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Assassin's Creed Brotherhood Launch Center

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Assassins Creed: Brotherhood Launch Center

Written by Chris Boots-Faubert for

Introduction and Synopsis

This 3rd game in the Assassins Creed Series is developed by Ubisoft Montreal and published by Ubisoft, and is the direct sequel to Assassins Creed II featuring the return of Ezio Auditore da Firenze, the protagonist from the previous title. Set in Renaissance Italy and the era of Leonardo Di Vinci, the game presents a very well made and realistic sandbox style open world in which the player faces a variety of challenges, and diverse quests.

The main character of the game is Desmond Miles, a 21st Century slacker whose parents were both members of the Assassins Society. Born in an Assassin stronghold called The Farm, Desmond escaped the confines of what he thought was a hippy-type commune without learning the true nature of his parents involvement in the Society of Assassins, or even that the commune was an Assassin stronghold. He saw himself as being trapped in a philosophical lifestyle that was not of his choosing, and only desired to see the world and experience life outside of the simple-natured existence that he had grown up in.

After departing The Farm, Desmond held a string of casual jobs, working on a cash basis, and lived under the radar until he applied for a motorcycle driving license, and his fingerprints on the license application was entered into the system. Once this happened, he was tracked down and abducted by goons in the employ of a mega-corporation, Abstergo Industries, and held prisoner to serve as a test subject for a research project called Animus.

At Abstergo, Desmond is supervised by Dr. Lucy Stillman and Dr. Warren Vidic, who run the Animus project for Abstergo Industries. The Animus is a device used to extract genetic memory from an individual about their ancestors. According to Dr. Vidic, inside Desmond's brain are the memories of every one of his direct blood-line past relatives, which are stored in his DNA. He is told that within those stored memories is information that someone needs very badly – badly enough to imprison him and force him to cooperate in the project.

Using the Animus Machine, Desmond is able to access these stored memories within the simulated environment of each memory, causing him to relive the events as his distant relation. A certain level of free-will attaches to the process however, so rather than functioning only as an observer to them, Desmond plays a direct role as the principal subject of each memory, first as Altaïr ibn La-Ahad (the protagonist from the original Assassins Creed) and then as Ezio Auditore da Firenze (the protagonist in both Assassins Creed II and this game).

The basic structure of the game consists of brief interludes in the modern-day world in which, as Desmond, the player finds clues and evidence, interacts with Dr. Stillman who is actually a sympathetic ally opposed to the project and the corporation, and works towards improving the effectiveness of his sessions in the Animus. While the corporation was seeking specific information that is central to the plot of the game, Desmond is seeking that and more, desiring answers to questions he has not even consciously formed yet.

The bulk of the game takes place in the past, inside the memories of his distant blood relations, which in the case of Brotherhood, is Ezio Auditore da Firenze, a young Florentine nobleman whose family has been torn apart and targeted by friends and neighbors as well as a faction that opposes the aims of the Assassin Society. After his father is executed for a trumped-up charge, Ezio seeks his vengeance with the aid of his friend, Leonardo da Vinci, and a cadre of associates from all walks of life, including organized crime. In the process he uncovers a vast conspiracy that relates to the greatest secret of the Catholic Church, and power of the likes no man has ever dreamed of.

In Assassins Creed: Brotherhood, Ezio is now a Master Assassin and leader of the Society in Italy, and directs the ongoing struggle against the Templar Order, while assisting in the planning and rebuilding of Rome, which has fallen into ruins as a result of the corruption brought by the Templars.

Game Play

The first two games in the series were exclusively single-player story-mode games, while the 3rd game – while retaining the open-word sandbox style of play in the Italian City States – includes a multi-player mode as well. Brotherhood begins in 1499, shortly after the events in Assassins Creed II conclude, and starts with the loss of the Apple of Eden – the powerful icon that was the focus of the events in the previous title -- and progresses from there.

The story-mode holds great challenges for Ezio, who must function as the leader of the Assassins Society, dispatching his followers on missions all over the European Continent, while still maintaining the intelligence network that has, so far, kept him one step ahead of his enemies, the Templar Order and the Italian nobles who collude with them. The strength of the Society is bolstered through completing the missions in the game, some of which permit Ezio to recruit new followers, who Ezio must send out on missions in order to help them develop their skills as Assassins.

Leonardo da Vinci returns as a stanch ally, supporter, confidante, and more importantly, provider of technology for Ezio. A significant element in the game is mastering the new gadgets that Leonardo invents for the Assassins, including a parachute!

Rome is in trouble, both because of the Templar-sponsored corruption and the actions of the Borgia family – who were previously friends to the da Firenze, but played a role in the death of Ezio's father and the destruction of their family wealth and power base. The Borgia's still retain control over much of the city, and it is Ezio's job to destabilize that control by taking out the Borgia Towers in strategic zones. In addition to that, Ezio must invest in the city in order to influence both its development and its recovery, but his care in that respect has direct and beneficial results in the form of rewards that are unlocked by the process.

Combat in the series utilizes a complex system of button sequences, though the learning curve in that respect is not too steep, and the tutorial mode in the game is excellent. Combat in Brotherhood has been tweaked to be both faster and more dynamic, and utilizes a fighting style that has more emphasis upon active fighting rather than the defensive style from the previous games.

The new multi-player capabilities of the game center around a mode called “Wanted” that features up to eight players on medium-sized maps, with its focus being a sort of Gotcha-style of play in which each player is assigned another player as their assassination target. Players enter the game as Templars in training, and in place of a level-based system of advancement, utilize the “bleeding effect” from the previous title to acquire new skills from their targets.

The goal is simple enough: the player must stalk and kill their assigned target while avoiding being seen or killed by the other assassin that has been assigned to kill them! If the player breaks cover near their assigned target, the target is warned of their presence, and a chase mode is then triggered.

The base game is confirmed to contain the Wanted Mode, other modes may be included in the retail game, but additional modes are planned as DLC content for 2011. The Wanted Mode was showcased at E3 2010, and presents as a fluid and well-polished PVP experience, its quality emphasized by the fact that Game Trailers declared it the Best Multi-Player Game of the show.

Assassins Creed: Brotherhood will release in several retail versions, including:

• Assassins Creed: Brotherhood: includes the game disc and manual, with an MSRP of $59.99 US / £49.99 UK.

• Assassins Creed: Brotherhood Jack-in-the-Box Collector's Edition: includes the game disc and manual, a Dr. Jack-in-the-Box collectible, two exclusive in-game maps, a hard-copy strategy map of Rome, an exclusive art book, and a Bonus Disc that includes the Making Of Video, a sneak-peak of the upcoming Assassins Creed Comic Book, video trailers and a developer's diary, and the game soundtrack. The Collector's Edition has an MSRP of $99.99 US.

• Assassins Creed: Brotherhood Limited Codex Edition: Assassin's Creed: Brotherhood game disc, Renaissance Collector Chest, exclusive Codex, Map of Rome, Multi-player characters cards, Lineage DVD, Bonus DVD and game soundtrack, 2 Exclusive single player maps: Aqua Gear & Trajan Market, 2 Multi-player characters: Harlequin & Officer, and additional bonus content yet to be revealed. The MSRP for the Limited Codex Edition is £69.99 UK

Pre-Order Bonus Programs

Gamers who pre-order the retail version at Gamestop will receive a code for the exclusive player-character Harlequin. No pre-order program has been announced for the UK, but UK gamers should note that the American pre-order bonus as well as additional content is included in the UK-exclusive Limited Codex Addition.

Consoles Street Date: 16 November 2010 US / 19 November 2010 UK
Windows PC Street Date: Spring 2011 Estimated
Publisher: Ubisoft
Developer: Ubisoft Montreal
Focus: Single-Player Story
Platforms: Xbox 360 / PS3 / MS Windows PC
Genre: Third-Person Action-Adventure / Open-World
Official Content Ratings: ESRB Rated M for Mature (Contains content that might be considered unsuitable for people under 17 years of age.); BBFC Rated 15 (Suitable only for those aged 15 and over).

Posted: 2nd Nov 2010
Assassin's Creed Brotherhood,


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