Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Homicide Desk II
The Golden Butterfly

L.A. Noire Walkthrough and Guide

by CMBF  

 
Back to L.A. Noire Guide Index More for this game: PS3 | Xbox 360
 
Print page (no screenshots)   |   Print page



Homicide Desk II -- The Golden Butterfly

The case begins as they usually do, except that you need to swap to Disc 2 before you can continue....

By now you have come to the point where you are starting to be comfortable in your new role as a Homicide Detective, as your confidence grows hopefully your sense of perspective remains stable.  Remember what it was like when you were a lower rank and you had to deal with the 'dicks' from Homicide and Vice?  Right, so keep that in mind mates, be nice to those men in the cute blue suits -- they deserve if your your respect than at least your good opinion!

-- Some Minor Issues --

Before we jump into the case there are a few minor issues that we need to address.  You will no doubt by this time have reviewed the list of Achievements that are in the game and that we very helpfully have included in the Appendixes herein.  Among those Achievements are several related to the cars you have driven in the game.

The first factor that you need to note is that you do not actually have to commandeer ANY of those cars -- if you find them parked anywhere in the game you can get into them and it is just as if you actually did commandeer them.  The point is that you get credit for that car -- which you can verify by watching the lower-left of the screen, where when you get into a car you have not driven before, you get a notice of that fact with your current car count and the name of the vehicle you are now in.

As there are some unique and special vehicles in the game in addition to the hidden ones that you have to Rank up to unlock and then actively go after, you should keep your eyes out for them during the missions and, when you chance upon one of them during a case, go ahead and add it to your collection by getting in and out!

Taking this approach will make the later part of completing those Achievements so much easier on you, so try to keep it in mind.  If you see a Taxi Cab and you know you do not have that one yet, go pull it over get in!

GUNS: The same is true about the Achievements for the different types of guns in the game -- if in playing a section of the active case you find the opportunity to use a weapon other than the one you normally carry, go ahead and do that!

By taking advantage of opportunities you will quickly begin unlocking these Achievements without actively trying!

When you know you have to shoot a suspect, shoot them in the head so you can quickly build up that 100-head-shot count and unlock that one, and so on.  By taking this approach you make all of the many Achievements in the game a much easier and more simple proposition than they might otherwise be!

-- Back to the Case --

The opening is a musical CS and then the crime takes place -- perhaps more abrupt than we might have anticipated -- and then we cut to Galloway taking a call from the Captain assigning you a new case.  It looks to you like you either have a copycat, or maybe you simply failed to arrest the right suspect?

The crime scene is not too far from the station, so the trip is a quick one, and just as you arrive you find the Captain getting hit with the questions that he really does not want -- speculation that the killer here is the same one from the previous two -- cases we supposedly have already solved!


A brazen case of murder most foul!

You get a short brief from the Captain, and then Officer Gonzales greets you -- that is the same uniform officer from the previous case...  He shows you where the body is and gives you what little information that he has, and then you take a look at it for yourself.

First you should take a look at the marked evidence:

-- Small men's footprints on the ground leading to the body.

Walk around the left side of the tree and take a look at the pocket book on the ground -- where you find a name tag and ask a cop to run the name for you.  There is money in the purse so the motive was clearly not robbery...

Walk over and chat with the Coroner to get his report -- and listen to your partner Rusty in total denial!  The Coroner tells you what he has to say -- and now examine the body itself to find:

-- Rope Pattern: check the left side of the victim's head
-- Missing Jewelry: check the left and right hand of the victim

After you finish examining the body you get the ID report from the officer.  Take a quick walk around the scene one more time, and then head back to the car and


The family notification process

-- An Interview with Hugo Moller --

When you arrive at the Moller Residence the door is answered by the victim's daughter, and you find the husband, Hugo, is not at home.  You ask the daughter to sit down and you take a look around the house.

Rusty wants to pin it on him, but you are growing increasingly unsure about this...

First search the house for clues, locating the following:

-- Size eight Work Boots in the master bedroom.
-- Missing Watch and Ring that you deduce from the empty cases in the bedroom.

All that remains for now is to go into the other room and talk with Michelle.  The answers to the questions are below if you need them:

-- Last Contact with Victim: Doubt

-- Missing Watch and Rings: Truth

-- State of Parents' Marriage: Doubt

From the conversation you learn about a new location and about a new piece of jewelry.  About then the husband comes home and gets all aggro towards you until you announce that his wife was found murdered...  Then he calms down and agrees to be interviewed.

-- Footprints at Crime Scene: Lie / Size 8 Work Boots

-- Alibi for Hugo Moller: Lie / Husband's Alibi

-- Missing Persons Report: Doubt

-- History of Violence: Lie / Butterfly Brooch

After you finish the interview, you instruct the man to turn himself into the precinct for questioning even though Rusty wants to bust him now.  You want to take it slower and get all your ducks in a row, and as you are explaining that a neighbor calls out for your attention.

When you go across the street she volunteers information for you about a fight that the couple had the previous evening.  While you are talking to the woman, she tells you about seeing the Moller burning something in his incinerator and then, low and behold, you see him burning something else right at that moment!

When you run back across the street to stop him Moller runs away and you give chase -- with Rusty yelling that you should NOT shoot him.  That means chasing him down and tackling him, which you do, thereby unlocking the Achievement "Asphalt Jungle" (15 GP) for chasing down and tackling a suspect while an LAPD Detective.

Checking the incinerator you find a bloody Size 8 shoe -- you get a CS of Moller being loaded into the paddy wagon, and you try to help the daughter...

Go inside the house and use the phone there to call R&I to get the address for Belmont High School -- and after you get that, head back to the car and start driving to trigger a call from Central Dispatch about two issues -- the Coroner wants you, and there is a disturbance at Belmont High School!

Go to the Coroner's Office first, to learn that the official cause of death is in fact strangulation -- though you really had no doubts about that anyway.  The samples on the bench are there for you to examine -- so check out the one on the bottom, which when you examine it is a match.

You discuss the use, noting that this type of rope is used for mooring boats and bells in churches. 

Now examining the plaster shoe casts to pick up another clue.

Go across the hall and use the phone in the office to check your messages -- you learn that the victim's car has been found at the High School, and you need to go there to take the janitor's statement.  Head to the car and get there quick!


Capturing the child molester!

-- Belmont High School --

When you arrive you get a brief report from the uniform officer, and then you talk to the janitor to learn about a child molester that has been hanging around -- and what do you know?!  There he is!  As you chase after him on foot, Rusty grabs the car to cut him off, and you have yourself another fine foot chase!

The child molester is one Eli Rooney, and he does indeed have a thing for little kids.  It is a sick world in LA in 1947, but perhaps no sicker than today... 

Depending upon how well you follow him you will either tackle him on the street or in the yard behind some houses -- either way this leads to a CS in which you search him and find the missing broach, at which point Rusty wants to shoot him, but you insist that he be taken into custody and interrogated at the station. 

With Rooney on his way to the station, now is a good time to examine the victim's car -- starting with the boot, in which you find a bloody piece of rope, a pair of overalls with the initials "HM" on them, and what is likely the murder weapon, a bloody tyre iron.

Head back to your car on the street and use the Police Call Box to call Dispatch and let them know what is going on, and then head back to the Station, where you have some interviewing to do!


An Interview with Hugo Moller

-- Interview with Hugo Moller--

Before we deal with the kiddie molester, we have the long-overdue chat with Mr. Moller.  Go to Interview Room 2 and talk with Moller first -- the correct answers are below if you need them:

-- Disposal of Evidence: Truth

-- Access to Braided Rope: Doubt

-- Victim's Vehicle Recovered: Lie / Overalls

-- Access to Tire Iron: Lie / Bloody Tire Iron

The evidence is very damning and his attitude is not helping his case, but do not charge Moller with this crime, because he did not do it.  Or go ahead and charge him if you want to -- after seeing him do really boneheaded things in the TV series Heroes I totally do not blame you if you want to lock him up and throw away the key!



An Interview with Eli Rooney

-- An Interview with Eli Rooney --

Head over to Interview Room 1 and have you a chat with one Eli Rooney, child molester.  In case you did not tweak to it (man that facial capture and motion system that they use is freaking amazing!) the character is actually character actor Courtney Gains who I really liked in JAG and NCIS, not so much in Monk, but based on his character in My Name is Earl I can totally buy him being a child molester...  I am just saying...

After the Captain tells you what he thinks head in to do the interview -- the correct answers are below if you need them:

-- Footprints at crime scene: Doubt

-- Place of Employment: Doubt

--Access to Braided Rope: Truth

--Motive for Moller Murder: Doubt

After the interview ends you have a choice to make -- return and accuse Moller, or charge Eli here with the crime...  Eli did it, so I charged him -- but he seems confident of beating the rap, I am sad to say...  Rusty tunes up on him just because..

The Captain tells you that you will be getting a reward, and by his attitude he seems very happy with how things turned out!  The case is now closed and you get to see your final score -- 5-Stars of course, having put the right man away for this dastardly deed, and having gotten all 12 Clues and all 15 Questions, yeah brah!



 
 
Need some help with this game? Or can you help others?
Click below to go to our questions page to see all the questions already asked and ask your own.
PS3 | Xbox 360

Comments for Homicide Desk II
The Golden Butterfly

 
 

No comments yet. Tell us what you think to be the first.