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The Scorpion King: Rise of the Akkadian

by Syonyx

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|_ _|| | _| \ \ | |  | | | |   / |  __/ | | | | |  | |  |  /  | | |  | | |
 | | | ||_   \ \| |  | | | |  \  | |  | | | | | |\   |  | |\  | | |\   | | __
 | | = | _|   | | |  | | | | \ \ | |  | | | | | | \| |  | | \ | | | \| | ||  \
 | | | ||_ |\_| | |_/| |_| | |\ \| |  | | |_| | |  | |  | |\ \| | |  | | |_| |
 |_|_|_|__|\___/ \___/\___/|_| \_\_|  |_|\___/|_|  |_|  |_| \_\_|_|  |_|\____|

                             RISE OF THE AKKADIAN
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                          FAQ/Walkthrough by *Syonyx*

                                  version 1.1

            -- GAME INFO --
        Title: The Scorpion King: Rise of the Akkadian
        Genre: Action/Adventure
     Platform: Sony Playstation 2 (also on Nintendo GameCube)
    Developer: VU Games/Point of View
    Publisher: Universal Interactive
Release dates: 09/11/02 (NA)
               11/29/02 (EU)

.......................                                  .....................
=======================                                  =====================
   Table of Contents                                        Version History
=======================                                  =====================

1) Introduction                                1.0 : Completed March 11, 2004.
2) Walkthrough index                                 Full FAQ and walkthrough.
3) Game basics                                 1.1 : Updated Jan 15, 2005.
    -Controls                                        Added gems and bonuses
    -Game flow                                       found by readers.
    -Pause menu
4) Combat
    -Notes on moves
    -Weapons & Shields
    -Combos
    -Status abnormalities
5) Walkthrough
    5a) Akkadian Village
    5b) Town of Khemet
    5c) Palace of Khemet                    *** Use ctrl-f and enter the
    5d) Underground Prison                      section number [e.g. "4)"]
    5e) Vengeance of Magus                      to jump to that section. ***
    5f) Cursed Island
    5g) The Tomb
    5h) Hunting Grounds of the Sphinx
    5i) Realm of the Snake God
    5j) Gardens of Magus
    5k) Tower of Babel
    5l) Ritual of Set
6) Boss summary
7) Closing stuff

          ********************************************************
  -----================================================================-----
   *****                        1) INTRODUCTION                       *****
  -----================================================================-----
          ********************************************************

Greetings and salutations!  I am Syonyx, and this is my guide to the game THE
SCORPION KING: RISE OF THE AKKADIAN, based on the movie The Scorpion King,
which is a spin-off prequel to the movie The Mummy Returns, which is a sequel
to the movie The Mummy.  Got it?  Now that that's cleared up, we can get on
with the show.  In this game, you take on the role of Mathayus, who looks and
sounds suspiciously like The Rock, in a third-person adventure game set mostly
in ancient Egypt.

This guide will walk you through the game with as much useful information as I
can come up with.  For the most part this will boil down to combat, since that
makes up the vast bulk of the game.  You will find general combat tips in
section 4, below.  Perhaps most importantly, I will provide straightforward
instructions on defeating the game's hulking bosses, both within the
walkthrough and in a separate section.  I have repeated that information to
accommodate those dear readers who only need tips on defeating the bosses,
since they are the most likely places a player might get stuck.  To top it
off, I will also lead you to as many rubies and hidden power-ups as I have
been able to locate.

To navigate through the walkthrough, please see the index immediately below
this introductory section.  It provides a search function that will let you
jump to the section for the area that you're looking for in the game.

This guide was written primarily for the GameFAQS community, though you may
see it elsewhere in time.  I hope you enjoy it, and that it helps in some
small way.  Please direct any further questions, suggestions, or intelligent
comments to: [syonyx_faqs at yahoo dot com].  You can also check the end of
the guide for a little bit more info on me, Syonyx, the author of these words
that you're reading.

    ~~~~~~~~~~~~~~~~~~
~~~~~~  LEGAL INFO  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~

This document is copyright (c) Marc Lalonde, a.k.a. Syonyx.  It is provided
for free personal enjoyment only.  Any commercial use of this document or any
part thereof is strictly prohibited.  Any public display of the document must
be authorized by the author, and must include intact the original indications
of legal authorship.  GameFAQS.com is permanently licensed to display this
guide to non-paying users of its website.


          ********************************************************
  -----================================================================-----
   *****                     2) WALKTHROUGH INDEX                     *****
  -----================================================================-----
          ********************************************************

How to use this section:

1. Pause the game at any time and check the bottom of the screen for the name
of the section you're in.  Some of the names make sense, others... it's better
not to ask how the game designers came up with these.

2. Check the following list for the appropriate chapter and section

3. Press ctrl-f and enter the code beside the section name, then press enter
to jump to that section in the walkthrough below.


AKKADIAN VILLAGE                      |  HUNTING GROUNDS OF THE SPHINX
  A New Tale ..................avant  |    The Damned ...................hgdmd
  Warrior's Trials ............avwtr  |    Corporeal Punishment .........hgcpm
  Hunter's Pathway ............avhpw  |    Eternal Solitude .............hgest
  Assassin's Secret ...........avass  |    Strange Seasons ..............hgsss
  Kick in the Gut .............avkig  |    The Stragglers ...............hgtsg
  The Village Idiot ...........avtvi  |    The Unending Task ............hgtut
  Brothers in Arms ............avbia  |    Lost and Forgotten ...........hglaf
                                      |    Drained of Blood .............hgdob
TOWN OF KHEMET                        |    Ethereal Glow ................hgetg
  Outskirts ...................tkosk  |
  Beggar's Path ...............tkbgp  |  REALM OF THE SNAKE GOD
  Thief's Alley ...............tktal  |    The Serpent's Coils ..........rssc1
  Warehouse ...................tkwrh  |    Danger All Around ............rsdaa
  The Dog's Walk ..............tktdw  |    A Losing Battle ..............rsalb
  Warrior's Clearing ..........tkwcl  |    The Serpent's Fangs ..........rstsf
  Traveler Beware .............tktbw  |    Distant Laughter .............rsdlt
  Steps to Glory ..............tkstg  |    The Faithless ................rsfls
  Mouth of Danger .............tkmod  |    The Shadows Dance ............rstsd
  A Woman's Fancy .............tkawf  |    Vivisection ..................rsvvn
  A Hint of Danger ............tkhod  |    Ignored Advice ...............rsiad
  Stone in my Shoe ............tksis  |    The Mummified God ............rstmg
  Gauntlet ....................tkgnt  |    The Serpent's Coils (again) ..rssc2
                                      |    The Serpent's Heart ..........rssht
PALACE OF KHEMET                      |
  Hall of Servants ............pkhsv  |  GARDENS OF MAGUS
  Hall of Soldiers ............pkhsd  |    Men and Monsters .............gmmam
  A Secret Plot ...............pkasp  |    Idle Idolatry ................gmiid
  Undeserved Opulence .........pkuo1  |    The First Bend ...............gmtfb
  The Wanderer ................pkwnd  |    Wheels of Destiny ............gmwod
  Overlord's Vantage ..........pkolv  |    Meeting New Friends ..........gmmnf
  Mists and Maidens ...........pkmam  |    Forgotten Youth ..............gmfy1
  Undeserved Opulence (again) .pkuo2  |    In the Shade .................gmis1
  The Hunt Begins .............pkthb  |    Forgotten Youth (2nd time) ...gmfy2
  Following the Scent .........pkfts  |    Shattered Dreams .............gmsdr
  Undeserved Opulence (again) .pkuo3  |    Forgotten Youth (3rd time) ...gmfy3
  A Lord's Hoard ..............pkalh  |    In the Shade (2nd time) ......gmis2
  Night-time Visitor ..........pkntv  |    Tunnel to Tomorrow ...........gmtot
  Delusions of Grandeur .......pkdog  |    Gears of Pain ................gmgop
  Unwelcome Guest .............pkuwg  |    Another Perspective ..........gmaps
                                      |    Worn Thin ....................gmwtn
UNDERGROUND PRISON                    |    Heaped Compassion ............gmhcp
  Worn Out Welcome ............upwow  |    Travel by Day ................gmtbd
  Way of Determination ........upwod  |    Narrow Bindings ..............gmnbd
  Confounded Paths ............upcfp  |    A Stone's Throw ..............gmast
  A Ray of Hope ...............uproh  |    Spells of Disaster ...........gmsod
  Stitch in my Side ...........upsis  |    Wrongness of Being ...........gmwob
  Decisions, Decisions ........updcd  |    Traveling Companion ..........gmtcp
  Conflict and Convictions ....upcc1  |    Wheel of Fire ................gmwof
  The Humidity Vat ............upthv  |
  Conflict&Convictions (again).upcc2  |  TOWER OF BABEL
  Cry from the Depths .........upcfd  |    Abandon All Hope .............tbaah
  Strange Portents ............upspt  |    Depths of Despair ............tbdod
                                      |    Greedy Fingers ...............tbgfg
VENGEANCE OF MAGUS                    |    Pins and Needles .............tbpan
  Homecoming ..................vmhcm  |    Mind Games ...................tbmgm
  Tales of Sorrow .............vmtos  |    A Familiar Face ..............tbaff
  Pangs of Grief ..............vmpog  |    Crushing Strength ............tbcst
  Angel's Lament ..............vmalm  |    Ripped to Shreds .............tbrts
  Truth and Trials ............vmtat  |    Voices in the Shadows ........tbvis
  A Warm Welcome ..............vmaww  |    Beyond the Pit ...............tbbip
  Flood of Tears ..............vmfot  |    The Gate is Closed ...........tbgic
  Talons of Fate ..............vmtof  |
                                      |  RITUAL OF SET
CURSED ISLAND                         |    No Surprises .................rtnsp
  Marooned ....................cimrn  |    Pleasant Company .............rtpcp
  Fallen Glory ................cifgl  |    Fearful Replica ..............rtffr
  Breath of Souls .............cibos  |    The Elites ...................rtelt
  Tail of the Wolf ............citow  |    Painful Steps ................rtpfs
  Storm Clouds ................ciscl  |    Crocodile's Teeth ............rtctt
  Flash of Destiny ............cifod  |    Uneasy Feelings ..............rtufl
  Trained Too Well ............cittw  |    Ascension ....................rtasn
  Chained Strength ............cicst  |    Howl at the Moon .............rtham
  Lost Souls ..................cilsl  |    Transgression ................rttgs
  Wailing in Despair ..........ciwid  |    Hall of Carnage ..............rthoc
  The Twins ...................citwn  |    The Keystone .................rttks
  Siren Song ..................cissg  |    Turning Back Time ............rttbt
                                      |    The Great Charade ............rttgc
THE TOMB                              |    The Chaos God ................rttcg
  Slithering Canyon ...........ttslc  |
  Gateway to the Dark .........ttgtd  |
  Avenge our Deaths ...........ttad1  |
  Buried at Sea ...............ttbas  |
  Avenge our Deaths (again) ...ttad2  |
  Buried Alive ................ttbal  |
  Avenge our Deaths (3rd time).ttad3  |
  Morbid Curiosity ............ttmcs  |
  Keeper of Secrets ...........ttkos  |
  Sacrificial Victim (secret) .ttsvm  |
  Coliseum ....................ttclm  |


           ********************************************************
  -----================================================================-----
   *****                        3) GAME BASICS                        *****
  -----================================================================-----
          *********************************************************

    ~~~~~~~~~~~~~~~~
~~~~~~  CONTROLS  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~

   *** Note 1: These are the controls for the Playstation 2 version of the
game.  For the Gamecube controls in brief, see below.  To make life easier for
users of both machines, I will refer to the controls by the command name in
the rest of the guide (e.g. "light attack" instead of "X button"), so that all
users can easily follow along. ***

   *** Note 2: Also see the 'Combat' section below for more details on using
Mathayus' various moves. ***

    ================
     BASIC CONTROLS
    ================

    Directional pad      |   Shoulder buttons   |         Button pad
------------------------ | -------------------- | --------------------------
   Up: Gauntlet/bare     |  L1: Block/defend    |         X: Light attack
 Down: Spear             |  L2: Not used        |    Square: Strong attack
 Left: One-handed sword  |  R1: Taunt (speak)   |  Triangle: Stamina attack
Right: Broadsword        |  R2: Center camera   |         O: Jump

  Left Analog Stick: Move Mathayus   |   Right Analog Stick: Move camera
     (press lightly: Walk)
        (press hard: Run)

                  Select: Not used   |   Start: Open pause menu

    ===================
     ADVANCED CONTROLS
    ===================

 Breakout moves (while blocking)       Jumping moves
--------------------------------      ---------------
 L1 + X: Forward charge                O, X: Ground stomp
 L1 + Square: Leg sweep                O, Triangle: Ground smash
 L1 + Triangle: Stamina break

                              Grapple
                             ---------
                             X + Square

 Running attack                       Using objects:
----------------                     ----------------
 X or Square while running            Pick up: X (while facing object)
 (depends on weapon equipped)         Throw: X (while carrying object)

 Opening doors/gates, Activating wheels, lifts
-----------------------------------------------
 Press X when facing door/gate/wheel/lift

 Climbing small ledges
-----------------------
 Press the L analog stick towards the ledge

    ===================
     GAMECUBE CONTROLS
    ===================

*** Thanks to Jonny9 for sending me this control scheme, since I don't own
a Gamecube myself. ***

Control stick: Move               L trigger: Block
D-pad: Switch weapons             R trigger: Taunt
A: Light attack                   C: Camera control
B: Strong attack
X: Jump                           Start: Pause/menu
Y: Stamina move                   Z: not used


   ~~~~~~~~~~~~~~~~~
~~~~~  GAME FLOW  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~~~~~~~~~~~~~~~

+++ OPENING SCREEN +++

Press Start after loading the disc to see the opening screen.  From here, you
have a few options:
                    1. New game.  Start a new game (duh).
                    2. Load game.  Load a game from a memory card
                    3. Bonus.  View bonuses unlocked by finding gems in-game.
                    4. Options.  Adjust the music, voice, and effects volume
                                 levels.  Turn vibration on/off.


+++ GAME SCREEN +++
                                                     B-.                ,-C
You should see something like this:  __________________|________________|____
                                    |  ____            |               ,,,   |
                               A----- (    )          /,\             /\ /\  |
                                    |  oooo           | |            (  +  ) |
A: Life Meter.                      |          /\      X              \/ \/  |
B: Enemies remaining.               |         |  |                     oooo  |
    (not always present)            |          \/  /                         |
C: Weapon selector.                 |          || /                          |
D: You.  See the resemblance?       |         /||/                           |
E: Boss life meter             D------------ / ||                            |
    (boss fights only)              |       /  ||                            |
                                    |          /\                            |
                                    |         /  \  ____________             |
                                    |        /    \|_==========_|            |
                                    |___________________|____________________|
                                                        |
                                                      E-'
+++ GAME PROGRESSION +++

Here's the lowdown: You walk into a new area.  The enemy meter appears with a
number showing how many enemies there are to defeat.  The enemies come at you,
you kill them.  Each time you kill one, the enemy meter appears again briefly
showing you how many are left.  Once they're all dusted, the door to the next
area opens.  Walk through it and it starts all over again.  Fun?  Along the
way, don't forget to look for power-ups in breakable objects, rubies, and new
weapons, found in sarcophagi throughout the game.

Mathayus' life meter shows two things: health in green (top), and stamina in
blue (bottom).  Once stamina is gone, you can't do any stamina moves until you
replenish your bar.  Your health bar can be supplemented by Tail Gems (red
stones that fill slots around bottom of life meter).  You gain these by
defeating major enemies.  One tail gem equals a full life bar.  If you have
any tail gems remaining when the life bar runs out, the gem goes out and the
bar is refilled.  You don't lose gems permanently; as you grab health power-
ups, they fill up again.  Basically, each tail gem you earn increases your
maximum health.

When all gems and the health bar are empty, you die, and are given the choice
to continue.  Choose 'yes' to re-start from the last save point (see below),
or the start of the boss battle, if you're currently in one.

Some areas contain a scorpion-icon save point on the ground.  They start off
inactive.  You have to clear all of the enemies in the area (which also opens
the door to the next area) to turn them on.  Stand on the save point and press
X to activate it, taking you to the pause menu (see below), where the save
game option is now available.

*** Note on Timed Combat ***
In a few areas, the words 'Timed Combat' and a green bar will appear at the
top of the screen when you enter.  The bar will gradually deplete, and if you
can kill all of the enemies before it vanishes completely, you will be
rewarded with a ruby, which appears near the exit door.  If you fail this
task, don't worry!  You can re-enter this area and re-try as many times as it
takes.  So do it again with a different weapon, or enter from the opposite end
to take advantage of the topography, or just keep button-mashing away until
you succeed.

+++ POWER-UPS +++

     1. Health (25, 50, Full).  Fills up the stated percentage of the health
         meter ("Full" means one full bar/tail gem, not maximum health).
     2. Stamina (25, 50, Full).  Fills up the stated percentage of the stamina
         meter.
     3. Strength up.  Increases the damage Mathayus reaps on his enemies
         permanently.
     4. Endurance up.  Decreases the damage Mathayus takes from the blows he
         receives permanently.
     5. Cure poison/slow/wither.  See the Combat section for the various
         status effects.

The first two power-ups (health and stamina) can be found in a variety of
ways.  Most come from defeating enemies.  Some are found when you break jars,
vases, and other pieces of the environment.  A few are just lying around.
Strength and Endurance power-ups can only be found in cracks in the ground or
walls.  Do a ground stomp near these cracks to obtain them.

Note: Most of the time, you do not need to physically touch the power-ups.
Once they are revealed (by killing certain enemies or destroying objects),
they will fly over to you on their own.

+++ BLOOD RUBIES +++

Every stage contains a specific number of rubies, some well hidden, others
quite obvious.  Walk near them to collect them, or break open the object
they're contained inside.  You'll have to jump to reach a few of them.
Collect as many as you can to open up bonuses in the opening menu.  Each time
you've collected enough rubies to open up a new bonus, an icon shaped like an
eye will flash in the bottom left of the game screen.  The vast majority of
these bonuses are concept art and sketches of the various game environments,
objects, weapons, and enemies, so I won't list them in this guide.  There are
also unlockable movies from the game, but these are revealed as you reach
those movies through normal play.  There are also trailers for the feature
film, cartoon, and the video game itself, but these are available at the
start.

You can see how many rubies are in each stage by opening the pause menu.  The
current stage's rubies will be shown on the left side of the bar at the top,
in the format [found/total in stage].  You can also select 'Rubies' under
'Status' to see the number collected/total in each stage reached so far.


   ~~~~~~~~~~~~~~~~~~
~~~~~  PAUSE MENU  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~~~~~~~~~~~~~~~~

Press 'Start' at any time during gameplay to open up this menu.  You have the
following options:
                   1. Continue.  Return to the game.
                   2. Status.  Gives you more options:
                        i) Weapon.  Shows you combos for the currently-
                                    equipped weapon.
                        ii) Rubies.  Inventory of rubies from all stages.
                        iii) Back.  Return to the previous screen.
                   3. Options
                   4. Save game.  Only available when standing on an active
                                  save point.
                   5. Quit.  Leave the game and go to the opening screen.

Press X to select options, and Triangle to back up one screen.


          ********************************************************
  -----================================================================-----
   *****                           4) COMBAT                          *****
  -----================================================================-----
          ********************************************************

   ~~~~~~~~~~~~~~~~~~~~~~
~~~~~  NOTES ON MOVES  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~~~~~~~~~~~~~~~~~~~~

+++ BLOCKING & BREAKOUT MOVES +++

Sometimes the best offense is a good defense, or something like that.  Anyway,
while blocking, Mathayus takes half damage if he is bare-armed, and no damage
if carrying a shield.  The shield takes damage, however, and will flash green,
then yellow, orange, red, then disappear as it absorbs hits.  Pick up another
shield to repair your current one.

But why just block when you can knock some guys over too?  The following
commands are available while blocking:

Block + light attack: Shield charge.  Knock over foes ahead of you.
Block + strong attack: Leg sweep.  Kick out your opponent's legs, bringing them
                     to the ground.  You can damage them while they're on the
                     ground in this way, too.
Block + stamina attack: Breakout stamina attack.  All enemies around Mathayus
                      will be sent flying.

Use these moves to keep the number of standing, attacking enemies low.

Block too much, and you'll deplete your shield, so use it wisely.  Be aware,
too, that some moves can't be blocked.  Enemies have stamina attacks too!
Also know that enemies can block, but they will still take half-damage without
a shield.  You can always use a stamina attack to break their block, or
grapple them.

+++ STAMINA MOVES +++

These, as the name suggest, use up stamina, the blue bar under your health bar
in the top left of the screen.  You can replenish your stamina by collecting
power-ups.  Stamina moves knock away all enemies around you, so use them when
you're being surrounded.  There is a standing stamina move, where you spin
around and might give an additional strike depending on your weapon, a
breakout stamina move (while blocking), and each weapon type has a running
stamina move as well, which is described in the tables below.  Use them
wisely, but don't be too stingy with them either, because power-ups are
plentiful when lots of enemies are around.

+++ JUMPING MOVES +++

You have to hit the attack button before Mathayus reaches the top of his jump
for it to work.  This sends a small shockwave out in all directions, causing
minor damage and momentarily stunning your enemies.  Follow this up quickly
with some direct attacks before they recover.  You can also use this on fallen
enemies to add a little extra injury to insult.  Using the strong attack, as
opposed to the light attack, brings your weapon into the smash, but any
difference in damage is negligible.

+++ THROWING OBJECTS +++

Pick up and throw urns and some other objects with the light attack button.
They will damage and knock over whomever they hit.  You cannot use them to hit
an enemy immediately in front of you; they must be at least a little distance
away.

Some urns hold surprises too.  Red, short urns with a flame pattern on the
side will release fire when they break.  Others let out a puddle of black
ooze, or explode on contact.  That's all well and good when you're tossing
them at other people, but if you get hit while carrying one, you'll drop it
and feel the effects, and if you break it open directly, whatever's inside
will harm you as well.

+++ FIGHTING DOWNED OPPONENTS +++

When a man is down, why be noble?  You can kick the crap out of him before he
gets up.  The following moves can damage an opponent on the ground:
1. Jumping attack (ground stomp)
2. Leg sweep (Strong attack while blocking)
3. Many strikes and combos, especially single strong attacks.

The only problem is, the first two don't do very much damage, as fun as they
are.  It's more efficient overall to start a new combo on a foe once he starts
to rise.

   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~  WEAPON & SHIELD LIST  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The weapon selector, in the top right of the screen, shows which weapon types
are available to you.  They are:
                                   Top: Gauntlet/bare
           Left: One-handed sword ---------+---------- Right: Broadsword
                                     Bottom: Spear

Press the directional pad in the appropriate direction while standing still or
blocking to switch to that weapon type.  You will always equip the strongest
weapon of the type you selected in your inventory.  The strength level of that
weapon will be indicated by the number of colored tail gems along the bottom
of the weapon selector.  From weakest to strongest, here are the weapons in
each category:

   WEAPON TYPE           WEAPON              LOCATION
  ============================================================================
   GAUNTLETS           1. Bare handed       Start of game
                       2. Metal knuckle     Town of Khemet: A Hint of Danger
                       3. Skull crusher     Vengeance of Magus: Angel's Lament
                       4. Sabertooth        Cursed Island: Wailing in Despair
                       5. Claw of Khepri    Realm of Snake: Danger All Around
  ----------------------------------------------------------------------------
   ONE-HANDED SWORDS   1. Bronze sword      Town of Khemet: The Dog's Walk
                       2. Scimitar          Palace of Khemet: A Lord's Hoard
                       3. Sword of Poseidon Cursed Island: Storm Clouds
                       4. Scorpion Blade    Hunting Grounds: Strange Seasons
                       5. Flame Tongue      Gardens: Spells of Disaster
  ----------------------------------------------------------------------------
   SPEARS              1. Wooden Staff      Underground Prison: Decisions X 2
                       2. Spear             Cursed Island: Breath of Souls
                       3. Naginata          The Tomb: Morbid Curiosity
                       4. Serpent's Tongue  Gardens: Another Perspective
                       5. Anubis Spear      Tower of Babel: Pins and Needles
  ----------------------------------------------------------------------------
   BROADSWORDS         1. Broad sword       Palace of Khemet: Hall of Soldiers
                       2. Platinum Moon     The Tomb: Buried at Sea
                       3. Mountain's Tusk   Hunting Grounds: Lost & Forgotten
                       4. Titan's Woe       Realm of Snake: Distant Laughter
                       5. Sword of Osiris   Realm of Snake: The Mummified God
  ============================================================================

Shields cannot be removed once picked up, but why would you want to?  Picking
up a stronger shield type will replace your current shield, and picking up the
same shield or a weaker shield will repair your current shield.

      SHIELD NAME             STAGE FIRST SEEN
    ================================================
     1. Round Shield         Akkadian Village
     2. Dome Shield          Town of Khemet
     3. Spiked Shield        Vengeance of Magus
     4. Shield of Perseus    only in Cursed Island
     5. Gold Shield          Tower of Babel
    ================================================


   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~  COMBOS AND SPECIAL MOVES  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Legend: L = light attack
        S = strong attack
        Charge attack = S or L while running.
        Running stamina = stamina attack while running.
      _________________________
     / GAUNTLETS / BARE-HANDED \
==============================================================================
|  COMMAND  |  NAME            |  DESCRIPTION & NOTES                        |
==============================================================================
| L,L,S     | Taming the Flame | 1-2 punch, roundhouse kick.                 |
|           |                  |                                             |
------------------------------------------------------------------------------
| L,L,L,L   | Maudlin Ball     | 4-punch combo.                              |
|           |                  |                                             |
------------------------------------------------------------------------------
| L,L,L,S   | Hammer on Anvil  | Left, right, left, uppercut.                |
|           |                  |                                             |
------------------------------------------------------------------------------
| S,S,S,S   | Paving the Path  | Kick, punch, kick, then dart forward and    |
|           |                  | slam upwards.                               |
------------------------------------------------------------------------------
| S,S,L,S   | Rejected Wisdom  | Quick kick and punch twice, then step       |
|           |                  | forward and kick.                           |
------------------------------------------------------------------------------
| Charge    | Trail of Blood   | Head-butt while running forward.            |
|  attack   |                  |                                             |
------------------------------------------------------------------------------
| Running   | Lost Secret      | Slide forward and do a double handed slam   |
|  stamina  |                  | upward.  Enemy must be directly ahead.      |
------------------------------------------------------------------------------
      ___________________
     / ONE-HANDED SWORDS \
==============================================================================
|  COMMAND  |  NAME            |  DESCRIPTION & NOTES                        |
==============================================================================
| L,L,S     | Poison Barb      | 2 swings and a stab.  Press S during second |
|           |                  | swing.                                      |
------------------------------------------------------------------------------
| L,L,L,L   | Harlequin's Dance| 3 swings, then spin around and cut low.  The|
|           |                  | game mistakenly lists this as L,L,L,S.      |
------------------------------------------------------------------------------
| L,S,L,S   | Art is Immortal  | Short swing, hard swing up, lunge forward,  |
|           |                  | then short chop directly ahead.             |
------------------------------------------------------------------------------
| S,S,S,S   | Floor Punching   | Chop, swing, swing, then jump forward and   |
|           |                  | chop.                                       |
------------------------------------------------------------------------------
| S,L,S,S   | Piety            | Chop, shoulder charge, stab, and knee to    |
|           |                  | the groin.                                  |
------------------------------------------------------------------------------
| Charge    | Let them cry     | Stop, then do a long thrust forward.        |
|  attack   |                  |                                             |
------------------------------------------------------------------------------
| Running   | In the Dark      | Jump and chop while coming down.  Enemy     |
|  stamina  |                  | must be directly ahead.                     |
------------------------------------------------------------------------------
      ________
     / SPEARS \
==============================================================================
|  COMMAND  |  NAME            |  DESCRIPTION & NOTES                        |
==============================================================================
| L,L,S     | Broken Circle    | Two knocks and a wide swing.                |
|           |                  |                                             |
------------------------------------------------------------------------------
| L,L,L,L,  | Writhing Vine    | Two knocks, a jab and short swing.  Short   |
|           |                  | range.                                      |
------------------------------------------------------------------------------
| L,S,L,L   | Maul Combo       | One knock, a short jab, spin and jab, then  |
|           |                  | a wide swing.                               |
------------------------------------------------------------------------------
| S,S,S     | Lash of the Whip | Overhead smash, jab, then a wide swing.     |
|           |                  | Leaves you vulnerable for a moment after.   |
------------------------------------------------------------------------------
| S,S,L,S,S | Daimon's Wrath   | Overhead smash, jab, swing over the         |
|           |                  | shoulder, low sweep, one step and smash     |
------------------------------------------------------------------------------
| Charge    | Rogue's Beauty   | Stop and spin spear in a short arc.         |
|  attack   |                  |                                             |
------------------------------------------------------------------------------
| Running   | Traveling Circus | Use spear as a pole vault and kick forward. |
|  stamina  |                  | Enemy must be directly ahead.               |
------------------------------------------------------------------------------
      _____________
     / BROADSWORDS \
==============================================================================
|  COMMAND  |  NAME            |  DESCRIPTION & NOTES                        |
==============================================================================
| L,L,S     | Journey by Ferry | Two swings, a long spin and upward slash.   |
|           |                  | Makes you take a step forward while spinning|
------------------------------------------------------------------------------
| L,L,L,S   | King's Wish      | Two swings, slash up, then down.            |
|           |                  |                                             |
------------------------------------------------------------------------------
| L,S,L,S   | Parting Gift     | Swing, slash up, shoulder charge, spinning  |
|           |                  | slash.                                      |
------------------------------------------------------------------------------
| S,S       | Guiding the Flock| Hard swing down, then up.  Doesn't look it, |
|           |                  | but has wide range.  Use on fallen enemies. |
------------------------------------------------------------------------------
| S,L,S,S,S | Shadow Demon     | Overhead chop, swing, upward slash, swing,  |
|           |                  | lunge ahead and spin.  Turns you around.    |
------------------------------------------------------------------------------
| Charge    | Rising Tide      | Stop, spin and slice upward.  Slows you     |
|  attack   |                  | down and takes a long time to complete.     |
------------------------------------------------------------------------------
| Running   | States of        | Stop, drag sword point on ground and thrust |
|  stamina  |  Tomorrow        | up violently.  Foe has to be straight ahead.|
------------------------------------------------------------------------------

   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~  STATUS ABNORMALITIES  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Certain enemies can cause these effects with their attacks.  If your health is
high, they won't really be a problem, but otherwise they can be deadly.

1. Poison.  A green glow will surround you and you will slowly lose health for
a set period of time, unless you pick up an antidote charm.

2. Slow.  You will be unable to run while under it's effect, which last a few
moments.  Anti-slow charms will cure this condition.

3. Wither.  Your stamina will slowly dissipate.  Grab an anti-wither charm to
cancel the effects, or just get stamina power-ups once it's done.

4. Fire.  It burns, it burns!  Fire will also take away some health.  The
flames will go out on their own eventually, or as soon as you jump into some
water.  The best way to avoid getting set on fire: don't touch any flames!


          ********************************************************
  -----================================================================-----
   *****                        5) WALKTHROUGH                        *****
  -----================================================================-----
          ********************************************************

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                             5a) AKKADIAN VILLAGE
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Total Rubies found: 24/24 **COMPLETE**

In this level, you enter a series of areas with trainers to fight.  In each,
you only have access to one particular group of moves.  Use this opportunity
to get accustomed with the variety of moves you will need down the road.  To
exit each area, go through the gate under the tarpaulin with the arrow painted
on it.
       ____________
      /            \
------  A New Tale  ------------------------------------------------- avant --
      \____________/

Enemies: 1
Rubies: 3  -2 in urns.
           -beside firewood.

Defeat the enemy here with basic light and strong attacks and combos.  You can
do your charge attack as well.
       __________________
      /                  \
------  Warrior's Trials  ------------------------------------------- avwtr --
      \__________________/

Enemies: 1
Rubies: 4  -in corner of pen, by shield.
           -in far right corner, tucked behind house.
           -2 in large urns. 1 also has a health power-up.

Use breakout moves (while blocking) to defeat him.  There's a round shield in
the corner of the pen with the trainer.  Get it before you challenge him.
It'll break very easily, but it regenerates in the corner.  Don't forget to
kick the trainer while he's down.  Try kicking the camels, too!
       __________________
      /                  \
------  Hunter's Pathway  ------------------------------------------- avhpw --
      \__________________/

Enemies: 1
Rubies: 4  -in right ground crack.
           -jump to the skull over the doorway.
           -behind firewood.
           -in lone small urn over the bridge.

Here, you can only use jumping attacks and grappling.  Do a ground stomp to
stun him, then grab him and toss him over your shoulder.  Jump on him while
he's down.  This is also the first area with cracks in the ground, on either
side of the first clearing.  Ground stomp near them to obtain their treasures.
       ___________________
      /                   \
------  Assassin's Secret  ------------------------------------------ avass --
      \___________________/

Enemies: 1
Rubies: 3  -1 in urn.
           -in crack in wall to the left of the exit.
           -throw urn into the well.

Now you can only fight by throwing urns.  The trainer will take a swing at you
then stay still for a while, so pick one up and toss it at him from a
distance.  There's also a crack in the wall that be opened by throwing an urn
at it.  The urns are regenerating, so don't worry if you run out.
       _________________
      /                 \
------  Kick in the Gut  -------------------------------------------- avkig --
      \_________________/

Enemies: 1
Rubies: 3  -by house on left.
           -in urn on top of house.  Jump and stomp near it.
           -in urn in far corner.

The goal here is to use stamina attacks, but you can do ground stomps too.
You will run out of stamina, so stomp the cracks in the ground.  They're
regenerating.
       ___________________
      /                   \
------  The Village Idiot  ------------------------------------------ avtvi --
      \___________________/     TIMED!

Enemies: 7
Rubies: 4  -in crack in ground, right of entrance.
           -1 in urn.
           -on top of walls sticking out.  Jump to it.
           -by exit, reward for defeating enemies in time.

You now lose the limitations on your moves, and can use whatever you like.
The trainers will quickly surround you, so use stamina attacks when you need
to.  Just do everything and you'll be fine.  But then the real challenge
comes: defeat them again before the timer runs out.  Doing so nets you a ruby.
If you fail, you can try again.
       __________________
      /                  \
------  Brothers in Arms  ------------------------------------------- avbia --
      \__________________/

Enemies: Jesup & Rama
Rubies: 3  -1 in front of doorway
           -in crack high in wall of house by entrance
           -1 in urn.

Note: you have to collect the rubies and anything else you want here before
you kill the last enemy, because it jumps to the next stage once you do, and
there's no going back.

BOSS FIGHT: Jesup & Rama
Not much of a boss.  They fight as normal folk, except they're stronger, and
they block your attacks frequently.  Do some ground stomps to shake them up.
If you can't get a good hit in because they're blocking, do a stamina attack
on them instead.  There are lots of regenerating health power-ups in the urns
around the area, so this shouldn't be a problematic fight.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                              5b) TOWN OF KHEMET
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Total Rubies found: 38/38 **COMPLETE**

Here, the door locks are round until they open, when the circle lock turns
and separates.  Always enter doors from the side with the lock to advance,
otherwise you'll just be backtracking.
       ___________
      /           \
------  Outskirts  -------------------------------------------------- tkosk --
      \___________/     SAVE POINT

Enemies: 16
Rubies found: 4  -in roofless building beside starting building
                 -in a blue striped urn in middle of area
                 -on building rooftop
                 -down steps from other rooftop

Strength power-up: In crack in ground beside starting building.

Have some fun smashing everything you can find.  You can pick up and throw the
smaller items, in addition to the urns.  After the first wave of enemies,
climb the stack of boxes by the building that was ahead of you at the start.
This activates the next wave.  Dispatch them and climb the boxes onto the roof
for a ruby.  Jump to the other rooftop with urns on it from there, and go down
the far side for another ruby on the ground.  Once you've killed all of the
enemies, the save point activates, and the door opens.  Get used to this
pattern.  Try hitting the fire brazier beside the starting building; it rocks,
but you're not strong enough to knock it over yet.
       _______________
      /               \
------  Beggar's Path  ---------------------------------------------- tkbgp --
      \_______________/

Enemies: 13
Rubies found: 2  -2 in plain urns

Strength power-up: In crack in ground on the left after entering.

*Now* you can knock over the fire braziers.  Use these to your advantage, but
don't step into the flames yourself.  You encounter armed foes for the first
time, guards with swords.  They do a little more damage, so don't get caught
in a series of hits.  Stamina attacks are useful if you're worried.
       _______________
      /               \
------  Thief's Alley  ---------------------------------------------- tktal --
      \_______________/     SAVE POINT

Enemies: 3
Rubies found: 2  -sitting in corner
                 -smash the wooden sign beside an urn

Strength power-up: In urn beside wooden sign

What's with the giant?  They must feed the well in this town.  Do what you
have to, pick up the round shield, and save your game before advancing.
       ___________
      /           \
------  Warehouse  -------------------------------------------------- tkwrh --
      \___________/

Enemies: 11
Rubies found: 3  -sitting in corner on ground
                 -on supported platform after crossing beam
                 -on fourth supported platform, after crossing broken beam

Endurance power-up: In crack in ground, in corner on the left after entering
                    (hard to see)

After you take care of the first trio, look for the support beam with steam at
its top.  Kick this one out to collapse part of the platforms above.  Take
care of business, then go up top and get the treasures.
       ________________
      /                \
------  The Dog's Walk  --------------------------------------------- tktdw --
      \________________/

Enemies: 13
Rubies found: 3  -2 behind fence (smash it)
                 -on rooftops


Look out for dogs!  They like to jump into the fray from a short distance.
The ones here aren't very tough, but they will get worse later on.  Deal with
them with kicks, leg sweeps, or stamina attacks if you get surrounded.  Smash
the fence in the back to trigger the second round of foes, then hit the cart
by the locked door to make it move.  Climb it to reach the rooftops, where you
can get a round shield, and a ruby at the far end.  With just 2 enemies
remaining, one of the two locked doors (the one with the ruby over it) will
open, and the last 2 villains wait inside.  But that's not all you'll find in
there...  You also get the first weapon of the game, the bronze sword!  Check
this guide or the combo list above.  Leave this room and enter the other,
larger unlocked door.
       ____________________
      /                    \
------  Warrior's Clearing  ----------------------------------------- tkwcl --
      \____________________/

Enemies: 11
Rubies found: 2  -in blue urn between two sealed doors
                 -in blue urn beside locked door

Use the fire braziers to your advantage if possible, just don't get caught in
the flames yourself.  This is your first encounter with archers, too.  Run
around or stay far out of range until you take out the rest of the guards,
then run back and forth toward the archer and knock him down.  Archer's are
physically week, and these ones die after just 2 hits.  Save your game after
defeating the guards and dogs, then onward, brave warrior!
       _________________
      /                 \
------  Traveler Beware  -------------------------------------------- tktbw --
      \_________________/

Enemies: 16
Rubies found: 3  -on rooftop before passing through gate
                 -in corners of both gate control rooms

Once you defeat the first couple of waves of guards, the small room will
unlock.  Go inside and turn the wheel to raise the large wooden gate.  Climb
the stack of boxes on this side to get the ruby on the roof, then pass through
the gate.  On the other side, kill the rest of the enemies, the go into the
gate control room on this side to get another ruby.  Enter the large unlocked
door to progress.
       ________________
      /                \
------  Steps to Glory  --------------------------------------------- tkstg --
      \________________/

Enemies: 13
Rubies found: 2  -in blue urn under tent
                 -at top of stairs

After the first quartet of guards, the next bunch comes out of the doors at
the top of the stairs.  While they're coming down, pick up the fire urn
(they're red with licks of flame painted on them) beside the entrance and toss
it at them.  If you ever get hit while carrying one of these, be sure to run
before the flames get you, and be sure to never just smash one open while it's
sitting on the ground.  The exit is on the far side of the clearing.
       _________________
      /                 \
------  Mouth of Danger  -------------------------------------------- tkmod --
      \_________________/

Enemies: 26 (!)
Rubies found: 4  -behind fence
                 -in corner of gate control room
                 -on roof, through smashed fence
                 -on roof, after climbing cart

Endurance power-up: On roof after climbing cart, jump diagonally to the other
                    roof.  Pick up the urn and throw it at the crack in the
                    wall on the second side of the wooden gate.  If you miss,
                    the urn regenerates.

This area is almost a mirror image of Traveler Beware.  Kill the guards and
dogs, the smash the fence at the far end to bring on a couple more.  Enter the
gate control room and turn the wheel to raise the large wooden gate.  On the
other side, run around the corner to the other gate control room entrance, so
you'll be out of sight of the archers that appear beside the wooden gate.
Take them out after the melee guards have been dispatched.  Smash the fence in
one corner and climb the boxes to the roof for a ruby.  On the other side,
kick the cart and climb it to reach more roofs, to find a round shield and
another ruby (you have to jump diagonally to reach the rooftop it's on.  You
can also drop to the first side of the large gate from here; if you do, open
it again to cross over to the exit).
       _________________
      /                 \
------  A Woman's Fancy  -------------------------------------------- tkawf --
      \_________________/     TIMED!

Enemies: 10
Rubies found: 3  -in far corner
                 -in blue urn
                 -by exit after killing all enemies before timer runs out

Endurance power-up: In crack in ground by fire brazier.

Stay near the entrance until you've killed most of the enemies, so that you're
out of range of the archers by the exit.  You'll frequently by surrounded by
guards and dogs, so use stamina attacks liberally.  The archers run away when
you approach them, so do a running jump and stomp to stun them, then chop away
with your sword.  If you fail to kill them all within the time limit, go back
out the way you came and re-enter to try again.
       __________________
      /                  \
------  A Hint of Danger  ------------------------------------------- tkhod --
      \__________________/     SAVE POINT

Enemies: 9
Rubies found: 4  -2 in blue urns past smashed fence
                 -on rooftop
                 -at bottom of stairs on far side of rooftop

The last couple of enemies will appear after you smash the fence at the far
end.  Whatever you do, don't forget to climb the crates to the roof by the
entrance, and open the weapon chest in the back to receive the Metal Knuckle.
       __________________
      /                  \
------  Stone in my Shoe  ------------------------------------------- tksis --
      \__________________/

Enemies: 11
Rubies found: 2  -on ground near entrance
                 -on ground by exit

Strength power-up: In crack in ground in middle of room.

Pick up the Dome Shield by the entrance as you take on the first trio of foes.
Fight well.  After you kill the second-to-last guard, the sub-boss appears.

SUB-BOSS: Khemet Elite

Armed with a pair of curved swords, this guy doesn't really pose much of a
threat, since he fights normally, and there's only one of him to concentrate
on.  Watch out at the start, though, as he has some very quick swinging sword
attacks.  Once you can get a combo in, though, just keep him off his feet by
starting a new knock-down combo once he starts to get up.  This way, he won't
have the chance to fight back.  You can always grapple him, too.  Be sure to
kick him while he's down, too.  Defeating him earns you a tail gem, doubling
your maximum health.
       __________
      /          \
------  Gauntlet  --------------------------------------------------- tkgnt --
      \__________/

Enemies: 14
Rubies found: 4  -behind first house with archer on roof
                 -inside dividing archway
                 -on rooftop with archers
                 -after climbing up baskets, go right before jumping to the
                  other building and drop down to a secluded area
                  (**Sent in by Laura)

Endurance power-up: In crack in ground, behind cart's original position.

After the first couple of guards, the rest mostly just come one by one, so
take them out at your leisure.  Watch for one really big dog!  He's tall
enough to punch.  Watch out for the archers on the roofs; stay along the walls
to keep out of their line of fire.  When you're down to 3 enemies, advance to
the back of the area.  Kill the archer on the ground and kick the cart.  It'll
smash open some doors.  Enter there and climb the crates to the rooftop.
Finally, some strategic jumping: cross back toward the archer's on the roof,
watching out for the gap to their roof.  If you knock one of them off to the
ground, go down after him, then come back up here.  Cross the rope bridge to
the far rooftops, and walk toward the window.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                              5c) PALACE OF KHEMET
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Total Rubies found: 36/37
       __________________
      /                  \
------  Hall of Servants  ------------------------------------------- pkhsv --
      \__________________/     SAVE POINT

Enemies: 16
Rubies found: 5  -on ground on far side of entrance in first room
                 -in urn in storage room
                 -on far side of marble table from entrance to third room
                 -punch the steaming kettles
                 -in the second room, jump over the baskets, it's in the
                  corner behind them (**Sent in by Jo)

Take out the first few guards and enter the unlocked door to find a small
storage area.  There are two more guards in here.  In the last room, take out
the guards near the entrance, then the archer in the far corner.  Another
archer appears in the first corner when you kill the first one.  That's it.
       __________________
      /                  \
------  Hall of Soldiers  ------------------------------------------- pkhsd --
      \__________________/

Enemies: 27
Rubies found: 3  -in recess in corner near entrance to first room
                 -on raised ledge in second room
                 -in corner of final room near entrance

You had to enter the soldier's quarters, didn't you?  The archers can be a
problem, so try to get close to them and use stamina attacks.  In the second
room, you can climb to the upper ledges by jumping and pressing forward.  On
one side, there's a weapons chest with the Broad Sword!  In the last room,
stay in the first area until you've cleared out some guards before venturing
further to where the archers can reach you.  Try using the dark urn in the
middle of the room: it's filled with ooze that will damage whoever touches it
(is it oil? tar? toxic waste?  Who knows?).
       _______________
      /               \
------  A Secret Plot  ---------------------------------------------- pkasp --
      \_______________/     TIMED!

Enemies: 8
Rubies found: 2  -by exit after defeating all enemies within time given
                 -in urn by door (**Sent in by Jo)

Endurance power-up: Opposite the exit, there's a high crack in the wall.  Do a
                    jumping stomp by it to open it.
Strength power-up: In floor near podium where archer was standing (**Sent in by
                   Jo)

It shouldn't be hard to win before the timer runs out, because it moves very
slowly.  Climb up to the archer's podiums when you can do so without getting
hit before you reach the top, and chop away at them.  Use light attacks for
speedy hits without slowing you down in combo moves.
       _____________________
      /                     \
------  Undeserved Opulence  ---------------------------------------- pkuo1 --
      \_____________________/

Enemies: 3
Rubies found: 1  -along fence ahead from entrance

Defeat the first enemies, then enter the door that opens near where you came
in.
       ______________
      /              \
------  The Wanderer  ----------------------------------------------- pkwnd --
      \______________/

Enemies: 8
Rubies found: 1  -by rolled-up carpets to right of exit

A lot of enemies in a tight space.  Use stamina attacks wherever necessary.
       ____________________
      /                    \
------  Overlord's Vantage  ----------------------------------------- pkolv --
      \____________________/

Enemies: 8
Rubies found: 4  -far wall from entrance
                 -in water at top of stairs
                 -2 in corners of wall opposite exit

Stay along the wall you came in from to avoid the archer on the stairs.  Once
you've killed the men below, climb the stairs, blocking periodically to stop
from getting arrows in the gut.  At the top, advance through the pool and kill
the archer there, picking up the Round Shield if you need it, then go down the
stairs on the other side.  Enter the exit door to find the concubines who
started all of this.
       ___________________
      /                   \
------  Mists and Maidens  ------------------------------------------ pkmam --
      \___________________/

Enemies: 0
Rubies found: 3  -two on the floor in this room
                 -one in the hot tub (**Sent in by Nick C and Jo)

Once you talk to the concubines (in case you're not familiar with the term,
they're sexual companions to rich guys, who act as their sugar daddies), you
automatically leave this room.  Come back in right away to get the rubies,
then go out again.
       ________________________________
      /                                 \
------  Undeserved Opulence (revisited)  ---------------------------- pkuo2 --
      \_________________________________/

Enemies: 8
Rubies found: 1 (but only if you didn't pick it up here before)

Take out the bad guys, including the archers that appear at the ends of the
long strip, then enter the door at the far end.
       _________________
      /                 \
------  The Hunt Begins  -------------------------------------------- pkthb --
      \_________________/     SAVE POINT

Enemies: 9
Rubies found: 3  -all on floor, one between boxes along wall.

A lot of dogs attack you here.  I suggest using your broad sword and all light
attacks to quickly chop everyone up.
       _____________________
      /                     \
------  Following the Scent  ---------------------------------------- pkfts --
      \_____________________/     TIMED!

Enemies: 14
Rubies found: 3  -behind second box from left along wall
                 -by exit for defeating all enemies within time given
                 -jump to torch beside entrance, on side of boxes

What a lot of gigantic dogs!  Again, use the broad sword and light chops to
take everyone out.  Remember to get the Dome Shield on the table before
leaving; you'll probably need a new shield by now.
       __________________________________________
      /                                          \
------  Undeserved Opulence (revisited... again)  ------------------- pkuo3 --
      \__________________________________________/

Enemies: 10
Rubies found: 3  -2 along fence near entrance, behind pair of archers
                 -along fence near far end of long hall

Run around the corner to avoid the archers.  If you run to the exit, then
back, the camera will have reversed, letting you see where you're running to
as you take on those pesky archers.  The last enemy to kill will be another
archer by the door at the far end, which you cannot open yet.
       ________________
      /                \
------  A Lord's Hoard  --------------------------------------------- pkalh --
      \________________/     SAVE POINT

Enemies: 3
Rubies found: 1  -between table and chest

Kill the measly 3 foes, then open the weapons chest to receive the Scimitar!
Save and leave.
       ____________________
      /                    \
------  Night-Time Visitor  ----------------------------------------- pkntv --
      \____________________/     TIMED!

Enemies: 7
Rubies found: 3  -hidden along outside wall before going up stairs
                 -hidden along outside wall after going down the other stairs
                 -by exit for defeating all enemies within time given.

Take out the enemies on the ground as quickly as you can, and don't worry
about the archers above hitting you.  You'll get enough health bonuses to make
up for it.  Climb the stairs and attack the pair of archers.  If you knock one
off the stairs, kill the other then drop off the side after him.  Continue
unchallenged down to the other side.
       _______________________
      /                       \
------  Delusions of Grandeur  -------------------------------------- pkdog --
      \_______________________/

Enemies: 12
Rubies found: 3  -in alcove behind first archer
                 -in front of throne
                 -behind a fire pot

Endurance power-up: In crack in wall, on second column on left after entering.

Head for the first archer, and stay behind the stairs while you fight the dogs
and guards so the second archer can't get you.  You can pick up the nearest
black ooze-filled urn and throw it to the archer to take some life off of him.
The exit is up some stairs beside the entrance.
       _________________
      /                 \
------  Unwelcome Guest  -------------------------------------------- pkuwg --
      \_________________/

Enemies: 1
Rubies found: 0

After a brief movie, the first true boss of the game appears.

BOSS: Anubis
Run back and forth as he throws fireballs at you.  They're easy to dodge.
After a few shots, he'll glow blue and bring the house down - literally.  Once
most of the debris vanishes, pick up the remaining piece of the roof and toss
it at Anubis.  He'll get into doggy position, at which point you can hit him.
Combos are useless, since one hit makes him flash red and recoil, and you have
to wait for him to recover to damage him again.  You should be able to get his
health down by at least a third each time.  Once you damage him about half-
way, he starts throwing fireballs in pairs, one after the other, so just keep
running back and forth to dodge them.  After three rounds, he should vanish,
and you meet the real villain...

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                           5d) THE UNDERGROUND PRISON
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Locked doors are kept that way by chains stretched across them, which break as
you defeat the enemies in each area.

Total Rubies found: 25/27
       __________________
      /                  \
------  Worn Out Welcome  ------------------------------------------- upwow --
      \__________________/     SAVE POINT

Enemies: 5
Rubies found: 3  -in back of starting prison cell
                 -hanging on chain outside cell; jump to it
                 -behind rock beside save point

Strength power-up: in crack in ground in front of Mathayus when you gain
                   control.

Walk near the prison door to kick it down.  Outside, keep the guards on the
ground since you don't have any shield or weapons.  Smash the other door from
the central room to release the rest of the enemies.  As soon as you can get
by the enemies, go into that room and open the weapons chest to get back your
Metal Knuckle.  Watch out for the cave troll.  It's hard to knock him down,
except by throwing someone else into him, or using 4-hit level 2 weapon combos
(i.e. level 2 strength, like your Metal Knuckle) or charge attacks.  Run away
from him until you kill the others, then beat him by getting a couple of hits
in, backing off, and repeating.
       ______________________
      /                      \
------  Way of Determination  --------------------------------------- upwod --
      \______________________/     TIMED!

Enemies: 5
Rubies found: 3  -along right wall
                 -behind boulder near entrance
                 -by exit after defeating all enemies within time given

Endurance power-up: In crack in ground near bottom of slope.

Don't expect to be able to beat the timer right now.  Those cave trolls make
it difficult.  If you can be patient, just go on until you get the broad
sword, then come back and try again.
       __________________
      /                  \
------  Confounded Paths  ------------------------------------------- upcfp --
      \__________________/     SAVE POINT

Enemies: 8
Rubies found: 2  -on ground in front of you
                 -in side prison

Kick open the first door on the right to let out some more baddies, and get
the Bronze Sword back from the weapons chest inside.  Another side prison
holds the last of this room's foes, as well as a ruby and Dome Shield.
       _______________
      /               \
------  A Ray of Hope  ---------------------------------------------- uproh --
      \_______________/

Enemies: 8
Rubies found: 2  -2 around rock formation

Jump up the rocks to get to the archer and take him out, ideally without
knocking him to the ground, so that there's no interference.  After the first
wave, the mirror on the rock swivels.  Don't ask why.
       ___________________
      /                   \
------  Stitch in my Side  ------------------------------------------ upsis --
      \___________________/

Enemies: 14
Rubies found: 3  -at base of rock with mirror on it
                 -on top of waterfall
                 -along right wall past the water

Endurance power-up: In crack in ground on first step leading up to mirror.

Snakes!  The first few come one by one, but then they show up in threes.  Use
your sword for the greater reach and range.  Strong combos should keep them at
bay, but you can always jump do repeated stomps to keep them away too.  After
the snakes, a couple trolls show up.
       ______________________
      /                      \
------  Decisions, Decisions  --------------------------------------- updcd --
      \______________________/     SAVE POINT

Enemies: 11
Rubies found: 3  -behind boulder by exit
                 -by left door
                 -in back of left cell

In the right cell, there's a weapons chest with the first new weapon of this
stage: the Wooden Staff.  Spear-type weapons have great reach, so use it to
your advantage.
       __________________________
      /                          \
------  Conflict and Convictions  ----------------------------------- upcc1 --
      \__________________________/

Enemies: 14
Rubies found: 2  -in middle of pool
                 -along left wall

Snakes and archers, sounds like a board game.  Stay in the alcove where you
come in at first, to avoid the archers.  Pick up the Dome Shield and let the
snakes come to you.  Try out your new staff, and note that the snakes fall
over before the last hit of a combo.
       __________________
      /                  \
------  The Humidity Vat  ------------------------------------------- upthv --
      \__________________/     TIMED!

Enemies: 8
Rubies found: 2  -along stairs
                 -by exit for defeating all enemies within the time given

First things first: head for the weapons chest to take back your Broad Sword.
Kill the cave trolls, then head up the stairs, chopping up the archers with
light attacks, so you don't lose time while they get back up from combos.
After the first three archers, all you need to do is knock them off the
stairs, because it's high enough that they'll die.  Do this by grappling them
while standing between them and the edge, or stomp between them and the wall
to push them off.  It'll be hard to beat the timer going up, so just come back
in from the top of the stairs to try again.  Knock off the first two archers,
then use light chops on everyone else, including the rock trolls at the
bottom, to take them out as quick as possible.  Also, now armed with the broad
sword, you can go back to the first timed combat area and try to beat it, if
you haven't already.
       ______________________________________
      /                                      \
------  Conflict and Convictions (revisited)  ----------------------- upcc2 --
      \______________________________________/

Enemies: 0
Rubies found: 2  -on first planks, left edge
                 -on middle platform along right wall

Strength power-up: In crack in wall in the far right corner from the entrance.
                   Stomp near it to open, but be careful not to land in the
                   gap between the platform and the wall.

Now that you've come up the stairs, you're at the top of the previous area.
This is the first treacherous jumping area you encounter.  The best way to
make the long jumps is to set the camera straight behind you, run, and jump
off the very final edge of the platform.  Watch for holes in the platforms as
you move around too.  Jump to the mirror at the end to complete the cycle.
       _____________________
      /                     \
------  Cry from the Depths  ---------------------------------------- upcfd --
      \_____________________/

Enemies: 9
Rubies found: 3  -left after entering clearing
                 -on other side of boulder from weapons chest
                 -at end, under point where light hits the wall

Endurance power-up: In crack in ground, on first pedestal you jump to, where
                   the second archer is.

Take out the first cave troll, then enter the main area to face a whole bunch
of archers.  Use your shield to block arrows, then jump to and kill each one.
The weapons chest along the left wall holds your Scimitar.  You can always
toss the archers into the pits, as well.  At the end, 2 cave trolls come out.
Jump past them so that you're not at risk of getting pushed into the abyss
yourself.  ** Mercury Ignis God wrote to tell me that you can get a bonus tail
gem (permanently increasing your max health) by defeating both trolls without
getting hit.  You can do this by jumping onto the exit cliff and waiting for
them to move towards you, then jumping back across to the other platform.  The
trolls will fall into the pit when they come after you and the tail gem will fly
up to you from the depths they sank into. **
       __________________
      /                  \
------  Strange Portents  ------------------------------------------- upspt --
      \__________________/

Enemies: 1
Rubies found: 0

Strength power-up: In crack in ground on left side of circle.
Endurance power-up: In crack in ground on right side of circle.

BOSS: Water Serpent
This dude starts off spitting water blasts at you.  You can tell these are
coming because his neck wiggles rapidly.  Jump as the water hits to avoid
getting hurt.  He then lunges with his head.  Use the broadsword, and chop
away while he's doing this.  When you hit him, he staggers back and knocks out
part of the circle.  If he's far away from you, he starts spitting poison gas,
so run out of the way and approach him until he goes back to water blasts.
Rinse and repeat.  You can jump over the gaps he creates, but not the wider
ones, so be careful.  Sometimes, a health power-up will appear over the gaps.
Jump across to pick them up.  If you fall, you reappear with a third of your
health bar gone.  Die, and you can restart at the beginning of the fight,
rather than the last save point.  Give the serpent 5 hits to finish him off.
You receive a second tail gem for your efforts.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                          5e) THE VENGEANCE OF MAGUS
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Total Rubies found: 24/27
       ____________
      /            \
------  Homecoming  ------------------------------------------------- vmhcm --
      \____________/

Enemies: 6
Rubies found: 4  -at door of burning house
                 -set in wall in rear
                 -inside ooze-filled urn
                 -in large urn

Strength power-up: In crack in ground at start.

You now get to fight your way through the training grounds from earlier, but
with real enemies this times.  Watch out for that giant!  He takes a lot of
damage to kill.
       _________________
      /                 \
------  Tales of Sorrow  -------------------------------------------- vmtos --
      \_________________/

Enemies: 8
Rubies found: 2  -set in wall by exit
                 -tucked behind house in far right corner

Strength power-up: In crack in wall left of entrance.
Endurance power-up: In crack in ground, in corner of pen.

Nothing new here.  Just get one of the archers early on, because they have a
very long range.
       ________________
      /                \
------  Pangs of Grief  --------------------------------------------- vmpog --
      \________________/     SAVE POINT

Enemies: 9
Rubies found: 2  -over gap where bridge used to be
                 -along rear wall, by exit.

Endurance power-up: On starting side, stomp in front of the low hole in the
                    wall.

Stay near the entrance as you handle the direct fighters, then jump across and
take out the archers.  You could knock one over, then keep doing leg sweeps to
kill him, so that you're guarding as the other pelt you with arrows.
       ________________
      /                \
------  Angel's Lament  --------------------------------------------- vmalm --
      \________________/

Enemies: 10
Rubies found: 3  -far side of well
                 -in doorway by entrance
                 -in large urn

Strength power-up: In crack in wall to left of entrance.
Endurance power-up: In crack in ground along right wall.

First, go for the archers in the far corner.  There are two together.  If the
other enemies catch up, use a couple of stamina moves to take them out.  Once
the archers are toast, you can run around to avoid the cave trolls and knock
the others out.  Switch to the broad sword for best effect.  Listen to your
brother and get the treasures when you're done.
       __________________
      /                  \
------  Truth and Trials  ------------------------------------------- vmtat --
      \__________________/     TIMED!

Enemies: 2
Rubies found: 4  -2 in large urns
                 -beside entrance
                 -by exit for killing everyone in time

You only have to defeat two enemies, but what enemies they are!  Now we see
what Magus' armies are truly capable of.  Still, you shouldn't have trouble
finishing them off in time.
       ________________
      /                \
------  A Warm Welcome  --------------------------------------------- vmaww --
      \________________/     SAVE POINT

Enemies: 9
Rubies found: 4  -set low in wall beside entrance
                 -behind large urn near save point
                 -2 in large urns

Strength power-up: In crack in ground, between walls jutting out.

Stay in your corner and take out the melee foes, then go get the archer when
you're otherwise all finished.  Be sure to get the Spiked Shield as well.
       ________________
      /                \
------  Flood of Tears  --------------------------------------------- vmfot --
      \________________/

Enemies: 10
Rubies found: 2  -in large urn
                 -over doorway, jump to it

Endurance power-up: In crack in ground.

Be careful once the cave trolls start coming.  You'll get three at once at one
point, unless you're very efficient at dispatching them with other enemies
around.
       ________________
      /                \
------  Talons of Fate  --------------------------------------------- vmtof --
      \________________/

Enemies: 2
Rubies found: 3  -in large urn
                 -in exploding urn
                 -in crack in ground by doorway near entrance

Endurance power-up: In crack in ground between two jutting-out walls.

BOSS: Horus X 2
These flying fiends hover for a moment, then swoop past you and land behind
you, at which point you can potentially damage them.  One trick is to block
while facing away from them, so when they go by you, your shield absorbs the
damage, but you are able to start knocking into them right away.  Use a lot of
light hits to keep them off balance, concentrating mostly on just one of them,
if possible, so you end up with only one to worry about once the first is
dead, rather than dealing with two at once throughout.  There are some
exploding urns around the area, but it'll be hard to use them without getting
hurt yourself.  Defeat them, and you'll earn a third tail gem.

Exit this area to begin a series of movies.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                             5f) THE CURSED ISLAND
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Mathayus finds himself washed up on Greek shores.  I guess Egyptian mythology
wasn't good enough on its own...

Total Rubies found: 29/29 **COMPLETE**
       __________
      /          \
------  Marooned  --------------------------------------------------- cimrn --
      \__________/

Enemies: 3
Rubies: 2  -on grassy ridge to the left
           -set in wall left of exit, climb debris to reach it

Why do the Greek soldiers have French accents?  Some mysteries run too deep.
Defeat these three and enter the crumbling structure.
       ______________
      /              \
------  Fallen Glory  ----------------------------------------------- cifgl --
      \______________/

Enemies: 13
Rubies: 2  -in corner behind wooden frame
           -in fountain

Strength power-up: stomp in fountain.

These soldiers are not much of a challenge at this point.  Use whatever weapon
takes your fancy.  Try throwing or kicking the fish on the wooden wheel.
       _________________
      /                 \
------  Breath of Souls  -------------------------------------------- cibos --
      \_________________/

Enemies: 8
Rubies: 1  -on floor

Endurance power-up: in crack in wall behind a column.

Snakes, yuck.  Of particular interest here is the weapons chest, which holds
the Spear.
       __________________
      /                  \
------  Tail of the Wolf  ------------------------------------------- citow --
      \__________________/     TIMED!

Enemies: 14
Rubies: 5  -near save point
           -in front of blocked door
           -over doorway by stairs
           -through doorway by stairs
           -by exit, for defeating all opponents within time given

Endurance power-up: In crack in ground, through doorway by stairs.

Again, use the broadsword in light slashes to finish this as soon as possible.
Once you finish the Minoan soldiers, the last 3 enemies are snakes, that will
probably come out of the room by the stairs (though I think I've seen them
come from closer by the exit, too.  Maybe it depends on where you're
standing).
       ______________
      /              \
------  Storm Clouds  ----------------------------------------------- ciscl --
      \______________/

Enemies: 12
Rubies: 4  -in the fountain
           -by urns in front of metal fence
           -beside broken stairs
           -behind debris up stairs

It's all snakes in here.  Not much of a threat, if you can keep them away from
you.  Use ground stomps if you get surrounded.  Afterwards, jump up the broken
stairs to find the weapons chest, which yields the Sword of Poseidon.
       __________________
      /                  \
------  Flash of Destiny  ------------------------------------------- cifod --
      \__________________/

Enemies: 13
Rubies: 1  -behind stairwell

Strength power-up: In crack in ground behind bottom of stairs.

Not too much to say here.  Kill the soldiers and climb the stairs to the exit.
       __________________
      /                  \
------  Trained Too Well  ------------------------------------------- cittw --
      \__________________/

Enemies: 10
Rubies: 0

Endurance power-up: Smash shelf of skulls by entrance.

Walk to the exit to trigger the series of snakes that you fight.  Not much to
it, eh?
       __________________
      /                  \
------  Chained Strength  ------------------------------------------- cicst --
      \__________________/     SAVE POINT

Enemies: 16
Rubies: 2  -on raised pedestal
           -behind fountain

Strength power-up: In crack in wall on side of stairs at entrance.

Climb the pedestal to the ruby to trigger the enemies, who will be a mix of
soldiers and serpents.  Enter the far gate when finished.
       ____________
      /            \
------  Lost Souls  ------------------------------------------------- cilsl --
      \____________/

Enemies: 19
Rubies: 5  -in far left corner
           -near middle of far wall, out from shield
           -in far right corner
           -in dead-end on other side of wall from strength power-up
           -in dead-end out from wall beside exit

Endurance power-up: In crack high on wall.  From the entrance, climb the
                    broken maze wall ahead of you and walk up it to the edge
                    wall.  From there, jump towards the crack and stomp past
                    it.
Strength power-up: In crack in ground, in dead-end slightly out from front
                   right corner (corner closest to exit)

Make your way through this maze, killing snakes as you find them, and trying
to stay oriented.  You can climb up or jump over just about any wall, too, if
you want a better vantage point.  The exit is along the same wall as the
entrance.
       ____________________
      /                    \
------  Wailing in Despair  ----------------------------------------- ciwid --
      \____________________/

Enemies: 12
Rubies: 3  -in rear left corner
           -near middle of rear wall
           -on top of wall on right side, jump to it

Endurance power-up: In crack in maze wall, before last corner leading to exit
                    (hard to see).

The snakes will all attack you right at the start, leaving you free to explore
after that.  The weapons chest is easily located, right beside the exit.  Get
the Sabretooth gauntlet from it and leave here.
       ___________
      /           \
------  The Twins  -------------------------------------------------- citwn --
      \___________/     SAVE POINT

Enemies: 14
Rubies: 4  -at base of right statue
           -2 in urns
           -top of stairs

First fight a few soldiers, then a few snakes.  Save your game and be ready
for the final fight of this stage... which, based on conversations with the
soldiers earlier, you would think would be the Minotaur, but...
       ____________
      /            \
------  Siren Song  ------------------------------------------------- cissg --
      \____________/

Enemies: 1
Rubies found: 0

BOSS: Gorgon
This serpentine temptress can turn you to stone with a look.  She moves
slowly, walking back and forth across the pool, wrapped in a protective shield
of wind.  You can't touch her like this.  When she reaches either end of the
pool, she will either summon some snakes (the more health you take off, the
more snakes appear), or do a little magic dance and shoot an evil face at you.
This is what turns you to stone.  You can dodge it easily by running sideways.
The way to get her is: pick up the Shield of Perseus that appears (and
regenerates) at one end of the pool, off to the side a bit.  When the Gorgon
fires the petrifying face at you, block with the shield to reflect it back at
her.  Now frozen, you can run up and beat on her, until she un-petrifies
herself and recreates her wind shield.  Of course, you have to fight off the
snakes she summons as she does this.  The regenerating urns on the sides hold
health power-ups and poison antidotes, so use them as needed.  It will take
several rounds of petrification to finish her off.  You get another tail gem
for your efforts.

When you're done, climb up to the throne and to the right, then smash open the
last alcove.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                                 5g) THE TOMB
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Doors with the bars horizontal are locked.  They turn vertical when opened.

Total Rubies found: 19/20
       ___________________
      /                   \
------  Slithering Canyon  ------------------------------------------ ttslc --
      \___________________/

Enemies: 16
Rubies found: 3  -behind tree near entrance
                 -around corner of first arena
                 -on stairs to third arena

There are four arenas hear, all filled with water at first.  In front of the
entrance to each, there is a round metal plate in the ground.  Stomp on it to
drain the water, then enter the arena and fight the 4 snakes.  Once you've
cleared all four, go down the stairs at the end and through the door.
       _____________________
      /                     \
------  Gateway to the Dark  ---------------------------------------- ttgtd --
      \_____________________/

Enemies: 8
Rubies found: 2  -on candle to right of 4-locked door
                 -along path to right door

Aaaahhh, skeletons!  Especially watch out for the ones that fire status
effects at you.  You can tell which ones they are, and which effects they
cause, by the glowing gas inside them.  They groan before they fire, so either
hit them or get out of the way before they actually do.  The door ahead of you
has 4 locks that you have to open before entering the colosseum.  After
killing the enemies, take the left path to the open door.
       ___________________
      /                   \
------  Avenge Our Deaths  ------------------------------------------ ttad1 --
      \___________________/

Enemies: 6
Rubies found: 2  -up left path
                 -by first locked door on right

Fight a few skeletons, then take the left path to the door that opened.  Note
that there are two other doors here as well, so you'll be back.  Pick up the
round shield to repair your own.
       _______________
      /               \
------  Buried at Sea  ---------------------------------------------- ttbas --
      \_______________/     SAVE POINT

Enemies: 10
Rubies found: 2  -behind fallen stone block
                 -by weapons chest

Kill the baddies to open the first of the 4 main door locks.  Go to the
weapons chest to get the Platinum Moon, a broadsword-type weapon.  There's a
metal disc on the ground.  Stomping on it makes the screen flash white for a
moment.  Other than that, I don't know what it does.  Maybe it stuns all
enemies for a moment.  Okay, now I know.  If you stomp all four iron discs in
four different rooms, it breaks down a wall in the last room, opening a secret
area (see Keeper of Secrets, below)
       ______________________________
      /                              \
------  Avenge Our Deaths (revisited)  ------------------------------ ttad2 --
      \______________________________/

Enemies: 6
Rubies found: 0

Fight some undead warriors, including a couple that shoot fire (you don't want
to get immolated).  The new door that opened is the one at the very end of the
long branch of tunnel.
       ______________
      /              \
------  Buried Alive  ----------------------------------------------- ttbal --
      \______________/

Enemies: 16
Rubies found: 2  -behind rock on left side
                 -beside entrance

Another dead-end room, but clearing it opens the second lock on the main door.
Go back out the way you came after finishing in here, but not before stomping
the iron disc on the right side.
       ________________________________________
      /                                        \
------  Avenge our Deaths (revisited... again)  --------------------- ttad3 --
      \________________________________________/

Enemies: 8
Rubies found: 0

The undead soldiers will be joined by a couple of giant snakes this time, and
killing them will open the final door on the side.
       __________________
      /                  \
------  Morbid Curiosity  ------------------------------------------- ttmcs --
      \__________________/

Enemies: 18
Rubies found: 2  -2 in round room

The counter said 18 enemies, but it sure felt like more.  If you stay in the
stairs, you won't get surrounded, but status effect-shooting skeletons at the
top of the stairs will keep pelting you with their gases, so it's up to you
where you want to make a stand.  Open the weapons chest to receive the
Naginata, a spear.  Also, stomp the iron disc on the table along the wall.  Go
down the stairs opposite the ones you came in by to exit.
       ___________________
      /                   \
------  Keeper of Secrets  ------------------------------------------ ttkos --
      \___________________/

Enemies: 16
Rubies found: 2  -lying around

Kill the baddies, which include a lot of nasty status effects.  Stomp the last
iron disc here to open the secret room...  Then, when you come back, enter the
unlocked door to return to the large, now unlocked door.
           ___________________
          /                    \
*** ------  Sacrificial Victim  --------------------------------- ttsvm -- ***
***       \____________________/                                           ***
***                                                                        ***
***  Secret area!                                                          ***
***                                                                        ***
*** Enemies: 50                                                            ***
*** Rubies found: 4  -all in tomb after defeating all enemies              ***
***                                                                        ***
*** I hope you like snakes! The last seven will be giant ones.  If ever    ***
*** you find yourself surrounded, just block and do a stamina move to      ***
*** clear them all away.  Go back out the way you came in.                 ***
       __________
      /          \
------  Coliseum  --------------------------------------------------- ttclm --
      \__________/

Enemies: 1
Rubies found: 0

BOSS: Minotaur
Ah, the great beast of Greek mythology.  He has a few moves at his disposal.
For one, if you get close, he has some axe-swinging options, all very painful,
so don't stick around too close.  Next, after he howls, he smashes the ground,
sending out shockwaves.  Jump over these.  Once his health goes down to 1/2,
he release two in succession, so rapidly jump over both.  Once it's down to
1/4, it's two waves in quick succession, then a third a moment later, so be
ready.  Now, the attack you want him to make is his charging attack, preceded
by his foot scraping the ground a couple of times.  Run around the room as he
runs at you, and when he's stuck in the wall, chop him a few times.  Be
careful as he pushes himself loose, or he'll send you flying.  So basically,
run around until he charges, then hack away.  I'm not certain, but running in
close and then dodging back might tempt him into charging more often.  It
seems like you can hurt him anytime, too, if you can stay out of the way of
his axe, because he flashes red when you hit him, but it doesn't seem to do
any damage.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                       5h) HUNTING GROUNDS OF THE SPHINX
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

In the netherworld, your main quest is to locate the shards of the Sword of
Osiris.  Doors are guarded by closed eyes that bloom open when you clear all
enemies in an area.

Total Rubies found: 25/28
       ____________
      /            \
------  The Damned  ------------------------------------------------- hgdmd --
      \____________/

Enemies: 6
Rubies found: 3  -behind you at start
                 -beside well
                 -along wall near exit

Endurance power-up: In crack in ground near well

Walking around, you may wonder, where are the enemies?  Stand by the well, on
the side opposite the exit, to trigger them.
       ______________________
      /                      \
------  Corporeal Punishment  --------------------------------------- hgcpm --
      \______________________/     SAVE POINT

Enemies: 14
Rubies found: 3  -along wall behind spinning thing
                 -amidst tree roots in back
                 -in side room behind fire pot

Endurance power-up: In crack in ground beside tree roots.  It blends in with
                    the normal cracks, so hard to see.
Strength power-up: In crack in ground in side room, beside fire pot.

To get the last few enemies, you have to enter the side door, the one that
looks like a ribcage made of tree roots.  Finish in there and the exit will
open.
       __________________
      /                  \
------  Eternal Solitude  ------------------------------------------- hgest --
      \__________________/

Enemies: 0
Rubies found: 1  -in corner behind first gong

Endurance power-up: In crack in ground behind second gong.

Ah, a gong puzzle.  Hit the first one, and notice that a timer bar appears on
the screen.  You have that long to ring all of the gongs in the area.  It
doesn't matter what order you do them in, though in this area they're pretty
much in a sequence that you can't vary (unless you do it backwards).  Keep an
eye on the ground when you jump.  And even though there are no enemies, those
flying spirits can hurt you, and even knock you into the abyss if you're in
the middle of a jump.  Hit the first gong and jump twice along the right wall,
then out to a middle platform.  Jump from there to the biggest middle
platform, then from the far end to the second gong.  Now, jump back to the
previous platform and run to the forward tip, making your way to the last gong
via a couple more jumps.  Complete the task in time and you'll receive the
first shard of the Sword of Osiris.
       _________________
      /                 \
------  Strange Seasons  -------------------------------------------- hgsss --
      \_________________/     SAVE POINT

Enemies: 15
Rubies found: 3  -beside save point
                 -tucked in wall around corner from entrance
                 -along wall near entrance to side room

Strength power-up: In side room, in crack in ground on first large stone
standing in mists.

Fight some foes, then advance and stick to the right to find the side room,
where the last few enemies await.  Open the weapons chest in the side room to
receive the Scorpion Blade, a one-handed sword.  Don't forget about the save
point before you exit.
       ________________
      /                \
------  The Stragglers  --------------------------------------------- hgtsg --
      \________________/

Enemies: 22
Rubies found: 3  -beside entrance
                 -beside mist pool on left as you approach second side room
                 -in second side room, behind column

Endurance power-up: In crack in ground along wall near exit.
Endurance power-up #2: In crack in ground in first side room, on large
                       pedestal in mist pool.
Strength power-up: In crack in ground in second side room, behind column.

Move ahead, and be careful not to fall into the pits on the sides of the path.
You can try to use these to your advantage and knock enemies into them.  The
first side door is just ahead on the left.  Cross the small bridge ahead to
the right to reach the second, taking care to not just smash the exploding pot
on the bridge.
       ___________________
      /                   \
------  The Unending Task  ------------------------------------------ hgtut --
      \___________________/

Enemies: 0
Rubies found: 3  -behind gong on ground
                 -behind first gong on raised level
                 -on a narrow outcrop in the pit, next to the lower gong

Another gong puzzle.  Okay, I guess there's not much puzzling involved, so
let's say gong challenge.  Leave the gong on the ground alone for now; it
should be the last one you hit.  Instead, go to the right where the floating
block is doing it's thing.  It follows a certain pattern.  To get to the top,
wait until after the block rises to head level, waits a moment, drops again,
raises to head level again and immediately drops back down, THEN goes all the
way up to the top.  Watch it for a couple cycles, then jump onto it as it's
going all the way up, and quickly jump off again to the next gong.  You can
hit this gong to start the timer, then run and jump along the top.  At the far
end, the third gong is down a short tunnel to the right, before you reach the
exit door.  Strike that one, then run off the edge to the first gong on the
ground and complete the sequence.  You get the next shard of the sword by the
exit, so go back up there the same way as before.
       ____________________
      /                    \
------  Lost and Forgotten  ----------------------------------------- hglaf --
      \____________________/     TIMED!

Enemies: 21
Rubies found: 4  -2 tucked in alcoves along left wall
                 -jump to lamp straight out from exit
                 -by exit, reward for defeating all enemies in time given

Strength power-up: In crack in ground around corner from weapons chest.

The timer runs down slowly, but there are lots of enemies to kill, and the
last few are a new breed: elite catmen carrying knives.  They're not
significantly tougher than the others, though.  If you don't get it the first
time, pick up the Mountains Tusk from the weapons chest and try again.
Personally, I found that the one-handed sword was the quickest to use here.
       __________________
      /                  \
------  Drained of Blood  ------------------------------------------- hgdob --
      \__________________/     SAVE POINT

Enemies: 19
Rubies found: 2  -in alcove left out from save point
                 -in very small alcove right of exit door

Nothing exceptional here, except some giant undead warriors, and some very
tucked-away rubies.
       _______________
      /               \
------  Ethereal Glow  ---------------------------------------------- hgetg --
      \_______________/

Enemies: 1
Rubies found: 3  -by second statue on the left
                 -by first statue on the right
                 -by last statue on the right

BOSS: Sphinx
Your basic task is to make your way up to the front, to where there are four
symbols on the ground.  The sphinx will occasionally flash a symbol above him.
You have to stomp on that symbol before he puts up a new one.  The Sphinx will
then let out a wind blast that pushes you back to the start, forcing you to
run all the way back up again, where there is now a path leading to the
Sphinx, which you need to take, get a few chops in, and get out again before
the path vanishes.  Complicating this matter are the fireballs that shoot out
of the statues on either side as you run up.  They shoot faster the more
damage you do to the sphinx.  Stay along one wall and turn the camera to a
sharper angle, so you can see the fireballs' impact points, and run past each
one after it hits.  Also, he summons catmen to impede your progress (but not
while the fireballs are firing).  Just avoid them, and the wind blast will
take them out of the picture.  You need good reach to hit the Sphinx, so try
your spear-type weapon and use single hard strikes.  The path leading to him
will shake before it vanishes, so you know when to vamoose.  When you get him
down to 1/4 life, he also starts with area blasts near the front if you take
too long hitting the right symbol.  This is the hardest fight so far.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                          5i) REALM OF THE SNAKE GOD
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Doors appear as a pair of serpents joined at the mouth, which swivel apart
when the door is unlocked.

Total Rubies found: 22/23
       _____________________
      /                     \
------  The Serpent's Coils  ---------------------------------------- rssc1 --
      \_____________________/

Enemies: 19
Rubies found: 1  -just ahead on ground

Whatever you do, don't touch the river!  It's the water of the underworld, and
will kill you instantly.  There are two antidotes just ahead.  Save it until
you need it, as the snakes come to you.
       ___________________
      /                   \
------  Danger All Around  ------------------------------------------ rsdaa --
      \___________________/     SAVE POINT

Enemies: 18
Rubies found: 2  -beside the entrance
                 -beside save point

Open the weapons chest beside the entrance for the Claw of Khepri.  You'll
probably want something with a wider range to fight in here, however.  It's
tight quarters, and you'll quickly get surrounded, so use a lot of stamina
attacks.
       _________________
      /                 \
------  A Losing Battle  -------------------------------------------- rsalb --
      \_________________/

Enemies: 0
Rubies found: 3  -behind first gong
                 -near second gong
                 -along left wall in second set of moving blocks

What's disappointing (or fortunate, depending on your point of view), is that
both sets of blocks follow the same pattern.  The best way to cross is to step
on when the three right blocks in the first row appear together, then up the
right side two blocks, then over one.  From there, go forward and left as the
blocks appear until you're across.  Hit the next gong and repeat.  The third
gong is the last one.  Pick up the third sword shard and exit.
       _____________________
      /                     \
------  The Serpent's Fangs  ---------------------------------------- rstsf --
      \_____________________/

Enemies: 14
Rubies found: 3  -in snake mouth on starting side of the river
                 -in snake mouth on far side of river
                 -by statue on far side of river

Kill the first 8 enemies and the bridge will repair itself.  Start to cross,
and some new creatures come at you.  Quickly get back to the ground on your
side of the bridge, because they tend to knock you into the hell water.
You'll want to block a lot as the Horus warriors swoop down at you, then get
some quick hits in while they're on the ground.  Don't be shy at all about
using stamina attacks.
       __________________
      /                  \
------  Distant Laughter  ------------------------------------------- rsdlt --
      \__________________/     TIMED!

Enemies: 16
Rubies found: 3  -by exit for defeating all foes within given time
                 -in far corner
                 -along left wall

Endurance power-up: In crack in wall to left of exit.

This one should be fairly easy.  Use a lot of quick attacks with a decently
strong weapon, and you'll clear them all out in no time.  Pick up the Titan's
Woe from the weapons chest before exiting.
       _______________
      /               \
------  The Faithless  ---------------------------------------------- rsfls --
      \_______________/

Enemies: 0
Rubies found: 3  -by second gong
                 -up near exit
                 -in lamp over second gong, do a long run and jump to reach it

Endurance power-up: In crack in ground ahead and to the right of entrance.

Hit the first gong, and notice how quickly the time bar runs out.  Obviously,
it's not going to work this way.  Start at the top instead, and hit the three
gongs on the way down.  Approach the exit to find the last shard of the Sword
of Osiris.
       ___________________
      /                   \
------  The Shadows Dance  ------------------------------------------ rstsd --
      \___________________/

Enemies: 0
Rubies found: 0

You've got to hit 5 gongs this time around, but it's not challenging.  Just
jump along, and remember to hit both gongs on the middle pedestal (the second
and third gong).  Exit out the far end.
       _____________
      /             \
------  Vivisection  ------------------------------------------------ rsvvn --
      \_____________/     SAVE POINT

Enemies: 23
Rubies found: 3  -in alcove straight out from entrance
                 -behind tree roots
                 -in back of side room with large column

Take them out in the main area, then in the two side rooms off to the left.
       ________________
      /                \
------  Ignored Advice  --------------------------------------------- rsiad --
      \________________/

Enemies: 0
Rubies found: 0

Endurance power-up: In crack in ground, to right after entering.

Run ahead a bit to find another gong puzzle.  Run across the field of moving
blocks on the right side when they blocks appear there.  This one's actually
easier than the last similar puzzle.
       ___________________
      /                   \
------  The Mummified God  ------------------------------------------ rstmg --
      \___________________/

Enemies: 9
Rubies found: 3  -in 3 corners

Defeat the foes, and Ptah will reforge the sword for you.  He gives it with a
warning be careful how you use it, but don't worry, you can hack away madly at
whatever comes your way.  Leave via the opposite corner.
       _________________________________
      /                                 \
------  The Serpent's Coils (revisited)  ---------------------------- rssc2 --
      \_________________________________/

Enemies: 0
Rubies found: 1  -behind square column on the right after entering

This is the same area that you started in, just on the other side of the
river.  Enter the door between the snake statues to leave this netherworld...
or try to, anyway.
       _____________________
      /                     \
------  The Serpent's Heart  ---------------------------------------- rssht --
      \_____________________/

Enemies: 1
Rubies found: 0

BOSS: Apep
This dude cowardly hides wrapped high around columns, and sends his little
snake minions to do his dirty work, while he spits a barrage of fireballs at
you.  The trick is to hide behind another column so his fireballs can't touch
you (they turn transparent so you can still see what's happening), and quickly
chop up the snakes from there.  Next, run to Apep's column and whack it to
bring him tumbling down (it might take a few hits).  Stunned on the ground,
you get to chop the snake man directly until you've taken off a quarter of his
health, at which point he gets back up and slithers to another column.  Rinse
and repeat twice more.  For the last round, you don't have any cover.  Use a
couple of stamina attacks to quickly take out the snakes, and dodge the
fireballs as best you can as you run up to the column.  It seems that you have
to do a charge attack (attack while running) to knock it down.  Knock him down
for the fourth time, and he cries uncle.  You don't even get to kill him!
You, do, however, get a tail gem, as always.  Crawl out of the underworld to
find yourself in...

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                            5j) THE GARDENS OF MAGUS
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Total Rubies found: 41/43
       __________________
      /                  \
------  Men and Monsters  ------------------------------------------- gmmam --
      \__________________/

Enemies: 6
Rubies found: 2  -in corner opposite bottom of steps
                 -in both fountain pools

Wipe out the first 3 baddies, then walk into this area.  Pick up the heavy
pedestal that's sitting beside the stairs, and carry it up.  Place it on the
panel waiting for it on the left.  This is the top of the statue that you
started near.  This activates a bridge, and the rest of the enemies come
across it, including... a Magus brute.  These monsters are trouble.  They do
shockwave-producing stomps, heavy punches that stun you and make you unable to
run for a few moments, throw cinder blocks, and other terrible things.  This
one doesn't seem to want to leave the bridge, so stay at the edge and hack
away at him.  Generally, quick light attacks are best, so you're not caught
doing a combo and are unable to dodge.  Another trick is to lead them into a
fountain pool (such as on the far side of the bridge).  They can't climb out
of it, so walk to the edge and take potshots at them.  Cross the bridge to
reach the exit.
       _______________
      /               \
------  Idle Idolatry  ---------------------------------------------- gmiid --
      \_______________/

Enemies: 7
Rubies found: 2  -in fountain pool
                 -on ground between garden plots

Endurance power-up: In crack in ground at top of right stairs.

Knock over the statue from behind it on the top level, like the little movie
hinted.  This opens the passage to the exit, and releases a few more foes,
including a brute on the ground.  Defeat them all to unlock the exit
       ________________
      /                \
------  The First Bend  --------------------------------------------- gmtfb --
      \________________/

Enemies: 16
Rubies found: 2  -in left pool at start
                 -in right pool halfway up after corner

Stay back from the archers at first, but you'll have to kill them soon to set
off the rest of the enemies.  At the end, the four archers at the far end are
left.  When you approach the first pair, the other two now have you in range,
so be quick, and block a lot if you don't want to lose any health.
       ___________________
      /                   \
------  Wheels of Destiny  ------------------------------------------ gmwod --
      \___________________/

Enemies: 2
Rubies found: 0

Two brutes, but only one at a time, fortunately.  Attack and run until the
first one falls, then turn the wheel in the middle of this area.  This brings
on the second brute.  Deal with him as you did the first.  Exit at the far
end.
       _____________________
      /                     \
------  Meeting New Friends  ---------------------------------------- gmmnf --
      \_____________________/     SAVE POINT

Enemies: 11
Rubies found: 1  -in right pool near start

Strength power-up: In crack in ground in left pool near exit.

You have to run to the end and take out the lone archer there pretty early on.
Once you do, don't run back out yet, because another archer will appear on the
same landing.  Watch out for poison bites and fire thrown by Anubis warriors.
       _________________
      /                 \
------  Forgotten Youth  -------------------------------------------- gmfy1 --
      \_________________/

Enemies: 8
Rubies found: 0

Endurance power-up: In crack in ground on landing near entrance.

Go down the stairs and cross the lowered bridge to trigger events.  Defeat the
enemies, and exit here, because you can't get back up to the pedestal panels
yet.
       ______________
      /              \
------  In the Shade  ----------------------------------------------- gmis1 --
      \______________/

Enemies: 5
Rubies found: 5  -behind right archer
                 -4 under pavilion

Kill the baddies, then turn the wheel under the pavilion.  This raises the
stairs in the previous room.  Go back there now.
       _____________________________
      /                             \
------  Forgotten Youth (revisited)  -------------------------------- gmfy2 --
      \_____________________________/

Enemies: 0
Rubies found: 0

One by one, carry the three heavy pedestals up the stairs and place them on
the three gold panels.  Doing so raises the bridge.  Cross and exit on the
other side.
       __________________
      /                  \
------  Shattered Dreams  ------------------------------------------- gmsdr --
      \__________________/

Enemies: 4
Rubies found: 1  -by entrance/exit

You are now on top of 'In the Shade'.  Kill the Anubis warriors, and the door
on the far side of that level will unlock.  Go back through the previous level
to reach it, but before you go, renew your shield, and push over the statue to
destroy the pavilion (make sure you got all the gems from there previously,
though).  Really, it's just to piss Magus off.
       ______________________________________
      /                                      \
------  Forgotten Youth (revisited... again)  ----------------------- gmfy3 --
      \______________________________________/

Enemies: 0
Rubies found: 0

Just cross the bridge, go down the stairs, go under the bridge, and leave for
the last time.
       __________________________
      /                          \
------  In the Shade (revisited)  ----------------------------------- gmis2 --
      \__________________________/

Enemies: 0
Rubies found: 0

Check out the results of your statue-toppling efforts and exit out the far
side of the clearing.
       ____________________
      /                    \
------  Tunnel to Tomorrow  ----------------------------------------- gmtot --
      \____________________/     SAVE POINT

Enemies: 10
Rubies found: 1  -in left pool past waterfall

Endurance power-up: In crack in ground around corner.

Nothing new here, until the end, when flying Horus warriors come out to play.
You can attack them as they swoop towards you, chopping them to the ground and
finishing them off quickly with light attacks.
       _______________
      /               \
------  Gears of Pain  ---------------------------------------------- gmgop --
      \_______________/

Enemies: 4
Rubies found: 0

This is virtually identical to the last machinery area, except that a normal
troop accompanies each brute.  Try to stay away from the brute until you
finish off the other guy, the hack and run as before.
       _____________________
      /                     \
------  Another Perspective  ---------------------------------------- gmaps --
      \_____________________/     TIMED!

Enemies: 12
Rubies found:  3 -in left pool around corner
                 -in left pool at very end
                 -by exit for defeating all foes within time given

You first have to take out the archers, two at the corner and one at the end,
so don't be shy.  Run up and knock them all out, then get ready for a barrage
of Horus warriors.  As before, just chop as they're swooping in, and give a
series of light attacks to finish them off.  To reward yourself, grab the
Serpent's Tongue from the weapons chest, then leave.
       ___________
      /           \
------  Worn Thin  -------------------------------------------------- gmwtn --
      \___________/

Enemies: 9
Rubies found: 3  -in vines between garden plots on ground level
                 -on top of crates in broken-open area
                 -between stairs in broken-open area

Watch those archers!  They're annoying, because there's no safe place, so take
one of them out as a priority, then stay on that side to avoid the other.
Once the enemies are all gone, push over the statue and look at the hole it
made.  If you want to go down for the rubies, be VERY careful.  Start at the
edge closest to the top of the stairs, and make sure you step onto each level
of crates, one by one.  Failure to do so makes you fall to your death, for
some unfathomable reason.  When done, climb back out, jump from the top crates
to the broken floor above, and go up the stairs and leave this area.
       ___________________
      /                   \
------  Heaped Compassion  ------------------------------------------ gmhcp --
      \___________________/

Enemies: 7
Rubies found: 2  -in water past pair of pedestals
                 -around corner from second pedestal panel

Once you take out all but 2 of the enemies (including the archer in the far
corner), carry both pedestals across the lowered bridge.  Leave one on the
ground, and place the other on the gold panel.  This raises the bridge and the
stairs.  Carry the other one up the stairs and across the bridge, and place it
on the other panel over there.  This releases a couple of brutes.  Lure them
into the fountain, then jump out and hack at their helpless heads.  They can
still toss cinderblocks at you, or punch you if you stay too close, but they
should now be easy pickings.  Killing them unlocks the door on the first side
of the bridge.
       _______________
      /               \
------  Travel by Day  ---------------------------------------------- gmtbd --
      \_______________/    TIMED!

Enemies: 7
Rubies found: 2  -by exit for defeating all foes within time given
                 -in right pool at corner

If you've been using the Sword of Osiris, and hacking with light attacks as
I've been suggesting, you should have plenty of time to take out all of the
animal people.  Exit at the far end.
       _________________
      /                 \
------  Narrow Bindings  -------------------------------------------- gmnbd --
      \_________________/     SAVE POINT

Enemies: 4
Rubies found: 2  -on either side of wheel

<Sigh> Is this stage getting boring yet?  It is a bit repetitive.  Well, at
least you get catmen instead of human warriors to kill this time.  And there
are a couple rubies here this time, which isn't a bad thing.  Anyway, you know
what to do.
       _________________
      /                 \
------  A Stone's Throw  -------------------------------------------- gmast --
      \_________________/

Enemies: 12
Rubies found: 3  -in right pool at start
                 -in right pool at end
                 -in left pool under first waterfall

Run up and take out the archers before the brutes get too close.  If you can
lead the brutes into the water, you're half-way there, because they can't
reach you anymore.  No surprises here.
       ____________________
      /                    \
------  Spells of Disaster  ----------------------------------------- gmsod --
      \____________________/

Enemies: 20
Rubies found: 3  -2 beside exit
                 -on path beside steps on side of exit

First of all, pick up the Flame Tongue from the weapons chest by the entrance.
Wade into the water and up the other side...  Wait, you're trapped!  Chop up
the 20 giant snakes (you can always switch back to another weapon if you
like), and you will be released.  Go up the far side and exit.
       ____________________
      /                    \
------  Wrongness of Being  ----------------------------------------- gmwob --
      \____________________/     TIMED!

Enemies: 10
Rubies found: 3  -in a far corner
                 -in water, left of exit
                 -by exit for defeating all foes within time given

Endurance power-up: In crack in ground to right of exit.

Go for the archers first.  Man, these guys are always a pain in the ass.  If
you can chop other guys up at the same time, bonus.  There's plenty of time to
finish this one as well.
       _____________________
      /                     \
------  Traveling Companion  ---------------------------------------- gmtcp --
      \_____________________/

Enemies: 12
Rubies found: 2  -in left pool at start
                 -in right pool at start

More of the same.  The last 3 enemies will be your old feathered friends.
Repair or replace your shield at the far end, then exit.
       _______________
      /               \
------  Wheel of Fire  ---------------------------------------------- gmwof --
      \_______________/

Enemies: 3
Rubies found: 4  -left corner after entering fireball room
                 -left past first fireball shooter
                 -right past second fireball shooter
                 -left past fourth fireball shooter

Strength power-up: In crack in ground, on right immediately after entering
                   fireball room.

Getting tired yet?  This area, though very familiar, has two notable features:
first, all enemies, including both brutes, come out right away.  Second, you
get a tail gem for defeating them all!  How cool is that?  Oh, and there's the
room full of fireballs.  Turn the wheel to put things in motion, then turn
around and walk carefully through the room behind you.  Cross all of the
fireballs and walk into the darkness at the end.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                            5k) THE TOWER OF BABEL
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Total Rubies found: 32/33
       __________________
      /                  \
------  Abandon All Hope  ------------------------------------------- tbaah --
      \__________________/     SAVE POINT

Enemies: 12
Rubies found: 4  -left corner after entering
                 -tip of first landing between stairs
                 -in right alcove after first set of stairs
                 -tip of second landing between stairs

Strength power-up: In crack in ground in left alcove after climbing first set
                   of stairs.

You have battled your way into the heart of Magus' garden, and now must climb
the tower to reach him.  Many obstacles line your path, the first of which is
all these damn archers!  Stay close to the center structure, run up one side
and hack away at an archer, then run back down and repeat up the other side.
you can always block to avoid getting stuck like a pincushion.  Once the two
sides are done, take out the center, then run for cover again.  Repeat for the
second level.  After the archers are gone, ground troops appear below.  Let
them come to you.  After all, why should you tire yourself out?  Save and exit
in the rear of the top level when done.
       ___________________
      /                   \
------  Depths of Despair  ------------------------------------------ tbdod --
      \___________________/

Enemies: 5
Rubies found: 1  -in corner

Endurance power-up: In crack in ground where left-most archer is standing.

Aaargh!  Can't we get a little peace?  These guys hurt if you let it go on
long enough, and your shield quickly gets worn out.  The way to go is to toss
them into the pit that they're standing so precariously close to.  Start on
the left, and stomp in front of him to make him stagger back over the edge.
Do the same for the next two, though it might take two stomps to push them far
enough.  By now, the barrage has abated enough for you to manage the others
without too much trouble.  And look at that, you get a new Gold Shield for
your trouble.  Go out the door on the side.
       ________________
      /                \
------  Greedy Fingers  --------------------------------------------- tbgfg --
      \________________/

Enemies: 4
Rubies found: 5  -2 in front of push panels.
                 -3 in urns

Strength power-up: In crack in ground in front of second push panel on right.

There are four panels with snake designs on them along the walls.  Push them
all to lower the columns with the urns on them.  Smash the urns, some of which
will contain Anubis warriors.  Just don't ask how they fit in there in the
first place.  Anyway, you have to free and kill all 4 to unlock the exit door.
       __________________
      /                  \
------  Pins and Needles  ------------------------------------------- tbpan --
      \__________________/

Enemies: 5
Rubies found: 2  -2 on ground

Endurance power-up: In crack in wall left of weapons chest.

4 archers and a brute, all out at once.  Run around the room chopping up the
archers, then tackle the brute once they're all gone.  Watch out that you
don't smash the flame pot while you're standing in it.  To leave here, press
the action button while standing on the circle in the middle of the room.
It's the first of a series of elevators that will carry you to the top of the
tower.
       ____________
      /            \
------  Mind Games  ------------------------------------------------- tbmgm --
      \____________/

Enemies: 0
Rubies found: 3  -in corner on ground
                 -2 in corners on raised platforms.

You can't carry pedestals up to the higher levels, but you need to place them
on pressure plates up there.  So, place each of the three pedestals on the
ground in the three unoccupied spaces between raised platforms.  There's one
along each side of the room.  Don't put any in front of the sinister-looking
door, just on the light-colored floors.  Now, climb to the pedestal that's
already up top, pick it up, and place it on the nearby panel with the sun
design.  This raises one of the pedestals you placed earlier.  Put that one on
another sun panel, etcetera, etcetera, until the door opens.  If ever you
screw up, you can reset the room by pressing the small rectangle in the wall
across from the exit.  Go through the door once the bar pulls back.
       _________________
      /                 \
------  A Familiar Face  -------------------------------------------- tbaff --
      \_________________/

Enemies: 1
Rubies found: 3  -2 behind pillars
                 -in center of room

Strength power-up: In crack in ground beside exit.

Ah, the Minotaur.  You must now face him in a new, but very similar,
environment.  This will play out exactly as the last battle with him did.
Taunt him into charging you, get out of the way, then hack at him while he's
stuck in the wall.  If you get him to run through one of the columns, it'll
collapse, but it doesn't do any damage to him or you.  One difference, though:
you can hurt him while he's just walking around, which speeds up the battle
somewhat.
       ___________________
      /                   \
------  Crushing Strength  ------------------------------------------ tbcst --
      \___________________/

Enemies: 2
Rubies found: 2  -at end of first bridge
                 -at side of second bridge closest to entrance

Endurance power-up: In crack in ground on second bridge, under ruby.

These brutes seem tougher than before, in that they take longer to kill.
Their attacks are the same, so use the same strategy of quick hits and
retreats.  After the first one falls, move the pedestal at the end of the
bridge onto the panel behind it, then go fight the other brute.  After he
falls, the exit opens.
       __________________
      /                  \
------  Ripped to Shreds  ------------------------------------------- tbrts --
      \__________________/     SAVE POINT

Enemies: 19
Rubies found: 2  -in far alcove
                 -in far corner

So, the Magus Elite come equipped with spear-type weapons now, do they?  They
knock you down a lot if you let them, so don't.  After they all fall (for
which there is a brief fake-out, when the music stops then restarts as three
more appear), the center elevator unlocks.  Save and ride it...down?
       _______________________
      /                       \
------  Voices in the Shadows  -------------------------------------- tbvis --
      \_______________________/     TIMED!

Enemies: 10
Rubies found: 5  -4 around room
                 -by exit for defeating all foes within time given

No surprises here, just catmen.  Chop them all into little hairballs to
receive your prize.  Go out the door when done.
       ________________
      /                \
------  Beyond the Pit  --------------------------------------------- tbbip --
      \________________/

Enemies: 8
Rubies found: 2  -on either side of entrance

Endurance power-up: In crack in wall inside gated area.

This is the other side of the pit where you faced all the archers, and guess
who's back?  On the plus side, you now know how to handle them, i.e. stomp
them into the pit.  One more, who's gotten smart, stays far back from the
edge, so leave him for last then delete him via the classic methods.  When
you're done, a gate opens and a few more warriors spill out, but no big
worries, unless you really got stuck full of arrows previously.  Exit out the
side with the lock on the door.
       ____________________
      /                    \
------  The Gate is Closed  ----------------------------------------- tbgic --
      \____________________/

Enemies: 6
Rubies found: 3  -2 on ground
                 -1 in corner on raised area

After killing your foes, simply place each pedestal on a panel.  No little
puzzles like last time.  Finally, once all of the gates are drawn, press
action on the round elevator in the middle of the room to exit.

+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-
                             5l) THE RITUAL OF SET
+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-

Total Rubies found: 31/31 **COMPLETE**
       ______________
      /              \
------  No Surprises  ----------------------------------------------- rtnsp --
      \______________/

Enemies: 4
Rubies: 5  -2 in front of push panels
           -3 in urns

Strength power-up: In crack in ground in front of furthest push-panel from
exit.

As before, push all 4 panels to lower all of the urns, then smash open the
urns to find the bad guys, then pummel them silly.  Once they're all toast,
the door opens and you can continue.
       __________________
      /                  \
------  Pleasant Company  ------------------------------------------- rtpcp --
      \__________________/     TIMED!

Enemies: 8
Rubies: 3  -2 on floor in middle area
           -by exit for defeating all enemies within time given

You now have to fight ladies.  Are you up to it?  They're nothing too special,
just quick on their feet.  They're unarmed, so they have short range, and thus
shouldn't be much of a problem, except that there are lots of them.  You can
do it, I know you can.
       _________________
      /                 \
------  Fearful Replica  -------------------------------------------- rtffr --
      \_________________/     SAVE POINT

Enemies: 14
Rubies: 2  -in corner by exit
           -beyond gates, in front of statue

Endurance power-up: in crack in wall inside gated area.

Once you defeat all of the very quick foes in here, the gates on one side of
the room open, giving you access to the statue of Set in there.  Strike it to
initiate a new kind of fight: one where the enemy doesn't move at all.

SUB-BOSS: Set Statue
He shoots fireballs at regular intervals whenever you're visible.  You can
hack at him then block as he shoots, but this will wear your shield out
quickly.  Instead, stand pressed against the wall to the left of the statue.
Take a couple of swings, then walk into the wall again as he fires.  The
border around him will block the shot, leaving you unscathed, and making him
no challenge at all to defeat.
       ____________
      /            \
------  The Elites  ------------------------------------------------- rtelt --
      \____________/     TIMED!

Enemies: 9
Rubies: 3  -in central part of room
           -by exit for defeating all foes within time given
           -by window straight across from exit

Endurance power-up: In crack in wall beside entrance.

These guys are a little better equipped, and a little handier with their
weapons than other guards.  Many have double swords, like the first sub-boss
you fought back in the town of Khemet.  Still, with the Sword of Osiris and
quick light strikes, they will fall quickly enough.
       _______________
      /               \
------  Painful Steps  ---------------------------------------------- rtpfs --
      \_______________/

Enemies: 10
Rubies: 2  -in left alcove at top of first set of stairs
           -by window right of entrance

Strength power-up: In crack in front window, in left alcove at top of first
                   set of stairs.

This looks familiar too.  Run up the left side, and you can knock over the
guard past the fire pot, then break the pot to fry him a little bit.  Go back
and finish him off, then back down and up the other side.  Finally, go for the
guy standing in the middle, then repeat it with the last archer up on the next
level.  The ground troops that come next have brought a couple of brutes with
them.  Use the terrain to your advantage, jumping off the parts sticking out
between stairs, and running up stairs to avoid the brutes as you finish off
the others.  You can even hack at the brutes as they climb the top part of the
stairs by standing on the edge of the outcrop.
       ___________________
      /                   \
------  Crocodile's Teeth  ------------------------------------------ rtctt --
      \___________________/

Enemies: 9
Rubies: 2  -right beside entrance
           -behind table

Endurance power-up: In crack in ground behind column between the gates.

Enemies fast and slow.  Just keep running around whenever the brute catches up
and use fast attacks.  Eventually, a second brute joins the fray, so keep
hitting and moving.  After that, another statue of Set.  Hit it to start the
party.

SUB-BOSS: Set Statue
In case you need me to repeat myself, stand along the wall beside it, get a
few hits in, then press against the wall again as it fires, so that the
archway around it blocks the fireballs.
       ________________
      /                \
------  Uneasy Feeling  --------------------------------------------- rtufl --
      \________________/     SAVE POINT

Enemies: 1
Rubies: 0

Endurance power-up: In crack in ground under column opposite entrance.  You
                    don't need the Minotaur to get rid of the column, you can
                    just stomp near it.

Yeah, I've got an uneasy feeling about fighting the same guy over and over
again.  Oh well, c'est la vie.  Fight him as before, and save before moving
on.
       ___________
      /           \
------  Ascension  -------------------------------------------------- rtasn --
      \___________/

Enemies: 15
Rubies: 2  -in corner near entrance
           -upstairs on floor

Endurance power-up: In crack in wall behind columns on the right.

After the first few guards are gone (and you may want to take the archers out
first, by the way), stepping onto the round disc in the middle will activate
it, so pick up the treasures if you want them before walking here.  It'll take
you upstairs, where you'll immediately start being hit by brutes and ladies.
Run around a lot as you take them out, try to use the hazardous pots to your
advantage, rather than your detriment, and eventually finish off all of the
foes, then leave through the exit on one side.
       __________________
      /                  \
------  Howl at the Moon  ------------------------------------------- rtham --
      \__________________/

Enemies: 8
Rubies: 2  -beside entrance
           -on floor in main room

After some very persistent Anubis warriors and captains, you get to take on
yet another statue of Set.

SUB-BOSS: Set Statue
I'm not even going to bother repeating myself again.  Look a couple of screens
above if you really don't know by now.
       _______________
      /               \
------  Transgression  ---------------------------------------------- rttgs --
      \_______________/

Enemies: 10
Rubies: 2  -opposite exit in far alcove
           -on floor in central area

Strength power-up: In crack in floor by exit, under fire pot.

Stay along either side of the alcove you start in, to avoid the archer out in
the main room.  Once you've dispatched all of the foes that come at you, go
out and face the archers.  You can try to throw damaging urns at them if you
can avoid their shots.  Once they're gone, it ain't over yet.  More catmen and
fighting ladies (warrior priestesses, I guess) come at you.  Nothing new here.
       _________________
      /                 \
------  Hall of Carnage  -------------------------------------------- rthoc --
      \_________________/     SAVE POINT

Enemies: 60 (!)
Rubies: 4  -in 4 corners of main room

Strength power-up: In crack in window behind right-most shield.

60 enemies!  They're some old favorites, too, with town guards showing up at
the start, along with a Magus brute.  After killing a few, the action will
pause briefly as archers appear by the exit.  Take them out quickly (they do
fall rather easily), and keep running around, as another archer appears close
to the entrance.  There are also shields aplenty to pick up around the main
room.  The rest of the enemies will be town guards mixed in with Magus archers
from time to time, but they all seem to fall with just one strike.  I guess
we're going for quantity, not quality, here.
       ______________
      /              \
------  The Keystone  ----------------------------------------------- rttks --
      \______________/

Enemies: 38
Rubies: 4  -in second room that enemies pour out of
           -in fourth room that opens with four brutes inside
           -in fifth room to open
           -in seventh room to open

Here, the wooden doors will open one by one, and a few enemies will pour out.
Defeating them lowers the shields over the window above, and opens the next
door, releasing more enemies.  Be sure to check the rooms they come from for
treasures before you kill the last of each bunch.  Four of them contain
rubies, one contains a shield, and the others have Full Health power-ups.  The
fourth room to open contains a whopping 4 brutes.  After that bunch, the rest
should be a cinch.  The exit is in the middle of the wall opposite the
entrance.
       ___________________
      /                   \
------  Turning Back Time  ------------------------------------------ rttbt --
      \___________________/     SAVE POINT

Enemies: 1
Rubies: 0

Strength power-up: In crack in ground beside alcove across from entrance.

What, this guy again?  What a pain.  Anyway, since you're a pro at this by
now, take him out with impunity.
       ___________________
      /                   \
------  The Great Charade  ------------------------------------------ rttgc --
      \___________________/

Enemies: 1
Rubies: 0

After a long movie (and yes, every time you die, you have to sit through it to
try again), the action begins.  Weaponless, shieldless, you have your work cut
out for you.

BOSS: Magus
This one's a toughie.  First, the Anubis warriors: the best way to defeat them
without taking any damage is to use jumping stomp attacks exclusively.  Sure,
it takes a long time, but they have such range with their spears, and you have
none, that it's the only way to not get killed long before you can hurt Magus
enough to take him out.  So stomp attacks it is.

Once the warriors are gone, Magus will trap you in a crystal prison where you
stand, then shoot fireballs at you.  Try to have a corner of the center
structure between you and him when this happens, as it can block the
fireballs.  If not, jump up and down a lot, and hopefully some fireballs will
be aimed over your head.  Whatever happens, block when the fireball nears you
to minimize any damage you may take.  Once the prison vanishes, running side
to side is enough to avoid the fireballs.

Now, after the barrage of fireballs is over, you can take on Magus hand to
hand, except that it's hand to spear.  Do a stomp to get in close, then use
mostly just light punches, mixed in with the occasional strong hit, to keep
him off balance.  When he dodges back, get out of the way quickly before he
knocks you down, then start all over again.  When he's running away from you,
get close and then stomp to throw him off again.  Eventually, he brings his
wind shield back up, after which more Anubis warriors will be released.  The
more Magus is damaged, the more warriors will come after you.

One reader informed me that they had a lot of trouble even using this method,
but that they never collected any strength or endurance power-ups throughout the
game.  If this is the case for you, then there might be nothing for it except to
restart or reload a much earlier game and power up along the way.  But assuming
you've found a decent number of them, if you fight well, and you can finish
Magus in three rounds.  Congratulations, you've
defeated the big bad!  But there's a small twist...
       _______________
      /               \
------  The Chaos God  ---------------------------------------------- rttcg --
      \_______________/

Enemies: 1
Rubies: 0

Oh boy, this is the big one.

BOSS: Set
This is a weird fight.  First, he'll stomp around, sending out shockwaves with
each step.  Stay far away to avoid them, jump over them if you can't.  After a
short while, he'll start shooting fireballs.  Dodge them if you can.  It's
best to move back and forth quickly, jumping here and there.  It's also easier
to avoid them the farther away you are.  Once you avoid all of them (they
start at 3, but increase as you damage him), or once you get hit, he will
start to laugh.  At this point, you should run in close before the twin snakes
on his shoulders shoot a steady stream of fire.  It's best to move in close,
and walk carefully back and forth, staying between the beams, as they sweep
slowly left and right.  After that, it's your turn.  Watch out, though, as he
will shoot a stun ball at this point, and if it hits you, you can't run for a
few moments.

Around the room, some of the discs will glow orange.  You may also notice a
timer overhead.  While Set spits fireballs at you, run around and stomp on all
glowing discs before the timer runs out.  Doing so hits Set with some weird
energy, and then you get your chance to actually hurt him (see next
paragraph).  The number of discs that you have to stomp on increases as you do
more damage to Set, from 3 at the start to x by the end.  When the discs glow,
you will also find a stamina and a health power-up around the ring.  Pick
these up before stomping on the last disc if you need them.

Once Set is on the ground, you have to chop at the little snakes on both sides
of his head.  Do this from the sides so that they don't bite you.  Once
they're gone, you can hurt the big guy himself, by targeting his head.  Combos
won't do anything, since he has a brief recovery period after each hit, so
just use single hard strikes.  You can get 3-4 hits in before he gets back up,
at which point you should run away before he starts stomping again.

Finally, once Set is down to 1/4 health, he starts shooting a random missile
barrage instead of fireballs while you're trying to stomp on the discs.  Just
move around a bit erratically to avoid most of them.  You'll take some hits,
but that won't kill you in itself.

You may also notice that doors open randomly around the perimeter of the
arena.  Sometimes these contain health power-ups, other times they are empty.
If you're very low on health, you might go out of your way to find these, but
otherwise don't worry about it.  If you pass by one that's open, fine, but
don't kill yourself getting there.

It'll take a good half a dozen rounds, so keep up the good work, and
congratulations!  You've beaten the game.  Now go tell all your friends, and
write to the Rock to let him know while you're at it.


          ********************************************************
  -----================================================================-----
   *****                       6) BOSS SUMMARY                        *****
  -----================================================================-----
          ********************************************************

This section is included for those who only want/need assistance with the boss
fights, since these are the only combat situations that differ significantly
from all other fighting in the game.

==============
 JESUP & RAMA   -   Akkadian Village
==============

ATTACKS: Normal combat for the most part, though a little tougher than the
other opponents so far.  Rama uses a staff and knocks you over a lot, while
Jesup defends a lot and use shoulder charges to knock you back.

HOW TO BEAT: Persistence pays off, as do stomp attacks that momentarily throw
them off balance.  Most hits do a fair amount of damage.  Try to concentrate
on defeating Jesup first, so it's easier to maneuver around Rama's staff
without distractions.

==============
 KHEMET ELITE   -   Town of Khemet
==============

ATTACKS: Again, no super special moves, but his double swords make him a foe
to contend with.  He uses a lot of jumping spinning moves that will knock you
to the ground.

HOW TO BEAT: Block some attacks then start in with your own.  Once you get him
on the ground once, just keep hitting him with combos once he starts to rise,
and he'll never get the chance to fight back again.

========
 ANUBIS   -   Palace of Khemet
========

ATTACKS: He stays in one place and throws spinning fireballs at you, always
preceded by a red glow.  At first they are single fireballs, but when you get
his health down to 1/2, he throws two in succession.  Then, he periodically
glows blue and causes an earthquake, which brings some of the roof down above.

HOW TO BEAT: Run side to side to avoid the fireballs, and run around or block
as the ceiling caves in.  After it does, one block will remain.  After dodging
a fireball, pick up the block, dodge another, then aim and throw it at Anubis.
He'll get into doggy position, at which time you can run up and whack him with
your sword a few times.

===============
 WATER SERPENT   -   Underground Prison
===============

ATTACKS: When he's close, he spits water blasts where you're standing,
preceded by his neck wiggling rapidly.  He follows these up with lunging
bites.  When far, he spits streams of venom at you, often targeted to where
you're moving towards.  And, though it's not really an attack, when hit he
staggers back and knocks out part of the ring, causing you to have to jump
across the gap to get by.

HOW TO BEAT: First, get in close if he's far, dodging the poison gas shots.
In close, jump when he spits water blasts at you, then start chopping in front
of you, so that you hit him when he tries to bite.  He takes about 5 hits to
defeat.

=======
 HORUS   -   Vengeance of Magus
=======

ATTACKS: Nothing too special, except for the flying.  The pair will hover for
a moment, then swoop past you, knocking you down if they can in the process,
then they stand on the ground and attack you directly.

HOW TO BEAT: Again, nothing too special.  Block when they swoop in, or dodge
by running to the side, and get whatever hits you can in while they're
standing on the ground.  If you can find a creative way to use the exploding
pots around the perimeter, then kudos to you.

==========
 MINOTAUR   -   The Tomb
==========

ATTACKS: Get too close and he'll swing his axe, either in a single overhead or
sideways swipe, or in a furious combo.  He periodically roars and stomps,
sending out a shockwave (or 2 when his life is down to 1/2, or 3 when down to
1/4).  Finally, after scratching his hoof on the ground, he will charge with
his horns at you.

HOW TO BEAT: Avoid all of his attacks, by not getting too close, by jumping
over the shockwaves, and by running sideways when he charges.  When he misses
you after the latter, he'll be stuck in the wall, at which point you have the
chance to get some hits in.  Don't spend too long doing this, because he pulls
himself out in a couple of moments.

========
 SPHINX   -   Hunting Grounds of the Sphinx
========

ATTACKS:  The Sphinx has no real direct attacks.  Rather, it can summon a trio
of catmen, create firebursts over the symbols on the ground if you jump over
the wrong one, send a blast of wind that blows you to the back of the screen
(but that doesn't hurt), and trigger a slew of fireballs shot from each statue
on the sides of the arena.  When its health reaches 1/4, it will also cause
some area lightning blasts to randomly hit the arena floor if you don't stomp
the right symbol fast enough.

HOW TO BEAT: Run up to the front and look at the Sphinx.  When it flashes a
symbol over its head, stomp on the corresponding symbol on the ground at the
edge.  You will then be blown back to the back of the arena.  Run past the
fireballs one by one, then run up the path to the Sphinx and get a few hits
in.  Run back before the bridge to the Sphinx vanishes, then stomp on the
correct symbol again.

======
 APEP   -   Realm of the Snake God
======

ATTACKS: He wraps himself around one of the columns, summons giant snakes to
attack you, and shoots fireballs at you continually.

HOW TO BEAT: Hide behind another column to block the fireballs and eliminate
the snakes when they come to you.  Run up to Apep's column, dodging fireballs
back and forth, and do a charge attack on the column (attack while running) to
knock it over.  Now you can attack Apep directly on the ground, taking off a
quarter of his health.  Repeat.  When he's on the last column, do your best to
avoid the fireballs, since there's nothing left to hide behind.

===============
 STATUE OF SET   -   Ritual of Set
===============

ATTACKS: Spits fireballs at regular intervals.

HOW TO BEAT: Stand to the left of the statue, hit it, and press against the
wall when it fires, so that the fireballs are blocked by the archway around
the statue.

=======
 MAGUS   -   Ritual of Set
=======

ATTACKS: First, he summons Anubis warriors to assault you while he's protected
in a wind shield.  Once they're defeated, he throws an ice prison around you,
then shoots a few fireballs at you.  Then, his shield drops and he attacks you
directly with his staff if you get close.  If you take him on, he tends to
dodge back and slam you down.  Eventually, he brings his shield back up and
summons more Anubis warriors.

HOW TO BEAT: Beat the Anubis warriors by repeatedly doing jumping stomp
attacks, running away a bit, then jumping back toward them and stomping again.
Once they're gone, try to get the center structure between you and Magus when
he traps you in the prison, and/or jump up and down so the fireballs' aim is
off.  Block the fireballs that fly true.  When released, run up to Magus.
Jump in and stomp, then use all light attacks to knock him around.  When he
dodges back, get out of the way, then stomp again and keep punching.

=====
 SET   -   Ritual of Set
=====

ATTACKS: He stomps around at first, creating shockwaves with each step.  Then,
he shoots a few fireballs at you.  After that, the twin snakes on his
shoulders shoot continuous laser fire, sweeping back and forth.  Then, he
shoots a stun ball, and periodically fires fireballs as you try to stomp the
floor discs.  When his health is low, he will shoot random missile barrages
instead of fireballs while you attempt to hit the discs.

HOW TO BEAT:  Run away until he stops to shoot fireballs, then dodge them by
continuously moving and jumping erratically to send them off course.  When he
laughs, run in close before the snakes start their laser-fire, and stand
between the streams, slowly walking left, right, left, then right, as the
beams sweep back and forth.  After this, run around the room, dodging the
fireballs that shoot at regular intervals, and stomp on the lit-up floor discs
around the room before the timer runs out.  Once you do this and the discs are
creating a ball over Set, move in close to him.  When he gets knocked down,
chop at the snakes on both shoulders from the sides, then hit Set's head
directly a few times.  When he gets up, run away, and restart it all.


          ********************************************************
  -----================================================================-----
   *****                          7) CLOSING                          *****
  -----================================================================-----
          ********************************************************

In terms of the game, at the end you make a new save file that records the
number of times you've completed the game, and the total number of rubies
obtained.  In playing through the game again, you get to keep all strength and
endurance enhancements obtained through power-ups, making you significantly
more powerful.  Any other enhancements after a first play-through, I have yet
to discover.

In terms of this guide, welcome to the end!  I hope you were able to make good
use of it.  I am always open to contributions.  At this point, there are still
a couple of rubies missing in a few of the stages, so information on those
would be greatly appreciated.  Any contributions would of course be fully
credited.  Please direct all correspondence to:
     [syonyx_faqs at yahoo dot com].

This is my ninth full walkthrough.  So far, I've written mostly for relatively
obscure Sony Playstation games, and I am enjoying this new hobby.  If you're
interested, please check out my other guides at:
     http://www.gamefaqs.com/features/recognition/35729.html

I would like to thank all of my readers, but especially those who sent me some
additional bits of info I was missing, like the gamecube control scheme and
missing blood rubies.  So thanks to Nick C., Mercury Ignis God, Laura, Jonny9,
and Jo for your contributions.

And at the risk of repeating myself:

LEGAL INFO: This document is copyright (c) Marc Lalonde, a.k.a. Syonyx.  It is
provided for free, personal enjoyment only.  Any use of this guide or any part
thereof for profit or in the hopes of such profit is strictly prohibited.
Advance permission must be obtained from the author for any public display,
posting, or publication of the material contained herein.  Any display of this
document must contain intact the original indications of legal authorship.
This guide is permanently licensed to gamefaqs.com for viewing by non-paying
users of that website.

Thanks for playing!

Syonyx 2004/2005.