SSSSS FFFFFF IIIIIII S S F I S FFFF I S F I S F I SSSS F IIIIIII Game: Shining Force I System: Sega Genesis FAQ: Advanced Character FAQ Written By: NoWorries Allowed Website: www.gamefaqs.com www.neoseeker.com www.supercheats.com *If you have a website you would like to post this at just shoot me an email* **As always, the most up-to-date guide will always be found at gamefaqs** Version History: 1.0 Submitted 04 of January of 2012 1.5 Submitted 06 of January of 2012 2.0 Submitted 12 of January of 2012 2.2 Submitted 31 of January of 2012 Version Updates: 1.5 -fixed some mild appearance problems with initial upload to gamefaqs -added another [ctrl]+F command to find the character descriptions -added some extra detail to character descriptions -added some spaces to seperate and break of walls of text 2.0 -fixed the details on recruiting Gort {thanks ehow22} -fixed the details on recruiting Arthur {thanks again ehow22} -fixed the details on recruiting Diane {once again, thanks ehow22} -added some random details that were emailed to me -completely re-made III.F Promotion Debate (analysis of loss of stats) as it was brought to my attention someone had done it in much greater detail than I. A huge thanks and shout out goes to Trent at shiningforcecentral.com All credit in III.F goes to him. The link is of course: http://forums.shiningforcecentral.com/viewtopic.php?f=3&t=4179 -similarly, completely redid III.G Promotion Debate on when to or not to. It is incredibly more in-depth and I hope it to be more accurate than before 2.2 -added some minor detail about 99 in a stat -added some extra detail about using the stat section ------------------------------------------------------------------------------ A Forward As I may use symbols one may be unfamiliar with, I hope this short list makes sense of what I mean to say in the guide. **...** is used to bold something -...- is likewise used to bold <>...<> is used to bold (and all such symbols to grab your attention) 37> means a number less than 37 37>= means a number less than or equal to 37 37< means a number greater than 37 37=< means a number greater than or equal to 37 == means equal to = also means equal to (the above is a computer programming difference) That's about it. If something is confusing you, don't hesitate to ask me by shooting me an email (located at the end of the guide) ------------------------------------------------------------------------------ -Disclaimer- I am not responsible for any emotional, physical, etc etc damage caused by the misuse of this guide under any circumstances Also, when I use the term 'newb' it makes reference to a NEW PLAYer. A newb is someone who is unfamiliar with the game. A Noob is someone who sucks and ruins games. Know the difference. I. Introduction [1000] II. Detailed Stats [2000] A. Character Stats B. Restorative Magic C. Offensive Magic III. Detailed Stats Summary with Critical Analysis [3000] A. Weapon verse Non-Weapon debate B. Which Spell Caster C. Which Healer D. Bringing a Balanced Team (covering variance) E. Bringing a Balanced Team (team building) F. Promotion debate (analysis of loss of stats) G. Promotion debate (when to verse not) H. Numeral Analysis of Characters IV. A Few Uncharted Moogles [4000] A. Analysis of battles for optimal leveling B. By chapter, what to do to find Secret Charaters C. Funny notes about the game V. Boring Crap [5000] -Hit [ctrl]+F then the number to skip quickly- ***It has been brought to my attention that most people using this will want the character descriptions, which is section III.H. If you want descriptions and numerical analysis of characters, hit [ctrl]+F then [9999] to be zoomed instantly to that section*** ---------------- I Introduction I ---------------- [1000] -Who should be reading this FAQ?- #The NoWorries Contract to Greatness I put this in every faq I've ever written, and it goes something along the lines like this. By writing this, I commit to you the reader that I will bring to you not only my vastness of knowledge but with a sense of humour. I understand it's easy to get bogged down in detail as well as a mush of opinion but I strive to bring you something more than just a guide to greatness. So who should be reading this? This guide is meant for new players and old men as well. As titled, it is an advanced character guide; going far more in depth than Ganalon's character faq which (nothing against him) is just a skating of opinion over the characters; which will hopefully now be done and completed in its entirity. Many people have said something along the lines of, "I hope to update this with more samples soon" but then the guide sits untouched since. I have completed everyone else's work. Also, you are probably reading the most comprehensive SFI character guide available, in the world. ------------------------------------------------------------------------------ NoWorries back, reliving a classic game with a -hopeful- attempt at best to try and settle decade old debates on the <>Best<> characters in the game. For anyone who has taken a statistics class; what I'm going to do an empirical study, where I hope to find trends in the characters stat gain to settle this discussion. Hopefully this example will show what I mean exactly: Dude A: What do you mean you don't use Bleu? He's seriously like the best character in the game? Person B: I've played a couple times and he just never gets any attack for me. Plus he takes far too long to level up and catch my other teammates. I prefer Arthur. Guy C: Arthur? God I don't even recruit him. First of all, he is the worst character on your team for 20 of the battles. Second, I've heard stories about his so called 'stat spiking' but in all honesty my Pelle generally stays better than him literally the entire time. Dude A: Pelle always starts good, that's a given. But mine never gets any better. You know who's really good? Adam. Everyone: -Laughter- That's the kinda debate I hope to end with a conclusive averaging of trial different trial runs with a massive amount of sampling. Naturally, we know to perform an empirical study, we should run n>=100 trials, but that's a bit more than one individual should ever encounter on his own. So instead, I am going to sample characters level ups about 10 times and hopefully we get some conclusive evidence. After the massive detailed section, I hope to provide for what I will call for players as the detailed strategy section, which will include information such as average stat gain and average final stats along with a general rating to categorize the characters overall performance. Along with this, there will be a detailed analysis of team-building so perhaps we can develop the best team, once again, on average. I just want to reiterate this again, the level ups in this game are insanely weird, more so than eccentric hermits. I have had level ups that give +10 to a category. Like, Zylo was dees before, but now he's the best attacker on my team thanks to that. Those thrown aside, with averaging accomplished, we can spot trends and set us up for the greatest chance of success. I even am including detailed analysis of the different mages and healers; using more than just stats, rather, applying the knowledge and capabilities of their spells to rank them and figure out who is better/worse to bring along. On this note though, I am picking their 'best' level ups to keep (after doing the 10 trials) for comparing at the end so we can have a broad idea of what their best stats look something like up. Along with this, I hope to have some in depth analysis of characters for the style of game one wants to play. For more explanation on this, see this section below. Just to clear some confusion up though: I have played through this game, too many times with each character. The above debate is quite close to what my brothers and I talk about. I am also using the Fusion Emulator with safe states to get random samples much more quickly. The Emulator has been a relic of the past to 'maximize' your level ups;in this scenario though it is providing us an outlet to take literally hundreds of level ups much more quickly. --------------------------------------------- A quick note about using the detailed stats I --------------------------------------------- These stats below, are the results of hundreds of trials of sampling. They offer to you the reader a very rough idea of what to expect when leveling. So use them more as a guideline rather than a straight-forward expectation of what to receive. For example, let's use Max 02 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 06 - 10 11 - 0.4 - 0.0 - 0.1 - 0.0 - 0.0 - 02 - 10 Notice first that 1.4 + 1 + 1 + 1 = 4.4 < 6 What that indicates, is that his TP (highest recorded stat gain) was 6. This implies then his average stat gain for level 2 is (14 + 10 + 10 + 10 - 6) / 9 = 4.2 So if you're saving to try to max out characters, take note of this as you then can be satisfied with your level and move on if you gain 4 stats (ideally 1 HP/AT/DE/AG). If your level 2 level up gives then again as an example +1 HP and +1 AG, consider resetting since you got hosed Now, notice for his level 11 gain Notice that 0.4 + 0.1 = 0.5 < 2 There are a couple things to note: - his total stat gain is less than 1. This indicates then since 1 - 0.5 = 0.5, that at least 5 levels resulted in 0 stat gain - his TP was 2, which means then that (4 + 1 - 2) / 9 = 0.333 which means that 1 in 3 level ups will be 0 stat gain So once again, for maxing out characters, if you notice that a heroes numbers are lacking a bit, and there TP is (say 3>) cheer if you gain stats. In other words, don't waste too much time trying to improve that stat gain because it is against your favor to try to do so. On some characters, in 10 trials I failed to see a single stat gain. Those are noted in the margin for you. I hope this helps, now onward ------------------ I Detailed Stats I ------------------ [2000] Table of Contents for This Section I. Character Stats II. Restorative Magic III. Offensive Magic Section I ------------------- I Character Stats I ------------------- In this section, expect to find literally bare-boned stats. While there may be random snid bits about the character, the vast majority of the more 'detailed' analysis of stats comes in the next section. <>A few things to know before we begin<> - Characters in this section are grouped by order of appearance - Location of characters are included - Spells learned (with level) are included - Starting stats (without weapons) are included - TP stands for 'total points' so for each level you get the highest (not necessarily best) amount of stats gained - Noticable stat gains (like more than +5 in a category) will <>NOT<> be included in the average level up (as it is a massive outlier) but will be included for stat keeping purposes. They are truncuated (rounded down) to 5. So a level up of +7 would factor into the average by +5. - Everything in this section is <>factual<> no opinions yet. If you're looking for a generalized categorical analysis, go to the next section - It seems that a trend here is when casters learn a new spell, their level up is sensationally bad - For a few characters, there are extra levels past 20 to show just how little the stat gains are past 20. I have discovered that you can pretty much save state to gain at least 3 stats each level. However know that 0 stat gain far dominates the number of trials. ***You have to take my word on what is the 'best' total points level up. Generally, it is geared towards the stat of which they use to benefit them as well as the team. For example, a fighter, Luke for example, may have a TP of 5 (1 HP, 1 AT, 3 AG) but the TP I save and continue on with (for a run of what their 'ideal' stats could look like) may be only 4 TP (1 HP, 2 AT, 1 AG) with even some extreme cases being taking 1 HP and 2 AT over 1 HP and 4 AG. Agility is a somewhat useless stat; which often will outlier ones' TP stat. Another example would be a caster having a TP of 7 (3 AT, 3 DE, 1 MP). The attack and defence, for practical purposes, are wasted, so they're only gaining 1 point that time. A better/picked level up may be 1 HP, 1 MP, 2 AG, which is only 4 stats. However, 4 stats the caster -will- use.*** ------------------------------------------------------------------------------ Max Found at? Max is your starting character, you must get him Spells? Egress {starts} Interesting Tidbit? 1. Any magic points Max gets are a complete waste; he has no use for anything more than 8. At least Bowie from SFII gets Bolt to use those magic points. 2. My ROM data has Max with 9 starting magic points. Sega version gives him 8. Suckers 2a. Upon replaying the game on my emulator, Max started with 8 magic points. Now I'm really confused. Starting Stats: HP - MP - AT - DE - AG - MV 12 - 08 - 06 - 04 - 04 - 06 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 06 - 10 03 - 1.4 - 0.0 - 2.3 - 2.0 - 1.0 - 08 - 10 04 - 0.9 - 0.1 - 1.1 - 1.3 - 1.9 - 08 - 10 05 - 1.9 - 0.5 - 0.0 - 1.3 - 0.0 - 07 - 10 06 - 0.0 - 0.0 - 0.1 - 1.1 - 0.2 - 02 - 10 07 - 0.6 - 0.0 - 0.3 - 0.1 - 0.3 - 04 - 10 08 - 0.9 - 0.0 - 0.0 - 1.1 - 0.2 - 05 - 10 09 - 0.0 - 0.0 - 0.0 - 0.2 - 0.2 - 01 - 10 10 - 0.2 - 0.3 - 0.1 - 0.5 - 1.1 - 04 - 10 11 - 0.4 - 0.0 - 0.1 - 0.0 - 0.0 - 02 - 10 12 - 0.5 - 0.0 - 0.4 - 0.0 - 0.3 - 03 - 10 13 - 1.9 - 0.0 - 0.0 - 0.2 - 0.0 - 04 - 10 14 - 0.3 - 0.0 - 0.6 - 0.0 - 0.3 - 03 - 10 15 - 1.1 - 0.0 - 0.0 - 0.1 - 0.9 - 05 - 10 16 - 0.0 - 0.0 - 0.0 - 0.1 - 1.0 - 03 - 10 17 - 1.2 - 0.4 - 0.5 - 0.1 - 1.2 - 06 - 10 18 - 0.3 - 0.1 - 0.0 - 0.4 - 0.9 - 04 - 10 19 - 0.6 - 0.0 - 0.6 - 0.0 - 1.6 - 07 - 10 20 - 1.7 - 1.5 - 0.5 - 0.9 - 1.1 - 10 - 10 TP = 5-3-0-0-2 #+4,5,5 HP Avg- 0.8 - 0.15- 0.4 - 0.6 - 0.69- 4.84 Avg Lvl 20 Stats w/o Wpn : 27 - 11 - 14 - 15 - 17 Level 20 Stats w/o Weapon : 38 - 11 - 25 - 22 - 17 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.0 - 0.1 - 0.1 - 0.0 - 3.1 - 07 - 10 #+5,7 AG 03 - 0.3 - 0.0 - 0.2 - 0.0 - 6.7 - 10 - 10 04 - 0.8 - 0.0 - 0.1 - 0.0 - 8.0 - 12 - 10 TP = 1-0-0-0-11 05 - 4.0 - 0.0 - 0.0 - 2.3 - 3.2 - 13 - 10 TP = 6-0-0-5-2 #+6,7 HP +6 AG 06 - 0.0 - 0.0 - 0.1 - 0.2 - 5.0 - 09 - 10 07 - 2.0 - 0.0 - 0.7 - 1.8 - 0.1 - 09 - 10 08 - 0.4 - 0.0 - 0.2 - 1.6 - 1.0 - 07 - 10 09 - 1.0 - 0.0 - 0.4 - 0.3 - 1.9 - 07 - 10 10 - 2.1 - 0.0 - 0.0 - 1.4 - 0.4 - 07 - 10 11 - 2.4 - 0.0 - 0.2 - 0.3 - 0.4 - 07 - 10 12 - 3.1 - 0.3 - 0.5 - 0.5 - 0.0 - 08 - 10 13 - 3.0 - 0.0 - 0.6 - 0.8 - 0.1 - 11 - 10 TP = 6-0-1-3-1 14 - 0.7 - 0.0 - 0.7 - 0.1 - 0.0 - 03 - 10 15 - 0.0 - 0.0 - 0.2 - 1.4 - 0.1 - 04 - 10 16 - 0.7 - 0.0 - 0.2 - 0.2 - 0.0 - 04 - 10 17 - 0.0 - 0.0 - 1.6 - 2.3 - 0.0 - 06 - 10 #+6 DE 18 - 0.6 - 0.0 - 0.2 - 2.4 - 0.0 - 06 - 10 19 - 3.2 - 0.0 - 0.2 - 1.1 - 0.0 - 10 - 10 TP = 4-0-0-6-0 #+6,6 HP +6 DE 20 - 1.4 - 0.3 - 0.7 - 0.3 - 0.1 - 06 - 10 Avg- 1.35- 0.04- 0.36- 0.89- 1.58- 7.52 Level 20 Promoted Stats: (With Best Weapon +40) 71 - 12 - 78 - 60 - 49 6 - 0 - 6 - 6 - 2 <--Stat Increases from Items 77 - 12 - 84 - 66 - 51 Level 20 Average Stats : (With/Without Best Weapon) 46 - 09 - 17/47 - 28 - 43 21 - 0.0 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10 22 - 0.2 - 0.2 - 0.2 - 0.3 - 0.3 - 03 - 10 23 - 0.2 - 0.3 - 0.1 - 0.3 - 0.1 - 03 - 10 24 - 0.2 - 0.3 - 0.2 - 0.1 - 0.1 - 03 - 10 25 - 0.2 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10 26 - 0.4 - 0.3 - 0.4 - 0.2 - 0.4 - 03 - 10 27 - 0.4 - 0.1 - 0.3 - 0.6 - 0.1 - 03 - 10 28 - 0.2 - 0.2 - 0.0 - 0.1 - 0.1 - 02 - 10 29 - 0.3 - 0.1 - 0.2 - 0.1 - 0.3 - 02 - 10 30 - 0.1 - 0.3 - 0.3 - 0.5 - 0.3 - 02 - 10 ------------------------------------------------------------------------------ Lowe Found at? Lowe will join you after talking to the king. Spells? Heal (4) {starts, 7, 16, 22} Detox {4} Slow (2) {10, 19} Quick (2) {13, 25} Interesting Tidbit? 1. If you can trigger a glitch at the beginning of the game, you do not have to get any of the starting crew. 2. Notice how difficult and boring it becomes to level Lowe, due to him not learning Aura. Starting Stats: HP - MP - AT - DE - AG - MV 11 - 10 - 04 - 05 - 05 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.2 - 1.3 - 0.0 - 0.0 - 0.0 - 04 - 10 03 - 0.1 - 4.0 - 1.0 - 1.0 - 1.0 - 07 - 10 04 - 0.5 - 0.8 - 0.0 - 0.0 - 0.0 - 04 - 10 05 - 1.1 - 0.1 - 0.7 - 1.0 - 1.0 - 06 - 10 06 - 0.0 - 0.2 - 0.2 - 0.0 - 0.9 - 02 - 10 07 - 0.2 - 0.5 - 1.0 - 1.4 - 0.9 - 06 - 10 08 - 000 - 000 - 000 - 000 - 000 - 00 - 10 # A level of zero gain in 10 trials 09 - 0.9 - 0.0 - 1.6 - 0.2 - 0.0 - 06 - 10 10 - 0.0 - 0.4 - 0.3 - 0.2 - 0.7 - 04 - 10 11 - 0.0 - 0.3 - 0.7 - 0.0 - 0.2 - 04 - 10 12 - 0.3 - 0.0 - 0.0 - 0.5 - 1.2 - 05 - 10 13 - 0.0 - 0.0 - 0.3 - 0.1 - 0.1 - 01 - 10 14 - 0.9 - 0.4 - 0.2 - 0.0 - 0.2 - 04 - 10 15 - 0.0 - 0.0 - 0.9 - 0.4 - 0.1 - 03 - 10 16 - 0.0 - 0.3 - 0.3 - 0.0 - 1.0 - 03 - 10 17 - 0.3 - 0.9 - 1.0 - 0.2 - 0.5 - 07 - 10 18 - 0.8 - 0.4 - 0.0 - 0.0 - 0.5 - 04 - 10 19 - 0.7 - 0.0 - 0.1 - 0.0 - 1.6 - 05 - 10 20 - 0.2 - 1.7 - 0.6 - 0.0 - 0.3 - 08 - 10 #+5,5 MP Avg- 0.37- 0.59- 0.47- 0.26- 0.54- 4.37 Avg lvl 20 Stats w/o Wpn : 18 - 21 - 13 - 10 - 15 Level 20 Stats w/o Weapon : 28 - 39 - 19 - 15 - 19 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 2.8 - 0.8 - 0.4 - 1.4 - 5.6 - 16 - 10 TP = 6-0-1-1-8 03 - 0.5 - 2.9 - 0.3 - 2.5 - 4.4 - 16 - 10 TP = 0-6-1-4-5 #+6,6 AG #+6,6,6 MP 04 - 0.9 - 0.0 - 0.1 - 0.2 - 6.9 - 12 - 10 TP = 2-0-0-0-10 05 - 0.1 - 0.6 - 0.1 - 0.0 - 4.3 - 10 - 10 TP = 0-4-0-0-6 #+6,6,6 AG 06 - 0.8 - 0.4 - 1.8 - 1.5 - 3.7 - 11 - 10 TP = 3-0-1-4-3 #+6,6,7 AG 07 - 3.0 - 0.0 - 0.3 - 2.8 - 0.1 - 10 - 10 TP = 5-0-2-3 08 - 0.5 - 0.7 - 0.0 - 2.5 - 1.4 - 11 - 10 TP = 1-3-0-3-4 09 - 0.4 - 0.7 - 0.3 - 1.0 - 0.4 - 08 - 10 10 - 2.0 - 0.2 - 0.6 - 0.0 - 0.2 - 05 - 10 11 - 3.5 - 0.1 - 0.1 - 0.4 - 0.2 - 07 - 10 #+6,7 HP 12 - 0.1 - 0.9 - 0.2 - 2.0 - 0.1 - 07 - 10 13 - 2.8 - 1.0 - 0.1 - 0.2 - 0.9 - 09 - 10 14 - 1.1 - 0.3 - 0.0 - 0.6 - 1.6 - 08 - 10 15 - 0.4 - 2.2 - 0.2 - 0.4 - 0.1 - 10 - 10 TP = 3-4-2-1-0 16 - 0.6 - 0.6 - 0.1 - 0.8 - 0.1 - 06 - 10 17 - 0.2 - 0.0 - 0.1 - 1.6 - 0.0 - 07 - 10 #+6 DE 18 - 1.0 - 0.6 - 0.8 - 0.0 - 0.2 - 05 - 10 19 - 0.7 - 0.6 - 0.2 - 0.1 - 0.0 - 04 - 10 20 - 0.4 - 2.5 - 0.1 - 0.9 - 0.3 - 09 - 10 #+7 MP Avg- 1.15- 0.79- 0.30- 0.99- 1.61- 9.00 Level 20 Promoted Stats: (With Best Weapon +25) 66 - 66 - 53 - 45 - 56 Level 20 Average Stats : (With/Without Best Weapon) 35 - 31 - 16/41 - 26 - 42 21 - 0.2 - 0.6 - 0.3 - 0.3 - 0.4 - 03 - 10 22 - 0.4 - 0.2 - 0.3 - 0.2 - 0.1 - 04 - 10 23 - 0.3 - 0.1 - 0.0 - 0.3 - 0.2 - 03 - 10 24 - 0.3 - 0.1 - 0.1 - 0.2 - 0.2 - 02 - 10 ------------------------------------------------------------------------------ Tao Found at? Tao is part of the crew that joins after you talk to the king. Spells? Blaze (4) {starts, 4, 12, 20} Sleep {8} Boost {27} Dispell {16} Interesting Tidbit? 1. See Lowe 2. Tao has red hair and masters Blaze; coincidence? 3. A critical hit from Blaze 4 once did 74 damage. NICE 4. I personally sell of my mages weapons upon promotion, as they're not attacking anyway, and I think its cooler they wave their arms instead of waving a stick. Starting Stats: HP - MP - AT - DE - AG - MV 10 - 07 - 04 - 04 - 06 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.9 - 4.0 - 0.0 - 0.0 - 0.0 - 05 - 10 03 - 0.2 - 3.2 - 0.0 - 1.0 - 1.0 - 07 - 10 04 - 0.0 - 3.0 - 1.0 - 0.0 - 1.0 - 07 - 10 05 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 05 - 10 06 - 0.7 - 0.7 - 0.0 - 0.0 - 0.1 - 05 - 10 07 - 0.1 - 0.0 - 1.0 - 1.0 - 1.2 - 04 - 10 08 - 0.1 - 0.0 - 0.0 - 0.0 - 0.8 - 02 - 10 09 - 0.0 - 0.1 - 0.0 - 0.9 - 1.0 - 04 - 10 10 - 0.1 - 1.1 - 0.8 - 0.7 - 0.1 - 06 - 10 11 - 0.5 - 0.0 - 0.0 - 0.2 - 0.1 - 02 - 10 12 - 0.1 - 0.1 - 0.0 - 0.2 - 0.1 - 03 - 10 13 - 0.2 - 0.7 - 1.3 - 0.0 - 0.8 - 05 - 10 14 - 0.0 - 0.1 - 0.2 - 0.1 - 1.5 - 03 - 10 15 - 0.1 - 0.2 - 0.8 - 1.4 - 0.4 - 06 - 10 16 - 0.3 - 0.0 - 0.0 - 0.5 - 0.6 - 05 - 10 17 - 0.7 - 1.9 - 0.0 - 0.1 - 0.1 - 06 - 10 #+4,5 MP 18 - 0.0 - 1.6 - 0.2 - 0.1 - 0.3 - 04 - 10 19 - 0.0 - 1.8 - 0.1 - 0.2 - 0.0 - 05 - 10 #+5 MP 20 - 0.4 - 0.8 - 0.9 - 0.0 - 1.2 - 08 - 10 Avg- 0.29- 1.02- 0.33- 0.39- 0.59- 4.58 Avg lvl 20 Stats w/o Wpn : 16 - 26 - 10 - 11 - 17 Level 20 Stats w/o Weapon : 23 - 44 - 12 - 16 - 26 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.6 - 2.7 - 0.4 - 1.0 - 6.3 - 17 - 10 TP = 2-4-1-1-9 03 - 0.0 - 1.0 - 0.4 - 0.9 - 6.2 - 14 - 10 TP = 0-3-0-1-10 04 - 0.9 - 1.0 - 0.2 - 2.1 - 3.1 - 14 - 10 TP = 3-1-1-5-4 #+7,7 AG 05 - 0.1 - 1.9 - 0.2 - 0.4 - 3.3 - 10 - 10 TP = 0-3-1-1-5 06 - 0.7 - 2.6 - 1.0 - 0.1 - 5.8 - 13 - 10 TP = 2-2-1-0-8 07 - 0.1 - 1.6 - 0.4 - 0.1 - 0.8 - 06 - 10 08 - 0.4 - 0.3 - 0.2 - 2.3 - 1.5 - 08 - 10 09 - 0.0 - 2.6 - 0.2 - 0.6 - 1.2 - 07 - 10 10 - 0.1 - 0.6 - 0.0 - 0.0 - 3.5 - 08 - 10 #+6,7 AG 11 - 1.1 - 0.6 - 0.3 - 1.0 - 0.3 - 08 - 10 12 - 0.5 - 1.2 - 0.1 - 0.8 - 0.0 - 07 - 10 13 - 0.4 - 2.2 - 0.6 - 0.1 - 0.1 - 08 - 10 #+6 MP 14 - 1.4 - 0.0 - 0.2 - 1.1 - 0.1 - 06 - 10 15 - 3.2 - 2.1 - 0.1 - 0.6 - 0.3 - 10 - 10 TP = 3-3-0-2-2 #+7 HP +6 MP 16 - 2.7 - 0.6 - 0.1 - 0.0 - 0.0 - 06 - 10 #+6 HP 17 - 5.4 - 0.9 - 0.7 - 0.4 - 0.0 - 11 - 10 TP = 7-3-1-0-0 18 - 2.1 - 0.2 - 0.2 - 1.1 - 0.0 - 07 - 10 19 - 1.3 - 2.7 - 1.5 - 0.7 - 0.3 - 11 - 10 TP = 2-5-1-3-0 #+6 MP 20 - 5.0 - 0.5 - 0.9 - 0.3 - 0.4 - 13 - 10 TP = 8-1-4-0-0 Avg- 1.37- 1.33- 0.19- 0.72- 1.75- 9.68 Level 20 Promoted Stats: (With No Weapon) 60 - 82 - 24 - 42 - 67 Level 20 Average Stats : (With No Weapon) 38 - 45 - 15 - 22 - 46 21 - 0.1 - 0.3 - 0.3 - 0.3 - 0.6 - 03 - 10 22 - 0.2 - 0.0 - 0.3 - 0.3 - 0.1 - 03 - 10 23 - 0.2 - 0.3 - 0.2 - 0.2 - 0.3 - 03 - 10 ------------------------------------------------------------------------------ Luke Found at? Luke is another character received after talking to the king initially Spells? Luke is a fighter, no spells Interesting Tidbit? 1. See Lowe 2. Luke, like Gort, unlike the Knights, gets 2 of his best weapon, so there is no weapon disadvantage to having both gladiators in your team Starting Stats: HP - MP - AT - DE - AG - MV 10 - 00 - 09 - 07 - 04 - 06 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.9 - 00 - 0.1 - 0.0 - 0.0 - 02 - 10 03 - 1.6 - 00 - 0.2 - 1.2 - 1.0 - 07 - 10 04 - 1.4 - 00 - 0.3 - 0.1 - 0.1 - 04 - 10 05 - 1.2 - 00 - 0.0 - 0.2 - 1.0 - 04 - 10 06 - 0.2 - 00 - 0.5 - 1.1 - 1.0 - 05 - 10 07 - 0.1 - 00 - 0.1 - 0.1 - 0.0 - 01 - 10 08 - 0.8 - 00 - 0.1 - 1.2 - 1.0 - 06 - 10 09 - 0.3 - 00 - 0.0 - 0.2 - 2.0 - 05 - 10 10 - 0.2 - 00 - 0.0 - 0.1 - 0.0 - 02 - 10 11 - 0.0 - 00 - 0.6 - 0.6 - 0.4 - 04 - 10 12 - 0.0 - 00 - 0.0 - 0.4 - 0.4 - 03 - 10 13 - 0.0 - 00 - 0.4 - 0.5 - 0.1 - 02 - 10 14 - 0.0 - 00 - 0.1 - 0.2 - 0.9 - 03 - 10 15 - 0.2 - 00 - 0.1 - 1.4 - 0.3 - 05 - 10 16 - 0.0 - 00 - 0.0 - 0.0 - 0.1 - 01 - 10 17 - 1.4 - 00 - 0.2 - 0.5 - 0.0 - 04 - 10 18 - 2.4 - 00 - 0.3 - 0.2 - 0.1 - 07 - 10 +5,5,6 HP 19 - 0.4 - 00 - 0.3 - 0.0 - 0.4 - 02 - 10 20 - 0.6 - 00 - 0.3 - 0.5 - 1.6 - 07 - 10 Avg- 0.62- 00 - 0.19- 0.45- 0.55- 3.89 Avg lvl 20 Stats w/o Wpn : 20 - 00 - 12 - 16 - 14 Level 20 Stats w/o Weapon : 25 - 00 - 26 - 25 - 19 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.9 - 00 - 1.3 - 2.3 - 2.5 - 13 - 10 TP = 1-0-4-3-5 +5 HP +6 DE +5 AG 03 - 2.6 - 00 - 0.1 - 0.7 - 6.6 - 15 - 10 TP = 6-0-0-2-7 04 - 0.0 - 00 - 0.1 - 0.2 - 3.4 - 06 - 10 #+6 AG 05 - 1.1 - 00 - 1.5 - 2.4 - 1.3 - 08 - 10 06 - 0.5 - 00 - 0.0 - 0.7 - 3.0 - 10 - 10 TP = 3-0-1-1-5 07 - 1.1 - 00 - 0.0 - 1.1 - 0.1 - 09 - 10 08 - 0.2 - 00 - 0.4 - 1.6 - 0.4 - 06 - 10 09 - 0.2 - 00 - 0.4 - 1.9 - 0.6 - 06 - 10 10 - 0.1 - 00 - 1.8 - 1.3 - 1.8 - 11 - 10 TP = 1-0-3-4-3 11 - 1.0 - 00 - 0.5 - 0.3 - 0.1 - 04 - 10 12 - 0.4 - 00 - 0.0 - 2.3 - 1.2 - 09 - 10 13 - 1.3 - 00 - 0.4 - 1.1 - 0.0 - 05 - 10 14 - 3.3 - 00 - 0.0 - 3.4 - 0.0 - 10 - 10 TP = 4-0-0-6-0 #+6,6 HP +6,6 DE 15 - 0.6 - 00 - 0.5 - 2.4 - 0.9 - 08 - 10 16 - 1.7 - 00 - 0.2 - 2.3 - 2.1 - 16 - 10 TP = 4-0-0-6-6 #+6 DE +6 AG 17 - 0.4 - 00 - 0.2 - 0.6 - 0.1 - 03 - 10 18 - 1.9 - 00 - 0.1 - 1.3 - 0.8 - 07 - 10 19 - 1.5 - 00 - 1.8 - 1.9 - 2.2 - 13 - 10 TP = 2-0-3-3-5 #+6 AG 20 - 1.8 - 00 - 1.0 - 2.3 - 1.6 - 15 - 10 TP = 4-0-3-4-4 #+6 DE Avg- 1.14- 00 - 0.54- 1.58- 1.51- 9.16 Level 20 Promoted Stats: (With Best Weapon +33) 63 - 00 - 81 - 77 - 52 Level 20 Average Stats : (Without/With Best Weapon) 37 - 00 - 19/43 - 42 - 39 ------------------------------------------------------------------------------ Ken Found at? Ken is the first of 9000 knights you get, found after talking to the king Spells? You may be confused with Arthur Interesting Tidbit? 1. See Lowe 2. I'm trying to find a trend amongst the color of the horses and their faces. I believe their hair color matches the horse. 3. Having multiple knights in the endgame -may- be a disadvantage due to there only being 1 valkyrie and 2 halberds. 4. Notice Ken's first level up. See his average is 2.9 but his TP was 4 (with no other stat gain). Try to aim for him to get +4 to HP Starting Stats: HP - MP - AT - DE - AG - MV 08 - 00 - 07 - 08 - 05 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 2.9 - 00 - 0.0 - 0.0 - 0.0 - 04 - 10 03 - 3.6 - 00 - 0.8 - 0.0 - 1.0 - 08 - 10 #+6,6 HP 04 - 2.8 - 00 - 1.3 - 0.0 - 1.0 - 08 - 10 05 - 0.4 - 00 - 0.0 - 1.0 - 0.0 - 03 - 10 06 - 0.6 - 00 - 0.2 - 0.0 - 0.6 - 04 - 10 07 - 0.4 - 00 - 0.9 - 0.0 - 0.0 - 02 - 10 08 - 1.1 - 00 - 0.3 - 0.9 - 1.3 - 05 - 10 09 - 0.1 - 00 - 0.0 - 1.2 - 0.0 - 02 - 10 10 - 0.6 - 00 - 0.3 - 0.1 - 1.2 - 04 - 10 11 - 0.2 - 00 - 0.3 - 0.1 - 1.6 - 06 - 10 12 - 0.3 - 00 - 0.0 - 0.7 - 0.0 - 03 - 10 13 - 0.0 - 00 - 0.2 - 1.1 - 0.3 - 03 - 10 14 - 0.0 - 00 - 0.1 - 1.2 - 0.8 - 05 - 10 15 - 0.0 - 00 - 0.6 - 0.9 - 0.2 - 05 - 10 16 - 0.1 - 00 - 0.0 - 2.2 - 0.4 - 06 - 10 17 - 0.0 - 00 - 0.0 - 0.4 - 0.4 - 02 - 10 18 - 0.0 - 00 - 0.3 - 1.2 - 0.5 - 06 - 10 19 - 0.0 - 00 - 0.2 - 0.0 - 0.2 - 02 - 10 20 - 0.1 - 00 - 0.3 - 0.5 - 0.3 - 04 - 10 Avg- 0.69- 00 - 0.31- 0.61- 0.52- 4.32 Avg lvl 20 Stats w/o Wpn : 21 - 00 - 13 - 20 - 15 Level 20 Stats w/o Weapon : 33 - 00 - 25 - 22 - 20 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 2.6 - 00 - 0.1 - 0.5 - 1.6 - 08 - 10 #+5 AG 03 - 1.2 - 00 - 0.3 - 1.1 - 1.5 - 08 - 10 04 - 0.4 - 00 - 0.0 - 0.4 - 0.5 - 04 - 10 05 - 1.2 - 00 - 0.0 - 0.1 - 1.2 - 06 - 10 06 - 0.7 - 00 - 0.3 - 0.3 - 2.3 - 07 - 10 07 - 0.8 - 00 - 0.0 - 0.2 - 0.9 - 04 - 10 08 - 0.4 - 00 - 0.3 - 1.0 - 2.5 - 08 - 10 09 - 1.8 - 00 - 0.0 - 0.0 - 1.0 - 07 - 10 10 - 0.7 - 00 - 0.5 - 0.1 - 0.2 - 03 - 10 11 - 2.7 - 00 - 0.0 - 0.8 - 0.8 - 09 - 10 12 - 0.8 - 00 - 0.3 - 1.3 - 0.5 - 06 - 10 13 - 2.7 - 00 - 0.0 - 0.2 - 2.7 - 09 - 10 14 - 0.9 - 00 - 0.3 - 0.4 - 0.2 - 07 - 10 15 - 0.1 - 00 - 2.3 - 2.0 - 1.3 - 10 - 10 TP = 0-0-4-4-2 16 - 1.4 - 00 - 0.2 - 2.1 - 0.9 - 10 - 10 TP = 1-0-0-5-4 17 - 0.8 - 00 - 0.5 - 0.7 - 1.5 - 09 - 10 18 - 0.0 - 00 - 0.2 - 3.9 - 2.2 - 09 - 10 #+7,7,8 DE 19 - 1.0 - 00 - 0.2 - 4.1 - 1.4 - 09 - 10 #+6,6,6 DE 20 - 1.6 - 00 - 1.0 - 2.3 - 4.6 - 15 - 10 TP = 3-0-0-6-6 #+6 DE Avg- 1.15- 00 - 0.34- 1.13- 1.46- 7.789 Level 20 Promoted Stats: (With Best Weapon +35) 69 - 00 - 75 - 54 - 59 Level 20 Average Stats : (Without/With Best Weapon) 38 - 00 - 16/51 - 36 - 39 ------------------------------------------------------------------------------ Hans Found at? Hans is also found in the beginning after talking to the king Spells? While most Elves in mythology learn magic, Hans does not Interesting Tidbit? 1. See Lowe 2. Hans will only gain 1 agility for the first few levels no matter what you do. However, sometimes you are lucky enough to gain something else around levels 3-4. 3. Arrows are expensive as hell; luckily you never run out and you generally find the good ones before you can buy them 4. Look at Hans level 3 level; see his best TP was 2, yet his average agility gain was 0.6. Yeah; once he got 2 agility, then averaged 1 or nothing. Starting Stats: HP - MP - AT - DE - AG - MV 12 - 00 - 06 - 05 - 06 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.3 - 00 - 0.0 - 0.0 - 1.0 - 03 - 10 03 - 0.0 - 00 - 0.0 - 0.0 - 0.6 - 02 - 10 04 - 0.1 - 00 - 0.0 - 0.0 - 0.4 - 01 - 10 05 - 0.0 - 00 - 0.0 - 1.0 - 0.8 - 03 - 10 06 - 0.0 - 00 - 1.0 - 0.0 - 0.0 - 01 - 10 07 - 0.0 - 00 - 0.0 - 0.0 - 0.3 - 01 - 10 08 - 000 - 00 - 000 - 000 - 000 - 00 - 10 # A level of zero gain in 10 trials 09 - 0.4 - 00 - 1.2 - 1.0 - 0.0 - 05 - 10 10 - 0.0 - 00 - 0.0 - 0.0 - 0.5 - 02 - 10 11 - 0.0 - 00 - 0.0 - 0.1 - 0.0 - 01 - 10 12 - 0.7 - 00 - 0.3 - 0.4 - 0.0 - 03 - 10 13 - 0.9 - 00 - 0.3 - 1.1 - 0.0 - 05 - 10 14 - 0.0 - 00 - 0.0 - 0.0 - 0.1 - 01 - 10 15 - 2.0 - 00 - 1.3 - 0.7 - 0.0 - 07 - 10 16 - 0.0 - 00 - 0.1 - 2.4 - 0.2 - 04 - 10 17 - 1.0 - 00 - 0.0 - 2.4 - 0.1 - 06 - 10 18 - 0.8 - 00 - 0.7 - 1.0 - 0.6 - 07 - 10 19 - 0.7 - 00 - 0.4 - 0.0 - 0.3 - 05 - 10 20 - 0.3 - 00 - 0.2 - 0.7 - 0.6 - 05 - 10 Avg- 0.38- 00 - 0.29- 0.57- 0.29- 3.26 Avg lvl 20 Stats w/o Wpn : 19 - 00 - 12 - 16 - 12 Level 20 Stats w/o Weapon : 33 - 00 - 19 - 17 - 19 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.9 - 00 - 0.6 - 1.1 - 3.6 - 07 - 10 03 - 1.7 - 00 - 0.5 - 2.0 - 3.2 - 11 - 10 TP = 2-0-1-4-4 04 - 0.6 - 00 - 0.0 - 0.2 - 1.7 - 05 - 10 05 - 1.1 - 00 - 0.0 - 1.1 - 0.5 - 05 - 10 06 - 0.0 - 00 - 0.5 - 3.2 - 0.4 - 06 - 10 07 - 0.1 - 00 - 0.1 - 1.0 - 2.0 - 08 - 10 08 - 0.3 - 00 - 0.0 - 0.4 - 1.2 - 04 - 10 09 - 0.0 - 00 - 0.0 - 0.2 - 2.5 - 06 - 10 #+6 AG 10 - 0.0 - 00 - 0.2 - 0.1 - 2.5 - 06 - 10 11 - 1.4 - 00 - 0.0 - 1.9 - 0.3 - 08 - 10 #+6 DE 12 - 0.7 - 00 - 0.0 - 0.0 - 2.1 - 06 - 10 13 - 2.4 - 00 - 0.0 - 0.7 - 0.0 - 06 - 10 14 - 1.6 - 00 - 0.6 - 0.3 - 0.4 - 06 - 10 15 - 1.8 - 00 - 0.2 - 0.2 - 1.4 - 08 - 10 16 - 0.4 - 00 - 0.3 - 0.5 - 2.5 - 08 - 10 17 - 5.4 - 00 - 0.3 - 1.6 - 0.0 - 10 - 10 TP = 7-0-0-3-0 18 - 6.1 - 00 - 0.0 - 2.2 - 0.9 - 17 - 10 TP = 6-0-0-6-5 #+6 DE 19 - 3.2 - 00 - 0.3 - 0.0 - 0.0 - 07 - 10 #+6,7,7 HP 20 - 4.0 - 00 - 0.1 - 0.9 - 1.4 - 12 - 10 TP = 7-0-0-2-3 #+6,7,7 HP Avg- 1.67- 00 - 0.19- 0.93- 1.41- 7.68 Level 20 Promoted Stats: (With Best Weapon +35) 65 - 00 - 68 - 46 - 57 Level 20 Average Stats : (Without/With Best Weapon) 46 - 00 - 13/48 - 30 - 36 ------------------------------------------------------------------------------ Gong Found at? Gong is found in the small cabin next to the first battle. He's chopping wood. You can elect to recruit him anytime in chapter I; although it is generally good to get him before completing the first battle. Spells? Heal (4) {starts, 8, 16, 24} Aura (1) {30} Interesting Tidbit? 1. Once promoted, Gong disregards his fists of fury to somehow make fire appear. One wonders 2. Gong is your first character who -suffers- from not getting a weapon. For more analysis on this -possible disadvantage- see the next section. 3. Maxing Gong stats are difficult; as you must choose to take levels of magic points over attack, or vice versa. Do you want him to attack stronger or have more points for healing? Starting Stats: HP - MP - AT - DE - AG - MV 11 - 08 - 11 - 04 - 06 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.2 - 0.1 - 1.5 - 1.0 - 1.0 - 05 - 10 03 - 0.8 - 1.0 - 0.2 - 2.0 - 0.5 - 06 - 10 04 - 1.3 - 1.9 - 0.3 - 1.2 - 0.2 - 06 - 10 05 - 2.1 - 1.7 - 0.4 - 0.0 - 0.5 - 09 - 10 06 - 0.1 - 0.8 - 0.0 - 0.6 - 0.2 - 04 - 10 07 - 0.6 - 0.0 - 0.6 - 1.1 - 0.0 - 05 - 10 08 - 0.0 - 0.2 - 2.5 - 0.1 - 0.0 - 06 - 10 #+5 AT 09 - 0.2 - 0.2 - 0.1 - 0.0 - 0.0 - 02 - 10 10 - 0.1 - 1.3 - 0.8 - 0.7 - 0.2 - 05 - 10 11 - 0.5 - 1.2 - 2.3 - 0.0 - 0.0 - 07 - 10 #+4,5,5,6 AT 12 - 0.3 - 0.0 - 1.2 - 0.0 - 0.3 - 05 - 10 13 - 0.5 - 0.3 - 0.1 - 0.0 - 0.4 - 04 - 10 14 - 0.3 - 0.4 - 0.6 - 0.2 - 0.0 - 05 - 10 15 - 0.0 - 0.7 - 0.2 - 0.9 - 0.3 - 04 - 10 16 - 0.0 - 0.1 - 0.2 - 0.1 - 0.5 - 03 - 10 17 - 0.2 - 0.2 - 0.4 - 0.8 - 0.0 - 04 - 10 18 - 0.1 - 0.2 - 1.5 - 1.8 - 0.9 - 09 - 10 #+4,5 AT +4,5 DE 19 - 0.3 - 0.3 - 0.5 - 0.2 - 1.0 - 05 - 10 20 - 0.4 - 0.6 - 0.1 - 2.6 - 1.8 - 10 - 10 #TP = 0-1-0-4-5 +5,5,5 AG +5 DE Avg- 0.44- 0.59- 0.71- 0.7 - 0.4 - 5.47 Avg lvl 20 Stats w/o Wpn : 19 - 19 - 24 - 17 - 14 Level 20 Stats w/o Weapon : 33 - 27 - 42 - 22 - 15 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 3.1 - 2.9 - 1.1 - 1.1 - 1.6 - 12 - 10 TP = 6-2-0-3-1 #+6 HP 03 - 2.8 - 1.8 - 0.0 - 2.3 - 2.2 - 13 - 10 TP = 3-4-0-5-1 #+6 HP 04 - 0.9 - 1.7 - 0.2 - 0.1 - 2.0 - 08 - 10 05 - 3.2 - 0.2 - 0.8 - 1.3 - 1.9 - 12 - 10 TP = 7-0-1-2-2 #+7 HP 06 - 0.8 - 0.1 - 0.2 - 1.2 - 2.9 - 09 - 10 #+6,7 AG 07 - 3.5 - 0.0 - 0.7 - 1.5 - 0.2 - 10 - 10 TP = 6-0-1-3-0 #+6,6,6 HP 08 - 0.2 - 0.5 - 0.9 - 0.5 - 0.7 - 05 - 10 09 - 0.5 - 0.4 - 0.4 - 2.2 - 2.1 - 11 - 10 TP = 0-3-0-5-3 10 - 1.8 - 0.0 - 1.1 - 0.1 - 0.4 - 09 - 10 #+6 HP 11 - 1.0 - 0.0 - 0.1 - 1.0 - 1.8 - 09 - 10 12 - 0.2 - 0.1 - 1.4 - 0.3 - 0.4 - 05 - 10 13 - 3.4 - 0.1 - 0.0 - 0.2 - 2.3 - 09 - 10 #+6,6 HP 14 - 2.0 - 0.1 - 0.8 - 0.0 - 2.0 - 08 - 10 15 - 2.8 - 0.2 - 0.0 - 0.7 - 2.1 - 09 - 10 16 - 3.6 - 0.2 - 0.1 - 0.5 - 0.7 - 12 - 10 TP = 8-0-0-1-0-3 #+6,6,7,8 HP 17 - 0.0 - 2.1 - 0.8 - 1.5 - 0.1 - 07 - 10 18 - 1.1 - 0.4 - 0.2 - 1.7 - 1.5 - 08 - 10 19 - 0.2 - 1.0 - 0.5 - 3.6 - 0.3 - 10 - 10 TP = 2-3-1-4-0 #+6,6,7 DE 20 - 1.3 - 1.5 - 1.5 - 0.4 - 3.1 - 13 - 10 TP = 1-4-2-0-6 #+6 AG Avg- 1.71- 0.70- 0.57- 1.06- 1.49- 9.42 Level 20 Promoted Stats: 67 - 51 - 61 - 47 - 57 Level 20 Average Stats : 46 - 27 - 29 - 33 - 39 21 - 0.2 - 0.2 - 0.3 - 0.2 - 0.4 - 03 - 10 22 - 0.5 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10 23 - 0.2 - 0.3 - 0.4 - 0.1 - 0.1 - 03 - 10 24 - 0.4 - 0.5 - 0.3 - 0.4 - 0.1 - 03 - 10 25 - 0.5 - 0.1 - 0.4 - 0.4 - 0.2 - 03 - 10 26 - 0.1 - 0.1 - 0.2 - 0.1 - 0.4 - 02 - 10 ------------------------------------------------------------------------------ Gort Found at? To recruit Gort, you simply have to talk to him after completing Battle II. Even if you don't talk to him before Battle I, his dialogue will still be the same, which is interesting enough. {Thanks to ehow22 for letting me know about that} Spells? Lolwut? Interesting Tidbit? 1. Like Luke, warriors can move 3 spaces in the bad walking areas as opposed to almost everyone elses 2. 2. Not everybody gets to play with a 'Gord' instead of Gort Starting Stats: HP - MP - AT - DE - AG - MV 12 - 00 - 09 - 07 - 04 - 06 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 03 - 0.7 - 00 - 0.4 - 2.6 - 1.0 - 07 - 10 04 - 1.1 - 00 - 0.2 - 2.3 - 0.0 - 06 - 10 05 - 0.6 - 00 - 1.1 - 0.1 - 1.0 - 05 - 10 06 - 0.3 - 00 - 0.4 - 0.5 - 1.0 - 04 - 10 07 - 0.4 - 00 - 0.3 - 0.0 - 1.1 - 04 - 10 08 - 0.0 - 00 - 0.3 - 0.2 - 0.2 - 03 - 10 09 - 0.1 - 00 - 0.5 - 0.1 - 1.0 - 03 - 10 10 - 0.0 - 00 - 0.0 - 0.1 - 1.1 - 02 - 10 11 - 1.8 - 00 - 0.4 - 0.2 - 0.0 - 05 - 10 12 - 0.7 - 00 - 0.2 - 0.0 - 0.8 - 04 - 10 13 - 0.4 - 00 - 0.1 - 0.1 - 1.4 - 04 - 10 14 - 0.3 - 00 - 0.1 - 0.0 - 0.2 - 02 - 10 15 - 0.5 - 00 - 0.0 - 0.1 - 0.7 - 02 - 10 16 - 0.8 - 00 - 0.7 - 0.0 - 1.6 - 05 - 10 17 - 1.5 - 00 - 0.2 - 0.5 - 0.1 - 05 - 10 18 - 0.9 - 00 - 0.0 - 1.1 - 0.1 - 05 - 10 19 - 0.0 - 00 - 0.1 - 0.4 - 0.1 - 02 - 10 20 - 0.8 - 00 - 0.0 - 1.0 - 0.4 - 05 - 10 Avg- 0.61- 00 - 0.28- 0.52- 0.66- 4.05 Avg lvl 20 Stats w/o Wpn : 23 - 00 - 14 - 16 - 16 Level 20 Stats w/o Weapon : 29 - 00 - 27 - 28 - 17 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.5 - 00 - 0.4 - 2.0 - 3.3 - 13 - 10 TP = 3-0-0-4-6 +5 DE +6 AG 03 - 4.0 - 00 - 0.3 - 3.1 - 2.1 - 13 - 10 TP = 7-0-0-6-0 +6,6 HP +6,7 DE +5 AG 04 - 1.1 - 00 - 0.0 - 2.9 - 5.8 - 16 - 10 TP = 3-0-0-5-8 (twice) 05 - 0.1 - 00 - 0.3 - 1.1 - 0.4 - 05 - 10 06 - 0.2 - 00 - 0.3 - 0.1 - 1.0 - 05 - 10 07 - 3.2 - 00 - 0.1 - 0.1 - 0.9 - 08 - 10 08 - 1.0 - 00 - 0.0 - 3.0 - 1.1 - 09 - 10 09 - 1.9 - 00 - 0.3 - 1.8 - 0.4 - 09 - 10 #+6 HP 10 - 1.7 - 00 - 0.3 - 0.2 - 0.2 - 05 - 10 11 - 1.1 - 00 - 0.1 - 0.8 - 0.4 - 05 - 10 12 - 2.5 - 00 - 0.4 - 0.9 - 0.6 - 09 - 10 #+6 HP 13 - 1.4 - 00 - 1.0 - 0.9 - 0.1 - 05 - 10 14 - 2.8 - 00 - 0.1 - 2.0 - 0.1 - 07 - 10 15 - 1.5 - 00 - 0.3 - 1.7 - 0.5 - 07 - 10 16 - 0.2 - 00 - 0.1 - 1.3 - 3.5 - 10 - 10 TP = 0-0-0-6-4 #+6 DE +6 AG 17 - 1.5 - 00 - 0.2 - 0.2 - 2.1 - 07 - 10 18 - 2.2 - 00 - 0.2 - 2.6 - 3.5 - 13 - 10 TP = 6-0-0-3-4 #+6 HP +6,6 DE +7 AG 19 - 2.8 - 00 - 0.1 - 1.5 - 0.8 - 09 - 10 20 - 2.4 - 00 - 0.2 - 3.5 - 2.7 - 14 - 10 TP = 2-0-0-6-6 #+6,7 DE +6 AG Avg- 1.74- 00 - 0.25- 1.56- 1.50- 8.95 Level 20 Promoted Stats: (With Best Weapon +33) 65 - 00 - 77 - 69 - 48 Level 20 Average Stats : (Without/With Best Weapon) 50 - 00 - 16/49 - 42 - 40 ------------------------------------------------------------------------------ Mae Found at? Mae joins after Kane/Cain kills the King and Varios Spells? See Ken Interesting Tidbit? 1. Mae is the first actual required character to join (excluding Max) 2. Mae joins with a better weapon than Ken but attacks for less than him :( Starting Stats: HP - MP - AT - DE - AG - MV 12 - 00 - 05 - 07 - 07 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 03 - 0.0 - 00 - 1.0 - 2.0 - 1.5 - 06 - 10 04 - 0.2 - 00 - 1.0 - 2.3 - 0.1 - 06 - 10 05 - 0.1 - 00 - 0.9 - 1.5 - 0.0 - 04 - 10 06 - 0.2 - 00 - 0.2 - 0.6 - 0.3 - 03 - 10 07 - 0.1 - 00 - 0.4 - 1.2 - 1.2 - 06 - 10 08 - 0.2 - 00 - 0.1 - 0.1 - 0.2 - 01 - 10 09 - 0.1 - 00 - 0.2 - 0.0 - 0.6 - 03 - 10 10 - 0.2 - 00 - 0.4 - 0.0 - 0.0 - 03 - 10 11 - 1.2 - 00 - 0.0 - 0.4 - 0.5 - 04 - 10 12 - 1.4 - 00 - 0.3 - 0.0 - 0.1 - 04 - 10 13 - 0.2 - 00 - 0.1 - 0.0 - 0.3 - 02 - 10 14 - 1.1 - 00 - 0.2 - 0.1 - 1.1 - 07 - 10 #+5 HP 15 - 0.8 - 00 - 0.0 - 0.0 - 1.9 - 06 - 10 #+5 AG 16 - 1.6 - 00 - 0.1 - 0.0 - 0.0 - 05 - 10 17 - 0.2 - 00 - 0.1 - 0.0 - 0.1 - 03 - 10 18 - 0.5 - 00 - 0.7 - 0.0 - 0.2 - 04 - 10 19 - 2.4 - 00 - 0.1 - 0.0 - 0.7 - 05 - 10 #+5 HP 20 - 1.7 - 00 - 0.2 - 0.2 - 0.1 - 04 - 10 Avg- 0.62- 00 - 0.33- 0.46- 0.49- 4.22 Avg lvl 20 Stats w/o Wpn : 23 - 00 - 11 - 15 - 16 Level 20 Stats w/o Weapon : 35 - 00 - 24 - 22 - 22 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 5.3 - 00 - 0.3 - 1.2 - 1.9 - 12 - 10 TP = 6-0-2-1-3 +5 AG 03 - 8.3 - 00 - 0.4 - 1.1 - 1.6 - 20 - 10 TP = 8-0-2-6-4 +6 DE, +5 AG 04 - 7.6 - 00 - 0.2 - 0.2 - 0.3 - 11 - 10 TP = 10-0-0-1-0 05 - 3.1 - 00 - 0.1 - 0.4 - 2.2 - 11 - 10 TP = 7-0-0-0-4 06 - 3.6 - 00 - 0.6 - 1.0 - 1.6 - 14 - 10 TP = 7-0-2-3-2 #+6,6,7 HP 07 - 0.3 - 00 - 0.0 - 0.2 - 1.8 - 05 - 10 08 - 0.1 - 00 - 0.4 - 1.9 - 0.5 - 06 - 10 09 - 1.7 - 00 - 0.1 - 0.8 - 1.8 - 09 - 10 10 - 1.8 - 00 - 0.3 - 0.0 - 2.0 - 07 - 10 11 - 2.1 - 00 - 0.3 - 1.7 - 0.4 - 08 - 10 12 - 0.9 - 00 - 0.0 - 0.1 - 1.3 - 05 - 10 13 - 0.0 - 00 - 0.5 - 1.4 - 2.1 - 07 - 10 14 - 0.1 - 00 - 0.2 - 0.2 - 3.2 - 08 - 10 #+7,7 AG 15 - 0.1 - 00 - 0.0 - 0.5 - 2.4 - 05 - 10 16 - 0.0 - 00 - 0.9 - 0.8 - 1.3 - 06 - 10 17 - 0.1 - 00 - 0.1 - 0.2 - 2.4 - 04 - 10 18 - 0.1 - 00 - 0.0 - 1.3 - 5.2 - 08 - 10 19 - 0.2 - 00 - 0.0 - 1.5 - 1.7 - 07 - 10 20 - 0.0 - 00 - 0.4 - 3.0 - 0.2 - 07 - 10 #+6,7 DE Avg- 1.86- 00 - 0.25- 0.92- 1.78- 8.42 Level 20 Promoted Stats: (With Best Weapon +35) 74 - 00 - 74 - 52 - 62 Level 20 Average Stats : (Without/With Best Weapon) 53 - 00 - 13/48 - 29 - 48 ------------------------------------------------------------------------------ Khris Found at? Khris joins after freeing you from jail Spells? Heal (4) {starts, 5, 16, 21} Aura (2) {20, 28} Slow {8} Quick {12} Interesting Tidbit? 1. The version ROM I'm playing on has Khris named 'Chip' for some reason. Apparently there is some translation error. 2. Khris is the second required character to join 3. An interesting but helpful tidbit; Aura 1 can replace Heal 3 as a long ranged but cheaper alternative if you're healing 15> life Starting Stats: HP - MP - AT - DE - AG - MV 11 - 10 - 06 - 05 - 04 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 03 - 0.3 - 2.2 - 1.0 - 1.0 - 1.0 - 07 - 10 04 - 0.9 - 0.3 - 0.0 - 0.0 - 0.0 - 03 - 10 05 - 1.8 - 0.1 - 0.5 - 1.0 - 1.0 - 07 - 10 06 - 0.0 - 1.8 - 0.4 - 0.0 - 1.0 - 05 - 10 07 - 0.0 - 0.0 - 1.1 - 1.2 - 1.0 - 06 - 10 08 - 0.3 - 0.0 - 0.0 - 0.0 - 0.0 - 01 - 10 09 - 0.5 - 0.1 - 0.1 - 0.4 - 0.4 - 04 - 10 10 - 0.2 - 0.4 - 0.3 - 0.3 - 0.4 - 03 - 10 11 - 0.0 - 0.2 - 0.0 - 0.0 - 0.0 - 02 - 10 12 - 0.8 - 0.0 - 0.3 - 0.8 - 0.2 - 03 - 10 13 - 0.4 - 0.5 - 0.7 - 0.4 - 1.4 - 06 - 10 14 - 0.4 - 0.0 - 0.4 - 0.9 - 0.0 - 04 - 10 15 - 0.0 - 0.2 - 0.8 - 0.7 - 0.3 - 05 - 10 16 - 0.0 - 0.0 - 0.0 - 0.5 - 0.2 - 03 - 10 17 - 0.2 - 0.0 - 0.3 - 0.7 - 0.0 - 02 - 10 18 - 0.2 - 1.3 - 0.4 - 0.0 - 0.0 - 04 - 10 19 - 1.7 - 0.1 - 1.6 - 0.1 - 0.3 - 07 - 10 20 - 0.1 - 1.2 - 0.2 - 0.6 - 0.8 - 06 - 10 +5 MP Avg- 0.43- 0.46- 0.45- 0.47- 0.44- 4.3 Avg lvl 20 Stats w/o Wpn : 19 - 18 - 14 - 13 - 12 Level 20 Stats w/o Weapon : 27 - 36 - 17 - 16 - 17 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.1 - 1.2 - 0.6 - 3.2 - 0.9 - 11 - 10 TP = 3-4-0-4-0 #+5,6,7 DE 03 - 1.1 - 0.4 - 0.8 - 5.4 - 2.2 - 15 - 10 TP = 2-1-2-7-3 04 - 0.4 - 1.5 - 2.0 - 6.4 - 1.6 - 19 - 10 TP = 0-5-3-8-3 05 - 1.3 - 0.1 - 0.1 - 1.0 - 1.6 - 09 - 10 #+5 AG 06 - 3.8 - 0.8 - 1.1 - 0.7 - 0.3 - 09 - 10 #+5,6 HP 07 - 2.8 - 1.6 - 0.5 - 0.8 - 0.0 - 11 - 10 TP = 4-5-2-0-0 #+5 HP/MP 08 - 0.8 - 0.0 - 0.1 - 2.2 - 0.7 - 06 - 10 09 - 0.4 - 1.4 - 0.0 - 0.3 - 0.4 - 05 - 10 10 - 0.1 - 0.6 - 0.5 - 1.0 - 3.0 - 09 - 10 #+5,5,6 AG 11 - 1.6 - 1.5 - 0.7 - 0.5 - 0.3 - 10 - 10 TP = 3-3-2-2-0 12 - 0.2 - 1.0 - 0.1 - 0.0 - 1.9 - 06 - 10 13 - 1.9 - 0.5 - 0.4 - 0.3 - 1.2 - 12 - 10 TP = 4-3-1-0-4 14 - 0.2 - 0.1 - 0.3 - 0.0 - 0.2 - 02 - 10 15 - 0.9 - 1.0 - 0.1 - 0.3 - 1.9 - 09 - 10 16 - 0.1 - 0.3 - 0.3 - 0.0 - 2.1 - 08 - 10 #+8 AG 17 - 1.7 - 0.4 - 0.0 - 0.3 - 1.7 - 05 - 10 18 - 0.0 - 0.2 - 0.1 - 0.1 - 2.2 - 06 - 10 19 - 0.8 - 3.0 - 0.1 - 0.1 - 0.5 - 08 - 10 20 - 1.6 - 1.6 - 1.2 - 0.4 - 1.4 - 11 - 10 TP = 0-3-4-2-2 #+6 MP Avg- 1.09- 0.91- 0.47- 1.21- 1.27- 9.00 Level 20 Promoted Stats: (With Best Weapon +25) 57 - 66 - 57 - 48 - 55 Level 20 Average Stats : (With/Without Best Weapon) 35 - 30 - 19/45 - 33 - 33 21 - 0.2 - 0.0 - 0.4 - 0.2 - 0.5 - 03 - 10 22 - 0.1 - 0.0 - 0.2 - 0.1 - 0.1 - 03 - 10 23 - 0.2 - 0.1 - 0.3 - 0.4 - 0.4 - 03 - 10 24 - 0.1 - 0.1 - 0.3 - 0.0 - 0.5 - 02 - 10 25 - 0.1 - 0.1 - 0.2 - 0.0 - 0.4 - 03 - 10 26 - 0.2 - 0.3 - 0.2 - 0.2 - 0.2 - 02 - 10 27 - 0.4 - 0.3 - 0.2 - 0.2 - 0.2 - 03 - 10 28 - 0.5 - 0.3 - 0.3 - 0.3 - 0.1 - 03 - 10 29 - 0.1 - 0.1 - 0.2 - 0.0 - 0.2 - 02 - 10 30 - 0.2 - 0.1 - 0.2 - 0.6 - 0.5 - 04 - 10 ------------------------------------------------------------------------------ Anri Found at? After telling Anri the bad news, go find her in the tower and she joins Spells? Blaze (2) {starts, 8} Freeze (4) {5, 13, 16, 23} Bolt (2) {19, 26} Muddle {10} Interesting Tidbit? 1. Although it seems like she's required, you can continue fighting and advance to the next chapter without getting her. *shrug* 2. White hair? Master of Freeze? 3. A critical from Freeze IV once did 88 damage. That's substantial Starting Stats: HP - MP - AT - DE - AG - MV 08 - 12 - 04 - 04 - 09 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 04 - 0.2 - 4.0 - 1.0 - 0.0 - 0.0 - 07 - 10 05 - 0.2 - 1.1 - 0.0 - 1.0 - 0.0 - 04 - 10 06 - 0.1 - 0.6 - 1.0 - 1.0 - 0.7 - 05 - 10 07 - 1.0 - 0.1 - 0.0 - 0.0 - 0.7 - 03 - 10 08 - 0.0 - 0.5 - 1.0 - 1.0 - 0.2 - 05 - 10 09 - 0.2 - 0.0 - 0.0 - 0.8 - 1.2 - 04 - 10 10 - 0.6 - 0.0 - 1.0 - 0.0 - 0.7 - 04 - 10 11 - 0.2 - 0.0 - 0.3 - 0.2 - 0.1 - 03 - 10 12 - 0.2 - 0.1 - 0.2 - 0.0 - 0.0 - 01 - 10 13 - 0.5 - 0.2 - 0.3 - 0.4 - 0.3 - 06 - 10 14 - 0.0 - 1.4 - 0.3 - 0.2 - 0.0 - 04 - 10 15 - 0.1 - 0.7 - 0.4 - 0.0 - 0.3 - 06 - 10 16 - 0.0 - 0.2 - 0.3 - 0.3 - 0.1 - 03 - 10 17 - 0.3 - 0.6 - 0.3 - 0.3 - 0.0 - 03 - 10 18 - 0.0 - 1.5 - 1.1 - 0.1 - 0.2 - 05 - 10 19 - 0.1 - 1.1 - 0.6 - 0.0 - 0.5 - 04 - 10 20 - 0.3 - 0.3 - 0.9 - 0.5 - 1.9 - 10 - 10 TP = 1-3-1-1-4 Avg- 0.24- 0.73- 0.49- 0.34- 0.41- 4.53 Avg lvl 20 Stats w/o Wpn : 12 - 24 - 12 - 10 - 16 Level 20 Stats w/o Weapon : 20 - 44 - 13 - 15 - 23 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.7 - 1.9 - 0.7 - 3.9 - 3.7 - 16 - 10 TP = 2-2-0-5-7 03 - 1.0 - 2.1 - 1.7 - 3.7 - 2.6 - 15 - 10 TP = 0-5-4-4-2 #+5,6,6 DE +5 AG 04 - 1.4 - 1.3 - 3.1 - 2.7 - 2.9 - 18 - 10 TP = 2-2-4-6-4 #+6,6 DE +5 AG 05 - 2.3 - 2.1 - 0.3 - 0.4 - 1.5 - 11 - 10 TP = 4-4-0-0-3 #+6 HP 06 - 1.1 - 0.1 - 0.3 - 2.2 - 0.8 - 11 - 10 TP = 3-1-0-6-1 07 - 0.0 - 1.1 - 0.5 - 0.2 - 1.2 - 07 - 10 08 - 0.8 - 1.2 - 0.0 - 1.0 - 0.0 - 07 - 10 09 - 0.9 - 0.2 - 0.3 - 0.4 - 0.7 - 05 - 10 10 - 1.0 - 0.7 - 0.3 - 1.0 - 0.6 - 08 - 10 11 - 3.2 - 0.1 - 0.1 - 0.7 - 0.1 - 07 - 10 #+6 HP 12 - 0.4 - 1.4 - 0.3 - 0.0 - 0.1 - 05 - 10 13 - 0.3 - 1.0 - 0.3 - 0.0 - 0.9 - 06 - 10 14 - 1.2 - 0.6 - 0.5 - 0.1 - 0.0 - 05 - 10 15 - 0.3 - 1.9 - 1.6 - 0.0 - 0.7 - 07 - 10 16 - 0.2 - 0.3 - 1.5 - 0.0 - 2.8 - 08 - 10 17 - 1.3 - 0.4 - 1.6 - 0.4 - 1.5 - 12 - 10 TP = 5-2-2-0-3 18 - 0.0 - 0.5 - 2.1 - 0.2 - 0.9 - 08 - 10 19 - 1.1 - 0.4 - 0.8 - 0.6 - 3.0 - 09 - 10 20 - 0.4 - 2.5 - 1.3 - 0.1 - 2.8 - 14 - 10 TP = 3-5-2-0-4 #+6 MP Avg- 0.93- 1.04- 0.91- 0.93- 1.41- 9.47 Level 20 Promoted Stats: 53 - 81 - 23 - 42 - 61 Level 20 Average Stats : 27 - 38 - 26 - 26 - 39 21 - 0.4 - 0.1 - 0.4 - 0.3 - 0.1 - 03 - 10 22 - 0.1 - 0.2 - 0.2 - 0.3 - 0.1 - 02 - 10 23 - 0.2 - 0.4 - 0.3 - 0.2 - 0.2 - 02 - 10 24 - 0.2 - 0.6 - 0.3 - 0.2 - 0.0 - 03 - 10 ------------------------------------------------------------------------------ Arthur Found at? To find Arthur, talk to him after completing the cave battle in chapter II Spells? Blaze {15} Freeze {20} Bolt {25} Interesting Tidbit? 1. Arthur will join your party and be worse than your healers 2. Level 1 Ken has a little less defense and agility, otherwise, level 1 Ken is the same as level 4 Arthur. -Sigh- Starting Stats: HP - MP - AT - DE - AG - MV 08 - 00 - 06 - 06 - 07 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 05 - 1.9 - 0.0 - 0.0 - 1.0 - 0.0 - 04 - 10 06 - 0.6 - 1.0 - 1.0 - 0.0 - 1.3 - 05 - 10 07 - 0.0 - 0.0 - 0.0 - 1.4 - 0.0 - 02 - 10 08 - 0.0 - 0.0 - 1.0 - 0.0 - 0.0 - 01 - 10 09 - 0.6 - 0.0 - 0.1 - 0.0 - 0.2 - 02 - 10 10 - 1.2 - 0.9 - 0.2 - 0.3 - 0.1 - 04 - 10 11 - 2.2 - 0.0 - 0.3 - 0.7 - 0.0 - 04 - 10 12 - 2.1 - 1.0 - 0.1 - 0.1 - 0.7 - 07 - 10 13 - 0.8 - 0.0 - 0.2 - 0.7 - 0.5 - 04 - 10 14 - 0.2 - 1.0 - 0.3 - 1.1 - 1.1 - 06 - 10 15 - 1.5 - 1.0 - 0.5 - 2.1 - 2.2 - 10 - 10 TP = 3-1-2-2-2 16 - 1.5 - 1.0 - 1.2 - 2.4 - 2.5 - 14 - 10 TP = 5-1-3-2-3 17 - 0.9 - 1.0 - 0.5 - 2.1 - 1.5 - 10 - 10 TP = 4-1-0-3-2 18 - 0.2 - 1.3 - 2.3 - 1.2 - 1.5 - 11 - 10 TP = 0-2-4-3-2 19 - 2.1 - 0.3 - 0.4 - 0.2 - 1.0 - 07 - 10 20 - 4.5 - 0.8 - 0.3 - 0.3 - 3.2 - 13 - 10 TP = 5-0-0-1-7 #+5,6,7 AG Avg- 1.25- 0.58- 0.49- 0.85- 0.99- 6.5 Avg lvl 20 Stats w/o Wpn : 28 - 09 - 14 - 20 - 23 Level 20 Stats w/o Weapon : 41 - 10 - 26 - 24 - 25 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 0.2 - 1.0 - 0.4 - 0.7 - 1.0 - 08 - 10 03 - 0.5 - 0.2 - 1.7 - 0.0 - 0.5 - 05 - 10 04 - 0.6 - 0.8 - 0.1 - 0.2 - 0.9 - 06 - 10 05 - 0.0 - 0.3 - 0.4 - 0.4 - 1.2 - 06 - 10 06 - 0.4 - 0.3 - 0.0 - 0.4 - 2.7 - 09 - 10 #+6 AG 07 - 0.4 - 0.5 - 0.0 - 0.8 - 0.3 - 05 - 10 08 - 0.3 - 0.3 - 0.0 - 0.1 - 1.4 - 04 - 10 09 - 0.4 - 1.0 - 0.0 - 0.3 - 0.0 - 05 - 10 10 - 0.5 - 0.3 - 0.0 - 0.4 - 0.7 - 06 - 10 11 - 0.6 - 0.5 - 1.0 - 0.1 - 0.6 - 07 - 10 12 - 2.2 - 0.5 - 0.1 - 1.0 - 3.4 - 14 - 10 TP = 3-2-0-3-6 #+6,6,7 AG 13 - 1.3 - 0.0 - 0.3 - 1.8 - 0.1 - 08 - 10 14 - 2.0 - 0.2 - 0.0 - 0.2 - 1.1 - 09 - 10 15 - 1.8 - 0.0 - 0.1 - 2.7 - 3.9 - 13 - 10 TP = 4-0-1-3-5 #+6 AG 16 - 1.9 - 0.5 - 0.5 - 3.4 - 3.4 - 16 - 10 TP = 2-3-1-5-5 #+7,8 DE +6 AG 17 - 3.7 - 0.1 - 1.2 - 3.6 - 3.0 - 16 - 10 TP = 3-1-3-3-6 #+6,6,7,8 HP +6,7 AG 18 - 5.0 - 0.0 - 0.5 - 3.7 - 2.1 - 15 - 10 TP = 7-0-1-4-3 #+6,8 DE 19 - 7.5 - 0.3 - 0.3 - 3.6 - 3.5 - 21 - 10 TP = 7-0-2-6-6 #+6,6 DE +7,7,7 AG 20 - 6.4 - 1.2 - 0.4 - 3.7 - 3.0 - 20 - 10 TP = 8-2-0-5-5 #+7 DE Avg- 1.88- 0.42- 0.37- 1.42- 1.72- 10.16 Level 20 Promoted Stats: (With Best Weapon +35) 78 - 32 - 78 - 64 - 67 Level 20 Average Stats : (With/Without Best Weapon) 57 - 15 - 17/52 - 42 - 50 21 - 0.4 - 0.2 - 0.1 - 0.5 - 0.3 - 03 - 10 22 - 0.1 - 0.2 - 0.1 - 0.4 - 0.1 - 02 - 10 23 - 0.1 - 0.0 - 0.3 - 0.4 - 0.1 - 02 - 10 24 - 0.3 - 0.1 - 0.6 - 0.2 - 0.1 - 03 - 10 25 - 0.3 - 0.1 - 0.2 - 0.1 - 0.2 - 03 - 10 26 - 0.1 - 0.1 - 0.3 - 0.3 - 0.1 - 02 - 10 27 - 0.2 - 0.3 - 0.3 - 0.3 - 0.3 - 03 - 10 ------------------------------------------------------------------------------ Balbaroy Found at? Balbs will join at the conclusion of chapter II. Spells? A flying caster would be cool... Interesting Tidbit? 1. Balbs can use the unique swords (not the Sword of Light) if you feel like not giving them to Max. Amon shares this as well 2. How do you pronounce his name? Bahl-ba-roy or bahl-ba-ree Starting Stats: HP - MP - AT - DE - AG - MV 11 - 00 - 10 - 10 - 10 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 06 - 1.4 - 00 - 0.3 - 1.8 - 1.7 - 08 - 10 07 - 0.3 - 00 - 0.5 - 0.0 - 1.4 - 04 - 10 08 - 0.4 - 00 - 0.0 - 0.0 - 0.0 - 03 - 10 09 - 0.0 - 00 - 0.1 - 0.0 - 0.0 - 01 - 10 10 - 0.0 - 00 - 0.8 - 0.1 - 0.1 - 02 - 10 11 - 0.1 - 00 - 0.0 - 0.2 - 0.5 - 03 - 10 12 - 0.1 - 00 - 0.0 - 0.2 - 0.0 - 02 - 10 13 - 0.0 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10 14 - 0.1 - 00 - 0.1 - 0.0 - 0.1 - 03 - 10 15 - 0.1 - 00 - 0.0 - 0.0 - 0.2 - 02 - 10 16 - 0.2 - 00 - 0.0 - 0.5 - 0.0 - 03 - 10 17 - 0.0 - 00 - 0.5 - 0.5 - 0.0 - 04 - 10 18 - 0.3 - 00 - 0.4 - 0.1 - 0.3 - 03 - 10 19 - 0.1 - 00 - 0.6 - 0.0 - 0.6 - 03 - 10 20 - 1.4 - 00 - 0.3 - 0.5 - 2.3 - 08 - 10 #+5 HP +5 AG Avg- 0.3 - 00 - 0.24- 0.26- 0.49- 3.33 Avg lvl 20 Stats w/o Wpn : 16 - 00 - 14 - 14 - 17 Level 20 Stats w/o Weapon : 29 - 00 - 19 - 21 - 22 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.7 - 00 - 1.3 - 1.5 - 2.1 - 11 - 10 TP = 4-0-1-4-2 03 - 1.9 - 00 - 0.0 - 1.5 - 1.6 - 11 - 10 TP = 2-0-0-4-5 04 - 2.3 - 00 - 0.2 - 0.1 - 0.6 - 07 - 10 #+5 HP 05 - 0.8 - 00 - 0.1 - 2.2 - 2.0 - 12 - 10 TP = 2-0-0-5-5 06 - 0.8 - 00 - 0.6 - 0.3 - 0.1 - 04 - 10 07 - 0.8 - 00 - 0.1 - 0.5 - 0.9 - 07 - 10 08 - 0.9 - 00 - 0.6 - 1.0 - 0.1 - 07 - 10 09 - 0.4 - 00 - 0.0 - 1.4 - 1.7 - 06 - 10 10 - 0.3 - 00 - 0.3 - 0.3 - 0.7 - 06 - 10 11 - 0.6 - 00 - 0.0 - 0.7 - 1.9 - 07 - 10 12 - 3.2 - 00 - 0.3 - 0.4 - 0.2 - 08 - 10 13 - 0.6 - 00 - 0.0 - 0.3 - 3.0 - 08 - 10 #+6 AG 14 - 0.2 - 00 - 0.2 - 0.7 - 0.6 - 04 - 10 15 - 1.5 - 00 - 0.3 - 3.2 - 0.7 - 10 - 10 TP = 5-0-0-5-0 16 - 0.9 - 00 - 0.0 - 1.6 - 1.3 - 08 - 10 17 - 1.5 - 00 - 0.2 - 0.9 - 1.3 - 09 - 10 #+6 HP 18 - 0.0 - 00 - 0.5 - 2.3 - 2.1 - 08 - 10 19 - 0.4 - 00 - 0.2 - 0.5 - 4.1 - 10 - 10 TP = 2-0-0-2-6 #+6,6,7,8 AG 20 - 0.7 - 00 - 1.0 - 0.4 - 2.1 - 09 - 10 Avg- 1.03- 00 - 0.31- 1.04- 1.43- 8.00 Level 20 Promoted Stats: (With Best Weapon +30) 63 - 00 - 68 - 51 - 60 Level 20 Average Stats : (Without/With Best Weapon) 31 - 00 - 16/46 - 30 - 40 ------------------------------------------------------------------------------ Amon Found at? Amon also joins at the end of chapter II Spells? Huh? Interesting Tidbit? 1. As one might guess, Balbs is Amon's husband 2. If you've gotten all the characters up to this point, Amon and Balbs will start at headquarters 3. Is it Ay-mon or Ay-men or Ah-mon or Ah-men? Starting Stats: HP - MP - AT - DE - AG - MV 11 - 00 - 07 - 08 - 11 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 06 - 2.2 - 00 - 1.0 - 0.8 - 0.4 - 07 - 10 07 - 0.0 - 00 - 1.1 - 0.0 - 0.9 - 05 - 10 08 - 0.4 - 00 - 0.2 - 0.2 - 0.0 - 03 - 10 09 - 0.8 - 00 - 0.3 - 1.1 - 0.8 - 05 - 10 10 - 2.3 - 00 - 1.0 - 0.0 - 0.0 - 07 - 10 11 - 0.3 - 00 - 0.0 - 0.4 - 0.1 - 02 - 10 12 - 0.3 - 00 - 0.2 - 0.0 - 0.5 - 04 - 10 13 - 0.0 - 00 - 0.2 - 0.0 - 0.2 - 02 - 10 14 - 0.2 - 00 - 0.7 - 0.2 - 0.2 - 02 - 10 15 - 0.8 - 00 - 0.0 - 0.1 - 0.6 - 05 - 10 16 - 0.2 - 00 - 0.4 - 0.8 - 0.8 - 05 - 10 17 - 0.2 - 00 - 0.0 - 1.0 - 0.4 - 03 - 10 18 - 1.3 - 00 - 0.0 - 0.0 - 0.8 - 07 - 10 19 - 0.0 - 00 - 0.4 - 0.0 - 0.0 - 01 - 10 20 - 0.4 - 00 - 0.6 - 0.0 - 0.4 - 05 - 10 Avg- 0.63- 00 - 0.41- 0.31- 0.41- 4.2 Avg lvl 20 Stats w/o Wpn : 20 - 00 - 13 - 13 - 17 Level 20 Stats w/o Weapon : 33 - 00 - 22 - 19 - 27 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.3 - 00 - 0.5 - 1.1 - 2.9 - 09 - 10 #+5,5,5,6 AG 03 - 0.1 - 00 - 1.0 - 2.4 - 2.1 - 08 - 10 #+5 DE 04 - 1.0 - 00 - 0.0 - 0.8 - 3.6 - 09 - 10 #+5,6 AG 05 - 0.1 - 00 - 0.6 - 1.2 - 1.4 - 07 - 10 #+5 AG 06 - 0.2 - 00 - 0.1 - 1.3 - 0.9 - 06 - 10 07 - 0.2 - 00 - 0.9 - 0.2 - 1.9 - 08 - 10 08 - 0.6 - 00 - 0.0 - 0.2 - 0.6 - 04 - 10 09 - 0.0 - 00 - 0.4 - 1.3 - 1.0 - 06 - 10 10 - 0.2 - 00 - 0.1 - 0.3 - 3.5 - 07 - 10 #+6 AG 11 - 0.7 - 00 - 0.0 - 2.2 - 1.1 - 08 - 10 12 - 2.0 - 00 - 0.2 - 0.2 - 3.0 - 09 - 10 #+7 AG 13 - 1.0 - 00 - 0.1 - 0.8 - 1.8 - 07 - 10 14 - 1.3 - 00 - 0.3 - 0.8 - 0.6 - 08 - 10 15 - 0.3 - 00 - 0.0 - 0.0 - 2.5 - 06 - 10 #+6 AG 16 - 0.8 - 00 - 0.7 - 0.6 - 2.8 - 14 - 10 TP = 5-0-1-2-6 #+6,7,7 AG 17 - 1.3 - 00 - 0.6 - 1.1 - 0.2 - 06 - 10 18 - 4.0 - 00 - 0.4 - 2.2 - 1.8 - 12 - 10 TP = 8-0-0-2-2 #+7,8 HP +6 DE 19 - 5.1 - 00 - 0.0 - 3.3 - 1.3 - 15 - 10 TP = 6-0-0-5-4 #+6 DE 20 - 3.7 - 00 - 0.4 - 0.7 - 0.9 - 10 - 10 TP = 6-0-2-2-0 #+6,6,7 HP Avg- 1.26- 00 - 0.33- 1.09- 1.78- 8.37 Level 20 Promoted Stats: (With Best Weapon +30) 68 - 00 - 66 - 50 - 64 Level 20 Average Stats : (With/Without Best Weapon) 39 - 00 - 16/46 - 31 - 47 ------------------------------------------------------------------------------ Diane Found at? Talk to her mother then Diane Spells? Another fail Elf in my opinion as she doesn't get magic Interesting Tidbit? 1. Diane is actually not required, you must talk to her to get her 2. Even though we know where the quarry is, we 'must' have Diane to lead us there. Wait, what? 3. Where are all the men in this quarry? Starting Stats: HP - MP - AT - DE - AG - MV 11 - 00 - 08 - 07 - 11 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 07 - 0.3 - 00 - 1.1 - 0.6 - 0.2 - 04 - 10 08 - 1.1 - 00 - 0.0 - 0.2 - 0.1 - 03 - 10 09 - 0.2 - 00 - 0.3 - 0.4 - 0.8 - 04 - 10 10 - 0.1 - 00 - 0.2 - 1.8 - 0.0 - 04 - 10 11 - 1.7 - 00 - 0.0 - 0.0 - 0.0 - 04 - 10 12 - 0.0 - 00 - 0.6 - 0.2 - 0.2 - 02 - 10 13 - 0.5 - 00 - 0.0 - 0.9 - 0.2 - 06 - 10 14 - 0.0 - 00 - 0.2 - 0.1 - 0.0 - 01 - 10 15 - 0.0 - 00 - 0.2 - 0.3 - 0.2 - 02 - 10 16 - 0.2 - 00 - 0.0 - 0.9 - 0.2 - 03 - 10 17 - 0.1 - 00 - 0.0 - 0.6 - 0.6 - 03 - 10 18 - 0.1 - 00 - 0.1 - 0.8 - 0.1 - 04 - 10 19 - 0.0 - 00 - 0.0 - 1.7 - 0.6 - 04 - 10 20 - 0.6 - 00 - 0.5 - 0.0 - 1.4 - 08 - 10 Avg- 0.35- 00 - 0.22- 0.61- 0.33- 3.71 Avg lvl 20 Stats w/o Wpn : 16 - 00 - 11 - 15 - 16 Level 20 Stats w/o Weapon : 29 - 00 - 20 - 19 - 20 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.1 - 00 - 0.8 - 0.8 - 2.0 - 08 - 10 03 - 0.4 - 00 - 0.1 - 2.2 - 2.7 - 09 - 10 #+5,6 DE 04 - 2.2 - 00 - 0.0 - 2.3 - 2.0 - 08 - 10 #+5 AG 05 - 1.2 - 00 - 0.1 - 0.2 - 2.0 - 07 - 10 #+5,6 AG 06 - 0.5 - 00 - 0.9 - 0.8 - 0.1 - 06 - 10 07 - 2.2 - 00 - 0.0 - 0.2 - 1.7 - 07 - 10 08 - 1.8 - 00 - 0.1 - 1.7 - 0.6 - 09 - 10 09 - 0.0 - 00 - 0.3 - 3.0 - 0.2 - 06 - 10 #+6,6 DE 10 - 1.8 - 00 - 0.0 - 1.4 - 1.3 - 09 - 10 #+6 DE 11 - 0.2 - 00 - 0.0 - 0.0 - 3.4 - 08 - 10 #+6,7 AG 12 - 0.9 - 00 - 0.2 - 0.4 - 0.1 - 05 - 10 13 - 1.1 - 00 - 0.4 - 0.5 - 0.8 - 07 - 10 14 - 0.1 - 00 - 0.1 - 2.5 - 0.5 - 07 - 10 15 - 0.2 - 00 - 0.2 - 0.1 - 1.9 - 05 - 10 16 - 0.3 - 00 - 0.4 - 1.5 - 0.6 - 08 - 10 17 - 1.7 - 00 - 0.0 - 1.0 - 3.6 - 11 - 10 TP = 4-0-0-3-4 #+6 HP +7 AG 18 - 0.1 - 00 - 0.0 - 0.6 - 1.6 - 05 - 10 19 - 1.4 - 00 - 0.1 - 0.5 - 0.8 - 05 - 10 20 - 0.3 - 00 - 0.0 - 2.8 - 3.3 - 10 - 10 TP = 0-0-0-3-7 #+6,6,7 AG Avg- 0.92- 00 - 0.19- 1.18- 1.54- 7.37 Level 20 Promoted Stats: (With Best Weapon +35) 61 - 00 - 63 - 44 - 58 Level 20 Average Stats : (Without/With Best Weapon) 30 - 00 - 12/47 - 34 - 41 ------------------------------------------------------------------------------ Zylo Found at? After getting the Moonstone, go to the nearby house to make Lunar Dew, then go feed it to Zylo. You only must stand in front of him and pour it in his mouth Spells? A spell-wielding wolfman, sounds cool Interesting Tidbit? 1. Zylo is actually not required 2. Zylo is your second character who may suffer from lack of a weapon 3. Zylo's promoted form throws wolfheads. I don't understand 4. Be jealous, I have 'Zappa' instead of Zylo Starting Stats: HP - MP - AT - DE - AG - MV 24 - 00 - 26 - 16 - 13 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 10 - 0.1 - 00 - 1.1 - 0.0 - 1.0 - 06 - 10 11 - 0.1 - 00 - 0.1 - 0.2 - 0.4 - 02 - 10 12 - 0.3 - 00 - 0.1 - 0.6 - 0.9 - 04 - 10 13 - 0.5 - 00 - 0.0 - 0.2 - 1.3 - 05 - 10 14 - 0.3 - 00 - 0.0 - 0.0 - 0.3 - 03 - 10 15 - 0.0 - 00 - 0.2 - 0.4 - 0.3 - 02 - 10 16 - 0.0 - 00 - 0.1 - 0.1 - 0.5 - 02 - 10 17 - 0.3 - 00 - 0.7 - 0.1 - 0.8 - 04 - 10 18 - 0.0 - 00 - 0.5 - 0.2 - 0.5 - 03 - 10 19 - 0.1 - 00 - 0.5 - 1.9 - 1.2 - 08 - 10 #+5 AG 20 - 0.1 - 00 - 0.3 - 0.1 - 0.3 - 02 - 10 Avg- 0.16- 00 - 0.33- 0.35- 0.68- 3.72 Avg lvl 20 Stats w/o Wpn : 26 - 00 - 30 - 20 - 20 Level 20 Stats w/o Weapon : 27 - 00 - 43 - 25 - 24 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 2.5 - 00 - 3.0 - 0.7 - 2.9 - 14 - 10 TP = 3-0-5-1-5 03 - 1.8 - 00 - 0.3 - 0.8 - 3.5 - 10 - 10 TP = 0-0-0-3-7 #+5,5,7 AG 04 - 0.3 - 00 - 0.8 - 0.3 - 2.8 - 10 - 10 TP = 1-0-2-0-7 #+5,7,7 AG 05 - 2.1 - 00 - 2.3 - 2.3 - 0.5 - 11 - 10 TP = 3-0-5-3-0 06 - 0.7 - 00 - 0.1 - 0.8 - 1.4 - 06 - 10 07 - 2.7 - 00 - 1.5 - 1.0 - 3.4 - 14 - 10 TP = 4-0-4-1-5 08 - 0.7 - 00 - 0.0 - 1.9 - 0.2 - 07 - 10 #+6 DE 09 - 2.8 - 00 - 1.4 - 0.1 - 0.9 - 10 - 10 TP = 6-0-4-0-0 #+6 AT 10 - 0.3 - 00 - 0.6 - 1.0 - 2.8 - 09 - 10 11 - 0.1 - 00 - 0.2 - 1.4 - 4.0 - 09 - 10 #+7,8,8 AG 12 - 0.7 - 00 - 2.4 - 0.5 - 0.9 - 10 - 10 TP = 1-0-4-1-4 13 - 2.2 - 00 - 0.6 - 0.6 - 0.5 - 09 - 10 14 - 4.2 - 00 - 0.4 - 1.1 - 2.1 - 15 - 10 TP = 6-0-1-4-4 #+6,7,7,8 HP 15 - 0.4 - 00 - 0.8 - 0.1 - 0.8 - 05 - 10 16 - 2.0 - 00 - 0.3 - 1.0 - 2.1 - 11 - 10 TP = 4-0-0-3-4 17 - 1.5 - 00 - 1.6 - 0.6 - 1.8 - 09 - 10 18 - 3.0 - 00 - 0.1 - 1.1 - 0.4 - 09 - 10 #+6,6,7 HP 19 - 0.1 - 00 - 1.9 - 1.3 - 1.9 - 11 - 10 TP = 0-0-4-2-5 20 - 1.3 - 00 - 1.0 - 1.3 - 0.3 - 09 - 10 Avg- 1.55- 00 - 1.02- 0.94- 1.75- 9.89 Level 20 Promoted Stats: 68 - 00 - 82 - 59 - 61 Level 20 Average Stats : 49 - 00 - 42 - 33 - 48 ------------------------------------------------------------------------------ Pelle Found at? The merc Pelle crawls back from a certain death to join your team Spells? See previous knights not named Arthur Interesting Tidbit? 1. Pelle joins even if you don't want him 2. Is it Pay-lay or Pel-lee? 3. The centaur manages to crawl up a cliff? WTF? 4. Even though Pelle is better than silver knights, one still manages to push him over the edge. WTF? Starting Stats: HP - MP - AT - DE - AG - MV 17 - 00 - 17 - 21 - 15 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 09 - 1.0 - 00 - 0.2 - 0.9 - 0.0 - 05 - 10 10 - 0.3 - 00 - 0.1 - 1.2 - 0.7 - 05 - 10 11 - 0.0 - 00 - 0.1 - 0.0 - 0.4 - 02 - 10 12 - 0.1 - 00 - 0.0 - 0.0 - 0.4 - 02 - 10 13 - 0.8 - 00 - 0.2 - 0.0 - 0.2 - 04 - 10 14 - 0.1 - 00 - 0.0 - 0.1 - 0.0 - 01 - 10 15 - 0.3 - 00 - 0.0 - 0.0 - 0.4 - 02 - 10 16 - 0.0 - 00 - 0.0 - 0.0 - 0.5 - 02 - 10 17 - 0.1 - 00 - 0.0 - 0.0 - 0.8 - 03 - 10 18 - 0.8 - 00 - 0.0 - 0.0 - 0.0 - 03 - 10 19 - 0.1 - 00 - 0.0 - 0.0 - 0.7 - 03 - 10 20 - 0.3 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10 Avg- 0.32- 00 - 0.05- 0.18- 0.36- 2.583 Avg lvl 20 Stats w/o Wpn : 21 - 00 - 17 - 22 - 19 Level 20 Stats w/o Weapon : 30 - 00 - 21 - 26 - 23 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 3.3 - 00 - 1.7 - 1.6 - 0.5 - 11 - 10 TP = 2-0-3-3-3 #+6,7 to HP 03 - 5.5 - 00 - 0.5 - 0.7 - 0.3 - 10 - 10 TP = 8-0-1-1-0 04 - 1.4 - 00 - 0.9 - 1.5 - 0.5 - 07 - 10 05 - 1.8 - 00 - 0.2 - 1.7 - 0.3 - 08 - 10 06 - 0.7 - 00 - 0.4 - 1.2 - 0.8 - 07 - 10 07 - 1.0 - 00 - 0.1 - 0.2 - 1.0 - 05 - 10 08 - 0.0 - 00 - 0.6 - 1.4 - 0.5 - 06 - 10 09 - 0.3 - 00 - 0.0 - 1.5 - 0.3 - 04 - 10 10 - 0.4 - 00 - 0.0 - 0.6 - 1.9 - 05 - 10 11 - 0.0 - 00 - 0.0 - 1.8 - 3.4 - 11 - 10 TP = 0-0-0-5-6 #+6,7,7,8 AG 12 - 0.2 - 00 - 0.0 - 0.1 - 1.3 - 04 - 10 13 - 0.0 - 00 - 0.5 - 0.4 - 1.1 - 05 - 10 14 - 1.3 - 00 - 0.0 - 0.6 - 2.2 - 07 - 10 15 - 0.2 - 00 - 0.0 - 0.3 - 6.7 - 09 - 10 16 - 0.9 - 00 - 0.3 - 0.1 - 2.8 - 09 - 10 #+6,7 AG 17 - 3.9 - 00 - 0.2 - 1.2 - 6.4 - 15 - 10 TP = 5-0-0-3-7 #+6,6 HP 18 - 1.0 - 00 - 0.3 - 0.2 - 2.3 - 09 - 10 19 - 1.8 - 00 - 0.3 - 1.0 - 3.2 - 12 - 10 TP = 3-0-0-4-5 #+7,7 AG 20 - 2.4 - 00 - 0.6 - 0.0 - 3.2 - 10 - 10 TP = 6-0-4-0-0 #+6 HP +6 AG Avg- 1.37- 00 - 0.35- 0.79- 2.04- 8.11 Level 20 Promoted Stats: (With Best Weapon +35) 69 - 00 - 72 - 57 - 62 Level 20 Average Stats : (Without/With Best Weapon) 42 - 00 - 20/55 - 31 - 53 ------------------------------------------------------------------------------ Jogurt Found at? In chapter IV now BEFORE Pao leaves, you must walk around near the Priest in the top left. He will then join without any kind of notice. It's quite annoying, as he is Spells? Please give him something to make him useful Interesting Tidbit? 1. The worst character in any game goes to Jogurt. He's seriously weaker than the Silver Surfer from NES 2. As everyone knows, finishing off a monster earns you a Yogurt ring, to turn someone into a Gerbil as well 3. I didn't bother to level him. It's a waste of time as he can't increase past level 1 4. Another name typo, now it's Joghurt 5. You can promote Jogurt as much as you would like. Nothing changes Starting Stats: HP - MP - AT - DE - AG - MV 01 - 00 - 01 - 01 - 01 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples Lolwut? ------------------------------------------------------------------------------ Kokichi Found at? After completing the SECOND battle in chapter III, go down and talk to him; he'll try to fly and crash. Then he will join later after Pao leaves. Since it can be accomplished this way, I'll go ahead and tell you, that you can trigger Kokichi to demonstrate his machine for you have completing the first battle. It requires you to search his machine multiple times and for me quite frankly is a pain, which is why I would suggest returning to town after completing the second battle. {Thanks to ehow22 for the suggestion to add it} Spells? He can build a flying machine but can't cast spells Interesting Tidbit? 1. It's a bird, it's a plane, it's an old spear wielding geezer! 2. Kokichi is the 3rd of 4 characters that all join your party before you fight your next battle 3. Kokichi is what some would call a Pegasus Knight; but instead he's a Sky Lord. Starting Stats: HP - MP - AT - DE - AG - MV 14 - 00 - 11 - 10 - 11 - 06 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 08 - 2.3 - 00 - 1.1 - 0.3 - 0.3 - 07 - 10 09 - 0.1 - 00 - 0.2 - 0.0 - 1.1 - 03 - 10 10 - 0.1 - 00 - 0.1 - 0.4 - 0.3 - 03 - 10 11 - 0.4 - 00 - 0.0 - 0.1 - 0.4 - 06 - 10 12 - 0.3 - 00 - 0.0 - 0.0 - 0.1 - 02 - 10 13 - 0.0 - 00 - 0.0 - 0.0 - 0.1 - 01 - 10 #A level where he gained 1 AG once 14 - 0.4 - 00 - 0.1 - 0.4 - 0.0 - 02 - 10 15 - 0.7 - 00 - 0.0 - 0.5 - 0.1 - 03 - 10 16 - 0.0 - 00 - 0.0 - 1.0 - 0.3 - 03 - 10 17 - 0.1 - 00 - 0.4 - 0.2 - 1.6 - 04 - 10 18 - 0.2 - 00 - 0.2 - 0.4 - 0.9 - 05 - 10 19 - 0.2 - 00 - 0.0 - 1.2 - 0.9 - 07 - 10 20 - 0.3 - 00 - 0.4 - 0.5 - 0.4 - 04 - 10 Avg- 0.39- 00 - 0.19- 0.38- 0.50- 3.486 Avg lvl 20 Stats w/o Wpn : 19 - 00 - 14 - 15 - 17 Level 20 Stats w/o Weapon : 29 - 00 - 22 - 17 - 21 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 2.5 - 00 - 0.7 - 1.3 - 1.4 - 10 - 10 TP = 4-0-1-2-3 03 - 2.5 - 00 - 0.5 - 1.0 - 1.3 - 14 - 10 TP = 5-0-2-3-4 #+5,5,5 HP 04 - 0.5 - 00 - 0.0 - 0.3 - 0.8 - 04 - 10 05 - 0.8 - 00 - 0.3 - 1.0 - 0.6 - 05 - 10 06 - 0.3 - 00 - 0.2 - 2.5 - 1.0 - 07 - 10 #+5 DE 07 - 1.3 - 00 - 0.0 - 2.0 - 1.6 - 10 - 10 TP = 3-0-0-4-3 08 - 0.9 - 00 - 0.0 - 0.2 - 0.9 - 09 - 10 09 - 0.0 - 00 - 0.2 - 0.3 - 0.5 - 06 - 10 10 - 0.4 - 00 - 0.5 - 0.2 - 0.0 - 03 - 10 11 - 2.7 - 00 - 0.4 - 1.6 - 1.1 - 09 - 10 12 - 2.6 - 00 - 0.1 - 0.2 - 2.1 - 08 - 10 #+6 AG 13 - 0.9 - 00 - 0.0 - 0.2 - 1.8 - 07 - 10 #+5 AG 14 - 0.1 - 00 - 0.2 - 3.0 - 0.3 - 07 - 10 #+6 DE 15 - 0.9 - 00 - 0.2 - 0.4 - 1.3 - 07 - 10 16 - 1.9 - 00 - 0.0 - 0.1 - 3.8 - 09 - 10 #+6 AG 17 - 0.0 - 00 - 0.0 - 0.3 - 3.4 - 08 - 10 #+6,7 AG 18 - 1.5 - 00 - 0.2 - 0.2 - 0.5 - 04 - 10 19 - 2.9 - 00 - 0.0 - 2.5 - 1.0 - 12 - 10 TP = 5-0-0-2-5 #+6 HP 20 - 0.4 - 00 - 0.3 - 0.0 - 2.0 - 06 - 10 Avg- 1.20- 00 - 0.20- 0.91- 1.34- 7.63 Level 20 Promoted Stats: (With Best Weapon +35) 63 - 00 - 72 - 49 - 58 Level 20 Average Stats : (Without/With Best Weapon) 37 - 00 - 14/49 - 28 - 38 ------------------------------------------------------------------------------ Vankar Found at? Once Pao leaves, walk around the middle and he's standing there bored Spells? See Pelle Interesting Tidbit? 1. Vankar's named sounds suspiciously dirty if you swap the V for a W 2. Does he have cancer? Look at his nose 3. My game calls him 'Vann' Starting Stats: HP - MP - AT - DE - AG - MV 30 - 00 - 12 - 11 - 11 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 09 - 0.7 - 00 - 0.8 - 0.2 - 0.3 - 05 - 10 10 - 0.2 - 00 - 0.3 - 0.2 - 0.2 - 02 - 10 11 - 0.5 - 00 - 0.0 - 0.9 - 1.5 - 07 - 10 12 - 0.0 - 00 - 0.1 - 0.0 - 0.3 - 02 - 10 13 - 0.2 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10 14 - 0.1 - 00 - 0.0 - 0.5 - 0.6 - 04 - 10 15 - 0.0 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10 16 - 0.2 - 00 - 0.2 - 0.5 - 0.0 - 03 - 10 17 - 0.0 - 00 - 0.3 - 0.0 - 0.4 - 02 - 10 18 - 0.0 - 00 - 0.3 - 0.2 - 0.3 - 02 - 10 19 - 0.5 - 00 - 0.1 - 0.9 - 1.1 - 05 - 10 20 - 0.3 - 00 - 0.1 - 0.2 - 0.6 - 05 - 10 Avg- 0.22- 00 - 0.18- 0.30- 0.48- 3.25 Avg lvl 20 Stats w/o Wpn : 33 - 00 - 14 - 15 - 17 Level 20 Stats w/o Weapon : 35 - 00 - 24 - 24 - 23 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.7 - 00 - 0.5 - 3.5 - 2.0 - 12 - 10 TP = 6-0-0-5-1 03 - 4.0 - 00 - 1.1 - 2.4 - 1.8 - 18 - 10 TP = 7-0-3-4-4 #+6 DE 04 - 0.3 - 00 - 1.0 - 2.4 - 0.5 - 07 - 10 05 - 1.0 - 00 - 0.0 - 0.7 - 3.1 - 07 - 10 #+6 AG 06 - 2.6 - 00 - 0.0 - 0.4 - 2.6 - 10 - 10 TP = 4-0-0-3-3 #+6,6 HP 07 - 1.9 - 00 - 0.1 - 0.0 - 1.6 - 07 - 10 08 - 1.3 - 00 - 0.0 - 0.1 - 0.8 - 05 - 10 09 - 0.3 - 00 - 0.0 - 0.0 - 1.8 - 05 - 10 10 - 0.2 - 00 - 0.2 - 0.9 - 3.7 - 07 - 10 #+7 AG 11 - 0.6 - 00 - 0.0 - 0.2 - 2.1 - 05 - 10 12 - 0.5 - 00 - 0.0 - 0.0 - 1.4 - 05 - 10 13 - 1.1 - 00 - 0.1 - 0.8 - 3.4 - 09 - 10 #+6 AG 14 - 0.3 - 00 - 0.3 - 0.2 - 0.2 - 02 - 10 15 - 0.9 - 00 - 0.0 - 2.7 - 1.8 - 09 - 10 16 - 1.8 - 00 - 0.1 - 0.0 - 1.0 - 05 - 10 17 - 0.7 - 00 - 0.6 - 1.2 - 1.9 - 10 - 10 TP = 4-0-1-0-5 18 - 1.6 - 00 - 0.0 - 2.1 - 0.9 - 12 - 10 TP = 4-0-0-3-5 19 - 1.0 - 00 - 0.7 - 2.9 - 0.0 - 07 - 10 20 - 3.1 - 00 - 0.1 - 1.7 - 1.5 - 10 - 10 TP = 5-0-0-3-2 Avg- 1.31- 00 - 0.25- 1.17- 1.69- 8.00 Level 20 Promoted Stats: (With Best Weapon +35) 71 - 00 - 70 - 50 - 61 Level 20 Average Stats : (With/Without Best Weapon) 50 - 00 - 15/50 - 33 - 45 ------------------------------------------------------------------------------ Domingo Found at? In chapter II get the Domingo Egg from the monster thing in the magic city. Now in Pao II, there's a man who will 'cook' the egg and Domingo joins. Spells? Freeze (4) {starts, 4, 13, 26} Muddle {7} Boost {20} Desoul {17} Interesting Tidbit? 1. Domingo is your first character to come promoted already 1a. There has been some questions raised about Domingo, since he gains experience like an unpromoted character. My answer is this: since he cannot be promoted, he is obviously then promoted already 2. White shell? Freeze Master? 3. When Domingo attacks, I feel like it should do no damage as he's like farting on his opponent 4. Domingo is the second highest priority target for enemies. No really Starting Stats: HP - MP - AT - DE - AG - MV 15 - 15 - 10 - 16 - 18 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.7 - 1.5 - 1.2 - 1.4 - 1.2 - 13 - 10 TP = 3-3-2-2-3 #+5 HP 03 - 1.7 - 0.8 - 0.7 - 1.0 - 0.2 - 10 - 10 TP = 4-3-0-1-2 04 - 0.4 - 0.1 - 0.9 - 0.5 - 0.2 - 04 - 10 05 - 0.7 - 1.9 - 0.4 - 1.8 - 0.1 - 08 - 10 #+5,5 DE 06 - 2.0 - 1.2 - 1.5 - 0.1 - 0.2 - 09 - 10 #+5,6 HP 07 - 0.0 - 0.2 - 2.5 - 0.8 - 1.3 - 06 - 10 #+5 AG 08 - 0.7 - 0.1 - 2.1 - 0.1 - 2.0 - 09 - 10 #+5 AG 09 - 0.2 - 2.7 - 0.3 - 0.6 - 0.2 - 07 - 10 #+5,5,5,5 MP 10 - 0.5 - 0.4 - 1.9 - 0.5 - 0.8 - 08 - 10 11 - 3.5 - 1.6 - 0.0 - 1.4 - 0.2 - 13 - 10 TP = 5-4-0-3-1 #+5,5,5 HP 12 - 0.6 - 0.1 - 0.9 - 0.0 - 0.2 - 04 - 10 13 - 0.8 - 0.9 - 0.8 - 0.2 - 0.4 - 08 - 10 #+5 MP 14 - 0.5 - 1.9 - 0.7 - 0.5 - 0.3 - 09 - 10 15 - 0.9 - 2.1 - 0.4 - 0.1 - 0.6 - 08 - 10 #+6 MP 16 - 0.5 - 0.3 - 1.4 - 0.8 - 0.5 - 08 - 10 17 - 2.1 - 1.0 - 1.1 - 0.9 - 0.8 - 09 - 10 18 - 1.5 - 2.3 - 0.2 - 0.6 - 0.1 - 09 - 10 #+6 MP 19 - 0.3 - 1.2 - 0.6 - 1.0 - 1.3 - 08 - 10 #+5 AG 20 - 0.3 - 0.4 - 2.8 - 0.3 - 3.3 - 15 - 10 TP = 2-3-7-0-3 #+5,7,7 AT +5,6 AG Avg- 0.99- 1.08- 1.07- 0.66- 0.73- 8.68 Level 20 Promoted Stats: 56 - 54 - 34 - 49 - 40 Level 20 Average Stats: 34 - 36 - 30 - 28 - 32 21 - 0.3 - 0.4 - 0.0 - 0.1 - 0.3 - 03 - 10 22 - 0.3 - 0.4 - 0.2 - 0.1 - 0.1 - 03 - 10 23 - 0.2 - 0.2 - 0.4 - 0.2 - 0.2 - 02 - 10 24 - 0.5 - 0.2 - 0.2 - 0.0 - 0.4 - 03 - 10 25 - 0.4 - 0.3 - 0.2 - 0.3 - 0.2 - 03 - 10 26 - 0.2 - 0.2 - 0.3 - 0.3 - 0.1 - 02 - 10 ------------------------------------------------------------------------------ Guntz Found at? In chapter II, talk to his master to watch the machine freeze up. Now in Pao II, find him in the sheep pen. I hope they're scared because he's a tank and not for other obvious reason Spells? Hmmm Interesting Tidbit? 1. What does his face look like? 2. How does he go pee? 3. Despite having a spear, promoted or unpromoted, he will attack the target at melee range in the animation 4. Ha, I have a 'Gantz' Starting Stats: HP - MP - AT - DE - AG - MV 16 - 00 - 17 - 17 - 14 - 04 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 09 - 0.0 - 00 - 0.1 - 1.1 - 1.0 - 05 - 10 10 - 0.9 - 00 - 0.2 - 0.4 - 0.3 - 04 - 10 11 - 0.0 - 00 - 0.1 - 0.5 - 0.0 - 02 - 10 12 - 0.2 - 00 - 0.2 - 0.7 - 0.1 - 03 - 10 13 - 0.2 - 00 - 0.7 - 0.7 - 0.2 - 06 - 10 14 - 0.3 - 00 - 0.2 - 0.0 - 0.0 - 02 - 10 15 - 0.0 - 00 - 0.2 - 0.0 - 0.0 - 02 - 10 16 - 0.3 - 00 - 0.0 - 0.4 - 0.0 - 03 - 10 17 - 0.3 - 00 - 0.0 - 0.0 - 0.2 - 02 - 10 18 - 0.7 - 00 - 0.6 - 0.1 - 0.0 - 03 - 10 19 - 0.4 - 00 - 0.1 - 0.1 - 0.1 - 02 - 10 20 - 0.7 - 00 - 0.2 - 1.9 - 0.4 - 07 - 10 Avg- 0.33- 00 - 0.22- 0.49- 0.19- 3.42 Avg lvl 20 Stats w/o Wpn : 20 - 00 - 19 - 23 - 16 Level 20 Stats w/o Weapon : 27 - 00 - 26 - 33 - 15 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 4.0 - 00 - 0.4 - 3.4 - 3.6 - 16 - 10 TP = 7-0-1-3-5 03 - 1.1 - 00 - 0.2 - 5.6 - 2.2 - 14 - 10 TP = 2-0-0-9-3 04 - 3.1 - 00 - 0.4 - 0.1 - 3.2 - 11 - 10 TP = 6-0-0-0-5 05 - 2.7 - 00 - 0.1 - 2.4 - 2.6 - 12 - 10 TP = 5-0-0-2-5 06 - 0.5 - 00 - 0.5 - 2.4 - 0.1 - 07 - 10 07 - 0.5 - 00 - 0.2 - 2.3 - 0.7 - 08 - 10 08 - 1.5 - 00 - 0.0 - 0.9 - 0.0 - 05 - 10 09 - 0.1 - 00 - 0.8 - 2.3 - 0.2 - 07 - 10 10 - 1.3 - 00 - 0.0 - 1.2 - 0.1 - 07 - 10 11 - 0.1 - 00 - 0.6 - 0.7 - 0.3 - 04 - 10 12 - 0.0 - 00 - 0.0 - 1.1 - 1.1 - 07 - 10 13 - 0.7 - 00 - 0.3 - 1.3 - 0.3 - 06 - 10 14 - 1.3 - 00 - 0.0 - 0.5 - 0.7 - 07 - 10 15 - 0.7 - 00 - 0.0 - 1.9 - 0.7 - 07 - 10 16 - 0.1 - 00 - 0.1 - 1.7 - 1.4 - 07 - 10 17 - 1.6 - 00 - 0.7 - 1.8 - 0.8 - 13 - 10 TP = 4-0-2-6-1 #+6 DE 18 - 1.1 - 00 - 0.0 - 0.3 - 1.3 - 10 - 10 TP = 4-0-0-2-4 19 - 0.2 - 00 - 0.6 - 0.6 - 0.2 - 03 - 10 20 - 2.6 - 00 - 0.1 - 5.6 - 1.3 - 14 - 10 TP = 5-0-1-6-2 #+1 DE Avg- 1.22- 00 - 0.26- 1.90- 1.11- 8.68 Level 20 Promoted Stats: (With Best Weapon +35) 61 - 00 - 77 - 87 - 45 Level 20 Average Stats : (With/Without Best Weapon) 38 - 00 - 20/55 - 53 - 33 ------------------------------------------------------------------------------ Ernest Found at? The -legendary- Ernest joins after slaying a dog to assist in the battle against Balbazak Spells? See Ken Interesting Tidbit? 1. I call him Ernst. Don't ask 2. After all these optional characters, Ernst must join you. Damn 3. I do believe it's 'Ernest' and not 'Earnest,' Earnest is not a name but Ernest is Starting Stats: HP - MP - AT - DE - AG - MV 22 - 00 - 12 - 11 - 13 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 09 - 0.0 - 00 - 0.2 - 0.4 - 0.3 - 04 - 10 10 - 0.2 - 00 - 0.1 - 0.4 - 0.5 - 04 - 10 11 - 0.0 - 00 - 0.0 - 0.4 - 0.1 - 02 - 10 12 - 0.0 - 00 - 0.0 - 0.2 - 0.5 - 02 - 10 13 - 0.0 - 00 - 0.0 - 0.0 - 0.4 - 02 - 10 14 - 0.1 - 00 - 0.0 - 0.0 - 0.5 - 02 - 10 15 - 0.0 - 00 - 0.1 - 0.1 - 0.3 - 02 - 10 16 - 0.1 - 00 - 0.2 - 0.1 - 0.0 - 02 - 10 17 - 0.5 - 00 - 0.1 - 0.0 - 0.4 - 03 - 10 18 - 0.9 - 00 - 0.5 - 0.4 - 1.1 - 06 - 10 19 - 0.3 - 00 - 0.0 - 0.8 - 0.9 - 04 - 10 20 - 0.3 - 00 - 0.1 - 1.0 - 1.6 - 06 - 10 Avg- 0.2 - 00 - 0.11- 0.33- 0.55- 3.25 Avg lvl 20 Stats w/o Wpn : 24 - 00 - 13 - 15 - 20 Level 20 Stats w/o Weapon : 31 - 00 - 20 - 19 - 25 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.1 - 00 - 1.7 - 2.9 - 3.7 - 14 - 10 TP = 3-0-2-3-6 #+5 AT +6 AG 03 - 4.2 - 00 - 0.2 - 4.1 - 2.2 - 16 - 10 TP = 5-0-0-5-6 #+5,5,5,8HP 5,5,5,6DE 04 - 0.0 - 00 - 1.1 - 2.4 - 2.0 - 08 - 10 05 - 0.8 - 00 - 0.1 - 3.4 - 2.2 - 12 - 10 TP = 3-0-1-6-2 #+6,6 DE 06 - 0.3 - 00 - 0.0 - 0.1 - 3.0 - 05 - 10 07 - 0.1 - 00 - 0.2 - 0.5 - 5.1 - 07 - 10 08 - 1.1 - 00 - 0.0 - 0.7 - 0.7 - 05 - 10 09 - 1.4 - 00 - 0.0 - 0.5 - 4.0 - 11 - 10 TP = 4-0-0-0-7 10 - 0.6 - 00 - 0.2 - 0.6 - 2.2 - 07 - 10 11 - 0.8 - 00 - 0.0 - 0.1 - 4.0 - 10 - 10 TP = 2-0-0-0-8 #+6,7,8 AG 12 - 1.4 - 00 - 0.0 - 0.3 - 0.1 - 05 - 10 13 - 0.6 - 00 - 0.1 - 0.1 - 0.4 - 02 - 10 14 - 2.8 - 00 - 0.0 - 0.6 - 3.7 - 13 - 10 TP = 6-0-0-0-7 #+6 HP +6,7 AG 15 - 1.2 - 00 - 0.1 - 0.0 - 1.8 - 09 - 10 16 - 0.3 - 00 - 0.4 - 0.5 - 0.3 - 04 - 10 17 - 0.5 - 00 - 0.1 - 0.9 - 1.2 - 09 - 10 18 - 0.8 - 00 - 1.0 - 0.0 - 0.6 - 05 - 10 19 - 3.6 - 00 - 0.9 - 1.7 - 1.9 - 14 - 10 TP = 5-0-3-2-4 20 - 1.8 - 00 - 0.1 - 2.2 - 0.7 - 08 - 10 Avg- 1.23- 00 - 0.33- 1.14- 1.98- 8.63 Level 20 Promoted Stats: (With Best Weapon +35) 68 - 00 - 74 - 50 - 64 Level 20 Average Stats : (With/Without Best Weapon) 41 - 00 - 16/51 - 33 - 53 ------------------------------------------------------------------------------ Lyle Found at? After this long break, Lyle join in chapter VI when you find him hidden in the Bell Tower of Notre Dame Spells? I think the gun (bow?) is cool enough Interesting Tidbit? 1. Unlike most other archers, Lyle is equipped with some sort of cannon 2. A misnomer, that he is found in the 'village of kids, Rudo' but he is an adult as well as there are a few other adults (the shopkeepers for example) Starting Stats: HP - MP - AT - DE - AG - MV 15 - 00 - 14 - 09 - 10 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 09 - 0.1 - 00 - 0.6 - 0.2 - 0.2 - 03 - 10 10 - 0.8 - 00 - 0.3 - 0.2 - 0.1 - 03 - 10 11 - 0.7 - 00 - 0.0 - 0.8 - 1.1 - 04 - 10 12 - 0.7 - 00 - 0.3 - 0.0 - 0.2 - 04 - 10 13 - 0.0 - 00 - 0.1 - 0.5 - 1.1 - 03 - 10 14 - 0.0 - 00 - 0.1 - 1.6 - 1.8 - 05 - 10 15 - 0.4 - 00 - 0.0 - 0.9 - 0.4 - 04 - 10 16 - 0.1 - 00 - 0.0 - 0.8 - 0.8 - 03 - 10 17 - 0.3 - 00 - 0.1 - 1.2 - 0.2 - 03 - 10 18 - 0.1 - 00 - 0.3 - 0.6 - 0.0 - 02 - 10 19 - 2.5 - 00 - 0.2 - 1.4 - 0.0 - 07 - 10 20 - 1.0 - 00 - 0.1 - 0.9 - 0.8 - 07 - 10 Avg- 0.56- 00 - 0.18- 0.76- 0.56- 4.00 Avg lvl 20 Stats w/o Wpn : 22 - 00 - 16 - 18 - 17 Level 20 Stats w/o Weapon : 28 - 00 - 25 - 18 - 18 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.5 - 00 - 0.9 - 1.2 - 1.9 - 07 - 10 03 - 0.8 - 00 - 0.1 - 1.0 - 2.4 - 07 - 10 04 - 2.2 - 00 - 0.9 - 1.6 - 2.2 - 11 - 10 TP = 4-0-2-2-3 05 - 1.3 - 00 - 0.0 - 1.8 - 0.1 - 08 - 10 06 - 0.0 - 00 - 0.4 - 0.8 - 2.9 - 09 - 10 07 - 0.1 - 00 - 0.0 - 0.3 - 2.6 - 07 - 10 #+6,6 AG 08 - 1.2 - 00 - 0.2 - 0.9 - 1.4 - 08 - 10 09 - 0.8 - 00 - 0.1 - 1.8 - 0.2 - 05 - 10 10 - 2.0 - 00 - 0.3 - 0.2 - 0.2 - 08 - 10 11 - 0.8 - 00 - 0.1 - 0.5 - 2.9 - 11 - 10 TP = 0-0-1-3-6 #+6 AG 12 - 2.2 - 00 - 0.1 - 0.0 - 0.0 - 05 - 10 13 - 0.3 - 00 - 0.0 - 0.1 - 2.1 - 07 - 10 14 - 0.4 - 00 - 0.1 - 1.0 - 0.3 - 07 - 10 15 - 0.4 - 00 - 0.0 - 0.6 - 0.0 - 03 - 10 16 - 0.4 - 00 - 0.1 - 0.0 - 0.9 - 05 - 10 17 - 2.3 - 00 - 0.6 - 1.6 - 0.2 - 08 - 10 #+5,5 DE 18 - 0.1 - 00 - 0.1 - 1.8 - 1.0 - 07 - 10 19 - 0.6 - 00 - 0.3 - 0.8 - 1.8 - 06 - 10 20 - 4.6 - 00 - 0.0 - 1.8 - 3.2 - 15 - 10 TP = 8-0-0-2-5 #+6 AG Avg- 1.16- 00 - 0.22- 0.94- 1.38- 7.58 Level 20 Promoted Stats: (With Best Weapon +35) 61 - 00 - 73 - 41 - 56 Level 20 Average Stats : (With/Without Best Weapon) 38 - 00 - 16/51 - 31 - 39 ------------------------------------------------------------------------------ Bleu Found at? Bleu, the Dragon, is found at (spoiler!) in Dragonia in chapter VI. You can't miss him. Spells? Breathe fire does not count Interesting Tidbit? 1. Bleu is required despite your best efforts to evade him 2. Isn't it spelled, B-L-U-E? or is it pronouned BL-EE-YOU 2a. "Bleu is french for blue and is pronounced accordingly" {ehow22} 3. When promoted, Bleu has two different attacks, his breath of fire, or is it lightning? But if he crits he like Zylo throws stuff. I do not understand 4. My ROM data is 'Bariou' wat? Starting Stats: HP - MP - AT - DE - AG - MV 18 - 00 - 26 - 17 - 10 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 10 - 2.0 - 00 - 0.6 - 1.3 - 0.1 - 09 - 10 11 - 0.4 - 00 - 0.2 - 0.0 - 0.3 - 05 - 10 12 - 0.0 - 00 - 0.3 - 0.7 - 0.3 - 03 - 10 13 - 0.1 - 00 - 0.2 - 0.4 - 1.2 - 04 - 10 14 - 1.5 - 00 - 1.0 - 1.2 - 0.0 - 06 - 10 15 - 1.3 - 00 - 0.1 - 0.4 - 0.3 - 05 - 10 16 - 0.3 - 00 - 1.7 - 0.1 - 0.8 - 06 - 10 #+5 AT 17 - 0.9 - 00 - 0.0 - 0.0 - 0.4 - 04 - 10 18 - 0.2 - 00 - 0.8 - 0.6 - 1.2 - 07 - 10 19 - 0.0 - 00 - 1.0 - 0.0 - 0.2 - 04 - 10 20 - 0.0 - 00 - 0.6 - 0.3 - 1.9 - 06 - 10 Avg- 0.61- 00 - 0.59- 0.45- 0.61- 5.36 Avg lvl 20 Stats w/o Wpn : 25 - 00 - 33 - 22 - 17 Level 20 Stats w/o Weapon : 32 - 00 - 47 - 30 - 20 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.4 - 00 - 1.6 - 2.0 - 1.4 - 12 - 10 TP = 1-0-5-5-1 03 - 2.7 - 00 - 0.4 - 0.5 - 1.9 - 11 - 10 TP = 5-0-0-3-3 +5,5,6 HP +5 AG 04 - 2.3 - 00 - 1.1 - 1.0 - 0.8 - 09 - 10 05 - 2.2 - 00 - 0.3 - 3.0 - 1.8 - 11 - 10 TP = 4-0-0-5-2 +5 HP +5,6 DE +5 AG 06 - 1.1 - 00 - 0.1 - 0.2 - 1.3 - 05 - 10 07 - 4.0 - 00 - 0.9 - 4.2 - 1.3 - 16 - 10 TP = 5-0-4-7-0 08 - 2.2 - 00 - 0.1 - 1.0 - 2.0 - 07 - 10 09 - 2.5 - 00 - 1.6 - 1.5 - 2.8 - 12 - 10 TP = 4-0-4-4-0 10 - 1.4 - 00 - 0.1 - 2.5 - 1.7 - 10 - 10 TP = 4-0-0-4-2 #+6,6 DE 11 - 1.2 - 00 - 0.1 - 2.1 - 2.3 - 09 - 10 12 - 3.3 - 00 - 1.3 - 4.0 - 0.9 - 17 - 10 TP = 6-0-2-6-3 #+6,7,7 HP +6,6,7 DE 13 - 0.5 - 00 - 1.1 - 1.3 - 0.6 - 06 - 10 14 - 1.8 - 00 - 1.2 - 2.8 - 0.3 - 09 - 10 #+6 DE 15 - 0.0 - 00 - 1.9 - 1.9 - 3.0 - 09 - 10 16 - 2.7 - 00 - 0.9 - 0.0 - 2.8 - 11 - 10 TP = 5-0-0-0-6 #+6,7 AG 17 - 2.6 - 00 - 0.5 - 2.8 - 3.1 - 13 - 10 TP = 0-0-1-7-5 #+7 DE +6,6 AG 18 - 4.1 - 00 - 0.6 - 0.0 - 0.5 - 07 - 10 #+6 HP 19 - 2.1 - 00 - 0.4 - 1.6 - 2.3 - 11 - 10 TP = 0-0-0-5-6 #+6 HP +6,6 AG 20 - 6.6 - 00 - 0.5 - 4.1 - 0.4 - 15 - 10 TP = 9-0-0-5-1 #+6,7,7 DE Avg- 2.35- 00 - 0.77- 1.92- 1.64- 10.42 Level 20 Promoted Stats: 83 - 00 - 78 - 78 - 53 Level 20 Average Stats : 63 - 00 - 39 - 53 - 44 ------------------------------------------------------------------------------ Musashi Found at? In chapter VII, there's a white sign on a building you read after being thrown in jail Spells? The attack is cool but no magic Interesting Tidbit? 1. He uses a sword but blue firey stuff attacks the enemies 2. He will probably have the most attack of any character unless you power level. He's strong 3. He comes promoted too 4. Musashi brings your only copy of the Katana. Too bad it's multiple people's best weapon of choice instead of the Doom Blade >.> Starting Stats: HP - MP - AT - DE - AG - MV 56 - 00 - 26 - 40 - 27 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 11 - 0.5 - 00 - 2.9 - 3.0 - 1.1 - 12 - 10 TP = 1-0-7-2-2 #+6,7,7 AT, +6,7 DE 12 - 0.6 - 00 - 0.0 - 3.7 - 0.8 - 10 - 10 TP = 0-0-0-6-4 #+6,6,7,8 DE 13 - 1.0 - 00 - 0.2 - 2.4 - 1.0 - 10 - 10 TP = 2-0-0-5-3 14 - 2.4 - 00 - 0.5 - 1.0 - 0.1 - 08 - 10 15 - 0.1 - 00 - 1.0 - 0.7 - 0.7 - 09 - 10 16 - 1.9 - 00 - 0.4 - 0.9 - 0.0 - 06 - 10 17 - 3.3 - 00 - 0.0 - 2.5 - 0.5 - 11 - 10 TP = 4-0-0-6-1 #+6,6 HP +6 DE 18 - 2.2 - 00 - 0.1 - 1.0 - 0.1 - 06 - 10 19 - 2.8 - 00 - 0.0 - 0.1 - 2.6 - 10 - 10 TP = 4-0-0-1-5 20 - 3.2 - 00 - 1.2 - 1.8 - 0.8 - 12 - 10 TP = 6-0-3-3-0 #+6 HP Avg- 1.80- 00 - 0.63- 1.71- 0.77- 9.40 Level 20 Promoted Stats: (With Best Weapon +30) 83 - 00 - 73 - 71 - 41 Level 20 Average Stats : (With/Without Best Weapon) 74 - 00 - 32/62 - 57 - 35 ------------------------------------------------------------------------------ Alef Found at? This chick is found with a dude (hmm) in the Tower of Ancients Spells? Blaze (2) {starts} Freeze (2) {starts} Bolt (4) {starts, 19, 22, 30} Desoul {26} Interesting Tidbit? 1. Amazing, she's required too! 2. Green dress? Stormy weather? Bolt master? 3. My ROM calls her Aleffe Starting Stats: HP - MP - AT - DE - AG - MV 16 - 28 - 09 - 11 - 17 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 16 - 1.0 - 2.1 - 0.8 - 0.3 - 0.7 - 09 - 10 17 - 1.1 - 1.8 - 0.4 - 0.3 - 1.4 - 08 - 10 18 - 0.7 - 0.0 - 0.2 - 0.1 - 0.7 - 04 - 10 19 - 0.5 - 1.9 - 0.2 - 0.4 - 0.3 - 07 - 10 20 - 1.4 - 0.8 - 1.2 - 0.0 - 1.1 - 12 - 10 TP = 2-4-3-0-3 Avg- 0.94- 1.32- 0.56- 0.22- 0.84- 8.00 Avg lvl 20 Stats w/o Wpn : 21 - 35 - 11 - 12 - 21 Level 20 Stats w/o Weapon : 21 - 46 - 14 - 15 - 25 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.1 - 1.9 - 0.2 - 1.0 - 1.4 - 07 - 10 03 - 1.8 - 1.0 - 0.8 - 0.0 - 3.5 - 12 - 10 TP = 3-1-1-0-7 #+7 AG 04 - 1.4 - 2.8 - 0.6 - 0.5 - 0.2 - 10 - 10 TP = 1-7-0-2-0 #+6,6,7 MP 05 - 2.0 - 0.7 - 1.0 - 0.5 - 1.6 - 13 - 10 TP = 5-3-2-0-3 06 - 0.0 - 0.3 - 0.0 - 1.7 - 1.0 - 05 - 10 07 - 1.7 - 0.5 - 0.4 - 0.1 - 0.3 - 09 - 10 08 - 0.4 - 0.0 - 0.8 - 2.1 - 1.5 - 10 - 10 TP = 0-0-2-5-3 09 - 1.6 - 0.5 - 0.0 - 0.0 - 1.8 - 12 - 10 TP = 5-2-0-0-5 10 - 0.0 - 1.9 - 0.1 - 0.3 - 0.7 - 06 - 10 11 - 1.2 - 0.7 - 0.6 - 1.2 - 0.1 - 06 - 10 12 - 0.4 - 0.7 - 0.6 - 0.7 - 2.0 - 11 - 10 TP = 0-2-1-3-5 13 - 1.0 - 0.5 - 0.5 - 0.5 - 1.4 - 08 - 10 14 - 3.5 - 1.6 - 0.0 - 0.7 - 0.0 - 12 - 10 TP = 7-4-0-1-0 #+6,7 HP 15 - 0.0 - 0.9 - 1.1 - 0.7 - 1.4 - 09 - 10 16 - 1.4 - 0.3 - 0.6 - 0.5 - 0.5 - 08 - 10 17 - 0.1 - 2.2 - 1.4 - 0.2 - 1.6 - 09 - 10 18 - 0.2 - 0.9 - 1.2 - 0.8 - 0.3 - 07 - 10 19 - 0.2 - 0.5 - 1.5 - 0.2 - 1.0 - 06 - 10 20 - 2.7 - 2.7 - 1.0 - 0.5 - 1.2 - 13 - 10 TP = 3-5-0-3-2 #+7 HP Avg- 1.09- 1.08- 0.65- 0.64- 1.31- 9.11 Level 20 Promoted Stats: (With No Weapon) 57 - 84 - 19 - 40 - 62 Level 20 Average Stats : (With No Weapon) 37 - 47 - 21 - 21 - 37 21 - 0.3 - 0.0 - 0.3 - 0.2 - 0.2 - 03 - 10 22 - 0.3 - 0.6 - 0.1 - 0.3 - 0.2 - 04 - 10 23 - 0.5 - 0.2 - 0.2 - 0.3 - 0.5 - 03 - 10 24 - 0.4 - 0.2 - 0.3 - 0.4 - 0.6 - 03 - 10 25 - 0.2 - 0.2 - 0.4 - 0.4 - 0.2 - 03 - 10 ------------------------------------------------------------------------------ Torasu Found at? See Alef Spells? Heal (2) {starts} Aura (4) {starts, 20, 24, 28} Shield {starts} Detox {starts} Interesting Tidbit? 1. Can't just get Alef, he joins too 2. Is it just coincidence that he masters Aura (the best heal spell) and Alef masters bolt (the strongest element) and they are both found in this 'magic' tower? 3. Another translation error, I have Torre Starting Stats: HP - MP - AT - DE - AG - MV 24 - 22 - 12 - 14 - 14 - 05 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 17 - 0.5 - 5.1 - 0.7 - 0.4 - 1.1 - 10 - 10 TP = 2-8-1-1-1 18 - 0.0 - 0.5 - 0.5 - 0.1 - 0.4 - 03 - 10 19 - 0.1 - 0.0 - 0.5 - 0.3 - 0.4 - 03 - 10 20 - 1.0 - 0.9 - 1.8 - 0.4 - 0.6 - 10 - 10 TP = 3-4-3-0-0 Avg- 0.4 - 1.63- 0.88- 0.26- 0.62- 6.5 Avg lvl 20 Stats w/o Wpn : 26 - 28 - 16 - 15 - 16 Level 20 Stats w/o Weapon : 30 - 36 - 14 - 19 - 18 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.4 - 1.5 - 0.6 - 0.9 - 2.0 - 11 - 10 TP = 1-3-1-2-4 03 - 1.7 - 1.5 - 0.8 - 0.1 - 0.3 - 06 - 10 04 - 2.5 - 0.5 - 0.2 - 0.0 - 1.9 - 09 - 10 #+6 HP 05 - 2.5 - 0.5 - 0.6 - 0.3 - 0.4 - 06 - 10 #+6 HP 06 - 1.6 - 1.2 - 1.7 - 0.4 - 0.5 - 09 - 10 07 - 1.0 - 0.3 - 0.0 - 0.8 - 2.1 - 07 - 10 08 - 1.0 - 1.1 - 0.5 - 0.0 - 2.6 - 10 - 10 TP = 2-2-2-0-4 #+7 AG 09 - 1.1 - 1.1 - 0.1 - 0.4 - 1.5 - 09 - 10 10 - 0.0 - 4.0 - 0.0 - 1.6 - 0.3 - 09 - 10 #+6,6,6 MP 11 - 1.0 - 2.4 - 0.3 - 0.2 - 0.0 - 07 - 10 #+6 MP 12 - 1.0 - 0.8 - 0.1 - 0.7 - 1.8 - 07 - 10 13 - 3.1 - 0.2 - 0.8 - 1.6 - 0.5 - 11 - 10 TP = 6-2-1-0-2 14 - 0.8 - 0.1 - 1.0 - 3.6 - 0.2 - 09 - 10 #+6,7 DE 15 - 0.2 - 0.7 - 1.4 - 0.6 - 1.0 - 07 - 10 16 - 1.6 - 0.5 - 0.3 - 1.4 - 1.9 - 08 - 10 17 - 3.2 - 0.8 - 0.9 - 3.3 - 0.0 - 15 - 10 TP = 6-3-3-3-0 #+6,6,7 HP +6,6 DE 18 - 1.0 - 0.9 - 0.1 - 2.6 - 0.6 - 07 - 10 19 - 0.4 - 0.7 - 0.2 - 5.4 - 3.5 - 16 - 10 TP = 0-2-0-8-6 #+6 AG 20 - 1.4 - 0.6 - 0.3 - 1.1 - 0.8 - 07 - 10 Avg- 1.39- 1.02- 0.52- 1.32- 1.15- 8.95 Level 20 Promoted Stats: (With Best Weapon +26) 59 - 72 - 51 - 47 - 56 Level 20 Average Stats : (With/Without Best Weapon) 46 - 40 - 22/48 - 36 - 34 21 - 0.5 - 0.2 - 0.3 - 0.1 - 0.2 - 03 - 10 22 - 0.3 - 0.1 - 0.3 - 0.4 - 0.1 - 03 - 10 23 - 0.5 - 0.1 - 0.2 - 0.2 - 0.2 - 04 - 10 24 - 0.4 - 0.3 - 0.1 - 0.5 - 0.4 - 04 - 10 25 - 0.3 - 0.3 - 0.3 - 0.2 - 0.0 - 02 - 10 26 - 0.2 - 0.3 - 0.3 - 0.1 - 0.1 - 02 - 10 27 - 0.3 - 0.5 - 0.1 - 0.2 - 0.0 - 03 - 10 ------------------------------------------------------------------------------ Adam Found at? Adam is found before and after the battle with Chaos and joins at level 10. Spells? He needs something to not suck for the next 15 levels Interesting Tidbit? 1. There is debate if he is required or not. I've read he is secret, while other guides say he will join your party when you talk to him. I don't honestly care a whole lot. I've never missed him which leads me to believe he is required. 1a) If you talk to him, do the whole orb thing, then follow him to Chaos, he's in your party. 2. You probably want to try and level Adam in the robot battle before Ramladu if you want to use him. He will be doing 1 damage for a long time otherwise and will probably not find home in your party otherwise Starting Stats: HP - MP - AT - DE - AG - MV 31 - 00 - 20 - 24 - 12 - 04 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 11 - 1.9 - 00 - 3.6 - 0.7 - 0.6 - 11 - 10 TP = 1-0-7-1-2 #+6,6,7,7 AT 12 - 0.2 - 00 - 0.0 - 0.7 - 0.1 - 03 - 10 13 - 0.4 - 00 - 0.2 - 0.2 - 0.2 - 03 - 10 14 - 0.5 - 00 - 0.2 - 1.6 - 0.8 - 06 - 10 15 - 0.0 - 00 - 0.1 - 0.3 - 0.5 - 03 - 10 16 - 0.1 - 00 - 0.1 - 1.9 - 0.7 - 06 - 10 17 - 0.0 - 00 - 0.1 - 0.9 - 0.8 - 05 - 10 18 - 0.0 - 00 - 0.2 - 2.0 - 1.3 - 06 - 10 19 - 0.0 - 00 - 0.1 - 1.5 - 1.1 - 05 - 10 20 - 0.0 - 00 - 0.5 - 2.0 - 0.2 - 10 - 10 TP = 0-0-3-5-2 Avg- 0.31- 00 - 0.51- 1.18- 0.63- 5.8 Avg lvl 20 Stats w/o Wpn : 34 - 00 - 25 - 36 - 18 Level 20 Stats w/o Weapon : 35 - 00 - 39 - 39 - 23 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 02 - 1.4 - 00 - 2.2 - 2.0 - 1.4 - 12 - 10 TP = 2-0-2-6-2 #+6 DE 03 - 1.2 - 00 - 1.6 - 0.4 - 1.5 - 07 - 10 04 - 4.6 - 00 - 1.3 - 0.5 - 1.3 - 13 - 10 TP = 4-0-3-0-5 05 - 0.6 - 00 - 0.9 - 1.6 - 3.0 - 11 - 10 TP = 2-0-3-1-5 #+6 AG 06 - 0.1 - 00 - 0.3 - 2.7 - 1.2 - 10 - 10 TP = 0-0-0-6-4 #+6 DE 07 - 2.8 - 00 - 2.3 - 1.3 - 0.1 - 12 - 10 TP = 5-0-3-4-0 08 - 0.8 - 00 - 1.2 - 0.2 - 1.0 - 04 - 10 09 - 2.3 - 00 - 0.7 - 4.2 - 2.1 - 14 - 10 TP = 7-0-1-5-1 #+7 HP +6,6 DE 10 - 1.3 - 00 - 1.1 - 0.2 - 1.6 - 07 - 10 11 - 3.5 - 00 - 0.4 - 4.3 - 0.6 - 13 - 10 TP = 6-0-0-6-1 #+6,6 HP +6,6,7 DE 12 - 2.1 - 00 - 0.1 - 2.2 - 0.7 - 10 - 10 TP = 4-0-0-4-2 #+6 HP 13 - 1.7 - 00 - 1.2 - 1.4 - 1.4 - 10 - 10 TP = 3-0-1-4-2 14 - 3.3 - 00 - 1.1 - 1.2 - 0.7 - 11 - 10 TP = 3-0-4-3-1 #+6 HP 15 - 2.6 - 00 - 0.0 - 0.4 - 1.9 - 10 - 10 TP = 6-0-0-0-4 #+6,6,6 HP 16 - 0.6 - 00 - 0.4 - 1.6 - 0.0 - 06 - 10 #+6 DE 17 - 1.1 - 00 - 0.8 - 2.5 - 2.3 - 11 - 10 TP = 3-0-0-5-3 18 - 0.8 - 00 - 2.2 - 0.6 - 0.4 - 07 - 10 19 - 2.7 - 00 - 0.6 - 2.7 - 2.2 - 13 - 10 TP = 6-0-0-4-3 #+6 HP 20 - 1.2 - 00 - 0.1 - 2.7 - 1.9 - 10 - 10 TP = 0-0-1-4-5 #+6 DE Avg- 1.82- 00 - 0.97- 1.72- 1.33- 10.05 Level 20 Promoted Stats: 70 - 00 - 72 - 83 - 58 Level 20 Average Stats : 60 - 00 - 37 - 60 - 39 ------------------------------------------------------------------------------ Hanzou Found at? In chapter 8, search the nearby bush at the entrance with a ninja star to find him Spells? Sleep {starts} Shield {15} Desoul {starts} Dispell {starts} Interesting Tidbit? 1. I like Ninjas. Too bad Slade from Shining Force II gets far better magic in my opinion, and more damage 2. He is cool nonetheless Starting Stats: HP - MP - AT - DE - AG - MV 41 - 21 - 26 - 38 - 37 - 07 Stats Gained: Lv - HP - MP - AT - DE - AG - TP - Samples 11 - 3.2 - 2.5 - 0.3 - 0.4 - 2.9 - 20 - 10 TP = 5-5-3-2-5 #+7 MP +6 AG 12 - 0.2 - 1.4 - 0.0 - 1.0 - 0.6 - 06 - 10 13 - 2.7 - 0.0 - 0.0 - 2.1 - 1.4 - 09 - 10 #+6 HP 14 - 1.5 - 0.2 - 1.0 - 1.2 - 2.0 - 12 - 10 TP = 3-0-3-2-4 15 - 0.9 - 0.9 - 0.0 - 1.2 - 0.8 - 07 - 10 16 - 0.1 - 1.9 - 0.2 - 1.7 - 2.5 - 11 - 10 TP = 0-5-0-1-5 #+6,6 AG 17 - 1.4 - 3.5 - 0.0 - 2.7 - 0.2 - 13 - 10 TP = 2-6-0-5-0 #+6,6 MP +6 DE 18 - 1.3 - 0.1 - 0.6 - 0.7 - 0.6 - 06 - 10 19 - 1.3 - 1.1 - 0.0 - 1.1 - 3.2 - 11 - 10 TP = 3-5-0-0-3 #+7 AG 20 - 1.8 - 3.0 - 0.4 - 2.2 - 0.6 - 15 - 10 TP = 4-6-0-4-1 #+6 MP Avg- 1.41- 1.46- 0.25- 1.43- 1.48- 8.00 Level 20 Promoted Stats: (With Best Weapon +30) 64 - 38 - 69 - 60 - 59 Level 20 Average Stats : (With/Without Best Weapon) 55 - 36 - 29/59 - 52 - 52 21 - 0.2 - 0.3 - 0.3 - 0.2 - 0.4 - 03 - 10 22 - 0.5 - 0.3 - 0.2 - 0.1 - 0.3 - 04 - 10 23 - 0.2 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10 24 - 0.2 - 0.1 - 0.2 - 0.4 - 0.3 - 03 - 10 ------------------------------------------------------------------------------ Section II ------------------ I Curative Magic I ------------------ The purpose of this section is to provide descriptions of the different spells whose primary purpose is 'defensive' or 'restorative' magic -------- I Heal I -------- Heal I : heals at 1 range approximately 13 health [03 mp] Heal II : heals at 2 range approximately 13 health [05 mp] Heal III : heals at 3 range approximately 30 health [10 mp] Heal IV : heals at 1 range to full health [20 mp] -------- I Aura I -------- Aura I : heals at 3 range to 5 targets approximately 13 health [07 mp] Aura II : heals at 3 range to 13 targets approximately 13 health [11 mp] Aura III : heals at 3 range to 13 targets approximately 25 health [15 mp] Aura IV : heals your team approximately 40 health [18 mp] --------- I Detox I --------- Detox : cures poison at 1 range to 1 target [3 mp] ---------- I Egress I ---------- Egress : exits the battle and brings you to the nearest Priest [8 mp] --------- I Quick I --------- Quick I : raises defense and agility at 1 range to 1 target by 10 [05 mp] Quick II : raises defense and agility at 2 range to 5 targets by 10 [16 mp] ---------- I Shield I ---------- Shield : negates all magic to an ally for 1 turn [5 mp] -------- I Slow I -------- Slow I : lowers 1 targets defense and agility at 2 range by 10 [05 mp] Slow II : lowers 5 targets defense and agility at 2 range by 10 [20 mp] ------------------------------------------------------------------------------ Section III ------------------- I Offensive Magic I ------------------- The purpose of this section is to provide description of the different spells which damage or provide 'offensive' advantage. In general, offensive magic does approximately 1/2 to 3/4 against bosses. --------- I Blaze I --------- Blaze does approximately 1.5x extra against 'undead' targets and approximately 0.5x against those that are 'absorbant' to fire Blaze I : damages 1 target at 2 range by 5-7 damage (2-4 for bosses) [2 mp] Blaze II : damages 5 targets at 2 range by 8-11 damage (4-8 for bosses) [5 mp] Blaze III : damages 5 targets at 2 range by 13-14 damage (8-10 for bosses) [8 mp] Blaze IV : damages 1 target at 2 range by 30-36 damage (20-30 for bosses) [8 mp] ---------- I Freeze I ---------- Freeze does approximately 1.5 against fire elements and does a little less against the Undead Freeze I : damages 1 target at 2 range by 7-10 damage (4-7 for bosses) [03 mp] Freeze II : damages 5 targets at 2 range by 10-13 damage (7-10 for bosses) [07 mp] Freeze III : damages 5 targets at 3 range by 13-18 damage (11-14 for bosses) [10 mp] Freeze IV : damages 1 target at 3 range by 40-50 damage (30-36 for bosses) [10 mp] -------- I Bolt I -------- Bolt is somewhat a piercing spell and does not seem to be affected by the element of the opponent Bolt I : damages 5 targets at 2 range by 12-15 damage (9 for bosses) [08 mp] Bolt II : damages 13 targets at 3 range by 12-15 damage (9 for bosses) [15 mp] Bolt III : damages 13 targets at 3 range by 19-25 damage (15-16 for bosses) [20 mp] Bolt IV : damages 1 target at 3 range by 48-52 damage (36-43 for bosses) [20 mp] --------- I Boost I --------- Boost : raises attack at 3 range to 1 target by 15 [15 mp] ---------- I Desoul I ---------- Desoul : automatically defeats the opponent [15 mp] (100% failure against bosses) ----------- I Dispell I ----------- Dispell : inflicts silence upon a caster, rendering them unable to cast spells (100% failure against bosses) [5 mp] ---------- I Muddle I ---------- Muddle : inflicts a fog upon the target (100% failure against bosses) [6 mp] --------- I Sleep I --------- Sleep : inflicts sleep upon a enemy, rendering them unable to act for a few turns (100% failure against bosses) [6 mp] **When I say 100% failure, I mean it has never happened for me** ------------------------------------------------------------------------------ --------------------------- I Detailed Stats part Two I --------------------------- [3000] Table of Contents for This Section I. Weapon verse Non-Weapon debate II. Which Spell Caster III. Which Healer IV. Bringing a Balanced Team (covering Variance) V. Bringing a Balanced Team (team building) VI. Promotion debate (analysis of loss of stats) VII. Promotion debate (when to verse not) VIII. Numeral Analysis of Characters Section I --------------------------- I Weapon verse Non-Weapon I --------------------------- The history behind this was spawned due to the range of potential level ups. See, with weapon users, they at least get decent weapon boosts occasionly to offset bad levels. Non-weapon users do not get this advantage, which is something to consider. What we hope to discover is if it is truly in one's best interest to use non-weapon users due to the fact some bad levels can leave them desiring desperately for some attack power. Below is a table comparing all fighters, by grouping, so we can see some actual hard data. **Note, I'm only comparing them against Melee weapon users and Knight weapon users for a more balanced comparison. Birdmen and Ranged attackers have a noticable hit on their stats due to them either flying or being ranged. As such, it is only fair to compare them against those who are most similar in attack style, being up close in the dirt.** ------------------------------------------------------------------------------ I Categorical Grouping I Avg Lvl U I Avg Lvl P I Avg Final Stat I Final Stat I I----------------------I-----------I-----------I----------------I------------I I Non Weapon Users I I I I I I Zylo I 0.33 I 1.02 I 42 I 82 I I Adam I 0.51 I 0.97 I 37 I 72 I I Bleu I 0.59 I 0.77 I 39 I 78 I I Gong I 0.59 I 0.57 I 29 I 61 I I----------------------I-----------I-----------I----------------I------------I I Averages I 0.505 I 0.8325 I 36.75 I 73.25 I I----------------------I-----------I-----------I----------------I------------I I Knight Weapon Users I I I I I I Ken I 0.31 I 0.34 I 51 I 75 I I Mae I 0.33 I 0.25 I 48 I 74 I I Arthur I 0.49 I 0.37 I 52 I 78 I I Pelle I 0.05 I 0.35 I 55 I 72 I I Vankar I 0.18 I 0.25 I 50 I 70 I I Ernest I 0.11 I 0.33 I 51 I 74 I I Guntz I 0.22 I 0.26 I 55 I 77 I I----------------------I-----------I-----------I----------------I------------I I Averages I 0.24 I 0.31 I 52 I 74 I I----------------------I-----------I-----------I----------------I------------I I Melee Weapon Users I I I I I I Max I 0.40 I 0.36 I 47 I 78 I I Luke I 0.19 I 0.54 I 43 I 81 I I Gort I 0.28 I 0.25 I 49 I 77 I I Musashi I N/A I 0.63 I 62 I 73 I I Hanzou I N/A I 0.25 I 59 I 69 I I----------------------I-----------I-----------I----------------I------------I I Averages I 0.29 I 0.406 I 52 I 75.6 I I----------------------I-----------I-----------I----------------I------------I I Total Average I 0.265 I 0.358 I 52 I 74.8 I I----------------------I-----------I-----------I----------------I------------I The data is clear. Weapon users are better than non-weapon users. One may argue that using Gong's data skew their statistics. However, we see that only increases their final stats to 39 / 77. Which is only slightly better in the latter case of chosen stats. While they gain a significant amount more attack, this does not offset the difference getting a new weapon makes. Does this mean we completely disregard the non-weapon users? Absolutely not. One thing this chart favors is that the Knight Users cannot all use the Valkyrie (the Halberd and the Chrome Lance are significantly weaker). No, what this chart shows is that in terms of pure offense, sticking to your guns (literally) is better. Each of the non-weapon users offers something in return for not wielding a weapon. Zylo is unaffected by harsh terrain and joins at a time when your weapon users are feeling the strong defence of the Skeletons. Bleu flies and gains tremendous defence. Gong is a healer as well. Adam just sucks and requires too much time to be truly a force. It is interesting though, that non-weapon users on average gain almost 3x more attack power than weapon users. This however, is moot as the weapon plus is more significant. ------------------------------------------------------------------------------ Section II ----------------- I Spell Casters I ----------------- How does one rank spell casters effectively? For the most part, since they do not attack physically as well as they should not be absorbing any amount of damage; it is difficult then to figure out which are the better casters. The obvious thing then is to examine the 3 things that matter to them, agility, enough magic points, and their selection of spells. Let us then, examine the four different offensive mages Tao Tao is the first mage you get; an incredible advantage, as she will often have better stats than your other mages as she will be over-leveled (with little effort). Tao also learns all of her spells much quicker than most; as in, by level 20 unpromoted, she already has her best spell blaze 4. Which means, she has peaked in her spell selection but continues to expand as she gains significant stats as well as Boost in the near future. Blaze (4) Blaze is sadly the weakest of the 3 elemental spells. While it does deal some extra damage to the undead, the undead are not very prevalent past chapter two which leaves Tao desiring something to help better herself. However, 30 damage never goes out of style, as well as the cheapness (8 MP) to hit many times with Blaze 3/4 will keep her useful for most of the game. Sleep Sleep, is essentially a trash spell. While not as useless as muddle; the circumstances in which trying to use Sleep will be few and far between (as blazing would be sufficient enough). This also does not consider the overall problem that our Sleep spell sucks and will miss more often than not. Boost Boost is Tao's true saving grace. A free power ring bonus to any attacker we will find to often times be more helpful against bosses instead of blasting them with magic. While it may never get used during bossless missions, it will be entirely too helpful against bosses once you have it. Dispell The number of spell casters in the game that are not bosses can be counted on one hand. This spell blows Anri Anri is the second mage you get, and you will find her frustrating for a few levels. However, once she gains some important levels and gains some important magic points, she will grow very nicely, (maybe better than Tao!) She, like Tao will gain all her spells much more quickly than the other two, as in by level 6 promoted she's done learning spells. Her lack of support spells could prove problematic, but Freeze 4 with the great AOE of Bolt 2 will find her appealing in most parties. Blaze (2) Blaze is the weaker elements, but Anri does get to a second level meaning she can deal decent damage to undead. Once freeze 3/bolt 2 is learned however, you will never use blaze again. Freeze (4) Freeze is the second best single target damage spell hitting for some serious damage. It even hits for decent damage against bosses despite their immense reductions. It also has a serious advantage over Blaze due to its 3 range as opposed to Blaze's 2. She also learns this much faster than Domingo. Bolt (2) A very large aoe spell hitting for minor damage to all enemies, very helpful for the majority of the game. The fact she is the only other person than Alef to learn it and she will learn it several battles before you get Alef means you will enjoy close encounters. Muddle In other games, Muddle actually does something. Here however, it is essentially worthless Domingo Domingo is your only mage to come promoted, a slight disadvantage in stats, but quite the disadvantage in that he cannot be leveled to 20 to reduce when he learns his spells. When it says he learns a spell at 26, that means you must level him 6 levels past when you actually gain stats to get him to his best spell. Something to consider as it proves to be a MASSIVE disadvantage. Freeze (4) Domingo shares this masterful spell with Anri. The only problem is it takes him quite a while to learn the stronger levels of freeze, leaving him somewhat weak for a few levels having only freeze two. On that note, he learns freeze 3 at level 13. It takes 12 levels for him to become a 'terror'. It also takes FOREVER to learn Freeze 4, so to be completely honest, you will probably hit Dark Sol way before Domingo knows his best spell. Even in a power game, you must spend several battles re-doing them to get Domingo 6 unnecessary levels past growth to master his best spell. Muddle See Anri Boost He shares this with Tao, and will often be using it more than Freeze for bosses as he will probably never learn Freeze 4. Desoul Desoul is arguably worse than Muddle due to its ability to miss everything Alef Unless you are willing to go the extra mile with her, you won't want her. In a speedy run-through, she will never make it. She, arguably is one of the best characters in the game due to having Bolt 3/4 which is simply massive damage. The only issue being it takes her some tedious leveling to get her there. Blaze (2) Alef starts with blaze 2, which at this point in the game, is worthless Freeze (2) Alef starts with freeze 2, which at this point in the game, is very 'meh' Bolt (4) Alef is the only master of Bolt, which is truly amazing. Bolt 3 covers 9 squares and hits for some serious damage. Bolt 4 is the best single target spell hitting for 50+ damage. Seriously, that's better than some fighters output, some, -boosted- fighters output. With a critical!! The slight downside is that Bolt requires twice as many magic points as Freeze and can be somewhat magic demanding. Desoul See Domingo's description ------------ I Analysis I ------------ Unless you are purposely bringing all 4 mages, there's no point. Generally one is sufficient, although the advantage of casters is spells don't miss; which is why most parties will be based around 2 mages. Simply going by their spell selection is not going to be enough; we have to look at what type of game we are going to be playing. ------------------------------------------------------------------------------ Suppose we're bringing 2 mages and are maxing out characters: Alef gets the first spot. Her spell selection is somewhat disappointing as she requires quite a bit of work, but Bolt 3/4 completely make up for it in my honest opinion. There are countless times when Bolt 3 can hit at least 3 enemies and bring them to half/near-fatal in one go; as well as Bolt 4 is ultimately better against bosses than boosting an allies attack power (hitting for a larger difference than 15 damage) The other spot has to belong to Domingo. Freeze 4 just has farther range and is ultimately more useful than Blaze 4; and as both share the Boost spell, its the only reason to bring the extra mage anyway. Domingo can also fly, which can and will be very helpful in several circumstances. Just bear in mind, I mean -maxing- out your characters. In Domingo's case that means getting him to 26. Otherwise Tao is far more appealing if we're only -maxing- to ~level 15 or so promoted ------------------------------------------------------------------------------ Suppose we're bring 2 mages and are ending the game quickly (playing through without repetition): Completely disregarding that first paragraph as Alef/Domingo require time and levels to then come in and dominate; if you are interested in winning without leveling for some time, Anri/Tao are your gals. ------------------------------------------------------------------------------ Suppose we're bringing 1 mage and are maxing out our characters: Some things never change; if we're going in with level 20 promoted monsters, Alef is the best mage for the job ------------------------------------------------------------------------------ Suppose we're bringing 1 mage and ending the game quickly: It would most likely be best to use Tao for this game over Domingo and Anri. Tao is in your starting line-up; and attempting to beat the game quickly without redoing levels means you need to plan who're bringing and not wasting time on the other characters. As such, Tao is better than Anri on principle because Boost on your heroes is a very nice supportive spell. Blaze may not pack as big a punch as Freeze, but Tao gets her best spells rather early sooner as well as she has Boost (it really is that nice against bosses). Anri could prove to be a more destructive mage with Bolt and Freeze; the issue being that Anri starts the same as Tao but several battles later than when you received Tao. Compared to Domingo, Tao is gotten much much earlier in the game, as well as she comes unpromoted. So besides promoting her at 10 to hold a better weapon, there is no reason to do so. Putting her to level 20 will give her much needed stats, allowing for blaze 3 or 4 every turn by her as blaze 1 will become absolutely useless unless you're setting up a kill. This sounds challenging, but she can easily hit 8-10 by chapter 3 without even re-doing any battles. This is a huge time saving factor considering when you first recruit Domingo, he will suck for some time only getting freeze 1, with several levels until freeze 2. While Domingo may be slightly better late game than Tao, if we're going to be reaching that level, then it would just be better to use Alef? See my point? If Domingo were to learn Freeze 4 by even level 20 he would be ultimately better, but waiting to level 26 will make Domingo far less helpful unless facing bosses than any of the other 3 mages. ------------------------------------------------------------------------------ #Note, that this section completely disregards stats because they are so irrelevant when compared to spell selection ------------------------------------------------------------------------------ Section III ----------- I Healers I ----------- Comparing healers is not like that of Mages. Their strengths are entirely in their spells which vary very little between healer to healer. Also, their stats mean almost less than that of mages as mages demand many magic points to constantly use their best spells, whereas healers for the most part can get away with a heal 1 for the most part, only opting for stronger spells in desperate times. Lowe Lowe... is the worst healer in the game. Ok I said it, but some positive notes about this guy. He is a great friend to Max... just kidding. Seriously, his lack of Aura just makes him so unappealing. He does learn Slow/Quick 2, but comparing that to the lack of Aura still just is frustrating. Heal (4) Lowe does master Heal, which is essential for any guy calling themselves a healer. It's growth is nothing special, range, more power, than a full heal. In fact, the only real description detail of any notice is Torasu's LACK of mastering Heal. Lowe does learn this really quickly (22) Detox In SFII, Detox actually serves a purpose as there a various cripple effects more than just poison. In SFI, Detox is replaced with an antidote. Also know that there is like 3 enemies than 'might' poison you. Detox is on the level of Sleep. Very situational and will hardly be used. Slow (2) Lowe gets a full 2 levels of Slow. It's not terrible, if it hits it can be similar to a group power plus for your team as the monsters are weakened and slowed. The problem there in lies its ability to hit the monsters. Quick (2) Quick is pretty worthless; bonus agility matters for nothing as characters can often go twice for no apparent reason. Defense is helpful, but the trend we see is the monsters will either use magic, hit for 1 damage, or do so much that we would need +35 defense to be noticeable. Quick can be handy in a few parts during the mid-game however. Gong Gong is an improvement over Lowe (see Aura) but has some major disadvantages to the other 2 healers. Gong learns Aura very slowly compared to the other 2, level 30, which puts him in a category with Lowe for some time. He will power level more quickly than Lowe though bare in mind. The last thing to note is he lacks learning support spells. This in of itself doesn't matter a whole lot to me as I'm not a big support spell guy, but it can make a difference to some Heal (4) See Lowe's description, save it comes somewhat slowly as he doesn't learn other spells to compensate for how long it seems to take. He still maxes it out by 24. Aura (1) Gong gets a single level of aura. A clear advantage from Lowe that the other healers have, is their ability to restore health to several targets at once; which we will find very helpful in the end. The problem with Gong is he what I mentioned earlier, it takes a bit long to learn it. Khris Khris I find can be quite the challenge. She simply starts awful, grows slowly and proves annoying. However, she becomes very very good at healing as by level 20 she gets Aura. Which means, getting through her promoted levels comes incredibly easy as she can level very quickly every time regardless of enemy level. Heal (4) See previous healers Aura (2) Halla! Her only disadvantage here is she doesn't learn Aura 4 like Torasu. Slow See Lowe, minus second level Quick See Lowe, minus second level Torasu Torasu, unlike Alef, is not at a massive disadvantage as he comes knowing Aura already which means he can catch up on levels pretty well. Heal (2) Torasu is a massive disadvantage here, heal 2 is complete trash here. Sure it works for small healing, but there is no single life-saving spell here; again a clear-cut disadvantage Aura (4) Aura 3 is nice, the ideal spell. Aura 4 is kinda overkill; but finds a home in certain situations Shield Shield is cool, a much better support spell as it negates all magic for a turn which can be helpful, especially if Torasu has nothing to do that turn, have him shield someone Detox See Lowe ------------ I Analysis I ------------ Unless you are bringing 4 healers, there's only a need to bring 1. More than that is generally overkill as you will only need 1 heal at a time -for the most part- and having more healers is not helpful as they cannot fight to save their lives. So who to bring? Not Lowe. His clear cut disadvantage of not having Aura puts him in the trash category; there's no real need for him. Gong is also out; while he is ultimately better than Lowe, his complete lack of support spells (see Khris has better heal spells than Gong and can support) rules him out. Gong could potentially be used as a fighter, but honestly his attack is going to leave something to be desired later. When to get rid of your excess healers? Depends on the game you're playing, but in general, if you're only using 1 healer; you can ditch the extra healers once your main healer has about 25-30 magic points. Until then, you run the risk of not having enough magic points to keep everyones health up Khris verse Torasu? Remember the argument for Alef verse Tao? Same here for the most part. Even more so for Tao verse Domingo. If you're going for straight offensive, Torasu is your man as he can refill your team to full life at least 3 times with Aura 4; shield also is slightly better in most situations. Khris on the other hand, can easily be overleveled as you will have her for 20+ of the battles. Once she gets Aura, you can disband Lowe and Gong from your team as Khris is essentially the two of them combined. So remember, quick game use Khris, long game use Torasu. ------------------------------------------------------------------------------ Section IV --------------------------------------- I Building a Balanced Team (variance) I --------------------------------------- Remember the statistical analysis I mentioned that I would do earlier back at the beginning? This is where this happens. One thing to notice about the level ups is the level of variance. What is variance? Variance is the amount of discrepency or change from level up to level up. By taking many many samples, we can lower the variance. However, as the number of samples approaches infinity, (limit as n --> infinity) we can see where the number converges upon. Obviously, I am not taking such a number of samples; but am working with a large enough sample that we can see clearly where numbers converge to an agreeable level up or diverge to a decimal that suggests one cannot depend to gain that stat per a level up. That is quite a mouthful; but what does it mean? Let's examine 2 different level ups from the same hero. Max 02 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 06 - 10 05 - 1.9 - 0.5 - 0.0 - 1.3 - 0.0 - 07 - 10 It is obvious, that his best TP gained for each of these levels is very close; but what's statistically significant is the variance in the numbers. Observe that for his level 2 level up, the number that varied the most was his HP gain where he average 1.4 per level. This indicates that he most likely averaged at least 1 per level, but had some times where he gained 2. All his other stats though, indicate that it is statistically probable that he should gain on level 2, 1 in each attack, defence, and agility. His TP of 6 though, however indicates that his best level up was probably 3 HP, 1 of each AT, DE, and AG. Now examine his level 5 up. For starters, notice that his best TP is 7, yet the sum of the averages of his stats gained is nearly less than half of that. This is an example of a level up with so much variance it is hard to confidently include these numbers for his level up. See we can safely say that on average, Max should gain 1 in each life and defence; however the TP of 7 says that Max probably on a level up, earned 1 MP, 2 defence, and 4 HP. But for the averages to be so low there had to of been several levels where he failed to gain a stat -at all- for that level. Let's take a look at another level of variance Mae 04 - 0.2 - 00 - 1.0 - 2.3 - 0.1 - 06 - 10 This is a great example of 'good' and 'bad'. She has two very consistent stat levels, 1 to attack and 2 to defense. However, look at some of these other numbers. An average of 0.2 to HP?! It is safe to assume she probably managed to gain 1 HP twice amongst 10 levels. If you're trying to max out your heros' level ups, that is good information to have; but if you're trying to build a consistent team, as in, you're teaching someone new how to play and want them to have a very 'safe' team, this is terrible. Mae, on average, will gain 1 attack and 2 defense. The other numbers just are statistically insignificant due to their variance. She managed to gain 1 agility 1 time; betting to gain that stat again is a losing scenario. The upside to having a variance like 2.3 means that she has decent potential to gain upwards of 3 or 4 defense, but on average in the long run should get about 2; which is good again for someone who is trying to build a consistent team. But what does this all mean? What's the difference between average stats, level 20 stats, and 'typical' stats (see section VIII)? My friend, the reason for calculating average stats so that one can calculate the typical stats, which is exactly what it sounds like. Typical stats are what one can expect on any given run. Average stats are, the average stat gain; while enlightening absolutely, they must be taken with a grain of salt as they do not include any of the games random massive boosts in stat gain, but rather, the average. I think the best example of this would be to look at Anri. Level 20 Promoted Stats: 53 - 81 - 23 - 42 - 61 Level 20 Average Stats : 27 - 38 - 26 - 26 - 39 Level 20 "Typical" : 40 - 60 - 25 - 34 - 50 Her level 20 stats are not shabby. A good amount of health for soaking up a spell or two, and more than enough magic to cast her powerful freeze spells. Note also she has satisfactory defence. Now look at her average stats. Has anybody ever had an Anri with only 27 life and 26 defence? I sure haven't. No, rather the average stats is a basis for ground zero, as in the absolute worst you can do. That's then what the typical stats are, something along the lines of what you can generally expect in a 20/20 game without save stating for perfect stats. In conclusion, the game level ups have quite a bit of variance in the numbers. Unfortunately for you the reader, I will not review the some 1000+ trials of level ups I did to explain in great detail the variance of each level. However, for the character reviews, there is a stat called Consistency where the hero will receive a score from 0-10 based essentially on their stat variance. It's not precise, but it is the only reasonable means to do achieve. ------------------------------------------------------------------------------ Section V -------------------------------------------- I Building a Balanced Team (team building) I -------------------------------------------- Let's assume the most basic team. Max, is a given spot in the 12, another goes to our absolute necessary healer. Two more spots to our casters to help balance our miss efforts against the high evasion monsters in the endgame. That leaves just 8 spots to fill with the remaining ~20 characters (exlude Max Jogurt and the 8 casters). Who to pick? Well it seems as though picking those with the best attack would be ideal right? Generally, it would. There are a number of factors though to consider before just throwing the flashiest heroes out there and hope for the best, such as -Am I bringing more knights than I have best weapons for them? -Are my heroes going to all be able to contribute effectively? -Are my heroes glass cannons? ie they won't live to be healed? -Can my heroes move effectively without getting in each others way? -Am I picking too many characters that require too much leveling? -Does my team come together to late? As you can see, simply bringing the 8 beastiest characters may not be the best team afterall. No, rather this section will delve into multiple sub-sections involving discussion ranging from the 'strongest team' to the 'easiest team' with everything in between. Note this section will not include walkthrough data (for example, in covering a speed run), but will cover speciality teams which will be discussed more below. Without further ado... Table of Contents A. Strongest Team B. Easiest Team C. Speed Team D. Required Team E. Hidden Team F. Unique Team G. Casters H. Knights of Rohan ------------------- A. Strongest Team I ------------------- The strongest team is of course the team with the most damage potential. This involves a balance of Knights, with the other strongest damage dealers on your team. 1. Max 2. Torasu 3. Musashi 4. Arthur 5. Guntz 6. Bleu 7. Domingo 8. Lyle 9. Luke 10. Gort 11. Hans 12. Diane/Ken/Alef/Tao Justification: Max and Torasu are fill in spots. Max obviously being absolutely necessary, Torasu, the prime choice for your healer. Domingo is also a shoe in for a max-ed out power team due to him knowing both Freeze IV and Boost. The remaining 9 spots are up for grabs. Musashi, Arthur, Lyle, Bleu and Guntz I think just about everyone can agree have the most potential and can absolutely tear apart enemies. The remaining spots I have filled based on my results from testing. Luke/Gort consistently get loads of attack, with my saved stats having them at 81/77. Not too shabby. Ken and Hans might be the surprising picks but hear me out. With my saved stats, Ken is the third best knight for the job. Well what about another melee user (I assume Arthur gets the +35 ranged Valk) such as Hanzou or Zylo? The problem being the number of melee characters we have chosen. Han, being stronger than Diane always gets the pick before her. However, that number 12 spot is the most intriguing. Diane, is probably the best choice, bringing her dominating ranged attack. However, Alef or Tao could be substituted in place of them. Probably up to personal preference at this junction. ----------------- B. Easiest Team I ----------------- The easiest team of course a team that any new player would be able to do rather well with. The team involves a balance of damage, magic, ranged, and healing. There are only 2 true 'hidden' characters, which is also a factor. 1. Max 2. Hans 3. Pelle 4. Ken 5. Khris 6. Tao 7. Diane 8. Luke 9. Anri 10. Zylo 11. Balbaroy {Replace with Musashi} 12. Gort Justification: For a newb to play the game, they need characters that come strong and able to hold their own. Characters that are easy to find are also a huge plus. Consistent stats don't hurt either. The above team I feel fits the mold of a newb friendly team, possibly bringing in Hanzou in place of Luke, Gort, or Zylo if they get bad level ups or the player is really behind in level. --------------- C. Speed Team I --------------- This is a team designed for beating the game as quickly as possible. Rather than list one team, we will see transitions and trends. I hope to see how quickly (without cheating of course) one can beat the game. The idea is to recruit strong allies that require little work to be strong. Early on grabbing every hero seems to be the idea so that one can eliminate enemies quickly. Using the Birdmen will be key here to wipe out bosses of lesser battles ----------- - Stage I - ----------- Max Ken {Mae: give Ken her bronze lance, let her die off or just sit/stay} Luke Tao Hans {Diane: replaces Hans} Lowe Gong Gort Khris {Lowe: is replaced once Khris has ~20-25 MP} Anri Balbaroy Amon {Mae: replaces the spirit of Mae} Note: Buy 2 power spears here Justification: Mae is too weak early but she saves you the trouble of buying Ken a Bronze Lance, plus she's required. Moreover, Diane joins much stronger than Hans. In the end, Hans is better than Diane but we're not going to be getting to that point in the game. ------------ - Stage II - ------------ Max Ken {Zylo: use Zylo for battles 10/11 instead of Ken} Luke {Pelle: replaces Luke} Tao Diane Lowe Gong Gort {Promote with Heat Axe} Khris Anri Balbaroy {Power Ring: Use Balbs/Amon to kill Silver Knight at Battle 11} Amon Note: Be sure the Heat Axe drops! Justification: Gort is slightly better than Luke generally in the middle part of their level ups. However, this is an extremely easy fix if Luke is doing so much better than Gort. Zylo and Pelle join so strong, it's a shame not to use them. The easy answer then is yank Ken for the forest battle and let Zylo tear it up, letting Balbs/Amon kill the Silver Knight then. Putting Ken in for Lowe and the beginning of Chapter IV. ------------- - Stage III - ------------- Max Ken Pelle Tao Diane Zylo {Lowe: replaced by Ken} Gong {Lyle: replaces Gong} Gort Khris Anri Balbaroy {Musashi: replaces weaker of Balbs/Amon} Amon {Hanzou: replaces the other} Justification: Not much changing up to do here. Replace Gong with Lyle once you find him, and slowly replace the birdmen with more end-game characters. ------------ - Stage IV - ------------ Max Ken {Valkyrie: Give to the weaker Knight} Pelle {Halberd/Power Spear to the other} Tao {Running Pimento} Diane Zylo Lyle Gort {Atlas} Khris Anri Musashi {Katana/Mobility Ring} Hanzou Justification: Hopefully in some time I can try this out and actually post some results. In theory, this seems to be a rather fail-proof idea. ------------------ D. Required Team I ------------------ This is a team where you only use required heroes. However, bare in mind that there are 2 ways one can do this: either picking 12 from the list of 16, or follow KenpoCoyote's "Minimum Party" challenge which requires you skip Lowe through Hans. For practical purposes, both are included. Kenpo's Team Required Team 1. Max 1. Max 2. Khris 2. Khris/Torasu 3. Mae 3. Tao 4. Pelle 4. Pelle/Mae 5. Ernest 5. Ken 6. Alef 6. Alef 7. Bleu 7. Bleu/Mae/Ernest 8. Diane* 8. Hans 9. Balbaroy 9. Mae/Ernest 10. Amon 10. Luke 11. Torasu 11. Balbaroy/Amon 12. Adam* 12. Ernest/Adam *He still doesn't use Adam *Diane is actually not required Justification: As far as Khris/Torasu is concerned, it's entirely up to your preference. However, both are not needed. The remaining picks 3-10 are easily justified when looking at are pool to choose from, which is quite limited. I feel that Ken/Pelle are stronger choices than Mae/Ernest due to their consistent stats. Ernest grows slowly and comes rather late in the game and Mae suffers that awkward no-attack stage. While Mae ends up stronger later, Pelle finishes the game sooner. Alef, Tao, Luke, Hans are all strong in their right. Bleu requires some leveling, in some cases Ernest may prove better than Bleu since both require some time. Balbaroy/Amon is entirely up to the player. If one feels up to it, Adam makes a strong late game, however he requires so much effort to get there. As such, my team would consist of all first choices. Sidenote, if a hero is not listed here (Lowe for example) it's because he's terrible. ---------------- E. Hidden Team I ---------------- The hidden team involves any characters traditionally not required to advance the story. There is very little to choose from here as there are only 12 of them excluding Jogurt. This team actually is quite a challenge as your only healer is Gong and about half your team joins chapter IV or later. 1. Max 2. Gong 3. Gort 4. Anri 5. Arthur/Diane 6. Zylo 7. Vankar 8. Kokichi {replace with Hanzou} 9. Domingo 10. Guntz 11. Lyle 12. Musashi Justification: We actually will use most hidden characters. The strongest team however will be the one that replaces Kokichi with Hanzou. If Kokichi somehow is sensationally stronger than one of your other Knight-Weapon users, by all means replace them instead (we only want 3 Knight-Weapon users). Just be prepared to see your winged knight bite the dust. Diane can be used as well it pretty much depends on your playstyle (as in are you planning on maxing out characters or playing through more quickly) ---------------- F. Unique Team I ---------------- This is a team designed around uniqueness in character classes. There is just 12 of them, so instead of justifying anything, I simply explain what makes the character unique. This team might be harder than the Hidden team due to your lack of numbers for some time. 1. Max - The only Swordman/Hero in the game 2. Gong - The only Monk/Master Monk, seperates him from his Vicar friends 3. Arthur - The only magic using Knight/Paladin in the game 4. Zylo - The only Werewolf/Wolf Baron in the game 5. Kokichi - The only Winged Knight/Sky Lord in the game* 6. Domingo - The only Magic Creature in the game (SFII also!)** 7. Guntz - The only Steam Knight/Baron in the game (SFII also!) 8. Lyle - The only Assault/Strike Knight in the game (SFII also!)*** 9. Bleu - The only Dragon/Great Dragon in the game (SFII also!) 10. Adam - The only Robot/Cyborg in the game 11. Musashi - The only Samurai in the game (SFII also!) 12. Hanzou - The only Ninja in the game *While SFII has Jaro a Pegasus Knight, Kokichi's wings are unique **Kiwi from SFII is indeed a creature of sorts, but he is a Tortoise/Monster ***May from SFII is a centaur archer, however she is a Ranger/Bow Knight ------------ G. Casters I ------------ This is a team based around all the magic users. A rather fun but somewhat challenging due to the fact bosses have magic resistance as well as magic is very limited early. 1. Max 2. Lowe 3. Tao 4. Gong 5. Khris 6. Anri 7. Arthur 8. Domingo 9. Alef 10. Torasu 11. Hanzou 12. Bleu (Optional) Justification: Since there are only 11 casters in the game, I elect to use Bleu, the most 'ancient' of all creatures, the sacred Dragonia. That's about it. --------------------- H. Knights of Rohan I --------------------- The Knights are very difficult. The limited number of better Paladin weapons means the vast majority of your team will be wielding Chrome Lance/Power Spear against enemies that are very much tougher than your current situation. If you are to do the extreme only Centaur route, be prepared to reset alot. 1. Max 2. Ken 3. Mae 4. Arthur 5. Pelle 6. Vankar 7. Ernest 8. Lyle 9. Kokichi {optional} 10. Guntz {optional} 11. Gong {optional} 12. Domingo {optional} Justification of optionals: Guntz is a steam knight, no brainer there on letting him ride with the riders. Gong seems like a traveler of sorts, which fits in the theme of the riders. Kokichi likewise uses knight weapons and can be thought of as a messenger (similarly with Domingo). ------------------------------------------------------------------------------ Section VI ------------------------------------------------ I Promotion debate (analysis of loss of stats) I ------------------------------------------------ So this section has had quite a make-over. I recently acquired a link in which someone has done just what I was hoping to do, except in much greater detail. So, a big, incredible shout out and huge thank you, to Trent at shiningforcecentral.com, this entire section is credit to him. If, you are uninterested in the long boring detail of this section (it literally is just numbers), then hit [ctrl]+F and type "Section VII" to see the analysis of this section. His original work is available at the following link: http://forums.shiningforcecentral.com/viewtopic.php?f=3&t=4179 What you see below is his work; transformed to be more gentle on the eyes and a little more reader friendly. Thanks again Trent Oh, and just a side-note before we get to this, what I understand, and I think is the case, is that when you promote (anytime from 10-20) each heroes stats are then set to the following. So "Lv" means the level at which you promote, and the following stats then are your level 1 promoted stats ----- Max - ----- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 18 - 08 - 11 - 10 - 09 11 - 19 - 08 - 11 - 10 - 09 12 - 21 - 08 - 12 - 10 - 09 13 - 22 - 08 - 12 - 11 - 09 14 - 22 - 08 - 13 - 11 - 10 15 - 23 - 08 - 14 - 11 - 11 16 - 24 - 08 - 14 - 12 - 11 17 - 26 - 09 - 16 - 13 - 11 18 - 27 - 09 - 17 - 14 - 12 19 - 28 - 09 - 17 - 15 - 13 20 - 29 - 10 - 19 - 17 - 15 ------------------------------------------------------------------------------ Knights/Paladins ------------------------------------------------------------------------------ ----- Mae - ----- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 12 - 00 - 10 - 15 - 11 11 - 14 - 00 - 10 - 15 - 11 12 - 15 - 00 - 11 - 15 - 11 13 - 16 - 00 - 11 - 15 - 12 14 - 17 - 00 - 12 - 16 - 13 15 - 19 - 00 - 12 - 16 - 14 16 - 21 - 00 - 13 - 16 - 14 17 - 22 - 00 - 14 - 16 - 15 18 - 25 - 00 - 15 - 16 - 16 19 - 27 - 00 - 16 - 16 - 17 20 - 29 - 00 - 17 - 17 - 17 ------------------------------------------------------------------------------ ------- Pelle - ------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 16 - 00 - 14 - 17 - 12 11 - 16 - 00 - 14 - 17 - 12 12 - 16 - 00 - 14 - 17 - 12 13 - 17 - 00 - 15 - 17 - 13 14 - 17 - 00 - 15 - 18 - 13 15 - 17 - 00 - 15 - 18 - 14 16 - 18 - 00 - 15 - 18 - 15 17 - 19 - 00 - 15 - 18 - 16 18 - 21 - 00 - 15 - 18 - 17 19 - 22 - 00 - 15 - 18 - 17 20 - 23 - 00 - 16 - 19 - 19 ------------------------------------------------------------------------------ -------- Vankar - -------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 26 - 00 - 10 - 10 - 10 11 - 26 - 00 - 10 - 11 - 11 12 - 27 - 00 - 11 - 11 - 11 13 - 27 - 00 - 11 - 11 - 11 14 - 27 - 00 - 11 - 12 - 12 15 - 27 - 00 - 11 - 13 - 13 16 - 28 - 00 - 11 - 13 - 13 17 - 28 - 00 - 12 - 14 - 14 18 - 28 - 00 - 13 - 15 - 15 19 - 28 - 00 - 14 - 16 - 16 20 - 28 - 00 - 15 - 17 - 17 ------------------------------------------------------------------------------ -------- Ernest - -------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 17 - 00 - 11 - 10 - 11 11 - 17 - 00 - 11 - 10 - 11 12 - 17 - 00 - 11 - 11 - 12 13 - 17 - 00 - 11 - 11 - 13 14 - 18 - 00 - 11 - 11 - 14 15 - 19 - 00 - 11 - 11 - 14 16 - 20 - 00 - 12 - 11 - 15 17 - 21 - 00 - 13 - 12 - 16 18 - 22 - 00 - 14 - 13 - 17 19 - 23 - 00 - 15 - 14 - 17 20 - 25 - 00 - 16 - 15 - 18 ------------------------------------------------------------------------------ -------- Arthur - -------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 11 - 01 - 07 - 07 - 07 11 - 12 - 01 - 08 - 08 - 08 12 - 13 - 02 - 09 - 08 - 09 13 - 15 - 02 - 10 - 09 - 10 14 - 16 - 03 - 11 - 10 - 11 15 - 18 - 04 - 12 - 11 - 12 16 - 21 - 05 - 14 - 12 - 14 16 - 21 - 05 - 14 - 12 - 14 17 - 23 - 05 - 16 - 14 - 16 18 - 26 - 06 - 17 - 15 - 17 19 - 28 - 07 - 19 - 17 - 19 20 - 31 - 07 - 21 - 18 - 21 ------------------------------------------------------------------------------ ----- Ken - ----- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 23 - 00 - 11 - 07 - 09 11 - 23 - 00 - 11 - 07 - 10 12 - 24 - 00 - 11 - 08 - 10 13 - 24 - 00 - 12 - 09 - 11 14 - 24 - 00 - 13 - 10 - 11 15 - 24 - 00 - 14 - 11 - 12 16 - 25 - 00 - 14 - 12 - 12 17 - 25 - 00 - 15 - 13 - 13 18 - 25 - 00 - 16 - 15 - 14 19 - 25 - 00 - 17 - 16 - 14 20 - 26 - 00 - 17 - 17 - 16 ------------------------------------------------------------------------------ Steam Knight/Steam Baron ------------------------------------------------------------------------------ ------- Guntz - ------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 13 - 00 - 14 - 16 - 11 11 - 13 - 00 - 14 - 17 - 11 12 - 14 - 00 - 15 - 17 - 11 13 - 15 - 00 - 16 - 18 - 11 14 - 16 - 00 - 17 - 19 - 11 15 - 16 - 00 - 17 - 20 - 11 16 - 17 - 00 - 17 - 21 - 11 17 - 17 - 00 - 18 - 22 - 11 18 - 18 - 00 - 19 - 22 - 11 19 - 19 - 00 - 20 - 23 - 11 20 - 20 - 00 - 21 - 25 - 12 ------------------------------------------------------------------------------ Warriors/Gladiators ------------------------------------------------------------------------------ ------ Gort - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 16 - 00 - 12 - 13 - 08 11 - 17 - 00 - 13 - 13 - 08 12 - 17 - 00 - 14 - 13 - 09 13 - 18 - 00 - 15 - 14 - 10 14 - 18 - 00 - 16 - 14 - 10 15 - 19 - 00 - 17 - 15 - 11 16 - 20 - 00 - 17 - 16 - 11 17 - 21 - 00 - 18 - 17 - 11 18 - 22 - 00 - 19 - 18 - 12 19 - 22 - 00 - 19 - 19 - 13 20 - 23 - 00 - 21 - 21 - 14 ------------------------------------------------------------------------------ ------ Luke - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 14 - 00 - 12 - 12 - 07 11 - 14 - 00 - 13 - 13 - 08 12 - 14 - 00 - 13 - 14 - 08 13 - 15 - 00 - 14 - 15 - 09 14 - 15 - 00 - 15 - 16 - 10 15 - 16 - 00 - 16 - 17 - 10 16 - 17 - 00 - 16 - 17 - 11 17 - 17 - 00 - 17 - 18 - 11 18 - 18 - 00 - 17 - 19 - 11 19 - 19 - 00 - 18 - 20 - 12 20 - 21 - 00 - 19 - 22 - 13 ------------------------------------------------------------------------------ Magicians/Wizards ------------------------------------------------------------------------------ ------ Anri - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 10 - 19 - 06 - 06 - 11 11 - 11 - 19 - 06 - 07 - 11 12 - 11 - 20 - 07 - 07 - 11 13 - 11 - 21 - 07 - 08 - 12 14 - 11 - 22 - 08 - 09 - 12 15 - 12 - 23 - 08 - 09 - 13 16 - 12 - 24 - 09 - 10 - 14 17 - 13 - 27 - 09 - 11 - 14 18 - 13 - 28 - 10 - 11 - 15 19 - 14 - 31 - 10 - 11 - 16 20 - 15 - 34 - 11 - 11 - 17 ------------------------------------------------------------------------------ ------ Alef - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 11 - 20 - 05 - 06 - 11 11 - 11 - 20 - 06 - 07 - 11 12 - 11 - 21 - 06 - 07 - 12 13 - 12 - 22 - 07 - 08 - 13 14 - 13 - 22 - 07 - 08 - 14 15 - 13 - 24 - 07 - 09 - 14 16 - 14 - 26 - 08 - 09 - 14 17 - 15 - 28 - 08 - 10 - 16 18 - 15 - 30 - 09 - 10 - 17 19 - 16 - 33 - 09 - 11 - 17 20 - 17 - 35 - 10 - 11 - 18 **How does one promote Alef at 10? Or 11? Using a hack of course. For the purpose of keeping Trent's data whole, I'll leave this information in tack** ------------------------------------------------------------------------------ ----- Tao - ----- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 12 - 20 - 05 - 07 - 11 11 - 13 - 20 - 05 - 07 - 12 12 - 13 - 21 - 05 - 08 - 13 13 - 14 - 22 - 06 - 08 - 14 14 - 15 - 22 - 06 - 09 - 15 15 - 15 - 24 - 07 - 10 - 16 16 - 16 - 25 - 07 - 10 - 17 17 - 17 - 28 - 07 - 11 - 17 18 - 17 - 29 - 08 - 11 - 18 19 - 17 - 32 - 08 - 11 - 18 20 - 18 - 34 - 09 - 12 - 20 ------------------------------------------------------------------------------ Priests/Vicars ------------------------------------------------------------------------------ ------ Lowe - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 15 - 18 - 08 - 07 - 09 11 - 15 - 19 - 09 - 08 - 09 12 - 16 - 19 - 09 - 08 - 10 13 - 17 - 20 - 10 - 09 - 11 14 - 17 - 21 - 10 - 09 - 11 15 - 17 - 22 - 11 - 10 - 11 16 - 18 - 22 - 11 - 10 - 12 17 - 19 - 24 - 11 - 11 - 12 18 - 20 - 26 - 11 - 11 - 13 19 - 21 - 28 - 12 - 11 - 14 20 - 22 - 29 - 13 - 12 - 15 ------------------------------------------------------------------------------ ------- Khris - ------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 14 - 16 - 08 - 08 - 08 11 - 14 - 17 - 09 - 08 - 08 12 - 15 - 17 - 09 - 09 - 09 13 - 16 - 17 - 10 - 09 - 10 14 - 17 - 18 - 10 - 10 - 10 15 - 17 - 19 - 11 - 11 - 11 16 - 17 - 20 - 11 - 11 - 11 17 - 18 - 22 - 11 - 11 - 11 18 - 19 - 23 - 11 - 11 - 12 19 - 20 - 25 - 12 - 12 - 13 20 - 21 - 27 - 13 - 13 - 14 ------------------------------------------------------------------------------ -------- Torasu - -------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 14 - 17 - 08 - 08 - 08 11 - 14 - 17 - 08 - 08 - 09 12 - 16 - 17 - 09 - 09 - 09 13 - 17 - 17 - 09 - 09 - 10 14 - 17 - 17 - 10 - 10 - 11 15 - 17 - 19 - 10 - 11 - 11 16 - 18 - 21 - 11 - 11 - 11 17 - 19 - 22 - 11 - 11 - 12 18 - 20 - 24 - 11 - 11 - 13 19 - 21 - 25 - 11 - 12 - 14 20 - 22 - 28 - 12 - 13 - 15 **How does one promote Torasu at 10? Or 11? Using a hack of course. For the purpose of keeping Trent's data whole, I'll leave this information in tack** ------------------------------------------------------------------------------ Monk/Master Monk ------------------------------------------------------------------------------ ------ Gong - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 16 - 12 - 20 - 10 - 09 11 - 17 - 13 - 22 - 10 - 09 12 - 17 - 14 - 22 - 10 - 10 13 - 18 - 15 - 24 - 11 - 10 14 - 19 - 15 - 25 - 11 - 10 15 - 20 - 16 - 27 - 11 - 11 16 - 21 - 17 - 27 - 11 - 11 17 - 22 - 17 - 29 - 13 - 11 18 - 22 - 18 - 30 - 14 - 12 19 - 23 - 19 - 32 - 15 - 13 20 - 25 - 20 - 34 - 17 - 14 ------------------------------------------------------------------------------ Archer/Bow Master ------------------------------------------------------------------------------ ------- Diane - ------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 14 - 00 - 09 - 08 - 10 11 - 15 - 00 - 09 - 08 - 10 12 - 16 - 00 - 10 - 09 - 11 13 - 17 - 00 - 10 - 10 - 11 14 - 17 - 00 - 11 - 10 - 11 15 - 17 - 00 - 11 - 11 - 11 16 - 18 - 00 - 11 - 11 - 12 17 - 19 - 00 - 12 - 11 - 13 18 - 20 - 00 - 12 - 12 - 14 19 - 21 - 00 - 13 - 13 - 14 20 - 22 - 00 - 14 - 14 - 16 ------------------------------------------------------------------------------ ------ Hans - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 12 - 00 - 06 - 05 - 10 11 - 13 - 00 - 07 - 06 - 10 12 - 14 - 00 - 07 - 06 - 10 13 - 15 - 00 - 08 - 07 - 10 14 - 16 - 00 - 08 - 08 - 11 15 - 17 - 00 - 10 - 09 - 11 16 - 18 - 00 - 11 - 10 - 11 17 - 20 - 00 - 11 - 11 - 12 18 - 22 - 00 - 12 - 12 - 13 19 - 23 - 00 - 13 - 13 - 14 20 - 25 - 00 - 15 - 15 - 15 ------------------------------------------------------------------------------ Assault Knight/Strike Knight ------------------------------------------------------------------------------ ------ Lyle - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 13 - 00 - 12 - 07 - 08 11 - 13 - 00 - 12 - 08 - 09 12 - 14 - 00 - 13 - 08 - 09 13 - 15 - 00 - 14 - 09 - 10 14 - 16 - 00 - 15 - 10 - 11 15 - 16 - 00 - 15 - 10 - 11 16 - 17 - 00 - 16 - 11 - 11 17 - 17 - 00 - 17 - 11 - 12 18 - 18 - 00 - 17 - 11 - 12 19 - 19 - 00 - 18 - 12 - 13 20 - 20 - 00 - 19 - 13 - 14 ------------------------------------------------------------------------------ Birdmen/Sky Warriors ------------------------------------------------------------------------------ ------ Amon - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 17 - 00 - 10 - 09 - 11 11 - 17 - 00 - 10 - 10 - 12 12 - 18 - 00 - 11 - 10 - 13 13 - 19 - 00 - 11 - 11 - 14 14 - 20 - 00 - 12 - 11 - 15 15 - 21 - 00 - 12 - 11 - 16 16 - 22 - 00 - 13 - 12 - 17 17 - 22 - 00 - 14 - 13 - 17 18 - 23 - 00 - 15 - 13 - 18 19 - 23 - 00 - 16 - 14 - 18 20 - 25 - 00 - 17 - 15 - 20 ------------------------------------------------------------------------------ ---------- Balbaroy - ---------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 15 - 00 - 10 - 11 - 11 11 - 15 - 00 - 10 - 11 - 11 12 - 15 - 00 - 10 - 11 - 11 13 - 16 - 00 - 10 - 11 - 11 14 - 16 - 00 - 11 - 11 - 12 15 - 17 - 00 - 11 - 12 - 13 16 - 17 - 00 - 11 - 13 - 13 17 - 18 - 00 - 12 - 14 - 14 18 - 18 - 00 - 13 - 15 - 15 19 - 20 - 00 - 14 - 15 - 16 20 - 22 - 00 - 15 - 17 - 17 ------------------------------------------------------------------------------ Winged Knight/Sky Lord ------------------------------------------------------------------------------ --------- Kokichi - --------- Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 15 - 00 - 11 - 09 - 10 11 - 16 - 00 - 11 - 09 - 10 12 - 17 - 00 - 11 - 09 - 11 13 - 17 - 00 - 11 - 09 - 11 14 - 18 - 00 - 11 - 10 - 11 15 - 19 - 00 - 11 - 10 - 11 16 - 20 - 00 - 12 - 10 - 12 17 - 21 - 00 - 13 - 11 - 13 18 - 21 - 00 - 13 - 11 - 13 19 - 22 - 00 - 15 - 13 - 14 20 - 23 - 00 - 16 - 14 - 16 ------------------------------------------------------------------------------ Dragon/Great Dragon ------------------------------------------------------------------------------ ------ Bleu - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 17 - 00 - 22 - 15 - 08 11 - 17 - 00 - 23 - 16 - 08 12 - 18 - 00 - 24 - 17 - 09 13 - 19 - 00 - 27 - 17 - 10 14 - 20 - 00 - 28 - 18 - 10 15 - 21 - 00 - 29 - 20 - 11 16 - 22 - 00 - 31 - 21 - 11 17 - 22 - 00 - 33 - 22 - 11 18 - 23 - 00 - 34 - 22 - 12 19 - 23 - 00 - 35 - 23 - 13 20 - 25 - 00 - 38 - 25 - 14 ------------------------------------------------------------------------------ Robot/Cyborg ------------------------------------------------------------------------------ ------ Adam - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 26 - 00 - 17 - 19 - 10 11 - 26 - 00 - 19 - 20 - 10 12 - 26 - 00 - 20 - 21 - 11 13 - 26 - 00 - 21 - 22 - 11 14 - 27 - 00 - 22 - 23 - 12 15 - 27 - 00 - 23 - 24 - 12 16 - 27 - 00 - 24 - 25 - 13 17 - 27 - 00 - 26 - 26 - 14 18 - 27 - 00 - 27 - 27 - 15 19 - 27 - 00 - 28 - 28 - 16 20 - 28 - 00 - 29 - 29 - 17 ------------------------------------------------------------------------------ Werewolf/Wolf Baron ------------------------------------------------------------------------------ ------ Zylo - ------ Lv - HP - MP - AT - DE - AG ------------------------------------ 10 - 19 - 00 - 22 - 11 - 11 11 - 19 - 00 - 22 - 12 - 12 12 - 19 - 00 - 23 - 13 - 13 13 - 19 - 00 - 23 - 14 - 14 14 - 20 - 00 - 24 - 15 - 14 15 - 20 - 00 - 25 - 16 - 15 16 - 20 - 00 - 27 - 17 - 16 17 - 20 - 00 - 28 - 17 - 17 18 - 20 - 00 - 30 - 18 - 17 19 - 20 - 00 - 31 - 18 - 18 20 - 21 - 00 - 34 - 20 - 19 ------------------------------------------------------------------------------ Section VII ---------------------------------------- I Promotion debate (when to verse not) I ---------------------------------------- With the new knowledge brought to me concerning Section VI, this section likewise has had an incredible make-over. My previous section was based on stat growth and the likes, with some general guidelines on what to do. However with the new knowledge about how exactly the promotions in this game work, what you will read below is a character by character description of what I believe to be the right time to promote each character. Table of Contents 0.General Guideline 1. Max [001] 2. Mae [002] 3. Pelle [003] 4. Vankar [004] 5. Ernest [005] 6. Arthur [006] 7. Ken [007] 8. Guntz [008] 9. Gort [009] 10. Luke [010] 11. Anri [011] 12. Alef [012] 13. Tao [013] 14. Lowe [014] 15. Khris [015] 16. Torasu [016] 17. Gong [017] 18. Diane [018] 19. Hans [019] 20. Lyle [020] 21. Amon [021] 22. Balbaroy [022] 23. Kokichi [023] 24. Bleu [024] 25. Adam [025] 26. Zylo [026] **As per usual, hit [ctrl]+F then the number to skip to a specific character** ---------------------- - General Guidelines - ---------------------- ----------- - Casters - ----------- Do yourself a favor, and promote your casters at level 20. It reduces how long it takes for them to learn spells whilst promoted and gives them the magic points they really need to cast their more powerful spells as often as possible. They also don't need weapon upgrades. I have attached a quick summary sheet for your casters ----------------------------------- - Character - Suggested Promotion - ----------------------------------- - Lowe - 11 OR 20 - - Khris - 10 OR 20 - - Torasu - ONLY 20 - - Gong - 11 OR 20 - - Tao - 10 OR 20 - - Anri - 11 OR 20 - - Alef - ONLY 20 - ----------------------------------- As usual, see below for justifications -------------------- - Non-Weapon Users - -------------------- As the general reason to promote early is to reap benefits of getting a new weapon, these guys don't get a new weapon to offset losing about a fourth of their attack. As such, you should probably promote them at 20 just about every time. The lone exception is that Zylo if promoted early at 10, he does ok for himself. Bleu and Adam are found far too late in the game to do anything besides be built for power. ------------------------ - Little Attack Growth - ------------------------ These characters are your archers and birdmen, Hans, Diane, Lyle, Balbaroy, Amon, and Kokichi. Their attack growth is pretty much nothing. As such, getting them to 20 reaps maximum benefit. Below however is a chart for non-20 promotions ----------------------------------- - Character - Suggested Promotion - ----------------------------------- - Hans - 11 OR 20 - - Diane - 10 OR 20 - - Lyle - 14 OR 20 - - Balbaroy - 10 OR 20 - - Amon - Steel Sword OR 20 - - Kokichi - 10 OR 20 - ----------------------------------- ----------------- - Everyone Else - ----------------- Everyone else has their own section. There is great difference amongst them so below is simply a summarizing chart ----------------------------------- - Character - Suggested Promotion - ----------------------------------- - Max - 12, 13, 16, 20 - - Gort - 10 OR 20 - - Luke - 11 OR 20 - - Mae - 14 OR 20 - - Ken - 12 13 20 - - Pelle - 13 14 20 - - Arthur - ONLY 20 - - Vankar - 17-20 - - Ernest - 17-20 - - Guntz - 14 OR 20 - ----------------------------------- ----------- Max [001] - ----------- Remarks: There are 3 really important stats to focus in on Max, HP, AT, and DE. His AG is not an issue as he averages an obscene amount of agility in his first few promoted levels. It is clear, from looking at Trent's work, that getting Max to level 20 reaps maximum reward, just look at the difference from promoting him at 19 versus 20. Lv - HP - MP - AT - DE - AG 19 - 28 - 09 - 17 - 15 - 13 20 - 29 - 10 - 19 - 17 - 15 +1 +1 +2 +2 +2 While an extra hit point never goes amiss, it's the fact he keeps 2 extra attack and defense; get him to level 20 unpromoted. If you're doing a speed run (or some other in which you don't want to go to 20) I would suggest promoting then at 12 or 13, or waiting till 16. Past 16, just struggle to get him to 20 though Summary: 12-13, 16, 20 ----------- Mae [002] - ----------- Remarks: There are 2 stats to observe on Mae, HP and AT. Her defense, from 10-20, only changes from 15 to 17 regardless of where it was before promotion. Her HP, grows quite a bit however; so similar to Max, try to get her to 20 to reap maximum stat bonuses (as she will keep 17 defense at 20). If you don't to promote at 20 though, I would suggest trying to get her to 14 then, my evidence for this is below Lv - HP - MP - AT - DE - AG 13 - 16 - 00 - 11 - 15 - 12 14 - 17 - 00 - 12 - 16 - 13 15 - 19 - 00 - 12 - 16 - 14 Clearly, her maximum growth is at 14. Promoting her at 13 misses literally an entire level, +1 to all stats. Waiting till 15 or later (without going to 20) is minimal growth (from 14-15 honestly only +2 to HP). Summary: 14 or 20 ------------- Pelle [003] - ------------- Remarks: Pelle doesn't grow much. However, like Mae and Max (and almost everyone) getting him to level 20 reaps maximum stats kept with promotion. He may not grow much from 10-20, but you will notice a definite benefit of keeping his stats at 20 compared to 10. If however, you wish not to promote at 20, then promote him somewhere between 12-14. Here's his growth again to remind you of your options. Lv - HP - MP - AT - DE - AG 12 - 16 - 00 - 14 - 17 - 12 13 - 17 - 00 - 15 - 17 - 13 14 - 17 - 00 - 15 - 18 - 13 I'll spare you the details, but his AT/DE don't increase again until level 20. Promoting from 15-19 will only increase his HP/AG. I would most likely promote at 14 to net the extra defense, although 13 is not too bad of an option. Just know that at 15 he only keeps a single agility, so waiting till 16 is more painful/waste of time unless you're going to 20. Summary: 13-14 or 20 -------------- Vankar [004] - -------------- Remarks: Vankar fits the mold of reaping maximum benefit at promoting at 20. However, unlike others, he really does need to get to those later levels. Let's examine why: Lv - HP - MP - AT - DE - AG 10 - 26 - 00 - 10 - 10 - 10 11 - 26 - 00 - 10 - 11 - 11 12 - 27 - 00 - 11 - 11 - 11 13 - 27 - 00 - 11 - 11 - 11 14 - 27 - 00 - 11 - 12 - 12 15 - 27 - 00 - 11 - 13 - 13 Notice anything? His stats kept after promotion, barely change from 10-15. In fact, the difference from 15 and 10 is +1 Hp, +1 AT, +3 DE/AG. Barely capable of saying "worth it". In fact, his level 16 stats are the same as 15 save +1 HP, here they are again: 16 - 28 - 00 - 11 - 13 - 13 However, once you get him to level 17-20, each level nets him more AT, DE, and AG, so it's absolutely worth it to get him up those levels. As such, this is one such reason we don't use him in a speed run because he simply sucks hardcore without levels. Summary: 17-20 with emphasis on 20 -------------- Ernest [005] - -------------- Remarks: I could literally copy paste what I said about Vankar for Ernst. If you're not promoting him at 10, don't promote him the till 17 or later. Rather than copy paste though, here's ascii Kirby boxing {Q'.')---Q(*.*) Summary: 17-20 with emphasis on 20 -------------- Arthur [006] - -------------- Remarks: Arthur's stats spike late, there's no denying that. So there's no point in using him unless you plan on maxing him out. These stats show just that. The difference between him and most others is that there is no break in his stats; waiting one more level is just that much more worth it, with his level 20 stats keeping maximum reward (like +3 HP, +2 AT/AG, and +1 DE more than promoting at 19) Summary: 20 ----------- Ken [007] - ----------- Remarks: Ken fits more into the mold of Vankar; where his first few levels don't net much change in stats. However, from 13 on, each level you choose to wait to promote nets more stats each time. However, the biggest disappointment is that his 19-20 stat difference is lower than most (only a difference of +1 HP, +1 DE, and +2 AG). Again though, promoting him at 20 is best, but if you have to promote before that, 12-13 is not bad. And don't promote at 11, ever. Summary: 12-13, 20 ------------- Guntz [008] - ------------- Remarks: If you want Guntz to have 12 agility on promotion instead of 11, you must wait to level 20. That however, is not the reason to wait to 20. He is very much like Arthur, who continually keeps more stats at every level you decide to wait to promote him. Similarly, Guntz suffers early on from a lack of mobility, so you'll only be using him in a power run anyway. If you absolutely must promote before 20, then promote at 14, because he won't keep an additional attack until 17. Summary: 14, 20 ------------ Gort [009] - ------------ Remarks: How's this for a final level keep? If you keep Gort till 20 before promotion, he keeps +1 HP/AG and +2 AT/DE more than at 19. That alone should be incentive to delay promoting him. Combine that with the fact that he keeps more life, attack, and defense almost every level and you've got a candidate for almost always waiting till 20. If you're not going to promote at 20, I would go ahead and promote at 10. Otherwise stick it out because each level will be that much more worth it. Summary: 10, 20 ------------ Luke [010] - ------------ Remarks: Luke, like Gort, has another explosive finish. Promoting at 20 nets you +2 HP/DE and +1 AT/AG over his level 19 self. Again however like Gort, keeping him each level is more incentive to net yourself more stats. Unlike Gort though, if you desire to promote before 20, you can promote him at 11 instead of 10, since he keeps an extra attack, defense, and agility. Summary: 11, 20 ------------ Anri [011] - ------------ Remarks: If you recall reading this section prior to it's revamping, you will remember I laid down a general guideline that your healers and mages should always promote at 20, because it reduces time to learn spells and gives them that very much needed magic to use their stronger spells more. After seeing this new data, nothing has changed. There is literally no advantage to promoting your mages before level 20. Yes, at level 19 it can be frustrating to gain that last little bit of experience, but Mages have that advantage of leveling due to hitting 3-4 enemies with Blaze/Freeze II to net about 40 experience even if you're way over-leveled. IF (notice the big if) you absolutely cannot stand going to level 20, may God have mercy on your soul, but it would most likely be allowable to promote Anri at 11 so she nets one more hit point and defense. Summary: 11, 20 ------------ Alef [012] - ------------ Remarks: Alef has a definite advantage when it comes to promotion since she can level much faster (being such a low level compared to the enemy). As such, THERE IS NO EXCUSE, PROMOTE HER AT 20 PRIVATE!!! Also, each level nets her +2 MP each time which is substantial since she goes through magic extraordinarily fast because of Bolt III/IV. If you're not going to keep her to 20 (God will smite you) then promote her right away, just know you're missing out on expanding her magic pool by about 50%. Summary: 20 ----------- Tao [013] - ----------- Remarks: As Tao can easily be the single most over-leveled character on your team, there is again, really no excuse not to wait to promote her until 20. A quick analysis of her stats however show that if you so desire to promote her before then, 10 really is the best option; as later levels she will continue to net more and more magic points, defense, agility, and hit points. Summary: 10, 20 ------------ Lowe [014] - ------------ Remarks: Similar to mages, don't promote your healers before 20; there's just no point. For example, if you promote at 20, Lowe learns Heal IV at level 2 promoted. If you promote at 10, you must get him to level 12 promoted. If you've suffered a brain injury (contusion or concussion) then promote him at 11. Summary: 11, 20 ------------- Khris [015] - ------------- Remarks: Here's the biggest incentive to keep Khris until level 20 before promoting her (besides the outrageous increase in stats from 19 to 20). She learns Heal IV at level 21. If you notice however, you cannot get to a level 21 unpromoted. If you wait to promote her until 20, you will promote her, and she will have just learned Heal IV without you having to put her up an extra level. Very sexy in my opinion. Otherwise promote her early. Summary: 10, 20 -------------- Torasu [016] - -------------- Remarks: Torasu is the single easiest character to level in the game since he comes to you knowing Aura. Take advantage of that and promote him at 20. If you are some kind of sadist however, promote him when you get him because the only real increase in stats is magic points (which is still huge, and no excuse not to wait). Summary: 20 ------------ Gong [017] - ------------ Remarks: Since Gong is easily outclassed by every fighter in the game, as well as every healer in the game, if you choose to use him you absolutely must wait to promote until 20. Otherwise you'll never learn Aura (most likely). You will be unable to fight with him, and he will not be an effective healer due to his complete lack of magic points (recall that you really only need 1 healer on your team unless you're bringing more for a challenge). As far as when is there a possible time to promote him before 20? There really isn't. Like Arthur or Guntz, each level just gives him that much needed stat boosting Summary: 11, 20 (mostly 20) ------------- Diane [018] - ------------- Remarks: Since the archers attack growth is less than desirable, they like the casters really do require those extra painful levels to keep that much needed attack to help them excel in their promoted years. A definite trend you will see here amongst them is to promote at 20, or at 10 Summary: 10, 20 ------------ Hans [019] - ------------ Remarks: Even more than Diane, Hans needs to be promoted at 20. For starters, his 19-20 difference is extremely sexy, like +2 HP/AT/DE and +1 AG more than level 19. That's a 7 point stat difference! However, unlike Diane, an earlier promotion would be at 11 would be slightly better than 10, since he keeps an extra hit point, attack, and defense. Summary: 11, 20 ------------ Lyle [020] - ------------ Remarks: Lyle is no different than his fellow arrow-wielding friends, keeping most of his stats right up to level 20. Unlike most others though, he can reasonably be promoted at 14. Why? Trudging onward for 6 more levels only will let you keep 5 more attack. Considering then his level 11-20 growth is sub-par (meaning levels come slower and just get harder) he is then a reasonable candidate for promoting earlier. Summary: 14, 20 ------------ Amon [021] - ------------ Remarks: If you're using the birdmen, you should heavily consider getting them to 20 because they literally need every little attack they can get. Other than that, if you want to promote early, then promote them whenever you are able to purchase Steel Swords (their promoted weapon upgrade) which is in Waral in chapter 5. Summary: Steel Sword, 20 ---------------- Balbaroy [022] - ---------------- Unlike Amon, Balbaroy is quite bad when it comes to keeping stats. For example, take a look yourself if you forgot. Lv - HP - MP - AT - DE - AG 10 - 15 - 00 - 10 - 11 - 11 11 - 15 - 00 - 10 - 11 - 11 12 - 15 - 00 - 10 - 11 - 11 13 - 16 - 00 - 10 - 11 - 11 14 - 16 - 00 - 11 - 11 - 12 Either promote him at 20 or promote him at 10. Notice that 10-12 will literally make zero difference when he's promoted. Summary: 10, 20 --------------- Kokichi [023] - --------------- Remarks: Did I say Balbaroy's kept stats were awful? Man, Kokichi really raises the shit-o-meter when it comes to putting in extra time to make him better. Even more so than Balbaroy, promote him at 20 or 10. Seriously, just take a look, it's almost laughable, because the only real change up to level 16 is his HP which really doesn't make a huge difference. Lv - HP - MP - AT - DE - AG 10 - 15 - 00 - 11 - 09 - 10 11 - 16 - 00 - 11 - 09 - 10 12 - 17 - 00 - 11 - 09 - 11 13 - 17 - 00 - 11 - 09 - 11 14 - 18 - 00 - 11 - 10 - 11 15 - 19 - 00 - 11 - 10 - 11 16 - 20 - 00 - 12 - 10 - 12 I believe this supports my conclusion that people who group Kokichi in with Knights/Paladins clearly don't understand the game, or him for that matter. Summary: 10, 20 ------------ Bleu [024] - ------------ Remarks: Bleu, like Adam, should only really be used if you're intending on maxing out your team. He comes to you so bad, that promoting anytime before 20 would be just a sin. Seriously, non-weapon users have no benefit of promoting before 20 because they do not get a weapon to supplement their loss of attack. Summary: 20 ------------ Adam [025] - ------------ Remarks: The, ONLY, (notice it's a big only) reason to use Adam is if you are maxing out your team and not using Guntz/Bleu/Musashi (or at least just one of them). That being said, if you're going to use him, get him to level 20 otherwise you're just going to hate yourself. Summary: 20 ------------ Zylo [026] - ------------ Remarks: Just like his fellow body-part users, Zylo reaps maximum benefit of being allowed to promote at 20. He however is unusual that if you were for someone reason deciding to promote early, he would benefit more being promoted at 10 than say like 14 for example because the stat difference is not that noticeable. Summary: 10, 20 ------------------------------------------------------------------------------ Section VIII ---------------------------------- I Numeral Analysis of Characters I ---------------------------------- ********************************** This is also the *Description of Character Section* ********************************** [9999] This section is going to hold a description for each character. As much detail as I can offer is going to go into the following section; in addition to the dreaded 'numerical' analysis. Each character will receive individual scores (up to 10) for 10 different categories with one broad score out of 100 [to be ranked against each other for no reason, well, maybe some reason :) ] Also, at the conclusion of this section, you will see an explanation for some suggestions of teams for the characters to be used in **Note, that enemies in the last chapters hit from 40-60 damage** The 10 categories are as follow... Attack Defence Hit Points Agility Movement Early Game (as in, when you get the character) Medium Game (as in, somewhere in between these two) Late Game (as in, when fighting in Chapter 8 trying to win) Leveling (as in, how difficult it is) Consistency (how consistent are their stats as well as how newb friendly) <>Casters will have a slightly different categories<> ------------------------------------------------------------------------------ Max (79.5) {Swordsman --> Hero} Level 20 Promoted Stats: (With Best Weapon +40) 71 - 12 - 78 - 60 - 49 6 - 0 - 6 - 6 - 2 <--Stat Increases from Items 77 - 12 - 84 - 66 - 51 Level 20 Average Stats : (With/Without Best Weapon) 46 - 09 - 17/47 - 28 - 43 Level 20 "Typical" : 58 - 10 - 62 - 44 - 46 Max is the hero of the story; no matter the challenge its rather required you have him in your team. When the game begin, you will have to take care of him as he can be defeated in a few blows from well-aimed enemy attacks. I find often that Max is exceedingly powerful through chapter I, and then slacks off more towards the end of chapter II as he then completely sucks until you get him a new weapon in chapter IV. From then on, he will often be capable of dealing quite a bit of damage. As he depends on your teams survival, you must treat with him with care though. Once you get the Sword of Light, Max will turn into quite the powerhouse, now being able to use bolt 2. Again though, he may seem powerful but goes down quickly as enemies tend to focus him over other characters. He is best equipped with the Chaos Breaker and White Ring. Attack (8) Max scores very high for attack, losing points for 2 reasons. The first, being that he is not meant to be in the front-line as your battle is over (along with half your gold) when he dies. The second being that his lack of a new weapon for several battles (in fact, three chapters) means he will go from powerhouse to craphouse literally in a battle. Once promoted however and he is weilding promoted weapons, he will deal an incredible amount of damage (even with bad level ups) Defence (6) Max scores just above average for defence, losing points for similar reasons in the attack category. Early on (when leveling is very important) he is far too fragile, taking multiple points of damage from everything, resulting him in dying too quickly. It will not improve for much of the game either. Once promoted, he -tends to- gain a decent amount of defence so that he can withstand physical onslaught. However, this is overshadowed again as most enemies use magical or defence piercing attacks in the end Hit Points (8) Max scores high again for life; which for most of the game will help offset his lower defence. On average, he will have in the ballpark of 50 HP or so, which can withstand at worst, 2 magical shots (or 3 torch eye lasers) which is pretty good. However, considering a Max with customed stats has well over 70 HP, helps to raise his health rating up Agility (9) Not much to say here, there are only a few characters on your team that will be faster than Max in the end. He will not be the fastest for the entire game which is why he loses a point. Movement (9) A score slightly better than Centaurs, Max's Movement of 6 is very nice. In regular battle scenarios he can move well, as you will experience 5 move is not enough and 6 will satisfy you. However, what is so nice about Max is he can move in harsh terrain (forest, sand, mountain, etc) 3 spaces at a time. Which is better than most other characters. The only reason he doesn't score a 10 is because his movement is 6 and not 7. Early Game (8) A great score as most characters come to your team and require several levels to be a contender. Max comes to your team and really only needs about +2 defence to be a contender. The reason for his loss of points is due to his dilemma from Chapter 2 on until he gets the Long Sword, he will suck, a lot Medium Game (8) Another good solid score; Max once he acquires his new weapon in Chapter 4 (which is right at halfway) can once again resume doing damage. The reason for his lost points is due to his promotion. Regardless of when you promote him (unless you use all the stat items on him) things will feel reminiscent of Max dying in 1-3 attacks again. Late Game (9.5) Max only loses a point here simply because his death results in a loss for you. His attack power with the Chaos Breaker is incredible, he's fast, and can tank a few hits before feeling panicky. As an added bonus, Freeze 3 can be used infinitely with the Chaos Breaker. Leveling (4) Max ranks on the lower end of the scale here with a sad rating of 4. Why does he lose over half his points? Let's examine this. (1) He lacks an easy to use move to guarantee experience (any non caster will suffer this loss of point) (2) His speed will often make him go first and attack fresh monsters as opposed to weakened ones, causing him to attack 5-7 times before leveling as opposed to a good couple kill shots. (3) His vulnerability to death still makes an appearance, even here (4/5) Anyone who has played with him in Chapter 3 will feel the pain of whacking skeletons for 1, lizardmen for 2, and missing dark priests (6) Once promoted, most enemies use spells. As such, this combines with (2) to make you even more wary to venture him forth into territory where 2-3 monsters can swoop down next turn and pummel him for 60 damage, ending the battle Consistency (10) Max is one of the most consistent characters in the game. He has some variance in levels, but from game to game, will change very slightly. Despite 'having' to use him, he is very newby-friendly Overall (79.5) ------------------------------------------------------------------------------ {Knights --> Paladins} -Recall their best weapon gives +35 attack- Ken Level 20 Promoted Stats: 69 - 00 - 75 - 54 - 59 Level 20 Average Stats : 38 - 00 - 51 - 36 - 39 Mae Level 20 Promoted Stats: 74 - 00 - 74 - 52 - 62 Level 20 Average Stats : 53 - 00 - 48 - 29 - 48 Arthur Level 20 Promoted Stats: 78 - 32 - 78 - 64 - 67 Level 20 Average Stats : 57 - 15 - 52 - 42 - 50 Pelle Level 20 Promoted Stats: 69 - 00 - 72 - 57 - 62 Level 20 Average Stats : 42 - 00 - 55 - 31 - 53 Vankar Level 20 Promoted Stats: 71 - 00 - 70 - 50 - 61 Level 20 Average Stats : 50 - 00 - 50 - 33 - 45 Ernest Level 20 Promoted Stats: 68 - 00 - 74 - 50 - 64 Level 20 Average Stats : 41 - 00 - 51 - 33 - 53 Guntz Level 20 Promoted Stats: 61 - 00 - 77 - 87 - 45 Level 20 Average Stats : 38 - 00 - 55 - 53 - 33 ------------------------------------------------------------------------------ Ken (77.5) Level 20 Promoted Stats: 69 - 00 - 75 - 54 - 59 Level 20 Average Stats : 38 - 00 - 51 - 36 - 39 Level 20 "Typical" : 53 - 00 - 63 - 45 - 49 Ken is the first knight you get, and we will get a lot of them. With the massive variance in level ups, it will often be hard to predict which knights you should go with; as well as their ratings are going to be somewhat similar to each others. One advantage of Ken over other Knights is that you have him from the beginning (this is something commonly seen for all starting characters) is that you will gain them and they won't be 2-5 levels under yours (and the enemies) level. A nice trick, is to keep a spear on your knight, even when you have the better lance, so that in the event they cannot reach the enemy, they can still attack for some damage. Also, is very helpful when fighting bosses as you kinda have to bumrush the enemy. Attack (7) All Knights, on principle, lose one point for they only have one of their best weapon. That being said, Ken will have great attack for most of the game, being able to dish damage similarly to Max. Defence (7) Once promoted, Ken will gain enough defence to make anyone happy. However, his unpromoted years will scare newbies forever. His defence starts low, and grows slow so that even when he does get defence, the new enemies can now lay a hurting on him... which is why he loses 3 points. Hit Points (8.5) Ken is known for gaining loads of health (like on average, doubling from 8 to 16 health in his first 3 level ups). As time goes on, his growth slows down which is why he loses a point. He will end the game with a fair amount of hit points consistently though. Agility (6) As Knights go, Ken is not amongst the faster ones. He gains a decent amount though so that he will be somewhere in the middle of your line-up with speed Movement (7) Knights move great! However, -1 for deserts, -1 for forests, and -1 for mountains. Nothing sets a mood like watching 7 spaces turn into 2 Early Game (8) Early on, Ken is going to be a power-house. He gains new weapons at a steady rate and gains good damage so that when Chapter 2 rolls around and you fight your first boss, Ken will be in there doing dirty work. He loses a few points due to again his weak defence and the fact the Power Staff makes most casters do about the same as everyone else. Ken can avoid this tragic fate but not always Medium Game (8.5) Ken comes out better than most with promotions as he will acquire new better weapons again at a steady rate. Not to mention he levels very nicely with promoted levels, means he can hold his own against other members of your team Late Game (8.5) Ken certainly isn't the best character in the game, nor is he probably going to make the cut for the best 12 attackers on your team. He however, fairs rather well with a solid score. Of your Knight Weapon users, Ken would probably make the top 3 list granting him usage of the Halberd Leveling (8) Knights are just easier to level than most. Being able to switch between range and melee is a plus, as well as being to switch attack powers means you won't be frustrated with killing something when you just meant to attack it for that little bit of needed exp. Consistency (9) Ken is consistent, just like Max. However, his stats can vary just enough for him to lose a point in my opinion. He is also a newb friendly hero Overall (77.5) ------------------------------------------------------------------------------ Mae (71.5) Level 20 Promoted Stats: 74 - 00 - 74 - 52 - 62 Level 20 Average Stats : 53 - 00 - 48 - 29 - 48 Level 20 "Typical" : 63 - 00 - 61 - 40 - 55 Mae is the second knight we acquire. She fits the mold of the 'terrible joiner' which simply means she will come and be somewhat disappointing. This however does not mean you should never use a terrible joiner, just let them catch up in level and gain some stats then decide. We would expect the daughter of Varios to be much better atuned at fighting than this wouldn't we? She starts off some-what tanky, but as the game progresses you will find her strong in both life/defense, with her attack somewhat lower than desired. It is for those reasons I would not suggest having her in your power 12. Attack (6) Mae, for the large part of the game, is going to be a lower-end attacker on your team. She ranks above average however as her late-game makes her a formidable ally Defence (7.5) If Mae kept her outstanding defence she joins with, she would have an easy 10 stat. However, like Ken's health, her defence growth will slow that in the endgame, she will simply be average and not Guntz-like Hit Points (8) Mae starts with a pitiful amount of health (especially at a time when your first spell casters are introduced) which is quite scary. However, given some time, her health becomes quite high (obscene in some cases) making her quite useful to get in there Agility (8) Nothing truly outstanding, Mae's speed for the most part will be quite similar to most. She will be above-average for taking her turn (on paper) but nothing is guaranteed with the SFI engine Movement (7) See description for Ken Early Game (7) Mae's early game is not quite that of Ken's. She can tank quite well but her lower attack is going to prove to be a burden at times. Once she has the Power Spear, like most others, her problem is solved. But that Chapel Battle at the conclusion of Chapter II will leave frightening memories of her being rather useless Medium Game (7) Again, around the middle of the game Mae is not exceedingly stellar but can prove useful, again. Her attack and health is coming around, it's at this point however we begin to notice her defence growth is slowing (in fact, I have recorded her promotion defence growth at an average of about 0.92, which is quite lower than most characters) Late Game (8) Mae has essentially the same description here that Ken does. She is not super, but can prove useful. Leveling (7) Mae loses an extra point compared to Ken due to her early game dilemmas with a lack of attack power. Other than that, Knights will score about the same here Consistency (6) Mae has an issue with consistency. Such variance in her levels could have her in the top 3 for knights, while she could like-wise round out the bottom tier. Overall (71.5) ------------------------------------------------------------------------------ Arthur (61.5) Level 20 Promoted Stats: 78 - 32 - 78 - 64 - 67 Level 20 Average Stats : 57 - 15 - 52 - 42 - 50 Level 20 "Typical" : 67 - 23 - 65 - 53 - 58 Arthur is a double edged sword. Absolutely the third to worst newb friendly hero (only behind Bleu and Adam, both of whom are required). He comes terrible and will stay that way for some time. If one is playing a speed run, don't even waste your time recruiting him, his damage output even while you don't have 12 people on your team is pathetic. However, he can prove to be one of the best characters in the game assuming when his stats spike we don't just gain 15 agility (or something stupid). He does learn some magic thanks to his time living amongst mages. (I always point to this pacifism as his problem for joining so weak) Attack (6) Arthur loses 4 points because it is extremely frustrating to get him to level 15 unpromoted of which he starts to become decent. His damage output when you find him is awful, and even with the power spear will stay crummy. He will often require the Power Ring to be able to contribute anything at all Defence (6) Likewise for defence, Arthur will die for a large amount of the game uncontested (as in very quickly). The fact you have to play him like Max so he won't need constant reviving is a massive deterrent Hit Points (7) Arthur does gain slightly better HP than his other 2 primary stats which is why it is a slightly better scoring Agility (7.5) Arthur becomes quite fast in the end, despite being exceedingly slow in the beginning Movement (7) See other Knights description Early Game (3) Arthur is simply atrocious for the vast majority of his unpromoted days. The only reason he gains 3 points as opposed to being a 0 is that levels 16-20 are generally generous to him with good stats Medium Game (6) Those memories of 16-20 are vanquished by not nearly as good level ups. While he is useful now, there are other characters who are still much better than he at this stage in the game. Oh sure, he can use magic at this point now, but his only really useful spell Bolt comes at level 30 which is 10 promoted. Not very appealing. Sure Blaze and Freeze could have uses but even a bad Arthur can still attack for about 6 points Late Game (9) Late game, Arthur can be one of the best characters in the game. Easily a top 3 Knight when powering, Arthur can be awesome. WARNING, I have seen run throughs where Arthus literally leveled you know, 35 times and was still the worst Knight on my team. But this affects consistency, not late game Leveling (4) Arthur is one of the hardest heroes to level (see, no damage!!) He does learn magic eventually which can make it nice for doing precise damage for those needed points, and Bolt can score 48 points without having to kill anyone. It's just getting him up those 10 levels to where he becomes good that is a problem Consistency (6) My hatred towards Arthur (despite having great runs with him) is his inconsistent stats. Who wants to invest so much time into someone that never gets good! Arthur is not a newby hero nor should he be used on a speed run Overall (61.5) ------------------------------------------------------------------------------ Pelle (78-80) Level 20 Promoted Stats: 69 - 00 - 72 - 57 - 62 Level 20 Average Stats : 42 - 00 - 55 - 31 - 53 Level 20 "Typical" : 55 - 00 - 63 - 44 - 57 Pelle is a mercenary who quit fighting for Runefaust at the wrong time (word to the wise, don't insult your employer when standing near a cliff). Somehow he survives and climbs back seeking revenge on the army that tried to rid him when he decided he didn't want to fight for them anymore. Once he recovers from that ordeal, he will become a true asset contributing to your team. While his stat growth is sub-par, it is clear from his stats that he is still quite a force to be reckoned with. Attack (8) Even if Pelle suffers poor level ups (which he does generally) his attack is still pretty hefty for a large amount of the game. It's just in the late game where he will lack slightly. Defence (8) Likewise for attack, his defence is pretty good for the most part of the game, being on par with Guntz for sometime Hit Points (7) His HP takes a slight hit, mostly due to the fact Vankar joins with more of it and Pelle doesn't gain loads of it like Ken did or Mae does Agility (6) Pelle like most units will be somewhere in the middle of the road with speed and in taking his turns Movement (7) See other Knights description Early Game (10) Pelle is the second best character that joins your team good (see Musashi). His stats are simply incredible and despite the fact he will be underleveled he will probably still hit harder than almost everyone else on your team Medium Game (7.5) The incredible Pelle takes a slaying in the middle of the game. He is still rather strong, just his slow growth can allow others to pass him up, which is why he loses some points Late Game (8) After dropping steadily in the ranks, he will gain enough stats to make him a strong ally in the end. Perhaps not on the caliber of Musashi or Arthur, but perhaps strong enough to fill an 11 or 12 spot. Pelle's strength is for the speed run Leveling (8.5) As he starts so strong, it is very easy to catch him up on levels. His loss of a couple points is due to not being a caster and that he is somewhat slow in the beginning which can be frustrating Consistency (8-10) Pelle is one of the most consistent characters in the game; he consistently grows slowly. However, even with slow growth he is still quite strong in the end and therefore is very newb friendly. Why doesn't he score a 10? Well, despite the fact it's a good thing if he inconsistently gains obscene attack I feel the need to lower his consistency score slightly as afterall, we're worried about consistency. Not good or bad, just how consistent Overall (78-80) ------------------------------------------------------------------------------ Vankar (68.5) Level 20 Promoted Stats: 71 - 00 - 70 - 50 - 61 Level 20 Average Stats : 50 - 00 - 50 - 33 - 45 Level 20 "Typical" : 65 - 00 - 60 - 41 - 53 Vankar is somewhat a hero to the people of Pao. If you talk to the townsfolk before Pao I departs, they will mention his name. After hearing all this, you would expect a great hero to join your team. However, a great hero did just join your team and then you get Vankar, who will be a near mirror image of Ken expect his growth is not nearly as promising. My biggest complaint with Vankar as brought up in the previous sections, is his unrealiable stats and the fact that leveling him from 11-20 can prove to be a massive waste of time even with customing stats and keeping his best levels. Attack (6.5) Why does Vankar score so low compared to others? He was the only Knight other than Ernst that consistently needed the Power Ring when doing the vast majority of leveling Defence (6.5) His defence in the end can and should get pretty good. However, it's the other 80% of the time you have him that knocks off some points Hit Points (7) Despite joining with an incredible amount of health, his unpromoted growth is just sad. An average of 0.22 health per level!? Sigh; he usually does alright for himself once promoted, but man, I mean you would expect someone who comes at 8 to be a little different by the time they're 20 Agility (8) Vankar does seem to grab quite a bit of speed and does alright for himself, going near the top of your team Movement (7) See other Knights description Early Game (6.5) Seeing as how you get Pelle who's awesome, then Vankar who's kinda a two shot meat shield; we would hope before promotion to see some change. It doesn't. That being said, he's still decent to use at this point Medium Game (6.5) Not much changes here. He has some nice level ups (as do most) but then they slow again, kinda to a frustrating crawl Late Game (7) With handpicked stats, Vankar proves to be formidable. Despite this, I was still frustrated with him for the vast majority of the late game. I would not suggest using Vankar in your power team nor in your top 3 Knights Leveling (7) Leveling Vankar is about the same as Mae. He probably could have an extra half point, but the lack of stats seen after leveling him as probably clouded my judgement :P Consistency (6.5) Vankar is consistent when unpromoted, not much changes. However, his promoted levels tend to be scary, as in he could prove to be a great fighter, he could also not be able to hurt dark dragon much at all. I would not advice a newb to use Vankar Overall (68.5) ------------------------------------------------------------------------------ Ernst (68.5) Level 20 Promoted Stats: 68 - 00 - 74 - 50 - 64 Level 20 Average Stats : 41 - 00 - 51 - 33 - 53 Level 20 "Typical" : 54 - 00 - 62 - 41 - 58 Ernst is another hero to the Pao people; in Pao II we hear stories of how legendary he is, and that he is attacking Balbazak's Fortress all by his lonesome! When you get him, you have to struggle not to laugh or cry, I'm not sure which, because he is far outclassed by Pelle whom you got 2 battles previously. As he is also the last Knight you receive, it makes his welcome that much less welcome Attack (6.75) Ernst joins with 12 base attack (compare that to 17 of Pelle or Guntz) which makes me sad :( he does gain a decent amount but nothing outstanding Consider that Max starts with 6 and in 3 levels will nearly have as much attack as Ernst despite being 4 levels lower and still in Chapter I Defence (6.25) Ernst joins with 12 defence, which is almost worse than Balbs starting defence, whom you got 2 chapters ago and 3 levels younger :( he again gains a decent amount but nothing Guntz-like Hit Points (7.5) Ernst gains with a decent amount of life and does pretty good for himself, for the most part. He's no Mae, but does alright Agility (8.5) Ernst gains a rather large amount of Speed and will often be top notch amongst Knights to go first Movement (7) See other Knights description Early Game (5) Ernst takes a massive hit on early game. You just don't want to use him. It proves hard to level him as he dies too quickly or can't land a decent hit for experience. With the Power Spear (which you must bring him) he starts with 27 damage which is barely respectable at this point, but again nothing outstanding. His unpromoted growth is likewise on par with Vankar/Pelle which makes him even more unappealing as Pelle is twice as good as him. The only reason he is not discussed to level up before 20 is he does get some level ups similar (not nearly as good) but similar to Arthur around 18 or so Medium Game (7) Ernst improves slightly in the middle part of when you have him as he like most has typically better level ups than before. The issue here is we begin to see his noted stat becomes speed. He gains a decent amount of life, but his defence is average and his attack struggles still, which is why he is not ranked higher Late Game (8) Sigh, one would imagine that putting in this much effort with someone you just really have no desire to use (like Adam) would pay off. However, up to level 17 he was just about vomit-worthy with final stats, and his last couple levels gave some very welcomed stats (most notably, attack) making him about average when comparing overall. Yes, he is fast, but that doesn't matter when you are dinking for points of damage Leveling (6.5) A similar ranking with other knights except his weaker(ness) lowers him slightly Consistency (6) He is just about average with his stat consistency. Given his atrocity of joining your team, I would not suggest him for a newb learning the game. Overall (68.5) ------------------------------------------------------------------------------ Misc. Knight Character Guntz (60.5 or 72.5) {Steam Knight --> Steam Baron} Level 20 Promoted Stats: 61 - 00 - 77 - 87 - 45 Level 20 Average Stats : 38 - 00 - 55 - 53 - 33 Level 20 "Typical" : 49 - 00 - 66 - 70 - 39 Guntz is one of those characters just is good enough to have an adjective named after him. Characters with a Guntz-like stat is what is described as over the top. There is not much to say about him, as his story is nothing more than a war machine built by Dr. Crock to wage against Runefaust. I have to assume Dr. Crock lost a love one or something due to Runefaust, which is why he hired Guntz as an assistant to become this war machine that does incredible damage and is virtually impervious. He uses some of the best weapons (Knight lances/spears) and rains chaos upon those who praise Dark Sol! Attack (9) Guntz is fantastically strong for the majority of the game. The only problem which he does not rank a perfect 10 is that sometimes his defence takes a priority to his attack and his attack is only above average at best, not Guntz-like Defence (9) For every part of the game save the beginning, Guntz will be impervious to everything besides magic damage. Then, he will become Guntz-like Hit Points (7.5) Everyone has a weak point, for Guntz, it's not surviving being bombarded by high energy photon blasters. He typically gains enough magic to survive 1, maybe 2 blows. However, should a third one come around, he'll be scrap metal Agility (4.5) Dr. Crock forgot to install light-speed on this guy. He is slow! Despite this setback, he gains enough agility, just not more than most on your team Movement (4) His only saving grace is that if given a movement ring/pimento, he can move for 6 rather well through terrible areas. That being said, a movement of 4 is laughable bad. Also, you can't rate based on using items, that's cheating Early Game (4.5) Despite the fact he's a powerhouse, he comes onto your team with 4 move and will probably go last everytime. He requires you to slow your efforts to a crawl to be able to fight. Yes, he can rage hell but at what costs Medium Game (4.5 or 8.5) Screw not using items. If you're going to have Guntz on your team, he needs at least one of those movement boosting items, otherwise don't use him; which is why his medium is either crappy or pretty good. His fighting style hasn't changed much Late Game (4.5 or 9.5) He is Guntz-like in the end assuming we used a movement enhancing item. Otherwise he can polish weapons/armor at headquarters, and no I'm not kidding. Four move means he will constantly be behind your team when he needs to be in front Leveling (4.5 or 7.5) Sensing a theme here? Don't use Guntz unless you plan on plopping him with some stat enhancement Consistency (8.5) His stats are consistently Guntz-like. A newb friendly hero as well as a contender for top Knights as well as best character (movement boosting being a granted) Overall (60.5 or 72.5) ------------------------------------------------------------------------------ {Priest --> Vicar} Lowe Level 20 Promoted Stats: 66 - 66 - 53 - 45 - 56 Level 20 Average Stats : 35 - 31 - 41 - 26 - 42 Khris Level 20 Promoted Stats: 57 - 66 - 57 - 48 - 55 Level 20 Average Stats : 35 - 30 - 45 - 33 - 33 Torasu Level 20 Promoted Stats: 59 - 72 - 51 - 47 - 56 Level 20 Average Stats : 46 - 40 - 48 - 36 - 34 ------------------------------------------------------------------------------ Lowe (56) Level 20 Promoted Stats: 66 - 66 - 53 - 45 - 56 Level 20 Average Stats : 35 - 31 - 41 - 26 - 42 Level 20 "Typical" : 51 - 48 - 47 - 35 - 49 Lowe is evidently your only friend when the game starts; but you soon meet and make many other friends who will quickly replace any memories of this childhood screw up. Lowe is a contender for one of the worst characters in the game, due to him not being able to serve any purpose. Let's see why... Magic Points (10) When it comes to being able to service heals, Lowe is one of the best at it. He consistently gains enough MP to heal I all day, with enough to do a few stronger, more demanding heals like III/IV Spell Selection (3) Heal IV? +1, Quick II? +1, Slow II? +1, Aura? -7, no joke. It's that big of a deal. If Lowe is on your team against Dark Dragon he is more a liability than anything. If you don't mind waiting around for 4-5 turns, you can go far with Lowe HP/AT/DE (6) As far as your healers go, these stats are virtually the same in all categories. None of them will have enough defence to tank a hit and their HP... well I mean their healers, they don't need life. Attack will vary amongst them, and for the most part, Lowe will have decent attack in the end, but for the rest of the game, not so much Agility (7) Lowe ranks pretty well amongst healers for his speed, as well as even amongst the team. It's his early game speed that leaves something to be desired Movement (6) His movement is subpar to everyone else (like all the healers, they all will receive a 6) Early Game (4.5) Early on, Lowe doesn't have enough MP to heal enough, and not enough attack to be worth anything. The power staff will help until Skeletons are introduced (sometimes even Zombies) so he like most healers sucks early Medium Game (5) Things don't improve much for Lowe as the game progresses. His MP is improving, but his lack of Aura is becoming apparent. His attack is also not the greatest either Late Game (3.5) While most characters get their best rating late-game, Lowe's lack of Aura is not too big to ignore. These battles are causing massive damage on all sides and Lowe cannot keep up the heals quick enough. His attack is getting better thanks to the Holy Staff, but he's not a fighter, so don't worry yourself Leveling (2) The only reason he gains any points at all is because he's a healer and those are generally easier to level than most because you gain a consistent amount of exp. There in lies the problem that it takes 10 turns of 10 heals to go up a level. UGH it sucks; his last few levels can be helped by kill- stealing, but that's not how your healers should be leveling Consistency (9) His stats are consistent which is always a plus Overall (56) ------------------------------------------------------------------------------ Khris (79.5) Level 20 Promoted Stats: 57 - 66 - 57 - 48 - 55 Level 20 Average Stats : 35 - 30 - 45 - 33 - 33 Level 20 "Typical" : 46 - 48 - 51 - 40 - 44 Not much is known about Khris. She seems to be the rebel-sort (undermining her King by breaking you out of jail then skipping town) note as well her Mom is constantly looking for her. She becomes quite the healer with some levels and is my choice of a healer if you need one; I favor her over Torasu since she learns four levels of Heal and two levels of Aura. Magic Points (8.5) Khris will gain enough Magic in just about every game unless a black hole happens Spell Selection (8.75) Her lack of gaining Slow and Quick 2 is but a minor speed bump. Not mastering Aura is worthy of a point lost HP/AT/DE (8) While most of what was said for Lowe holds true here, her attack is often quite higher than Lowe's enabling her to do some damage. Tie in that she learns Aura rather quickly and can begin over-leveling like crazy, makes her stats that much better as well Agility (7.5) She has above average agility in the end, the problem here is she starts out quite slow (about as slow as Gort) and will be fighting for that Speed Ring for some time Movement (6) See Lowe's description Early Game (5) Her early game is nearly identical to Lowe's. Her slightly better attack makes her a little easier to level up though Medium Game (9.25) Upon promotion, she gets really good. Upon learning Aura (which btw is level 20), she explodes into extra levels, making Gong and Lowe quite jealous. In fact, if you're doing a power level game, she can easily be level 10 promoted by the end of Chapter VI falling off a log (which really makes her scary) Late Game (8.5) Not nearly as formidable as before, given everyone has had a chance to catch her in levels; but she still rocks. Heal III/IV is what every healer needs but her knowledge of Aura makes her very appealing. A very newb friendly hero, as well as good for a speed run (at least until you get Torasu) as well as for a power run Leveling (9) Her only fault here is that half the game she doesn't know Aura. That doesn't make it harder to level her, just not as awesome once she is promoted. Consistency (9) Her stats are very consistent and if for some reason they aren't over- leveling her is all too easy thanks to Aura Overall (79.5) ------------------------------------------------------------------------------ Torasu (76.5) Level 20 Promoted Stats: 59 - 72 - 51 - 47 - 56 Level 20 Average Stats : 46 - 40 - 48 - 36 - 34 Level 20 "Typical" : 53 - 56 - 50 - 41 - 45 Torasu is found in the Tower of the Ancients (which we really know nothing about thanks to this games incredible detail in gameplay) but joins your team without question and makes you wonder why is he so weak? His stats are, well pretty bad as he is unpromoted. Then you notice he already knows Aura, and things suddenly don't seem so bad anymore. In a power game, you can choose either Torasu or Khris, the differences really are slim. I prefer Khris for the same reason I prefer Khris for newbs, you get her waaay earlier in the game and can be outrageously leveled by the time you find Torasu. He catches up quickly thanks to Aura, but unless you are that big of a fan of Aura IV, I wouldn't bother Magic Points (9) He, like Khris, gains sufficient MP. He just gains a little more than her on average Spell Selection (8) I rank him lower than Khris for a couple reasons. One point loss due to him not mastering Heal. I hate waste, so using Aura III in place of Heal III makes my heart stop. Likewise, Aura IV in place of Heal III/IV makes me cringe. Another point loss due to his rather useless Detox Spell. Shield may be ultimately better than Quick, but Slow >> Detox hands down. As previously stated, the number of enemies than can poison can be counted on one hand. If Detox went up in level (like in SFII) and removed Sleep, it would be AWESOME. That, however is not the case HP/AT/DE (7) His other stats rank somewhere in between Khris and Lowe. Given the random number generator here, it would not be uncommon to see them slightly different than how I have it here. Agility (7) His agility (when you get him) is pretty bad like most everything else. He gains a good amount though once you promote him. It's just that his average is literally slightly lower than Khris's which is why he is lower Movement (6) See other Healers description Early Game (7) His early game doesn't last long, but even so he's pretty good for being so far behind. He's slow, but Aura has good range and hurt soldiers can't fight anyway so there's no problem in catching him up Medium Game (8.5) Similar to Khris (although not as explosive as he's so late in the game) makes him pretty powerful during this stage of the game Late Game (8.5) His stats are identical to Khris's (nearly) and their main difference is spells. To be fair, their late game is about the same Leveling (10) Easiest character in the game to level. He comes to you knowing Aura Consistency (5.5) His stats are quite inconsistent (the levels are literally all over the place!) making it quite hard to predict where he'll be at when level 20 promoted comes around Overall (76.5) ------------------------------------------------------------------------------ Misc. Healer Character Gong (64) {Monk --> Master Monk} Level 20 Promoted Stats: 67 - 51 - 61 - 47 - 57 Level 20 Average Stats : 46 - 27 - 29 - 33 - 39 Level 20 "Typical" : 56 - 40 - 45 - 40 - 48 All we know about Gong is he has fought Runefaust for many years and now wants to fight for you. What? Where's his weapon? Why's he chopping wood for this guy? Is he getting paid or is he staying in shape? Or is that guy his dad? We know nothing. On another note, if he's fought Runefaust for years, why is he level 1 unpromoted and kinda disappointing for a few levels? How does he do that fire attack thing?... I'm rambling but I have no background for this guy On another note, Gong can be called the 40 king as his typical stats are almost all in the 40s. Magic Points (6) His magic points are somewhat lacking for the vast majority of the game; almost requiring him to be an attacker to continue to go up levels. If he is to be your solo healer, you'll need someone else until he's somewhere around level 15 or so at least Spell Selection (5) Heal IV? Check. Aura? Check. Support spells? No... Aura II? No... Learn at least 4 spells? No... While better than Lowe, he still pales in spell selection compared to the other two. He also ranks as a 5 as opposed to a 6 due to Aura not being learned until level 30 HP/AT/DE (8.5) As his other stats go, they are average-above average compared to his healer friends. His attack will for most of the game be much better than theirs. Just remember that he is a healer first and a fighter second...thirdish Agility (5.5) His speed is somewhat lacking for the large part of the game. He's not the slowest, but he will be moving near the rear Movement (6) See other healers description. I feel like marking off as he looks like a traveler but still moves slowly like them Early Game (7.5) Gong actually has quite the good early game. He often will get pretty good attack early, compensating for his lack of magic. Given he has magic as well to fall back on to help him level up, he scores quite well in the early game Medium Game (6) Losing much of his previous glory, Gong does not get the uber attack necessary to be a real 'fighter'. His magic at this time also is not enough to heal 10 times to gain a level, problems are on the horizon. If he were to learn Aura maybe even at 25, that would be so much more helpful. Late Game (7.5) He is no Khris or Torasu, but he still is pretty stellar in the end. He could just use some support spells Leveling (7) He ranks about average when it comes to leveling. Aura would put him at the top, but learning it so late doesn't really help as much as it should Consistency (5) Gong's stats are very inconsistent. Sometimes he gains loads of attack, others not at all. Very difficult to customize Overall (64) ------------------------------------------------------------------------------ {Magician --> Wizard} Tao Level 20 Promoted Stats: 60 - 82 - 24 - 42 - 67 Level 20 Average Stats : 38 - 45 - 15 - 22 - 46 Anri Level 20 Promoted Stats: 53 - 81 - 23 - 42 - 61 Level 20 Average Stats : 27 - 38 - 26 - 26 - 39 Alef Level 20 Promoted Stats: 57 - 84 - 19 - 40 - 62 Level 20 Average Stats : 37 - 47 - 21 - 21 - 37 ------------------------------------------------------------------------------ Tao (79.5) Level 20 Promoted Stats: 60 - 82 - 24 - 42 - 67 Level 20 Average Stats : 38 - 45 - 15 - 22 - 46 Level 20 "Typical" : 49 - 64 - 20 - 32 - 56 Tao joins just as mysteriously as the other groupies who join you at the beginning of the game. With no background, I can make up some, or just get to the description. Tao is clearly the daughter of the Otrant, the mysterious Man who we know nothing about but is so important to the story. Otrant bore Tao out of wed-lock, naming her Tao in honor of "fire" as Tao means in some languages. She masters Fire (Otrants' preferred spell as he wears red robes) as well as the best support spell in the game, Boost. Otrant wanted his daughter to be used in the final fight of the game, which is another reason she learns Blaze as Dark Dragon is undead. Yes that whole paragraph is just suspicion. In more serious detail, Tao is a very strong solid mage for the entirity of the game, only lacking in the endgame due to not learning stronger magic Magic Points (10) Her MP gets out of this world, with more than enough to Boost/Blaze IV literally every turn if need be. Note it does help that Blaze III/IV only cost 8 MP Spell Selection (7.5) Very good selection here. The following checklist will be used for the other mages as well Element? -0.5 as Blaze is weakest but cost effective Boost? Check Worthless spells? -1 for each worthless spell And then I figure a number from that HP/AT/DE (4) All mages stats are pretty bad, which comes somewhere in below average on your team Agility (9) Tao gains an incredible amount of speed and almost always will be going first Movement (6.5) Slightly better than Healers as they are ranged offensively, but Tao is stuck to 1 range as opposed to 2 Early Game (9) Tao is essentially your best character early on. Magic never misses, magic does consistent damage, and magic has AOE. The only reason she loses a point is 1/2 a point for bosses, and 1/2 point for limited magic early on. Medium Game (9) Tao is still peaking at this time. She's learned her best offensive move yet still needs to learn Boost. Her magic is rather high now she can safely cast every turn at this juncture Late Game (7) Alas, she pales off towards the end of the game due to Magic becoming not as effective. She still stays helpful as Boost turns fighters into monsters and Blaze still packs a nice punch Leveling (8.5) Casters rank pretty well as even when they are way over-leveled, as even blaze II on 3 enemies will net 48 experience Consistency (9) As consistency comes, Tao ranks very well with being consistent. What does she need to be effective? About 30 MP, no joke Overall (79.5) ------------------------------------------------------------------------------ Anri (74) Level 20 Promoted Stats: 53 - 81 - 23 - 42 - 61 Level 20 Average Stats : 27 - 38 - 26 - 26 - 39 Level 20 "Typical" : 40 - 60 - 25 - 34 - 50 Anri is the daughter of a King, which makes sense as she knows all the elemental spells in some variety, while mastering Freeze which is pretty handy. That's all I have for her. Magic Points (9.5) Same story for her as for Tao, except her spells cost a bit more and she does not get a proportionate amount more than Tao Spell Selection (6.5) Freeze IV? Check Bolt? Check Support/Boost? -1.5 Blaze only to II? -1 (as it is worthless late game Muddle? -1 HP/AT/DE (5) Anri starts out pretty awful but gains a decent amount of stats through the game, often getting a good amount for being a Mage Agility (8) Similar to Tao but not quite as fast Movement (7) Like Tao but some 2 range spells as opposed to 1 gives her an edge Early Game (7.5) Anri starts just like Tao. Except you get her like 6 battles afterwards which makes bringing her up to speed a bit of a pain Medium Game (9.5) Anri's true shining, she is pretty much the ideal Caster at this point Late Game (5.5) Freeze packs a punch and Bolt is nice, but she lacks a support spell, and Alef has a much larger punch in Bolt III/IV Leveling (8) Anri scores slightly lower as you get her at an awkward stage where her spell selection is minimal and she lacks the MP Consistency (7.5) She is not nearly as consistent with her stats as Tao is. She should get enough MP (but Freeze/Bolt cost way more than Blaze) also her defence stat is quite crazy Overall (74) ------------------------------------------------------------------------------ Alef (67) Level 20 Promoted Stats: 57 - 84 - 19 - 40 - 62 Level 20 Average Stats : 37 - 47 - 21 - 21 - 37 Level 20 "Typical" : 47 - 66 - 20 - 30 - 50 Alef is similar in nature to Torasu; except she's a wolf. Raised by Fenrir, the Great Wolf of Legend, Alef learned quickly she was not like the other wolves of her pack as she had an upward gait and could speak quite well the human tongue. She was quickly cast off and left for dead. The people of Prompt gave her prompt treatment and began testing to see what it is they discovered. They soon learned that this wolf had human intelligence much greater than most humans, and was learned in the magical arts, with her speciality being the calling down of thunderbolts from the sky, somewhat similar to a moon beam (see the relation?) and thus they called it 'Bolt' and she is the only master of it. Their attempts to teach her stronger spells failed though as she feared fire and cold due to her young days as a wolf. Her last spell came as no surprise as a wolf could strike down an enemy with simply looking into their soul... Magic Points (8) She gets great MP like the others, but the fact her spells will set you back 8/15/20 MP means she needs a much larger proportion of MP that isn't available to her Spell Selection (7) Bolt IV? Super check Boost? Nope Blaze/Freeze? -1 Desoul? -1 HP/AT/DE (3) Alef ranks somewhere around where Anri/Tao rank with decent Mage stats Agility (8) She's fast but not Tao-Tier Movement (7) See Anri's description Early Game (3) Alef is AWFUL. Why would you ever use her!? Medium Game (6) Alef is still slow, spells are coming along but not nearly fast enough, if you had her when Tao/Anri were at this stage she would probably be a 10 Late Game (9.5) If there's a mage to be had for the end-game, it's Alef. Bolt III is your best friend against Blue Dragons and Chimaeras as they are hard to hit and Bolt II just doesn't quite do the damage. If she were to know boost she would be a 10 Leveling (7.5) She levels SO easily, at the Robot battle. Other than that, it proves quite hard to catch her up due to her being so behind Consistency (8) Her stats are consistent (much more than Anri's) but not as good as Tao, as such she is in the middle Overall (67) ------------------------------------------------------------------------------ Misc. Mage Character Domingo (47) {Magic Creature --> No Promotion} Level 20 Promoted Stats: 56 - 54 - 34 - 49 - 40 Level 20 Average Stats: 34 - 36 - 30 - 28 - 32 Level 20 "Typical" : 45 - 45 - 32 - 39 - 36 It is safe to assume the Monster thing in Manarina is a sealed prehistoric creature that gave birth to Domingo. That eventful day when you elected to search it an unknowningly discovered this egg changes your life forever as you wonder what on earth to do with this thing? Make an omelet? What is a Domingo Egg look like exactly anyway? Anywho, enter this guy in Pao II with this bizarre machine that hatches it for you and out crawls a floating squid. My earth has just been shattered. Magic Points (6) Domingo will find he often has enough magic points to go around; just not Tao-Tier. However, if you decide to use him, you find that his magic points are sub-par and he will often run out of magic especially once he knows Freeze III Spell Selection (7) Freeze? Check (-1 for taking so long to learn) Boost? Check Two other worthless spells? -2 HP/AT/DE (5) Domingo gains a good amount of stats, maybe the best amongst the Wizarding world, which is not saying much Agility (4.5) Domingo is slow! Agility is not his strong suit. I mean he does ok when compared against your team but for a caster he is not going first and weakening the enemy like he needs to Movement (8) Ranged spells plus the fact he can fly would be a 10, but his low movement of 5 like the other casters is frustrating Early Game (2) Domingo is one of the most worthless early game characters. From the time you get him to about level 6-7 (which is now mid game) he only knows Freeze I and can't attack anything. You get him at the end of chapter IV, and he is essentially a Tao level 1 (yes the Tao you start the game with) Medium Game (8.5) This is where Domingo shines. He now has up to Freeze III and is a flying freezing terror for the other team Late Game (4) His only real saving grace is Boost. As he learns Freeze IV at level 26, he will conceivably -never- learn it. Freeze III is still good but it lacks the punch a Caster needs to be able to deliver. He may be more useful than Anri because of Boost, but he lacks the massive AOE Bolt II she has which does come in very handy Leveling (8) He does level very well, despite only knowing Freeze. This is due entirely to the fact he's promoted and the game registers that he is very underleveled when fighting a monster, so often Freeze I will net 20 exp at least, with kills being 48 until he is way over the top Consistency (4) His stats are some of the most inconsistent in the game. With his 10 trials for each level, I would sometimes forget I was leveling a caster, I mean really, which is a better level for a caster? 3-3-0-0-2 OR 1-0-6-4-4 Like wow, that 6 attack is really going to be helpful Overall (47) ------------------------------------------------------------------------------ {Birdman --> Sky Warrior} A forward about the next 3 heroes. There is a most definite pattern to be seen amongst these 3, as well as the other 3 fliers from SFII. Giving up legs for wings, most definitely has a negative effect on your stats. The 2 exceptions are the legendary characters, Bleu the Dragon and Peter the Phoenix. But they are legends; the other 6, Balbs, Amon, Luke, and Skreech the Birdmen, and Kokichi and Jaro the pegasus knights, are amongst the worst characters in the games save the one fact the exemplifies them from others; they can fly... That being said, it is important to keep that in mind when you look at these stats because when you compare Balbs or Amon to someone like Arthur or Zylo, there is literally no contest, the latter are much better in terms of HP, Attack, and Defence. However, the fliers are so mobile, that is why you use them, and there are cases as to why we would want to use them, a speed run for example would most definitely want as many fliers as possible to avoid the terrible terrain of many of the maps in SFI. But I digress... -Recall, they can use the Katana which gives +30 which is better than the Doom Blade- Balbaroy Level 20 Promoted Stats: 63 - 00 - 68 - 51 - 60 Level 20 Average Stats : 31 - 00 - 46 - 30 - 40 Amon Level 20 Promoted Stats: 68 - 00 - 66 - 50 - 64 Level 20 Average Stats : 39 - 00 - 46 - 31 - 47 ------------------------------------------------------------------------------ Balbaroy (58.5) Level 20 Promoted Stats: 63 - 00 - 68 - 51 - 60 Level 20 Average Stats : 31 - 00 - 46 - 30 - 40 Level 20 "Typical" : 47 - 00 - 57 - 40 - 50 Ah... a true case of love lost. Clearly Balbs was the stronger one (look at the starting stats) but his imprisonment by Dark Sol changed him. He grew afraid to face people head on, and feeling compelled to give up his sword forever... level by level, Max trained Balbs not seeing any growth, until finally it was time and the Priest bestowed upon Balbs a new class, capable of truly being known as a Sky Warrior. Balbs then gave up his peaceful retirement to come back to the battlefield and become a decent fighter once more... Attack (5.5) For most of the game, Balbs does an unimpressive amount of damage. For the longest time, his only means of doing damage/leveling up will be from attacking mages/archers/clerics from the enemies. But this makes sense doesn't it? Think about Lord of the Rings, when Sauron is attacking Minas Tirith. The Naz Gul go in and take out as many archers/catapaults as they can, so the melee fighters can close the gap and finish them off Defence (3) For most of the game, Balbs will be nearly destroyed in a single blow from just about everything Hit Points (4) He gains a decent amount but nothing spectacular Agility (6.5) The bird guys are genuinely quick(er) for the most part Movement (10) There is no one in the game more mobile than the Birdmen Early Game (6) Balbs is by no means great early, but the large(er) number of archers and casters in the monster ranks (which are generally out of reach) give him a purpose in the battlefield Medium Game (8) From Chapter VI-VII, there are 4 horrible battles for terrain. Balbs will make this easier for you Late Game (4) Castle settings and a lack of damage makes Balbs much less appealing than pretty much everyone else on your team Leveling (4) When you're forced to attack only low-armored units to go up levels, we usually define that has hard to level Consistency (6.5) While his stats are genually consistently bad, there is some variance (especially in his unpromoted days) Overall (58.5) ------------------------------------------------------------------------------ Amon (57.5) Level 20 Promoted Stats: 68 - 00 - 66 - 50 - 64 Level 20 Average Stats : 39 - 00 - 46 - 31 - 47 Level 20 "Typical" : 54 - 00 - 56 - 40 - 55 Amon, when you first get her, seems like a clingy ex-girlfriend and you just don't want anything to do with her. She starts (at level 5) with 1 more attack than Max does at level 1, and she has the same weapon. She just sucks. Clearly though, watching her husband nearly die at the hands of Dark Sol had the exact opposite reaction than Balbs portrayed; she wanted revenge. She wanted to be a part of the team that kills the man who nearly killed off her hubby. As you play with Amon, you will often find she becomes better than Balbs in almost every caregory. However, as Balbs comes with 3 more attack than her, be prepared if she goes up several levels and does not get the stats she needs, to pull the plug Attack (4.5) Her attack starts worse than Balbs but she will grow to be just about the same as her husband Defence (3) Their defence is nearly identical, which is pretty bad Hit Points (5.5) Amon traditionally will get a bit more hit points than Balbs Agility (8) Amon usually becomes pretty quick, going somewhere near the top Movement (10) Birdmen! Early Game (4.5) Her early game is much worse than Balbs, due to her inital stats being even more trash than his Medium Game (9) Her growth here in the middle part is much more spectacular, allowing her to be even more useful than Balbs Late Game (4.5) She is slightly better than Balbs late game, usually Leveling (4) See Balbs description Consistency (4.5) She is so inconsistent in stats, it's hard to be generous with a 4.5 Overall (57.5) ------------------------------------------------------------------------------ Misc. Birdmen Characters Kokichi (54.5) {Winged Knight --> Skylord} Level 20 Promoted Stats: 63 - 00 - 72 - 49 - 58 Level 20 Average Stats : 37 - 00 - 49 - 28 - 38 Level 20 "Typical" : 50 - 00 - 60 - 38 - 48 If you put Kokichi in with the same category as Knights, SHAME ON YOU! For starters, the game places him below the Birdmen which should be a HUGE clue that they don't view him as a knight, in fact, the only thing knight-like about him is that he uses Knight weapons. He simply does not gain stats like a Knight does, this is because he is a Winged Knight/Skylord, which is a SFI version of a Pegasus Knight! I suppose Pegasus Knight would seem to be more Knight-like than Birdman, but the lack of Knight-like growth seems to support my belief he should be grouped with the Birdmen. Kokichi first of all, is hard to find. You must re-enter his home after fighting the second battle in Chapter III to see his demonstration. This alone causes heart ache and panic for most people. Then they see his low starting level, his low stats, and his Bronze Lance and groan. Again, this is now the THIRD Knight they've gotten literally in a row before they have fought another battle. But wait, he can fly? Kudos to the Knight! But as the game progresses, you soon realize he simply is not a Knight. His lack of defence should suffice, but it's really his lower attack power that sets the tone for him being forever a Birdman... Attack (6) His attack will be worse than Knights and better than Birdmen. Not much else to say. Even if his attack fails to surpass the Birdmens, his better weaponry will give him the slight edge Defence (3.5) His defence, while crappy, is slightly better than the Birdmen Hit Points (5.5) His HP is about average for most of the game Agility (4.5) His speed leaves something to be desired for most of the game Movement (9.5) He can't score a perfect 10, because the true Birdmen can move 7 as opposed to 6 Early Game (3.5) As you get him at the beginning of Chapter IV, we find the relevant casters kind of to a minimum. He certainly could benefit of being gotten even one battle earlier Medium Game (5.5) Upon promotion (even around them) things improve but only slightly for Kokichi, his attack growth is just sub-par to Knights. His usefulness you will soon see is that he can be a ranged flier, something unique to him and Jaro from SFII. Late Game (7.5) Certainly not the most useful damage dealer, but if you were to only bring 2 Knights, Kokichi could find peace flying around with one of the best Knight weapons. The fact he can fly around and attack Dark Dragon from behind the head will be a contributing factor Leveling (4.5) His leveling is only slightly easier than Amon/Balbs Consistency (4.5) Very inconsistent stats, with the biggest problem being that on the rare level he would gain attack power, that would be it, (as in, +1 to Attack!) Overall (54.5) ------------------------------------------------------------------------------ Bleu (66) {Dragon --> Great Dragon} Level 20 Promoted Stats: 83 - 00 - 78 - 78 - 53 Level 20 Average Stats : 63 - 00 - 39 - 53 - 44 Level 20 "Typical" : 73 - 00 - 58 - 66 - 49 When you compare Bleu to Peter (the other Legend from SFII) there are for sure some similarities and differences. For starters, both have a negative (Bleu sucks for a while, Peter you don't get to control him for a while) but both do become quite strong and are shoe-ins for almost any party. The difference between them is Bleu is -not- a newby hero and Peter is. Why is this? Peter, even if you don't grant him any levels, will still be strong once you can finally control him. Bleu takes tedious leveling and attention for about 10 levels. Sucks doesn't it? Attack (8) The loss of a point here is due to his immense suckiness early on. Late game he becomes virtually unstoppable. The fact also that his typical stats have him somewhat on the lower end of the attack spectrum Defence (9) Again, a loss of point due to his baby form Hit Points (10) Bleu never really suffers HP shortage. Even early, he has enough HP that it is not an issue as you bring him up to speed Agility (5.5) Bleu is slow, a minor downside for having a Dragon on your team Movement (7) The fact he can fly is greatly overshadowed by the face he is at 5 Move. If you are not using Adam/Musashi/Guntz (or even just one of them) I greatly suggest giving him a movement boost Early Game (1) The only reason it's not a zero is because Adam deserves that Honor Medium Game (7) Ah, much better now that he's caught up to the team. Still, his lack of mobility and speed is rather apparent Late Game (9.5) Once Bleu makes it to the front-lines, he is unstoppable. In fact, he fulfills Kokichi's role at attacking Dark Dragon from behind even better than Kokichi does Leveling (4) Bleu scores very low here, due to the crazy amount of baby-sitting he needs to be brought up to speed, not to mention he lacks a weapon to influence his damage needs, meaning you will often waste valuable experience having him one-shot somebody when he already has 96 experience Consistency (5) He consistently will have life/defence. What's terrifying is his lack of weapon and sometimes lack of attack, making your dragon a great initiator that cannot command threat of the enemy Overall (66) ------------------------------------------------------------------------------ {Archer --> Bowmaster} Hans Level 20 Promoted Stats: 65 - 00 - 68 - 46 - 57 Level 20 Average Stats : 46 - 00 - 48 - 30 - 36 Diane Level 20 Promoted Stats: 61 - 00 - 63 - 44 - 58 Level 20 Average Stats : 30 - 00 - 47 - 34 - 41 ------------------------------------------------------------------------------ Hans (59) Level 20 Promoted Stats: 65 - 00 - 68 - 46 - 57 Level 20 Average Stats : 46 - 00 - 48 - 30 - 36 Level 20 "Typical" : 55 - 00 - 58 - 38 - 46 Hans tells you at the beginning of the game, don't put me in the front-lines ok? Listen to him! He's an archer, and like the birdmen, archers sacrifice life/defence for range of weapon. The good thing about Archers, is that their best weapon, the Buster Shot, gives +35 attack, so even if someone like Hans gains literally zero attack the entire game (which won't happen) he still can whack on most enemies in the end; plus the Buster Shot can be purchased! Nice! Attack (7) For most of the game, Hans will be laughed at by your other members as he goes up level after level and only becomes faster. In the end though, when he can blow through targets when his cannon, he will have the last laugh Defence (2) Hans, after Goblins and Dark Dwarves, will probably die in 1, maybe 2 hits for about the rest of the game. Hit Points (4) Nothing great, but he does get enough to survive magic which is important Agility (6) Hans is (notice how most of his early level ups are (+1 Agility!)) rather fast and usually will be going near the top of your team. However, his growth slows quite a bit and he will end just above average Movement (6) Hans small movement of 5 is somewhat offset by his range Early Game (5) Hans seems great "in the beginning" but after about the fourth battle (now in chapter II) things just get progressively worse. A Steel Arrow at the conclusion of Chapter II will make him do somewhere around 2-5 against Skeletons (if you're lucky) Medium Game (6) Things just don't change much, he is still helpful but until he gets the Elven Arrow, your Mages will honestly do more and be more helpful than Hans Late Game (8) Getting Hans to the late-game is where he shines. The Buster Shot, combined with some attack growth, will make him hit for about 55+ nearly every run, which is respectable. My game with perfected stats has him with 68 to give you a reference Leveling (5) Because a weak Hans can be protected by range, he gets a small bonus here but his lack of damage for several important battles becomes an obvious problem Consistency (10) One of the most consistent characters in any game, he is probably the single most newb friendly hero out there as he can just shoot arrows from afar regardless of stats and still contribute (especially in the endgame) Since the only inconsistent stat I see in him is sometimes he will gain lots of attack (see 68 > 55) I fail to see that as a problem Overall (59) ------------------------------------------------------------------------------ Diane (60.5) Level 20 Promoted Stats: 61 - 00 - 63 - 44 - 58 Level 20 Average Stats : 30 - 00 - 47 - 34 - 41 Level 20 "Typical" : 45 - 00 - 55 - 39 - 50 Most people see Diane and just ditch Hans within a battle or two. Shame on you for doing that. As the game progresses, they will literally have about the same growth, with their final stats being just a few +/- off each other. Diane is the daughter of the Queen of Bustoke (Queen or Maiden, don't matter) as such she had only the best training offered by the small bustling cliff- side town in the game. This is where Diane began to show her proficiency in Archery, not the magical arts. Being Half-Human Half-Elf, her Mother assumed she would pick up a wand and begin her magical training. Diane never showed any interest with the wood unless she was firing at a target. There is a local legend of how Diane killed several important leaders in the Runefaust Army by firing a volley of arrows from the nearby forest from which they could not find or capture her. Upon the arrival of the Shining Force, she was all to eager to join up and slay many more warriors of evil. Some people relate Hans/Diane to be the Elric/Janet of SFII. This would probably be accurate except Elric is noticably better than Janet for most of the game and here there is little difference. Attack (7.5) Diane gets an extra slight advantage over Hans as she does not have 2 awkward suck stages fighting monsters Defence (3) She gets quite a bit more defence than Hans but in the end, she's still an archer and dies Hit Points (4) Essentially the same when it comes to having hit points Agility (6) Unusual, but she is not the fastest person on the battlefield Movement (6) See Hans description Early Game (7) Much better than Hans initally, like I said, you would think to keep her over him Medium Game (7) Diane just doesn't grow very much, leaving her slightly above average for most of the game Late Game (8) Her late-game is about Hans' late-game. The buster shot turns everyone into monsters Leveling (5) All archers level about the same, just shoot and pray Consistency (8) Consistent, but not nearly as much as Hans. Sometimes the game wants to give her tons of useless defence which doesn't help (having 25 defence or 33 defence in the end is -not- saving anyones life) Overall (60.5) ------------------------------------------------------------------------------ Misc. Archer Characters Lyle (69) {Assault Knight --> Strike Knight Level 20 Promoted Stats: 61 - 00 - 73 - 41 - 56 Level 20 Average Stats : 38 - 00 - 51 - 31 - 39 Level 20 "Typical" : 50 - 00 - 62 - 36 - 48 Lyle will join your team (probably at half the level of Hans/Diane) and do about the same as them. The only issue I have with Lyle (like the other archers) is that their attack growth is just utter-shit. The buster shot makes them late-game-able, as you will be frustrated watching them change very little in their attack power as the game progresses. Despite the fact he uses arrows, Lyle is in fact, a mortar team. There is a tiny gremlin living in his cannon, which allows him to go from firing a lazer type attack to his explosive cannon in the end. Notice he goes from an Assault Knight raining chaos down upon the enemies to becoming a Strike Knight, destroying the enemy in single blows from afar. Attack (9) As far as attack goes, despite his growth is less than amazing, he still is very very strong Defence (3) Not much changes about archer-centaur archer. They still die in a hit or two Hit Points (4) It would seem that he should gain more hit points but there's not a huge difference Agility (6) He is not an elf, and therefore suffers in the speed category Movement (8) He is a centaur and therefore moves much better. However he is still trashed by terrible terrain Early Game (9) Considering he joins and can hold his own being 5-7 levels below, I'd say he should fit in your team Medium Game (8) Lyle slows as the game progresses, but still remains a solid ally for you, sending fear into the enemy from afar Late Game (9) Lyle is a shoe-in for your late-game, being a destructive powerhouse Leveling (7) Lyle doesn't have that awkward suck stage like the others, making it far easier to level him up Consistency (6) Of the ranged arrow users, his stats are the most inconsistent. While he will be consistently good (usually) his inconsistencies can actually allow him to be the best archer by only a point or two of attack Overall (69) ------------------------------------------------------------------------------ Misc. Frontline Characters With the exception of Gort and Luke, all these guys promote differently (save a few). However the case may be, their goal is to be in the front, taking and receiving the brunt of the force. Knights are similar to this, but have their own category due to the large amount of them. Some use weapons, others rely on raw power to do their damage. One thing is certain, if they cannot take/deal damage well, their score will reflect that Luke Level 20 Promoted Stats: 63 - 00 - 81 - 77 - 52 Level 20 Average Stats : 37 - 00 - 43 - 42 - 39 Gort Level 20 Promoted Stats: 65 - 00 - 77 - 69 - 48 Level 20 Average Stats : 50 - 00 - 49 - 42 - 40 Zylo Level 20 Promoted Stats: 68 - 00 - 82 - 59 - 61 Level 20 Average Stats : 49 - 00 - 42 - 33 - 48 Musashi Level 20 Promoted Stats: 83 - 00 - 73 - 71 - 41 Level 20 Average Stats : 74 - 00 - 62 - 57 - 35 Adam Level 20 Promoted Stats: 70 - 00 - 72 - 83 - 58 Level 20 Average Stats : 60 - 00 - 37 - 60 - 39 Hanzou Level 20 Promoted Stats: 64 - 38 - 69 - 60 - 59 Level 20 Average Stats : 55 - 36 - 59 - 52 - 52 ------------------------------------------------------------------------------ Luke (78.5) {Warrior --> Gladiator} Level 20 Promoted Stats: 63 - 00 - 81 - 77 - 52 Level 20 Average Stats : 37 - 00 - 43 - 42 - 39 Level 20 "Typical" : 50 - 00 - 62 - 60 - 45 Not much is known about the small warrior. One thing is certain, the advantage to being a warrior is three-fold. They can use axes or swords, meaning they benefit from upgrades to their attack ALOT. Second, they receive 2 Atlases, which is a very powerful +33 Axe that can Blaze III, making them even more versatile. Lastly, their movement is only slightly impaired in terrible terrain. They are newb friendly heroes and good to use in just about every sort of run. Attack (9) Luke will begin rather powerful and stay powerful for the majority of the game. Despite him coming with an awful Short Sword, he will keep his damage on par with Max who has a much better weapon the Middle Sword, and having already said, he will be amongst the strongest attackers on your team in the end Defence (7) In the beginning, Luke will be able to cope with several attacks before requiring the healing sort. In the end, Luke will be able to sustain hits from just about any character. It is in the middle part of the game where he is vulnerable and as such, loses a few points Hit Points (7) In the end, Luke will have enough hip points to remain afloat for a few turns being bombarded by spells. However, in the earlier part of the game he will not have an outstanding amount Agility (5) Most fighters/heavy damage dealers are slightly slower. Luke is no exception Movement (8.5) Luke as previously stated is excellent at moving around the battlefield as well as a solid move of 6 can get from A to B quickly Early Game (8.5) Luke will be a solid hero for the majority of the game and the beginning is no exception Medium Game (9) Luke doesn't slow down as he continues to be amongst the best characters on your team, hitting the frontline hard Late Game (9.5) Luke will be in the best of the best and is solid for almost any line-up Leveling (7) His damage output is constant meaning he has no trouble leveling. He just lacks constistent experience or free 48 aoe attacks Consistency (8) His stats are rather consistent. While individual level ups may be somewhat random, his end result will have him being a force. For newbs, Luke starts on your team and will always be there to help out Overall (78.5) ------------------------------------------------------------------------------ Gort (76.5) {Warrior --> Gladiator} Level 20 Promoted Stats: 65 - 00 - 77 - 69 - 48 Level 20 Average Stats : 50 - 00 - 49 - 42 - 40 Level 20 "Typical" : 57 - 00 - 63 - 55 - 44 Gort is a retired hero who breaks his retirement to rejoin the ranks as a simple private because he is so angry at Runefaust nothing will stop him from slaying as many enemies as he can. Gort shares all the similarities previously stated for Luke, and there stats are essentially near images of each other, although I find Luke to be just a smidgen better in the end. Attack (9) Gort's attack, like Luke, will always be tip top of your line-up Defence (8) Gort generally has better defence for most of the game over Luke, although in my customing stats, Luke did end up slightly higher than Gort Hit Points (7) Gort essentially mirrors Luke here for hit points Agility (3.5) For most of the game, Gort will be going last in your line-up. He is an old retired man for god's sake! He will consistently end up in the 40s though Movement (8.5) See Luke's description Early Game (8) Gort, like Luke, will be an excellent addition when you pick him up after battle II; and I mean like Luke in the sense he's an excellent pick Medium Game (8.5) As most enemies become stronger faster than your heroes defence picks up, Gort will still remain a top tier defensive turtle Late Game (9) As Luke is slightly better than Gort, he gets the edge, but Gort is still a fantastic choice for the showdown Leveling (7) See Luke's description Consistency (8) Likewise with Luke, Gort is a solid choice for any team, with solid consistent stats, there's just much else to say Overall (76.5) ------------------------------------------------------------------------------ Zylo (74.5) {Werewolf --> Wolf Baron} Level 20 Promoted Stats: 68 - 00 - 82 - 59 - 61 Level 20 Average Stats : 49 - 00 - 42 - 33 - 48 Level 20 "Typical" : 58 - 00 - 62 - 45 - 55 Zylo the wolf was raised by Diane from while she was still just a young girl. As she became truer and truer the Archer she is, she adopted a teenage abandon Zylo and began to humble him up and turn him more human than wolf. As Zylo began his quest for understanding his power, he grew attached and protective of Diane. When he was around her, he felt more human than ever before. Trouble has a way of finding you though, and trouble found Zylo. The Runefaust army invaded the small defenseless town of Bustoke in search of some ancient weapon. Diane's mother, fearing too many deaths, gave into their demands and allowed their men to become slaves. Diane was hidden from the Army and it drove Zylo insane. He fought and clawed his way through the Runefaust Army, but even his strength could not match the numbers of Runefaust and he was subdued. Then, forced to drink a poison, Zylo went insane, at which point Runefaust released Zylo back at the people of Bustoke in the hopes he would slaughter the entire town. Diane rescued Zylo and inprisoned him hoping that he may regain his sanity... which is the point the Shining Force shows up and feeds him Lunar Dew and he joins up to be with Diane. Attack (8) Zylo will join your team and be extremely powerful. Even in an attempt to be overleveled, you will find that Zylo will join and be very capable of keeping up with your team. Being without a weapon, Zylo suffers far worse upon promotion unlike weapon users which is why he loses a few points Defence (7) For most of the game, Zylo will have enough defence. Nothing Guntz-like, but absolutely better than Archers Hit Points (5.5) For being a wolf and having to scavenge for himself, his hit points are surprisingly unimpressive Agility (6) Zylo shares similarities with other front-line type brutes as his speed takes a hit. However, he is generally faster than them Movement (9) Zylo has GREAT movement for not being able to fly. He moves far and the terrible terrain effects like mountains/trees don't slow him down. So why the slight negative? Indoor movements hurt him slightly (sometimes) Early Game (9) Zylo, like Tao, will join your team and be one of the better characters on your team with little effort; in otherwords, he has a great early game Medium Game (7.5) Zylo suffers slightly in the middle part of the game, as I've said before, due to him losing far more with promotional losses Late Game (9) After several nice promotion levels, Zylo will easily fit into just about line-up imagineable, hitting hard and moving well Leveling (6) Without a weapon, range, or easy reliable experience, Zylo takes a hit. The fact he stays generally strong means he lacks having that awkward not being able to hurt anybody stage Consistency (7.5) Zylo's stats are relatively consistent when compared to most. However, as his attack can range from mediocre to superb (with no weapon to guarantee some power) he takes a hit. Overall though, a consistent newb friendly hero Overall (74.5) ------------------------------------------------------------------------------ Musashi (81.5) {Samurai --> No Promotion} Level 20 Promoted Stats: 83 - 00 - 73 - 71 - 41 Level 20 Average Stats : 74 - 00 - 62 - 57 - 35 Level 20 "Typical" : 78 - 00 - 67 - 64 - 38 Little is known about the man they call Musashi. He is a Samurai, evidently from a town nearby Prompt called 'Kuryshatou'. When the Runefaust army invaded the nearby Tower of Ancients, they came through the town of Kuryshatou and leveled it, they missed one man. This man, is Musashi, the most powerful Samurai in all the game. Enraged by their slaughter, Musashi sought revenge and attempted an invasion upon Runefaust itself. Alas, the army of Runefaust proved too powerful, forcing Musashi to retreat and bide his time for when he could join forces with another, and avenge his friends and family. When he sees the Shining Force get thrown in jail in Prompt, he realizes this is who he has been waiting for. However, due to his previous failure, he is restricted by the law of the Samurai to wait for them to find him. By finding his note against the wall, it met his requirements for joining with someone else and he will have his revenge on Runefaust. Attack (10) When it comes to hitting hard, you will be hard pressed to find a character in this game that does it better than Musashi. He joins your team hitting hard, and will nearly always end with the highest amount on your team. Defence (9.5) Samurai's traditionally have very powerful steel plated armor and Musashi is no exception as his defence is very high and great for a front-liner Hit Points (10) Samurai go into battle expecting to die, and they will live. Go into battle hoping to live, and surely they shall not. Musashi will almost always have the highest amount of hit points Agility (2) The single greatest problem that front-line characters typically experience, they are slower than others. While normally one would associate Samurai with speed, one would be confusing themselves with Ninjas, as Samurai are the knights of Japan Movement (5) His movement of 5 and lack of range is a problem Early Game (9) As Musashi joins your team level 10 promoted, he has a skewed early/middle/ late-game over other people. As such, his early game is going to be spread over essentially Chapter VII, while his medium game is the last battle of VII and a battle or two of VIII, while late game is about the last three battles of the game. His early game takes hits on two accounts, his slower agility causes problems as we would like him to lead into battle as opposed to bringing up the rear, while his small movement requires you pop an item on him or he will constantly be behind Medium Game (9) His middle game takes place in battlefields where even a small movement of 5 is not an issue as the battlefield is small and compact. He takes a small hit because of his agility Late Game (9) Musashi will be one of the strongest characters on your team, again his only fault being a bit on the slow side Leveling (8) Musashi levels rather easily, mowing down opponents and gaining loads of experience. He takes a small hit due to not having reliable experience gain as well as a lower movement/speed Consistency (10) Another of one of the most consistent characters and newb friendly heroes available in the game, Musashi easily fits onto every team. His only downfall is that you get him later in the game, but it's a small downside as he will fit onto your team regardless of your teams level Overall (81.5) ------------------------------------------------------------------------------ Adam (36) {Robot --> Cyborg} Level 20 Promoted Stats: 70 - 00 - 72 - 83 - 58 Level 20 Average Stats : 60 - 00 - 37 - 60 - 39 Level 20 "Typical" : 65 - 00 - 55 - 72 - 48 Adam easily falls into the category of worst character in any RPG ever. Unlike Zynk from SFII who joins and only suffers from small movement (literally, Zynk is like the Musashi of SFII) Adam joins your team and you vomit slightly in the back of your throat. He joins at level 10 unpromoted. Yes, the level people were joining your team at 3 or 4 chapters ago in some cases. One might think that despite him being such a low level, maybe he has great stats. Actually, no, his stats are slightly above average for a level 10 unpromoted character, but at this point the game it's awful. One still might think that it will be easy to level him as monsters typically have low defence ratings. The answer would still sadly be no, he will be doing one single point of damage for a long time. While he (when given 20 battles to redo) has gone up about 20 levels, he can finally start to hold his own (possibly even better than some others. But wait! There's still another massive downside to him, and that's his super unreliable stat gain. Still not convinced? Seeing as you got a far superior Musashi right before him and a far easier to level Guntz way before that (both have small move) there's only 2 movement enhancing items in the game which means of these three people, only 2 will be helped out (this is of course assuming we're doing a power team and all three of these compete for this elite team) Adam will still get the bone. That long convoluted sentence essentially means that Adam should/can only be used if you are doing a power team and are not using Guntz or Musashi. Yes, it's painful Attack (5) Adam scores a 5, since about half his time on your team will result in him doing 1 point of damage, while the other half will have him being decent Defence (5) Adam again scores a 5, due to his low armor for about half his game. It proves to be a problem as Adam by nature is a front-line character Hit Points (5) Adam again scores a 5 due to half his game making him terrible and dying in a blow to just about everything Agility (2) Adam not only comes slow, but will stay slow for the entire game Movement (4) Adam suffers from small movement just like Guntz and Musashi Early Game (0) It is possible to score a 0 and the only 0 in the game goes to Adam for his early game. He is simply the WORST and things won't get much better any time soon Medium Game (3) If you were to have gotten Adam a chapter or two ago, Adam would score much better with his medium game (early promotion to a few levels) but as it is, his medium game is still very crappy compared to where you are at in the game Late Game (8) Once you've finally got him over level 10 promoted (and approaching 20) he finally is a force to be reckoned worth despite still having small movement and slower agility. Now you have to ask yourself was it worth it Leveling (0) Adam is the single hardest character to level in the game, requiring very special attention be put on him to weaken enemies down to 1 HP. For a few levels, boosting him won't matter as he will still only do 1-3 damage until he gains some attack (which he must gain because he doesn't use a weapon) Consistency (4) The only consistent stat about Adam is he will be slow(er). His defence generally gets very strong (the question is how strong) and if he can sustain multiple blows, his life generally gets high (but high enough?), but it's his attack that is the most concerning, that he may be literally a tank but be incapable of attacking for more than 10-15 points of damage, which is simply not enough Overall (36) ------------------------------------------------------------------------------ Hanzou (86) {Ninja --> No Promotion} Level 20 Promoted Stats: 64 - 38 - 64 - 60 - 59 Level 20 Average Stats : 55 - 36 - 54 - 52 - 52 Level 20 "Typical" : 60 - 37 - 59 - 56 - 55 The last 'real' character review, Hanzou does make an incredible appearance despite it in the final chapter 5 battles from the end of the game. Like I've said already, I prefer Slade from SFII as you get him longer (more chance for growth) and his magic is superior (Katon/Raijon >>> Shield). Anyway, Hanzou will join and be quite similar to Musashi, although not nearly as powerful. Nevertheless, Hanzou moves fast and hits hard. He learns 4 spells (3 of which are virtually worthless) but can still contribute more even if he has some bad levels. He has very consistent levels though, just take a look. Attack (8.5) His attack is very nice/high for the entire game. At level 20 when compared to other characters, his attack will be near the top although not the highest Defence (8.5) Despite being a Ninja, his defence will be sufficient for getting in on the front-lines Hit Points (8.5) His hit points are high enough to survive being bombarded by spells for a few turns Agility (8.5) His agility his quite for being a front-liner, surprising and very nice Movement (10) We don't know how he fairs in rough terrain as he never sees it, but as such a movement of 7 is perfect. Should I mark him down because he can't fly over things? Naahhh... Early Game (7) Similar to Musashi, Hanzou has a very skewed early-middle-late game. However there is one clear cut difference between the two. Since you get Hanzou and promptly fight Chimaeras and Blue Dragons followed by Robots, his starting starts are high but not quite high enough to be a true 'front-liner' Medium Game (8) It is difficult to really justify, but with 7 as a starting point, and knowing that he will only get better from 10-20, he simply gets a little better... Late Game (9) ...and will be powerful in the end, although not the most powerful on your team Leveling (8) His leveling score is quite similar to Musashi, losing points for not having reliable experience gain as well as you gain him so late in the game that to 'level' him requires you to redo battles a few times Consistency (10) A very consistent character, never really lacking in any stat ever Overall (86) ------------------------------------------------------------------------------ Jogurt Jogurt, I feel compelled to put him in here for no other purpose than to share some mythology I wrote about him. Back in the days of knights and squires, these warriors would coat their animals in armor, not only for protection, but for intimidation means. This is how the legend of the Black Knight came to be; a fearless warrior and his noble stead dressed as dark as the moon on a moonless knight would strike fear into the uneducated opponent. People, for the most part, were not educated very well in the 13th-18th centuries. Those with money could afford to be educated in a simple liberal arts education, reading, writing and arithmatic, but those who could were learned in the ways of fighting, as that was the law of the land. Those who told the stories that we now repeat today, often did not cross swords with those who did the fighting, only a whisper of the legend would reach the knights ear. So now, the brave knight, sword and shield bore in its entirity, gripping the reins of his horse tightly, feels the cold silent whisper of the wind whip about him. He feels confident, his training has prepared him for this moment. Suddenly, he feels dread. Nothing has changed, but now his stomach is tightening with an unflinching fear and now, he hesitates. His throat goes dry; his armor clanks noiselessly as though it wants nothing more than to run. Then he hears it... a slow pitter patter of hooves coming from the clearing. He looks up, only to see the grim outline of his opponent. His opponent, dark as the nights shadows, stared down to him. All the brave knight could see were the red eyes of his opponents horse; it was as though his opponent had come riding Cerebrus straight from hell. As the seconds tick, the knight sizes up his opponent... when his opponent rears back on his horse and the horse lets out not just a whinney, but more of a gargled cry; as though the horse was speaking through the fires of hell to him. It's more than he can take, and the brave knight retreats and the kingdom will eventually fall peacefully rather than fall repeatedly to duels with the opposing kingdom. With a bit of intelligent masking of black armor, and some debris in his horses' mouth, the Black Knight was able to portray the worst fear of mankind, and as result, win battles without a showdown of sword skills. This is how Jogurt was meant to be. He is wearing armor and speaks with a definite tone which is not pleasant to the ears. Jogurt, is the Black Knight. History reveals to us that the Black Knight was not a skilled warrior, rather, he was a master of the Art of War. Jogurt likewise, cannot fight at all, but fights to intimidate the opponent in laying down their weapons. Obviously, there was some sort of error the programmers made as he does not have a taunt ability. ------------------------------------------------------------------------------ And now, some comparisons with those numbers ------------------------------- I Chart I : Everyone Compared I ------------------------------- 1. Hanzou 86 15. Vankar 68.5 2. Musashi 81.5 17. Alef 67 3. Max 79.5 18. Bleu 66 3. Khris 79.5 19. Guntz 60.5 or 72.5 3. Tao 79.5 20. Gong 64 6. Pelle 78-80 21. Arthur 61.5 7. Luke 78.5 22. Diane 60.5 8. Ken 77.5 23. Hans 59 9. Torasu 76.5 24. Balbaroy 58.5 10. Gort 76.5 25. Amon 57.5 11. Zylo 74.5 26. Lowe 56 12. Anri 74 27. Kokichi 54.5 13. Mae 71.5 28. Domingo 47 14. Lyle 69 29. Adam 36 15. Ernest 68.5 30. Jogurt 00 Remarks: Hanzou and Musashi are number 1 and 2, but one thing to remember is their early/medium game scores are scewed in that they join your team already promoted and a decently high level rather late in the game. In Hanzou's case, you get him for 5 battles. ------------------------------------------------------------------------------ -------------------------------- I Chart II : Fighters Compared I -------------------------------- 1. Hanzou 86 11. Ernest 68.5 2. Musashi 81.5 11. Vankar 68.5 3. Max 79.5 13. Bleu 66 4. Pelle 78-80 14. Guntz 60.5 or 72.5 5. Luke 78.5 15. Arthur 61.5 6. Ken 77.5 16. Diane 60.5 7. Gort 76.5 17. Hans 59 8. Zylo 74.5 18. Balbaroy 58.5 9. Mae 71.5 19. Amon 57.5 10. Lyle 69 20. Kokichi 54.5 21. Adam 36 Remarks: Remember this is overall score, not any one in particular. If you want a chart comparing best damage output, do it yourself! ------------------------------------------------------------------------------ ----------------------------- I Chart III: Magic Compared I ----------------------------- 1. Khris 79.5 1. Tao 79.5 3. Torasu 76.5 4. Anri 74 5. Alef 67 6. Gong 64 7. Lowe 56 8. Domingo 47 Remarks: Recall that Domingo comes promoted which affected his score tremendously ------------------------------------------------------------------------------ ------------------------------------------ I Chart IV: Required Characters Compared I ------------------------------------------ 1. Max 79.5 9. Ernest 68.5 1. Khris 79.5 10. Alef 67 1. Tao 79.5 11. Bleu 67 4. Pelle 78-80 12. Hans 59 5. Luke 78.5 13. Balbaroy 58.5 6. Ken 77.5 14. Amon 57.5 7. Torasu 76.5 15. Lowe 56 8. Mae 71.5 16. Adam 36 Remarks: Remember that Lowe, Luke, Ken, Tao, and Hans indeed can be avoided by carefully triggering a glitch which involves you not talking to the king. For practical purposes though, they are required since the story dictates. The above chart is good information if one is planning on only using required characters. ------------------------------------------------------------------------------ --------------------------------------- I Chart V: Hidden Characters Compared I --------------------------------------- 1. Hanzou 86 7. Vankar 68.5 2. Musashi 81.5 8. Guntz 60.5 or 72.5 3. Gort 76.5 9. Gong 64 4. Zylo 74.5 10. Arthur 61.5 5. Anri 74 11. Diane 60.5 6. Lyle 69 12. Kokichi 54.5 13. Domingo 47 Remarks: Recall that unless you are playing an unusual-rom-modified game, Max is required to be in your party. Bear that in mind when selecting from the above characters if you want to play a hidden character only challenge. ------------------------------------------------------------------------------ ---------------------------------------- I Chart VI: Unique Characters Compared I ---------------------------------------- 1. Hanzou 86 7. Guntz 60.5 or 72.5 2. Musashi 81.5 8. Gong 64 3. Max 79.5 9. Arthur 61.5 4. Zylo 74.5 10. Kokichi 54.5 5. Lyle 69 11. Domingo 47 6. Bleu 66 12. Adam 36 Remarks: The unique characters are essentially those that are the only one in their class. Arthur is allowable as he is the only magic using knight which seperates him from his peers. Similarly, Lyle, Bleu, Guntz, Gong, Kokichi, and Domingo break free within their own class. ------------------------------------------------------------------------------ ---------------------------------------- I Chart VII: Newby Characters Compared I ---------------------------------------- Chart Description: Below is the easiest characters to play in the game for someone (recall that a Newb is a new player). The scores are factored in several ways. First, their consistency score (remember that is the consistency of stats) is the base of their number. Next, is a +/- 1 depending on location of character. For example required characters get +1 to their score due to them being impossible to miss, hidden characters, no matter how easy they might actually be, will receive -1. Lastly, the score of the character will be adjusted for when you receive the character. For example, a chapter 7 or 8 character, for the most part, will join too late and require to much effort to be used in a newby team. On to the chart. 1. Max 10+1+1 = 12 14. Gort 8-1+1 = 8 1. Hans 10+1+1 = 12 14. Mae 6+1+1 = 8 1. Pelle 10+1+1 = 12 18. Guntz 8.5-1-1 = 6.5 4. Ken 9+1+1 = 11 18. Amon 4.5+1+1 = 6.5 4. Lowe 9+1+1 = 11 20. Vankar 6.5-1+1 = 6.5 4. Khris 9+1+1 = 11 20. Ernest 6+1-1 = 6 4. Tao 9+1+1 = 11 20. Arthur 6-1+1 = 6 8. Diane 8+1+1 = 10 23. Torasu 5.5+1-1 = 5.5 8. Luke 8+1+1 = 10 24. Gong 5-1+1 = 5 10. Musashi 10-1+0 = 9 24. Bleu 5+1-1 = 5 11. Anri 7.5+0+1 = 8.5 26. Kokichi 4.5-1+1 = 4.5 11. Zylo 7.5+0+1 = 8.5 27. Lyle 6-1-1 = 4 11. Balbaroy 6.5+1+1 = 8.5 27. Adam 4+1-1 = 4 14. Hanzou 10-1-1 = 8 29. Domingo 4-1-1 = 2 14. Alef 8+1-1 = 8 30. Jogurt 00 Remarks: Note that Musashi received a +0 bonus due to him being late in the game but he is so insanely strong it does not matter. Anri and Zylo received +0 on being hidden due to them being found almost on purpose as the story dictates. Guntz received a -1 due to his low move and the lack of move increasing items untill later in the game. Ernest, Lyle, Bleu, and Domingo all received a -1 due to them joining rather late and being such a low level (as described above in their review). Below however, is the suggested team for any new player. The Easy Dozen 1. Max 2. Hans 3. Pelle 4. Ken 5. Khris 6. Tao 7. Diane 8. Luke 9. Anri 10. Zylo 11. Balbaroy {Replace with Musashi} 12. Gort Remarks: The above team ranks very high in easiness to use, as well as all are required characters except for Anri/Zylo (who are very easy to find) and Gort and Musashi (who are more complex but barely so). There is balance in casting and fighting. ------------------------------------------------------------------------------ The following section contains some charts comparing stats ------------------------------ A. Unpromoted Average Growth I ------------------------------ ---------------------------------------------------- Character - HP - MP - AT - DE - AG - TP ---------------------------------------------------- Max - 0.8 - 0.15 - 0.4 - 0.6 - 0.69 - 4.84 Ken - 0.69 - 00 - 0.31 - 0.61 - 0.52 - 4.32 Mae - 0.62 - 00 - 0.33 - 0.46 - 0.49 - 4.22 Arthur - 1.25 - 0.58 - 0.49 - 0.85 - 0.99 - 6.5 Pelle - 0.32 - 00 - 0.05 - 0.18 - 0.36 - 2.583 Vankar - 0.22 - 00 - 0.18 - 0.30 - 0.48 - 3.25 Ernest - 0.2 - 00 - 0.11 - 0.33 - 0.55 - 3.25 Guntz - 0.33 - 00 - 0.22 - 0.49 - 0.19 - 3.42 Luke - 0.62 - 00 - 0.19 - 0.45 - 0.55 - 3.89 Gort - 0.61 - 00 - 0.28 - 0.52 - 0.66 - 4.05 Tao - 0.29 - 1.02 - 0.33 - 0.39 - 0.59 - 4.58 Anri - 0.24 - 0.73 - 0.49 - 0.34 - 0.41 - 4.53 Alef - 0.94 - 1.32 - 0.56 - 0.22 - 0.84 - 8.00 Lowe - 0.37 - 0.59 - 0.47 - 0.26 - 0.54 - 4.37 Khris - 0.43 - 0.46 - 0.45 - 0.47 - 0.44 - 4.3 Torasu - 0.4 - 1.63 - 0.88 - 0.26 - 0.62 - 6.5 Gong - 0.44 - 0.59 - 0.71 - 0.7 - 0.4 - 5.47 Hans - 0.38 - 00 - 0.29 - 0.57 - 0.29 - 3.26 Diane - 0.35 - 00 - 0.22 - 0.61 - 0.33 - 3.71 Lyle - 0.56 - 00 - 0.18 - 0.76 - 0.56 - 4.00 Balbaroy - 0.3 - 00 - 0.24 - 0.26 - 0.49 - 3.33 Amon - 0.63 - 00 - 0.41 - 0.31 - 0.41 - 4.2 Kokichi - 0.39 - 00 - 0.19 - 0.38 - 0.50 - 3.486 Bleu - 0.61 - 00 - 0.59 - 0.45 - 0.61 - 5.36 Zylo - 0.16 - 00 - 0.33 - 0.35 - 0.68 - 3.72 Adam - 0.31 - 00 - 0.51 - 1.18 - 0.63 - 5.8 ---------------------------------------------------- ---------------------------- B. Average Promoted Growth I ---------------------------- ---------------------------------------------------- Character - HP - MP - AT - DE - AG - TP ---------------------------------------------------- Max - 1.35 - 0.04 - 0.36 - 0.89 - 1.58 - 7.52 Ken - 1.15 - 00 - 0.34 - 1.13 - 1.46 - 7.789 Mae - 1.86 - 00 - 0.25 - 0.92 - 1.78 - 8.42 Arthur - 1.88 - 0.42 - 0.37 - 1.42 - 1.72 - 10.16 Pelle - 1.37 - 00 - 0.35 - 0.79 - 2.04 - 8.11 Vankar - 1.31 - 00 - 0.25 - 1.17 - 1.69 - 8.00 Ernest - 1.23 - 00 - 0.33 - 1.14 - 1.98 - 8.63 Guntz - 1.22 - 00 - 0.26 - 1.90 - 1.11 - 8.68 Luke - 1.14 - 00 - 0.54 - 1.58 - 1.51 - 9.16 Gort - 1.74 - 00 - 0.25 - 1.56 - 1.50 - 8.95 Tao - 1.37 - 1.33 - 0.19 - 0.72 - 1.75 - 9.68 Anri - 0.93 - 1.04 - 0.91 - 0.93 - 1.41 - 9.47 Alef - 1.09 - 1.08 - 0.65 - 0.64 - 1.31 - 9.11 Domingo - 0.99 - 1.08 - 1.07 - 0.66 - 0.73 - 8.68 Lowe - 1.15 - 0.79 - 0.30 - 0.99 - 1.61 - 9.00 Khris - 1.09 - 0.91 - 0.47 - 1.21 - 1.27 - 9.00 Torasu - 1.39 - 1.02 - 0.52 - 1.32 - 1.15 - 8.95 Gong - 1.71 - 0.70 - 0.57 - 1.06 - 1.49 - 9.42 Hans - 1.67 - 00 - 0.19 - 0.93 - 1.41 - 7.68 Diane - 0.92 - 00 - 0.19 - 1.18 - 1.54 - 7.37 Lyle - 1.16 - 00 - 0.22 - 0.94 - 1.38 - 7.58 Balbaroy - 1.03 - 00 - 0.31 - 1.04 - 1.43 - 8.00 Amon - 1.26 - 00 - 0.33 - 1.09 - 1.78 - 8.37 Kokichi - 1.20 - 00 - 0.20 - 0.91 - 1.34 - 7.63 Bleu - 2.35 - 00 - 0.77 - 1.92 - 1.64 - 10.42 Zylo - 1.55 - 00 - 1.02 - 0.94 - 1.75 - 9.89 Musashi - 1.80 - 00 - 0.63 - 1.71 - 0.77 - 9.40 Adam - 1.82 - 00 - 0.97 - 1.72 - 1.33 - 10.05 Hanzou - 1.41 - 1.46 - 0.25 - 1.43 - 1.48 - 8.00 ---------------------------------------------------- --------------------- C. Level 20+ Growth I --------------------- Remarks: I was curious as to how the number generator worked for the beyond level 20 levels ups (as well as get Domingo to 26). So I leveled up the casters (to see if they learned more spells later) and recorded the stats below. However, due to a virus and my computer crashing, I lost that Save State. This document was thankfully backed up. Oh, and so far I can tell nobody save Domingo learns anything that late. Max Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.0 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10 22 - 0.2 - 0.2 - 0.2 - 0.3 - 0.3 - 03 - 10 23 - 0.2 - 0.3 - 0.1 - 0.3 - 0.1 - 03 - 10 24 - 0.2 - 0.3 - 0.2 - 0.1 - 0.1 - 03 - 10 25 - 0.2 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10 26 - 0.4 - 0.3 - 0.4 - 0.2 - 0.4 - 03 - 10 27 - 0.4 - 0.1 - 0.3 - 0.6 - 0.1 - 03 - 10 28 - 0.2 - 0.2 - 0.0 - 0.1 - 0.1 - 02 - 10 29 - 0.3 - 0.1 - 0.2 - 0.1 - 0.3 - 02 - 10 30 - 0.1 - 0.3 - 0.3 - 0.5 - 0.3 - 02 - 10 Avg- 0.22- 0.22- 0.21- 0.26- 0.22- 2.7 Lowe Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.2 - 0.6 - 0.3 - 0.3 - 0.4 - 03 - 10 22 - 0.4 - 0.2 - 0.3 - 0.2 - 0.1 - 04 - 10 23 - 0.3 - 0.1 - 0.0 - 0.3 - 0.2 - 03 - 10 24 - 0.3 - 0.1 - 0.1 - 0.2 - 0.2 - 02 - 10 Avg- 0.3 - 0.25- 0.18- 0.25- 0.22- 3.0 Tao Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.1 - 0.3 - 0.3 - 0.3 - 0.6 - 03 - 10 22 - 0.2 - 0.0 - 0.3 - 0.3 - 0.1 - 03 - 10 23 - 0.2 - 0.3 - 0.2 - 0.2 - 0.3 - 03 - 10 Avg- 0.16- 0.2 - 0.26- 0.26- 0.33- 3.0 Gong Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.2 - 0.2 - 0.3 - 0.2 - 0.4 - 03 - 10 22 - 0.5 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10 23 - 0.2 - 0.3 - 0.4 - 0.1 - 0.1 - 03 - 10 24 - 0.4 - 0.5 - 0.3 - 0.4 - 0.1 - 03 - 10 25 - 0.5 - 0.1 - 0.4 - 0.4 - 0.2 - 03 - 10 26 - 0.1 - 0.1 - 0.2 - 0.1 - 0.4 - 02 - 10 Avg- 0.32- 0.23- 0.3 - 0.46- 0.46- 2.83 Khris Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.2 - 0.0 - 0.4 - 0.2 - 0.5 - 03 - 10 22 - 0.1 - 0.0 - 0.2 - 0.1 - 0.1 - 03 - 10 23 - 0.2 - 0.1 - 0.3 - 0.4 - 0.4 - 03 - 10 24 - 0.1 - 0.1 - 0.3 - 0.0 - 0.5 - 02 - 10 25 - 0.1 - 0.1 - 0.2 - 0.0 - 0.4 - 03 - 10 26 - 0.2 - 0.3 - 0.2 - 0.2 - 0.2 - 02 - 10 27 - 0.4 - 0.3 - 0.2 - 0.2 - 0.2 - 03 - 10 28 - 0.5 - 0.3 - 0.3 - 0.3 - 0.1 - 03 - 10 29 - 0.1 - 0.1 - 0.2 - 0.0 - 0.2 - 02 - 10 30 - 0.2 - 0.1 - 0.2 - 0.6 - 0.5 - 04 - 10 Avg- 0.21- 0.14- 0.25- 0.2 - 0.31- 2.8 Anri Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.4 - 0.1 - 0.4 - 0.3 - 0.1 - 03 - 10 22 - 0.1 - 0.2 - 0.2 - 0.3 - 0.1 - 02 - 10 23 - 0.2 - 0.4 - 0.3 - 0.2 - 0.2 - 02 - 10 24 - 0.2 - 0.6 - 0.3 - 0.2 - 0.0 - 03 - 10 Avg- 0.22- 0.32- 0.3 - 0.25- 0.1 - 2.5 Arthur Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.4 - 0.2 - 0.1 - 0.5 - 0.3 - 03 - 10 22 - 0.1 - 0.2 - 0.1 - 0.4 - 0.1 - 02 - 10 23 - 0.1 - 0.0 - 0.3 - 0.4 - 0.1 - 02 - 10 24 - 0.3 - 0.1 - 0.6 - 0.2 - 0.1 - 03 - 10 25 - 0.3 - 0.1 - 0.2 - 0.1 - 0.2 - 03 - 10 26 - 0.1 - 0.1 - 0.3 - 0.3 - 0.1 - 02 - 10 27 - 0.2 - 0.3 - 0.3 - 0.3 - 0.3 - 03 - 10 Avg- 0.21- 0.14- 0.28- 0.31- 0.17- 2.57 Domingo Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.3 - 0.4 - 0.0 - 0.1 - 0.3 - 03 - 10 22 - 0.3 - 0.4 - 0.2 - 0.1 - 0.1 - 03 - 10 23 - 0.2 - 0.2 - 0.4 - 0.2 - 0.2 - 02 - 10 24 - 0.5 - 0.2 - 0.2 - 0.0 - 0.4 - 03 - 10 25 - 0.4 - 0.3 - 0.2 - 0.3 - 0.2 - 03 - 10 26 - 0.2 - 0.2 - 0.3 - 0.3 - 0.1 - 02 - 10 Avg- 0.32- 0.28- 0.22- 0.16- 0.22- 2.67 Alef Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.3 - 0.0 - 0.3 - 0.2 - 0.2 - 03 - 10 22 - 0.3 - 0.6 - 0.1 - 0.3 - 0.2 - 04 - 10 23 - 0.5 - 0.2 - 0.2 - 0.3 - 0.5 - 03 - 10 24 - 0.4 - 0.2 - 0.3 - 0.4 - 0.6 - 03 - 10 25 - 0.2 - 0.2 - 0.4 - 0.4 - 0.2 - 03 - 10 Avg- 0.34- 0.24- 0.26- 0.32- 0.34- 3.2 Torasu Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.5 - 0.2 - 0.3 - 0.1 - 0.2 - 03 - 10 22 - 0.3 - 0.1 - 0.3 - 0.4 - 0.1 - 03 - 10 23 - 0.5 - 0.1 - 0.2 - 0.2 - 0.2 - 04 - 10 24 - 0.4 - 0.3 - 0.1 - 0.5 - 0.4 - 04 - 10 25 - 0.3 - 0.3 - 0.3 - 0.2 - 0.0 - 02 - 10 26 - 0.2 - 0.3 - 0.3 - 0.1 - 0.1 - 02 - 10 27 - 0.3 - 0.5 - 0.1 - 0.2 - 0.0 - 03 - 10 Avg- 0.36- 0.26- 0.22- 0.24- 0.14- 3.0 Hanzou Lv - HP - MP - AT - DE - AG - TP - Samples 21 - 0.2 - 0.3 - 0.3 - 0.2 - 0.4 - 03 - 10 22 - 0.5 - 0.3 - 0.2 - 0.1 - 0.3 - 04 - 10 23 - 0.2 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10 24 - 0.2 - 0.1 - 0.2 - 0.4 - 0.3 - 03 - 10 Avg- 0.28- 0.22- 0.22- 0.22- 0.32- 3.2 Remarks: It is obvious that playing further than level 20 on a genesis is an absolute waste of time, that the vast majority of level ups will be nothing gained. However, using save stats, it is clear that more often than not, one can still increase their stats marginally better. Let the record should show I never managed to get +2 in a stat, all the stat gains were simply +1. It would be (and was my goal) to see how the game would react once a particular stat (attack for example) reached 100. Life we know is given as question marks but no stat in the game other than that (besides the infinite magic of bosses) is over 100. At the time, Max had about 92 attack before my computer (and save stated file) crashed. Alas a dream lost. UPDATE: Having played the solo Max challenge, I have 2 interesting updates. (1) The game doesn't know how to handle more than 99 of a stat. Max had about 102 attack with the Chaos Breaker but the game read 99 attack Notice then that there is no point in having over 99 of a stat, the game truncuates it down to 99. My boosted Max (99+15) hit for the same as just regular 99 Max (2) It seems (no way to prove it) that when one hits level 40 promoted, they have almost an obnoxious amount of crits and double attacks. I mean my Max 3 shot the center head of Dark Dragon having done some 200 damage with a double attack and a critical hit ------------------------------------- D. Top 5 Average Growths Unpromoted I ------------------------------------- Character - HP - Character - MP - Character - AT -------------------------------------------------------- Arthur - 1.25 - Torasu - 1.63 - Torasu - 0.88 Alef - 0.94 - Alef - 1.32 - Gong - 0.71 Max - 0.80 - Tao - 1.02 - Bleu - 0.59 Ken - 0.69 - Anri - 0.73 - Alef - 0.56 Mae/Luke - 0.62 - Lowe/Gong - 0.59 - Adam - 0.51 -------------------------------------------------------- Character - DE - Character - AG - Character - TP -------------------------------------------------------- Adam - 1.18 - Mae - 0.99 - Alef - 8.00 Arthur - 0.85 - Alef - 0.84 - Arthur - 6.50 Lyle - 0.76 - Max - 0.69 - Torasu - 6.50 Gong - 0.70 - Zylo - 0.68 - Adam - 5.8 Ken/Diane - 0.61 - Gort - 0.66 - Gong - 5.47 Remarks: One name appears 5/6 times: Alef. Similarly, Adam, Arthur, and Gong appear several times as well. Unfortunately, Zylo, a non-weapon user, does not make the top 5 for attack growth (the only one to do so) ----------------------------------- E. Top 5 Average Growths Promoted I ----------------------------------- Character - HP - Character - MP - Character - AT -------------------------------------------------------- Bleu - 2.35 - Hanzou - 1.46 - Domingo - 1.07 Arthur - 1.88 - Tao - 1.33 - Zylo - 1.02 Mae - 1.86 - Alef - 1.08 - Adam - 0.97 Adam - 1.82 - Domingo - 1.08 - Anri - 0.91 Musashi - 1.80 - Anri - 1.04 - Bleu - 0.77 -------------------------------------------------------- Character - DE - Character - AG - Character - TP -------------------------------------------------------- Bleu - 1.92 - Pelle - 2.04 - Bleu - 10.42 Guntz - 1.90 - Ernest - 1.98 - Arthur - 10.16 Adam - 1.72 - Mae - 1.78 - Adam - 10.05 Musashi - 1.71 - Amon - 1.78 - Zylo - 9.89 Luke - 1.58 - Arthur - 1.72 - Tao - 9.68 Remarks: Notice how Domingo has the highest average attack growth. Note as well that Bleu appears 4/6 times. Interestingly enough, Hanzou has the highest magic point growth of all the magic users. ------------------------------------------------------------------------------ ----------------- I A Few Moogles I ----------------- [4000] Table of Contents for <>This<> Section I. Where oh where to level up II. Where to find Secret Characters III. Funny notes about the game Section I ----------------------------------------------------------------- I Elaborate discussion on the exuberance of leveling per battle I ----------------------------------------------------------------- This section can be used for nearly any run-through of the game minus a speed run. Chapter I Battle I Battle I is a good place to get everyone to around level 3, so that you can speed through to Chapter III without having to redo the next battles as they are much more a pain. Battle II Thanks to the mountains, we will be not leveling here. Also Goblins give piss poor exp now. Battle III Could be a decent leveling battle, but as noted in Battle I; we get so many characters in these first few battles that it was wiser to get further before we 'choose' to redo a battle for exp. Battle IV See description for Battle III. ------------------------------------------------------------------------------ Chapter II Battle V Desert =/= friendly, avoid redoing this battle at all costs Battle VI Half the monsters here are not netting us much exp; do this once Battle VII The puppets give decent experience to anyone who is lower than 5 (not likely) so it is wise to advance forth. Battle VIII Most of our weapons are rather bad at this point, making skeletons a pain to kill unless you are a mage. I suggest getting new weapons in the next chapter. ------------------------------------------------------------------------------ Chapter III Battle IX The first battle in Chapter III is your best bet to level everyone up. We now have accumulated 15 people now, the 3 which just joined, are probably a level or two below our average. Also the next battle is an annoying forest battle as well as Zylo will join at level 9. I highly suggest getting everyone to at least 9 here before moving on. Battle X The forest makes for a rough transition; as well as the previous battle put everyone to level 9 (at least). Plus we are getting 6 new characters literally in three battles. Move along Battle XI Silver Knights give good exp, too bad there's 2 of them and one is the boss. ------------------------------------------------------------------------------ Chapter IV Battle XII This would seem to be a good battle for leveling, however; I dislike it as it takes several minutes to march across the field to meet Elliot's troops. As it is, we also get 2 more heroes after this and 1 more after the next battle, two of whom are joining at level 8 and will absolutely need some leveling. Battle XIII Again, this battle shares too many similarities with Battle XII to be 'worth' redoing. Battle XIV This is the ideal battle to redo until everyone is level 15. Close proximities to monsters means quick combat and the newly introduced Seabat offers us much exp; as well as Hellhounds/Silver Knights go down quickly yet give great exp for some reason. Considering as well the poorness of the next few battles, I suggest staying here. Consider that at level 13 they gain ~30 exp for killing Artillery. At 13, send them to fight sea bats, as they still get 48 at level 14 for killing them. Once everyone is around 15 or you have everyone at 14 and there aren't enough bats to go around anymore, move along. I got nearly everyone to 16; leaving a few randoms (to be used in the next few battles) at 15. Note this is also a great spot to level up Domingo at least until he learns Freeze II to make him more viable. Freeze III if you really feel like sitting around longer. ------------------------------------------------------------------------------ Chapter V Battle XV Having maxed out our experience in the previous battle; and this battle having less than desired in the amount of units available for slaughter, and the length of time it takes them to come to us, don't repeat this Battle XVI This battle is slightly better than XV, however given that we get no new heroes this chapter and again; the maxing we just did, do this once Battle XVII At least this is the last battle in this horrid chapter. Make a note of these Gargoyles; as these will be what we promote off of. However, there's one now, more coming up, as well as 2 very low level people will be joining. Make quick work of this and move along ------------------------------------------------------------------------------ Chapter VI Battle XVIII See mountains and trees: what do? Like everything before, SKIP FORWARD Battle XIX This is the perfect battle to bring Lyle/Bleu from their pathetic levels up near yours. I find this is the best place to promote. Everyone is looking to new weapons; and golems give good experience right up to about level 19; at which point they need to kill 3 golems and they're level 20. Once promoted everything gives gobs of experience. Once everyone is level 8 promoted, I was good to go. Note that Durahans/Dullahans give 48 exp on death, however there are only 2 of them, they have crazy defense, and Kane/Cain will engage you if you fight them. Battle XX Holy hell. This is probably the single most annoying battle in the game; like the desert on steroids. I would suggest using fliers for this battle Battle XXI This is not a bad area to level. However, given the fact we recently promoted and it takes a considerable amount of time to get back to this place, I would do this only once. ------------------------------------------------------------------------------ Chapter VII Battle XXII Another rough area, with terribad movement; note you pick up Musashi here, although he will probably hardly need 'leveling' Battle XXIII Not a bad place to level; however it takes a bit of time to manuever about as well as Alef/Torasu join right after this so I would discourage doing it too many times Battle XXIV Not a bad place to try and level; except you will be bumrushed by Chaos who is simply impossible to ignore. Battle XXV A possible battle to redo; except in 2 battles we have the single best battle to level ever. Also, Adam sucks balls at this point, don't try to do anything with him until Battle XXVII ------------------------------------------------------------------------------ Chapter VIII Battle XXVI Obviously don't forget to grab the treasure first; but then beat the enemies with a vengeance. The next battle is the best place to level in nearly any game. Battle XXVII THIS is the best place to level in the entire game. You are face with rows of Torch Eyes and Steel Claws. 'But but, these things can deal 20 unblockable damage and rape us like small children!' Yes my son, but these Robots give 48 experience upon death until you hit ~level 40 promoted. This is the absolute best place to level people up (Adam) until you are at your desired level; and then you can battle the next 3 battles without having to redo them. For the purpose of THIS faq; this is the ideal battle to get people to even levels for comparison purposes. Battle XXVIII This battle; if you somehow missed it's predecessor, you should focus on winning the game as opposed to dingl-ing around trying to level up more Battle XXIX This is the second to last battle in the game, not ideal for 'leveling' Battle XXX This is against Dark Dragon and the last battle in the game. Why oh why Section II ------------------------------ I Finding all the Characters I ------------------------------ If you're here, then you have not played the game enough to know where all the characters are in need of guidance. Never fear; this is a straight-forward section to say when people should join and how many people you should have before/after each battle. I know there is currently a guide on gamefaqs that is a "hidden character guide" but in my opinion it hurts my eyes as well as some of the information is flat-wrong. So hopefully this helps out Note that characters marked # you cannot miss ------------------------------------------------------------------------------ Chapter I -Game Starts : Battle I- #Max - you gain automatically #Lowe, Tao, Luke, Hans, Ken - all join after talking to the king (which the story dicates so no worries about accidently triggering the glitch) -Battle I : Battle II- Gong - Egress, go to the small cabin on the side and talk to him -joins -Battle II : Battle III- Gort - Talk to him after completing Battle II - joins #Mae - Watch Kain/Cain kill Varios -Battle III : Battle IV- #Khris - Joins after you get thrown in jail ------------------------------------------------------------------------------ Chapter II -Battle IV : Battle V- Guntz - Talk to his creator and watch the machine freeze up. You can do this at any point during Chapter II, just don't forget to do it -Battle V : Battle VI- Anri - After talking to her, you must find her in the tower later otherwise it is possible to miss her - joins Domingo - There's a weird monster looking thing on the first floor, search it to receive Domingo egg -Battle VI : Battle VII- Arthur - Talk to him before doing Battle VII - joins -Battle VII : Battle VIII- Nothing! -Battle VIII : Battle IX- #Amon and Balbaroy join at the conclusion of the chapter ------------------------------------------------------------------------------ Chapter III -Battle VIII : Battle IX- Diane - talk to her Mom, then her, she joins and leads you to Battle IX -Battle IX : Battle X- Zylo - stand in front of him and use Lunar Dew which you make from the Moon Stone that you get in Battle VIII - joins -Battle X : Battle XI- Kokichi - find him in his house and search his engine. Talk/walk around him until he asks you to watch him try it out. Watch him crash it. You can now move on -Battle XI : Battle XII- #Pelle will join at the conclusion of Chapter III ------------------------------------------------------------------------------ Chapter IV -Battle XI : Battle XII- Jogurt - Before Pao leaves, go to the Priest in the northwest corner; there's a slight space betweeen the table and the wall, walk through and up to see Jogurt sit up. Once he's done that you have acquired him - joins Kokichi - As soon as Pao leaves Kokichi flies to you - joins Vankar - Walk around the area after Pao leaves and he's standing there - joins -Battle XII : Battle XIII- Domingo - There's a man near the weapon shop guy who will warm up 'weird' eggs for you - joins Guntz - Is in the sheeps pen - joins -Battle XIII : Battle XIV- #Ernest will join you as you walk forward to progress the story -Battle XIV : Battle XV- Nothing! ------------------------------------------------------------------------------ From here on out, there's nothing 'huge' to do to find a character; they are straight forward. Chapter V Nothing! ------------------------------------------------------------------------------ Chapter VI Lyle - find him in the tower in Rudo on the western side of town -joins #Bleu will join before you fight Cain/Kane ------------------------------------------------------------------------------ Chapter VII Musashi - after getting thrown in jail, search/read the small card and he will join with little notice #Alef and Torasu cannot be missed #Adam - prior to the battle with Chaos, talk to him, then talk to the fountain and he will lead you to Chaos. At this point, you don't see him again but he has joined. ------------------------------------------------------------------------------ Chapter VIII Hanzou - near the entrance of the town (east side) there is something sticking in a bush; search it to find the ninja Section III ------------------------------ I Funny Notes about the game I ------------------------------ This section is meant entirely for comic relief before I get to the boring stuff hardly anyone reads. It in fact, will have some funny tid bits about characters, but other random things I found amusing that other guides may or may not include here. But as this is an 'advanced' character guide, I feel the need to include them as they pertain to the characters (be it alot or hardly). Frequently Asked Questions will also be included at the end ----------------------- I Funny Spell Effects I ----------------------- Cast Quick on a character; however if you are seizure-prone I advise you avoid doing this as the result not only gives the target bonus stats, but causes their in-battle sprite to move at about 10x frames per second (assuming that their battle sprite moves) Muddle is worthless Desoul, Dispell, Sleep, and Slow almost always miss Bats can sleep someone who's sleeping already Despite the fact it's called 'Agility' characters gain 'Speed' Spells can critical, but it seems to be a random number from 1.25 to 2 times in strength. There is also no seeming pattern. In SFII, casting status enhancing spells would net 10 exp per target for the caster (allowing those with boost to reach obscenely high levels) but in SFI, Shield/Boost/Quick only nets 1 exp For any challenge that lacks a good healer, the White Ring (with save states) can be used almost indefinitely as Aura II --------------------------- I Funny Character Effects I --------------------------- Max is the primary target of the enemy. As such, you can abuse this and laugh in the face of the enemy by putting an overleveled full-health Max near the enemy to have them attack him instead of the near-death target that would have been destroyed. Domingo likewise shares this attribute with Max. Tao can be quite the scarlet-women. In Chapter III, in the cave in which you find the moonstone, you can find a dress that will affect her map sprite Anri likewise has a swim-suit hidden in the game. In Chapter III against the Laser Eye, it is hidden in the area near where the archers are held up. Know that this is 100x harder to find due to the fact you must in-battle search as the battle ends when you defeat the Silver Knight. Mae, at least for me, is the 'miss' champion. I doubt there is actually any way to prove this, but I swear she missed at least 50% more than any other character, -ever- Lowe, in general, is the 'zero' champion; meaning that in each of his 10 trials of levels per level, he wins as he had the most times where "Lowe gains a level!" but does not actually gain any stats. It is a near tie though with Ernest and Vankar. Cain/Kane has some sort of identity crisis. In battle he is Cain, but is referred to everywhere else as Kain. Most bosses, save Darksol and Dark Dragon, have magic resistance (see the spell section of this guide). For some reason, the end-game bosses are completely vulnerable to spells. Again with bosses; they give reduced experience unless you kill them. A normal hit against a normal unit may net 25 experience, but against a boss it would net 7 experience. It's like an experience resistance. The boat you are on in chapter 5, doesn't it look awfully similar to the one that is burned down in chapter 2? High Priests come with a holy staff. However, often times they will not have it equipped. The shop keepers are incredibly odd. Whenever you sell something to them, they say something along the lines of "it's mine, all mine" even though you generally are selling them back worse items, or at least items they already sell The dragon-head in Alterone; is unsearchable until you finish battle IV, which suggests that while you're defeating Cain/Kane's army, the King had this secret tunnel built What's the game's obsession with Barons? You have a Wolf Baron, Steam Baron and then there's Bow Masters, Sky Lords, very odd Similarly, the game gives Dark Priests more magic points than they are capable of using. Heal I costs 3 but they don't have a multiple of 3 For a funny glitch, move someone with the move ring. Then, once at max distance, unequip it and try to move more. You'll notice that not only can you not move, but you can't access the selection screen again. It doesn't crash or anything, but it does require you hit 'B' to reset your move as you cannot re-equip it once you've cleared your selection screen. ----------------- I Item Glitches I ----------------- I am not going to touch on any of the useless items thought to exist in the game. As of June 1, 2011, there has been no use to date known for any of the items ranging from a gun to a pistol to some sort of box known to exist in code-breakers only found in the games data. As I have neither found nor desire to waste my time experimenting with what on earth the creators were thinking when they put them in here; they are excluded from here. Along those lines, refrain from asking me about them. --------------- I Boring Crap I --------------- [5000] This section is where I do acknowledgements/copyright/stuff everyone skips over but if you do not have it Gamefaqs scowls at you *.* -------------- I Copyrights I -------------- This is copyright me, Todd Lesinski AKA NoWorries. As such, you cannot use copy any part of this guide and claim it as your own. I'm not a stickler so long you make a reference somewhere saying that this guide was so helpful for whatever purpose you are using this for that would be great. If you are a cheat bastard then may a ball-eating plague be struck upon you and all consequent men in your family until you right this wrong. ----------- I Contact I ----------- If you feel the need to contact me about ANYTHING pertaining to THIS guide; you may contact me at (AT) [.] [email protected] PLEASE PLEASE in the title of the e-mail put SFI GUIDE; where then in the body of your email you can put your praises/concerns/blasphemy. If it does not follow that format it will probably get deleted and your e-mail blocked. Cool? -------------------- I Acknowledgements I -------------------- GameFaqs - for hosting this guide so that others may use it unflinchingly Myself - for doing writing this as well as doing all the tests myself My brother - for listening to me on end talk about this guide for hours upon end ehow22 - for small corrections and sending me the link to Trent's work Trent - for his work at shiningforcecentral.com, I was able to make this guide even better than before. I doubt he'll ever see this, but whoever you are, thank you You the reader - For reading this guide and making it through this Camelot Software Planning and Sega - obviously, for making the game TTTTTTTTT H H EEEEE EEEEE N N DD !! !! !! T H H E E NN N D D !! !! !! T HHHHH EEE EEE N N N D D !! !! !! T H H E E N NN D D !! !! !! T H H EEEEE EEEEE N N DD oo oo oo Thanks for reading, hope you learned something! If you've made it this far, you've read 7493 lines and some 319606 characters!