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Axiom City, Planet Terachnos

Ratchet & Clank: A Crack In Time Walkthrough and Guide

by RATCHET12345  

 
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Axiom City, Planet Terachnos

[X] Travel to Axiom City, Planet Terachnos.
[ ] Rendezvous at Neurox Plaza.

After you're out of your ship, go forwards and use the Swingshot to be pulled to the other side of the gap. A Zoni will fly away from you here. Pull the jump pad down and jump on it, and then land on the higher platform. Swing to the other side with the Swingshot, and then look to your right to see a ramp near a pink creature. Equip your Hoverboots and accelerate off the ramp.

Some robots will attack you on the other side. Your Constructo Bomb should be able to deal with these guys, as they'll all clump up in a group. Once they're all dead, there will be another robot shooting at you from the other side of a narrow path. Take out your Constructo Pistol and fire at him whilst strafing. Press X whilst strafing to flip. Use this technique to jump over the bullets whilst strafing.

After he's been taken care of, walk along the narrow path and you'll see more ramps. Accelerate along the path of ramps with your Hoverboots, jumping off each one. Once you land on the platform at the end, turn left. Use the taxi to return to your ship if you want, but otherwise ascend the platforms opposite the taxi. Swing across the gap with the Swingshot to arrive at the Axiom Space Port.

[SP] After the conversation, go to the other end of the room and use the boxes to get on top of the blue shelving unit. Equip your Hoverboots and jump off the next two ramps go make it over the barrier. Use your kinetic tether to pull the versa-fuse out, and then after the conversation, you'll have some enemies to deal with.

Initially, you'll want to throw out a Mr. Zurkon and then use your Constructo Bomb to kill the enemies, constantly moving around (backwards if you must) and keeping them at a distance until you're out of ammo. At this point, take out your Sonic Eruptor or Constructo Pistol to deal with the rest.

Don't let them get close to you, and watch out for the fire attack, where the enemies launch fire in to the air in an arc. It's easy to dodge, but only if you see it coming and have time to react. Once they're all dead, you'll have a transport tube activated for you. Did I just say "transport tube?" Never mind. Use the transport tube to go to your next destination.

[SP] After you're out of the transport tube (seriously, WTF?) walk forwards and restock on ammo using the ammo crates and the big crates. Keep moving forwards and you'll encounter more robotic resistance. Take out your Constructo Bomb again and unload on the 2 drones and come at your face, and then feel free to switch to another weapon if you wish to take down the bigger drone shooting fireballs at you.

Once he's down and out, continue forwards. Kill the lone enemy here and then go to your left. Equip your Hoverboots and make your way over the freight carriers with the ramps conveniently placed on top of them. Don't stop accelerating and jump off the end of each ramp.  You'll meet up with Azimuth at the end. Take out your Constructo Bomb again (throw out a Mr. Zurkon if you want to) and kill the three robot drones hassling Azimuth.

[X] Rendezvous at Neurox Plaza.
[ ] Bypass the Defence System.

A dropship will come along, so take out your Constructo Pistol and shoot the robots that are dropped. Remember to avoid their fire attack. Two more dropships will show up, and they'll drop the weaker, faster drones, so switch to your Constructo Bomb to take them down. More of them will come, so keep killing them.

Eventually, you'll see some really small enemies being dropped, so call for a Mr.  Zurkon and let him do the dirty work. A mech will spawn after they've been taken care of, so keep a Mr. Zurkon on the field at all times while you use your Constructo Bomb or Constructo Pistol to take out the mech.

More enemies will be dropped off, but if you stay well out of their range they'll attack Azimuth, leaving you to simply get closer and kill them. Use your Constructo Bomb or Sonic Eruptor to take out the weaker enemies, or once your Constructo Pistol is out of ammo.

After all the enemies have been dealt with, go off one of the ramps to meet up with Azimuth in another part of the Neurox Plaza. You'll be doing the same thing you just did, but with tougher enemies. Use your Constructo Pistol to deal with lone enemies and the bigger mechs, and use your Constructo Bomb and your Sonic Eruptor to deal with the other robotic drones that rush at you. Throw out a Mr. Zurkon to make things a bit faster.

Once all the enemies are dead, you'll have to go over to the computer and talk to Jarvis. After the conversation, equip your Hoverboots, accelerate and jump off the ramp. Run over the switch, and then go off the next ramp and kick off the 2 kick pads. Go past the ionised walkway and jump off the next ramp to hit the next button. Go off the next ramp and go to the right to find the next button.

Look to your left, and you'll see 2 ramps. Go off the left ramp to find the next button. Go off the next ramp and then go forwards to find the next 2 buttons. Then, go off the ramp you went off initially, and the next ramp, and then kick off the 2 kickpads and go to the last button. After the cutscene, walk up the ionised walkway and then follow Azimuth on to the boost ramp.

[X] Bypass the Defence System.
[ ] Infiltrate Pollyx Industries.

[SP] Take out your Constructo Bomb and start killing the robotic drones. This is a small room so this weapon works wonders here. Once the drones stop coming, the little tiny enemies will make a return, so just smash them with your wrench. Eventually, mechs will arrive, so deploy a Mr. Zurkon and either stick to your Constructo Pistol or switch to your Constructo Bomb or Sonic Eruptor, which ever one you're comfortable with, to kill the mechs.

Once they're dead, a door will open to the right there will be 2 flying drones, so deploy a Mr. Zurkon and use your Constructo Pistol to take them down. There will be another drone on the other side of the gap, so shoot him and remember to avoid his fire attack by strafing and flipping. More small enemies will come, but Azimuth will deal with them.

Use the Swingshot target to the left to make it to the next platform. Another flying drone will block your path, so take him out with whatever you've got, and then swing across the gap with the Swingshot. More robotic drones will appear, so use your Sonic Eruptor to deal with them before they reach you.

Go forwards and turn right to see 2 flying drones and a mech on the ground. You'll have to jump to avoid the mech's ground attack whilst strafing and flipping around to avoid the bullets from the flying drones. Deploy a Mr. Zurkon and use your Constructo Bomb to take down the mech, and then use whatever you have to take down the flying drones.

Now, go to where the mech was to find an even bigger mech blocking your path. Simply strafe and flip from left to right and back again to avoid his attacks, while you blow the crap out of him with all you've got. Once he's been destroyed, step on the button to disable the lasers and spawn a bridge.

Follow Azimuth to find even more robotic drones attacking you. Use the Sonic Eruptor to kill these 2. If you keep hitting them, they won't have a chance to attack. Move forward to see more enemies come at you from the gap. Use your Constructo Bomb to take them down, and then quickly turn around to see more guys coming from behind. Use your Sonic Eruptor on these guys as well.

Now, 2 ships will come up from the gap, drop enemies off, and then shoot rockets at you. Continue to use your Sonic Eruptor on the enemies, and then use your Constructo Pistol (and, if you have to, your Constructo Bomb) on the two ships. Strafe and flip to avoid the rockets. After they're shot down, a bridge will spawn. Go across with Azimuth.

[X] Infiltrate Pollyx Industries.
[ ] Destroy the VX-99

[SP] After the cutscene, you'll be up against 4 robotic drones. use your Sonic Eruptor or Constructo Bomb to take them down. Afterwards, 2 mechs will spawn. Use your Constructo Pistol to take them down. Now, the VX-99 with start attacking you with it's lasers. They will criss cross along the front of the platform, and then go diagonally across the platform, to each back corner. They'll and then go down the middle, and then down the middle diagonally.

Eventually, the VX-99 will make its way over to you, and Azimuth will shoot an ion cannon at the VX-99, spreading the ionised platforms on the base. Jump on to the ionised platform. Once you're on, and the walkway fold back up, run to the right, and keep running.

Lasers will be chasing you. Eventually, the lasers speed up, so when they catch up to you, quickly turn around, walk around the bottom of them and turn back around (rotate the Left Analog Stick clockwise 360 degrees just before they hit you), and do this each time they catch up to you.

When the lasers stop, go to the nearest bolt crank and turn it to make one of the tentacles fall off. One of the ionised platforms will also fall off as well (the one where the laser connecting it dies after you've turned the bolt crank) so you can't run around in circles any more. Move to a different platform if the one you're on is going to fall off. Run from end to end of the platform, walking and/or jumping around any laser that gets close to you.

The lasers and then start rotating clockwise, and then anti-clockwise, and it will keep switching until it stops firing the lasers altogether. Run away from the lasers when they come for you, and run around it if it gets to you. Once the direction changes, run away from it again and run around it again when it gets to you.

Eventually, you'll have to turn another bolt crank. Turn it to have the second tentacle fall off. Again, move off the ionised platform you're on if it's going to fall off. You'll now have a single laser chasing you. Simply run away from it, and when it catches up with you, turn around and run around it in the opposite direction. Don't go down the bottom to the bit sticking out, or you're screwed.

Like before, the lasers will start rotating again, switching between clockwise and anti-clockwise. Do what you did the first time to avoid the laser (still run to the left or right, away from the laser, at all times) and once it stops, turn the final bolt crank to be propelled to dry land. Use this brief moment of solitude to break these crates and replenish your health and ammo.

3 drones and a ship will be sent to take care of you. Use your Constructo Pistol to take care of these guys, just keep strafing and flipping to avoid their fire, but remember that the planter in the middle may block not only their shots, but yours as well, and you don't want to waste ammo. Switch to your Sonic Eruptor if you run out of ammo.

Once all the enemies are dead, Azimuth will arrive. Attach yourself to the Swingshot target on Azimuth's ship and he'll drop you off on the ring of the VX-99. Lasers will start rotating along the ground, so strafe and flip over them whilst shooting the 3 red things on the inner edge of the VX-99.

The lasers will change speed and direction constantly, so keep strafing and flipping until the lasers stop, and then you can stop and continue moving when the lasers start moving again. Once you've destroyed all 3 of the red things, the lasers will stop, and Azimuth will lay down a world of pain on the VX-99.

But, it's not over yet! You now have to battle the being itself! Pull out your Constructo Pistol and shoot the VX-99 whilst strafing and flipping around him to avoid his rockets. Once he's down to 2 thirds of his original health, the lasers will reappear, so keep an eye on the ground and only flip when you're going to be hit by a rocket or a laser.

Switch to your Constructo Bomb, and then your Sonic Eruptor should you run out of ammo for the weapon you're using. Once he's down to 1 third of his original health, he'll start to use a third attack. He'll create an electric field on either side of Ratchet, and move them in so Ratchet can't move. When they appear, move so you're not hit by them when they're moving, and then just shoot him, jumping when the lasers com around, and returning to strafing and flipping when the electricity disappears.

Keep shooting the VX-99, and once he finally dies, Azimuth will come around to pick you up. You've got 15 seconds to get off this bad boy before he takes you with you in the inferno, so quickly find Azimuth's ship and attach yourself to the Swingshot target again. After the cutscene, you'll be at your ship.

[X] Destroy the VX-99

Now you can either stick around the Vela Sector for extra work, or head off to the Korthos Sector!



 
 
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