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Origin Story 6: Elf Rogue (City Elf)

Dragon Age: Origins Walkthrough and Guide

by CMBF  

 
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Origin Story 6: Elf Rogue (City Elf)

Default Male Name: Darrian
Default Female Name: Kallian

As you begin the final Origin Story, you find that you are a City Elf living in Denerim, the largest city and the Capitol City.  You live here ins a walled-off community, and your people work as either servants or laborers.  As the CS ends you find yourself being awoken by your cousin, who remarks that she wonders why you are still in bed, it being your big day after all.

It turns out that a marriage has been arranged for you - and your future husband has arrived.  You are not all that happy with the idea or the event, but what can you do?  Well, that remains to be seen - in the meantime, go ahead and loot and explore!

Your father Cyrion is waiting for you around the corner, and you learn that you mother is dead, and your father does love you.  The last thing he says to you is that it would be best if you did not mention to your betrothed that you are a trained warrior.  Hmm, I wonder why?

You have just received a handful of Codex entries - now would be a good time to review those - are you done?  Interesting, eh?

Elven Alienage

You exit your hut and enter the Elven Alienage - the warren that is the home to your people.  Call it a slum, call it a ghetto, call it whatever you like, just know that Mr. Spock would be right at home here! As you can see, there is a quest pointer on the radar map, but before you follow that little white arrow, let us look around, explore, and see what there is to see. 

To the right is a Drunken Elf spouting a poem - actually it is sort of funny, so pause to hear him out :)

After he concludes his fishy tale, go say hello - and hear him cheer on your wedding day! 

There is a sign at the open center area that gets you a Codex entry, and as you collect it you overhear a conversation that may well be about you that questions your breeding and social position.  It is bad enough that the humans treat you like slaves, but to get that sort of thing from one of your own kind? Revolting!

You can stop and chat with Tacodor, but that does not result in much of interest other than that he is looking for Soris.  He asks that if you see him, you pass on the message that he should come say hello.

Conveniently Soris is just down the way - and as he greets you with the suggestion that you two celebrate your last day of independence together.  Evidently he does not think much of the bride that has been arranged for him!

Soris joins your party at this point, and suggests that he go introduce you to your betrothed.  As there really is nothing more for you to do otherwise, head back towards the tree - where you will encounter a CS with a bunch of humans looking for sexual thrills.  This cannot be good.

It turns out that the jerk is actually the son of a very important human noble, and the undertones suggest that this may well be a pivot-point in the story.

I don't know, he does not seem all that handsome to me, but then again I am not really an Elven female, so maybe he is the George Clooney of Elves, and then again maybe not.  Your betrothed heads off to get ready for the ceremony, and as they walk away another human enters the area - a Grey Warden named Duncan!

Meet the Grey Warden

As you run around to the other side of the tree you get your first look at Duncan, and as you approach he offers his congratulations on your impending wedding.  For a human he is pretty well informed on the plans and events of the City Elf community, isn't he?

You try to politely send him on his way - or maybe you tried to rudely send him on his way - never mind, the point is that Duncan has no intentions of leaving.  It turns out that Duncan was actually invited here, so your concerns were unfounded - this you learn from an elder elf who approaches during your conversation.

Here is your chance to get some information about the Grey Wardens and learn about the darkspawn!  You get a Codex entry for the Grey Wardens and the darkspawn - may as well read those now.  Done?  Good!    Now you can continue on with the quest, or question Duncan - I say question the Grey Warden, I mean you are here, he is here, why not?

You learn that some of the greatest Grey Warden heroes were Elven - though he could have given you more details.  After all, considering your plight, a few hero stories would be a welcome thing.  Duncan lets slip the fact that twenty years before he had tried to recruit your mother into the Grey Wardens, a fact that is a surprise to you! 

Duncan seems to know a lot about you - could it be that you are the reason that he has come to the Alienage in the first place?

Now that you have all that there is to get from the Dunc for the moment, go ahead and change into your wedding clothes and head for the quest marker on platform on the other side of the tree.  You get a brief CS in which you see the assembled wedding party, and then the ceremony begins.

The village elder begins his address, providing some more background on your people - and the priestess starts the ceremony - when (big surprise) the Lords son returns, seeking sexual toys.  This guy is a real jerk - I mean really!  Clearly this is not going to end well.

In the Clutches of the Pig

You start with a CS in which you learn that you hfave all been kidnapped and made prisoner in the Palace, where you are being kept until the Lord's son is ready to umm, yeah, you get the idea.

After checking the doors - you cannot open them - you talk to Shianni, who suggests that you just cooperate and get it over with.  As the guardsmen enter, the matter is pretty much taken out of your hands and they kill one of you and grab the rest.  Just as things look grim Soris arrives - and the guards think that he has come to fight them.  They are shocked however when he slides the sword to YOU.

I am not sure I have ever felt better about killing two humans than I did about this fight...

The armor you looted from the body will be usable if you raised your strength to at least 14 - I did not so I could only use the weapons.  Go ahead and loot each room as you pass through, and meet up with the elven kitchen helper - who helps you!

In the next room there are some off-duty guards to take on - and taking them out gets you your next level-up, so if you did not have at least 14 Strength now you can.  Make sure you equip that armor, right?  There are some lootables in the adjacent rooms and after you get all that, continue on your way to the rescue.

Through the next door there is another guard, and the door on the left down the hall appears to be an armory - so kill the guard there and loot loot loot!  Equip most of this new armor on you, and the body armor on Soris - and you may want to change his weapons as well, since a crossbow is not what you might call a melee weapon!  I gave him a mace and dagger, and I think that is a good combination for two-handed fighting - crushing and slicing, oh yeah!

The trio of guards you kill next include a Guard Captain - and they kill your betrothed right in front of your eyes, so putting them to the blade is a pleasure.  The Guard Captain has a Fencer's Cinch on him (a belt) that gives 4 Attack, so go ahead and equip that now.

The Rescue

Basically you are going to fight your way along the corridors, taking out the guards as you go.  There are useful loot items in the rooms off of the corridors - and additional enemy to kill - so take your time and work your way along.  You can safely ignore the whole "we must hurry" thing, but you will know you are close when you come up against a bodyguard - and he is a lot tougher than the usual guards as well.

Once you pass into the personal quarters where the "party" is being held, you will have the opportunity to give the three young Lord's the death they so richly deserve.  I guess you could choose to follow the whole talking strategy as that is an option, but for myself, by the time I got to them I just wanted the satisfaction of ending them.  Make sure you loot everything that you intend to before talking to the Elven girl on the floor, because once you do you get a series of CS and interaction that ends in a load screen.

You and up back in the Alienage, where you report the events to the elder and Duncan.  As this conversation is taking place, the guards show up, seeking the elder.  The guard commander demands the names of the elves who committed the "murders" in the palace.

The guard commander intends to take you to the dungeons - but Duncan steps forward and evokes the Grey Warden Right of Conscription, demanding that you be turned over to his custody.  The guard commander agrees to do that under the condition that Duncan agree to get you out of the city immediately.  He tells you to make your goodbye's - which should not take you long - so do that and then talk to Duncan again.

Here ends the last Origin Story - congratulate yourself - and now skip ahead to Part 2 of the Walkthrough, for the Rest of the Story!



 
 
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