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Resource Catalog

Risen 2: Dark Waters Walkthrough and Guide

by CMBF  

 
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Resource Catalog

The following items are basic resources that your character can gather from the land, and some of them can be consumed strait away for specific effects, while others are meant to be used in creating potions.  Bear in mind that some of these resources are extremely rare and so care should be taken in when and how you choose to use them!

Resources that are marked with a leading "*" are rare and care should be taken to not accidentally sell or use them, as they are generally considered to be core ingredients in the more desirable potions.

== Consumable Items and Resources ==
The following items are considered to be consumables and are used to temporarily gain effects, permanently gain effects, or to alter your character's stats, abilities, and disposition as well as allow them to complete actions that they may not otherwise be capable of.  Some of these items are meant to be used as ingredients in crafting items such as potions, and their use may (probably will) require you to have invested XP in additional skills and abilities.

The following catalog and listings represent known items in the world but do not represent the finite list of such items.  That is to say that there may (probably are) be other items in the game that belong in this category of the catalog, and due to that this list is intended to be a reference source and not the complete and definitive list.

Black Oleander (Cost to Buy = 50 gold coins / Sale Value = 10)
5 Regeneration (Plant)
"It releases a light fragerance that sharpens the senses."

Bloodroot (Cost to Buy = 50 gold coins / Sale Value = 10)
5 Regeneration (Plant)
"Many natives chew on the root during heavy physical work."

Bloody Mary (Cost to Buy = xx gold coins / Sale Value = 20)
100 Regeneration over time (Provision / Libation)
"Mary will get you back on your feet after a really bad day."

Bone (Cost to Buy = 15 gold coins / Sale Value = xx)
No declared effect (Animal Part)
"An old, rotten bone."

Choking Vine (Cost to Buy = 50 gold coins / Sale Value = 10)
5 Regeneration (Plant)
"Their powerful roots spread deep into the ground."

Ear (Cost to Buy = 25 gold coins / Sale Value = xx)
No declared effect (Animal Part)
"Used in certain Voodoo Rituals."

Eye (Cost to Buy = 50 gold coins / Sale Value = xx)
No declared effect (Animal Part)
"Used in certain Voodoo Rituals."

Feather (Cost to Buy = 50 gold coins / Sale Value = xx)
No declared effect (Animal Part)
"The colorful feathers of Firebirds are used as a decoration and ingredient for Voodoo Rituals."

Gold Nugget (Cost to Buy = XX / Sale Value = 20)
No declared effect (Ore / Mined)
"A lump of raw gold."

Golden Clover (Cost to Buy = xx gold coins / Sale Value = 10)
5 Regeneration (Plant)
"It actually grows everywhere."

*Graveroot (Cost to Buy = xx gold coins / Sale Value = 50)
1 Black Magic, 1 Death Cult, 1 Ritual -- Permanent Effect (Plant)
"Can often be found close to graves.  The natives believe that it feeds itself on the souls of the dead."

Grog (Cost to Buy = xx gold coins / Sale Value = 10)
50 Blood (Instant Regeneration / Provision / Libation)
"The elixir of life for all seafarers.  Not as strong as Rum, so not as effective."

*Hero's Crown (Cost to Buy = xx gold coins / Sale Value = 50)
1 Bladeproof, 1 Bulletproof, 1 Intimidate -- Permanent Effect (Plant)
"The natives of the southern islands have known the effect of this herb for a long time.  Many warriors use it to handle pain more easily."

Jade (Cost to Buy = 25 gold coins / Sale Value = 25)
No declared effect (Stone / Mined)
"The sacred stone of the Natives."

Jaguar Heart (Cost to Buy = 180 gold coins / Sale Value = xx)
No declared effect (Animal Part)
"The natives believe the heart grants great power and strength."

Monkey Skull (Cost to Buy = 125 gold coins / Sale Value = xx)
No declared effect (Animal Part)
"The skull of a little monkey."

Pearl (Cost to Buy = xx gold coins / Sale Value = 50)
No declared effect (Semi-Precious Jewel / Harvested)
"They can sometimes be found in Oyster Shells."

Powdered Poppy Seed (Cost to Buy = xx gold coins / Sale Value = 10)
5 Regeneration (Plant)
"The natives call this plant 'Eye of the Panther.'"

Provisions (Cost to Buy = xx gold coins / Sale Value = 5)
20 Regeneration over time (Plant/Animal/Libation)
"Delicious!" Note: may require further preparation such as meat which needs cooking.

Raw Chicken (Cost to Buy = xx gold coins / Sale Value = 5)
Restores Health over time (Animal Part)
"I still have to fry it."

Raw Fish (Cost to Buy = xx gold coins / Sale Value = 5)
Restores Health over time (Animal Part)
"This cannot be eaten raw."

Raw Meat (Cost to Buy = xx gold coins / Sale Value = 5)
Restores Health over time (Animal Part)
"I still have to fry it."

Rum (Cost to Buy = xx gold coins / Sale Value = 20)
100 Blood (Instant Regeneration / Provision / Libation)
"The best Rum can be found on Tacarigua."

Sand Devil Sensor (Cost to Buy = xx gold coins / Sale Value = 15)
No declared effect (Animal Part)
"A light-emitting sensor of a Sand Devil."

Skullflower (Cost to Buy = xx gold coins / Sale Value = 10)
5 Regeneration (Plant)
"The oddly shaped white flowers give this plant its name."

Spirit Lily (Cost to Buy = 50 gold coins / Sale Value = 10)
5 Regeneration (Plant)
"The milky sap of this plant has a mild smell of decomposition."

*Swordthorn (Cost to Buy = xx gold coins / Sale Value = 50)
1 Slashing Weapons, 1 Piercing Weapons, 1 Throwing Weapons -- Permanent Effect (Plant)
"The long sharp leaves can even cut through thin leather."

Torch (Cost to Buy = xx gold coins / Sale Value = 3)
Light Source (Kit Item)
"Brings light into the dark."



== Kit Items, Garb, Accessories, Strategics ==
The following items include the known selection of kit that can be used by your character to enhance their stats, abilities, and skills, and provide protection both generally and specifically for certain effects as well as enhance their abilities. 

The following catalog and listings represent known items in the world but do not represent the finite list of such items.  That is to say that there may (probably are) be other items in the game that belong in this category of the catalog, and due to that this list is intended to be a reference source and not the complete and definitive list.

Colourful Trousers (Cost to Buy = xxx gold coins / Sale Value = 30)
2 Bladeproof, 2 Bulletproof (Kit / Clothing)
"Stripy Wool Trousers.  Very popular with sailors the world over."

Inquisitor's Ring (Cost to Buy = xxx gold coins / Sale Value = 120)
5 Muskets, 5 Bulletproof (Kit / Jewelry)
"The Inquisitors used to wear such a ring."

Old Bandana (Cost to Buy = xx gold coins / Sale Value = 20)
2 Bladeproof, 2 Bulletproof (Kit / Clothing)
"Made from fabric; looks to have encountered a few storms."

Old Short Boots (Cost to Buy = xxx gold coins / Sale Value = 25)
5 Bladeproof, 0 Bulletproof (Kit / Clothing)
"Old, but still in good condition."

Pirate Boots (Cost to Buy = xxx gold coins / Sale Value = 50)
5 Bladeproof, 5 Bulletproof (Kit / Clothing)
"I won't wear them until I'm a Pirate."

Pirate Clothes (Cost to Buy = xxx gold coins / Sale Value = 100)
10 Bladeproof, 5 Bulletproof (Kit / Clothing)
"I'll wear this once I'm a Pirate."

Pirate Hat (Cost to Buy = xxx gold coins / Sale Value = 50)
5 Bladeproof, 5 Bulletproof, 5 Silver Tongue (Kit / Clothing)
"I'll wear this once I'm a Pirate."

Sailor's Earring (Cost to Buy = xxx gold coins / Sale Value = 120)
5 Bladeproof (Kit / Jewelry)
"Mostly made of solid gold and dotted with symbols."

Striped Shirt (Cost to Buy = xxx gold coins / Sale Value = 20)
5 Bladeproof, 5 Bulletproof (Kit / Clothing)
"Lots of sailors wear colourful shirts."

Thief's Ring (Cost to Buy = xxx gold coins / Sale Value = 125)
5 Dirty Tricks, 10 Thievery (Kit / Jewelry)
"In some countries even just wearing this ring is a crime."



== Recipes ==
While the crafting system in the game is not extensive up to a point, and for most of the actions you will perform in crafting you will be using your Voodoo skills, there are additional crafting actions, all of which require you to possess either the appropriate Recipe or Schematic in order to make the item.  As you play through the game a combination of the quest system and treasure chests will provide your character with the opportunities to acquire the various root crafting objects, including the following:

-- Bloody Mary Recipe (Requires Bloodroot Sugar).



== Tools ==
Utility items that have specific uses and can be bought and/or found.  These items are required to complete specific elective actions.

Lock Pick (Cost to Buy = xx gold coins / Sale Value = 20)
No declared effect (Kit / Tool) Required tool to perform lockpicking action.
"To open a lock you need either a key or a lock pick."

Pickaxe (Cost to Buy = xx gold coins / Sale Value = 30)
No declared effect (Kit / Tool) Required tool to perform mining action.
"For mining gold."

Shovel (Cost to Buy = xx gold coins / Sale Value = 30)
No declared effect (Kit / Tool) Required tool to perform digging action.
"For digging up treasure - or graves!"


== Weapons ==
Depending upon how you look at the world and whether or not you see yourself as a Voodoo Master, the weapons that you can select from and use in the world of Risen are probably a key issue for both concern and focus.  The following catalog presents a generally complete view on the subject but may not completely cover it...

Cutlass (Cost to Buy = xxx gold coins / Sale Value = 50)
5 Slashing Weapons (Kit / Weapons)
Damage = 25 - 30 / Taunt = Slashing Weapons / Range = N/A / Reload Time = N/A.
"More of a tool than a weapon, but always close at hand!"

Machete (Cost to Buy = xxx gold coins / Sale Value = 100)
10 Slashing Weapons (Kit / Weapons)
Damage = 25 - 30 / Taunt = Slashing Weapons / Range = N/A / Reload Time = N/A.
"A tool used on the sugar cane plantations of the southern islands."

Officer's Pistol (Cost to Buy = xxx gold coins / Sale Value = 270)
15 Pistols (Kit / Weapons)
Damage = 65 / Taunt = Pistols / Range = 8 Steps / Reload Time = 20 Seconds.
"Officers like to carry this small pistol."

Officer's Sword (Cost to Buy = xxx gold coins / Sale Value = 100)
10 Piercing Weapons (Kit / Weapons)
Damage = 20 - 40 / Taunt = Piercing Weapons / Range = N/A / Reload Time = N/A.
"The standard sword of an officer."

Old Sword (Cost to Buy = xxx gold coins / Sale Value = 30)
5 Piercing Weapons (Kit / Weapons)
Damage = 15 - 30 / Taunt = Piercing Weapons / Range = N/A / Reload Time = N/A.
"This sword is notched and dull.  Only the poorest of the poor would trust it with their lives."

Pirate's Sabre (Cost to Buy = xxx gold coins / Sale Value = 250)
10 Slashing Weapons (Kit / Weapons)
Damage = 35 - 50 / Taunt = Slashing Weapons / Range = N/A / Reload Time = N/A.
"Sharp and heavy Sabre, very popular among Pirates."

Pistol (Cost to Buy = xxx gold coins / Sale Value = 150)
20 Pistols (Kit / Weapons)
Damage = 60 / Taunt = Pistols / Range = 8 Steps / Reload Time = 20 Seconds.
"A pistol that exists by the thousands across the world."

Rock Hard Coconut (Cost to Buy = xxx gold coins / Sale Value = 5)
Chance of knocking out an enemy (Kit / Off-Hand Weapon)
Damage = 10 / Taunt = Dirty Tricks / Range = 8 Steps / Reload Time = N/A.
"Much, much harder than stone."

Sabre (Cost to Buy = xxx gold coins / Sale Value = 120)
10 Slashing Weapons (Kit / Weapons)
Damage = 30 - 40 / Taunt = Slashing Weapons / Range = N/A / Reload Time = N/A.
"A heavy one-handed slashing weapon with a wide blade."

Spear (Cost to Buy = xxx gold coins / Sale Value = 25)
No known bonuses (Kit / Weapons)
Damage = 40 / Taunt = Throwing Weapons / Range = N/A / Reload Time = N/A.
"It is used as a hunting and war weapon by the primitive natives."

Sunken One's Axe (Cost to Buy = xxx gold coins / Sale Value = 10)
10 Slashing Weapons (Kit / Weapons)
Damage = 15 - 25 / Taunt = Slashing Weapons / Range = N/A / Reload Time = N/A.
"Water and the passage of time have taken their toll on this weapon.  The metal is rusted and brittle."



 
 
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