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Back to Tacarigua and the Port

Risen 2: Dark Waters Walkthrough and Guide

by CMBF  

 
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Back to Tacarigua and the Port

Either run back or fast travel using the map, either way when you are back in the Port, track down Pedro and talk to him, and you will have the opportunity to extort an extra 100 gold by asking for 300 gold if you have the Intimidate ability raised -- as I did not I had to accept 200 gold...  Still, once you have the money head upstairs and speak with the Governor, forking over the 200 gold to the Governor.  He happily takes the money but offers no reward to you, telling you to see Roquefort!

When you talk to Roquefort he tells you it is not his problem -- and refuses to pay you.  If you have high Intimidate you can get him to pay... If not you can fight him to get him to pay... If you do not want to do that, then you will just have to forget the debt.

If you still do not have as much gold as you will need to do the training you want to do, continue with scouring the Jungle for resources and, now that you have a pickaxe, you can mine in some of the caves as well!  There is gold in the cave you go through near Vasco's Tower to get to the Pirates Den area remember...

After you are well rested and save head to Vasco's Tower but take the right-hand path down the slope and you will encounter the trio of escaped savages.  Kill them with Patty's help and take their heads, then return to town and give them to the Governor.  I had the occasion to deliver them to him at the dinner table and he freaked out good and proper...  It seems he did not mean literally bring him their heads, rather he meant it figuratively...  Well you know what they say -- say what you mean, and mean what you say!


Delivering the Three escaped Savage Heads to the Governor!

Having managed the escaped savages that should be the last non-Largo quest left, which means basically you are done in the Port!  Good on ya!  It is not time to address Largo's needs, so here is what we need to do:  visit Largo and have him teach you the Pickpocket Skill if you have not already done so...  Now assuming that you have the money, go see Roquefort and learn how to Parry -- both of these will cost you 1000 gold by the way, but you need the one and the other is very much worth knowing!

Now find someone in town to practice your Pickpocket skill on -- that is important, you need to have done it before you can do it to Carter!

Now that you have your skills lined up for the quest, head over to chat with Carter over by the jail and talk to Largo for instructions on how to get the Pearl Earring.  Give Carter some Grog and, after he drinks it, you automagically obtain the earring!  Good on ya mate!  That is the last of the kit we need, so go ahead and fast travel to the Pirates Den and speak to the Smith, who you tell that Largo is in trouble.  You show him the bandana, then tell him that Largo is in prison... 

The Smith demands 500 gold, but after you tell him Largo told you that HE owed Largo money the Smith relents and gives you the Pick. 

-- Setting Largo Free --

Open the Map Screen and fast travel back to the Port and head to the jail where Largo is waiting for you.  Approach the cell door and talk to Largo, telling him that you have obtained the Pick -- at which point you give it to him and he opens the cell door, promising to show you how to do that later!  As the door opens Carter sobers up quickly and attacks -- Patty will engage him but you may want to help her silence him as quick as you can, and then greet Largo as he exits the cell.  You have an important pair of decisions to make next...

Basically the way that this is planned and what you are supposed to do is give him his kit back so that he is properly outfitted to make a trip through the Jungle -- as wearing what he is currently wearing is so not appropriate for that environment!  If you are using bits of his stuff yourself -- you should not be as I mentioned earlier you needed to have your own kit to replace anything of his you were using -- you will be giving that up when you hand it over.  Something to think about...

If your concerned that he has some stuff in his kit that has good stats, believe me when I say this but that kit of his is really nothing special, and shortly you will have much better kit anyway.  If you choose to give him all of his kit back on the other hand he will hand over the 1000 gold you paid him a while ago to teach you your skill, and in addition to that you get a tasty 100 Glory, and that is always nice.  I went ahead and gave him his kit back...

The second decision you need to make is to follow or not... Since we have completed all of the quests here, there really is no good reason to stay, and the fact that we had to kosh Carter on the head is a really good reason to leave with Largo!  So I chose "I am coming with you" and then followed him after giving him his kit.

-- Run Through the Jungle --

At this point Largo is going to run through the Jungle following a path that he knows well -- but as you follow him you need to take care to stay nearer to the rock walls in the area where the savages were, because they have booby-trapped the area and if you don't you will die.  So as you approach that area, stay close to the cliff walls, and then once you are past it you can start to follow in Largo's footsteps again!

You will recall that we spent a significant amount of time gathering resources and killing monsters in this area and in the Jungle.  We actually did that for more than just to level up, get money, and get resources -- we did it in order to make this run through the Jungle as painless as possible by thinning out potential enemy encounters to a bare minimum.  As you will see, Largo gets to run through the Jungle to the Pirates Den largely unopposed thanks to you!

That does not mean he will make it all the way without being attacked though, so try to stay close to him and be ready to defend him as needed...  But there are a few important things you need to know here... 

(1) Largo cannot really die.  He will fall to his knees like you do when you are defeated in a duel, but will eventually get back up and start walking again.

(2) Because Largo cannot die, he makes a great staked goat for you.  You can allow him to draw the attention of any attackers, and while they focus upon trying to kill and eat him, you can ninja along behind them and kill THEM!  Great fun!

(3) Largo leads the way, and he will not take the most obvious or safest route.

With all of that in mind, after you choose to go with him to the Pirates Den do just that, following behind him and protecting him to the best of your abilities until, finally, he reaches the Den!


Largo has himself an escape - with your help of course!

-- Back at the Pirates Den --

So a few things have changed for us, and in particular our focus.  At this point we have completed all of the quests for this island that take place outside of the Pirates Den.  That being the case, we now want to focus on wrapping up all of the quests that are centered here -- and that means we STILL want to avoid having that conversation with Patty's father because when we do, zip, she is gone.  So, avoid going onto the ship, right?

When you and Patty and Largo reach the Den, Largo heads off to grab a drink while you take stock of what you have left to do here... 

--== The Titan Weapon Quest Lines ==--

Currently the only active quests that are outstanding are those that are contained within the sub-quest structure of the Main Storyline Quest, The Titan Weapon, and optionally only if you purchased it, the DLC Quest "The Pirate Garb."  Specifically the following Sub-Quests are still incomplete:

1. The Titan Weapon (Primary Quest Entry)
1a. The Titan Weapon > Find Steelbeard
1c. The Titan Weapon > The Sugar Shipment
1e. The Titan Weapon > Night-Time Pursuit
1g. The Titan Weapon > Pete's Treasure Map

While these are the only active incomplete quests currently in the Log, that is not to say that they are the ONLY quests, because they are not.  While it is not obvious right now, some of the things that you do will have results later, and you don't know from the doing of them that they can lead to another quest...

For example while we are here anyway, head into the Pub and talk with the Barmaid Holly -- talk to her a lot, work your way through all of her dialogue options, and talk to her persistently. Be polite, but monopolize her time a bit.  And nothing happened!  Yet.

What you don't know and will not find out until later (there seems to be a timer in play here and a certain amount of time has to pass before Hank decides to approach you -- for me it happened outside of the Pub just after I completed the Meeks quest, but I have heard that it happened at other times for other players) when Hank walks up to you and demands 100 gold coins from you for the time you spent with Holly. 

As it works out, Hank is her pimp, and Holly is not, strictly speaking, a Barmaid.  What is more, this is not a relationship that Holly likes or wants, but it seems she has no say in the matter and was never consulted about whether or not she wanted to be a prostitute, or be Hank's bitch! 

As Hank runs his mouth at you, you will be forgiven if you think he is some sort of bad-ass...  He may be a bad-ass in his own mind, but you can take him, trust me on this, you just have to be consistent in how you do it.  If you choose to take the Intimidate route, you must not waver, you must remain in total Intimidation Mode for your entire exchange with him, because he will pounce upon any weakness you show.  If you choose the violence route you must break your foot off in his ass; you cannot go any half-measures here...  You are probably wondering why?  I will explain...

The Pirates Den is a very small community in which everybody knows everybody else, and they know each others' business, so the moment you stick your nose in between Holly and her Pimp Hank, that becomes common knowledge.  The fact is that there are a lot of people in the Den who admire you for the doing of it -- including Patty's father Captain Steelbeard -- but at the same time that admiration will only last and go so far as you being successful at your interference.  That is to say that if somehow you fail, or Hank is perceived to win (whether he actually does or not) that foible will impact your reputation in the community in a massively unfortunate and unforeseeable way that you will come to regret later.  Trust me on that.

You want to obtain both the respect AND the good opinion of Patty's old man, and to do that you must be a macho, reliable, consistent MAN.  Weakness is simply not an option in the world of a Pirate, nor is failure.  That being the case, you should save before you attempt this quest because if you make a mistake, accidentally hit the wrong button, whatever, well, there is no do-over in the game, all you can do is reload your save and try again!  Another thing that is significant is that in addition to helping Holly out, you will also be actively seeking another quest via Holly that you may or may not have already flagged (Pete's Treasure Map).

Oh and one other thing -- earlier when talking to Holly we blew off paying her 100 gold for her gossip...  Go ahead and pay that now.  You can afford it!  Really!  Now go in and talk to her until you feel like you have spent too much time with her, and then exit the Pub and, if you have managed this mischief, Hank's shorts will be in a bunch and eventually -- though not right now -- he will brace you and demand that you pay him some gold.  Either Intimidate him or kick is arse.


Finding Pete, Pete's Treasure, and an amazing Golden Idol

-- Finding Pete --

Head out the Main Gate and turn west (right) and follow the path until you reach the gorge area -- on the right side of the path mid-way to the bridge you will see where an opening has formed leading down into the gorge.  If you are careful you can go down into this opening, and follow the slope down to a ledge part way down where you can loot a chest and then turn to the north to see the temple entrance.  There are some Warthogs here AND there are some booby-traps here, so kill the hogs and be ready to hit the 'Y' button to evade any traps if/when you trigger one!

After you kill the hogs search the area around the temple entrance and you will find a body -- actually not just A body, but Pete's body!  When you search it you will also find Pete's Treasure Map!  You have now completed the quest Pete's Treasure Map, and flagged the quest Pete's Treasure.

The treasure is located to the north and closer to the entrance to the temple, so save and then search for the red X on the ground and dig up the treasure chest, and then open and loot it!  Note that there is a shovel here if you did not bring one, and even if you did you should take the shovel anyway!

Inside the chest you will find x700 gold coins, a gold ingot, an Idol, and a Meerschaum Pipe (the second of the Legendary Items you will find and obtain).  Digging up and looting the chest fully completes the quest line, so good job mates!  Well done!

-- A Brief Visit to the Temple --

Now before you leave, save your game and then enter the temple and do exactly what I say below -- and nothing else -- because we really just want to complete a short and simple quest here for the reward and the bragging rights, which will actually be important later when we are talking to Captain Steelbeard and we are seeking to impress him with our adventures!

Enter the temple and take the left hall, approach the ledge and jump up, then carefully proceed to the alter with the idol on it.  Take the idol -- this flags and completes the quest Old Grave Plundered.  Note that taking the idol off of the alter arms the traps in the hall outside!  You can actually avoid the traps completely by simply fast-traveling right from the alter room -- that is what I would do if I were you...

-- The Sugar Shipment & Termite Plague --

After you visit with Jack at the Lighthouse you learn a little more about why the Sugar has not been packaged up and delivered to the Den and its Rum Distillation facilities...  There is a plague of termites down by the beach and they are both stealing the Sugar and preventing Jack from delivering it.  There are basically two quests associated with this part of the story -- The Sugar Shipment, and The Terminte Plague. 

When you consult the Log Book you will see that for the Termite Plague quest there is a target number for each type of Termite that you need to kill...  That works out good for us since killing things adds Glory, and we can use Glory to improve our abilities and skills -- and since we still have Patty as part of our team, why not go kill some Termites?  Excellent plan!

-- Effective Use of the Map and Fast Travel --

Before we begin dealing with the Termites we should address the issue of travel and your best use of the different utilities that you have available to you!  Of course there is the base utility -- your feet, legs, knees, you know, the meat and muscle that allows you to move about unassisted.  That will get you most places, sure, but you trade time and inconvenience when using that method.  Another thing to consider is that you should only be walking to key destinations once, because once you have reached them the first time, they get added to your map as a black-circled location, which means you can not fast travel to and from these marked locations!

Check your map now by opening the Log Book and then selecting Sea Chart with the triggers.  At the moment all you own is a map of Tacarigua -- which is fine since that is the area we are concerned with at the moment.  Examining the map should reveal that you have visited and marked the following five locations on it:

-- Puerto Sacarico: The Port City of Tacarigua and home of the Inquisition.
-- Vasco's Tower: The jumping-off point for the south-central part of the island.
-- Large Gate: The main entrance to the Pirates Den.
-- Pirates Den: The headquarters for the pirates in the area and temporary home of Steelbeard.
-- Jack's Lighthouse: Just what it sounds like, and the place the Sugar is smuggled through!

So now that you are aware of where you can quickly go pretty much whenever you like, select Jack's Lighthouse and go there now via Fast Travel!


Recovering the 7 Bags of Sugar and killing the Termites

-- Jack's Lighthouse --

If you have not talked to Jack, do that and exhaust your dialogue options first, and then be sure to do the limited looting you can do here, including the nearby chest.  From the Lighthouse head down the path towards the beach until you encounter some Termites, and kill them while you track them to the cave from which they clearly are emerging and which they call home.  You can hang around outside and kill all of the bugs that come out, but eventually you are going to want to go inside and take the battle to them -- so be sure that you save your game every so often so that if you end up getting dead (and that can happen) you do not lose too much in the way of progress.

There are some looting opportunities in the area including a chest or two, and of course wild monster encounters to be enjoyed, but eventually you will locate the Termite Cave and inside as you battle the different Termite types you will find Sacks of Sugar scattered around the cave.  Pick up all seven of these as you progress -- you will want to have a lit Torch in here, that will help a lot!

As you make your way through the cave the large amount of pirate plunder and supplies suggests that the bugs were not the only entities to call these caves home -- and there are even some modest loot opportunities available to you in addition to the Sugar Bags, like a chest with some gold coins in it for example.  Working your way through the caves is the best way to find and kill the Termites you need for the Termite Plague quest -- once you have killed all of them and recovered the Sugar it is time to head back to talk to Jack at the Lighthouse.  Just Fast Travel there to save some time.

When you report your success Jack rewards you with 150 gold coins and tells you that there is a book in the tower you may want.  Inside of the tower you can read The Pirate's Raid which flags the quest The Hand Mirror (not really a quest actually, but the third Legendary Item location, which is the Pub back at the Den).  More on that in a bit...

Now that you have completed all of the actions for this site of the map, fast travel back to the Pirates Den.



 
 
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