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Science Career (Base Game )

The Sims 3 Ambitions Walkthrough and Guide

by CMBF  

 
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Science Career (Base Game )

"An investment in knowledge pays the best interest." -Benjamin Franklin

If Benjamin Franklin played The Sims he would totally be doing a career in Science.  Totally.  You know why?  Because Science is cool, that's why!  Science is sexy, Science is hip, Science would buy you a glass of beer if you were thirsty and a glass of wine if you were celebrating, because that is how Science rolls!

When you are ready to begin your career in Science (and it would be a great idea for you to pre-level Gardening, Fishing, and Handiness before you do that) head over to the Science Lab and sign up!  Once you get that done, you can do some more work on your skills and do Science-like things to level that and away you go!

Helpful Traits:  Ambitious, Angler, Charismatic, Genius, Green Thumb, Handy

Associated Lifetime Wishes: Become a Creature-Robot Cross-Breeder / Renaissance Sim


Dressing the part for your Science Career!

-- Career-based Books --
These books are obtained by completing career challenges at the appropriate level and cannot be obtained any other way in the game.  It is not known if reading them helps your Sim in any way, but there is a rumor that it might?

Note: The career-specific books are divided here between the regular ones that are obtained by playing through the career, and the special books that can ONLY be obtained by first building a Time Machine as an Inventor and then traveling back or forward in time (respectively).  The books are included here because they are an offshoot of the science-based pathing...

Level 1: Living With Mutation
Level 2: Dangerous Device Disposal
Level 3: Practical Science From Boast to Beaker
Level 4: Nitrates: They're Not Just for Bombs Anymore
Level 5: Strange Correlations of Little Shops and Venus
Level 6: When Pigs Fly, Going Too Far?
Level 7: Goldfish, Piranha and Other Friendly Creatures
Level 8: Advanced Deniability Procedures
Level 9: The Evolution of the RoboLlama

(Time Travel Books -- from the Past)
The Fall of Atlantis (Circa 2068)    
Fire: Terrifying but Essential (Circa 676)
The Four Corners of the Earth (Circa 1945)
Lady Veronica Farfleton and the Magical Harpsichord (Circa 1557)
To Hunt or Gather? (Circa 1239)
War and More War (Circa 1663)
1000 Ways to Stew Brontosaurus (Circa 1484)

(Time Travel Books -- from the Future)
Blips and Bloops: A Thesis on Mechanics (Circa 799)
Don't Tread on Me: A Robot Manifesto for Freedom (Circa 1470)
Gone with the Solar Wind (Circa 967)
Mars Real Estate Do's and Don'ts (Circa 497) - Found in the Library
Remembering the Internet; How the World was Changed (Circa 2754)
Signs You're A Clone (Circa 2493)
SimCity 7940 Tips and Tricks (Circa 1707)
So Hot In Binary (Circa 1266)

-- Selectable Work/Effort Options --
The following Work Options/Selections are available in this career at various points/levels, and selecting some may be a requirement for maintaining mood, likes, and obtaining promotions.

Assist Boss with Research: Increases relationship with boss
Do Independent Experiment: Increases promotion or at least performance boost
Geek out with Fellow Scientists: Increases relationship with coworkers
Meet Fellow Scientists: Increases relationship with coworkers
Relax in the Specimen Closet: Slower performance, but less stress
Sleep in Test Chamber: Slack-off
Work Hard: Increase performance, but more stress


-- Career Levels/Titles and Details --
There are ten Levels for this career, and listed below are the levels, their title, the base rate of pay followed by the amount you are paid if/when your Sim retires from their job at that level, and the working days.  The Performance Base is the criteria by which your Sim is evaluated for promotions.

Level 01: Test Subject
Base Pay Rate: $44 / Pension Pay Rate: $60
Performance Base: Gardening / Mood
Working Days: M-Tu-W-Th-F

Uniform 01: None

Level 02: Lab Tech
Base Pay Rate: $53 / Pension Pay Rate: $70
Performance Base: Gardening / Mood
Working Days: M-Tu-W-Th-F

Uniform 02: Science Coat

Level 03: Useless Contraption Manipulator
Base Pay Rate: $63 / Pension Pay Rate: $90
Performance Base: Gardening / Handiness / Mood
Working Days: M-Tu-W-Th-F

Uniform 03: Science Coat

Level 04: Fertilizer Analyst
Base Pay Rate: $97 / Pension Pay Rate: $100
Performance Base: Gardening / Handiness / Mood
Working Days: M-Tu-Th-F

Uniform 04: Fertilizer Coat

Level 05: Carnivorous Plant Tender
Base Pay Rate: $117 / Pension Pay Rate: $120
Performance Base: Gardening / Handiness / Mood
Working Days: M-Tu-Th-F

Uniform 05: Lab Coat

Level 06: Aquatic Ecosystem Tweaker
Base Pay Rate: $140 / Pension Pay Rate: $140
Performance Base: Fishing / Gardening / Handiness / Mood
Working Days: M-Tu-Th-F

Uniform 06: Aquatic Coat

Level 07: Genetic Resequencer
Base Pay Rate: $187 / Pension Pay Rate: $160
Performance Base: Fishing / Gardening / Handiness / Mood
Working Days: M-Tu-Th-F

Uniform 07: Lab Coat

Level 08: Top Secret Researcher
Base Pay Rate: $224 / Pension Pay Rate: $200
Performance Base: Fishing / Gardening / Handiness / Mood
Working Days: M-Tu-Th-F

Uniform 08: Lab Coat

Level 09: Creature-Robot Cross-Breeder
Base Pay Rate: $269 / Pension Pay Rate: $180
Performance Base: Fishing / Gardening / Handiness / Mood
Working Days: M-Tu-F

Uniform 09: Robot

Level 10: Mad Scientist
Base Pay Rate: $404 / Pension Pay Rate: $260
Performance Base: Fishing / Gardening / Handiness / Mood
Working Days: M-Tu-F

Uniform 10: Mad Scientist



 
 
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