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X-Men Legends - Psylocke Guide

by PapaGamer

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                      X-MEN LEGENDS (Gamecube version)
                               PSYLOCKE GUIDE
                              v1.00 2004-12-30

           (c)2004 Barry Scott Will <[email protected]>
                         <http://www.pyric.com/>


This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit
  http://creativecommons.org/licenses/by-sa/2.0/
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA.


X-Men (tm)Marvel Comics
X-Men Legends (c)2004 Activision

This FAQ/walkthrough is not endorsed by, nor is the author associated with, 
either Activision or Marvel Comics.


ASCII art by Barry Scott Will


     /
 \  /--MEN---------------------------------------------------------------
  \/                         Table of Contents
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

[1] Psylocke
    [1.1] Game Biography
    [1.2] Strengths and Weaknesses
[2] Powers and Skills
    [2.1] Psychic Slash / Psychic Hammer / Legend Hammer
    [2.2] Psychic Bolts / Psychic Spikes / Legend Bolts
    [2.3] Psychic Defense / Psychic Armor / Psychic Wall
    [2.4] Psychic Onslaught
    [2.5] Psionic Strike / Psionic Fury
    [2.6] Blade Master
    [2.7] Toughness
    [2.8] Mutant Mastery
    [2.9] Critical Strike
[3] Ability Stats
[4] Equipment
[5] Character Builds
    [5.1] Defensive
    [5.2] Offensive
    [5.3] Level 45 Options
[6] Tactics
[7] Psylocke's Items
    [7.1] Comic Book
    [7.2] Danger Room Challenge
[8] Version History
[9] Credits

To jump to a specific topic, open the Edit menu and choose Find in this 
Page (or just press Control-F) and enter the bracketed number, including 
the brackets. For example, enter [7.2] as the search text to jump straight 
to the information on Psylocke's Danger Room Challenge.

     /
 \  /--MEN---------------------------------------------------------------
  \/                            [1] Psylocke
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

[1.1] Game Biography
--------------------
This is Psylocke's Biography as it is given in the game (through the 
computer behind Professor Xavier's desk in X-Mansion).

"Real Name: Betsy Braddock

"Elizabeth Braddock is from the United Kingdom where her brother is a well-
known super hero. Apparently both of the Braddock siblings inherited their 
talents from their father, who was from another dimension known as 
Otherworld.

"Betsy was originally a very powerful telepath--but then a bizarre turn of 
events changed her life forever. Her life force was transferred to the body 
of an assassin while the assassin was transferred to her body. The assassin 
died while inhabiting Psylocke's original body thus forcing Betsy to remain 
in the assassin's body. But Betsy did benefit from the ordeal; she retained 
her mental powers while gaining the assassin's martial arts skills as 
well."

You first meet Betsy on the streets of New York City, during the riots / 
sentinel invasion. She is available as a playable character once that 
series of missions--which also includes Juggernaut on Muir Island and GRSO 
soldiers in the Morlock tunnels--is complete. She can be used for the final 
two missions to the Astral Plane, the mission to the sentinel factory and 
the mission to Asteroid M. She is not required for any mission, nor 
excluded from any mission once unlocked.


[1.2] Strengths and Weaknesses
------------------------------
Psylocke is equally effective as a melee fighter and as a ranged fighter. 
She has fewer skill trees than other X-Men, so it is easier to maximize all 
her powers. Her primary weakness, like the other psychics, is sentinels. 
Since she is unlocked so late in the game, when about half your remaining 
missions are against sentinels, her usefulness is limited. Still, she has 
one of the better ranged attacks in the game, and can back that up with 
devastating melee attacks. Once unlocked, you will be able to instantly 
level her into a fearsome fighter, so you don't have to go through any 
"growing pains" with the character.


     /
 \  /--MEN---------------------------------------------------------------
  \/                        [2] Powers and Skills
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

[2.1] Psychic Slash / Psychic Hammer / Hammer Legend
----------------------------------------------------
Powerful psychic blade attack.

|-------------------------------------------------------------------------|
|           |                               |        |          | Cost in |
| Power &   |                               | Energy | Required | Skill   |
| Level     | Effects                       | Used   | Level    | Points  |
|-------------------------------------------------------------------------|
| Psychic   |                               |        |          |         |
| Slash 1   | 4-5 mental damage             |    10  |       1  |      0  |
|-------------------------------------------------------------------------|
| Psychic   |                               |        |          |         |
| Slash 2   | 9-11 mental damage            |    15  |       3  |      1  |
|-------------------------------------------------------------------------|
| Psychic   |                               |        |          |         |
| Slash 3   | 15-18 mental damage           |    20  |       5  |      1  |
|-------------------------------------------------------------------------|
| Psychic   |                               |        |          |         |
| Slash 4   | 25-31 mental damage           |    25  |       7  |      1  |
|-------------------------------------------------------------------------|
| Psychic   |                               |        |          |         |
| Slash 5   | 50-63 mental damage           |    30  |       9  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 80-100 mental damage,         |        |          |         |
| Hammer 1  | 120 knockback                 |    40  |      15  |      2  |
|-------------------------------------------------------------------------|
| Psychic   | 100-125 mental damage,        |        |          |         |
| Hammer 2  | 190 knockback                 |    45  |      17  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 125-150 mental damage,        |        |          |         |
| Hammer 3  | 245 knockback                 |    50  |      19  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 150-165 mental damage,        |        |          |         |
| Hammer 4  | 305 knockback                 |    55  |      21  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 175-215 mental damage,        |        |          |         |
| Hammer 5  | 370 knockback                 |    60  |      23  |      1  |
|-------------------------------------------------------------------------|
| Hammer    | 200-250 mental damage,        |        |          |         |
| Legend    | 430 knockback                 |    70  |      30  |      2  |
|-------------------------------------------------------------------------|

With a maxed Blade Master skill, Hammer Legend can deliver up to 465 points 
of damage--and that's before taking any equipment enhancements into 
account. That puts Betsy's primary mutant attack in the same neighborhood 
as Wolverine's Brutal Slash. While still not in the same class as Rogue's 
Southern Strike or Colossus' Power Smash, the mental damage is very helpful 
against physical-resistant foes. There's no reason not to max this power as 
well as Psylocke's B-power so she can be effective both close-up and at 
range.


[2.2] Psychic Bolts / Psychic Spikes / Legend Bolts
---------------------------------------------------
Throws psychic bolts.

|-------------------------------------------------------------------------|
|           |                               |        |          | Cost in |
| Power &   |                               | Energy | Required | Skill   |
| Level     | Effects                       | Used   | Level    | Points  |
|-------------------------------------------------------------------------|
| Psychic   | 3 blades, 4-5 mental          |        |          |         |
| Bolts 1   | damage per blade              |    25  |       5  |      2  |
|-------------------------------------------------------------------------|
| Psychic   | 3 blades, 6-8 mental          |        |          |         |
| Bolts 2   | damage per blade              |    30  |       7  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 3 blades, 9-11 mental         |        |          |         |
| Bolts 3   | damage per blade              |    35  |       9  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 3 blades, 12-15 mental        |        |          |         |
| Bolts 4   | damage per blade              |    40  |      11  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 3 blades, 15-18 mental        |        |          |         |
| Bolts 5   | damage per blade              |    45  |      13  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 5 blades, 15-18 mental        |        |          |         |
| Spikes 1  | damage per blade, stuns       |    55  |      20  |      2  |
|-------------------------------------------------------------------------|
| Psychic   | 5 blades, 20-25 mental        |        |          |         |
| Spikes 2  | damage per blade, stuns       |    60  |      22  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 5 blades, 25-31 mental        |        |          |         |
| Spikes 3  | damage per blade, stuns       |    65  |      24  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 5 blades, 37-45 mental        |        |          |         |
| Spikes 4  | damage per blade, stuns       |    70  |      26  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 5 blades, 50-63 mental        |        |          |         |
| Spikes 5  | damage per blade, stuns       |    75  |      28  |      1  |
|-------------------------------------------------------------------------|
| Legend    | 7 blades, 50-63 mental        |        |          |         |
| Bolts     | damage per blade, stuns       |    85  |      30  |      1  |
|-------------------------------------------------------------------------|

Psychic Bolts ranks with Colossus' Concussion Slam and Storm's Chain 
Lightning as the most devastating ranged, multiple-enemy attacks in the 
game. Since Blade Master affects this attack, as well as the Psychic Slash 
power, each of the seven blades of Legend Bolts will do 225 - 288 points of 
damage! On top of that, once you reach Psychic Spikes level 1, the blades 
will stun your enemies for a few seconds, making them sitting ducks for 
your teammates. What's not to love? The mental damage is a nice variety for 
teams heavy on energy- and physical-damage X-Men. It's just too bad you 
can't play most of the game with this power at your disposal.


[2.3] Psychic Defense / Psychic Armor / Psychic Wall
----------------------------------------------------
Psychic energies surround you increasing defense.

|-------------------------------------------------------------------------|
|           |                               |        |          | Cost in |
| Power &   |                               | Energy | Required | Skill   |
| Level     | Effects                       | Used   | Level    | Points  |
|-------------------------------------------------------------------------|
| Psychic   | 15 seconds, -8 mental damage  |        |          |         |
| Defense 1 | Nearby allies                 |    60  |       5  |      2  |
|-------------------------------------------------------------------------|
| Psychic   | 16 seconds, -10 mental damage |        |          |         |
| Defense 2 | Nearby allies                 |    70  |       7  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 17 seconds, -13 mental damage |        |          |         |
| Defense 3 | Nearby allies                 |    80  |       9  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 20 seconds, -13 mental damage |        |          |         |
| Armor 1   | -8 knockback, Nearby allies   |   100  |      14  |      2  |
|-------------------------------------------------------------------------|
| Psychic   | 22 seconds, -16 mental damage |        |          |         |
| Armor 2   | -10 knockback, Nearby allies  |   110  |      16  |      1  |
|-------------------------------------------------------------------------|
| Psychic   | 24 seconds, -20 mental damage |        |          |         |
| Armor 3   | -13 knockback, Nearby allies  |   120  |      18  |      1  |
|-------------------------------------------------------------------------|
|           | 28 seconds, -20 mental damage |        |          |         |
| Psychic   | -16 knockback, +10 Focus      |        |          |         |
| Wall 1    | All allies                    |   140  |      23  |      2  |
|-------------------------------------------------------------------------|
|           | 32 seconds, -30 mental damage |        |          |         |
| Psychic   | -20 knockback, +20 Focus      |        |          |         |
| Wall 2    | All allies                    |   150  |      25  |      1  |
|-------------------------------------------------------------------------|
|           | 36 seconds, -50 mental damage |        |          |         |
| Psychic   | -30 knockback, +30 Focus      |        |          |         |
| Wall 3    | All allies                    |   160  |      27  |      1  |
|-------------------------------------------------------------------------|

"On paper", Psychic Defense looks like a winner. Lots of protection from 
mental damage and knockback, affects allies even at low levels and, at high 
levels, adds huge bonuses to your teammates' Focus stat. Alas, Psylocke's 
own Focus is not affected. Once you dig deeper, this power looks eminently 
disposable except for power-level builds.

The ability to affect allies at low levels is meaningless, since Psylocke 
is unlocked at a high level. Protection from mental damage is only really 
useful on the Astral Plane, and you can get the same protection from Storm 
or Jean Grey (plus their shields protect against energy and physical damage 
as well). The bonus to Focus isn't worth that much to high-level 
characters, who should have plenty of Focus already.

As an option to any build, there is certainly nothing wrong with buying 
levels of Betsy's defensive power; but, when the ability to maximize both 
offensive powers exists, it is better to use Psylocke on offense rather 
than on defense.


[2.4] Psychic Onslaught
-----------------------
Xtreme power: Psychic Blades strike down your enemies. Requires level 15, 2 
points; uses one Xtreme icon.

Like any Xtreme power, this is a very powerful attack. This is a radial, 
area-of-effect power that is best used against large numbers of foes. Each 
enemy is struck for 300-350 points of mental damage.


[2.5] Psionic Strike / Psionic Fury
-----------------------------------
Adds mental damage to melee attacks.

Psionic Strike
1: 4-5 mental damage, requires level 3
2: 9-11 mental damage, requires level 5
3: 15-18 mental damage, requires level 9

Psionic Fury
1: 25-31 mental damage, requires level 12
2: 50-63 mental damage, requires level 15
3: 80-100 mental damage, requires level 18

Levels of Psionic Strike/Fury should come later rather than sooner in any 
Psylocke build. Certainly, she can be a good, straight-up melee fighter; 
however, you will mostly want to use Psychic Slash in melee, rather than 
just plain old punches and kicks.


[2.6] Blade Master
------------------
Psychic Dagger increases in power and size.

1: +4-5 damage to psychic blade attacks, requires level 4
2: +15-18 damage to psychic blade attacks, dagger blade, requires level 9
3: +50-63 damage to psychic blade attacks, dagger blade, requires level 14
4: +100-125 damage to psychic blade attacks, sword blade, requires level 19
5: +175-215 damage to psychic blade attacks, sword blade, requires level 24

This is a must-have, max-as-soon-as-possible skill. It is what separates 
Betsy's attacks from the other X-Men. With maxed Blade Master, Psylocke 
exceeds Beast, Cyclops, Storm, Jean Grey, etc. in raw damage output. She is 
in a league with Wolverine and Rogue, and her ranged attack is barely 
matched by Colossus. You should already be past level 24 when you unlock 
Psylocke, so go ahead and maximize this right away.


[2.7] Toughness
---------------
Increases Maximum Health

Level 1: Raises Max Health by 10%, requires level 10
Level 2: Raises Max Health by 15%, requires level 12
Level 3: Raises Max Health by 20%, requires level 14

Even if you buy levels of Psychic Defense, some damage types will still get 
through. A level of Toughness wouldn't hurt to minimize the effect of that 
damage. If you will be consistently using Storm or Jean to shield the 
party, you can probably dispense with this skill.


[2.8] Mutant Mastery
--------------------
Increases Maximum Energy

Level 1: Raises Max Energy by 10%, requires level 10
Level 2: Raises Max Energy by 15%, requires level 12
Level 3: Raises Max Energy by 20%, requires level 14

Psylocke is heavily dependant on mutant energy to power her attacks. You 
should take at least one level of this skill, and, possibly all three.


[2.9] Critical Strike
----------------------
Increase chance of criticals for melee attacks.

Level 1: +2% chance
Level 2: +4% chance, requires level 7
Level 3: +6% chance, requires level 12
Level 4: +8% chance, requires level 17
Level 5: +10% chance, requires level 22

Betsy shouldn't be fighting hand-to-hand very much, and Critical Strike 
doesn't affect mutant attacks. Only buy levels of this skill in a power 
build.


     /
 \  /--MEN---------------------------------------------------------------
  \/                         [3] Ability Stats
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

Psylocke's stats should be treated as though she is a ranged fighter. She 
needs at least 50%, preferably more, of her level-up points put into Focus. 
Put most of the remainder into Body, with the occasional point in Strike or 
Agility. A sample stat progression might look like this:

Focus +1
Focus +1
Body +1
Focus +1
Focus +1
Strike +1
Focus +1
Focus +1
Body +1
Focus +1
Focus +1
Agility +1

Etc.


     /
 \  /--MEN---------------------------------------------------------------
  \/                           [4] Equipment
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

As with all X-Men, the best nanofiber armor you can obtain is most 
effective in the armor slot. For a belt, use a Focus enhancing item. 
Psylocke's backpack should be either a DNA Generator or similar item (Mask 
of Xorn, X-Cutioner Hood) to allow Betsy to spam her mutant attacks; or, if 
you find you have plenty of Focus, a Super or Ultra Power Enhancer will 
drastically increase the effectiveness of Betsy's attacks.


     /
 \  /--MEN---------------------------------------------------------------
  \/                        [5] Character Builds
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

There are, essentially, two ways to level Psylocke: offensively or 
defensively. Defensively, you will make use of her party-wide shield and 
Focus buff and use Psychic Bolts to fight from range. Offensively, you will 
ignore the shield and bring both offensive powers to Legend status. The 
Offensive build is, in the long run, more effective; however, you may want 
the Defensive build to make up for low Focus scores on your team--allowing 
characters, such as Beast, to have high Strike scores and still use lots of 
mutant attacks.

You should unlock Betsy at about 25th level, and be able to instantly level 
her to that point in the build. Thus, the build progression from levels 1 
through 25 is not given, since it is irrelevant. 

[5.1] Defensive
---------------
Immediately on unlocking Psylocke, you'll be able to give her Psychic Bolts 
3, Blade Master 5 and Psychic Wall 1. You'll get instant usefulness from a 
+10 Focus boost and mental damage and knockback reductions for the entire 
team; plus, Betsy will already be a good ranged fighter on her own. By 
level 30 you can have Psychic Wall 3 and Legend Bolts, so you will quickly 
have her at full effectiveness for this build. In the 30s, you can buy a 
few points of Psychic Slash/Hammer and Psionic Fury to deal with those 
enemies that slip through her Bolts and get in her face.

Level       Stat        Power/Skill
1-25        Focus +20   Psychic Bolts +5 (6 points)
            Body +6     Psychic Spikes +3 (4 points)
            Strike +3   Blade Master +5
                        Psychic Defense +3 (4 points)
                        Psychic Armor +3 (4 points)
                        Psychic Wall +1 (2 points)
                        Psychic Onslaught (2 points)
                        Psionic Strike +2
 26         Focus +1    Psychic Spikes +1
 27         Focus +1    Psychic Wall +1
 28         Body +1     Psychic Spikes +1
 29         Focus +1    Psychic Wall +1
 30         Focus +2    Legend Bolts (2 points)
 31         Strike +1   Psychic Slash +1
 32         Focus +1    Psychic Slash +1
 33         Focus +1    Psychic Slash +1
 34         Body +1     Psychic Slash +1
 35         Focus +2    Psychic Hammer +1 (2 points)
 36         Focus +1    Psionic Strike +1
 37         Strike +1   Mutant Mastery +1
 38         Focus +1    Psionic Fury +1


[5.2] Offensive
---------------
This build starts with Blade Master 5, Psychic Spikes 3 and Psychic Hammer 
5, making Betsy a great fighter right out of the gate. Her personal shield 
is ignored completely in favor of boosting her melee abilities with Psionic 
Fury 3 and a few levels of Critical Strike. Two levels of Mutant Mastery 
will help her keep the psychic attacks coming hot and heavy.

Level       Stat        Power/Skill
1-25        Focus +20   Blade Master +5
            Body +6     Psychic Bolts +5 (6 points)
            Strike +3   Psychic Spikes +3 (4 points)
                        Psychic Slash +4
                        Psychic Hammer +5 (6 points)
                        Psychic Onslaught (2 points)
                        Psionic Strike +2
 26         Focus +1    Psychic Spikes +1
 27         Focus +1    Mutant Mastery +1
 28         Body +1     Psychic Spikes +1
 29         Focus +1    Psionic Strike +1
 30         Focus +2    Hammer Legend (2 points)
 31         Strike +1   [save]
 32         Focus +1    Legend Bolts (2 points)
 33         Focus +1    Psionic Fury +1
 34         Body +1     Psionic Fury +1
 35         Focus +2    Critical Strike +2
 36         Focus +1    Psionic Fury +1
 37         Strike +1   Mutant Mastery +1
 38         Focus +1    Critical Strike +1


[5.3] Level 45 Options
----------------------
Betsy is one character who really can "have it all". With the extra points 
from power leveling, maximize her unused power. If you are using the 
Offensive build, start building up Psychic Defense at level 35, instead of 
taking levels of Critical Strike. At level 45, you should be able to have 
both offensive powers, the defensive power and the Xtreme power maximized 
and still have points left over for Psionic Strike/Fury and a couple of 
other skill levels.


     /
 \  /--MEN---------------------------------------------------------------
  \/                            [6] Tactics
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

Psylocke should be used primarily as an offensive weapon. She provides 
little real help defensively to the team; but, her two offensive powers 
rank with the most powerful in the game. Since she has both devastating 
melee attack and an effective ranged attack, she works best as pure 
offense: throwing bolts from range and then slashing when enemies close in. 
You can easily maximize both her offensive powers to Legend status, and 
combine that with the Blade Master skill to create a powerhouse character.

It is unfortunate Betsy is not available until late in the game, and is 
less effective against Sentinels; however, there are enough humans and 
mutants mixed in with the Sentinels--not to mention two missions to the 
Astral Plane--to make Psylocke a useful weapon of destruction. If she has a 
real weakness, it is that none of her attacks add Destruction, thus you 
still need a Colossus or Cyclops or Wolverine to really smash things.


     /
 \  /--MEN---------------------------------------------------------------
  \/                        [7] Psylocke's Items
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

[7.1] Comic Book
----------------
Sorry, no comic book with stat increases for Psylocke.


[7.2] Danger Room Challenge
---------------------------
You will find Psylocke's Challenge disc right next to the exit from the 
Command Center of Asteroid M. After defeating Magneto, head toward the 
marked exit and look for the disc in an alcove nearby. You can play the 
scenario from any Xtraction point on Asteroid M (with the exception of the 
final, end-boss Xtraction point).

To complete the scenario, you must defeat Sabretooth and Mystique within 
two minutes. You have unlimited mutant energy in Challenge scenarios, so 
your best course of action is to stay away from the other two mutants and 
fling Psychic Bolts at them.

Your reward for completing the scenario is Heart of the Assassin, a 
backpack that adds +5 to Psylocke's Strike stat and +20% to her psychic 
attacks.


     /
 \  /--MEN---------------------------------------------------------------
  \/                         [8] Version History
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

1.00 (2004-12-30)
     - First release


     /
 \  /--MEN---------------------------------------------------------------
  \/                             [9] Credits
  /\---LEGENDS-----------------------------------------------------------
 /  \
/

Thanks to pgw, freac and cablepuff of the GameFAQs X-Men Legends message 
board for build tips, tactics and lots of other great info

Written and (c)2004 Barry Scott Will

This work is licensed under the Creative Commons Attribution-ShareAlike 
License. To view a copy of this license, visit
  http://creativecommons.org/licenses/by-sa/2.0/
or send a letter to
  Creative Commons
  559 Nathan Abbott Way
  Stanford, California 94305, USA.