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Star Wars Roque Squadron 3: Rebel Strike

 
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Walkthrough

by Meowthnum1

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  \"$eeeeeeeeeeeeeeeeeeeeeeeeeeeee [ R O G U E   S Q U A D R O N ] eeee$\"

ASCII art provided by Phoenix 1911.

+----------------------------------------------+
|                                              |
| Star Wars: Rogue Squadron III - Rebel Strike |
| For the Nintendo Gamecube                    |
| FAQ/Walkthrough                              |
| By Meowthnum1 ([email protected])    |
| Last Updated: 11/01/03                       |
| Version 0.3                                  |
|                                              |
+----------------------------------------------+

Table of Contents:

I. Introduction
     1.01: Table of Contents
     1.02: Introduction
     1.03: Dedication
II. Basics
     2.01: Story
     2.02: Controls
     2.03: Characters
     2.04: Point Explanation
     2.05: General Tips
     2.06: Gold Medal Tips
III. Walkthrough
     3.01: Prologue Storyline: Tatooine Training
     3.02: Prologue Storyline: Revenge of the Empire
     3.03: Luke Storyline: Defiance on Dantooine
     3.04: Luke Storyline: Defenders of Ralltiir
     3.05: Luke Storyline: Extraction from Ralltiir
     3.06: Luke Storyline: Battlefield Hoth
     3.07: Luke Storyline: Trials of a Jedi
     3.08: Luke Storyline: The Sarlacc Pit
     3.09: Wedge Storyline: Raid at Bakura
     3.10: Wedge Storyline: Relics of Geonosis
     3.11: Wedge Storyline: Deception at Destrillion
     3.12: Wedge Storyline: Guns of Dubrillion
     3.13: Wedge Storyline: Fondor Shipyard Assault
     3.14: Final Storyline: Speeder Bike Pursuit
     3.15: Final Storyline: Triumph of the Rebellion
     3.16: Bonus Mission: Death Star Rescue
     3.17: Bonus Mission: Escape from Hoth
     3.18: Bonus Mission: Flight from Bespin
     3.19: Bonus Mission: Attack of the Executor
     3.20: Bonus Mission: Rebel Endurance
IV. Multiplayer - Versus
     4.01: Dogfight
     4.02: Rampage
     4.03: Tag and Defend
     4.04: Special
V. Multiplayer - Cooperative
     5.01: Death Star Attack
     5.02: Ison Corridor Ambush
     5.03: Battle of Hoth
     5.04: Prisons of the Maw
     5.05: Razor Rendezvous
     5.06: Vengeance on Kothlis
     5.07: Imperial Academy Heist
     5.08: Raid on Bespin
     5.09: Battle of Endor
     5.10: Strike at the Core
     5.11: Death Star Escape
     5.12: The Asteroid Field
     5.13: Triumph of the Empire
     5.14: Revenge on Yavin
     5.15: Endurance
VI. Appendices
     6.01: Ships
     6.02: Weapons
     6.03: Tech Upgrades
     6.04: Secrets and Passcodes
     6.05: FAQs
     6.06: Plot Explanation
VII. Last Words
     7.01: Copyright Information
     7.02: Revision History
     7.03: Email Policies
     7.04: Credits
     7.05: Friends Never Say Goodbye

3.04-3.19; 4, 5, 6.03-6.06 coming soon.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                I. Introduction

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=~=~=~=~=~=~=0
| 1.01: Table of Contents |
0=~=~=~=~=~=~=~=~=~=~=~=~=0

Up there!

0=~=~=~=~=~=~=~=~=~=~0
| 1.02: Introduction |
0=~=~=~=~=~=~=~=~=~=~0

Hey hey hey, and welcome to this guide for the latest installment in the Rogue
Squadron series - Rebel Strike!  This game invokes several new features.  For
starters, it takes movie clips directly from the movies.  Another change is
that now some missions take place on-foot.  I personally like this.  This gives
you the opportunity to explore places and events that have never before been
explored by Rogue Squadron players.  Unlike Shadows of the Empire, this game
has a very nice balance of the two modes.  This game also also opens up quite
a few new ships.  To name a few, you can play as the TIE Hunter, the Jedi
Starfighter, and even pilot an AT-ST, which WAS a secret (but terrible) mode
in the original Rogue Squadron.  I wish they had taken full advantage of the
Stormcommando storyline.

I\'ll be darned if I remember to change that \"latest installment\" bit when Rogue
Squadron IV comes out.

Oh, and I\'d like to make a little shout out to the wonderful people of the
Rebel Strike board.  I\'d name names, but the person might not like it.  So let
me just get this out.  Get over yourselves.  You\'re not always right.  Do you
really think that new people who come to the board for -- oh, I don\'t know.
Maybe the board\'s primary purpose -- to get help really appriciate being
reprimanded for - GASP!! - giving the incorrect name of the Best Ever medal?
Heck, for that matter, you people calling them ACE medals are wrong.  No one
really [should] care if they\'re called ACE, platinum, copper, eagle, metal,
or anything else.  And I mean, come on, how much free time do you have to have
to get in to an actually heated arguement over why there are droids on
Geonosis?  Lighten up, Francis.

Thank you.

One other thing that I feel the need to mention.  Due to the nature of this
game, this guide cannot be as detailed as I would like it to be.  I do my best,
but if you need any clarification, feel free to drop me a line.

One other disclaimer.  For all that I poke at the series and the game, I really
think that it\'s pretty cool.  I\'m just trying for some humor.  Bad try, I know,
but keep with me.  So no angry emails.

0=~=~=~=~=~=~=~=~=~0
| 1.03: Dedication |
0=~=~=~=~=~=~=~=~=~0

This guide is dedicated to my best friend, a fellow named Aaron \"William the
Conqueror\" Hubbard.  He\'s an awesome person who at least seems to listen,
although with some of the random comments that I\'ve received as replies from
him, I\'m not so sure.  Regardless, we\'ve had lots of excellent debates.
Yeah.  He\'s also a pretty darn lucky guy, too.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                  II. Basics

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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| 2.01: Story |
0=~=~=~=~=~=~=0

This is taken from the cleverly hidden instruction manual for this game.

The Death Star has been destroyed, yet it is still a dark time for the
Rebellion.  Luke Skywalker, Wedge Antilles, and the rest of the Alliance face
an impending invasion as a massive Imperial fleet gathers for an assault on the
Rebel base at Yavin 4.  TIE Fighters fill the skies above, and dreaded Imperial
forces prepare to storm the base to capture any remaining high-ranking Alliance
officers.  Only with will and determination and the Force as his ally can Luke
rally his troops to repel the invaders.  Although the Rebellion scored a major
victory against Darth Vader and the Emperor and secured a new secret base,
their fight for freedom against the Galactic Empire is far from over.

    Now is the Alliance\'s most desperate time.
        Now is the time for heroes.

Geez.  Notice how often they use, \"Dark time for the Rebellion\" and \"Fight for
freedom (or freedom fighters)\" in these games?  There is no evil left in the
galaxy.  It is a place full of happy butterflies and sunshine.  BUT IT IS STILL
A DARK TIME FOR THE REBELLION.

0=~=~=~=~=~=~=~=~0
| 2.02: Controls |
0=~=~=~=~=~=~=~=~0

For the most part, the controls are easy to learn.  This especially holds true
for people coming from Rogue Leader.  However, a few new classes of controls
have been added.  These are fairly general; some ships will have altered
controls.  For these, see the ships section.

                     Ships
 ------------------------------------------------
|     Button     |           Function            |
|----------------|-------------------------------|
|                |                               |
| A              | Primary fire                  |
| B              | Secondary fire*               |
| X              | Switch view                   |
| Y              | Use targeting computer        |
| Z + Left/Right | Roll                          |
| L              | Brake**                       |
| R              | Boost**                       |
| C-Stick        | Look around in cockpit mode   |
| Control Pad    | Wingmen commands              |
| Control Stick  | Steer                         |
| Start          | Bring up the menu             |
 ------------------------------------------------

*This varies from weapon to weapon.

 Proton Torpedoes/Sonic Mines/Cluster Missiles:
        -Fire-

 Homing Proton Torpedoes/Homing Concussion Missiles/Proton Bombs:
        -Activate lock-on detector/bombing reticule-

 Ion Cannons:
        -Hold to charge; release to fire-

 Concussion Missiles:
        -Hold to get a lock on; release to fire-

**The more you hold the button, the greater the effect (e.g., the harder you
  hold \"L,\" the slower you\'ll go).  With ships that have S-Foils (X-Wing,
  B-Wing, TIE Hunter), pressing \"R\" until you feel the click will cause the
  ships to close their S-Foils.  Break or fire to open them again.

The walker controls are so different, however, that I feel the need to do a
seperate chart for them.

             AT-AT*/AT-ST/AT-PT**
 ---------------------------------------------
|     Button    |          Function           |
|---------------|-----------------------------|
| A             | Primary fire                |
| B             | Fire concussion grenades    |
| X             | Switch view                 |
| Y             | Use targeting computer      |
| Z             | Nothing                     |
| L             | Nothing                     |
| R             | Move                        |
| C-Stick       | Look around in cockpit mode |
| Control Pad   | Wingmen commands            |
| Control Stick | Turn head***                |
| Start         | Bring up the menu           |
 ---------------------------------------------

*The AT-AT, used only in the mission Guns of Dubrillion, does the walking for
 you.  As such, all you can do is fire lasers.  From the cockpit.  And look
 around.

**AT-PTs are used only in multiplayer.

***By turning the head, you also aim and steer.

                    On Foot
 ----------------------------------------------
|     Button    |          Function            |
|---------------|------------------------------|
| A             | Primary fire                 |
| B             | Fire thermal detonator       |
| X             | Jump                         |
| Y             | Use microbinoculars*         |
| Z             | Roll while running/crouching |
| L             | Lock on                      |
| R             | Crouch                       |
| C-Stick       | Nothing                      |
| Control Pad   | Wingmen commands**           |
| Control Stick | Move                         |
| Start         | Bring up the menu            |
 ----------------------------------------------

*The on foot targeting computer.

**You\'ve got two -- up and down.  Up makes them come with you; down makes them
  stay put.  Like most men, their brains evidently lie in their technology.

0=~=~=~=~=~=~=~=~=~0
| 2.03: Characters |
0=~=~=~=~=~=~=~=~=~0

-<Luke Skywalker>-

Occupation  : Rogue Leader; Jedi Knight
Missions    : Tatooine Training, Revenge of the Empire, Defiance on Dantooine,
              Defenders of Ralltiir, Extraction on Ralltiir, Battlefield Hoth,
              Trials of a Jedi, The Sarlacc Pit, Speeder Bike Pursuit, Death
              Star Rescue, and Rebel Endurance.
Description : Luke is a farmboy from Tatooine who does not know his true
              destiny until the day he receives the droid R2-D2.  When R2-D2
              runs off, he meets Ben Kenobi and learns about his father.  He
              joined the Rebellion where, acting as Red 5, he destroyed the
              Death Star.  What horrors will our hero encounter on his way to
              becoming a Jedi?  Probably big, black, hairy ones.

-<Wedge Antilles>-

Occupation  : Rogue Leader
Missions    : Raid at Bakura, Relics of Geonosis, Deception on Destrillion,
              Guns of Dubrillion, and Fondor Shipyard Assault.
Description : Wedge\'s family is apparently from Alderaan.  He\'s made a name for
              himself in the Alliance, and flew alongside Luke during his Death
              Star trench run as Red 2.  Wedge is definetly a key player in the
              ongoing struggle between the Rebel Alliance and the Galactic
              Empire.

-<Princess Leia Organa>-

Occupation  : High-ranking Alliance official.
Missions    : Flight from Bespin
Description : The foster child of the royal family of Alderaan, she was a
              diplomat and a representative in the Imperial Senate, until she
              was arrested for being a Rebel.  She witnessed her planet\'s
              destruction, and has since worked even harder on the seemingly-
              perpetual fight against the Empire.  Don\'t call her dainty.  She
              can slap with the best of \'em.

-<Han Solo>-

Occupation  : Smuggler
Missions    : Escape from Hoth and Triumph of the Rebellion.
Description : A smuggler with a mysterious past, he used to work for the feared
              crime lord, Jabba the Hutt, until he dropped a shipment at the
              first sight of an Imperial Star Destroyer, and lost Jabba\'s
              favor.  He joined the Rebellion when he tried to make a quick
              buck taking Luke and Ben Kenobi to Alderaan, and got sucked in
              from there.  In this game, he sounds like one of those old
              western stars.

-<Chewbacca>-

Occupation  : Big, walking carpet
Missions    : Triumph of the Rebellion
Description : A Wookie from the planet...Kashyyk, I think.  He\'s big, furry,
              and no one can understand him but Han and Star Wars geeks.  He is
              enormously strong, and has immense technical knowledge.

-<Pilot #2>-

Occupation  : A-Wing pilot (I KNOW he had a name, but I can\'t remember it)
Missions    : Attack of the Executor
Description : A face-less pilot who made his mark by kamikazing in to the
              feared flagship of the Empire, the Super Star Destroyer Executor.

Non-playable characters:

-<Crix Madine>-

Occupation  : Rebel Alliance official
Description : An Imperial defector, Crix has provided the Rebellion with
              invaluable assistance, and was key in the destruction of the
              second Death Star.  He tags along on a lot of missions, and is
              one heck of a lot less annoying than the medical frigate lady.


-<Admiral Ackbar>-

Occupation  : Supreme commander of the Alliance fleet
Description : He sounds weird in this game.  He\'s Calamari, and was once
              peaceful, served as persona assistance to Grand Moff Tarkin, etc.
              He only comes in to play during the Attack of the Executor, where
              he complains that you\'re not destroying the ion cannons fast
              enough.

-<Tycho Celchu>-

Occupation  : Intelligence
Description : Another defect...or.  For all the trouble that you go through to
              rescue him, he really only plays an integral role in one mission.
              We don\'t know much about him.

-<R2-D2>-

Occupation  : Trash can
Description : R2 is Luke\'s astromech droid that helps him to repair his ship,
              as well as a whole lot of other things.  The only mission that he
              really helps on is Flight from Bespin, as he has to open the
              doors.  He gets his own command cross, though.

0=~=~=~=~=~=~=~=~=~=~=~=~=0
| 2.04: Point Explanation |
0=~=~=~=~=~=~=~=~=~=~=~=~=0

When you go to unlock a secret mission, you\'ll notice that points are required
to unlock them.  How do you get these points?  By earning medals.  Here is a
chart of the point values:

 -----------------------
|  Medal  | Point Value |
|---------|-------------|
|         |             |
| Bronze  | 3           |
| Silver  | 6           |
| Gold    | 10          |
| Best    | None        |
 -----------------------

0=~=~=~=~=~=~=~=~=~=~0
| 2.05: General Tips |
0=~=~=~=~=~=~=~=~=~=~0

General tips.  I probably had some really good reason that inspired me to make
this section.  Too bad I can\'t remember it.

1.) Your targeting computer is your friend (see: 2.06 if you\'re going for a
    medal and want to cut down).  You can see targets that you ABSOLUTELY have
    to take out for the mission to be a success, you can see allies, and best
    of all, you can see ships that are in trouble.  This helps wonderfully on
    missions like Battlefield Hoth.

2.) When you\'re fighting on foot, ALWAYS be jumping.  Imperials hate that.

3.) Tech upgrades are our friends.

4.) When on foot, be sure to take cover behind rocks or something if you need
    to.

5.) When you\'re on foot, after you take out some Imperials, find out what they
    dropped.  They probably dropped a rifle or a bacta canister, both of which
    can prove invaluable.

More to come as I think of them.

0=~=~=~=~=~=~=~=~=~=~=~=0
| 2.06: Gold Medal Tips |
0=~=~=~=~=~=~=~=~=~=~=~=0

These are general.

1.) Send your wingmen away.  You don\'t want them stealing any kills.

2.) Your radar is your friend, especially since you can\'t use your targeting
    computer.

3.) Fire sparingly to help your accuracy.

4.) Don\'t be stupid.  Don\'t ram a wall.  It won\'t fall.

5.) Homing/Lock-On weapons are your friends.  Seriously.  Especially cluster
    missiles.

6.) When taking out TIEs, it\'s important to know their formations.  Always,
    ALWAYS take out any TIEs that are not in the middle or the bottom of the
    formation first.  If you take out the middle or bottom TIEs first, then
    the rest will break off, and be harder to track down.

7.) Among others, linked lasers are your friends.

8.) If you\'re having trouble with:

 -Time: This is one that is mission-specific.  See their respective
        walkthroughs.

 -Enemies: You probably didn\'t kill enough enemies because you were worrid
           about time.  If this is the case, simply sick your homing
           secondaries on your foes.  If it\'s on foot, you can break off the
           main route to go find some enemies.

 -Accuracy: Don\'t chase anything down, unless it\'s an objective.  You\'ll waste
            way too many shots.  If you really want to destroy it, send a
            missile at it.

 -Friendlies: You have to figure out just who dies.  If it\'s your wingmen,
              send them away.  If it\'s, say, a transport, stick close to it.

 -Lives: Not much advice here.  Practice the mission.

 -Targeting Computer Efficiency: Instead of using the targeting computer, try
                                 to use your radar.

9.) With the exception of Attack of the Executor, skip all cutscenes.  On
    Attack of the Executor, if you watch the opening cutscene, the Calamari
    cruiser seems to get a better starting position, thus shaving some time.

10.) Don\'t go for the tech upgrade.

11.) No matter how accurate you think you are, do NOT go for a target that is
     really far away.  You won\'t hit it.  Your lasers will, like, dissolve into
     thin air.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                III. Walkthrough

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


0=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.01: Tatooine Training |
0=~=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Luke Skywalker is learning skills that will be useful later on in life on his
home planet of Tatooine.

Character: Luke
Craft: Foot, T-16 Skyhopper, Landspeeder, Swoop Bike, AT-ST

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

No medals to be earned here.

Basic Walkthrough
-----------------

Most of this mission involves following the orange wedge that is the objective
tracker.  You start off in the homestead.  You\'ll be told to follow the orange
wedge on your radar to reach the next objective.  Do so to find an orange Rebel
insignia.  Once you\'ve hit this, there are some more orange insignias around.
Take them in any order you wish.  You\'ll learn the controls of the game.  The
final thing you\'ll learn is about context-sensitive controls, using them to
open a door.  This door, utilizing the latest in SUPER WARPING technique, will
send you to the top of the homestead.  Up here, you can choose from two craft:
the Landspeeder or the T-16 Skyhopper.  Let\'s start with the Landspeeder.

-Landspeeder-

Start off in this area by following the orange wedge, learning about flight
controls such as the camera view change, braking, boosting, proper ship care,
etc..  At the end of this area, you\'ll come to the Tosche Station, where the
Empire is conducting a little advertising.

-AT-ST-

You\'ll get the chance to train in an AT-ST, which is important for later.  You
will learn how to fire and how to move the walker, and then droids will be
dispatched as practice targets.  This is the easy droid hunt.  To win, I
recommend that you stand in the center.  Don\'t move; pivot the head to aim.
Use your radar to help you, and don\'t spend too much time on one droid (like if
one goes behind a rock, don\'t wait for it to emerge).  After you have destroyed
ten droids, the training is complete.  You can now apply for the Academy!  Walk
away, and then turn around to find a Rebel insignia out in the droid field.
Walk in to this to start the medium droid hunt.  Stand where the insignia was,
and use the same strategies as you did for the easy hunt.  After you\'ve taken
care of this hunt, walk away, turn around, and re-enter the Rebel (ironic,
isn\'t it?) insignia to start the hard hunt, where you have a whole 35 seconds
to eliminate the ten droids.  Time is the only difference in any of these
hunts.  After you\'ve done the hard hunt, head back to your ship by touching the
blue Rebel insignia.  And no, you can\'t destroy the other AT-STs.  No cookie
for you.

You now have two choices - the Landspeeder and the Swoop Bike.  Given the
nature of this next part, I recommend the latter.

-Swoop Bike-

One of the objectives for this part is to complete the tutorials.  There is
one tutorial.  Wow.  This is on jumping.  You have to complete seven jumps for
this course.  After receiving instructions, you\'ll get near to the first jump.
The jumps are marked by Rebel insignias.  To perform a jump, it\'s important
that you drive over a ramp before you boost.  You won\'t jump right otherwise.
Grab the first insignia, and then take the left path.  You\'ll come to a very
large gap with a ramp between the gap and you.  Drive over the ramp, jam down
on the accelerator, and grab the second Rebel insignia.  Continue along and you
will run in to another gap.  This section has made me come to the conclusion
that, if Tatooine were a real place, Israel and Palestine would argue over it,
on the grounds of it being holy.  Anyway, repeat the jumping process to grab a
third Rebel insignia.  Continue along until you reach a fork.  Head right on
this turn.  This will lead you to a large cliff with the fourth jump hovering
over it.  You don\'t really have to boost, but you can if you want.  With the
fourth Rebel insignia under your belt, take a left.  Pass the first Rebel
insignia that you see for now, and continue until you see another one.  Hug the
left part of the canyon until you find a suitable hill.  Speed boost off of it
to grab Rebel insignia number 5.  Go a little ways further until you see a path
on the right side of the canyon.  It\'s pretty narrow.  Go through it and
follow the path until you reach another cliff.  This is identical to jump
number four.  Boost, grab it, and then hang a right.  Pass the first orange
Rebel insignia that you see.  When you see a green one, look to the right.
There should be a sort of ramp leading on to the canyon wall.  Go up this,
hard brake, and turn right.  It\'s kinda bumpy, and you will get hurt.  Chances
are that you\'ll still be up in the air when you get near jump number seven.  If
not, then speed boost over one of the many ramps on this rock to grab Rebel
insignia number seven - the final one.  This unlocks the T-16 Skyhopper.  Now
follow the orange wedge on your radar to reach the Jawa sandcrawler.

-Foot-

You\'ll start out by learning about Electrobinoculars, which is a fancy way of
saying, \"On foot targeting computer.\"  Walk forward and to the left a bit to
learn how to jump across the rift.  Do so to prove to the mysterious announcer
that you can do it to learn about shooting your blaster, as well as ammo.
Three Rebel insignias will pop up now.  Take them in any order you wish.  You
will learn about thermal detonators, bacta canisters, and locking on.  Note
that for the lock-on to count, the arrows around the Sand Person has to turn
from green to red.  A blue Rebel insignia will pop up at the Swoop Bike.
Before you go there, however, go to the far side of the Sandcrawler, and then
jump up the ledge to find an E-Web blaster.  Walk up to it, and press the
C-Stick in any direction to mount it.  The announcer will then tell you how to
dismount.  Do so, and then head right to fall in to the rift.  Go to the far
side of the rift, and then jump on to the right ledge.  From there, jump on to
the left ledge, and over to the Swoop Bike.  This section will automatically
end.

You\'re now back at the homestead.  Walk in to the blue Rebel insignia in front
of the T-16 Skyhopper.

-Skyhopper-

First thing\'s first.  Follow the orange wedge on the radar to the tutorials.
You\'ll learn, through various lessons, about braking, boosting, firing lasers,
firing your ion cannons, firing your lock-on missiles, rolling, camera
switching, targeting computer usage, bombs, and the command cross.  That\'s the
boring part of this mission.  Fixer comes out and taunts you.  It\'s time to do
the manly way of solving disputes.  Namely, racing.  You race through Beggar\'s
Canyon.  Boost whenever you can.  That\'s important.  Also, skim over the
higher-elevation areas, above the main path.  Don\'t go too high, though.  Also,
at the end, there is a fork.  Take the left path to win easily.  This was the
easy race.  Fixer is mad about his defeat.  He wants to dogfight you now.  This
is extraordinarily easy.  If you have your lock-on missiles, just let him have
those.  Otherwise, fly away, turn around, activate the targeting computer (he
will be red), and then blast him to pieces.  Repeat this a few times, and he\'ll
say uncle.  Well, not really.  He\'ll admit defeat.  Now you should head back to
the start of Beggar\'s Canyon (don\'t follow the wedge on the radar.  Just trace
the route through the canyon), and race him on medium and hard difficulties.
Follow the tips mentioned earlier to force Fixer to fix his craft so it\'s
faster!  Now, in order to successfully complete the mission, you need to find
the seven bonus items.  Unlike Rogue Leader, you\'ve got the wedge on the radar
leading you straight to them.  So just follow it.  You have to find C-3P0,
Jabba\'s Palace, Tosche Station, Mos Eisley, two Bantha herds, the Jawa
sandcrawler, and R2-D2.  So you know, R2 is inside the sandcrawler.  To get
there, you have to destroy it.  The game is specific.  You have to destroy it
with LINKED lasers.  Nothing else will do.  You could drop a nuclear bomb on
it, and nothing would happen.  Oh, and for the other things, it doesn\'t matter
if they\'re there or not.  I know I\'ve enjoyed bombing Mos Eisley.

-<Ship Unlocking Alert: Naboo Starfighter>-

To unlock the Naboo Starfighter, you must complete this level at all four times
of the day.  The pivotal hours for those are 1 AM (night), 7 AM (morning), 1
PM (afternoon), and 7 PM (evening).  You can set the Gamecube\'s clock
differently for each mission.  Once you have done this, you\'ll find the Naboo
Starfighter sitting in the hangar, next to the X-Wing.

-<Ship Unlocking Alert: Naboo Starfighter>-

Gold Medal Strategies
---------------------

No medal.

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.02: Revenge of the Empire |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

The Death Star has been destroyed.  The Emperor, wanting to strike swift
retribution, sends a few wings of fighters and some ground troops to the fourth
moon of Yavin, where the once-secret Rebel base is located.

Character: Luke
Craft: X-Wing (default), Y-Wing (first and second parts), foot (third part)

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |   5:30 |   4:45 |   4:40 |      3:55 |
| Enemies Destroyed             |     45 |     52 |     60 |        64 |
| Shot Accuracy                 |    38% |    45% |    65% |       67% |
| Friendlies Lost               |      0 |      0 |      0 |         0 |
| Lives Lost                    |      2 |      1 |      0 |         0 |
| Targeting Computer Efficiency |    80% |    90% |   100% |      100% |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------

As the level starts off, your job is to take out all seven Imperial transports.
There are actually eight.  Boost (but not to the point that you close your
S-Foils) to the first transport, and take it out with linked lasers.  You\'ll
notice a transport that is leaving in a hurry.  Fire two or three sets of
linked lasers at it to destroy it.  They just don\'t make them like they used
to, eh?  After it is destroyed, drop altitude to take out the second transport.
It should be blown up in the same way as the first.  The first four (five if
you count the fleeing one) are all in a straight line.  When you get to the
fifth, don\'t destroy it just yet.

-<Tech Upgrade Alert: Advanced Shields>-

When you come to the fifth transport (again, counting the fleeing transport),
before you destroy it, go to the right of it.  Enter it through the ramp at the
base of it to find the Advanced Shields upgrade within.  This upgrade will not
be there after the transport is destroyed.  After you head out the way opposite
the way in which you entered...

-<Tech Upgrade Alert: Advanced Shields>-

...turn around and destroy it.  That\'s what it gets for hiding that upgrade
from you.  Now hang a left, go straight, and destroy the final three
transports.  You are now alerted to six Imperial loading shuttles entering the
system, as well as a very important transport that needs to be protected.  A
very important transport, which is hidden in the absolute best place for such
an object: right in plain view on an island.  Not hidden anywhere, no shields,
NOTHING.  Smart people.

The objective wedge points you straight.  In my experience, however, it saves
you considerable trouble if you take a left, towards the transport.  These
shuttles are lower.  Attack them with linked lasers.  It doesn\'t matter if you
attack the box or if you attack the shuttle; they\'ll both blow up.  Obliterate
these three shuttles, and then follow the orange wedge to the second group
of shuttles.  If you had gone to the group of shuttles that you\'re heading for
now first, the group you just destroyed would have landed, and released the
AT-STs of DOOM, pinning down the transport.  How exactly does that pin down the
transport?  If I was the pilot, if anything, I would be more MOTIVATED to get
the heck out of there.  Pinned down my rear.  Anyway, follow the wedge to the
second group of shuttles, and destroy them in the same way that you destroyed
the last group.  After this, Luke and Wedge will decide to head in to the
temple to look for General Dodonna.  Much to the chagrin of Sarkli, Sarkli is
told to stay behind.

So you enter the temple.  Dodonna, who showed little brains in the positioning
of a certain transport, shows his true genius in the form of retreating deeper
in to the temple.  You\'ll make this brilliant observation (there are a ton of
these in Rebel Strike.  For another example, check Deception at Destrillion),
and then head in to the first room.  As you enter, four Stormtroopers come
out.  One hides behind a box, while the other three fight you.  Using the usual
strategy of RUNNING THE HECK AWAY, we-

Wrong one.  While jumping and pressing \"L,\" fire your blaster at the
Stormtroopers.  Be sure to get the one behind the box (although he will
probably be shooting at you by now).  Once they\'re taken care of, head right,
and in to the next room.  The next room has an alarm going off.  It\'s almost
like Imperials have inv-  Oh wait.  Take out the four Stormtroopers in here in
the same manner as the previous room, and then do the unpredictable -- head in
to the next room via the door.  Go up the steps where you\'ll meet three more
Stormtroopers.  You have less room to work with here, so you\'ll just have to
take them out as quickly as possible.  Continue on until you reach the briefing
room.  You\'ll meet three Stormtroopers here, as well as an Imperial officer.  I
recommend that you take out the officer first, because if you don\'t take him
out soon enough, he, being a well-trained officer of the legendary Imperial
Navy, will do the officer-ly thing to do -- go hide behind a wall.  If he does
this, hold \"L,\" and barrage him with blaster fire as soon as you turn the
corner at the far end of the room.  However, it\'s recommended that if he does
hide behind the wall, you go ahead and take the three Stormtroopers out before
you go after the officer.  If you take the officer out first, well, take out
the Stormtroopers after that.  Regardless, at the back of the room, hang a
left, and then proceed through the door.

Head up the steps and turn the corner to find a lone Stormtrooper, a rare
commodity in these parts.  Blast him, and then enter the next door to find that
room where everyone was gathered around, watching the Death Star draw ever
closer to Yavin, instead of doing something sensible (i.e., evacuate).  In this
room, fire at the blue glass in front of you to break it.  Stand on the ledge
that used to hold it, and then fire at the Stormtroopers.  Move around, jump,
and blast \'em to kill them.  At this point, you may be low on health.  If this
is the case, blast the glass to your right.  This will make you feel better.
Now blast the glass on the left, hop through it, and enter a room that is in
ruins.  You\'ll find a bacta canister in here.  Once you have this, leave this
room, and then go out the door at the north end of the room.  Blast the glass
if you want to.  Walk up the stairs, turn right, and notice a giant wall
blocking the way.  Hug it for a C-Stick icon to appear.  Press the C-Stick in
any direction to open the door in to the ceremony room.

A ceremony room filled with Stormtroopers and Imperial officers.  A lot of
them.  Be sure to use the rocks as cover while you\'re destroying them.  It is
also a HUGE help if you don\'t let any get behind you (utilize the radar).
Take all of these out in the usual way, making your way to the front.  Of
course, YOU don\'t get a medal when you get to the front.  Once all the
Imperials have been annihilated, a door will open up in the back-right corner
of the room.  Dodonna and his guard will follow you as you proceed through this
door.  Head through this corridor to get to the Alliance hangar.

There are two sets of troops in the hangar.  One set is near to the door; one
set is at the end, near the exit to the hangar.  The general will hide behind
a rock near the entrance, so you need to kill off all of the troops around the
entrance.  Be sure to check both sides of you, and then head for the front of
the hangar, where the ships leave.  Kill the troops here, being sure to kill
the one hiding over to the left.  Once you\'ve killed all of the Stormtroopers
in the hangar (again, use your radar to confirm this), you\'ll go hide with the
general, from enemies who aren\'t there.  Suddenly, two AT-STs will break in to
the hangar!  Seeing as how you\'re not Dash Rendar, you can\'t fight these.
Dodonna, being the fatalist that he is, thinks you\'re doomed.  Pfft.  They\'re
only two extremely large war machines with guns that could demolish a building
and grenades that could destroy things like skyscrapers, or even Marlon Brando.
Fortunetly for them, Sarkli comes in just at that moment, takes out the AT-STs,
and directs you to the transport that he brought.  As they take off, Luke tries
to thank Sarkli, but Dodonna points out that Sarkli couldn\'t have done it
without Luke\'s help.  Luke, the guy who had no contact with Sarkli after they
entered the temple.

Vader and the Emperor do their mysterious planning, and the mission is drawn to
a close.

Gold Medal Strategies
---------------------

Recommended Ship: X-Wing

-While you\'re taking out the transports, use your homing proton torpedoes to
 take out six TIE Fighters, to help with the enemy count.

-Don\'t break off for the health in the war room.

-Have Wedge stay behind once you enter the temple.

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.03: Defiance on Dantooine |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Imperial agent Tycho Celchu has defected from the Empire.  You need to head to
Dantooine to collect him.  Naturally, the Empire has found out about this, and
makes your mission more difficult.

Character: Luke
Craft: Speeder Bike (first and third parts), foot (second part)

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |   5:10 |   4:20 |   4:10 |     4:05  |
| Enemies Destroyed             |     18 |     29 |     38 |       40  |
| Shot Accuracy                 |    20% |    30% |    42% |      56%  |
| Friendlies Lost               |      0 |      0 |      0 |        0  |
| Lives Lost                    |      2 |      1 |      0 |        0  |
| Targeting Computer Efficiency |    60% |    90% |   100% |     100%  |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------

As the mission starts out, Rogue Squadron is flying towards Dantooine.  Sarkli
notices that there is a high concentration of Imperial troops down there.
There should not be.  Tycho calls for a mission abort, but Luke goes down and
rescues him anyways.  Luke and Sarkli hijack some Speeder Bikes.  But Luke and
Sarkli, I of course mean Sarkli.  To repay Sarkli for this favor, Luke...leaves
him behind.  Again.

You start out in a river canyon.  You\'ll have to weave your way through this
canyon.  It\'s got a lot of rocks and a lot of hills.  Boost over the hills if
you want.  A little ways down the line, you\'ll run in to Probe Droids.  You\'ll
be able to tell Probe Droids apart from the rocks, because the rocks don\'t have
searchlights.  If you get too close to the Probe Droids, they\'ll blow up.  It
doesn\'t hurt you that much.  So continue through the canyon, dodging walls,
rocks, Probe Droids, soccer moms, etc..  You\'ll know you\'re nearing the end of
the canyon when TIE Bombers start dropping -- get this -- bombs on you.  They
are easy to avoid, and don\'t hurt you much.  Heck, the only things that really
hurt you in this section are walls.  Back to the bombers, though, if you get at
a good angle, you can destroy them.  It\'s not required, but you can do it.
Once you get to the Imperial landing zone, you\'ll see Tycho being forced in to
an Imperial APC by Imperial Stormtroopers and Imperial Stormcommandoes, holding
Imperial rifles, and dealing with this in the usual Imperial way -- Imperial
execution.  Tired of the \"Imperials?\"  Let\'s show them.

The point of this section is that you have to stop the APC by destroying it,
which is supposed to save Tycho.  Now, maybe it\'s just me, but I don\'t see how
destroying the APC saves him anymore than putting him on to the transport and
blasting him in space.  Anyway, APCs cannot be damaged by your rifle.  You have
to use E-Web blasters.  There are four E-Web blasters in this section.  You can
probably have the APC destroyed by the third E-Web.  So when you get control,
head straight.  There\'s a Stormtrooper using it.  Knowing Imperials as well as
we do, saying, \"Please,\" won\'t help, so you\'ve gotta blast him.  Take control
of the E-Web cannon (walk up to it, and then press the C-Stick in any
direction), and then start firing at the APC.  Three Scouttroopers will pour
out of the APC after a few seconds.  Turn to fire at them, and then concentrate
on the APC again.  Continue firing at the APC until it hides behind some rocks.
Now run forward to the next E-Web.  Take out the Stormtrooper, and man the E-
Web.  By this time, two Scouttroopers and two Stormcommandoes will have come
out of the APC.  Kill them, and then concentrate all firepower on the APC.
When it\'s out of reach, look uphill at the next E-Web.  There\'s probably a
Probe Droid up there.  Take it out, and then head for the cannon.  Kill the
Stormtrooper who is manning it, and then use it to kill the three
Stormcommandoes who come out of the APC.  Naturally, you now want to fire at
the APC.  This will probably destroy it.  If not, then head for the fourth
E-Web.  Take the bacta canister, and blast the APC.  Screw the Stormcommandoes;
the APC won\'t have much health left.  With Tycho rescued, you hop on to the
Speeder Bike, and head back to the Rebel landing zone.  Of course, since this
is a game, you have to go the long way.

Tycho will refresh your memory on how to jump.  When you near the edge of a
cliff, jam down on your boost to clear it.  Tycho and Luke (talking to himself,
apparently) will tell you when to jump, but sometimes they don\'t do it
promptly, so your instinct is invaluable here.  After the first gap, the path
will split.  I recommend doing the left path, just because it\'s shorter.  Two
Imperial Scouttroopers riding Speeder Bikes wlil trail Tycho.  You can try to
take them out if you want, but they\'re pretty hard to kill off.  Jump again to
get to the next area, where the theme is APCs.  When the path splits, there are
two APCs guarding the left path.  If you\'ve been playing video games for
awhile, you know that that is a sign that there\'s SOMETHING valuable there.

-<Tech Upgrade Alert: Advanced Lasers>-

And sure enough, there is.  Jump off the cliff fo the left or the right of
those two APCs, just long enough to get by them.  Once you\'re past them, pull
back up on to the cliff and take this path.  You\'ll run right over the Advanced
Lasers tech upgrade.

-<Tech Upgrade Alert: Advanced Lasers>-

Some TIE Bombers will start to bomb at the end of this area.  Jump again to
get to the final area of the canyon jumping.  TIE Bombers are the theme here.
As with the first section, you can destroy them or ignore them.  You\'ll come
once again to a path split.  The path that you take is up to you.  I still
maintain that you should take the left one.  When the paths rejoin, Sarkli will
radio you and tell you that they\'re under attack.  Continue on down this path
to find some Probe Droids.  Take them down as you turn the last corner, and
fall off the canyon ledge.  Down here, race down the path.  There are some
APCs in your way.  You can try to kill them if you want.  Just follow the path.
You\'ll encounter some TIE Bombers trying to just randomly drop bombs when you
near the end.  You\'re at the end when you see two APCs going up a hill.

Sarkli is the only survivor the attack.  As you leave with Tycho, he tells you
about the elite soldier known as the Stormcommando.  They\'re searching for new
technology for the Emperor, and have been kidnapping groups of scientists to
get this new technology.  So now you\'re up against the futuristic New York mob.
Tycho will inform you that their latest known target is on the remote planet
of Ralltiir, as they\'ve developed a planetary shield.  This is the one thing
keeping the Imperials from the planet (it must be good!).  Luke says he knows
a pilot who can get to Ralltiir to help the scientists.  He is, of course,
referring to Wedge, who is currently busy doing nothing.  Since Wedge is too
busy, Luke heads over there.


Vader and the Emperor discuss Tycho\'s defection, as well as a blockade over
Ralltiir...


Gold Medal Strategies
---------------------

-Boost only at the beginning of the canyon.

-Take out most of the Probe Droids in the canyon.

-Don\'t bother trying to shoot the TIE Bombers.

-Take at least three E-Web cannons before you destroy the APC, for enemies.

-Don\'t try to shoot the Speeder Bikes.

-At the end, use the APCs for accuracy.

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.04: Defenders of Ralltiir |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.05: Extraction from Ralltiir |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.06: Battlefield Hoth |
0=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.07: Trials of a Jedi |
0=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=0
| 3.08: The Sarlacc Pit |
0=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~0
| 3.09: Raid on Bakura |
0=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.10: Relics of Geonosis |
0=~=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.11: Deception at Destrillion |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------

Small interjection here.  After you\'ve taken out about half of the TIE Hunters,
Wedge will make the brilliant observation that, yes, the Imperials ARE trying
to hide something here.  I don\'t know just what clued him in to that, but it\'s
going to change the galaxy.

Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.12: Guns of Dubrillion |
0=~=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.13: Fondor Shipyard Assault |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.14: Speeder Bike Pursuit |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.15: Triumph of the Rebellion |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.16: Death Star Rescue |
0=~=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.17: Escape from Hoth |
0=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~0
| 3.18: Flight from Bespin |
0=~=~=~=~=~=~=~=~=~=~=~=~=~0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 3.19: Attack of the Executor|
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Character:

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               |        |        |        |           |
| Enemies Destroyed             |        |        |        |           |
| Shot Accuracy                 |        |        |        |           |
| Friendlies Lost               |        |        |        |           |
| Lives Lost                    |        |        |        |           |
| Targeting Computer Efficiency |        |        |        |           |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------


Gold Medal Strategies
---------------------

0=~=~=~=~=~=~=~=~=~=~=~=0
| 3.20: Rebel Endurance |
0=~=~=~=~=~=~=~=~=~=~=~=0

-Background-

Luke finds himself in the Imperial hangar, where hundreds of Imperial troops
just happen to be.

Character: Luke

-Medal Requirements-

 ----------------------------------------------------------------------
|            Category           | Bronze | Silver |  Gold  | Best Ever |
|-------------------------------|--------|--------|--------|-----------|
| Completion Time               | 30:00  | 30:00  | 30:00  | 16:00     |
| Enemies Destroyed             |   100  |   200  |   390  |   460     |
| Shot Accuracy                 |   10%  |   20%  |   30%  |   55%     |
| Waves Destroyed               |    12  |    23  |    45  |    52     |
| Lives Lost                    |     7  |     7  |     7  |     0     |
| Targeting Computer Efficiency |  100%  |  100%  |  100%  |  100%     |
 ----------------------------------------------------------------------

Basic Walkthrough
-----------------

Seeing as how the point of the walkthrough is to show you how to survive, and
to get a gold medal, you basically just have to survive, see the gold medal
strategies for the walkthrough.

Gold Medal Strategies
---------------------

Okay, I\'ve got good news and bad news about this.  The good news is that this
is not the nightmare that Endurance was in Rogue Leader.  It\'s only 52 waves,
you do not fight Darth Vader at the end, and you can heal.  The bad news is
that getting a gold medal on this is no longer as simple as completing this.
You\'ve only got 20:00, and accuracy seems to be twice as sensitive as normal.
Anyway, this dogfight involves Stormtroopers, Snowtroopers, Imperial officers,
Probe Droids, Stormcommandoes, and on wave 52, according to TurnDragoZeroV2G,
Boba Fett.  These come at you in waves.  You take one wave of foes out, and
then another replaces it.  You\'ll receive an extra life every ten waves.

I actually enjoyed this level the second time through, once I found out that
I was not going for 100 waves.  I have a few tips for you that will guide you
to victory over the Imperial troops.  I call this the:

LIST OF A FEW TIPS I HAVE FOR YOU THAT WILL GUIDE YOU TO VICTORY OVER THE
IMPERIAL TROOPS:

1.) Keep moving!  Always be running and ALWAYS be jumping.  Sure, you can run
    to grab some health or a Stormtrooper\'s rifle, but don\'t go so far out of
    your way to get these essentials that you forget to keep jumping.  Believe
    me, this saves you a LOT of health.  I went for 25 waves without dying once
    with this tactic.

2.) Always hold down \"L.\"  This automatically targets the nearest enemy, and
    saves you quite a bit of trouble (not to mention giving you a higher
    accuracy rating!)

3.) Always be shooting.  Well, unless you have a break in between waves.

4.) After you\'ve killed the last troop in a wave, get your rear over to a side
    of the Imperial hangar as soon as possible.  If not, you\'ll get hurt.

4b.) On a similar note, you have to get within a certain distance of a group
     of troops for them to \"wake up.\"  As such, I recommend that you start with
     one side.  Take all of the troops out on one side, and then head over to
     the other side.

4c.) On another similar note, officers tend to throw thermal detonators.  These
     can kill Imperials, thus taking kills away.

5.) Take a break every 20 or so waves.  Your fingers will thank you.

6.) If there is one troop left -- ESPECIALLY ON THE LAST WAVE, WHERE THERE IS A
    TOTAL OF ONE TROOP - follow it.  Run after it, chase it, BLOW THE HECK OUT
    OF IT.  Doing so makes life a lot easier.

7.) Boxes are your friend.  If you\'re overwhelmed, hide behind one.  If you\'ve
    cleared out all of the troops on one side of the hangar, see if you can\'t
    clear out any troops on the other side of the hangar from behind the boxes
    that you\'re near.

8.) Don\'t get careless.  If you die at wave 51, you WILL be mad.  In Rogue
    Leader, there was a glitch where the game froze right after you defeated
    Darth Vader on the final wave (100!) sometimes.  THAT WAS ANNOYING.

Enjoy.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                           IV. Multiplayer - Versus

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Coming soon!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                         V. Multiplayer - Cooperative

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Coming soon!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                VI. Appendices

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=0
| 6.01: Ships |
0=~=~=~=~=~=~=0

These are the playable ships.  Thanks go to starwars.com for the descriptions.

-<X-Wing>-

Missions    : Triumph of the Empire, Battlefield Hoth, Deception at
              Destrillion, Fondor Shipyard Assault, Attack of the Executor,
              Relics of Genosis, Death Star Attack, Ison Corridor Ambush,
              Battle of Hoth, Razor Rendezvous, Vengeance on Kothlis, Raid on
              Bespin, Battle of Endor, Strike at the Core, Endurance

Description : An excellent multipurpose fighter, the X-wing is fast enough for
              fighter-to-fighter attacks and carries enough weapons to attack,
              in groups, a wide range of targets. Specialized craft are usually
              more capable in specific instances, but the X-wing can still
              perform well in most roles. As a result, the starfighter was
              favored (and popularized) by the Alliance, which didn\'t have the
              resources for construction or purchase of a variety of combat
              vessels.

Full Name : Incom T-65 X-Wing
Type      : Starfighter
Length    : 12.5 meters
Weapons   :

4 quad laser cannons*
2 proton torpedo launchers*

* = used in the game

-<Y-Wing>-

Missions    : Triumph of the Empire, Deception at Destrillion, Fondor Shipyard
              Assault, Attack of the Executor, Raid on Bakura, Relics of
              Geonosis, Death Star Attack, Ison Corridor Ambush, Prisons of the
              Maw, Razor Rendezvous, Imperial Academy Heist, Raid on Bespin,
              Battle of Endor, Endurance

Description : Y-Wings are multi-purpose starfighters best suited to large-scale
              attacks or bombing assaults. They can be used for
              fighter-to-fighter combat, but their high-output weapons are
              generally used against larger targets and engagements where
              acceleration and maneuverability are not key factors.  The
              starfighter can also be equipped with an Astromech droid for
              in-flight repairs and computer guidance.

Full name: Koensayr Y-Wing Starfighter
Type      : Starfighter
Length    : 16 meters
Weapons   :

2 laser cannons*
2 Ion cannons*
2 proton torpedo launchers*
2 Proton Bomb launchers (you can either have the torpedoes, or the bombs, but
not both on at the same time)*

* = used in the game

One other note: the only time when we can use the proton torpedoes for this
ships is in Death Star Attack.

-<A-Wing>-

Missions    : Deception at Destrillion, Fondor Shipyard Assault, Attack of the
              Executor, Relics of Geonosis, Ison Corridor Ambush, Razor
              Rendezvous, Vengeance on Kothlis, Raid on Bespin, Battle of
              Endor, Endurance

Description :  The Alliance brain trust of General Jan Dodonna and engineer
               Walex Blissex developed the A-wing starfighter after examining
               the role of speed in the Battle of Yavin and the sleek fighters
               developed by the Tamuuz-an. The top-secret result of their
               experimentation was the A-wing, the fastest vessel of the
               Galactic Civil War.

               Twin Novaldex J-77 Event Horizon engines push the tiny craft
               through realspace, giving it phenomonal sublight speed and
               performance. Though its Microaxial LpL computer worked hard to
               make the powerful vessel controllable, only the best pilots can
               take full advantage of the A-wing\'s velocity and weapons
               systems.

Full name : Dodonna/Blissex RZ-1 Fighter/Interceptor
Type      : Starfighter/Interceptor
Length    : 9.6 meters
Weapons   :

Linked Laser Cannons*
Concussion Missiles*
Sensor Jammer

* = used in this game.

-<B-Wing>-

Missions    : Raid on Bakura, Deception at Destrillion, Fondor Shipyard
              Assault, Attack of the Executor, Relics of Geonosis, Ison
              Corridor Ambush, Razor Rendezvous, Vengeance on Kothlis, Raid on
              Bespin, Battle of Endor, Endurance

Description : The B-wing is a heavy fighter, carrying a variety of weapons for
              tasks ranging from capital ship assualt to anti-infantry
              attacks. It was designed by a group of Verpines (who would later
              form a warship manufacturing company) under the direction of the
              famous Admiral Ackbar (then a Commander).

Full name : Slayn & Korpil B-51 B-Wing
Type      : Starfighter
Length    : 16.9 meters
Weapons :

2 laser cannons*
3 Ion cannons*
2 Auto-Blasters
2 Proton Torpedo Launchers*

* = Weapons used in the game

-<Millenium Falcon>-

Missions    : Deception at Destrillion, Fondor Shipyard Assault, Attack of the
              Executor, Relics of Geonosis, Escape from Hoth, Flight from
              Bespin, Ison Corridor Ambush, Razor Rendezvous, Vengeance on
              Kothlis, Raid on Bespin, Battle of Endor, Death Star Escape, The
              Asteroid Field, Endurance

Description : A legendary starship despite its humble origins and deceptively
              dilapidated exterior, the Millennium Falcon has factored into
              some of the Rebel Alliance\'s greatest victories over the Empire.
              On the surface, the Falcon looks like any other Corellian
              freighter, with a saucer-shaped primary hull, a pair of forward
              cargo-gripping mandibles, and a cylindrical cockpit mounted to
              the ship\'s side.

              Beneath its hull, though, the Falcon packs many powerful secrets.
              Its owners made \"special modifications\" on the freighter,
              boosting its speed, shilding and performance to downright illegal
              levels. Its weaponry has been upgraded to military-class
              quad-turbolaser turrets. To cover rapid escapes, the Falcon
              sports a ventrally mounted hatch-concealed antipersonnel
              repeating laser. Between its forward mandibles rest concussion
              missile launchers. The habitable interior of the vessel also has
              a few surprises, such as concealed scanner-proof smuggling
              compartments.

Full Name : Corellian YT-1300 freighter Millennium Falcon
Type      : Freighter
Length    : 28.7 meters
Weapons   :

Quad Turbolaser Cannons*
Concussion Missile Launchers*

* = used in the game

More to come.

0=~=~=~=~=~=~=~=0
| 6.02: Weapons |
0=~=~=~=~=~=~=~=0

-<Thermal Detonator>-

This is like a super grenade.  It\'s used on foot.

-<Imperial Rifle>-

A rifle held by Imperials.  It has a higher rate of fire than the normal
blaster, and has a limited amount of ammo.

-<Blaster>-

Your default weapon.  It has unlimited ammunition.

-<Proton Torpedoes>-

Craft: X-Wing, Naboo Starfighter (Rogue Leader), B-Wing, TIE Hunter

These torpedoes destroyed the Death Star.  They pack a powerful punch, and can
be upgraded to homing levels.

-<Concussion Missiles/Grenades>-

Craft: A-Wing, Millenium Falcon, AT-ST, AT-PT

These missiles have undergone a serious upgrade since the last game.  These can
also be raised to homing levels.  Now they can actually aim well, and will
seriously hurt.  These are sometimes referred to as lock-on missiles.


-<Sonic Charges>-

Craft: Slave-1, Jedi Starfighter

Everything goes silent for a moment, and then the whole place explodes.  They
have a literal ring of destruction that can rip anything to pieces.  They\'re
very useful on small gun installations.

-<Cluster Missiles>-

Craft: Naboo Starfighter (Rebel Strike), TIE Advanced X1 (Rogue Leader), Slave-
       1 (Rogue Leader)

Arguably the most effective secondary weapon in the game.  Once these are
upgraded to homing levels, six enemies can be taken out in one shot.


-<Proton Bombs>-

Craft: Y-Wing, TIE Bomber

Standard-issue bombs.  They\'re excellent once they\'re cluster bombs.  When they
obtain that level, after the initial impact, six bombs burst forth from the
original bomb, causing six times the destruction.

-<Ion Cannons>-

Craft: Y-Wing, B-Wing, TIE Hunter

Like my mother\'s singing, ion cannons are capable of fully disabling anything
they hit.  Targets may require a certain number of hits from the ion cannon,
but once they\'re ionized, they\'re ionized for awhile.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                VII. Last Words

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 7.01: Copyright Information |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

Rebel Strike, and all characters, stages, items, and other related things are
copyright Factor 5 and LucasArts, 2002.  This guide/FAQ/walkthrough is
copyrighted (c) 2001-2004 to Trace Jackson, and is the intellectual property of
Trace Jackson.  This guide/FAQ/walkthrough is protected under International
Copyright Laws.  Please feel free to put this anywhere you like, as long as I
get credit for it.  After all, this is to help the readers!  It should be
spread around!  I WOULD like it if you emailed me asking for permission, but
it\'s not necesary.  Just realize that the latest updates to this guide can and
will always be found at IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com),
and Meowthnum1.com (www.meowthnum1.com).

The following are sites that can not use my work. If you see these sites using
any of my FAQs, please e-mail me ASAP. Each of these websites are sites that
have plagiarized myself or others in the past, or simply taken our works
without our prior permission. Since they do not have enough respect for the
authors (or an ignorance of the law), I am expressly forbidding them from using
my work. I will not condone such sites that partake in these actions.

   911 Codes                     http://911codes.com
   9 Lives                       http://www.9lives.ru/eng/
   Bean\'s PSX Dimension          http://www.bean.dk/psx/index.htm
   Cheat Code Central            http://www.cheatcc.com
   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Console Domain                http://www.consoledomain.co.uk
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Square Haven                  http://www.square-haven.net
   Ultimate System               http://www.flatbedexpress.com
   VideoGaming.net               http://www.videogaming.net/

0=~=~=~=~=~=~=~=~=~=~=~=~0
| 7.02: Revision History |
0=~=~=~=~=~=~=~=~=~=~=~=~0

Version 0.3 (11/01/03): Sections 1, 2, 3.01-3.03, 3.20, 6.01-6.02 done.  In
                        the next version, I\'ll finish the Luke and Wedge
                        missions, as well as the appendices.  I hope.

0=~=~=~=~=~=~=~=~=~=~=~0
| 7.03: Email Policies |
0=~=~=~=~=~=~=~=~=~=~=~0

Alright, just the obvious stuff here.  Email me if you have:

-Questions NOT answered here
-Contributions to the guide
-Praises (like that\'ll happen)
-The date the world\'s supposed to end in 2004 (it was May 23 this year, I
 think)

Don\'t email me if you have:

-Questions answered here
-Grammar issues

0=~=~=~=~=~=~=~=0
| 7.04: Credits |
0=~=~=~=~=~=~=~=0

-bcole23 for helping with some of the medal requirements.

-TurnDragoZeroV3G for the information on who the final wave troop was.

-Phoenix 1911 for the ASCII art.

-Brian Sulpher, for giving me \"The Riddle\" - Gigi D\'Agostino, which is the
 most awesome song I\'ve ever heard, and made me stay entertained while writing.

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 7.05: Friends Never Say Goodbye |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

So this was my third attempt at writing for a recent, popular game when it was
still a recent, popular game.  I hope you enjoyed it.  It\'ll be complete soon.
Again, if anyone was offended by my rimshots, I\'m sorry.  Adios.

                         --Trace \"Meowthnum1\" Jackson