International Track & Field: Summer Games (N64) US name: International Track & Field 2000 by KeeperBvK aka Burkhart von Klitzing Contact: [email protected] Dedication: I dedicate this work to my beloved dad who passed away on the 07/13/2005. I always loved you and I always will. Thank you so much for the time we had. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.1 Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Guide may not be posted on any other website other than www.gamefaqs.com www.gamerhelp.com www.honestgamers.com www.supercheats.com without my permission and it may not be used commercially in any possible way. If you want to post it on another site please contact me via E-Mail or via the Message Board. Do not claim this guide or any part of it to be your creation. If you find any mistakes (even regarding the language as I'm German) please let me know. Copyright 2007 Burkhart von Klitzing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.2 Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0: Finished on 05/01/2006, 47 KB large -Seems complete to me. 1.01: Finished on 05/13/2006, 47 KB large -Added gamerhelp.com. 1.02: Finished on 03/12/2007, 47 KB large - Added www.honestgamers.com. 1.03: Finished on 03/17/2007, 47 KB large - Added www.supercheats.com. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.3 Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Latest Update | Search Key | ------------------------------------|---------------|------------| 0.1 Legal Stuff | 1.03 | | 0.2 Version History | 1.03 | | 0.3 Contents | 1.03 | | ------------------------------------|---------------|------------| 1. What is I. Track & Field 2000? | 1.0 | AAA | 2. Controls | 1.0 | BBB | 3. General Info and Hints | 1.0 | CCC | 4. The Events | 1.0 | DDD | 4.1 100m Dash | 1.0 | DD1 | 4.2 Long Jump | 1.0 | DD2 | 4.3 Horizontal Bar | 1.0 | DD3 | 4.4 Pole Vault | 1.0 | DD4 | 4.5 Hammer Throw | 1.0 | DD5 | 4.6 100m Freestyle | 1.0 | DD6 | 4.7 110m Hurdles | 1.0 | DD7 | 4.8 Javelin Throw | 1.0 | DD8 | 4.9 Weight Lifting | 1.0 | DD9 | 4.10 High Jump | 1.0 | D10 | 4.11 Triple Jump | 1.0 | D11 | 4.12 Breaststroke | 1.0 | D12 | 4.13 Vault | 1.0 | D13 | 4.14 Trap Shooting | 1.0 | D14 | 5. Championship Mode | 1.0 | EEE | 6. Records | 1.0 | FFF | 7. Secrets | 1.0 | GGG | ------------------------------------|---------------|------------| 8. Closing Comments | 1.0 | HHH | 9. Experimental | 1.0 | III | ------------------------------------|---------------|------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. What is I. Track & Field 2000? AAA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Track & Field is a long-running series of Olympic-style sports games. In the vein of classics like Fila Decathlon the player has to compete in various rather short events requiring him to either tap certain buttons as fast as he can or time a press of a button as perfectly as possible or even perform a combination of both. International Track & Field 2000 (or International Track & Field: Summer Games in Europe) sticks to this formula adding just some nice visuals and some voice acting to the formula. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Controls BBB ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The controls differ for most events so you find the controls in the description of the events. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. General Info and Hints CCC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All nations play the same. Find a controller position that both feels comfortable to you and is effective. You don't stand a chance by simply holding the controller the normal way so try my recommendations and eventually come up with your own way of playing. Don't bother about other competitors on the track. E.g. even though you see a runner in 100 m dash finishing with 10.19 seconds there will never be anybody having a time of 10.19 seconds. Even the guy you saw will have a different time in the point calculation list. The results for every event are always the same. You will for example always have a competitor in Long Jump who gets 8.20 meters, one that has 8.03 meters, one that has 7.50 meters and so on. Still you mustn't remember e.g. which score Germany has in High Jump and think that Germany will have the same score in this event the next time you play Championship Mode, because the countries change, so the score Germany had, might go over to Kenya for example. I will still list the scores of your competitors for every event. Of course I cannot tell you which country gets which score, but at least you can calculate which score you might need to be on the safe side in the battle for gold and you can also deduce which heights or lengths you have to reach for a certain score. The qualification score is trivial. Every event has a QS, but as far as I know it doesn't matter if you reach it or get below it. The only thing it can tell you most of the time is how good you have to be to come in third place, but this even doesn't go for every event. Use old controllers (except for when attempting Trap Shooting). The Hammer Throw is very likely to ruin any control stick and since an already worn-out stick works well enough, you better not endanger any new sticks. When having to mash two buttons repeatedly, it doesn't matter if you accidentally press either button two times in a row, so don't decrease your speed by trying to perfectly match the motion of both fingers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. The Events DDD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.1 100m Dash=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DD1 General Difficulty: ***OO It can be hard at first but after a while you should do pretty well. Gold Medal Difficulty: ***OO Once you get the hang of button mashing this shouldn't cause much trouble. World Record Difficulty: ****O (9.97 seconds) Pretty hard to do. Great button mashing on its own isn't sufficient, so you need to keep something else in mind: Play 100m Dash in Trial Mode and try to expect when the run begins. Starting the button input just before the Go signal doesn't result in a false start and it may give you the small extra boost you were lacking. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively ______ Rules:| Wait for the Go signal to start hammering on the buttons. Pressing too early results in a false start with two false starts leading to a disqualification. ______ Hints:| I suggest laying down the controller in front of you and looking down on it. Keep both index fingers either over the A and B button or over C Right and C Left. As soon as you hear the Go signal, press either button and then look up and start mashing both buttons. The faster you are, the higher goes the power bar in the lower left corner of the screen. Even when it is filled up completely you better keep on hammering, as you can still build up more speed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.2 Long Jump=-=-=-=-=-=-=-=-=-=-=-=-=-=-=DD2 General Difficulty: **OOO Easy to understand and easy to time. Gold Medal Difficulty: **OOO Once you perform well in Long Jump you probably rank in first all the time. World Record Difficulty: **OOO (8.95 metres) Later on you will probably surpass the custom World Record every time you play Long Jump. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to run Z or L or R To jump ______ Rules:| Run towards the white and green line from where you need to jump off towards the sand bunker. You get three tries with only the best one counting. Leaping off from the green line or even further, results in a foul which is the same as jumping 0.00 metres in a try. ______ Hints:| Build up your speed until the speed bar turns completely red (of course you need to go on pressing the run buttons). I recommend having your right index finger on C Left and the right middle finger on C Right while tilting the controller a bit to the right and letting it rest on your lab or on anything else. Have your left index finger rest on the Z button. Now wait for your athlete to reach the white line or at least to come really close to it, press Z and hold it to determine the angle of your jump. Try to release the Z button when the orange arc reaches the white line for the best result. Sometimes you are lucky enough for your athlete to step right onto the white line without touching the green one, allowing for a potentially great jump, but sometimes you have to jump off a few inches before the white line or else you would end in a foul. Keep that in mind. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.3 Horizontal Bar=-=-=-=-=-=-=-=-=-=-=-=-=-DD3 General Difficulty: ***OO You should quickly perform rather well, yet sometimes small mistakes are hard to avoid and might cost you some points. Gold Medal Difficulty: ***OO It is very easy to get the gold medal once, but doing it every time you try is a different thing. Competition Record Difficulty: ***OO (9.85 points) I also always beat the World Record in 100m Freestyle so you see it is really easy to do. _________ Controls:| Any Button to start (the game says you would have to press Z which is wrong) Z or L or R To start a performance C Buttons or Digital Pad or Analog Stick To perform ______ Rules:| Carry out eight performances on the horizontal bar. Start this by pressing Z, L or R when the bar on the lower left is inside the yellow section or at least close to it. Then input the button combination on the right within the time limit. ______ Hints:| This is one of the few games where you can hold the controller the normal way. Keep focused on the lower left section where the bar rises and hit Z as soon as it is inside the yellow section. This section is generated randomly, without any difference in the amount of points you can make with it. Just watch out when it appears at the right end: When it does, it is way smaller than usually and you can easily hesitate a bit too long, hence completely messing up one of the eight performances. So unless you are aiming for a perfect score, you might consider stopping the bar even a bit before it reaches the yellow part, just to make sure you actually get to carry out the performance. This still makes you lose some points, but at least way less than when completely missing the performance. You might wonder what the letters (X, A, B, C, D) in the lower centre mean: Don't bother. They only determine the difficulty of the performance so Konami could just as well have left out the letter display. Once you've hit Z you have to input a random button combination which should be done with the C buttons: The Control Stick can be too unresponsive at times and the Digital Pad works just as well as the C buttons but it requires a very rarely used (an somewhat odd) controller position. End the performance within the time limit shown below and don't worry if you've pressed a wrong button once. As long as you hit all buttons you don't get penalized. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.4 Pole Vault=-=-=-=-=-=-=-=-=-=-=-=-=-=-DD4 General Difficulty: ***OO This requires some serious button mashing as well as good timing. After a while the Pole Vault is extremely easy, but it is quite complicated at first. Gold Medal Difficulty: **OOO Once you've got the hang of the Pole Vault, obtaining the Gold Medal is pretty easy. World Record Difficulty: ***OO (6.14 metres) The World Record seems impossible to reach when playing the Pole Vault for the first few times. Soon, though, you realize that it's fairly easy in fact. It requires some serious button mashing as well as a good timing, but nothing too frustrating. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to run Z or L or R To get up on the pole Z or L or R To get over the bar without touching it ______ Rules:| Get over a bar with three tries. You can determine the height of the bar with the lowest possible being at 4.50 metres. If you miss a height three times, the best height you've succeeded in counts as your result. Beating a height resets your fault counter and it gives you the possibility of setting a new height. The new one has to be at least one cm higher than the one before and it can be 1 metre higher than the one before, but not more than that. So e.g. if you've beaten the 4.76 metres bar the next one can be anything between 4.77 and 5.76 metres. The highest possible bar hangs at 7.00 metres. ______ Hints:| I recommend holding the controller the same way as in the Long Jump: Tilt it a bit to the right side, lay it onto your leg or something else, have your right index and middle finger rest on C Left, respectively C Right, and keep your left index finger at the Z button. Build up as much speed as possible until the speed bar turns dark red or else the vault itself becomes increasingly more difficult. After a while your athlete starts the vault. This is when you need to watch the mid-bar and to press Z when the orange bar reaches the small differently-colored section at the arrow. Repeat for the green bar. As long as you make the colored bars stop within the special section you can be sure about having succeeded. The higher the bar, the smaller the special sections and the longer the speed bar, and the less speed you have built up the shorter are the special sections. So make sure to find out how much speed you can surely build up to find the heights you can definitely beat. Once you've done that you can heighten the bar in small steps (in case you have the time and motivation you should only heighten it one cm at a time) and see how far you can get. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-4.5 Hammer Throw-=-=-=-=-=-=-=-=-=-=-=-=-=-DD5 General Difficulty: ***OO It is somewhat hard to build up enough strength for a good throw and it's easy to miss the correct timing. Still you should do rather well in at least two out of the three tries you're given. Gold Medal Difficulty: ***OO Maybe you won't get it every time you try, but most of the time you should find yourself on the first place or at least close behind. Just don't play this event too often or you'll regret it. Trust me. World Record Difficulty: ***OO and a half (86.74 metres) After a few tries you should be able to beat the World Record, but don't expect to be able to repeat it numerous times: Performing well in the Hammer Throw means to lay aside any self preservation concerning your palm, thus later on your palm can't stand any great hammer throws anymore and you'll have to rethink your strategy. _________ Controls:| Control Stick in a 360 degree motion To spin Z or L or R To stop swinging and to determine the angle of the throw ______ Rules:| Like in the Long Jump you are given three tries with only the best one counting. Throw the hammer as far as possible and watch out not to toss it out of the designated area or else it counts as a foul, hence as a 0.00 metres throw. ______ Hints:| For the Hammer Throw I suggest putting the controller down on the right leg, laying your right palm on the control stick and your left index finger on the L button. Rub your palm on the control stick in a circular motion to fill the spin meter and to turn it red eventually. This is sure to hurt after a while so definitely make sure not to play this event too often or else you should move your hand up or down a bit which spares your hand but also lowers your possible score...and I thought my hand could live an easy life after having beaten Mario Party 1. Oh well. As you spin you'll see a counter going down from 5 to 0. When it has reached zero and the red dot returns to the upper centre of the circle you have to press and hold down L. This fills up an orange arc a bit to the right. Stop pressing L when the arc has reached the white line for the best result. You don't necessarily have to press L when the red dot is right at the centre, but at least close to it and within the grey section of the circle or else you'll get a foul. The closer to the centre you are, though, the better is the throw. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.6 100m Freestyle=-=-=-=-=-=-=-=-=-=-=-=-=-DD6 General Difficulty: *OOOO By far the easiest event and a lot easier than the 100m Dash as you have lots of time to compensate a somewhat late start. Gold Medal Difficulty: *OOOO I always won with a comfortable lead and so will you probably. World Record Difficulty: *OOOO (48.52 seconds) After a few tries you should be able to beat the World Record, but don't expect to be able to repeat it numerous times: Performing well in the Hammer Throw means to lay aside any self preservation concerning your palm, thus later on your palm can't stand any great hammer throws anymore and you'll have to rethink your strategy. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively ______ Rules:| Pretty much the same as the 100m Dash. Start when you hear the signal; starting beforehand results in a false start with two false starts leading to a disqualification. Just remember that the pool measures 50m, meaning that the race doesn't end upon reaching the other end of the pool. Instead you have to turn (automatically) and swim another line. ______ Hints:| Like in the 100m Dash you should lay down the controller in front of you and put both index fingers on C Right, respectively C Left. Look at the controller and listen to the starting signal. This way your concentration is a bit higher than when watching the starting preparation and beginning to button mash when you see the start instead of hearing it. Repeatedly press C Right and Left to fill up your speed meter and you should have no problems. The only problem I always use to have here is that I tend to stop breathing so I don't get interrupted in mashing the buttons by a motion of my body. ^^ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-4.7 110m Hurdles-=-=-=-=-=-=-=-=-=-=-=-=-=-DD7 General Difficulty: ***** By far the most difficult event available from the start. Gold Medal Difficulty: ***** Can be really, really frustrating. World Record Difficulty: ***** (12.91 seconds) Hard. Just hard. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to run Z or L or R To jump ______ Rules:| Start running after the Go signal and try to reach the finish line as soon as possible. On your way you will have to jump over hurdles. Starting before the Go signal is a false start and two false starts mean disqualification. ______ Hints:| Hold the controller like in the Long Jump and in the Pole Vault: Tilt the controller to the right, lay it down on your leg, have the right index and middle finger mash C Right and C Left and push Z with your left index finger. Basically the 110m Hurdles is the same as the 100m Dash (but a bit longer of course) with an extremely annoying twist: The hurdles. You have to press Z to jump over a hurdle which sounds way easier than it really is. Your timing has to be very precise or else you don't jump at all making you lose lots of speed or you jump off badly, still hitting the hurdle and losing a bit of speed. Basically one could say that you need to hit Z when you last hit the ground with a foot before you would hit the obstacle but this is too hard to consider once you are at a good speed, so you have to try and try and try until you simply know when to jump and until you have memorized the rhythmic pattern in which you need to leap. Another bad thing about the 110m Hurdles is that you cannot lay down the controller like you did in the 100m Dash or else you couldn't hit any jump button. Hence you cannot build up as much speed as easily as you could in the first event. When aiming for the Gold Medal or the World Record you better enter Trial Mode and do as I suggested for the 100m Dash: Try to hit either C Left or C Right just before the Go signal appears so you don't get a false start, but a nice boost ahead of the competition. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.8 Javelin Throw=-=-=-=-=-=-=-=-=-=-=-=-=-=DD8 General Difficulty: **OOO Easy to understand and easy to master once you know when to throw. Gold Medal Difficulty: ***OO Not too hard and not too easy. World Record Difficulty: ****O (98.48 metres) Pretty hard. For the World Record you have to match nearly perfect timing, button mashing and aiming. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to run Z or L or R To determine the angle of the throw ______ Rules:| Throw the javelin as far as possible before passing the white line at the end of the running path. You have three tries with only the best counting. Crossing the white line (either before or after throwing) is a foul, hence a 0.00 metre throw. ______ Hints:| Again you should hold the controller like in the Long Jump, the 110m Hurdles and the Pole Vault. Build up as much speed as possible until you pass two people being close-by to each other in the background: A photographer and a man sitting in a chair. Wait about half a second and then press and hold Z. Also continue building up speed. Release Z when the orange arc reaches the white line. If done correctly you should throw the Javelin really far and come to a halt pretty close to the white line on the ground. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.9 Weight Lifting=-=-=-=-=-=-=-=-=-=-=-=-=DD9 General Difficulty: ****O Takes a while to get used to and it is quite demanding. Gold Medal Difficulty: ****O Really exhausting and difficult to pull off. World Record Difficulty: ***** (267.8 kg) This and the 110m Hurdles are the most difficult events when it comes to getting a World Record. It's highly frustrating, believe me. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to build up strength Z or L or R To pull up the weight ______ Rules:| First of all you get to choose a weight between 220.0 kg and 280.00 kg (why the heck is the lowest possible weight already the weight necessary for a qualification?!). The weights differ by 2.5 kg. You have a total of three tries for the whole event, not only for one weight; only the highest weight you could completely lift counts. After each try you have to choose another weight, which can be lighter than the one you just attempted (in case you didn't make it), but must be heavier than the heaviest weight you have successfully lifted. The event is split up into three parts: First you have to build up strength. Within the strength meter is a yellow line that moves constantly back and forth. You have to bring the strength meter into the colored section of the bar on the right and press Z or L or R when the yellow line is inside said colored section. The same goes for the second part of Weight Lifting. Pressing Z when the yellow line is outside the marked section or running out of stamina (shown below) leads to a foul, hence to a lost try. In the third part you only need to build up strength and keep the strength bar inside the marked part for three seconds. Running out of stamina or letting your strength fall out of the marked section cause a foul. ______ Hints:| For the first two parts of this event you should hold the controller as you did in Long Jump for example. Mash the buttons and wait for the purple bar to reach the marked section. Go on mashing until you can be sure to stop the yellow line within the marked section. Press Z. Repeat everything up to here in the second part and prepare for part # 3. Maybe you might want to pause the game now and rest for a few seconds, because it gets really exhausting now. Lay down the controller as you did in 100m Dash and get hammering on C Right and Left or on A and B. You can allow making a few mistakes early on in this stage, but when approaching the marked section you need to make sure to keep up the mashing constantly or else you could eventually fall out of the marked section for just a brief moment, already leading to a foul. The first weight you attempt should be the standard 220.00 kg one. It is fairly easy to lift and it gets you onto the third place. Then maybe add 15 to 20 kilogram and after that decide whether to attempt it again, to lower the weight or to try something even harder. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.10 High Jump=-=-=-=-=-=-=-=-=-=-=-=-=-=-D10 General Difficulty: **OOO Getting used to the various tasks within a short amount of time is somewhat hard at first but you'll quickly advance a lot and aim for the World Record in no time. Gold Medal Difficulty: **OOO Pretty easy. World Record Difficulty: ***OO (2.45 metres) Seems hard but it really isn't. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to run Z or L or R To start the jump and to determine the angle of the jump Z or L or R To get over the bar without touching it ______ Rules:| The rules are pretty much the same as for the Pole Vault. Get over a bar with three tries. You can determine the height of the bar with the lowest possible being at 1.80 metres. If you miss a height three times, the best height you've succeeded in counts as your result. Beating a height resets your fault counter and it gives you the possibility of setting a new height. The new one has to be at least one cm higher than the one before and it can be 20 centimetres higher than the one before, but not more than that. So e.g. if you've beaten the 1.96 metres bar the next one can be anything between 1.97 and 2.16 metres. The highest possible bar hangs at 2.55 metres. ______ Hints:| This resembles the Pole Vault a lot. Run fast to ease the jump, press and hold Z right when you enter the red square on the ground and release Z when the orange arc reaches the white line. Then again press Z when the colored bar reaches the grey section near the red arrow (the faster you run, the larger is this section). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-4.11 Triple Jump-=-=-=-=-=-=-=-=-=-=-=-=-=-D11 General Difficulty: **OOO By the time you have unlocked this, you have probably played Long Pole Vault quite a few times. The Triple Jump is a lot like the Pole Vault so you shouldn't have too much of a hassle here. Gold Medal Difficulty: ***OO Not too easy and not too hard. World Record Difficulty: ****O (18.29 metres) Quite difficult. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to run Z or L or R To jump ______ Rules:| Jump for the first time before crossing the green line. Then simply jump two more times, directly upon hitting the ground. Running over the green line or pressing the jump button too late results in a foul, hence in a 0.00 metre jump. ______ Hints:| Remember the Pole Vault? Good, because this event differs only marginally in terms of button input. The controller position is absolutely the same, by the way. Run as fast as possible and press Z just before you would cross the green line. Closely watch the meter in the lower centre and try to hit Z again when the rapidly falling red bar is as low as possible. The lower it is, the further you jump. Repeat for the third jump. If you just want to get some good points, you better not take a big risk: Press Z when the red bar is in a good, yet not great position. If you're going for the World Record you better enter Trial Mode and repeat this event until you manage to stop the red bar twice in the great zone. -=-=-=-=-=-=-=-=-=-=-=-=-=-=4.12 100m Breaststroke=-=-=-=-=-=-=-=-=-=-=-=-D12 General Difficulty: *OOOO and a half Easy to understand and getting some good points is absolutely no problem. Gold Medal Difficulty: *OOOO and a half A bit more difficult than 100m Freestyle but you are allowed to make lots of mistakes and still come in first place. World Record Difficulty: **OOO (1.03.32 minutes) You are still allowed to make quite some mistakes. _________ Controls:| Z or L And R To swim ______ Rules:| Swim two lines as fast as possible. Starting before hearing the signal leads to a false start with two false starts resulting in a disqualification. ______ Hints:| This event is all about timing and nothing else. Have your left index finger on the L button and the right one on the R button. Upon hearing the starting signal you need to press either button. Next you will see a red line moving either left or right in the lower left corner. When it goes left, press L just before it touches the end. If it goes right, press R before it touches the end. The red bar will alternate left and right. Stopping the line really close to the end of the bar results in a Great, giving you a nice speed boost. Stopping it a bit before that gives you a Good and even a bit earlier than that gives you a Poor. Stopping it way too early or after it has reached the end leads to a Bad which decreases your speed quite a bit. I recommend always aiming for the Great, although it can be risky. Yet, getting lots of Great and a few Goods and Bads still gets you to the finish a lot quicker than playing safe and only getting Goods, so act a bit risky. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.13 Vault=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-D13 General Difficulty: ***** Getting lots of points is extremely hard to do. Gold Medal Difficulty: ***** You'll need lots of attempts before finally getting a Gold Medal here. Competition Record Difficulty: ***** (9.92 points) Getting a Gold Medal and a new Competition Record basically cannot be separated here. When you get either one you probably also get the other one. _________ Controls:| C Right or C Down or A And C Left or C Up or B Consecutively to run C buttons or Control Stick To perform Z or R or L To land ______ Rules:| You are given two attempts to jump over the Vault, perform well and land safely. There is no way of failing, but that doesn't make this event easier by any means. Note that not only the better attempt counts but that both scores are added and divided by two to calculate your final score. ______ Hints:| Hold the controller like in the Long Jump and run as fast as possible. The faster you are, the more difficult are the performance and the landing, but still you have to run fast or else you get a crappy result no matter how well your performance and landing are. E.g. when not pushing any run buttons at all and acting perfectly afterwards only earn you about 5.50 points. Once your athlete starts jumping you can stop running. Now carry out the button combination shown within the time limit and prepare for the hard part of this event: The landing. Have a close look at the bar on the right and make the red line stop at the correct moment to get a great landing. Note that the red line doesn't stop immediately upon pressing Z. When running as fast as possible there are only two possible outcomes for the landing: Bad and great. Bad will then make you land on the ninth place, whereas a great landing grants you the third place and a (nearly) perfect score. Of course you still need a second great landing or else the first attempt was pretty much useless. If you want the gold medal for Vault, definitely enter Trial Mode and immediately hit Start and repeat the event if you miss the first landing. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.14 Trap Shooting=-=-=-=-=-=-=-=-=-=-=-=-=-D14 General Difficulty: ***OO Stay calm and you should do rather well after a while. Gold Medal Difficulty: ****O One single mistake in the false moment renders it impossible to get the gold medal, but overall by staying calm you can manage it rather quickly. Competition Record Difficulty: ****O and a half (400 points) I would say, when you are able to get a Gold Medal in Trap Shooting you should also get a new Competition Record soon after. _________ Controls:| Control Stick To aim A To release a clay pigeon Z To shoot ______ Rules:| You have to shoot clay pigeons in ten rounds with 6 shots available in each round. In the first round you get 2 objects to hit. If you manage to hit both before they fall onto the ground, you will have three objects in the second round. Beating a round will increase the number of clay pigeons per round up to six. From then on you always get six of them as long as you manage to destroy all of them. Missing a clay pigeon in any round will decrease the amount of shootable objects to 2 again in the next round. Hitting one pigeon in a round gives you 2 points, the next one 4, then 6, 8, 10 and 15 for the sixth. In addition you can get extra points by shooting the pigeons as quickly as possible: 2 extra points for a quick hit, 1 extra point for a normal hit and none for a late hit. Another way to get some extra points is to hit two clay pigeons in one shot. This happens extremely rarely, but it gives you ten sweet bonus points. ______ Hints:| Plug in your best controller! You don't want one with a worn-out control stick or else you can kiss your competition record ambitions goodbye. The Trap Shooting has a decent auto-aim, but still you need to aim pretty precisely. There is not much I can tell you here, except for: Take the pigeons down in the order in which they appear and take your time. Don't try too hard getting the extra points for quick hits. Focus on hitting every object. Missing one means to have way less possible points in the next round. Oh, and don't try to get the 10 bonus points for a double hit. It may happen by luck sometimes, but if you try to do it on purpose you will very likely fail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Championship Mode EEE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Championship Mode consists of eight events split up into three days of competition. Any event you already have at your disposal in Trial Mode can appear in Championship Mode, no matter whether it has been available from the beginning or if you have unlocked it. The only thing that matters in this (main) mode is to come in first place at the end to be rewarded with a short cut-scene and a tad bit of your national anthem. This will also earn you a special name, see section 7 for details. In the following you will find your enemies' score for every event, but (as I already mentioned) there is no way of telling you which nations get them. --------- 100m Dash --------- This is always the first event in Championship Mode. | Time | Score | ----O--------O-------O 1st:| 9.98s | 1122 | 2nd:| 10.05s | 1072 | 3rd:| 10.15s | 1000 | 4th:| 10.18s | 996 | 5th:| 10.20s | 993 | 6th:| 10.22s | 990 | 7th:| 10.23s | 988 | 8th:| 10.25s | 985 | --------- ----------- Long Jump Triple Jump --------- ----------- Unless you have unlocked the Triple Jump, the Long Jump always is the second event in Championship Mode. | Distance | Score | | Distance | Score | ----O----------O-------O ----O----------O-------O 1st:| 8.20m | 1184 | 1st:| 17.49m | 1216 | 2nd:| 8.03m | 1139 | 2nd:| 16.84m | 1109 | 3rd:| 7.50m | 1000 | 3rd:| 16.18m | 1000 | 4th:| 7.43m | 995 | 4th:| 16.03m | 995 | 5th:| 7.38m | 991 | 5th:| 15.81m | 987 | 6th:| 7.30m | 984 | 6th:| 15.69m | 982 | 7th:| 7.22m | 978 | 7th:| 15.24m | 966 | 8th:| 7.16m | 973 | 8th:| 14.79m | 949 | ------------- ------------ Javelin Throw Hammer Throw ------------- ------------ Either one of these two events is the third event. | Distance | Score | | Distance | Score | ----O----------O-------O ----O----------O-------O 1st:| 90.25m | 1188 | 1st:| 76.25m | 1141 | 2nd:| 86.58m | 1130 | 2nd:| 69.05m | 1065 | 3rd:| 78.30m | 1000 | 3rd:| 62.89m | 1000 | 4th:| 75.10m | 976 | 4th:| 60.07m | 974 | 5th:| 72.44m | 956 | 5th:| 58.31m | 957 | 6th:| 69.58m | 934 | 6th:| 55.25m | 928 | 7th:| 67.23m | 916 | 7th:| 53.80m | 914 | 8th:| 64.81m | 897 | 8th:| 51.14m | 888 | -------------- ----------------- 100m Freestyle 100m Breaststroke -------------- ----------------- Unless you have unlocked the 100m Breaststroke, the 100m Freestyle always is the fourth event in Championship Mode. | Time | Score | | Time | Score | ----O--------O-------O ----O------------O-------O 1st:| 49.32s | 1172 | 1st:| 1.05.27min | 1138 | 2nd:| 50.00s | 1104 | 2nd:| 1.06.19min | 1060 | 3rd:| 51.05s | 1000 | 3rd:| 1.06.89min | 1000 | 4th:| 51.55s | 950 | 4th:| 1.06.99min | 984 | 5th:| 52.02s | 903 | 5th:| 1.07.12min | 962 | 6th:| 52.46s | 858 | 6th:| 1.07.39min | 917 | 7th:| 52.98s | 806 | 7th:| 1.07.81min | 848 | 8th:| 53.02s | 802 | 8th:| 1.08.19min | 784 | --------- ---------- High Jump Pole Vault --------- ---------- Either one of these two events is the fifth event. | Height | Score | | Height | Score | ----O--------O-------O ----O--------O-------O 1st:| 2.36m | 1359 | 1st:| 5.84m | 1211 | 2nd:| 2.19m | 1226 | 2nd:| 5.51m | 1128 | 3rd:| 1.90m | 1000 | 3rd:| 5.00m | 1000 | 4th:| 1.89m | 983 | 4th:| 4.98m | 983 | 5th:| 1.84m | 898 | 5th:| 4.92m | 931 | 6th:| 1.76m | 760 | 6th:| 4.85m | 870 | 7th:| 1.75m | 743 | 7th:| 4.77m | 800 | 8th:| 1.66m | 589 | 8th:| 4.71m | 748 | ------------- ------------ -------------- Javelin Throw Hammer Throw Weight Lifting ------------- ------------ -------------- Either one of these three events is the sixth event. | Distance | Score | | Distance | Score | | Weight | Score | ----O----------O-------O ----O----------O-------O ----O---------O-------O 1st:| 90.25m | 1188 | 1st:| 76.25m | 1141 | 1st:| 250.0kg | 1250 | 2nd:| 86.58m | 1130 | 2nd:| 69.05m | 1065 | 2nd:| 237.5kg | 1145 | 3rd:| 78.30m | 1000 | 3rd:| 62.89m | 1000 | 3rd:| 220.0kg | 1000 | 4th:| 75.10m | 976 | 4th:| 60.07m | 974 | 4th:| 211.5kg | 977 | 5th:| 72.44m | 956 | 5th:| 58.31m | 957 | 5th:| 202.5kg | 953 | 6th:| 69.58m | 934 | 6th:| 55.25m | 928 | 6th:| 200.0kg | 946 | 7th:| 67.23m | 916 | 7th:| 53.80m | 914 | 7th:| 187.5kg | 912 | 8th:| 64.81m | 897 | 8th:| 51.14m | 888 | 8th:| 185.0kg | 905 | ------------ ------------- 110m Hurdles Trap Shooting ------------ ------------- Unless you have unlocked the Trap Shooting, the 110m Hurdles always is the seventh event in Championship Mode. | Time | Score | | Score | Score | ----O--------O-------O ----O----------O-------O 1st:| 13.27s | 1097 | 1st:| 340pts | 1225 | 2nd:| 13.60s | 1038 | 2nd:| 300pts | 1125 | 3rd:| 13.81s | 1000 | 3rd:| 250pts | 1000 | 4th:| 13.94s | 965 | 4th:| 241pts | 979 | 5th:| 14.00s | 948 | 5th:| 236pts | 967 | 6th:| 14.20s | 921 | 6th:| 230pts | 952 | 7th:| 14.22s | 888 | 7th:| 221pts | 931 | 8th:| 14.28s | 872 | 8th:| 210pts | 904 | -------------- ----- Horizontal Bar Vault -------------- ----- Unless you have unlocked the Vault, the Horizontal Bar always is the last event in Championship Mode. | Rating | Score | | Rating | Score | ----O----------O-------O ----O----------O-------O 1st:| 9.60pts | 1333 | 1st:| 9.70pts | 1250 | 2nd:| 9.10pts | 1125 | 2nd:| 9.50pts | 1083 | 3rd:| 8.80pts | 1000 | 3rd:| 9.40pts | 1000 | 4th:| 8.65pts | 987 | 4th:| 9.35pts | 996 | 5th:| 8.50pts | 973 | 5th:| 9.30pts | 992 | 6th:| 8.45pts | 968 | 6th:| 9.20pts | 983 | 7th:| 8.20pts | 946 | 7th:| 9.10pts | 974 | 8th:| 7.95pts | 923 | 8th:| 9.00pts | 965 | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Records FFF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are my personal records. In case you have any records you'd like to see here, please send me a mail with a pic of your record as a proof and I'll gladly add it to this section. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |100m Dash........: 9.80s | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Long Jump........: 9.39m | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Horizontal Bar...: 9.93pts | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Pole Vault.......: 6.27m | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Hammer Throw.....: 98.77m | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |100m Freestyle...: 46.77s | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |110m Hurdles.....: 13.04s | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Javelin Throw....: 103.46m | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Weight Lifting...: 250kg | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |High Jump........: 2.53m | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Triple Jump......: 18.27m | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |100m Breaststroke: 1.03.12min | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Vault............: 9.99pts | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Trap Shooting....: 402pts | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Secrets GGG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Obtain the gold medal in Championship Mode to be rewarded with a secret name. Entering this name in Trial Mode has a certain effect, which you can find in the list below. Note that every nation gets a different secret name. Great Britain: Athens | Enter in Trial Mode to turn your athlete gray metallic. France : Atlanta | Enter in Trial Mode to turn your athlete orange metallic. Germany : Munich | Enter in Trial Mode to turn your athlete white metallic. United States: L.A | Enter in Trial Mode to turn your athlete blue metallic. Japan : Tokyo | Enter in Trial Mode to turn your athlete red metallic. Australia : Sydney | Enter in Trial Mode to turn your athlete white- silver metallic. Canada : Montreal | Enter in Trial Mode to turn your athlete gold metallic. China : Seoul | Enter in Trial Mode to turn your athlete silver metallic. Italy : Roma | Enter in Trial Mode to turn your athlete bronze metallic. Russia : Moscow | Enter in Trial Mode to turn your athlete yellow metallic. Kenya : Mexico | Enter in Trial Mode to turn your athlete green metallic. Spain : Helsinki | Enter in Trial Mode to turn your athlete yellow- orange-red metallic. Get Bronze medals in all ten events available from the start in Trial Mode to unlock Triple Jump and 100m Breast Stroke. Get Silver medals in all ten events available from the start as well as in Triple Jump and 100m Breast Stroke in Trial Mode to unlock Vault. Get Gold medals in all ten events available from the start as well as in Triple Jump, 100m Breast Stroke and Vault in Trial Mode to unlock Trap Shooting. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Closing Comments HHH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ International Track & Field 2000 is a great game both for single players and multiple players. The hunt for new records motivates over and over again, the game is easy to understand and you really get a piece of the sports action at home since the button smashing can be extremely exhausting sometimes. If only the hammer throw wouldn't ruin your palm as Mario Party 1 already did. ^^ I'd appreciate any comments, questions, high scores, critics or whatsoever, so please mail me at [email protected] if you have anything to tell me (even misspellings and stuff). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Experimental III ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In some other guides I've seen the author implement the following and I thought "Why not give it a try for your own guides?": If you really like this guide and you think it helped you or entertained you a bit or whatsoever and you feel like rewarding me not only by writing a nice e-mail, feel free to send some money to my paypal account at: [email protected] Of course I don't want to make somebody send me money who doesn't really want to (even if I could, I wouldn't ;) ), but (also of course) I'd appreciate any contribution. Thank you very much for reading this guide and hopefully some more of my stuff on gamefaqs.