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Walkthrough

by KeyBlade999

                   O-------------------------------------O
                   | Paper Mario: The Thousand-Year Door |
                   |          An FAQ/Walkthrough         |
                   |           By: KeyBlade999           |
                   |                                     |
                   |             Data: 364 KB            |
                   |        Current Version: v1.00       |
                   | Previous Update: 12:16 AM 10/9/2010 |
                   O-------------------------------------O

0. Contents*******************************PM0********************************
                             CTRL+F System Format:  **PM##**
0. Contents                | PM0
1. Intro                   | PM1
2. Version History         | PM2
3. Legalities              | PM3
4. Walkthrough             | PM4
 I- Prologue               | PM41
 II- Chapter 1             | PM42
 III- Ch. 1 Interlude      | PM43
 IV- Chapter 2             | PM44
 V- Ch. 2 Interlude        | PM45
 VI- Chapter 3             | PM46
 VII- Ch. 3 Interlude      | PM47
 VIII- Chapter 4           | PM48
 IX- Ch. 4 Interlude       | PM49
 X- Chapter 5              | PM410
 XI- Ch. 5 Interlude       | PM411
 XII- Chapter 6            | PM412
 XIII- Ch. 6 Interlude     | PM413
 XIV- Chapter 7            | PM414
 XV- Ch. 7 Interlude       | PM415
 XVI- Chapter 8            | PM416

1. Intro*******************************************PM1***********************
Welcome to my second FAQ for the GameCube. This is for one the GC's most
renowned games: Paper Mario: The Thousand-Year Door. Apparently, you're having
trouble, so here I am to help you. Enjoy.

2. Version History*******************************************PM2*************
v0.01 - Guide format down. Intro and Legal complete. About halfway through the
        Prologue.  11:59 PM 8/6/2010
v0.10 - Through the Prologue; just got to Petalburg in Chapter 1.
        6:08 PM 8/7/2010
v0.11 - Got to Hooktail's Castle (Chapter 1).  4:56 PM 8/8/2010
v0.12 - Ready for the Chapter 1 Interlude.  10:31 PM 8/12/2010
v0.13 - Man, I'm tired. Almost through the interlude.  8:22 PM 8/16/2010
v0.20 - Ready for Chapter 2.  5:54 PM 8/22/2010
v0.21 - Ready to start the second dungeon: the Great Tree.  10:31 PM 8/24/2010
v0.22 - About 40% done with the second dungeon.  10:19 PM 9/2/2010
v0.23 - About halfway through Chapter 2's Interlude. Pulled an all-nighter,
        sort of.  12:53 AM 9/4/2010
v0.30 - Documented first Glitz Pit match. Started Chapter 3 (obviously).
        11:56 PM 9/9/2010
v0.31 - Ready for the first attempt at the major-league battle (Chapter 3).
        10:41 PM 9/12/2010
v0.32 - Just got Rank 8. Started to document the e-mail that comes after that.
        10:36 PM 9/13/2010
v0.33 - Just beat Rawk Hawk. (Weirdly, it seems that with every four updates,
        I am then working on a new chapter, according to the current pattern.)
        12:03 AM 9/15/2010
v0.40 - Just started Chapter 4.  10:36 PM 9/15/2010
v0.41 - Ready to fight Doopliss for the very first time.  10:32 PM 9/16/2010
v0.42 - Maybe I'll break the pattern (see v0.33 above). I just documented the
        end of Chapter 4 and I'm ready to start the interlude. *yawns* Man, I
        know to REALLY pull an all-nighter.  12:57 AM 9/18/2010
v0.43 - AHHH! So close! Unfortunately, I started later than normal, so I'm
        almost through the interlude. Just jumped into Bobbery's house.
        10:32 PM 9/19/2010
v0.50 - Got to Chapter 5. Just about to begin that part where Bobbery seems
        to sacrifice himself for the other missing crew members.
        10:31 PM 9/20/2010
v0.51 - Just covered a bit of the Pirate's Grotto.  10:30 PM 9/22/2010
v0.52 - Finished the chapter and Peach and Bowser's parts of the interlude.
        11:59 PM 9/23/2010
v0.60 - The pattern has been broken! Finally... I've just begun to document
        Chapter 6. Got to where you investigate the dinner robbery.
        10:34 PM 9/27/2010
v0.61 - Starting Riverside Station.  10:31 PM 9/29/2010
v0.62 - Ready for Mario's portion of the interlude.  11:59 PM 9/30/2010
v0.70 - Done most of the chasing-General-White thing. Obviously, this is in
        Chapter 7.  10:30 PM 10/3/2010
v0.71 - It seems that I am putting more data into every update, huh? Just now
        documented the chapter boss's stats. Going into the strategy in the
        next update.  11:56 PM 10/5/2010
v0.80 - Here we go, the final chapter! By the end of this week, I can guess
        that the walkthrough will be finished. After that, there are a few
        more things to deal with...  10:29 PM 10/6/2010
v0.81 - Beat Gloomtail and documented the riddles in the tower.
        10:33 PM 10/7/2010
v1.00 - YES! I finally finished the walkthrough. It took me two months of
        work, but I've done this much! I'm still thinking of adding extra
        sections, too. I'm submitting this to GameFAQs tomorrow or the day
        after. Data thus far: 364 KB.  12:15 AM 10/9/2010

3. Legalities*******************************************PM3******************
Should this FAQ be located on a site other than GameFAQs, Neoseeker,
Supercheats, or any other site I may have given permission for usage to, or
this is copied onto another person's guide without my express permission via
e-mail ([email protected]), I will see you in court!

� 2010 Daniel Chaviers (AKA KeyBlade999).

4. Walkthrough*******************************************PM4*****************

O---------------------------------------------------------------------------O
| **PM41**               Prologue: A Rogue's Welcome                        |
O---------------------------------------------------------------------------O

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                            Mario & Luigi's House
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Just a storyline scene. Parakarry arrives with a letter from Peach. Mario reads
the letter:

"Hello there, Mario!

I am now on holiday, traveling in the Mushroom Kingdom. In my travels, I came 
into possession of a mystical map... a treasure map, actually. I thought you 
could help me hunt for it! You will, of course, won't you? I'll meet you at 
Rogueport. (That means you MUST come!)

- Peach"

Leaving Luigi, Mario leaves to get on a boat.

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                                  Rogueport
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The weirdest boat ever will come by. A shipmate will wake up Mario, and make
sure he knows about all of the tales and such. Mario exits the boat, and the
boat (oddly, I might add) turns around. Head left towards the save block and
hit it. Save the game.

Head upwards. After a bit, you'll notice a girl Goomba being harrassed by a
bunch of... oddly-dressed thugs, to say the least. She'll bring you into it
by hiding behind you. The purple guy will then attack you. Commence battle!

-----------------------------------------------------------------------------
MINIBOSS: Lord Crump

Max HP : 6
Attack : 1
Defense: 0
-----------------------------------------------------------------------------

Easier than your average Goomba, I suppose. Two attacks minimum (if know about
Superguards) will KO him. You'll get nine Star Points afterwards.

Lord Crump will then command his hundreds of minions to attack you. However,
just after the command is given and the cloud of minions appear, you and the
Goomba will appear beyond the crowd, unharmed. Head up the stairs to the right
to exit the area. The next scene will show Lord Crump being the one that is
being battered by his minions. They (eventually) realize you left.

The view will the switch to Rogueport Square. The Goomba girl will give Mario
a kiss and introduce herself as Goombella. Apparently, she has come to find the
same treasure as you. Then a "GREAT HOOGLY-BOOGLY!" appears on-screen. Crap,
Toadsworth. He, too, hasn't a clue where Peach is (we need a tracking chip for
her!). He then talks about the inn - the building with the bed on the sign
beside it.

-----------------------------------------------------------------------------
GOOMBELLA'S ABILITIES: A PRIMER

Stats: Max HP : 10
       Attack : 1
       Defense: 0

Field Abilities:
X: Talks about the current area/Talks about the nearby person or object.

Battle Abilities:
Headbonk: Press A before hitting a enemy. Base damage: 1 or 2.
Tattle: Press A while the + is in the circle. Reveals enemy stats and any
        weaknesses or immunities.
-----------------------------------------------------------------------------

After the primer, Goombella mentions that she's looking for Professer Frankly.
At this point, you get roam almost freely. However, there is one thing you need
to do to avoid problems later: Head to the west side of the square, where the
Toad is. She'll warn you that a contact lens is nearby, so don't move. She'll
find it in about 20 years so just wait until then or move. It'll magically
appear under Mario's foot/hammer and you'll break it. She'll therefore block
access to the west side until you get her a new one. Go to the building with
the Fire Flower sign beside it. Talk to the Toad closest to the door to order
a contact lens, which will be here about Ch. 1. Buy some stuff, but leave about
50 or more coins of your 100.

Head into the east side. See the house beside the one with the Shine Sprite
above it? Head into that house... in a second. See the guy with the spear?
Talk to him and select the option that is similar to "I can take you!" This
result in a very hard battle (similar to Diablo of FF8, if I remember right).

-----------------------------------------------------------------------------
MINIBOSS: Gus

Max HP : 20
Attack : 2
Defense: 0
------------------------------------------------------------------------------

If you decided to do it now, hope you have some gaming skills and Mushrooms. As
you obviously see, there is a big pointy spear. DO NOT JUMP!!! As you will
learn soon, this causes 1 HP damage to the jumper, even Goombella. For this,
use your hammer constantly and use Goombella to heal. You will need Mushrooms,
as it'll ten turns, minimum at this point, to KO him. That means you'll take
20 HP worth of damage if you can't Guard every turn. If you find trouble, run.
If you win, you get a BUNCH of Star Points.

Either way, you must've noticed the Bandit who robbed you. Go back to the town
square and head into the alley and head left. In that house is the bandit who
robbed you. He'll give you your coins back. Also check around there for a Star
Piece.

Head back to the east side of Rogueport and enter Frankly's house. Goombella
Frankly greet each other and he (finally) notices you. He asks why you are
here and Goombella tells him about the map you have. After "hummina"-ing a bit
he finally asks to see it. You hand it over. He tells you about its purpose and
of the Crystal Stars. He decides to direct you there.

Outside, he kicks down the fence (why couldn't I do that?!?) and heads over to
the pipe. Before entering, he decides to teach you about Action Commands.
Listen to him if you've never played this. Once you're done, you should first
do some Star Piece hunting. The locations:

- The Square: Head to the Inn and go upstairs. Head out through that door and
              to the left. The building you see is a badge shop (I'll tell you
              to go there later). Head onto the roof to the left and walk
              around the area you can't see.
- The Square: Behind the Inn, in the area back in the alley where the Bandit
              is. Behind the mattress is the Star Piece.
- The Square: Near the east exit, behind some boxes.
- East Side: See the brick wall near the west exit? Head to the approximate
             center of it then go back through the alley. In the alley, it
             turns to the right to reveal another Star Piece.

Whether you decided to find the four Star Pieces or not, enter the pipe.

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                               Rogueport Sewers
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Head to left and save. Continue left and look behind the pillar. Grab the Star
Piece. By now, you must be wondering why I keep saying to grab Star Pieces.
They can be used to get badges from Dazzle. I don't recall if she is there at
this point or not, though. Exit to the right.

Continue heading right. Eventually, after going down some stairs, a Goomba, a
Paragoomba, and a Spiky Goomba all suddenly find Goombella... interesting.
Time to fight!

-----------------------------------------------------------------------------
MINIBOSS:

Goomba:                      Paragoomba:             Spiky Goomba:           
Max HP : 2                   Max HP : 2              Max HP : 2
Attack : 1                   Attack : 1              Attack : 2
Defense: 0                   Defense: 0              Defense: 0
-----------------------------------------------------------------------------

The Goombas are simple enemies. One attack, one from Mario or one from
Goombella, should kill it, as well as the Paragoomba. However, Mario cannot use
his hammer against any flying enemy (unless you have a certain badge), so to
make the enemy able to be hammered, you must first jump on it, or otherwise hit
it. This technique only works against enemies with the prefix "Para-" in their
names. The Spiky Goomba should NEVER be jumped on, even with Goombella. This
rule will go for any enemy that has a spike (unless you have a certain badge).
Each enemy will die in with one successful action command.

After the battle, Frankly will explain about First Strikes. Listen to him and
then head to the right and up the stairs. Head back behind the nearby wall and
wait for the platform to come your way. Jump on it and use the pipe on the
other side.

In the next room, you'll find a couple more battles and a few item blocks,
containing a Fire Flower and a Mushroom. Continue on until you reach the odd
yellow blocks. Hammer them and go down the pipe.

In the next room, you'll see an odd creature retreat into a hole a few steps
in, as well as a few papery enemies called Spinias.  Defeat them. Now, observe
where the hole is. Go STRAIGHT DOWN from it and jump against the wall. A badge
will pop out of an invisible block: grab it. Continue to the right and up the
stairs. Enter the room to the right.

In it is just a black chest. Examine it and it will talk to you a bit. The gist
of this conversation is that you need to get a black key. Head outside.

In this room, go to the left until you see a grayish floor tile. Jump off of
it, going towards the northern wall. On this ledge is a black key. Hold on,
don't go just yet: See that huge yellow block? Go behind it for a Star Piece,
THEN go back into that room.

Examine the chest and select the key. The chest will open and a piece of paper
will fly out. It will curse you and ... explain it to you?

-----------------------------------------------------------------------------
About Plane Mode:

Press Y on airplane panels (like that grayish one) and you'll turn into a paper
airplane. Press left and right to balance yourself as you fall to attempt to
fly as far as possible. At any point, press B to become normal, or hit a wall
to have the same happen.
-----------------------------------------------------------------------------

After telling the demon (the piece of paper from the chest) that you understand
the "consequences" of what you've done, it'll leave. Head out of the room.

Remember that grayish floor panel? Head there now and press Y. Using left and
right, balance yourself to get to the other side. Exit to the left after you've
landed.

In this room, you'll see a HUGE door. Professor Frankly will comment on how
excited he is to see the door, but Goombella will be confused about the
pedestal near the door. Go ahead and step on it. The map will appear as two
circles of light surround Mario, Goombella, and Professor Frnakly. After some
shininess and odd noises, the map will appear in better detail and some action
will pop up in the northeastern corner. A star will also appear. The trio will
then decide to back to Professor Frankly's house.

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                                  Rogueport
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Back at Frankly's, the three will talk for a bit. Once you leave the house,
Frankly will explain about Star Power, Special Attacks, and appealing. After
the tutorial, Frankly will explain some more. Mario and Goombella will then
decide to go to Petal Meadows because they believe Peach may be there, as well
as the Crystal Star. As you leave the house one more time, Frankly will explain
about badges and give you a Power Smash. Equip it and head into the Town Square.
Time for some shopping!
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|

At the badge shop, I highly recommend getting the Power Jump (and Super Appeal
if possible). At the item shop, get a Fire Flower, if you don't have one, and
spend the rest on Mushrooms and Honey Syrups. Buy a balanced amount of those.

After you're done shopping, head into the sewers.

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                               Rogueport Sewers
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At this point, head to left. Dazzle will be there for sure this time. I guess
it's time for some more badges... not! Frankly, the best badges that she has
(Power Plus, Power Plus P, and Quick Change) cost at least 8 Star Pieces. And
not to mention the fact that you can't afford those yet! However, here is her
shop.
 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|

Whether you shopped or not, leave to the left. In that room, continue going
left until you reach an airplane panel. Use it to fly to the other side. Exit
on that side.

In this room, you see an odd tentacle sticking out the water. Jump on it or
hammer it to see what happens - a battle!

-----------------------------------------------------------------------------
BOSS: Blooper

Max HP : 12 (Blooper), 3 (tentacles)
Attack : 1
Defense: 0
-----------------------------------------------------------------------------

A simple battle. In this, the Blooper appears with two tentacles that have 3 HP
each. Use the Fire Flower you should've gotten to eliminate the tentacles and
reduce the Blooper's HP by 25%. After this, use either Power Smash/Jump until
dead.

After the battle, some platforms will rise out of the water and begin moving.
Jump on the first one and wait until it is close to the second one and jump on
it. Then wait for the second one to get close to the pipe and jump onto the
platform and enter the pipe.

O---------------------------------------------------------------------------O
| **PM42**               Chapter 1: Castle and Dragon                       |
O---------------------------------------------------------------------------O

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                                Petal Meadows
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Upon exiting the pipe, immediately hit the two trees behind you to get a Star
Piece and Mushroom. Afterwards, use the Save Block and continue eastward. You
won't get far before a massive shadow covers the area. The shadow is caused by
a dragon. Continue on eastward past the odd rock formation. Hit the block for
a Mushroom.

Okay, now I should mention why you had hit the trees. Through this area are
trees. Some of these may hold items. Hit them just once to reveal the item.
Okay.... Head on eastward, grabbing the badge and battling the Goomba, Spiky
Goomba, and Paragoomba. The badge in the red block you hit is rather useless
later on, but may help first-timers. Later in this area is a pipe. Until later,
using it is useless. Also, there is a weird blue pole/hill/thing near the east
exit (remind you of SMB1?). Whack it 3-6 times to get a Horsetail, a
restorative with quite a few other useful functions... Exit whenever you're
done.

Now, in this area, you'll some tufts of grass. Examining these may reveal items
or coins. However, unlike trees, these are almost everywhere throughout the
game. Okay.... Head on eastward, examining grass as you go. Examine the big
dark-green tufts to reveal a pipe. Use it and head east. Hit the switch and a
bridge will be "built." Continue east to find a Star Piece and then go back to
the pipe and use it. Continue east across the bridge and hit the item box for
a Fire Flower.

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                                  Petalburg
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 ________________
| Niff T.'s Shop \
|_________________\__________________________________________________________
| Item:         | Cost:   | Effect:                                          |
| Courage Shell | 5 Coins | Increases Defense.                               |
| Fire Flower   | 8 Coins | Deals three HP (Fire) damage to all enemies.     |
| Honey Syrup   | 5 Coins | Heals 5 FP.                                      |
| Mr. Softener  | 8 Coins | Reduces the defense of an enemy.                 |
| Mushroom      | 4 Coins | Heals 5 HP.                                      |
| POW Block     | 5 Coins | Deals damage to all enemies on the ground.       |
|_______________|_________|__________________________________________________|

You may want to buy one POW Block if you want a chance to possibly get extra
Star Points. Otherwise, get healing items if needed, or ignore the shop.

After the initial cutscene, head to the east side to the pink house. Once
there, examine the trees/bushes/things in front of the house. One of these will
hold a Turtley Leaf, which heals 3 FP, or more later on when you can cook. Go
into the house. The mayor, the bushy-browed, hard-of-hearing Koopa, will first
assume you're robbers, but will eventually tell of you of Hooktail and the
Crystal Star he may have - obviously! However, you need the Sun & Moon Stones
to access Hooktail's Castle. The stones are east of the town, in Shhwonk
Fortress. He gives you permission to go there. Exit the house and head to the
east exit.

At this point, the gate will open and a Koopa with a sweater on will come over.
He'll introduce himself as Koops and after an odd "conversation," he'll run
off. Afterwards, head through the east exit.

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                           Shhwonk Fortress (Path)
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Other than your usual Goombas, you'll also encounter some Koopa Troopas. They
have one Defense and are flipped over when jumped on, which reduces their
Defense to zero. They also come in a Parakoopa variety. Like Paragoombas, jump
on them to make them hit the ground. Hit them a second time to flip them over.

Obviously, search around through the bushes. There is a Star Piece in a bush,
and a POW Block in that block. No matter what, MAKE SURE YOU GET THAT POW
BLOCK!

After exiting from the east, in the building are two pedestals. Examine one of
them to make the things, enemies called Bald Clefts, fall down and battle you.

-----------------------------------------------------------------------------
MINIBOSS: 2x Bald Clefts

Max HP : 2 (each)
Attack : 1 (each)
Defense: 2 (each)
-----------------------------------------------------------------------------

These Bald Clefts are simply stronger Goombas. To win, either use Power
Smashes, use Superguards, or use a POW Block (preferably the latter).

The gate will open after the battle. Go through it. The next area is VERY
similar to the other outdoor area. Search the bushes near the east exit for
another POW Block.

This next room is very much like the other indoor area. Examine the pedestals
to start another battle.

-----------------------------------------------------------------------------
MINIBOSS: 2x Bristles

Max HP : 2 (each)
Attack : 1 (each)
Defense: 4 (each)
-----------------------------------------------------------------------------

These enemies are spiked and immune to fire. Even worse, they counterattack if
you get close, if you hammer, for example. The absolute only way to win is to
use a POW Block.

After this battle, the gate opens. Exit and go through the next area, which has
an Inn Coupon and a Fire Flower (grab the latter for sure!). Exit on the east
side.

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                               Shhwonk Fortress
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Inside the next area, hit the Save Block and examine the Thwomp. This guy
apparently guards the Sun & Moon Stones. To get them, you must complete... a
game show?

The Thwomp will ask you several questions. Answer five correctly to get past
him. Answer three incorrectly to have to battle some Clefts. (If you have a
POW Block left, answer three incorrectly. You'll be somewhat pleased.)

ANSWERS:
Question #1: Stone Keys.
Question #2: Varies. Check the shop part of this guide.
Question #3: Kroop.
Question #4: Hooktail Castle.
Question #5: Go through a pipe.
Question #6: Koopa Troopas.
Question #7: Question 7.

If you answered three questions incorrectly, you'll have to battle some Clefts.

-----------------------------------------------------------------------------
MINIBOSS: 2x Clefts

Max HP : 3
Attack : 1
Defense: 2
-----------------------------------------------------------------------------

To win, simply use the spare POW Block you should have.

Regardless of whether you had to battle or not, the Thwomp will reluctantly
move aside. Head down into the pipe.

In this room, find the red block and hit for a very useful Multibounce Badge.
In this room, there are two tunnels, each leading to a Stone Key. Regardless of
which you head down, there will two Fuzzy battles in the tunnel. After grabbing
either Stone Key, you will be forced into battle with four Fuzzies. In these,
a simple way to win is to use a POW Block or a Fire Flower.

After grabbing both the Sun Stone and the Moon Stone, head back into the room
with the pipe. In it is a golden Fuuzy, which will attack you.

-----------------------------------------------------------------------------
MINIBOSS:

Gold Fuzzy                    Fuzzy Hoard (when Gold Fuzzy had less than 5 HP)
Max HP : 10                   Max HP : 20
Attack : 1                    Attack : 1 (multiple hits)
Defense: 0                    Defense: 0
-----------------------------------------------------------------------------

There is a VERY simple strategy to this. First, do one successful Power Smash
or Power Jump, without letting Goombella actually attack (rather, you should
Tattle). On the enemy's turn, DON'T Superguard. Do a regular Guard if you must,
but don't Superguard. On Mario's next turn, do a Power Smash or a Power Jump,
which reduces the Gold Fuzzies HP to 2. It'll summon the Fuzzy Hoard.. Now,
let Goombella do a successful Headbonk to the Gold Fuzzy to end the battle.

After the battle, the Gold Fuzzy, as well as the other Fuzzies, will leave. Go
up the pipe. Exit the building and continue heading west all of the way until
Petalburg.

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                                  Petalburg
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 ________________
| Niff T.'s Shop \
|_________________\__________________________________________________________
| Item:         | Cost:   | Effect:                                          |
| Courage Shell | 5 Coins | Increases Defense.                               |
| Fire Flower   | 8 Coins | Deals three HP (Fire) damage to all enemies.     |
| Honey Syrup   | 5 Coins | Heals 5 FP.                                      |
| Mr. Softener  | 8 Coins | Reduces the defense of an enemy.                 |
| Mushroom      | 4 Coins | Heals 5 HP.                                      |
| POW Block     | 5 Coins | Deals damage to all enemies on the ground.       |
|_______________|_________|__________________________________________________|

Heal up here and stock up on items.

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                                Petal Meadows
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As soon as you leave Petalburg, Koops comes to say what he tried to say
before: his father was killed by Hooktail and he wants revenge and to become
a courageous Koopa in the eyes of the town residents. You'll need him, so let
him join up.

-----------------------------------------------------------------------------
KOOPS'S ABILITIES: A PRIMER

Stats: Max HP : 10
       Attack : 1
       Defense: 1

Field Abilities:
X: Press X to shoot Koops's shell. This can be used to hit switches, grab far
   away items, or induce First Strikes. Hold X to hold the shell in place.

Battle Abilities:
Shell Toss: Hold the Control Stick left until the star blinks. Deals 2 damage
            to front ground-based enemy.
Power Shell (3 FP): Hold the Control Stick left until the star blinks. Deal 2
                    damage to all ground-based enemies.
-----------------------------------------------------------------------------

After joining, Koops's girlfriend, Koopie Koo, will come and try to convince
Koops that what he's doing is stupid. (Well, Koopa VS. Hooktail. Who's going
to win?) After he remains stubborn on this decision, she'll beat the crap out
of Koops and Mario.

Continue heading west, fighting enemies and so on. In the next area, use the
pipe. On top of the pipe, use Koops shell and shoot it to the left to grab the
Happy Heart badge.

In the area with the odd set of rocks, insert the Sun & Moon Stones into their
appropriate slots by examining the holes. The rocks will move and writing will
appear on the middle rock. Using Koops's hold-shell ability, hold him in place
away from the switch on the right and head to the left switch. Left go of X and
press B. Hopefully, the switches will be hit at almost the same time. The
middle rock will then be removed to reveal a pipe. Use it. Head eastward and
enter Hooktail's Castle.

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                              Hooktail's Castle
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(Throughout most of this section of the guide, I will assume your current
partner is Koops)

Your first real dungeon. As you will soon see, Nintendo made the dungeon seem
hard with ... well, you'll see!

Before using the springboard, head out of the lower east exit. Go east until
you get to the bridge and continue straight on forward. You should fall on or
close to a small rock. Cross over until the gap is too big, and then use Koops
to grab the HP Plus badge. Rather useless, but it gives good cash!

Re-enter the area with the springboard. Heal with the Heart Block (beware, it
costs coins) and save if you want. Exit to the east and use the plane panel.
Once you get to the other side (it doesn't have to be the other plane panel,
just the door) and enter the castle through the door.

In this first room, you'll see the remains of the Koopas unlucky enough to have
been killed by Hooktail, as well as some Dull Bones (heh heh...). There are
also some Koopa Troopas and Paratroopas here. It is best to use Goombella for
these battles. Be sure to hit the red box for the badge that can easily turn
the tables in any battle: Power Bounce. Without it, you will have a LOT of
trouble winning the game.

In the next room is simply a bunch of Koopa skeletons. About halfway through
this room, Koops will notice a particularly out-of-place skeleton (notice the
blue "clothing"?). It's his father!!! In its hands is a letter to Koops. It
mentions Hooktail's weakness: something beginning with "cr-" and ending with
"-icket". It tells you something related to this item is in the castle. The
letter will mention to not fall for any of Hooktail's tricks. The letter will
eventually end with a final good-bye to... Kolorado? Oops!

In this room still, head to the right side and examine the red skeleton (was it
just killed?). It comes alive and attacks by summoning an immense swarm of Dull
Bones. The Dull Bones will push you back constantly, so hammer and hammer hard!
Examine the red skeleton once more to battle it.

-----------------------------------------------------------------------------
MINIBOSS:

Red Bones:                            Dull Bones (x4 (or more if delayed win)):
Max HP : 5                            Max HP : 1
Attack : 3                            Attack : 2
Defense: 1                            Defense: 1
-----------------------------------------------------------------------------

This fight isn't too hard. Use Koops's Power Shell to quickly finish off the
Dull Bones in one hit. After that, focus on using Power Jumps/Smashes to
finish off the Red Bones. (Using Power Bounce is useless.)

After defeating the Red Bones, go through the door.

In this next room are more Dull Bones. Battle them and head to the right,
hitting the translucent yellow block along the way. This is a Shine Sprite,
originally from Super Mario Sunshine, and is used to level up your partners,
if you get three. However, you don't.

On the right side of this room, you'll notice that the door is locked. You
should also notice the blocks near the bottom of the screen. Hit the purple
one first. A purple block should come down. Climb up the stairs again, go onto
the purple block and jump over the yellow block. Break it and head back to the
purple switch. Face away from it, HOLD X, and head back up the stairs onto the
purple block and release X. The block will go up; enter the room. There is only
a Star Piece on the ledge.

Go back into the block-switch room. Next, make the purple block go down by
hitting the purple switch. Now, face away from the yellow switch and hold X.
Go back up the stairs, onto the purple block, jump across the gray blocks, and
land on the yellow block. Release X. You should go up and be able to see a
ledge. Jump across to get a Star Piece. Now, leave the block. Go to where it
was before it rose. Face left and press X to hit ! block. The staircase will
flip around. Go up the steps onto the ledge and get a Castle Key. Hit the !
block again to flip the staircase. Go back up the steps, examine the locked
door, and use the Castle Key. Go through to the next room.

In this room, use the Save Block and exit to the right.

In this room is a Paragoomba and Dull Bones. At the right side of this room is
another ! block. It rise one of the grates in the back of the room. However,
the grate won't remain up long enough to get over there. Therefore, get next to
the ! block, face left, hold X, walk over the far right grate, release X, and
go through the grate and through the hole.

In this room is a black chest. Obviously, it's going to give you the speech the
last one gave you. You'll open it, and it'll curse you. Is it that big a
surprise? Anyway, the last one was more of an ability, so you should open it
(you're stuck anyways!). Enter the door on the right side of the room.

In this room, this is a maze. You'll likely notice the holes in the ground.
Although it isn't neccessary, it is a VERY good idea to try to navigate to the
chest without crossing over the holes. Regardless, open the chest in the center
of the room to get a Black Key. Also, spikes will rise from the holes and from
the roof!!! You have about 90 seconds to get back to the door or you'll have
more holes than Swiss cheese. For those lazy ones, the path will be revealed
if you stick to the far end of the room (the farthest from the camera) for a
bit.

If you made it, open the black chest with the key. It'll open and a piece of
paper will fly out. It's another demon who's here to curse you!

-----------------------------------------------------------------------------
About Paper Mode:

At anytime, hold down R to become as thin as paper. This will allow to slide
through grates. However, you still can be engaged into battle by touching an
enemy.
-----------------------------------------------------------------------------

After the pathetic speech, go back to the room with the grates.

In this room, enter Paper mode and slide through the grate. Now, do you see the
red music note? Slide through that grate to get the Attack FX R badge. This is
the item that is Hooktail's weakness, and, even better, it costs no BP to use.
Exit to the left.

In this room, hit the Save Block again, and continue heading left until you
reach the room where you fought the Red Bones. Look for a grate with only
vertical bars and slide between them. Head left from there for a Star Piece,
and to the right for the Castle Key you need. Now get back to the room with the
green block.

In that room, head up the stairs and face left when next to the green
switch. Hold X and get onto the green block. Release X and you'll be lifted.
Next is a set of stairs. Climb them to the locked door and use the Castle Key.
Enter the next room.

Heal at the Heal Block and head left. Hit the first switch and cross the gap.
Hit the second block with Koops and head left. At the third gap, there is no
switch. Jump through the window and head right for a Star Piece, then left and
through a different window. Now go through the door.

In this room, there are a few battles with Dull Bones. Fight/ignore them, and
head up the steps. Facing left/right when next to the green switch, hold X, get
onto the green block, and release X. The platform will rise. Up here is a
battle with a Dull Bones and a Paragoomba. Fight/ignore them, and get next to
the left door, but don't open it yet! Jump away from the camera when next to
the door to drop down and be able to get a Life Shroom. Repeat the above
process and enter the door to the left.

This is apparently the storage room. You'll see some chests and a mouse. The
mouse will introduce herself as Ms. Mowz, a world-famous treasure hunter.
She'll seem to not care too much about the Crystal Star, kiss Mario, and leave.
Open the chests (Mushroom, Honey Syrup, and Castle Key) and hit the Shine
Sprite's box. Leave the room.

Head to the right side and use the Castle Key. Enter the room.

In here are (guess what!) more battles. Defeat the enemies, and head to the
right side of the room. The door seems to be on an unreachable ledge. Hit the
yellow switch to bring down a yellow block. While next to the switch, face
left, hold X, get on the block, and release X. Up there, head left and through
the grate to reach a plane panel. However, before using it, get onto the other
rafter and head to the far right side of the room for a Star Piece. Now, use
the plane panel and fly to the right side of the room. Enter the door.

In this area, you mat want a badge. If you do, you'll have to take a detour.
Head down the stairs and hit the yellow switch and go down with the block. Down
there is a badge: Last Stand P. If you do get it, you'll have go all of the way
back up to the previous area. Either way, head upstairs and hit the block with
the Shine Sprite (that makes three!) and unlock and exit through the door.

In this area, you can barely see yourself. There are some Paratroopas and one
Spiky Goomba here, but you can beat those. After going up the spiral staircase,
heal and Save. Make sure you have the Attack FX R equipped, as well as Power
Jump and/or Power Smash. If possible, have Power Bounce equipped. Enter the
door after preparing.

In this room, the view will rotate to show a huge dragon. After deciding
whether to eat you, your first real boss begins!

-----------------------------------------------------------------------------
BOSS: Hooktail

Max HP : 20
Attack : 5 (becomes 3 with successful hit with Attack FX R equipped)
Defense: 1 (becomes 0 with successful hit with Attack FX R equipped)
-----------------------------------------------------------------------------

Early on, you will be fine if Attack FX R is equipped, as you can see from the
above stats. As you can also see, jumps will be ineffective without it, so you
would have to play TWENTY full turns, rather than around five with it equipped.
Why? Your partners' (both of them) Attack is 1, unless you went to Rogueport,
upgraded, and came back, which I highly doubt.

In the first turn, you should Power Jump/Smash Hooktail. If you have Attack FX
R equipped, now the dragon's stats have been reduced. At this very point, use
Power Bounce repeatedly. Eventually, Hooktail's HP will empty.

At this point, Hooktail will offer stuff. NO MATTER WHAT IT SAYS, DO NOT TAKE
THEM. I don't care if it 1,000 coins, the dragon will smash you. Regardless,
Hooktail will then eat some of your audience, healing 10 HP. This next turn
may be your last, if Power Bounce is equipped.

After the battle, Mario will start looking around for the Crystal Star, but
cannot seem to find it. Eventually, Hooktail will puke up a blue Koopa shell
and a star-shaped crystal. A Koopa will pop out of the shell and Koops will
recognize him as his father. Koops's dad will mention the fact he found the
star-shaped crystal (the Crystal Star) in Hooktail's stomach and he gladly
gives it to you.

YOU LEARNED A NEW SPECIAL MOVE: Earth Tremor. Also, you can have a max of 2 SP.

O---------------------------------------------------------------------------O
|                              End of Chapter 1                             |
O---------------------------------------------------------------------------O

This is what you should get used to: at the end of every chapter, you'll be
asked to save.

O---------------------------------------------------------------------------O
| **PM43**                   Chapter 1 Interlude                            |
O---------------------------------------------------------------------------O

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                               Unknown Location
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The first few minutes are just scenes. Eventually, you'll see Peach in a room
with several of the weirdos from the start of the game: obviously, they've
kidnapped her! The weirdos will confirm this to the computer-head guy, Grodus,
their leader. He'll demand the location of the map, but Peach will refuse to
answer. At that moment, a minion will pop up on some kind of projector and
relay the news of Mario's getting the Crystal Star from Hooktail's Castle.
Peach will, unfortunately, let his name slip, letting them know who to go
after. Peach will then be sent to her room. Grodus will then tell Lord Crump to
get the Crystal Star of Boggly Woods, and summons the Shadow Sirens to take the
map from you.

Back in Peach's room, you'll control Peach, as you could in the original Paper
Mario. The door to the right is locked, so you should go through the door to
the left. In here is a super-size bathroom. Take a super-quick shower in the
bathtub, and exit the room. The far door will automatically open. Exit through
it.

In the hallway, you should only head to the right. Nothing else is openable.
The door at the other end of the hall will automatically open, so go through
it.

In this room, you see a large, very-first-computer-ever-made computer that is
completely dominating the room. A voice will speak to Peach, and it is revealed
that it is the computer itself. It is called TEC-XX, but it lets Peach call it
TEC. It was apparently created by Grodus. It claims to be the perfect computer.
When asked why Peach was brought into this room, TEC responds with the fact
that he got a strange feeling when watching Peach, and cannot explain it. (Not
so perfect now, huh!) Peach, very reluctantly, says that TEC must be in love
with her. O_o It promises to grant Peach a wish if she teaches him more about
love. She requests to send a message. After it's sent, TEC sends Peach to her
room, and this scene ends.

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                               Bowser's Castle
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The scene will then switch out to Bowser. He bursts into the hall, demanding
to know why Kammy has requested he come. She isn't here, so head to the back
of the hall. Along the way, it may interest you to talk to the various flunkies
and examine the statues.

At the back of the hall, Kammy finally comes in. She'll report that Mario is in
Rogueport, looking for a supposedly valuable treasure: The Crystal Stars.
Then, out of the blue, she'll ask if he likes fried eggs (huh?). Regardless of
your response, Kammy will mention that she was planning a picnic, and Bowser
will obviously get mad. A Magikoopa will come up to Kammy in Bowser's tantrum
and report some news which Kammy relays to Bowser: he's out of a job! Peach has
been kidnapped, but not by him. Bowser will get into his odd helicopter-thing
and blast through the wall (hope he has insurance!) with Kammy slowly following
him.

As before, you're asked to save.

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                                  Petalburg
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 ________________
| Niff T.'s Shop \
|_________________\__________________________________________________________
| Item:         | Cost:   | Effect:                                          |
| Courage Shell | 5 Coins | Increases Defense.                               |
| Fire Flower   | 8 Coins | Deals three HP (Fire) damage to all enemies.     |
| Honey Syrup   | 5 Coins | Heals 5 FP.                                      |
| Mr. Softener  | 8 Coins | Reduces the defense of an enemy.                 |
| Mushroom      | 4 Coins | Heals 5 HP.                                      |
| POW Block     | 5 Coins | Deals damage to all enemies on the ground.       |
|_______________|_________|__________________________________________________|

After the set of Bowser heads disappears, the scene switches to Petalburg,
where Koops is saying his good-byes to his father and girlfriends, as he has
decided to stick with you. Before leaving, go beside Mayor Kroops house, and
slip through the brick fence to get the Mega Rush P badge. Stock up on items if
needed, and leave.

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                                Petal Meadows
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Just a bit east of the bridge, Mario will get an e-mail on his GBA--I mean
Mailbox SP. (Why can't real ones do that?) He opens it up, and reads the letter
that Peach had sent him. Apparently, those minions are coming for the map, so
he should get all of the Crystal Stars as soon as possible. Simply continue on
westward until you reach the pipe, at which point you should enter it.

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                               Rogueport Sewers
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 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|

Simply use the platforms as you did before, exiting to the west side. In this
area, you'll probably notice the grate with a pipe behind it. If you have 50
Coins to spare, go through that pipe and get "cursed." This can have EXCELLENT
bonuses in battle, though not constantly. For example, Attack/Defense may be
upped by three, or you may get double Star Points. The more you spend, the
longer the curse lasts. Head into the other pipe, using to go down even more.

Here, slip through the grate and use the pipe below.

Here, head up the steps and use the plane panel to get to the other side.

In this next area, simply slip through the grate with Paper Mode and get a
Shine Sprite. Then get on the pedestal. The Crystal Star will rise out of
Mario's overalls and flash. A new Crystal Star will be recorded on the Mystical
Map. You'll be taken to Frankly's to figure out what to do.

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                                  Rogueport
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 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|

Frankly will tell you that the next Crystal Star is in Boggly Woods, a forest
north of Rogueport. He'll mention that creatures called Punies live there, and
he'll show you a picture of one. Remind you of anything? He finally mentions
that a pipe underneath Rogueport should lead there. However, there is some
stuff we should do first...

Firstly, we need to restock our supplies and badges. The Howz of Badges will
have a few new badges; sell the HP Plus badge that you should have there. Next,
go to the Item Shop and buy what you need. Also be sure to pick up the contact
lens. Also, in the square, a new shop opened up: Charlieton's.
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

At this shop, I recommend buying the Timing Tutor. Just that.

Now, if you have the contact lens, go to the Toad at the west end of the square
and give it to her. She'll unblock the way and go into a building. At this
point, you could go that way, or go into her house.

In her house, talk to her. She'll eventually offer to cook stuff for you. By
giving her one item, you can get a super-awesome item, or a Mistake (not a
typo - it's an actual item). Any regular Mushrooms you have/get should be
cooked, as they make Shroom Frys (HP +6, FP +4). Cook any Honey Syrups to make
Fresh Juices (FP +5, cure Posion). Seriously, you'll use this a lot!

Go to the east side. Over here is a Star Piece behind the brick wall, a lottery
corner (only costs 10 coins!) and a new shop.
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electries you (direct-attackers will take damage)|
|______________|__________|__________________________________________________|

Another thing of interest in this area is the Pianta Parlor, where you can play
games to get Piantas (not the actual thing!!!) and trade them for VERY good
stuff. However, this is entirely useless until you start some Troubles, which
I'll explain later in this section.

The final thing of interest is the grate is the center of the area. Use Paper
Mode to slip through it to go to another area of the Rogueport Sewers. I'll go
ahead and do a mini-walkthrough on it; skip it if don't plan going there until
needed (Chapter 4).

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                               Rogueport Sewers
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In this first area, drop down. There are some Spinias/Spanias here, nothing too
hard. Check behind the thing you dropped off of for a Star Piece. Enter the
pipe going down.

Here is a mirror of the one on the east side of Rogueport. Only things of
interest here are the Slow Shroom and Gradual Syrup. Be sure to cook them, as
they are useless in their current form. Head back up, use the pipe going up,
and re-enter the sewers through the grate.

This time, jump on the platforms (similar to those of SMB1) and jump across and
exit to the east.

In this area is a Star Piece. Go to the right, in front of Merluvlee's/Dazzle's
and look behind a broken pillar. Head to the left and you'll find a chest with
a badge in it. There is also a place that gives advice here, and the blue
Bandit will give a tip on Stylish moves. In the shop...
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

As you may have noticed, buying Ultra Shrooms/Jammin' Jellies from Charlieton
is 25% cheaper. With any spare cash you currently have, fill up any empty slots
will Slow Shrooms and cook them later (will heal 15 HP, 5 FP). At this point,
go to the previous area and through the upward-pipe.

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                                  Rogueport
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Right here, take any Slow Shrooms, Mushrooms, and Honey Syrups you have and
make sure you cook them. Experiment with other stuff if you want, then simply
read the next part, as you may/may not want to do this.

A building on the east side of Rogueport east of where Gus is/was contains a
Trouble Center. Basically, this allows you to solve people's problems. You do
get a reward of some sort (typically 20 or so coins) for completing said
trouble. However, if you decide to do it, and later decide not to, you must pay
a 30-coin fee, and lose any items you got as a part of doing it. There are some
there right now. Three more pop up and the end of every chapter. Regardless, do
them if you wish, or don't if you don't want to. At the end of all of your
preparations, go to the inn, and head down the pipe on the east side of
Rogueport.

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                               Rogueport Sewers
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In this area, slide through the grate to go down the pipe, then again to the
next pipe.

In this area, you'll see a Puni go through a tiny hole. Slide through the grate
next to it.

In this room, you'll see the Puni again. Head to the left and confront it. The
Puni will immediately ask if you're going to eat it. Your partner will ask why
it's here rather than Boggly Woods. The Puni will then mistake you for an
X-Naut since you know where it came from. Wait! Grodus mentioned the X-Nauts
during Peach's scene, which means ... that Grodus, Crump, and the X-Nauts are
hunting through the tree for the Crystal Star! Relieved, the Puni will
introduce himself as Punio (yay for Nintendo's creatativity) and will procede
to flip a switch. A few panels will flip in this room. Head up the steps and to
the LEFT for a Damage Dodge badge, then to the right. Punio will tell you that
the pipe leads to his home, which means go through it!

O---------------------------------------------------------------------------O
| **PM44**             Chapter 2: The Great Boggly Tree                     |
O---------------------------------------------------------------------------O

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                                 Boggly Woods
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Boggly Woods, indeed. Black trees, white leaves, rainbow-ish/snow-covered
ground, and black-and-white enemies! Punio is now a temporary partner, but,
like Frankly did in the Prologue, will not be in battles. Take his advice and
head to the next area, saving as you go.

In the next area, you run into the Shadow Sirens, the minions from Peach's
scene. The eldest, Beldam, addresses the youngest, Vivian, about their task: to
find you and steal your map. Vivian pulls out a necklace and Beldam asks where
she got it. Vivian gets scolded for wasting time, and is told to get out the
picture of Mario. However, she doesn't have it; Beldam supposedly has it!
The fat one, Marilyn, takes notice of you, but they don't know that you're
Mario, so they ignore you. They get back to the issue of the picture; for
losing what she never had, Beldam takes Vivian's necklace. You have to feel
sorry for her... You can talk to the sisters, but they say nothing of any
remote importance - especially Marilyn (Guhhh...).

Anyways, continue to the east. Here, you'll start encountering the special
enemies of Boggly Woods. The Dark Puff is easy enough. When it is charged with
electricity, jumping hurts the jumper. Therefore, keep SP saved, as a floating,
charged Dark Puff can only be hit with Earth Tremor or a Fire Flower. The Pale
Piranhas are technically spiked, so don't jump on them. Clefts may be the
hardest to beat, having two points of Defense. You will have to use Power Jump
or Power Smash on them, Earth Tremor, or an Earth Quake/POW Block. Koops works
too, IF you upgraded him. Also note that a Sleepy Sheep is in the leftmost
tree, and a Honey Syrup is sticking out of the snow.

In the next area, Punio points out the great tree, so head down the pipe and
cross through the background to the tree.

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                                The Great Tree
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Here, head to the far east side and check the waterfall for a FP Plus badge,
then head to Punio and talk to him. Obviously, the Punies couldn't have made
such a technologically-advanced door in the short time he was gone. He suddenly
remembers something and climbs up a root of the tree. Follow him up there and
talk to him again. He'll mention that the Puni Elder once told him of a secret
passage. Obviously, it won't be labeled "Secret Passage," and it takes the wind
power of a wind spirit living in these woods called Flurrie to remove the
invisible... thingy over the secret passage. Head out of the area.

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                               Flurrie's House
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This is a scene showing some of what may be Flurrie. As she goes on about her
living in the woods, it quickly becomes obvious that she's the aristocratic
type. She was apparently an actress at one, but has retired, and is now
planning a comeback. She now realizes she's missing something...

Also, note: look around the room during the scene. See anything familar?

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                                 Boggly Woods
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After this, the game switches to Mario. Head back down the pipe and head east,
hopefully ignoring the useless Inn Coupon. Exit to the east.

In this area, continue heading east, fighting the Cleft and Dark Puff as you
go. Look around at the cliff, head to the camera, to the right, up the stairs,
and to the left. While near the ! switch (to its right about 2 ~ 4 stumps),
jump up for a P-Down, D-Up badge. It ups Defense while decreasing Attack, each
change by one point. If you find it useless, you can sell it at the badge shop.
Go to the left and hit the ! switch. The pipe will rise up more; use it. On
the Plane Panel, look to the left and use Koops's shell to hit a Shine Sprite.
Use the Plane Panel to fly to the ledge. Hit the red block for a Quake Hammer
(very useful) and continue east.

In this area, you can see Flurrie's house in the background, which means you're
getting close. Hit the first tree to get a Star Piece, and battle the Dark
Puff. Continue eastward, and slip through the bushes using Paper Mode. At that
point, head to the right for a Volt Shroom. Continue to the left, going past
the pipe for a Star Piece, then down the pipe and into Flurrie's house.

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                               Flurrie's House
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In here, save. Puni calls out for Flurrie, but no response. Head to the right
side of the room and check the door. Flurrie will suddenly tell you to not come
in. Punio tells Flurrie of his problem, and Flurrie says she would help if she
could. Her necklace is missing, and she just CAN'T be seen in public (if you
can call being in the middle of a forest public) without it. Wait, didn't
Vivian have a necklace? Exit the house.

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                                 Boggly Woods
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Conveniently enough, after exiting the house, the game switches to the Shadow
Sirens. Apparently, they DID have the picture. After a bit of scolding, the
trio look at the sketch and realize that their chance probably passed them by,
as they have realized the sketch of Mario matches the "Mr. Mustache" from
earlier.

Then the game switches to you. Exit Flurrie's house and head back to the pipe.
Use it and head to the right. Slip through the bushes and continue heading all
of the way west until you reach the area where the Shadow Sirens were.

Make sure you have full HP/FP before this, as it is a little tough here. When
you reach the spot where the Shadow Sirens are, they seem to know what you came
for. Your partner then demands who the sisters are, and they give an intro.
(Notably, this is the O-N-L-Y time Marilyn says something other than "Guh" or
"Uh." Savor the moment.)

-----------------------------------------------------------------------------
MINIBOSS:

Vivian:                 Marilyn:                Beldam:
Max HP : 9              Max HP : 12             Max HP : 10
Attack : 1              Attack : 2              Attack : 1
Defense: 0              Defense: 0              Defense: 0
-----------------------------------------------------------------------------

Start off Mario with an Earth Tremor, quickly reducing their HP to equal to or
less than half if you aced it. Your partner's turn can vary. If you have a Fire
Flower, POW Block, or similar item, use it. If you got the Earth Tremor, Vivian
should be KO'd. The enemies won't kill you in this turn. Use a Power Smash/Jump
against Marilyn FIRST, then use your partner to finish Beldam.

After defeating the Shadow Sirens, Beldam blames the others and runs off,
conveniently dropping the necklace, too. Pick it up, then head all of the way
back to Flurrie's.

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                               Flurrie's House
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In here, head back to the door and give Flurrie the necklace. She puts it on,
out of view, and comes into the room, making a... flashy entrance to say the
least. O_o (Was she THAT massive during her career?) After entering, she gives
Mario a kiss (that's three in two chapters) and compliments him on his
mustache (that must be it!). She decides to join Mario's party for the
remainder of his adventure.

-----------------------------------------------------------------------------
FLURRIE'S ABILITIES: A PRIMER

Stats: Max HP : 15
       Attack : 2
       Defense: 0

Field Abilities:
X: Press X to blow wind for as long as the button is held down. Can make
   enemies dizzy. Can blow away various other things.

Battle Abilities:
Body Slam: Move the + mark into the circle. Deals 2 HP damage to enemies
           without spikes or flames.
Gale Force (4 FP): Press A with rhythm. May remove some or all enemies.
-----------------------------------------------------------------------------

After the primer, Punio asks Flurrie to help him find the secret entrance. She,
obviously, agrees to help. Return to the great tree (exit the house and head
west for two areas).

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                                The Great Tree
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Head up the root of the tree that you climbed before, with Flurrie as your
partner. Get as far up as you can, then use Flurrie's field ability to blow
away some paper and reveal a secret entrance (guess Punio was wrong: it IS
labeled "SECRET ENTRANCE"). Punio will head through the hole and unlock the
door. Go through it.

The first area is unusually empty. Head into the center of the room and two
X-Nauts will enter the room, deciding to "get you." Hah! Too easy to require a
strategy; a decent Earth Tremor should finish them. After the "battle," they
run off, deciding to tell Lord Crump what happened. Punio thanks you, then a
Puni emerges from the statues in the background. Its first thoughts are like
Punio's: are you going to eat it? After convincing it that Mario isn't going to
do that, more Punies emerge and the fat one, Puniper (again, yay Nintendo's
creativity) still doesn't believe you. He tells you that the elder, Punio's
sister, and the rest of the Punies were captured. He isn't going to help you
until the others are rescued. Heal at the block, save, and ignore the door:
it's locked. Use the pipe instead.

In this room is a weird mechanism that seems to weigh Punies. You cannot do
anything with it yet, so take the pipe.

Directly south of the pipe you just exited, check the bush for a Power Punch,
an item which boosts your Attack by 3 for three turns in battle. Head to the
left and use the pipe to go to the upper level. In this dungeon, you won't
fight any Dark Puffs or Clefts, but rather, Piders (no typo here, there just
isn't an "S" at the start of their name). They are simple enemies, with 5 HP
and 1 Attack, although they hit multiple times each. The regular guard will be
fine on defense. Note that they can change altitude any time, and, in the
field, will scare off your Punies. Make sure to recollect them! Anyways, the
path is rather straightforward on the upper level, just use the pipe.

Before entering the room, a short cutscene plays. It starts out with a bored
X-Naut. What is supposedly a mouse (Ms. Mowz!) comes and knocks him out... and
that's it.

The game switches back to you as you enter a room with red and blue jail cells,
a slight (possibly unintended) reference to Nintendo's Pokemon Red/Blue games.
In the red one, the closer one, there is just one Puni, supposedly the Puni
Elder. In the other one, the blue one, is ninety or so other Punies, one being
Punio's sister. You can enter the cells; however, you cannot unlock them yet.
Continue and exit through the left side of the room.

You find yourself in the room where that X-Naut was knocked out. Mario and Ms.
Mowz see each other, and after the usual flirting (try having Flurrie), Ms.
Mowz jumps into and out of a window (in a TREE?!?). The X-Naut soon awakes, and
then mistakes you as those who attacked him. He battles you, but you already
fought two, so one is a breeze. Take his key and open the chest, as it contains
*gasp* an Ultra Shroom! You really need to save it - it heals a full 50 HP! Go
back to the cell room.

In this room, head over the red cell (the one with the Puni Elder) and unlock
it. Instead of meeting you with gratefulness, she greets you with a lecture
lasting several hours! Luckily, Mario soon falls asleep (so much for sticking
up for poor Punio), so you don't have to sit through all of it. At the end of
the lecture, she FINALLY realizes you've come to let her out. Head back to the
first room where you fought the two X-Nauts and met Puniper.

Talk to Puniper, and he is surprised you managed to rescue the elder, but STILL
refuses to help. Luckily, the elder is on your side and reprimands him, which
leads to Puniper and nine other Punies joining the party. The elder still
remains in the entrance area. Your partner then asks about the Crystal Star.
The elder mentions that it's been passed down throughout the generations in the
depths of the tree. She also saus that you need to unite the Punies to get to
it. She hands you the Puni Orb, which attracts Punies, if it's placed on a
certain pedestal. However, they'll just continue to stare at it if you don't
remove it (they have almost no movement, aside from Flurrie's ability). As you
leave, the elder says one last thing: if you have lost some Punies, and have no
clue where they are, just speak with the elder to bring them back. Heal, save,
and use the pipe.

In this room, place the Puni Orb on the pedestal. The Punies will immediately
go to it and activate the mechanism. The mechanism flips some switch somewhere
and erects a pipe. Use it. (Be sure to remove the Orb!)

Here, your on the other side of the door from the entrance room. Use the
control panel to unlock the door, the use the pipe on the door's side. Down
here are some useful items, such as a Thunder Rage. I think a Star Piece is
also down here. Now, activate the pedestal on the right side of the room, then
go back to the Punies, which should be lined up on the edge. Use Flurrie's
field ability to blow them in the direction of the active pedestal, and keep
blowing the whole time to get them to the other side. Once they're all over to
that side, cross over, deactivate the pedestal, and use the pipe.

In this two-floor room, the enemies are as normal at the moment. Use Koops's
field skill on the Pider if you wish to avoid picking up the Punies after the
battle. Continue until your next to the pipe, then blow away the thing on the
grayish piece of floor by using Flurrie's ability. Fly over to the other side
and use THAT plane panel, then hit the Shine Sprite box for a Shine Sprite. Go
back up the pipe, collect the Punies, then go back down, and use the pipe.

This room is also two-floor. The top level winds around, with PLENTY of Piders.
If the Punies get scared, you may as well wait. The only other thing to note is
the seemingly unreachable red ? block. Line up with it, then use Koops's field
ability to reveal an invisible yellow coin box. Jump on it and hit the red box
for a Damage Dodge P badge. Drop down to the lower floor, grab your Punies, and
check the leftmost bush for a Star Piece. There is another (locked) door on the
right side of the room. Instead, use Flurrie's ability on the left wall to find
a hidden shop!
 ________________
| Pungent's Shop \
|_________________\__________________________________________________________
| Item:         | Cost:    | Effect:                                         |
| Honey Syrup   |  5 Coins | Heals 5 FP.                                     |
| HP Drain      | 10 Coins | Drains HP from an enemy.                        |
| Ice Storm     | 15 Coins | Damages and may freeze all enemies.             |
| Mini Mr. Mini |  8 Coins | Reduces an enemy's Attack for three turns.      |
| Mushroom      |  5 Coins | Heals 5 HP.                                     |
| Mystery       |  3 Coins | (random item's effect)                          |
|_______________|__________|_________________________________________________|

Buy whatever, store the Ultra Shroom (unless you think you may need it), leave
the shop, save, and return to the upper level. Up here, go through the hole to
the right.

This leads to where the Punies enemies, the Jabbies, live. This is one of two
Jabbie bases in the tree. As you advance to the right, ten Jabbies appear out
of a hive. Your Punies take them on, without Mario or his partners able to
help out. You'll win the battle, then the Punies will blow up the hive. Enter
through the hole.

This room has an unusual formation of pillars in it; however, you cannot do
anything except opening the chest. After a scene with the remaining Punies,
backtrack to the cell room, as the chest contained the required Blue Key.

Back in there, unlock the door to get 90 Punies to join you, making your total
101 Dalm- I mean 101 Punies completed. Go back to the room before the 10-Jabbie
fight (the room with the store and Damage Dodge P badge on two separate levels)
and use the LEFT exit.

This leads to a room remarkably similar to the first Jabbie battle. However, as
you advance left, a whopping 100 Jabbies pop out of the hive. The battle begins
again, with you winning. Again, the Punies will blow up the hive; go through
the newly made hole.

In this room is a pedestal similar to the others you've used. Like before, use
it by placing the Puni Orb on it. This will make a pipe come up from the
ground: use it.

Upon emerging, check behind the pipe for a Star Piece and go around the tree
stump (trees in a tree?). Exit to the right side.

In here is another pedestal. Place the Puni Orb on it and two things happen: a
pipe emerges and Mario gets trapped in a cage! Lord Crump comes up and goes on
about his easy victory, but leaves dumber than he thinks you are. Use Paper
Mode to escape the cage and use the pipe.

Check behind the pipe for a Star Piece, then observe and memorize the pattern
of the pedestals. Hit the black ! block, then return to the room that you found
the Blue Key in (the room after the ten-Jabbie battle).

Lo and behold, you find four white ! blocks in this room. Hit them until they
match the pattern seen in the black ! block room. The pillars will recede,
revealing a hole behind them. Go through it.

There is a large chest, larger than others that you've opened, in this room.
Open it to recieve the Super Boots. Similarly to obtaining a new partner, a
Toad girl, Toadette, will give you a tutorial on the Super Boots.

-----------------------------------------------------------------------------
About the Super Boots:

The Super Boots allow you to do a ground-pound in the field by pressing A in
mid-air, as well as in battle. This may break panels, or reveal panels
containing Star Pieces. Mario's Jump Attack power is also raised by one.

New Field Ability: Spin Jump (Press A in mid-air).
New Battle Ability: Spin Jump (2 FP). Base damage: 2, 5 (with successful Action
                    Command).
Change in Stats: +1 Jump Attack power.
-----------------------------------------------------------------------------

Wait... the pillars, the bridge to the stairs, have been lowered. You're not
trapped, however. Return to the previous room and Spin Jump on the X-marked
panel. You will then go through it.

In this room, CAREFULLY jump across the pillars to reach a Shine Sprite and a
Charge badge (need Koops for it, though). After that, go back up the pipe and
return to the cage where the Punies are trapped.

In this room, smash the panel in the cage, but don't go through it just yet.
Put the Puni Orb on the pedestal and then use Flurrie to blow the Punies into
the hole. Afterwards, go through the hole.

Before going further, you may want to go ahead and grab some more Star Pieces.
Use the Spin Jump in the following areas, using it to flip the panels:

- Around the right side of the room above the entrance room
- In the blue jail cell

Go back to the room above where the tree stump was located, put the Puni Orb
on the pedestal, break the panel, use Flurrie to blow the Punies into the hole,
and finally go down the hole and through the pipe.

There isn't much of interest here, just keep on advancing.

In the room with the pool of water, use the pipe.

In this room, leave the Punies and jump across the pillars to the other side,
then enter the vertical pipe. Go to the far side of the room and stand on the
blue switch. Bring out Koops and hold his shell past where the ! block was,
then get Mario off of the switch and let go of X. Koops should hit the switch,
draining the water. Go into the area where the water used to be and open the
chest for a Shrink Stomp badge, and check behind the stairs for a Dizzy Dial.
Go back to where the Punies are.

In this room, go across the lilypads, being careful of falling off and being
sure to get the Shine Sprite. Use the pipe you haven't used yet.

In this room is another pedestal *sarcastic gasp*. Make sure all 101 Dalm- I
mean Punies are with you, then place the Puni Orb on the pedestal, which will
lower. Heal, check the bush for a Mushroom, and save. Exit to the left side.

This room is octagonal, huge, and has a pedestal in the center. Place the Puni
Orb on it, and watch Lord Crump steal your Crystal Star. After his typical
gloating, he activates a bomb to destroy the Great Tree in 300 seconds (five
minutes)! He runs off; follow him -- fast! Remember to remove the Puni Orb!!

In the next room, two X-Nauts attack you. Sadly, the counter still keeps time
during all dialogue and battles, so defeat them with a quick Earth Tremor.
Check the bottom-right bush for a Star Piece, then unlock the door and leave.

You end up back in the room with the shop. Return to the upper level, then use
the vertical pipe.

You're back in the bubble room. Jump to the other side, place the Puni Orb,
jump back to the other side, blow the Punies across with Flurrie, then jump
back over. Remove the Puni Orb and check your Puni total before going through
the door.

Back in the entrance hall, the Puni Elder is blocking Lord Crump's escape.
Unfortunately, her back starts acting up, but Mario comes just in time. Lord
Crump them realizes that he's been trapped, so he cancels the timer and summons
a robot to help him - your next boss!

-----------------------------------------------------------------------------
BOSS:

Magnus Von Grapple                     Rocket Arm
Max HP : 30                            Max HP : 2
Attack : 2                             Attack : 2
Defense: 1                             Defense: 0
-----------------------------------------------------------------------------

The main problem with this guy is his defense. Only your upgrade partner(s) can
deal damage to the main body. Therefore, keep the upgraded partner out at all
times. The main strategy is to use either Power Jump or Spin Jump throughout
the battle. Power Bounce should only be used if you have good skills, upwards
of six jumps, while using it.

Throughout the battle, Magnus may send out its rocket arms to battle as
separate enemies, described above. If you have Thunder Rage, use it the first
time the arms are used, as it will put away 1/6 of Magnus's HP and get rid of
the arms. After that, though, you'll have to stick to Earth Tremor,
Multibounce, or Goombella/Flurrie to take them out. Also note that the Rocket
Arms are vulnerable to Flurrie's Gale Force.

Simply put, after winning the battle, Lord Crump and the remaining X-Nauts
flee, leaving behind the Crystal Star, the Emerald Star. The Puni Elder decides
that you should have it, so you get it, a new Special (Clock Out), and one more
point added to your max SP (making it three).

O---------------------------------------------------------------------------O
|                              End of Chapter 2                             |
O---------------------------------------------------------------------------O

The usual part: save.

O---------------------------------------------------------------------------O
| **PM45**                   Chapter 2 Interlude                            |
O---------------------------------------------------------------------------O

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                               Unknown Location
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This starts with Grodus, recieving a report of what you did in the Great Tree.
He comments that there are still four unconfirmed, and reveals the fact that
he has the one from Rogueport! After this, you gain control of Peach.

After commenting on her situation, Peach notices the door open. Go out to the
hall; TEC seems to want to talk.

When Peach visits TEC, it comments on Peach missing the dancing at the Mushroom
and says that it wants to dance with her. Before you have time to laugh, he
projects a holographic Peach to dance with. Press the buttons above the
"couple" as they appear. If you did well, TEC will let Peach send another
e-mail to Mario. Afterwards, you get to save again.

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                                Petal Meadows
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Time to take over Bowser, who is one step behind you, for once. He believes
that Peach is currently in Petalburg, so he heads there. And then begins the
best part: Super Koopa Bros. This is basically a remake of the original Mario,
with better graphics, different stuff, and control of Bowser. It is very
simple compared to the original, so you'll have no problem.

At the end of the level, Bowser walks into Petalburg, scaring off the locals.
He sees Peach standing in a nearby window and approaches her. As he talks,
Peach doesn't say a word, and then a Koopa comes out to protect his poster of
Peach. (Time for a lame Pokemon reference:)

BOWSER has leveled up to the King of Guys Who Talk to Posters!

Aside from my own lame reference, the scene is okay. Bowser is obvious
disappointed, and then the save message appears.

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                                 Boggly Woods
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As the game switches over to Mario, he is saying his goodbyes to the Punies at
the Great Tree. Leave the tree and go back into Boggly Woods.

Outside, Mario gets his e-mail from Peach. However, instead of returning right
to Rogueport (and some color), head over to Flurrie's House. Enter her house
and go into her room. Open the chest for a Super Appeal P and then Spin Jump to
find a Star Piece at the foot of Flurrie's bed. THEN return to Rogueport.

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                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Immediately after exiting the pipe, Spin Jump around that small room to find
another Star Piece, then leave.

In this room, you have the chance to use your new Special move on the Spinias
around here. Next to the stairs, you'll see the peeling wallpaper. Use Flurrie
to blow it away, revealing a chest with a Happy Heart P badge. Go up the stairs
and fly over to the other side of the room.

In this room, stand on the pedestal, as you did before. More flashes and
seizures will lead to see that the next Crystal Star is in the sky. Huh? You
be taken back to Frankly's to figure out just what to do...

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electries you (direct-attackers will take damage)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

Back at Frankly's, the professor says that you'll need all seven Crystal Stars
to break the seal on the Thousand-Year Door (obviously, why else get them?).
However, he doesn't know what the treasure is, or why it had to be sealed (and
he's a professor? It was sealed off for a reason!!). He does mention that the
next Crystal Star is in a floating city called Glitzville. The only way to get
there is by getting a Blimp Ticket, which can only be gotten from Don Pianta.
Leave Frankly's for some sidequesting...

First, now is truly the prime time to beat Gus. (I don't blame you if you
haven't yet.) At this point, the battle is very simple. My strategy was in the
Chapter 1 section of this FAQ; modify it to your current situation.

Second, if you wish to do three new Troubles, beat Gus, then get to the Trouble
Center. (Easter egg: use Paper Mode to go around back, and use Flurrie to blow
left.)

Third, if you haven't ordered the contact lens for Zess T., do so. If you did
order it, get it from the Toad Bazaar, then give it to Zess T. You can talk to
her in her "house" for some better items.

Fourth, go to the following areas and Spin Jump for some Star Pieces:

- Rogueport Square: In front of the hanging-thingy (a gallows).
- Rogueport Square: Behind Zess T.'s.
- East Rogueport: In front of Frankly's.
- West Rogueport: In front of the Pianta Parlor.
- Rogueport Harbor: Left of the bottom of the stairs.
- North Rougeport: At the left end of the train platform.
- Rogueport Sewers: In front of Wonky in the tipster place.
- Petalburg: Near Bub-Ulber on the island in the left side of the village.
- Petalburg: On the patch of flowers next to the gate to Shhwonk Fortress.
- Hooktail Castle: On the left end of the long jail cell where you get the
                   Castle Key, reachable with Paper Mode.

After getting all ten Star Pieces, it's a good idea to pay Dazzle a visit and
get either a Power Plus or a Flower Saver (preferably the former).

Fifth (tired yet?), upgrade a partner, preferably Flurrie or Koops.

Sixth, refill your supplies. The Howz of Badges has some new badges. Also, cook
any regular Mushrooms, Honey Syrups, and Slow Shrooms you've come across or
bought at Zess T.'s.

Finally, we can go find Don Pianta. This part is somewhat tough: finding him.
Head to the east side of Rogueport, and slip in the crack beside the Trouble
Center. Down here, I believe you can collect a Star Piece behind a barrel or
something. Enter the door.

Talk to Ishnail, the snail-looking guy (I, snail; get it?). He's suprised that
you want to know where his enemy is. He'll tell for the price of 64 Coins. (DO
NOT pay him; reading this and following the proper steps will still result in
the same thing!!) Ishnail's instructions are as follows:

- Go to the Westside Goods store.
- Buy a Dried Shroom.
- Buy a Dizzy Dial.
- The clerk will ask you your favorite color. Answer yellow.

Okay, head to the west side of Rogueport and into Westside Goods. Buy the
Dried Shroom and Dizzy Dial in that order (total cost of 14 Coins) and let the
clerk ask you your... mustache color? This can be answered in any way, but
she'll realize her mistake and then ask the correct question. Answer yellow.
She'll unlock the back door, so go through it. Go up the stairs into Don
Pianta's office.

Talk to Don Pianta. He'll first refuse your request, but will then agree to
help after hearing about Peach. He'll mention that one of his workers and his
daughter, Frankie and Francesca, have eloped. You have to either bring them
back or tell Don Pianta where they are. They are at Rogueport's Harbor, so head
there.

At the end of pier, talk to them. You can respond however you want, it'll all
end in the same way. Head back to Don Pianta to tell him where they are.

Talk to Don Pianta. He'll respond depending on your response, but then,
regardless of any responses, Frankie and Francesca will barge in, asking the
Don to blame one of them, as their way if apology. He'll tell them to leave
and do whatever they want. After they leave, Don Pianta will hand you a Blimp
Ticket! Exit the building and Westside Goods, heading to Northern Rogueport.

Up here, turn east and talk to the Cheep-Cheep. He'll let you through. Check
behind the pipe for a Star Piece, then enter it. Head left until a ! appears
above Mario's head, then press A to enter the blimp and "enjoy" another
cutscene.

O---------------------------------------------------------------------------O
| **PM46**              Chapter 3: Of Glitz and Glory                       |
O---------------------------------------------------------------------------O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Glitzville
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 _______________
| Souvenir Shop \
|________________\___________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Earth Quake  | 15 Coins | Damages all ground-based enemies.                |
| Point Swap   |  5 Coins | Swaps FP with HP. May not exceed either maximum. |
| Power Punch  | 15 Coins | Boosts Power by 3 for three turns.               |
| Repel Cape   | 15 Coins | Increases the ability to evade attacks.          |
| Super Shroom | 15 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 12 Coins | Damages one enemy.                               |
|______________|__________|__________________________________________________|
 _______________
| Hot Dog Stand \
|________________\___________________________________________________________
| Item:   | Cost:    | Effect:                                               |
| Hot Dog | 10 Coins | Heals 5 HP and 5 FP.                                  |
|_________|__________|_______________________________________________________|

After checking out the shops, check around for some Star Pieces:

- Spin Jump below the blimp toward the camera.
- Behind the phone booth.
- Behind Souvenir Shop.
- Behind counter in the juice bar.
- Behind plant on the right side of the entrance to the Glitz Pit.
- Southeast side, hit the ! block. Go up the steps and get beside the billboard
  of the bird and use Koops. (Also open up the chest for a Power Plus P.)

Finally, you likely noticed the Shine Sprite. Hammer underneath it, jump up on
the revealed coin block, and hit the Shine Sprite box. Now, finally enter the
Glitz Pit.

More posters of that same yellow bird. (I'm now craving KFC.) Jump in front of
the Bom-omb poster for yet another Star Piece. Enter the big double door across
from the main entrance.

Walk in and you'll see a fight happening between the champion/yellow-bird-guy,
Rawk Hawk, and another contender in the ring... who just got beaten. A Tubba
comes over to interview him, and, after some trash-talking, he holds up the
championship belt. Is that a Crystal Star on it?!? You are now presented with
a choice: steal it, or earn it. Regardless, you're going to fight for it and
earn it. Go to the right side of the room and past the security guard.

Walking along the hall, jump into one the boxes for a Last Stand badge.
Continue down the hall. When one of the security guards will let you enter the
door (he'll move out of the way), enter the door.

Immediately, Grubba gets on my (and your) nerves. Once he realizes you want to
fight in the Glitz Pit, he goes into some childhood story. After this, he'll
show the luxurious champion's room, which you sleep in for only -- I mean,
once you beat the champion (hope the feathers get cleaned up!). Grubba then
shows you the decent major-leaguers' room (how do they manage with one bed?
*shudders*). After that, you're back in Grubba's office. He then says that you
have to sign a contract. After you do, Grubba decides to give you a new name
("Mario" makes you think "pizza," doesn't it?), the Great Gonzales (great, now
I'm thinking of burritos!). He calls in Jolene to show you to the minor-league
room.

You arrive in the... less-than-remotely-good minor-league room. Jolene will
explain the rules to you. Grubba will set rules for your match, such as:

- Appealing 1 or 3 times.
- No using Jump/Hammer/items/Special moves/FP/any attack at all.
- Having to use at least one Special move.
- Getting hit so-and-so times.
- Waiting so-and-so turns until attacking.
- No using your partner.
- No switching your partners out.

After the intro of her explanation, she'll tell you to use the GBA-device to
reserve a match (I don't know about that, but I have Super Mario World right
here...). Press A in front of it, and Grubba will schedule a match for you
against the Rank 19 Goomba Bros. He'll then give you the match conditions.
(Remember, a victory is null and void if the conditions aren't completed!)
After that, Jolene will explain further. Essentially, winning AND following the
conditions ups your rank; losing lowers it. After that, she'll leave and a
security guard will enter and take you to your next match.

Sure enough, you end up on-stage with Grubba and the five Goombas. Grubba
introduces you and your opponents. As Grubba is about to further explain the
rules, the lead Goomba ambushes you!

-----------------------------------------------------------------------------
Match VS: Rank 19, Goomba Bros.

Enemies: Goomba (x5)
Max HP : 2 (each)
Attack : 1 (each)
Defense: 0 (each)
-----------------------------------------------------------------------------

So many strategies: Earth Quake, POW Block, Fire Flower, Ice Storm,
Multibounce, Quake Hammer, Power Shell, Gale Force, or Earth Tremor will all
work. Need I say any more?

After the fight, Grubba will interview you and make the crowd go wild.

Back in the locker room, Jolene will hand you your prize money (3 Coins) and
Grubba will congratulate you. You're now free to do whatever you want until
your next match, so heal (if needed) and save (it's in the hallway).

After Grubba and Jolene leave, an yellow Koopa, King K. (who is a K.P. Koopa),
walks up and befriends you. He introduces you to some of his buddies: Master
Crash (a Bom-omb), Bandy Andy (a Bandit), and Cleftor (a Cleft). Bandy Andy
will say that he won't be in the room much, but will explain about the bed in
the room.

This chapter's challenge is very straightforward: simply rise through the ranks
and beat Rawk Hawk, so you can get the championship belt with the Crystal Star
on it. To start, schedule and win the following matches:

-----------------------------------------------------------------------------
Match VS: Rank 18, Pokey Triplets 

Enemies: Pokey (x3)
Max HP : 4 (each)
Attack : 3 (each)
Defense: 0 (each)
-----------------------------------------------------------------------------

Simple, as usual. Quake Hammer and a Power Shell combination, Earth Tremor, or
Gale Force can finish these in one turn. Beware, they can multiply and they are
spiked.

-----------------------------------------------------------------------------
Match VS: Rank 17, The K.P. Koopas

Enemies: K.P. Koopa (x2)              K.P. Paratroopa (x1)
Max HP : 4 (each)                     Max HP : 4
Attack : 2 (each)                     Attack : 2
Defense: 1 (each)                     Defense: 1
-----------------------------------------------------------------------------

Unusually, these are like regular Koopas/Paratroopas. Take care of them as if
they were such enemies.

After claiming 17th for yourself, Jolene will lead Bandy Andy into the room,
scolding him for "sneaking around." After she leaves, he leaves, too. After
this little scene, schedule and win the following match:

-----------------------------------------------------------------------------
Match VS: Rank 16, Spike Storm

Enemies: Red Spiked Buzzy (x2)
Max HP : 5 (each)
Attack : 3 (each)
Defense: 5 (each)
-----------------------------------------------------------------------------

Unfortunately for you, the enemies' defense is only penetrable by using Earth
Quake, Earth Tremor or Piercing Blow.I am sure you can use Quake Hammer to
flip them, as well. Flurrie's Gale Force may work. And, as always, never jump
on spiked enemies!

After claiming Rank 16, you'll hear a little scene about some fighter getting
badly injured. He is being rushed to the hospital (what hospital?). According
to King K., this thing happens quite often. Anyways, after this scene, schedule
and win the following match:

-----------------------------------------------------------------------------
Match VS: Rank 15, The Dead Bones 

Enemies: Dull Bones (x3)
Max HP : 1 (each)
Attack : 2 (each)
Defense: 1 (each)
-----------------------------------------------------------------------------

You're kidding, right? Earth Quake, POW Block, Fire Flower, Ice Storm,
Multibounce, Quake Hammer, Power Shell, Gale Force, or Earth Tremor will all
work.

After this "tough" battle, King K. approaches you and mentions that Hoogle
(the Hot Dog vendor outside) is selling some sort of new Hot Dog, made using
an egg from some island south of Rogueport (SPOILER: You'll go there at one
point in the game!). Anyways, I'll advise to go on and go outside. You did
know you can leave the building, right?

Outside, on the left side of Glitzville's town square (more appropriately, an
octagon) is Hoggle Hot Dog Stand. Hoggle is chasing some runaway egg outside
his stand. Help him out until it jumps on top of the Hot Dog Stand. Head to
the right of the square/octagon and up the set of stairs from earlier. Use the
springboard and use the Plane Mode panel to fly over to the Hot Dog Stand and
retrieve the egg. After that, you are given a choice of what to do with it and,
despite your choice, will follow around as a second partner until it hatches or
it gets too close to a frying pan. After this ordeal, return to the Glitz Pit
so you can schedule and win the following two matches:

-----------------------------------------------------------------------------
Match VS: Rank 14, The Mind Bogglers 

Enemies: Dark Puff                  Pider                 Pale Piranha
Max HP : 3                          Max HP : 5            Max HP : 4
Attack : 2                          Attack : 1 (multiple) Attack : 2
Defense: 0                          Defense: 0            Defense: 0
-----------------------------------------------------------------------------

All from Chapter 2, huh? For a one-hit win, you'll have to use Earth Tremor.
Otherwise, two Fire Flowers or Ice Storms will get rid of them. And, as usual,
remember to not touch a electrified Dark Puff and to not jump on a Piranha.

-----------------------------------------------------------------------------
Match VS: Rank 13, The Bom-omb Squad

Enemies: Bom-omb (x4)
Max HP : 4 (each)
Attack : 2 (each)
Defense: 1 (each)
-----------------------------------------------------------------------------

Look, their stats WILL NOT matter if you have a Fire Flower. If you don't have
that, two POW Blocks, Earth Quakes, or Ice Storms will finish them. You can
also use an Earth Tremor, unsurprisingly. Beware, once their fuses are lit,
any touch will blow them up, regardless of your attack or their attack. At
that point, use a Hammer attack, preferably Quake Hammer if it will kill them
all.

After thoroughly obtaining 13th place, King K. will approach you and say to
you that he thinks he will be retiring sometime soon. It's gonna be lonely
without him... After this, schedule and win the following two matches:

-----------------------------------------------------------------------------
Match VS: Rank 12, The Hand-it-Overs

Enemies: Bandit (x2)                 Big Bandit (x2)
Max HP : 5 (each)                    Max HP : 8 (each)
Attack : 2 (each), Steal             Attack : 3 (each), Steal
Defense: 0 (each)                    Defense: 0 (each)
-----------------------------------------------------------------------------

It is best to come into this battle entirely devoid of items, as these guys
will steal these or your Coins (unless you Guard, which is nearly impossible),
unless these items are two POW Blocks, Earth Quakes, Fire Flowers, or Ice
Storms. If you have none of these, use Earth Tremor.

-----------------------------------------------------------------------------
Match VS: Rank 11, The Punk Rocks

Enemies: Hyper Bald Cleft (x3)
Max HP : 3 (each)
Attack : 2 (each), 8 (each) (when charged up)
Defense: 2 (each)
-----------------------------------------------------------------------------

Oh crap. If you can, use Earth Tremor. If not, buy an Earth Quake and use it.
Remember, other the above, Piercing Blows, Power Smashes, or Power Jumps will
get through their defense (even then, for minor damage). Also note that these
things will do SEVEN points of HP damage when they are charged up (you'll know
when they are).

After reaching 11th, Jolene will lead a Swooper, Sir Swoop, into the room and
give him the same exact speech she gave you. He'll schedule a match, etc., and
then Jolene will leave the room. He'll introduce himself to you afterwards.
After this scene, schedule the match for the chance to be in the major-leagues!

-----------------------------------------------------------------------------
Match VS: Rank 10, The Armored Harriers

Enemies: Iron Cleft (x2)
Max HP : 6 (each)
Attack : 2 (each)
Defense: UNKNOWN (each)
-----------------------------------------------------------------------------

Look, before I start our "strategy," you probably looked ahead or something and
know that the egg you have has a Yoshi in it (if you honestly didn't, sorry).
Like in other games, it may come in different colors. Vivian (not the partner)
offers a guide that I've summarized to fully determine the color of your Yoshi.

Before your first attempt at this battle, save then game and schedule the
match. Run away on the first turn. See what color the Yoshi is. After that,
reset your GameCube/Wii then reschedule the battle and wait the number of
minutes in the table to obtain the color Yoshi in the right column.
  _____________________________________________________________________
 / Original Color | Wait __ Minutes and run away | Will Get A __ Yoshi \
|-----------------|------------------------------|----------------------|
| Green           | 6 minutes                    | Red                  |
| Red             | 3 minutes                    | Blue                 |
| Blue            | 2 minutes                    | Orange               |
| Orange          | 4 minutes                    | Pink                 |
| Pink            | 3 minutes                    | Black                |
| Black           | 1 minute                     | White                |
| White           | 1 minute                     | Green                |
|_________________|______________________________|______________________|
| Remember, Vivian of - I think it is - GameFAQs gets credit for the    |
| discovery of this, not me.                                            |
 \_____________________________________________________________________/

Okay, now for the strategy: you'll have to run away or get KO'ed. The enemies'
defense is unknown, which typically means "very high." In this case, it is
true. However, to get SOMETHING out of this, you still may feel like using the
above trick.

Okay, so you lost. It was bound to happen at one point. *sigh* Once you head
into the locker room, you find the egg to be gone (Bandy Andy took it!), and a
small Yoshi walks up to you. He could hear perfectly from inside his egg and
knows about your quest for the current Crystal Star. (Unfortunately, what he
did NOT pick up on is that your name isn't the Great Gonzales.) He thanks you
for rescuing him from Hoggle by deciding to fight alongside you. ...We forgot
one detail - his name! He decides to let you name him. (Names are all
different depending on the player, but the Yoshi shall be called Yoshi from
here on out, okay?)

-----------------------------------------------------------------------------
YOSHI'S ABILITIES: A PRIMER

Stats: Max HP : 10
       Attack : 1
       Defense: 0

Field Abilities:
X: Press X to ride on Yoshi, speeding up your speed.
X, then A: While riding Yoshi, pressing A will allow you to do a Flutter Jump,
           which will let you float in the air for a few seconds. It has no
           vertical power at all.

Battle Abilities:
Ground Pound: Press R repeatedly. Can do up to 4 damage, depending on how well
              the Action Command was executed.
Gulp (4 FP): Hold R and release it when the star lights up. Will do four
             damage to the targeted enemy, as well as the one behind. As it
             pierces defenses, it WILL always do the same damage to all
             enemies. Note that if the enemy is too big (bosses, for example),
             Yoshi will not swallow it (but it CAN be hit if the enemy in
             front of it is Gulped).
-----------------------------------------------------------------------------

In case your weren't reading, you'd have noticed that Yoshi's Gulp attack can
pierce defense, reducing it to zero for that attack, meaning that Yoshi is
your only hope! Reschedule the match!

-----------------------------------------------------------------------------
Match VS: Rank 10, The Armored Harriers

Enemies: Iron Cleft (x2)
Max HP : 6 (each)
Attack : 2 (each)
Defense: UNKNOWN (each)
-----------------------------------------------------------------------------

Okay, simple enough. Keep Mario in front as a damage-soaker, using Yoshi's Gulp
twice, which will win the match.

After winning and grasping Rank 10 and the major-leagues, Jolene will visit you
in the minor-league room to take you to Grubba and talk about it. After being
given 30 Coins, Jolene will take you to the major-league room. As you'll
quickly notice, no one here is as friendly as King K. and his buddies.
Suddenly, Rawk Hawk bursts into the room, ready to "congratulate" you on your
quick rise through the ranks. Then Yoshi will come over to Rawk Hawk and
examine the Crystal Star on the belt, quickly declaring it a fake! Rawk Hawk
will then leave, offended.

After Rawk Hawk leaves, your partner wonders where the real Crystal Star could
be, seeing as it isn't on the championship belt. Suddenly, you get an e-mail
from a mysterious person called X, saying you should follow his instructions to
find the Crystal Star. After this scene, check the left corner, behind the
lockers, for an Ice Storm.

Okay, you have a new partner and abilities as a result. I think you may want
to go back to Rogueport for some optional, but well-worth-it, stuff...

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electries you (direct-attackers will take damage)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

Well, to start, restock your supplies, as Glitzville has nowhere near the item
quality these shops have. Okay, down to business...

Start by heading to the east side of Rogueport with Yoshi. Get to the waterway
and use a Flutter Jump to cross it. Once there, climb up the crates up to the
roof. Up here, Spin Jump for a Star Piece. After that, Flutter Jump across to
the other roof. On this side is a storyteller who will tell about the original
1000-Year Door quest (portions of it; 5 Coins each and then free afterwards).
On the far roof to the north should be a Shine Sprite: you know what to do.
After that, get back to the first roof you were on (the one with the hidden
Star Piece) then drop on its backside. Grab the Shine Sprite here. Before
leaving this area, upgrade a partner (preferably Yoshi).

Then head to Rogueport's west side and slip through the grate using Paper
Mode.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

Using Yoshi's field skill, cross over to the left and grab the Shine Sprite.
After that, use the pipe to go to the background and go across the moving
platforms for a Star Piece. Exit to the foreground and exit the sewers.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Now, go back to Glitzville.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Glitzville
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 _______________
| Souvenir Shop \
|________________\___________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Earth Quake  | 15 Coins | Damages all ground-based enemies.                |
| Point Swap   |  5 Coins | Swaps FP with HP. May not exceed either maximum. |
| Power Punch  | 15 Coins | Boosts Power by 3 for three turns.               |
| Repel Cape   | 15 Coins | Increases the ability to evade attacks.          |
| Super Shroom | 15 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 12 Coins | Damages one enemy.                               |
|______________|__________|__________________________________________________|
 _______________
| Hot Dog Stand \
|________________\___________________________________________________________
| Item:   | Cost:    | Effect:                                               |
| Hot Dog | 10 Coins | Heals 5 HP and 5 FP.                                  |
|_________|__________|_______________________________________________________|

Okay, it's time to get back to business! Head back to the major-league room to
schedule and win the following two matches:

-----------------------------------------------------------------------------
Match VS: Rank 9, The Tiny Spinies

Enemies: Lakitu (x2)
Max HP : 5 (each)
Attack : 1 (each), can make Spinies
Defense: 0 (each)
-----------------------------------------------------------------------------

Beware: the Lakitus can throw down Spiny eggs, which will become Spinies (much
like the original Mario Bros. games). Spinies are very tough to beat. My two
suggestions are as follows: either do an Earth Tremor (as a very good one will
hit even flying enemies), or use two Fire Flowers/Ice Storms. If such an
incident occurs that makes the Spinies appear, either use Yoshi's Gulp or
Earth Tremor.

-----------------------------------------------------------------------------
Match VS: Rank 8, The Poker Faces 

Enemies: Bristle (x2)
Max HP : 2 (each)
Attack : 1 (each)
Defense: 4 (each)
-----------------------------------------------------------------------------

You can use Earth Tremor, a POW Block, or an Earth Quake. I think you can also
use Yoshi's Gulp. Remember: you cannot hammer or jump on these, as they will
retaliate against hammers, and they are spiked.

After obtaining 8th place, X will e-mail you again and tell you to go to the
watering hole (the juice bar). Obviously, leave the Glitz Pit.

After exiting the Glitz Pit, head to the right side of the square/octagon and
enter the building (the watering hole/juice bar). Talk to the manager to get a
mysterious package - a package containing a Super Hammer! As before, the Toad
girl, Toadette, will give a tutorial about the Super Hammer.

-----------------------------------------------------------------------------
About the Super Hammer:

The Super Hammer allows Mario to twist around and quickly untwist, creating a
lethal attack. This attack can be used to break big yellow blocks in the field
and to attack multiple enemies in battle. Mario's Hammer Power is also raised
by one.

New Field Ability: Super Hammer (Press B and hold it, twist the control stick,
                   and release B).
New Battle Ability: Super Hammer (2 FP). Base damage: 3 (original target); 1
                    (all ground-based/floating low enemies behind target).
Change in Stats: +1 Hammer Attack power.
-----------------------------------------------------------------------------

After the manager compliments the hammer, X sends another e-mail telling you
to break the big yellow block in the minor-league room. Head back into the
Glitz Pit and into your old minor-league room.

Head to the far left side of the room and use a Super Hammer to break the
block. Go through the newly-made hole. Climb up on the desk. Once you reach
the top, bring out Yoshi and Flutter Jump across to the other side and grab
the Dubious Paper. You and your partner will examine it, coming to the
conclusion that it may be about the Crystal Stars! Exit the hole in the wall.
Jolene will enter the room and confiscate the paper. Re-enter the major-league
room and heal (you'll need it) and schedule your next match.

-----------------------------------------------------------------------------
Match VS: Rank 7, The Shellshockers 

Enemies: Shady Koopa (x2)             Shady Paratroopa (x2)
Max HP : 8 (each)                     Max HP : 8 (each)
Attack : 3 (each)                     Attack : 3 (each)
Defense: 1 (each)                     Defense: 1 (each)
-----------------------------------------------------------------------------

These guys, as you noticed, are plenty superior to normal Koopas. However,
there is one easy way to win: Earth Tremor and Fire Flower/Ice Storm combo.
Beware, when on their backs, these Koopas can still attack you!

If you end up using FP, keep 8 FP for the next battle.

After beating some Koopas, the Armored Harriers barge into the ring and decide
to have another rematch. Luckily, there are no rules. Anyways, this match
has no need of a strategy, as two Gulps should finish this off.

After returning to major-league room, Jolene will give you the money and leave.
And, again, Mario will recieve an e-mail. Guess who sent it? Not X, but some
unknown sender who is threatening you and telling you to stop snooping around.
Okay, back to business: schedule and win the next match. 

-----------------------------------------------------------------------------
Match VS: Rank 6, The Fuzz

Enemies: Fuzzy                   Green Fuzzy              Flower Fuzzy
Max HP : 3                       Max HP : 5               Max HP : 6
Attack : 2 (absorbed)            Attack : 3 (or multiply) Attack : 3 (drain FP)
Defense: 0                       Defense: 0               Defense: 0
-----------------------------------------------------------------------------

As you can tell, these guys are annoying. The black Fuzzy will (weakly) drain
your HP. The Green Fuzzy can multiply (which can lead to easy Star Points).
The Flower Fuzzy, rather directly damaging HP, will drain your FP. A simple
Earth Tremor will get rid of them all. Also using Mario to kill hit the Flower
Fuzzy in the first turn, then using Yoshi's Gulp, then finishing next turn will
win it.

Back in the major-league locker room, the Koopinator (the armored Koopa) points
out that Jolene brought in a piece of cake a while ago, seemingly from a fan.
Go ahead and eat it if your SP's low, or just for the heck of it. Schedule and
win the next match.

-----------------------------------------------------------------------------
Match VS: Rank 5, The Magikoopa Masters

Enemies: Red Magikoopa           Green Magikoopa          White Magikoopa
Max HP : 7                       Max HP : 7               Max HP : 7
Attack : 4                       Attack : 4               Attack : 4
Defense: 0                       Defense: 0               Defense: 0
-----------------------------------------------------------------------------

This is one of the few battles you cannot win in one turn. Earth Tremor works
well for the first turn, then an Ice Storm or Fire Flower will finish them. If
you cannot do that, focus on the green Magikoopa, then the white one, and
finally the red one. Beware, they can cast supportive spells on each other.

After claiming 5th, a familiar face emerges from the crowd: the King of Guys
Who Talk to Posters! It's Bowser and he thinks it's time for payback! The
catch is that he doesn't know you're reading my FAQ! *long, evil laugh*

-----------------------------------------------------------------------------
MINIBOSS: Bowser

Max HP : 30
Attack : 3
Defense: 1
-----------------------------------------------------------------------------

Besides his usual claw attack, he has a poison bite, fire breath, and a
command-disabling stomp. The effect of the bite and stomp can avoided with a
guard. For victory, bring out your Yoshi for Gulping (I think it's possible)
or for Mini-Eggs (if he is upgraded). Mario should focus on Power Bouncing or
Power Jumps/Smashes.

After thoroughly beating Bowser, he'll walk off disappointed. How entirely
pathetic, as he'll get any sympathy. *sighs* Okay, back in the locker room,
schedule and win the next match.

-----------------------------------------------------------------------------
Match VS: Rank 4, Craw Daddy

Enemies: Dark Craw
Max HP : 20
Attack : 6
Defense: 0
-----------------------------------------------------------------------------

Geez... This guy simply a stronger version of Gus. Don't do any jumping.
Instead, rely heavily on Power Smash and Gulp. It may be best to start out
with Mini-Egg to reduce his Attack.

After winning another match, X will e-mail you and tell you to go to the phone
booth outside the Pit. I believe you know what to do...

In the hallway, Rawk Hawk will flat-out tell you that you give up on even
thinking of going against him. Maybe he wrote that threatening e-mail (which
brings up a question: how does everyone seem to know Mario's e-mail?).
Ignore him and continue to the phone booth (and grab the Star Piece you should
have gotten at the beginning of the chapter if you didn't). In it, you'll find
a Storage Key. X will e-mail you and tell you to go to the storage room,
obviously. Go back to the Glitz Pit and enter the hallway. Continue until you
see a door with what looks like a padlock on it; use the key to unlock it.

When you enter the room, Ms. Mowz is, unsurprisingly, in the room. Your partner
will ask if she's the one making the noises, but she denies it. She'll leave,
not forgetting to kiss Mario, as usual. X will e-mail you to find a switch to
trigger the stairs. Pull out Flurrie and blow at the things that only LOOK like
metal boxes (both of them). Break the blocks to get a Charge P badge and to
reveal a switch; use it. The stairs will reveal themselves. However, before
climbing them, Spin Jump in the approximate middle of the room for a Star
Piece. THEN climb the stairs.

The door to the right is locked, so try to head left. Climb up the crates, and,
before jumping off, use Koops or Yoshi to get a HP Plus P badge. Jump into the
hole. Go over to the right to a tiny hole. Examine it to eavesdrop on a
conversation between Grubba and Jolene. They start talking about the apparent
trespassers in the storage room, then about the disappearance of King K. After
a bit, you learn that he isn't even the first to disappear! Grubba then asks
Jolene a few more questions and she leaves. Your partner comments on the
disappearances when Grubba hears you. You have to then make some sort of an
animal sound (the third one "Burp" (or is it "Belch") is somewhat funny; there
must be Burping Beetles where he's from). Regardless of the sound, you get off
scot-free and ready to continue your trespassing ways. Slip through the grate
with Paper Mode, then leave the room.

Go back to the major-league room to schedult and win your next match.

-----------------------------------------------------------------------------
Match VS: Rank 3, Chomp Country

Enemies: Red Chomp (x3)
Max HP : 6 (each)
Attack : 5 (each)
Defense: 3 (each)
-----------------------------------------------------------------------------

I believe it is best to use Gulp or Earth Tremor several times. Beware, their
defense is set at 3, meaning only Peircing Blow/Power Smash attacks do damage
other than the above.

Back in the locker room, another threatening e-mail is sent to Mario. Ignore
it and schedule the next match. As you wait, Jolene sends in a piece of cake.
Don't eat it: it is tainted with poison and will stop you from having ANY
partners in the next match. Now, win the next match.

-----------------------------------------------------------------------------
Match VS: Rank 2, Hamma, Bamma, and Flare 

Enemies: Hammer Bro.             Boomerang Bro.           Fire Bro.
Max HP : 7                       Max HP : 7               Max HP : 7
Attack : 4                       Attack : 2               Attack : 3
Defense: 0                       Defense: 0               Defense: 0
-----------------------------------------------------------------------------

Each of these guys can attack multiple times. The Hammer Bro. will usually
throw just one hammer until it is low in HP. The Boomerang Bro.'s boomerang
usually hits twice on both Mario and his partner. The Fire Bro. and hit many
times and burn you, too. Earth Tremor and any offensive item will do the job.

When you get back to the locker room, you'll notice that the Shady Koopa has
fallen victim to the cake's poison (if you didn't eat it). Heal up and get
ready for the next match. Schedule it and win it.

-----------------------------------------------------------------------------
Match VS: Rank 1, The Koopinator

Enemies: Dark Koopatrol
Max HP : 25
Attack : 5
Defense: 2
-----------------------------------------------------------------------------

Remember the first battle you saw? This was the loser (Rawk Hawk's opponent).
Depsite not being champion, he still has some skills. He has a spiked helmet,
preventing him from being flipped. You should start by using Mini-Egg (and a
Power Punch if you have one). Start by just Gulping and Power Smashing, using
Earth Tremor when you can (but not when boosted with power!).

After winning, X will e-mail you and make you blow away the lobby posters. You
can just blow away those on the second floor. One of them will have a Storage
Key under it. X will e-mail you and state the obvious: go back to the storage
room and unlock the locked door. Do so.

In this new room, use Yoshi to reach a yellow block. Use the Super Hammer to
break it. Underneath is... the near-lifeless bodies of King K. and Bandy Andy!
Bandy Andy has enough energy to tell you that it happened while approaching the
ring. Grab the Star Piece and leave.

Back in the locker room, schedule the championship fight. The security guard
will take you down a different path, straight into the other minor-league
locker room! This has to be Rawk Hawk's doing. We all knew he was a chicken,
inside and out.

Back in the arena, Grubba is working up the crowd with no idea what is
happening. He also lets everyone know that you advanced through the ranks
faster than Rawk Hawk did!

In the locker room, your partner finds that the door is locked! You're trapped
in here!

Back in the arena, people are beginning to have two thoughts: you're very late
or you quit the match.

Time to bust out of here! Go to the back-right corner to see some peeling
poster of Peach. Use Flurrie to blow it away. Go through this poker/TV room,
with a door on the other side. Go through it to get a major-league room.
Unfortunately, this one's door is also locked. Go to the right side of the room
and enter the bathroom. Seems Mario learned something in Brooklyn, as, when you
press down on the toilet, Mario... NO! That won't happen!... anyways, Mario
will use the toilet as pipe, getting back to your major-league locker room.
Heal, save, etc., and then exit the room. Head to the arena!

The crowd goes wild as you enter, someone even calling you "Jumpman." (It is a
reference to a badge in this game and Mario's original arcade name.)

Time to battle!

-----------------------------------------------------------------------------
Match VS: Champion, Rawk Hawk

Enemies: Rawk Hawk
Max HP : 40
Attack : 5
Defense: 0
-----------------------------------------------------------------------------

His main attack is a sliding attack (if you've played Kingdom Hearts games,
you'll know it when you see it). It is easily blocked. He also can use a
Superman-like attack that will damage for four, rather than three. His final
attack is making a girder lower, and shaking it. This makes debris fall,
hitting quite a few times. Use Quake Hammer, Mini-Egg, or Flurrie to get him
off of there. Your main strategy should be to first use Mini-Egg, and then
use Power Smash/Bounce/Jump repeatedly. Yoshi should be your partner, who
should use Gulp or Ground Pound repeatedly.

You are now finally the champion of the Glitz Pit!

Back in the locker room, Grubba will hand you the championship belt and leave.
Jolene will take you to the champion's room. Something's missing, isn't it?
Your Crystal Star, of course! Suddenly, your partner will hear a strange voice.
Heal up, then jump on the presents. Take Yoshi to go over to the ledge over the
door, then to the ledge beside the vent. Use the Super Hammer to smash it in,
revealing a ventilation duct.

In this area, you're in the storage room's ventilation duct (you saw when you
first when in there). Head over to the right side of the duct and, as you reach
it, you'll hear Grubba talking to himself. (You DID know that the storage room
is between Grubba's and the champion's rooms, right?) You'll quickly find out
that Grubba knew why the fighters have disappeared... and you're next!
"Persuade" the vent to open with another Super Hammer.

If you had listened to Grubba's speech, you'd know that the papers he was
speaking of are in his desk. First, though, check behind the plant and in the
right drawer of the desk (right as if you are behind the desk) for two Star
Pieces. Open the other drawer to get the papers. Apparently, the disappearances
were caused by a machine under the ring that is powered by the real Crystal
Star! Suddenly, Grubba bursts in on you. Your partner accuses Grubba of the
fighters' disappearances. After that bit, Grubba runs to the ring. Be sure to
heal, save, and switch stuff around if needed. Head to the ring.

The arena is empty this time, seeing as no match is "planned." As you get to
the ring, Grubba reveals his secret of staying young and buff. Now that you
know this, TAKE... HIM... DOWN! He stands inside a big machine with the
Crystal Star on top and becomes super-buff.

-----------------------------------------------------------------------------
BOSS: Macho Grubba

Max HP : 60
Attack : 4
Defense: 0
-----------------------------------------------------------------------------

No matter what, Grubba will start this battle by doubling his chances for
attacking. This effect will last for three turns. Later, he'll boost his
Attack/Defense/Evasion and immediately attack (he has two turns). Try to
center your strategy around this. While his Attack is boosted, pound him
repeatedly using Power Smash/Jump/Bounce. It may help to have Yoshi use
Mini-Egg, too. With his Defense boosted, don't bother. He is too large for
Yoshi. The only way to inflict damage is via Earth Tremor or item. It is best
to heal/appeal at this point. While his Evasion is boosted, ignore any attacks
that could potentially miss. Earth Tremor seems to the only way to guarantee a
hit. Try to stall by defending.

Throughout the battle, constantly use Yoshi's Mini-Egg or Ground Pound, unless
his Defense/Evasion is boosted. Mario should save his Earth Tremors for when
Evasion is boosted. Use items while Defense is boosted. If you have Soft Stomp
equipped, it may reduce Defense of the target, so think about that. Whenever
Grubba decides to boost the number of attacks or his Attack, use only Power
Smash/Jump/Bounce while your partner uses their strongest attack. Soon, you'll
win.

After defeating Grubba, he collapses and reverts to his normal form. Jolene
comes in and explains the recent events, including how the first champion,
her brother, Prince Mush, disappeared. Next, she reveals that she is X!
Suddenly, the Crystal Star starts to emit power, and Prince Mush is returned.
Jolene decides to let you keep the Crystal Star, as it fell out with Prince
Mush.

Congratulations! You learned a new Special Move, Power Lift (quite possibly
one you'll use and like most)! Also, your max SP has been raised to four!

O---------------------------------------------------------------------------O
|                              End of Chapter 3                             |
O---------------------------------------------------------------------------O

And so ends my favorite chapter...

O---------------------------------------------------------------------------O
| **PM47**                   Chapter 3 Interlude                            |
O---------------------------------------------------------------------------O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Unknown Location
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Peach's scene starts with Grodus talking to the Shadow Sirens. They haven't
succeeded yet, but they seem to have a secret weapon...

Back in Peach's room, the door opens, as usual. Go through the door and see
what's bugging TEC this time.

This time, the insane computer wants you to ask Grodus about some data not
uploaded into his system... Wait, ASK GRODUS? TEC isn't so perfect after all;
in fact, it is (as I previously said) insane. It's planning to have Peach go
and dress up as a X-Naut and then...

So then, head to the elevator and use it. TEC will direct you to a locker room.
In it, open the lockers to find a X-Naut suit and then open and close the
stall to dress up in it. Leave the room and head to the throne room (to the
far right side of the hallway).

Once you enter, Peach (in disguise) will ask Grodus about herself. Grodus
dismisses the question, mentioning you should focus on world domination, etc.

Return to the changing room. Go back into the stall you used to change back
into Peach's dress. Time to return to TEC.

Peach asks TEC if it was built to help the X-Nauts take over the world, as
well as what the Crystal Stars and the treasure of the Thousand-Year Door have
to do with it. TEC refuses to answer, but allows Peach to e-mail Mario again.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            The Great Boggly Tree
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Bowser arrives at the Great Tree, hot -- no, warm -- no, cool -- no, cold --
no, not even close on Mario's tail. Kammy suggests to question some Punies
about Mario and the Crystal Star. He quickly figures out the Puni Elder is
just as large as he is. She and Kammy get into a bit of an argument, until
the Puni Elder reveals that Mario already has the Crystal Star. Bowser resolves
to find Mario, get the Crystal Stars, and kidnap Peach.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Glitzville
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You regain control of Mario as he says his good-byes to his friends/enemies.
Rawk Hawk decides to fight fair, King K. decides to un-retire, and Jolene says
that you will still have your spot on the roster should you ever come back.
Get on the blimp and leave.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electries you (direct-attackers will take damage)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

As usual, I'll have you do some random stuff before heading to the fourth
chapter. The first is to answer Peach's e-mail. After that, go shopping. The
third one is somewhat more lengthy. Head to the sewers from the east side of
Rogueport.

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                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

Use Paper Mode and go use the pipe you usually use. After exiting it, use
Paper Mode to slide through the grate and exit left.

In this room is a big yellow block. Use the Super Hammer on it. Climb up to
the ledge using the lift and grab the Shine Sprite. Jump on each big ! block
and use a Spin Jump. These are shortcuts to Petalburg (right) and the Great
Tree (left). Exit to the right.

Go back down the pipe you usually use. In this room, smash this yellow block
using the Super Hammer as well. Use the springboard to jump to the ledge and
exit to the left.

In this room... well, you get the deal. Step on the pedestal to reveal the
location of the next Crystal Star: in some woods west of Rogueport. Time to
consult the professor.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electries you (direct-attackers will take damage)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

Back at Frankly's, he is shocked to figure out that the X-Nauts want control
over the world. However, that pales in comparison to another fact he found:
the "treasure" behind the Thousand-Year Door is a 1,000-year-old evil spirit,
the same spirit that destroyed the original town! It seems the X-Nauts wish to
use it to control the world. Finally, Frankly explains that the next Crystal
Star is in Twilight Town.

(Ignore the following if you've done already at some point) Head to west
Rogueport and slip through the grate. Use a Flutter Jump to get to the other
side. Enter the door and use the pipe. It spits you out for some reason. Time
to consult Frankly once more!

He is actually confused on the matter. He says you should visit Darkly. You
remember the alleyway beside Merlon's? The one where you walk into the center
of the wall to get through? Go there now. In the alleyway, talk to the person
who isn't the Bandit. Darkly will say that you need something with you that
has your name written on it. He will write Mario's name on his overalls, and
your partner's somewhere else. Now, go back and use the pipe to begin the
fourth chapter!

O---------------------------------------------------------------------------O
| **PM48**            Chapter 4: For Pigs the Bell Tolls                    |
O---------------------------------------------------------------------------O

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                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As we begin the fourth chapter of Mario's adventure, we begin to understand
why this place is called "Twilight Town." And, if you've not reached this but
have played Kingdom Hearts, this is not that Twilight Town. As you exit the
rusty (or it is brown?) pipe, a local approaches you. He mentions that you
look like adventures and says the need one right now. Before he gets the
chance to explain why, a bell tolls in the distance and the local turns into a
pig (a 3D one at that). Well, I bet that answers your question. A hairier local
then approaches you and talks about the transformation, proving this isn't a
first here. He introduces himself as the mayor of this place on the brink of
darkness, Dour. He takes you to his house to explain things to you.

Apparently, Twilight Town has been cursed by some monster in Creepy Steeple, a
steeple (duh!) deep in Twilight Woods. The curse becomes active when the bell
at the steeple tolls, transforming a resident into a pig. He advises you and
your partner to leave before you, too, become pigs. Your partner, however,
tells him that they can't leave until you get the Crystal Star. The mayor
mentions a red rock in Creepy Steeple, so you and your partner decide to
investigate the steeple.

After exiting the mayor's house, check on the left side of the house for a
Star Piece. Check the bushes for another. Check out the inn if you want (you
also can get a free Peachy Peach). After whatever business you have is done,
exit to the east side.

In this area, check behind the barrels on the east side for the last Star Piece
in the town. Check out the shop... Uh-oh. The shopkeeper's husband seems to
have become a pig and lost the storage key. Awww... Well, try to leave by using
the east gate. The gatekeeper will stop you, however, stating that you need the
mayor's permission first. Head back to the west side of town.

As you approach the house, the bell tolls again. Luckily, it wasn't you. Enter
the house and talk to the mayor... Oh. HE was the victim. Now how are going to
leave? Maybe you can work out something with the gatekeeper. As you approach
the gate, the bell tolls once more. Again, not you. Approach the gate to
figure out that the gatekeeper was a victim. Luck seems to be in our favor.
Exit through the gate.

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                                Twilight Trail
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As you start to cross the trail, check out the shed for a Black Key. I bet you
know what this means... Exit to the east side.

In this area, you'll encounter Hyper forms of the normal Goomba family. Each
has slightly higher HP, but the same Attack... unless they charge up, boosting
it to 7! There are several coin blocks in this area. Stand on top the yellow ?
block for a well-hidden Super Shroom. Again, exit to the east.

Obviously, Twilight Town is still prone to a thunderstorm or two, seeing a tree
now blocks your path. You can see the storage key to the shop, but cannot reach
it yourself. "Yourself" being the key word there. Use Koops to grab it, then go
back to Twilight Town.

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                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Back in Twilight Town, return to the shop. Return the key to the shopkeeper.
She'll unlock the storage room door, permitting you to take whatever you want
from there. Among the contents are a Jammin' Jelly, a Life Shroom, a Boo's
Sheet, a Defend Plus badge (equip when possible!), and a black chest. Seeing
as you already have the required key, open the chest, and get ready to be
"cursed" so horribly, you cannot walk or even stand - literally!

-----------------------------------------------------------------------------
About Tube Mode:

At anytime, hold down R and rotate the control stick rapidly to become a paper
tube (hence the name of Tube mode). This mode increases your speed, as well as
letting Mario slip under small gaps that you normally cannot walk under.
-----------------------------------------------------------------------------

Heal as needed, then get back onto the Twilight Trail.

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                                Twilight Trail
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Continue on east, until you reach where the fallen tree is. Switch to Tube
mode and roll under it. Press B to get out of it, then look behind the tree
roots for a Star Piece. Continue east until you reach a massive haystack. Use
Flurrie to blow it away (odd, it is NOT hay...) and then use the pipe. Once
you're in the background, continue left until the area changes.

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                                Twilight Woods
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Like with all areas, you'll encounter some new enemies, some being in here.
Hyper Clefts are similar to those Hyper Bald Clefts you fought in the Glitz
Pit in the previous chapter, just spiked. Seeing their defense, it may be a
good idea to save your Earth Tremors for them. You can also see Crayzee
Dayzees, the flower-like enemies from Yoshi's Island. Their main attack is to
put you to sleep and damage you, or put the audience to sleep. They also run
away often when their HP is low. You may also encounter Amazy Dayzees, the
rarest in-game enemy. Their attack deals 20 HP worth of damage and still may
put you to sleep, rendering this attack as having a high chance of KO'ing you.
The best bet is to either run away or somehow stop them. Remember, this can be
made easier with multiple Power Jumps/Smashes equipped.

Okay, enough of Animal Planet. On the trail, hit the coin block and use Paper
Mode to slip between a thin gap in the grasses. Look behind the trees for an
item block containing an Earth Quake, then proceed to the next area.

In this area, hit the red block, which gives the very useful Hammer Throw
badge. Get it and proceed to the massive tree. Blow on it with Flurrie to
reveal a hole. It will take you to the background. Head to the right to an
even deeper area of the woods.

In this area, proceed to dark looking spot (guess someone you-know-what here)
and use Flurrie to blow it away. It reveals some boards; use a Spin Jump to
break them. It reveals a hole, taking you to the background. Continue to the
right and push the rock in the background, which triggers the one in the
foreground, until the rock in the foreground in out of the way of a hole. Go
back to hole you came through. Continue east until you reach the hole. Jump
into it: it takes you to the other side. Defeat or ignore the Hyper Cleft and
continue east to Creepy Steeple.

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                                Creepy Steeple
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

The haunted tower, Creepy Steeple, truly lives up to its name. Heal and save.
Approach the gate and see if it's unlocked. *shakes gate* Nope, guess not.
Find the hole to the right of the gate, then use Tube Mode to get underneath
it. From this side, approach the gate again to unlock it, then enter Creepy
Steeple.

You can go several directions here, but I suggest doing them as I put them in
this FAQ. Start by putting Mario into Tube Mode, then rolling into a hole
upwards of the entrance. In this room, there is an Ice Smash badge, a Cookbook,
a Shine Sprite, and a Star Piece (behind the couch). There's nothing else left,
so leave this room.

Now, head to the right side of the room and push the statue, which reveals a
hole.

After falling, take notice of the back of the room. Use Flurrie to blow at it
and reveal a hole. Go into the hole, then to the right to get a Flower Saver
badge. Return to where the springboard is, then use the door.

In this room is a weird cube and a locked door. Examine the cube to make a lot
of Boos (200 to be exact) fly out of it. One will ask you how Boos flew out of
the cube. Answer 200 to obtain an Ultra Shroom. Return to the main hall by
using the springboard.

In here, talk to the lone Boo, say that you wont be mean to him and his
friends. After hearing your response, the Boo will summon the rest of the 200
Boos to come mess with you. Staying in one place will make them throw you out
of the steeple. If you wish to, save outside (if you plan to fight the miniboss
in here). If you do want to fight the miniboss (and get a good badge), do the
following. If not, skip the next few paragraphs.

To be able to fight the miniboss, allow some Boos to accumulate near you, then
use Super Hammer. A few times should make the Boos mad. They will then merge
together to create an Atomic Boo!

-----------------------------------------------------------------------------
MINIBOSS: Atomic Boo

Max HP : 40
Attack : 4
Defense: 0
-----------------------------------------------------------------------------

Now is a VERY good time to test out Power Lift. Use it. For three turns, you
will have you Attack and/or Defense boosted depending on your performance. If
you managed to get a lot of Attack boost, focus on Power Bouncing (unless you
have multiple Power Jump/Smash badges equipped) with Mario. Yoshi should focus
on Ground Pounding, except his first turn, which is when he should use Mini
Egg to reduce the Boo's Attack to one. If you got more Defense boost... just
use the above strategy. After winning, the Atomic Boo will drop the Lucky Start
badge. Pick it up, then go through the door at the back of the room (the side
of the room with the hole).

Exiting the door, you'll find a few Swoopers in this area. They are easy to
defeat; you just have to get them off of the girder (use Quake Hammer!). In
this area, continue right until you see a gap in the fence. Slip through it
with Paper Mode and continue right to reach a tree. Hit it to recieve a Golden
Leaf. Go back through the gap, and enter the door (ignoring the ! block).

In this room, Spin Jump in the center for a Star Piece. Afterwards, exit the
room, using the other door.

In this area, hit the ! block once. You'll hear some rumbling. Go back to the
previous room.

In this room, climb up the stairs at the south end (that IS where they are,
right?). In the main hall (which is where it leads) go over to the left side
and grab the Steeple Key by using Koops's shell. Then return to the previous
room. In here, go through to door at the back.

Out here, hit the ! block twice, then return to the room.

Climb the stairs again, and use the door. Again, you're back in the main hall.
Go over to the left, carefully crossing the gap. Use the Save Block and then
unlock the door using the Steeple Key.

Start by using the healing block, if needed, then start climbing the spiral
staircase. Once you reach the springboard, use it.

You emerge in the house of some weird ghost. Sure, the center of Twilight
Town's curse, and it has a TV, shower, fridge, and a chair. Not as you had
thought, eh? The ghost-like monster soon notices his "visitors." He tries to
get you out of there, but, seeing as he admitted to turning the villagers into
pigs for entertainment (isn't TV enough?), we won't let him get away!

-----------------------------------------------------------------------------
BOSS: ?????

Max HP : 40
Attack : 4
Defense: 0
-----------------------------------------------------------------------------

This opponent is fairly straightforward, and even copied Atomic Boo's stats!
However, this is MUCH easier. Power Jumps/Smashes/Bounces will be the best way
to operate with Mario, while Yoshi starts with Mini-Egg then goes with Ground
Pound or Gulp. You should win in two to four turns using this method. Beware,
this opponent will turn into a "shadow" Mario when he loses a bit of HP, so I
hope you know how guard against yourself.

Ahhh... yes. It was time for an easy victory to come around. After winning,
Shadow Mario will collapse onto the ground and Mario will grab the Crystal
Star of this chapter, the Ruby Star. Unfortunately, your SP doesn't go up
one point, and you don't get a new Special (must be the Twilight Town curse).

O---------------------------------------------------------------------------O
|                              End of Chapter 4                             |
O---------------------------------------------------------------------------O

Save, and let's get ready for Peach's scene...

...or not. What the...? We've skipped over Peach's AND Bowser's scenes and
arrived back at the Creepy Steeple, where Shadow Mario is still out cold.
After a bit, you'll gain control of him. Your game isn't glitched, as you'll
soon see. Somehow, in some creepy, sick way, the ghost switched bodies with
you, and even took your partners! Press A to get up and go back down the steps
of Creepy Steeple.

Down at the bottom of the steps, heal if you need to be, then exit the door.

In the main hall, drop down from the ledge and then exit Creepy Steeple. Then
scene then switches to the Shadow Sirens.

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                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Back in Twilight Town, Beldam is ranting about her assured victory with her
new weapon, the Superbombomb. She requests Vivian to give it to her, but, as
usual, she doesn't have it. Beldam threatens Vivian and makes her look for it
by herself while Beldam and Marilyn take a break.

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                                Creepy Steeple
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Back at Creepy Steeple, save and head into the woods.

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                                Twilight Woods
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In the woods, try to avoid battles as much as possible. You have no partners
at all, not to mention the fact you might fight an Amazy Dayzee, sure death if
you mess up the run away. So, unless you desperately need Star Points, avoid
every battle possible.

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                                Twilight Trail
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After leaving the woods, use the pipe again and head west, avoiding enemies,
again. Once you reach the old shed where you found the black key, Mario jumps
out of nowhere (okay, out of paper). Strangely enough, he talks to you (isn't
that a tip-off to your partners?) and states the obvious: he has control of
your body and name, and wants to destroy it. To make things interesting, he
offers you a chance to get it all back: just say his name. A name box appears
on-screen. As you may have noticed, the lowercase "p" is missing, a tip-off
saying that his name contains a "p". So, no matter what you input, he will
attack you. What's worse is that you cannot damage him. You have no choice
but to run away and get to Twilight Town.

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                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

The shop is finally open, so use it.
 _______________
| Twilight Shop \
|________________\___________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Life Shroom  | 40 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Maple Syrup  | 20 Coins | Heals 10 FP.                                     |
| Spite Pouch  | 10 Coins | Deals half-dmg. to all direct-attackers for a bit|
| Stop Watch   | 30 Coins | May stop all enemies.                            |
| Super Shroom | 15 Coins | Heals 10 HP.                                     |
| Thunder Rage | 20 Coins | Deals 5 damage to all enemies.                   |
|______________|__________|__________________________________________________|

Stock up on items, save, and heal at the inn. Then go to the west side of town.

There, you'll find Vivian searching for the Superbombomb. When you approach
her, she won't recognize you (you're SHADOW Mario, remember?) and will explain
about what she's doing. Search the bushes and find the Superbombomb and give it
to her. She thanks you, but notices that the bomb is broken. She asks you your
name, and you end up explaining about what's happened to you. She repays your
kindness by escaping her sisters and joining you. (Unfortunately, you cannot
go to Rogueport, seeing as you have nothing with your names on them.) Even so,
Mario gets another kiss (that's the fourth thus far) and you get another
partner.

-----------------------------------------------------------------------------
VIVIAN'S ABILITIES: A PRIMER

Stats: Max HP : 15
       Attack : 3
       Defense: 0

Field Abilities:
X: Press X to sink into the ground, allowing "invisibility," but simply put,
   it puts you underground.

Battle Abilities:
Shade Fist: Press the button that appears on-screen. Will do three points of
            damage, and may burn. Can hit any enemy (I think).
Veil (1 FP): Press the buttons in the order that they appear on the screen in.
             This will make Vivian and Mario hide underground, preventing any
             damage to them this turn. However, they BOTH lose their next turn,
             so this only has use in avoiding charged attack.
-----------------------------------------------------------------------------

Vivian says that, by using her ability, they can listen to birds talking to
each other. There are some interesting conversations (the nerdy birds, for
example), but those near the east exit of the east side of town will tell you
what you need to know - who knows the ghost's name and where he is! Get back
on the Twilight Trail.

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                                Twilight Trail
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As before, the fake Mario will drop out of paper and do the same routine from
before: a bit of crazy rant, then the challenge, and a battle. Again, you have
to leave the battle by running away.

As before (but in reverse order), head back to the Creepy Steeple. Remember, a
fairly decent way to avoid trouble is by using the Veil attack of Vivian's.

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                                Creepy Steeple
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Seeing as you searched almost every room, except the locked one, during your
last visit, you probably have no idea where to go... except down the well.

In both rooms in this area are an insane amount of Buzzy Beetles. Remember to
have Quake Hammer equipped to make the battles MUCH easier. Also, get the
Shine Sprite in the first room and the Tornado Jump in the second.

Speaking of the second room, there is a door-shaped object on the right side
of the room that you can push around, but cannot destroy. Push it up the slope
a bit, then use Vivian's ability to let it slide right over you. Once it has
passed over you, press X to get out of the ground and continue up the slope.

Up here, there is a Save Block and a Shine Sprite. Use/get them, then use Tube
Mode to slip through a hole in the floor. Spin Jumps the boards at the end.
This take you to the higher ledge of the area where you released to 200 Boos.
Go into Tube Mode and continue left, through the hole.

In this room, you'll see a few chests and a parrot. Hmm... crows talked (and
they shouldn't be able to), so why not the never-shut-up parrot? Get close
enough to the parrot that you see the ! about Mario, then use Vivian's ability.
The parrot complains about his life and not having crackers, and revealing the
ghost's name by accident. The name: Doopliss. After getting this life-saving
information, press X and open the chests (Power Plus P, Mr. Softener, and the
letter "p") and Spin Jump near the door for another Star Piece. Exit the door,
and I am very sure you can navigate your way to the shed on the Twilight Trail.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Twilight Trail
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As before, head to the shed. The fake Mario will do the usual bit. When he
asks his name, type in the following letters:

Letter #1: D (uppercase)
Letter #2: o (lowercase)
Letter #3: o (lowercase)
Letter #4: p (lowercase)
Letter #5: l (lowercase)
Letter #6: i (lowercase)
Letter #7: s (lowercase)
Letter #8: s (lowercase)

That spells out Doopliss, the ghost's name. After hearing his name, the ghost
completely freaks out and flees to Creepy Steeple, supposedly. Worth it to
check it out, at least.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Creepy Steeple
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

I believe you are able to navigate your way back to the spiral staircase. Up
here, heal and save, then head up the stairs. Use the springboard at the top.

Once you arrive in the living room/penthouse, you find Doopliss with all of
your partners. What's worse is that they believe you're league with the
Shadow Sirens (you have Vivian with you; your partners didn't get the memo).
Again, your partners fall the disguise (he's talking, guys!) and attack you.
Even worse (is it possible?), they mention your name, causing Vivian to get
upset and leave you...

-----------------------------------------------------------------------------
BOSS:

Doopliss:                          Partners
Max HP : 40                        Max HP : (depends on partner and promotions)
Attack : 4                         Attack : (depends on partner and promotions)
Defense: 0                         Defense: 0 (except Koops, who has 1)
-----------------------------------------------------------------------------

Let's get it out here: ignore your partner (unless you have something against
them *cough* Flurrie *cough*). Doopliss has decided to remain in your form,
with hard-to-guard attacks. Luckily, he doesn't have your badges. It isn't as
hard as you think, because Vivian soon comes back in.

Until Vivian returns, focus on using Power Jumps/Smashes/Bounces against
Doopliss. Once she does, use Power Lift. That will make easy work of this
battle. Remember, do not waste attacks on your partners, as Doopliss's defeat
will end the match. You also will not gain any extra Star Points. >_<

After defeating Doopliss, he runs off, transforming into his ghost as well.
You transform back to your normal form. Your partners realize how stupid they
were and apologize. Vivian decides to permanently join. You also get the Ruby
Star, for real this time. You also get another point to your maximum SP,
raising it to five points, as well as the damamge-inducing Art Attack.

O---------------------------------------------------------------------------O
|                        The ACTUAL End of Chapter 4                        |
O---------------------------------------------------------------------------O

And so ends a long chapter. Save and get ready for Peach's scene.

O---------------------------------------------------------------------------O
| **PM49**                   Chapter 4 Interlude                            |
O---------------------------------------------------------------------------O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Well, not yet Peach's scene. You see a quick cutscene of Doopliss running past
the remaining two Shadow Sirens, THEN it is time for Peach's scene.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Unknown Location
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

In Grodus's throne room, a X-Naut appears on a holographic screen and reports
to Grodus that the seal on the Thousand-Year Door is weakening. As Grodus rants
on and on about his evil plans, we switch to Peach.

For once, we don't have to wait for the door to open; Peach is already in TEC's
room. It's torn (emotionally, obviously) between Peach and its purpose. Instead
of talking some more about it, TEC decides to give Peach a quiz - without her
having a chance to study! Pay attention: the quiz will reveal some key story
elements (although all of it is new to Peach). The answers...

Question #1: The Thousand-Year Door opens.
Question #2: To conquer the world.
Question #3: A 1000-year-old demon's soul.
Question #4: Bring the demon back to life.
Question #5: Crystal Stars.

Okay, so let me get this straight: If the X-Nauts open the door, they will use
the "treasure," a 1000-year-old demon's soul, to help them conquer the world.
Grodus first has to revive it, though... Depsite that delay, this doesn't look
good at all. As usual, Peach e-mails Mario about the X-Naut's plans.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As we switch to Bowser, we realize he is VERY far behind, like Earth-to-Moon
far behind. In fact, he is attempting to get on the blimp to Glitzville.
Bowser decides to take his Clown Copter instead. Unfortunately, it must've ran
out of gas or Bowser is too heavy, because he falls into the ocean!

Time to show what an amphibian you are! Complete this underwater stage, which
is, again, reminiscent of the first Super Mario Bros. game's aquatic levels.
Don't worry, Bowser has infinite lives (try dying and see what happens!).

Bowser appears back at Rogueport's harbor, soaked. Everyone runs away (due to
his fish breath this time) and Kammy appears, balloons tied to her broom and
wearing a Rawk Hawk hat. As she talks about her time in Glitzville, Bowser
blasts her with fire (I guess fish gives him heartburn). And that is the end
of Bowser's rather funny scene.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As usual, everyone in Twilight Town is thanking Mario and saying their
good-byes. Return to Rogueport via the rusty pipe.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

After returning to Rogueport, you get Peach's e-mail, as usual. Okay, a point
to note: remember the fallen pillar beside Dazzle's? Using Tube Mode, you can
akways roll under it. Do this, trade some Star Pieces, then return to the first
area. Use the pipe there.

In here, head downstairs. Don't use the doorway or the pipe, but go past the
grate into another room.

I bet you entered this room at least once before. Because of the rhythm of the
spikes, you couldn't get past it. Well, now that you have Vivian, you can! With
good timing, press X every two to four seconds or so to hide underground and
avoid the spikes. Press it again to get back up and continue forward. Once you
reach the chest, open it to recieve a Spike Shield badge!!! If you were paying
attention early on in the FAQ, you would know that a certain badge allows you
to jump on spiked enemies. THIS IS THAT BADGE! Equip it now! After that,
return to the previous room and head into the pipe.

In here, use the springboard to reach the Thousand-Year Door. As usual, step
onto the pedestal to make it start glowing and reveal the location of the next
Crystal Star: on a tropical island to the south!

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electrifies you (direct-attackers will take dmg.)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Damage Dodge  | 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Head Rattle   | 100 Coins / 70 Coins           | May confuse target.       |
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Soft Stomp    |  75 Coins / 52 Coins           | May lower target's defense|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

As usual, you end up in Frankly's house, explaining about the letter. He is
surpirsed that it's a demon, but it fits with his findings. He then tells you
(the guy in front of the TV, not Mario O_o) to listen. Before your partner can
understand him, he starts his story...

(I'm taking in/putting out extra stuff as I see fit from Frankly's story.)
Before Rogueport was built, a great city stood. The demon that is behind the
Thousand-Year Door destroyed this city and created the Crystal Stars to help
it rule. Four brave warriors took these Stars and defeated the demon, but its
soul remained intact. The four warriors then used the Stars to seal away the
demon behind the Door....

Your partner asks why you are collecting the Stars if all it will do is revive
the demon. Frankly explains: The Thousand-Year will remain true to its name,
and will only remain sealed for a millennia (a thousand years). After that, the
seal will weaken and un-seal the door, letting the X-Nauts in, depsite not
having the Crystal Stars. Like 1,000 years ago, you'll need to use the Stars to
seal the door and demon back up.

Finally, Frankly gets to the point: the next Crystal Star is on Keelhaul Key.
However, it is supposedly cursed. Okay, time for the usual sidequests: doing
Troubles, shopping, and partner upgrades. Head to western Rogueport for a sec.

In here, enter the rightmost house and climb the stairs. Enter Tube Mode and
enter a hole to emerge in a tiny backyard. Hit the Shine Sprite's box and
roll back through the hole. Exit this house. That's actually pretty much it.

Finish any business you have, then head to the lower level of the inn. Talk to
the singing guy at one of the tables. He introduces himself as Flavio and asks
a rather odd question (respond however you wish). He mentions the treasure of
Cortez hidden on Keelhaul Key, which is where he decides to go next. It is
said those who go for it are attacked by Cortez's spirit, but he decides to go
nonetheless. When you ask about the legendary treasure, Flavio says it doesn't
exist; in fact, he thinks you want to steal it from him! When you mention that
you only want the Crystal Star, Flavio says that he thinks there is such a
star-shaped stone in the treasure hoard. He decides to let you go with him.

Go to the port next. A large ship has come to port; jump onto it and talk to
Flavio. He mentions that they lack something: a navigator (helmsman). Pa-patch,
a Bom-omb, mentions a legendary sailor called Bobbery. Flavio orders you, as
captain of the ship, to find him. Start by going to eastern Rogueport.

Head east past Frankly's and south of bridge, beside the bridge. Flutter Jump
across to the other side, then up the crates. On the roof, Flutter Jump to the
next roof. Enter Tube Mode and enter the chimney with a hole in it.

In the house is an old Bom-omb with quite a 'stache. Judging by his looks, I'd
guess that is probably Bobbery. The Bom-omb denies this, though. He unlocks
the front door and requests that you leave. Before you do so, look in the room
in the back and grab the Shine Sprite.

You should go back to Flavio. When you talk to him, he says to ask the locals
about Bobbery. How helpful... Head over to the inn, and talk to the bartender,
Podley. He confirms that the Bom-omb you met is indeed Bobbery. Return to
Bobbery's and confront him once more. He finally admits to being Bobbery.
However, for no apparent reason, Bobbery refuses to go with you. Odd... Return
to Podley's and see what you can dig up.

Podley explains that the reason lies in Bobbery's past. Bobbery was once
married to another Bom-omb named Scarlette. However, during one of his lengthy
voyages, Scarlette got ill and died before he even returned. Bobbery gave up
sailing from then on. Podley explains that he has a letter from Scarlette,
written on her deathbed. He was to give it to Bobbery, but Podley feared it
would sadden Bobbery even more. Still, he thinks it may be just what he needs.
Head over to Bobbery's to give the letter to him.

Once you give Bobbery the letter, he starts to read it, quickly realizing that
it was written by Scarlette. He requests some privacy and moves into the back
room, where you found the Shine Sprite. After reading it, it seems that Bobbery
has regained his confidence and will sail once more! He goes ahead to the pier.

NOTE: This is the point of no return. After this, there is ABSOLUTELY NO
returning to Rogueport until the end of Chapter 5. If anything, at least put
some backup supplies in storage (you'll see why later), and try to leave
yourself some Coins or Inn Coupons. Once you're ready, head to the S.S Flavio.

Talk to Flavio. It seems that everything is ready. Let him know you're ready to
set sail. As the S.S. Flavio leaves, you see an X-Naut. It seems a traitor is
on board... (You should've known who by now!)

O---------------------------------------------------------------------------O
| **PM410**             Chapter 5: The Key to Pirates                       |
O---------------------------------------------------------------------------O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                     Somewhere in the middle of the ocean
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

This chapter starts with Flavio's log of the ship's journey. Luckily, it isn't
like some logs; it somewhat keeps a record of events rather than coordinates.
After the log entries...

The scene switches to nighttime, with Flavio singing that annoying
boom-bassa-boom song. After finishing, he launches himself into a looping
account of his "achievements" - obviously, not his Xbox 360 Achievements. Is it
just me, or does everyone hate this guy (hey, lemme grab that skull for a sec).
When the boat suddenly stops (even the wind hates this guy!), a sailor goes up
to check it out. As he checks out everything, a fiery-blue ghost appears behind
the sailor. When the sailor FINALLY spots it, he freaks and tells Flavio about
it. Bad move... After Flavio learns of the ghost, hundreds surround the ship,
causing everyone to freak out and the ship to sink. GAME OVER...?

We see some more diary entries, confirming the crew did manage to get to
Keelhaul Key. They have started a primitive civilization, but Bobbery and two
other crew members are missing.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Keelhaul Key
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

You begin by watching Mario, looking at the west horizon. A sailor calls him,
asking him to look at the huts they've made. Spin Jump near the east part of
the map for a Star Piece. Keep heading northward and you'll see a blue hump
jump out of the ground. It's a Whacka! Players of the original Paper Mario may
remember this guy - and not to whack him! You DO get a great (and gross) item
if you whack him (heals 25 HP and FP), but he will not give anymore if you hit
him too much. (How many times CAN he be hit?) If you do decide to go for the
item, do not cook it, as the item becomes much inferior. Exit to the east.

The sailors have made a small village out of the wreckage of the S.S. Flavio.
Even better, they've set up a shop and an inn. See why I told you to store
some items?
 ___________________
| Keelhaul Galleria \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  |  5 Coins | Deals 3 Fire damage to all enemies.              |
| Fright Mask  |  2 Coins | May scare some or all enemies out of battle.     |
| Honey Syrup  |  3 Coins | Heals 5 FP.                                      |
| Ice Storm    | 15 Coins | Deal 3 damage to all enemies. May freeze them.   |
| Sleepy Sheep | 10 Coins | May make all enemies go to sleep.                |
| Super Shroom | 12 Coins | Heals 10 HP.                                     |
|______________|__________|__________________________________________________|

As you enter the area, you find Flavio and Pa-Patch arguing. Soon, some more
enemies appear. Battle time!

-----------------------------------------------------------------------------
MINIBOSS: Ember (x3)

Max HP : 8 (each)
Attack : 3 (may burn)
Defense: 0 (each)
-----------------------------------------------------------------------------

You have to admit, these guys are "tough." But, seriously, they are tough when
compared to the other enemies in this area. The eight HP is kinda tough to
deal with, meaning that an Art Attack will virtually guarantee a win. Remember,
they are fire-elemental, meaning they absorb fire attacks (and multiply, I
think). Simple battle.

After winning, Flavio votes that you scout out the island (why us? Doesn't
everyone hate Flavio?). Save, heal, etc. and then look on the beach for a Star
Piece, as well as behind the east rocks. Then enter the jungle.

Immediately search the first bush for a Star Piece. Also, note that the left
palm tree can be hit for Keel Mangos, somewhat useful items in general. There
are some Fuzzies as you continue to the right. You faced these back in the
third chapter; now you should have no problem. A way to take advantage of them
temporarily is to let them multiply and kill them, leaving one Green Fuzzy to
continue the multiplication. Note that 100 Star Points is the max. The red box
has a Head Rattle, and the yellow box has a Courage Shell. Exit to the right.

In here, you find Putrid Piranhas. These are similar to the Pale Piranhas of
Chapter 2, but these are stronger and can poison you. Anyways... Search the
second bush for a Mini Mr. Mini. The yellow block has a Jammin' Jelly, I think.
While on that block, jump. It creates a necessary platform. Continue to the
large plant root and check behind it for a Star Piece. Continue up the stairs
and jump the gaps. Switch to Yoshi and Flutter Jump across to the block, then
Flutter Jump again to get to the other side. After getting to the top ledge,
Flutter Jump AGAIN to get to the other side, on top of a block to get a Shine
Sprite. Regardless whether you got it or not, continue to the right, grab the
Thunder Rage in the block, and exit to the right side.

In this area is a bridge - a bridge with the survivors of the wreck on it! On
the bridge with them is - surprise! - some Embers. Bobbery acts the hero,
launching the other crew members to you and dealing with the enemies himself.
This act sends you to the previous area.

While the remaining two sailors leave, Four-Eyes (the guy who looks like Lord
Crump) breaks dimensional barriers, like Frankly, and tells you not to tell
Mario who he is, despite how obvious it is. Your partner overhears him, but is
confused at the "You! In front of the TV!" part (who wouldn't be?). Go back to
the bridge.

There is an Inn Coupon behind one of the stakes holding down the bridge. Now,
I want you to do a few things here. First, head "downstairs" (using the stairs
close to the camera) and Flutter Jump across to the pipe. Use it, then hit the
tree in the background. You can get two Coconuts (heals 1 HP), but you need
just one for now. Head back up onto the bridge and approach the east side. Use
Paper Mode just above the end of the bridge. This will slip you through the
boards. This should get you the Ice Power badge, which lets you jump on
fire-elemental enemies (Embers, etc.) AND deal one more damage to them. Equip
it! Use the springboard to get back up, then jump around the palm leaves to
find a Shine Sprite. Continue to the next area.

Bobbery has been run up a tree by the Embers that initially attacked him. Go
to the tree and attack them, and beat them. After the battle, whack the tree
nearest you (the immensely tall one) to get Bobbery down. It seems that he is
dying, and wants to have just one thing before he dies: a drink of his Chuckola
Cola (which, FYI/spoiler, is in Mario & Luigi: Superstar Saga). If anyone has
it, it would have to be Flavio! Head back to the village.

Back here, heal, restock, and so on. Talk to Flavio. He is glad to find that
you're alive and well (less work for him), but the Toad mentions what happened
to Bobbery. Flavio dismisses his fate, but is intrigued at your request for the
Chuckola Cola. He requests something to trade for, something usually seen as
island fare. (Why can't I kick the crap out of him?) Coincidentally, you have
a Coconut to trade, right? You should, if you've followed my FAQ! Trade it
with Flavio, and he'll give you the Chuckola Cola. CAREFUL: Selecting anything
that is NOT a Coconut will still have Flavio take it, but not accept it. In
other words, select the Coconut or lose the other item. Time to return to
Bobbery.

When you give it to him, he thanks you and dies peacefully. Wait a second: he
died? You hear snoring, and realize it's Bobbery. Whack him to wake him up.
He decides to join your party!

-----------------------------------------------------------------------------
BOBBERY'S ABILITIES: A PRIMER

Stats: Max HP : 20
       Attack : 4
       Defense: 0

Field Abilities:
X: Press X to throw Bobbery, causing him to walk a short distance and explode,
   allowing him to flip switches and initiate First Strikes. Pressing X after
   throwing him, but before blowing up, will make him blow up on the spot.

Battle Abilities:
Bomb: Hold A until the star lights up, then release it. Will do four damage to
      non-fire enemies, five damage to fire enemies.
Bomb Squad (3 FP): Press A while the target cursor moves across the screen.
                   This determines the angle at which a mini-bomb will land.
                   In a few turns, the three mini-bombs will blow up, dealing
                   three points of damage to all enemies affected (nine max).
-----------------------------------------------------------------------------

Before leaving the area, go to right. There is a Star Piece behind a water
fern, and a Spite Pouch in a bush. Heal at the Heart Block and return to
Flavio.

When you return, Flavio starts up another one of his phony speeches, but is
interuptted by Bobbery, who mentions the odd rock formations near where he
collapsed. Flavio orders you to find the treasure, seeing the rocks as a clue,
but Bobbery requests that Flavio goes, too. The rest of the villagers come to
an unanimous agreement: Flavio goes! Back to where those rocks were...

As Flavio examines the skull rock, your partner mentions that it may be related
to Flavio's skull-shaped rock. When you approach Flavio, he is singing that
song again (*gunshot*). After he finishes, ask him for the Skull Rock. He is
reluctant to give it to you, but ends up doing it anyways. With it, examine the
hole in the skull-shaped rock (the big one) and insert the Skull Rock. The eyes
of the two rocks light up. Listening to Flavio's song will reveal what to do.
Beware: incorrectly doing the following steps will result in a battle against
some Embers. As the song states (and as you translated), Spin Jump on the short
red rock three times, and hammer the blue one five times. This causes a door
above the skull rocks to open. Throw Bobbery into there. After he blows up, a
passage is opened. Flavio is *almost* taken out by Skull Rock. Proceed into the
cave.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Pirate's Grotto
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

In here is a Save Block; be sure to use it. Look behind some barrels for some
Ruin Powder, then proceed deeper into the cave.

Go down some ledges, HIGH ledges, to avoid bounce-back from the springboard.
Do this twice, then exit to the right on the bottom floor.

Jump from the shore onto the partially-sunken boat. Head to the bow (the front
end) and jump up to get a Shine Sprite, then continue left. You will encounter
some Fire Bubbles, which are just different versions of Embers (statiscally).
Use Yoshi's Flutter Jump to reach a Star Piece, then find the area with the
spears. There is one easy way to do this: use Vivian's Veil ability. Find the
rhythm of the spears, then go across, hiding when needed. Exit to the right.

This room SEEMS simple. In fact, it is. Except for one thing: a Bill Blaster
is shooting Bullet Bills at you. Touching one will initiate a battle, one that
will likely result in gaining very little. If you don't want to bother with it,
use Vivian's Veil ability to hide as they go above you. However, at the end,
you will have to fight the Bill Blasters. They, themselves, do not cause harm,
but shoot Bullet Bills in battle. Use piercing attacks, such as Piercing Blow
and Gulp, to win this battle. After the battle, exit to the right.

In this room, jump across the gap. There is a mechanism to raise a gate here,
but its missing the handle. Head to the right and battle the Bulky Bom-omb,
then exit to the right.

Get rid of the Ember, and climb a few steps. Use the Save Block, and get on
the next-to-last step from the top. Face left and fire Koops to reveal a Coin
Block. Head up a bit, then jump on the block and hamemr the Shine Sprite's
box. Go upwards, defeat the Parabuzzy, and cross the small gap. Throw Bobbery
up onto the ledge, so that his explosion will trigger the ! block. The door
will open; go through it.

There is another Bulky Bom-omb in here. Defeat it, then Spin Jump near the
doorway for a Star Piece. Continue past the waterfall to the left and exit.

You've entered a storage room of sorts. You may have noticed the board and
the red ! block. By hitting the ! block, the board instantly rises. Therefore,
you somehow need to delay its activation. Start by getting RIGHT NEXT TO the !
block, then face left and fire Koops, but hold X. Go back on the crate, then
continue to get onto the board. Get the Grotto Key on the ledge, then try to
get up higher, onto the barrels on the left side of the room. You have to use
the board (and Yoshi's Flutter Jump) to get across. There is a Star Piece AND
a Shine Sprite over there. Return to the room with the stairway and the Save
Block.

In here, save and use the key on the locked door.

Get ready for a few battles! There are quite a few Parabuzzies in here, so save
your SP until you get in trouble. After all of the battles, Spin Jump in the
middle of the room for a Star Piece. Exit the room using the southern exit.

Like the second room of the Grotto, this room has protruding spears. First,
however, fire Koops to the right for a Shine Sprite. As for the spears, you
can do one of two things: use Vivian's Veil, or use Tube Mode. Remember, if
you use Tube Mode, you do not want to try to hit the lower spears, the ones
that aren't constantly on bottom, but rather come in spread out groups of two
or so. Regardless of your strategy, exit the room to the left.

This room is similar to the third room in the fact it has a set of Bill
Blasters, and little else. Deal with them as before (piercing attacks). Exit
to the left.

The only way to continue is to jump off a ledge onto a dock, trapping you!
MWAHAHAHAHAHA!!!! Time to reset that game! Nah, I'm just joking. Continue
left into the shipwreck.

There is another black chest in here (your final one), but the Black Key is
nowhere to be found. Hmmm... First, check behind the chest for P-Down, D-Up
badge. Talk to the demon in the chest. He starts the speech the other three
have used, but you interupt him, explaining you already understand the process.
The key is being held by some Embers, and, conveniently enough, a Ember falls
from the ceiling. Defeat it and grab the Black Key. Open the chest, and curses
you with a new ability.

-----------------------------------------------------------------------------
About Boat Mode:

On wooden panels with a boat marked on them (like the one you passed earlier,
the one in the example, and the several in Rogueport), press Y when the panel
glows to become a paper boat. Fear not, Mario will not dissolve in water, but
in very buoyant. In the water, use the Control Stick to move around, as if you
were on land (just no jumping/hammering/etc.). Press Y or B when next to any
Boat Panel to return to human form.
-----------------------------------------------------------------------------

After the tutorial of Boat Mode is complete, leave the wreck and use the Boat
Panel you passed earlier. Sail off to the right, through the waterway.

To prove the seaworthiness of a paper boat, we plan on sailing through
waterfalls. To start, sail up the river, through the waterfall. Grab the Defend
Plus P and leave this room. Back in the room with the waterfall, and go over
it! *partners scream at Mario's suicidal move* Once you reach the bottom, sail
to left, and go between the broken bridge and the rock. Exit to the left.

You're back in the room where you first fought the Bullet Bills/Bill Blasters.
Sail through the left exit, as there is nothing here.

In this room, get to the Boat Panel and exit boat mode. Jump to the ship and
grab the missing handle to the floodgate. Go back (by land) to the room with
the gate.

In here, place the handle into the mechanism, which will open the gate,
letting some of the trash through the gate. Continue to the room with the Save
Block, then go through the upper exit. Use the Boat Panel, and go through over
the waterfall. Sail through the opened gate.

You're now where the sunken ship and barrels were. Exit to the right.

Your back in the second spear room (where you could've used Tube Mode as well).
Sail to the right, and you'll see a complication: waves. Somehow, strong enough
wind/water currents go in here, and are creating waves. These waves will sink
the paper boat and send it back to the entrance. Dodge the waves by going up or
down while moving left or right. Once you reach the east side, exit.

As you enter, someone notices your presence: shipwrecked Toads. Sail to the
right, disappointing them as you go, and get out of Boat Mode. Enter the
nearby pipe, which leads to the background. Continue leftwards until you get
to a pipe; use it to return to the foreground. Near it is a Plane Panel. Fly
to the right, pressing B when over a pipe. When over said pipe, use it and
return to the background. Use the ! block near it to reveal some barrels.
Re-enter the first pipe (the one leading to the Plane Panel) and press B over
the other pipe (there are two different pipes leading to two different
! blocks). Use it, then activate the ! block, finishing the barrel walkway.
The Toads (and Frankie and Francesca) leave, heading to the right. Go to the
first pipe you took and follow them. When you reach the crowd, you are thanked
and the Piantas tell you how they ended up here - and the fact that the
treasure is just ahead! Exit to the right.

The final room contains a ship that can only possibly belong to two "people":
Bowser or Cortez. Seeing as Bowser was still in Rogueport, we must assume that
the boat is Cortez's and contains the treasure! As you enter, Four-Eyes catches
up to you, mentioning that the Crystal Star is in the ship, and he'll wait out
here for you. Use the Heart Block and save, then enter Cortez's ship.

Inside the ship, you get some more warnings, similar from earlier. This is
your final warning. Ignore the warning and continue into the next room.

The final room is filled with treasure... as well as a huge floating skull!
The skull is the spirit of Cortez, who thinks you're here for the whole
treasure. Time to battle!

-----------------------------------------------------------------------------
BOSS: Cortez (3 forms)

Max HP : 20 (all forms)
Attack : 4 (all forms)
Defense: 1 (all forms)
-----------------------------------------------------------------------------

Before we begin, let me say this: despite having three forms of 20 HP each, he
will fully heal at one point, bringing up to a total of 80 HP. Preserve that
SP!

The first form is rather strong. Simply attack repeatedly. Remember, Mini-Egg
doesn't work, so you'll have to deal with defense. The bone pile is spiked, but
that shouldn't matter if you have the Spike Shield. After defeating the first
form, the curtains close, but this is far from over!

The second form hovers over the stage with a green gem in his ribcage. He can
attack by throwing bones at you, and charge up, too! Finish this form quick,
the quickest by starting with Art Attack.

The third form is simply a floating skull with his weapons floating in mid-air.
Each of the four weapons AND Cortez can attack separately. Using Gale Force,
Fiery Jinx, or an Art Attack will help out lots. Once Cortez is "dead," he'll
heal himself one last time, fully healing 20 HP, and continuing his third
form. Use the same strategy as before.

After losing, Cortez gives a speech about not being able to die, since he is
already dead, so time to battle him again! Nah, just kidding. Once you tell
him that you just want the Crystal Star, he hands it over, meaning that you
have the Sapphire Star. You have one more SP added to your max, and have a
new Special, Sweet Feast!

O---------------------------------------------------------------------------O
|                              End of Chapter 5                             |
O---------------------------------------------------------------------------O

You're not done yet...

O---------------------------------------------------------------------------O
| **PM411**                  Chapter 5 Interlude                            |
O---------------------------------------------------------------------------O

Oddly enough, you don't switch back to Peach yet. Cortez sends you on your
way, so exit the ship and return to the shipwrecked Toads and the two Piantas.

The Toads say that an earthquake or something happened while you were fighting
Cortez, because a crack in the wall has appear. There are some air currents
flowing through, too, so you must be close to the outside. Throw Bobbery in
front of the crack to destroy it and open a hole. Exit through the hole.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Keelhaul Key
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Amazingly enough, you're back on the west coast of Keelhaul Key, almost next
to the Whacka.

Back in the village, Flavio asks what happened to you, and then finds out that
you left the treasure. One of the shipwrecked Toads meets up with one of his
brothers. Soon, however, cannonshots ring through the air. Look west and a
X-Naut ship is shooting at you! It is being sailed by Four-Eyes, who, since
no one seems to be able to identify him, reveals his true self: Lord Crump!
(I had no idea!) He demands to have the Crystal Star. Flavio comes up with
the idea of using Cortez's ship, so go back to the hole.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Pirate's Grotto
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Save and heal one last time, as this is the last chance you have to do so.
Enter the ship and approach where Cortez's room is. Completely terrified,
Flavio asks to use the ship. Cortez denies the request, claiming he doesn't
have the Skull Rock needed to navigate the ship. When Flavio pulls out his
Skull Rock, Cortez reluctantly agrees to let you use it, as long he gets the
Skull Rock afterwards. And the ship sets sail...

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Keelhaul Key
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Outside, Lord Crump is going crazy with the cannons... until you burst through
a rock wall, freaking Lord Crump out. (The boat is intact?!?) The two boats
start to circle and the members of both crews start to invade the other's ship.
As for the captains (Mario and Lord Crump), they face off. Battle time!

-----------------------------------------------------------------------------
MINIBOSS: Lord Crump (two phases)

Max HP : 30 (both phases)
Attack : 3 (both phases)
Defense: 0 (both phases)
-----------------------------------------------------------------------------

This time, Lord Crump is fighting alongside his X-Nauts - and in two phases!
In his first phase, he is hiding behind just a pile of them. They can use a
powerful attack, and there is an endless supply of them. His seconds phases
earns him a small army of them surrounding him. They can become a huge ball
and roll over you. In both phases, focus your attacks on Lord Crump. Using
Power Jump/Smash/Bounce will be most effective. If you need to heal, use your
new Special.

After driving off Lord Crump, Mario's first part of the interlude is over. The
game switches over to Peach at this point.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Unknown Location
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

In Grodus's throne room, Lord Crump is reporting his unsuccessful attempt at
the Crystal Star. Grodus seems to realize that the Shadow Sirens may have more
hope of finishing off Mario...

We see Peach entering TEC's room. He has finished accessing the data Peach got
for him, and now wants you steal a disk from Grodus's room. TEC has a special
plan, so follow his instructions and use the elevator. After exiting, head
left to the room with the green light and enter it.

Seems to be some sort of lab. TEC reveals his plan: a potion to make you
invisible. And yet, he doesn't know the recipe. He says check the notes around
the room (or my FAQ) to figure it out. From the notes around the room, you can
figure out the order of potion placement (from left to right) is red, blue,
yellow, green. Start the beaker down the line, pressing the button when the
beaker stops. After that, the beaker is put into a heating chamber. It needs
to be there for approximately thirty seconds (there is maybe a two-second room
for error). By counting "one Mississippi, two Mississippi, etc., or by using a
clock or something, wait for thirty seconds (thirty Mississippi) to end, then
press A. After that, the potion goes over to the left.

Drinking it should make Peach's head invisible - if you made it correctly. If
not, something else may happen. Once you do get her head invisible, TEC will
tell her that only her body is invisible, not her clothes. Therefore, she will
have to take off her clothes. She reluctantly does so. TEC tells Peach to go to
Grodus's room and insert the disk into his computer. Exit the room and head to
the right all of the way.

In here, go the right side of the room and use the door. In Grodus's room, go
to the shelves. Examine them to find the disk. Put it into the computer and
wait for the download to finish. Put the disk back and return to the potion
room.

In here, TEC confirms that he recieved the data and tells Peach to drink the
green potion to become visible again. She almost forgot to put her dress on.
After she does, drink the potion. Go back to the computer room.

In the computer room, TEC is still analyzing the data. He'll tell Peach about
it when he's done; for now, she can e-mail Mario. Time to play Bowser.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As usual, Bowser and Kammy are inching ever so farther behind you. Nearby,
they notice Lord Crump, who is still looking for the Superbombomb (remember
Chapter 4?). He finds it and mentions the Crystal Stars in his victory speech.
Bowser and Kammy overhears this, and Lord Crump demands to know everything
they know about the Crystal Stars. They get into a fight, and Lord Crump
summons a bunch of X-Nauts. Bowser and Kammy summon various forms of Koopas.
To break this stand-off, Lord Crump throws the Superbombomb, which Bowser
flames...

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Keelhaul Key
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

And now, we're back to Mario. As usual, he is saying his good-byes to everyone.
Frankie, Francesca, and Pa-Patch decide to remain on the island. Cortez takes
you back to Rogueport in his ship.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electrifies you (direct-attackers will take dmg.)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Damage Dodge  | 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Damage Dodge P| 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Fire Drive    | 100 Coins / 70 Coins           | Deal dmg. to ground foes. |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Head Rattle   | 100 Coins / 70 Coins           | May confuse target.       |
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Soft Stomp    |  75 Coins / 52 Coins           | May lower target's defense|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Super Appeal P|  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

Back in the Port of Rogues, Flavio (thankfully) leaves, arrogant as ever.
Cortez decides to give you full usage of his ship, from Keelhaul to Rogueport,
at least. Before leaving the area, go past the stairs over to the Boat Panel.
Use it and sail westward until you come across a secret area just to the left
of the harbor's western brick wall. There is a chest (with HP Drain) and a
Star Piece, so grab them! Once you have, go back to the Boat Panel and sail
back to the first one and exit Boat Mode. Go up the stairs into Rogueport
Square.

As you enter, Mario recieves an e-mail (he needs to put that thing on vibrate)
from Peach, relating what she has just learned from TEC. Now, let's get some
stuff. Slip under the grate in western Rogueport.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

Jump off of the ledge you're on, and jump into the pipe going down.

In here, slip through the grate (or use the stairs) and head to the left of
the pipe that leads to the Pit of 100 Trials. If you haven't used Flurrie there
yet, there should be some wallpaper peeling off. Blow it off, then continue
down the tunnel. Heading left, you'll reach the Boat Panel. Use it and sail
left until you reach a room with some Shine Sprites and some Spinias.

In this room, defeat the Spinias and the Spania (the pink Spinia). Beware,
this enemy is somewhat tough, appearing on some of the later Pit of 100 Trials'
floors. However, it is just a stronger Spinia. If you have Spike Shield, you'll
have no problem. After defeating the enemies, grab the lower two Shine Sprites
(you cannot get the higher one until after Chapter 6). Get onto the moving
platform by using Yoshi and grab the Defend Plus badge. Now, simply return to
the surface.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electrifies you (direct-attackers will take dmg.)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Damage Dodge  | 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Damage Dodge P| 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Fire Drive    | 100 Coins / 70 Coins           | Deal dmg. to ground foes. |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Head Rattle   | 100 Coins / 70 Coins           | May confuse target.       |
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Soft Stomp    |  75 Coins / 52 Coins           | May lower target's defense|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Super Appeal P|  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

Back in west Rogueport, search beside the outside of Westside Goods for a crack
in the wall. Use Bobbery to blow it up and reveal a hole. Go through the hole
to get another Shine Sprite. Next up, eastern Rogueport!

Go beside the Trouble Center and slip through the crack here using Paper Mode.
Back here is another Boat Panel; use it and return to the front part of eastern
Rogueport. Follow the river until you get to another Boat Panel. Exit Boat Mode
and open the chest, giving you a Double Dip badge. Revert to Boat Mode and go
to the first one you used. Exit Boat Mode and head to the sewers once more,
just on the east side this time.

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                               Rogueport Sewers
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 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

Okay, to the left of the pipe is yet another crack. Blow it up with Bobbery
to reveal a pipe. This pipe leads to Chet Rippo's house. He can de-level one of
your stats (eg, -5 Max HP/FP or -3 BP) and level-up one of the other two. In
essence, this means you are re-doing a level-up. You can also use him to
switch the ranks of your partners around. Any action will cost 39 Coins. Now,
once you're done, head to Dazzle's.

While you're here, do some trading. Ocne you're done with that, blow up the
fallen pillar to the left with Bobbery. This destroys the pillar, making it
easier to access the eastern and western areas of the sewers. Okay, if you
have any business here, do it. Afterwards, go two areas to the right (where you
fought the Blooper during the Prologue).

In here is yet ANOTHER Boat Panel. Use it and sail to the right until you get
to another Boat Panel. Exit Boat Mode and grab the Shine Sprite, then return
to the first Boat Panel. Go to the Thousand-Year Door (do I REALLY have to
tell you how by now?). This reveals the location of the next Crystal Star. The
location is -- *shot* After the light-show, you, as usual, will return to
Frankly's.

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                                  Rogueport
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 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electrifies you (direct-attackers will take dmg.)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Damage Dodge  | 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Damage Dodge P| 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Fire Drive    | 100 Coins / 70 Coins           | Deal dmg. to ground foes. |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Head Rattle   | 100 Coins / 70 Coins           | May confuse target.       |
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Soft Stomp    |  75 Coins / 52 Coins           | May lower target's defense|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Super Appeal P|  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

As usual, you are back in Frankly's, receiving info you are about to get from
me. The next Crystal Star appears to be in Poshley Heights. To get there, you
need to ride the train, the Excess Express... which means you may just get a
few days without a battle! However, like with the blimp to Glitzville, the
tickets are tough to get and best recieved from Don Pianta. Let's pay him a
visit...

As you leave Frankly's, you'll notice Merlon standing outside of his house.
Talk to him and he'll give a vague prediction. Hmmm.... Time for a sidequest!
Head to the sewers and go to Hooktail's Castle.

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                              Hooktail's Castle
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

From the start, head into the castle (preferably with First/Bump Attack
equipped). Head some rooms to the right until you reach the room with the big
green elevator/block and the Save Block. Head to the right, into the dungeon.
Slip through the far right grate and into the room where you found the Black
Key way back in Chapter 1. On the right side of the room is a crack. Use
Bobbery to blow it up. Go through the hole and hit the ! block to reveal an
Up Arrow (O_o). Head back to Merlon's.

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                                  Rogueport
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 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electrifies you (direct-attackers will take dmg.)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Damage Dodge  | 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Damage Dodge P| 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Fire Drive    | 100 Coins / 70 Coins           | Deal dmg. to ground foes. |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Head Rattle   | 100 Coins / 70 Coins           | May confuse target.       |
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Soft Stomp    |  75 Coins / 52 Coins           | May lower target's defense|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Super Appeal P|  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

Give the item to Merlon and you'll go inside. He sees the item and realizes an
apparent meaning to it: clean out the attic? He goes up to his attic and finds
the Ultra Stone, which allows you give your partners a maximum of TWO rank-ups
instead of one! Since you have some Shine Sprites on hand, do some promotions
and go visit Don Pianta in western Rogueport (don't worry, the door remains
unlocked).

This is NOT good - the Don is ill! Well, sort of. His assistants tell you he
just misses Frankie and Francesca a lot. When you mention where the couple is,
the Don's assistants decide that they'll give you the train ticket if you
bring them here. Get back on Cortez's ship and return to Keelhaul Key.

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                                 Keelhaul Key
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 ___________________
| Keelhaul Galleria \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  |  5 Coins | Deals 3 Fire damage to all enemies.              |
| Fright Mask  |  2 Coins | May scare some or all enemies out of battle.     |
| Honey Syrup  |  3 Coins | Heals 5 FP.                                      |
| Ice Storm    | 15 Coins | Deal 3 damage to all enemies. May freeze them.   |
| Sleepy Sheep | 10 Coins | May make all enemies go to sleep.                |
| Super Shroom | 12 Coins | Heals 10 HP.                                     |
|______________|__________|__________________________________________________|

Head into the jungle to find Francesca and Frankie. Talk to Francesca and
she'll say that she can't see the Don until she finds her wedding ring. When
Frankie says that they should visit the Don anyways, she has him say "I love
you!" a hundred times. This isn't an idle threat - she makes him do it! Hope
you have a turbo controller. Once she stops (finally! I can get rid of these
earplugs!) head deeper into the jungle to search for the ring. It is where the
entrance to the Pirate's Grotto is. Get it and return to the couple.

After returning the ring, the Piantas get on the ship back to Rogueport. You
should as well.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electrifies you (direct-attackers will take dmg.)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Damage Dodge  | 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Damage Dodge P| 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Fire Drive    | 100 Coins / 70 Coins           | Deal dmg. to ground foes. |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Head Rattle   | 100 Coins / 70 Coins           | May confuse target.       |
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Soft Stomp    |  75 Coins / 52 Coins           | May lower target's defense|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Super Appeal P|  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

Go back to Don Pianta's office to see the couple and the Don re-unite. The
Pianta apologizes to his daughter and son-in-law and announces his retirement.
Guess who is the new boss - Mario! Not really, it's Frankie. After convincing
Frankie to be the new boss, the Don's assistants tell him about the deal you
made with them. Luckily (for everyone involved), he hands overa ticket. Time
to board the train. It's about time we got a break...

Head to northern Rogueport and head left. Board the Excess Express and the
chapter begins...

O---------------------------------------------------------------------------O
| **PM412**              Chapter 6: 3 Days of Excess                        |
O---------------------------------------------------------------------------O

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                        The Excess Express, Cabin #005
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

This cabin of the Excess Express is your room. Here, you shall sleep when you
end a few tasks each day.

Anyways, as the view switches to you, your partner comments on the train. He or
she will also notice a note on the floor of the cabin (what, no e-mail
reception?). It is a sticky threat! Since the train hasn't stopped once since
you got on, the culprit must still be on the train! Get to looking, but first
get the Shine Sprite. There is also a Dried Shroom in the table drawer. Leave
the room, and let's explore.

First, enter Cabin #004 and Spin Jump in there for a Star Piece. Exit to the
right to enter the green car. There is nothing here, so exit to the right to
go to the locomotive. Spin Jump around here for another Star Piece, and use
the Save Block to save, if you want to. Head back to the red car (the one with
your cabin) and exit to the left.

Here is the dining area, kitchen, and shop. Speaking of shop...
 _____________
| Sales Stall \
|______________\_____________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Boo's Sheet  | 20 Coins | Makes you temporarily invincible.                |
| Maple Syrup  | 15 Coins | Heals 10 FP.                                     |
| Mystery      |  3 Coins | Random item's effect.                            |
| Super Shroom | 15 Coins | Heals 10 HP.                                     |
| Tasty Tonic  |  3 Coins | Heals all negative status effects.               |
| Thunder Rage | 15 Coins | Deals 5 damage to all enemies.                   |
|______________|__________|__________________________________________________|

At the shop, I recommend getting a few Thunder Rages at some point. They will
be a bit useful later on. As for other interesting things, talk to the Cheep
Cheep to hear him butcher the English language - and maybe dinner! Exit to the
left, into the blue car.

In here, make a pit stop in Cabin #008 (what's up with the 3-digit numbers?).
Check the table for a Star Piece. Exit the room and continue to the left. Talk
to the Toad, the conductor, about the note you found earlier. He says he will
look into it. Meanwhile, head back to the dining car.

Everyone has crowded around the kitchen for some reason. There is a blue mouse,
a celebrity Toad, the waitress, and others. Talk to the penguin in the
detective outfit. He introduces himself as Pennington and explains about what
happened. Apparently, the stew pot containing tonight's dinner has been stolen.
After falsely accusing the waitress, the celebrity Toad, Zip Toad, return to
his cabin. Pennington quickly accuses Zip Toad, too. The waitress defends the
Toad, and Pennington notices you. Time to find the culprit! Look around for
some clues, and you'll quickly come upon some stains. Follow them.

The stains go past the door to the right, so go out that way. The stain trail
continues into Cabin #003, so open the door. The current resident of the cabin
is Heff T., a very large Toad. He denies having stolen the pot, claiming that
you're only accusing him for his weight. He somewhat hints that the pot is in
the nightstand. Examine to find some food magazines (how surprising...) and
a pot, the Galley Pot. After proving Heff T. guilty, Pennington comes into the
cabin and closes the case. He mentions the threatening note you found, and
says he'll discuss it with you in Cabin #006. First, though, head to the
kitchen.

Talk to Chef Shimi and return the pot to him. He'll give you a Star Piece as a
reward. Afterwards, head to Cabin #006 (the blue car).

Pennington sees that you have potential as a detective and makes you his
assistant. He later concludes your identity: Luigi! You must not show TOO much
potential, considering his deductive skills. He tells you to investigate the
Bom-omb family. They are currently residing in Cabin #008.

The two larger Bom-ombs, Goldbob and Sylvia, Bub's parent's, are arguing about
what they should get Bub for his birthday. However, Bub can hear the argument
and tells you that he wouldn't like either of their planned presents. He says
that he will reward you if you get him what he actually wants. Leave the room
and talk to the conductor. He says that Bub would like to be train engineer
when he's older. Hmmm... Head to the front end of the train by continuing all
the way to the right until you can no more.

Talk to the engineer (the only person in here) and ask him for his autograph.
He is more than happy to give it to you. Return to Cabin #008 and speak to
Bub. He happily accepts the autograph and rewards you with a Shine Sprite. Go
back to Cabin #006 and talk to Pennington. He says that the conductor wishes
to talk to you.

Apparently, the conductor was giving out blankets and ended up one short. This
means that a stowaway may be somewhere on board - maybe the one who made the
sticky, yummy threat! Go to the only empty cabin, Cabin #004. In here, it is
empty (which is why I said it is empty earlier)... or is it? Use Vivian's
ability to hide and a Toad ghost appears. Resurface and talk to the unusually
friendly ghost. He admits to taking a blanket, but it was only because the
conductor didn't notice his ghostly form. He, however, denies sending the
threat. Makes sense, seeing as he supposedly cannot hold physical materials.
He agrees to give the blanket back, but wants you to do something for him. He
explains that he died in this cabin a long time ago, but his belongings seem
to have stayed on board. He wants you to give him his diary, which is with his
belongings in the baggage car. The reason why he hasn't "gone away" is because
he is too worried about someone reading his diary - literally! He subtly
threatens you about reading his diary. Go back to the conductor.

Explain the events and the ghost to him, and he is more than happy to let you
in the baggage car. Continue to the left a bit until you see a gap. Slip
through it with Paper Mode. Back here is the diary.

NOTE: You can read the diary. However, save first. The ghost will soon appear
after opening it and scold you for reading it. Your punishment: death. Yes, he
will induce a Game Over on you, so be sure to save before reading it.

After reading it or not, return to the ghost's cabin and give him the diary.
He gives the blanket to you and begins to go to the afterlife. He soon realizes
that he likes the cabin and will decide to remain here for some time. Go to the
conductor and give him the blanket. He thanks you with a Mushroom. Well, it is
bedtime for Mario, so go back to your cabin (Cabin #005) and examine the bed to
turn in for the night.

After waking up and having a nonexistant breakfast, head to Cabin #006 and
talk to Pennington. A blue rat, Ratooey (more creativity from Nintendo!), is
reporting to Pennington about his stolen briefcase. What is so important about
it is that it contains papers for Nitro Honey Syrup, a product capable of
raising the dead (that ghost may want some). However, it becomes explosive if
mixed with calcium and gold. The thief must still be on train, seeing as we
haven't yet stopped. Pennington mentions the fact the waitress lost some Shell
Earrings and Toodles lost a gold ring - the calcium and gold! The thief may
well may taken these items as well, and is likely the one who threatened you!
Head to the strangely empty Cabin #001. A piece of paper is lying in the floor.
It is one of Ratooey's contracts! Return to Pennington he will confirm that the
resident of the cabin, Zip Toad, is most likely the thief. Go to your cabin
next.

In here is yet another paper. There SEEMS to be no one here, but we know
better. Use Vivian's Veil and Zip Toad will pop up. Emerge and Zip Toad will
run around the room. Catch him, and the time will change to late afternoon.
You are seeing Pennington, Ratooey, and you in a room. Pennington confirms
that Zip Toad is, indeed, the thief. However, he is an imposter! After giving
Ratooey back his briefcase, the PA announces that they are making a brief,
scheduled stop at Riverside Station.

Next, we see a cutscene of the Zip Toad imposter being escorted off the train.
Once they are off, the imposter transforms into Doopliss and reveals that he
is working with the Shadow Sirens. Before Pennington and the conductor can
stop him, he runs away.

Before leaving the train, return the Shell Earrings to the waitress and the
Gold Ring to Toodles to get a Star Piece and 30 Coins. Exit the train by using
the door in the green cabin.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Riverside Station
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

After exiting the train, go near the drawbridge and talk to the conductor. It
seems that someone has lifted the drawbridge. Normally, the switch could be
flipped, but the conductor is scared, so you have to do it. He hands you the
Station Key. Go up the steps and unlock the door. Use the Save and Heart Blocks
if you want to, and then enter the station.

In the entrance room, ignore the Close Call P badge and the elevator; we'll be
coming to those later on. For now, just use the door on the right side of the
room.

As you continue to the right, you'll see a gap under some latticework. Use
Tube Mode and roll under it. Go to the right to activate a switch, revealing
some steps. Exit under the gap and go to the stairs. Ignore the locked door on
the right side of the room for now. Head up the stairs and into the door.

The next room is filled with gears and a battle. Defeat the Thunder Puff and
head up the stairs. In front of you are some rotating gears. Time your jumps
well to get across. On this side, use Tube Mode and roll until you come to a
brown gear. Exit Tube Mode and jump onto it, then onto the blue one. Get onto
a brown cylinder from there. You can see the Storage Key, but there's a
problem: a barrier. The barrier rises and lowers regularly, so use Koops's
shell to grab the key, then exit the room.

Back here, go downstairs, to the right, and unlock the door. Go through it.

You're finally outside... but not done yet! Head down the short staircase and
take note of the hole at the bottom of the steps. Use Tube Mode and roll
through it to get the HP Plus. Roll Back up the slope and to the right. You'll
come face-to-face with a Poison Pokey, one of the new enemies. Like the Pokeys
of Chapter 3, but with two main differences - power and the ability to poison
you. Defeat it and get on the block and jump to get a Thunder Rage. Go down the
staircase and get the Shine Sprite. Continue to the right, fighting some
enemies as you go. Once you reach the "dead end," use Flurrie to blow away the
papers to reveal a door. Go through it.

In this room are some somewhat newer enemies. Near one side of the room, you
can see a Tube Mode hole and a larger hole. Roll down the Tube Mode hole and
roll to a small level area. Roll to the right and jump the gaps to get to the
main attraction: a P-Up, D-Down badge! If you are willing to take one more
point of damage per attack to deal one more point of damage (and have a decent
amount of HP), equip it immediately! Go back through the Tube Mode hole, and
go down the first hole you jumped. Hang to the left and you should end up in a
dumpster near some Parabuzzies. The dumpster also has a Dried Shroom (yay...?).
Once you're done, exit through the nearby door.

Another storage room (this place looked smaller outside...). There is a key on
a high ledge (similarly to the Close Call P earlier). Again, you cannot get to
it just yet. Exit to the left.

In here is what looks like a massive library. There are also some Goombas. I'm
not talking about any sort of Pit of 100 Trials Goombas. I mean your normal
everyday Goomba. Defeat them and continue to the left. If you defeated all of
the Goombas, you should see what look like ! blocks, but, instead of a !, they
have a 1, 5, or 10 in them. Hit the blocks the number of times equal to the
displayed number, then go up the stairs. Use Koops to get the Shine Sprite on
the way up there.

After going through the doorway, you enter another room. This, however, has a
huge treasure chest in it. Go to it and open it, revealing the Ultra Boots!
Toadette, as usual, will give a tutorial about them... as will I.

-----------------------------------------------------------------------------
About the Ultra Boots:

The Ultra Boots allow Mario to coil up and spring like a rocket into the air.
(It's a bird, it's a plane... no, it's Mario you idiot.) This action, when
used in the field, can let Mario knock items off of ledges or grab on to pipes
above him and climb them. Mario's Jump Attack power is also raised by one.

New Field Ability: Spring Jump (Press A, rotate the Control Stick, and let go
                   of A).
New Battle Ability: Spring Jump (4 FP). Base damage: 3, 6 (with successful
                    Action Command).
Change in Stats: +1 Jump Attack power.
-----------------------------------------------------------------------------

After finishing the tutorial, go to the right-hand corner and Spring Jump and
shimmy over some, then slip through the grate with Paper Mode.

Back in the storage room with the key, use Yoshi and Flutter Jump over onto the
set of boxes. Use a Spring Jump to get onto the pipe and go over to the area
with the key. Get underneath the ledge and Spring Jump to dislodge the key.
Spring Jump underneath the pipe, then shimmy over. Let go over hte pipe and
get the key. Return back to the entrance room.

Just a note, but to return to the top of the tall room, use the springboard on
the right side of the room. Defeat any enemies in your way and get to the
entrance room.

In here, get underneath the Close Call P badge and Spring Jump. This dislodges
the badge. Collect it. Go to the elevator and use your Elevator Key. And the
elevator goes down... slowly.

As you (finally) emerge on the bottom floor, you see it packed with many
Fuzzies. Or are they? They aren't, okay. They're something else. They must've
flipped the switch by accident. Blow the creatures away with Flurrie and flip
the switch they were covering. This makes a switch on the other side of the
room reveal itself. Hit it and the drawbridge finally lowers. Leave the
building.

Talk to the conductor and he'll tell you that the train will be leaving soon.
Get on board and continue your "vacation."

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              The Excess Express
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 _____________
| Sales Stall \
|______________\_____________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Boo's Sheet  | 20 Coins | Makes you temporarily invincible.                |
| Maple Syrup  | 15 Coins | Heals 10 FP.                                     |
| Mystery      |  3 Coins | Random item's effect.                            |
| Super Shroom | 15 Coins | Heals 10 HP.                                     |
| Tasty Tonic  |  3 Coins | Heals all negative status effects.               |
| Thunder Rage | 15 Coins | Deals 5 damage to all enemies.                   |
|______________|__________|__________________________________________________|

Since it is nighttime when you enter the train, turn in in your cabin.

When you wake up the next morning, you can't seem to find anyone. Hmmm.... Go
to the engineer (after all, we could've slept through the third day). At least
HE'S on board. He explains that he didn't notice the missing passengers.
Suddenly, one of the puffballs from Riverside Station pop up on the windshield,
soon followed by many others! The panicked engineer tells you to find the other
passengers and ensure their safety. Head to the kitchen, first, saving on the
way there.

In here, talk to the shopkeeper. To summarize it, he'll open shop for you. Get
anything you want (a Thunder Rage or two may help) and head to the baggage car.

This car is filled with - amazingly - more puffballs! Blow them away with
Flurrie. The puffballs flee while the conductor and waitress thank you. That
still means some others are missing! Slip between the gap you found the diary
of the ghost behind. Get up against the wall and Spring Jump. Shimmy to the
left and go through the exit on the ledge. This leads out of the train.

Up on top of the train, there are LOOOOOOTS of puffballs on the train, all
ready to push you off (well, away is all they can manage). Continue to the
right, hammering as you go. Soon, the puffballs merge into one monster...

-----------------------------------------------------------------------------
BOSS: Smorg

Max HP : 50
Attack : 5
Defense: Infinite (while Miasmas remain), 0 (with no Miasmas)
-----------------------------------------------------------------------------

The ONE thing that we all will be able to agree on is that you MUST defeat the
miasma (the "arms") first: for two reasons. 1) If they are there, the main boss
is invincible, and 2) they can attack separately! Use something that will hit
all of them. Fiery Jinx from Vivian may work. If you plan on Specials for this
job, though, use a low-cost Earth Tremor. It is simple after this: you have
two turns to deal damage. One plan is to use Goombella's Rally Wink (if you
have it) to give Mario extra turns, while Power Lift is in effect. If you do
not, use Yoshi as your partner and stay Power Lift-ed. Since the Jump Attack
is higher, focus more on Power Jumps/Bounces than Power Smashes/etc. in the
battle. After the miasma regenerates, the shape of it will be similar to a
hook. It can do double-digit damage, and Guarding is very hard. Since there is
just one, Power Bounce/Jump it. And rinse and repeat...

After defeating the Smore -- I mean Smorg, you're back on board the train.
Everyone is thanking you for saving them. The PA soon announces that we are
reaching our destination, Poshley Heights. Once the train stops, disembark.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Poshley Heights
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ________________
| Souvenir Stand \
|_________________\__________________________________________________________
| Item:       | Cost:    | Effects:                                          |
| Fresh Pasta | 50 Coins | It does heal, but, even if cooked, it is useless  |
|             |          | all around. Do not even bother with it.           |
|_____________|__________|___________________________________________________|

Before picking up the Crystal Star, let's take a look around here. Start by
Spin jumping in front of the station steps for a Star Piece. Head to the house
on the western side. Behind on the lawn chairs near the pool in a Star Piece.
Go into the house and slip through a crack behind the table to get a HP Drain P
badge. Exit the house and go near the eastern house. Find the black mark and
walk to it. Go through the hedge to get a Star Piece behind the fence. Go to
the next area of town.

Here is the entirely useless "shop" I talked about just after naming the
location. Check behind it's wheel for a Inn Coupon. Speaking of which, you can
stay at the hotel (for 30 Coins) and get a free Omelette Meal. If you want it,
you may just have to use that Inn Coupon. For a Star Piece, now, search behind
the hedge near the entrance to the area. Then head to the next area.

Poshley Sanctum is the main feature of this area. Look around and you'll also
find a Shine Sprite. Use the Spring Jump to reach it, then go to the door to
the Sanctum. Oh no... Apparently the owner is on a trip, and the door is
locked. Never fear, though: Pennington is the owner and he soon comes by to
open the Sanctum. Enter it.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Poshley Sanctum
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

OH NO! Doopliss and the Shadow Sirens have beaten you to the Crystal Star.
Before you have a chance to give chase, the trio teleports/runs away. And,
just as you may be about to find a hacking device to get it back, Pennington
asks what's happening. He then says the Crystal Star was a fake! He keeps the
real one in a hidden area, but will let you find it yourself.

Spring Jump to one of the bars above you. Shimmy to the right until you reach
the ledge and press B to let go. Go to the front of the room and stand on the
star tile. Spring Jump and, since you cannot shimmy left, shimmy right and drop
on the next ledge. Repeat this then go to the front and use the Plane Panel.
Go to the ledge on the other side of the room by using it. Repeat the Spring
Jump process until you come across a ! block. Hit it to move one of the
curtains out of the way, revealing a pipe! Use it and enter the Poshley
Sanctum in the background to go into...

Poshley Sanctum 2? It isn't the same, entirely anyways, as it is filled with
Dark Boos and has some items of interest, such as the L Emblem. If you want to
defeat the Dark Boos, do so and try to get onto the left ledges. Using the
Spring Jump process from the previous room, get onto the second-highest ledge
for a Shine Sprite. The highest has the L Emblem (it changes your clothes into
Luigi's. Try usign it AND the W Emblem!). Once you're done, head down to the
ground and get the Crystal Star, the Garnet Star! You got the Special
Showstopper, and you max SP has become 7!

O---------------------------------------------------------------------------O
|                              End of Chapter 6                             |
O---------------------------------------------------------------------------O

Well, that didn't take too long, now did it?

O---------------------------------------------------------------------------O
| **PM413**                  Chapter 6 Interlude                            |
O---------------------------------------------------------------------------O

The game doesn't switch to Peach just yet. Leave the area you're in now and
into the first Poshley Sanctum. Talk to Pennington and he'll let you keep the
Crystal Star. He also puts a new fake on display (which has something to do
with a later interlude...). As you leave the Sanctum, the game switches to
Peach.

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                               Unknown Location
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

In Grodus's throne room, he is just getting the news that they only got a
fake. This means that Mario has every one of them, except his own. Grodus
begins to think of a new plan...

TEC's has finally figured out what to do: tell Peach everything. As Peach
enters his room, he tells her that he knows of all his plans and wants her to
escape now. He also tells Peach their location: the moon. Peach decides that
Mario must at least know what she is doing, and begins to e-mail him. In the
middle of the e-mail, Grodus barges in and begins to reboot TEC. Peach manages
to get the e-mail sent just as TEC reboots and she is taken away.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Time to lighten our mood. Kammy approaches Bowser and says she found some
tunnels, but the Koopas are having trouble going through them. Bowser decides
to smash through them.

And so begins the final level of Super Koopa Bros. For once, it is actually
challenging. The only good thing is that Bowser has infinite lives, so you'll
be fine (despite the game putting you in level 4-99).

After winning, Bowser and Kammy emerge in some sort of mini-gym. The Gold Star
is on the wall, too! Seems like they finally got a break, until Rawk Hawk comes
in! He demands to know why they're in his training room, and fights Bowser for
the belt... for two seconds. Bowser literally squashes him flat. However, the
Gold Star falls and breaks, revealing that it was a fake! (AHH! Rhymes!!!)
Rawk Hawk then tells Bowser that the Great Gonzales (AKA, you) has the real
one. However, Bowser doesn't have a clue who he is talking about. Time to
switch!

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                              Rogueport (Mario)
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Toad Bros. Bazaar \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  | 10 Coins | Deals three HP (Fire) damage to all enemies.     |
| Fright Mask  |  5 Coins | May scare enemies out of battle.                 |
| Honey Syrup  |  5 Coins | Heals 5 FP.                                      |
| Mushroom     |  5 Coins | Heals 5 HP.                                      |
| Sleepy Sheep |  8 Coins | May make enemies go to sleep.                    |
| Tasty Tonic  |  3 Coins | Heals any negative status effect.                |
|______________|__________|__________________________________________________|
 ________________
| Westside Goods \
|_________________\__________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Dizzy Dial   | 12 Coins | May make enemies dizzy.                          |
| Dried Shroom |  2 Coins | Heals 1 HP.                                      |
| Life Shroom  | 50 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Super Shroom | 20 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 10 Coins | Zaps a single enemy.                             |
| Volt Shroom  | 10 Coins | Electrifies you (direct-attackers will take dmg.)|
|______________|__________|__________________________________________________|
 _______________________
| Lovely Howz of Badges \
|________________________\___________________________________________________
| Badge Name:   | Cost (no discount/discounted): | Effect:                   |
| Attack FX P   | 100 Coins / 70 Coins           | Changes attack sounds.    |
| Close Call    | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Close Call P  | 100 Coins / 70 Coins           | Get hit less with <5 HP.  |
| Damage Dodge  | 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Damage Dodge P| 150 Coins /105 Coins           | Take 1 less dmg. w/Guards.|
| Fire Drive    | 100 Coins / 70 Coins           | Deal dmg. to ground foes. |
| First Attack  | 100 Coins / 70 Coins           | KO's weak enemies in field|
| FP Drain      | 100 Coins / 70 Coins           | -1 Attack, gain FP per hit|
| Happy Flower  | 150 Coins /105 Coins           | Slowly regain FP in battle|
| Head Rattle   | 100 Coins / 70 Coins           | May confuse target.       |
| Ice Smash     |  75 Coins / 52 Coins           | May freeze target.        |
| Last Stand    |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Last Stand P  |  50 Coins / 35 Coins           | Take 1/2 dmg. in Danger.  |
| Piercing Blow |  75 Coins / 52 Coins           | Pierce defense and do dmg.|
| Power Jump    |  50 Coins / 35 Coins           | Deal extra jump damage.   |
| Power Rush    |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Power Rush P  |  50 Coins / 35 Coins           | Deal more dmg. with <5 HP.|
| Pretty Lucky P| 150 Coins /105 Coins           | Raises evasion for partner|
| Simplifier    |  50 Coins / 35 Coins           | Easy A. Commands, less SP.|
| Shrink Stomp  |  75 Coins / 52 Coins           | May reduce tatget's Attack|
| Sleepy Stomp  |  75 Coins / 52 Coins           | May make an enemy sleepy. |
| Soft Stomp    |  75 Coins / 52 Coins           | May lower target's defense|
| Super Appeal  |  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Super Appeal P|  50 Coins / 35 Coins           | Extra SP when appealing.  |
| Unsimplifier  |  50 Coins / 35 Coins           | Hard A. Commands, more SP.|
|_______________|________________________________|___________________________|
 ____________
| Charlieton \
|_____________\______________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Attack FX P   | 120 Coins | Changes the sound of attacks.                  |
| Boo's Sheet   |  24 Coins | Temporal invincibility.                        |
| Double Pain   |  36 Coins | Makes Mario take double damage.                |
| Dried Shroom  |   2 Coins | Heals 1 HP.                                    |
| Earth Quake   |  18 Coins | Damages all ground-based enemies.              |
| Hammerman     | 180 Coins | Hammer power +1, Jumping ability lost.         |
| Jammin' Jelly | 120 Coins | Heals 50 FP.                                   |
| Jumpman       | 180 Coins | Jumping power +1, Hammer ability lost.         |
| Mega Rush     |  60 Coins | Ups Mario's attack by 5 when in Peril.         |
| Repel Cape    |  18 Coins | Temporarily increases evasion.                 |
| Shooting Star |  36 Coins | Damages all enemies.                           |
| Slow Go       |  12 Coins | Slows Mario down in the field.                 |
| Stop Watch    |  24 Coins | May stop enemies from having turns.            |
| Timing Tutor  | 120 Coins | Shows the timing for Stylish moves with a "!". |
| Ultra Shroom  | 120 Coins | Heals 50 FP.                                   |
| W Emblem      | 360 Coins | Makes Mario's clothes yellow, like Wario's.    |
|_______________|___________|________________________________________________|
| NOTE: There will only be four of the sixteen items shown here on sale.     |
|____________________________________________________________________________|

As you leave the station, Mario gets his usual e-mail from Peach - or is it
as usual? As the e-mail is read, it reveals a lot of stuff about Peach and the
enemy, until it is interrupted. Return to central Rogueport.

You remember how, in the previous chapter, Spring Jumping to ledges above you
knocked off any items on said ledge, correct? Beside the inn is a stand that
is holding a large chest. Spring Jump underneath it to get it down, and open
it so Toadette can give you your last tutorial, this one being for the Ultra
Hammer.

-----------------------------------------------------------------------------
About the Ultra Hammer:

The Ultra Hammer allows Mario to twist around and quickly untwist, creating a
lethal attack. This attack can be used to break big gray blocks in the field
and to attack multiple enemies in battle. Mario's Hammer Power is also raised
by one.

New Field Ability: Ultra Hammer (Press B and hold it, twist the control stick,
                   and release B).
New Battle Ability: Ultra Hammer (4 FP). Base damage: 6 (original target); 3
                    (all ground-based/floating low enemies behind target).
Change in Stats: +1 Hammer Attack power.
-----------------------------------------------------------------------------

Okay, seeing that you have a new hammer, I believe we have some stuff to do...
destroying-stuff kind of stuff. Head to the sewers from western Rogueport.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

You'll soon notice that the weak enemies from before have been replaced by
stronger enemies of Bowser's army. These will give somewhat decent Star Points.
Head to left, onto the red X. Spring Jump and shimmy to the left and drop down
near a chest. In it is a Flower Saver P. Exit the mini-room by Spring Jumping
and going to the right. Head into the pipe going down.

As in the previous room, Bowser's soldiers replaced the native monsters. Go
into the room to the right.

In here, Ultra Hammer the gray block. Get onto the elevator and grab the chest
which contains an FP Plus. Activate the big ! blocks by Spin Jumping on them.
This reveals two pipes on either side of the room. The one on the left goes to
Poshley Heights; the other goes to Keelhaul Key. Now, head to the "shopping
center" of the sewers. Your method of doing it doesn't matter.

Here, do some trading with Dazzle and then go onto the elevator that takes you
up to the Underground Shop. Head towards the background, line yourself up with
the pipe, and Spring Jump. Shimmy to the right, onto the roof of the shop. Go
onto Merluvlee's roof and then onto the pillar near Dazzle, which has a Shine
Sprite on top of it. Spring Jump to get it, then go two rooms to the right,
which is where you fought the Blooper just before Chapter 1 began.

In here, line yourself up with the pipe. Shimmy far to the right and drop down
onto a platform with a pipe. You probably noticed when you used Boat Mode here
aftre Chapter 5. Use the pipe to get to the background. Enter the house to get
a Star Piece. Leave, re-use the pipe, and Spring Jump onto the pipe. Shimmy to
the left and drop down in your original spot. Now, line yourself up with the
pipe, but on the left side. Spring Jump and shimmy onto the platform to the
left. Bring out Bobbery and make him explode near the wall. This reveals a
hole that goes into the room on the left. Go through it and you'll exit on a
ledge similar to the one you were just on. Open the chest on it to get a
Defend Plus P badge. Go to the Thousand-Year Door.

After the usual light-show, the location of the next and final Crystal Star is
revealed to be where you know it is - the Moon. And, as usual, you'll end back
up at Frankly's house.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Frankly confirms your beliefs (which were confirmed about five seconds ago):
the Crystal Star is, indeed, on the Moon. As you would expect, Frankly has no
idea how to get there. He requests some time to do some research. Do some
Troubles, promote partners, do the Pit of 100 Trials for a bit, it doesn't
matter. Just give him about ten minutes or so to do his research.

After about ten minutes, return to his house. He figured out to get there: be
shot up there (wow, we could've thought of that ourselves!). There is a giant
cannon in Fahr Outpost that may be able to do this. (Who'd have thought that a
cannon can shoot ~250,000 miles?) To access the pipe going there, Frankly says
that you'll need an Ultra Hammer, which you already have.

If you broke the gray block under west Rogueport, you know where the pipe is.
If not, go to the sewers through the grate in west Rogueport, break the gray
block on the left ledge, and use the pipe inside.

O---------------------------------------------------------------------------O
| **PM414**            Chapter 7: Mario Shoots the Moon                     |
O---------------------------------------------------------------------------O

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                                Frozen Forest
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

...And yes, that is all I know to title this area...

As you exit the pipe, you've emerged in an forest that may be near the Arctic.
Spin Jump to the left of the pipe for a Star Piece. Go in front of the
rightmost tree and jump in front of it to receive a Double Dip P badge. Exit
to the right.

In this area, you'll find some of the toughest enemies yet. They are ice
enemies, meaning they take extra damage from fire attacks (such as Fire Drive)
and can freeze you. Try to get the First Strike, and avoid being the victim of
one by using Chill Out (oh, the irony!). Behind the leftmost tree is a Shine
Sprite, and in the second bush is a Star Piece. Exit to the right when you are
done.

There are two more Frost Piranhas and an Ice Puff in this area. Defeat them
and hit the red block for an HP Plus P badge. Behind the broken wall in the
foreground is a Star Piece. After getting these two, exit to the right.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Fahr Outpost
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

This area is just a large clearing with a building toward the background.
There is also a broken wall, behind which is a Star Piece. Go to the right
for the main area.

Here is the shop, the inn, and someone's house. And, no, you are not being
shot out of THAT cannon. You can visit the inn (there is also an Inn Coupon
nearby) and stay the night to get a free Space Food (heals 5 HP). The shop
has the following in stock:
 _________________
| Northwinds Mart \
|__________________\_________________________________________________________
| Item:         | Cost:    | Effect:                                         |
| Ice Storm     |  6 Coins | May freeze all enemies.                         |
| Maple Syrup   | 20 Coins | Heals 10 FP.                                    |
| Ruin Powder   | 15 Coins | May confuse all enemies.                        |
| Shooting Star | 30 Coins | Damages all enemies.                            |
| Stopwatch     | 12 Coins | May temporarily stop all enemies for 3 turns.   |
| Super Shroom  | 15 Coins | Heals 10 HP.                                    |
|_______________|__________|_________________________________________________|

Spin Jump to the left of the cannon for a Star Piece. The final one is behind
some boxes on the right side. There is a Shine Sprite near there, too. Now,
talk to the mayor, the green Bom-omb near the cannon. You'll get nothing out
of him until Bobbery is the current partner. Then he'll say some stuff, one
bit meaning that you need the permission of Goldbob and General White to use
the cannon. Let's start by going to Pshley Heights for Goldbob. Use the
shortcut underneath Rogueport I told you about earlier.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Poshley Heights
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ________________
| Souvenir Stand \
|_________________\__________________________________________________________
| Item:       | Cost:    | Effects:                                          |
| Fresh Pasta | 50 Coins | It does heal, but, even if cooked, it is useless  |
|             |          | all around. Do not even bother with it.           |
|_____________|__________|___________________________________________________|

On the left side of the area with the train station, you'll find Goldbob. Talk
to him and he'll say that operating the cannon take money... your money.
Decide to give him all of your coins, and, after confirming your decision
several times, he'll let you keep your coins. He also hands you some kind of
document.

Now, we have to look for General White. He is likely a Bom-omb and, considering
Goldbob and his look, is likely to white. You may remember seeing this white
Bom-omb back in Petalburg. Head there using the shortcut underneath Rogueport.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Petalburg
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ________________
| Niff T.'s Shop \
|_________________\__________________________________________________________
| Item:         | Cost:   | Effect:                                          |
| Courage Shell | 5 Coins | Increases Defense.                               |
| Fire Flower   | 8 Coins | Deals three HP (Fire) damage to all enemies.     |
| Honey Syrup   | 5 Coins | Heals 5 FP.                                      |
| Mr. Softener  | 8 Coins | Reduces the defense of an enemy.                 |
| Mushroom      | 4 Coins | Heals 5 HP.                                      |
| POW Block     | 5 Coins | Deals damage to all enemies on the ground.       |
|_______________|_________|__________________________________________________|

If you look where General White originally was, he isn't there. Talk to the
Koopa at the entrance of the village to figure out that he went to Keelhaul
Key. Again, use the shortcut.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                 Keelhaul Key
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ___________________
| Keelhaul Galleria \
|____________________\_______________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Fire Flower  |  5 Coins | Deals 3 Fire damage to all enemies.              |
| Fright Mask  |  2 Coins | May scare some or all enemies out of battle.     |
| Honey Syrup  |  3 Coins | Heals 5 FP.                                      |
| Ice Storm    | 15 Coins | Deal 3 damage to all enemies. May freeze them.   |
| Sleepy Sheep | 10 Coins | May make all enemies go to sleep.                |
| Super Shroom | 12 Coins | Heals 10 HP.                                     |
|______________|__________|__________________________________________________|

He isn't here, either. Talking to Pa-Patch reveals that he went to Glitzville.
Take Cortez's ship back, seeing as it is faster. Go to Glitzville upon your
return to Rogueport.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Glitzville
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 _______________
| Souvenir Shop \
|________________\___________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Earth Quake  | 15 Coins | Damages all ground-based enemies.                |
| Point Swap   |  5 Coins | Swaps FP with HP. May not exceed either maximum. |
| Power Punch  | 15 Coins | Boosts Power by 3 for three turns.               |
| Repel Cape   | 15 Coins | Increases the ability to evade attacks.          |
| Super Shroom | 15 Coins | Heals 10 HP.                                     |
| Thunder Bolt | 12 Coins | Damages one enemy.                               |
|______________|__________|__________________________________________________|
 _______________
| Hot Dog Stand \
|________________\___________________________________________________________
| Item:   | Cost:    | Effect:                                               |
| Hot Dog | 10 Coins | Heals 5 HP and 5 FP.                                  |
|_________|__________|_______________________________________________________|

Looking around, you realize General White isn't here, either! Talk to the guy
at the juice bar (the guy who looks like Podley) to learn that he went to the
Great Boggly Tree. Here there via the shortcut under Rogueport.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            The Great Boggly Tree
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Enter the tree and talk to the Puni near the entrance. As usual, that Bom-omb
isn't here either. Maybe they're all lying to us... Apparently, he headed
somewhere dark - Twilight Town.

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                                Twilight Town
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 _______________
| Twilight Shop \
|________________\___________________________________________________________
| Item:        | Cost:    | Effect:                                          |
| Life Shroom  | 40 Coins | Heals 10 HP upon KO or upon immediate usage.     |
| Maple Syrup  | 20 Coins | Heals 10 FP.                                     |
| Spite Pouch  | 10 Coins | Deals half-dmg. to all direct-attackers for a bit|
| Stop Watch   | 30 Coins | May stop all enemies.                            |
| Super Shroom | 15 Coins | Heals 10 HP.                                     |
| Thunder Rage | 20 Coins | Deals 5 damage to all enemies.                   |
|______________|__________|__________________________________________________|

The dark is starting to represent your mood, isn't it? According to the mayor,
General White was tired-looking, and left no clue as to where he was going.
Time to report your failure to the mayor (and no, not the one you just talked
to!).

And, yes, if you've been counting, we have visited every major area of the
game of Chapters 1 - 7 (except the Moon later on in the chapter).

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                                 Fahr Outpost
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 _________________
| Northwinds Mart \
|__________________\_________________________________________________________
| Item:         | Cost:    | Effect:                                         |
| Ice Storm     |  6 Coins | May freeze all enemies.                         |
| Maple Syrup   | 20 Coins | Heals 10 FP.                                    |
| Ruin Powder   | 15 Coins | May confuse all enemies.                        |
| Shooting Star | 30 Coins | Damages all enemies.                            |
| Stopwatch     | 12 Coins | May temporarily stop all enemies for 3 turns.   |
| Super Shroom  | 15 Coins | Heals 10 HP.                                    |
|_______________|__________|_________________________________________________|

Head to the eastern part of "town" and speak to mayor. As the mayor wonders
what to do, a white Bom-omb pops out of his house in background. It is General
White! DON'T LET HIM GET AWAY! Enter the house.

Inside, General White is asleep. Well, he WAS tired. Examine him to jump on him
a few times. Don't worry about his fuse lighting up or anything. After thirty
or so times, he finally wakes up. When he sees who you are, he says that HE
was looking for YOU. When you ask about the cannon, he says that he'll make
the preparations.

At this point, you may want to take care of a bit of shopping; there isn't a
shop to access early on during the Moon portion of this chapter. Even then,
the shops will be Rogueport's (you'll see what I mean later). When you're done
and healed, head to the west area.

After you get dropped through a hatch, General White and two other Bom-ombs
head to the house in the background. The small house is actually a control
room for the cannon. They do some technical preparations, then the cannon comes
out of the ground. Bom-ombs fill the cannon and then blow up, sending you
flying to the Moon!

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                           The Surface of the Moon
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

As you can see, physics don't apply to this game. Mario has lived through at
least three situations in the past twenty seconds that would have killed him.
Weird, isn't it? Well, seeing as you can breathe on the Moon, go to the left
or right two areas.

As you'll soon notice, you can jump higher, but run slower. Also, you'll
encounter a few new enemies here, a lethal one being the Moon Cleft, having
FIVE Defense! Most attacks won't affect this guy except piercing moves, Yoshi's
Gulp, Bobbery, multi-badge Power Smashes/Jumps, and Specials. Seeing as the
Showstopper is so cheap, use it.

Regardless of whether you went to the left or to the right, you'll end up at
an area with some sort of lunar-Atlantis building in the background. Beyond
the huge crater is a Star Piece for grabbing. Bomb one the cracked rocks with
Bobbery to reveal a pipe. Use it to go to the background and enter the bubble.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               X-Naut Fortress
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

This beginning room simply has conveyor belts. They go up and down, depending
on which way the arrow is pointing. Be sure to note that gravity has been
returned to normal. Yes, I know you wanted to swing Grodus across a room and
into a wall much more easily than normal, but you cannot. At the top of the
conveyor belts, enter the next room.

This next room has a Heart Block and a Save Block. Before you can use them,
a pair of Elite X-Nauts comes in to apprehend you. HA! You can handle these
guys. Note: they have one point of defense. After winning, use the blocks and
enter the room to the right.

This is quite similar to the hallways Peach traversed during here scenes; even
an elevator is in the middle! Instead, go to the far right and enter the room.

As you enter, a pattern appears on the tiled floor in front of you. Memorize
the pattern of the lit up tiles and walk on them. Walking anywhere else will
electrocute you and deduct 1 HP from you. Once you get over to the other side,
grab the Elevator Key. This shuts off the electric floor, allowing you to get
the Super Shroom. Exit the room.

Go to the elevator and use the key. This permits use of the elevator for the
first floor and Sublevels 1 and 2. Head to Sublevel 2 first.

At this floor, head to the far left, ignoring the rooms as you go, seeing as
there is nothing to do there. You enter another electric-floor room. The tiles
on the floor won't light up. What to do... Ah! See that panel with purple marks
on it in the background? Use it as a diagram to see which panels to walk on.
Once you're over to the other side, grab the Card Key and exit the room.

Once in the hallway, head all the way to the opposite side. Into Grodus's
throne room. Unlike in the interludes, a X-Yux is on guard. Avoid it at all
costs! It makes TWO Mini X-Yux per turn AND is very powerful all-around. If
you get to the other side, enter the room.

Take the Card Key from the desk and return to the hallway. Go past the
elevator that Peach used and the first room. In other words, go into the third
room from the right.

This seems to be a Yux research/growth/breeding lab. Defeat/ignore the
X-Naut PhD and go to the swinging vent cover. Spring Jump into the vents.

There are two vents here. Before using them, go to the far left for a Star
Piece. Go to the right and through the first vent you see.

You land on top of a computer similar, but nearly as large, as TEC. Before
dropping to the ground, grab the Cog by using Koops. Press the button to make
a beam of light shoot of a mechanism. Walk into it to...

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

...teleport to Rogueport's sewers! *whistles* No wonder this door was locked.
Now we just need a Bom-omb's touch and... what? No? Fine. Do some shopping and
return to the X-Naut Fortress by using the teleporter.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               X-Naut Fortress
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Leave the teleporter room and go to the Yux lab. Go back up into the
ventilation system. Use the unused vent.

Drop down into the room where Peach dressed up as a X-Naut. Open the curtains
and... score! 8-bit Mario and partners! Enjoy this while you can. The special
abilities, such as Spring Jump, has been disabled. The 8-bit effects also are
canceled by leaving the room. Once you're done 8-bitting, check the two notes
on the table. They mention two things:

- Some code to something is 014029
- The code to operate the crane is Left, Middle, Right

Remember those two facts (or write them down or look at my FAQ) and head to
Sublevel 1. Head to the far right side of the hallway. It is locked by a code,
a six-digit code. Enter 014029 in that order and the door will unlock. Go
through it...

...Into another quiz show! That's right, Nintendo wasn't going to let you off
with just one. Unfortunately, the price for failure is massive - TWO X-Yuxes!
*faints* To avoid this potential Game Over, answer with these:

Question #1: Elevator Key.
Question #2: Koopie Koo.
Question #3: 6.
Question #4: Hooktail's Belly.
Question #5: Prince Mush.
Question #6: A ring.
Question #7: Question 7. (AGAIN?!?)

If you were paying attention, you'd know that you get an Elevator Key for
winning. Leave the puzzle room and to the opposite end of the hallway.

This room seems to be mostly focused on a single, complex piece of machinery.
This piece of machinery is a crane! Insert the Cog into its slot and enter the
code of Left, Right, Middle by pressing the left, right, and middle buttons in
that order. This sets off some sirens and lets you use the crane. By using it,
you can get a:

- Star Piece
- Feeling Fine
- Feeling Fine P
- Six Coins

After getting what you want out of this, head back to Sublevel 2. Use the
Elevator Key to use the elevator that hasn't been used (the purplish access
panel). Descend to Sublevel 3.

Go to the farthest left room. Another electric-floor room - and the pattern is
moving! Step on the panel to cause a snake-like string of purple tiles extend
from the spot you stepped on it. Careful, it is only three tiles long, and
turn on itself at one point. At the end is a Card Key, which you should get.
There is also an item that drains HP. Once you have the Card Key, go to the
opposite side of the hallway and into the door.

This room has three pedestals and a locked door. You need all three Card Keys
to be in the pedestals for the door to unlock. Once you've unlocked the door,
head into the next room.

Wonder what this factory's purpose is.... Head to the right and throw Bobbery
over the fence. He'll blow up and activate the switch. Slip through the nearby
grate with Paper Mode and hide with Vivian on the conveyor belt. This will let
you slide under the fence. Jump onto the thing the conveyor is going into and
then onto the raising/lowering platform. Go onto the higher up platform, then
onto the horizontally moving platform. Jump off of it onto a platform with a
pipe, which you should use.

In the background is a lot of rotating gears of various sizes. To get to them,
use the moving platforms. You can also use the moving platforms to get to a
point where you can get the Ultra Shroom, which you should do. Jump from the
cogs onto a vertically moving platform, then onto some steel girders. Cross a
small gap and climb up some stairs. Use the pipe to return to a different area
of the foreground.

Cross the two platforms to get to a ! block, which you should hit. This creates
a set of metal stairs. The steps lead up to an area with a door and a pedestal
similar to the three from the previous room, meaning you need a Card Key, which
you lack. Go back across the platforms and into the pipe.

Do some crossing until you reach a tall pipe surrounded by steel girders. Use
it and then the Plane Panel nearby. Fly over to the Card Key on the opposite
ledge. Drop off the ledge and use the Heart and Save Blocks, seeing as a boss
is soon to happen. Go to the only usable pipe. Use it, which leads back to the
conveyor belt. Return to the background and to the pipe that led to the !
block. Near it are the steps. Climb up them and insert the Card Key into the
pedestal and go through the door.

Crump is waiting for you in this room - with your boss, Magnus Von Grapple 2.0!

-----------------------------------------------------------------------------
BOSS: Magnus Von Grapple 2.0

Max HP : 70
Attack : 6
Defense: 2
-----------------------------------------------------------------------------

The last time you will end up fighting the MVG. It is harder, more powerful,
and has all of its old attacks and more. This includes the rocket fists; using
Multibounce will be most effective. A new attack is the machine gun, which
sucks up your audience and shoots them at you!

A major pre-battle preparation is to equip any Power raising badges. Jumpman is
preferably equipped to Hammerman. Equip Piercing Blow, and all of your Power
Jumps. Equip Power Bounce and Multibounce, too. In the battle, start off with
Power Lift. Your partner won't matter at all. Consistantly use Power Jump or
Power Bounce until you end up with the rocket arms as enemies. In this case,
use Multibounce or Art Attack. That is the basic strategy. When against the
machine gun, use the A Button Guard rather the a superguard. That's all.

After winning, the robot blows up and Crump flies into outer space. You now
can get the final Crystal Star, the Crystal Star (it is NOT a typo). You max
SP changes to eight, and you learn the deadly Special Supernova!

O---------------------------------------------------------------------------O
|                              End of Chapter 7                             |
O---------------------------------------------------------------------------O

We don't get to see Peach, so save and we'll head straight to Bowser's scene.

O---------------------------------------------------------------------------O
| **PM415**                  Chapter 7 Interlude                            |
O---------------------------------------------------------------------------O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Poshley Heights
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

And we switch to Bowser who, as usual, is FAR away from us (at least at
literal 250,000 miles!). He is at Poshley Sanctum, looking for the Garnet
Star, which we have. He goes to the Sanctum and sees that its locked! He goes
into a tantrum, which breaks the lock. They enter the Sanctum to find the
Garnet Star just sitting on a pedestal. They take and Pennington comes, asking
who they are. He then says that the "Garnet Star" they have is a fake and
Luigi (he STILL doesn't know your name! XD) has it. The scene ends with
Bowser's infuriation against the Mario Bros.

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                               X-Naut Fortress
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Back in the X-Naut base, your partner realizes that you can now open the
Thousand-Year Door. To start, go to Sublevel 4. Head to the far right as you
did in several interludes to enter TEC's room.

Unbelievably, TEC is still functioning, but on very low power levels. He
introduces himself and mentions that Peach was taken by Grodus to the Palace
of Shadow...? Is that behind the Thousand-Year Door? TEC tells you to use the
teleporter on Sublevel 2. He diverts all of his power to keeping it functional.
Return to the teleporter and use it.

As TEC runs out of energy and the safety systems fail, TEC says one last
good-bye before the whole base explodes. (Man, that was close! I have fire on
my overalls!)

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                               Rogueport Sewers
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
 ______________________________
| Dazzle's Star Piece Exchange \
|_______________________________\____________________________________________
| Badge Name:    | Cost:          | Effect:                                  |
| Attack FX Y    |  1 Star Piece  | Changes the sound of Mario's attacks.    |
| Chill Out      |  2 Star Pieces | Never succumb to First Strikes.          |
| Flower Finder  |  6 Star Pieces | Find more flowers after a battle.        |
| Flower Saver   | 10 Star Pieces | Spend one less FP for attacks. (Mario)   |
| Flower Saver P | 10 Star Pieces | Spend one less FP for attacks. (Partner) |
| Happy Flower   |  4 Star Pieces | Slowly recover FP in battles.            |
| Happy Heart    |  4 Star Pieces | Slowly recover HP in battles. (Mario)    |
| Happy Heart P  |  4 Star Pieces | Slowly recover HP in battles. (Partner)  |
| Heart Finder   |  6 Star Pieces | Find more hearts after a battle.         |
| Item Hog       |  5 Star Pieces | Find more items after a battle.          |
| Peekaboo       |  7 Star Pieces | Always see enemy HP.                     |
| Power Plus     | 15 Star Pieces | Increases Mario jump/hammer power by one.|
| Power Plus P   | 15 Star Pieces | Increases the partner's power by one.    |
| Pretty Lucky   |  3 Star Pieces | May make enemy attacks miss. (Mario)     |
| Quick Change   |  8 Star Pieces | Change partners without wasting a turn.  |
|________________|________________|__________________________________________|
 __________________
| Underground Shop \
|___________________\________________________________________________________
| Item:         | Cost:     | Effect:                                        |
| Gold Bar      | 110 Coins | ?????                                          |
| Gold Bar x3   | 350 Coins | ?????                                          |
| Gradual Syrup |  15 Coins | Slowly recover FP.                             |
| Jammin' Jelly | 200 Coins | Heals 50 FP.                                   |
| Slow Shroom   |  15 Coins | Slowly recover HP.                             |
| Ultra Shroom  | 200 Coins | Heals 50 HP.                                   |
|_______________|___________|________________________________________________|

As you exit the room, Frankly comes by and confirms what TEC said - the
Thousand-Year Door was open, and Peach and Grodus are inside. Even worse, it
seems that he entered without the usage of the Crystal Stars!

Now, we are about to enter the final part of the game. Once you enter, and
suddenly realize you forgot something, it will too hard to get back. Do all of
these sidequests real fast, so that you will be okay:

- Level any partners. Yoshi is my priority (others are okay), so put him at
  Rank 2 (two total upgrades).
- Go to BOTH item shops of Rogueport. Fill any space with cooked items, and try
  to focus your stock on those.
- Go to BOTH badge shops. Buy any power and defense raising badges (expect the
  P-Down, D-Ups) and equip them.
- Unequip all badges, and re-equip them, choosing carefully. Any spare BP
  should either be used for badges that can be gotten multiple times, or to be
  transformed into HP/FP at Chet Rippo's.
- Get cursed at the grate to the left of the Plane Panel in the area with the
  pipe to Chet Rippo's.
- If you invested with Lumpy earlier, he is back. He will give you 3X your
  investment.
- Finish some Troubles. Not all, but some.
- Try to finish the first 50 floors of the Pit of 100 Trials to get an item
  that gives you the ability to hold TWENTY items.
- Try to have Mario at least at Level 25.

If you have finished these sidequests, head to the Thousand-Year Door, saving
as you go there.

As expected, Frankly is at the pedestal. Step on there for your final
light-show, which summons all seven Crystal Stars. The door soon opens; enter
the Palace of Shadow!

O---------------------------------------------------------------------------O
| **PM416**           Chapter 8: The Thousand-Year Door                     |
O---------------------------------------------------------------------------O

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                             The Palace of Shadow
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

This first room merely introduces you to the building and design concept of
most of the palace (a few rooms are excluded from this). Continue and exit to
the right.

This room is simply a long staircase. Down the steps on the starting balcony,
on the side you can't see, is a Stopwatch. As you head down the steps, you'll
encounter Swoopulas. These are no more than stronger versions of Swoopers,
which were the bats of Chapter 4. At the bottomg of the staircase, exit
through the door.

This next room is rather large with another new enemy: Dry Bones. If you can
remember the Red Bones from Chapter 1 (and the Dull Bones from everywhere
else), you'll know those two variations are weak. These guys are strong,
having two points of Defense, and it gets worse (for you) from there. It is a
good idea for Bobbery to use his Bom-omblast, if you want to risk the price.
It likely will kill the Dry Bones - fully, seeing as fire does the trick. The
bottom level has the Bullet Bill Blasters from Chapter 5, but stronger (and
worth more!). They, too, shoot enemies: Bombshell Bills. The Bombshell Bill
Blasters will have to be fought. They have 10 HP and 4 Defense. Art Attack,
multiple Gulps, and any piercing moves are recommended. Behind the Blasters is
a door for you to use.

The next room is one of my least favorite. Throughout the whole room are spike
traps that pop up when you get close. If you have the Slow Go badge, this is
the time to use it! If you don't have it, you should LIGHTLY tilt the Control
Stick. Either way, be absolutely sure to get the badge in the box near the
entrance. It contains the badge All or Nothing, which increases your Attack by
one, but only if you get the Action Command correctly; if not, you do no
damage. You've had a decent amount of time to learn your Action Commands, so
you should be able to use this badge with ease. There are also some more
Swoopulas in this room, a perfect target to test this badge out with. Once you
get to the other side, go through the door.

This next room has a Save Block, which you should use. Continue to the right
and you'll come across rotating fire streams reminiscent of the original Super
Mario Bros. games. Jump over them and you'll come to a section that has two
over the same point. A Phantom Ember, a stronger Ember/Lava Bubble (Chapter 5
enemies), is also here. With Ice Power, you'll have no problem. There is also
a Boo's Sheet above the point that the dual fire streams are rotating around.
Continue to the right and down some stairs to come across some floating 
streams of fire. There are two ways to do this. My way is using Tube Mode to
jump over the low ones and stay under the higher ones. Another is to use
Vivian's field skill: you have to jump over the low bars, and hide under the
higher bars. I'll let you choose. At the end is a door, which you should go
through, obviously.

This room is similar to the room where you fought the Red Bones in Chapter 1.
Like you did then, ignore the fallen Dry Bones and examine the Dark Bones. It,
like its counterpart, comes to life and Dry Bones will also come to life and
push you around. However, the Dark Bones will also move around. When you make
contact, you will fight it. It comes into battle with four Dry Bones, meaning
that you need to use Art Attack first. After that, use Bom-omblast to fully
kill the Dry Bones and maybe the Dark Bones. If not, simply Power Smash it
until it dies. It drops a Palace Key after battle. Grab it and unlock the door
at the other end of the room. Go through it.

This room is almost the same as the third room (the one with the Bombshell
Bill Blasters). There are a few changes, though. First, some enemies were
replaced by Phantom Embers. Secondly, a block at the top contains an Ultra
Shroom. If you have room or are willing to get rid of a weaker item, grab it.
At the bottom, fight the Bombshell Bill Blasters and enter the next room.

The next room is simple. There are three item blocks and some enemies. I think
there were two Dry Bones and a Phantom Ember. The item blocks, from left to
right, contain a Coin, a P-Up D-Down P badge, and a Jammin' Jelly.

Remember in the original Paper Mario when you had to do that repeating
staircase in Bowser's Castle? It's back. Simply go through the door with the
torch next to it that is lit. If you don't you will have to start over. This
repeats about a half a dozen times.

The next room is not just a room - a has a huge tower in the background. There
are blocked pipes on either side of the "room." There are also two Chain Chomps
between the bridges, as well as a Heart Block and a Save Block. Defeat the
Chain Chomps (they have HIGH stats; use Specials) and then use the blocks.
Next, go to either pipe that has a Chain Chomp on top. Blow up Bobbery near it
and enter the pipe. In the background, hit the ! block. Repeat this process
with the other pipe. This reveals two Boat Panels. Ignore them for now and go
through the door on the right side of the "room."

The next few rooms are simply a bunch of hallways with some enemies. Another
enemy makes an appearance here: the Dark Wizzerd. These have massive stats and
will easily KO you if you aren't careful. Specials such as Art Attack and
Supernova work best. The last hallway you'll have to deal with is the one with
the Save Block at the end. If you are below half on any stats, restore them,
equip Feeling Fine and Feeling Fine P, save, then enter the next room.

The next room is huge, and mostly dominated by a large, black dragon. Trigger
any memories yet? Your partner comes to the same conclusion as you: this looks
like Hooktail. It is: she's back from the dead! Not really. This dragon soon
gets mad at you for having defeated his younger sister and introduces himself
as Gloomtail. You know what's next: a battle!

-----------------------------------------------------------------------------
BOSS: Gloomtail

Max HP : 80
Attack : 8 (14 when charged)
Defense: 2
-----------------------------------------------------------------------------

*whistles* Man, look at those stats! The 80 HP alone is enough to tell you that
this will be tough, then the 8 or 14 Attack, AND 2 Defense. This battle MUST
begin with Power Lift. I recommned Goombella (with two upgrades, otherwise,
use someone else) for your partner if she has Rally Wink. This means that
Mario can get in TWO powerful attacks each turn. If you're good with Power
Bounce, use it. This means more than THIRTY damage each turn with Power Lift
in effect - and you'd get two turns with Goombella's Rally Wink!

A major problem is the bad breath. I'm not joking: like Hooktail, this dragon
can shoot a foul flame from his mouth. This not only will do major damage, but
also inflict statuses on you, which is why I wanted you to have the Feeling
Fine badges equipped. This move is also the one that he usually uses after a
Charge. When he Charges, have Mario do damage (if Vivian is the current
partner) or switch to Vivian with Mario (Mario should be in front). Use Veil
and then continue with the above offensive strategy.

After winning, you get a Star Key. Be sure to go to the right side of the room
and blow up the wall to get an Ultra Shroom AND a Jammin' Jelly. After this,
return to the large "room."

Here, use the Save and Heart Blocks and then use the Boat Panel. Sail over to
the other Boat Panel and exit Boat Mode. Enter the tower.

The tower has three floors. The bottom and middle floors have four rooms each
that have a riddle you should solve to get a Palace Key. That means eight
rooms and eight Palace Keys, all of which you need. The top floor will be
mentioned later. Each room has its own riddle, and I will tell you the riddle
and its answer in the following bit. The rooms are numbered clockwise,
starting with the one to the left of the entrance door. Also, Room #5 is in
the same place as Room #1 on the second floor, just above it. Those rooms
are number clockwise from there. Understand?

---------------------------------- Room #1 ----------------------------------
Riddle: Beyond, beyond, beyond...
	Complete All Seven...
	Before, before...

Answer: Hit the block on the left side three times and the one on the right
        twice.

---------------------------------- Room #2 ----------------------------------
Riddle: Four stones, twin stones...
	Master of Shadow and Dark...
	Two are one, one is two... 

Answer: Break blocks that you can between this room and Room #6. Go back and
        forth between these, as you will come a point in each room where you
        can't break a block.

---------------------------------- Room #3 ----------------------------------
Riddle: All you see isn't all there be...
	Stones Have Power of Stars...
	Touch it to pass through it...

Answer: Go through the wall at the right side of the room. Yes, it is possible
        to do this!

---------------------------------- Room #4 ----------------------------------
Riddle: The unseen may yet be felt...
	So That We, the Great Ones...
	Be it here? Be it there?

Answer: In the center of the room is something solid but invisible. Blow away
        some invisible wallpaper with Flurrie.

---------------------------------- Room #5 ----------------------------------
Riddle: Let fall the weakest... 
	And That the Skies Lie...
	And build to the strongest...

Answer: Defeat the Dull Bones, then the Red Bones, then the Dry Bones, and the
        Dark Bones should be last. If you encounter the wrong one, run away
        from the battle and go to the correct one.

---------------------------------- Room #6 ----------------------------------
Riddle: Four stones, twin stones...
	Can Live Again by the Stone...
	Two are one, one is two...

Answer: Break blocks that you can between this room and Room #2. Go back and
        forth between these, as you will come a point in each room where you
        can't break a block.

---------------------------------- Room #7 ----------------------------------
Riddle: Straight on, straight onward...
	We Know the Stars Spurn Us...
	Destroy all in your path...

Answer: To the right side of the room and blow up the wall with Bobbery.

---------------------------------- Room #8 ----------------------------------
Riddle: The shy one hides his shape... 
	But the Stars Bring Balance.
	The shy one hides his face...

Answer: Use Vivian's Veil, then quickly hit the ! block as it appears!
-----------------------------------------------------------------------------

After getting all eight Palace Keys, go up to the third floor. In a star-shaped
hole on the pedestal is where you should place the Star Key that you got from
Gloomtail. This makes eight other pedestals with keyholes appear. Place a
Palace Key in each pedestal to make it turn around. Once all eight are in
place, the view switches to Gloomtail's hallway, where the floor is suddenly
lowering! Leave the tower.

Use the Boat Panel and float over to the other one. Use the Save and Heart
Blocks. Go to the right, towards the door. Beldam, Marilyn, and Professor
Frankly appear. Frankly then reveals that he is actually Doopliss, and is also
the "Frankly" who led you to the Thousand-Year Door earlier. Time to brawl!

-----------------------------------------------------------------------------
BOSS:

Beldam:                  Marilyn:                  Doopliss:
Max HP : 30              Max HP : 40               Max HP : 40
Attack : 5               Attack : 7                Attack : 7
Defense: 0               Defense: 0                Defense: 0
-----------------------------------------------------------------------------

You know some of their habits by now. Beldam likes to mess with stats and can
easily freeze you. Marilyn is powerful, and can charge in this battle, dealing
VERY HIGH. Doopliss sticks to copying party members.

This battle is definitely a good one to use Power Lift. If you can spare the
FP, Bobbery with Bom-omblast is recommended. Otherwise, Goombella with Rally
Wink should be your partner. Start by immediately using Power Lift, then using
your partner's recommended attack from above. In all of Mario's turns, use
Fire Drive if you have it, or stick with Power Smash or Power Bounce. The
partner should always use their recommended attack, unless you run out of FP,
in which case the partner should heal it while having the first turn. If you
read above, Marilyn will charge her attacks, being capable of dealing 20 or
more damage. Use Veil by switching to Vivian while Mario has the first turn.
If you get in trouble or something, Supernova is always good, ESPECIALLY if you
can get it to "Excellent," which deals 15 damage.

After winning the battle, head through the door.

As you can see, the place has changed a lot. Head down the staircase. There
are some Dark Wizzerds down here, as well as a Thunder Rage in the block. Go
to the right and blow off the wallpaper with Flurrie, then go through it and
up the staircase. Walk slowly and, when you can see just a little bit of
Mario, switch to Yoshi and Flutter Jump across. Go through the doorway.

The red ! block in here temporarily makes a ledge extend from a higher wall.
Go to the block's right, face right, hold X, go to the point where the ledge
extends, release X, and go across. Go down some stairs and grab the block with
the somewhat-useless Repel Cape and enter the next room.

This room has moving blocks like Hooktail's Castle of Chapter 1 did, but in a
somewhat more complicated manner. One such block blocks your way to the right,
so head up the stairs to the left.

This room has blocks which, like in Hooktail's Castle, that move the bigger
blocks. Hit the green one and return to the previous room.

Now that the blockage is gone, cross the gap with Yoshi's Flutter Jump. The
second gap is too large, so head below and activate the purple switch. You can
go there yourself, or use Bobbery. Once the block is raised, run across and
jump to the right. Use Yoshi to cross the gap in the narrow tunnel, then go to
the next room.

This room consists monstly of a large spike pit. There is a pipe overhead, so
Spring Jump to shimmy across it. Repeat as needed until you reach the doorway.
Go through it.

To the far left is a chest that contains a Shooting Star, but it is guarded by
several Dark Wizzerds. Go up the stairs to get to another point where a ledge
extends from the wall. Drop Bobbery into the gap to activate the switch, then
cross over the ledge. Memorize the star pattern on the wall, head up the
staircase, then to the right onto some weird ferris wheel. Go onto the lower
platform and use Koops to get the Palace Key. Drop back to the star pattern,
go up the stairs, and unlock the door to the left. Go through it.

The block contains a Life Shroom, which you may or may not need. Head up the
stairs and you'll see seven stars arranged in a line, with ! blocks underneath
them. Each ! block makes the star light up or turn off. Turn them on to make
this pattern:

        *        *        *        *        *        *        *
      (on)     (off)    (on)     (on)     (off)    (on)     (off)

This makes the ferris wheel in the previous room start to turn. Go back to it.

Save the game, then head onto the ferris wheel. Stay on a platform until you
can get to the other side. Once your across, go down the staircase and through
the doorway.

In the center of the room is an invisible blockage. Use Flurrie to blow away
some invisible wallpaper. Smash the block underneath with an Ultra Hammer, then
Spin Jump through the floorboards. The block has a Point Swap. Anyway, go
through the doorway.

You're now back in the hallway, just past the spike pits that crossed over by
shimmying on pipes. Get past the largest one by carefully walking, with Slow
Go equipped, across the narrow walkway. Enter the next room.

This room is simple for now. Use the Plane Panel to get to the ledge with the
doorway. Go through said doorway.

This room is ANOTHER room with an extending ledge. This time, hit the ! block,
get on Yoshi, and run like the wind to the ledge. Cross it and grab the Palace
Key. Return to the previous room.

Fall down and use the springboard to the far left. I have a little tip for you:
use the enemies to get your Star Points into the 90's. You'll thank me later.
Anyways, use the springboard and then use the Plane Panel. While flying, you
can grab two items (Life Shroom and Shooting Star). After finishing any other
business, enter the next room.

This room is just a large room with a Save and Heart Block. Use both of them
and change you badge equipment around, as if I have to remind you, to make
sure ALL Power and Defense raising badges are equipped - with major emphasis
on those. Have at least some of each equipped before entering the next room.

This room seems to be a throne room of some sort. Head up the small staircase.
Grodus appears once you reach the top! He introduces himself (Mario and his
partners never met him, remember?) and reveals his plan to take all of the
Crystal Stars in one fell swoop! Battle time!

-----------------------------------------------------------------------------
BOSS:

Grodus:                               Grodus X:
Max HP : 50                           Max HP : 3
Attack : 7                            Attack : 4
Defense: 1 + number of Grodus X's     Defense: 0
-----------------------------------------------------------------------------

Let's get a few things out there now. Grodus will begin with 4 Grodus X's as
his "partners," making him invincible. Use an attack such as Fiery Jinx to get
rid of ALL the Grodus X's. Grodus's Defense is 1 plus the number of Grodus X's
on the field (unless there is 4 on the field, making him invincible). He will
summon two Grodus X's each turn, making the Mario-Rally Wink strategy fall to
pieces. Start the battle with Vivian as your partner, and with the first turn.
Use Fiery Jinx, then have Mario use Power Lift. The next turn, Grodus should
have two Grodus X's. Defeat them with Fiery Jinx, then use a Power Bounce, or,
if you cannot do any good with that, Power Smash. Try to use few items,
healing with Sweet Feast instead. My reason is shown later. Also, if you saved
some Star Points as I requested earlier, you're in luck, as you'll see.

After defeating Grodus, he summons a bubble that contains Peach - his ace in
the hole. He will, obviously, kill her if you attempt to attack him. He
torments Mario with lightning until, suddenly, the roof caves in above him
and Bowser falls on top of him, with Kammy Koopa floating down. After regaining
what little sense he has, he attacks you!

-----------------------------------------------------------------------------
BOSS:

Bowser:                               Kammy Koopa:
Max HP : 70                           Max HP : 50
Attack : 7                            Attack : 5
Defense: 2                            Defense: 0
-----------------------------------------------------------------------------

Well, the only change is in the stats. Literally. Bowser still has the poison
bite, flame breath, and the ability-removing stomp. Kammy Koopa is no different
than a beefed-up Magikoopa. She has lower Defense, and tends to heal and mess
with stats, so take her out first.

To start, begin with Power Lift. Have Goombella as your partner with Rally
Wink. Every turn, Mario should use Power Bounce on Kammy Koopa until she is
KO'ed, at which point you should shift your focus to Bowser. Repeat the same
process as before, healing with Sweet Feast when needed. Again, try to use
few items, as you aren't done yet!

After the battle, Grodus seems to have un-wedged himself from Bowser's butt.
He is actually limping away with Peach through a room behind the throne!
Follow him!

This room is simply a long stairway. The end you're on, with the Heart Block
and the other block, is where you start. Get the Jammin' Jelly from the block
and use the Heart Block. Head down the stairs. At the bottom, get the Ultra
Shroom and save. Re-arrange your badges one last time, being sure to remove
anything useless, etc., then enter the next room.

This final room seems to be a burial chamber with about a hundred brightly lit
candles all over the room. Grodus is in front of the coffin with Peach, asking
the demon to use Peach as its vessel! The coffin slowly opens and a dark
figure rises.... The game switches to various areas, showing that the world
itself is becoming covered in a shroud of darkness. Back underground, Grodus
is offering Peach to the Shadow Queen, the demon. More darkness around the
world, and back underground. Peach and the Shadow Queen are now merging into
one, evil being. Grodus orders the Shadow Queen to destroy you, but is
reduced to a head for his trouble. Soon after, Beldam and Marilyn appear.
Beldam reveals that she is actually a servant of the Shadow Queen and has been
working to revive her all this time, and was the one who actually created the
rumor of the treasure underneath Rogueport! After this little scene, the
Shadow Queen turns to you and asks you to be her servant. Saying yes will
result in a Game Over; saying no results in the final boss!

-----------------------------------------------------------------------------
FINAL BOSS: The Shadow Queen

Max HP : 150
Attack : 7
Defense: 0
-----------------------------------------------------------------------------

This battle will be very long, so get ready! This part has her in a form that
simply looks like an evil Peach. This part is easy. She has zero Defense, and
isn't much more powerful than the previous bosses. Getting her to 75 HP will
make her fight in her true form. At this point, use NO items or you may soon
realize why this is a bad decision. The Shadow Queen is now invincible, and
will also absorb the souls of your audience to heal herself. Fight for three
more turns...

A cutscene begins in which the Crystal Star go to the place where/near where
you found them, with the residents of each place giving encouragement to you.
The Shadow Queen is also made vulnerable, Mario is fully healed by using
Peach's last strength, and Pennington FINALLY learns your name. And the battle
begins anew...

-----------------------------------------------------------------------------
FINAL BOSS: The Shadow Queen

Max HP : 150
Attack : 7
Defense: 0
-----------------------------------------------------------------------------

For your first turn, switch to Yoshi (if without Quick Change, do it on your
partner's turn, NOT Mario's) and have Mario use Power Lift. To even make the
effect greater, have Yoshi use Mini-Egg. This could easily raise your Attack
by another five points! Switch to Bobbery later on or now to have him
continually use Bom-omblast, as the Shadow Queen is accompanied by some other
enemies. This allows Mario, the more powerful person, to focus the power
against the Shadow Queen. Also, since this is the final battle, don't worry
about items!

As for the Shadow Queen's attacks, she can have the two hands she has slap or
absorb power from you. There are also a group of Shadow Hands that may appear
and take you underground and repeatedly deal damage. She also has another
attack that deals out status effects. Having Feeling Fine will keep you in
good health. The Shadow Queen may also use a charged attack. Like all charged
attacks from bosses, use Veil to avoid it. Avoid these attacks and use the
above offensive strategy to win!

After defeating the Shadow Queen, she separates from Peach and leaves, giving
light back to the room and the rest of the world. The Shadow Sirens, minus
Vivian of course, flee the room. Against all odds, Peach is just fine and
apologizes for getting Mario into this mess. The real Professor Frankly walks
in with some news: he has found some clues about the real treasure. And we go
to Rogueport....

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                                  Rogueport
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Mario and Peach are back at the Rogueport pier, waiting for the boat. Mario
and Peach are saying their good-byes to all of your partners and Frankly as the
boat comes. After a quick scene on the boat, you're back home.

)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
                            Mario & Luigi's House
)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))

Luigi is talking to Mario about his journey when he gets an e-mail. (What, is
Parakarry off-duty?) It is from Goombella, detailing some facts of her research
with Frankly that happened after you left. She then talks about what happened
to each of your partners. It also turns out that Lord Crump, Grodus, and the
X-Naut Fortress (including TEC) have ALL survived. After finishing the e-mail,
Peach and Toadsworth walk in, thinking they have a real treasure map this time.
The boat is waiting; get down to pier, Mario!

O----------------------------------------------------------------------------O
|                                  THE END                                   |
O----------------------------------------------------------------------------O

... or is it? After this scene, you save your game. This allows you to go back
to Rogueport and do some more sidequests, such as the three new Troubles, doing
the Pit of 100 Trials, and other things. And there is a special easter egg at
Poshley Sanctum...