 5 Defense: 4 Offense: 5 Sp. Teams: 2 =================== 9. Playbook Editor =================== The Playbook Editor is a cool little feature that allows you to create or edit plays. You can also adjust different teams' playbooks. You can then practice the plays against a live defense. Here are the Main Menu options: Team-Select the team to view their playbook. Offense-Edit offensive plays. Defense-Edit defensive plays. Maintenance-Copy and delete plays from the playbook. Playbook-Edit the playbook. Save Plays-Save playbook. Save/Exit-Saves the playbook and exits the Playbook Editor. CREATING NEW PLAYS Select either Offense or Defense and you will be shown a blank playbook. Choose one of the blank plays to open the editor. Here you can change the play's type, edit receiver routes, preview the play, practice the play against a live defense and name the play. Example: I'll walk you through your first play. Return to the Main Menu. Select Offense. Press A to Create/Edit the first blank play. Choose Play Type. You can now choose between a Normal play or a Fake Punt. Select Normal. Now you're given a bunch of different options. For the sake of this guide, choose Tightends. Now go down to Edit Routes. Press A at receiver 1. You can now move the player all around with the Control Stick. Move him all the way over to the right. After this, you edit his route. Move the little dot all the way to the 10 yard line. Press A. Now you can choose a special move that he will perform at this point. Select Turbo. Next, move the dot to the 20 yard line. Press A and choose Done. Now make routes for the other two receivers. Lastly we need to select a position for the QB. Select QB and you can choose between Regular Set or Shotgun. Choose Regular Set. Ok you're all set! Now select Return and try out your new play in Practice! EDITING THE PLAYBOOK You can choose the plays that you want to appear in your playbook. At the Main Menu, choose Playbook then select the page you want to edit. Now choose the play and you will be presented with a list of all the plays. You can switch the existing play with one from the list. ================ 10. Party Games ================ Party Games are mini-games that can be played with up to 4 players. They're very addicting and, you guessed it, fun at parties! 1st AND GOAL FRENZY You start off on the 10 yard line and you have 4 downs to score a touch down. every time you score, the line of scrimmage moves back 10 yards. You're victorious when you score from the 50 yard line! GOAL LINE STAND The goal of this game is to stop the offense from scoring. They start at the 50 yard line and every time the offense is stopped from scoring within 4 downs, the ball moves up 10 yards. The defense wins when the offense can't score from the 10 yard line. QB CHALLENGE The Quarter Back must throw to each of the receivers in turn. When a receiver blinks, the ball has to be trown to them. every time you throw to the right receiver, you get 2 points. Try to get as many points as you can! =========== 11. Cheats =========== Here are the cheat codes for NFL Blitz: PLAY AS RAIDEN When entering your name for record keeping, choose the name RAIDEN. You will then be able to play as the coolest Mortal Kombat character ever. PLAY AS SHINOK Same as Raiden, enter your name as SHINOK and you can play as him. PLAY AS A BRAIN Enter your name as BRAIN and you can play as a brain. It's pretty awesome. These codes are entered in at the vs. screen where it shows the two teams' helmets. They go in this format: Cheat name # Times Z is hit - # Times B is hit - # Times A is hit Control Stick direction So for example, the code Super Blitzing is activated by hitting the Z button 0 times, the B button 4 times, the A button 5 times then finally moving the Control Stick up. Let us continue... Show field goal % 0-0-1 Down Punt hang time meter 0-0-1 Right No CPU assistance* 0-1-2 Down Show more field* 0-2-1 Right Fast turbo running 0-3-2 Left Huge head 0-4-0 Up Super blitzing 0-4-5 Up Big football 0-5-0 Right Arizona Cardinals playbook 1-0-1 Left Atlanta Falcons playbook 1-0-2 Left Hide receiver name 1-0-2 Right Baltimore Ravens playbook 1-0-3 Left Buffalo Bills playbook 1-0-4 Left Carolina Panthers playbook 1-0-5 Left Chicago Bears playbook 1-1-0 Left Tournament Mode** 1-1-1 Down Cincinnati Bengals playbook 1-1-2 Left Cleveland Browns playbook 1-1-3 Left Dallas Cowboys playbook 1-1-4 Left No play selection* 1-1-5 Left Denver Broncos playbook 1-1-5 Right Detroit Lions playbook 1-2-1 Left Green Bay Packers playbook 1-2-2 Left Indianapolis Colts playbook 1-2-3 Up Super field goals 1-2-3 Left Headless team 1-2-3 Right Jacksonville Jaguars playbook 1-2-4 Left Kansas City Chiefs playbook 1-2-5 Left Miami Dolphins playbook 1-3-1 Left Minnesota Vikings playbook 1-3-2 Left New England Patriots playbook 1-3-3 Left New Orleans Saints playbook 1-3-4 Left New York Giants playbook 1-3-5 Left New York Jets playbook 1-4-1 Left Big players team 1-4-1 Right Oakland Raiders playbook 1-4-2 Left Philadelphia Eagles playbook 1-4-3 Left Pittsburgh Steelers playbook 1-4-4 Left San Diego Chargers playbook 1-4-5 Left No punting (fun!) 1-5-1 Up San Francisco 49ers playbook 1-5-1 Left Seattle Seahawks playbook 1-5-2 Left St. Louis Rams playbook 1-5-3 Left Tampa Bay Buccaneers playbook 1-5-4 Left Tennessee Titans playbook 1-5-5 Left Big head 2-0-0 Right Washington Redskins playbook 2-0-1 Left Big head team 2-0-3 Right No first downs (more fun!) 2-1-0 Up Allow stepping out-of-bounds 2-1-1 Left Deranged blitz mode* 2-1-2 Down Weather: clear 2-1-2 Left Always QB (2P/4P on same team) 2-2-2 Left Always receiver (see above) 2-2-2 Right Unlimited throws 2-2-3 Right Powerup teammates 2-3-3 Up Fast passes 2-5-0 Left Tiny players team 3-1-0 Right Powerup offense 3-1-2 Up Powerup blockers 3-1-2 Left Smart CPU* 3-1-4 Down No highlighting receivers 3-2-1 Down No head 3-2-1 Left Ultra hard mode* 3-2-3 Up Red, white and blue football 3-2-3 Left Cancel "Always QB/receiver" 3-3-3 Up No interceptions 3-4-4 Up Powerup speed* 4-0-4 Left Powerup defense 4-2-1 Up No random fumbles 4-2-3 Down Super passing mode 4-2-3 Right Invisible 4-3-3 Up Super blitz mode* 0-4-5 Up Turn off stadium 5-0-0 Left Unlimited turbo meter 5-1-1 Up Unidentified ball carrier 5-2-2 Down Weather: snow 5-2-5 Down Hyper blitz mode* 5-5-5 Up Weather: rain 5-5-5 Right *These codes will only work in Arcade mode games. **These codes will only work in multiplayer Arcade mode games. ==================== 12. Version History ==================== v1.1 - 11/5/08 --------------- Added the disclaimer (I can't believe I forgot it last time :O). Added some rule changes. Changed the layout a bit for the guide. Added two plays to the Team Specific Plays section (if anybody has any info on these, please e-mail me). Fixed some grammar and stuff. v1.0 - 10/10/08 --------------- The very first version of the FAQ! Hopefully there aren't too many corrections. I do realize that I'm missing some plays. These are specific to each team and I'll add them as soon as I can. ================= 13. Author Info. ================= This was my very first FAQ that I ever wrote. I realize that it isn't perfect but, what the hell, nothing is. If you have any questions, comments or input for this guide, my e-mail address is at the top of the document. For those of you who are too lazy to scroll to the top, I'll type it again: vistahater44 (at) gmail (dot) com. Please but something like "FAQ" or "NFL Blitz guide" in the subject part of your e-mail. Otherwise, I'll regard it as spam and promptly delete it. ============ 14. Credits ============ CJayC (GameFAQs) - Without this guy, none of these fabulous FREE guides would exist. Rock on dude! Neoseeker - Hosting my FAQ. Super Cheats - Hosting my FAQ. Me - I did write the thing after all. My bro (doom4892) - Helping me with some gameplay. You - You took the time to read it. IGN.com (www.ign.com) - This is where I got all the cheats. An awesome site. Midway - For making an amazing game. Nintendo - Let's face it. without Nintendo most of us would spend our time stamp collecting or something worse... -=END DOCUMENT=-