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FAQ/Walkthrough

by SpideyFan914

Fairly Odd Parents: Shadow Showdown


Table of Contents

1: Introduction
2: Controls
3: Upgrades
4: Walkthrough
      A: Tutorial
      B: Fairly Disastrous
      C: Dad�s Dream
      D: Take It on the Chin
      E: Get a Clue
      F: Vicky Strikes Back
      G: The Great Esc-Ape
      H: Shadow Showdown
5: Bonuses
      A: Stickers
      B: Movies
6: Mini-Games
      A:
      B:
      C:
      D:
      E:
      F:
7: Credits







1:
**************
*INTRODUCTION*
**************

This guide will walk you through the game, Fairly Odd Parents: Shadow Showdown, 
step by step! But be warned that it may spoil the ending of it if you read 
ahead. I hope you find this to be very useful. If you find anything wrong with 
it, then please e-mail me at [email protected] and pray that I check my 
e-mail soon, because I don�t do it frequently! I also promise that if you do 
this, then whether I add it or not, I will put you in the credits unless, of 
course, you specifically ask me not to. If anything is missing or I am not yet 
done, then I give you my apologies....

It�s time for the season finale of Crash Nebula!!!!!!! Timmy is very excited, 
but then, just before it premiers � his television breaks! Timmy calls to his 
fairy godparents, Cosmo and Wanda, for help, but apparently their power has 
been diminished!

2:
**********
*CONTROLS*
**********

Move Around = Left Analog Stick (L)
Rotate Camera View = Right Analog Stick (R)
Jump = X Button (X)
Double Jump = X + X
Butt Bounce = X + Circle Button (o)
Charge = Square Button ([])
Activate Wish = Triangle Button (^)
Switch Wish = L1 Button (L1)
Quickly Switch Wish = L2 Button (L2)

3:
**********
*UPGRADES*
**********

Not a necessity, but upgrades certainly come in handy! You will need to buy 
them using Crown Coins, which are easily accessible, for they are scattered 
all over the game! Then, find a fairy shop and spend away!

Super Sneakers: 150 Crown Coins- Have a longer charge period.
Super Bounce Pants: 200 Crown Coins- Enjoy a larger butt-bounce radius!
Wish Star Radar: 100 Crown Coins- Shows wish stars on your new radar.
Crown Radar: 350 Crown Coins- Shows Crown Coins on your radar.
Special Item Radar: 500 Crown Coins- Shows Special Items (Such as Stickers) on 
your radar.
Four-Leaf Clover: 500 Crown Coins- Increases your health by one hit point.

4:
*************
*WALKTHROUGH*
*************

A: 
~TUTORIAL~

Quickly, Wanda pulls out her EMERGENCY BACK-UP WAND and breaks the glass. 
Instantaneously, a TV screen pops out and shows the X-Fairy King Oberon and 
Queen Titania appear, ready to teach you all about how to use Emergency Wish 
Stars.

Firstly, go up to King Oberon and you will automatically talk to him. He will 
ask you jump on top of some bookcases. After you do that, you must jump across 
them to reach a ladder, which you can climb by simply running into it.

Up there, you will find X-Queen Titania. She will teach you about the wish 
stars. You need three stars to make a wish. One is already visible just a few 
millimeters in front of your nose! Oh, but it�s not that simple. You will 
usually have to charge to get them! After grabbing this one, another will 
appear on top of a bookcase. To get it, push and pull the box nearby towards 
the bookcase and jump on top of it, then on top of the bookcase and the rest 
will be smooth sailing. The last one is hiding behind some books. In order to 
reach this one, you must butt bounce a button to reveal the final wish star!

You�ve got three stars, so it�s time to make a wish! But quite unfortunately, 
wish stars aren�t that powerful, so Timmy can�t watch Crash Nebula yet. 
Instead, according to Queen Titania, you must wish for a magical catapult to 
activate the targets and leave the training arena. �Wow, she sure is bossy!� 
Activate your wish while facing the targets and repeat for the others. Once 
you have hit all of them, a door will open for you to go home.

B:
~Fairly Disastrous~

�Quick! I�ve only missed half of Crash Nebula!� �But the TV listings say Crash 
Nebula is on again tomorrow!� �Great! Then I�ve got 24 hours to fix my TV!�

To find out what�s up, you poof to Fairy World, only to find that the Royal 
Jewel, which holds the second-most powerful magic, has been stolen! Jorgen Von 
Strangle suspects the X-Royalty�s X-Jester, Quince, who was recently fired for 
not being funny. Now, he calls upon you and your puny muscles to stop Quince 
and save the day!

First of all, you will find a button which can be pressed to save your game 
(Saving Button). This, of course, is optional, but I recommend it if you have 
a PS2 Memory Card. Then, you will find a clubless four of clubs! It�s gonna 
take a wish to fix this! The first wish star is in plain sight at the 
beginning of the level. The second will be simple after you make a left past 
the cow. And that same intersection, the final wish star is to the right. An 
elf will be standing in your way, though. Kill him by butt bouncing once or 
twice. Then move the block to reach your last wish star.

Here, you will wish for some kind of suit restoration gizmo-thingy. When it is 
equipped, walk up to a fountain which is sprouting suits. You can only hold so 
many of one suit at a time, though. So if you run out, restock at a fountain. 
Also, you can�t hold two different suits at once. For example, if you have 
hearts and go up to a fountain of spades, then you will automatically lose all 
of your hearts and restock with spades. This device can be used to resuit 
cards, break open barrels, and kill elves in two hits. (PS: You can also 
destroy barrels with the butt bounce, if you prefer.)

Now that you have some kind of suit restoration gizmo-thingy, stock up on 
clubs at the fountain a little bit ahead of the intersection and use it to 
club the four of clubs. This will create a pathway for you to walk across. 
Continue and a little bit farther up the road will be the Moo-nicipal town 
hall. �You can�t get inside, but take a look, �cause it took someone ages to 
build!�

Climb the steps and collect diamonds, I believe, from the fountain. Use this 
back downstairs to make yourself a moving floating Ace of Diamonds! At the top 
of the Hall, you will find a Fountain of Spades, which can be used to continue 
on your way towards the Fairy Market!

There are loads of pathways here! Currently, though, only three are open: the 
one you got here from, one leading to a sticker, and the last one goes to the 
Dairy Farm. In the center of the Fairy Market is another Fountain of Clubs and 
a little bit off to the side is an Upgrade Market for you to buy upgrades in 
and a Save Button. One of the remaining two paths requires magical rainbow 
stepping stones to open the gate. Quince is found on the other side. That 
vandal! �He�ll suck my blood!� �That�s vampire, Cosmo!� �A blood-sucking 
vandal vampire from the other side!� �Let�s go before Cosmo uses up his entire 
vocabulary!�

Go to the Dairy Farm (where there is another Save Button ;D) to learn that the 
Dairy Fairy�s cows have escaped! You�ll need a wish! The first star shouldn�t 
be all too hard to find.... The second is near a Fountain of Spades to the 
right. Use Spade to reach it, but watch your step and time your jumps, for 
some of the cards are moving around in circles! The Final Star is to the right 
of the entrance. Use you Spades here to create a big path. (PS: Off to the 
side of the button is a box containing one leaf. Collect four of these to make 
a four-leaf clover and increase your hit points.) At the end of this path is 
the last Wish Star.

Your next wish is to be a cowboy! But quite unfortunately, Cosmo has never 
seen a cowboy movie and gives you a cow suit. However, gratefully, the cows 
will follow you when you wear this ridiculous outfit. �You should wear it 
anyway; it�s cool!�

So go over to the first cow (the only one currently reachable), and start 
mooing to get his attention. Lure him onto the cow-switch to make a bridge and 
bring him across it. Get the cow into the cow-elevator (�That Dairy Fairy 
thinks of everything!�) and press the button to moooooooove back to the Dairy 
Farm. Here, bring him into his stall to activate a Fountain of Diamonds.

Use the diamonds to reach your second cow. Keep on having him open bridges 
with cow-switches and crossing them until you reach a dead end. Here, jump the 
river and use your trusty ol� Diamonds to make a card bridge for the cow to 
follow you across. Then, get him into the cow-elevator. Bring him back into 
his stall from here the same way you did with the first one to make a Fountain 
of Hearts appear.

Use these to gain access to the last cow, whom is on top of the barn! Firstly, 
climb the haystacks and go left to get some clubs then go back to the right of 
the haystacks and use the clubs to create a card bridge � but don�t cross it 
yet! Instead, return to the left and this time use the cow on the cow-switch. 
Next, bring him across the bridge and then, to your left, you will find the 
cards you have just resuited! Cross it now and get the cow into the-elevator. 
Now press the button to lower him and continue on your way to the stall.

A trail of magic will now open one of the gates in the Fairy Market. This one 
leads to the Color Factory! �Without it, the world would be very gray!� But 
someone has been meddling around with the Color Factory, so you need to repair 
it! Collect three Wish Stars to make your last wish of the level. The first 
one is out in the open. The second is near some suitless cards and the last is 
across them. Watch out not to fall!

Now, you wish for a Repair-O-Tron, which will repair just about anything! You 
can use this to fix pathways, winged platforms, and the Color Factory!

Use it on the path and follow this to the Color Factory�s Green Vat! �Climb up 
and Repair-O-Tron it!� Now green will be restored!

Follow the newly created green bridge to the Yellow Vat. But this one isn�t as 
simple as climbing up a ladder, for there is no ladder! Instead, repair a 
winged platform and quickly get on it. Take the first stop in which you don�t 
stop and collect some hearts. When the winged platform comes back around take 
it to the heartless cards and use your Clubs to get across to Repair-O-Tron 
the Yellow Vat! Good job restoring yellow to the world again!

Follow the yellow path up to the Red Vat. You will need to repair some pipes 
to get there. Next repair the gear and stand on top of it. Go left and collect 
clubs from the fountain and club the clubless card of clubs! Now Repair-O-Tron 
the Red Vat. Congratulations on returning color to your world! The rainbow 
stepping stones will now appear and the gate leading to Quince will open. 
Plus, you can enjoy a ride back down to the ground on a rainbow slide!

It�s time to face Quince! He won�t talk, so you�ll have to fight him. Look at 
the suit he�s wearing and press the button until the fountain changes to that 
suit. Collect it and fire away at poor Quince! He�ll send elves after you. 
You�ve already killed some green ones, most likely, and you know that they 
aren�t too much of a problem. But the red elves can shoot stuff at you, so 
watch out! Either way, Quince is quite simple.

After you win, Jorgen will take Quince for questioning.

Congratulations! You have just beaten the game! Or maybe just the level.... 
Anyway, Jorgen now tells you that Quince does not have the Royal Jewel after 
all. There�s only one thing more powerful than the Royal Jewel � the 
Fairyversary Muffin! Timmy will need to make one of these in order to wish 
everything back to normal.

You must catch the recipe, now! It�s easy; just chase the same way you do a 
star.

Back at your house, Timmy will find that he needs a Phoenix Egg, flour, salt, 
and milk. Of course, it�s not ordinary types of those things; I just forgot 
their full names other than that of the Phoenix Egg. Sorry. �Where are we 
gonna get all that stuff?� �Only one place I can think of � Internet!� After 
ordering the last of each ingredient from the only store that had them, a 
truck pulls up. �Thank goodness for guaranteed one-second delivery!�

But it looks like Vicky got them! She takes the milk for herself, gives the 
salt to Dad and the flour to Mom. Then, Vicky crushes the Phoenix Egg. �We�ve 
got loads of time to go on daring adventures!� So, it�s time to get some 
ingredients back!

C: Dad�s Dream

Dad has used the salt to power his new robot.  Unable to retrieve it however, 
Timmy finds himself needing to wake up his Dad. But he�s being kept asleep by 
some sort of crazy TV magic! �Well, we can always do it the easy way � Get 
inside your Dad�s dream and wake him up from the inside!�

Timmy�s Dad is dreaming up some weird things.... Like a giant robot! �What�s 
it mean?� �It means he likes giant robots!� The best way to wake him will be 
to destroy his dream. �You mean destroy that giant robot?� �Sure! It�s not 
real! He can just dream it again if he wants!� However, Timmy must first cross 
his Dad�s Stream of Consciousness, but the boat is kind of.... edible.... 
Timmy will have to activate parts of his Dad�s brain which want to wake up in 
order for it to become more.... boat-like.... (PS: There is a Save Button and 
even an Upgrade Market at the beginning of the level.)

But a bodyless suit is in the way and there�s no way around! You�ll need a 
wish! All three Wish Stars are around the same place, so it doesn�t really 
need to be explained.

Now, what do suits fear? �Moths! Suits fear moths! Moths eat suits! That�s 
Suit 101!� To attract the moths, Wanda gives Timmy a light bulb. �Hey! That�s 
my idea-bulb!� �Oh, but Timmy needs it and besides, you so rarely use it!� 
Moths can be found around the tiny lights. Simply walk up to them to attract 
them.

Now, get a moth and attack that suit! Behind is Timmy�s Dad�s Deep Dream, 
where all the really weird stuff happens!

Before getting your next moth, you should go a little bit ahead to find a Bug 
Light. This will kill your moth if it has a chance, so you had better press 
the button behind it to turn it off. Now go back, get a moth and have it eat 
away at the next suit.

Now, you should see another moth and another Bug Light, this one without a 
switch, but instead turning on and off on its own. Take the moth and wait for 
the light to go off, and then run! It may help to take a left and hide on the 
platform (the Bug Light doesn�t reach that far) if you don�t think you can 
make it. After the next suit is gobbled up, continue on your way. (PS: There 
is a Save Button here.)

The next suit is across a tiny lake. It would be easy, if a Moth-Eating Frog 
wasn�t guarding the only way around. You�ll have to go through it. In order to 
do this, take a box and push it into the lake. Using this as a jump-start, you 
should be able to jump across without any further ado.

OK, now there are two Bug Lights guarding the suit with one button in the 
middle, which turns one off and the other on. First, press this and then jump 
down to your moth (but be careful � there�s an evil thing-a-mahjongg!). Climb 
back up the steps and walk past the first Bug Light easily, for upon pressing 
the button earlier, this one turned off. Now, however, the next Bug Light is 
on. Thankfully, the button is right in front of you. Press this again and then 
go and attack that suit!

Forget about the moths for a second. Now there are two nightlight-bugs in the 
ground and they both must be on at the same time to proceed. To turn them on, 
simply walk up with your light bulb equipped. Once one is on, you will be 
timed to turn the other one on. Should be easy enough. So, err, deforget the 
moths please.

The last suit in Dad�s Deep Dream is being guarded by another on-off on its 
own type bulb. Grab your moth, time yourself, and sprint past it!

You will now see a switch. Timmy automatically pulls this, waking up part of 
his Dad, but the boat is still.... strange.... Take a few steps back and go 
through the now-open door to get back to the beginning of Dad�s Deep Dream.

Make a right and catch three more Wish Stars. Two are simple, but the third is 
being heavily guarded by another suit. Get a moth to eat him and make that 
wish!

You need something to get past those metal doors. �Metal�s heavy.... And 
magnetic! I wish for an Ultra Powerful Super Magnet!� �Oh dear, we�ve made a 
mistake!� �What are you talking about guys; this is great!� �But it�s not an 
Ultra Powerful Super Magnet! It�s a Super Powerful Ultra Magnet!� �Guys, it�s 
perfect!� Your SPUM has many uses. First of all, it can be activated to get 
past those pesky metal doors with ^. You may want to go back to Timmy�s Dad�s 
Deep Dream and see what�s behind some of them (although that�s optional). 
Also, you can use it on metal pants to get screws. If you only tap the ^ 
button, then you will shoot out one of these screws as an attack (You can have 
up to five of them.).

Now go use this on the metal door near the Stream of Consciousness. Go through 
the small tunnel and you will reach Timmy�s Dad�s Cave and Metal Dream.

Firstly, a moth, a Bug Light, and a suit. Good news! You can shoot at Bug 
Lights to destroy them! So, this should be easy.

In the next room, there is a metal door, a frog, and, of course, another suit. 
You can find a moth behind the metal door. Now, to get past the frog, shoot at 
it and it will eat the screw, giving you a limited amount of time to get the 
moth past him and to that suit!

OK, now it gets deadly! Two thing-a-mahjonggs are blocking the path! Either 
kill them or run; it�s really your choice.

Past the thing-a-mahjonggs are more of those nightlight-bugs. But these ones 
won�t be as simple as the last ones. You will have to hop across some moving 
platforms to reach the second one � and you must do it within the time limit 
or else the first guy will go out!

Now for one more suit.... He has absolutely no protection whatsoever, unless, 
that is, you include the four thing-a-mahjonggs. Past this guy is a moth and a 
frog, but no suit, so just forget it. I just hope this wasn�t a glitch in my 
game.

You have reached the second switch and now there is only one more to pull, but 
it�s gonna take another wish! The first two are, once again simple. However, 
the last one is guarded by a frog, water, and a suit. Shoot the frog, grab a 
moth, hop the water, eat the suit, and grab that star!

This time you must wish for something to wake up tools so that they can help 
you reach more places. You guessed � a super-irritating klaxon coming right 
up! Blowing it will wake up objects snoozing in Timmy�s Dad�s many dreams! I 
recommend using it to access new areas in Timmy�s Dad�s Deep Dream and Timmy�s 
Dad�s Cave and Metal Dream to get bonuses. Anyway, there are different objects 
�snoozing� around. One of these is a workbench. Jump on this and blow your 
klaxon to go flying high in the air! There are also desks. When woken, they�ll 
rise and release a chair. It will stay like this for a limited time. Then 
there are also toolboxes. Used the same way as workbenches, only these will 
toss you far distances!

Anyway, go use that workbench and travel through the tunnel to reach Timmy�s 
Dad�s Good Dream.

The first part of this one includes a suit, a moth, and a desk. Klaxon the 
desk, grab the moth, and quickly climb the desk to kill off this naughty suit!

You will now find some more nightlight-bugs. They are far apart and have a 
crooked pathway in between them. If you�d like, then klaxon a tool box about 
halfway in-between the two to be ricocheted towards the second one!

Now, there is a slide! This is very fun! At the bottom of it, however, beware 
two thing-a-mahjonggs!

Next, you should find a series of workbenches, toolboxes, and floating 
platforms. Klaxon the workbenches to reach the toolboxes and floating 
platforms. Here, stand on the toolbox, wait for the platform, and then use 
your klaxon! Do this until you reach the other side.

This part is crazy! There is a suit guarded by a desk, some on-off on their 
own Bug Lights, and a few thing-a-mahjonggs! Firstly, kill the thing-a-
mahjonggs. Then, destroy the Bug Lights. Finally, klaxon the desk. Now run as 
fast as you can back to the moth, grab it, run towards the desk again, climb 
it, and the suit is dead meat!

After that part, which must be the craziest thing in the level, there are a 
few more thing-a-mahjonggs for you to kill and another series of workbenches, 
toolboxes, and floating platforms. Cross that to find some painful screws 
closing and opening. There�s a toolbox, but time your klaxon or else risk 
losing some hit points.

OK, I take it back � THIS is the craziest part of the level! There�s a suit 
being guarded by a desk, thing-a-mahjonggs, and, worst of all, a door (which 
is a lot worse than it seems)! Firstly, klaxon some workbenches to get past 
the door. Then kill the thing-a-mahjonggs. Now, there are some nightlight-
bugs. Light up the first one and the second can be reached by klaxonning a 
workbench. You may have to use a floating platform too, though. Once both 
nightlight-bugs are lit, the door will open. Now klaxon the desk and do your 
thing!

Finally, you will reach the last switch. The boat is normal � but what about 
fuel?

Only someone with wings can get the fuel! So choose between Cosmo and Wanda 
and prepare for a bumpy ride, which is slightly slow.... You need to collect 
at least 8 or 9 fuel packets, but try for all 10, just in case. Don�t forget 
to shoot at random! You�ll want to hit those pesky enemies, turning them into 
anything varying from a piano to your favorite ice-cream flavor! But 
seriously, I just shoot at random, even if your strategy is a little bit 
different.

Once you have the fuel, you can ride the Stream of Consciousness to Timmy�s 
Dad�s Giant Robot Dream by stepping onto the back of the boat! The Giant Robot 
will begin chasing you, so run! Run! Run for your dear life!!!!!!!!!!!!!!! But 
be sure not to fall into holes and/or get crushed by falling pillars in the 
meantime! Every now and then, there will be a small opening with a wrecking 
ball, a button, and some metal pants. If you have time, then I suggest 
restocking on screws. As soon as the robot gets close, though, the button will 
become butt-bounceable! Press it to attack the Robot, knocking it down so that 
it loses its head (literally)! Attack the head with screws from the SPUM and 
when the Giant Robot regains consciousness, begin running again! Repeat until 
you win.

Finally, Timmy�s Dad will wake up after his Giant Robot Dream. �Timmy! I had 
the craziest dream! And you were in it! Oh, but you were a very naughty 
stressed figment of my imagination!� Now, Timmy�s Dad apologizes for the 
inconvenience (not that he knows the half of it) and gives you the salt.

Congratulations are in order! For you have just defeated a Giant Robot, woke 
up Timmy�s Dad despite the weird TV magic, got some salt for your Magic 
Fairyversary Muffin, completed the level, and got one step closer to finding 
the Royal Jewel, catching the thief, and watching Crash Nebula! So.... 
CONGRATULATIONS!!!!!!! You have just defeated a Giant Robot, woke up Timmy�s 
Dad despite the weird TV magic, got some salt for your Magic Fairyversary 
Muffin, completed the level, and got one step closer to finding the Royal 
Jewel, catching the thief, and watching Crash Nebula!

D:
~Take It On the Chin~

Timmy now remembers seeing the Phoenix Egg once before � in an old Crimson 
Chin Comic Book! �This is it! Issue #133 of the Phoenix Egg Saga: �Chin Alone� 
� A classic issue!�

Crimson Chin: �H2Olga�s flooding the city � but why?�
H2Olga: �You will soon find out Crimson Chin! Behold! The power of the PHOENIX 
EGG!!!!!!!!�
Crimson Chin: �My power � draining into that fiery egg!�
H2Olga: �And once I flood the city, I will destroy this egg, along with the 
power of the Crimson Chin! MWAHAHAHAHAAAAAAA!!!!!!!!�

Timmy and his godparents now enter the book, to find that H2Olga is using 
polluted water to flood the city and give her enough power to quench the egg. 
�So the water�s evil?� �Even one per twenty jillion gallons of it can be 
harmful to me!�

You start off near H2Olga�s lair, but can�t get in yet. (PS: Both a Save 
Button and an Upgrade Market can be found here.) You�ll first have to stop the 
flood. It appears to be coming from two big pipes. You�d better block the 
water flow then! In order to do this, you will have to use some wishes! Two of 
your three are actually found here and, surprisingly, you can choose which 
order to use them in! I suggest making your wishes first, then proceeding 
throughout the level. This should make it a lot faster and easier to get some 
stickers if you want them.

So first, make a left. Jump over the buses and catch your first star. Continue 
on your to catch the next one. Climb the steps and your wish will be slightly 
out of reach. To get there, move the box over to the chimney-pipes. Next, jump 
across them and make your wish.

This wish is for a pogo-stick! Very fun to use! It�s also great for those 
people who love the air! And this one can be activated by pressing either ^ OR 
X, not just ^! The only bad thing is that it makes you sluggish and you can�t 
even sprint.... (PS: Don�t over-estimate your jumping distance � this stays 
the same! But don�t worry; your next wish will take care of that....) (Another 
PS: Try butt-bouncing with this thing equipped � its sooooooooo much fun! And 
also, you�ve just gotta use it while saving; should give you some kicks!)

Anyway, after getting the Pogo-Stick, walk (or pogo � whichever you prefer) 
back to the beginning of the level and this time, take the other path. Catch 
your first star on the outskirts of jail and the other one actually IN the 
joint! Then jump down, move the block, and be on your � but watch out for the 
robot! Climb the ladder to reach the jail�s second story and a star on the 
lamb! OK, so he�s already doing time, but you get it....

This time Timmy wishes for the Crimson Wing! This will let him levitate for a 
short period of time (the arrow is your fuel, but it automatically recharges 
in-between uses). First, let me clarify something. It�s a common mistake for 
people to mix up �fly� and �levitate�. Levitating does not include heights at 
all (It�s like hovering!); flying does. So in other words, you can�t use the 
Crimson Wing for heights; that�s the job of the Pogo-Stick! However, I still 
prefer this wish � but that�s just me.... Now, to get back on task. If you can 
collect Crimson Wing Fuel while using it, then your fuel will completely 
refill, allowing you to hover for a longer period of time. Oh, and one more 
thing � don�t try using this in combination with Pogo-Stick, nor even while 
you�re in mid-air. I doesn�t work. I know. I�ve tried. Also, if you want to 
end your flight early, then just press ^ a second time.

Anyway, you now must use your Crimson Wing to get all over the place. Not much 
to say here. It�s all pretty much self-explanatory. So, anyway, once you get 
to the last jump, you will need to do �some serious winging�! There are two 
fuels in your path. Hover, grab them and drop! Now, wing it over to the big 
faucet and move the block underneath it to stop the flow. �Ah, I love comic 
book logic! Since the flow of water has stopped, the water level is actually 
decreasing!� Now either take the elevator or (if you�re impatient) just jump 
back down to the ground and go back the other way.

It�s really quite the same here, only using your Pogo-Stick instead of your 
Crimson Wing. After all this stuff, head for the ground, �cause you�ll see a 
button appear underneath all of that water! Press it and then hover into 
H2Olga�s Lair!

H2Olga is at the top of Water Works. After using the Crimson Wing for a few 
feet, you will find a room with a Save Button, a watery hippo, and three more 
wish stars! Collect the first one in the center. The next requires using your 
pogo in one of the corners. And the last one can be found by hovering to the 
opposite corner and then pogoing upwards.

Now you need something to defeat those hippos with. �They�re made of water, 
right? So wish for a gigantic bendy straw!� �Cosmo, don�t encourage Timmy to 
drink evil-doers!� Finally, the trio decides upon a Freeze-Ray! This will stop 
enemies in their tracks and, not only does it disable them, but you can also 
jump on the enemies afterwards!

Use your new wish to get to the next room, where there is a button which will 
change the water level! Press this and then go down and move the blocks. When 
you raise the water level again, hover across your blocks to the other side.

Run through this area with two enemies. Now, hover across the water. Press the 
button to lower one water level, but raise the other. Drop down and you will 
see a tunnel. Go through this. Now, climb the ladder and press the next 
button. Water level will now rise in this room. Hover across the barrels and 
pogo north.

Now, freeze all enemies, jump across them, and hover over the moving platforms 
(they move up and down).

In this next room, you find the Crimson Chin! �Gosh, he really has lost his 
powers!� �Haven�t you ever read this book? That happens all the time!� You 
will automatically free him. �You�re in no condition to fight H2Olga, so I�ll 
have to do it!� �What are talking about? He�s a grown man! And you�re just a 
ten-year-old boy!� �Cosmo, it�s OK! The entire point of sidekicks is to fill 
in when powers get lost!�

Now you should be in a room which seems oddly familiar. �We passed a room like 
this on the other floor, remember?� �Yeah! You have to use the pump to inflate 
the elephant! Wait, no.... That�s not right....� Press the button and �If the 
water level rises in here, then where did it come from?� �My guess is Canada!� 
�When you lowered the water level, the crates became moveable.� �Or you can 
just look for the elephant.� Move them. �What do we do when the crates aren�t 
high enough?� �Feed the elephant peanuts?� Use your Crimson Wing now to get 
around everything and to another crate in the room where the water level 
should be low. Push this down and then in a good spot. Climb the ladder once 
again and press the button. Now just hover across. You�re almost up to H2Olga! 
Just freeze an enemy and you�ll be there! (PS: There should be a Save Button 
around here.)

�Where�s H2Olga? Maybe we�re early!� �On the contrary, you�re too late, 
Cleft!� �Wow! She�s huge!� �I have almost absorbed enough power to quench the 
fire of the Phoenix Egg!� �Oh yeah! That�s why we�re here! I knew there was a 
reason!� H2Olga is actually quite simple. There is a pathway to walk on. 
Freeze any enemies you must, jump over any holes H2Olga makes, don�t get hit 
by water, and press every button you find. After all three buttons, you win! 
Yup, that simple. No twists to it. No! I�m not lying! Seriously! Just press 
the buttons already, will you! They cause sewer pollution to destroy her!

�You�re all washed out H2Olga!� �Wow! Great cheesy line, Timmy! Keep it up!� 
Crimson Chin will now appear. �Time to give you back your powers, CC!� �Yeah! 
We wouldn�t want Chin in our muffin!� �I�ll ignore that cryptic comment, 
Captain Cosmo!� So H2Olga�s in jail, Crimson Chin�s got his powers back, and 
you have a new Phoenix Egg! Good job!

E:
~Get a Clue~

Jorgen Von Strangle has asked for you assistance in the investigation. So, 
it�s time to check out Oberon and Titania�s house and the room where the Royal 
Jewel was stolen from. Apparently, this is behind the Door-That-Never-Opens. 
�Mind if I dusted your knob for fingerprints?� �Yes.�

You start off in front of the door and meet the Chamberlain, who tells you 
that Oberon and Titania are out of town. There is also a Save Button and an 
Upgrade Market here.

Climb the stairs after speaking to the door and then head right. You will soon 
reach a series of three rooms, each one with its own Wish Star. The first 
room�s star is right there. Not much to explain. In the room to your left, 
there are four buttons. Press all of them at the same time to release your 
star. One button is in a corner; the next one is on a bookcase; from there, 
you can continue jumping along some glass displays; and the last one involves 
climbing some pillars to reach a clock. I recommend getting the third button 
first, then the fourth, then the first, and finally, the second one. This is 
probably the easiest way to do it so that none become unpressed. The last star 
in the last room can be received by moving a block next to the bookcases and 
then jumping across them to reach a star on a clock.

Timmy just knows that there must be some other way into the room which once 
possessed the Royal Jewel � like from above. �We have wings, so we can just 
fly.� �But I don�t! I need stairs! They�re fundamental to my ability to move 
up and down!� �I have an idea!� �Oh boy! I love it when Cosmo thinks laterally 
� it�s a whole new definition of lateral!� You now wish for a Mansion-Upside-
Downer! MUD can be used to make the ceiling the floor and the floor the 
ceiling! This will work on you, Cosmo, Wanda, a certain boss, and boxes!

Go back into the room in the beginning of the level and use your MUD to get 
through a secret door in the ceiling (or floor with the MUD). Upstairs, you 
can now find out that the thieves are.... OBERON AND TITANIA!!!!!!! �But it 
was just hearsay! And inadmissible as evidence!� �So let�s find some 
admissible evidence!�

Go through the door (not the one that leads to the bottomless pit and topless 
ceiling) to find a gigantic magical loom! There are two stars on the loom and 
one on a bobbin at the end. �Bobbin�s my favorite word! Bobbin! Bobbin! 
Bobbin!�

This time Timmy�ll wish to be a ghost! �Careful what you wish for, hon! We 
don�t want to do this the hard way!� Now you can slip through grates in the 
walls, floors, and ceilings! Plus, many knights are apparently scared of 
ghosts! Because of this, you can now chase them around and make them freeze by 
�boo�-ing when close enough.

Slip through some grates now to get back to the beginning quickly. But this 
time, climb the stairs and make a left through the grates! Chase a red knight 
onto a red platform to free a wish star and then grab it. A door will now open 
into the next room featuring a red knight, red platform, blue knight, blue 
platform, and another trapped star. Do the same thing here and then proceed to 
a room with a red knight, red platform, blue knight, blue platform, green 
knight, green platform, yellow knight, yellow platform, and your final trapped 
star.

It�s time to get to the bottom of this mystery, so Timmy now wishes Magnifying 
Glass which lets him see invisible things. �Haha! We should call this � a 
MAGIC-fying Glass! Haha! Get it?� �No.... No we shouldn�t....� �I don�t think 
so either and if you say that again, then I�ll turn you into a candelabra and 
light all your heads!� This will reveal a hidden trail to the thieves, 
invisible platforms for you to stand on, and a few pictures which you can go 
through (even without your Ghost Costume)!

Follow the trail into the room with the bottomless pit and topless ceiling to 
find some platforms for you to jump across into another similar room (only 
with a floor and a ceiling) where you will need to use the MUD to get onto the 
platforms and then jump across them to a holographic picture.

You will now be in Oberon and Titania�s bedroom. Using the MUD, push a block 
next to the Cat Picture. Now jump through it into a slightly confusing 
passageway where I have forgotten which direction to go in a million times. 
Just look at the arrows on the floor if this happens to you. You may have to 
use your MUD a few times. Just be sure to bring the block at the beginning of 
the passageway with you. Near the end, you�ll need to jump on it in order to 
proceed.

Once you�re done here, go through the hole in the floor to get behind the 
Door-That-Never-Opens! Here is a big red ghost � the boss! Dodge his laser-
eyes and try to get him over a block. When he turns invisible, use your MUD. 
If he was on top of the block, then it should fall on him so that he�s hurt! 
But the box will then break. Do this four times (one for each box), you will 
win!

Oberon and Titania are now revealed! �Where�s the Royal Jewel?� �Ha! We�ll 
never tell you who has it!� �Aha! So you gave it to someone else!� The two of 
them plan to rule the world! �One is royalty. Royalty should rule. If one 
cannot rule, then one must create a new magical realm!� But they poof away to 
escape before any further interrogation.

So, you now know who stole the Royal Jewel and Cosmo found a muffin tray! But 
you still need the rest of the Magic Muffin ingredients. So be on your way to 
stop this peril!

F:
~Vicky Strikes Back~

Weird TV Magic (or WTVM for short) has now sucked Vicky into it and caused her 
to become an evil empress who has complete control over everything but Earth! 
However, a strange Shadow suddenly appears and tells her to start the 
countdown for her Babysitter ray, which will allow her to have control over 
the Earth as well! Only one person can stop her � Timmy Turner!!!!!!

In this amazingly well-done level, you will start off on the surface of the 
alien planet, outside of Vicky�s space Palace. But they always have secret 
underground entrances! Even if this one isn�t so secret.... It�s right of you, 
OK!

Inside is a Save Button, a Wish Star, some lasers, a big gap which you cannot 
jump over, and two pods which will teleport you. First, grab the star, dodging 
the lasers, of course. Then take the green side of the pods to two more Wish 
Stars. One pod leads to some moving platforms for you to jump on and the other 
to a floor which will crumble beneath your feet!

Once you get all three stars, Timmy wishes for the one thing that every space 
hero needs � a jetpack! It�s used the same way as your Crimson Wing was (more 
info under �D: ~Take It On the Chin~�). Only this one will help with both 
distance and height! It�s like a Crimson Wing and Pogo-Stick combined � just 
slower....

Use you new Jetpack to �phwoosh� above that gap you passed earlier and get 
into a big room! Apparently, Cosmo now smells something.... Yugoniom! Or 
however it�s spelled! �It�s a gas that becomes solid when exposed to gamma 
rays!