Version 1.2 6/4/13 ?????? ???????? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? ??? Death Under Tuscan Skies: A Dana Knightstone Novel A Walkthrough by Michael Gray AKA The Lost Gamer ([email protected]) Copyright 2013 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 004a. Chapter One 004b. Chapter Two 004c. Chapter Three 004d. Chapter Four 004e. Chapter Five 004f. Chapter Six 004g. Epilogue 005. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the game called Death under Tuscan Skies: A Dana Knightstone Novel. This is the second game in the Dana Knightstone series. To contact me about this guide, please email me at [email protected]. 002-Video Walkthrough ----------------------------------------------------------- Do you want to see a video of how to solve the game's puzzles, rather than read how to solve the puzzles? You're in luck! I made a video walkthrough for this game, which can be found here: http://www.youtube.com/playlist?list=PL- BD_KjCUmdw_gGffxTPw4sWiVYtNZmZb The videos come complete with my live commentary. 003-Characters ----------------------------------------------------------- Dana Knightstone: A best-selling author who can see ghosts. Paolo Romano: A professor who invited Dana to speak about literature at a university in Tuscany. Eva Leoni: A ghost of a woman who died of an incurable disease. She loved Giovanni Calabresi. Giovanni Calabresi: A man who loved Eva Leoni. He searched desparately for a cure for her disease. Antonio Leoni: Eva's father, who founded the University at Tuscany. Carlo Leoni: The brother of Eva Leoni. He did not like Giovanni, and he followed Giovanni while he searched for a cure. Dr. Ferro: Giovanni visited Dr. Ferro, in hopes of curing Eva's disease. Salvatore Benedetti: An abbot, whose monastery produced a rare herb that is essential to Eva's cure. 004-Walkthrough ----------------------------------------------------------- To start the game, simply press "start game". Pick which difficulty setting you want (casual or advanced). A scene of Dana arriving at Tuscany plays. 004a-Chapter One ----------------------------------------------------------- The game starts with an optional tutorial. You can click on Professor Romano here to talk to him. Click on the library desk to get behind it, and click on the list of book call numbers. It gets added to your notebook. Click on the keycard (on the computer keyboard), and it gets added to your inventory on the bottom of the screen. This causes a short scene to play on the computer screen. Zoom in on the library door. It's locked. Use the keycard on the lock to open the door. You can now go through the doorway to the library balcony. Zoom in on the map display by the stairs. Pick up the figurine there. Zoom in on the flowers (on the small table). Pick up the paperclip and the bottle of ink. Click on the doorway to the right, which leads to the literature section. The ghost appears. Click on the door a few times to open it, then go inside. Examine the bookshelves. According to Dana's list in the notebook, she wants three books: HA29.A65, HA29.A5828 and HE89.T11. Click on those three books. The ghost appears, and she has a handkerchief. Click on it to read the message "Find Him". The ghost highlights a statue in the room. You need three figurines to put into the statue. Examine the worktable here for a figurine. Then, examine the globe. Use the paper clip on the lock to open it and get a figurine. Combined with the figurine from the previous room, that makes three. Use the three figurines on the statue. This is a puzzle, with two parts. The first part is matching colors. Click on the crown of a figurine to change its color. The color of the crown should match the color in the bottom row. The second part of the puzzle is matching the shields. Click on a shield to change the image on it. You want the image to match the image in the top row. This means the dog goes with the pawprint, the human with the hand, the plant with the leaf, the moon with the star, the eagle with the feather and the fish with the bubbles. Solving the puzzle gets you a stamp and a picture of the man that the ghost wants you to find. Go to the worktable in this room and use the bottle of ink on the inkpad. Use the stamp on the inkpad, then use the stamp on a piece of paper. The stamp is for a book entitled _Morte in Toscana_. Professor Romano appears. Talk to him, and he says you should be able to find the book in the library catalog. Return to the first screen of the game, the one with the computer. The card catalog is on the right. This is a puzzle. You want to move the stickers around, so all the colored lines match up. For example, the space in the second row, third column has one green line. Move the sticker with one green line to that spot; they match perfectly. Once you make all the matches, a drawer opens. Look at the drawer to see that _Morte in Toscana_ is in the medical section. There is a letter opener near the card, which you should take. Go through the doors to the library balcony. The main part of the library is dark. Zoom in on the light machine (which has two lights sticking out of the top of it). Use the letter opener on the machine's cover to open it. You have a puzzle, in which you must determine which code operates the lights. Numerous fake codes are written here, but you should ignore them. The correct code is on the left, second from the bottom. It is 10011 10111. Move the switches to those positions to turn on the lights. You can now go to the main library. There are some things here that you can't interact with yet. Take the ladder (against the shelves on the left). Zoom in on the painting against the far wall (left of the big book) for a numbered knob. The door in the back, at the top of the stairs, leads to the medicine department. Use your keycard on the lock to get inside. Put the ladder on the L-P shelf, so you can reach _Morte in Toscana_. Get the book and open it. This starts a challenge, in which you must match pictures to the pictures in the book. Match all fifteen pictures to get a small key. Go back to the main library. Use this key on the display case to the left, for a puzzle. Here, you want to sort the rows by color, according to the picture. Row A is purple, B is green, C is orange, D is blue and E is red. Within each row, you must sort the bottles by number. 1 is on the left, 2 is right of it, 3 is right of that, and so on. Some numbers are designated by Roman numerals, some by dots on a die, some by lines, some by fingers held up by a hand, and others by the number of the sides of a geometric shape. Solving the puzzle gets you a jar. Click on the label to see a skeleton face and an eye. Take the eye, then return to the medical section. Zoom in on the skeleton. Take the numbered knob from its eye, then put an eye in the eye socket. This gets you a piece of paper, which is a letter from G.C. to Eva. The letter mentions a book that starts with "Q". Look in the Q-U shelf. Take the screwdriver, then open up the book. This is the red book, the only one with a call number. Pull down the emblem on the book's cover to find a letter. Unfold it to read it; it talks about meeting in the gardens. Take the ladder from the medical section, then go to the main library. The door to the gardens is to the right, but the button is broken. Use the screwdriver on the screws to open it. You then get a two-part puzzle. In this first part, rotate all the pieces to form a circuit board. In the second part, match the switches to the circuits. Click on a switch, then click the circuit it is connected to. If you are right, the wire is highlighted. If you are wrong, try again. Match all the circuits to switches to fix the door. Go outside. The cleaning trolley on the left has a cleaning rag and cleaning spray. Take them, then go back inside. Zoom in on the big book against the far wall. Use the cleaning rag to get rid of the dust here. This starts a puzzle, in which you must arrange pictures in order. The order is this: 32514 43125 32154 For the first set, the order is from youngest to oldest, starting with an embryo and ending with a girl. For the second set, the order is from fewest legs to most legs, starting with a snake and ending with a spider. The third set is the order in which the two highlighted squares move around the board. Solving this puzzle gets you a third numbered knob. Go outside, then forward to the plaza. At the base of the left statue, you can find letters. Get them, then use the ladder on the statue in the middle of the plaza. This lets you look into the telescope that the statue is holding. This is a puzzle. You need to rotate the rings of the telescope to see a picture. The picture is of the end of a bridge, and the number 3247 is written on it. Zoom in on the locked door, on the right side of the plaza. Put the numbered knobs here. You need to move the numbered knobs around here, to unlock the gate. From top to bottom, the knobs on the right have to be 3, 2, 4 and 7. That is because the code the telescope highlighted was 3247. Solving the puzzle opens the gate. You end up on a pathway. Examine the display on the right, which has a letter tile. Pick that up, then go forward to the bridge. A statue of Eva Leoni is here. Zoom in on the other statue for more letter tiles, then go forward to the domed building. A dog named Il Terrible is guarding the building, so you can't go inside. Look by the crate to find the last letter tile. Then go back to the bridge and use the letter tiles on Eva's statue. Click on the tiles in the correct order. You want to spell out her name: Eva Leoni. When you do this, you get a letter for Eva, from G.C. Eva's ghost appears. Click on her, and she points on the design on the bridge. Examine this design for a puzzle. Find all 20 snakes in the design. Then, go backwards and use the snakes on the display to the right. You have a puzzle, to highlight five snakes that aren't touching each other. There are multiple solutions to this puzzle, and the easiest way to solve it is by pressing the small snake figurines. Solving the puzzle gets you a copper disk and a newspaper fragment. Take them, then return to the medical section of the library. Use the copper disk on the angel for a puzzle. In this puzzle, you must rotate the rings correctly. Each corner has three shapes, one inside the other. For example, the lower/left corner has a square, inside a circle, inside a triangle. Each of those shapes corresponds to a color on the left. This means the lower/left corner has purple, inside green, inside blue. Arrange the three rings of the discs so those are the three colors in the lower/left. The puzzle is solved. You can also solve it by working from any of the other three corners. Solving the puzzle reveals a hidden passageway to a secret room. This room has a portrait of Eva's family. On the right side of the room is a display case. Clean it with the glass cleaner, then wipe it off with the rag. You get a key. Take the newspaper from the ground here, and use it on display case in the middle of the room. This starts a jigsaw puzzle. Put the newspaper pieces together to get a full newspaper. It describes how Eva fell victim to a deadly disease, with no cure. Giovanni Calabresi was a medical student searching for a cure, but he went missing, mysteriously. Once you finish the puzzle, the ghost of Eva's father appears. Click on him. He upsets the family portrait. Click on the portrait to move it. You find a hidden compartment with film and a note. Go backwards twice, to the main library. Left of the large book against the wall is a picture. Zoom in on it, and use your key on the lock. This starts a puzzle. Find all the items on the list, then click on them. You get surgical tools. Return to the secret Leoni room. Use the surgical tools on the display case on the right. You have a puzzle, in which you match tools to outlines. Put each tool in its place, and you get scissors. Go back two screens and outside. Use the scissors on the bag of dog treats. In this puzzle, you must drag your mouse along the dotted line to get dog treats. Then, go forward through the garden area until you see the dog again. Zoom in on the dog, then put the dog biscuits in the bowl. The dog starts eating, and you can go into the domed building, which is for film development. There is a crowbar on a shelf here. Take it, then go outside. Use the crowbar on the crate to get film developing chemicals and modeling clay. Go back inside the building. Use the clay on the cracks on the wall, so no light goes through. Then, zoom in on the table. Use the film on the white reel. Put the reel and the chemicals in the film canister. This gets you some wet film. Hang the film on the line to see the pictures. You have another ghost sighting after this, and the ghost makes a hole in the wall. Look at this hole to find a puzzle box. This puzzle box is easy to deal with. There are symbols on the box. Highlight all the symbols, which are at the bottom. For example, a heart is on the bottom, so you want to highlight every heart. A starburst is at the bottom, so you want to highlight every starburst. Do this for all the symbols. Solving the puzzle gets you a puzzle cube. There is also a puzzle cube on the shelf (by the radio) and inside a basket. That makes three. Go back to the secret chamber. On the right, near a bust, is a puzzle. Put the puzzle blocks here to start it. You want to arrange the pictures from start to finish, according to the map. This then gets you a moth puzzle. You want to move the petri dishes around, so they match the display. For example, the blue moths are 5 and 14, so the blue pictures go on 5 and 14. Solving the puzzle gets you some microfilm. Use it on the microfiche scanner on the left to read the article. It talks about Giovanni's death. 004b-Chapter Two ----------------------------------------------------------- Dana takes one of her pictures to Professor Romano. He says they can identify Giovanni by his uniform. You get a puzzle, in which you have to arrange the flags by date, starting from earliest and going to the latest. Go outside to the hallway. Zoom in on the display case on the right, for a hidden objects challenge. Find all the items on the list, which includes a certificate belonging to Giovanni. Return to the records office. Give Giovanni's certificate to Professor Romano. He will leave. You can now examine two things in the office. First, examine the remote control, on a desk to the right. Move the cover down to get the batteries. Second, examine the bowl on a desk to the left. This starts a challenge, where you need to find all the matching pairs. Make all the matches, and you get a box of matches. Leave the room, then go outside to the university grounds. Go right and talk to the man here. He says that you need a hard hat (and a room number) to get into Giovanni's room. Go left. A hard hat is inside the tree here. Zoom in on the bag to find tweezers and wire cutters. Take them, then go inside the administration building again. On a display case (left of the open doorway), you can find a grappling hook. On the display case left of that is a motorized airplane. Use the wire cutters on the wire, then take the plane. Put batteries into the remote control, then take the remote control. Go inside the office and use the tweezers on the ship in a bottle. This gets you a key. Use the key on the cabinet here to find Giovanni's files. The files say that he was terminated from the university. On the left side of the folder, you can get his room number. Leave the office and the building. Use the helicopter on the hard hat in the tree for a challenge. Follow a path from the top/left to the bottom/right. This is a simple challenge; all you have to do is follow the arrows. Go down, right twice, down, right, down, left, down, right three times, down twice and right twice. You get the hard hat. Go right. Use the hard hat on the man here, and use the room number on the hat. He agrees to let you into the building to the right. Go into the building, then leave it. Zoom in on the concrete mixer to get a hammer. Now, examine the workman's lunchbox to get cheese and a wick. Now, go back inside the building to the right. There's a broken lantern here. One piece of the lantern is on top of the lockers to the right. Zoom in on the open locker to get two more lantern pieces. Then, zoom in on the upper/left locker to get two more lantern pieces. You now have all five lantern pieces. Use them on the lantern for a puzzle. You have to rotate the lantern and the lantern pieces, in order to fit them all together. Once you're done, put the wick in the lantern and light the wick with a match. Go into the hallway to the right. Use the lantern here to find a lantern holder on the right wall. Put the lantern in the holder to brighten the room. A cave-in blocks access to Giovanni's room. Examine the red emergency case on the left wall. Use the hammer on the glass windows here, in order to find an axe. Now, use the grappling hook on the ceiling rails here, and Dana will swing over the rubble. Examine the poster on the left for three coins. Then, examine the mousehole on the right. Use the cheese on the mouse to get two more coins. Finally, use the fire ax on the door a few times, so you can enter Giovanni's room. Go backwards to the hallway. Zoom in on Giovanni's locker, in the bottom/center area. Use the coins on the locker for a puzzle, in which you must flip all the coins. Click on all four coins in the corners, then all four coins in the center. Solving the puzzle lets you find a note from Eva's brother, as well as a locket. This locket is a puzzle. Put all the pieces on the locket. Each pieces lines up with another piece that has an identical design. Put all the pieces together to get a gem. Now, go to Giovanni's room. Take the lightbulb from the holder (on the right), then take two organs from the rubble on the right. Take two more organs from a table on the left. Zoom in on the cabinet in the back. Put the gem from Giovanni's locker into the slot here. This starts a puzzle. You need to click all five pictures which have arches on them. 1_2_ ___4 5_6_ After this, you get another puzzle. This time, find all six pictures with hats. __1_ 23_4 _56_ When you solve this puzzle, you find a button. Press it to reveal a hidden passageway to the attic. Go upstairs. There are two organs on a blue blanket (on the left) and two organs in the rubble on the right (by the guitar). Now you have all the organs, so zoom in on the anatomy model, on the table in the back. Put the organs into the model to get some microfiche. Zoom in on the area in the back/left corner of the room. This starts a hidden objects scene. Find all the objects to get some heavy blocks. Use the heavy blocks on the loose cabinet, on the wall. Each block fits into a spot here. Simply match each block to the space which is the same shape at the block. Put all the blocks in the cabinet, and it falls down, revealing a safe. Examine the lamp here. Put the lightbulb (from the room below) into the lamp stand. This gives you the numbers for the safe. Zoom in on the safe, and open it by following the numbers. That's clockwise to 60, counter-clockwise to 50, clockwise to 70 and counter-clockwise to 30. You get the address of Dr. Ferro and a portable microfiche viewer. Go to the microfiche that you got from finishing the anatomy model. Use the portable microfiche viewer on the microfiche to see the pictures. 004c-Chapter Three ----------------------------------------------------------- Give Dr. Ferro's address to the woman at the tourist booth. Before she can help you, her postcards go flying off to the right. Go right to the scooter stand. The person who wins the tourist competition will get a free scooter ride from here. Talk to the scooter stand attendant, if you wish. Find all eight postcards here and go left. Give the postcards to the woman at the tourist booth. This starts a puzzle. Underneath each postcard is a small picture, which shows the postcard that belongs in that spot. You want to rearrange the postcards, so every postcard is in the right spot. For example, the picture in the bottom/right spot is of a fish, so the fish postcard goes there. When a postcard is in the right spot, it stays in place. When you're done, the woman at the tourist booth says that there is a map in the wine shop, which shows where Dr. Ferro's office is. Go left to the wine shop. Zoom in on the trash cans to the left to find a trash picker-upper. Zoom in on the cans (between the houses) to find a palette knife. Go into the open doorway, which is the wine shop. The man here says that the map was destroyed by a cat. The missing map piece is on a shelf to the left. Zoom in on the shelf, then use the trash picker-upper to get the map piece there. Use the map piece on the back wall, where the other map pieces are. Move the pieces of paper around to form a map. When you put a piece in place, it stays there. You can see the outlines of the map pieces. When you finish, it is revealed that Dr. Ferro's office is under the toy store. You can learn about a wine competition here in the store, and you can take the rag which is on a barrel here. Leave the wine shop, then go down and right to the scooter area. Zoom in on the barrel. Use the palette on the loose symbol here to get it. Return to outside of the wine shop, then put the symbol on the wall, where other symbols are. This starts a puzzle. There is a small drawing, behind every emblem. Move them around, so each emblem matches the picture it is over. For example, the picture of two heads is below the two-headed emblem. When an emblem is in the right spot, it changes color to become brighter. Solving the puzzle gets you a locker key and parts for a mechanical pigeon. Return to the scooter rental place. Open the top locker with the locker key to find another mechanical pigeon part. You also find a four digit code. Use this code to open the red toolbox here for a hidden objects challenge. Find all the items to get a saw handle. Return to the area outside the wine store. Go through the left opening to reach the toy store. Zoom in on the crane machine here. The wiring is faulty, so check it out to start a puzzle. In this puzzle, you want to swap pieces and rotate them, so all the green lines connect. Once you solve this puzzle, you get another puzzle, where you want to swap and rotate the pieces so all the orange lines connect. The crane machine works now, but you don't have a coin to operate it. Go into the toy store and examine the arcade machine to play it. In this game, you want to match matches of three or more aliens. You can swap a piece with a piece above, below, left or right of it. Winning the game gets you a plastic egg. Use the egg on the nutcracker (on the left part of the toy store). Open up the mouth, and put the egg inside. You get a token for the crane machine outside. Go outside and use the token on the machine. You have a puzzle here. You need to press the five buttons here, in the proper order. Press some buttons, then press the green button to see how many you got correct. You get an infinite number of guesses, and it's easy to figure it out if you work on it, one button at a time. Solving the puzzle gets you some pigeon parts. Go inside and use the pigeon parts on the pigeon display case. This mechanical pigeon was made by Giovanni in 1900. Put all the pieces together to make a pigeon. When you're done, the pigeon flies off. Go outside. Click on the pigeon, and it flies into the downstairs area. Zoom in on the broken window to see that the downstairs area is the old doctor's office. Use the rag (from the wine store) to pick up a piece of glass here. Go back twice, to where the tourist stand is. See the hanging basket? Zoom in on it, then use the glass to cut the rope. This lowers the basket of fish. Take a fish, then go to the area outside of the toy shop. Give the fish to the cat here, to get a saw blade. Use the saw handle on the saw blade for a saw, and use the saw on the lock on the doors that lead to the doctor's office. Go into the doctor's office. Examine the sink for a ring, then examine the red carpetbag. This starts a challenge. You want to find all the items, based on their outlines. Find all fifteen things to get two rings. Examine the alcove which is part of the brick wall. Use the rag to clean it off and find a family tree. This starts a puzzle, where you want to move pictures around so every picture is in the right spot. Every picture is numbered, as is every spot where pictures go. The spots are numbered according to the legend, at the top of the screen. Move the pictures around so each picture is in the right spot; when a picture is in the right spot, it snaps into place. As it turns out, Professor Romano is part of Dr. Ferro's family tree. He is on the upper/right, making him the son of the couple below him, and the grandson of the couple below his parents. Once you're done with the puzzle, another puzzle starts. Put the three rings into the ring slots. Now, line up the strips so the top row has the first six letters of the Greek alphabet (alpha, beta, gamma, delta, epsilon, and zeta). The letters on the bottom row are the letters on the compass, to the right. Move it so each letter is in the correct direction. Nu is north, pi is southwest, sigma is west, tau is northwest, kappa is southeast and phi is east. Solving this puzzle gets you microfiche. Look at it, with the portable microfiche viewer. After that, you get a key. Use the key on the cabinet (which is part of the table with the sink) to get a magnet and the formula that Giovanni got in order to cure Eva. Return to the wine shop. Use the magnet on the red table here, with the wine bottles. As the wine owner says, if you can move the red bottle all the way right, you get it for free. This isn't the easiest puzzle. Move the two lower/left bottles left, then move the middle bottle down. Move the middle/right bottle left, so you can move the rightmost bottle all the way down. That way, you can move the topmost bottle all the way right, and the largest bottle (touching the red bottle) up. Move the middle bottle left all the way. Then, move the largest bottle down all the way. Move the topmost bottle left all the way, then move the three bottles in the lower/right up all the way. Move the bottommost bottle right all the way. Move the largest bottle down all the way, which allows you to move the red bottle right. Move the leftmost bottle down and the topmost bottle left. Move the upper third-from- right bottle up. You can now move the red bottle right twice. Move the largest bottle up, then move the bottommost bottle left. Move the rightmost bottle down, then move the red bottle right to the exit. You get the bottle of wine when you solve the puzzle. Go to the main area and give the wine to the lady at the tourist shop. She will give you a cooking challenge. In this challenge, you need to find ingredients. The pizza is made with prosciutto, tomatoes, and the two green ingredients in the upper/right. The brasato is made with wine, oregano, olive oil, the green jar in the upper/right and the chopped white vegetable in the upper/right. The spaghetti is made with noodles, tomatoes, the green jar in the lower/left, the green jar in the upper/right, and the chopped white vegetable in the upper/right. When you solve the puzzle, you get a scooter voucher. Take it to the scooter rental area, then click on the scooter to ride away. 004d-Chapter Four ----------------------------------------------------------- Dana arrives at a monastery. One of the monks gives her a tour. He starts with a statue. Zoom in at the base of the statue for a puzzle. Switch the tiles here to make a picture. It's easiest to start with the outer edge of the picture. The monk takes you to the courtyard. He asks you to examine the work board. Take the long stick (left of the work board), then examine the board. Find all eleven pictures on the screen to learn that Giovanni visited this monastery once. Go forward to the other courtyard. Something is happening in the bell tower, but there are no visitors allowed. Take the basket on a bench here, then use the long pose on the clothesline to get a blanket. Go back to the courtyard. Zoom in on the sign to get two tiles. The sign says that all monks leave, whenever the prayer bell rings. Examine the bell to see a family of birds. Put the basket on the ground, then put the blanket in the basket. Pull the rope of the prayer bell. The birds land in the soft basket, and all the monks leave to pray. Go back to the front of the monastery. In the garage area, you can find three tiles near a checkers board. A mallet is here, too. Take it, then go back into the monastery. Go left to the herb garden. On the well, there are the final three tiles. Pick them up. Use the mallet on the well to get a bucket of water. The other item you can get in the herb garden is a trowel, on the right. There is a supply cabinet, but the hinge is too rusty to open, so you can't get anything out of it. Go to the courtyard, then go forward. Use the tiles on the door to the bell tower. This starts a puzzle. Put the tiles in the correct spots, and rotate each tile so all the lines connect. When you solve the puzzle, the door to the bell tower opens. Look at the red cloth on the right to find three mosaic parts. Use the long stick on the ladder to lower it, so you can reach the abbot's room. The abbot's ghost, who is unfriendly, is waiting for you. Click on him, and he leaves. On the abbot's desk, you find the key to the supply closet. Go down and leave the tower. Use the key to open the supply closet here, and you get some glue, as well as oil. Go to the herb garden and use the oil on the rusty hinge to the closet. Inside is a pair of nail pullers, as well as a wooden pole. Leave the herb garden and go forward twice to a new area, the shady grove. A donkey is here. A grate is on the right. Use the nail puller here to remove the nails, in order to find the wire cutters. The left wall of this area needs two ring-shaped handles. Return to the bell tower. On the wall, you can find two ring-shaped handles. Remove them with the nail remover. Return to the abbot's room. Zoom in on the guitar to find a mosaic piece. There is string here, stuck on the wire. Use the wire cutter to get the string, which Dana connects to the pole. Use the wire cutters on the wardrobe's lock. Open both side of the wardrobe. You can get a sack, a rope belt and two mosaic pieces. Zoom in on the mosaic, right of the abbot's desk. Use glue on the mosaic, to hold the pieces in place. Then, put the pieces on the mosaic. This is a jigsaw puzzle; put every piece in the correct place. As a reward, you get a formula. Use Giovanni's formula on the abbot's formula. There are fifteen differences between them. Find all the differences to learn that the abbot forged the cure from Giovanni. He was probably able to get away with this treachery, because the rare herb which is part of the formula is only found in the monastery. Take the cubes here. Zoom in on the table, then use the cubes on the holes. You want to click on the cubes, so they match the symbols. The bow goes with the arrow, the match goes with dynamite, the saber goes with the scabbard, the gun goes with the bullet, the helmet goes with the head, the armor goes with the body, and the boots go with the feet. This reveals a hidden drawer. Move the items around to find a switch. Click it to make a statue appear. Zoom in on the crossbow the statue holds, and press the eight buttons in the correct order: 4815 3276 The statue fires the arrow into the shady grove. Go to the shady grove and use the trowel on the dirt where the arrow is. You find instructions on how to kill fire ants. If you go to the herb garden, you learn that the necessary herbs are covered with nasty worms. We need to get rid of them. Go to the front of the monastery and zoom in on the carrot garden. Use the sack on the rooster to pick it up. Then, use the bucket of water on the dried ground here, so you can pluck a carrot. Go to the herb garden. Use the rooster on the worms to kill them, then click on the herb patch. You have a challenge, where you have to pick one herb, from every bush. This gets you some ant killer. Return to the shady grove. Use the ant killer on the wall to the left, then put the two ring handles into the grooves on the wall. Use the rope belt on the ring handles, and Dana attaches them to the donkey. Use the pole with string on the donkey, then put the carrot in the string loop. The donkey walks forward, trying to reach the carrot. As it does so, it pulls the wall open. Look at the wall. Giovanni's dead body is here. Click on all nine pieces of evidence here to end the chapter. Dana concludes that the abbot killed Giovanni, in order to pass off Giovanni's cure as his own. 004e-Chapter Five ----------------------------------------------------------- Dana returns to the university at Tuscany. Give the forged formula to Professor Romano, and he agrees to see if he can get Giovanni credit for discovering the formula. While he's gone, let's test the evidence that we found. Go left to the medical department, then go forward to the laboratory. Talk to the woman here and give the evidence to her. She wants you to prepare the equipment. You need to get most of the equipment first. Zoom in on the shelf above the lab assistant. Take the microscope part and the key. Then, zoom in on the drawer left of the lab assistant. You have to move some items around so you can get tongs, a cutter and another microscope part. Left of this drawer, sitting on the counter, is a water bottle. In the back part of the room, there is a fridge. Zoom in on it to get three pieces of dirty equipment. Examine the cabinet left of the fridge for a hidden objects challenge. Find all ten objects, based on their outlines, and you get the bowls. Leave the laboratory. On the right wall of the hallway, there is a cabinet. Unlock it with the key in order to get alcohol. Leave the hallway to be back at the first screen of this chapter. Look at the shoe rack here for a hidden objects scene. Find all the objects and you get a chisel. Zoom in on the brick wall to the right and use the chisel on the loose brick to get it. In the bushes in the lower/right, there is a bottle of cotton swabs. Pick them up. Zoom in on the package and use the cutter on it. Draw a straight line across the middle of the box to open it. Then, move the packing pellets out of the way to find the third microscope part. Go right, to the girl's restroom. Take three pieces of paper from the paper dispenser, and take a brush from the mop bucket. Take the bleach from the ground, and open up the cabinet under the sink to find some rubber gloves. Open up the middle bathroom stall. Use the rubber gloves to get a doorknob from inside the toilet. Back away from the stall, and use the dirty knob on the sink to clean it. Use the empty water bottle on the sink to fill it up with water. You now have everything you need to clean the lab equipment! Go back to the lab and zoom in on the counter. Put the bowls and the lab equipment down on the left. Use the water and the bleach on the red bowl, and use the alcohol on the blue bowl. Use a paper towel on the lab equipment, then put the equipment in the red bowl. Using tongs, move it from the red bowl to the blue bowl. Use the tongs to move the equipment to the tray. It's now clean! Give the clean equipment to the lab technician. She gives you some cloth. Use the three microscope parts on the microscope, then use the microscope on the cloth. You have a puzzle, similar to one in Chapter One. Rotate all five rings, so you have the same image on each. It shows the initials "SB". The lab technician will confirm that SB is the murderer--as the same initials appear on the knife--and she gives you Giovanni's pocket watch. Go back a screen, to the hallway. The lab technician turned on the records machine here. Zoom in on the machine to the left to find that it is blocked by a slider puzzle. Move the third-from-bottom piece left, then move the second-from-left piece down. There are three pieces in the upper two rows. Move all of them left. Now, there are four pieces in the right three columns. Move all of them up. Move the two bottom/left pieces right all the way. Move the pieces right of the red piece down all the way. Move the red piece and the piece below it right, and move the upper/left piece down all the way. Move the red piece and the piece below it back to the left. Move the up-and-down piece in the bottom row up, then move the two lower/right pieces left. Move all three pieces in the two right columns down. Move the second-from-top pieces right all the way. You have two pieces in the upper row. Move the left one left and move the right one right. Move the piece right of the red piece up all the way, then move the red piece and the piece below it right. Move the bottom/left piece up all the way. Move the pieces in the two bottom rows left, so you can move the pieces right of the red piece down. You can now move the red piece right, close to the exit. Not long now! Move the piece in the third-from-bottom row left. Move the up-and-down piece in the top row down. Move the two left-and-right pieces in the upper/right to the left, so you can move a piece in the rightmost column up. Then, move the red piece right to the exit. When you finish the puzzle, the drawer on the left opens. Inside the drawer is a file about SB. He is the abbot. He also donated a painting to the university. Back away from the machine. The picture is right here, on the wall. Click on the picture to find a hidden safe behind it. The safe is locked. There is a small desk, to the right of the machine. Use the clean knob on the desk to open its drawer. Paint thinner is inside. Use the paint thinner on the corner of the painting, and then use the cotton swabs to clean it up. This reveals the code to the safe. Enter that code by rotating the dials. You get a confession letter, written by the abbot about his misdeeds. Professor Romano appears. Give the letter to him. Go back to the records machine. In a drawer on the right, you find a letter to Eva. Leave this area, then go forward to the dorms. Give the letter to the woman to learn that Eva's box is one of the old ones that can't be opened. There is a loose floorboard here. Use the chisel on the floorboard to find a bottle. Use the brick on the bottle to smash it open and get the key for Eva's box. Use the key on Eva's mailbox. Use the brush to clean off the puzzle box, then zoom in on it. The puzzle is to make a picture of flowers. Rotate the eight tiles and swap them, in order to form a complete picture. Solving the puzzle gets you a letter, as well as some microfiche. Use the portable microfiche viewer on the microfiche to end the chapter. 004f-Chapter Six ----------------------------------------------------------- Dana arrives at the cathedral, where Giovanni and Eva were going to be married. It's locked at the moment, and the keys are inside the building. Zoom in on the angel statue to see that the shield has four indentations. You need to find all four pieces that go into the spaces. The diamond is left of the cathedral door, the triangle is on the car window, the circle is on the car tire, and the square is against the cathedral's window. Pick up all the shapes, then put them on the shield. The angel will let go of its staff. Pick up the staff, and pick up the stick on the ground (right of the car). Use the stick on the window of the cathedral to prop it open, then use the staff on the keys to get them. Use the keys on the front door of the cathedral. There are eight keys and eight locks here. Match the keys with the locks, according to its shape. The door opens when you're done. Go into the cathedral. Take the car keys from the edge of the right pew, then take the vase from the blue table. Zoom in on the organ to get a cube for the altar, then zoom in on the choir area. This starts a hidden objects challenge, where you must find fifteen instruments to get a trumpet. Leave the cathedral and use the car keys on the car door to open it. Inside, you find a harp, a spark plug, and another cube for the altar. Zoom in on the dashboard to find the button which opens the car's hood. Press it. Go back inside the cathedral and zoom in on the altar. You have both cubes now, so use them on the altar. This starts a puzzle, in which you must flip all the cubes. Pressing them in this order works perfectly fine: _1_ ___ 2_3 _4_ 5_6 Solving the puzzle gets you a sun disc. You can use it on the door which leads to the crypt. Inside the crypt, you can find a wrench and a generator which isn't work. Leave the cathedral. Zoom in on the water faucet and use the wrench to take the hose. Under the hood of the car is an fuel container. Remove the fuel cap, then put the hose in the container. Put the vase in here, too. Dana will move the fuel from the container to the vase. Return to the cathedral's crypt. Zoom in on the machine. Use the vase with fuel on the fuel hole (on the right), put the spark plug in the hole (on the left) and turn the key. Lights come on in the catacombs. Go to the catacombs. The angels here need instruments. Put the harp on the second-from-left angel to get sheet music, and put the trumpet on the rightmost angel to get sheet music. Go back to the cathedral. Zoom in on the organ. Take the piece of paper on the music stand, which details the organ's code, then put the sheet music on the stand. You have a puzzle, in which you determine how many times a particular type of note appears on the sheet music. Click on a number spot to change it. The answer is 734265. After that, you have a puzzle to set the organ to its code: 12123231. Click on the eight buttons to move the angels up and down the pipes. Set them to the correct positions to get a flute. Return to the catacombs. Put the flute on the third-from- left angel to find a button. Press the button to open the coffin. Inside is Eva. Put Giovanni's pocket watch in her hands, and her ghost appears. Click on the ghost, and she drops a note. The note says she will meet Giovanni at a quarter after seven, for their wedding. Go to the cathedral and zoom in on the clock, at the top of the stairs. Set it to 7:15 to end the game. 004g-Epilogue ----------------------------------------------------------- Someone has kidnapped Professor Romano! Uh oh! Grab the pouch of tools from the left, then go into the doctor's office through the cellar doors. The office is trashed! Zoom in on the wall, which had the family tree. Tear back Paolo's portrait to get a message from him, as well as half of a map. The other half of the map is hidden inside the wax idol, from the cupboard area. Grab the idol, as well as the gloves from the bench and the lighter on the map (on the table). Go back outside and zoom in on the barbecue grill. Use the lighter to light the coals, then put the idol on here to melt it. Then, use the gloves to get half of the map. Go back to the doctor's office. Now use the map pieces on the map on the table. You have a puzzle, in which you find fifteen different sections of the map. Solving the puzzle gets you a complete map. Use the tool pouch on the engine here to get engine parts. Leave the office and use the engine parts on the boat's engine. This starts a puzzle, where you must match engine parts to the outlines to fix the boat. When you're done, go to the front of the boat. Use the map on the GPS. Draw a line along the dotted line, in order to chart out a journey. Dana will then use the boat to travel along the route, to the hideout of the people who kidnapped Paolo. The front door of the hideout needs two keys. You can get the first key, by picking up the wrench in the lower/right. Zoom in on the base of the sign post (on the left), and use the wrench on all four bolts. This allows you to pick up the sign post. Use the sign post on the rubble in the middle (twice) to find the green key. To get the blue key, examine the jar in the lower/middle. A puzzle starts, in which you have match pairs of stones, from 1 to 10. There is a legend on the right, which indicates what number is on each stone. When you make all the matches, two gold things are left. Match them to get a gold eye. Then, zoom in on the statue head, on the right. Use the gold eye on the statue to get the blue key. When you have the blue and green keys, use them on the lock on the front door. Click on the lock for a puzzle. Here, you need to click on the six spots, so all the circles line up in the middle. 1 2 3 4 5 6 Get 6 into place, then 2 into place, then 5 into place, then 3 into place, then 1 into place, then 4 into place. Solving this puzzle lets you enter the secret lair. Pick up the three wooden blocks on the left set of stairs, and pick up two wooden blocks from a bust in an alcove. You need to find twenty blocks, over the course of the epilogue. Take the slingshot from the statue in the lower/right, then leave the secret lair. Use the slingshot on the locket, hanging on the tree in the upper/right. Dana gets the locket. Now go inside and examine the statue in the upper/right, at the top of the stairs. Put the locket on the statue. Put the ring (which Dana got in the opening cutscene of the epilogue) on the statue as well. Click on the board that the statue holds. This is a puzzle. You want to move the pieces around, so there are no duplicate pieces in any row or column. Some pieces cannot be moved. A BC B C A ACB ACB CB A Solving the puzzle gets you access to the control room. Check the video monitors to see that Paolo is alive (for now). Take the clue in the corner of the video monitor. The clue helps you get the password for the laptop on the right, but the laptop needs a flash drive in order to work. Use the lighter on the statue in the corner, which lights up the shelves. Zoom in on the shelves to get a knob and a flash drive. Use the flash drive on the laptop. Put the clue (from the video monitors) on the right side of the laptop to start a puzzle. Here, use the clue to figure out the password. If "S" is square, "D" is diamond, "H" is heart and "X" is X, the solution is... SDHS DXSX XHDH DXSD The flash drive is filled with data. Dana can't access the data right now, but I guess that doesn't matter. Leave the control room, then zoom in on the statue at the top of the stairs on the left. Use the flash drive on the computer monitor for a series of puzzles. In the first puzzle, you want to arrange things from top to bottom. Move the shields around, to match the pictures above. The top piece is on the right, while the bottom piece is in the middle. Next, you want to move the pieces to show the order of the evolutionary pictures. The order is 2, 1, 5, 3 and 4. Next, you want to move the pieces to show the building's construction in chronological order. The order is 2, 1 and 3. Next, you want to move the pieces to show how much of the picture is there or not there. The order is 9:00, 6:00 and 3:00. Solving the puzzle opens the gate to the hallway. Take the wooden block to the left, then click on the gate to the left. Paolo says that the key to this gate is on a table in the control room. Leave the hallway, then go right to the control room. Zoom in on the table for a hidden objects challenge. Find all the items on the list to get the prison keys. Leave the control room and go forward to the hallway. Do you see the cabinet above the stairs, near the gate? Use the knob (from the shelf in the control room) to open it. Inside, you get robes, a blunt dagger and a clue. Use the prison keys on the lock, which is left of the gate. You have to unlock the door, according to the clue. The clue says the solution is this: green, blue, red, red, blue, green, blue 1, 2, 4 1, 0, 1, 1 Solving the puzzle opens the gate. Go inside and talk to Professor Romano. Use the blunt dagger to free him. Uh oh! It's not sharp enough. Leave the secret hideout, and zoom in on the rubble. Use the blunt dagger here to sharpen it. Return to Paolo. Use the sharp dagger on the ropes to free him. Talk to him, and he says that he and Dana should disguise themselves. Use the robes on Paolo. Dana and he use the robes as disguises. Talk to Paolo again. He wants Dana to set the control room on fire. Then he leaves. Time to get things from this room. Pick up the four wooden blocks here, and take the rope off of the wall. Zoom in on the skulls in the corner for a puzzle. You want to match all the skulls in pairs. Leave this room to the hallway. Examine the dumbwaiter on the right. Take the wooden blocks here, and use the rope on the rope here. This pulls up a box. Take the hook which is on top of the box. Go back into the prisoner room. Move aside the straw on the floor to find a grate. Use the hook on the grate to pull it up. You find two wooden blocks. Go back to the hallway. Zoom in on the box the dumbwaiter pulled up. The lock to the box is a puzzle. You need to figure out the correct order to push the buttons in. The solution is purple, red, blue, yellow and purple. Solving the puzzle gets you some gasoline. Leave the hallway and go to the control room. Zoom in on the portraits on the wall. Use the gasoline on the portraits twice. Then, grab the torch from the statue in the corner, and use the torch on the gasoline-soaked portraits. Return to the hallway, then go forward through the now-open gate to the meeting room area. Take a wooden block here, take the two wooden blocks by the bowl, and take the three wooden blocks by the dragon statue. You should have all twenty wooden blocks by now. Use them on the table in the middle of this room. This starts a jigsaw puzzle. You want to drag and rotate the blocks to form a picture of the door in this room. Solving the puzzle gets you an eyeball. Go back two rooms, and use the eyeball on the statue bust. This results in you getting a gem. Return to the meeting room and use the gem on the door. You have a puzzle now. You want to move the arrows on the statue's hands, so they match the jigsaw puzzle solution (a picture of which is in your journal). Down is green, up is purple, left is blue and right is red. right right down down left left up left left up The door opens when you solve the puzzle. Go forward to the meeting room. Paolo is trying to solve a weights puzzle. Click on the scales (in the upper/right) to start the puzzle. You need to swap the skulls to make both sides of the scales have equal weight. There are multiple solutions. One solution has a set of scales with the circular skull, the triangular skull and the star skull. The platform in the middle of the room raises up, and you need to get the book from it. First, take the vial, in the hand of the statue in the lower/right. Go back a room, then use the vial on the green liquid to fill it up. Go back to the meeting room. Use the vial of green liquid on the platform. You want to fill the lines with green liquid, by clicking and dragging the mouse along the lines. When they're all full, the platform opens. Click on the book. Dana and Paolo take the book and escape from the secret society. 005-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. If you want to use any part of this FAQ, ask me first (instructions under general information).