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Walkthrough

by link4824

-------------------------------------------------------------------------------
The Sims: Bustin' Out
Final Version 3.00
Platform: Nintendo GameCube
Author: Link4800
Copyright © 2005-2007 Shawn Gantz
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Note: If there is a specific section of the FAQ/Walkthrough you wish to go
straight to, press CTRL+F on your keyboard and type the heading next to the
section you wish to see.

NOTE: THIS GUIDE CONTAINS SPOILERS.  YOU HAVE BEEN WARNED ONCE!!!
NOTE: THIS GUIDE CONTAINS SPOILERS.  YOU HAVE BEEN WARNED TWICE!!!
NOTE: THIS GUIDE CONTAINS SPOILERS.  YOU HAVE BEEN WARNED THREE TIMES!!!

--------------------------
Table of Contents
--------------------------
A. Version History
B. Legal Information
C. Introduction
D. Game Play Information
   D1. Controls
   D2. Motives
   D3. Careers
   D4. Personality
   D5. Relationships
   D6. Pause Menu
   D7. Speeds
   D8. Other Information
E. Bust Out Mode Intro
   E1. Bust Out Careers
      E1a. Movie Star
      E1b. Mad Scientist
      E1c. Gangster
      E1d. Fashion Victim
      E1e. Paramilitary
      E1f. Counter Culture
      E1g. Jock
   E2. Prelude: Old Club Rubb
F. Stage 1 Walkthroughs
   F1. Mom's House
G. Stage 2 Walkthroughs
   G1. Mimi's Place
   G2. Dudley's Trailer
H. Stage 3 Walkthroughs
   H1. Goth Manor
   H2. Studio 8
   H3. Toane's Gym
I. Stage 4 Walkthroughs
   I1. Club Rubb
   I2. Shiny Things Labs
   I3. Casa Caliente
   I4. Marriage
J. Stage 5 Walkthroughs
   J1. Tinsel Bluffs
   J2. The Octagon
   J3. Pixel Acres
   J4. Children
K. Stage 6 Walkthroughs
   K1. Malcolm's Mansion
L. Free Play Introduction
   L1. Free Play Careers
      L1a. Rock Star
      L1b. Slacker
      L1c. Artist
      L1d. Computer Geek
      L1e. Swindler
   L2. Tutti Family
   L3. Frutti Family
   L4. 1 Free Street
   L5. 2 Free Street
   L6. 3 Free Street
M. Complete Buy List
   M1. Seating/Beds
   M2. Surfaces
   M3. Decorative
   M4. Electronics
   M5. Appliances
   M6. Plumbing
   M7. Lighting
   M8. Miscellaneous
   M9. Skill Building
N. Complete Build List
   N1. Walls
   N2. Wallpaper
   N3. Floors
   N4. Doors
   N5. Windows
   N6. Fireplaces
   N7. Plants
   N8. Pools
O. Complete Cars List
P. Secrets
   P1. Cheats
      P1a. GameCube Cheats
      P1b. PlayStation 2 Cheats
      P1c. XBox Cheats
   P2. Glitches
Q. FAQ's
R. Awcknowledgements
S. Recap of Legal Info
T. Contact Information
U. Closing

--------------------------
A. Version History
--------------------------
Version 0.55: 06/27/2005-Began FAQ/WAlkthrough and began Bust Out Mode
   Walkthroughs and Free Play Introduction.

Version 0.75: 07/04/2005-Completed Bust Out Mode Walkthroughs and Free Play
   Walkthroughs.  Began Secrets, Awcknowledgements, Closing, and Recap
   of Leagl Information.

Version 1.00: 07/07/2005-Completed Secrets, Awcknowledgements, Closing, and
   Recap of Leagl Information.  Submitted my Walkthrough to gamefaqs.com.

Version 1.85: 07/08/2005-Complete Buy List & Complete Build List added to
   Walkthrough.

Version 2.00: 07/09/2005-Complete Cars List added to Walkthrough.

Version 2.30: 06/27/2006-First Year Anniversary Edition.

Version 2.50: 10/16/2006-Added to Secrets Section.

Version 2.60: 01/28/2007-Edited goals a bit.

Version 3.00: 09/27/2007-Final Version Published.

--------------------------
B. Legal Information
--------------------------
The Sims: Bustin' Out FAQ/Walkthough Version 3.00
Copyright 2005-2007 Shawn Gantz

This document is protected by the copyright law.

This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written or e-mail permission. Use of this guide on
any other web site than those listed below is strictly prohibited, and a
violation of the copyright.

www.gamefaqs.com
www.gamespot.com
www.neoseeker.com
www.cheatcc.com

All Characters, Scenarios, Items and Trademarks in this The Sims: Bustin' Out
FAQ/Walkthrough are owned by their respective Trademark and Copyright owners.

--------------------------
C. Introduction
--------------------------
Welcome to my version of The Sims: Bustin' Out FAQ/Walkthrough.  This guide
is designed to help you get through those seemingly impossible goals and
march your way into Malcolm's Mansion.

This is my fist ever FAQ/Walkthrough.  This guide covers the Nintendo
GameCube Version of The Sims: Bustin' Out.  However, there is no
significant difference between the 3 console versions.

If you ever want to send a comment or addition to be posted onto this
Walkthrough, be sure to leave a distinct e-mail with a subject line that will
let me know it is for this guide.  I get alot of junk mail, and if I don't
know what it is, I won't open it.

With that said, let us begin.

--------------------------
D. Game Play Information
--------------------------
This section will explian to you the basic, need-to-know things about The
Sims: Bustin' Out.

   --------------------------
   D1. Controls
   --------------------------
   This explains the buttons and what they do.  For a better explaination,
   refer to your instruction manual.

   A Button------------------Select an item for use or proceed on a menu.
   B Button------------------Cancel an actoin given or backtrack on a menu.
   X Button------------------Place wall height at Up, Down, or Cut-away.
   Y Button------------------Center you Sim and follow them.
   L Button------------------Pause gameplay or delete an action in a queue.
   R Button------------------Activate doulbe speed.
   Z Button------------------Switch between playable Sims.
   Control Stick-------------Move the action cursor.
   C Stick Left or Right-----Rotate the camera left or right.
   C Stick Up or Down--------Zoom the camera in or out.
   Control Pad Up------------Motives sub-menu.
   Control Pad Left----------Careers sub-menu.
   Control Pad Down----------Personality sub-menu.
   Contorl Pad Right---------Relationships sub-menu.
   Start/Pause Button--------Halts gameplay to access the Game Play Menus.

   --------------------------
   D2. Motives
   --------------------------
   This explains the 8 different motives in the Motives sub-menu.  Consult
   your instruction manual for more information on these.  If the Motives
   button by your mood is throbing red, then a Motive of yours is empty.

   Hunger: When this bar is empty, find a fridge and feed your Sim; Or you
      can use a phone to call the Pizza Man to deliver a pizza for $40.

   Hygiene: When this bar is empty, seek out a shower or bathtub to fill it
      up.  For a quick hygiene boost, wash your hands or brush your teeth.

   Energy: You'll find your Sim snoozing on the ground if this bar is
      empty.  A nice sleep on a bed will fill this fill it up.  For a quick
      boost, down a cup of coffee or grab a nap on a sofa.

   Social: If this bar is empty, don't expect your Sim to be in a very good
      mood.  To restore it's natural greenness, interact with another Sim.
      Only positive interactions will raise this bar.  A quick boost can be
      obtained by talking on the phone.  Consult the Relationships section
      for more information.

   Comfort: When this bar if red, have a nice sit on a couch or chair or
      sleep in your comfortable bed.

   Bladder: If this bar is empty, expect to see a puddle on the ground
      where your Sim stands.  A nice long sit on the toilet can restore
      this bar to full.

   Fun: When this bar emptys, find a little something fun to do.  Depending
      on your Personality depends on what raises this bar faster.  Consult
      the Personality section for more information.

   Room: When this bar is empty, there is something dirty or dead in the
      current room. A quick scan and clean of the room is suggested.  Small
      rooms with little light also bring this motive down.  For a quick
      boost, buy a plant or painting.

   --------------------------
   D3. Careers
   --------------------------
   This expalins the 6 different career skills requiered for promotions.
   Bad moods halt any participation in any skill-building action.  Not all
   items mentioned are unlocked when starting a new game.  If the Careers
   button by your mood is throbing green, then you have earned a new skill
   point.

   Cooking: The higher this skill is, the better quality meals your Sim
      serves and kitchen disasters are reduced.  To raise this skill, study
      a cookbook at a bookshelf, serve snacks at the special stove, or
      serve drinks at the bar.

   Mechanical: The higher this skill is, the faster your Sim will fix
      things around house, as well as increase the value of the gnomes you
      build.  To raise this skill, study do-it-yourself books on a
      bookshelf, build gnomes, or experiment the coil tower.

   Creative: The higher this skill is, the faster you paint, sculpt, and
      make a vase (this skill also raises the quality of these), and the
      quality of your music (excluding the microphone) is raised.  To raise
      this skill, paint, sculpt, make a vase, or play the paino or guitar.

   Body: The higher this skill is, the better your chances at winning in
      competitive actions, such as playing pool and attacking another Sim.
      To raise this skill, work out on a weight machine, exercise on a
      treadmill, or take a swim in a pool.

   Logic: The higher this skill is, the smarter your Sim is, and the better
      chances of your Sim to win against another Sim in chess, and this
      also reduces time you spend looking through the telescope before
      being abducted.  To raise this skill, play a nice game of chess or
      look to the skies with a telescope.

   Charisma: The higher this skill is, the higher your quality of singing
      and the better chance you have of speaking to another Sim about their
      intrests, which increases you relationship.  Consult the
      Relationships section for more information.  To raise this skill,
      parctice your speech in the mirror or sing using your microphone.

   --------------------------
   D4. Personality
   --------------------------
   In this section, you will find how to customize your personality to fit
   you best.

   Neat: This dignifies wheather your Sim will clean up after themselves or
      not.

   Outgoing: If your Sim is outgoing, their Social bar will deplete faster
      than that of a Sim who is not.

   Active: Active Sims' Energy bar will not deplete as fast, but they will
      wake up faster than those Sims who are not active.

   Playful: If your Sim is playful, their Fun bar will deplete faster than
      other Sims'.  Playful Sims enjoy the pinball machine and pool tables
      for fun, whereas others would rather read a book.

   Nice: Nice Sims enjoy being nice.  Nice Sims have more positive social
      interactions than those who are not nice.

   --------------------------
   D5. Relationships
   --------------------------
   This expalins the best tactics to make friends as well as other important
   friends information.

   Friends are requiered for all 12 career paths and to obtain their signature
   social interaction.  Friends are also required to satisfy your social
   needs.  The easist way to make friends is as follows.

   Step 1: Greet a Sim you do not know to obtain their colthing options.

   Step 2: Talk with them once.

   Step 3: Go inside and serve a meal.

   Step 4: Let them eat, use the toilet, and invite them to have fun.

   Step 5: Interact positiveley until they want to leave or you fall asleep.

   If you follow this rubric, it is easy to make friends with a stranger
   Sim before they leave.

   As to satisfying your social needs, only interacting positively will
   satisfy this need.  Interacting negativly will not affect your Social bar
   in any way.

   --------------------------
   D6. Pause Menu
   --------------------------
   To access the Pause Menu, press Start/Pause.  This explains the Pause Menu
   and what each option does.  Note that this will not be an item list.  Look
   below for one.

   Goals: Appears only in Bust Out Mode.  Displays the stage's current goals.
      Completed goals are checked off and the item it unlocks is filled in.

   Buy: Here, you can buy new equipment for your Sims.

   Build: Here, you can build new equipment for your Sims.

   Careers: Appears only in Bust Out Mode.  Displays your current point in
      each of the 7 careers in Bust out Mode.

   Options: Customize your game with thses options.

      Free Will: If on, your Sims will assign their own actions if you
         remain idle.

      Rumble Feature: If on, when a significant event happens, your controller
         will rumble.

      Fast Forward Toggle: If on, you merely press the R Button to start and
         stop double speed instead of holding it down.

      Auto Center: If on, when a significant event happens, the screen will
         center on the special Sim that took place in the event.

      Music Voloume: Adjust the stereo and menu music volumes.

      Sound Effects Volume: Adjust the voice, and other sound effects volumes.

   Save: Save your progress in the game.

   Quit: Quit your game.

      Save and Quit: Quit your game and save.

      Just Quit: Quit the game without saving.

      Cancel: Return to the Pause Menu.

   --------------------------
   D7. Speeds
   --------------------------
   As you might know, there are 4 different speeds in Bustin' Out, Normal,
   Double, Triple, and Pause.  This section explains these speeds.

   Normal Speed: This is the default speed.   Do not press or hold the R
      Button to find this speed.

   Double Speed: This is the speed you will most likely use the most.  Press
      or Hold the R Button to find this speed.

   Triple Speed: This is the fastest speed.  All playable Sims must be at
      work and/or sleeping to find this speed.

   Pause: This speed stops gameplay without pressing the Start/Pause Button.
      Hold the L Button to find this speed.

   --------------------------
   D8. Other Information
   --------------------------
   This is where I will list other things you might need or want to know that
   was no mentioned in the above sections.

   Bills: The dreaded deliveries will arrive in your mailbox every 3 days.  An
      easy way to tell which bills are older: red, orange, yellow, white.  Red
      are due as soon as possible and white are brand new in the box.  If bills
      are not paid 10 days after they are delivered, a Debt Collector will
      steal the most valuable item in the house.  So pay those bills.  Bills
      usually cost roughly 2% of your house value, which can be veiwed on the
      Pause Menu.

   House Value: Pause the game to veiw your house value.  It is where the Time
      would normally be seen.  The house value is all of the items in your
      current house added up into one sum.  Bills are roughly 2% of this value.

   Current Funds: The number seen under the Time Display or House Value.  This
      is how many Simoleons ($) you own currently.  Money incresaes by work and
      decreses by food and other expenses.

   Time Display: This tells you what time it is.  Normal Speed moves at about
      1 simulated minute in 1 second.

   Mood Display: The red and green bars next to your sub-menus.  Green Bars
      indicate a good mood.  Red indicates a bad mood.  Mood is determined by
      how good your motives are.  The Room & Bladder Motives can change your
      mood drastically.  Good Moods produce positive Social Interactions and
      promotions.  Bad Moods produce negative Social Interactions and
      demotions.  Watch that mood!

   Action Queue: The list of actions that pile up at the top of the screen.
      Your Sims will do everything in this list in order, starting from the
      left and going to the right (Player 2's Action Queue goes from right to
      left).  You can issue an order at any time.  If Free Will is on, then
      your Sims will do things on their own if they need it.  A Sim will not
      do Skill Building activities on their own unless it increasaes a motive.

   Fill Meter: This meter is visible on the Buy Mode and Build Mode main menus.
      It tells you how much more crap can fit in your house.  If it is full,
      then the game game forbids you to buy anything else until you sell things
      to bring it down.

   Newspaper: The newspaper is a good source of Fun if your Sim is not Playful.
      The newspaper comes everyday at 9:00 AM.  It will rot if another
      newspaper is delivered.  Once rotted, it will bring down your Room bar.
      Use the newspaper to find a job or to have Fun.

   Control Diamond: This is the blue (or orange) diamond that appears of the
      active Sim's head.  This indicates that it is the currently active Sim.

   Friends Count: The smiley face under the careers sub-menu is your friends
      count.  This displays the current number of friends you have.  The first
      number is how many you have.  The second number is how many you need for
      your next promotion.  If the number is green, then you have enough.  If
      it is red, then you need more.

   Friends: As said before, friends as needed for all 12 career paths.  A blue
      smiley face next to the Relationship Number indicates a Family Friend.
      A red angry face indicates a Family Enemy.

   Relationship Number: This is the number that appears in the Relationships
      sub-menu.  If it is below 50, then you are not friends with this Sim.
      If it is above 50, then the this Sim's Relationship Number for you must
      be above 50 as well before you will be friends.  Your spouse's
      Relationship Numbers will never drop.

   Malcolm Landgrabb: Your ex-step-father.  Mom married him in the original
      Sims for the consoles.  That is how you got his Mansion.  He obviously
      divorced your Mom over the 8 month interval between The Sims and Bustin'
      Out.  He put his fortune before everything else and began taking all of
      the stuff he graciously gave to the Sims when he married Mom.  In the
      terms of marriage, yes, you are related to Mimi and Dudley.

   Maid Service: Use a phone to call a Maid.  They will come every day at
      10:00 AM to clean anything that needs cleaning.  It cost $10 per hour for
      a Maid.  You can fire her at any time by highlighting her and choosing
      'Fire'.  'Dismiss' will send her away with pay.  Empty your Bladder at
      Mom's House to unlock the Maid.

   Gardening Service: Use a phone to call a Gradener.  They will come every
      3 days and water or replant your flowers.  They will not water any
      plants found in the Decorative Menu.  Gardeners cost $10 per hour.  You
      can fire her at any time by highlighting her and choosing 'Fire'.
      'Dismiss' will send her away with pay.

   Repair Service: Use a phone to call a Repairman.  They will come when you
      call and fix all broken items and replace all broken lightbulbs.  A
      Repairman cost $50 per hour.  Information Overlord Owners beware: a
      Repairman might just hang around after work and watch some TV.

   Pizza Srevice: Use a phone to call a Pizzaman.  They will come when you call
      and deliver one Pizza to your house.  The pizza will serve 6 Sims.  One
      Pizza costs $40.  You must 'Greet' the Pizzaman or he will walk off with
      your pizza.

   Police Service: Use a phone to call the Police.  They will come when you
      call or if a party is being thrown at 10:30 PM.  The Police Service is
      free unless you are told to pay $200 for a bribe.  The Police are used
      for arresting criminals.

   Fire Dept. Service: Use a phone to call the Fire Dept.  They will come when
      you call or if a Smoke Detector goes off.  They will put the fire out.
      The Fire Dept. Service is free unless it is a false alarm ($100).

   Throw Party: Use a phone to throw a party.  Every Sim that is not at work
      will arrive at the party.  A notice will announce when the party has
      started.  Parties are needed to complete certain goals.

   Television: This is the most used form of fun in the game.  There are 4
      channels on a TV: Horror (Defalt for the Monochrome and Trottco),
      Action (Default for the Soma Plasma), Romance, and Cartoons.  Depending
      on your Sim's Personality depends on what they like to watch.  The
      Information Overlord ends the burden of channel surfing.

   Stereo: The stereo is another good source of fun.  There are 6 different
      types of music to listen to: Techno, Hip Hop, Metal, Pop, Smooth Jazz,
      and Bluegrass (Country).  There is no particular type of music your Sim
      likes.  The type you choose depends on the Default of the next radio you
      turn on will be (Ex: If you choose to listen to Techno at Mom's house,
      when buy a Stereo and turn it on, the Default type will be Techno).
      Spining on the DJ Booth will raise your Creativity.

   Great Big Adventure Japanese Arcade Game: To unlock this item, you must link
      the GameCube Bustin' Out to the GameBoy Advance Bustin' Out.  Using the
      Arcade, you can earn your GCN Bustin' Out a few extra Simoleons.
      Consult the Instruction Booklet for more information.

--------------------------
E. Bust Out Mode Intro
--------------------------
The momment has come!  The Bust Out Mode Walkthroughs.  This part is seperated
into six sections: Stage One, Stage Two, Stage Three, ect.  Each stage
walkthrouh covers two career promotions.  You will see exactly how it works as
you read through.

   --------------------------
   E1. Bust Out Careers
   --------------------------
   The following is a list of all 7 careers in Bust Out Mode, how much
   money they make, and their promotion requierments.  To earn all promotions,
   you must be in a good mood.  Make sure your friends relationship is high
   enough that your friends will not drop while you are at work, you need the
   amount of friends before work is over.

      --------------------------
      E1a. Movie Star
      --------------------------
      An expert career track.  Movie Stars make the most money, but for
      the final promotion, you'll need 10 friends.  This is not the best
      choice for a first career.

      Mall Clown: $100
      Kiddie Show Sidekick: $150 (2 Charisma)
      Stunt Double: $200 (1 Body, 2 Charisma, 2 Friends)
      Horror Movie Extra: $275 (1 Creative, 2 Body, 3 Charisma, 3 Friends)
      Soap Opera Star: $375 (2 Creative, 2 Body, 4 Charisma, 4 Friends)
      Game Show Host: $500 (2 Creative, 3 Body, 6 Charisma, 6 Friends)
      Sitcom Star: $650 (2 Creative, 3 Body, 7 Charisma, 6 Friends)
      Sex Symbol: $900 (5 Creative, 4 Body, 8 Charisma, 8 Friends)
      Director: $1,100 (8 Creative, 4 Body, 10 Charisma, 10 Friends)
      Movie Mogul: $1,400

      --------------------------
      E1b. Mad Scientist
      --------------------------
      A novice career track.  Mad Scientists make moderate money, and
      for the final promotion, you'll need only 6 friends.  This is a good
      choice for a first career.

      Lab Cleaner: $155
      Potion Tester: $230 (2 Mechanical)
      Pyro: $320 (1 Cooking, 2 Mechanical, 1 Logic, 1 Friend)
      Virus Breeder: $375 (1 Cooking, 2 Mechanical, 1 Logic, 2 Friends)
      Chemist: $450 (1 Cooking, 2 Mechanical, 2 Creative, 4 Logic, 1 Charisma,
         2 Friends)
      Vivisectionist: $540 (1 Cooking, 4 Mechanical, 2 Creative, 4 Logic,
         2 Charisma, 3 Friends)
      Gene Splicer: $640 (1 Cooking, 6 Mechanical, 2 Creative, 5 Logic,
         3 Charisma, 4 Friends)
      Robotician: $740 (1 Cooking, 8 Mechanical, 4 Creative, 7 Logic,
         4 Charisma, 5 Friends)
      Space Time Tinkerer: $870 (2 Cooking, 10 Mechanical, 5 Creative,
         8 Logic, 5 Charisma, 6 Friends)
      Death Ray Inventor: $1,000

      --------------------------
      E1c. Gangster
      --------------------------
      An intemediate career track.  Gangsters make good money, and for the
      final promotion, you'll need 8 friends.  This is a moderate choice for
      a first career.

      Vandal: $140
      Shoplifter: $200 (2 Creative)
      Burglar: $275 (1 Mechanical, 4 Creative, 2 Friends)
      Car Thief: $350 (2 Mechanical, 5 Creative, 3 Friends)
      Mugger: $425 (3 Mechanical, 6 Creative, 1 Body, 1 Charisma, 4 Friends)
      Body Guard: $530 (3 Mechanical, 7 Creative, 3 Body, 1 Charisma,
         6 Friends)
      Arsonist: $640 (5 Mechanical, 8 Creative, 3 Body, 2 Charisma, 8 Friends)
      Extortionist: $760 (5 Mechanical, 9 Creative, 5 Body, 3 Charisma,
         8 Friends)
      Hit Man: $900 (5 Mechanical, 10 Creative, 7 Body, 4 Charisma, 8 Friends)
      Mob Boss: $1,100

      --------------------------
      E1d. Fasion Victim
      --------------------------
      An expert career track.  Fashion Victims make excelent money, but for
      the final promotion, you'll need 9 friends.  This is not the best choice
      for a first career.

      Hand Model: $200
      Lingerie Model: $225 (2 Creative)
      Body Waxer: $275 (4 Creative, 1 Body, 1 Friend)
      Fingernail Painter: $315 (5 Creative, 1 Body, 1 Charisma, 2 Friends)
      Wig Designer: $400 (6 Creative, 1 Body, 2 Charisma, 3 Friends)
      Hair Stylist: $550 (1 Cooking, 7 Creative, 3 Body, 3 Charisma, 4 Friends)
      Make up Artist: $650 (2 Cooking, 8 Creative, 4 Body, 4 Charisma,
         5 Friends)
      Runway Model: $900 (3 Cooking, 9 Creative, 5 Body, 4 Charisma, 7 Friends)
      Centerfold: $1,100 (4 Cooking, 10 Creative, 8 Body, 5 Charisma,
         9 Friends)
      Super Star: $1,200 

      --------------------------
      E1e. Paramilitary
      --------------------------
      A beginner career track.  Paramilitary personel make good money, and for
      the final promotion, you'll need 6 friends, but you'll also need to
      raise your Logic and Body skills to their maximum.  This is a moderate
      choice for a first career.

      Latrine Cleaner: $250
      Boot Polisher: $325 (2 Logic)
      Drill Instructor: $400 (2 Body, 4 Logic)
      Paratrooper: $450 (4 Body, 5 Logic)
      Chopper Pilot: $500 (1 Mechanical, 4 Body, 6 Logic, 2 Charisma, 1 Friend)
      Covert Ops: $550 (1 Mechanical, 5 Body, 7 Logic, 2 Charisma, 2 Friends)
      Secret Agent: $580 (4 Mechanical, 5 Body, 7 Logic, 2 Charisma, 5 Friends)
      Code Breaker: $600 (7 Mechanical, 8 Body, 9 Logic, 2 Charisma, 6 Friends)
      Intelligence Director: $700 (8 Mechanical, 10 Body, 10, Logic,
         4 Charisma, 6 Friends)
      Mar Minister: $1,000

      --------------------------
      E1f. Counter Culture
      --------------------------
      An intermediate career track.  Counter Culture hippies make poor money,
      and for the final promotion, you'll need 8 friends.  This is a moderate
      choice for a first career.

      Panhandler: $110
      Leaflet Distributor: $120 (1 Cooking, 1 Creative)
      Basket Weaver: $180 (3 Cooking, 1 Creative, 1 Body, 2 Friends)
      Flower Child: $200 (5 Cooking, 1 Creative, 1 Body, 1 Charisma, 3 Friends)
      Massage Therapist: $220 (6 Cooking, 1 Mechanical, 2 Creative, 1 Body,
         2 Charisma, 4 Friends)
      Yoga Instructor: $300 (7 Cooking, 2 Mechanical, 2 Creative, 2 Body,
         2 Charisma, 6 Friends)
      Transcendentalist: $350 (8 Cooking, 2 Mechanical, 2 Creative, 3 Body,
         4 Charisma, 6 Friends)
      Love Guru: $450 (9 Cooking, 3 Mechanical, 3 Creative, 4 Body, 6 Charisma,
         7 Friends)
      Psychic Activist: $550 (10 Cooking, 3 Mechanical, 4 Creative, 5 Body,
         8 Charisma, 8 Friends)
      Full Time Freak: $1,000

      --------------------------
      E1g. Jock
      --------------------------
      A beginner career track.  Jocks make excelent money, and for the final
      promotion, you'll need only 6 friends.  This is the best choice for a
      first career.

      Mascot, $130
      Ball Collector: $170  (2 Body)
      Rookie: $230 (4 Body)
      Starter: $300 (6 Body, 1 Charisma)
      All-Star: $385 (2 Mechanical, 7 Body, 1 Friend)
      MVP: $510 (1 Cooking, 2 Mechanical, 8 Body, 2 Charisma, 2 Friends)
      Super Star: $680 (2 Cooking, 2 Mechanical, 9 Body, 3 Charisma, 3 Friends)
      Head Coach: $850 (3 Cooking, 2 Mechanical, 10 Body, 5 Charisma,
         4 Friends)
      Hall of Famer: $1,000 (4 Cooking, 2 Mechanical, 10 Body, 5 Charisma,
         6 Friends)
      Living Legend: $1200

   --------------------------
   E2. Prelude: Old Club Rubb
   --------------------------
   The following is how to read these walkthoughs.

   Simple Description: This is a basic, one sentence description of the house.
   Career Promotions: This informs you of the career tracks this house offers.
   Stolen Items: This lists what Malcolm steal as you first enter the house.
   Roommates: The Sims who live with you, if you can control any of them, and
      their respective signature social interaction.  This does not include
      your spouse and child(ren)
   Description/Improve: An in-depth description of the house, and what you
      should or need to improve.
   Notes: Simple notes on the current house.  Best course of action to take is
      listed here.

   Goal #: Goal Name. (Goal Unlocks)
         How to complete.

   Simple Description: An older version of Club Rubb.
   Career Promotions: None
   Stolen Items: None
   Roommates: Various Sims in future houses.
   Description/Improve: None for this house.
   Notes: Complete the goal to move on.

   1. Kiss Candy/Peter. (Your Nagging Mother)
         Simply highlight Candy or Peter and select Kiss on Cheek.

--------------------------
F. Stage 1 Walkthroughs
--------------------------
Wake Up!  Time to climb a career ladder and steal Malcolm's Mansion.  Mom's
House covers the basic controls if you did not read my section above.

   --------------------------
   F1. Mom's House
   --------------------------
   Simple Description: A small farm house.
   Career Promotions: Movie Star, Mad Scientist, Gangster, Fashion Victim,
      Paramilitary, Counter Culture, and Jock (Promotion 1).
   Stolen Items: Your Scooter
   Roommates: Mom (None).  You do not control this Sim.
   Description/Improve: A small house that does not need any major
      improvements.
   Notes: Your Hygiene, Energy, Social, and Comfot bars do not drop below half
      empty.  This allows you to remain in a good mood almost always.  This is
      also a perfect opprotunity to raise all of your skills to their maximum.
      However, if you quit your game, the bars listed above will begin to fall
      as normal.  Either way, I suggest getting at least 3 Cooking and
      Mechanical skill points while you're here.  If you do plan to stay
      though, buy a Chess Set and Treadmill.  To earn money, get your
      Creative full and sell paintings.

   1. Press the R Button for double speed: ($50)
         Do as the goal says.

   2. Eat enough food to fill your stomach: ($50)
         Wait for Mom to serve a meal, and then chow down.

   3. Use a toilet to empty your bladder: (The Maid)
         After breakfast, have a sit on your toilet.

   4. Do fun stuff to raise your fun level: ($50)
         Watch the fish while Mom serves breakfast.

   5. Use the newspaper to find a job: (Super Scooter)
         Again, for easier promotions in the future, waste 5 HUMAN hours here
         to get all of your career skills to their maximum.  Then find a job
         and move to your respective house.

--------------------------
G. Stage 2 Walkthroughs
--------------------------
These are the 2 houses of your first roommates.  Though you cannot control
them, they can still be a pain.  If you chose to be a Movie Star, Fashion
Victim or Counter Culture follower, head over to Mimi's Place.  If Mad
Scientist, Gangster, Paramilitary, or Jock career perked your intrest, go to
Dudley's Trailer.

   --------------------------
   G1. Mimi's Place
   --------------------------
   Simple Description: A small, cozy home.
   Career Promotions: Movie Star, Fashion Victim, and Counter Culture
      (Promotions 2 & 3).
   Stolen Items: Goumet Stove & Mini Bar.
   Roommates: Mimi Landgrabb (Brag About Money).  You do not control this Sim.
   Description/Improve: A small house with a bed and a kitchen to improve.
      Replace the bed with a better one and upgrade the kitchen.  And for a
      future goal, be sure to move the lamp away from the bookshelf so you can
      reach that corner.
   Notes: Mimi leaves occasionally for other stuff.  Get your 2 promotions
      and leave if you wish.  If it is your first time here, after you get
      your first promotion, you are rewarded with an Imposter Type-S (car).
      Just remember to come back later to finish all of the goals you missed.

   1. Get to Kiddie Show Sidekick in the Movie Star Career: (Gossip)
         Get promoted.

   2. Get to Stunt Double in the Movie Star Career: (Exoticalistism Floor Lamp)
         Get promoted with 2 Charisma.

   3. Get to Lingerie Model in the Fashion Victim Career: (SlushRush Bar)
         Get promoted.

   4. Get to Body Waxer in the Fashion Victim Career: (VenuSpice)
         Get promoted with 2 Creative.

   5. Get to Leaflet Distributor in the Counter Culture Career: (Gourmet Stove)
         Get promoted.

   6. Get to Basket Weaver in the Counter Culture Career: (Confucius Wall Lamp)
         Get promoted with 1 Cooking and 1 Creative.

   7. Interact With Other Sims to Staisfy Your Social Needs: ($50)
         As soon as you arrive simply talk to Mimi until you receive your
         prize.

   8. Get to Know Mimi Better: (Use 'Sign Language')
         Get your relation with Mimi to 35.

   9. Have One Skill Point in Cooking: ($200)
         You did this at Mom's House, right?

   10. Invite Mom Over to Your New Place: (Give Money)
         Find a phone and selcet Invite from Mom's House.

   11. Visit Dudley and use "SIGN LANGUAGE" on him: (Skull Shrub)
         Get to know Mimi better first, then visit Dudley's Trailer and use
         Sign Language on him.

   12. Fix All the Broken Things: (The Repairman)
         If you got 3 Mechanical Points at Mom's House, then find the
         Espresso Machine and fix it.  If not, get 3 Mechanical, and then
         fix it.

   --------------------------
   G2. Dudley's Trailer
   --------------------------
   Simple Description: An old worn out trailer.
   Career Promotions: Mad Scientist, Gangster, Paramilitary, & Jock
      (Promotions 2 & 3).
   Stolen Items: Hellagraphix & Air Hockey Table.
   Roommates: Dudley Landgabb (Burp In Face).  You do not control this Sim.
   Description/Improve: A run down trailer, there is a lot you can improve
      in this dump.  First, if you have the money, upgrade the TV, then the
      kitchen.  That's all you'll need to upgrade for now.
   Notes: Like Mimi, Dudley will leave for about 2 hours every day.  With this
      it can sometimes be challenging to make friends.  Just be sure to return
      the goals that you missed.  Again, like Mimi's Place, you will receive
      the Dude Buggy (car) after you get your first promotion in any career.

   1. Get to Potion Tester in the Mad Scientist Career: (Wall Torch)
         Get promoted.

   2. Get to Pyro in the Mad Scientist Career: (Experimental Lamp)
         Get promoted with 2 Mechanical.

   3. Get to Shoplifter in the Gagnster Career: (Secret Door)
         Get promoted.

   4. Get to Burglar in the Gangster Career: (Serenade)
         Get promoted with 2 Creative.

   5. Get to Boot Polisher in the Paramilitary Career: (HellaGraphix Console)
         Get promoted.

   6. Get to Drill Instructor in the Paramilitary Career: (Up-Light)
         Get promoted with 2 Logic.

   7. Get to Ball Collector in the Jock Career: (Air Hockey Table)
         Get promoted.

   8. Get to Rookie in the Jock Career: (Flamingo Sign)
         Get promoted with 2 Body.

   9. Interact With Other Sims to Satisfy You Social Needs: ($50)
         Begin to talk to Dudley as you arrive.

   10. Get to Know Dudley Better: (Pull My Finger)
         Get a relationship of 35 with Dudley.

   11. Have One Skill Point in Cooking: ($200)
         You did this at Mom's House, right?

   12. Invite Mom Over to Your New Place: (Nag About House)
         Go to the phone and invite Mom over.

   13. Visit Mimi's Place and get her to Pull Your Finger: (Big Mouth Chair)
         First, get to know Dudley better to use the 'Pull My Finger'
         interaction, then visit Mimi and use it on her.

   14. Clean Up the Mess:  (Toxic Barrel)
         Hire a Maid to do this while you are getting your first promotion.

--------------------------
H. Stage 3 Walkthroughs
--------------------------
Your first controllable Sims come in Stage 3.  Movie Stars & Mad Scientists
will head to Goth Manor.  Studio 8 is where Fashion Victims and Counter
Culture personel go.  Gangsters, Paramilitary soldiers, and Jocks go to
Toane's Gym.

   --------------------------
   H1. Goth Manor
   --------------------------
   Simple Description: A large, haunted house.
   Career Promotions: Movie Star & Mad Scientist (Promotions 4 & 5)
   Stolen Items: Seance Table & Skeleton Display
   Roommates: Mortimer Goth (Kiss Hand) & Bella Goth (Nag About Friends).  You
      can control the Sim of the same gender as yours.
   Description/Improve: When funky music plays, then a ghost is loose.  Hold
      a seance to stop this event.  The kitchen has no refrigerator, be sure
      to buy one.  Upgrade the bed if you have the money.  Then that's about
      it.
   Notes: Both Mortimer and Bella work.  Seeing as you only control one of
      them, be sure to tell that one to go to work every day.  They cannot get
      fired or demoted.

   1. Get to Horror Movie Extra in the Movie Star Career: (Synthesizer)
         Get promoted with 1 Body, 2 Charisma, and 2 Friends.

   2. Get to Soap Opera Star in the Movie Star Career. (Do Magic Trick)
         Get promoted with 1 Creative, 2 Body, 3 Charisma, and 3 Friends.

   3. Get to Virus Breeder in the Mad Scientist Career: (Incubator)
         Get promoted with 1 Cooking, 2 Mechanical, 1 Logic, and 1 Friend.

   4. Get to Chemist in the Mad Scientist Carrer: (Commode)
         Get promoted with 1 Cooking, 2 Mechanical, 2 Creative, 4 Logic,
         1 Charisma, and 2 Friends.

   5. Make Friends With Mortimer or Bella: (The Sim's Signature Social)
         Get a relationship of 50 with either one.

   6. Control Another Sim by Pressing the Z Button: (Tell Story)
         Press the Z Button.  Can I be any more descriptive?

   7. Find the fern that was stolen from the Goths: (RGB Flashback)
         Remember that giant fern in Dudley' back yard?  Go steal it back.

   8. Buy $1,000 worth of improvements for the Goths: (Seance Table)
         Cusult the Description/Improve section of this walkthrough for info.

   9. Exorcise the ghosts by holding a seance: (Skeleton Display)
         You must buy $1,000 of improvements first, buy a seance table, and
         then hold 2 seances.  I suggest using your Mortimer or Bella for
         this goal, it won't always work for your main Sim.

   --------------------------
   H2. Studio 8
   --------------------------
   Simple Description: An old art museum.
   Career Promotions: Fashion Victim & Counter Culture (Promotions 4 & 5)
   Stolen Items: Pottery Wheel & Artist's Block.
   Roommates: Artie Fischl (Fake Out) and Charity Grant (Tell Lies).  You can
      control the Sim of the same gender as yours.
   Description/Improve: There is much improving needed here.  First, upgrade
      the kitchen and bathrooms to your liking.  Then move all of the artwork
      in to the kitchen/hallway area.  There is no source of fun in this house
      besides the bookshelf.  I suggest you insert a TV or VR Headset.  After
      you successfully complete this goal, buy the Electric Guitar it unlocks.
   Notes: The Sim you cannot control will simply leave at a set time.  Once all
      of the artwork is in the kitchen, throw a party if you wish.  Look below
      for help on the other goals.

   1. Get to Fingernail Painter in the Fashion Victim Career: (Laser Lightshow)
         Get promoted with 4 Creative, 1 Body, and 1 Friend.

   2. Get to Wig Designer in the Fashion Victim Career: (Air Kiss)
         Get promoted with 5 Creative, 1 Body, 1 Charisma, and 2 Friends.

   3. Get to Flower Child in the Counter Culture Career: (Artists' Block)
         Get promoted with 3 Cooking, 1 Creative, 1 Body, and 2 Friends.

   4. Get to Massage Therapist in the Counter Culture Career: ('Love' Lamp)
         Get promoted with 5 Cooking, 1 Creative, 1 Body, 1 Charisma, and
         3 Friends.

   5. Make Friends With Artie or Charity: (The Sim's Signature Social)
         Get you Relationship to 50 with Artie or Charity.

   6. Control Another Sim by Pressing the Z Button: (Sissy Fight)
         Press the Z Button...too easy.

   7. Buy $1,000 worth of improvements for the studio: (Electric Guitar)
         Cusult the Description/Improve section of this walkthrough for info.

   8. Have a great art opening by rearranging the art: (Pottery Wheel)
         First, move all of the art into the Kitchen and Hallway area.  Then
         serve a meal.  Once at least one meal is served, throw a party.  When
         Sims begin to arrive, the food will attract them into the Kitchen.
         A random Sim will congratulate you once 5 guest Sims have full Room
         bars, which is the goal in the first place.

   9. Visit Mimi's Place and make sure Mimi is OK: (Cruiseete Leviathan)
         Visit Mimi's Place.  When you arrive, she will ask you to clean up the
         mess she made.  Do it for a car.  Oh, and if the mess is in the
         Living Room, I hope you moved that light in the corner.  If there is
         trash in that corner and you did not move the light, you cannot
         complete this goal.

   --------------------------
   H3. Toane's Gym
   --------------------------
   Simple Description: An impressive gym with no members.
   Career Promotions: Gangster, Paramilitary, & Jock (Promotions 4 & 5).
   Stolen Items: Climbing Wall & Treadmill.
   Roommates: Max Toane (Bear Hug) & Goldie Toane (Give Noogie).  You can
      control the Sim of the same gender as yours.
   Description/Improve: First and foremost, you need somewhere to sleep.
      Insert 3 beds and remodel the kitchen to your liking.  If you need to
      work on Body, replace 2 of the Workout Stations with Treadmills and
      replace the Climbing Wall when you get it back.  Insert a TV or VR
      Headset (or both) for a good source of fun.
   Notes: Now you can control another Sim.  The one you cannot control will
      leave unexpectedly.  Await their return and life will be normal again.
      Both Max and Goldie will attempt to Work Out often, even if they are in
      a bad mood.

   1. Get to Car Theif in the Gangster Career: (High Dive)
         Get promoted with 1 Mechanical, 4 Creative, and 2 Friends.

   2. Get to Mugger in the Gangster Career: (Sonic Shower)
         Get promoted with 2 Mechanical, 5 Creative, and 3 Friends.

   3. Get to Paratrooper in the Paramilitary Career: (Show Off Muscles)
         Get promoted with 2 Body and 4 Logic.

   4. Get to Chopper Pilot in the Paramilitary Career: (Miss Memo Sleeper)
         Get promoted with 4 Body and 5 Logic.

   5. Get to Starter in the Jock Career: (Climbing Wall)
         Get promoted with 4 Body.

   6. Get to All-Star in the Jock Career: (Aeromaster Whifferpuff)
         Get promoted with 6 Body and 1 Charisma.

   7. Make Friends with Mox or Goldie: (The Sim's Signature Social)
         Get a relationship of 50 with Max or Goldie.

   8. Control Another Sim by Pressing the Z Button: (Towel Snap)
         ...Well?  What are you waiting for?

   9. Go to Dudley's Trailer and PARTY!: (Maximoto Tsunami X-TEQ)
         This one is tricky.  First, visit Dudley's Trailer.  Once you get
         there, he will start the party.  The object of the goal is to get
         a Relationship of 5 with everyone that shows to the party.

         Alternate Method (Submitted by [email protected])
         I did something different.  All I did was talk to Malcom when he came
         and I got a friendship with him high and then the thing popped up. I
         didn't even have to talk to everyone I think; I talked to like
         one person before him!

   10. Buy $1,000 worth of improvements for the gym: (Flush Force Toilet)
         Cusult the Description/Improve section of this walkthrough for info.

   11. Get Four Sims to Join Toane's Gym as Members: (DJ Booth)
         First, make 4 diffrent friends (they cannot be Max or Goldie).

--------------------------
I. Stage 4 Walkthroughs
--------------------------
Stage four, marriage.  If you don't care who you marry, just marry a Tutti or
a Frutti (depending on gender (see who's who in Free Play Mode)).  If you want
to create your own husband/wife, go to Free Play on you game and create them
in a house.  YOU CANNOT MARRY ANOTHER BUSTIN' OUT SIM.  Your spouse has to
come from Free Play Mode.  Be sure to add a phone so you can call them.
Finally, Movie Stars, Fasion Victim, and Jocks go to Club Rubb.  Gangsters
and Counter Culture hippies go to Casa Caliente.  The Paramilitary personel
and Mad Scientists live in the Shiny Things Labs.

   --------------------------
   I1. Club Rubb
   --------------------------
   Simple Description: A old warehouse, converted to a night club.
   Career Promotions: Movie Star, Fashion Victim, and Jock (Promotions 6 & 7).
   Stolen Items: Dance Floor & Mini Bar.
   Roommates: Bing Bling (Break Dance) & Mona Lott (Dirty Dance).  You
      control both of these Sims.
   Description/Improve: Many improvements needed here.  Add 3 beds in the
      back room where the kitchen is.  Take all appliances from that room and
      add them to the counters in the dance room.  The pool table should
      provide fun.  Be sure to add a shower as well.
   Notes: Seeing as you control both of your roommates, send them to work
      often.  You might need the money after you make all of your
      improvements.  And remember that red pool table in the fun room, you
      will need to for a goal in your next house.  Also note that all
      promotions here unlock social interactions, so get to talking.  All that
      said, I leave you on this note, don't get married here.  You might not
      have the money, and this isn't the best place to pick up another Sim to
      control.  Save marriage for Tinsel Bluffs.

   1. Get to Game Show Host in the Movie Star Career: (Booty Tease)
         Get promoted with 2 Creative, 2 Body, 4 Charisma, and 4 Friends.

   2. Get to Sitcom Star in the Movie Star Career: (Moon Walk)
         Get promoted with 2 Creative, 3 Body, 6 Charisma, and 6 Friends.

   3. Get to Hair Stylist in the Fasion Victim Career: (Admire Body)
         Get promoted with 1 Cooking, 7 Creative, 3 Body, 3 Charisma, and
         4 Friends.

   4. Get to Makeup Artist in the Fashion Victim Career: (Slow Dance)
         Get promoted with 2 Cooking, 8 Creative, 4 Body, 4 Charisma, and
         5 Friends.

   5. Get to MVP in the Jock Career: (Tell Dirty Joke)
         Get promoted with 1 Cooking, 2 Mechanical, 8 Body, 2 Charisma, and
         2 Friends.

   6. Get to Super Star in the Jock Career: (Wolf Whistle)
         Get promoted with 2 Cooking, 2 Mechanical, 9 Body, 3 Charisma, and
         3 Friends.

   7. Invite Your Lover Over: ("More-saic" Tub)
         Fall in love with another Sim, then invite them to the club.

   8. Get Married: (SpritzenFunken)
         See the designated section below.

   9. Show off some Club Rubb moves at Studio 8: (Neon Sign)
         First, you must befriend Bing to learn Break Dance, and then visit
         Studio 8 and use Break Dance on Artie or Charity.

   10. Find out what is going on at Toane's Gym: (Outdoor Shower)
         Visit Toane's Gym with a Body Skill of 5 or higher (suggested) and do
         3 Triple Flips in a row.

   11. Buy $1,500 worth of improvements for the club: (Dance Floor)
         Cusult the Description/Improve section of this walkthrough for info.

   12. Throw the ultimate DJ dance party: (Q3 Recliner)
         Get a Creative of 6 or higher, and then throw a party.  Serve 2 meals
         and tell your Creative Sim to spin.  Finally, after everyone eats,
         they should begin to dance.  Once 5 people are dancing, you will
         receive your prize.

   --------------------------
   I2. Shiny Things Labs
   --------------------------
   Simple Description: A small laboratory full to its limits.
   Career Promotions: Mad Scientist & Paramilitary (Promotions 6 & 7).
   Stolen Items: Tesla Coil & Telescope.
   Roommates: Vaughn Braun (Coo Coo!) & Makino Nada (Whine and Complain).You
      control both of these Sims.
   Description/Improve: This place is almost full to its maximum capacity.
      You'll need to sell the useless warning signs all around the lab to
      get some room, then add in a better bookshelf, a chess set, and be sure
      to upgrade kitchen to your liking.  Just don't sell those beds, those
      are some good beds.  Make sure you take advantage of that Sonic Shower.
   Notes: Again, you control Sims, so always send them to work for money.  If
      you do put in a Chess Set, it will keep them busy, as well as a better
      bookshelf.  And, uh, I don't know about you, but I don't normally keep
      a bookshelf in my bathroom.

   1. Get to Vivisectionist in the Mad Scientist Career: (Tesla Coil)
         Get promoted with 1 Cooking, 2 Mechanical, 2 Creative, 4 Logic,
         1 Charisma, and 2 Friends.

   2. Get to Gene Splicer in the Mad Scientist Career: (SuperLuminoltetra Lamp)
         Get promoted with 1 Cooking, 4 Mechanical, 2 Creative, 4 Logic,
         2 Charisma, and 3 Friends.

   3. Get to Covert Ops in the Paramilitary Career: (Telescope)
         Get promoted with 1 Mechanical, 4 Body, 6 Logic, 2 Charisma, and
         1 Friend.

   4. Get to Secret Agent in the Paramilitary Career: (Radar Dish)
         Get promoted with 1 Mechanical, 5 Body, 7 Logic, 2 Charisma, and
         2 Friends.

   5. Invite Your Lover Over: (Bird of Paradise)
         Fall in lvoe with another Sim, then invite them to the lab.

   6. Get Married: (SpritzenFunken)
         See the designated section below.

   7. Go to Studio 8 and change their minds about scientists: (Pathmatic Door)
         First, throw a successful "launch party" to learn Hypnotize.  Then
         visit Studio 8 and use Hypnotize on Artie or Charity.

   8. Find out where the contaminating spores are coming from: (Giant Fern)
         Remember that fern that you may or may not have stolen for the Goths?
         Be an evil little Sim and steal it again.

   9. Buy $1,500 worth of improvements for the lab: (Invention Workshop)
         Cusult the Description/Improve section of this walkthrough for info.

   10. Show off rocket gnomes at a "launch party": (Hypnotize)
         First, you must get a Sim's Mechanical skill to 10 points, then use
         the Invention Table to build Rocket Gnomes (they are the red and
         yellow ones).  After you build 5, throw a party and launch all 5 in a
         row.  It will then be a success.

   --------------------------
   I3. Casa Caliente
   --------------------------
   Simple Description: Sim City's love shack.
   Career Promotions: Gangster & Counter Culture (Promotions 6 & 7)
   Stolen Items: Heart Bed & Love Tub.
   Roommates: Randy Hart (French Kiss) & Paisley (Booty Spank).  You control
      both of these Sims.
   Description/Improve: Well, Malcolm just ran off with the only bed in the
      house.  I suggest replacing that first.  Then build your own room on
      the other side of the hallway.  Upgrade the kitchen and bathroom to your
      liking.  Then get a goo source of fun.
   Notes: Send the hippies to work every day.  They cannot be demoted or
      fired, so don't worry about moods.  They love to swim.  Have Randy and
      Paisley fall in love so you only have to buy 2 beds and not 3.

   1. Get to Body Guard in the Gangster Career: (Force to Slap Self)
         Get promoted with 3 Mechanical, 6 Creative, 1 Body, 1 Charisma,
         and 4 Friends.

   2. Get to Arsonist in the Gangster Career: (Love Tub)
         Get promoted with 3 Mechanical, 7 Creative, 3 Body, 1 Charisma, and
         6 Friends.

   3. Get to Yoga Instructor in the Counter Culture Career: (Vibrating Bed)
         Get promoted with 6 Cooking, 1 Mechanical, 2 Creative, 1 Body, and
         2 Charisma, 4 Friends.

   4. Get to Transcendentalist in the Counter Culture Career: (Sili-Camp Tent)
         Get promoted with 7 Cooking, 2 Mechanical, 2 Creative, 2 Body,
         2 Charisma, and 6 Friends.

   5. Invite Your Lover Over: (Tiki Torch)
         Fall in love with another Sim, then invite them to the house.

   6. Get Married: (SpritzenFunken)
         See the designated section below.

   7. Go to Studio 8 and help with the "outsider art": (That 70's Window)
         Visit Studio 8; When you arrive, begin to paint.  When you finish the
         painting, you will receive your prize.

   8. Find a neighbor that knows about candelabras: (Candelabra)
         First, Score with 2 Sims at the same party.  Then fall in love with
         Bella/Mortimer (based on gender).  Once you are in love, visit Goth
         Manor and use 'Romantic Kiss' on the one you love.

   9. Buy $1,500 worth of improvements for Casa Caliente: (Sham-Shag Bear Rug)
         Cusult the Description/Improve section of this walkthrough for info.

   10. Score with 2 Sims at the same party: (Kiss Romantically)
         I suggest being married for this.  After you are married, get another
         Sim to fall in love with you.  After they love you, throw a party.
         Once the annoucement is made, 'Try and Score' with your spouse.  Then
         get that other lover to a good mood and score with them.  Be sure your
         lovers are in a different rooms when you do this.

   --------------------------
   I4. Marriage
   --------------------------
   The state that some look forward to and others don't.  Marriage can be a
   pain in this game if not done correctly.  Below ar the steps you should and
   may want to take in order to get married.  Remember that a wedding costs
   $1,000, so be sure you have the money first.

   Step 1: Create a Sim on 1, 2, or 3 Free Street.
   Step 2: Throw a party in Bust Out Mode so you can meet them.
   Step 3: Frequently invite them over and be sure to serve a meal if you do.
      Just don't invite them over 3 days in a row.  You'll get fired.
   Step 4: Get to friend status with this Sim.
   Step 5: Once they are a friend, use a romantic interaction on them, such
      as Kiss, Bear Hug, Flirt, or Play (in the Heart Tub (see Casa Caliente)).
   Setp 6: They should then fall in love with you.
   Step 7: Next time you invite them over, send your roommates to work, serve
      a meal, then let your lover eat.
   Step 8: Once they eat, let them use the bathroom.  As they do that, begin
      to watch TV.
   Step 9: When they are finished with the bathroom, select them and choose
      'Watch TV'.  They will join you.
   Step 10: Once they stand up after watching TV, highlight them and selcet
      'Propose'.  If you are seducing a Sim of the same sex, there will be a
      'Move In' instead of 'Propose'.  If they deny you or the "Propose/
      Move In' selection does not appear, repeat Steps 7-9, then try again.

   This is the easiest and most used way to get married.  You will find your
   spouse to be quite useful in the friend making part of your promotions.
   Once your spouse makes a friend, the relationship number will not drop,
   allowing you to have as many friends as you need and keep them.

--------------------------
J. Stage 5 Walkthroughs
--------------------------
Stage 5, Children.  Trust me, you will not like children, but you cannot
help it.  See the Children section for info on that.  However you go about
children, Movie Stars, Fashion Victim, and Jocks rasie their brats at Tinsel
Bluffs while Paramilitary soldiers and Mad Scientists have children in The
Octagon.  Finally, Gangsters and Counter Culture hippies continue to Pixel
Acres.

   --------------------------
   J1. Tinsel Bluffs
   --------------------------
   Simple Description: A fancy summer house overlooking Sim City.
   Career Promotions: Movie Star, Fashion Victim, & Jock (Promotions 8 & 9).
   Stolen Items: Microphone & Information Overlord
   Roommates: Humphrey Hawks (Imitate) & Fanny Adore (Smooth Talk).  You
      control both of these Sims.
   Description/Improve: It's that time again.  There is only one bed in the
      house, so if you want to save money, get Fanny and Humphrey to fall in
      love with each other so they share a bed.  Malcolm ran off with the best
      source of fun in the game, so you might want to add a VR Headset and
      replace the TV with a Flatscreen.  Upgrade the bathrooms a bit, then
      that should be it.
   Notes: The house is roomy, so your Room bar shouldn't empty very easily.
      The house is almost full, so you might want to keep buying to a
      minimum.  Both Fanny and Humphrey work as Sitcom Stars, so they will
      go to work at the same time.  Finally, Smooth Talk (learned by Fanny) is
      a good romantic interaction, and this is the house that I recommend
      getting married in.

   1. Get Sex Symbol to in the Movie Star Career: (Microphone)
         Get promoted with 2 Creative, 3 Body, 7 Charisma, and 6 Friends.

   2. Get Director to in the Movie Star Career: (Manilla 1000 Aquarium)
         Get promoted with 5 Creative, 4 Body, 8 Charisma, and 8 Friends.

   3. Get Runway Model to in the Fashion Victim Career: (Garden Floodlight)
         Get promoted with 2 Cooking, 8 Creative, 4 Body, 4 Charisma, and
         5 Friends.

   4. Get Centerfold to in the Fashion Victim Career: (Fontis Publicus Sink)
         Get promoted with 3 Cooking, 9 Creative, 5 Body, 4 Charisma, and
         7 Friends.

   5. Get Head Coach to in the Jock Career: (Information Overlord)
         Get promoted with 2 Cooking, 2 Mechanical, 9 Body, 3 Charisma,
         and 3 Friends.

   6. Get Hall of Famer to in the Jock Career: (Autocrat)
         Get promoted with 3 Cooking, 2 Mechanical, 10 Body, 5 Charisma, and
         4 Friends.

   7. Get Married: (SpritzenFunken)
        See the designated section above.

   8. Raise a Baby to a Child: (SchnellMeister)
        See the designated section below.

   9. Muscle the muscle at the gym: (Colossicus Pool)
         Visit Toane's Gym and simply Attack Max or Goldie.  You do not need
         to win.

   10. Find a good sci-fi movie script: (Cypress Tree)
         Visit the Shiny Things Labs and find the Brain in the jar (he rests
         in the main lab).  Then steal his movie script.  You must be in a
         good mood to steal the script.

   11. Find out where you can score a red pool table: (Overlord Pool Table)
         Remember that red pool table at Club Rubb that I told you to remember?
         If you do, visit Club Rubb and begin to play; Once you do, find Bing
         and have him join you.  If you don't remember it, then follow these
         instructions anyway.  You will need a higher Body skill than him.

   12. Buy $2,000 worth of improvements for the house: (Constructed Table)
         Cusult the Description/Improve section of this walkthrough for info.

   13. Get Malcolm to Put You In His Big Movie: ($5,000)
         Option 1: Get into a bad mood, throw a party, then use your fist to
         convince him to get you in ('Attack').

         Option 2: First of all, get Humphrey and Fanny's Creative up to 8.
         Befriend Malcolm, then throw a party.  Serve 2 meals and
         let Malcolm use the facilities.  Then get your good friends Humphrey
         and Fanny to start playing a guitar (if you still have only 1, buy
         another).  Malcolm will begin to listen, if a plus sign appears over
         his head, then ask him for the role.  If he denys your request or a
         negative sign appears over anyone, get Fanny and Humphrey's Creative
         skills higher, and then repeat the process.

   --------------------------
   J2. The Octagon
   --------------------------
   Simple Description: A poor military command base
   Career Promotions: Mad Scientist & Paramilitary (Promotions 8 & 9).
   Stolen Items: Miss Gyrotic & Motion Detector
   Roommates: General Payne (Snap Out of It!) and Maxine Powers (Karate Chop).
      You control both of these Sims.
   Description/Improve: The Octagon, the Simulated Pentagon.  The kitchen is
      major need of your upgrading skills, as is the bedroom and the main
      source of fun.  After these rooms are upgraded, rush through this level
      and get your promotions.      
   Notes: Send all to work, be happy, make friends, get married, and raise a
      child.  See the section bleow for information on children.  Maxine is
      Outgoing, so she will need Social quite often.  Make sure you tend to
      that.

   1. Get to Robotician in the Mad Scientist Career: (Miss Gyrotic)
         Get promoted with 1 Cooking, 6 Mechanical, 2 Creative, 5 Logic,
         3 Charisma, and 4 Friends.

   2. Get to Space Time Tinkerer in the Mad Scientist Career: (RiteLite)
         Get promoted with 1 Cooking, 8 Mechanical, 4 Creative, 7 Logic,
         4 Charisma, and 5 Friends.

   3. Get to Code Breaker in the Paramilitary Career: (Flip)
         Get promoted with 4 Mechanical, 5 Body, 7 Logic, 2 Charisma, and
         5 Friends.

   4. Get to Intelligence Director in the Paramilitary Career: (Motion
      Detector)
         Get promoted with 7 Mechanical, 8 Body, 9 Logic, 2 Charisma, and
         6 Friends

   5. Get Married: (SpritzenFunken)
         See the designated section above.

   6. Mission: Info Gathering- Find and shut down the hackers: (Spartan Lamp)
         The Shiny Things Labs sure had alot of computers, maybe you could
         steal one?

   7. Mission: Find and supress- Anti-war protesters: (Toy Parrot)
         Many people e-mail me asking about this goal.  They say "It won't
         complete the goal," or "I can't get to Club Rubb."  Well here is the
         solution.  First off, you CANNOT complete the goal until you have Club
         Rubb legitamitly unlocked, meaning, able to visit.  Using the cheat to
         gain access will not work.  Completing goal #6, Mission: Info
         Gathering, should do this.  Then, head over to the culb and wait for
         Bing or Mona to throw a party.  Once the party starts, attack either
         one.

   8. Mission: Seek and destroy- Bio-weopons: (AbDominator)
         The Goths are Mad Scientists, and they are making bio-weopons.  Go
         pay them a visit and destroy their Incubator in the back.

   9. Buy $2,000 worth of improvements for the Octagon: (Antlantean Column)
         Cusult the Description/Improve section of this walkthrough for info.

   10. Mission: Classified- Eliminate Senator Landgrabb: ($5,000)
         Option 1: Box Malcolm in a room with no exit.

         Option 2: Get to Robotician in the Mad Scientist Career to unlock
         Miss Gyrotic (You get a robot fo becoming a Robotician, how
         ironic).  Invite Malcolm over and 'Greet' him.  Then program
         Miss Gyrotic for 'Defence'.  This will cause one of Malcolm's Motives
         to die (empty), which is the goal.

         Option 3: You have a baby?  Use it (Wait until it cries while Malcolm
         is visiting).

   11. Raise a Baby to a Child: (SchnellMeister)
        See the designated section below.

   --------------------------
   J3. Pixel Acres
   --------------------------
   Simple Description: The local nudist colony.
   Career Promotions: Gangster & Counter Culture (Promotions 8 & 9).
   Stolen Items: Thetherball, Ping Pong Table, and Hot Spring.
   Roommates: Chase Skurtz (Tell Secrets) & Ying Yangst (Feather Tickle).  You
      control both of these Sims.
   Description/Improve: All outdoors equals tents.  Well, Sims don't equal
      tents.  Sell them and get beds.  Malcolm ran off with the only 2 sources
      of fun, so replace them with something.  Upgrade the kitchen if you
      choose.  Increase the size of a bathroom to be a shower house.  Then
      insert better showers.
   Notes: Send the hippies to work and get the Tetherball and Ping Pong Table
      back.  They are good sources of fun.  The 'Pixel Booty Song' is a special
      song that you learn at Goth Manor if you have 9-10 Creative Skill Points.
      It makes all Sims in that room get free.

   1. Get to Extortionist in the Gangster Career: (Ping Pong Table)
         Get promoted with 5 Mechanical, 8 Creative, 3 Body, 2 Charisma, and
         8 Friends.

   2. Get to Hit Man in the Gangster Career: (BroilBastard Grill)
         Get promoted with 5 Mechanical, 9 Creative, 5 Body, 3 Charisma, and
         8 Friends.

   3. Get to Love Guru in the Counter Culture Career: (Tetherball)
         Get promoted with 2 Cooking, 8 Creative, 4 Body, 4 Charisma, and
         5 Friends.

   4. Get to Psychic Activist in the Counter Culture Career: (Barnyard Taunt)
         Get promoted with 9 Cooking, 3 Mechanical, 3 Creative, 4 Body,
         6 Charisma, and 7 Friends.

   5. Get Married: (SpritzenFunken)
         See the designated section above.

   6. Raise a Baby to a Child: (SchnellMeister)
         See the designated section below.

   7. Seduce someone at Casa Caliente: (Varmenkozze Fireplace)
         Fall in love with a Sim from Casa Caliente.  Then visit Casa Caliente
         and relax on the Bear Rug.  Finally, invite your lover to join you,
         they will begin to kiss.

   8. Find someone intrested in Chase's secret formula: (Redwood Table)
         First, befriend Chase, then visit the Shiny Things Labs and use 'Tell
         Secrets' on Vaughn or Makino.

   9. Find out what "ghost" problem the Goth's are having: (Stump Chair)
         Visit Goth Manor with l0 Creativity and start to play the
         Synthesizer.  This also rewards you with the 'Pixel Booty Song,' which
         makes goal #11 a lot easier.

   10. Buy $2,000 worth of improvements for Pixel Acres: (Hot Spring)
         Consult the Description/Improve section of this walkthrough for info.

   11. FRAME Malcolm and get him busted for indecent exposure: ($5,000)
         Option 1: Befriend Malcolm, throw a party, get him into a good mood,
         and ask him to get'FREE'.

         Option 2: Find the Goth's ghost problem to learn the 'Pixel Booty
         Song'.  Return to Pixel Acres and throw a party before 9:00 AM.
         When Malcolm arrives, buy and play the Syntehsizer.  He should get
         free.

   --------------------------
   J4. Children
   --------------------------
   The part of the game that will destroy your spouses motives.  It is rewarded
   with a vehicle and can pay off in to many friends.  It is merely the rasing
   that most do not like.  Below are the steps one should take to raise a baby
   to a child.  If you are in a Same Sex relationship, please note Step 2.

   Step 1: Get Married
   Step 2: Do romantic social interactions to your spouse until they ask if
      you want to have a baby.  If you have seduced a Sim of the same sex,
      then wait for the phone to ask if you want to adobt a baby.
   Step 3: Say yes and name your baby.
   Step 4: Let all of your roommates welcome your new addition.
   Step 5: Press Start/Pause to stop game play and build a room outside of the
      house.  You can also use a room inside if you choose.
   Step 6: Move the baby into this room.
   Step 7: Buy a recliner, a VR Headset, a kitchen, a bathroom, a phone, and
      something skill building in this room.  Do not create seperate rooms for
      each.  If you lack the funds to buy all these things, then buy something
      a little less expensive.
   Step 8: Move your spouse into this room.  Do not put your main Sim or their
      roommates into this room.  Only your husband/wife.  Focus all of your
      attention to this one Sim; When the are sleeping, then you can tend to
      the others.
   Step 9: Sell all of the doors to this room so there is no escape.
   Step 10: Whenever the baby begins to cry, stop EVERYTHING you are currently
      doing, highlight the baby, and use use Feed and Sing until he/she stops
      crying.  Play will only raise your Fun bar.  It does not stop the baby's
      crying.
   Step 11: Once the baby has stoped crying, do whatever is needed to raise
      your mood.  If your mood is good, skill build.
   Step 12: After 84 simulated hours, or 3 1/2 simulated days, the baby will
      grow to a child.

   You cannot change the appearance of your child.  Your child has school at
   8-3.  Send your child to school and study at a computer or bookshelf to
   raise their grade.  View their grade on the Careers sub-menu.  If it is an
   A+ when you move to Malcolm's Mansion, they will leave you forever.  You can
   raise multiple children.

--------------------------
K. Stage 6 Walkthroughs
--------------------------
This is it, you braved children (hopefully) and now you get to live in the
best paradise you will ever have in this game.  Enjoy your Malcolm Movies as
you get the last promotions of your careers.

   --------------------------
   K1. Malcolm's Mansion
   --------------------------
   Simple Description: An ocean-side summer mansion.
   Career Promotions: Movie Star, Mad Scientist, Gangster, Fashion Victim,
      Paramilitary, Counter Culture, and Jock (Final Promotion).
   Stolen Items: None
   Roommates: Malcolm Landgrabb (None).  Malcolm is not really a roommate, he
      does not live with you, so you cannot control him.
   Description/Improve: Consult goal #10 for this information.
   Notes: As soon as we arrive, Mom chases Malcolm out of the house.  Now you
      own the best house in Bust Out Mode.  Nothing much to say really, just
      upgrade your house how it says below, and then go finish all 7 careers
      to unlock all 7 Malcolm Movies.

   1. Get to Movie Mogul in the Movie Star Career: (Movie Star Temple Gnome)
         Get promoted with 8 Creative, 4 Body, 10 Charisma, and 10 Friends.

   2. Get to Death Ray Inventor in the Mad Scientist Career: (Mad Scientist
       Temple Gnome)
         Get promoted with 2 Cooking, 10 Mechanical, 5 Creative, 8 Logic, and
         5 Charisma, 6 Friends.

   3. Get to Mob Boss in the Gangster Career: (Gangster Temple Gnome)
         Get promoted with 5 Mechanical, 10 Creative, 7 Body, 4 Charisma,
         and 8 Friends.

   4. Get to Super Model in the Fashion Victim Career: (Fashion Victim Temple
       Gnome)
         Get promoted with 4 Cooking, 10 Creative, 8 Body, 5 Charisma, and
         9 Friends.

   5. Get to War Minister in the Paramilitary Career: (Paramilitary Temple
       Gnome)
         Get promoted with 8 Mechanical, 10 Body, 10, Logic, 4 Charisma, and
         6 Friends.

   6. Get to Full Time Freak in the Counter Culture Career: (Counter Culture
       Temple Gnome)
         Get promoted with 10 Cooking, 3 Mechanical, 4 Creative, 5 Body,
         8 Charisma, and 8 Friends.

   7. Get to Living Legend in the Jock Career: (Jock Temple Gnome)
         Get promoted with 4 Cooking, 2 Mechanical, 10 Body, 5 Charisma, and
         6 Friends.

   8. Get Married: (SpritzenFunken)
        See the designated section above.

   9. Raise a Baby to a Child: (SchnellMeister)
        See the designated section above.

   10. Show off your fortune: upgrade the mansion: (Limo Ultimo)
         The final upgrade of, get this, 20,000 Simoleons!  This might take
         a while, so read up!  First, find the room next to the kitchen and
         sell all of the chairs and couches.  Replace those with a better couch
         & Q3 Recliners (you can get a better one if you choose).  On the
         complete other side of the mansion (the room with the TV), sell all of
         furniture and the TV, then turn this room into a Skill Building Room.
         Just remember to rearrange the bathrooms and bedrooms to your fitting.
         Now you're down about 25,000 Simoleons, and the worst part is...it is
         not refunded, but that's okay.  The Limo Ultimo is all you will need.
         If by chance you did not achive the goal, just buy a dance floor or
         two and you should get it.

   11. Finish all 7 careers to see your dreams come true: (Simoleon Temple)
         Get a promotion for all 7 careers while living in Malcolm's Mansion.
         Only then can you laugh at the misfortune of Malcolm getting punished
         in all 7 movies in a row and in a special ending.

   12. Send Your Child to Prep School with Straight A's: (Diavolo GT 1000)
         Get your child to A+ while living in the Mansion.  Then send them to
         school.  If you did, they will be excepted to the Mount Weevil School
         for Gifted Children.  Hazzah!  You will never see him/her again.

--------------------------
L. Free Play Introduction
--------------------------
The section that has no purpose except to hone in on your Bust Out skills.
In Free Play Mode, your Sim's life has no end, unless, of course, you kill
them.  In which case the game will never end.

   --------------------------
   L1. Free Play Careers
   --------------------------
   This is similar to the Bust Out Careers Section, but this lists the Free
   Play Careers instead.

      --------------------------
      L1a. Rock Star
      --------------------------
      Groupie: $100
      Roadie: $120 (2 Creative)
      Record Store Clerk: $190 (5 Creative, 2 Friends)
      Elevator Music Composer: $250 (2 Mechanical, 6 Creative, 2 Friends)
      Jingle Writer: $325 (5 Mechanical, 7 Creative, 4 Charisma, 3 Friends)
      Wedding Singer: $400 (5 Mechanical, 8 Creative, 4 Body, 4 Charisma, 
         4 Friends)
      Bar Band Singer: $550 (5 Mechanical, 9 Creative, 5 Body, 4 Charisma,
         4 Friends)
      Rock Star: $700 (5 Mechanical, 10 Creative, 7 Body, 7 Charisma,
         6 Friends)
      Solo Artist: $1,100 (5 Mechanical, 10 Creative, 7 Body, 7 Charisma,
         8 Friends)
      Record Producer: $1,400

      --------------------------
      L1b. Slacker
      --------------------------
      Janitor: $100
      Convienience Store Clerk: $120 (2 Mechanical)
      Gas Station Attendant: $190 (2 Mechanical, 3 Body, 2 Friends)
      Taxi Driver: $250 (3 Mechanical, 2 Creative, 3 Body, 2 Friends)
      Tow Truck Driver: $325 (3 Mechanical, 3 Creative, 3 Body, 4 Charisma,
         4 Friends)
      Car Mechanic: $400 (5 Mechanical, 4 Creative, 4 Body, 4 Charisma,
         5 Friends)
      Repo Sim: $550 (5 Mechanical, 5 Creative, 5 Body, 2 Logic, 4 Charisma,
         8 Friends)
      Private Investagator: $700 (5 Mechanical, 7 Creative, 8 Body, 3 Logic,
         6 Charisma, 8 Friends)
      Cargo Pilot: $1,100 (5 Mechanical, 10 Creative, 9 Body, 4 Logic,
         8 Charisma, 8 Friends)
      Smuggler: $1,400

      --------------------------
      L1c. Artist
      --------------------------
      Artist's Model: $100
      House Painter: $120 (2 Creative)
      Studio Assistant: $190 (5 Creative, 1 Friend)
      Museum Guard: $250 (2 Mechanical, 6 Creative, 2 Friends)
      Studio Artist: $325 (5 Mechaninal, 7 Creative, 3 Friends)
      Resident Artist: $400 (5 Mechanical, 8 Creative, 4 Body, 4 Friends)
      Art Critic: $550 (5 Mechanical, 10 Creative, 5 Body, 2 Charisma,
         5 Friends)
      L' Enfant Terrible: $700 (5 Mechanical, 10 Creative, 7 Body, 7 Charisma,
         6 Friends)
      Gallery Owner: $1,100 (5 Mechanical, 10 Creative, 7 Body, 4 Logic,
         10 Charisma, 8 Friends)
      Museum Director: $1,400

      --------------------------
      L1d. Computer Geek
      --------------------------
      Cable Grunt: $120
      Video Game Tester: $150 (2 Mechanical, 1 Creative, 1 Logic)
      Tech Support: $200 (3 Mechanical, 1 Creative, 1 Logic, 1 Friend)
      Virus Writer: $240 (4 Mechanical, 2 Creative, 2 Logic, 2 Friends)
      Web Designer: $400 (4 Mechanical, 4 Creative, 4 Logic, 2 Friends)
      Hacker: $610 (4 Mechanical, 6 Creative, 5 Logic, 2 Charisma, 3 Friends)
      Programmer: $800 (4 Mechanical, 7 Creative, 7 Logic, 4 Charisma,
         4 Friends)
      Gizmo Inventor: $1,100 (5 Mechanical, 9 Creative, 8 Logic, 6 Charisma,
         5 Friends)
      AI Theorist: $1,300 (7 Mechanical, 10 Creative, 10 Logic, 8 Charisma,
         6 Friends)
      Cyborg: $1,550

      --------------------------
      L1e. Swindler
      --------------------------
      Traveling Salesman: $120
      Used Car Dealer: $180 (2 Charisma)
      Telemarketer: $250 (2 Mechanical, 2 Charisma, 2 Friends)
      Con Artist: $320 (2 Mechanical, 2 Logic, 2 Charisma, 3 Friends)
      Fad Starter: $400 (2 Mechanical, 2 Creative, 3 Logic, 3 Charisma,
         4 Friends)
      Inventor: $520 (2 Mechanical, 2 Creative, 2 Body, 4 Logic, 4 Charisma,
         6 Friends)
      Loan Shark: $660 (2 Mechanical, 3 Creative, 2 Body, 6 Logic, 5 Charisma,
         8 Friends)
      Real Estate Developer: $800 (2 Mechanical, 5 Creative, 2 Body, 7 Logic, 
         6 Charisma, 8 Friends)
      Inside Trader: $950 (2 Mechanical, 6 Creative, 2 Body, 9 Logic,
         8 Charisma, 8 Friends)
      Monopolist: $1,200

   --------------------------
   L2. Tutti Family
   --------------------------
   A family of all males, created so your Bust Out Sim could marry them.  The
   family consists of Ziggy, Rod, Peter, and Woody.  Each of them is a Cancer.

   --------------------------
   L3. Frutti Family
   --------------------------
   A family of all females, created so your Bust Out Sim could marry them.  The
   family consists of Ginger, Pamela, Candy, and Debbie.  Each of them is a
   Cancer.

   --------------------------
   L4. 1 Free Street
   --------------------------
   Initial Cost: $9,471.  A small house; A good house to start in if you are
   a first time player.  There are 4 rooms to this house: 1 Living/Game Room,
   1 Kitchen/Dinning Room, 1 Bedroom, and 1 Bathroom.  There is a paved area
   in the rear of the house that could be used for what ever you wish to have
   there.  If you give this house to the Tutti or Frutti family, be sure to
   insert a phone to invite them over.  If you plan to visit this house from
   Bustin� Out Mode, be sure to buy the needed items to remain in a good mood.

   --------------------------
   L5. 2 Free Street
   --------------------------
   Initial Cost: $11,736.  A large house; Better suited for veteran Sims
   players.  There are 6 rooms in this house: 1 Living/Game Room,
   1 Kitchen/Dinning Room, 1 Bedroom, 2 Bathrooms, and 1 Study Room.  There is
   a fenced area to the right of the house that can be used for what ever you
   wish to have there.  If you give this house to the Tutti or Frutti family,
   be sure to insert a phone to invite them over.  If you plan to visit this
   house from Bustin� Out Mode, be sure to buy the needed items to remain in a
   good mood.

   --------------------------
   L6. 3 Free Street
   --------------------------
   Initial Cost: $3,500.  No house; Best suited for the players who like a
   house built themselves.  There are 0 rooms in this house.  If you give this
   house to the Tutti or Frutti family, be sure to insert a phone to invite
   them over.  If you plan to visit this house from Bustin� Out Mode, be sure
   to buy the needed items to remain in a good mood.

--------------------------
M. Complete Buy List
--------------------------
A complete list of all the items availible for buying in the Buy Menu.

How to read these sections:

Item Name: Cost (Motives this item Increases/Decreases, Skills it raises)

   --------------------------
   M1. Seating/Beds
   --------------------------
   Used mainly for Comfort and Energy.

   Recalled Folding Chair: $79 (2 Comfort)
   Werkbunnst All Pupose Chair: $80 (2 Comfort)
   "Posture Plus" Office Chair: $100 (3 Comfort)
   RustyRedneck Stump Chair: $110 (2 Comfort)
   Jock Bench: $140 (2 Comfort)
   Recycled Couch: $149 (3 Comfort, 4 Energy)
   Deck Chair by Suvivall: $150 (3 Comfort)
   Contempto Loveseat: $150 (3 Comfort, 4 Energy)
   Satinistics Reproduction Armchair: $155 (3 Comfort)
   Stool Sample: $165 (3 Comfort)
   MC2 Examination Stool: $180 (3 Comfort)
   Worn Leather Chair: $199 (4 Comfort)
   Love Your Behind Dining Chair: $225 (3 Comfort, 1 Room)
   CamoComfort Easy Killin' Chair: $245 (4 Comfort)
   Country Class Armchair: $250 (4 Comfort)
   Parque Fresco del Aire Bench: $250 (2 Comfort)
   "Back Slack" Recliner: $250 (6 Comfort, 3 Energy)
   Spartan Special: $300 (6 Comfort, 7 Energy)
   Country Class Loveseat: $340 (5 Comfort, 4 Energy)
   Peacock Wicker Chair: $385 (4 Comfort)
   Big Mouth Chair: $390 (6 Comfort, 1 Room)
   Futon Bed: $399 (7 Comfort, 7 Energy)
   Wicked Breeze Rattan Chair: $410 (5 Comfort, 1 Room)
   Sili-Camp Tent: $415 (6 Comfort, 7 Energy)
   C-SX247 "Couch Potato" Stealth Sofa: $445 (4 Comfort, 4 Energy)
   "Moldy Foldy": $449 (7 Comfort, 3 Energy)
   Counrty Class Sofa: $450 (5 Comfort, 5 Energy)
   Club Chair by Searbach: $450 (5 Comfort, 1 Room)
   Tyke Nyte Bed: $450 (7 Comfort, 7 Energy)
   Cheap Eazzzzze Couble Sleeper: $450 (7 Comfort, 8 Energy)
   The Love Seat: $475 (5 Comfort, 4 Energy)
   "The Sarrbach" by Werkbunnst: $500 (6 Comfort)
   Autocrat by Emporium Imperium: $550 (5 Comfort, 5 Energy, 1 Room)
   Empress Dining Room Chair: $600 (4 Comfort, 2 Room)
   "Sofesque" by Wutami Godat: $700 (4 Comfort, 3 Energy, 5 Room)
   Q3 Recliner: $825 (9 Comfort, 3 Energy)
   "Von Braun" Recliner: $850 (9 Comfort, 3 Energy)
   Luxuriare Loveseat: $875 (8 Comfort, 4 Energy, 2 Room)
   Baby Doll Canopy Bed by Polly Vinyl.: $900 (7 Comfort, 8 Comfort, 1 Room)
   Q3 Loveseat: $920 (7 Comfort, 5 Energy, 3 Room)
   Mapoleon Sleigh Bed: $1,000 (8 Comfort, 9 Energy)
   "The Deiter" by Werkbunnst: $1,100 (8 Comfort, 5 Energy, 3 Room)
   Miss Memo Sleeper: $1,290 (7 Comfort, 11 Energy)
   Modern Mission Bed: $3,000 (9 Comfort, 10 Energy, 3 Room)
   Princess Luxury Bed: $3,200 (10 Comfort, 9 Energy, 2 Room)
   The Vibrating Heart Bed: $4,500 (10 Comfort, 8 Energy, 2 Room)

   --------------------------
   M2. Surfaces
   --------------------------
   Used mainly to hold small scale items.

   Empty Supply Crate: $35
   Pinegulcher End Table: $40
   Found Art Spool Table: $55
   Wicked Breeze End Table: $55
   KinderStuff Nightstand: $75
   Mesquite Desk: $80
   Covert Table: $85
   NuMica Folding Card Table: $95
   Le Maussade Glass Dining Table: $99
   SlushRush Bar Counter: $119
   "Anywhere" End Table: $120
   GeneriCounter: $145
   Count Blanc Bathroom Counter: $150
   SirPlus! Metal Desk: $150
   Gallery Display Stand: $199 (1 Room)
   Backwoods Table by Survivall: $200
   The Smart Counter: $200
   London "Cupertino" Collection Desk: $220
   Boomtowne Redwood Table: $250
   Tiled Counter: $250
   Modern Mission End Table: $250 (1 Room)
   NuMica Kitchen Counter: $300
   Used Autopsy Table: $320
   London "Mesa" Dining Design: $450 (2 Room)
   Isinglass Tableau: $500 (2 Room)
   Butch Butch Butch Kitchen Counter: $500 (1 Room)
   Constructed Table: $600 (2 Room)
   The "Redmond" Desk: $800 (2 Room)

   --------------------------
   M3. Decorative
   --------------------------
   Used mainly for Room.

   Pink Flamingo: $12 (2 Room)
   African Violet: $30 (1 Room)
   Spider Plant: $35 (1 Room)
   Stepping Stone: $35
   "Roxana" Geranium: $45 (1 Room)
   Metull Skull Poster: $65 (1 Room)
   Watercolor by J.M.E.: $75 (1 Room)
   Tragic Clown Painting: $80 (1 Room)
   Ventallation Duct: $85 (1 Room)
   Chou-Kawaii "Cute Cute" Poster: $85 (1 Room)
   The Magic Unicorn by Rane Bowie: $85 (1 Room)
   (W-22) Warning Sign: $89 (1 Room)
   Biohazard Sign: $89 (1 Room)
   Queen Vivanco Roses: $99 (1 Room)
   Lairtsundni Reciprocal Column: $119 (1 Room)
   Antlantean Column: $120 (1 Room)
   Rubber Tree Plant: $120 (2 Room)
   Echinopsis Maximus Cactus: $150 (2 Room)
   Jade Plant: $160 (2 Room)
   Rosie's Palm: $165 (2 Room)
   "Big Brother Is Shopping" Poster: $165 (1 Room)
   Situation Station by WarKraft: $199 (2 Room)
   Poseidon's Adventure Aquarium: $200 (1 Fun, 2 Room)
   PuffPower Rug: $210 (2 Room)
   Old Movie Prop: $210 (2 Room)
   "Bi-Polar" by Conner I.N.: $240 (2 Room)
   "Love In Baghdad" Movie Poster: $249 (2 Room)
   Toy Parrot by FauzFriend: $300 (2 Room)
   "Despondent Correspondent": $325 (2 Room)
   "Delusion de Grandeur": $360 (2 Room)
   Beaver Pelt Moosehead: $450 (2 Room)
   Floor Rug by Leopard Life: $460 (2 Room)
   Anatomical Skeleton Display: $550 (3 Room)
   "Fountain of Tranquility": $700 (1 Fun, 2 Room)
   SimBad's Stuffed Marlin: $777 (3 Room)
   WarKraft Radar Dish: $900 (3 Room)
   "Hazard The Guess' by Connor Tiist: $950 (3 Room)
   "Edith On My Mind" by Omar Kittup: $999 (3 Room)
   "Blind Date" by I. Roney: $1,020 (3 Room)
   Gold Record: $1,200 (3 Room)
   Neo-Primo "Sun God" Calendar: $1,299 (4 Room)
   "Scylla and Charybdis": $1,450 (4 Room)
   Think Tank: $1,475 (4 Room)
   "Proof Positive" by Hugh Klid: $1,500 (4 Room)
   Debauchium Mosaic: $1,525 (4 Room)
   Highbrau Coat of Arms: $1,800 (4 Room)
   Snails With Icicles In Nose: $2,140 (5 Room)
   Portrait Grid by Payne A. Pitcher: $3,200 (8 Room)
   Grandfather Clock: $3,500 (7 Room)
   Sham-Shag Polar Bear Rug: $3,650 (6 Room)
   Untitled 1973. By Costa D. Moenet: $3,800 (6 Room)
   Radiant Doomed Child by Don T. Ripitof: $3,900 (6 Room)
   Blue China Vase: $4,260 (7 Room)
   Faux Bearskin Rug: $4,300 (7 Room)
   White Rhino Re-enactment: $4,800 (7 Room)
   I Love Queens by Painter X: $5,000 (8 Room)
   "Still Life, Drapery and Crumbs" $7,600 (9 Room)
   "Eruption od Decadence" Tapestry: $8,100 (9 Room)
   Antique Persian Rug: $8,200 (7 Room)
   Manilla 1000 Marine Aquarium: $8,500 (10 Room)
   Temple of the Simoleon: $8,999 (10 Room)

   --------------------------
   M4. Electronics
   --------------------------
   Used mainly for Fun and other needed activities.

   FireBrand Smoke Detector: $50
   SCTC Cordless Wall Phone: $75
   Urchineer Train Set by Rip Co.: $80 (2 Fun)
   Monochrome TV: $85 (2 Fun)
   Great Big Adventure Japanese Arcade Game (GameCube Exclusive): $99
      (5 Fun, Requires GBA Link)
   "Down Wit Dat" Boom Box: $100 (2 Fun)
   SimSafety IV Burglar Alarm: $250
   Electronic Insect Control System: $300
   SimSentry CDXLVIII Motion Detector: $350
   Trottco 27" Color Television B94U: $500 (4 Fun)
   Zimantz Component Hi-Fi Stereo: $650 (3 Fun)
   OCD Systems SimRailRoad Town: $955 (4 Fun, 3 Room)
   Moneywell Computer: $999 (3 Fun, Study)
   Wurl 'N' Hurl Retro Jukebox: $1,199 (3 Fun, 2 Room)
   Freyja "Freedom" Stereo: $1,495 (3 Fun, 1 Room)
   "See Me, Feel Me" Pinball Machine: $1,800 (5 Fun)
   Microscotch Covetta Q628-1500JA: $1,800 (5 Fun, Study)
   SSRI Virtual Reality Set: $2,300 (7 Fun)
   Strings Theory Stereo: $2,550 (5 Fun, 3 Room)
   Floyd Co. Laser Light Show: $2,700 (3 Comfort, 3 Energy, 3 Fun)
   Soma Plasma TV: $3,500 (6 Fun, 2 Room)
   HellaGraphix 1024 "Diamond Edition": $4,999 (9 Fun)
   Meet Marco: $6,500 (9 Fun)
   Bounce My Booty Dance Floor: $7,999 (10 Fun)
   Information Overlord by Bu Butubu: $9,499 (9 Fun, 8 Room)

   --------------------------
   M5. Appliances
   --------------------------
   Used mainly for Hunger and Energy.

   Mr. Regular-Joe Coffee: $85 (1 Energy)
   Brand Name Toaster Oven: $100 (1 Hunger)
   XLR8R Food Processor: $220 (2 Hunger)
   Positive Potential Microwave: $250 (2 Hunger)
   Wild Bill THX-451 Barbecue: $350 (4 Hunger)
   Junk Genie Trash Compactor: $375
   Dialectric Free Standing Range: $400 (5 Hunger)
   Gagmia Simore Espresso Machine: $450 (2 Energy, 1 Fun)
   BroilBastard Stone Grill: $451 (5 Hunger)
   Dish Duster Deluxe: $550
   Llamark Refrigerator: $600 (6 Hunger)
   Fuzzy Logic Dishwasher: $950
   The "Pyrotorre" Gas Range: $1,000 (7 Hunger)
   Porcina Refrigerator Model P1g-S: $1,200 (7 Hunger)
   Freeze Secret Refrigerator: $2,500 (8 Hunger)
   Teppen'Yaki Table: 3,000 (7 Hunger, 1 Fun)

   --------------------------
   M6. Plumbing
   --------------------------
   Used mainly for Bladder and Hygiene.

   Hydronomic Kitchen Sink: $250 (2 Hygiene)
   Drain: $300
   Boggs' Memorial Commode: $300 (8 Bladder)
   Hygeia-O-Matic Toilet: $300 (8 Bladder)
   Fontis Publicus: $400 (2 Hygiene, 1 Room)
   "Andersonville" Pedestal Sink: $400 (2 Hygiene)
   Epikouros Kitchen Sink: $500 (3 Hygiene)
   Wicked Breeze Outdoor Shower: $599 (5 Hygiene)
   SpaceMiser Shower: $650 (6 Hygiene)
   Justa Bathtub: $800 (3 Comfort, 6 Hygiene)
   Fluch Force 5 XLT: $1,200 (4 Comfort, 8 Bladder)
   Sani-Queen Bathtub: $1,500 (5 Comfort, 8 Hygiene)
   Hydrothera Bathtub: $3,200 (8 Comfort, 10 Hygiene)
   Sonic Shower: $3,999 (8 Comfort, 10 Hygiene)
   KlassiKlean "more-saic" Tub: $4,500 (8 Comfort, 10 Hygiene, 1 Room)
   Hot Spring Conversion Kit: $5,000 (6 Comfort, 3 Hygiene, 2 Fun)
   WhirlWizard Hot Tub: $6,500 (6 Comfort, 2 Hygiene, 2 Fun)
   Niagra Love Tub: $7,999 (5 Comfort, 2 Hygiene, 3 Fun)

   --------------------------
   M7. Lighting
   --------------------------
   Used mainly for light.

   Spartan Special Desk Lamp: $24
   Bottle Lamp: $25
   Garden Lamp by Lunatech: $50
   Halogen Heaven Lamp by Contempto: $50
   Confucius Wall Lamp: $75
   Oval Glass Sconce: $85
   CYMK Floodlight: $95
   Portable Up-Light: $100
   Top Brass Sconce: $110
   The Apoplectic Photolectric: $115
   Blue Plate Special Sconce: $135
   Neon Flamingo Sign: $150
   8-Step "Love Yourself" Wall Lamp: $150
   Elite Reflections Chrome Lamp: $180
   Hawaiian Fantasy Tiki Torch: $180
   Custom Neon Sign: $185
   SuperLuminoltetra-Pyralene (SLP) Lamp: $199
   Torchosteronne Table Lamp: $200 (1 Room)
   Exoticalistism Floor Lamp: $210 (1 Room)
   Torchemada Wall Torch: $250 (1 Room)
   Experimental Lamp: $275 (1 Room)
   RiteLite Spotlight: $300
   Torchosteronne Floor Lamp: $350 (1 Room)
   Torchemada Candelabra: $400 (2 Room)

   --------------------------
   M8. Miscellaneous
   --------------------------
   Used mainly for Fun.

   Trash Can: $30
   SnoozMore Alarm Clock: $30
   Magical Mystery Toy Box: $50 (2 Fun)
   Happy Thunder Neoscillating Sprinkler: $65 (2 Fun)
   DOT-55C DISPOSAL DRUM: $65
   Slurp 'N' Burp Beverage Cooler: $100 (1 Hunger, 3 Comfort)
   Will Lloyd Wright Doll House: $180 (2 Fun)
   Pinegulcher Dresser: $250
   Kinderstuff Dresser: $300
   Sock-a-Jock Gym Locker: $325
   "Venu-Spice" Dresser by Polly Vinyl: $400 (1 Room)
   Tetherball: $450 (3 Fun)
   Traditional Oak Armoire: $550 (1 Room)
   Strip Poker Table: $600 (4 Fun)
   SuperDoop Basketball Hoop: $650 (4 Fun)
   Table Tennis from Slammo!: $700 (6 Fun)
   Domestic Beach Simulator: $1,000 (4 Fun)
   The Funinator DeluxeL $1,200 (5 Fun)
   Antique Armoire: $1,200 (2 Room)
   Specter Detector Seance Table: $1,225 (4 Fun, 3 Room)
   "Dressex" by Conni D. Sendde: $1,300 (3 Room)
   What the Puck! Air Hockey Table: $2,200 (5 Fun)
   Aromaster Whifferpuff "Gold": $2,500 (3 Comfort, 3 Energy, 3 Fun)
   Aristoscratch Pool Table: $4,200 (6 Fun)
   Overlord Pool Table: $4,500 (7 Fun, 1 Room)

   --------------------------
   M9. Skill Building
   --------------------------
   Used mainly to build Career Skills.

   Narisco Wall Mirror: $100 (Charisma)
   Medicine Cabinet: $125 (1 Hygiene, Charisma)
   Narisco Floor Mirror: $150 (Charisma)
   Cheap Pine Bookcase: $250 (1 Fun, Cooking, Mechanical, Study)
   "Dimanche" Folding Easel: $250 (2 Fun, Creative)
   Artists' Block: $300 (Creative)
   Chuck Matewell Chess Set: $500 (2 Fun, Logic)
   Amishim Bookcase: $500 (2 Fun, Cooking Mechanical, Study)
   Beejaphone Guitar: $580 (2 Fun, Creative)
   "Exerto" Benchpress Exercise Machine: $700 (Body)
   KraftKing Woodworking Table: $720 (Mechanical)
   Libri di Regina Bookcase: $900 (3 Fun, Cooking, Mechanical, Study)
   Concept Bookcase by Andy Lushan: $1,000 (3 Fun, Cooking, Mechanical, Study)
   NostalgiCo Microphone: $1,100 (3 Fun, Charisma)
   PerspirAction Executive Treadmill: $1,200 (Body)
   KraftKing Potter's Wheel: $1,300 (3 Fun, Creative)
   SlushRush Portable Bar: $1,500 (1 Hunger, 1 Comfort, 1 Energy, Cooking)
   Horrorwitz "Star-Track" Telescope: $2,100 (4 Fun, Logic)
   Turntablitz DJ Booth: $2,295 (3 Fun, Creative)
   Epicurious Gourmet Stove: $2,600 (8 Hunger, 1 Room, Cooking)
   KraftKing Invertor's Workshop: $3,300 (Mechanical)
   Chimeway & Daughters Piano: $3,500 (4 Fun, 3 Room, Creative)
   Gene Genie Incubator: $3,950 (Logic)
   Life Rocks! Cimbing Wall: $4,500 (2 Fun, Body)
   TumulTech "Sim-Phony" Synthesizer: $5,900 (6 Fun, 3 Room, Creative)
   GyroSport "AbDominator": $8,000 (3 Fun, Body)
   Tesla Coil 3.0: $8,595 (Mechanical)
   Miss Gyrotic: $9,995 (Logic)

--------------------------
N. Complete Build List
--------------------------
This section explains the various items availible for puchasing in the Build
Menu.  How to read this section:

Item Name: Cost

   --------------------------
   N1. Walls
   --------------------------
   Used to build Walls and gates.

   Wall Tool: $70
   Picket Fence: $10
   Connecting Iron Fence: $45
   Wrought Iron Balustrade: $100

   --------------------------
   N2. Wallpaper
   --------------------------
   Used to fancy up a room.

   "Placentonic" Wallpaper: $4
   "Harvestic" Wallpaper: $4
   "Oceanic" Wallpaper: $4
   "Peaches 'n' Cream" Sponge Paint: $4
   "Westchester Ecru" Wallpaper: $4
   Robin's Egg Blue Paint with Border: $4
   "Neo-rotic" Black Lite Wall Concept: $5
   "Neo-rotic" Blue Lite Wall Concept: $5
   "Neo-rotic" Arch Wall Concept: $5
   "Rest In Peace" Wall Treatment: $5
   "Claire de Lune" Swirled Plaster: $5
   "Shooting Stars" Wallpaper: $5
   "Paradise Found" Wallpaper: $6
   "Mountain Fog" Wall Treatment: $6
   "Supperclub" Walnut Paneling: $6
   "Too Turquoise" Wall Treatment: $6
   Barnola Wall: $7
   "DecoraTime" Paisley Print: $7
   "Carson City" Stucco Styling: $7
   "Time of the Season" Wallpaper: $7
   "ColorLast" Wallpaper: $7
   "Easy Street" Fake Bricks: $7
   "Click n' Stick" Brick Wall: $7
   "Flamingo Lingo" Pink Stucco: $7
   "Pinky's Surprise" Wall Covering: $7
   "The Last Simoleon" Wall Paper: $7
   "Carving Cravings" Wall Treatment: $7
   Regulation Wall #DA-28.DMZ: $7
   Reinforced Bunker-Grade Cement: $7
   Patriot Wall System: $7
   "Gettysburg" Antique Wallpaper: $7
   "Stoney Baloney": $7
   "Peace Through Strength": $7
   Slightly Decorative Concrete Wall: $7
   GrimeTime "Pre-aged" Wall System: $7
   Cinderblock Wall: $7
   "SecuraTone" Concrete Wall: $7
   Chemically Treated Wood Wall: $7
   "Diamonde Diabolique": $7
   Corrugated Aluminum: $7
   "Settler's Fashion" Wall Treatment: $7
   "Rustic Memories" Wall Decor: $7
   Ramshackle Wood Shingles: $7
   "Passaic" Aluminum Siding: $7
   Bovine Wall Treatment: $8
   Shoji Screen Wall Covering: $8
   "Erectonica" Wallpaper: $9
   "Dusty Fields" Wallpaper: $9
   "Aerometric" Wall Cover: $9
   African Equine Wallpaper: $10
   "Othello" Wall Treatment: $11
   Adirondack Wall Treatment: $11
   "Midlantic" Tan Brick: $12
   "Exit-15" Wall Treatment: $13
   "Nix Brothers" Wall Treatment: $14
   "Charvat Manor" Granite Ashlar: $14
   Wartburg Wall: $15
   "Lancastrian" Wall Treatment: $16
   "New Light" Wall Treatment: $17

   --------------------------
   N3. Floors
   --------------------------
   Used to fancy up a room.

   "Crimson Crux" Flooring: $4
   "Sanguinetee" Flooring: $4
   "Milk and Honey" Linoleum: $5
   "Tintoretto" Linoleum: $5
   "Blue Heaven" Linoleum: $5
   Royal Blue Carpet: $5
   Moss Green Carpet: $5
   Berber Carpet: $5
   "Mintastic Elastic" Carpet: $6
   "Blue Moon" Wonder Carpet: $7
   "Aristocrust" Wood Tile: $8
   Hyper-Saftey Mat: $8
   "EpoxiTime" Floor: $8
   Cement: $8
   "Tenderfoot" Luxury Wood Floor: $10
   "Ruff N' Reddy" Wood Substitute: $10
   "Opulux" Carpet: $10
   "TropiCruz" Designer carpet: $10
   "Blancmange" Carpeting: $10
   "Plush Lush" Carpet: $10
   "Walking On Eggshells" Linoleum: $10
   "Touch of Teak" Floor Tile: $10
   "Tears of Eros" Marble Tile: $10
   "Carthage" Floor Tile: $10
   "Hannibal" Floor Tile: $10
   Poured Concrete: $10
   Cabernet Carpet: $10
   "Pine Soul" Wood Floor: $11
   "Californica" Carpet: $12
   "Solar Flare" Carpet: $14
   "II Rustico" Earthenware Tile: $15
   "El Capitan" Grey Shale: $15
   Dark Granite Tile: $15
   Foursquare Parquet: $15
   La Fortuna II Tile: $18
   La Fortuna Tile: $18
   Macadam: $20
   "Too Turquoise" Ceramic Tile: $20
   "Los Alamos" Tile: $22
   "El Diablo" Tile: $22
   "Stone Cold" Tile: $22
   Cobblestone Tile: $22

   --------------------------
   N4. Doors
   --------------------------
   Used to access other rooms.

   Non-Materialistic Door: $80
   Walnut Door: $100
   Maple Door Frame: $150
   Federal Lattice Window Door: $200
   Resistit Warehouse Door: $225
   NevaGess Secret Door: $300
   Windsor Door: $300
   Duratallic Door: $350
   Monticello Door: $400
   Pathmatic Sliding Door: $420

   --------------------------
   N5. Windows
   --------------------------
   Used to shed light during the day.

   Single-Pane Fixed Window: $50
   Single-Hung Window: $55
   Privacy Window: $60
   Corporate Plate Glass Window: $65
   Plate Glass Window: $65
   That 70's Window: $75
   Crowell Estate Hothouse Window: $80
   Fenestraking Ventilation System: $100
   Glasstastic Brick Window: $210
   Stained Glass Window: $250

   --------------------------
   N6. Fireplaces
   --------------------------
   Used mainly for Room.

   Modesto Tile Fireplace: $600 (3 Room)
   Varmenkozze Euro Fireplace: $800 (4 Room)
   The Bostonian Fireplace: $1,000 (4 Room)

   --------------------------
   N7. Plants
   --------------------------
   Used to keep a good outdoor Room.

   Desert Thistle: $5
   Wildflowers: $5
   Daffodils: $10
   Nasturtium: $10
   Tulips: $25
   Beavertail Cactus: $75
   Rose Bush: $100
   Topiary Skull: $101
   Hottie Hot Hibiscus: $120
   Bird of Paradise: $125
   Boxwood Hedge: $150
   Giant Fern: $190
   Surplus Llama Lawn Ornament: $200
   Dead Tree: $210
   Pine Tree: $220
   Giant Saguaro Cactus: $230
   Mulberry Tree: $250
   Birch Tree: $280
   Trachycarpus Beverlyhillsei: $295
   Swamp Cypress: $299
   Redwood Tree: $500

   --------------------------
   N8. Pools
   --------------------------
   Used maily for Room and Fun.

   Offical Diving Platform: $900 (2 Fun)
   Mini Pool: $1,800 (4 Room, Body)
   The "Wet Tangle": $3,300 (5 Room, Body)
   "Elle Belle" Pool: $3,675 (7 Room, Body)
   Frigidarium Colossicus: $5,995 (8 Room, Body)
   "I Claudius" Roman Pool: $6,075 (8 Room. Body)

--------------------------
O. Complete Cars List
--------------------------
This will list the names of all the Vehicles you can unlock and where to unlock
them at.

Super Scooter: Mom's House
Dude Buggy: Dudley's Trailer
Imposter Type-S: Mimi's House
RGB Flashback: Goth Manor
Cruiseete Leviathan: Studio 8
Maximoto Tsunami X-TEQ: Toane's Gym
SpritzenFunken: Club Rubb, Casa Caliente, Shiny Things Labs, Tinsel Bluffs, The
   Octagon, Pixel Acres, or Malcolm's Mansion
SchnellMeister: Tinsel Bluffs, The Octagon, Pixel Acres, or Malcolm's Mansion
Diavolo GT 1000: Malcolm's Mansion
Limo Ultimo: Malcolm's Mansion

--------------------------
P. Secrets
--------------------------
This is the section that explains the glitches that you or gamers found in
this game.

   --------------------------
   P1. Cheats
   --------------------------
   If you came here, then you are in desperate need of help.  However,
   cheating is not a solution, it is a helper.  Below is a list of cheats that
   I have found to work.  If you can discover anymore that work on the
   GameCube version, send them in.  I will accept PlayStation 2 and XBox
   Version cheats as well.  Make sure they work, because I cannot test them.
   These can be entered at the pause menu or during gameplay.  Use the
   Directional Pad for the directions.

   If you find a cheat below that does not work, let me know and I will attempt
   to remove it ASAP.  Thank You.

      --------------------------
      P1a. GameCube Cheats
      --------------------------

      Cheat Gnome---------------------------------Down, L, Z, R, Left, X
      Unlock All Locked Items---------------------Down, Z, Up, Y, R
      Unlock All Locked Locations-----------------Down, Z, R, L, Z
      Unlock All Locked Skins---------------------L, Y, A, R, Left
      Unlock All Locked Social Interactions-------L, R, Down, A, Y.
      Unlock Team Photo in Credits----------------R, Z, Down

      --------------------------
      P1b. PlayStation 2 Cheats
      --------------------------
      Contributed by [email protected]

      Note: To activate the Motives and Money Cheats, you must imput the Cheat
         Gnome first, then the two corresponding cheats.  To use them, select
         the Gnome that appears on the curb of the lot, and then choose your
         method of cheating.

      Cheat Gnome---------------------------------R2, L1, R1, L2, Left, Circle
     ---
      Fill All Motives (Cheat Gnome Required)-----L2, R1, Left, Circle, Up
      Give $10,000 Money (Cheat Gnome Required)---L1, R2, Right, Square, L3
     ---
      Unlock Team Photo---------------------------L3, R3, R1, R2
      Unlock All Locked Locations-----------------R2, R3, L3, L2, R1, L1
      Unlock All Locked Objects-------------------L2, R2, Up, Triangle, L3
      Unlock All Skins----------------------------L1, R2, X, Circle, Up, Down
      Unlock All Locked Social Options------------L1, R1, Down, X, L3, R3

      --------------------------
      P1c. XBox Cheats
      --------------------------
      Since you were all too lazy to send them in, you will have to find them
      somewhere else.  Your loss.

   --------------------------
   P2. Glitches
   --------------------------
   Glitches, some are helpful and some can ruin your game.  These will not
   ruin your game, but they might affect gameplay in a serious matter, be
   warned.  Also, some are uncontrollable, and are activated without you
   wanting them to.


   In Mom�s House, as you get out of the bathtub as you first begin the game,
   whether or not you are male or female, you�ll sound like a male who just
   got walked in on.

   Every now and then, as you sit down to play Chess, you will sound like a
   male sitting down.

   When you first start the game in Mom�s House, turn the Jukebox on to Techno
   Music.  Once Mom starts to dance, she will dance for hours or even days
   nonstop.

   If a Sim happens to be standing in front of your vehicle as you leave the
   house, they will simply be driven through.

   When a Sim begins to dance to the radio, and they begin to do The Swim,
   look at their head in the circle where their mood is.  The head will do a
   complete rotation, but it does not in the actual game play.

   While playing the game, I noticed that on many occasions, a Sim will begin
   to clap at nothing.  They won�t stop until their Energy is depleted.

   Occasionally, when you rotate the camera, the game will beep.  This sound
   is similar to the sound the game makes when you scroll through the Motives,
   Careers, Personality, and Relationships Sub-Menus.

   Occasionally, when a Sim begins to wash the dishes via sink, they will not
   stop for any reason.  After the Sink breaks, they will contiue to wash and
   the puddle will continue to grow.

   As a Sim turns on a computer, they press a button that is on the other side
   of the monitor as the computer tower.  Example: the tower is on the right
   of the monitor for the $999 computer.  But, all Sims press a button on the
   left side of the monitor.

   As you highlight Malcolm�s Mansion on the Places to Go Menu, it will show
   a picture of Malcolm, telling you that he is a roommate.  He is not a
   roommate.  The same applies for the first slots on the Relationships
   Sub-Menu.  Roommates come first, and Malcolm is first, but he is not a
   roommate.

   When the active Sim is playing the Hellagraphix and another Sim rings the
   doorbell, you can invite them to join you before you Greet them.  When they
   are done, then you must Greet them before any other interactions can be
   used.

   When the phone rings, and more than one Sim answers it, you will receive a
   different message for each Sim that answered the call.  It is possible to
   make more money off a money giving call.

   There are numerous spelling mistakes throughout the game on promotion
   screens and the goal screens, keep an eye out for them.

   Sent in by [email protected]:
   A large glitch in my part.  Create your own Sim in Free Play Mode
   to marry in Bust Out Mode.  Once they are married, move a created family
   into the same lot that your married Sim was in.  After so long of gameplay,
   the Sim that was married will eventually move back in to this lot.  You
   cannot control them, but they will live with you.

   Sent in by [email protected]
   Occasionally, the game will not allow you to complete the Mission: Find
   and supress- Anti-war protesters goal at The Octagon.  To bypass this,
   simply Reset the console.  If that fails, try restarting the save file.

   Sent in by [email protected]
   Purchase an Ab-Dominator, then get a sim into it and speed up time.  Return
   to normal and then have a close look at how the Sim is positioned compared
   to the Ab-Dominator rings.

   Sent in by [email protected]
   Go to the Free Play menu and select evict and evict the Frutti Family.  Edit
   Ginger's personality.  You should be able to max them out.  It is only
   possible to do this with already existing Cancer Sims and Ginger is the only
   one.

   Got Glitch?  Send it in to me and I'll post it.

--------------------------
Q. FAQ's
--------------------------
This section lays out the varios questions you might want to ask me.  Make sure
your questions e-mail subject line is destinct, so I know what you want to
ask.

Q: Your guide kicks a--!
A: Unless a question is with this statement, it will be deleted.  Be
   forewarned.

Q: j00 gu1d3 Pwns!
A: O RLY!  Thanks, but I don't even know what you just said, so I'm going
   to delete this e-mail now.

Q: What are Sims?
A: Simple Answer-Simulations.
   Extended Answer-Simulated Beings.

Q: Why can't I buy any thing else?
A: You house is full!  When you enter buy mode, a meter is visible on the left
   side of the screnn.  If it is full, the game forbids any other puchases.
   Sell some of your other crap first.  I suggest the useless lights.

Q: How do I have a baby in a same-sex relationship?
A: As it says in the text: you must await the telephone call thats asks if you
   wish to ADOPT a baby.  Press A (or X for PlayStation 2 owners) to say 'Yes'.

Q: Why do I get calls that say that the number six is important?
A: This is a prank call.  Unless the call involves adopting a baby, earning
   money, or missing work, you shouldn't give a crap what it says.

Q: What is your E-Mail Address?
A: Since this is my final version, you should never be able to learn this.

Q: How come you did not reply to my question?
A: Well, it probably wasn't a question, or you are e-mailing me too often.

Q: What's the square root of negative 2 pi?
A: I appreciate the e-mail, but I have enough math homework as it is.

Q: Am I asking too many questions?
A: ...It's possilbe.

Have a question that needs an answer?  Send it in.

--------------------------
R. Awcknowledgements
--------------------------
This is where I pour my heart out thanking all of those who helped me create
this Walkthrough.  If your awcknowledgement is not here, look for it above in
the Walkthrough; It is also possible that I did not post your idea.  I will
always reply to a e-mail that has an idea that i used.

EA Games: Making a great game.
Maxis: Original creator of The Sims franchise.

Contribution Awcknowledgements:

[email protected]: Roommate Glitch
[email protected]: The Octagon Glitch
[email protected]: Alternate Method for Dudley's Party
[email protected]: PlayStation 2 Version Cheats
[email protected]: Ab-Dominator and Personality Glitches
[email protected]: Goal Information and Alt. Method for Anit-War Goal

My Sims: All of the affairs he had to go through.
The below sites: For hosting my FAQ/Walkthrough
You: Reading my Walkthrough.

--------------------------
S. Recap of Legal Info
--------------------------
The Sims: Bustin' Out FAQ/Walkthough Version 2.60
Copyright 2005-2007 Shawn Gantz

This document is protected by the following copyright law.

This document is entitled only to the writer.  Taking credit for this work as
your own is a direct violation of the Copyright Law and the violator will be
prosecuted.  This guide may not be reproduced, copied, publicly distributed, or
anything of the like without the writers writen, or electronic consent prior
to posting.  Please respect the work the writer went to create this guide to
help others.  Thank you.

If you see this Walkthrough on any other website besides those listed
below, e-mail me immediately.  Thank You.

www.gamefaqs.com
www.gamespot.com
www.neoseeker.com
www.cheatcc.com

All Characters, Scenarios, Items and Trademarks in the above The Sims: Bustin'
Out FAQ/Walkthrough are owed by their respective Trademark and Copyright
owners.

--------------------------
T. Closing
--------------------------
This was my first, and most successful guide of two, and I enjoyed throwing
away the summer of 2005 to make it.  It has helped som many people in the area
of The Sims, since they cannot survive in the Message Boards (due to the
Xxertof vs. Gav War).

Anyway, I thank all of those who legally posted my guide and those who read it
and helped improve it.  This is my final goodbye.

Thank you, and good day.