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- Unsafe Working Conditions

Fallout 3 Walkthrough and Guide

by Absolute Steve  

 
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Fallout 3 - The Pitt Guide

Unsafe Working Conditions

|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
|ITEMS: [] Broken TV, [] Auto Axe, [] Assault Rifle, [] 5.56mm Rounds (x24) x2,|
|       [] Steel Ingot x2, [] Steel Ingot x3, [] Steel Ingot x4, [] Steel      |
|          Ingot x2, [] Steel Ingot x3, [] Rad-X x2, [] Jet x7.                |
|                                                                              |
|ENEMIES: o Pitt Raider   o Trog Fledgling                                     |
|                                                                              |
|QUEST REWARD: 150 EXP.                                                        |
|                                                                              |
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Downtown:
A few worthwhile items can be found across the street of Midea’s room.  Check the [BROKEN TV] to usually find some stimpaks.  Inquire about Slops with Kai.  She rightfully recommends against it, but anything goes when you’re a heartbeat away from your death anyway.

If you see a pink-haired girl called Milly walking around, hear her out about Wild Bill.  Refer to the end of this walkthrough under 1-3 in order to find Wild Bill.  Return to Milly and she’ll give you [6x STIMPAKS].

Make your way back to the previous area and follow the marker that leads to the blue door with “The Mill” on the wall besides it.

Look for Marco, who can be found in the control room.  Head west, then turn north and walk around the corner to find the control room.  Inside, Marco will give you an [AUTO AXE], a weapon that will come in handy very soon.  If your Medicine Skill is 50 you can help the slave just outside the control room, who has agonizing pains.
To the west of the area, Everett will escort you to the Steelyard by taking you through the inter laying Abandoned Area.  Head through the door at the end of this area to enter the Steelyard.


The Steelyard:


Looking for those 10 mandatory Steel Ingots? This video finds them for you

Immediately loot the Pitt Slave in front of you, and pick up his [ASSAULT RIFLE] and [5.56MM ROUNDS (x24) x2] and [STEEL INGOTS x2] that he kindly collected for you already.  You can spot a few Trog Fledglings behind the fence to the south, but they can’t get to you.  Head west until you overhead a conversation on your right between a slave and his brother Billy - who has mutated into a Trog.  If you don’t intervene, the Trog will kill the slave.  Even if you do, the slave will mourn his brother’s loss.

Continue past the large truck and dispose a Trog.  The dumpster next to the stairs contains [STEEL INGOT x3].  Head back to the stairs nearby the truck and climb up.  From the end of the truck, jump over to your left into the large containers.  The first and the middle container both house 2 Ingots, making [4x STEEL INGOTS] in total.  One more to go!

Climb the nearby stairs and hop over the broken fence. Turn right and immediately left afterwards to find two more [STEEL INGOTS] among some drums.  You should now have eleven Ingots, and upon picking up your tenth Ingot you gain the Auto Axpert Perk automatically.  This perk increases the damage you do with Auto Axes by 25%.

Make your way back through the Abandoned Area and kill a Trog that has torn through the fence southern fence.  Traverse through it and search the mine cart on your left to find three [STEEL INGOTS].  Return to Everett and he’ll give you the Laborer Outfit (a unique Slave Outfit) which is slightly better than the Tattered Slave Outfit as it adds 1 STR and is in better condition.

Return to Midea, who explains that the next step of the masterplan involves you fighting against gladiators in the arena.  Sparked your interest?  Read on..

Head outside and listen to Ashur’s speech.  Return to The Mill and open the gate on the right (north), just before passing the irradiated hole.  Head downstairs and talk to Frayra about entering the Arena.  Be sure to check the locker on your right for a few guns, and you’ll definitely want to take the two [RAD-X] with you, found on the surgical table next to Frayra.  Go through the Rusty Gate to The Hole whenever you’re ready.


The Hole:
Tip: It helps to use the two Rad-X before the first fight, and quickly do all three fights after each other.  This will decrease the Radiation, making the fights easier.

Note: The irradiated barrels will sometimes crush one of your enemies, either hurting them really badly, or even killing them.  It has happened with Gruber in my game.


You’ll have to fight your way to the top in The Hole. This video covers the basics: Snatch a Combat Shotgun and blast everyone’s head off.

                                _______________
   O-=-=-=-=-=-=-=-=-=-=-=-=-= |    FIGHT #1   | =-=-=-=-=-=-=-=-=-=-=-=-=-O
   |                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
   | The first fight has you up against three other Slave Fighters.  One of|
   | them has a Shotgun, the others usually carry Chinese Assault Rifles.  |
   | Quickly kill them, loot their bodies (and make sure to grab that      |
   | Shotgun), and rush out of The Hole before the radiation becomes fatal.|
   |                                                                       |
   O-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-O

Frayra removes your radiation, but she doesn’t heal you.  The water fountain can help you with this, at the cost of two radiation per 24 health.

                                _______________
   O-=-=-=-=-=-=-=-=-=-=-=-=-= |    FIGHT #2   | =-=-=-=-=-=-=-=-=-=-=-=-=-O
   |                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
   | The second fight has you up against the Bear Brothers.  This sounds a |
   | lot more frightening than it actually is: Grudd Bear has a Flamer and |
   | Raider Iconoclast Armor, and John Bear has a Deathclaw Gauntlet, 5    |
   | Frag Grenades and the Gamma Shield Armor. If you picked up the Shotgun|
   | from the first fight, this will be a breeze.  Quickly get close to    |
   | them, target each of them in VATS and blow their brains out with just |
   | one shotgun shell.  Loot their bodies, equip the Gamma Shield Armor - |
   | which has 15 Rad Resis. - then make your way out.                    |
   |                                                                       |
   O-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-O
                                _______________
   O-=-=-=-=-=-=-=-=-=-=-=-=-= |    FIGHT #3   | =-=-=-=-=-=-=-=-=-=-=-=-=-O
   |                            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                            |
   | You're up against Gruber.  Take out your Shotgun and unload a few     |
   | headshots in VATS mode to down this guy.  Be sure to take all his     |
   | equipment, including the Infiltrator, a scoped Assault Rifle (which   |
   | Mex and the Guards outside the gate of The Pitt were also equipped    |
   | with).                                                                |
   |                                                                       |
   O-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-O

When you defeat Gruber, the Perk “Pitt Fighter” is automatically unlocked.  This increases your Damage Resistance (DR) and Radiation Resistance by 3 each.



 
 
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