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Trophy Guide

Call of Duty Black Ops 2 Walkthrough and Guide

by vhayste  

 
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Call of Duty: Black Ops II - Trophies

The game has different key decision points, which are tied to some missable trophies in the game. To get the best ending (and to play all through Strike Force Missions), you have to do the following. Warning: Spoilers ahead

Mission 3: Resist killing Kravchenko three times during the interrogation
Mission 5: Avoid driving through the fire during the last part of the mission. (See the Hey Good Looking trophy)
Mission 6: Catch up with De Falco and kill him. Otherwise, successfully complete the strike mission “Second Chance”
Mission 7: Don't kill the target with a headshot; shoot him in the knee twice instead (See Family Reunion)
Mission 8: Before starting the mission, finish the last strike mission “Dispatch”. This SFM is only available after successfully completing all four preceding SFMs.
Mission 8: Kill Harper during the interactive scene.
Mission 9: Don't kill the admiral but shoot him in the leg instead

Make sure to finish the Strike Force missions once they become available; some of them have will become available as you progress through the story or when you made a wrong decision.


Platinum (Platinum)
Awarded when all other trophies have been unlocked
 
No Man Left Behind (Bronze)
Rescue Woods.
Complete story mission 1 “Phyrric Victory”
 
Gathering Storm (Bronze)
Investigate the jungle facility.
Complete story mission 2 “Celerium”
 
Shifting Sands (Bronze)
Gather intel on Raul Menendez from Mullah Rahmaan.
Complete story mission 3 “Old Wounds”

Driven by Rage (Bronze)
Take down Menendez and his operation.
Complete story mission 4 “Time and Fate”

Waterlogged (Bronze)
Gather information on Raul Menendez' suspected terrorist plot.
Complete story mission 5 “Fallen Angel”

What Happens in Colossus... (Bronze)
Find the Karma weapon.
Complete story mission 6 “Karma”
 
False Profit (Bronze)
Capture Manuel Noriega and bring him to justice.
Complete story mission 7 “Suffer with Me”

Deep Cover (Bronze)
Capture Menendez.
Complete story mission 8 “Achilles' Veil”
 
Sinking Star (Bronze)
Interrogate Menendez.
Complete story mission 9 “Odysseus”
 
Late for the Prom (Bronze)
Escort the president to the secure location in downtown LA.
Complete story mission 10 “Cordis Die”
 
Death from Above (Silver)
Stop Menendez once and for all.
Complete story mission 11 “Judgement Day”

 Old Fashioned (Silver)
Complete "Pyrrhic Victory", "Old Wounds", "Time And Fate", and "Suffer With Me" in Veteran.
 This will unlock automatically once you complete the whole playthrough in Veteran difficulty. 4/11 missions are set in the past; completing all 11 missions in this difficulty will also unlock the “Black Ops 2 Master Trophy”

Futurist (Silver)
Complete all future levels in veteran.
 This will unlock automatically once you complete the whole playthrough in Veteran difficulty. 7/11 missions are set in the past; completing all 11 missions in this difficulty will also unlock the “Black Ops 2 Master Trophy”
 
Giant Accomplishment (Gold)
Complete all challenges in Black Ops II.

Each mission has 10 challenges which you can view by accessing your Career Record. There are 16 missions (11 story and 5 strike force missions) which makes up a total of 160 challenges. Story missions will always include challenges like completing the mission without dying and collecting all intels. Strike Force missions always include completing the mission in tactical view only.

Also, always bring your Access Perk since some of these challenges require optional weapons/ explosives or access to areas that are otherwise inaccessible without it. Some weapons in the Loadout are also unlocked by completing a number of challenges on specific missions.

During gameplay, you'll know that you've unlocked a challenge when you see a “Career Record Updated” message in the upper left corner of the screen. The game however, won't tell you what challenge you have completed. Also remember that the challenges will only register after completing the mission. Quitting the game won't save the challenge progress and dying will reset the challenge's state during the last saved checkpoint.

Finally, before starting a new story, you may want to get the trophy first since your progress and challenges will reset as well. 

Mission 1: Phyrric Victory
Eliminate Enemy personnel (x15) with machete
Destroy the MPLA tanks
Eliminate enemy personnel (x5) with one mortar explosion
Sink enemy vessels (x5)
Dive to prone on an enemy grenade and survive
Eliminate enemy personnel (x10) with animal trap
Kill (x4) enemies with one mortar primed animal trap
Use elevated improvised positions for confirmed sniper kills (x20)
Collect intel (x3)
100% survivability rating


Mission 2: Celerium
Eliminate enemy heli before lift off
Destroy sentry turret (x2) while disabled
Eliminate enemy personnel (x4) with one round from Titus weapon
Eliminate enemy personnel (x10) with heli turret
Eliminate enemy personnel (x30) while using optical camo
Destroy enemy ADs (x2) by exploding nitrogen tanks
Eliminate enemy personnel (x10) with the Assault Shield
Protect ASD resource from destruction
Collect intel (x3)


Mission 3: Old Wounds
Eliminate enemy personnel (x15) with pulwar sword
Destroy enemy helo with a mortar
Destroy tank with anti-tank mine
Run down enemy personnel (x10) on horseback
Destroy enemy helo with truck mounted MG
Destroy enemy helos (x4) at North Pass
Utilize stinger (without aircraft lock-on) to destroy enemy helo
Eliminate enemy personnel (x25) using alternate fire mode on stinger
Collect intel (x3)
100% survivability rating

Mission 4: Time and Fate
Eliminate PDF enemies (x7) with shotguns in under 10 seconds
Eliminate PDF enemies (x8) with truck mounted MG
Rendezvous with Josefina in under 140 seconds
Eliminate Cartel enemy personnel with Molotovs (x12)
Crash an enemy truck
Eliminate Cartel enemy personnel with mortars (x10)
Eliminate Cartel enemy personnel with machete (x10)
Located evidence of CIA presence
Collecte intel (x3)
100% survivability rating

Mission 5: Fallen Angel
Avoid damage from large debris in streets
Direct CLAWs to eliminate enemy personnel (x8) on the flooded street
Record 400 TB of data from Mendez surveillance
Incinerate enemy personnel (x10) with flamethrower attachment
Protect CLAWs (x2) from destruction
Deploy SOC-T boost to find alternate routes (x2)
Destroy enemy vehicles (x20) with drone missiles\
Destroy enemy vehicles (x8) with the SOC-T
Collect intel (x3)
100% survivability rating

Mission 6: Karma
Obtain retina scan in less than 60 seconds
Retrieve previous cargo (Ziggy)
Kill enemy personnel with headshots (x5) in Club Solar
Ensure zero non-combatant casualties
Eliminate rappelling enemies (x5)
Eliminate enemy personnel (x25) in the outdoor area
Incapacitate enemy personnel (x20) using Combatant Suppression Knuckles
Protect ASD resource from destruction
Collect intel (x3)
100% survivability rating

Mission 7: Suffer With Me
Perform a knife throw at enemy guard post
Survive an enemy RPG blast which causes enemy collateral damage
Destroy Noriega’s private jet
Eliminate enemy personnel (x10) with truck mounted MG
Destroy enemy ZPU (x1)
Distract enemy personnel (x8) with Nightingale grenades at the same time
Eliminate enemy personnel (x15) with IR strobe
Eliminate enemy personnel (x8) in the clinic
Collect intel (x3)
100% survivability rating

Mission 8: Achilles' Veil
Destroy enemy quad drones (x20)
Eliminate enemy personnel (x20) with sword
Melee enemy personnel (x20) while using optical camo
Destroy enemy quad drones (x8) with turret
Eliminate Enemy personnel (x5) by exploding vehicles
Destroy enemy ASD (x4) while disabled
Eliminate enemy personnel (x5) as VTOL gunner
Direct quad drones to eliminate enemy personnel (x25)
Collect intel (x3)
100% survivability rating

Mission 9: Odysseus
Located gift in Mason’s state room
Incapacitate enemy personnel (x20) using Combatant Suppression Knuckles
Provide sniper overwatch for SEAL team advance across flight deck
Eliminate enemy personnel (x10) with security turret
Destroy security turret (x3) while disabled
Eliminate airborne enemies (x8) before they land
Direct CLAW to eliminate enemy personnel (x5)
Get to extraction in under 90 seconds
Collect intel (x3)
100% survivability rating

Mission 10: Cordis Die
100% impact ratio with SAM engagement on highway
Perform headshot (x10) sniper kills from the upper freeway
Direct quad drones to eliminate enemy personnel (x8)
Rescue trapped SSA in damaged vehicles
Destroy enemy drone (x30) using SAM on roof
Protect G20 cougar at the interaction
Destroy drones (x3) with one shot
Destroy drones (x3) with one shot
Protect all G20 vehicles
Collect intel (x3)
100% survivability rating

Mission 11: Judgement Day
Avoid ALL anti-air missile
Destroy ALL laser turrets
Destroy enemy quad drones (x3) while disabled
Perform sniper kills (x10) from more than 40m distance
Melee camouflaged enemy personnel (x3)
Direct quad drones to eliminate enemy CLAW
Eliminate enemy personnel (x5) with one strike of the kinetic projectile weapon
Protect ASD resource to the objective location
Collect intel (x3)
100% survivability rating


F.O.B Spectre
Melee enemy personnel (x10)
Eliminate enemy personnel (x20) using sentry turret
Eliminate enemy personnel as CLAW (x10)
Complete mission with enemy never lowering defense field
Eliminate enemy ASD (x3) using only sentry turrets
Eliminate enemy personnel (x20) with headshots
Destroy enemy quad drones (x12)
Prevent enemy from planting more than one hacking module
Allow no more than one sentry turret to be destroyed
Complete the mission in “tactical view” only


Shipwreck
Destroy CLAWS (x2) using only soldiers
Use only 3 network intruders to complete the mission
Complete mission with more than 2:00 min remaining
Eliminate enemy personnel (x10) with headshots
Melee enemy personnel (x15)
Destroy enemy ASD (x3) as a CLAW
Eliminate enemy personnel (x15) with explosives
Eliminate enemy personnel (x15) while they are stunned
Run over enemy personnel (x20) with ASD
Complete the mission in “tactical view” only

 
I.E.D
Eliminate enemy personnel (x3) while they are planting IED
Eliminate enemy personnel (x10) on horseback
Convoy never stopped by presence of the IED
Destroy tanks (x3) with kinetic projectile weapon
Destroy help with kinetic projectile weapon
Eliminate enemy personnel (x20) as a quad drone
Run over enemy personnel (x10) as ASD
Use only ASDs to destroy tanks
Keep all vehicles in convoy safe
Complete the mission in “tactical view” only



Second Chance
Eliminate enemy personnel (x10) as HVI
Eliminate enemy personnel (x10) as VTOL turret gunner
Melee enemy personnel (x10)
Eliminate enemy personnel (x15) with headshots
Destroy enemy quad drones (x4)
Eliminate enemy personnel (x15) with explosives
Eliminate enemy personnel (x5) by exploding vehicles
Extract HVI in less than 60 seconds
Find the HVI in less than 90 seconds
Complete the mission in “tactical view” only


Dispatch
Melee enemy personnel (x10)
Destroy enemy ASD (x6) while disabled
Complete mission with more than 3:00 remaining
Eliminate enemy personnel (x20) with headshots
Eliminate enemy personnel (15) with explosives
Destroy turrets (x3) while disabled
Destroy multiple ASD (x2) with one explosion
Use only hacking module to complete mission
Eliminate enemy personnel (x10) while they are stunned
Complete the mission in “tactical view” only



Mission Complete (Silver)
Complete all challenges in a level.
Refer to “Giant Accomplishment” trophy
 
Just Gettin' Started (Bronze)
Complete 1 challenge in any level.
Refer to “Giant Accomplishment” trophy

Singapore Sling (Bronze)
Successfully neutralize the SDC freighter at Keppel Terminal.
Refer to the SFM “Shipwreck” in this guide's Strike Force Missions section.
 
Desert Storm (Bronze)
Successfully escort the VIPs to safety.
Refer to the SFM “I.E.D” in this guide's Strike Force Missions section.
 
Defender (Bronze)
Successfully defend FOB Spectre from incursion.
Refer to the SFM “F.O.B Spectre” in this guide's Strike Force Missions section.
 
Black Ops II Master (Bronze)
Complete the campaign on Hardened or Veteran difficulty.
Veteran mode is very unforgivable and you can die in seconds. Take your time in killing as many enemies as you can. Stay in cover and use prone more often. Don't charge ahead of your team and have your AI-controlled allies to

 
Art of War (Silver)
Successfully assassinate SDC Chairman Tian Zhao.
Refer to the SFM “Dispatch” in this guide's Strike Force Missions section.
 
Blind Date (Bronze)
Successfully rescue HVI.
Refer to the SFM “Blind Date” in this guide's Strike Force Missions section.
 
Family Reunion (Bronze)
There are two futures.

In the last part of Mission 7: Suffer with Me, you'll be asked to shoot the target. Instead of shooting him in the head, aim for the legs and shoot the target twice.


Family Reunion


Hey Good Looking (Bronze)
Plastic surgery avoided
During the last part of Mission 5: Fallen Angel where an enemy drone crashes in the oil pipe and causes a violent chain reaction, you must avoid getting Harper's face burned by the fiery jet before reaching the warehouse. In case that happens, save and quit then continue. The game will recognize that Harper didn't get hurt at all and you'll still get the trophy.


Hey Good Lookin


Showdown (Bronze)
A duel between rivals

There are several requirements to get this missable trophy. The actual trophy will pop out at Mission 9: Odysseus.

Mission 6: Let DeFalco go
Mission 8: Shoot Harper during the cutscene
You must not skip any chapters

Dirty Business (Bronze)
Listen and think before you shoot.

During the interrogation sequence of Mission 3: Old Wounds, you must resist killing Kravchenko three times to unlock a trophy. Watch the remaining scenes to complete the mission.


Thorough interrogation

Ship Shape (Bronze)
Reinforcements on the way.
This is another missable trophy. You have to finish all available strike missions before starting Mission 9: Odysseus. Chloe's SFM, “Second Chance” is not required for this trophy. (If you killed DeFalco in Mission 6, Second Chance will become unavailable)
 

Dead or Alive (Bronze)
Jailor or executioner.
At the end of the last mission, you'll have to choose whether you want to martyr Menendez or capture him. Do whatever you want to unlock this trophy.


Ultimate Sacrifice (Bronze)
Only one can survive.
During Mission 8: Achille's Veil, you'll reach a sequence where you'll have to choose whether to shoot Harper or Menendez. Attempt to kill Menendez to unlock this trophy.

Good Karma (Bronze)
Crack the celerium worm.

This is another missable trophy with the following requirements:

Mission 6 - Kill DeFalco. If he escapes, complete the SFM “Second Chance” to rescue Chloe
Mission 8 – Kill Harper
Mission 9 – Shoot Briggs in the leg

In case you messed up any of the steps, you have to backtrack to Mission 6: Karma and play through all missions, making sure you select the correct options.
 
High IQ (Bronze)
Collect all intel.
Refer to this guide's Intel Locations section for the individual locations of the all 33 intels in the game. Intels are only available in story missions.
 
Back in Time (Bronze)
Use a future weapon in the past.
There are only four missions in the past (refer to Old Fashioned trophy). Once you have unlocked some futuristic weapons, you can replay any of the four past missions and change your loadout before starting them. Kill enemies using that weapon and the trophy will pop out at the end of the mission. You can drop your futuristic weapon as long as you're able to kill enemies using it.
 
Man of the People (Bronze)
Stop the brutality inflicted by the PDF.
As you move along the path, you'll find some soldiers abusing some civvies. Kill them and search the houses for abused civilians as well. It doesn't matter if the civilians survive or not, or even if you accidentally kill them.


Gun Nut (Bronze)
Complete a level with customized loadout.
Before starting a level, customize your loadout and select any other non-recommended choices. 

Ten K (Bronze)
Minimum score 10k in every mission

Kills (10 pts each)
Headshots (50pts each)
Melee (100 pts each)
Robot / Vehicle Kills (150 points each)
Explosive (150 each)
Stun (250 each)
Difficulty (5000 points x difficulty level. There are 4 difficulties)
Challenges (2000 points per challenge)


Welcome to the Club (Bronze)
Reach Sergeant (Level 10) in multiplayer Public Match.
You can earn experience practically in almost anything. Just keep playing in multiplayer, preferably in a mode that you're comfortable with.

Welcome to the Penthouse (Gold)
Prestige once in multiplayer Public Match.
Once you've reached LV55, you can activate prestige mode in the Barracks of the multiplayer menu. This will take time, which will depend on your performance and the how often you play.
 
Big Leagues (Silver)
Win 5 multiplayer League Play games after being placed in a division.
To enter one of the seven divisions, you have to play 5 League games. After entering a division, you need to be in the winning team 5 times.
 
Trained Up (Bronze)
Win 10 multiplayer games while playing in Combat Training playlists.
There are two modes of CTPs: One is for LV10 players below and one is for everyone. You can earn full experience until LV10 but if your level is more than that, you'll only earn half the experience.
 
Party Animal (Bronze)
Win 10 multiplayer games while playing in Party Games playlists.
Party games are shorter and tend to have different rules. The modes available are: Gun Game, One in the Chamber, Sticks and Stones and Sharpshooter.
 
Tower of Babble (Silver)
In TranZit, obey the voices.
This trophy is a multi-step process which requires at least 2 people on original difficulty. You can do it with 3-4 people (much better). Another thing to note is that all four shouldn't have completed this method before – otherwise, they won't hear the voices and this method will not work for the others.

There are two voices to follow: Richtofen and Maxis'. The easiest and available method is from Maxis so that's what we're going to lay out here.

1: From the starting room, build a turbine by finding the following parts in the same room: Mannequin, Plane wing and Fan. All players must get one.

2: Ride the bus to the Diner and access the mystery box. One of the players must get an EMP grenade. This is completely random and make take several or few attempts depending on your luck. You can stick for a while and gather points until someone gets an EMP grenade. Once done, ride the bus to the power station.

3: Once you arrived, head to the shed and open the power station door for 750 points. There are three parts there that you can assemble to turn on the power. (box, lever and zombie hand)

4: Wait for Maxis' speech to finish then turn off the power.

5: All players now then need to go outside and follow the road to the left until you see a lantern. From there, continue forth while keeping on the left side of the road until you reach a cornfield. Navigate the cornfield until you find a pylon.

6: Converge by the pylon and hold off that position. Only kill the round's last zombie when the thunderstorm forms overhead. You need to do this to ensure that the lightning zombie spawns in the next round.

7: Once the electric zombie spawns, set up two turbines in the sides of the pylon to power it up. Once you hear Maxis' orders you to kill the lightning zombie (killing this special zombie will also unlock the trophy “You Have No Power Over Me”), lob an EMP grenade at it to kill it instantly. Keep a zombie alive at the end of this round.

8: Once done, pick up the turbines and the players need to go separately to any of the lanterns in the following locations: diner, town and bus depot. All players must set their turbines down at the same time. You should see some red smoke coming out of the lanterns confirming that you've done the steps right.

For two players, they can place the turbines in any of the lantern locations as long as they're separate. For 3 or more players, they need to place the turbines in the individual locations separately.

 
Don't Fire Until You See (Bronze)
In TranZit, have all doors opened without being set on fire.

While attempting this trophy, you should not get damaged by a fire or exploding zombie and you shouldn't walk over the lava or burning spots on the ground. There are 19 doors, some requires points to open, some need the turbine and there is one that requires a grenade. In case you get damaged and have to start all over again, you can deposit your cash in the bank and deliberately die so you can recycle most of the funds back.

To learn how the bank works, you may refer to this video: http://youtu.be/51gXWoHFXMo

Also you need to build a turbine to open the doors that require power. All the parts to build one is found in the starting room. Make sure not to leave them too long as they degrade and get destroyed. You need a total of 7000 points to open all the doors. You can stick around in the first area and farm until you get around 5000 points before leaving.

The list of the doors are as follows:

Bus Stop: 1 door (750 pts), 2 turbine doors
Diner: x2 doors (750 pts each), 1 turbine door
Farm: x2 doors (750 pts each), 1 turbine door
Power Bunker: 1 door (750 pts), 2 turbine doors
Town: x2 doors (1000 pts each), x2 doors (750 pts each),1 turbine door and vault door (requires grenades)


 
The Lights Of Their Eyes (Bronze)
In Green Run, pacify at least 10 zombies with 1 EMP.

Ride the bus to the diner where the mystery box is and keep farming for points so you can attempt getting EMP grenades from it. The weapons generated from the box is very random so you have to keep trying until you get the EMP grenades. Once you have it, let the zombies converge then lob a grenade in the middle so get two of them.

 
Undead Man's Party Bus (Bronze)
In TranZit, complete all additions to the bus in 1 game.

There are four different parts you can add to the bus that can be found in four different locations. The locations are fixed but the parts you can find on them are not. These parts are always inside the rooms that require power so before heading out to find them, build a turbine in the starting area.

 
Dance On My Grave (Bronze)
In Green Run, acquire your Tombstone.

Start a round with a co-op partner locally or online. Now make your way to the third bus stop and head to the bunker. You have to turn the power on so collect the three parts (box/panel, zombie hand and lever) and assemble them in the workbench. Make sure you have at least 2000 points as well.

Turn on the power and the gate will open up. Head to the perk machine and buy the Tombstone perk. Kill the zombies and leave the last one. Let it bring you down then press square to plant the Tombstone and die. Now have your partner finish it off and you'll respawn afterward. Just return to the spot where you planted your tombstone to get your weapons back and the trophy.

 
Standard Equipment May Vary (Bronze)
In TranZit, acquire 4 different equippable items in 1 game.

There are 5 optional equipments in the game, one for each area. Fortunately, the first four equipment can be assembled from parts found in their respective areas. The last one is a bit tedious since the parts are scattered throughout the areas. Also, take note that you can only carry one part at a time. After finding a part, quickly bring it to the workbench to start assembling.

Bus Station – Turbine:  Mannequin, Fan and Wing


Turbine

Diner – Zombie Shield: Dolly, Car Door



Farm – Turret: Lawnmower, Ammo and RPD

Power Bunker – Electrical Trap: Broken Mirror, Battery and Stand

 
You Have No Power Over Me (Bronze)
In TranZit, defeat "him" without being attacked by "him".

HIM is the codename  for the lightning zombie that you can spawn after turning the power on in the Power Station. You need to use an EMP grenade to fully kill him. Refer to the (Tower of Babble) trophy details as the steps indicated there require an encounter with this lighting zombie.
 
I Don't Think They Exist (Bronze)
In TranZit, kill one of the denizens of the forest while it is latched onto you.
In the first area, open the door then head outside to the fog until a goblin-like creature latches to you. Kill it immediately while it is scratching your face until you get the trophy.


I didn't think they exist


Fuel Efficient (Bronze)
In TranZit, use an alternative mode of transportation.

In the first area, assemble a turbine (see Standard Equipment May Vary trophy) then gain at least 750 points to open the door. Now find a lamppost to the left of the bus then place the turbine there. Head to the fog to the left and let a gremlin latch unto you. While it is latched, bring it to where the lamppost is to remove the gremlin and have it create a portal for you. You need to hit the gremlin with few melee strikes to keep yourself from dying. Now jump to the newly created portal to reach the next area and unlock the trophy.


welcome to the gremlin portal!


Happy Hour (Bronze)
In TranZit, buy 2 different perks before turning on the power.
 
First, buy the Revive perk from the soda machine to the left of the door. Next, assemble a turbine and exit the diner using the locked doors near the workbench to save money. (Recommended if you're just after the trophy) Next, ride the bus to the diner then open any of its doors. Now kill a few more zombies until you get 1000 pts then buy the MP5, beside the soda machine. Use the MP5 to accumulate 3000 pts more then power up the soda machine and buy the speed perk.

Don't worry if you used the Revive perk before buying the second perk. You' ll still unlock the trophy as long as you purchase the second perk.


Happy, happy hour




 
 
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Comments for Trophy Guide

 
 
1 comments, latest first.
 
May 4th 2013 Guest
when you say "finish" a strikeforce mission, does that mean complete the mission sucsessfully or just play it all the way through?
ID #280144