TaskMaker - Other Spells to Invoke ------------------------------------------------------------------------------ Created by Nemesis42888 Version 1.0 ------------------------------------------------------------------------------ The TaskMaker Other Spells to Invoke is a compendium of commands that can be issued by the player using the Other Spell to Invoke feature of the game. This guide contains all the known Other Spells to Invoke and their effects. CONTENTS A. Overview B. Other Spells 1. Basic Other Spells 2. Magic Shops 3. Informational Spells 4. Master Spells 5. System Spells 6. Mostly Useless 7. Swearing C. Rumors and Mysteries 1. Force Field Flicker Formula 2. Go Bulls! 3. Starlight, Starbright... D. Technical Stuff ****************************************************************************** A. OVERVIEW ****************************************************************************** In Taskmaker, there's a feature in the Spells menu called "Other Spell to Invoke..." This asks the player to submit a word or phrase. If the game recognizes the response, a spell of some kind will be cast. If not, it will indicate that it doesn't understand. These spells are usually found throughout the game, learned by talking to the residents of the various towns and dungeons of the Outer Terra. Some of these spells are very useful throughout the game, while others are mere novelties and serve no real purpose. It should be noted that in most cases, metagaming *is* permitted with Other Spell use. In other words, if the player knows the spell, it can be cast without the PC meeting any prerequisites. Exceptions to this rule will be indicated per spell. ****************************************************************************** B. OTHER SPELLS ****************************************************************************** Below are the known spells and their descriptions. I've included the known (or at least assumed) sources where the spells can be officially discovered, as well as my own thoughts and appraisals of their usefulness. Also, in some cases there are special rules that apply to a given spell's use. You may notice that some sources are marked as unknown. This is because I don't know where (or if) they can be officially discovered in the game. If you know something I don't, by all means, let me know. 1. BASIC OTHER SPELLS Mostly just miscellaneous spells. -Gamble: Chance at either winning or losing a random number of copper pieces. (No more than 500cp at a time, either way.) Source(s): "Slightly Cheating" section of the Taskmaker handbook: "Gamble, win, save. Gamble, lose, revert." Tad (mood: happy): "Don't try the 'gamble' spell with Tim." Synopsis: A novelty, but there are easier (and more fun) ways to make money. Usefulness Rating: **�� -Heal: Sacrifice half of current Food for the same amount of Health. Source(s): Knight (mood: happy): "Try invoking 'Heal'." Chris (mood: happy): "This is pretty good. Try HEAL." Synopsis: A very good spell to know in a pinch, especially if you've got a Food Ring. Usefulness Rating: ***� -Home: Returns the PC to the docks. Source(s): Tom (mood: happy): "Yeah, baby! Try HOME." Synopsis: Extremely useful. It's like Escape to Outer Terra, only without costing a level with each use. Usefulness Rating: *** -Monster: Summon an enemy monster to fight. Source(s): UNKNOWN Synopsis: Interesting, but there are usually plenty of monsters already. Usefulness Rating: **�� -Psycheup: Sacrifice most of Spirit to split between Health, Strength, Agility, and Stamina. Source(s): Greg (mood: happy): "I'm so psyched! Try PSYCHEUP." Synopsis: Not as useful as it sounds. Spirit tends to be as necessary as the other stats in any situation in which you'd need them revived. Usefulness Rating: **�� -Rock and Roll: Sacrifice most of Stamina to split between Strength and Agility. Source(s): C.C. (mood: happy): "Rock'n, rock'n, ROCK AND ROLL!" Synopsis: Like Psycheup, this uses most of one necessary stat to refill a little bit of some others. Not as useful as it is novel. Usefulness Rating: **�� -Wavy Davy: Add a ship where there is water. Stipulation: Cannot be used in the Castle Hall. Source(s): "Slightly Cheating" section of Taskmaker handbook: "If you run out of boats, unscramble the letters "aadv vwyy" to find a two-word Other Spell To Invoke. When facing water (and not in Castle Hall), the spell will magically create a boat." Synopsis: A very handy spell to have around, given the amount of water in this game. Only, don't overuse it. They're easy to make, but removing them is a different story. Usefulness Rating: **** 2. MAGIC SHOPS These spells bring up shop menus whereever you cast them. -Faux Pas: Conjure a magic food shop. Source(s): Late Night Dave (mood: happy): "Magic cats: 'Pronto' and 'Faux Pas'" Synopsis: It's good in a pinch, but convenience comes with a price. More to the point, an overprice. Usefulness Rating: ***� -Pronto: Conjure a magic key shop. Source(s): Late Night Dave (mood: happy): "Magic cats: 'Pronto' and 'Faux Pas'" Synopsis: Same as Faux Pas. If you're hurting for Skeleton Keys, it's a good thing to know. But they cost the same as the ones in that gypsy-run shop in Arbalest. Usefulness Rating: ***� 3. INFORMATIONAL SPELLS These show messages or cutscenes. -Info: Display the place description in the message box. Source(s): Young (mood: happy): "Try the spell: 'info'." Rod (mood: happy): "Try the spell: 'info'." Synopsis: It's cool, especially in Hell, where you usually don't see the place description. Doesn't really do much for you though. Usefulness Rating: *��� -Memory: Display the game's opening sequence. Stipulation: Must be cast in Outer Terra. Source(s): IV (mood: happy): "Try the 'memory' spell." Synopsis: Again, it's neat, but not very helpful. I guess it's good as a reminder... Usefulness Rating: *��� -Version: Display the game's version and publication date. Source(s): Ted (mood: happy): "Stupid spell: 'version'." Synopsis: Well, I wouldn't call it stupid, Ted, but it is pretty useless. Usefulness Rating: ���� -Who: Display the first names of the game's development crew. Source(s): Brian (mood: happy): "Try the spell 'who'." Synopsis: Basically useless. In fact, without a bit of insight, you probably wouldn't even know that these guys are the game's creators. It really does just display five names. Usefulness Rating: ���� 4. MASTER SPELLS These spells are only useable after the game is completed. -Kill: Extremely high-damage magic missile attack. Stipulation: PC must have the Master menu to cast. Source(s): UNKNOWN Synopsis: It doesn't necessarily kill, as its name suggests, but the damage done usually does the job. It's like the Blast spell, only way more powerful. And it doesn't drain any of your stats. The only downside is that it can't be used before the game is over... a regrettably large handicap. Usefulness Rating: **** -Teleport: Teleport to a random location in the current dungeon. Slightly drains Spirit, Agility, and Intellect. Stipulation: PC must have the Master menu to cast. Source(s): Wascally Wabbit (mood: happy): "Don't hop away, teleport." Synopsis: A neat little spell, but its usefulness is hampered somewhat by the inability to use it before the game's end. Usefulness Rating: **�� 5. SYSTEM SPELLS These mostly involve game functions. -Danilaniloudoff: Toggle walking sound on and off. Source(s): Dan (mood: happy): "Invoke my name: 'Danilaniloudoff'." Synopsis: A good spell to know if you're bothered by the movement sounds. But there's also an identical option in the Dark Glasses menu. Usefulness Rating: *��� -Dark Glasses: Open TaskMaker's Hidden Options menu. Source(s): David (mood: happy): "Wanna see me in 'DARK GLASSES'?" Synopsis: A neat little Easter Egg menu of checkbox options, which range from marginally to fairly useful. Here they are: -Action identifies if nothing else to do. -Save character whenever entering or exiting. -Don't say "Oooph" when a player runs into a wall; It really bugs me. -Wandering monsters (cheater!) -Movement sounds. Turn off to walk faster. (Same as Dan Schwimmer's invoke spell.) Usefulness Rating: **�� -Multisound: Tell whether multisound is on or off. Source(s): UNKNOWN Synopsis: This spell just tells whether the game is using multi-channel sound routines or the original, single-channel routines. Borderline-useful, if you mess with multisound at all, I guess... Usefulness: *��� -Multisound Off / Multisound On: Turn multisound off and on, respectively. Source(s): UNKNOWN Synopsis: Probably something you'll never need to tamper with. I never heard of any issues with problems being caused by the multisound routines being active. These spells were added as a precaution. You never know, though. Usefulness: *��� Refresh: Redraw the play screen. Source(s): Tim (mood: happy): "Invoke 'REFRESH' for garbaged screens." Synopsis: Per its namesake, this spell refreshes the screen, I guess in case the game graphics are screwed up somehow. I've never had need for it, but as an added precaution, again, it can't hurt. Usefulness: *��� Restart Place: Reset the current dungeon to factory configurations. Source(s): UNKNOWN Synopsis: This remarkable spell makes it very difficult to not cheat. At no cost at all, you can reset all items, floors, and characters in whatever dungeon you're in. Usefulness: **** Restart World: Reset all dungeons to factory configurations. Source(s): UNKNOWN Synopsis: Exactly the same as Restart Place, except it affects every dungeon, including the Outer Terra. Doesn't allow you to replay the game with the same file, though. Shame. Usefulness: **** 6. MOSTLY USELESS These spells serve no real purpose, and are basically novelties. -Eggs: Say "eggs." Source(s): UNKNOWN Synopsis: The game just asks you why you said eggs. As I have no recollection of where I found this spell, and the spell itself has exactly no use at all, I honestly can't answer this question. Usefulness: ���� -Kiss: Kiss the person in front of you. Source(s): Barb (mood: normal): "I'm Barb. Kiss me. (Other Spell)" Julia (mood: normal): "*Kiss*" Synopsis: Again, no real use to this spell. Although it is a little more interesting than Eggs. With some characters, the game tells you that you're sweet. With others, including hostiles, guards, the Prisoner, and the Taskmaker, it informs you that you should seek professional help. Usefulness: ���� -TaskMaker: Play the "TaskMaker" sound. Source(s): Betsy (mood: happy): "Can you invoke 'TaskMaker'?" Synopsis: For those who never get tired of hearing the annoying TaskMaker sound effect, there's this spell, which plays it, and does nothing useful. Usefulness: ���� 7. SWEARING Don't curse. It's impolite. -Shit/Fuck: Go to Hell, without dying or dropping your possessions. Source(s): UNKNOWN Synopsis: Apparently, David Cook had a mind to punish those who would seek to abuse this special feature of the game by using it to swear. I can only guess at how I learned of the existence of these two spells. Yet, these "spells" have the same function as Drugs, Adam's Apple, and Hell Scroll. If you're keen on going to Hell (for whatever reason), this is an easy way to get there. Usefulness: *��� ****************************************************************************** C. RUMORS AND MYSTERIES ****************************************************************************** For my own curiosity's sake, I've searched high and low for more information about these spells. Unfortunately, I haven't found anything. If there's anyone with answers, leads, insights, or even guesses, feel free to contact me. 1. FORCE FIELD FLICKER FORMULA Excerpt from "TASKMAKER VERSION HISTORY For Public Release": "Fierce Fold: Added an Other Spell To Invoke that flickers off force fields for frustrated Fierce Fold fighters." I picture a spell that basically turns off a force field, much like the Force Field Drop item found in Tomb of the TaskMaker. My desire for completeness in this compendium aside, this spell would also be very useful, for obvious reasons. 2. GO BULLS! Excerpt from "TASKMAKER VERSION HISTORY For Public Release": "Changed the name of the "GO BULLS" spell." My guess is that this is a useless spell. But for the sake of completeness, I'd still like to know more about it. However, it's possible that the name was just changed to something I already have listed. 3. STARLIGHT, STARBRIGHT... Excerpt from "TASKMAKER VERSION HISTORY For Public Release": "Somebody disassembled and posted an Other Spell To Invoke which was reserved for technical support. We wish the spell had remained a secret, and we kindly ask you not to type a spell which begins with "starlight"." Sounds like something that allows you to mess with the game mechanics, or something of that nature. Beyond guesswork, this spell is an enigma. ****************************************************************************** D. TECHNICAL STUFF ****************************************************************************** Version History: 1.0 - Initial release - Rumors and Mysteries include Fierce Fold spell, Go Bulls, and Starlight spell Further Reading: -http://www.robotroom.com/StormImpact/TaskMaker-Read-Me.txt -http://tvtropes.org/pmwiki/pmwiki.php/Main/TaskMaker Credits: -Storm Impact, developers of TaskMaker. Rest In Peace. -GameFAQs, best game walkthrough site on teh Interwebz. -Basically all research done by me. Contact Me: nemesis42888 (at) gmail (dot) com Copyright 2011 Sean Duffy (Nemesis42888)