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Act II, Kaedwen Part II -- Side-Questing

The Witcher 2: Assassins of Kings Walkthrough and Guide

by CMBF  

 
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Act II, Kaedwen Part II -- Side-Questing

Now that we have spoken the Envoy, with the King, and dealt with the Mage, it is time to start flagging and completing side-quests just to get them out of the way...  Spend some time and effort looting tents and supply piles for resources and coin, and as you do that talk to the people you encounter in order to flag the odd side-quest or three, right?

Be sure that you stop by Sile's tent and chat her up just to say hi and get what information you can from her...  You cannot get any information from her on the Wild Hunt it seems, which is too bad because I don't know about you but I am wicked curious about that!

Note: If you were wondering about how to access your storage, there is a general supply merchant outside of the camp on your way to complete the Poker Dice quest that has your storage box -- just talk to him to access it.

Note: About leveling...  At this point you have probably picked up two or three additional levels, but since there is no pressing reason to, do NOT apply those talents just now.  You want to build up a bank of Talent Points so that you can take care of some of the Achievements that relate to them but that you might not necessarily want to actually spend points on.  Once you have a sufficient number banked we will return to the subject, but for now, stop using those points!

When you hook up with Zyvik again be sure to learn as much as you can about the battle of three years ago from him.  Milk him for as much information as you can because he has information that will help with several of the outstanding quests.  Once you have all you can get from him, head down to the tents to talk to Dandelion. 

-- Some Side-Quests --

As previously mentioned, side-quests are an excellent way to gain XP and money, and the only way to ensure that you will reach Level 35 by the end game, so paying them mind is a very good idea.

-- Bring it On: Kaedweni Camp -- as with the previous quest we have to beat a succession of wrestlers to take on the local champion.  Wrestle the Blacksmith first, and then the next two opponents then find Adam, who is in the area where the King's tent is.  Talk to him first to exhaust the chat options and then ask him to arm wrestle you -- beating him earns you 100 Orens if you bet the whole enchilada.  You can, if you like, continue to wrestle him after you beat him to pick up the 10,000 Orens you need for that Achievement, and why not?  It is a sure-thing!


-- Poker Face: Kaedweni Camp -- as with the previous quest we have to beat a succession of players in order to take on the reigning local champion.  To start with we play the two soldiers at the crate, and then follow the marker to the next opponent, who tells us that we have to beat Zyvic and Madam Carole first.  Ah, so he is the champ is he?

When you find Zyvic outside the gates you will flag the quest Lost Lambs before you can chat and do the Dice Poker with him.  Carole is out in the area outside of camp, so head for her marker and play her to advance the quest -- and that leaves Lasota, the local Champion for you to defeat!  Head back to the lower camp and into his supply tent and play him -- once you win you can ask for a special item instead of coin and since he has armor kit that is the way to go!  I chose the Tempered Armor Design -- that might have been a mistake, at least from the way he reacted, but there you have it.  Quest is now complete!


-- Little Sisters -- You encounter a soldier being picked on by other soldiers, and when you talk to him to learn what the deal is he tells you about an experience he had in which he saw a specter that caused him to soil his trousers, and as a result he is now a focus of ire in the camp.  If you talk to him to get more information, you can learn the details of the event.  You offer to deal with the Specter -- for a price.

After you complete the above quests it should be getting dark, which is the ideal time to do the two outstanding parts for this quest -- so head to the beach first, where you encounter the Wraiths -- only they actually talk to you!  It turns out that there is another version to this story -- you should check out the facts before you act -- tell them you will look into it, and then head up past the hut to the cemetery to view the three graves.  This is not looking good for Mavrick.

Examine all four graves to advance the quest to The Mystery of the Graves, and then search the house and the area around it, destroying the barrels to reveal the trapdoor.  Go down and you will find some lootables in the Cellar as well as three candles that if you light them in the correct order (left-right-center) will open a secret door.

Inside the secret room you will find a note on the table inside that both advances the Little Sisters quest and flags a new quest, From a Bygone Era.  you have already searched the areas around the house, so it is time to return to camp and speak with Mavrick.  What you should do -- since this story is far from clear -- is ask him for his help with the matter.  He will agree to help and head to the beach.

You should return to the beach at night (making sure it is after 11 PM) and hook up with Mavrick -- save your game before you go into the beach to confront the sisters.  He will tell his side of the story and you believe him, which forces you to battle the three sisters -- do that but make sure that Mavrick survives this battle as otherwise you will not get the rest of the story!


Recovering a pair of Lost Lambs

-- Lost Lambs -- If you follow the path along the river to the beach and then along the beach you will find the pair of missing soldiers, who are convinced that they cannot leave the protection of their circle of ashes which, they say, protects them from the Drowners.  Search the area to  see what clues there are and pay particular attention to the wheel and post in the center.  Examine the coins and candles and take the letters, take a nail from the wheel, then do all of the other examinations before you choose walk away to get the rest of the advancement.

Now chat with the soldiers again, and question them.  You get a fair bit of information from them including their take on the burning.  Once you have all that you needed from them, lead them out and the Drowners will attack.  Killing them allows you to lead the pair the rest of the way off of the beach -- you do not actually have to take them all the way back to the gate -- you will get a CS and they will thank you and part ways, and chances are you will level up from completing this one.  Head back to Zyvik and collect your reward from him.  Good on ya mates!  Another side-quest done!


-- From a Bygone Era -- The letter needs the eye of someone who knows magic, and at the moment the only contact that we have in the area is Dethmold, so head to his tent and ask him what he makes of the thing? 

After you show them to him he asks you where you got them, and then tells you that they describe a dangerous ritual -- and he explains its nature to you.  He offers to buy the scroll from you -- you can sell it to him or not, it is not really clear here what the right move is.  I chose to keep it, and the quest advanced to say "The Notes Were Not Sold. Keep them for Later Use."  That suggests that there may be a later use for them?


-- The Rotfiend Contract --
available on the notice board.  On the way to play Dice Poker with Carole outside of the camp you will meet a merchant named Sambor who has some books, among them The Horrors of War: Rotfiends -- you should buy that and read it to advance the quest and learn that you need to burn the dead bodies around the camp.

Head out around the edges where the soldiers are battling the Rotfiend and start burning corpses.  Be careful while searching NOT to pass through the veil into the disputed area where the specters are, as that is not where the corpses are found.  When you have burned the nine that you need to the quest advances and you can look up Proximo in the camp to collect your reward!  Another quest completed and well done mates!


-- The Path to Vision -- You will find a group of soldiers under attack in the canyon and, after you defeat the monsters and burn the bodies on the ground you will flag this quest.  Continuing into the cuts you will eventually be attacked by Harpies and meet The Visionary -- pay him the 350 Orens he is expecting and he will cooperate with you by telling you what you want to know.

Working your way through the conversation options tells you what he knows, including the actual curse that was said.  You learn the location of the spear, which is the relic-selling Quartermaster back at the camp, and you learn that The Visionary IS the soldier who helped her cast he curse!  Asking about the symbols prompts him to tell you to find Selkirk's Armor.

While he is clearly a nutter, he is a nutter who knows things...  This advanced the Blood Curse Quest and completes The Path to Vision.


Gathering Odrin and his Mates for a Drunken Chat

-- In Cervisia Veritas -- Nearby where you find Mavrick to ask for his help is a drunk soldier yelling for his mate -- talk to him and ask about that to flag this quest.  Exit the camp from the western gate that leads to the small beach, and you will find a half-naked Odrin who is wet, sticky, and confused.

Talk to him -- he insists on telling you his story -- and then you help him back to his mates.  When you get to the gate though the Guards do not want to let you in.  I bribed them, you can try convincing them but bribes work good!

Collect Odrin's three equally drunk mates around the camp and take them to the Canteen and buy them some beer -- and chat with them to learn what you can.  As you exhaust the conversation options you will get an odd varied set of information.  Whether that actually helps you or not, who can say?  Still you do get a lead -- head to the brothel and get some more information...  And that advances Conspiracy Theory and completes this quest!


-- Against the Blue Stripes -- Head to the Blue Stripe camp outside of the gates and, down by the beach there is a fighting match going on.  Chat with one of the people down there to flag this quest, and to begin the Fist Fight challenge.  This is a QTE and, once you beat the first and second opponents, will see you battle with Roche!

You need to not make any mistakes with the buttons when you battle Roche, following which you will find yourself facing a soldier who wants to challenge you.  If you win, you flag a new quest called A Score to Settle that is related to the Coiners and the current quests we have going, as well as complete this side-quest and all is well.  You have completed another side-quest and good on ya mates!



 
 
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