Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Arcade Games FAQ

by Kilroy84

                               ____________________________
                              |                            |
                              | Star Wars Arcade           |
                              | Empire Strikes Back Arcade |
                              | Return of the Jedi Arcade  |
                              | FAQ                        |
                              |____________________________|
                              |                            |
                              | Latest Version: 1.03       |
                              | Date: 12.10.07             |
                              | Written by: Geoffrey       |
                              | [Kilroy84]  Wickley-Olsen  |
                              | Email: [email protected]  |
                              |____________________________|

 {{{IMPORTANT NOTE}}}

    I'm using a Version 1.09 NTSC Action Replay device, if you are using an AR
    that outdates mine; the AR codes may not work!

 ({[Directions to the Arcades]})

    For those of you who do not know how to get to the hanger carrying the three
    Arcade games, just follow these simple steps: 

     From the Main Menu, go to Options.
     From Options, go to Special Features.
     From Special Features, go to Arcade.

    Now you are now inside the Imperial Original Trilogy Arcade Games Hanger.
    The Star Wars and Empire Strikes Back consoles can already be seen,
    however, if you entered in the Return of the Jedi Arcade passcode, then
    it's respective console can also be spotted.


 [Search Function Explanation]

    An easy, convenient way to find something in the FAQ is to use the Search
    Function. Just press Ctrl + F to open it. Type in whatever word(s) you need
    to find, then hit Enter. Press Enter again to cycle through the different
    locations the word may be in in the FAQ. An easy way to find each section in
    the FAQ is to press Ctrl + F and type in 'Section'. Just cycle through them
    to find each and every section in the FAQ.

*** Table of Contents ***

     Section I - Introduction


     Section II - Version History


     Section III - Trials of a Jedi -- The Essentials Needed to Master
                                       each Arcade

     Section IV - Star Wars Arcade
             IV.a - General Info 
             IV.b - Area 1 -- TIE Fighter Dogfight
             IV.c - Area 2 -- Death Star Surface Lasers
             IV.d - Area 3 -- Deflection Towers
             IV.e - Area 4 -- The Trench Run

     Section V - Empire Strikes Back Arcade
             V.a - General Info
             V.b - Area 1 -- Probots [Probe Droids] (Snow Speeder)
             V.c - Area 2 -- Battle of Hoth (Snow Speeder)
             V.d - Area 3 -- TIE Fighter Dogfight (Falcon)
             V.e - Area 4 -- The Asteroid Field (Falcon)

     Section VI - Return of the Jedi Arcade 
             VI.a - General Info
             VI.b - Area 1 -- Speeder Bike Pursuit (Leia)
             VI.c - Area 2 -- Triumph of the Rebellion [AT-ST] (Chewie)
             VI.d - Area 3 -- Battle of Endor [Falcon w/ X-Wing Wingmen] (Lando)
             VI.e - Area 4 -- Strike at the Core [Falcon] (Lando)

     Section VII - Action Replay Codes
             VII.a - NTSC Codes (United States)
             VII.b - PAL Codes (International)

     Section VIII - Special Thanks, Email, and Whatnot


 __________________________
|                          |
| Section I - Introduction |
|__________________________|


This is my first of three FAQs, with the other two just below.
Not much of an intro, but as the years passed, I deducted that there
was no need for the outdated bit anymore.


My other two FAQ's.

Star Fox: Assault -  Game Script
http://www.gamefaqs.com/console/gamecube/file/561297/36164

Geometry Wars: Galaxies - Drone Guide
http://www.gamefaqs.com/console/wii/file/939731/50996

 ______________________________
|                              |
| Section II - Version History |
|______________________________|


Version 1.03 - 12.10.07 -- Got nothing on a conventional means
to unlock the RotJ Arcade. Pretty much the only noticable additions are the
links to my other two FAQs here on GameFAQs. Also did a very subtle
cleanup job in grammar.

Version 1.02 - 10.16.04 -- This will most likely be the final update, unless
some form of conventional means is found to unlock the RotJ Arcade or other
passcodes are unveiled.

***ADDED RETURN OF THE JEDI ARCADE PASSCODE!***

Added new section for all of the AR codes; for convenience. Also added AR codes
for the RS Demo Disc version of SW Arcade -- Which can be located in the new
AR section. Added Starting Wave bonuses for SW Arcade. Added the 
({[Directions to the Arcades]}). Added [Search Function Explanation]
(Ctrl+F function). Typos fixed, hopefully all of them this time, and
whatever else have you.

Version 1.01 - 05.27.04 -- School is finally over with. Added the Action Replay
codes for the PAL version. Added the {{{IMPORTANT NOTE}}}. A couple of other
things added/changed as well. Still waiting on the RotJ Arcade passcode...
Also, I haven't even played any of the Arcades since I made this FAQ, so I
may or may not get to revising the walkthroughs.

Version 1.0 - 04.28.04 -- Grand unveiling. Expect Wave Walkthroughs for RotJ
and possibly SW later on, as well as more in-depth walkthroughs for TotR and
BoE.

 ________________________________________________________________________
|                                                                        |
| Section III - Trials of a Jedi -- The Essentials to Master each Arcade |
|________________________________________________________________________|


This is where you will learn the basics of the Arcades and
go through a bit a "Jedi" training that's actually quite useful.

The controls for each Arcade can be seen below.

 - Star Wars

Control Stick: Move targeting reticule and craft, flight controls are inverted.
A/B/X/Y/L/R/Z: Fire Lasers and Proton Torpedoes.
Start: Pause the game.

 - Empire Strikes Back

Control Stick: Move targeting reticule and craft, flight controls are inverted.
A/X/Y/L/R/Z: Fire Lasers.
B: Fire Tow Cable.
Start: Pause the game.

 - Return of the Jedi

Control Stick: Steer craft.
A/B/X/Y/L/R/Z: Fire Laser.
Start: Pause the game.

In SW and ESB, the Imperials will shoot flashing fireballs, or lasers, at you.
You can destroy these by simply shooting them. It can be hard to hit other craft
w/ the way the targeting system is set up, however. Where you shoot is where
you'll hit, plain and simple. There is no Auto-Targeting feature to aid you --
This is purely skill. For example, in the X-Wing you have four laser cannons,
but they all converge on one exact point. Also, your lasers do not travel;
meaning, they will hit their target at the exact moment those lasers are fired.
The easiest and safest method I've discovered to dogfighting may sound like
common sense, but it should still be explained, nonetheless. 

Your first priority should always be laser fire, unless you know for a fact that
you'll have enough time to take out the TIE first, then it's lasers. The most
efficient way to shoot down TIEs while keeping your shields intact is to begin
firing at the closest fireball and slowly close in on the TIE Fighter. If there
is more than one TIE shooting at you, then move a bit more quickly and worry
about all of the TIE Fighters as a whole, not as separate threats. The same
basically goes for the Probe Droids in ESB, as well. 

Also, in the first two Arcades, your flight path is determined by which TIE
you are currently chasing. If there's only one TIE Fighter onscreen, then you
destroy it, your ship will automatically steer itself towards the next closest
TIE Fighter. Depending on your situation, it can be easier to just focus on the
TIEs around the one that you're actually following. For example, the TIE that
you are chasing is relatively close to you, but there's another TIE above and
behind it. The TIE that you're chasing after is moving in one direction while
the other TIE is moving the opposite way. With some proper planning, you can
lure, for lack of a better term, the further TIE into your line of fire, then
swiftly take out the other.

		~~~~~~~~~~~~~~~~~~~~

Now it's time to head for Dagobah to learn the ways of the Force.
This might sound a bit confusing and ludicrous at first, but it does work.
It's a real life technique, so listen up!

The ability to use the Force can help greatly in the Arcades, as well as in
nearly all other videogames and real life, for that matter. All that you must
do is clear your head of all conscious thought, worry, and assumption. Let your
subconscious play the game for you. Focus your train of thought only on the game
itself and nothing else without letting your mind tell you,
"If I miss that tower, 1st place is out of reach."
If you can allow your mind to go blank (Yes, that IS possible),
then you should be able to use the Force and react to
what is ahead of you before the time it would normally take your brain to
respond to it.

 _______________________________
|                               |            / First  - R T J P F C ! G 
| Section IV - Star Wars Arcade |  Passcode -
|_______________________________|            \ Second - T I M E W A R P


 *Conventional Method: Beat Death Star Rescue*

                     / First:  4 R W R - B Y Z X - 1 4 1 J W
 Action Replay code - 
 (NTSC)              \ Second: 1 M 0 X - E V Y M - 8 0 M R 2

                     / First:  F B B 5 - Q D A F - 8 Y 1 N Q
 Action Replay code -
 (PAL)               \ Second: 1 M 0 X - E V Y M - 8 0 M R 2


 === Section IV.a - General Info ===


Ah, the Battle of Yavin; one of the greatest movie scenes in history.
This Arcade was originally released in 1983, this game in my opinion
(and many others) is the best of the three. It is also the hardest of the three.
It sports Vector graphics, or 3D Wireframe models. The TIE Fighters look like
they were cut and pasted from their wireframe model in Rebel Strike. 

You start out as Luke in his X-Wing and come to a group of TIE Fighters. You
will then see yourself flying across the surface of the Death Star shooting
laser turrets and Deflection Towers. Finally, you'll be speeding through the
Death Star's trench while attempting to evade the jutted out walls and bridge
tunnels.

The Arcade's scoring system is as follows:

Fireballs (Laser fire) -------------------------- 33 Points
Green Square Hull Plating in the Trench --------- 50 Points
Red Square Gun Turrets in the Trench ------------ 100 Points
Red Square Gun Turrets on the Surface ----------- 200 Points
Deflection Towers ------------------------------- 200 Points*
TIE Fighters ------------------------------------ 1000 Points
Shoot Vader's TIE ------------------------------- 2000 Points
Destroy the Death Star -------------------------- 25000 Points
Destroy All Deflection Towers ------------------- 50000 Points

 * Times the number of Towers destroyed, twenty Towers in all.

There's also a starting wave bonus that you can earn by starting on and
completing that wave.

 Wave 1: 0 Points
 Wave 3: 400,000 Points
 Wave 5: 800,000 Points


 === Section IV.b - Area 1 -- TIE Fighter Dogfight ===


Your Shield strength starts out at nine. You'll also be allowed one extra hit
when they're gone. You'll start out by flying towards a group of TIE Fighters.
In Waves 1-3, three TIEs will appear from the top of the screen w/ two of them
on either side of you and the third directly infront. I've found it easier to
take out the center TIE first, then go for the TIE on my right. In the 2nd and
3rd Waves, Vader's TIE can also be seen in the background. He acts exactly like
normal TIEs, only his ship can't be destroyed and when you shoot him, he'll go
into a roll for a few seconds. In Waves 4 and on, your X-Wing will start off
veering to the right into two TIEs. Move your reticule to the far right and then
aim it a few hairs above the cursor and start shooting before the TIEs become
visible. Two more TIEs, plus Vader's TIE will come at you from above, as well.
If aimed properly, you should get one of them and if you're quick enough, you
can get both before the other TIE Fighters become any threat.


 === Section IV.c - Area 2 -- Death Star Surface Lasers ===


This area can only be flown on Wave 2. Pretty simple here, more or less.
All you must do is shoot the red turrets on the surface and their laser fire.
Be careful, though, since you must hit the red line of the turret. You can't
Just shoot inside it's box and expect it to blow up. Also, there's an infinite
Number of turrets for you to shoot at.


 === Section IV.d - Area 3 -- Deflection Towers ===


You'll begin this area on Wave 3. If there was ever a frustrating part of the
SW Arcade, this is it. The Deflection Towers should be your main concern, but
that doesn't mean you should ignore the guns on the surface. The Towers usually
shoot two or three fireballs at you in a spread-shot fashion. The surface
turrets will sometimes shoot two round bursts directly at you. What you want to
do when attempting to knock out all twenty Towers is to kind of wrap around the
entire playing field. The Towers are split up into three different sections;
center, leftside and rightside. Get all of the Towers in the center first, then
move either left or right and wrap around back to the center section. When you
get to the "end" of the playing field, you start back at the beginning. Once
you've gone around six times, you'll proceed to the trench. Using the Force,
getting all twenty shouldn't be too difficult.


 === Section IV.e - Area 4 -- The Trench Run ===


On Wave 1, the trench is free of obstructions. All that is there are green
panels and red gun turrets. Shoot at whatever you can, but make the turrets your
primary targets b/c they give you more points and they are somewhat of a threat.
Try to stay on one side and learn how far away the other wall's laser fire is --
If a turret is close enough when it fires, it'll miss you via you not moving
a muscle. On all other waves, you will have bridges and laser fire to worry
about. You can't shoot through obstacles, so don't even try it. If you can't
shoot the fireballs down, then outmaneuver them. Just as the fireball is nearing
you, jink hard up or down. If you can time it right, it should miss your ship.
The only other advice I can give is to memorize each trench run and use the
Force... which is undoubtedly your most important ally. When you get to the
Exhaust Port, there will be several turrets on each side of it. Ignore them and
their fireballs. The port looks like a small red square inside a larger green
square. Just aim there and you'll launch your Protons torpedoes.

Now sit back and watch the Death Star blow up in magnificent Vector graphics.


 ________________________________________
|                                        |            / First  - ! H ! F ? H X S
| Section V - Empire Strikes Back Arcade |  Passcode -
|________________________________________|            \ Second - K O O L S T U F

 *Conventional Method: Beat All Standard missions*

                     / First:  R U 3 E - 5 5 F D - J 9 7 8 D 
 Action Replay code -
 (NTSC)              \ Second: G 5 9 G - T R Z J - G 8 Q T P

                      / First:  K G U 1 - K W T J - 8 8 U 6 9
 AR PAL Version code -
 (PAL)                \ Second: G 5 9 G - T R Z J - G 8 Q T P


 === Section V.a - General Info ===


The legendary Battle of Hoth. Released in 1985, you begin flying Luke's
Snow Speeder into a mass of Probe Droids. Then, you're attacking the Empire's
All-Terrain ground forces. You are then thrown into the cockpit of the Falcon
against a group of TIE Fighters. Finally, you are in the asteroid field
attempting to evade, well, asteroids. This Arcade also sports Vector graphics.

Fireballs (Laser fire) -------------------------- 3 Points
Probots (Probe Droids) -------------------------- 25 Points*
Transmissions ----------------------------------- 7 Points
Walker Fireballs -------------------------------- 7 Points
AT-STs ------------------------------------------ 50 Points*
AT-ATs ------------------------------------------ 75 Points*
Fly Between an AT-AT's Legs --------------------- 5,000 Points (progressive)
TIE Fighters ------------------------------------ 100 Points*
Wave Completed ---------------------------------- 2,500 Points
Jedi Letter Earned ------------------------------ 5,000 Points**
Earn All Jedi Letters --------------------------- 20,000 Points
Continue from Last Wave ------------------------- ???***

        * Once you spell the word JEDI, 
          the point factor for each kill will be multiplied by ten.

        ** There's a certain number of Imps that you must take out to earn a
           letter.

           Wave 1: 6
           Wave 2: 8
           Wave 3: 10
           Wave 4: 12
           Wave 5: 13
           Waves 6 and on: ???

        *** By completing any wave past 3 with a JEDI rank, you have the option
to restart on the wave that you died on. Your score is reset to zero, however,
if you beat that wave after restarting, you earn a bonus that matches your
previous score when you originally started that wave. Also, unless you spell
JEDI after passing that wave, you will restart on the same wave as you did
before. One more thing, if you die before completing that wave, it's game over.

If you couldn't understand that, then how's this? You completed Wave 3 while
spelling JEDI with a score of 305,305. You die on Wave 5, you can restart on
Wave 4. If you beat Wave 4, your bonus will be 305,305 since that's
what you had originally started Wave 4 with.

There's also a starting wave bonus that you can earn by starting on and
completing that wave.

 Wave 1: 0 Points
 Wave 2: 100,000 Points
 Wave 3: 250,000 Points


 === Section V.b - Area 1 -- Probots [Probe Droids] (Snowspeeder) ===
 

You will begin the game with five Shields, plus one more hit once they're gone.
After a few seconds, you'll see a couple Probe Droids off in the distance. After
a few more seconds, you'll see tons more Probe Droids surrounding you. They will
send out transmissions that you can shoot, which look like several progressively
larger ) shapes. SHOOT THESE TRANSMISSIONS!!! ... If you want a higher score.
As transmissions are being sent to the Empire, the Alliance's Shield Generator
is being built. You can see it progress onscreen and when the four half spheres
of the generator appear, that means the Empire is on it's way and you'll proceed
to the next area. All you really need to do when there are a lot of droids
around is strafe the cursor horizontally across the screen. You should be able
to take out them and their laser fire w/ not too many problems. The Probe Droids
seem to stay in one particular area, so if you steer your Snowspeeder in the
wrong direct on, the droids will flash on and off of the screen. Just fly
straight for a bit then turn around and you should be fine. The Probe Droids
can be hard to hit, so be careful. In the waves following 4, the Probe Droids
shoot a massive onslaught of fireballs at you, so be ready to use the Force. 


 === Section V.c - Area 2 -- AT-AT & AT-ST Walkers (Snowspeeder) ===


AT-ST and AT-AT Walkers is what you'll encounter here. Most of the time, you'll
begin this area flying head-on towards multiple Walkers. If you want to survive,
rather than get a high score, the best thing to do is avoid the Walkers. There's
a bar that slowly fills as you're fighting. For each Walker that you take down,
the bar stops temporarily. Like w/ the Probe Droids, you won't move on until
that bar fills up. You can only shoot the Walkers in their cockpits when they
are flashing, so your aim has to be precise. Be sure to attack them head-on when
doing this or you won't be able to destroy them. If you press B as you approach
the AT-AT's, you will fire your Tow Cable ahead of you. Where ever the cursor
is, that's where the cable will fire. When firing your Tow Cable, be sure to fly
away from the AT-AT b/c if you're flying towards it as you fire, you may not
have any time to move out of the way as it's falling towards the ground.


 === Section V.d - Area 3 -- TIE Fighter Dogfight (Falcon) ===


Imagine the dogfight in SW, only you're piloting the Falcon and Vader's TIE is
nowhere to be found. Just use the dogfighting method explained earlier and you
should be fine.


 === Section V.e - Area 4 -- The Asteroid Field (Falcon) ===


Just making it out of the asteroid field alive will earn you a JEDI letter.

In the Asteroid Field, always fly towards one of the four corners of the screen.
Most of the asteroids will miss you, but one or two will still hit you unless
you change directions quickly. The ones that might hit do not seem as if they're
going off-screen. They stay in the same position, more or less, only they get
bigger. You'll know when you're just about out when you see a Star Destroyer
coming onscreen, as well as hearing a relieved C-3PO quoting, "Oh, thank
goodness we're coming out of the asteroid field." 

That's it, you beaten ESB. That wasn't too hard was it?

 ________________________________________
|                                        |            / First  - ! ? A T H ! R D
| Section VI - Return of the Jedi Arcade |  Passcode -
|________________________________________|            \ Second - G A M E ? Y E S

 *Possible* conventional method has yet to be discovered   

                     / First:  U 5 C Z - E N 2 9 - 4 J N 6 N
 Action Replay code -
 (NTSC)              \ Second: 0 K A U - F U W Z - 8 2 X 0 E

                     / First:  5 8 Y V - D 8 N 6 - 2 9 1 P T
 Action Replay code -
 (PAL)               \ Second: 0 K A U - F U W Z - 8 2 X 0 E 


 === Section VI.a - General Info ===


The fabled Return of the Jedi Arcade. This game throws you right in the middle
of the immense Battle of Endor; starting you out on a Speeder Bike in the Endor
forest. You then move on to the captured AT-ST. Then into the Falcon you go
against the countless number of Star Destroyers and TIE Fighters. Finally, you
must pilot the Falcon through the Second Death Star's superstructure and back.
This installment was released in 1984 and has graphics that are very similar to
the old, immortal Nintendo Entertainment System, or NES.

The scoring system is as follows:

Speeder Bike ------------------ 1,000 Points
AT-ST ------------------------- 2,000 Points
Trigger an Ewok Trap ---------- 2,000 Points
Hollow Log -------------------- 5,000 Points
Rolling Log ------------------- 500 Points (I believe...)
TIE Fighter ------------------- 1,000 Points
SD Gun Turrets ---------------- 500 Points (I believe...)
Area Cleared ------------------ 10,000 Points
Main Reactor Destroyed -------- 10,000 Points
Second Death Star Destroyed --- 10,000 Points

Your score also continues to increase just as you play the game. This is based
on your speed, but generally you earn about 150 or so points for every second 
you're alive. It may not seem like much, but every point you earn adds up.

Also, once you attain a certain number of points, you earn an extra life.

There's also a starting wave bonus that you can earn by starting on and
completing that wave.

Wave 3: 300,000
Wave 5: 600,000

 *NOTE* TotR and BoE will switch back and forth, so look for [SWITCH] to
        properly follow the guide.

 === Section VI.b - Speeder Bike Pursuit (Leia) ===


You start out with four lives, but no shields. If you collide with a tree or get
hit, you'll die. There's zero room for error. You'll begin seeing two Storm
Troopers bolt ahead, along w/ Luke jumping on a different Speeder Bike and
being left behind by Leia. Think of this part as the Speeder Bike Pursuit in
Rebel Strike, only NES style. Here, you'll have to deal w/ Speeder Bike patrols,
tons of trees, and Ewok traps that can either work w/ you or against you.
There's also some hollow logs that you can pass through. The Storm Troopers
usually stay behind you, but sometimes come alongside you. When they do, ram
your Speeder Bike into their's to knock them into a tree. Starting on Wave 3,
Para-Ewoks (they are the ones w/ giant 'Ewok-made' wings) will drop several
rocks in your path. These rocks are an extreme nuisance. Speeding up (Push up
on the control stick) and staying to the left side of the screen is the best
method to avoid these surprises, since they come in from your right. To trigger
an Ewok trap, just run through it. Be careful, though, b/c other Speeder Bikes
can trigger the traps, as well. To crash into a tree, you must hit it's trunk.
There are usually a lot of trees around, but worrying about them alone is easy.
It's when you have to deal the other Speeder Bikes and Ewoks that makes this
part so hard sometimes.


 === Section VI.c - Triumph of the Rebellion [AT-ST] (Chewie) ===


Piled up logs, rolling logs, other AT-STs, and more lovely Ewok traps are what
you will find here. You'll soon find that the AT-ST is extremely nimble and
quick, this is more or less good or bad depending on the pilot. Every once in a
while, you'll see an Ewok throw several rocks at you from trees on either side
of you. These are easy to avoid if you're not careless.

Right after Leia says, "Han, hurry! The fleet will be here at any moment!", you
will switch to the Falcon. [SWITCH] When Han says, "I have a really bad feeling
about this... ", [SWITCH].
(Wave 2) After you switch back, you'll encounter your first AT-ST. It only takes
one hit, but so do you; so be careful. Not much later afterwards, you'll find
two more AT-STs standing side-by-side and behind them is the Shield Generator
Bunker. When you pass the AT-STs, you'll see Han go into the bunker, you'll hear
an Imperial officer say, "You Rebel scum.", then the bunker will explode after
Han runs out. [SWITCH]


 === Section VI.d - Battle of Endor [Falcon with X-Wing Wingmen] (Lando) ===


After the Rebel fleet has engaged the massive Imperial fleet, Lando finds
himself in the middle of several Star Destroyers. There are groups of TIEs that
come in three, but so do you. You have two X-Wings by your side that follow your
moves exactly. When you shoot, they shoot. The SD's gun turrets will also fire
at you, but you can destroy them. You may also see Lambda Shuttles dropping
mines, unfortunately, you can't destroy the shuttles or the mines.
After Lando says, "Come on, Han old buddy... Don't let me down!", you'll move
back down to the surface. [SWITCH] When you hear Lando say, "Han will have that
Shield down! We've gotta give him more time!" [SWITCH]

(Btw, even the muffled voice clip from the movie sounds better than, 
WE'VE GOTTA BUY MORE TIME! WE'VE GOTTA BUY MORE TIME! WE'VE GOTTA BUY MORE TIME!
...... ::Clears throat.:: Anyway, back to the game.)

Ackbar will say, "The Shield is down! Commence attack on the Death Star's main
reactor!". When he says that, your X-Wing wingmen will break off and the Falcon
will fly towards the DS alone and eventually find the Access Tunnel where you
will begin the final run through and back.


 === Section VI.e - Strike at the Core [Falcon] (Lando) ===


Here, you must avoid walls, TIE Fighters, and falling scaffolding... which can
be very frustrating at times. The main things that you must worry about are the
red walls that are scattered throughout the tunnel. After Wave 1, scaffolding
between these walls will fall as you attempt to pass through them -- obviously
killing you. There are TIEs that'll always come up from behind you, as well.
For each TIE that you destroy, another will immediately appear. You can either
shoot them or ram them like w/ the Speeder Bikes. There's also yellow pipes that
take the relative shape of a [. As you fly further into the DSII, the bracket
pipes will slowly close in on you, giving you less room to maneuver. You can,
however, fly between these and speed through the tunnel flying outside of the
main pathway -- Making for a relatively easier run.

When you get to the main reactor, just shoot at the bolts of electricity to
destroy it. Here comes one of the most infamous and hardest challenges of the
Battle of Endor: Flying through the tunnel backwards and escaping the DSII's
chain reaction explosion, which like in all other tunnel runs, the explosion
slowly creeps up behind you. To make matters more challenging, your flight
controls are reversed. Also, you only have one chance to make it out alive, so
if you don't you'll start on the next wave. May the Force be w/ you.

If you can manage to escape the blast, you'll see the Second Death Star explode
in classic 8-Bit graphics.


 ___________________________________
|                                   |
| Section VII - Action Replay Codes |
|___________________________________|

You can find all of the Action Replay codes here. Of course, I can't post these
without giving thanks to Rune,
as well as all of the other hackers who cracked Rebel Strike.


 === Section VII - NTSC Codes (United States) ===


 ***Star Wars Arcade***


[Always Play 'Star Wars Arcade' in Arcade]

4 R W R - B Y Z X - 1 4 1 J W
1 M 0 X - E V Y M - 8 0 M R 2


 ***Star Wars Arcade (Rebel Strike Demo Disc Version)***


(M) This Must Be On

2 N A 2 - D 4 3 7 - 0 P P M 6
6 F P M - 7 4 4 7 - T 0 U 5 2
N 9 A P - Q E M G - J 2 X 8 A
W 0 3 J - A 7 N 3 - Z 4 1 D N
H 6 4 X - 9 B 3 8 - G N R D M
0 9 M U - 8 K Y V - M 1 K M E
7 V F G - Q E 5 Q - T 4 V Y W

Infinite Shields

T W 0 6 - 2 K K M - E J Y D 2
C W R 4 - C X T Y - M U M Q J

Max Score

9 R H G - C 5 D 6 - 4 T Q U 8
2 D F D - K 4 2 K - F 2 Q G 1


 ***Empire Strikes Back Arcade***


[Always Play 'Empire Strike Back' in Arcade]

R U 3 E - 5 5 F D - J 9 7 8 D 
G 5 9 G - T R Z J - G 8 Q T P


 ***Return of the Jedi Arcade***


[Always Play 'Return of the Jedi' in Arcade]

U 5 C Z - E N 2 9 - 4 J N 6 N
0 K A U - F U W Z - 8 2 X 0 E


 === Section VII - PAL Codes (International) ===


 ***Star Wars Arcade***


[Pick Any Console To Play SW Arcade]

F B B 5 - Q D A F - 8 Y 1 N Q
1 M 0 X - E V Y M - 8 0 M R 2

Infinite Shields (Works for Empire Strikes Back Arcade, as well)

E Z 6 2 - 2 U P C - 7 A C M 2
3 6 A Y - W W 2 K - 1 E R 6 C

Max Score (Works for Empire Strikes Back Arcade, as well)

Y A N T - G Y E U - X 5 2 B Z
9 F 9 B - 3 7 D Q - N K J 1 J


 ***Empire Strikes Back***


[Pick Any Console To Play ESB Arcade]

K G U 1 - K W T J - 8 8 U 6 9
G 5 9 G - T R Z J - G 8 Q T P

Infinite Shields (Works for Star Wars Arcade, as well)

E Z 6 2 - 2 U P C - 7 A C M 2
3 6 A Y - W W 2 K - 1 E R 6 C

Max Score (Works for Star Wars Arcade, as well)

Y A N T - G Y E U - X 5 2 B Z
9 F 9 B - 3 7 D Q - N K J 1 J


 ***Return of the Jedi Arcade***


[Pick Any Console To Play RotJ Arcade]

5 8 Y V - D 8 N 6 - 2 9 1 P T
0 K A U - F U W Z - 8 2 X 0 E 

Unlock Everything (Necessary to permanently unlock the RotJ Arcade)

3 D 8 7 - 2 J 2 0 - Y U 6 3 Q
T K X P - A Q M D - H E 8 N 1

Infinite Lives

V 6 3 5 - J 3 9 J - P W U 9 W
0 K A U - F U W Z - 8 2 X 0 E
C P F K - R H D M - B G Q Y T

 ___________________________________________________
|                                                   |
| Section VIII - Special Thanks, Email, and Whatnot |
|___________________________________________________|

- Special Thanks to:

        - www.GameFAQs.com: For allowing the distribution of this FAQ.

        - CJayC: For creating and maintaining this great site called; GameFAQs.

        - Rune: For his exceptional hacking skills, uncovering many Rebel Strike
          AR codes, including the three Arcades; most importantly, RotJ Arcade.

        - zuluchris: For being the only known person to attain 1st Place in both
          SW and ESB Arcades -- Disproving my theory that that would unlock the
          RotJ Arcade.

        - obishawn: For his immense support and for bringing us every passcode
          that Lucas Arts has revealed ON TIME and for being his usual 
          helpful, knowledgeable, descriptive self.

        - GurraJG: For reminding me to put in the Action Replay PAL codes.
        
        - jektezak: For spotting the RotJ Arcade passcode at www.RebelStrike.com

A VERY special thanks must go out to the many board members of the RSGB
(Rebel Strike General Board); they encouraged me to write this FAQ. If it
weren't for all of the impatient people who so badly want the RotJ Arcade, as
well as everyone who has played the game and helped calm the restless,
unfortunate folk by assuring them that RotJ is the worst of the three Arcades.
It is, more or less. However, it is set up completely different from the other
two, so if you enjoy playing the old NES games, you'll enjoy the Return of the
Jedi Arcade. In my book, it goes (1st to 3rd): Star Wars, Return of the Jedi,
Empire Strikes Back.

- Email: [email protected]

Make sure the subject heading says "Arcade Games FAQ", if that is not a part of
the subject, then I WILL DELETE IT! I will not give any personal advice on how
to beat the Arcades, just read the FAQ -- That's what it's here for. If you
send me an email flaming me for something, it will also become a part of the
trash. Questions or comments about the FAQ, strategies, spelling mistakes, and
what have you, on the other hand, are all welcome.

- Legal Crap

Currently, only www.GameFAQs.com has the rights to distribute this FAQ. If you
wish to post my FAQ on your website, please email me first. You cannot directly
post my FAQ on your website. You can, however, post the link to the "FAQs &
Guides" page on GameFAQs. You cannot alter this FAQ or take credit for it in
any way, whatsoever. I've worked hard on this FAQ and at the very least deserve
a little credit for it.

Thank you much and may the Force be with you.