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Ty the Tasmanian Tiger 3: Night of the Quinkan FAQ/Walkthrough

by delljr1967

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           NIGHT OF THE QUINKAN
          GAMECUBE VERSION WALTHROUGH
              NTSC VERSION



Ty 3 Night of the Quinkan walkthrough---NTSC VERSION
Guide Author; delljr1967(D.Ellison)
Platform(s); X-box, Playstation 2, Gamecube
Developer/Plublisher; Krome Studios PTY.LTD/Activision INC.
Copywrighted; October 15,2005

NOTE:THIS GUIDE MAY CONTAIN SPOLIERS I WILL DO MY BEST NOT TO GIVE
     SPOLIERS.SOME INSTANCES MAY ARRISE TO WHERE I HAVE TO GIVE
     SPOLIERS TO FINISH THIS WALKTHROUGH. IF A CUTSEEN ARRISES I WILL
     SAY CUTSEEN IN WALKTHROUGH WITH OUT GIVING PLOT OR CUTSEEN
     IF I HAVE TO GIVE SPOILER I WILL SAY ******SPOLIER******** FOR
     READERS OF THIS WALKTHROUGH MAY WANT TO READ FUTHER.

THIS WALTHROUGH IS FOR NTSC VERSION AND FOR THE X-BOX, PLAYSTATION 2
AND GAMECUBE VERSIONS AND NOT FOR THE GAME BOY ADVANCE VERSION.

VERSION 4.0 (FINAL)

*----------------------------------------------------------------*
|                          Contents                              |
*----------------------------------------------------------------*

    1.00 DISCLAMER
    2.00 COPYWRIGHT/LEGAL INFO
    3.00 CONTACT INFORMATION
    4.00 REVISION HISTORY
    5.00 STORY
    6.00 CHARECTER/ENEMY
      6.01 CHARACTERS
      6.02 ENEMIES
    7.00 CONTROLS
      7.01.0 GAMECUBE CONTROLS
        7.01.1 TY
        7.01.2 VEHICLES CONTROLS
      7.02.0 PLAYSTATION 2 CONTROLS
        7.02.1 TY
        7.02.2 VEHICLES CONTROLS
      7.03.0 X-BOX CONTROLS
        7.03.1 TY
        7.03.2 VEHICLES CONTROLS
    8.00 WALKTHROUGH
      8.01.0 DREAMING
      8.02.0 RESCUE THE GENERAL
           8.02.1 NEW BURRAMUDGEE
      8.03.0 SOUTHERN RIVERS AREA MAP 1
      8.04.0 RAZOR BACK STREAM
      8.05.0 MAURIE WATERING HOLE
      8.06.0 THE BIG RACE
      8.07.0 MAURIE WATER HOLE
      8.08.0 CINDER CANYON
      8.09.0 SOUTHERN RIVERS AREA MAP 1
      8.10.0 BATTLE ARENA EPSILON
      8.11.0 BATTLE ARENA SECOUND VISIT
      8.12.0 SOUTHERN RIVERS PART AREA MAP 1
           8.12.1  SOUTHERN RIVER AREA MAP 2
      8.13.0 ALL YOUR BASE
      8.14.0 SOUTHERN RIVERS
      8.15.0 BACKWOOD BLIZZARD 1ST VISIT
           8.15.1 MINI BOSS BATTLE
      8.16.0 SOUTHERN RIVERS AREA MAP 2
      8.17.0 EXPERI MENTAL CART
      8.18.0 SOUTHERN RIVERS AREA MAP 2
      8.19.0 BOSS BATTLE
      8.20.0 SOUTHERN RIVERS AREA MAP 2
           8.20.1 SOUTHERN RIVERS AREA MAP 3
      8.21.0 DEAD DINGO MARCH PART 1
           8.21.1 MINI BOSS BATTLE
           8.21.2 DEAD DINGO MARCH PART 2
      8.22.0 SOUTHERN RIVERS AREA MAP 3
      8.23.0 CASSOPOLIS
      8.24.0 SOUTHERN RIVERS AREA MAP 3
      8.25.0 REDBACK STASH
      8.26.0 SOUTHERN RIVERS AREA MAP 3
      8.27.0 WINTER WOODS 1st VISIT
           8.27.1 MINI BOSS BATTLE
      8.28.0 SOUTHERN RIVERS AREA MAP 3
      8.29.0 COSSIE ATOLL
      8.30.0 SOUTHERN RIVERS AREA MAP 3
      8.31.0 KAKA BOOM ISLAND
           8.31.1 MINI BOSS (WATER CRAB)
      8.32.0 SOUTHERN RIVERS AREA MAP 3
      8.33.0 DEMOLATION DERBY
      8.34.0 SOUTHERN RIVERS AREA MAP 3
      8.35.0 WINTER WOODS 2nd VISIT
      8.36.0 SOUTHERN RIVERS AREA MAP 3
      8.37.0 BATTLE AREENA GAMMA
           8.37.1 SOUTHEN RIVERS AREA MAP 2
      8.38.0 BACKWOOD BLIZARD 2nd VISIT
      8.39.0 COLLECTIBALE RUN #1
           8.39.1 SOUTHERN RIVERS AREA MAP 2
           8.39.2 NEW BURMUDGEE
           8.39.3 SOUTHERN RIVERS AREA MAP 1
           8.39.4 CINDER CANYON
           8.39.5 DEAD DINGO MARCH
           8.39.6 CASSOPOLIS
      8.40.0 SOUTHERN RIVERS AREA MAP 3
      8.41.0 SKIES OF CASSOPOLIS
           8.41.1 BOSS BATTLE
      8.42.0 GOOBOO GULLY
      8.43.0 SOUTHERN RIVERS AREA MAP 2
      8.44.0 RESPECT EFFECT
      8.45.0 BLIMEY BILLABONG
      8.46.0 SOUTHERN RIVERS AREA MAP 2
      8.47.0 MT BOOM BASIN
      8.48.0 SOUTHERN RIVERS AREA MAP 2
      8.49.0 FROZEN FOREST 1st VISIT
      8.50.0 SOUTHER RIVERS AREA MAP3
      8.51.0 DENNIS DILEMMA
      8.52.0 SOUTHERN RIVERS AREA MAP 3
      8.53.0 BATTLE ARENA ZETA
      8.54.0 SOUTHERN RIVERS AREA MAP 2
      8.55.0 FROZEN FOREST 2nd VISIT
      8.56.0 COLLECTIBLE RUN #2
           8.56.1 DEAD DINGO MARSH
           8.56.2 SOUTHERN RIVERS AREA MAP 3
           8.56.3 KAKA BOOM ISLAND
           8.56.4 SPEICAL NOTES
      8.57.0 FINAL SHOWDOWN
           8.57.1 THE GUNTLET
           8.57.2 FINAL BOSS
    9.00  COLLECTABILES
      9.01 BILIBES
      9.02 KUROME ORBS
      9.03 GOOBOO STEVE
      9.04 PITCHURE FRAMS
      9.05 GOOBOO BERRIERS
      9.06 RANG CHASIS
      9.07 BUNYIP POWERUPS
      9.08 COLLECTIBLE MAPS
    10.00 RANG CHASIS/RANG STONES
    11.00 CHEATS
      11.01 GAMECUBE CHEATS
      11.02 PLAYSTATION 2 CHEATS
      11.03 X-BOX CHEATS
   12.00 QUESTION AND ANSWERS
   13.00 CREDIT

*------------------------------------------------------------------*
|  {1.00}                   DISCLAMER                              |
*------------------------------------------------------------------*

Ty 3 Night of the Quinkin and all related names, objects, are TM
copywrighted 2005 Krome Studios, Activision is TM copywrighted.
All web articles are copywrighted by there authors. No copywrighted is
intended and or acclaimed by this walkthrough or author.

*-------------------------------------------------------------------*
|  {2.00}             COPYWRIGHT/LEGAL INFO                         |
*-------------------------------------------------------------------*

As of October 15,2005 this walkthrough is copywrighted by the author
delljr1967 (D.Ellison). This walkthrough may not be duplicated altered
in anyway shape or form. This walkthrough may not be for profit or
claimed by anyother besides the author above. This may not be posted on
any other web sites besides www.gamefaqs.com or www.neoseeker.com. and
www.cheatcc.com. Without the sole permission of this author. If any
persons see this on any other web sites besides the ones listed above
please contact me by e-mail ([email protected]). This guide is for
refrence only and  a copy may be printed for personal use.

*-------------------------------------------------------------------*
| {3.00}              CONTACT IFORMATION                            |
*-------------------------------------------------------------------*

This is my first complete walkthrough so please bear with me. Any gamer
that has questions or comments may contact me thru e-mail my e-mail
address is ([email protected]). Please header e-mail with TY3.
Some gamers might find easier ways to do somthing or get certain items
then what the walkthrough points out. I will take eaiser ways and will
post in walkthrough with credit. I will try out new tech. to see if it
is easier and if it is the case I will add to walkthrough and give credit
were it is due. If two people e-mail with the same idea I will only take
the first person idea sorry first come first serve. I will not accept
valgur or spam e-mail if any e-mail in this manner is sent I will delete
and no reply will be given. I do work a full time job also. So please
allow one to two days for reply before sending another e-mail.

NO SPAM E-MAILS PLEASE

*--------------------------------------------------------------------*
| {4.00}                REVISION HISTORY                             |
*--------------------------------------------------------------------*

VERSION 1.0

Started walkthrough, thru cassopolis and added legal info, contact info
and added Gamecube,Playstation 2 Controls, Some Collectibles and some
cheats.

VERSION 2.0
Add Redback Stash, thru Kaka Boom Island to walthrough. Added some
more collectibiles. Add some missing stuff in Cassopolis add the cost
of Buyip power ups, and some cost of rang chasis. Added the collectible
map section. Fixed some miss spelled words and some grammer.

VERSION 3.0
Added www.cheatcc.com to aproved web site to host this faq. Added Southern
Rivers after Kaka Boom Island thru Backwood Blizard 2nd visit.
Added some more collectibles, added rang stone collection and rang chasis
setup and effects section fixed some more spelling and grammer and added
some more Q&A. Added the X-Box controlls and add more credits

VERSION 3.5
Added collectible run 1 thru final boss to walkthrough. Fixed some missed
spelled words and fix some gramer. Added more collectibles

VERSION 4.0
Went thru walkthrough and fixed alot of miss spelled words and alot of
grammer mistakes and add one more Pitchure fram to the collection list
for the one I missed. As for know this will be the Final but I'am subject
to add in the later future if I see fit. Added somemore Q&A.

*---------------------------------------------------------------------*
| {5.00}                      STORY                                   |
*---------------------------------------------------------------------*

 Everthing's been quiet since Boss cass was put back in jail... a little
too quiet. That is, untill the Bunyip Elder turns up and tells TY that he
needs help!

 Evil Spirits known as Quinkan have infected the sacred land of the
Dreaming with their senseless war and only TY has the strength to banish
them back into the portal from which they came.

 To get somthing spiecial at the ending you must retrieve a 100% game
total that is finish all missions and collect all collectibiles.
Dont worry thats way I'am wright this FAQ for the people having a hard
time finding all the collectibiles. So if your trying on your own or
with my help Good Luck and see ya at the end.


*---------------------------------------------------------------------*
| {6.00)                 CHARACTERS/ENEMIES                           |
*---------------------------------------------------------------------*

===============================
  [6.01]     CHARACTERS
===============================

  TY The Tasmanian Tiger
  Shazza
  Dennis
  Maurie
  Fluffy
  Boss Cass
  Ranger Ken
  Julius
  Bunyip Elder
  Karlos
  Redback Jack
  Redback Thorn
  Ridge
  Sergent Bluey
  Bruce
  Tiberius
  Chockers
  Parrotbeard
  Snappy
  Lilly
  Lenny

==============================
  [6.02]    ENEMIES
==============================

PROTOQUIN-   The Protoquin has a powerful arm and a wicked lashing
             tongue.

ELECTROQUIN- The Electroquin adds significant fire power to the
             Quinkan arsenal. Its power ranged energy-ball attack
             decimate opposing forces from a distance. They also have
             a diving head butt and also powerfull arms for close
             combat.

PYROQUIN-    They have strong melle attacks and a tongue attack even
             more powerfull then the Protoquin's.

LAVAQUIN-    They fare at home in very hot enviroments and can survive
             under lava.

UBERQUIN-    These quys are the elite warriors caste of the Quinkan.
             Their huge frames boast crystaline spines down their back
             and have diamond sharp claws.

QUINCRAB-    The Quinkan has manages to assimilate sea life. TY should
             be wary of these enemies.

SHIELDQUIN-  These Quinkan are a bigger defensive player in the
             Quinkan army. It protrols the front lines to protect the
             more elite Quinkan ranks.

SKYQUIN-     These flying Quinkans vehicle hell bent on eliminating
             Bush Rescue's fleet of Gunyips.

WINGQUIN-    These enemies are capable of death-defying stunts at high
             altitudes. These quys are the cheif threats faces by the
             Gunyips.

MAGAMAQUIN-  These powerful behemoth serves as the commander of the
             Quinkan army Its deadly molted tentacles and magma boulder
             attacks are formidable opponents. It's tough rock back
             exterior can only be craked by the shadow Bunyip or a
             Bunyip Laser Turret.

ZOMBIE FRILL-These Frills have been brainwashed to serve the Quinkan.
             These guys are tougher then previous Frills Ty used to
             know.

UBERFRILL-   These creatures are warm-bloddness of a mammal to a normal
             Frill they still lurk throught Southern Rivers.

DROP BEAR_   These Bears are 1.5 Times of the size of a regular Koalas.
             They live in the tress and will drop down when Ty walks
             underneath.

SHARK_       These White pointers are commond throughout the waters off
             the coast of Southern Rivers.



*---------------------------------------------------------------------*
| {7.00}                     CONTROLS                                 |
*---------------------------------------------------------------------*

=======================================================================
 [7.01.0]                 GAMECUBE CONTROLS
=======================================================================


     **********************GAMECUBE CONTROLS********************
     --------------------------------------------------------------
     |Green Button = A | Red Button = B      | Y Button = Y       |
     --------------------------------------------------------------
     |X Button = X     |C (Yellow) Stick= CT |cONTROL Joystick =CS|
     --------------------------------------------------------------
     |Purple Button =Z |Left Triger = L      |Right Triger= R     |
     --------------------------------------------------------------
     |Directional Pad=D|Start Button = ST    |********************|
     --------------------------------------------------------------



**************************
 (7.01.1)     TY
**************************


   ******************TY CONTROLS****************
   -----------------------------------------------
   |Move Ty in any direction                =| LJ|
   -----------------------------------------------
   |To jump                                 =| A |
   -----------------------------------------------
   |To Bite                                 =| X |
   -----------------------------------------------
   |To throw TY'S Rang's                    =| B |
   -----------------------------------------------
   |    To open Ranges Selection            =| Y |
   |(move the control stick to switch rangs) |   |
   -----------------------------------------------
   |To Dive Bite                           = |A&X|
   -----------------------------------------------
   |Jump And Glide                       =|A&HOLD|
   -----------------------------------------------
   |To Dive in Water                        =| X |
   -----------------------------------------------
   |To Swim Under Water                  =|A&HOLD|
   -----------------------------------------------
   |Swim faster Underwater           =|TAP&HOLD A|
   -----------------------------------------------
   |To Swip at eniemies within close range  =| B |
   -----------------------------------------------
   |Camera                                  =| CT|
   -----------------------------------------------
   |Pause Menu/Collectables list            =| ST|
   -----------------------------------------------



   *************TY CLOSE RANG COMBAT*************
   -----------------------------------------------
   |Jump                                  =|  A  |
   -----------------------------------------------
   |Bite                                  =|  X  |
   -----------------------------------------------
   |Swip Enemies Within Close Range       =|  B  |
   -----------------------------------------------



   ***************TY COMBO ATTACKS****************
   ------------------------------------------------
   |Quick Slash                            =|  B  |
   ------------------------------------------------
   |Slower Move powerful bite attack       =|  X  |
   ------------------------------------------------
   |Quick left slash,followed by right     =| B,B |
   |Slash                                   |     |
   ------------------------------------------------
   |Quick left slash, right slash,         =|B,B,B|
   |uppercut                                |     |
   ------------------------------------------------
   |Bites and then uppercut                =| X,B |
   ------------------------------------------------
   |Jump up then finishing move            =|A,B+A|
   |    (after an uppercut)                 |     |
   ------------------------------------------------
   |Jump up do a finishing move            =|A,X+A|
   |    (after uppercut)                    |     |
   ------------------------------------------------




**************************
 (7.01.2)   VEHICLES
**************************


   *****************SHADOW BUNYIP*****************
   -----------------------------------------------
   |Move The Shadow Bunyip                =|  LJ |
   -----------------------------------------------
   |Jump                                  =|  A  |
   -----------------------------------------------
   |Fire Selected Weapons                 =|  B  |
   -----------------------------------------------
   |Punch                                 =|  X  |
   -----------------------------------------------
   |Change Weapons                        =|  Y  |
   -----------------------------------------------
   |Jump And Glide                       =|A&HOLD|
   -----------------------------------------------


   ******************EXTREME BUNYIP***************
   -----------------------------------------------
   |Move The Extreme Bunyip               =| CS  |
   -----------------------------------------------
   |Jump                                  =|  A  |
   -----------------------------------------------
   |Fire Selected Weapons                 =|  B  |
   -----------------------------------------------
   |Punch                                 =|  X  |
   -----------------------------------------------
   |Change Weapons                        =|  Y  |
   -----------------------------------------------
   |Swim in Lava                         =|HOLD A|
   -----------------------------------------------
   |Swim Faster in Lava              =|TAP&HOLD A|
   -----------------------------------------------
   |Jump and Glide                       =|A&HOLD|
   -----------------------------------------------


   ****************CRABMERSIBLE*******************
   -----------------------------------------------
   |Move the Crabmersible                 =|  CS |
   -----------------------------------------------
   |Jump                                  =|  A  |
   -----------------------------------------------
   |Fire Homing Missiles                  =|  B  |
   -----------------------------------------------
   |Claw Attack                           =|  X  |
   -----------------------------------------------
   |Dive on Waters Surface                =|  X  |
   -----------------------------------------------
   |Hop in/out of Crabmersible            =|  Y  |
   -----------------------------------------------


   *******************GUNYIP**********************
   -----------------------------------------------
   |To Move Gunyip                        =| CS  |
   -----------------------------------------------
   |Fire Machine Gun or Powerup           =|  X  |
   -----------------------------------------------
   |To Boost                             =|Y&HOLD|
   -----------------------------------------------
   |Left Roll                    =|Left on CS + A|
   -----------------------------------------------
   |Right Roll                  =|Right on CS + A|
   -----------------------------------------------
   |Preform a Dip                =|Down on CS + A|
   -----------------------------------------------
   |To Reverse 180 Degree          =|Up on CS + A|
   -----------------------------------------------
   |Release Bombs                         =|  B  |
   -----------------------------------------------


   ****************Cart Racing********************
   -----------------------------------------------
   |To Steer Cart                         =| CS  |
   -----------------------------------------------
   |Accelerate                            =|  A  |
   -----------------------------------------------
   |Brake/Reverse                         =|  Y  |
   -----------------------------------------------
   |Fire Primary weapons                  =|  B  |
   -----------------------------------------------
   |Fire Secondary Weapons                =|  X  |
   -----------------------------------------------
   |To Change Cameras           =|UP or Down on D|
   -----------------------------------------------
   |Powerslide                     =|Press&HOLD R|
   -----------------------------------------------
   |Hop                                   =|TAP R|
   -----------------------------------------------
   |First Person View              =|Press&HOLD L|
   -----------------------------------------------





========================================================================
 [7.02.0]                 PLAYSTATION 2 CONTROLS
========================================================================

 This credit goes to SilverPhoenix and a big thanks for the Playstation
 2 contols.

     ********************|Playstation 2 Controls|*****************
     -------------------------------------------------------------
     |Triangle Button = T | Square Button = []| Circle Button = 0 |
     -------------------------------------------------------------
     | X Button = X       | Left Joystick = L3| Right Joystick= R3|
     -------------------------------------------------------------
     |Left Triger#1 = L1  |Left Triger#2 = L2 | Right Triger#1= R2|
     -------------------------------------------------------------
     |Right Triger#2 = R2 |Directional Pad= D | Select Button= SLE|
     -------------------------------------------------------------
     | Start Button = ST  |*******************|*******************|
     -------------------------------------------------------------


**************************
 (7.02.1)     TY
**************************

  *****************TY CONTROLS********************
  -------------------------------------------------
  |walk/Run                               =|   L3  |
  -------------------------------------------------
  |Jump                                   =|   X   |
  -------------------------------------------------
  |Double-Jump                            =|X,Tap,X|
  --------------------------------------------------
  |Bite                                   =|   O   |
  --------------------------------------------------
  |Dive-Bite                              =|X,Tap,O|
  --------------------------------------------------
  |Swim Underwater                        =|HOLD,X |
  --------------------------------------------------
  |Swim Faster                           =|X<HOLD,X|
  --------------------------------------------------
  |First-Person View                      =|   L2  |
  --------------------------------------------------
  |Talk/Skip Dialogue                     =|   T   |
  --------------------------------------------------
  |Weapons Lock-On                        =|   R2  |
  --------------------------------------------------


  ****************TY CLOSE RANG COMBAT**************
  --------------------------------------------------
  |Toss/Smack w/a Boomerang               =|  []   |
  --------------------------------------------------
  |Left Slash, Right Slash              =|[],Tap,[]|
  --------------------------------------------------
  |Left,Right,Uppercut                   =|[],[],[]|
  --------------------------------------------------
  |Bite Uppercut                         =|O,Tap,[]|
  --------------------------------------------------
  |Jump, Finish Move                     =|  X,O+X |
  --------------------------------------------------


****************************
 (7.02.2)  VEHICLES CONTROLS
****************************


  ******************BUNYIP CONTROLS*****************
  --------------------------------------------------
  |Enter/Exit Bunyip                       =|  T   |
  --------------------------------------------------
  |Move                                    =|  L3  |
  --------------------------------------------------
  |Jump/Swim                               =|  X   |
  --------------------------------------------------
  |Glide/Swim Faster                     =|X,HOLD,X|
  --------------------------------------------------
  |Fire                                    =|  []  |
  --------------------------------------------------
  |Punch                                   =|   O  |
  --------------------------------------------------
  |Switch Weapons                          =|   T  |
  --------------------------------------------------


  ******************CRABMERSIBLE********************
  --------------------------------------------------
  |Enter/Exit                              =|   T  |
  --------------------------------------------------
  |Move                                    =|  L3  |
  --------------------------------------------------
  |Jump                                    =|   X  |
  --------------------------------------------------
  |Fire Weapon                             =|  []  |
  --------------------------------------------------
  |Claw Attack/Dive                        =|   O  |
  --------------------------------------------------


  **********************GUNYIP**********************
  --------------------------------------------------
  |Steer                                   =|  L3  |
  --------------------------------------------------
  |Fire                                    =|  []  |
  --------------------------------------------------
  |Fire Bombs                              =|   O  |
  --------------------------------------------------
  |Boost                                   =|   T  |
  --------------------------------------------------
  |Loop-the-Loop                           =|   X  |
  --------------------------------------------------
  |180-deg Turn                           =|L3,UP+X|
  --------------------------------------------------
  |Dip                                    =|L3,DN+X|
  --------------------------------------------------
  |Roll Right                             =|L3,RT+X|
  --------------------------------------------------
  |Roll Left                              =|L3,LT+X|
  --------------------------------------------------


  *******************CART RACING********************
  ---------------------------------------------------
  |Steer                                    =|  L3  |
  ---------------------------------------------------
  |Accelerate                               =|   X  |
  ---------------------------------------------------
  |Fire Primary Weapon                      =|  []  |
  ---------------------------------------------------
  |Fire Secondary Weapon                    =|   O  |
  ---------------------------------------------------
  |Brake/Reverse                            =|   T  |
  ---------------------------------------------------
  |Hop                                      =|  R2  |
  ---------------------------------------------------
  |Powerslide                              =|HOLD R2|
  ---------------------------------------------------
  |Change Camera                       =|D-pad Up/Dn|
  ---------------------------------------------------




========================================================================
 [7.03.0]                    X-BOX CONTROLS
========================================================================

   This credit goes to TheLightsAreOn and a big thanks for the
   X-Box controls


    ***********************| X-BOX CONTOLS|********************
    -----------------------------------------------------------
    |YELLOW Button = Y| BLUE Button = X  |  RED Button = B    |
    -----------------------------------------------------------
    |Green Button = A | Left Joystick =LJ| Right Joystick = RJ|
    -----------------------------------------------------------
    |Left Triger= LT  | Right Triger= RT | Directional Pad = D|
    -----------------------------------------------------------
    |Back Button = B  | Start Button = ST|********************|
    -----------------------------------------------------------






**************************
 (7.03.1)     TY
**************************

   ********************TY CONTROLS******************
  --------------------------------------------------
  |Walk/Run                                |  LJ   |
  --------------------------------------------------
  |Jump                                    |   A   |
  --------------------------------------------------
  |Double Jump                             |  A+A  |
  --------------------------------------------------
  |Bite                                    |   B   |
  --------------------------------------------------
  |Dive Bite                               |  A+B  |
  --------------------------------------------------
  |Swim Underwater                         |   A   |
  --------------------------------------------------
  |Swim Faster                            |A+HOLD,A|
  --------------------------------------------------
  |Open Rangs                              |   Y   |
  --------------------------------------------------
  |Throw Rang                              |   X   |
  --------------------------------------------------
  |Change Camera                    |  D-PAD UP/DN |
  --------------------------------------------------


  ******************TY CLOSE COMBAT*****************
  --------------------------------------------------
  |Jump                                    |   A   |
  --------------------------------------------------
  |Bite                                    |   B   |
  --------------------------------------------------
  |Left/Right Slash                        |  X+X  |
  --------------------------------------------------
  |Left/Right Slash Uppercut               | X+X+X |
  --------------------------------------------------
  |Bite Uppercut                           |  B+X  |
  --------------------------------------------------
  |Jump Uppercut Finishing Move            | A+X+A |
  --------------------------------------------------


**************************
 (7.03.2)  BUNYIP CONTROLS
**************************

  *******************SHADOW BUNYIP*****************
  -------------------------------------------------
  |Move                                   |   LJ  |
  -------------------------------------------------
  |Jump                                   |   A   |
  -------------------------------------------------
  |Punch                                  |   B   |
  -------------------------------------------------
  |Fire Selected Weapons                  |   X   |
  -------------------------------------------------
  |Change Weapons                         |   Y   |
  -------------------------------------------------
  |Jump Glide                           |A+HOLD, A|
  -------------------------------------------------


  ******************EXTREME BUNYIP*****************
  -------------------------------------------------
  |Move                                   |   LJ  |
  -------------------------------------------------
  |Jump                                   |   A   |
  -------------------------------------------------
  |Dive                                   |   B   |
  -------------------------------------------------
  |Punch                                  |   B   |
  -------------------------------------------------
  |Fire Selected Weapons                  |   X   |
  -------------------------------------------------
  |Change Weapons                         |   Y   |
  -------------------------------------------------
  |Jump Glide                           |A+HOLD, A|
  -------------------------------------------------


  ****************CRABMERSIBLE BUNYIP**************
  -------------------------------------------------
  |Move                                   |   LJ  |
  -------------------------------------------------
  |Jump                                   |   A   |
  -------------------------------------------------
  |Dive                                   |   B   |
  -------------------------------------------------
  |Claw Attack                            |   B   |
  -------------------------------------------------
  |Fire Homing Missels                    |   X   |
  -------------------------------------------------
  |Enter/Exit                             |   Y   |
  -------------------------------------------------


  ******************GUNYIP CONTROLS****************
  -------------------------------------------------
  |Move                                   |   LJ  |
  -------------------------------------------------
  |Loop-the-Loop                          |   A   |
  -------------------------------------------------
  |Realease Bombs                         |   B   |
  -------------------------------------------------
  |Fire Gun                               |   X   |
  -------------------------------------------------
  |Speed Boost                            |   Y   |
  -------------------------------------------------
  |Left Roll                     |Press LJ Left,+A|
  -------------------------------------------------
  |Right Roll                  |Press LJ Right, +A|
  -------------------------------------------------


  *******************CART RACING*******************
  -------------------------------------------------
  |Accelerate                             |   A   |
  -------------------------------------------------
  |Fire Secondary Weapon                  |   B   |
  -------------------------------------------------
  |Fire Primary   Weapon                  |   X   |
  -------------------------------------------------
  |Brake/Reverse                          |   Y   |
  -------------------------------------------------
  |Hop                                    |PULL RT|
  -------------------------------------------------
  |Powerslide                        |PULL HOLD RT|
  -------------------------------------------------
  |Change Camera                          | D-PAD |
  -------------------------------------------------




*---------------------------------------------------------------------*
| {8.00}                      Walkthrough                             |
*---------------------------------------------------------------------*


              ******** Watch the opening cutseen***************


=================================
 [8.01.0]     THE DREAMING
=================================

 After the opening cutseen you and Shazza are the in the dreaming. Run
foward and throw your rang at the three Frills after the first bend
and collect opals after they are dead keep following the path north
killing all Frills as you go. Keep following the path north till you reach
a set of starirs. Go up the stairs and jump the gap on the stairs and
stay to the left. When you reach the top drop dead all the eniems up
here and collect the opals and go around the cincular area and break
open the creats for opals. Then follow the path north to another set of
stairs. At the top take care of the Frill and open the crates. Continue
North to some more stairs and take care of the Frill and grab the crates
as you go. Follow the hall around to the west and grab the two crates then
follow the hall south up to some more stairs. Watch for the frills as you
are going up the stairs. At the top of the stairs collect the crates
and a basket for health if you need it. Follow hall east and north and
get all crates on your way follow hall around and take care of the
Frill. When you reach the set of stairs follow stairs up for a little
CUTSEEN showing the Spy Eggs.
 After the cutseen go around this area and take care of the Frill.
After the Frill are taking care of there are some crates in the
northeast area and nothwest area there is also a basket behind a tree
by the red door and two creat on the platform to the right before you
get to the door. After collecting all items in the area go to the
platform by the spy eggs and start biting the pods to the next platform
turn east alittle and bite the other pods to the next platform. At the top
of this platform wait for the floating platform to reach you then jump on
this platform and look to your left a little and you can see the item
in the cage from the opeing CUTSEEN as you get close to the cage throw
your rang to blow up the cage and then jump to that platform to snag the
BUNYIP GUNTLES (which lets you fight close range with the eniemy). After
you clame the Gunlets then watch the CUTSEEN. After the cutseen you
will now me facing a diffrent kind of enemy these take a little bit
to destroy so use combo attacks and if you look on top of the Quinkan
they have a life bar on top of them. You must destroy all six of them
to get the red door to open. After the red door is open then follow the
stairs and take care of the Quinkan till you reach the top. For a
checkpoint and then watch the CUTSEEN. After the cutseen  Shazza will
leave you and you know are in the SHADOW BUNYIP (Refer to the controls).
Go around this area and punch those ugly Green giaints. After all are
taking care of then change to your Shadow Beam and blow up the Purple
door then procede up the stairs for a quick CUTSEEN. After the cutseen
take care of all the Quinkan the way you see best. After all the Quinkan
are taking care of change your beam to Shadow Beam and blow up all
the purple platforms holding the portal. After all are taking care of
a CUTSEEN will take over to complete your  mission.

================================
 [8.02.0]    RESCUE THE GENRAL
================================
 After the CUTSEEN you must rescue the general. Just go up the path and
take out the number of quinkans that show up the are three sets of three
you have to take care of. After all are taking care of then a CUTSEEN will
take over.

****************************
                       (8.02.1)  NEW BURRUMUDGEE
                      ****************************


NOTE; YOU ARE FREE TO MOVE FREELY AROUND BUT TO GET ALL COLLECTAIBLES
      FOLLOW MY PATH TO CLAIM ALL THE COLLECTIBLES OR YOU CAN TRY TO
      RETRIVE THEM FOR SOME ARE HIDDEN PRETTY GOOD.

  After the CUTSEEN from your starting position go stright and break
open the grates for some opals then jump on the roof of the building and
go to the back side of the deck to get PITCHURE FRAM(#1). Then grap the
opals on the top and then jump to the ledge to your right. Then to the
ledge to your left then go down in the pit then climp the ladder to
collect PITCHURE FRAM(#2). Then drop down and follow the path to the
first building on the right and jump to the roof and grap some opals and
then jump to the green water tower to the spring pad to get on top of the
water tower for a OPAL bag worth 200 opals. Then jump glide back down to
the ground and countinue foward to the bridge and cross it and in between
clothes line in PITCHURE FRAM(#3). Then jump glide to the ledge stright
down and a little to the right for BILLIBE(#1). Then jump back up to the
ledge and follow path to the rock formation to your left and go to the
southerneast corner and jump to the ledge to your left and climp the ladder
to the top to clam ORB(#1). Then jump glide back down to the ground by the
bridge. Then follow path to your first camper jump on top the camper then
turn around and jump to the building ledge to the other ledge for GOOBOO
BERRY(#1). Jump back to the ground and contuine foward to the next building
on your left to get a grate. Then continue following the path to the green
tapoline and look at the building with the stairs at the bottom of the stairs
look to your left and see a rock formation go behind this rock formation to
grap PITCHURE FRAM(#4). Then go to the building with the stairs and climp
the stairs. At the top turn around and jump glide to the platform with the
PITCHURE FRAM(#5). Then jump glide to the tree with the BLUE STONE(#1) then
look right wial still in the tree to claim PITCHURE FRAM(#6). Then jump to
the ground and follow the ramp back up to the top and countinue foward and
go past the building with the stairs and countinue till you reach an area
were you cant go no further and to the ledge to your left you will see a
platform you can jump and glide to and then another a little higher to claim
BILLIBE(#2).Then return to the building with the stairs and go back by the
ramp and jump glide to PITCHURE FRAM(#7). At the bottom were you landed
go stright and you are were we started go to the building with the
green light and go to the right side of the building and then jump to
the top to get some opals. Then jump to the ground and go to the back
of this building and by the rock formation is a trapoline to jump on
to get PITCHURE FRAM(#8).
  After doing all the collecting lets go shopping go to the building
with the green light and buy the DUO CHASIS at the store and one
upgrade of the fire stone and if you have enough cash get the Lasherang.
Chasis We will be back later to do more collecting. So lets head for our
mission from General Dennis. From the store head left and head to the
white star on you map. Go into the elevator and ride it up to Southern
Rivers.

NOTE AS YOU ADVANCE THERE WILL BE DIFFRENT AREA IN SOUTHERN RIVERS
I WILL CALL THESE AREA MAPS AS THEY BECOME OPEN TO YOU

=====================================
 [8.03.0]  SOUTHERN RIVERS AREA MAP 1
=====================================

  After getting of the elevator follow the yellow sign to the left and
follow the path around to the right and go up the slope and follow the
path to Razor Back Stream.


==================================
 [8.04.0]    RAZOR BACK STREAM
==================================

 As you enter the Razor Back Stream kill the Frills on the path and
follow the path and drop down the cliff and take care of the Frills by
the water.After the Frills are gone follow the water to the right. You
dont have to worry about the Quinkans to your left as they wont bother
you and follow the water path to the right. After a little ways you will
see some Frills on your right you have to take care of so take care of
them. Then follow the water to the end and take care of the Quinkans to
the left and follow that path to your left and follow it around to a
water stream take care of the Frills across the water stream and cross
the water

and follow that path to Maurie Watering Hole.


================================
 [8.05.0]  MAURIE WATERING HOLE
================================


  Follow the path stright then to the right and then to the left to the
campers. To the left of the campers maurie is siting on his perch go
up and talk to him and watch the CUTSEEN.


================================
 [8.06.0]     THE BIG RACE
================================


 After the CUTSEEN with Maurie you will be shown the track to race
Maurie. This race is pretty easy. the only thing you have to do is
be the last one alive everyone has a life bar above the cart when
it reaches empty you loose. There ain't much of a streadegy hear.
The only thing I can tell you is stay in the back and let most of
them destroy the others intill there is only one left and go get
it. After everyone is gone you are Rewarded a CUTSEEN. So watch
the CUTSEEN.

===============================
 [8.07.0]  MAURIE WATERING HOLE
===============================

 After the CUTSEEN go back to the first river and turn left a
little and follow that path a little up on your right is an opening
(it will be a green star on your map). Enter this area and jump
down to the lower level and go around the bend and jump up on the
floating platforms and follow path enter when the door opens.


================================
 [8.08.0]    CINDER CANYON
================================

 As you enter jump on the crates to your left and jump on the
ledge to get PITCHURE FRAM(#9). Jump back down to the ground and
equip the fire stone to your Duo Chasis and burn all the spiders
and cob webs in front of you. Ther are a few that will jump around
at you. After taking care of the webs and spiders hit the red
button on the rock wall and some floating platforms will show up.
Dont hesitate on these for these are on a time limit. Jump to the
top and get the 200 bag opals. Then jump back down to the ground
and jump up on the ledge to you left and continue along the path and
take out the Frills and a new enemy the Pyroquin these quys have a
lashing tongue and alittle more nasty use your Duo with the flame
stone equp. to take care of these quys. After there gone contuine
along the path and take care of the Frills in the open area. After
the Frills are gone then go back to the first pillar you past and jump
on this and to another and to another and use the Spy Eggs to get
to the other pillar then use the Spy Eggs to get to the another
pillar. Then again use the Spy Eggs to get to the last pillar with
KUROME ORB(#2). Jump back down to ground level and return to the first
pillar and by the outhouse turn left and burn the webs and spider and
at the very end hidding is BILIBY(#3). Then go back to the outhouse
and contuine along the normal path. At the end of the last Pillar were
you got the orb if you look you can see some invisible platforms (Due
this if you got the lasherang chasis from the store if not skip this
section and come back when you do have it). Jump on these platforms
and at the top euip the Lasherang and lasherang over to that highest
ledge in the distance to get 3 bags of 100 opals and 500 bag in the
grass on the left side of this ledge.
 Then go to the ground level and take care of the Frills and go further
up the path and take out the Pyroquin. Then jump on the platform
infront of you then to another till you get to the PITCHURE FRAM(#10).
Then go back to ground level and continue along the path at the yellow
sign there is a ledge by the rock wall jump on this and in the trees are
2 bags of 100 opals. Then contuine along the path and take care of the
Pyroquin and the Frills and at the top of this incline there are Frills
and Giant Frills take care of these but dont drop down yet go back a
little and jump on the now floating platforms to get KUROME ORB(#3). After
you get the orb jump back to the ledge and jump down. In this area kill
all the Frills and Pyroquin and then return back to the ledge and jump
on the platform till you reach the floating platforms and jump accross
to claim PITCHURE FRAM(#11). Then follow the path and after the purple
fungis things get ready to take on 6 Pyroquin. After these are gone then
jump up on the ledge and contuine along the path and take out the Frills
and Giant Frills then countinue forward till a CUTSEEN takes over. Then
fight of the Frills intill another CUTSEEN then fight of the Pyroquin.
After the last CUTSEEN go behind the chopper to collect PITCHURE FRAM(#12).
Then follow Duke and take care of the Pyroquin as you go. After going down
the path a little Duke wont move and talk about his ankle. So go accros
this rock bridge and take care of all the Frills and a new enemy
Electoquin these are pretty easy to take care of so do so. After their
all gone return back to Duke. What you have to do here is hit the broken
bridge at the gaps to turn the bridge so Duke can cross. Do this all the
way to the other side. Then continue with Duke to another bridge walk.
What you have to do here is go along the bridge and hit the red dot on
the platform to lower it so Duke can cross. Watch out for the Electoquin
if they become a nusense then take care of them or you just can go foward
without hesitating and you should be alright.At the end of this walk take
care of the Frills and contuine along the path till you see a purple
platform. What you got to do is find the presure platform and stand on it
intill it lowers a platform for Duke to get on. The first presure
platform is to the left on a ledge jump up there and stand on this to
lower the platform. After Duke gets on this platform jump of to the left
and Duke will rise to the next ledge. After you jump of the ledge with
the presure platform contuine to the next ledge and take care of the
Electoquin and stand on the next presure platform next to Dukes platform
to lower it. After Duke get on this platform jump of and go to the left
and jump up to the next ledge and take care of the Electoquin. Then stand
on the next presure platform and wait till it comes across the gap and
when Duke gets on jump of and go to the left and jump up on the higher
ledge and take care of the Electroquin. After Duke gets across follow the
path for a CUTSEEN. After the CUTSEEN jump down off the ledge and we are
at were we started this level. go right to leave this area.

======================================
 [8.09.0]   SOUTHERN RIVERS AREA MAP 1
======================================

 As you enter Southern Rivers take care of the Frills acoss from you and
go left. Follow the path to the river and then go left then follow the
river straight to the Green Star on the map. Enter the Tunnel and ride the
elevator down. After reaching the bottom follow the tunnel till a CUTSEEN
takes over.

=====================================
 [8.10.0]    BATTLE ARENA EPSILON
=====================================

  After the CUTSEEN you are now in the Shadow Bunyip. You will Have 3 Phases
of battles to do.

  1st Battle- You must shot 10 Quinkan to contuinue this is pretty easy
              to do.Just go around the arena and take out the Quiankan
              but watch out for the chainsaws in the walls and try not
              to get to close. After these are gone then the 2nd  battle
              starts.

  2ND Battle--In this battle you must take on 20 enemys these are a mix
              of giant Quinkans and Giant Frills. Just go around and take
              out all the enemies like before and watch out for the
              chainsaws again. After all 20 are gone the the 3rd and
              final battle starts.

  3RD Battle--This battle is a little diffrent and you meet a new enemy
              the Lavaquin. Which rolls at you and can due damage on the
              Buyip. Overall this is still easy and all you have is 10
              enemy to take out. Shot all the enemies and again watch for
              the chainsaws and the Lavaquin. Once they are all gone then
              a CUTSEEN takes over.

NOW  THE GANG ARE BACK FROM BUSH RESCUE  LETS GET STARTED DOING THE
MISSIONS IF YOU BEEN FOLLOWING MY GUIDE YOU SHOULD BE AT 15% COMPLETED
ALREADY.


AFTER THE CUTSEEN ARE OVER GO TALK TO KARLOS AND RE ENTER THE ARENA AT THE
LOWEST COST.



=============================================
 [8.11.0} BATTLE ARENA EPSILON SECOUND VISIT
=============================================

 After the CUTSEEN from above reenter the Arena at the lowest cost and
when you get in the arena go the the northeast opening and punch the
switch several times to get the platforms on the wall to move. After
punching the switch go back ouT to the arena and go to the right and jump
glide to the platforms when there out to the top to get the FIRE STONE.
Finish of the battle to leave the Arena. Then when you return after the
battle leave thru the door.

==============================================
 [8.12.0]      SOUTHERN RIVERS AREA MAP 1
==============================================
 After leaving the door go to the right and stand on the presure
platform to lower a floating platform hurry and jump on this platform.
now you must jump on these platforms in a speical sequence or they will
disapear on you. Thanks for a FAQ and my self typing to give you this
sequence. (Note the paterern I give you is the way you are facing after
you jump to that platform). First from the platform you rode up on jump
to the Right Corner,then stright,right corner,right corner,left corner,
straight,left,straight,right, far right(must jump and glide to get to
this),right corner,straight,left,straight,right corner,right corner,
straight,left,straight,right corner,right corner, and whow claim this
KUROME ORB(#4).(Easter EGG: If you actualy look under the platforms the
fire goes out on the next two platforms you must jump to if your having
problems).After you claim the Orb jump into the lake and go swimming for
some opals. After you get done collecting follow you map back to the
entrance to New Burramudgge but dont go thru the door but turn right
and enter the Crabmersible.


                **************************************
                (8.12.1)   SOUTHERN RIVERS  AREA MAP 2
                **************************************

 Get into the Crabmersible  and go to the left on the road. Follow the
path and kill alll the Frills and Quinkans in your way. A little up the
road there are fire spiting flowers to watch out for and bomb plants
all around try not to hit the bomb plants and shot the flowers. Then
break down the road block and destroy some more flowers. Countinue
intill the intersection then go right to the wooden bridge and destroy
the Frills on the bridge. Then look of to the right and you should see
some blue floating block you can jump to. Jump accros these to get to the
Water Stone.
 From the Water Stone block jump to the bridge and go striaght and take
care of some more Frills Quinkan and firing spitting flowers and more
barracades. After there taking care of go to the back side of the
circle drive and get out of the Crabmersible at the open gate and go
talk to Duke for a CUTSEEN.

=====================================
 [8.13.0]    ALL YOUR BASE
=====================================

 After the CUTSEEN with Duke you are know in the Gunyip. The object
here is to fly around and destroy those big purple towers. Each tower
has 6 yellow lights on them. After you destroy all yellow lights it
will be destroyed. The yellow light are round the circle part by the
top and there are 6 bases to destroy. There are also big purple
monster like creatures known as SpiderQuin shooting at you and some
Skyquin shooting at you also. There aint really no spiecial way to do
this but to try  to stay alive intill all six bases are destroyed. You
only have 3 Gunyip to do it in or you will be taking back to Southern
Rivers and you have to start all over again.
 After there all are destroyed you get a CUTSEEN and get a Fire Stone.

=======================================
 [8.14.0]   SOUTHERN RIVERS AREA MAP 2
=======================================
 Aftewr the CUTSEEN with Duke get back in the Crabmersible and head
back to the wooden bridge. Destroying all the Frills and Quinkan and
Fire Flowers. After getting back to the bridge turn left and follow
the road to the next green start on you map watching out for big ships
shooting lazers at you as you go. Once you arrive at the next mission
hop out of the Crabmersible and you can buy up grades to your Bunyip
if you want. After you get done shopping or decide to wait. Go see Sly
in the other end of this area. Watch CUTSEEN.

========================================
 [8.15.0]    BACKWOOD BLIZZARD
========================================

 After the CUTSEEN you are now in the Shadow Bunyip. As soon as you
enter destroy the Uberquin and after there all gone contuine on the
metal bridge about half way there is a switch on the left side punch
this 7 to 8 times to get the floating platforms moving then jump glide
to the floating platforms watching out that you dont fall or you will
die in your Bunyip. After jumping over to the other side hit that
switch 7 to 8 times and the platforms you are standing on will go in.
Dont do nothing and let the platforms drop you down collecting opal
bags as you go and at the bottom you get a Water Stone. After
collecting the water Stone go over to the spring pad and it will spring
you back to the bridge. Go foward on the bridge and contuine intill
you get a CUTSEEN. After the CUTSEEN destroy the Uberquin and after
the number of kills are meet the next door will open. Of to the right
by the rock formation you can punch the ice wall to break it to collect
some opals in some crates and a basket behind the tree.
 After collecting the opals go thru the now open door to the next area
and a CUTSEEN will take over. After destroying all the nubmer of
Lavaquin destroyed contuine further thru the now open door for another
CUTSEEN.
 After the CUTSEEN destroy the number of Uberquin to countine. After
the Uberquin are gone jump up to the ledge to the higher ground by the
lava and countuine till some moving platforms. Jump across these to the
end to get ready for a Mini Boss Battle.

             ***************************************
               (8.15.1) MINI BOSS BATTLE (Magaquin)
             ***************************************

 This is a pretty easy Boss Battle. His first attacks are swinging
his tentecals around stay in a good distance away and when he turn
around shot him in his back for him to loose health. Do this a few
times and he changes his attack.
 His next attack is slamming the ground with his tentacals which
give a shock wave and he still slaps them around also. After he
slams his tentecals to the ground jump up past the shock wave and
the shot him in his back to take some more health. Do this a few
times and he changes his attack again.
 His next attack is he spits out Lavaquin out and swings his
tentecals and slams the ground for a shock wave. Try to take out
the Lavaquin wial watching his tentecals and as he slams the ground
jump over the shock wave and shoot him in his back for some more
health gone. Do this a few more times and he start shooting bolders
at you. Hopfully you took care of all the Lavaquin and just
watch his tentecals and the boulders he shots at you and when he
turns around shot him in the back once or twice and he is no more.
 After you took care of him then you get a CUTSEEN to watch.

========================================
 [8.16.0]  SOUTHERN RIVER AREA MAP 2
========================================

 Get back into the Crabmersible. Then head left then take the next
left then another left at the next intersection. Then follow the map
to the green star on the map. Do the same as always and destroy
anything in your way. Get out of the Crabmersible at the entrence to
the area and head to the right and behind a tree is a bag of 200
opals. Then go talk to the kids and watch the CUTSEEN.


========================================
 [8.17.0]   EXPERI MENTAL CART
========================================


 This race is kind of hard and tricky. Your cart goes really fast
and then you have to watch other racers hitting your cart with
powerups. Then you got to come in 1st. The only advice I can
give on this race is look at the track and there is a shortcut you
can take. Try to take this shortcut on all three laps. If you can hit
the sortcut and not get hit by to many powerups then you should be
alright. Just keep trying you will finally get it and get the 1st
place. After you get 1St watch the CUTSEEN and get a FIRE STONE and
another CUTSEEN.

========================================
 [8.18.0]  SOUTHERN RIVERS AREA MAP 2
========================================

  After the CUTSEEN get back in the Crabmersible and look at the
map we are going to the green start on the top right hand corner of
the map. So go and ahead there and take care of anything in your way
to your destination. Then get out of the Crabmersible and head
inside for a CUTSEEN.

=======================================
 [8.19.0]   BOSS BATTLE
          (HEXAQUINS LAIR)
=======================================

  This Battle is in Three phases it ain't a hard battle put
will take a little time to get him.

1st Phase--This phase is the easiest of the three just run
           around the circle platform and when you reach a
           yellow switch on the wall hit it with your rang
           and a door will shut on him taking some health.
           (Dont try to hit him with your rang for he has a
            shield around him and you wont do no damage to
            him). Do this three times to get a little CUTSEEN
           and start phase 2.
2nd Phase--This phase is a little harder. You are are now in a
           smaller pit and his line of attack changes. He
           will start chasing you and then he throws thing
           thru the ground to try to hit you then he seperates
           into two alike and the preform a beam from each
           other and they do a circular motion. To do damage
           to him after he seperates and preforms the electro
           beam jump over the beam and when there done a pink
           glowing mark is on him throw your rang to take some
           more damage from him. Do this two more times to start
           phase 3.
3rd Phase--This phase is a little harder. His line of attack
           changes again. He know has a jump slam and he still
           throw thing thru the ground but know instead of
           having a electrobeam when he sperates they both chase
           you wial throwing things thru the ground. To give him
           damage after they seperate and start combining back
           together you will see a pink glowing mark throw your
           rang at him when this happens. Do this three times and
           he is no more.

After he his gone you can watch the CUTSEEN.


=====================================
 [8.20.0] SOUTHER RIVERS AREA MAP 2
=====================================

 Get back into the Crabmersible and head left and go thru the
tunnle at the end which can be hard to see but it is there. At
the end wait for the door to open and enter Souther Rivers Area
Map 3.

                **************************************
                  (8.21.1) SOUTHERN RIVERS AREA MAP 3
                **************************************

 As soon as you enter you are now in a diffrent part of Southern
Rivers and a whole new map. Look at the map and just a little
ways in you will see the entrance to your next mission.

=====================================
[8.21.0] DEAD DINGO MARCH PART 1
=====================================

  As you enter watch the CUTSEEN. After the CUTSEEN follow the
path and take care of the Frills and the Quinkans. Dont worry
about the collectabiles we will be getting some of these before
we leave this area. For now just follow the Uberquin to try to
rescue Shazza. After going down the path a little you will get a
little CUTSEEN. After the CUTSEEN contuine on the path and watch
out for the swinging spikes and then the stick spikes further up.
After you get past the secound ground spikes there will be a tree
crossing the path go to the left side and jump on the platforms
to get over this tree. After you cross the bridge take care of
the Pyroquin and cross over the bridge for a CUTSEEN.

                 *************************************
                       (8.21.1)  MINI BOSS BATTLE
                 *************************************

 WOW SHE LOOKS LIKE SOMEONE WE NOW MAYBEE FLUFFY. I THOUGHT WE
TOOK CARE OF HER IN BUSH RESCUE WELL BACK TO THE FIGHT.

 Now you are in a Shadow Bunyip as all the other fights so far
this is in three phases. This battle can get really trick because
of the camera and I thinks She has been practicing since Bush
Rescue it doesn't take long and she will start knocking you out.
So don't stand around for a long time. Lets get started.

1st Phase--This phase you must keep your distance from her if you
           get to close she can destroy you in minutes. She swings
           her fist and does a slam punch to the ground. To give
           her damage run around intil she does the punch slam then
           fire at her if you hit her at that point you will take
           some health from her. Do this three times and get phase
           2.
2nd phase--This phase I think is a liitle eaiser then the first. She
           now runs around the outside walls at you and after a few
           minutes she will do a sumersault toward the middle. After
           she does her sumersault turn and fire at her if you hit her
           you will take some more health from her. Do this about
           three to four time and she will go to phase 3.
3rd Phase--Her third phase is both phase 1 and phase 2 together so
           keep running arround and you must shot a her when she does
           the punch slam to the ground. Hit her two more times and
           her health is all gone.

Then watch the CUTSEEN.

                  *********************************
                   (8.21.2) DEAD DINGO MARSH PART 2
                  *********************************

NOW ON TO COLLECTING SOME COLLECTAIBILES HERE.

 Start of by going foward and grinding down to the pit to drop a ladder
and go to the bottom of the pit. Then start jumping up on the platforms
intill you get to the one you droped the ladder down and look down on
that platform and jump down there to get PITCHURE FRAM(#13). Then climb
the ladder and grind back to the top. At the top head left and as your
going around you should start seeing a floating platform with wood
spikes around it. Just before you get to it there is a liitle aclove
to your right and a rock formation you can jump up to that to collect
GOOBOO STEVE(#1). Then jump back down and go to the floating platform
and jump on it and ride it to the top as you reach the highest point
jump of and claim PITCHURE FRAM(#14). Then follow the path foward and
take the first right. Go fowrad a little and watch out for a Drop Bear
that will drop on you. Shake him of and then hit him with your rang to
destroy him. After he is gone. Take your first right. as you get to the
top of the little incline another Drop Bear will drop on you after you
take care of him look to your right for some platforms. Jump to the top
to claim PITCHURE FRAM(#15). Then drop back down to the ground and take
the path stright ahead of you and down the path you will see two crates
next to a tree. Break these crates to reveal a red switch. After you hit
the red switch then follow the path stright to get to a ladder you just
dropped with the red switch and climb to the top. At the top grappel
accross with you lasherang to the platform with PITCHURE FRAM(#16). Then
contuine grappeling accross to the gate and jump glide over the gate.
Go to the open area and read the two sign one to the left and one to
the right. We will have to come back hear when we get the Earth Stone
and the Zoom Stone. So for now go back to the gate and use the platforms
to the left to get back across. Then follow the path straight to the
water watching out for Drop Bears on your way. Once you are at the water
jump on the floating platform and ride it to the next floating platform
and jump to the platform to your left to get PITCHURE FRAM(#17). Then
read the sign. Then jump back to the floating platform you came from
and jump to the other floating platform straight ahead. As you jump on
this platform a ladder drops accross from you ignore that for know and
ride this platform up to the next floating platform. Then jump to the
stationary platform and as you land some ladder drop. Climb the ladder
in front of you to the top. At the top look down to your left and jump
glide to the PITCHURE FRAM(#18) thats on a invisible platform. Then jump
down into the water and swim back to the platforms you just came from
and climb the ladder to the first platform. Then go to the left edge and
equip a water stone to one of your rang and look up in the tree to
see a Bilibie. Go into first person view and make an ice berg under the
bilibie. Then jump and glide to the ice berg and jump to get Bilibe(#4).
Then swim back to the platforms with the ladder and climb all the way
back up to the top. Equp. the laserang and grappel accros to the third
grappel point and swing and jump glide down to PITCHURE FRAM(#19).
then swim back to the platform with the ladders and climb back all the
way back to the top and grappel again this time keep going stright at
the end you will start slideing down the rope just before you get to
end jump off and grappel to the next grappel point. This can be a little
trick if you miss swim back to the platforms and grappel accross intill
you get it. After that grappel to the platform to get a GOBOO BERRY(#2).
Then jump back into the water and swim all the way back to the platforms
with the ladder on the way swim under water on your left to get PITCHURE
FRAM(#20). After reaching the platforms climb back and jump back to the
floating platforms and go to the right this time. As you reach the
platforms jump onto the sping pad to be lifited into the air and guide
to the next spring pad. Do this intill you get to the top then glide
down into the fence and swim under water to get KUROME ORB(#5). Then
resurface and jump on the raft and hit the switch and jump over the fence
and swim to the ladder by the rock wall and climb all the way to the top.
 Go foward and drop of the cliff and go to your left and climb over the
big tree in the path on the other side take care of the Frills and the
there is a tree on the right of the downed log with a switch on it hit the
switch for some platforms. Jump up on these platforms to get PITCHURE
FRAM(#21). Then look to your right on this platform and you should see
another switch in the trees. Hit this switch for some more platforms.
Jump accross these to another platforms that drops a ladder. On this
platform look again to the left and see another switch. Hit this switch
for some more platforms. Jump across these to get to some platforms on
the wall. Jump back and forth on these platforms to reach the top for
KUROME ORB(#6). At the top look off to your left a little and you should
see a stone and invisible plaform going back and forth. Jump on this
invisible platform and ride it over to claim the Water Stone. Jump glide
back to ground level and take care of the frogs and the go back to the
fallen tree and get on top. go to the left side on the top of this tree
and you should see another invisible platform jump on this and use the
grind rail to get KUROME ORB(#7). Jump back down to the ground and go
stright to the wooden spikes and jump across these and go past the
swinging spikes and keep going to the secound water puddel in the path and
you should see a ledge you can jump on. Get on this and find the grinding
point and grind to the floating platform. Then look closley to see some
invisible platforms. Jump across these to another platform. Look for some
more invisible platforms Jump across these to the ledge on the wall. Then
use you laserrang and grappel accross to another platform with a Earth
Stone. After getting the earth stone jump back down to ground level and go
back to the grinding rail and grind to the platform and jump across to get
to the ledge with the metal grate. Equip the earth stone and break open the
crate to get PITCHURE FRAMS(#22,23,24,25,26). After getting these follow
the path and leave this area. We will be back later after we get the
Zooming Stone to get the rest of the collectibles.


=====================================
 [8.22.0]  SOUTHERN RIVERS AREA MAP 3
=====================================

 After leaving Dead Dingo Marsh look at you map and toward the south to
see a green star that is were we are going follow the path and the map
watching for Frills, Quninkan, Fire Flowers and Bomb plants. When you
reach a part in the path were there is a tree with brances blow these up
to advance and contuine to the green star. As you go to the water by the
green star watch out for sharks and exit the Crabmersible and head thru
the linear tunnel.

=====================================
 [8.23.0]      CASSOPOLIS
=====================================

 As you enter this area go to the right all the way by the shop on your
 map and climb the stairs. Break open the metal grates and get PITCHURE
FRAM(#27). Then Enter the shop lets spend some opals we have been
collecting. Buy the Smash Chasis,and the Ring Chasis then by a Zoom Stone
if you have enough buy a Warp Stone and a Air Stone. You should almost
have enough if you been collecting Opals on your way if not go get some.
After shopping exit the shop and go back down the stairs and turn left
to find some more metal crates to break and one has PITCHURE FRAM(#28).
Then look to the right on the wall and you should see some platforms
that you can climb climb to the top to get BIBLE(#5).Go back to the
entrance and right before the entrance on the left you will see a girl
dancing look above her head to see a red switch hit this switch and then
a count number 5 will be displayed on the screen. We are going to get the
other 4 now. Go North a little and you should see a big tank with green
liquid go past this a little and there are some pipes by the wall in
between the two is switch #2. After hitting this  switch go north again
and go behind the middle structure and half way down look up in the
cieling and you should see the switch. Equip the zoom stone and hit switch
#3. Contuine on and as you turn left look right and right beside the big
pipe on the right is switch number #4. Then under the big pipe is a metal
crate to break for PITCHURE FRAM(#29). Then contuine to the entrance door
and look above it to find switch #5. All these switch extracted some
platforms we will get to in a minute. For know turn around and see those
two big metal block go to the one on the right and behind it break the
metal crates to get PITCHURE FRAM(#30). Then turn around and jump on the
platforms on the middle structure these are what the red swtiches
extracted. Jump to the top to get KUROME ORB(#8). Go back down the
platforms and turn right go down and on the right wall you will
see a yellow switch. Hit this switch to bring down a ladder. Climb the
ladder and follow the rail around to a pressure switch. This part get
really tricky if you stop at any giving time you will have to start again.
After standing on the switch start running across the platforms they only
extract once and in a sequnce. Run on the firtst set and as you get to
the last one a sping pad extract jump on to it to get to the next set run
on these and at the block in the wall jump to the next set to the warp
pad. Your are now warp to another section but dont stop running for these
are also on the same sequence but a little more tricky. Run across these
and jump over the gap and collect PITCHURE FRAM(#31). As you are almost
at the end jump glide to the end to get BILIBY(#6). Then go thru the wrap
pad and to a platform to get Chrono Stone. Then turn left and jump down
and head to the little open alittle to the left and go in here. Break
open the metal crates. Then see those platfroms moving in and out we are
going up here this is alot of timming jumps. Jump up on these and when
you get to a point we you see a tunnel jump inside and break the metal
crates to get PITCHURE FRAM(#32). After all the crates are busted there
is a BILIBY(#7) by the grate. After collecting these go back out and climb
the ladder on the right and start jumping again all the way up to get a
Ultra Stone. After you get this stone jump glide to the bottom and leave
this area out to the the big open area and go back by the entrance and
start jumping on thosse extracting platforms intill you get to the end and
stand on the presure plate to realese a spring pad by the middle structure
on the side you are facing. Go there and jump on the spring pad to get
spring around in a set of bounces as you get to the end glide to the bottom
rail and break open the metal crates to get PITCHURE FRAM(#33). Then jump
to the higher rail breaking the metal crate and then to the next higher rail
to get KUROME ORB(#9). Then equip the Ultra Stone and look up and throw it in
the invisible switch up hear and some platforms will extend to get to the
other side. Hit this yellow switch in the gate which realease another ladder
we will get to in a few but for know equip the laserang and look up for the
grappel point and start grappeling around to the left to a spring pad and
then to another grappel point then to a warp pad. Try to hit this warp pad
right in the middle. As you warp you will be sent on another spring pad and
if you didnt make the middle of the warp you probaly will miss the higher
rail so go spring around again and keep trying intill you reach the rail.
Once you reach the rail collect the Water Stone and go to you right and
break the metal crates and then go to the left side break the metal crates
to get PITCHURE FRAM(#34). Then jump glide down and head to the tunnel to the
right of the entrance and climb the ladder in the corner and go around this
upper level braking metal crates to get PITCHURE FRAM(#35,36). Then leave
this area and head to the tunnel in the back. Break the metal crates to the
left and infront of you and then climb the ladder on you right this is what
we release with the yellow switch in the cage. Get on this rail and then
jump on the extracting platforms and look close for a grinding rail which
is hard to see but it is there grind to the next rail then jump across the
extracting platforms to the spring pad then break the metal crates and jump
to the next extracting platform to the platform to your right to get GOOBOO
BERRY(#3). Then jump down from this and head stright to get a CUTSEEN. After
the CUTSEEN leave this area. If you have enough Opals buy a Ppwerup for your
Bunyip if not there are many more shops you can buy these at. Leave this
area to Souther Rivers.

=====================================
 [8.24.0]  SOUTHERN RIVERS AREA MAP 3
=====================================

 Look at the map of this area see that green star at the east side of the
map that is were we are going so go ahead and head there and do the same
as always and take care of the enemies and pick up opals.  I will see
you there.
 Once you arrive get out of the Crabmersible and talk to the Redback gang.
Then watch the CUTSEEN.

=====================================
 [8.25.0]      REDBACK STASH
=====================================

 This race can be a little trick you must pick up all the Thunder Egg
pieces and get in 1st place (if you get in 1st without all the Thunder
egg pieces you will automaticly get 8th place) all the wial you are getting
hit with powerups. The only good thing is this cart is slower then the race
before. The Thunder Egg pieces are the purple dots on the track map. My
only advice is go around a couple of time to get your self fimilar to were
all the pieces are. After you are fimilar with the pieces then give it a try.
The best thing I found out to do is get all the pieces on the first lap then
all you have to do is try to stay in first the rest away to the finish once
you do all that watch the CUTSEEN.

=====================================
 [8.26.0]  SOUTHERN RIVERS AREA MAP 3
=====================================

 After the CUSTEEN bring up the area map again. If you look just south of
here you will see a shop and if you look closely there is also a green star.
Head there as you leave you will see a number pop up on the screen. All
you have to do is destroy 10 Zombie Frills within 2:00 minutes. When you
do this you will get 500 opals. Just move around this area alittle and they
will pop out of the ground. If the time get really low just go north or
south intill the nubmer disappers and come back and you will start over.
 Then lets get back to our mission as you get out of the Crabmersible go
to the Shop. We have to buy the Shadow Beam if you didnt buy this in
Cassopolis and then we also have to buy the Grav. Grenade you will need
10,000 Opals. If you dont have that many then go get some opals to get these
items. Once you have purchesed the items then go alittle to the west and
talk to sly for a CUTSEEN.

=====================================
 [8.27.0]    WINTER WOODS 1st VISIT
=====================================

 After the CUTSEEN you are now in the Shadow Bunyip again. We have to power
up 6 generators for Boss Cass. As soon as you take over TY take out the
Uberquin. After he is gone then read the sign. You can use either the Shadow
Beam or the Laser. I use the laser for it seems to power the generator
quickier. So power up this Generator #1. After this is done go alittle north
and look to your left and see the lava lake jump down to the ledge below you
then on the right side of the lake are some platforms. jump on this by jump
glide to the first one then to the next and to the tree branches over the
third is BILIBE(#8). After getting the Bilibe jump to the next platform to
get sprung back up to the place we started. Contuine foward and take out
the Uberquin any way you see fit. If you want to practice the Grav. Granade
knows the time to do it. After these are all gone follow the path north then
at the intersection take the right path. At the ledge jump down and head to
the right and read the sign. Jump on this blue platform and go to one of the
corners of this platform and hit it with the Grav. Grenade to be lifted up.
Jump to the ledge and take care of the Uberquin up here and after there gone
power up the Generator #2. After you power this generator a small cutseen
will take over but dont worry about this at the moment we will get to this
shortly. Then jump back down and go to the left side of this area  and jump
on the platforms. Once you get to the higher ledge take care of the Elecroquin.
After there gone get on the blue platform and use you Grav. Greande and ride
it up at the high point turn right and jump to the first pillar. On this Pillar
eqip your laser and go into first person view and shot the Generator #3.
Three down 3 to go. After this Generator is powered jump down and countuine
up the path and get on the blue platform and do the same. As you are going up
face the door infront of you and a little to your right and eqip the laser.
As this platform is going up start shooting before it goes back down to
get Generator #4. Then backtrack to the intersection before and take the left
path this time. Countinue to the lava and look there is the platform that
was showen in the cutseen. So lets jump on this and you must shot it with
the Grenade to get it to rise. At the top jump of to the ledge. Then look
stright ahead see that rock formation go behind it and jump to the top to
break these rocks to show the Generator #5 and power it. After that is done
look to your right and there is a platform moving up and down get on this
and ride it down to the bottom. Then jump to the first blue platform and
raise it and jump at the top to get the PITCHURE FRAM(#37) and try to hit
the secound platfrom without going in the lava. On the secound platform
do the same thing to get PITCHURE FRAM(#38). When you land on the third
platform ride this on up and jump to the pillar to get BILIBE(#9). Then back
track to generator 5 and follow the path to the left. Go down alittle and a
CUTSEEN will take over. Take out the Electoquin which is quiet a few. After
there all gone the door will open and let you contuinue. So countuine up
the path. In this open area you must hit three yellow switches to lift the
steel case of the generator. The first swtich is to the right hit this
switch and turn around and look above the entrance door to see another switch.
Go into first person view and shot the switch. After this switch is hit the
third switch is on the left of the generator hit this switch. Power up the
Generator #6 and a little CUTSEEN will take over. We have to backtrack all
the back by the lava lake in the beginning so head there and just before
you get there look of to you left and get ready for another MINI BOSS
BATTLE.

                   ****************************
                    (8.27.1)  MINI BOSS BATTLE
                   ****************************

 This Boss battle is a little more diffucult then the first. This time the
area is really small and its hard to move around. Now he starts
of throwing boulders at you and swinging his tentecals around. These
boulders are hard to avoid. This boss is as same as before after he does an
attack he turns around and shows you his back side.
 Start of by jumping down here to start the battle. watch out for the
boulders and his tentecals after he swing his tentecals he will turn around
and give him a shot. Do this type of and attack intill his health is about
half way.
 Now he does a slam with a shock wave and the boulders are still there and
the swinging of the tentecals.
 Watch for the slam and jump when he does this then he will throw some
boulders and then swing the tentecals after all this he will turn and show
the back side give hime a shot. Do this intill his health is gone and get
a CUTSEEN.

=====================================
 [8.28.0]  SOUTHERN RIVERS AREA MAP 3
=====================================

 After the CUTSEEN you are know back in Souther Rivers. Jump to The Plane
pad right in front of you and jump up to get PITCHURE FRAME(#39). Then go
get back in the Crabmersible and pull up you map. See the Green star all
the way over by Cassopolis go there and do the same and just watch out for
the Sharks in the water.

 As you enter here you will see a plane and look up by the plane you
should see a wrap stone. Equip the warp stone and and go close to it and
jump and throw the rang to grap on. Once on top go to the other side to get
PITCHURE FRAM(#40).(If you didnt buy this in Cassopolis then come back here
to get it after you buy it).
 After you get the fram jump back down and talk to Duke.
Watch the CUTSEEN

=====================================
 [8.29.0]     COSSIE ATOLL
=====================================

   This is another mission with the Gunyip. This one is a little easier
then the one before. What you have to do is see that big purple LadyBug
you have to escort this and open the way for it with out it getting
destroyed.
  Fly around and see the purple barracage on the path throw some bombs
at it to destroy it and start trying to take out as many enemies as you
can and just keep following the bug or go ahead of it a little to get the
other baracades there are powerup you can retrieve. Just dont get to far
ahead of transport just incase you didnt take out the barracade all the
way. If the transport comes to a baracade and it is not destroyed all the
way it will stop and all the enemies will start hitting it and take away
some damage to it. Keep following this to the end which isn't all that long.
You have to destroy 5 barracades to end this mission. Once the transport
gets to the end the mission is over.

====================================
 [8.30.0] SOUTHERN RIVERS AREA MAP 3
====================================

 Bring up the area map and just above the last mission you will see a Green
Star go to that area and get of the Crabmersible. Then go thru the little
tunnel and as soon as you get to the other side go to the right and go to
the top of the arch. Take care of the Electoquin up here and get PITCHURE
FRAM(#41). Go back down and take care of the Electroquin here and bypass
the Redneck gang for know. Go stright to right for some more Electroquin.
Then go to the right by the fence to get a 200 bap of opals. Then go down
to the water and swim to your left. You can go swimming under water here
to take care of the sharks and pick up the opals under water.Then swim to
the island to your right and as you get on the island take care of the
Electroquin. Then jump on the hut for some more opals. Then go between the
rock formation and on the other side go to your right and follow the cliff
up and in the upper right corner is PITCHURE FRAM(#42). Then go back down
and contuinue foward and at the water see that island to your right that
is were we need to go. Take care of the sharks as you see fit. Once you get
on this island follow the path to go over the arch and follow this path to
the end to find GOOBOO STEVE(#2). Now go back to the bottom of the arch and
follow the water edge all the way around intill you see an island with an Orb
on it. Go into the water and take care of the sharks. Once all the sharks are
taking care of go back to the rocky edge and eqip the water stone to a rang
of chioce and start making ice bergs to jump on all the way to the island to
get KUROME ORB(#10). After getting this look to your left and swim to that
island. Once you get to that island. Walk to the other side of the arch and
follow it to the top and in the far side is BILIBE(#10)(this one can be hard
to find but it is there). After getting the Bilibe go to the north side by
that building and jump glide to the platform above the green light and climb
the ladder and walk around to get GOOBOO BERRIER(#4). Keep on walking around
to pick up some bags of opals. Then drop to the ground and enter the store.
This store has all the collectabiles maps buy anyone you want just remember
we still have alot of thing to buy yet like stones and powerups for the
Bunyip. After you get done shopping go to the next island to your left. When
you enter this island go under the first arch to get PITCHURE FRAM(#43). Then
go to the left side and walk up the incline and by a set of three trees is
BILIBE(#11). After that is done go see DUKE for a CUTSEEN.


====================================
 [8.31.0]   KAKA BOOM ISLAND
====================================

 Start of from your starting position go to the left past the spy wing and
see that rock formation go to the back of it jump on the grate then to the
higher ledge and look in the tree branch for BILIBY(#12). Then jump back down
and swim under water to the right to get PITCHURE FRAM(#44). Then return to
were you started and talk to Dennis. After talking to Dennis follow him
alittle bit and he uses his Boozoka on some Frills. After you get to the
first mound in the water look to your right and see those grates. Equip a
Ultra rang and look in the top crate and hit the switch to get a invisible
platform to start moving above the top crate jump up the with the Ultra stone
still equip and jump to the invisible platform to get KUROME ORB(#11). Then
return back to the first mound and then go stright to the smaller mound
and to the right in the water in the weeds is PITCHURE FRAM(#45). Then
Follow Dennis straight and to the left taking care of the Frills and
Electroquin. After you reach the next land go all the way to the right and
by the edge of the land in the water is PITCHURE FRAM(#46). Then countinue
on the path once you reach the checkpoint equip you Smash Chasis or Ring
chasis and equip at least two earth stones and then look at the wall to
your left by the checkpoint and break open the breakable wall. Jump up
to the ledge here and head left to get GOOBOO STEVE(#3). Then go back to
where you came up here at and head between the rock formations to the end
to get BILIBY(#13). Then go to the entrance of this aclove and right before
you jump down head to your left and get GOOBOO BERRY(#5). Now you can leave
this area and countuine down the path keep the rang eqip with the earth stone
for this will help you with all the enemies here. Go up a little from the
checkpoint and a CUTSEEN will take over. Throw your rang with the earth stone
at the Crab to blow it up with one hit then Dennis should blow up the barragade
on the path if not then throw your rang and blow it up. Follow the path and
throw your rang and blow up the big grabs here along with the Frills. Countuine
down the path and then stop at the checkpoint and the rock wall look right of
the rock wall for PITCHURE FRAM(#47). After collecting the fram countinue down
the path for a CUTSEEN. After the cutseen go thru the tunnel and watch out for
the rolling spikes. and countuinue to the saw blade. Jump up by the saw blade
and look to the right for a switch throw the rang at the switch and the rolling
spikes and the saw blade will disappear. Then Dennis will rejoin you then
countuine and right after the saw balde look to your left for a water fall
jump down here and swim to the KUROME ORB(#12). Then return to the path and
look to the right of the saw bald area and blow up the explosion crate
and on the other side of this jump down to the water. After you are in the
water swim under water to the right to get a Magnet Stone. After getting the
stone then swim all the way to the left to get KUROME ORB(#13). Then return to
the ladder and countuine down the path taking care of the Frills and go up
the starirs and go out the other side for a CUTSEEN. Countuine up the hill
and watch out for the boulder coming down the hill. Keep following the path
down intill you reach the Lava. Then jump accross the first lava river then
jump accross the secound. Then jump to the water to the right and go to the
island in the middle to get PITCHURE FRAM(#48). Go by the fence in the water
and follow it to the right and under water is a log swim down and thru the log
to get PITCHURE FRAM(#49). Then countuine in the water to the far right and
get KUROME ORB(#14). Swim all the way back to the nomal path and countuine on
the path. Jump over the little volcanoes and wach out for there spray. Jump
accross the first volcano and the look to the right for some platforms in the
lava jump on these all the way to the end to get a Earth Stone. Go back to the
path and contuine jumpping over the volcanos to the other side. On this side
go around and take care of all the Lavaquin and Electroquin. After there all
gone go back to were you jumped over the last volcano and to the right in the
grass is PITCHURE FRAM(#50). Then follow the left wall all the way around past
the checkpoint to get PITCHURE FRAM(#51). Then still follow the left edge to
the water and in the water is PITCHURE FRAM(#52). Then countuine to Dennis for
a CUTSEEN. After the CUTSEEN go to the right of Dennis and follow the water to
the island with PITCHURE FRAM(#53). The go back and swim accross the big hole
all the way to the other side is an little island go behind this island and in
the water is a BILIBE(#14). Then go into the big hole and at the bottom you
will get a CUTSEEN.

                **********************************
                 (8.31.1)   MINI BOSS (WATER CRAB)
                **********************************

    This Boss Battle is kind of hard if you ain't good in swimming. If your
have way decent then this should'nt be all that diffucult. The hard part is
you are in the water and there are three air bubbles you can get to regain your
oxegen. This Crab will blow a green wave at you and if you get to close to
him then he will start swingging his claws.
   To take his health away you must hit his red eyes as they extand out. This
is the best way and quick way I found how to do this.
   Stop swimming alittle above him and out a little by doing this he will not
blow out hit green wave at you. Go into first person view and wait till his
eyes extend and hit them. You have to hit each eye three times to take away
all his health. By doing this way you should be able to take care of him way
before you run out of air. After the last eye is hit then you get a CUTSEEN,
and you are back up were Dennis is.

After the CUTSEEN the Spy Wing is now accross the water go to it and leave
back to Southern Rivers.

=====================================
 [8.32.0] SOUTHERN RIVERS AREA MAP 3
=====================================

 After getting back to Southern Rivers go all the way back to the beginning
of this area. At the beginning look of to your left to see another piece of
land to your left swim over there and take care of the Electroquin on the
beach. After there taken care of go to the left side of this beach and go up
the incline there and look across the water to another piece of land. Do a
running start and do a jump glide to the middle island. This jump can be
tricky but you can make it if you do it right you will grab on the edge and
then pull yourself up to get PITCHURE FRAM(#54). Then go back to the
beginning beach and talk to the Redback Gang for a CUTSEEN.


=====================================
 [8.33.0]    DEMOLITION DERBY
=====================================

 This is a pretty hard race. This actually toke me several time before I
got it. What you have to do is be the last one left and to make it harder
you only have 5:00 minutes to do it in. Some of the other racers destroy
other racers but this is still pretty diffucult to do. You only have two
spots were powerups are located and some of the boxes are emty also. There
is also a car grind bar located at a couple of diffrent locations.
 The best advice I can give is try to stay with the pack and watch out for
the first turn after the starting line. This curve is a dozzy and if you
hit the tree you will have to reverse to get pack on the path, and wial
doing this the other racers will throw powerups at you taking away your
health. I found to try to get a Doom powerup or an Ultra powerup. If you
get either one of these wait for most of the pack to pass you a little
and thow it infront of you to damage alot of racers at once.
 Just keep trying this and you finally will get it. This might take awhile
so just be patient and try not to throw your controller thru your screen
like I really wanted to do a couple of times. Isn't funny how some game
should come with anger managment.
 After you finally get them all you will be awarded a CUTSEEN.

======================================
 [8.34.0]  SOUTHERN RIVERS AREA MAP 3
======================================

 After the above race get back into the Crabmersible we are going to
go pick up some collectibiles on the way to our next mission. After
getting on the crabmersibile look to your left see those bushes drive
thru them to get PITCHURE FRAM(#55). Then head to Cassopolois. As you
arrive at Cassopolis go to were the fire spitting flower is and to the
front and right is a bush drive thru it to get PITCHURE FRAM(#56). Now
bring up you map and look in the southwestern corner see that little loop
spot head there. Once you arived there go to the right side by the fence
and go in a little you should see some platforms. Jump on these with the
Crabmersible and jump across to the end to get a Choro Stone. Then hop of
this platform and look to the right for some bushes drive thru them to
get PITCHURE FRAM(#57). Now follow the path back to the east and after
you come to the branches you have to blow up to go further go to the
right path and the first bush on the right drive thru it to get PITCHURE
FRAM(#58). Then follow this path east then north intill you get to the
bridge and as soon as you cross the little river no to far after you get
on this bridge look to your left and in between two tree is a bush drive
thru it to get PITCHURE FRAM(#59). After collecting the fram go back to
the bridge and head north and follow it to the right and you will arrive
in a open area with a little water. In this area look to the left and you
will see some platforms jump on these and jump across to get a Magnet
Stone. Then go back to the bridge and go past the platforms to the end is
some water take the Crabmersible down in the water to the right to get
KUROME ORB(#15). Go back to the bridge and go toward the exit and at the
exit before going thru follow the left wall around and just befor a water
gate to  the left is a bush drive thru it to get PITCHURE FRAM(#60). Then
go back to the bridge and pull up your map see that shop across from you
thats were we are  heading. After you arrive get of the Crabmersible and
go to the shop we know have to buy the Thermo Cannon. You are going to
need 6,000 opals. Hope you havent been going on any shopping spree.
If you dont have that many then go get some opals intill you can buy this.
Once you buy the Thermo Cannon go talk to Sly and watch the CUTSEEN.

=====================================
 [8.35.0]   WINTER WOODS 2nd VISIT
=====================================

  You are know in the Extreme Bunyip. We have six more Generators to start up
and this one is a little more diffucult. So lets get started.
  First of all take out the Uberquin and countuinue stright ahead taking out
the Electoquin and drop down and take out the Uberquin. then take the path
to the right and jump on the first floating platform and then to the secound
from the secound platform equip your hook and look straight up and see the
grappel hook up there throw you hook from here and it will lift you to the
platform. Equip the Thermo Cannon and start Generator #1. Then return all the
way back to the beginning. when you arrive a the lava lake on both sides. Jump
into the lava lake to you right and go under the lake this Bunyip is made for
hot temps so you wont loose damage. Go under the lava and watch out for the
Lavaquin down here and in the middle of this is another hole go down in that
and swim thru the tunnel picking up PITHURE FRAM(#61,62,63) and a Earth Stone
at the end. Go back out and re surface and jump on the spring pad to get lifted
back up. Then look across the same lava and see the grappling hook go to the
very right edge and throw the grappling hook to get lifted to the platform.
Then jump up to the next and then throw the grappling hook to the next to get
lifted to the higher ledge. Take care of the Pryroquin and power Generator #2.
return back to the main path once more. Now look to the other side and jump into
the lava and again drive down and thru the hole in the middle and thru the
tunnel
to get PITCHURE FRAM(#64,65,66) and a Water stone at the end. The go back and
re suface and go back up to the main path. Look across this same lava and see
the
hook grappel to the next platform and then grappel to the higher ledge. After
reaching the top ledge look of to your right and see that ice wall break it
open and follow the ice birdge down and then go behind this bridge and get
BILIBY(#15). Then countuine accross the ice bridge across the lava and jump up
the red stairs and at the top is BILIBY(#16). Then go back down these stairs
and then punch the red stairs all the way to reveal the Generator #3 and a
Mega Stone. Then leave this area and go back to the main path and go to the
left and you should come across a metal bridge in the air go to this and
walk up the bridge watching the swinging spikes and at the end is Generator#4.
Go back down to the main path and follow the path. After the first pit and at
secound pit there are alot of Lavquin. Jump down here and take care of all
the Lavaquin Then follow the path to your right and at the end look up for a
grappel hook and grappel up to the higher ledge and take care of the Electroquin
up hear.and walk up the yellow bridge and jump across the gap and get PITCHURE
Fram(#67,68). Watch out for the trap doors under the pitchure frams. Go to the
end and hit the lifted part of the bridge to knock it over to reaveal Generator
#5. Then go back down were you fought the Lavaquin and go up the stairs here
and take care of all the Electroquin look to your left a little and see that
platform we got to get it started. Go back down the stairs and to the right
of the staires is a yellow switch hit that and hurry to that platform for
this platform is on a timer. Once you get on the platform ride it to the top
and power the Generator #6. Then watch the CUTSEEN


====================================
 [8.36.0]  SOUTHERN RIVERS AREA MAP3
====================================

 Get back into the Crabmersible and we are going to do a little more collecting.
On the way go past the race track on your left and then go past the blue liquid
that slows you down and at the bridge right before the water there is a bush
drive through it to get PITCHURE FRAM(#69). Then look to your right you will
see a bunch of brances that look like a maze. Look for the entrance that is
slightly across from the last fram. Go in and go immeditaly left then right
then left then go stright and blow the branches that block you path and get
PITCHURE FRAM(#70). Then go to the other side by the purple stone and blow
up the branches here to get a Warp Stone. Then go back to the bridge and at
the intersection take the right then go down just a little and look to your
left there is a small tree between two big trees go behind the small tree to
get PITCHURE FRAM(#71). Then go back to the intersection of the bridge and take
the left path. Then pull up your map and head toward the green star. Dont
enter yet go to the left and by all these branches go inside and blow the
branches up and head to the back to get GOOBOO BERRY(#6). Then return to the
green star and get of the Crabmersible and then enter the tunnel and ride the
elevator down for a CUTSEEN.


====================================
 [8.37.0]    BATTLE ARENA GAMMA
====================================

 We are now in a battle arena. You now have to complete 5 rounds to complete
this mission. First thing after the CUTSEEN is equip you ring chasis and put
(3) Earth Stones and (2) Mega Stones and watch all these guys just blow up.

 Before blowing up everthing go to where there is platform in the lava and
jump across these to get a Water Stone and countuine on the Arena.

1st Round   Take out 10 Pyroquin. After all these are gone you will start the
            2nd round.

2nd Round   This round you have 10 more Pyroquin. With this type of a rang
            these quys dont even have a chance. After there all gone the
            3rd round will start.

3rd Round   Now the enemies are changed you know have 5 Shieldquin and 5
            Proyquin to take out these are still pretty easy with this rang
            just start blowing them all up. After there gone then the 4th
            round will start.

4th Round   This round changes again you know have 20 Zombie Frills to take
            out. Once again this round should not take to long to complete.
            Once there all history the 5th and final round will start.

5th Round   You know have to take out 4 Lavaquin which is still pretty easy
            but you might have to throw is a couple of times to get them
            Just try to get them before they start rolling. Once there all
            gone you will get a Air Stone and a CUTSEEN.

AFTER THE CUTSEEN  LEAVE THIS ARENA.


                  *************************************
                   {8.37.1}  SOUTHERN RIVERS AREA MAP 2
                  *************************************

 After getting back to Southern Rivers Area MAp 3 we now need to head to
Southern Rivers area map 2. On the way make sure you have enough Opals for
we have to buy another Bunyip Powerup which cost 5,000 opals. if you dont
have that much then collect the opals needed.
 After entering Sothern Rivers Area MAp 2 pull up your map and look to the
bottom and head there.
 Once you arrived get of the Crabmersible and go to the shop and buy the
Satelight Strike. Once you have bought that then leave the shop and go talk
to Sly for a CUTSEEN.

=====================================
 [8.38.0]  BACKWOOD BLIZARD 2nd VISIT
=====================================

  After the CUTSEEN we are now in a Extreme Bunyip again. This mision we
have to destroy 8 Eggs. The eggs are the pink dots on you map.
  Start of by taking care of the Uberquin then countuine up to the wall
and change over to the Satelight strike and take out Egg #1. The turn
around and use the satelight Strike on the ground next to the tree to
blow out the ice. Then drop down and break open the metal crates and get
BILIBY(#17) and some opals. then use the spring pad to get back up. Then
countuine on the bridge and at the first corner look of to you left and
jump to the ledge down buy the lava lake and take care of the Uberquin and
get BILBIE(#18). Then drop down on the next ledge and brake open the metal
crates for PITCHURE FRAM(#72). Then jump into the lava lake. Swim over to a
platform with floating platforms next to it. Then break open all the metal
crates on this island and get some opals and PITCHURE FRAM(#73). Then stand
on the pruple switch across the spring pad and then jump on the moving
platforms and then at the end of these jump on either the right or left
floating platform a little higher then to the higher ledge. Then take out the
Uberquin then break open all the metal grates up here to get PITCHURE FRAM
(#74) and destroy Egg #2. Then go back to the island with the spring pad and
use it to get to another platform. On this platform look of to your right and
you should see a grappel hook. Grappel over to the ledge and take out the
Uberquin and destroy Egg #3. Go thru the little passage here to a lava pond
and jump in and swim stright down and go thru the long tunnel. After you
resurface jump on the platform to get BILBIE(#19). Then go across to the land
take care of the Uberquin and break open all the metal crates then next to
the tree you will see a ice form blast this and go down there and break open
the metal crates for PITCHURE FRAM(#75). and destroy Egg #4.
  Then go up the ice stairs take out the Uberquin up here and Egg#5.
Then look for another little lava pond and take this watch out for the
Lavaquin in the lava thru the tunnel and swim to the other side. Jump up on a
platform then to a higher ledge. take out the Uberquin break open the metal
crates and get Egg #6. Then look for some floating platforms in the air and
look on the walls here and you should see two spot that are ice covered. Go
to each ice covered wall and blow up the ice to reveal a switch and hit each
switch 7 times to get the platforms moving. Once there moving then start
jumping on these and at the end you will get a Fire Stone. Then return back
to the lava lake and swim back thru at the intersection go right and watch
for the Lavaquin then surface and follow the yellow arrow. Once you enter
this room do not enter thru the left door or you will have to take out some
Lavaquin and some Uberquin when you return. So instead go up the stairs at
the top there you will see an egg plant look to the right and you should see
a wierd look wall. break this wall and enter here to get BILBIE(#20), and
PITCHURE FRAM(#76). Then return back to the plant and jump across the moving
platfroms to the other side then go to your right and destroy Egg #7. Then
jump up the stairs break open the metal grates for PITCHURE FRAM(77). Then
Power the generator and and if you want a 500 opal bag jump to the moving
platforms and at the end is the bag. then jump up one more ledge and
destroy the Egg #8

THEN WATCH THE CUTSEEN

NOW BEFORE WE GO RESCUE SHAZZA LETS GO GET SOME COLLECTIBLES WIAL WE HERE
AND WE ARE NOW MORE EQUIP. WITH ALOT OF STONES

==============================
 [8.39.0]  COLLECTIBLE RUN #1
==============================

                 ************************************
                  (8.39.1) SOUTHERN RIVERS AREA MAP 2
                 ************************************

 After getting in the Crabmersible go to the right and keep going to the
secound road to you right go past that a little ways. You should see some
platforms that you can jump on. Jump on these once you reach the secound
platform all the blue platform go in line with each other. These platforms
are on a timer so try not to hesitate to long and at the end is KUROME ORB
(#16). Then countuine along the path and at the intersection go to the left
and just on you right you will see a spot to get of the Crabmersible. Go in
here and start jump along all the floating platforms and at the end of these
is BILIBY(#21). Get back on the Crabmersible and pull up your map and go were
the loop is thats were we are going. Once you get there get of the Crabmersible.
Then go to the right and and by the rock formation to your left is a
little passage. Go in here with a good rang eqip like a earth stone and take
care of the Crabquin and at the end is GOOBOO BERRY(#7). Now return to New
Burmudgee.

                   ********************************
                       (8.39.2)     NEW BURMUDGEE
                   ********************************

 After entering Burmudgee go to were Ranger Ken is of to the left by
the path that goes up is a breakable wall break this and get a Fire Stone.
Follow the path up and  take a left go to where you see a green trapoline
and look up. Hit the edge of the board to get the tetoring board to move.
Move this intill it is lined up with the trapoline and then use the toploine
to get on top then go across this and jump to the semi tralier and go to
the left and look up in the tree and jump to get PITCHURE FRAM(#78). Then
go left just a little and go to the 1st camper you come to and on the left
is a Generator equip a Air stone and hit the generator then jump on top
of the camper and on to the higher ledge to get a Multi Stone. Then go
all the way around to the left is a house and a tower. On the right of
the tower is another generator hit this and jump on these platforms as
they come out these only come out once so watch your jump if you dont
make it the first time hit the generator again and keep trying. Once at
the top look down and jump glide to BILIBY(#22). Then follow the upper
area up here around all the way to the water fall and jump to the
waterfall but dont go down look down alittle and jump to this ledge to
get GOOBOO STEVE(#4). From this ledge jump to the ladder and go down and
go to the right along the wall to break open the breakable wall and get
KUROME ORB(#17). Then go back to the ladder and go all the way and jump
back to the bridge and go to the house to your left and jump across the
gap and climp the ladder and go to the tree to your right and look up. To
get this eqip the Ring Chasis and put (2) Magnet stones (2) Zoom stones
(1) Multi stones (1) Mega Stone then zoom in and throw your rang to snag
the PITCHURE FRAM(#79). That is all the collectibles here so lets head
back to Southern Rivers Area Map 1 if you forgot it is the area to the
right of the Crabmersible.


                  *************************************
                   (8.39.3)  SOUTHERN RIVERS AREA MAP 1
                  *************************************

 Follow the path to the water taking care of all the Frills and go across
to the other side by the houses and take care of the Pyroquin. Then go to
the back of the house to your right and jump on top of the roof and eqip a
Warp Stone with the lash chasis and swing over to the ledge to get BILIBY
(#23). Then go back down and follow the water to the left and take the left
path to another river then go left we you see a stone in the air. Equip a
Fire Stone to any rang Chasis and go down this path taking care of the webs
and Spiders and at the end is GOBBO STEVE(#5). Then jump in the truck and
power the generator with a air stone that will drop a ladder all the way
back by the big water wheel. So head back there and to the left of the water
wheel by the back wall you know should see a ladder you can climb. Climb this
and jump on the grind rail and start grinding watch out for the electrtic
parts of the grind rail and jump over them and at the end is a Multi Stone.
Then jump back down now head to Cinder Canon.

                 ************************************
                   (8.39.4)     CINDER CANON
                 ************************************

  Take care of the spiders as you enter and jump on the ledge to you left
and at the wall you will see a brakable wall. Break this wall and hit the
switch and jump the platforms quickly and grind on the rail at the end is
a bag of 500 opals. Then drop down and countuinue along the path all the
way untill you come to the Uberfrills (Giant frills) and drop down and take
out the enemies here and then go to the yellow sign and jump up on the ledge
and use a Warp Stone to get to the higher ledge to pick up the opals and
BILBY(#24). Then drop back down and break the wall by the sign to get a 500
bag of opals. Then contuine down the path to the area with the two buildings
at the ledge were you jump up here and turn around and equip a Earth Stone and
toss one at the rock formation to your left to break the rocks. Then countuine
down this new path and at the end break the wall here and get PITCHURE FRAM
(#80,81,82,83,84). Then jump on the grind rail and jump over the gap then
grind to the end to get GOOBOO BERRY(#8). Then go all the way back to the
buildings. Once you reaches the building equip your ulta Stone and look high
above the two houses in the middle for KUROME ORB(#18). Then go to the
building to the left you should see a generator power this generator with a
Air Stone ans countuine on the new platforms to the end to get a Fire Stone.
Then drop dowen and countuine down the path intill you come to the first
bridge. Drop down from here and in the bushes of to your right is PITCHURE
FRAM(#85). Then go back up and countuine on the path to the next bridge.
As soon as you get on this bridge there is a Electoquin take him out and
jump on the platform he was on and then to the bridge and look stright and
you  should see a ledge with bushes jump on this to get BILBY(#25). Then
jump back to the bridge and countuine all the way to the end of this bridge
and turn right to a breakable wall. Break this to get Kurome Orb(#19). That
is all the collectibales here so countuine down the path to the end and
leave this area. Head all the way back to Southern Rivers Area Map 3 to Dingo
Marsh.

                   *********************************
                      (8.39.5)   DEAD DINGO MARSH
                   *********************************

  Go all the way back to were we fought Fluffy and to were we hit the switch.
Hit the switch and jump up on the ladder and grappel all the way across and
on the other side of the blocked door into the open area. Then jump on these
platforms and at the top equip a earth stone and a zooming stone and break the
meatal creats in front of you and then hit the red switch to get some
platforms to appear. Jump on these and ride it to the left to get KUROME ORB
(#20). Then jump back on the platform and ride it to the other side to get
PITCHURE FRAM (#86). Then drop down form this platform and in the tree behind
this is BILBY(#26). Then leave this area and go all the way back to the lake
and jump on the first floating platform then the secound floating platform to
drop the ladder then climb th ladder to the top and follow the right wall and
in a tree is BILBY(#27). That is all in this area so lets head out of here
and on the way make sure you have at least 10,000 opals we are going to go
buy a rang. So if you dont have that much do alot of collecting on you way
back to Cassopolis. Once you have that amount which you really should if you
have been collecting on your way head to Cassopolis.

                   **********************************
                     (8.39.6)     CASSOPOLIS
                   **********************************

  When you arrive go to the shop on your right and enter the shop on top of
the stairs. Buy the Mega Chasis. we will be back here soon after we collect
some more opals remember we still have to buy some powerups for our Bunyip
yet so lets hold of on the Doom chasis right know. Leave Cassopolis and
pull up you area map and go to the green star.

NOW LETS GET BACK TO THE MISSION AND GO RESCUE SHAZZA

=====================================
 [8.40.0]  SOUTHERN RIVERS AREA MAP 3
=====================================

  Once you arrive at the entrance go all the way back by the Whale and onto
the land to the lrft of the Whale and walk around the higher ledge to the
wing of the plane and jump down and on the other wing get KUROME ORB(#21).
Then go talk to Duke.

WATCH THE CUTSEEN

=====================================
 [8.41.0]     SKIES OF CASSOPOLIS
=====================================

                   ************************************
                     (8.41.1)   BOSS BATTLE
                   ************************************

  This is a Dragon fight wial your in your Gunyip. He flies around the
buidings here. He is the blue dot on your screen. What we got to do is
shot the dragon in his tail. On this fight you must know how to use you
roll spin both left and right and a loop-the-loop boost speed. like all
other Boss battles so far this is also on three phases.

1st Phase    In this phase he just flies around and you must go look for
             him. Start of and look for some good powerup around and dont
             run into the building as it will take health away from you
             Gunyip. After you have got a good powerup go look for the
             dragon and shot for his tail. Once you hit his tail you will
             take some health away Then he will round up and start shooting
             missels at you so just avoid the missle which is pretty easy
             to aviod and once you know there gone go look for him again
             and do the same intill you get a cuteen and he goes to phase
             2.

2nd Phase    Now the battle gets real intresting. He will round up and
             start shooting red laser at you to avoid this do a left and
             right roll as your doing this try to get a shot on his tail.
             After you get a hit on him to take some more health and then
             he will fly of. After he flies of go get a powerup and go
             look for him again. Do this 3 to 4 more time and you will get
             a cutseen and phase 3.

3rd Phase    This can be the most difucult phase of all of them. He is
             now flying below you and after a while he will fly straight
             up and round up and shot a red laser at you and then fly under
             you again and fly straight up to try to hit you. Here is the
             esiest way I found out how to get him. Wial he is flying under
             you the first time drop a bomb on him and then hit your boost
             and go in between the buildings to avoid his red laser. If you
             dont have any building to go in between do the roll left and
             roll right to avoid this attack. After the laser he will fly
             under you again keep doing this intill the dragon flies off to
             end the battle.

AFTER THE DRAGON FLIES OFF WATCH THE CUTSEEN

After the cutseen  you are now in New Burrmudgee. Go all the way back to
Southen Rivers Area map 3 and then pull up the map and in the bottom right
corner is the next mission. Go there and get of the Crabmersible and enter
the tunnel.

==============================
 [8.42.0]    GOOBOO GULLY
==============================

  Watch the CUTSEEN and then follow Shazza and Fluffy down the path. Go
to the the bridge that is above you and of to the left is a log jump over
this log and go to the back of this passage to get a Fire Stone in the
weeds and then blow up the explosion crates on the round platform to get
KROME ORB(#22). Then go back to the path and countinue along the path to
the next tree that is over the path go to the right back side of this log
to get BILIBY(#28). Then follow the path and on the bridge take out the
Electroquin and countinue down the path for a CUTSEEN. This is a little
hard you actually need to look at you map to move Ty around intill the
camera catches up with you. After you see Ty again countinue up the path
and watch out for the boulders coming down go up the path and on the left
and right of the path are PITCHURE FRAM(#87,88,89). Then go to the top
and to the right and equip a rang to grap onto the PITCHURE FRAM(#90) in the
air. Then couintinue along the path and cross the bridge and take care of
the Uberquin and countinue and take care of the Uberfrill and at the end
of the path you will see a yellow switch  on the right hit this switch to
drop a grind rail. Grind on this an at the end turn around and look to
your right for another yellow switch hit this and another grind rail will
drop ride on this and hit the yellow switch to your right on the way and
get on the next grind rail and after the first bend jump to the tree to
your right to get BILBY(#29). Then go all the way back to Shazza and Fluffy.
Then jump on the round platform then to the swinging platform and collect
PITCHURE FRAM(#91,92). Then jump to the next platform and clim the ladder
at the top get PITCHURE FRAM(#93). Then equip the Lash chasis and swing
to the grappel rope to the other side of the fence and in the water is
KUROME ORB(#23). Then wial still in the water hit the yellow box to the
right to get PITCHURE FRAM(#94,95). Then climb the vines all the way
around to the other side. Then eqip a Ultra stone and get the KUROME ORB
(#24) from the invisible box. Then go all the way back to Shazza and
Fluffy again. Then go back to the platform with the ladder but this time
go on the other side and jump quickly to the platform for this will turn
on you if you stay on it to long. Then jump to the other and to a ledge
with GOOBOO BERRY(#9). Then jump back across these platforms and go to
the platform with the ladder and then jump the gap to the other side
with the yellow arrows. Go down the path alittle and go left on the path
and jump over the wood spikes and at the end look to your right for a
green switch hit this and a door back by the wooden spikes will open you
only have 8 secounds to get thru this door and kill the Crabquin before
time runs out. After you get thru the door take the Fire Stone and the
Ultra stone. Then go back to the green switch and get in the turret.
This is what you have to do you have to take out 18 Flyinquin with the
turret. You have to keep pressing the fire button to power up the turret
to take these out so keep pressing this as quickly as possible and look
at the map to show you were they are these will shot a electro bomb at you
so try to be quick and take all them out before they take you out. If you
die you have to start  over at the turret. After these are all gone
then you get a CUTSEEN. After the cutseen go to the left of the turret
and on the wall by the tree eqiup a ultra Stone to reaveal a invisible
switch. Hit this switch to reaveal some invisible platforms jump up on
these to the roof of the house to get KUROME ORB(#25). Then head all the
way back. When you get to the grind rail use the grind rail to the end.
After the grind rail go around the bend and a little down the path on your
left you will see a metal door equip your Ultra Stone and look on the right
wall by the tree to see a invisible swtich hit this switch to open the
door and inside is BILIBY(#30). Then go all the way back and leave this
level to Southern Rivers Area map 2.

=====================================
 [8.43.0]  SOUTHERN RIVERS AREA MAP 2
=====================================

 Pull up your map there are two green stars on the right side of the map
lets go to the furthest one first.
 Once you get there get of the Crabmersible and go to the building on the
right with a fence and a borken down jeep inside go to the back of this
jeep to get BILBY(#31). Then go talk to the Redback Gang.

WATCH THE CUTSEEN

======================================
 [8.44.0]     RESPECT EFFECT
======================================

 This is another race mission but this race is very easy to complete there
are no power ups to worry about just complete the race in first. This
should not be a problem just watch out for the laser at the beginning and
make sure you hit all the yellow turbos. The track corners are pretty wide
so you shouldn't have a problem going around the corners at full speed.
After the secound lap there are electrical cloud hanging around just avoid
these which are real reasy to avoid.
 After you get in first place watch the CUTSEEN and get an Ultra Stone. Now
go back to the Crabnersible and pull up your map and go to the other green
star and go talk to Ranger Ken and Duke for a CUTSEEN.

======================================
 [8.45.0]     BLIMEY BILLABONG
======================================

 This is another Gunyip mission. You must destroy 9 Flying Fortress. This
mission is a little harder then the first one.. These fortresses shot out
missels this time you can shot the missels before they hit you. Then watch
out for the skyquin and and again you must shot out all 6 yellow windows
to take these down. Watch out for the trees here if you run into one you
will loose some health and you only have 3 lives to complete this mission
or you have to start over.
  To start of go find the three fortresses and take them down and three
more will show up at the far left take these down and three more will show
up and keep doing this intill all are gone there are powerup thru this area
that will help you. This shouldn't be two diffucult but might take you two
or three times to complete. After they are all gone then you will get a
CUTSEEN and a Zoom Stone. Then get back into the Crabmersible.

========================================
 [8.46.0]     SOUTHERN RIVERS AREA MAP 2
========================================

 After getting in the Crabmersible pull up you map and you should see a
green star to the left of the map lets head there. But before we get
there lets stop of at the shop and buy a Bunyip Powerup go in the shop
and buy a Nuclear Shield for 7,000 opals. Then countinue to the green star.
 After getting of the Crabmersible go to the left of the Spy Wing and in
the tree is BILBY(#32). Then go talk to Duke for a CUTSEEN.

=======================================
 [8.47.0]      MT BOOM BASIN
=======================================

 Once you arrive after the cutseen return to the Spy Wing and go to the
back and behind a bush is BILIBY(#33). Then go continue down the path
and take care of the Shieldquin to a ledge. Look to the left of this ledge
and to the right break open the metal crates for PITCHURE FRAM(#96,97,98
99). Then jump on the ledge to the higher ground. Take care of the Frogs
here and after there gone then countinue and jump on the purple mushroom
on the wall to get bounced to the higher ground. Then still countinue
intill the next little ledge then jump on this and then bounce on the
purple mushrooms to the left to a higher ledge for BILBY(#34). Then go
back down to the ground and then jump on the purple mushroom again to get
to the higher ledge to get a CUTSEEN. After the cutseen go up the path
just a little and to left is another passage way. Head there jump to the
first rising platform then to the next rising platform and then to the
big round platform in the lava step on the skelton switch and some
platform appear out of the lava hurry and jump to the first on and turn
around back at the big round platform and you should see a red switch.
Hit this switch and jump back to the big round platform and look to your
right and you should now see two new platforms jump on these to get
KUROME ORB(#26). Then return back to the big platform and hit the skelton
switch once more and try to time your jump to the first platform and
countinue on the next platfroms dont hesitate or you will fall in the
lava these can get tricky but just keep trying. Once you arrive at the
next big platform equip. a Water Stone and watch how the next three
platform sequence after you fiqured it out jump to the first and then
to the secound and then to the third. When you hit the third platform
thow you water rang to hit the lava platform to cool it down and hurry
and jump on this. Sit here for a secound and wait for the closest platform
to arrive you should have just enough time before the lava thaws out.
Jump on the next series of platforms to the next big platform and get
the last GOOBOO STEVE(#6) and a Warp Stone. Then after claming the lost
steve jump in the red flower to get hurreld to the first big platfrom then
jump the rising platforms back to the main path. Then countinue down the
path at the intersection take the left or right path is dont matter. Once
you get thru you will get a little CUTSEEN. Now its time to take on a
Magamaquin this is what happens he will hurrle rocks at you and what you
have to do on this one is go round all the way around to the tuuret. Sound
easy right wrong. First of all you have obsticales in your way like
Lavaquin and rasing platforms. The thing is we have three of these to
take care of thru this level but this one is the hardest of the three.
Start of by equip. the ring chasis and put at least two earth stones in it
once that is done start going on the path to your right and blow up the
Lavaquin and look up in the air by them to see a invisible box and break
this for PITCHURE FRAM(#100,101). Then keep following the path intill a
big gap there is a rising platform here this is were it gets tricky dont
wait to long or he will pound you with the rocks. Jump to the rising
platforms and then once your at the high point of this platform jump to
the other side and take out the Lavaquin on countinue following it around
take out the Lavaquin as you go and at the end is a turret. Jump in know
start tapping on the fire button and he still hurrels rock at you hit
the rocks with the turret and aventualy he will turn around and show you
his back side make sure the turret is at full power to take a good chunk
out of his health. Keep doing this intill he is gone and you get piece
one of the ShadowRing. After the CUTSEEN go infront of the turret and pick
up BILIBY(#35). Then countuine all the way around back to the beginning
do not go thru the door to your left yet we have somthing to collect first.
After going to the beginning look to the left lava and jump down to that
platform and then jump across these platforms to the end to get KUROME
ORB(#27). After collecting this then go back across the rising platform
and to the door on you right for another CUTSEEN. After the cutseen take
out the Lavaquin with the the ring chasis.  Then jump in the turret and
take out this Magaquin the same way you took out the other and after he
is gone you will get a CUTSEEN and the secound part of the Shadowring.
After the cutseen go back to the door entrance and look to you right you
should see a passage with cob webs eqip a Fire stone and burn the webs and
the spiders. Then go in alittle. This is whats got to happen see that
skelaton switch in frot of you. You have to hit three of these in a time
limit and jump thru a round door and to get things tricky you have to do
this twice. So lets get started stand on the first switch and hurry and
go foward and jump up the stairs and at the top is switch 2  stand on
this switch and the door opens and then jump the gap and another hit the
3 switch and jump the gap and then jump thru the round door if you did it
in time it is now rainning and go and do this whole thing again once you
jump thru it the secound time your thru. Once you made it take out the 30
frogs with the Flame Stone and after there all gone a platform drops down
and Take KUROME ORB(#28). Then return to the first skelaton switch and
then eqip a Ultra Stone and look to the right and on the wall you should
see a invisible switch hit this and then jump down to the platform below
and to the last to get Chrono Stone. Then return Back to the main path.
Go back to were the secound turret was and jump on the platfrom to take
you down the wait for the floating platform to appear and jump on this
and then jump to the secound platform and then to the other rasing
platfrom. When you jump on this platform it will automatically will start
rising once you jump on it if you rode the first one all the way down.
Once this platform rises jump to the ther side and then go to the tunnel
and at the edge of the tunnel break open the breakable wall for KUROME
ORB(#29). Then equip your Ultra Stone and look to the left of the
breakable door and hit the invisible box for PITCHURE FRAM(#102,103).
Then countuine down the tunnel for a CUTSEEN.

WARNING BEFORE YOU TAKE OUT THE MEGAQUIN WE HAVE A COUPLE OF THINGS TO
COLLECT FIRST. IF YOU TAKE HIM OUT YOU WILL HAVE TO COME BACK HERE AND
GET THEM LATER SO LETS GET THE COLLECTIBLES FIRST.

  Take out all the Lavaquin then look at the end of the tunnel and to the
left you should see a passage with cob webs equip the Fire Stone and burn
the webs and watch out for the purple spikes going up and down and wait
till thay are down and jump over them and countinue and jump over the next
purple spikes and then burn the next web and jump over the next two purple
spikes and at the end is a saw blade moving back and forth and on the other
side are some Shieldquin equip your explosion rang and take them out and wait
for the saw blade to move and run thru. Go to the red flower and get hurrled
to a higher ledge then equip you Lash Chasis and grappel to the next ledge
and then jump on the ladder to the next ledge and then watch the platforms
as they disapear and jump across these to the end to get the last GOOBOO
BERRY(#10). Then return back to the main path. Once you get there still
before you take out the Magaquin equip a Ultra stone and look in the air
by the turret and hit the invisible box for PITCHURE FRAM(#104,105).
Then go to the right and hurry and jump across the rising platforms to the
other side to get a FIRE STONE. Then return to the turret. This time the
Megaquin throw a little more rocks at you but still know big deal take him
out like the rest to get the 3rd part of the Shadowring and a CUTSEEN.

IF YOU HAVE BEEN FOLLOWING THIS GUIDE YOU SHOULD BE AT 83% COMPLETION
SO LET GO GET THE REST

=====================================
 [8.48.0]  SOUTHERN RIVERS AREA MAP 2
=====================================

 On our way to our next mission lets stop off and get a collectible.
Get on the Crabmersible and go to the left and pull up your map see
the first road to your right go there and head half way down and on
the left you will see some platforms. Jump to the first one and then
jump to the secound and then jump to the long platform and wait for
the blue platform to come to you and then get on this and ride this
to the next platform. Then wait for the other blue platfrom and ride
this one to the next platform to get the last KUROME ORB(#30).
 Then pull up you map and see the green star by the shop to the
bottom that is were we are going next so head there. Once you arrive
go an buy the Orbdrills for 7,000 orbs. We should have enough. Then
go talk to Sly for a CUTSEEN.

=====================================
 [8.49.0]   FROZEN FOREST  1st VISIT
=====================================

 Start chasing Ranger Ken and follow the path and take out the
Pyroquin. Then follow the path intill you come to a big open area
with lava down below. Dont worry about going down here right know
we will be back on another mission to finish this.
 Jump on the platform in front of you and then to the floating
platform then to the ledge to your right and into the open area
the door will close and you now have to take out 15 enemies. Take
out the Pyroquin, Uberquin and the Electoquin. After there all
gone the doors will open.
 Go thru the door to your right and follow the path. Jump the gap
and go into the next area and take out the Uberquin and Electoquin.
Go the the blue platfrom and use the Grav. Grenade to lower the
platform and jump on it when it comes down. At the top jump to the
disapearring platfrom and then on the higher ledge. Then use the
Grav. Grenade to blow up the wall to the right of the egg flower
and in the back is BILIBY(#36).
 Then drop back down and countinue along the path and go thru the
next door for a CUTSEEN. Once again the doors will close and you
have to take out 15 more enemies. So take them all out and countinue
out the door and drop down. At the bottom take out the Quinkan and
follow the path to the right. Jump over the gap and into the next
area and you will see a lot of frozen blocks. Stand back and from
the left to right fire these block with the Laser. From the left
and from the bottom count up two  and fire at the third. Then
for the middle count four up and fire the fifth. Now for the
right side shot out the very top one. Now you can use these as
stairs and go to the top to get a Magnet Stone. (If you screw up
the blocks there is a switch by the door you came in here to
reset the blocks).
 Then countinue left jump across the platforms to the moving
platforms and at the top you will get a CUTSEEN. Take out all the
Quinkans here then go all the way to the left and look at a
platform with a tree on it jump glide here and by the tree is
BILIBY(#37). Then use the blue platform to get back to the top.
 Then blow up the egg plant with a Grav. Grenade and then blow up
the door and countuinue down the path. Take out the Pyroquin and
go to the end for CUTSEEN and get Shadow Stone (#1).

=======================================
 [8.50.0]  SOUTHERN RIVERS AREA MAP 3
=======================================

 Now lets get back into the Crabmersible and head all the way back
to Southern Rivers Area map 3.
 Once you arrive lets go to Cassopolis and buy the last Rang Chasis
the Doom Chasis. I think this rang is useless but you might find
it usefull for I dont think I used it once but anyways we have to buy
it to get 100% and that is what we going for right, right. This rang
will cost you 25,000 opals but this is the last thing we have to buy
and all left over opals are spare change.
 After you bought this leave this area and once you get back on the
Crabmersible pull up your map. Then look at the bottom right corner
see the green start that is were we are going. So lets head there.
 Once you get there go talk to the Rednack Gang for a CUTSEEN.

======================================
 [8.51.0]      DENNIS DILEMMA
======================================

 This race is very diffucult to complete you have to do two things to
win this race. There are 6 thunder eggs to get and take 1st place.
Sounds easy right wrong. There are three scatered over the track and
the other three the Redback gang has and these could be droped
anywhere over the track. To get these to drop from them you must shot
thier cart or another racer can shot them and they will drop it.
 Here is my advise collect the three that is laying on the track first.
The first one is after the bend that turns left  in the edge to the right
and it is located buy a tree. Then follow the path straight head go past
the first car grind rail to the left and take the grind rail behind this
one to get the secound thunder egg then follow the path and take the
short cut and to the right in the shortcut is thunder egg 3. Know you
will be going to the finish line for the first lap hopfully by now the
Redback Gang has droped there thunder egg  start looking out for the
droped thunder eggs what you want to do is try to get the other three on
the secound lap. They will be on the track somewhere and not hidden.
Once you got all the thunder eggs just try to stay in first which is
still diffucult but can be done. Once you get all this accomplished then
you will get a CUTSEEN and Shadow Stone #2.

========================================
 [8.52.0]     SOUTHERN RIVERS AREA MAP 3
========================================

 After the CUTSEEN go to the very far left of this area and jump on the
platforms in the tree. Jump up to the next highest platform and equip.
the Lash chasis and swing on the rope to the lower platfrom to get
BILIBY(#38).
 Then go get back on the Crabmersible and pull up you map again. Look
kind of stright and to the left you should see a green star that is
were we are heading next. Once you get there get of the Crabmersible
and follow the tunnel to the elevator and ride it down and go thru
the tunnel for a CUTSEEN.

========================================
 [8.53.0]     BATTLE ARENA ZETA
========================================

 This another battle arena. After the CUTSEEN and when you start the
mission go to your left and look up use the grappel hook to get to
the higher platform then grappel over to the catwalk. Go all the
way to the end and grappel across then look at the door on the
wall throw your hook to break this and jump on the invisible
platforms to the end to get a Fire Stone. Know back to the battle.

Round 1       You have to take out 10 Uberquin during this round
              you can either punch them or use your thermo cannon
              on them. There are explosion boxes around this but
              try to use them for the last round if at all possible
              they might not come back soon enough. After all 10
              are gone then round 2 will start.

Round 2       This round you have to take out 10 Electroquin and
              all of these are located on the outter edges of the
              arena. Go to the closest one to you and hit the
              explosion box and easy as that there are health on
              these outer edges if you need any and if the explosion
              box didnt take care of them then just punch them. Keep
              on going around intill all 10 are gone using the
              explosion boxes to get ride of them to start round 3.

Round 3       This round can really be hard you now have to take out
              10 Lavaquin and 10 Electroquin. Start going around and
              start hitting the explosion crates trying to take out
              as many as you can. Buy doing this you might only have
              about three or four to take care just go around and
              start punching the remaning Quinkans and the battle is
              over.


Watch the CUTSEEN and get Shadow Stone #3. Know our Shadowrang is equip.
with the special  powers. We still have to do one more mission before we
can go use it so lets go to this mission. So lets head all the way back
to Souther Rivers Area Map 2.

======================================
 [8.54.0]  SOUTHERN RIVERS AREA MAP 2
======================================

 Once you have arrived in this area pull up your map. We have to go all
the back to were we got the first Shadow Stone. I told ya we will be
back here to finish up. So lets head there and once you get there get
of the Crabmersible and go talk to Sly again for a CUTSEEN.

======================================
 [8.55.0]     FROZEN FOREST 2nd VISIT
======================================

  We are back once again. Now were in the Extreme Bunyip and were going
to go thru this level backwards this time.
  Follow the path to the lava lake taking out the Pyroquin. Then once
you reached the lava lake grappel across to the platform to your left
and jump into the lava lake to your right. Go under the lava watching
out for the Lavaquin and then swim thru the tunnel here. When you
resurface on the other side jump up onto the ledge. Take out the
Pyroquin and fire spitting flowers. Keep jumping all the way to the
top take out everything in you path. Once at the top jump the gap to
were the floating platform is take out the Pyroquin and wait for the
platform to come down then jump on this. Equip. you grappel hook and
grappel to the next highest ledge across the lava. When you get up here
take out all the Uberquin and Electroquin and get PITCHURE FRAME(#106,
107,108,109,110).(You can grappel up higher to the invisible platfrom
but all this does is get you a bag of opals that we really dont need).
From up here jump back down into the lava and swim back thru the tunnel.
Once you resurface jump on the spring pad to get hurrled back to the
platform we started at. On this platform look back down on in the lava
lake to see a floating platfrom jump glide to this and ride it to the
next floating platform and jump to that one then to another and then
ride the last to a raising floating platform. Jump on this rasing
floating platform and at the top on a ledge is BILIBY(#39). Then Go
all the way back to the spring pad and get hurreled back up again. Then
look across to another platform and see another grappel hook grappel
across this to get a Water Stone. Then go back to the platfrom we
were just on and jump to the ledge to the left and follow the path
takeing out the Pyroquin and Electroquin. Then just follow the sign
on the path and once you reach a spot you cant go no further look to
your left and jump glide down here and take out the Pyroquin and go
all the way to the end for a CUTSEEN.


NOW THAT THIS IS DONE WE HAVE ONR MORE MISSION TO TAKE CARE OF BUT
BEFORE WE GO THERE LETS GO GET THE REST OF THE COLLECTIBLES ON THE WAY.

=================================
[8.56.0]   COLLECTIBLES RUN #2
=================================

  Lets head all the way back to Southen Rivers Area Map 3 and stop of
at these locations to finish up the collectibels.

                  ********************************
                    (8.56.1)    DEAD DINGO MARSH
                  ********************************

    Once you arrived here head all the way back to the pit were we
fought Fluffy. Once you get there Equip your Ultra Stone and around the
pit is a invisible box to get PITCHURE FRAM(#111,112,113). Then after
collectting this go to the lake and jump on the first two floating
platfroms to lower the ladder then climb on this ladder and equip the
Ultra Stone and by the left wall is another invisible box to get PITCHURE
FRAM(#114,115). After all these are collected then leave this place back
to Southern Rivers Area Map 3.

               ************************************
                (8.56.2) SOUTHERN RIVERS AREA MAP 3
               ************************************

 Now lets head all the way back to were we can swim with the sharks and
then go to the area were we can go to Mt Kaka Boom Island.
 Once you get to this island equip you Ultra Stone and you should see
some invisible platforms go to the high incline and jump to these
platfroms to the Spy Wing and then go to the left wing to get the last
BILIBY(#40). Then drop down and talk to Duke to go to Kaka Boom Island.


                *********************************
                   (8.56.3)    KAKA BOOM ISLAND
                *********************************

 We are only going to be here a real short time. After you get there go
back behind the Spy wing and go back to the rock formation and jump on
the metal gage and equip a Ultra Stone and look up to see an invisible
box break this to get the last PITCHURE FRAM(#116,117,118,119,120).
 Then return back to Souther Rivers Area Map 3.


Once you get back into the Crabmersible lets pull up the map see that
green start all the way to the bottom well lets go there to do the final
mission. Once you have gotten there watch the CUTSEEN.


                  *****************************
                     (8.56.4)   A SPECIAL NOTE
                  *****************************

NOTE YOU MUST HAVE GOTTEN ALL THE SHADOW STONES IF NOT GO FINISH THE
MISSION OR YOU CAN NOT BEAT THE FINAL BOSS

WARNING THIS A POINT OF NO RETURN TO GET THE SPECIAL ENDING IF YOU HAVE
NOT GOT ALL THE COLLECTIBELS THEN TRY TO FIND THEM OR YOU WILL NOT
GET A SPIECAL ENDING IF YOU GOT ALL THE COLLECTIBELES YOU SHOULD BE AT
97% THUS FAR. NOW LETS GET TO THE END OF THE GAME.

=================================
 [8.57.0] THE FINAL SHOWDOWN
=================================

 This final area is actually in two diffrent parts for each can be
challanging as the next. Lets get ready

**********************************
 (8.57.1)     THE GUNNTLET
**********************************

 This is one tuff run. You are know in the Gunyip and you have to
destroy all the Quinkans. Sound easy right NOT. You are flying thru
a gully and there are no room to move around and there are 4 fortreses
you also have to take out the Fire Spitting flowers and Siderquin and
the nasty Flyinquin. The only good thing about this is you have
unlimited amount of guided misseles on this run. The bad news is
you only have three ships to get to the end. You must clear out
all the object in you way. Out of all of them the Fortreses are the
most diffucult to take out for there is hardly no room to munuver in
between them and you still have to take out all six lights to put
them on the ground. So lets get started.

 First of all the way I found it easier is just hold down the fire
button and just start letting the bombs ripe they will automatic lock
onto the next target as you get close but if you miss on them turn
around in this tight gully watching out that you dont hit the walls
to go back and get the ones you missed on the ground. You will defentaly
have to keep turning around on the Fortreses which it is almost
impossible getting them on the first run.

 So start going down and fire all the stuff in the air and ground
there are powerup in this area. The only thing that stinks is if
you get a warp powerup just watch out because this can screw you
totaly up and if you get the laser just start shotting at the Flyquin
intill it goes away and then go back with the misseles to take
out anything on th ground.

 After awhile you will come to you first Fortress you can slide
between it on the right but be very carfull for it is a tight fit
but you can make it if you hit the wall or the fortress you will
do alot of damage to your Gunyip and it is hard to take back control
of this ship. Make sure you got the front 3 lights taken out before you
slide buy this. Once your on the other side go up a little ways and
take out all the Flyinquin and then turn around and start trying to take
out the last 3. If you dont get them on the first run turn around before
you get to close to the fortress and repeat intill it is destroyed.
After this one is destroyed then countinue down the path taking out
everything in the air and ground intill you come to fortress 2 this
one I think is the hardes of all make sure you take out the front three
lights before doing this. After the front three lights are taken out
then slide between the fortress and the wall on the left to go on the
other side and do the same as you did to fortress #1. After this is
destroyed just keep going down the path making sure you take out
everything look at you map make sure there are no colored dots
but besides the ones infront of you and none behind you Just keep
going down the path and the next two Fortresses are pretty easy to take
out for you have a good path to get by them. After everything is
destroyed then fly thru the portal at the end and watch the CUTSEEN




              **********************************
                  (8.57.2)      FINAL BOSS
                                (QUINKING)
              **********************************

 After the CUTSEEN equip a couple of Earth Stones to you Ring Chasis
and start going down the corridor throwing the explosion rang. For all
the Quinkan are here and the only ones really hard to nock out are
the Lavaquin This path is basickly pretty linear just follow the
path intill you see a door opening with eniemies by it and then turn
left and and go up the spiral walk taking out all the Uberquin. Once
you reach the top walk thru the purple light in the middle to start
the Boss Battle. Watch the CUTSEEN and after the cutseen equip you
Shadowring for this is the only thing that will take out the Boss.
 This battle is kind of diffucult in this form he will run at you
and then throw his rang at and then try to hit you with his rang
if he hits you with his rang it will take alot of health from you.
 So lets try to get this little guy the best way I found out to get
him is do summersults around him and try to get a swing on him if
you miss the first two shots start jumping or running or he will
counterattack and take some good health from you. As your doing
summersults around him when he does one try to get a wack on him and
you will take some of his health. Don not try to throw your rang for
this battle is close combat. This will take alittle while so be
patient and you will finally get his health down to about 2/3 then
you will get a CUTSEEN.

 This form is much easier then the last. He has two lines of attacks one
is making a shockwave on the ground and firing missels out of his
back at you. His missles attack can easily be avoided by just running
around. First jump over his shock wave and start running trying to
stay behind him at all possible. After his missles are done go behind
him and give his tail which the end is red a wack to take some more
health from him. After the secound wack on his tail he will do three
ground slams so watch out for that but the missles are the same and
after the misseles are gone go give his tail one more wack to put
him down and watch the CUTSEEN

Congradulations you have completed Ty 3 Night Of The Quinkans
and if you followed my guide you should have done it at 100%


*******************************************************************
*******************************************************************
****************************SPOLIERS*******************************

IF YOU DONT WANT THE SPOLIER OF THE SPIECAL ENDING THEN DONT READ THIS
PART.



WELL IS THERE GOING TO BE A TY 4 WELL YOUR GUESS IS BETTER THEN MINE
I WAS JUST WOUNDERING WHEN KARLOS WAS GOING TO DO SOMTHING WELL WE WILL
JUST HAVE TO WAIT TO SEE IF KROME WILL KEEP UP THE GOOD WORK IN MY
THOUGHTS AN EXCELLENT SERIES.

THANKS FOR LOOKING AT MY QUIDE AND IT WAS MY PLEASURE IN HELPING YOU
THRU THIS WOUNDERFUL GAME. AND HOPFULLY WE WILL SEE YOU BACK IF THERE
IS A TY4




*------------------------------------------------------------------------*
| {9.00}                        COLLECTABILES                            |
*------------------------------------------------------------------------*

======================================================================
                            BILIBIES
======================================================================

YOU NEED TO FIND ALL 40 BILIBIES TO REACH 100% THEY ARE ALWAYS STUCK
SOME WHERE SO LOOK IN ANY GIVEN PLACE AND UP HIGH.


<>NEW BURRAMUDGEE---On a cliff by the wodden bridge
<>NEW BURRAMUDGEE---On a high platform in the Southern most part of
                    Burramudgee by the upper campers.
<>NEW BURRAMUDGEE---Up on the electric tank in the very most southern
                    part of Burramudgee.
<>CINDER CANYON-----At the second part of cob webs fire them up and
                    this is at the very end
<>CINDER CANYON-----After taking out the Uberfrills drop down and
                    go to the yellow sign to you right and use a
                    warp stone to get to higher ledge.
<>CINDER CANYON-----Go to the secound metal bridge as soon as you get
                    on the bridge jump to the platform to your left
                    then back on the bridge and to the ledge stright
                    ahead of you he is in the bushes.
<>CASSOPOLIS--------By the Alien by the store go to the back wall and
                    jump on the platforms and he his on the top.
<>CASSOPOLIS--------Use the warp pads to get to the secound set of
                    extracting platforms and he his right before the
                    secound warp pad.
<>CASSOPOLIS--------Use the extracting platforms in the left area with
                    all the extracting platforms and jump in the tunnel
                    break all the metal crates and he is behind them.
<>DEAD DINGO MARSH--In a Tree by the Water you can get this after winning
                    the battle with Fluffy.
<>DEAD DINGO MARSH--Go to the area you have to grappel to over the block
                    path and behind the platform with the pitchure fram
                    on it is this one.
<>DEAD DINGO MARSH--Go to the lake area climb the ladder to the higest
                    ledge and follow the right side he is in the tree
                    before you drop down.
<>WINTER WOODS------At the beginning jump down to the lava and use the
  1st VISIT         platforms and he is in the tree branch by the third
                    platform.
<>WINTER WOODS------After the 5th generator ride the floating platform
  1st VISIT         down and jump to the last blue platform hit it with
                    a grenade and ride it to the top and jump to the
                    pillar to get him.
<>WINTER WOODS------Grappel across the lava lake to the right at the
  2nd VISIT         higher ledge break the ice wall go down the ice
                    bridge an behind this bridge is were it is.
<>WINTER WOODS------Grappel across the lava lake to the right at the
  2nd VISIT         higher ledge break the ice wall go down the ice
                    bridge then cross the bridge over the lava and climb
                    the red stairs.
<>SOUTHERN RIVERS---By the first set of water go to the houses jump on
  AREA MAP 1        the house to the right use a warp stone and swing
                    to the ledge to get this guy
<>SOUTHERN RIVERS---Go to the section on the east side of the map and
  AREA MAP 2        jump all the platforms and get this at the end.
<>SOUTHERN RIVERS---Before entering the race Respect Effect go to the
  AREA MAP 2        building with the fence and go behind the jeep.
<>SOUTHERN RIVERS---Before entering the mission Blimey Billabong go to
  AREA MAP 2        the left of the Spy Wing and he is in the tree.
<>SOUTHERN RIVERS---Go to the northwestern part of the map were you have
  AREA MAP 3        to swim with the sharks and this is located at the
                    top of the hill by the collectible map store.
<>SOUTHERN RIVERS---Go to the northwestern part of the map and the island
  AREA MAP 3        were you get on the ship to go to Kaka Boom Island
                    this is located to the left of the plane and by three
                    trees that come together
<>SOUTHERN RIVERS---In the area that you do Dennise Dilemma mission. Go
  AREA MAP 3        to the tree to the left and jump the platforms and
                    ride the rope to the lower platform to get him.
<>SOUTHERN RIVERS---Go to the area were we went to Kaka Boom Island and
  AREA MAP 3        use the invisible platfroms to get on top of the
                    Spy Wing and he is located by the left wing.
<>KAKA BOOM ISLAND--At the stating position go to the left of the Spy
                    Wing and to the rock formation in the back jump up
                    to the ledge and he is in the tree.
<>KAKA BOOM ISLAND--Destroy the breakable wall by the checkpoint before
                    Dennis destroyes the barracade and he is in the middle
                    section by the edge.
<>KAKA BOOM ISLAND--At the very end of this level with the big hole you
                    have to swim down before swimming down go accross the
                    hole to the little island and he is in the back of
                    this island in the water.
<>BACKWOOD BLIZARD--Blow open the ice floor by the tree close to Egg 1
  2nd VISIT         go down this passage and break the metal crates.
<>BACKWOOD BLIZARD--At the beginning go on the bridge and at the first
  2nd VISIT         corner of the bridge jump to the ledge to your
                    left and he is in the tree.
<>BACKWOOD BLIZARD--After the above jump down to the ledge with a grapple
  2nd VISIT         hook and go in the passage to the lava lake and swim
                    in it and thru the tunnel and as you surface it is on
                    the ledge.
<>BACKWOOD BLIZARD--Go to where there is a egg plant look to the right of
  2nd VISIT         this and use the Satelight Strike to break the wall
                    and it is in the tree in the room.
<>GOOBOO GULLY------At the beginning go past the bridge in the air and
                    the first log over the path go to the left side
                    aginst the wall to get this.
<>GOOBOO GULLY------Go to where the boulders are and look to the left for
                    a door and turn around and at the back wall use a
                    ultra stone and hit the invisible switch to open the
                    door and he is in side.
<>GOOBOO GULLY------At the area with the round platforms just before that
                    hit the yellow switch for a grind rail and grind hit
                    another switch and grind and hit another switch and
                    grind and at the first bend in the air he is in the
                    tree to you right.
<>MT BOOM BASIN-----From the start return back to the spy wing and go
                    behind it in some bushes.
<>MT BOOM BASIN-----At the secound spot to jump on the purple mushrooms
                    jump to the left on a couple mushrooms and this
                    is at the end.
<>MT BOOM BASIN-----Infront of the first turret
<>FROZEN FOREST-----Use the Grav. Grenade to lower the platfrom and the
  1st VISIT         jump to the dissapering platform and then to the
                    ledge and then blow up the door by the egg plant.
<>FROZEN FOREST-----After the area with all the frozen blocks jump to
  1st VISIT         the platforms and then to the higher ledge and go
                    to the right side and jump to the platform with the
                    tree on it.
<>FROZEN FOREST-----After the starting jump to the floating platfroms
  2nd VISIT         in the lava lake and ride them to the rasing platfrom
                    then ride this to the top and he is on the ledge.

=======================================================================
                           KURMOE  ORBS
=======================================================================

YOU NEED TO COLLECT 30 ORBS TO COLLECT AND THESE ARE SCATERED ALL OVER
AND YOU MUST FIND ALL 30 TO GET A TOTAL OF 100% OF THE GAME.

<>NEW BURRAMUDGEE---On the most highest cliff must jump on the platform
                    by the wooden bridge and then climb the ladder for
                    the orb.
<>NEW BURRAMUDGEE---Go to where the water fall is go down the ladder and
                    follow the wall to the right and break the wall for
                    this orb
<>CINDER CANYON-----Use the Spy eggs to reach the pillar with this on it
                    about a little ways from the start.
<>CINDER CANYON-----After killing the first set of Giant Frills hit the
                    invisible switch to your right on the rock formation
                    (You must get this before droping down of the cliff
                     or you must come back and due this later).
<>CINDER CANYON-----Go to the secound bridge and go all the way to the
                    end and to the right and break open the breakable
                    wall for this.
<>CINDER CANYON-----High in the invisible box inbetween the two houses
                    right before you rescue Duke.
<>SOUTHERN RIVERS---Jump across the sequence platforms by the entrance of
  AREA MAP 1        battle arena.
<>DEAD DINGO MARSH--In a fence in the water on the right side must use
                    spring pads to get this.
<>DEAD DINGO MARSH--By the wooden bridge use must hit 3 diffrent switch
                    to have floating platforms appear.
<>DEAD DINGO MARSH--Get on the fallen tree over the path on the left side
                    is an invisible platform jump on this and grind to
                    this
<>DEAD DINGO MARSH--Go to the area you have to grappel to over the blocked
                    path and use a Earth stone and a zoom stone hit the
                    switch and jump on the platforms to this
<>CASSOPOLIS--------Hit all five switch in this area and jump on the
                    platform on the middle structure to get this.
<>CASSOPOLIS--------Use the spring pads and at the end this is on the
                    higher rail.
<>SOUTHERN RIVERS---On the map and go to the shop on the left of the map
  AREA MAP 2        and just north of this are some timed platforms and
                    and at the end is this orb.
<>SOUTHERN RIVERS---After leaving Burrmudgge and get on the Crabmersible
  AREA MAP 2        go right and take the first road to your left and
                    about half way down there are some platforms jump to
                    the end to get this
<>SOUTHERN RIVERS---In the northwestern part of the map by the water and
  AREA MAP 3        in the back of the third island on a little island you
                    have to make ice burges to get this.
<>SOUTHERN RIVERS---From the above go to the island to the right and walk
  AREA MAP 3        on the ledge to your right and jump on the wing of the
                    plane and go to the other wing. (You must get this on
                    the mission to rescue Shazza).
<>SOUTHERN RIVERS---Go top the shop were Sly is and follow the bridge north
  AREA MAP 3        and to the right and at the end of the bridge go to the
                    western water and to the right under water is this Orb.
<>KAKA BOOM ISLAND--At the beginning in the water look for three grates
                    stacked on each other and use the Ultra Stone and hit
                    the invisible switch and then jump on the invisible
                    platform and ride it to the top to get this.
<>KAKA BOOM ISLAND--After the saw blade look to you left for a water fall
                    jump into the water there it is under water.
<>KAKA BOOM ISLAND--After the Saw blade blow up the explosion crate to the
                    left and jump into the water and swim to the left.
<>KAKA BOOM ISLAND--Go to were the lava is going into the water and jump
                    into the water and swim all the way to the right by the
                    wood underwater.
<>GOOBOO GULLY------At the beginning of the level go to the bridge in the
                    air and jump over the log to your left and expold the
                    crates to reaveal this orb.
<>GOOBOO GULLY------At the round platforms climp the ladder and use the
                    grappel rope and grappel over the fence it is in the
                    water.
<>GOOBOO GULLY------After the above climb the vines and go to the other
                    side of the fence use a Ultra stone to show the
                    invisible box to grap this.
<>GOOBOO GULLY------At the end of the level use a Ultra Stone look to the
                    left of the turret and hit the switch and use the
                    invisible platforms to get to the roof.
<>MT BOOM BASIN-----After the cutseen with fluffy go to the right onto the
                    round platfrom and hit the skelton switch and jump to
                    first platfrom turn around and hit the red switch and
                    then return to the platform and jump the other
                    platforms.
<>MT BOOM BASIN-----After taking out the first Magaquin go back to the
                    beginning of this section and jump to the lava to the
                    left and jump the platforms for this.
<>MT BOOM BASIN-----After defeating the secound Megaquin go back to the
                    door and burn the cob webs hit the tree swtiches and
                    jump thru the round door do this twice and then take
                    out 30 frogs to get this orb.
<>MT BOOM BASIN-----After the secound turret right before you go thru the
                    tunnel break open the breakable wall for this.

========================================================================
                                GOOBOO STEVE
========================================================================

YOU NEED TO FIND THIS GUY HE LIKES TO HIDE HIM SELF REALLY GOOD AND GIVIES
A COMICAL REMARK WHEN YOU FIND HIM YOU MUST FIND ALL 6 TO GET A 100% GAME
COMPLETION. ALSO IF YOU LET STEVE FINISH TALKING YOU ARE REWARDED WITH A
STONE

<>NEW BURRMUDGEE----Go to where the water fall is and look down and he
                    is on a ledge there.
<>DEAD DINGO MARSH--After beating fluffy go to were there is a floating
                    platform with wooden spike around it and backtrack
                    alittle and on the right side in a aclove and a rock
                    wall you can jump to he is hidding up here right in
                    the middle.
<>SOUTHERN RIVERS---Follow the path intil you see a stone in the air and
  AREA MAP 1        take the left path and equip a fire stone and burn
                    the webs he is located at the end.
<>SOUTHERN RIVERS---In the Northwestern part of the map were all the
  AREA MAP 3        water is. Go to the 2nd island to you left and walk
                    on top of the arch and follow the path he is at the
                    end of the path.
<>KAKA BOOM ISLAND--Destroy the breakable wall by the checkpoint before
                    Dennis destroyes the barracade and he is in the middle
                    section by the edge.
<>MT BOOM BASIN-----After the cutseen with Fluffy go to the right and
                    hit the swtich and jump the seires of platforms he
                    is at the end.
========================================================================
                              PITCHURE FRAMS
========================================================================

THESE ARE THE HARDEST TO COLLECT IN THE TY SERIES YOU MUST COLLECT ALL
120 TO GET THE 100% OF THE GAME

<>NEW BURAMUDGEE-- From were you Start Buramudgee jump on the building
                   secound level deck infront of you go around the back
                   and its on the deck.
<>NEW BURAMUDGEE-- From the one above jump to the roof and then go right
                   jump to the ledge then head left and climb the ladder
                   and this is on the top of this platform
<>NEW BURAMUDGEE-- After the bridge in the upper part it is in between the
                   clothes line next to the cliff.
<>NEW BURAMUDGEE-- Behind the rock formation next to the building with the
                   two story stairs in the upper part.
<>NEW BURAMUDGEE-- On a platform to the east of the one listed above must
                   go on building with stairs and jump glide to this.
<>NEW BURAMUDGEE-- In the tree to the east of the one listed above.
<>NEW BURAMUDGEE-- Between to rock formation by the slope next to the tree
                   with the Pitchure Fram listed above must jump and glide
                   from the most top corner of the slope.
<>NEW BURRMUDGEE-- Go to the semi trailer and on the top look to your right
                   it is located on the trees.
<>NEW BURRMUDGEE-- Go to the higest part fo burmudgee were you got to climb
                   a ladder and you got and Orb. Go to the tree to the right
                   look up and set up a rang to pull this to you.
<>NEW BURAMUDGEE-- Behind the Rang store jump on the Trapoline to get this.
<>CINDER CANYON--- At the beginning of the level jump to the ledge on your
                   left.
<>CINDER CANYON--- Jump on some pillars in the first open area and at the
                   top is this frame.
<>CINDER CANYON--- After falling of the cliff after the Giant Frills jump
                   up to the floating platforms to get this Frame.
<>CINDER CANYON--- After meeting Duke and after the cutseens go behind the
                   chopper to get this frame.
<>CINDER CANYON----Go to the first bridge after talking to Duke and drop
                   down and go to the right it is in the bushes.
<>CINDER CANYON----Go to the area with the buildings and at the ledge you
                   got on this ledge turn around at the grind rail and to
                   the left use a earth stone and brake the rocks and at the
                   end of the path brake the breakable wall to claim this.
<>CINDER CANYON----Same as above
<>CINDER CANYON----Same as above
<>CINDER CANYON----Same as above
<>CINDER CANYON----Same as above
<>DEAD DINGO MARSH-After beating Fluffy jump back down in the pit and on a
                   ledge by the ladders.
<>DEAD DINGO MARSH-From the above go around the pit and you should see a
                   floating platform surrounded by wooden spike. Jump on
                   this platform ride it to the top and you must jump to
                   it.
<>DEAD DINGO MARSH-Leave the pit and take first right the another right and
                   at the little incline there are some platforms to your
                   right jump to the top.
<>DEAD DINGO MARSH-From the above go down the path and hit the switch
                   behind the crates to drop ladder and grappel to the next
                   platform.
<>DEAD DINGO MARSH-Go to the water area and is on the first stationary
                   platform.
<>DEAD DINGO MARSH-Go to the water area and use the floating platforms and
                   go to the left and climb the ladder to the top look to
                   you left is sitting on top the invisible platform.
<>DEAD DINGO MARSH-Go to the water area and use the floating platforms to
                   the left and climb to the top and grappel to the third
                   point and jump and glide to the platform to your left.
<>DEAD DINGO MARSH-Go to the water area and go all the way to the left and
                   by the ship under water swim on the right side of it.
<>DEAD DINGO MARSH-By the wooden bridge hit the switch by the fallen tree
                   to get platforms to appare and jump to the first
                   platform.
<>DEAD DINGO MARSH-In a metal crate by useing the grind rail by the
                   entrance of this area and after jumping over some
                   invisible platforms.
<>DEAD DINGO MARSH-same as above
<>DEAD DINGO MARSH-same as above
<>DEAD DINGO MARSH-same as above
<>DEAD DINGO MARSH-same as above
<>DEAD DINGO MARSH-Go to the area you have to grappel to over the block
                   path and use a Earth stone and a zoom stone hit the
                   switch and jump on the platforms to this
<>DEAD DINGO MARSH-In a invisible box located around the pit were you
                   fought Fluffy.
<>DEAD DINGO MARSH-Same as above
<>DEAD DINGO MARSH-Same as above
<>DEAD DINGO MARSH-After the water climb the ladder to the north to the
                   higher ledge and equip the Ulta stone to see the invisible
                   box.
<>DEAD DINGO MARSH-Same as above
<>CASSOPOLIS-------Break the metal grates by the rang shop
<>CASSOPOLIS-------From above go to the right and on top of some deprea and
                   break the metal crate
<>CASSOPOLIS-------In a metal creat under a big pipe coming out of the wall
                   by a red switch.
<>CASSOPOLIS-------Break open the metal crates by the entrance and behind
                   the right big metal blocks.
<>CASSOPOLIS-------After going thru the 1st warp run along the second set
                   of extracting platform jump the gap and its on the next
                   set.
<>CASSOPOLIS-------In the area were all the extracting platforms are and
                   you have to jump up to a tunnel break the metal grates
                   to get this.
<>CASSOPOLIS-------Use the spring pads to get to a high rail and break the
                   metal grates to get this.
<>CASSOPOLIS-------Use the grappel point from the one above and grappel to
                   warp pad and get on the higher rail and break the metal
                   crates on the right.
<>CASSOPOLIS-------Go to the tunnel on the right of the entrance and climb
                   the ladder in here and break the metal crates up here.
<>CASSOPOLIS-------Same As Above.
<>WINTER WOODS-----After the 5th generator ride down the floating platform
  1st VISIT        and jump to the 1st platform and use a grenade and ride
                   this to the top and jump to get this.
<>WINTER WOODS-----After the 5th generator ride down the floating platform
  1st VISIT        and jump to the 2nd platform and use a grenade and ride
                   this to the top and jump to get this.
<>WINTER WOODS-----Go into the lava lake to the left at the beginning of
  2nd VISIT        the level go under the lava and in the middle hole and
                   follow the tunnel.
<>WINTER WOODS-----Same as above
  2nd VISIT
<>WINTER WOODS-----Same as above
  2nd VISIT
<>WINTER WOODS-----Go into the lava lake to the right at the beginning of
  2nd VISIT        the level go under the lava and in the middle hole and
                   follow the tunnel.
<>WINTER WOODS-----Same as above
  2nd VISIT
<>WINTER WOODS-----Same as above
  2nd VISIT
<>WINTER WOODS------Take the right path from the beginning follow the path
  2nd VISIT         were you fight alot of Lavaquin go to the right grappel
                    to the higher ledge and go up the yellow bridge jump the
                    gap to get this.
<>WINTER WOODS-----Same as above
  2nd VISIT
<>SOUTHERN RIVERS--After the Winter Woods mission jump on the plane pad and
  AREA MAP 3       jump up to get this.
<>SOUTHERN RIVERS--Before doing the Cossie Atoll mission use the warp stone
  AREA MAP 3       and warp to the top of the plane and walk on the plane
                   to the other side to get this.
<>SOUTHERN RIVERS--In the Northwestern part buy all the water. As you get
  AREA MAP 3       off the Crabmersible go past the first arch and go to
                   the top.
<>SOUTHERN RIVERS--In the Northwestern part buy all the water. Go to the
  AREA MAP 3       island to your left and it is located above the rock
                   formations in the upper right hand corner.
<>SOUTHERN RIVERS--In the Northwestern part buy all the water. Go to the
  AREA MAP 3       island were you get on the plane to go to Kaka Boom Island
                   this is located under the arch.
<>SOUTHERN RIVERS--In the area were you can rome with TY with all the water
  AREA MAP 3	   go to the beach to the right after entering this area
                   go up the incline to the left and jump and glide to the
                   higer land over the water.
<>SOUTHERN RIVERS--In the bushes next to the area of the map were you can
   AREA MAP 3      walk around as Ty with all the water you must still be in
                   Crabmersible to get this.
<>SOUTHERN RIVERS--In the bushes next to Cassoplois entrance by the fire
  ARTEA MAP3       spitting flower.
<>SOUTHERN RIVERS--In the southwestern part of the map were there is a loop
  AREA MAP3        go to the bushes in the middle.
<>SOUTHERN RIVERS--From the one above take the path southeast were you have
  AREA MAP 3       to blow up some branches to countinue take the right path
                   and the first bush on the right is this fram.
<>SOUTHERN RIVERS--Go to the shop were Sly is and follow the bridge north
  AREA MAP 3       and to the right and as soon as you enter and open area
                   follow the right wall to a water gate then back a little
                   and in the bushes is this fram.
<>SOUTHERN RIVERS--Right before the race trak on the left of the map take
  AREA MAP 3       the bridge and just before the water the fram is in the
                   bushes.
<>SOUTHERN RIVERS--Right across from the fram above go to the branches to
  AREA MAP 3       the right and go thru the maze and it is at the end to
                   the left.
<>SOUTHERN RIVERS--From the above go back to the bridge were the bridge
  AREA MAP 3       goes left or right go right and down a little to the
                   left are two big trees with a small tree in the middle
                   it is behind this tree.
<>SOUTHERN RIVERS--Right before the Winter Woods mission wial your on the
  AREA MAP 3       brown bridge and when you see a creek to the right in
                   the bushes by the tree is this fram.
<>KAKA BOOM ISLAND-At the stating position go to the left of the Spy
                   Wing and to the rock formation in the back swim to the
                   far right and it is under water there.
<>KAKA BOOM ISLAND-After the secound sand mound to the right after talking
                   to Dennis to start this mission. This is hard to see but
                   is in the weeds
<>KAKA BOOM ISLAND-After getting to the next solid land after starting this
                   mission go all the way to the right by the land and in
                   water is this fram.
<>KAKA BOOM ISLAND-After you and Dennis take care of the crabs in the path
                   go to the next checkpoint and to the right is a rock wall
                   this fram is to the right of the rock wall.
<>KAKA BOOM ISLAND-After the part were the lava is going in the water jump
                   into the water and this is located on the island to your
                   right.
<>KAKA BOOM ISLAND-From the above go swimming to the fence and go to the
                   right and look for a log under water and swim thru that
                   log for this fram.
<>KAKA BOOM ISLAND-After jumping over the last volcano in the grass to the
                   right.
<>KAKA BOOM ISLAND-From the above countinue following the left edge and past
                   the checkpoint this is in the open by the wall.
<>KAKA BOOM ISLAND-From the above countinue following the left wall to the
                   end and this is in the water.
<>KAKA BOOM ISLAND-After the CUTSEEN with Dennis and before going swimming
                   in the big hole go to the right and this is located on
                   island by the lava structure.
<>KAKA BOOM ISLAND-Go to the left of the Spy Wing and see a rock formation
                   in the water and a metal gage jump on this equip a Ultra
                   Stone and look in the air for a invisible box.
<>KAKA BOOM ISLAND-Same as above
<>KAKA BOOM ISLAND-Same as above
<>KAKA BOOM ISLAND-Same as above
<>KAKA BOOM ISLAND-Same as above
<>BACKWOOD BLIZARD-Go to the bridge in the beginning and at the first corner
  2nd VISIT        look to you left jump on the ledge and then down to another
                   and break open the metal crate.
<>BACKWOOD BLIZARD-Go to the bridge at the beginning and jump into the lava
  2nd VISIT        lake and swim to an large platform that has a tree in the
                   middle and break open the metal crates for this.
<>BACKWOOD BLIZARD-From the above jump to the moving platform stright across
  2nd VISIT        from the spring pad and at the end of the moving platforms
                   jump up to the higher platfroms and onto the high ledge
                   and break open the metal crates.
<>BACKWOOD BLIZARD-After the above surface thru the tunnel on the other side
  2nd VISIT        go in the other coridor look for a tree and break the ice
                   next to the tree drop down and break open metal crate.
<>BACKWOOD BLIZARD-Go to where there is a egg plant look to the right of
  2nd VISIT        this and use the Satelight Strike to break the wall
                   and it is in this room.
<>BACKWOOD BLIZARD-Go to the very end of the level and in the open area jump
  2nd VISIT        up on ledge and break the metal crate.
<>GOOBOO GULLY-----Go to where the boulder come at you and on the right and
                   left side these are located.
<>GOOBOO GULLY-----Same as Above
<>GOOBOO GULLY-----Same as Above
<>GOOBOO GULLY-----Go to where the boulder come at you and on the left at
                   the end up in the air this is located use a item catcher
                   rang.
<>GOOBOO GULLY-----Go to the round platform jump to the swinging platform
                   and ride it to get this.
<>GOOBOO GULLY-----Same As Above
<>GOOBOO GULLY-----Go to the round platform jump to the swinging platform
                   and ride it to the next and climb the ladder an this is
                   at the top.
<>GOOBOO GULLY-----After the above use the Lash chasis and go down the rope
                   to the water go under water and hit the yellow box to
                   the right.
<>GOOBOO GULLY-----Same as above
<>MT BOOM BASIN----At the first spot were you have to jump on a ledge to
                   get to the higher ground it is to the right in the
                   metal crate.
<>MT BOOM BASIN----Same as above
<>MT BOOM BASIN----Same as above
<>MT BOOM BASIN----Same as above
<>MT BOOM BASIN----When you get to the 1st Megaquin throw a explosing rang
                   at the first set of Lavaquin and then eqip the ultra
                   Stone and look up in the air by the trees for a
                   invisible block.
<>MT BOOM BASIN----Same as above
<>MT BOOM BASIN----After the secound turret jump on the rising platforms
                   and go to the other side and to the left in a
                   invisible block.
<>MT BOOM BASIN----Same as above
<>MT BOOM BASIN----At the third turret equip a Ultra Stone and look up in
                   the air for an invisible block.
<>MT BOOM BASIN----Same as above
<>FROZEN FOREST----Jump into the lava lake swim thru the tunnel on the other
  2nd VISIT        side jump up on the platforms and then to the floating
                   platfrom then grappel to the higher ledge and these are
                   in the corner.
<>FROZEN FOREST----Same as above
  2nd VISIT
<>FROZEN FOREST----Same as above
  2nd VISIT
<>FROZEN FOREST----Same as above
  2nd VISIT
<>FROZEN FOREST----Same as above
  2nd VISIT

==========================================================================
                              GOOBOO BERRIES
==========================================================================

THESE ARE BERRIES THAT STEVE HAS HIDDEN AND YOU MUST FIND ALL 10 TO GET
THE 100% GAME TOTAL

<>NEW BURAMUDGEE-- Jump on first camper after crossing the bridge then to
                   the building then to the platform with this berry.
<>CINDER CANYON----Go to the area with the buildings and at the ledge you
                   got on this ledge turn around at the grind rail and to
                   the left use a earth stone and brake the rocks and at the
                   end of the path grind on the rail to the end.
<>DEAD DINGO MARSH-Go to the water area and use the floating platforms to
                   get to the platform with the ladder. Climb to the top
                   and grappel all the way across under the bridge to the
                   platform on the other side of the bridge.
<>CASSOPOLIS-------Go in the back tunnel get on the rail above and jump
                   and grind to the end and this is on a platform to the
                   right
<>SOUTHERN RIVERS--Go to the mission All Your Base and go right and in
  AREA MAP 2       between the rock formation is a path it is at the end
<>SOUTHERN RIVERS--In the Northwestern part buy all the water. then go to
  AREA MAP 3       the island were the collectible map store is jump on
                   the platform above the door and climb the ladder and
                   follow the walk a little.
<>KAKA BOOM ISLAND-Destroy the breakable wall by the checkpoint before
                   Dennis destroyes the barracade and go to the right
                   side of the aclove and the berry is there.
<>SOUTHERN RIVERS--To the left from the Battle arean Gamma mission blow up
  AREA MAP 3       the brances and behind all this is the berry.
<>GOOBOO GULLY-----Go to the round platforms and jump to the one with the
                   ladder then jump over to the turning platform to the
                   ledge to get this.
<>MT BOOM BASIN----Right before the third Megaquin take the passage to the
                   right to the end and use the red flower grapel and jump
                   across platfroms to get this at the end.

==========================================================================
                                  RANGS
==========================================================================

YOU MUST BUY ALL SEVEN RANGS TO RETRIEVE 100% GAME TOTAL HERE ARE WERE YOU
CAN PURCHASE THE RANGS

<>DUO  CHASIS-----------New Buramudgee Store----Cost  3,000 Opals
<>LASH CHASIS-----------New Buramudgee Store----Cost  5,000 Opals
<>SMASH CHASIS----------Cassopilis Store--------Cost 15,000 Opals
<>RING CHASIS-----------Cassopolis Store--------Cost 25,000 Opals
<>MEGA CHASIS-----------Cassopolis Store--------Cost 10,000 Opals
<>DOOM CHASIS-----------Cassopolis Store--------Cost 25,000 Opals
<>SHADOWRING------------MT Boom Basin-----------Cost      0 Opals

===========================================================================
                              BUNYIP POWERUPS
===========================================================================

YOU MUST BUY ALL THE BUNYIP POWERUPS TO GET A 100% AT THE GAME TOTAL SOME
OF THESE ARE PRETTY CHUNK OF CHANGE SO COLLECT ALL THE OPALS YOU CAN ON
YOUR WAY. THERE ARE ALOT OF SHOPS TO BUY THESE POWERUPS AND YOU DONT HAVE
TO BUY THESE AT A CERTAIN SHOP JUST AS YOU CAN AFFORD IT BUY THEM ALL

<>SHADOW BEAM---------Cost 3,000 Opals
<>GRAV. GRENADE-------Cost 5,000 Opals
<>SATELITE STRIKE-----Cost 5,000 Opals
<>THERMO CANNON-------Cost 6,000 Opals
<>NUCLEAR SHIELD------Cost 7,000 Opals
<>ORBIDRILLS----------Cost 7,000 Opals

===========================================================================
                            COLLECTIBALE MAPS
===========================================================================
THESE MAPS DO NOT GO AGAINST YOUR TOTAL BUT IF YOU ARE HAVING TROUBELS TRYING
TO FIND THE COLLECTABILES THESE DO HELP. THIS STORE IS LOCATED IN THE
NORTHWESTERN PART OF THE MAP AROUND ALL THE WATER. ITS BY THE AREA WERE YOU
GO TO KAKA BOOM ISLAND. HERE ARE THE MAPS YOU CAN BUY AND OPAL COST. NOTE
THESE MAPS ONLY SHOW ITEMS NOT HIDDEN IN BOXES SO THERE ARE SOME ITEMS IN
BOXES THAT THE MAPS WONT SHOW

<>MISSING PERSON MAP------Cost 10,000 Opals
<>SHINY THING MAP---------Cost 10,000 Opals
<>SYRKIT MAP--------------Cost 10,000 Opals
<>PRICLESS ART MAP--------Cost 10,000 Opals
<>FORBIDEN FRUIT MAP------Cost 10,000 Opals

*-------------------------------------------------------------------------*
| {10.00}                 RANG STONES/RANG CHASIS                         |
*-------------------------------------------------------------------------*


============================
[10.01.0]    RANG STONES
============================
   THESE ARE THE STONES YOU CAN EITHER PICKUP THRU THE GAME AND BY ADDING
MORE TO YOU INVENTORY OF THE SAME STONE YOU CAN USE MORE OF THEM TO MAKE
A BETTER EFFECT FOR EXAMPLE 2 ZOOM STONE IN YOUR INVENTORY YOU CAN PLACE
TWO ZOOM STONES IN ANY CHAISIS TO GET A LONGER ZOOM. YOU ALSO CAN BUY THESE
STONES AT THE RANG SHOP BUT THESE CAN GET PRETTY COSTLY FOR EVERYONE YOU
BUY THE NEXT TIME YOU BUY THAT STONE THE PRICE GOES UP ALOT. SO MY BEST
ADVISE IS PICK THEM UP THRU THE GAME AND TRY NOT TO MISS ANY UNLESS YOU
DONT WANT TO GO THRU THE HASSEL THEN YOU CAN LOOK FURTHER DOWN FOR A CHEAT
CODE THAT WILL GIVE YOU LOTS OF OPALS. HERE ARE THE STONE THRU THE GAME.

FIRE STONE----THROWS FIRE TO BURN WEBS AND KILL SPIDERS

WATER STONE---THIS STONE CAN FREEZE ENEMIES OR MAKE ICE PLATFORMS IN THE
              WATER

AIR STONE-----THIS STONE GIVES ELECTRIC ENERGY BUY POWERING UP GENERATORS
              OR HAVING MORE EQUIP WITH GIVE OF AN ELECTRICAL STORM

EARTH STONE---THIS SONE IS THE POWERFUL STONE THIS GIVES YOU RANG AN
              EXPLOSION THAT CAN EITHER TAKES OUT YOUR FOES QUICKLY OR
              BREAK DOWN BRAKABLE WALLS.

CHRONO STONE--THIS STONE GIVES OF A GOOD SLOW EFFECT TO YOUR ENEMIES
              THAT WAY YOU CAN FIGHT THEM OF BEFORE THEY NOW WHAT HITS
              THEM

WARP STONE----THIS STONE WILL HELP GET TO OTHER PLACES BY EQUIPING THIS
              TO THE LASH CHASSIS YOU CAN GRAB ONTO WARP CRYSTALS TO GET
              TO HIGHER PLACES

ULTRA STONE---THIS STONE REVEALS THE HIDDEN WITH THIS STONE YOU CAN SEE
              INVISIBLE PLATFORMS AND SWITCHES AND BOXES

MEGA STONE----WITH THIS STONE EQUIP IF YOU GOT ALOT OF ENIEMIES AROUND THIS
              WILL BOUNCE OF ONE AND HIT ANOTHER A QUICK EASY WAY TO TAKE
              OUT YOUR FOES.

ZOOM STONE----THESE STONE WILL LET YOU ZOOM IN AND OUT TO HIT TRAGET LONG
              RANG

MULTI STONE---WITH THIS STONE THE RANG FLIES VERY QUICK TO GIVE FASTER RATE
              OF FIRE

MAGNET STONE--THIS STONE WILL ALOW YOU TAKE SNAG COLLECTIBLES THAT CAN NOT
              BE RACHED EASILY OR AT ALL.

SHADOW STONE--YOU MUST COMPLETE MISSIONS TO GET THIS AFTER YOU INQUIRE THE
              SHADOWRING THERE ARE ONLY THREE STONES AND YOU MUST COLLECT
              ALL THREE TO BEAT THE FINAL BOSS


===========================
[10.02.0]    RANG CHASIS
===========================

 THERE ARE 7 DIFFRENT RANG CHASIS YOU HAVE TO BUY ALONG THE WAY EACH RANG
CHASIS IS A BASIC SET UP TO PUT RANG STONE IN TO MAKE DIFFRENT EFFECT TO
MAKE YOU RANG MORE POWERFUL. FOR EXSAMPLE YOU CAN PUT TWO RANG STONES IN A
CHASIS AND DO A ZOOM P0WER EXPLOSION. IN THE AREA BELOW ARE THE CHASIS AND
THE TOTAL OF STONES YOU CAN PUT IN EACH. THE MIXER I SHOW BELOW ARE THE ONES
I HAVE USED THRU THE GAME FOR DIFFRENT EFFECTS BUT THERE ARE ALOT OTHER
EFFECTS YOU CAN MIX THAT WILL WORK MOST IS JUST TRIAL AND ERROR.


MONO CHASIS------ THE RANG CAN ONLY HOLD 1 STONE

                             ____
    MONO CHASIS             |    | ANY STONE COMBONATION
                            |____|
---------------------------------------------------------------------------

                             _____
    DUO CHASIS              |     | ANY STONE COMBONATION
                            |_____|



                             _____
                            |     |
                            |_____|
---------------------------------------------------------------------------
FOR INVISIBILITY WIAL STANDING STILL
                              ____
   LASH CHASIS               |    |  WARP
                             |____|

                                        ____
                                       |    | WARP
                                       |____|

                              ____
                             |    |  ZOOM
                             |____|

---------------------------------------------------------------------------

   MEGA CHASIS                ____
                             |    |
                             |____|

                    ____                ____
                   |    |              |    |
                   |____|              |____|


                              ____
                             |    |
                             |____|

---------------------------------------------------------------------------
FOR A GOOD EXPLOSION AND BREAK UP BREAKABLE WALLS AND DESTROING ENEMIES

  SMASH CHASIS                ____
                             |    | EARTH
                             |____|


                    ____                ____
                   |    | MULTI        |    | EARTH
                   |____|              |____|


                    ____                ____
                   |    | ZOOM         |    | MULTI
                   |____|              |____|

--------------------------------------------------------------------------
I HAVE FOUND OUT THIS CHASIS I USED THE MOST WITH A GOOD MIXTURE OF STONE
YOU CAN COME UP WITH ALOT OF CREAT EFFECTS AND IT HAS A LONG RANG

(1) TO GRAB ITEMS THAT YOU CANT REACH FROM A DISTANCE
(2) GREAT ELECTRIC STORM TO TAKE OUT ENEMIES AND BREAK OPEN CRATES
(3) REAL QUICK THROW WIAL INVISIBLE


RING CHASIS                   ____
                             |    |(1) MAGNET   (3) AIR
                             |____|(2) AIR
                     ____               ____
                    |    |(1) MAGNET   |    |(1) ZOOM
                    |____|(2) AIR      |____|(2) MULTI
                          (3) AIR            (3) WARP

                     ____               ____
                    |    |(1) MEGA     |    |(1) ZOOM
                    |____|(2) MEGA     |____|(2) MULTI
                          (3) WARP           (3) MULTI
                              ____
                             |    |(1) MULTI
                             |____|(2) MEGA
                                   (3) MULTI

--------------------------------------------------------------------------

DOOM CHASIS                   ____
                             |    |
                             |____|

                      ____           ____
                     |    |         |    |
                     |____|         |____|


                              ____
                             |    |
                             |____|

---------------------------------------------------------------------------

SHADOWRANG- THE MOST POWERFUL RANG IN SOUTHENRIVERS YOU MUST INQUIRE
            THIS RANG AT MT. BOOM BASIN BY DEFEATING 3 MEGAQUIN THAT
            HOLD THESE PIECES.

            YOU CAN NOT INTERCHANGE THESE WITH THE OTHER STONES THRU
            THE GAME YOU MUST COLLECT ALL THREE STONE TO PREFORM ITS
            SPEACIAL POWERS TO DEFEAT THE QUINKAN BOSS.








*-------------------------------------------------------------------------*
| {11.00}                         CHEATS                                  |
*-------------------------------------------------------------------------*


=================================
 [11.1.0]     CHEATS
=================================

All cheats listed below have come from diffrent web sites unless otherwise
noted. I have tried all the Gamecube manual controller cheats and the ones
listed due work. As for the Playstation 2 and X-Box cheats I do not know
if they work for I do not have those versions of the game. If there is a
problem with those cheats please refer to the web sites were they are posted
to figure out problem. I do not take credit for any cheats given in this
section of the walkthrough unless I give other notation. If any gamer has
cheats that are not listed down below please notify myself and if you found
the cheat on you own which will give you credit or web site were cheat has
been found and I will impliment them in walkthrough.

******************************
 (11.1.1)  GAMECUBE CHEATS
******************************

Credit for this code--delljr1967:
                  -------------------------------------------------------
Get 100,000 Opals-|Enter this code as many times you like to get 100,000 |
                  |opals every time you enter this code during game play.|
                  -------------------------------------------------------
                  | Start,Start,Y,Start,Start,Y,X,A,X,A |
                  ---------------------------------------

                  --------------------------------------------------------
Get All Rangs-----|Enter this code during gameplay will give you all 7   |
                  |Rangs.                                                |
                  --------------------------------------------------------
                  | Start,Start,Y,Start,Start,Y,X,B,X,B |
                  ---------------------------------------

******************************
 (11.1.2) PLAYSTATION 2 CHEATS
******************************

Credit for this code--Silverphoenix
                  ------------------------------------------------------
Get 100,000 Opals-|Enter this code as many times you like to get 100,000|
                  |opals ever time you enter this code during game play.|
                  ------------------------------------------------------
                  | Start,Start,Triangle,Start,Start,Tringle,O,X,O,X|
                  ---------------------------------------------------

YOU CAN FIND THESE CHEATS IF YOU ARE USING THERE HARWARE ON THESE SITES

ACTION REPLAY MAX FOR PS2
www.codejunkies.com
You can use there hardware to get Infinite health and all Collectibels

CODE BREAKER
www.codebreaker.com
You can use there hardware to get Infinte health and all Collectibles


******************************
 ( 11.1.3)  X-BOX CHEATS
******************************

*--------------------------------------------------------------------*
| {12.00}                  QUESTIONS/ ANSWERS                        |
*--------------------------------------------------------------------*

Please review question section before sending e-mail to see if question
has already been ask.

Question: Is Ty 3 the same on the X-Box, Playstation 2 and the Gamecube

Answer: As far as I know they are all the same beside the controls. For
        as the missions collectabilles and plot of the story they should
        all be the same. If anyone knows of a diffrence please e-mail me.

Question: Do you have to collect all the Stones

Answer: No you dont. The stones dont have nothing to do with you game
        total but you have to have a combination of stones to have
        you rang break and pick certain thing. So my best advice is
        try to collect as many stones as you can. If you dont want to
        collect them you can also buy them from stores but at a really
        high cost.

Question: Do you have to collect all the collectibales.

Answer: This game is no diffrent then the rest of the TY games if you
        are going for a 100% completion you must collect all the
        collectibles and buy all the Rang chasis and all the Buyip
        power ups.

Question: Do you know where I can get Action Replay, Game Shark, or Code
          Breaker codes.

Answer: Yes There are codes for the Action Replay Max for PS2 and Code
        Breaker codes listed on there site look at the cheat section of
        this guide to get there web sites as of right know there are
        no codes for the Gamecube or the X-Box and no Gameshark codes.

Question: I cant find how to get to a Mission.

Answer: All missions have a spot to get of the Crabmersible most of them
        are by the star but the one by Kaka Boom Island is alittle south
        from the green star.

Question: How do you beat the Quinking

Answer: You must use the shadowring nothing else will work then just read
        the faq at the final boss and this area will show you how to beat
        him.

Question: Can you beat the game for me

Answer: Come on people this isn't rocket scientist. If these questions
        get send to my e-mail expect them to be deleted and no reply.
        Yes someone actually sent me an e-mail asking this.

Question: I found an Easter Egg will you put it in your FAQ

Answer: If it is to some real importance and somthing out of the
        ordinary I will put this in the FAQ.

*--------------------------------------------------------------------*
| {13.00}                        CREDITS                             |
*--------------------------------------------------------------------*

 I want to give thanks to KROME for make another great game. I also would
 like to thank Activision for publising the game.

 I want to thank my wife Michelle for putting up with me and giving me the
 time to play this great game and wrighting this FAQ.

 I also want to give a big thank to any gamer that looks at these faq and
 who ever wrights them for you all are the ones that keep these sites going
 for all of us gamers.

 I also want to thank these web sites that dont break the copywright and
 post these FAQ for all of us gamers

 I want to thank TheLightsAreOn for the X-Box controls.

 I want to thank Silverphoenix for the Playstation 2 controls and the
 Playstation 2 cheat code.